#avatar-help

1 messages · Page 127 of 1

compact dust
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idk y tho

half moth
#

test again, if it's not working then while still in play mode verify that your FX animator isn't being touched by anything

rough iris
half moth
old condor
#

I tried disableing them and uploading the avatar but the toggles dont work anymore.

rough iris
half moth
half moth
compact dust
#

playmode transitions take so long without vrcf 😭

half moth
compact dust
#

ok nvm unity crashed.

#

waddafuk

half moth
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if anything vrcf makes it slower to get into playmode

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cause it has to change a bunch of shit on your avatar before it lets you enter playmode

compact dust
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i lov unity 🙏

rough iris
half moth
compact dust
#

holy shit im going to kms it wasnt saved after like 14 hours

#

🎉

rough iris
old condor
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Maybe i dont understand what you mean by "on by default" How do you disable that?

compact dust
#

literally all that time was just texture work tho so

half moth
#

the avatar preview is based on what the state of your avatar looks like before any animations are played - so if an object is enabled by default in your Unity scene, it will be enabled in the avatar preview

half moth
# rough iris

did you fit this by moving the armature around in pose mode or how did you go about it?

rough iris
#

Sculpting

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Sculpted, used SENT to parent, then fixed up weights

half moth
#

mkay. try applying the armature modifier on your clothing meshes, then make a new one to stick your armature into

compact dust
#

holy shit my textures saved im gonna live

half moth
#

I'm not overly familiar with what SENT does to parent stuff, do you have multiple humanoid bones where you shouldn't?

rough iris
#

Not any bones that would be "weird"

#

I've done this before with the same avatar, and this is the only time it's breaking

half moth
#

oh right SENT is robust weight transfer, ok

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I forgor

#

did you remove all vertex groups before doing your weight transfer?

rough iris
#

I did not

half moth
#

you should have

#

do that and try again, skip any physbone vertex groups though

half moth
#

well that's annoying

rough iris
#

So like I said..I've put clothes on this model before..more than just a few times, and..this is the only time I'm having anything similar to this error...do you think it could be something with the outfit itself?

#

It's made for the base I'm putting it on, and it's only happening on the arms of the model

half moth
# rough iris

this looks to me like the upper arm bone is for some reason being moved up a bunch

rough iris
#

Every bone on both arms seems to be moved around a lot, yeah

half moth
#

I've never seen this happen before myself either, so I'm not sure what might have caused it. you've gotten rid of the outfit's armature entirely, right?

rocky grail
#

how do you fix this

old condor
#

is that what you mean by have them off by default?

half moth
#

if they're on when you're looking at your avatar in your Unity editor, then they will be on in the avatar preview

half moth
#

or don't use backface culling in your material, but that's treating a symptom and not repairing the root cause

half moth
# rough iris Correct

you're exporting the outfit along with the avatar, right? if so, humour me for a sec and try exporting the outfit by itself into a different fbx?

rough iris
half moth
#

have you tried putting it back into blender after doing this? and checked the bone transforms in Unity?

rough iris
amber sentinel
#

how to fix the Unity Hub log in bug?

half moth
ornate stump
amber sentinel
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i tryed to log in, but it failed MANY times, so i deleted it and redownloaded it but, still doesnt work

amber sentinel
#

no, since that bug i didnt downloaded it again

ornate stump
amber sentinel
#

i'm about to download it and so trying it again...

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i just got logged in... but there was no lie, it really often failed to log me in.

amber sentinel
ornate stump
half moth
#

maybe some vertices have more than 4 bone weights and Unity is getting confused about it?

limber birch
#

How would I stop the shorts from doing this?

ornate stump
limber birch
#

vrcBotThink awesome thanks

swift dirge
#

I want to update my Chocolat base from version 1.01 to 1.02, what would be the best way to do it?
On Chocolat's booth page, there's seems to be a warning regarding updating, tho I can't read Japanese.

civic hazel
grizzled drum
swift dirge
#

that's what I did, I didn't find any guide on how to update tho.

grizzled drum
#

Whats the simplest way to have an animaton that animates the player and an object?
because im sure im doing it wrong

uneven whale
#

Does anyone have ready-made hand movement animations that can be embedded into the quest avatar for android?

ornate stump
grizzled drum
ornate stump
grizzled drum
ornate stump
grizzled drum
#

Works fine for the User
Everyone else gets a slue of Desync bugs

grizzled drum
#

Like if it goes out of the Skybox it often bugs for everyone else and doesn't appear
It drops from 5KM up

visual pivot
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I'm trying to add a second set of arms to my avatar. Is there something that could help me set up all the constraints or do I have to go through each individual bone and set them up?

dire dagger
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What am I doing wrong.

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This is my first time uploading

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And I’m already getting frustrated

junior void
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You have a missing script

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Check in the avis description/readme/sales text whether you missed to install a dependency

crude moat
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I wanted to shorten legs of avatar I'm using so I put the fbx file into blender, shortened the legs and exported it to fbx. The issue is when I put it in unity(first importing unity package with avatar and then just drag in the fbx file with edited avatar) everything except clothes is completely white and everything has different lighting than the original avatar. I don't even know how to begin trying to approach this.

desert elk
#

are you overriding the fbx or putting it in as a new one?
if you're putting it in as a new one, you'll need to manually assign the materials again

junior void
#

You assign materials again

crude moat
#

How do I override and where do I assign materials?

junior void
#

overriding = saving directly from blender on top of the existing one to you unity folder

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assigning materials is done in the mesh, there are material slots. you can drag material orbs from your explorer in the bottom into them

bitter ginkgo
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i am trying to make custom hand gestures but i dont have a gesture layer in my contoller

junior void
#

you can just create one

midnight mulch
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Does anyone know how to fix this, my content manager isn't showing any of my avatars I've posted and anytime I try to upload I keep getting a blueprint error, I made sure I've got the latest SDK as well, I also signed into my girlfriends account and none of here avatars are appearing as well?

junior void
#

sounds like a connection issue or sdk stuff outage

bitter ginkgo
junior void
#

yea ofc

midnight mulch
bitter ginkgo
#

can i find the default animaions somewhere

junior void
midnight mulch
#

I even made a whole new unity account and tried it

junior void
#

ok, then you need to go hint hunting in the console

midnight mulch
#

Right, thx ill try that

crude moat
#

I tried to override avatar. I exported as fbx to unity folder with the original fbx. And this happened

junior void
#

Did you use the same export settings

crude moat
junior void
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Not every avatar uses the default blender export settings

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and if you save over it with different ones, boom

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it looks like it has an outline via shader

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and it looks like that outline has a size or thickness if you will

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and if your avatar has a different size on export than the original, the outline size will blow up equally

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does that make sense? so try to use fbx all as export size in blender and save over it again

crude moat
junior void
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no i mean the scale setting

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apply scalings fbx all instead of default all local

crude moat
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It looks good, thanks for help

distant summit
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also don't forget to disable "Add Leaf Bones", as forgetting to do so and replacing the FBX and reopening repeatedly will result in a large number of unintended bones on the end of fingers, feet, tail, ears, etc

urban lava
#

what is an animator and how do add one to an avatar?

ornate stump
midnight mulch
urban lava
#

im new and dont understand what or how to give him whatever his neck needs

somber sequoia
ornate stump
urban lava
urban lava
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for the eye

ornate stump
urban lava
#

k

somber sequoia
#

you put the right bones into the right slot - dragging in a new one removes the old

urban lava
ornate stump
urban lava
#

oh mb😭

somber sequoia
#

Also verify stuff on the "body" page is right too.

urban lava
#

tsym

urban lava
somber sequoia
#

Please don't ping me specifically for new questions, anyone here can help.

urban lava
#

mb

desert elk
stray trench
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both my avatar's shoulders are extremely blurry, no idea what would cause this, it happens regardless of texture used and i have not altered the body mesh

fathom dagger
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hey! i am trying to create a vertical scroll list but it is not smooth, if i click to interact with the scroll list it scrolls but if i let it go and interact again the list just goes back to the original place (idk how to explain bruh)

ornate stump
calm lodge
#

Hey ive got a question if send someone a VRM for a avi i made can they import it to vrc so i can use it? My unity is too good for my pc to handle. I also dont know if i should ask this here if i cant let me know!

desert elk
urban lava
#

how do i get other assets to show up in game? im trying to add a scarf but i don't know how to connect it to the avatar

desert elk
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there are many ways

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connect it in blender
connect it in unity: manually, with vrcfury, with modular avatar, someway else

urban lava
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how do i connect them i unity?

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manully

somber sequoia
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that's probably the worst of those options though

stray trench
#

doesnt really matter

stray trench
#

it also depends on if this scarf was made specifically for the avatar youre using, or if its just a random scarf

desert elk
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yup

stray trench
#

so if the thing you want to add to your avatar was not made specifically for it, it probably will clip through the avatar in a lot of places and might not look right

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sometimes you'll be lucky and it hardly clips, sometimes it looks awful. if you want to fix the clipping, you'll need to do some work in blender to fit the asset around the model, which is another thing you'd need to learn

stray trench
#

that'd probably be the most efficient, then you can take it into unity and set up physbones if you want the scarf to move around at all

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make sure you save what you did in blender, because you'll probably want to go back in and start over, or redo a step, usually the first time doesn't go perfectly

hexed bay
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So, this is my first time using Unity and I’m not sure how to get a model into the thing- I already have a basic model, but idk how to add it- please help T>T

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If needed I can “stream” it to make it easier to see- I just don’t know how unity works

hexed bay
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Thank you!

unborn axle
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Does anyone know how to make text around an avatar, specifically one that will always face the observer?

frank dawn
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Does anyone know how to make a throwable prop?

frank dawn
white kite
#

Can I get a little help with uploading an avatar, or at least help understanding why my upload process continues to get stuck at the same point each time.

quaint oak
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Alr I may be incredibly stupid but uhh,, how do I stop stuff like his other outfit and wings from showing up in the preview? I mean when I wear it they don't appear but I assume people who don't fully have it on see it with everything on at the same time

desert elk
#

i believe the preview is the same as your avatar looks like in unity by default

white kite
# desert elk screenshot the errors

Here's the problem though, it doesn't give me errors, it just gets stuck uploading, saying "BuildPlayerDataGenerator RuntimeInitializeOnLoads"

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It sits there for hours, not moving, and if I force-close the process, it corrupts my entire project.

desert elk
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does your account have meet the requirements to upload?
can you try using a different wifi?

white kite
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It has the requirements to upload yes. I can try using my phones hotspot, but that's all I got for different WiFi.

versed granite
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so when importing my avatar back from blender its somehow destroying the avatar? heres my export settings, any suggestions?

desert elk
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"destroying" how?

somber sequoia
desert elk
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ah

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i saww

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i can suggest the same thing. Don't override, import as new and set up again (or use pumpkin tools to transfer all components)

versed granite
#

hmm theres gotta be some way to prevent it from it causing this error other than start over

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even without any editing just importing the fbx into blender and exporting it back out causes the issue

desert elk
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are you overriding?

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or importing as new?

versed granite
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Im importing over the existing one to add more the project

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something Ive done a million times but this avatar is giving me problems

desert elk
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if your prefab is unpacked that will cause this issue, solution = redo now and don't unpack again.

versed granite
desert elk
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is the material set to something like 0% visible?

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and can you send a full screenshot of that happening to a not unpacked avatar?

versed granite
#

all materials are locked its not just turning invisible

white kite
#

I figured out why my project wouldn't upload.
My computer's anti-virus program was blocking the process.

somber sequoia
#

ugh

inner sonnet
#

hey folks, my avatar doesnt seem to be moving vertically, if i move my playspace up or down, the legs appear to move instead of the head. (my avatar will crouch but the legs will come up rather than the body going down)

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Anyone know what could be the cause?

golden plume
#

Does anyone know how to create a toggle for an alt set of expressions on an avatars hands? I've used a lot of public avatars that can toggle a different set of alt and default expressions but im not exactly sure how id do that

desert elk
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sure, you can do it

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hold on, i can take some screenshots

urban lava
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how do i fix "fbx file not supported" in blender?

desert elk
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where's your fbx from?\

somber sequoia
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it's probably an ascii FBX file - yeah, where'd it come from?

golden plume
#

^

desert elk
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you don't export from unity

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you just take the file and import it

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don't use the unity's export

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it's pointless

golden plume
#

unity export sucks unless you like spend hours perfecting its bs

urban lava
desert elk
#

im

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um

golden plume
#

did the model originate as a prefab?

desert elk
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right click, show in explorer

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then you can take that and upload it to blender

golden plume
urban lava
#

k

desert elk
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have a toggle for each set with an int parameter

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and have the expressions set up for each of the sets like normal

golden plume
#

ty!

versed granite
#

make sure to set it up in the fx layer as well dont use gesture layer

desert elk
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yes

golden plume
#

should i leave the expressions in my guesture layer blank so it doesnt mess it up

desert elk
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gesture layer = hand gestures

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you can leave it empty if you want your hands idle all the time

golden plume
#

ok thank you!

gilded vector
#

How do i update a prefab when the fbx didnt do it already?

I have a booth avi i modified and added stuff to that would take forever to redo all over again, i used a avi prefab that is that same avi model with a small change and i wanna get it to recognize i changed the fbx and update it but im not seeing anywhere that knows what i mean or has the same issue as me

candid swallow
#

i have a trail renderer on my hand
when i use the avatar and look at a mirror, the trails are broken
when other users [sample size of 1 person] look at me, the trails work as intended
more over, when other users use the same avatar, the trails work as intended FOR THEM on my screen
i've tried:
reinstalling
clearing all the caches
logging in with another account
changing all the graphics settings [i tried them all]
updating my drivers

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can anyone help?

somber sequoia
candid swallow
#

where can i find this backface culling option

somber sequoia
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in the material settings for your trail renderer, depending on shader

candid swallow
#

i just use poiyomi. would you suggest i use another

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because there's no backface culling option here

somber sequoia
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You can use whatever you want. For Poi, it's at the bottom, under "Rendering"

arctic ginkgo
candid swallow
#

would you be referring to this

candid swallow
somber sequoia
arctic ginkgo
arctic ginkgo
somber sequoia
#

at least this isn't also a problem.

candid swallow
#

no! that's why it's gotten me so confused

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they don't see me having the issue on their side either

arctic ginkgo
#

how is your trail attached to your hand? is it just parented to it directly?

candid swallow
arctic ginkgo
#

idk this might be a vrchat bug

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i've seen this happen before

candid swallow
#

well this sux

night ember
gilded vector
candid swallow
#

You say it's a Unity issue but it's not happening for other people..

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I had two friends look at my avi and say it looked normal

night ember
gilded vector
candid swallow
night ember
#

you drag what is in scene into the assets folder to create/update prefabs

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prefabs are entirely disconnected from what was used to create them

somber meadow
#

If they're as "original" prefabs

night ember
#

which is what dragged in prefabs are

somber meadow
#

Don't they give you a choice to pick between a variant or original prefab

night ember
#

yea but they also dont really like when stuff gets overwritten

night ember
limber birch
#

Does anyone have some good hair physbones tutorials?

night ember
#

physbones from one avatar wont really transfer well to another avatar

candid swallow
night ember
candid swallow
#

i've done that 3 times

inner sonnet
night ember
#

animation or constraint or something wrong with the rig

inner sonnet
#

can you give some tips on debugging please?

urban lava
#

i added cloth physics to my scarf and it falls through me 😭

somber meadow
#

you'll need to use Unity colliders with "IsTrigger" checked and assign them to the cloth component

urban lava
#

ty

desert elk
#

or use phsybone limits

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or physbone colliders

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idk why you'd use unity colliders for that

urban lava
#

k, ill do that instead

somber meadow
desert elk
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i see, I thought they used phsybones

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cause that's usually what's used in those situations

lavish cairn
#

I bought a new avi, put it into creator companion but for some reason its pc only I only have a quest i need help to make it into a quest and yes i have the quest file

compact dust
#

reason for liltoon material turning pure white but keeping the outline?

desert elk
lavish cairn
#

i did doesnt work

desert elk
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wdym? can you show screenshots?

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it would help seeing what's wrong

lavish cairn
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Well the quest version is attactched but when im in unity and i try to change the platform instead of windows i cant cnage it

night ember
#

You need to install the android build of unity

lavish cairn
#

and where can i find that

night ember
#

Build settings

lavish cairn
#

if i do that will i be able to wear the avi with all its things on quest

night ember
lavish cairn
#

it says it is

night ember
#

The quest is mobile hardware so its more strict than pc

desert elk
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here are build settings

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you will need to download Android

lavish cairn
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let me find thsoe

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im now downloading the andriod build

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what should i do after that

desert elk
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attach the same blueprint ID to the quest avatar as the pc one has

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and upload the quest avatar

lavish cairn
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the blueprint? where can i get the ID for it

night ember
#

Content manager in the sdk or from the pipeline manager component under the avatar descriptor on the avatar

lavish cairn
#

how do i know if the andriod is downloading it just opened a new tab

desert elk
#

what did it open?

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you will need to probably press "download" on whatever it opened (probably the hub)

lavish cairn
#

its giving me new templates?

desert elk
#

?

somber meadow
#

you're at the download page

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you need to get the android build module setup from there since your unity install is manual

desert elk
#

exactly

lavish cairn
#

i did and it opned that

somber meadow
#

yes, scroll to find the android build module setup

lavish cairn
#

it says like vr core mobile core ect

somber meadow
desert elk
lavish cairn
#

mine doest look like that

somber meadow
#

screenshot what you're seeing

desert elk
#

screenshot

lavish cairn
#

how

somber meadow
#

Windows Key + Shift + S, afterwards paste it in this chat

desert elk
#

or the print screen button

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Ctrl V to paste

lavish cairn
desert elk
#

cancel

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idk why it took you to this

lavish cairn
#

okay now the downloads are popping up looks like it will be a a while it says its 0 out of 9

somber meadow
#

It shouldn't be downloading that many things, should just be one module

desert elk
#

you didn't need to download all of that

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what did you tick to download?

lavish cairn
#

nothing it just had the andriod build

desert elk
#

yeah you don't need all that

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but whatever

lavish cairn
#

i didnt select it

desert elk
#

okay

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as long as it downloads that's okay

lavish cairn
#

it says that something is compressing?

desert elk
#

just wait

lavish cairn
#

ok

#

i switched it to andriod now just reupload?

desert elk
#

if you attached the blueprint id

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you will need to upload the quest version

lavish cairn
#

it says i can detatch the piple line not add

desert elk
#

that avatar's too big for quest

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you can for example reduce the texture size

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for that little I think it could work

lavish cairn
#

how

desert elk
#

select the texture and in the inspector you'll see "max texture size" or something similar

left gull
lavish cairn
desert elk
#

you didn't select the texture

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you selected your avatar

lavish cairn
#

ohhhh

edgy terrace
#

hello! wondering if anyone could point me in the right direction here - on my model, the matcap looks super weird on the rings, not at all what it is supposed to look like + lots of black spots. on the ears, this is what it is supposed to look like. i've tried recalculating normals as i thought that's what it was, but it only appeared to make the issue worse /:

lavish cairn
#

not sure where to go

desert elk
#

click the texture. Lilpimpen sent a video

arctic ginkgo
#

this only should be an issue though if they are on the same mesh as the body and/or face, as typically those are the only parts of a model that have custom normals (although this isn't always true, just a good rule of thumb if you didn't make the model/customize the normals yourself)

edgy terrace
#

it's like almost where it needs to be but it's like a matte color instead of shiny gold like the armband for instance

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any other ideas i could try? 😅

arctic ginkgo
#

you can check your normal direction in blender

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hold on i'll send a screenshot for where to find the setting

edgy terrace
#

this is how it looks for me 🙂

arctic ginkgo
#

you have to be in edit mode to enable this, it will show you each individual normal

void totem
#

Sorry to bother you, but can we talk?

edgy terrace
#

ah i see - this looks wrong to me but truthfully i dont know much about normals lol

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should i bring the size down?

lavish cairn
#

alright id did all that and it still wont let me put it on still says pc only

desert elk
lavish cairn
#

i did what u said and it says it uploaded

void totem
void totem
#

why what?

night ember
#

Why are you pinging the person here

void totem
#

I dunno

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there's some better places?

left gull
#

their DMs perhaps?

void totem
#

closed

lavish cairn
somber sequoia
# edgy terrace

most of that stuff that's red probably should have its normals flipped so it's not red. Edit mode, select faces, alt+n, "flip"

left gull
# void totem closed

well was it an avatar assistance question then, someone here might be able to help with that rather then waiting on them

void totem
#

he's creator of avatar, so only he can answer

night ember
# lavish cairn

Just because it uploaded doesnt mean its absolute dogshit in performance

somber sequoia
desert elk
night ember
somber sequoia
#

yep

lavish cairn
#

so what do i do

left gull
#

likely gotta optimize it a bit

lavish cairn
#

how

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i paid for the avi it shouldnt be this difficult

left gull
#

most creators out there are asset bashers that dont care about making their content optimized so if it is a case of that + the model wasnt made/realeased recently they generally need a bit of manual fixing

#

do you have a screenshot of the SDK upload panel's stats? it'd be hard to pinpoint what needs fixing/optimizing without an idea on what you've currently got

lavish cairn
#

i bought this

night ember
#

good god

#

that thing is absolute dogshit in performance

lavish cairn
#

i thought it was pretty

left gull
#

it is nice but not made well at all

night ember
#

that is complete ass

lavish cairn
#

but i already spent the money

desert elk
#

that is horrible

night ember
#

🤷‍♂️

somber sequoia
#

haha wow

desert elk
#

always look at stats before buying things

somber sequoia
#

that's hilariously bad

lavish cairn
#

i was told to get it

desert elk
#

and if something doesn't have stats listed, don't buy it

night ember
desert elk
#

have fun learning blender if you wanna use this 👍

night ember
desert elk
#

oh yeah

#

that is very bad

left gull
#

merge/remove some bones, merge some meshes and atlas+merge some material slots. Id also contact the creator and complain about the lack of actual ability to upload because yuck

night ember
#

not even the quest performance is even good for pc side

somber sequoia
#

yeah I'd never see that, it'd be blocked by default.

desert elk
#

yee

night ember
#

honestly surprised it even let you upload that to begin with

#

contact the creator Ig

somber sequoia
#

eh, you can upload much worse

lavish cairn
#

i dont know what to do now..

somber sequoia
#

you can upload it as is, if you really want. Where are you stuck?

left gull
#

its throwing security check fails at them

night ember
#

which isnt surprising

somber sequoia
#

oh well that's - yeah

lavish cairn
#

its uploaded.. just cant play on quest apparently

night ember
#

all of the avatars by this person are the exact reason why group instances ask you to use better performance avatars

somber sequoia
#

yep

left gull
#

quickest solution might just be removing some toggles/outfits and such

night ember
#

remove the majority of what this avatar gives you cause its all just bloat

desert elk
#

yup

#

Just make it 5 avatars and you should be fine

left gull
#

i just realized they show literal errors on the models stat image for both quest and PC 😭

desert elk
#

and they tell you not to fix them

#

like 3 times on the payhip page

left gull
#

thats so dumb

desert elk
#

🤷

#

in big red ink

sharp crater
#

Any way to make a non-spatialized audio source on an avatar, that can only be heard within a few meters of the avatar? Everything I've tried leads it to be global, even with a linear rolloff set to 5 meters

night ember
#

you need to set the audio to 3d

sharp crater
#

That sounds counter-intuitive lol i'll give it a try

night ember
spark walrus
#

I have 12 of them on my account from testing, because I'm the creator

#

haven't security checked once

#

please be kind to one another

spark walrus
#

I did not make this one scratch because it was a quicker project, my apologies

spark walrus
spark walrus
spark walrus
somber sequoia
#

?

#

oh, are you the creator of that?

spark walrus
#

Yessir, one of my older avatars

somber sequoia
#

well then.

spark walrus
#

hihi!!!

desert elk
#

m

somber sequoia
#

I'm always going to say "you do you" but yeah.... that's quite a thing.

spark walrus
#

Yes, he was a model which I kitbashed his head and body and hairs, only made the clothing and accessories, because it was made as a charity avatar, and the timeline was short.

#

I mainly am just sad that my customer was sent on a wild goose chase for five hours. Please, if someone needs help, direct them to where they can get help first :DD

#

thank you for being mindful of unoptimized avatars in the community, I do agree I have much to learn

somber sequoia
#

heh, "mindful"

spark walrus
#

?

#

What do you mean?

somber sequoia
#

I mean that's an interesting choice of word.

spark walrus
#

I am trying to word things as to not insult you or others!

somber sequoia
#

Likewise! It isn't the word I would use at all, but I'll be polite 🙂

edgy terrace
left gull
#

"Please, if someone needs help, direct them to where they can get help first" thats what this chat is for though? vrcBotThink

somber sequoia
spark walrus
#

It says so above the channel

#

Perhaps I am not understanding the title

left gull
#

ask a mod but this chat is for model assistance of any kind not just creating from scratch

desert elk
#

Correct

spark walrus
#

Is there an upload help section here?

desert elk
#

this is the general avatar help section

#

for any avatar help

left gull
#

and if we told people to just go contact the creator/use the creators server that majority wouldnt get assistance and be stuck in upload lingo or be told to give money so the creator uploads it to their account

desert elk
#

yeah

#

and that's stupid imo

spark walrus
#

That might be true, I am not in many creator servers, only mine.

night ember
#

Id typically wouldnt aim for the very poor of very poor

edgy terrace
tribal pumice
#

Right now I'm trying to upload my first generic rig avatar and I can't figure out how to get the menu to work. In game the menu is empty. Does anybody know how to make generic avatars?

desert elk
#

"empty" how?

night ember
#

generic rigged avatars arent supported by vrchat

tribal pumice
desert elk
#

and kinda that yoo

night ember
#

just give it a blank humanoid rig

desert elk
#

if you want more give it a fake humanoid

#

like Diven suggested

night ember
#

humanoid bones dont need weight painting

tribal pumice
#

Do I have to build one in Blender? I have never made a skeleton in BLender

night ember
#

you could just use the example robot that the vrcsdk gives and just delete the mesh

desert elk
#

Yup

#

you could

night ember
#

since nonhumanoid rig stuff can just be slapped onto the humanoid rig stuff

tribal pumice
#

Aight

lavish peak
#

guys, i'm trying to make my current avatar quest compatible but i ran into a problem with the transparency of the materials

#

is there a way i can fix that? it's looking quite bad

desert elk
#

Quest can't really do transparency. Depending on what the part is there are some things you can do

#

For example take the knife tool in blender and cut around the mesh to fit
or if it's something like fishnets - out the skin colour under the fishnet texture

lavish peak
#

face and some parts of the clothes

desert elk
#

You could use the knife for clothes

#

and some of the face texture overlay on top of the face or also use the knife (may not work with Shapekeys well so be careful)

lavish peak
#

ok ok thanks a lot

#

back to blender we go XD

gloomy wind
#

Anyone know if there's a way to fix this? It only shows for one of the prefabs

desert elk
#

we can't tell much from this

gloomy wind
#

Oh my bad, I was importing a unity package and that appeared as a warning, would the full name of the prefab help or nah

somber sequoia
#

Yeah if you're going to post an error, ideally show those around it and maybe even the window too, clipping like that gives us zero idea of any context and so probably you'll get no useful help

snow lotus
#

hey guys, i recently uploaded an avatar and it was working fine yesterday. so i compressed it into a unity package and sent it to another computer. things seemed fine and all of my plugins were seemingly working, but when i upload and test it out on vrchat, it immediately freezes and the screen turns blue/pink whenever it loads in. can anyone help :')

#

ive tried two separate optimizers on it and nothing

wise cosmos
#

Why does it say I need my upper arms, legs, etc mapped when I already do? (Same thing with the upper arms error)

somber sequoia
#

show the rig setup with the list

desert elk
#

is your hierarchy alright? and show the rig setup

somber sequoia
#

also get the right Unity

desert elk
#

that too

wise cosmos
#

It was fine until it wasn't and then the VRC Avatar Descriptor capsules disappeared
They were there before

somber sequoia
#

probably remove the jaw bone unless you actually use it for speaking.
and what's "bust" there?

wise cosmos
#

nintendo rig names idk

somber sequoia
#

useless picture - is it actually in the hierarchy in order? hips -> spine -> chest -> upper chest (optional) -> neck -> head ?

wise cosmos
#

Yes

somber sequoia
#

hmm

#

wait, LegC?

#

the upper leg bones are direct children of hips?

wise cosmos
#

Ah I see now

somber sequoia
#

oh?

wise cosmos
#

Now they are

somber sequoia
#

ahh was that it?

wise cosmos
#

it still hasnt changed a thing

somber sequoia
#

yeah ok, that looks ok

desert elk
#

unpacked avatar problems? maybe 🤔

wise cosmos
#

I found something weird

#

I had put the original model up into the scene and it works just fine?

#

so i guess i'll just use this

somber sequoia
#

without a humanoid rig it's not gonna work how you expect in game

wise cosmos
#

It's humanoid though

#

The problem was the other model itself

#

This one actually registers feet, hands, and head for some reason

#

I must've changed something in the other one that just made it break entirely

somber sequoia
#

I guess I'm not sure which you mean is which, but if you've got a solution, that's cool

tall dock
#

Question, I added some teeth to an avatar I customized but the teeth won't move with the lower jaw, no matter what I do. I've already transfered the vertex data but the teeth only move when i move the Jaw bone in pose mode, not in the blendshapes that already exist

mental pawn
#

why does it look like that?

#

any help?

#

its literally supposed to look like this

#

these are the warnings

night ember
somber sequoia
#

oh - yeah and edit the blendshapes, sorry, I didn't read the whole thing

#

I really need to read the whole message before answering 🙂

mental pawn
#

i think i fixed it, I just had to hit reset and then make the t-pose

tall dock
# somber sequoia weight paint

They're weight painted, teeth go with the lower jaw whenever I move it in pose mode but in the already existing blendshapes that move the lower jaw, teeth won't move

tall dock
#

Thank you!

#

I'll see if it works

#

But I'd have to edit teeth by teeth, cause it's joined to the principal mesh

#

Isn't there an easier way? Whenever I joined objects and weight painted em to the body they would move even with already existing blendshapes

#

They're weight painted there but won't go down

upper fiber
#

I'm trying to make my Roblox avatar into a VRChat avatar, but when I imported it into Unity it was really shiny. How do I fix this?

night ember
#

the material

upper fiber
formal prism
#

how do you get the game on Pc?

wispy elm
#

Does anyone know why two axis puppet menu closes itself?

night ember
tall dock
night ember
tall dock
night ember
upper fiber
formal prism
tall dock
night ember
# upper fiber oh, how do I do that

either drag it off of the fbx in the assets folder to make a duplicate or in the inspector while the fbx is selected and go to material tab

tall dock
night ember
tall dock
upper fiber
#

it won't let me drag it out

somber sequoia
#

what you can do though is make a (probably complex) armature you can pose and then apply that as a shape key - it's one way people make facial expressions, rather than just manipulating vertices directly.

night ember
#

thats typically how blendshapes work

#

thats how the model was made in the first place to have those blendshapes

somber sequoia
#

you can apply changes from one shape key to another though, that can help with some of the MMD ones

tall dock
#

Ahhh I understand

upper fiber
#

thanks

tall dock
somber sequoia
#

there are lots of ways to do this

tall dock
charred epoch
#

I don't know where to ask this, but say that i wanted to throw something with an attached rope, is there a way to get that rope to extend without stretching the texture?

night ember
#

blendshapes only mess with the mesh not the armature

tall dock
tall dock
night ember
#

moving bones no

tall dock
night ember
#

no

tall dock
#

Then why does the jaw bone exist?

night ember
#

because you can use that for lipsync?

#

or expressions

#

or whatever you want to use it for

#

blendshapes/visemes are entirely mesh related

#

has nothing to do with bones

tall dock
#

Ah, that is new

#

I've never made blendshapes for mmd and lipsync, so I don't know a lot about that exact topic

night ember
#

some models use blendshapes then have the jaw bone connected to your volume so it opens more the louder you are

somber sequoia
#

some models have rigid mouths and so the jaw bone is useful

night ember
tall dock
night ember
#

about as difficult as any other blendshape

#

its just a tedious process of moving vertices

tall dock
#

That, yeah

#

My problem mainly is that when i move the vertices from the outside, inside ones stay the same

night ember
#

you can have the teeth as a separate object to edit them then merge it after
just needs the same EXACT viseme names

tall dock
#

That's why i mostly use sculpt mode but that messes up a bit other parts

night ember
#

you can select vertices inside a mesh

tall dock
tall dock
#

I gotta say I am bad at it

night ember
#

its a process

#

no one is good at it at the start

upper fiber
#

Why are these grayed out

#

How can I make it usable on quest

round comet
#

is there a way to apply just one shapekey in blender instead of the "apply all shapekeys" option

somber sequoia
upper fiber
somber sequoia
somber sequoia
#

I do this very often, it's easy to make new shape keys from others

#

(yes there's also "new shape from mix" in the shape key list's menu)

upper fiber
#

so, how do I combine my 4 materials into 1 material?

somber sequoia
#

if you already have textures, bake, atlas, or recreate them. There are lots of tutorials for all methods.
if not, just reassign the material slots to a single one in Blender.

arctic ginkgo
gray zinc
upper fiber
#

My brain hurts

eager thorn
#

is there a way i can export my modified avi out of unity as a fbx instead of the original base one?

charred epoch
#

I am trying to do something similar to kais chain blades or kratos's blades of chaos

upper fiber
#

I can't figure it out

arctic ginkgo
#

this can also be done with a shader

#

i believe there is a chain shader for this exact thing

gray zinc
upper fiber
tulip pasture
#

i am missing some of these on the avatar, i was hoping viseames would just work like, this i even asked chatgpt to help with which ones to use and i even filled the empty ones, i cant get the viseames to work ingame, and they reset back to -none- after uplaod

tulip pasture
#

i only have these, cant fill every one

tidal tendon
#

I'm still running into this on 3.8.1 :/

tulip pasture
#

i used cats to generate viseames with those, lemme see if they look good

gray zinc
#

Which part I need weight paint

#

Only legs arms and hands?

flat muskBOT
#

Hey ho 👋 I see you're looking for commissions.

You will probably receive DM's or friend requests from scammers now (or later) that will try to offer you their services. 😖

🚫 Absolutely DO NOT engage with those, regardless of how competent they might seem or their excuse to why they contact you.
This is unsafe practice used by scammers, and also breaks this Discord's rules. 👮

If you seek a creator, check out VRCTraders and follow their protocols strictly 🥺
(You will get DM from bot to verify your account upon join.)

🌠 It's extremely important to always DEEPLY investigate the account and social media of the person you plan to commission.
Is their social media linked in Discord? Is it legitimate? Are the references stolen? (Try to reverse image search posts to check.) 👀
The quality of fake profiles out there can be crazy good, be aware of that and NEVER engage with DM or friend requests that originate from the artist.

When in the slightest doubt, do not commission them and contact the moderators of the involved communities. 😱

willow rapids
#

Ah..um..okay?

#

Thanks

#

:)

lethal lark
#

Hey guys! I have a client who purchased a base from me from a long while back who reached out recently for some troubleshooting issues.

  • They can't upload the avatar do to compiler errors
  • for some reason the unity vrc builder says the avatar does not have an animator component.
  • when i try to upload the avatar on my end i have no problems or issues
  • this, as far as i can tell, is the first time this has happened to a client, there have been other bugs in the past but they were resolved years ago

attached is a list of compiler errors for the avatar

Please let me know if you have any ideas or suggestions. I can also answer any questions you may have or can send more images.

formal prism
#

i need help i just started Vrchat but i dont know what kind of avatar to use i want a Wolf thats cool or something like that but i dont know anything?

patent roost
formal prism
#

like something cool and also Cute

patent roost
#

Definitely look up the prismatic world, look up things like “furry” or “wolf boy/girl” you should be able to find some cute skins 😄

patent roost
#

Or if you’re more into a e-girl/e-boy type of look, look up e-girl/boy furries it will give you a wild range, I recommend an anime style though, goes adorably with the furry look :))

#

You can also click randomize and it’ll give you a bunch of options

left gull
#

Prismics and YAAS are good sometimes though generally filled with alot of ripped/pirated/not allowed to be pub models aswell lurkrat

#

you could make a post in #1138520828556890214 to find some just be descriptive like what platform,in-game links or paid models etc

queen isle
#

Is there a Unity plugin that organizes shapekeys without needing Blender?

outer turtle
#

Let's say I want to do a radial to control the ears of an avatar. How would you do it, I can't figure it out :/

ornate stump
queen isle
#

Wanting to move the ordering of Blendshapes around on a model. I was wondering if there was a Unity thing for it instead of going back to Blender for it

queen isle
#

I figured!

shadow agate
#

SDK complains that my avatar isn't set up correctly (non-humanoid avatar, no arms, no feet) but everything is set up correctly

#

the funny part is that everything was fine like an hour ago so it kinda made this one up

#

using the reference model's avatar "works" but it still complains that it's non-humanoid

timid kite
#

i wanna make a new material which will copy from "face". but when i click plus it copies eyes. if i move the new material up it doesnt copy face no matter if the position is #1 or #2. help. i already tried tweaking stuff on the second screenshot and renaming materials by alphabet in blender and/or putting head as the last material in the list in blender. none works.

ornate stump
timid kite
ornate stump
timid kite
#

maybe not for you

ornate stump
ornate stump
teal laurel
#

Multi building my avatar for several platforms makes it build indefinitely and never finish.
Is anyone else experiencing this issue?
-# pls ping on reply ty

half moth
#

For this to work the way you want it to (and I wouldn't recommend doing this at all, to be clear), you need to re-arrange the slots in blender and ensure the one you want to duplicate comes in last

amber pivot
#

does anyone know how to set the poiyomi shader outer outline so it looks like the picture on the Left (since the inside outline is diff from the outter outline)? since trying to figure it out comes out wrong (on the right) but it shows up fine in unity.
unless this isnt poiyomi and another shader or something

ornate stump
gray zinc
#

Guys idk why in solid mode and material preview mode color different, when I import on unity it show solid mode

ornate stump
gray zinc
#

How do I fix it

#

Re color in unity?

junior void
#

you make and apply materials in unity

gray zinc
#

Alr thx

teal field
#

the material keepos turning up black and i dont know what the issue is

amber pivot
# ornate stump How about increasing outline width?

😭 not really what im asking
i want my avatar to have a silhouette outline (like the left pic) but everytime i try, it ends up wrong in the mirror (outlines whole body) or the outline fades out if you stand too far

ornate stump
half moth
teal field
outer turtle
#

does anyone know how to make a body control radial menu? ie. one the taidum avatars have. See video for reference

#

Im trying using a toggle with vrcfury, but i cant only figure how to make a slider, not a radial

#

im getting crazy trying to figure this one out

tidal void
#

Simple question!

I want this accessory to follow the avatar's head, so that it remains in place when I move around. I know it will just work if I drop it inside of the Head in the hierarchy, but is there a way to assign it to the head and keeping it where it currently is in the hierarchy? If so, how?

I swear there is a way, I just can't remember how it's done

outer turtle
#

i think thats what you mean

tidal void
outer turtle
#

no clue, i just use vrcf for convenience

tidal void
#

I see, thanks 🙂

outer turtle
#

any time

half moth
# amber pivot wrong as in this

To outline only the silhouette you need to use outline stencils. I'm not sure what you're trying to do right now to achieve this, but if you're moving the outline back it may have something to do with the issue you're having

half moth
#

Or use blender to weight paint it so you can also merge the meshes and materials

upbeat widget
#

You have to do a claim within 3 months I believe

half moth
#

This is correct. Also doing this through your bank is generally a terrible idea unless you're ready to never use a service or store ever again because you will get banned from it. Always go to the service first and treat bank chargeback as a last resort scorched earth option

supple cloud
#

i tried everytime to get the clothes switch and does nothing

ornate stump
supple cloud
ornate stump
supple cloud
#

ya

#

i got it working but clothes doesnt show up

ornate stump
supple cloud
ornate stump
supple cloud
ornate stump
supple cloud
ornate stump
# supple cloud

Then provide detail how you did the animator controller. Also screenshot.

supple cloud
ornate stump
supple cloud
ornate stump
supple cloud
#

the one with the slider icon?

ornate stump
supple cloud
ornate stump
supple cloud
#

oh

#

there we go i got it fixed

#

ok now how do i make a sub menu

ornate stump
supple cloud
#

alr

#

something like this?

#

i got it

wooden shard
#

i have a question about face tracking can someone help

ornate stump
wooden shard
#

yes sorry so i want to add face tracking to an avi i bought how do i do that

snow sandal
#

I have a dress with physbones, which I want to collide with my legs, but not my hands. The only place I've found to disable hand colliders is in the Avatar Descriptor. The problem with this method is it removes my hand colliders entirely, and therefore i can no longer interact wit other people's physbones.

tl:dr How does one remove collision for hands on a Physbone, all while being able to interact wit other people's physbones.

ornate stump
tidal void
#

My avatar has a couple long earrings that clip through her shoulders when I lean about. What'd be the easiest way to make them collide with the shoulders?

timber wharf
#

add shoulders capsule physbone collider, add it to physbone(s) for earrings, pray

tidal void
timber wharf
#

ye ofc

#

and not just a collider

#

physbone collider

tidal void
#

Thanks!

tidal void
timber wharf
#

colliders - size more than 0

tidal void
#

Oh!

#

I see now, thanks. Will try

sleek zealot
#

Experiencing some weirdness with a rotation constraint where if the script is disabled or active is set to off it doesn't reset the object's rotation back to its parent but keeps the offset it last had. Is there something I missed?

tidal void
warm junco
#

Hello i need some help with making a grable prop in unity i tried looking at a video but it doesnt work can someone help ?

timber wharf
#

whos grable prop

warm junco
#

but it no work..

timber wharf
warm junco
#

oh okay

timber wharf
#

no idea how it deals with modern vrc constraints but since ive seen nothing broke, just fine

warm junco
#

ill look into it more and give it a try

#

thank you

slender grove
#

Hello. Can someone help me with my custom animation? I want to make a simple animation of the avatar holding his guitar. I made a new animation and put it in Action layer. Everything is working except the fact that this animation involve the body parts that is not on clip, so the character strikes the default pose (crouching or whatever, you see it on screenshot that is made in play mode with gesture manager). I tried to use masks in various configurations, but nothing seems to help. Does anybody have any idea?

pseudo basalt
timber wharf
#

@slender grove you need separate pass for this one, check out how defsult anims are done and do same parallel stuff but with different animation override state behaviour

shut trellis
#

Can somebody help me?

timber wharf
#

@slender grove uh, slightly different flow from entry to exit state?

#

i mean, completely different but mostly the same

slender grove
timber wharf
#

nah, cant do those without pc or unity on hand

inner sonnet
#

I have an avatar who's head is just not moving with the viewpoint vertically and I've genuinely tried everything to fix it but to no avail. The avatar still rotates on yaw and pitch fine. It's purely just the vertical axis

lethal lark
dense fractal
#

hello everyone im having a problem with replacing some materials out of a particle system in vrchat quest because theyre grayed out anyone can help please?

#

here a screenshot of the issue

#

i basically need to covert this grayed out material into vrchat standard lite material or another mobile material but the slot is just grayed out

desert elk
#

you need to make a new material and assign it to that mesh

#

you can't edit this material

dense fractal
#

not literally a mesh

desert elk
#

can you not assign materials to particles?

dense fractal
#

well this is the top half of the particle system

desert elk
#

if you're converting it to quest, you can make a copy of your avatar with Quest Tools and it will automatically convert everything to a quest version

dense fractal
#

and this is the bottom half

dense fractal
#

thats the problem

#

because it has constraints

somber sequoia
somber sequoia
dense fractal
somber sequoia
#

I have no idea what you're working with, just saying that VRC Constraints work on Quest, Unity ones do not, so you'll want to convert those.

upper fiber
#

So, how do I combine multiple materials in Blender? I tried a tutorial but it didn't work.

timber wharf
somber sequoia
#

Bake them, atlas them, or recreate them from scratch

#

do you have textures already?

upper fiber
somber sequoia
#

well if you can recreate textures from scratch, and want to actually do that, this is easy
otherwise yup, atlas them, even if it's manually for any non-albedo textures

upper fiber
#

what are albedo textures?

somber sequoia
#

albedo = base color

upper fiber
#

oh, how can you tell what kind of texture they are?

somber sequoia
#

if it's the texture that gives your avatar color, then it's that one

upper fiber
#

yeah it is

#

cuz before I imported the texture the model was just grey

somber sequoia
#

the tool that TheLeastMost suggested can atlas those

upper fiber
#

The python failed to execute

somber sequoia
#

probably for a different blender version than you have

upper fiber
#

I have Blender 2.8

somber sequoia
#

.... why?

upper fiber
#

Idk what version it supports

somber sequoia
#

that's ancient

upper fiber
somber sequoia
#

okay, well I wouldn't expect many addons to support that anymore. Which is why the "python failed to execute"

upper fiber
#

wait, is there a difference between 2.8 and 2.80?

#

or are they the same version

somber sequoia
#

no idea, I'm using 4.4

upper fiber
#

oh

#

also I remember why I switched to 2.8, cuz I had a plugin that wouldn't work

somber sequoia
#

was it cats? there's a version that runs on current blenders now too

upper fiber
#

yeah

#

but I tried it on 3.2 and it didn't work

somber sequoia
#

you tried the wrong version of cats

upper fiber
#

Oh

#

where's the most recent version

somber sequoia
upper fiber
#

I'm just gonna update blender rq

dense fractal
#

does anyone know how to convert a a pose into a t pose model in unity

somber sequoia
#

I'd do that in blender.

dense fractal
#

i cannot import the avatar in blender

somber sequoia
#

weird

half moth
#

Yeah that's best done in blender. Why do you need it to be in a t-pose?

dense fractal
#

because

#

i need to place a gun prefab to it

#

but doing it in a pose

#

is a disaster

somber sequoia
#

the pose shouldn't be relevant really

dense fractal
#

it is actually-

#

cause if the gun is not placed correctly

#

in the hand

somber sequoia
#

I mean, you'd have to position the constraints/targets correctly either way

dense fractal
#

still

#

its easier on t pose to do

#

rather than a pose

#

which could mess up the positioning of the object

half moth
#

The only real difference is rotating the gun on one axis globally to line it up

dense fractal
#

it really is hard to do in on apose...tho

upper fiber
desert elk
#

if you're planning to use cats I highly recommend upgrading your blender and getting the correct cats version for it

#

i read through some of the messages

upper fiber
#

yeah I'm updating it rn

desert elk
#

3.6 or higher

#

Is recommended

somber meadow
#

Roblox automatically atlases avatars to save on texture usage, is this an avatar of a player you converted? or are you putting clothes textures on it yourself

upper fiber
#

I'm just updating to the most recent version

desert elk
#

ok

somber sequoia
#

from the start I think?

#

huh, it's not on their docs page, that figures. One sec, waiting for Unity to start

#

yeah fascinating. Under "Allow Collision" you can set it to "other" and uncheck "allow self", then add in your own custom colliders below

#

this is not listed in the docs on the website.

upper fiber
#

Made an atlas, but I can't change the shader to mobile

#

I'm tryna do unlit

somber sequoia
#

That material is embedded in the model file, it can't be changed. Make a new one, drag it into the right slot

upper fiber
#

Thanks, don't know why I couldn't figure that one out.

solemn wyvern
#

my eye material is being flipped upside down and I don't know why

somber sequoia
#

Provide some detail, otherwise we're just guessing

solemn wyvern
#

oh wait now I see what happened

#

somehow it either rotated to the other side of the pupil or is just showing the back face instead of the front

#

I can just fix it in uv editing I think

desert elk
#

check your normals maybe

solemn wyvern
#

I fixed it!

lethal lark
somber sequoia
#

the ones at the top of the console - you're looking for the root cause, many errors in the console are side-effects of a previous error

wild star
#

just want to ask because I'm a bit scatterbrained
coming back to VRC for the first time in like 2 years and like.. I'm confused

is this saying that if I download this sdk file, my old unity uploads will break? or will it only apply to my general uploads after the timeframe?

somber meadow
#

A SDK install doesn't effect anything on VRChat's content servers previously

#

As recommended though you should use Creator Companion (or ALCOM which has a way better backend)

wild star
#

idk what either of those are
last time I played was like early 2023

#

(ngl only came back bc someone said about vrchat having webcam tracking for desktop so PC players can swing limbs and I went "oh shit fr?")

somber meadow
#

VRChat moved from using Unity Packages to their own format (VPM) which better supports upgrading and downgrading a lot easier, script creators can also integrate into it

#

VCC/ALCOM use that format

#

Think of them as Unity Hub but made for VRChat

wild star
#

ooooooh

#

well, what about all the unity packages I do have and have bought over the years?

#

are they now just.. obsolete?

somber meadow
#

Avatars still use Unity Packages

#

You still use the unity editor

wild star
#

did I just waste £15 on an av- oh

#

I see

night ember
#

Vcc is just a package manager

#

All it does is handle the official packages like the vrcsdk so if theres an update rather than manually deleting and reimporting you just update it there abd it does it automatically

wild star
#

I.. don't really get it ngl

somber meadow
#

Hope a screenshot can get the idea

#

you basically get a list of your packages in Unity Projects you added through ALCOM/VCC, are able to upgrade and downgrade them easily, and integrate 3rd party packages. Nothing much else has changed from the Unity workflow

#

you're usually just in here for like 10 seconds

wild star
#

..and does this mean I'll need to take up more space on my computer for this and the unity hub?

somber meadow
#

The app doesn't really take up much space

#

ALCOM binaries are only 26mb

wild star
#

o oki

#

issue; I have a unity but can't remember where I downloaded it to

somber meadow
#

Do you have Unity hub installed

#

you can open Unity hub, and open the "Installs" tab and it'll show you the directory of where it is. Make sure it's Unity 2022.3.22, I'm guessing you have a fairly old version

wild star
#

yeesh

#

2019.4.31 .-.

desert elk
#

that's the old one

#

not going to work

#

you will need to download 2022.3.22f1

wild star
#

fair enough. can I just.. upgrade the one I have now?

desert elk
desert elk
wild star
desert elk
#

break what?

somber meadow
#

Unity Projects are saved elsewhere from your editor installs

wild star
#

my projects and stuff

desert elk
#

it shouldn't

wild star
#

so if I was to just
uninstall unity
I'd be fine?

#

I'm mostly asking bc I don't remember diddly squat on what I did with my older models/avatars, and knowing my luck at least 1 of them is gonna break from using a version that isn't the 2019 one .-.

somber sequoia
#

why don't you do that and start there

wild star
somber sequoia
#

the other choice is doing nothing, so....

somber meadow
#

Uninstalling an Editor won't delete any projects

#

VCC supports a "Migrate" option which turns legacy projects into VCC projects

somber sequoia
#

installing a second editor won't affect projects either

wild star
somber sequoia
#

generally it does