#avatar-help

1 messages · Page 166 of 1

mint badge
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this is what im looking at rn

pine valley
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where are you seeing this?

bold obsidian
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The console

heavy zephyr
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Lights aren't allowed on quest, you should remove any lights

pine valley
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That's Unity itself complaining

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it's upset that you have more than one (or maybe more than zero?) per-pixel lights

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but yes, Quest avatars won't be able to have lights in the first place, so you should remove them from the avatar.

heavy zephyr
long sierra
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I'm having this stupid issue with the sounds on my avatar not working, even though I have an animation to enable the audio source, the animation is looking in the correct place, and when I manually change the variable, it plays, but clicking the toggle button doesn't work, even though I have the toggle set to the right integer, the right variable, and the transitions are correct

mint badge
bold obsidian
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Could this also have something to do with quality?

fresh rose
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anybody have a gogo loco with the flight and dash?

heavy zephyr
# mint badge

Okay it seems like the hat is merged with the head. So yeah, either scale the hair down or go the blender route like suggested before

bold obsidian
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I’ve already lowered the textures a bunch and the shaders are most optimized

heavy zephyr
bold obsidian
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Am I just cooked?

fresh rose
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i found the one without flight

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but cant find the one with

heavy zephyr
heavy zephyr
long sierra
heavy zephyr
pine valley
heavy zephyr
long sierra
heavy zephyr
mint badge
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i might try the blender thing tho
the hat is kinda high already and i think it good to know how to do that

pine valley
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just grab some of 'em and reduce their size; see if you get decent results

heavy zephyr
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They said the hair bones look weird scaled down because they are bundled

pine valley
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ah, right

mint badge
long sierra
heavy zephyr
fresh rose
heavy zephyr
fresh rose
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says nae a price

heavy zephyr
# long sierra

Show the full AnimatorPlayAudio settings and your animation clips please. Also if you're only using one sound, use a bool instead of an int

heavy zephyr
long sierra
heavy zephyr
long sierra
fresh rose
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ah wait nm i see

long sierra
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Or I'm just dumb lmao /self-deprecating humor

mint badge
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im in blender now is there a way to match the scale of the hair and the hat how i have it in unity rn?

heavy zephyr
# long sierra

Okay so 2 things :

1- If you are using AnimatorPlayAudio, your audio source should not have an audio clip inside.
2- Since you are activating the object and ordering the audio to play on the same frame, that might cause issues. Try adding a tiny delay in AnimatorPlayAudio

frozen haven
heavy zephyr
frozen haven
heavy zephyr
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Look if it has physbones on it

wet tulip
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So I try to add an android avatar to my quest but every time it says there’s to much physbones or to many bones and idk what to do

frozen haven
heavy zephyr
wet tulip
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But it also says the upperarm is not a parent of lower arm but when I try to do it it’s not there

mint badge
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can i just pull my whole unity files as is rn into blender?

heavy zephyr
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Not, just the fbx

mint badge
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i can save it as a fbx tho no?

frozen haven
heavy zephyr
heavy zephyr
mint badge
heavy zephyr
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I can't really help further with blender questions

mint badge
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okay

frozen haven
heavy zephyr
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Sounds like it yeah

frozen haven
mint badge
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btw i also got like a set of clothing that comes with animations and stuff but if i pull the prefab in all the scripts show as missing
is there a way to fix that or do i just have to manualy asighn the stuff by hand

heavy zephyr
heavy zephyr
mint badge
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also no readme doc or smt

heavy zephyr
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Well that's ass-

mint badge
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i just pulled the unity file in

heavy zephyr
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Could be an ancient asset using dynamic bones?

mint badge
heavy zephyr
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Or something using modular avatar

mint badge
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i thought that was just a name of a colection or smt

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😭

heavy zephyr
mint badge
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ohhhhhh

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they dont fight eachother tho right?

mint badge
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this right?

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and i guess i just do the same directiory thing as vrcfury

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i cant find where the directory thing is listed

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am i being stupid

mint badge
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thx

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😭

plain tusk
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Hello! I am back again with a few questions. I wish to add this prefab to my character, but I notice the file only has it for specific base avatars. Is it possible it could still work on my avatar if I just move items around?
https://www.youtube.com/watch?v=qistDd-ULsE

heavy zephyr
plain tusk
heavy zephyr
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I wouldn't be able to give every single steps, that would take forever.

Try things out, look up tutorials for doing basic toggles and logic, then you might have an easier time modifying it.

mint badge
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@heavy zephyr any idea why it just did that after adding MA

plain tusk
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ah dang, okay

mint badge
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also cant toggle these on anymore?

heavy zephyr
heavy zephyr
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Odd, try restarting unity

mint badge
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sure

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ok so

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pro and cons

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i can toggle the clothes now

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wait

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yea the body is still fucked

heavy zephyr
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?

mint badge
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so if i pull the clothes off

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it fixes it

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ok so this set does it

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prob to prevent clipping

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but i want to have it ass a full togle

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lemme try to find how to toggle the skin thing

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found it

heavy zephyr
mint badge
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its this shit

heavy zephyr
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Bunch of missing references

mint badge
keen crystal
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this was my emmissions map from my drawing program, but i cant get the emmsions like i want them 🙁

mint badge
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idk it work

heavy zephyr
mint badge
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😭

keen crystal
# keen crystal

sorry was working on it, this is how they look when put into unity

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i want them on the white and the bright like blues

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but its putting the emmision on the whole body

heavy zephyr
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The mask determines where the emissions will be applied the map slaps colors onto spots.

mint badge
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how would i turn this off with a toggle

keen crystal
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ohhh okayy i see so how come when i put it into unity its way more black than i drew it out?

mint badge
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doesnt seem to match anything in here

heavy zephyr
keen crystal
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no difference 🙁

heavy zephyr
mint badge
heavy zephyr
keen crystal
heavy zephyr
keen crystal
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oh! um where do i check that?

heavy zephyr
keen crystal
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also so just messing with it, doing this illuminates everything except where i want it to be glowy, i just put it back on map

arctic ginkgo
heavy zephyr
arctic ginkgo
keen crystal
arctic ginkgo
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the main colors

heavy zephyr
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Just leave it empty and select "use base colors"

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It'll do the same

arctic ginkgo
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ah didn't realize that was an option

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i mostly do quest stuff so that's not an option 🙃

heavy zephyr
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Yeeee

keen crystal
heavy zephyr
keen crystal
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that just causes the whole body to glow still >.< its okay if i dont have emmisions i suppose but would be cool lol

plain tusk
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I'm trying to move the items where I want them to go but they won't move from where they are. Anyone know what it might be?

keen crystal
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with and without inverting

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its just so bright i dont get itt

heavy zephyr
keen crystal
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ohh the black one!

heavy zephyr
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Yes

mint badge
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i just need to automate that button 😭

heavy zephyr
keen crystal
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it looks like its trying but for some reason its spotty, i think its following the pattern unity wants to see it as

mint badge
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already did that it doesnt change the deformation thing tho

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idk why

stoic bobcat
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is there some way I can make a rig work for vrchat for these eyes to move well?

mint badge
keen crystal
keen crystal
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doing that only illuminates whole body oddly

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could it be i need to make a white background instead of transparent?

heavy zephyr
heavy zephyr
mint badge
heavy zephyr
heavy zephyr
keen crystal
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right and the glow parts white, i think i may have saved it wrong, let me try

heavy zephyr
mint badge
stoic bobcat
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probably will just have expressions or do a radial puppet 😭

balmy barn
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can do some wierd setup with contacts and fake eyebones

heavy zephyr
keen crystal
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that was it!!!! im so dumb im so sorry T-T

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it was my fault alll along ;-;

heavy zephyr
keen crystal
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i appreciate your help so much!!

gritty furnace
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Hey there! So, I have this Vi outfit for my avatar that's behaving oddly. The clothing specifically is always being lit from the opposite direction from the rest of my avatar. What's REALLY confusing me is, I've tried two big fixes already. I checked it in Blender and the normals were backwards (red outside, I made it blue outside), and that actually didn't change anything at all. I also implemented VRCFury's built in Achor Override Fix, and that also didn't do anything. And of course, the clothing is using the same shader and settings as the rest of the avatar.

... I don't know what's left to try after that. Can anyone help?

heavy zephyr
gritty furnace
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Sure, one sec.

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To keep things uniform, I make a duplicate of the avatar's body material, and then just change the colour/normals.

The clothing was lighting backwards before even doing that, though.

stoic bobcat
heavy zephyr
# gritty furnace

I don't see anything immediately wrong with it, the scale is big but that shouldn't matter, for the anchor override you could try placing your hips in there, for the rest no clue sadly.

gritty furnace
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It is an enigma. I asked my own server too, and that's as far as we got. We're bamboozled.

heavy zephyr
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Sorry I'm not an expert on shading and all that so there's isn't much more I can say ¯_(ツ)_/¯

olive pelican
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Easiest is shader stuff.

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Stencil whassname

stoic bobcat
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I’d just need to find a video on it so I understand what to do and follow that

winged bobcat
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man i love how these errors tell me exactly how to fix them or what the problem is

heavy zephyr
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There's probably more than just this one error in the console

winged bobcat
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just the blueprint error that always shows up to throw you off

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the "loaded data for an avatar we don't own"

balmy barn
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restart unity try again see if more pops up

winged bobcat
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already did that, same two errors

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might be a connection thing, my last message took a sec to send

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so my internet might be wiggin out

slow panther
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so i’ve added an id badge to my avatar, parented the bones to the original armature, has the mesh object where it needs to be- exported fbx, loaded it ip into unity (haven’t changed any any export settings since i exported earlier and worked) not my model is just missing from the scene. the id badge showed up on the fbx model but not the actual unity model

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and now it’s just not showing up either way

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i was so close vrcTupCry

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idk what’s breaking

devout ocean
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I need help to transfer my VRoid avatar into VRChat, i know how to do it, but it's too hard for me, and if you ask, i cannot pay anybody. and if you put it piblicly it isn't a problem, i really just want it, please dm me if you wanna help🙏

fickle haven
somber sequoia
somber sequoia
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there's a free section at the VRC Traders discord, maybe there

somber sequoia
devout ocean
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will they actually hzlp?

somber sequoia
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I cannot answer for anyone but myself, just suggesting possibilities.

devout ocean
somber sequoia
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I'm sure you can search there or scroll through the list as well as I can

sour sparrow
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is it possible to make it so a seperate mesh gets blasted away when i toggle something?

heavy zephyr
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Ofc

sour sparrow
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like i wanna make it so when i toggle smth, theres a seperate mesh on my model that will fly away and land on the ground

somber sequoia
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probably

sour sparrow
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how do i think i should tackle it

heavy zephyr
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Animate the position of that other mesh?

vague topaz
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so my boyfriend and I are trying to upload an avatar with edited textures. in unity the textures are there and they show up fine but when uploading it to vrchat and testing it in game, the textures either aren't there or it's all pink. we really don't know what to do and would greatly appreciate any help. if anyone knows what to do or can like sit in a call and help us go through it to see what's wrong. please help

somber sequoia
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pink means something about the material is broken, missing texture maybe, missing/invalid shader, etc. Feel free to show a pic of the material in the inspector or something.

vague topaz
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the thing is, in unity everything shows up as normal. only in vrchat itself does it show up pink

somber sequoia
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Probably that means you've got an animation swapping in a broken material. Does it work in play mode?

vague topaz
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yes it worked in play mode

somber sequoia
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that's very strange then

vague topaz
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would you be able to go into a vc and he can stream and show what's up if you're willing to help?

somber sequoia
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I don't do that, sorry.

vague topaz
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that's fine

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do you know of any solutions we could try? we have tried to reimport the shaders and textures, and tried reuploading

somber sequoia
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I can't imagine re-importing that stuff would change anything, I'd probably go through the animator and debug each part of it

vague topaz
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how would we do that? is there like a youtube video or anything showing how to do that? we are new to editing and don't want to mess anything up

somber sequoia
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I have no idea if there's a youtube for general debugging

vague topaz
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we have no clue how to go about debugging

vague topaz
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we are only focusing on pc

heavy zephyr
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What are the settings for those textures?

somber sequoia
vague topaz
full dawn
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Would someone mind helping make reactive emissions between two specific avatars?
I'm wanting to make two titan fall piolets reactive to when they look at each other the emission on the helmet changes color. I've been trying to do this for so long with countless tutorials but none of them are giving me what I'm looking for.
I'm nearly there, I just need someone to help me make a animation hue shift thing so I can put it in the animater and set it as a receiver.

somber sequoia
vague topaz
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I personally don't know what I'm looking for

somber sequoia
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textures are the image files which go into the materials. Near the top where it says "texture" there's a mini icon, if you click on that, it'll take you to the actual image file used.
I don't know what you were supposed to be looking up, just answering this one question.

torn pagoda
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ola ( hello)

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não consigo fazer up na minha conta secundaria ( I can't upload it to my secondary account )

full dawn
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You could log out of your VRCSDK with the account you currently have selected, then log back into the account you want to upload on

torn pagoda
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? I don't understand

full dawn
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Você pode sair do seu VRCSDK com a conta selecionada no momento e depois fazer login novamente na conta para a qual deseja fazer upload

torn pagoda
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The thing is, I'm trying to do it on my secondary account.
but I get this error.

full dawn
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Você não pode fazer upload porque não usou a conta por tempo suficiente para desbloqueá-la.
Um que você tem, ele lhe dará uma notificação

torn pagoda
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o que eu fasso então pra consegui upa pra minha conta

full dawn
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Não tenho certeza. Mas você precisa de tempo de jogo na conta, ela lhe dirá quando você pode fazer o upload. Geralmente não demora muito

torn pagoda
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então é só joga e espera o negocio me libera ?

full dawn
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Sim, basicamente. Geralmente leva de alguns dias a uma semana.

torn pagoda
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aaa mais n quero espera isso tudo

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meu avatar ja demorei semanas pra termina e agora mais ainda pra upa

full dawn
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Não vai demorar muito. Pelo menos você tem uma pequena pausa depois de gastar tanto tempo para fazer o avatar

torn pagoda
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verdade

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mas, já queria usalo

full dawn
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Basta usá-lo na conta para a qual você já o enviou

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Espero que isso ajude :3

torn pagoda
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esse é o ponto eu n consegui upa pra minha conta que queria

long sierra
full dawn
cursive spade
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Is it possible to have it so when I grab some physbones, neighboring physbone chains get pulled somewhat too?
Say on a dress, I grab the bottom and pull. It only pulls that grabbed part, the rest of the dress doesn't move, and it seems unnatural

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Or on a cape. If a cape has multiple chains of bones, grabbing one corner and pulling won't lift the entire cape sadly.
Is there a way to do this?

arctic ginkgo
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I don't think so, no.

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there may be some convoluted way you could set it up with constraints maybe?

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but physbones are more intended to simulate chains, that was their main focus in the way they were developed

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hopefully VRChat eventually makes their own cloth sim we could use though, that would be nice

cursive spade
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Darn, oh well

arctic ginkgo
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or just something similar to your suggestion, like a physbone lattuce structure

opal canopy
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where do I find "VRChat/Mobile"

heavy zephyr
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In the shaders selection

atomic depot
opal canopy
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thank you so much

atomic depot
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np!!

opal canopy
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how do I add an item into the expressions menu and make it so that it can be toggled on and off and also have the ability to be placed in the world

atomic depot
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It should look like this once you've added all 3:

opal canopy
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thank you so much again

heavy zephyr
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That's how people do world drops now? Bruh

atomic depot
atomic depot
# heavy zephyr That's how people do world drops now? Bruh

yeah i mean my personal go-to if it were part of a bigger asset would be to use a parent constraint and use the "Freeze to World" checkbox but that requires all the manual work of animating and parameters so it's not something i'd recommend to anyone who's new to unity especially just for a world drop toggle

verbal plaza
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i suppose this would be the right place to ask for help lol

primal spruce
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making a animation for avi, and when animation ends it loops again
i want it to change my apperance (which it does) and i want it to stay like that, am i doing sum wrong or?

somber sequoia
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are you using AnyState in your animator layer?

somber sequoia
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that is not at all an answer to my question. Can you show the animator layer?

somber sequoia
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ok so you are not using AnyState.

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what are the conditions for the transition from on to off?

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well probably the first thing is to find the animation file, click on it, and in the inspector, make sure the loop checkbox is off 🙂

primal spruce
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well damn

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loop was on

somber sequoia
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nice, I like when it's easy

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re: AnyState, I was going to ask if the "can transition to self" checkbox was on, that should be off.
Doesn't apply here though.

molten inlet
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im ahving a issue

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i put everything at the center in blender and the SDK and still doing this

long sierra
twilit torrent
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I don't understand why my Viewpoint is looking at the feet of my character but i placed it right between the eyes

opal canopy
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my avatar wont let me use it on quest, when I uploaded it, it had no errors saying that it cant be on quest but for some reason it wont let me get quest compatability

opal canopy
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how am I supposed to find where this is actually located, when I click on the button it just takes me to the avatar

twilit torrent
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It should be toon Vrchat mobile shaders

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It says you are using PoiyomiToon. You should be using the provided VRChat alternative

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I hope that helps

opal canopy
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yea ive set all the ones that I can find to that

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I just dont know where the final one is and I have no way of finding it atm

twilit torrent
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Unity can store erroneous cache sometimes. Reloading the VRChat SDK or reopening the unity project could help

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Or making a new project

opal canopy
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ight ill try that thanks

twilit torrent
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Tbh Unity can be such a nuisance sometimes

opal canopy
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i just dont understand how a shader is somehow hidden or gone missing and unity thinks its there

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odd, its allowing me to build it now even though the error is still there, well guess ill see if it actually works

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well new issue, is there any way to get past this?

arctic ginkgo
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the way poiyomi works is there is a "master" shader that has all features, then when you upload the shader it "locks" it, which is really just stripping away all features that go unused, and generating a new, optimized shader. This is put in the "hidden" folder, so it's not accessible when you select a shader to use for a material.

opal canopy
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ah

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thank you

arctic ginkgo
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in reality, nothing is completely hidden from you. All this means is you have a material slot on your avatar that is still using poiyomi. The shader file itself is stored in a folder which is inside of the same folder as the material itself

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if you really want to delete the optimized "locked" shaders, you can do so by locating this folder and deleting the folder or the individual file.

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try typing t:renderer in your hierarchy search bar

opal canopy
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thank you

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where do I find my avatars textures to reduce the resoloution

arctic ginkgo
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you can always select a mesh, then a material, then a texture if you want to find one

opal canopy
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is there a way to reduce a meshes resoloution

arctic ginkgo
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but just try looking through the avatar files, they're usually in a folder labeled accordingly

arctic ginkgo
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do you mean polygon count?

opal canopy
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(I have no idea what I would need to do to get the Mb down)

arctic ginkgo
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try using the tool BuildSizeViewer

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then when you build the avatar, it will provide a breakdown

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letting you know what is contributing the most to filesize

opal canopy
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where do I find it?

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also thanks so much for the help

arctic ginkgo
opal canopy
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tysm

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thank you so much for your help, ive found what I need now

stray trench
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whats the deal

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this is the quest version, using toon standard for everything

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if im right, the face- the only thing that isnt pink- is the only thing that isnt changed by menus or toggles

sour sparrow
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how do i make it so when i turn on my toggle, a seperate mesh turns on and plays an animation for that mesh

boreal furnace
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how long does it take to have acces uploading my ava

sour sparrow
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and the object is placed within the world

sour sparrow
boreal furnace
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but i lost the account

stray trench
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gotta get a new one then

boreal furnace
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nvm i can login on my phone

stray trench
junior void
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pink materials = broken or wrong shaders, aka using windows build mode and previewing a quest model in play mode or vice versa causes it too

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could also be an animated material that changes it only in play mode. would be in the fx layer

stray trench
stray trench
mint badge
stray trench
mint badge
stray trench
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i swear on everything thats holy god kill me if im lying its the right ones

mint badge
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is the shader in the preview pink?

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like the icon

stray trench
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not in the preview but in play mode it is

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and quest users tell me im pink as well

mint badge
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huh

stray trench
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okay stay right there ill be back in 2 minutes

mint badge
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I gotta get into animating today kill me already 😭

stray trench
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i am dreading that day

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idc how lazy people think i am, theyre right, i am not doing that shit

mint badge
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LMAO

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so real

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I just want one feature that I think would be Hella funny

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and I need to animate for that im pretty sure

stray trench
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same, i want to animate my shirt so that it shows different funny graphics tees every time i join a world

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pprob something to do with a sprite sheet

ornate stump
mint badge
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just no

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tf even is that for😭

hollow mountain
mint badge
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looks great

junior void
hollow mountain
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Clothes like to do this when going into play mode, not sure, but I think it's anything bound to the legs. Using VRCFury and AV3Emulator, will do a test upload in a sec to see if this applies ingame.

hollow mountain
stray trench
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i dont believe thats the issue i changed every material to android

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ill double check because thats the most obvious possibility

junior void
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you can check that by temporarily removing your fx layer

stray trench
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it could be vrcquesttools doesnt consider the stuff in the fx layer

stray trench
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oh i know what happened actually

ornate stump
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So it's some animation trying to change material.

stray trench
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this is going to shock everybody but its because i made a mistake

mint badge
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😭

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it always comes back to this

stray trench
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if anyone was curious, my face tracking on quest was tweaking so i was told its likely because the fx layers across platforms arent identical, so i just absent mindedly copied the pc fx layer over to the android version

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and i dont understand the fx layer stuff so i didnt realize itd cause this issue

mint badge
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makes sense

frail badger
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dumb question about constraints + trying to get constraints to sync between you + other people seeing your avatar: does "local only" make it so only you see the effect it's tied to? because i have some contact receivers set to local only because i want to be the only person activating the effects but other people currently cant see them

mint badge
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local means most of the time only you can see it

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doesn't have to do who can toggle it

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as far as I know

hollow mountain
hollow mountain
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I already got paid 145$ for this commission for a friend and I don't wanna take too much longer for them :<

frail badger
hollow mountain
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Oml I just read your playing thing, I feel that.

frail badger
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its weird because all the other animations involving constraints work

hollow mountain
frail badger
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i just added a bit more tricks to it and the new additions dont work

hollow mountain
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Well that's wonderfully ominous it's just stuck on this now.

junior void
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is the background of your avatar blue?

hollow mountain
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The shaders?

junior void
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no, the window of the scene itself

hollow mountain
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No.

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Unity smells that I have been paid and now decides it wants to hate me.

junior void
#

bummer, that wouldve been the easiest fix lol

hollow mountain
#

Know anything about this? ;w;

junior void
#

happened to me a few times when i edited stuff in blender

#

so question is what did you do

frail badger
#

might be the same uv mapping issue i had a few days ago

hollow mountain
#

This screenshot is in play mode with VRCFury and AV3 emulator. Accessories bound to the head seem fine, but it hates the legs and does whatever this is.

#

And absolutely nothing, these assets are untouched, just dragged and dropped.

junior void
#

can i see whats it like outside of play mode

#

since i have no idea what these are

hollow mountain
#

Those are supposed to be leg warmers.

#

By default they're all shrunk and hidden in the legs.

#

When using the blendshape to make them appear they look completely fine.

junior void
#

ahhh i was gonna ask where

#

ok ok so vrcfury yes?

hollow mountain
#

Yep.

junior void
#

would help to see the armature link settings

hollow mountain
#

Okie, one moment :3

#

Thanks for the help by the way, just got paid for the commission and I really hate that unity wants to act up now.

frail badger
#

how do i slow down an emote btw

junior void
#

not a problem really. i just cant promise i have the answer but ill try

frail badger
#

did this and its still default speed

hollow mountain
hollow mountain
#

Lemme find the armature settings, that'd be on the asset that's buggin?

junior void
#

ye

hollow mountain
frail badger
hollow mountain
#

I can also call and screenshare if you'd like.

hollow mountain
junior void
#

gimme a sec, got a call from bf

hollow mountain
hollow mountain
hollow mountain
junior void
#

lets see advanced options

hollow mountain
#

Where is that?

junior void
hollow mountain
#

There we go.

junior void
#

what happens if you untick align position and rotation

#

i saw the scale is not uniform with your avi so thats probably fine

hollow mountain
#

In play mode it looks fine, lemme do a test upload and see if it's going well then.

#

What about this?

junior void
#

if youre previewing this as a prefab, this is normal. the prefab itself is in your assets folder, not on the avi

hollow mountain
#

This is the 1.2 of the novabeast btw.

junior void
#

so itll be gone when its on the avatar

hollow mountain
#

Eee! It appears to be fixed!

junior void
#

make sure you test poses as well

#

crouch, lean, bend knees

hollow mountain
#

I wonder if it's caused by the update to the novabeast? I believe the warmers are meant for the 1.0 or 1.1

#

Also is jumping around wildly sufficient? I haven't tossed gogo-loco on there yet.

junior void
#

sure as long as you dont see no massive clipping or lagging behind

#

looks good tho

hollow mountain
#

Yayy! Thankie!

frail badger
#

status update: found where I should be editing, but every time i edit it, it resets back to 1. any ideas?

night ingot
#

hey guys i want eyelid/upper face tracking for my avatar, how do i do it i couldnt find anything online

junior void
#

well, you need blendshapes for that. did you make any?

ornate stump
bitter wolf
#

Anyone know why the vrchat creators website says 8 Physbone Components as the limit while ingame it says 6?

ornate stump
bitter wolf
#

Also, when I try to upload my quest avi, one texture keeps swapping to an unsupported one (poiyomi) automatically when the SDK is opened up.

No matter what I do, it doesn't want to fix itself.

balmy barn
#

got a controller in your animator? remove that

bitter wolf
balmy barn
#

before upload just remove any controller in it - seen it causing issues on one of my avatars

stray trench
#

how would i pin down where this shader is?

#

ive tried looking everywhere on the avi and should all be toon standard

timber wharf
#

often its particles/trails

stray trench
#

yea i think i just found it

#

changed it but it still says it

#

i checked every mesh on it and the materials on the meshes

dawn wharf
#

Could anyone tell me why my body ends up rippling within the game? Looks fine in Unity and Play Mode..

#

It's like something is deforming my mesh when I go into game, yes, I've checked in other worlds and it is still an issue

#

Starting to think maybe it's just a blendshape I am turning on, on accident...

#

It was a tessellation shader 👍

lusty shadow
#

does anyone know how to fix this?

median saddle
#

Can someone help with a toggle? i use a simple vrcfury toggle bc its very easy to put on an avatar, the thing is i want it to sync between quest and pc so if toggle it on or off it does the same on quest, is there a way to do it with vrcfury or do i have to do it in another way?

timber wharf
#

@lusty shadow dont do test builds on android platform, just upload

lusty shadow
#

Is anyone willing to give me a hand with optisiming a very large file size avi so that i can get a quest compatible version??

somber sequoia
#

start by removing all of the extra outfits and props 🙂

lusty shadow
#

okay, but i currently cant get the phys bone transform count down, and i also have wayyy to many triangles

#

also im really really shit at using unity so if anyone would be willing to vc and let me share screen for some help that would be hella useful

somber sequoia
#

probably just means fewer bones in the physbone chains, or simply fewer chains.

lusty shadow
somber sequoia
#

physbones are just physics effects on a chain of bones. Think of a tail - it has a root bone, then several others along the length, in a chain. Each bone is a "transform".

lusty shadow
#

okay but i do not know how to deal with it

somber sequoia
#

you reduce the total physbone transform count by literally having fewer bones in a given physbone chain, or by having fewer things which have physbones

gritty furnace
somber sequoia
#

this could mean merging bones in blender, it could mean just not having something move, like not having hair movement effects or something like that.

lusty shadow
#

okay well im down to 68/64 now butr the only ones ive got left are the 2 hair physbones

carmine cliff
#

Hello all waves I come from meshing hard surface static furniture in blender and would love to get a toe into VRC model customisazion/ basic rigging,..

so I am bloody new to VR and unity and all that and find myself struggling hard even to upload the first booth avatar(I bought for a start an avatar, clothing and accessory). So I would love to ask if anyone of you could lend me a bit of your time and help me in a vc a bit for a start into all? That would be soooo kind!
(I watched also some YT tuts but yeah.. I am scared to break things) ♥

junior void
#

you dont even wanna know how many avatars i broke

#

its more likely youll get support here handling one issue at a time

carmine cliff
junior void
#

i get that its a lot, but truth be told, not everyone knows all a to z about avatars

lusty shadow
#

guys how can i reduce the triangle count and the bone count

junior void
#

both are done in blender

lusty shadow
#

fml i've never used blender

#

@junior void is there any chance you'd be willing to vc and give me a hand?

junior void
#

if you have extra assets installed, removing them may also be suffiecient for what you need

#

sorry, i dont feel like it today

lusty shadow
#

there is lots of toggleable clothes and shit

#

but when i remove them it doesnt lower the bone count

#

so

junior void
#

yea your bones are probably merged using vrcfury then

#

in that case you remove assets that add extra bones, like moving straps or hair

#

really depends on how its set up tho

#

thatll only work if your assets have their own armature

#

otherwise blender only

carmine cliff
#

maybe he deleted the clothed but not the bones? I saw in a video you have to delete them seperatly

carmine cliff
# junior void i get that its a lot, but truth be told, not everyone knows all a to z about ava...

yes that's true. maybe how I communicated my request scared people. My Apology 😨

For me it is just for an 'basic into'. like when I make a hair pin in blender, how can I add it to the avatar to move it with the hair. how to make it toggle able in the vrc .. maybe if I see it right it is called AMS? how to use a gif on e.g. eyes?
How to change the length of e.g. the hair. (I could edit the mesh in blender but the model has some scripts I guess for a hair length slider.. so I don't know where to find this and how I can go from the mesh to the unity system,..) such questions. Uhm ok maybe it is a bit ambitious 😅 😅

junior void
#

to make things move with the avatar, you need to parent the item unter the same armature in blender and then weight paint it to the bone you want it to move with. so maybe try a weight painting tutorial

carmine cliff
#

Uhm so I make the bones and weight painting in blender?

junior void
#

you can toggle items in unity when they are a separate object in the hierarchy. or, if you decide to merge the hair clip for example to the hair mesh, you only choice is to use blendshapes to "suck it into the head" to hide it or use alpha/discarding (transparency) on the texture

#

likely your hair has bones already

#

your head has bones too

#

so no need to make a new bone for a hair pin, use whats there and paint it, yes

carmine cliff
junior void
#

all of that

#

you can toggle each item on its own by using the object active checkbox in unity

carmine cliff
#

like this hide toggle?

junior void
#

ye

carmine cliff
#

so the upload is a "you upload what you see"? Like in blender when I bake textures it doesn't matter if they are hidden or visable (it's a different botton to make them not 'used' for exporting/baking,..)

junior void
#

you upload whats parented under the avatar root

carmine cliff
# junior void

hahaha the "useless light" 😄 - ty so much! that helps!!

junior void
#

in the upload screen of the sdk, youll get to pick your avatar. so basically you can have multiple avatars in the scene, not both will upload, just the one youll pick in the upload sdk screen

carmine cliff
#

ohhhh so I could make a double avatar there like copy paste and 'break' one for testing? sorry for this questions xD my head has like a knot on how unity works - jet 😄

#

ahhh found it! 😄

junior void
#

yep, absolutely can

#

when making animations, you actually should use a clone because of the bike pose. it may get stuck so its less trouble if the trash one gets messed up

carmine cliff
#

hmm what is the bike pose please? ahh I mean for animation like a texture animation just a gif.. like a blinking star in the eyes e.g.

junior void
#

youll know it when you see it lol

carmine cliff
#

haha ok

#

let's break things! 😄

junior void
#

🎉

carmine cliff
junior void
#

no, blender

carmine cliff
#

I saw this model uses I think alpha masks for making things visable and invisible as many use the same UV

carmine cliff
junior void
#

hidden meshes will also upload, dont worry. some assets are "off" by default because they likely have a toggle in the ingame menu. Also, the way you upload it will be how the avatar preview will look like in vrchat when you first pick it in the menu

#

Just be careful when disabling say the body. if theres no ingame toggle for it, youll be a floating head

#

lol

carmine cliff
#

ahh great! ohh one more question. when I upload it.. it doesn't make it available for everyone through this prismic's avatar world or?

junior void
#

generally, in the upload screen you get the choice to upload as private or public. private avatars cannot be cloned or put up anywhere even if you have cloning on

#

as for avatar search worlds, you can contact the owner to blacklist the avatar also

carmine cliff
#

ohh ok so I should use always private as long I don't have resell rights I guess

junior void
#

it depends on the license

#

i make avatars too but my rules allow public uploads

carmine cliff
#

it has personal use only

#

ahh ok

junior void
#

personal use usually means 'you cannot make and sell edits' meaning giving the files to someone

#

but uploading as public does not give someone the files

#

so check the upload policy

carmine cliff
#

ah well hum or maybe I should read it again - I didn't watched it so much in depth jet about cloning

carmine cliff
junior void
#

its furry stuff^^

carmine cliff
#

Ohh I see now! - nice card!

lusty shadow
#

so how would i remove the bones from the ponytail? it selects too many, i dont wanna delete them all

balmy barn
pine valley
#

You can use ctrl-X to dissolve bones together, but I don't remember if this correctly updates vertex weights

sour sparrow
#

yoyo can I maybe get some help please?

lone flax
#

how do I stop the foot of my avatar creepin through the shoe there's no blendshapes for the body btw and the shoes were made for this avatar so idk what's wrong

hollow mountain
#

Watch out, there's some oddball that looks through this channel for poeple who need help, go on an alt to friend you ( So his main doesn't get banned and he can keep it up. ), and run a sort of scam.

#

You'll get a friend request from an account that isn't even in the server, they'll give some excuse as to why they're not in the server but still able to see which makes no sense such as "I muted the server".

austere bay
hollow mountain
austere bay
hollow mountain
lusty shadow
sour sparrow
# austere bay what with?

well im looking to make it so when someone makes contact with my avatar (like an arm for example) it'll automatically toggle on so that the model goes from the normal model to a destroyed one (which is also have)

lone flax
hollow mountain
sour sparrow
austere bay
lusty shadow
#

would anyone be willing to hop in vc with me and give me a hand with blender?

hollow mountain
austere bay
sour sparrow
hollow mountain
austere bay
#

but I'm more concerned about how unoptimised that's going to be if it's a completely different model

sour sparrow
hollow mountain
hollow mountain
sour sparrow
austere bay
hollow mountain
hollow mountain
#

Blendshapes would be your best bet for simplicity and optimization, but blender is awful to work with if you're not already familiar

summer spade
#

Trying my hands at a shirt lift blendshape so I can grab it with a bone in game, but I am unable to figure out how to make it so it doesn't get absolutely deformed by chest/hip rotation and movement, is a blendshape just not the right tool for the job?

rain cave
#

Hey just checking if i understood the docs on animating PhysBones Stiffness, Pull, etc. right:

toggle off the component -> change values -> toggle component on
Like in the picture using 3 frames?

sour sparrow
#

but i want to make it so that theres a toggle for the damaged body, and contact activates that toggle, but i can have another setting to where I can make it so the contact wouldnt work if that makes sense.

hollow mountain
#

Could maybe do it with shaders? Not entirely sure, I usually don't do complicated stuff lol.

#

Furry avatars tend to be a lot simpler than others

#

Also hopefully this doesn't go against the rules to reccomend this, but check out ALCOM, it's like the creator companion but wayyy WAYY better

lusty shadow
#

@austere bay im trying to get rid of these bones (the and the ponytail all together) but if i delete them then it just deletes everything under armature

hollow mountain
#

Like it had me giggling like a goblin cause it's got a dedicated button for copying projects

hollow mountain
lusty shadow
#

no this is about reducing the bone/poly count for quest optimisation

#

i already got rid of it in unity @hollow mountain

hollow mountain
#

Oh I've got no idea then

#

Good on you for omptimizing though, I generally just "if it fits on quest at all it's good enough"

sour sparrow
#

thats what my mindset is tbh.

austere bay
austere bay
hollow mountain
#

Literally just equates to "For every 10 people there's 1 more person" if that makes sense

heavy zephyr
#

The Quest is already strained with current limits

#

Adding more is a really bad idea

hollow mountain
heavy zephyr
#

And you can't just tell everyone with a quest 2 to get lost

austere bay
#

lowering texture res means lowering the memory too, removing things to reduce size helps tor educe poly count etc

hollow mountain
balmy barn
#

just retire quest 2 from vrchat, that will go great ( 3 isnt that much better ratl )

sour sparrow
austere bay
heavy zephyr
sour sparrow
sour sparrow
balmy barn
#

retire q2 , okey now to get higher limits and lower the small amount of fps 3 had over 2 since we can make slightly heavier avatar vrcRat wat logic

austere bay
hollow mountain
heavy zephyr
sour sparrow
#

I really like making avatars but not knowing how I can recreate something is kinda frustrating lol, I wish unity was more compatible with other things

timber wharf
#

unlike q1, that noone really bought, q2 being around 40% now, wont go extinct anytime soon, not sooner than, say, vive controllers support 🫠

austere bay
sour sparrow
hollow mountain
lusty shadow
# austere bay

i got the root but i can't get everything else selected, i press L and it selects another root

austere bay
balmy barn
#

blendtree make toggles super easy ratl not that i find other toggles hard either (multiple paramters ect) that not really unitys fault, just learning curve

hollow mountain
#

When you raise the ceiling to something quite ridiculous where you'd have to be quite negligent to reach that amount then of course a hypothetical 10% more is gonna cause damage when the baseline you set is already crap.

austere bay
heavy zephyr
austere bay
sour sparrow
balmy barn
#

can only do basic things , wanna do something slightly advanced, ooof vrcRat

lusty shadow
hollow mountain
austere bay
# sour sparrow yeah it is very helpful, why don't you use vrcfury if I may ask?

I like to know exactly what I'm doing and whats going on in my projects, I also like to know how to do everything, I don't want to rely too much on something to do everything for me and I find when I have issues with vrchat fury it's difficult to fix them as I don't entirely know what its done, whereas if I've done it myself I know exactly what I've done and where I've probably messed up, sorry for the long answer :)

timber wharf
timber wharf
#

ye imagine

hollow mountain
#

What're you talking about? You can just make one optimized version, then another where you cram everything in.

timber wharf
#

if only we could upload more than one avi

pine valley
#

the same premise as having windows vs. android avatars

austere bay
lusty shadow
#

also @austere bay when i select the bones it only gives me the option to dissolve them i cant delete them

heavy zephyr
sour sparrow
#

also it does work, I thank you for that, but may I ask how to keep the toggle on until I toggle it off?

#

because I wanna make it so when someone hits my arm, the damage applies until I toggle the damage off if that makes sense

hollow mountain
heavy zephyr
hollow mountain
balmy barn
#

is this a ' i need 1mb more so vrchat should increase limits, cause i havnt learned to optimize tiny bit more ? ' <10mb vram isnt hard

pine valley
#

also, note that VRAM and download size are unrelated concepts

balmy barn
#

99% vram use on pc is 'fun' wheres my frames then might crash

austere bay
hollow mountain
heavy zephyr
pine valley
#

vrchat has chosen these limits so that you probably have a good experience

hollow mountain
pine valley
#

there's no concrete reason these exact numbers are used

balmy barn
#

vrcAevSip 'i made avatars in unity' why is it lagging

hollow mountain
balmy barn
sour sparrow
#

I hope its not a hassle to ask... but one more thing is that would it be possible for there to be a toggle when the collider is turned off too..?

hollow mountain
hollow mountain
#

Bit confused on your wording.

#

Do you want the act of the collider being disabled to disable the toggle indipendantly of the toggles other function?

heavy zephyr
heavy zephyr
sour sparrow
heavy zephyr
hollow mountain
lusty shadow
#

@austere bay tysm that was extremely helpful!! do you also know how to reduce triangles?

hollow mountain
#

Or have an empty object hold the collider and do the same thing, idk

#

I gotta do laundry so

sour sparrow
lusty shadow
#

also @austere bay if i merged everything into one mesh, would that screw up my toggleable clothes and whatnot?

austere bay
rain cave
#

Hey I couldnt really find anything about it but should I disable loop time on toggle animation clips in Unity?

queen jolt
#

Never worked with animations before, I’m using a manuka base that closes her eyes based on how much of a closed fist she makes, I’m hoping to add a corresponding animation to the ears where the subtly droop while closing my fist then collapse to lay flat against her head when making a full fist, is this possible and if so how hard would it be?

austere bay
# lusty shadow all good

another thing to note: you can't apply modifiers to meshes with shape keys so either remove the shapekeys or you can try download the apply modifier with shapekeys addon but it doesn't work well with decimation because of the changes in vertices and stuff, you can try it though! sometimes it works :)

rain cave
heavy zephyr
lone flax
#

idk what itadori is lol sorry

lusty shadow
lone flax
lone flax
austere bay
balmy barn
#

[ wait ] <0 = GestureRight = 1 >[ ears using GestureRightWeight as motion time ] , not sure this has worked in awhile , nearly all my avatars had it

heavy zephyr
# queen jolt Never worked with animations before, I’m using a manuka base that closes her eye...

I would recommend either a blendtree or an animation with motion time.

In the first case, you create two animations : One with the ears fully up, one with the ears fully down. You then create a blendtree using GestureRightWeight to blend between the two.

In the second case, you just create one animation that starts with the ears fully up and ends with them fully down. Enable motion time for this animation and add GestureRightWeight to it.

rain cave
lusty shadow
heavy zephyr
austere bay
lusty shadow
rain cave
queen jolt
austere bay
heavy zephyr
austere bay
queen jolt
rain cave
heavy zephyr
light charm
#

is it possible to change the speed of an audio source being played using a radial puppet? as in, increasing the speed or slowing the speed of the audio

heavy zephyr
#

Either in a blendtree or with an animation using motion time

light charm
heavy zephyr
# light charm how would i do the motion time?

Create an animation starting with the lowest pitch you want and ending with the maximum pitch you want. Set the curve to be linear.

Then create a state and put that animation in there, enable motion time on that state and add your own float in the dedicated field.

lusty shadow
#

and if i straight up replace the fbx with the exported one from blender will that sort it?

#

because i havent exported anything from blender yet but i cant upload for quest rn cus its 36mb and needs to be 10

heavy zephyr
lusty shadow
#

idk how to reduce the polygons

#

materials have all been converted for quest already

heavy zephyr
#

Blender

lusty shadow
#

yeah but how...

heavy zephyr
#

Look up tutorials on the topic, ways to decimate a mesh, etc...

lusty shadow
#

and when i am done in blender, do i just replace the fbx in unity?

heavy zephyr
lusty shadow
#

this is all very confusing

#

i desperately need someone to help me in vc

#

i am not good at learning like this

heavy zephyr
#

Not many people do this. Also that's what tutorials are for

#

And again, you're starting with a base that is way too bad

lusty shadow
summer spade
#

Hiii, how do I make a sort of shirt pull up effect without having it distort and deform with the rotation of the body, I tried a blendshape but those are static, right? So it would not work as the body moves, I tried a parameter driver for the blendshape in blender, dummy bones paranted to the armature, or hips etc.

#

I feel like I've seen people do shirt pull ups that don't just die and stop making sense as soon as the hips rotate, or the chest moves etc.

heavy zephyr
#

Idea being you read the physboneparam_stretch value to drive your blendshape higher the more you pull on it

summer spade
#

so unless my setup is somehow wrong, I did make that, I can grab it in game, in unity etc, it triggers the blendshape and then as the body moves the shirt just deforms ie.

heavy zephyr
soft aurora
#

Is there a way to make a camera flash effect using the particle system?

#

For a crowd taking photos as an example

#

I have the material already im just not sure how to set this up

heavy zephyr
#

Sure, use a lens flare texture for a flash for example, just make it appear for like 0.2 seconds around the camera

soft aurora
#

Im a bit new to the particle system, is there a way to keep it still and like scale up and down over time? To look like photos being taken?

#

Actually

#

Yeah nvm like that

#

How does a lens flare work?

heavy zephyr
# soft aurora How does a lens flare work?

No need to use actual lens flare, just get yourself a texture that looks like one.

Then you set the speed to 0, disable shape module, set the max number of particles to like 2, adjust the size, set lifetime to 0.2 and that should be a good base.

Then play with the other modules. For example you can use "Size over lifetime" to make them shrink

fresh rose
#

Hi so um
Wondering how to make ot so that i have to press a toggle then do a gesture to activate something

Like a gun toggle

heavy zephyr
fresh rose
#

Hpw dp i do a custom bool?

heavy zephyr
#

look up tutorials on how to make toggles

#

You'll need to know at least the basics

fresh rose
#

I know how to makw toggles

heavy zephyr
#

Without vrcfury

fresh rose
#

Oh.

hollow mountain
#

The SDK just.. doesn't want to show anything related to shaders for quest upload.

#

Poiyomi still actively on it, doesn't wanna say anything, will make it kinda difficult to figure out how much I've got left to do.

ripe prairie
#

I've added a bunch of emotes to my avatar but whenever I use them it works but my camera / head in VR stays in the same place how do I make it so that follows the head in the animation?

balmy barn
#

only way i know is activating a camera so it steals your viewpoint, its extremely nausiating in vr

pine valley
#

yeah, your head position is pretty darn steady

pine valley
#

note that just turning on a camera alone doens't do anything to your viewpoint, afaik

hollow mountain
#

Extremely nauseating.

pine valley
#

walking in circles while sitting on the playground spring horse at that McDonald's world is wild

#

i can feel my vestibular system rioting

hollow mountain
#

Also on a random note I'm in love with the new toon standard, haven't made an avatar in ages so I didn't realize it existed until now

#

I love being able to get shading that isn't either harsh or completely flat on quest

ripe prairie
# hollow mountain Extremely nauseating.

Yes for animation that the head moves constantly but the animation I'm doing is a animation where the head moves to the spot the animation plays out and then stops moving

hollow mountain
#

No idea what you're trying to convey man

ripe prairie
hollow mountain
#

🤷

pine valley
#

This means that the animator is missing some data.

#

note that this is not why the avatar is failing to upload

#

this is why your upload failed

#

You're probably missing a package like VRCFury

pine valley
austere bay
# dark trail

you only need to focus on the red error messages, definitely looks like issues with vrcfury but more specifically you're missing scripts on "Poppy NO VRCFT (Clone)", you need to either replace or delete that missing script

glad dawn
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Why does everyone have a dick on this game

ornate stump
glad dawn
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Bc everyone have one on them

ornate stump
dark trail
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where to delete etc

dusk moat
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One material in blender, but when exported to unity it shows as 2... why?

pine valley
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you should see a package icon like this in the Hierarchy

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it'll be on the root of your avatar

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you can also check this by replacing one of the materials in the inspector -- the field should turn bold, like this

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(it turns bold because you're overriding a setting on the prefab)

dusk moat
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Is that why this is happening?

pine valley
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If you unpacked the prefab, there is no longer any connection between the game objects/components in the scene and the imported model prefab. This means that things like adding new objects or changing the number of material slots won't do anything in Unity

dusk moat
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I didnt change it in Unity

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The model, when exported from blender, randomly gained a material slot

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:_;

pine valley
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Okay, so you have not unpacked the prefab, right? I want to make sure of that before continuing.

dusk moat
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No i have not

pine valley
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Do you have any modifiers on the object (beyond the Armature modifier)?

modern turret
dusk moat
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Just Armature

pine valley
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Try re-importing the FBX into Blender and seeing if it now has two materials

dusk moat
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I tried it, still 1,
I also tried deleting and re adding it , re assigning in edit mode

pine valley
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in Unity, unfold the model asset in the Project window. You should see a bunch of sub-assets, like this:

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Select the sub-asset for your body mesh. It'll have a grid icon.

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show me the inspector after selecting that asset

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i want to see how large each sub-mesh is

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(each material slot corresponds to a submesh)

dusk moat
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This ?

pine valley
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yeah

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ah, it's because you have some quads and some tris

dusk moat
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Oh...

pine valley
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and you checked "Keep Quads" in the model importer settings

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you should uncheck that

dusk moat
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Okay thank you let me try that

pine valley
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unity will then triangulate the entire model

pine valley
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I wonder if that was done for a reason, though...

dusk moat
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Tris and quads?

pine valley
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Quads are four-sided polygons. You often work with those in Blender.

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However, your graphics card wants to render triangles.

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You can tell Unity to keep the quads. This is only really useful for tessellation, where you generate even more triangles as you render the model.

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I guess there could be other editor tools that want to see the original quads

dusk moat
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Thanks I didnt realise it was checed by default

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It fixed it so thank you

pine valley
# dusk moat This ?

Since the model has some quads and some tris, it has to break the mesh into two submeshes

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(since it can't store them together)

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Might've enabled it by mistake? It shouldn't be on by default!

dusk moat
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I didnt know that vrcTupCry

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Yeah maybe my hand slipped

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Thank you so much!

pine valley
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no prob!

balmy barn
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shove it into head it will follow when in an animation , vr = 🤮

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noo clue if this work for a quest

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just toggle a camera on your av (keep it off as default) , viewpoint is now there with a terrible fov

sharp crater
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Is there something fricked with the SDK or something? I'm trying to log into my account, putting in the 2FA but it keeps saying my code didn't work when... i have my phone side-by-side with it and the numbers are correct -_-

pine valley
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try logging into the website

pine valley
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that's going to be super useful

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i was thinking i'd have to do something worse, like display a rendertexture in front of my face

balmy barn
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tried that one too vrcRat its .. wierd

sharp crater
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worked just fine, what the frickies

pine valley
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i have a janky xray system that works like that

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it's not quite lined up properly

balmy barn
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have a mini version of my test av with constraints, i can drop anywhere in world, the move viewpoint there - people get confused why there is no nameplate

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cant be clicked on either ratl no player capsule

sharp crater
ripe prairie
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Now I need to figure out how to fix the issue that half my animations are facing the wrong way so I can't see them how do I fix that

balmy barn
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pose space changes your viewpoint once, unless you want to constantly hammer it every 0.1 sec camera beats it

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mostly for those sitting/laying animations thats static

ripe prairie
balmy barn
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put a camera on your avatar / head toggle it on

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its like every mmd world out there uses it

ripe prairie
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I added a camera how do I make it toggleable?

balmy barn
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since that was a test i just use this ( wasnt sure it worked anymore ) , other ways exist like blendtree/vrcfury , its a gameobject crammed into head and adding a camera component

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clipping and fov higly recommend to be adjustable

ripe prairie
torn sorrel
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i posted this in the avater disscssion forum on the server but, im curious if anyone knows how to fix this? i have my avatar set up with eye look in unity and it looks fine there, but when i import it into vrchat, the eyes are "stuck" together causing one eye to clip when the other looks away, this is how it looks in unity and vrchat, and the last pic is my bone setup in blender, im not sure what im doing wrong and i would appreciate any help (the eye is a plane and the pupil is another plane floating above it)

pine valley
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oh my god i never realized you can have separate angles for each eye

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so, in this picture, your left eye has rotated too far?

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to the right, specifically

balmy barn
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2 sets of eyebones, old cats used to duplicate them and rotate those up , not sure if its that causing it

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it will have vertex groups on both , used to move the one not assigned to humanoid rig to do stuff

ripe prairie
balmy barn
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yup toggle the gameobject

pine valley
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i found that really confusing

pine valley
ripe prairie
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oh ok way more simple then i thought

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lol

sour sparrow
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is it possible to make a glass sorta material on quest

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like a slightly transparent material but not fully

glass lotus
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What does this mean, I feel like it has something to do with Unity not able to connect to vrchat or something

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The console says nothing

pine valley
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it does sound like a networking problem

balmy barn
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enable yellow errors , might say something about not being able to connect

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aswblablablab

pine valley
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(make sure that warnings are enabled)

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they're disabled in this screenshot

midnight topaz
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how do i fix this

sour sparrow
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can anyone help me?

hot grotto
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So an avatar I uploaded just as of today is having an issue. On my screen, I'm sitting on the saddle perfectly. But on others, I'm positioned behind it. All I got is custom animations for it and 2 playable layers. How can I fix this?

wintry moat
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wheres the root gameobject
im trying to find it to paste the pc side of my avatar's blueprint ID to the quest side

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and also why cant i click android in the builder ;w;

pine valley
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the root object is the thing that every other object on your avatar is parented to

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it'll generally have the Animator on it, as well as the avatar descriptor

wintry moat
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im gonna need you to explain this to me like im 5 because my brain is being slower than a snail
i am genuinely so sorry about this man

pine valley
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if your avatar includes "Child Object" and "Another Child Object", its root object is the one named "Root"

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The other objects in the hierarchy are not related at all

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On your PC avatar, the root is whatever the Avatar Descriptor is attached to

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(and, importantly, the Pipeline Manager component)

wintry moat
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So the open me thing is the root object
Am I getting this right?

pine valley
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No, that is the scene.

wintry moat
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O h

pine valley
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The root would be the "Gummi (Quest)" object

wintry moat
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Alright

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So how am I meant to find the blueprint id?

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Nvm

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Got it

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Thank you!

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Different problem now

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It won't let me click android under the platform thing in Builder

pine valley
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you probably don't have Android build support installed

wintry moat
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How do I install it?

pine valley
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Find "Android Build Support". If the box and check the box next to it if

that's quite a sentence

wintry moat
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Thank you so much, genuinely

pine valley
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no prob