#avatar-help

1 messages · Page 108 of 1

empty ermine
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my friend was the one who weigh painted it, heres the screenshots

somber sequoia
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just confirm it moves with the bone in Blender in pose mode, that should be sufficient

empty ermine
#

it does

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what do I do then?

night ember
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did you enter playmode

empty ermine
#

I dont think I did, how to I enter it?

somber sequoia
#

oh

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push play.

empty ermine
#

I presssed the play button but uh it sent me here

desert elk
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try moving your model

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and see if the cape moves

#

I like to go back to scene view and move it there

cyan torrent
#

does throwing a collision box into yourself for "dash" still work? I was following a turtorial on yourube

somber sequoia
empty ermine
somber sequoia
#

no, move the camera in the scene view

empty ermine
#

oh i did that

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ok so how can i check to see if the cape moves in play mode then?

desert elk
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move the model around

empty ermine
#

im so sorry for sounding dumb but how do i do that?

somber sequoia
#

same way you moved the camera

desert elk
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select the avatar in hierarchy, arrows should appear

somber sequoia
#

any object in Unity may be moved this way

empty ermine
#

it doesnt show up in play mode

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idk why this is so difficult for me when all i want to do is add physics to the cape-

somber sequoia
#

what doesn't "show up"?

empty ermine
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the transformation arrows

somber sequoia
#

no, they don't show in the "Game" view, they show in the "Scene" view. I'd really suggest some basic tutorials at this point.

junior kayak
#

my viewpoint disapeared/not selectable even tho i have an avatar descriptor please help

somber sequoia
empty ermine
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i added the pyshics bones and everything

desert elk
#

do the physbones show up on the model at all?

#

maybe mess with endpoint settings

somber sequoia
#

it's got a leaf bone, that shouldn't be the issue

empty ermine
#

they do show up, i checked on blender to see if the cape moves with the bones and it does

desert elk
#

the only thing that comes to my mind is maybe the radius? but I'm not sure

#

that shouldn't affect it

somber sequoia
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shouldn't matter here, that matters for collision

desert elk
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yeah, that's what I thought

empty ermine
#

maybe I didnt add it to the right bone? even tho i prob shouldve bc i added it to the connect bone

night ember
empty ermine
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ok i entered it

night ember
#

now move it

empty ermine
#

i cant, at least, I dont know how

night ember
#

go back to scene view

desert elk
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but don't exit playmode

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just select Scene

somber sequoia
#

Ideally make another window pane with the game view so you can see both it and the scene view at the same time.

empty ermine
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ok there we go

#

im so sorry for sounding dumb, this is my first time using unity

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im more used to blender lol

night ember
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also any changes made in playmode wont save

empty ermine
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got it, so to save changes i just exit playmode right?

night ember
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well that will undo all that you did in playmode

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like if you change the physbones settings right click and copy component then after exiting playmode just paste the physbone settings

empty ermine
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got it tysm

karmic spindle
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does anyone have a good tutorial thats up to date on how to add custom animations to avatars ?

somber sequoia
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honestly basically any of them, not much has changed about the animator

karmic spindle
uneven tundra
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I am still stumped, I've looked at everything in my entire avatar multiple times. There are no bounding boxes that are huge. The bounds display as is normal in avatar data after upload, and the avatar looks fine when worn. But the preview is still between the size of a RL squirrel and an ant depending on what's added, but with no logical reason as to why those things would cause the avatar to look that small in preview.

somber sequoia
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scale factor in the fbx import settings?

uneven tundra
cyan torrent
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is there a way to make your avatar freeze in place in animation? Like, physically, stopping velocity ingame

balmy barn
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should i say it or does anyone else want to tell them whats wrong with this av ratl

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its a ripped av , you wont get any help

timid inlet
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a oka

inland pawn
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Does anyone know what ikehud is and how to set it up?

idle stag
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im trying to pair these two objects i made to the head of my avatar but im not sure how i want it to move with the head and teeth

deft kite
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Does anyone know how to fix the avatar bug where your hand gestures look like you’re using quest controllers rather than index for others but normal for yourself. I cannot for the life of me figure it out and I wanted to ask before I tried switching builds. I’m using the hands layer provided for gestures and it’s how I’ve set up any other avatar without this issue.

static harbor
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does anyone know how to fix this so im trying to use the oscleash and for some reason on the debug menu the /run and /look the blue squares are filling it and the /horizontal and /vertical are stuck in the bottom so whenever someone grabs the physbone it says its being pulled but never actually drags me and im using the same settings as my friend both unity wise and config so im unsure how to proceed and would love any help i can get
P.s. I've already tried reinstalling vrchat and did reset config but it changed nothing

daring axle
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object reference not set instance of object what does this mean and how can I fix it?

somber sequoia
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insufficient information

gentle goblet
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Hi so I added a little tag on a chain to my ears, and since they are shark ears they are larger and have their own physbones but now the tag I added is stretching and acting super weird..how do I fix that >~>

daring axle
somber sequoia
somber sequoia
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Or weight paint it entirely to one of the bones

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depends on how you've set it up

gentle goblet
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And it isn't weight painted to any of the other chain parts or ear bones that I can see >~>

somber sequoia
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I'm not entirely sure what I'm looking at, but it looks wrong.

gentle goblet
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So the red is the tag and from my knowledge it should be straight up now that it is all red but it is not >~> It is also connected to my ear that I bent a weird was to get it to stretch

somber sequoia
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in mesh edit mode you can click on a vertex and see what weights it has, in the Item box of the 'n' popup menu. I'd guess you probably want that to just be weighted to one bone

timid kite
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is there ANY way to set up a toggle that will play for X amount of time and then turn ITSELF off or the effect its doing with a help of a tool? i refuse to use full controller

tall dock
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Any free alternative to substance painter? I'm too broke to pay for it and I want to customize my textures without sharp edges when painting the png

somber sequoia
tall dock
somber sequoia
tall dock
somber sequoia
gentle goblet
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Okay so yeah I did as you said, there were 5 bones on the chain so I only kept them on the tag and then weight painted the tag and that fixed it, thank you <3

somber sequoia
# tall dock Sadge

very. ArmorPaint is promising, I like where it's going but it's so crashy it's not usable yet

tall dock
timid kite
empty ermine
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hey question: I want to flatten the material so I can put VRChat supported shaders for quest, is there a way I could do it?

somber sequoia
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but that's a single animation really.

timid kite
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how?

somber sequoia
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make an animation that turns you red and then later in the same animation turns you not red. Put it into a layer by itself.

timid kite
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ive never done an animation before ><

somber sequoia
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doesn't matter how many slots you have

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though if you want to only animate one you'll need to consider property renaming like Poiyomi can do. Not sure of other shaders.

timid kite
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how would i make an animation that only affects the skin?

somber sequoia
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I suggest looking up tutorials on animating material properties

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the visuals will help

gentle goblet
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Quick question about sps but should you enable the sounds with that if you have pcs too? I don't want to like go into more details because yeah, but I was just curious

lament belfry
#

does anyone teach unity for an absolute newbie who has never touched blender nor unity in her life?

tutorials are hard for me to grasp I do better one on one lol

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dms are open if you can direct me or help me lol!!

acoustic folio
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I’m willing to give all my information away in hopes anyone here is trust worthy enough to possibly privately upload an avatar I just made. OR if anyone knows any other ways to upload avatars through mac please let me know! Never knew mac couldnt use the creator companion… shucks

left gull
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  • its just unsafe practice
compact dust
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cus otherwise it's account stealing or wtv you wanna call it

bold obsidian
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Quick question, can you upload two different Avis under the same name

verbal stratus
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I bought an avatar recently and trying to upload, I havent touched an avi in a while but it keeps giving me an ownership failed to agree after clicking ok

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is it me or is it the sdk

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This has never been an issue before

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nvm it just started building after i built a test avi

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the new popup for uploading an sdk is hella bugged

proper storm
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You need to make the drool in blender

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Needs to be weight painted and add a armature

wanton cedar
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Is there any reason why my avi when exporting to quest just exploded? literally. Like I was optimizing him, made sure the bones were fine, mesh, etc. everythings parented and transforms are good. I just replace the fbx in unity (it has vrcfury which might be the cause) but when i went to go see how it did, everything but the body was giant and just stacked on top of eachother. What in the world is going on

vivid plaza
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Can I not change the key binds if I'm playing on Desktop? I haven't been on in FOREVER and I been seeing a whole lot of updates. Am I missing it?

tall dock
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How can I stop textures from overlapping in substance painter? Is there a way to move the overlapped texture so everything is organized?

tall dock
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And I didn't know that was a thing

night ember
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Its how it was even able to be textured to begin with

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Theres an entire tab for uv editing in blender

tall dock
night ember
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Wat

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Uv mapping is just the 3d polygons slapped onto a 2d image

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Mesh count doesnt matter

tall dock
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Ehhh

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But it's intuitive or something cause I've never been to the UV Editing tab

night ember
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Surprising considering you need to in order to unwrap the uvs so you can actually texture a model

tall dock
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The thing is that the model got textures but it's my first time doing a custom one

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I can't do a lot of complex things in blender, I've been using it for a short time

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This window popped up, what do I do here?

night ember
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Select the entire model

tall dock
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Entire model or the mesh I want to map?

vast falcon
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anyone know how to stop the arm from bending backwards like this? i know it has to do with irl arm length vs avatar, but im not sure if theres a trick in blender/vrcfury/vrcsdk

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im currently straightening all the arm bones and only moveing the elbow a bit back

wanton cedar
thorn eagle
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You can easily select everything that is assigned that material by going into edit mode, head on over to the material tab (red circle on the right panel) and under the materials list there is a "Select" button

tall dock
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Claws, body, legs and arms

thorn eagle
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Well, use the method I described to select everything that is part of the problematic uv map

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After that you can move the UVs in the UV Editing tab so that they don't overlap

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Although I'm not sure how they ended up overlapping in the first place

night ember
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Shared texture probably

reef wedge
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i need help related to vroid models and trying to put a hat on one

ornate stump
reef wedge
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i try to import the unitypackage for the hat but unity doesnt accept it and turns my cursor into the 🚫 sign

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every acessory i tried it doesnt work

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its more unity problem sided but its still a problme

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nevermind i think i found a answer.

cosmic temple
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hi im new to this server and id like to know;
why did i get this message when i tried to publish my avatar?

junior void
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?upload

flat muskBOT
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You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

fast urchin
cosmic temple
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wait i just have to hop on vrchat right? or do i have to make some interactions

junior void
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just afk'ing wont do anything

cosmic temple
fast urchin
unkempt cobalt
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So, I'm having trouble trying to figure out how to play a particle when I activate/deactivate a specific prop.

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Basically, I'll have a toggle in the expressions that will allow me to manifest/demanifest a weapon in my hand. However, I can't seem to figure out how I can make it so that it plays the particles on both activating AND deactivating, without being interrupted by their GameObjects being disabled and without automatically playing when joining a game/loading in on someone else's client.

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Avatars cannot use custom scripts that will allow us to use a simple ParticleSystem.Play(); function for animation events, so what now?

barren wharf
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hey why when i go in play mode, my avatar's body parts disappear?

junior void
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your torso is definitely morphed by a blendshape

barren wharf
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how do i tell which one

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wait it was modular avatar causing it

junior void
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in play mode you can view the blendshapes on your avatars mesh.

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well, this happens when you remove clothing but dont fully get rid of the scripts that make these blendshapes activate as they assume the clothing to be on

final kiln
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hey i need some help I'm trying to upload a avatar and this is the quest version but I cant see the inspector page on the right

junior void
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Click the avatar in scene or in the hierarchy

final kiln
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oh lol thanks i havent imported avatars in like a year lol

final kiln
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can anyone help me to why it wont publish the quest version sorry if its very easy to figure out im very dumb lol

junior void
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There are scripts missing

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Did you forget to look at dependencies in the description of the avi? Gogo loco and vrcfury, and maybe more are missing

mental flare
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does anyone know how to make a new condition for the animator menu?

ornate stump
trim girder
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can we fix the uv seams visible?
its make that only in unity

wind skiff
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you can also just buy vrc+ to immediately rank up

cosmic temple
wind skiff
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idk the exact metrics, but friending people is a big part i think

placid mica
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I keep getting this upload error and idk why?

left gull
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what does the 2nd error say when opened? ive never seen that one before but im guessing it'll explain what you've gotta do somewhere in its text

warm bolt
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Hello! I bought a pen to use with my avatar, but it didn’t come with the actual “pen” included. So for now, I’ll write using my finger. Does anyone know where I can get a generic pen that I can add to my avatar? I’d really appreciate any help 🙏

junior void
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There is a free world prefab for pens, you could use the fbx from it and adapt it to work with your avatar

cosmic temple
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can i fix all of these issues by reducing polygones and bones from my model?

junior void
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All? No.

cosmic temple
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how do i fix like

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the red ones

junior void
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first you should fix the top one even though its 'only' a warning

cosmic temple
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the version one?

junior void
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because upoading with wrong unity version can lead to avatar turning into a robot

cosmic temple
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yeah idk how to fix that part specifically

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cuz like

somber sequoia
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you install the right Unity and open your project with it. VCC can help

cosmic temple
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my unity automatically turns a 2022.3.22 version to 2022.3.22f1c1

junior void
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install the mentioned unity version

cosmic temple
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it gives me the c1 version of 2022.3.22f1

somber sequoia
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That is the correct one

cosmic temple
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is this too big for a vroid character still?

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im trying to optimize my model without having to ruin it as much

junior void
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vroid?

somber sequoia
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scroll down to the limits section

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yeah I'm assuming it's just from vroid

cosmic temple
uneven tundra
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So in follow-up to yesterday I made a copy of my avatar project and tore it apart piece by piece until the preview rendered with the correct scale. I found the issue but was unable to fix the problematic asset without reverting it to a state that lacks any blendshapes.

If someone knows I'd really like to know how the existence of a 'hide' blendshape that moves all verts to a single point could mess up the avatar preview so badly even though it doesn't show any bounding box issues -anywhere-?

#

It messed up the preview even when it was inactive/optimized out by VRCFury

desert elk
# cosmic temple yeah vroid

if you convert it in blender instead it will have way better stats
Unity converters do a lot of useless things to vroid

desert elk
#

yes

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you don't need all of those physbones, materials, colliders

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that's way too much

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unity converters out everything everywhere

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which is why they're not recommended

cosmic temple
#

so i should hop on blender and put my vrm there first

desert elk
#

it's better if you take your model to blender, fix it with unofficial cats add on, combine materials with a material combiner add on and after that put it to unity and out the phsybones and colliders where you need them

desert elk
#

get cats and the material combiner, cause they'll be useful

desert elk
#

they're add ons for blender

cosmic temple
#

wait hang on i need to install blender first

desert elk
#

yes

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I use 4.2

cosmic temple
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how do i get these addons

desert elk
#

version of blender I mean

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get blender first

cosmic temple
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would it be better to go for ur version or whatever is the newest

somber sequoia
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I use the latest

desert elk
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that's your preference

somber sequoia
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yep

cosmic temple
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ah alright

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i never really thought that i had to resort to blender after using vroid

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alright i got blender now and how do i get the addon?

somber sequoia
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the best path from vroid to unity is through blender

cosmic temple
#

oh my god 💔

desert elk
#

cats

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material combiner

desert elk
cosmic temple
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na i just wanna import my character thats pretty much it

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how do i add these addons now that i got them?

desert elk
#

oh you'll need a vrm add on too

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i forgot

cosmic temple
#

🥀

desert elk
#

because blender by default doesn't support vrm

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sorry

cosmic temple
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is it this site?

desert elk
#

yes

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don't unzip the zipped files and go
edit > preferences > add-ons > arrow on the top right > install from disk
and pick the zip file
one by one, you can't do multiple at once

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that's for 4.2 idk if other blenders have it different

cosmic temple
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ookay i think i got all of it now

desert elk
#

awesome!

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you can import the model now
file > import

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vrm

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and then go to cats (click N if the side menu doesn't show up)

cosmic temple
#

awesome i imported my character now

desert elk
#

MMD Options > Fix MMD Model > OK

cosmic temple
#

wait where do i find cats

desert elk
#

N

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should be in the side bar thingy

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here

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on the right

cosmic temple
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oh found it

desert elk
#

2nd step
Visemes > pick the correct stuff, aka AA: Fcl_MTH_A
OH: Fcl_MTH_O
CH: Fcl_MTH_I
click create visemes

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eye tracking > pick the correct eye bones, press rotate eye bones

somber sequoia
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oh I forgot those came oriented wrong

desert elk
#

Last step
MatCombiner
Generate Material List
If you don't want any switching to different colours and stuff you can combine everything besides transparent stuff (glasses lenses and eye highlights)
pick what you want to combine and press "Save Atlas to..."

desert elk
desert elk
cosmic temple
desert elk
#

yes

cosmic temple
#

kk thats done

desert elk
#

_L for left
_R for right

cosmic temple
#

oh do i need to install pillow

desert elk
#

oh right

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install pillow

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XD

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whatever that means

somber sequoia
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it's a Python library for manipulating images

cosmic temple
#

now it tells me to restart blender 🥀

desert elk
#

save your file and restart

desert elk
#

thanks

cosmic temple
#

this is unironically the first time ive ever spent so much time on a 3d model

desert elk
#

it takes like a minute if you've been doing it for a while xD

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the longest part is downloading everything

cosmic temple
#

true

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err is it normal that my model isnt fully outlined

desert elk
#

outlined?

cosmic temple
#

yeah like only the bones are selected

desert elk
#

you shouldn't worry about the shaders in blender, since that's set up in unity

desert elk
cosmic temple
#

ohh

desert elk
#

not the mesh

cosmic temple
#

do i select the armature and the body at the same time

desert elk
#

if you need to for something

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sure

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with shift

cosmic temple
#

im at the matcombiner part

desert elk
#

great

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so think about what you want to combine and combine it

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i just combine everything besides transparent things, cause they need a different shader

cosmic temple
#

i dont rlly have anything i needed to separate i dont think

desert elk
#

mhm, so you can do the same thing

cosmic temple
#

saved the atlas

desert elk
#

awesome

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you can export the fbx now

cosmic temple
#

i dont have to keep everything selected when i export as fbx right?

desert elk
#

delete the cube, light and camera from your blender scene if they're there

cosmic temple
desert elk
#

yeah, they can cause issues

cosmic temple
desert elk
#

file > export > fbx

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it's on the side

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of the export window

cosmic temple
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odd

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it just sends me straight to exporting without having to pick anything

desert elk
#

it should show you this

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full screen may help

cosmic temple
#

yeah i exported it now

desert elk
#

great, you can set it up in unity now

cosmic temple
#

tf

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its not letting me open it

desert elk
#

what do you mean?

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drag and drop into the assets

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can you not do that?

cosmic temple
#

this pops up

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its in the assets but its not letting me put it on the baseplate

desert elk
#

if that's the fbx, drag it to the hierarchy

cosmic temple
#

the hierarchy?

desert elk
#

left side

cosmic temple
#

ohh

desert elk
cosmic temple
#

wait i can do that?

desert elk
#

yeah

cosmic temple
#

its not working

desert elk
#

that's what i always do, cause it puts it at world origin, which is needed

desert elk
cosmic temple
#

oh

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nvm it works now

desert elk
#

:)

cosmic temple
#

but now its just a colorless statue

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is that normal?

desert elk
#

yes

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you need to assign materials to it

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drag the atlassed textures in

cosmic temple
#

i see

desert elk
#

and whaterever you didn't atlas

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into the assets

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and right click > create > material

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and set them up how you need

cosmic temple
desert elk
#

remember to also connect the materials to your avatar's mesh

cosmic temple
#

is it normal for atlassed materials to look horrid

desert elk
#

wdym?

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horrid how

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?

cosmic temple
#

it looks kinda awful now compared to before

desert elk
#

cause you need to set up the shader

cosmic temple
#

o

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how do i do that

desert elk
#

make a material or extract the materials

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put the textures on the materials

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set the shaders (you probably used MToon before)

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and set it to "cutout"

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and backface culling to off

cosmic temple
#

im a bit confused on this part srry

desert elk
#

i can send screenshots if that would help

cosmic temple
#

do i just make a random object?

desert elk
#

? why

cosmic temple
#

huuuuuuuuuhhh...??

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oh its in assets nvm

desert elk
#

yeah

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right click in the assets

cosmic temple
#

i got the material now

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what do i do?

desert elk
cosmic temple
#

after that?

desert elk
#

and that should be good

desert elk
# desert elk

remember to set the rendering type to cutout and cull mode to off

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i forgot to highlight it on the photo

cosmic temple
#

oh do i also put the atlas into shade color

desert elk
#

it should put it automatically

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but if it doesn't you can do it

cosmic temple
#

but rn it still looks the same

desert elk
#

cause it should look good, if you did that

cosmic temple
#

right i havent done that

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OH

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it works now!

desert elk
#

Awesome!

cosmic temple
#

tho my clothes are still a bit low in textures

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its all a bit pixelated

desert elk
#

you can check the texture size and maybe increase it a bit

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click the texture, there should be "max size"

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or smth like that

cosmic temple
#

the atlas?

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oh shit it worked-

desert elk
#

:)

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awesome

lament belfry
desert elk
#

just ask

cosmic temple
#

wait but how do i convert this into a VR chat model

lament belfry
#

Do you or do you know anyone who knows how to teach blender? Like 1 on 1 type deal

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im like

#

new new

desert elk
#

idk how to do everything

#

i just learn the things i need

#

and google specific tutorials

somber sequoia
somber sequoia
cosmic temple
#

ik how to convert a vrm model but idk about the new compressed one so i might have to ask eliot again

lament belfry
somber sequoia
cosmic temple
#

it is?

desert elk
#

yeah

cosmic temple
#

thats odd

somber sequoia
#

why?

desert elk
#

?

cosmic temple
#

my converter isnt letting me convert

desert elk
#

why are you using it?

#

you used blender

somber sequoia
#

if that's unity, don't try to convert vrm there

cosmic temple
#

o h

#

should i go back to blender

somber sequoia
#

once you export that .fbx from Blender you can follow any of the many tutorials like the one I provided

desert elk
#

if you want to upload a vrm to vrchat, you should always use blender

#

in my opinion

somber sequoia
#

and mine

desert elk
#

to convert it to fbx

cosmic temple
#

convert to fbx and then..?

desert elk
#

upload to vrchat

#

!

somber sequoia
#

... and then you do what's in that tutorial I've mentioned twice

cosmic temple
#

actually i should watch the tutorial

desert elk
#

yup

#

oh yeah, i noticed that tutorial kazin sent

#

you should watch it

somber sequoia
#

there are many, this one happens to be quite good and reasonably popular

desert elk
#

mhm

#

this channel generally has nice tutorials

cosmic temple
#

..now im getting these issues

desert elk
#

autofix

#

and set the rig to humanoid

#

click the fbx in assets

#

rig > humanoid > apply
configure and make sure everything is correct (you will most likely have a hair bone in the jaw bone, fix it)

#

and apply

timid terrace
#

💀 Pls load my thumbnails

cosmic temple
#

weird

desert elk
cosmic temple
#

oh now the bright orange warning symbols are autofixes

desert elk
#

yup yup

cosmic temple
#

praying to god that this works 🙏

desert elk
#

it should

#

hopefully

cosmic temple
#

how long does building and publishing usually take?

desert elk
#

done and works?

#

yay

#

upload successful!

cosmic temple
#

now i need to see if i can find it on vr chat

desert elk
#

it should be in your uploaded folder

cosmic temple
#

i dunno ill have to see

#

it should automatically be public right?

somber sequoia
#

no, you set that in the SDK's build window

desert elk
#

nope

#

it's set to private

#

you can change to public in the sdk window or on the website

cosmic temple
#

alright

cosmic temple
#

if i were to do it in unity

desert elk
#

it should say "save changes" or something like that

cosmic temple
#

yeah it did

desert elk
#

idk i always do that on the website

cosmic temple
#

ill republish and see if that helps

#

it worked!!

#

theres only one issue im noticing rn tho

#

the iris doesnt rlly work smoothly

#

🥀

#

is there a way that i can fix that

graceful mango
#

so im working on a runa avatar edit and i did all the material steps correctly (drag in the alpha) and the palm is gone on the left hand but showing in the tutorial video?

left gull
#

did you bring the model outside of unity at all when editing it?

idle jetty
#

Does anyone know how to fix my avatar being way to high in the air and when i turn it is way to fast also in the avatar preview in the menu the avatar is as small as a dot

mint garnet
#

I need an expert on VRC animator play audio because ive followed tutorials and looked through forums and i still have the same issue, I cant hear the audio. It toggles the audio source when the sender reaches the contact its just not audibly playing anything and as you can see above there is audio in the animator so theres no reason for it not to play anything. I'm lost on this and its such a specific problem that theres nothing online helping. Some help on this would be greatly appreciated.

tall dock
#

Is there a way to do a seamless stitch with different parts joined to the avatar? When I merge vertices usually the model looks weird in the stitched zones, like this

junior void
#

Set the shading again or smooth vectors

somber sequoia
tall dock
junior void
#

Blender basics. In object mode right click, set smooth or auto smooth - you should learn about vectors and normal data

tall dock
somber sequoia
#

you may have to reset vectors (in the normals menu) first

tall dock
#

Ehh

somber sequoia
#

mesh -> normals, or alt+n

tall dock
#

alt+n doesn't do nothing and when I select the mesh and right click there isn't a tab called normales

somber sequoia
#

you must be in mesh edit mode to change the mesh

#

again, blender basics.

tall dock
#

I've been using blender for a short period, sorry if I missed some of the basics

grim valley
#

i might just be dumb but is there any way to fix this? if the knee bends it doesnt stay on the thigh. idk how to fix D:

#

i feel so dumb

trim girder
#

hes stupid?

tepid jetty
#

Hey, I know there's ways to desync animations
But I'm unsure how to go about making animations that are triggered by contacts only happen for the user who activated them
(I want to make an avatar that looks different depending on if the observer is to the left/right front/back)

desert elk
# trim girder ??

make sure the hierarchy is alright and try dragging your model to the scene again

trim girder
#

Its root pelvis spine chest...
But i have clothes bones in pelvis its a problem ?
Like a skirt

vast falcon
#

arms work fine until trying to put them behind, and it seems to bend weirdly or break my arm. other models work fine. tried making the arm longer but doesn't seem to help.

vast falcon
desert elk
trim girder
#

A bone

desert elk
#

put it like this
Hips - Root
Spine - Pelvis
Chest - Spine
Upper Chest - Chest

#

and see if that helps

trim girder
#

I will try tomorrow
And if i put ankle in foot mapping its a problem when i have to walk ? Cause its animal leg so its like 2 knees so like this the feet of my character is on toes mapping

desert elk
#

I don't see why a normal humanoid armature wouldn't work for that avatar

trim girder
#

Ok i hope

spark walrus
#

heyy i know im not able to upload avatars yet due to my vrchat rank
but can i still test the avatar somehow on my computer? it's not letting me

balmy barn
#

av3/gesture emulator in unity closest you can do for now

grim valley
spark walrus
#

Is there any good guide/tut for 2D mouths

prisma slate
#

In need of anyone good at 3d textures

mild solar
#

i have a personal avatar edit i bought and am working on*, that a friend of mine when getting close and looking at my avi completely lags out and freezes. they said because my avatar has “25 lights” on it, and while i do like working on edits and materials, im not sure what “lights” is exactly referring to, i was wondering what specifically i should look for when trying to optimize the avatar better, to not lag people out when they get close

mental pawn
#

i have been told that world hopping for 12 hours doesnt work

somber sequoia
mild solar
somber sequoia
#

well that will count against you for performance ranking. if they aren't active at the time, probably shouldn't be causing lag, but realtime lights are very expensive, so ideally have none.

mild solar
#

in unity

somber sequoia
#

lights are components on your avatar in the hierarchy, this is not a material or shader thing

onyx sun
#

looking for some help..

somber sequoia
#

pink = broken material, either invalid shader or maybe missing image textures

onyx sun
#

looked at the textures there all neeto

#

how does one look ateth the shaders?

somber sequoia
#

you look at the material, pick the shader from the dropdown at the top

onyx sun
#

im not seeing anything

somber sequoia
#

That is indeed a light

mild solar
#

thats the only light i canfind and when i toggle it on and off it really changes the shadows on the avi, could this one light be so bad its making my friend lag?

somber sequoia
#

yeah I could see that being a problem in some cases, such as everyone present already has very very poors

onyx sun
somber sequoia
#

then likely an animation swaps materials

onyx sun
#

how do i fix that issue

somber sequoia
#

find the material that the animation swaps to and fix it. if you go into play mode, then inspect the avatar, you should be able to check what materials are in use

onyx sun
#

alr tyyy

#

idk what i did but it fixed it

unique axle
#

Object animation works in the animation tab view but not on the actual toggle? the wings im animating do not have an actual bone but i am moving them up/down
(i do have Is Animated on)

#

is there any fix to this?

timid kite
#

i have an egg inside of me but i also want to make a toggle in my hands. how do i do that without adding a second mesh?

sterile cedar
#

i have a liltoon shader that would turn white in play mode, its used for the blush/ tears and within the animations/ blendshapes, it looks fine, but in play mode/ uploaded would cause it to be white

somber sequoia
timid kite
somber sequoia
#

okay

inland pawn
#

Quick question, how do you add a texture for an expression? Like say I’m doing a hand gesture and a blush shows up on the face, how do I do that?

night ember
glass ore
#

when converting a PC avatar for quest, how do i lower the 'uncompressed size'? the build size is under 10mb as required but I cant figure the other bit out

inland pawn
somber sequoia
#

you'd have to apply the texture to the face directly, or mesh over the face. using a shader that supports decals is an easy way

azure crown
#

Okay so for some Damm reason when I upload it gives me "error saving blueprint"

I've tried detaching the ID
I moved the pipeline management down

I've made the model a prefab and it didn't work.

I've restarted unity and didn't work

I've restarted laptop

I even reimport all and didn't work

Error I get is "missing AssetUrl" the heck do I do if anyone has a possible fix

somber sequoia
azure crown
somber sequoia
#

looks like networking issues

azure crown
#

So just try changing my wifi and upload again?

inland pawn
somber sequoia
#

you make an animation that activates the decal. If you don't know how to animate material properties I'd suggest watching a tutorial

inland pawn
#

Okay, I’ll get to it

azure crown
somber sequoia
#

I don't know anything about how the SDK does networking, sorry

stray sphinx
#

So i made an emote for my friend, but my friend is on pc and cant see anything, is there a way to make the viewpoint stick to the head when the emote is played?

inland pawn
somber sequoia
#

that seems surprising

#

still though, any video on animation should give you a start, like one about doing blendshapes. just change material properties instead of doing a blendshape

charred dome
#

can anyone help with exclusive tags

hardy laurel
#

Need a little help, I'm making an avatar that has an option to put a helmet on and off. The problem is, when she puts it on, she's bald, I have no idea why.

mint garnet
thin sable
#

Anyone familiar with trail renderers? I'm working on a sword asset and I need to know if there's a way to either:

  • control trail size through speed or turn off the trail renderer entirely when it's not moving at the required velocity
  • lock axis so the trail doesn't rotate along the wrong axis of the blade
echo yoke
#

hello ,so im trying to make my first vr chat avatar(its a dinosaur )and i want to add it to to main game to test it out but my avatar is invisible,the avatar is a generic one and i have the vr chat-mobile-standar lite shader on the materials

junior void
#

completely invisible?

echo yoke
#

yep

junior void
#

show the validations screen

echo yoke
junior void
#

the one where you hit the upload button and shows your stats and stuff

echo yoke
#

a ok

junior void
#

You know that in your upload screen you have windows platform selected right?

echo yoke
#

yea

#

its that the problem?

junior void
#

You showed specifically that you picked vrchat mobile shaders

#

So are you on mobile or on pc playing

echo yoke
#

pc

junior void
#

Then it should be fine and I don't see why it would be invisible. Maybe someone else can spot the issue

echo yoke
#

hmm ok ,thanks anyway for the help

idle jetty
#

Does anyone know how to fix my avatar body Being in the ground

junior void
#

Is your origin too far up maybe?

upper light
#

how do i make it so whenever i use a blend shape on the avatar body, the clothing reacts to it. e.g. chest slider

ornate stump
ornate stump
balmy barn
upper light
upper light
junior void
ornate stump
upper light
ornate stump
upper light
ornate stump
upper light
ornate stump
upper light
hollow hemlock
#

Howd i fix this problem ??

junior void
#

you should clear your console and then see the first few at the top

hollow hemlock
#

Ive tried to downgrade n upgrade the sdk, but still has the same problem

ornate stump
hollow hemlock
gray fractal
#

Can I ask someone who knows how to rig in Blender to breathe down my neck and tell me what I need to do, in order to simplify a rig with lots of superfluous bones that VRChat doesn’t use?

#

What I have: A VRM avatar I exported from an editor, which has way too many bones that my model doesn’t need. Imported onto a .blend project
What I need: The same avatar with edits necessary to make it usable on VRChat.
Help I want: Live troubleshooting/tutoring via screenshare. I easily get lost in Blender and I have no hope of doing this alone.

junior void
#

You'll likely get more help if you started it yourself and asked specific questions here so many people can see it and answer rather than relying on one person tutoring you for free who may be in a different time zone on top of the fact that Easter is around the corner

gray fractal
# junior void You'll likely get more help if you started it yourself and asked specific questi...

Well, to start with, my model’s rig looks like this: https://cdn.discordapp.com/attachments/730948173379535022/1361634741106774076/image.png?ex=68036d2c&is=68021bac&hm=5523a88b5d4c1657de47b78b3efcbec197c077dd65072c93d3cad2aba2bea3a3&

My idea was to use a plugin to detect and delete zero-weight bones. However, the plugin I found removed all the bones, not just the zero-weight ones. So now I’m stuck.

#

I have like 200 bones, and if what I read is correct, I should only have like 30 or 40.

junior void
#

That really depends. Say if your avatar has long hair included, you might go above 100

#

So you cant just put any fixed number

#

Whats important is that your rig fits with what the sdk considers humanoid - plus any additional bones. So yes, theres a minimum for it to work as humanoid rig but minimum doesnt mean you cant have more

cosmic temple
#

Is there a way that i can publish a vroid character successfully while keeping as much physics as possible?

#

like all the bones on the breast and hair part

desert elk
#

you need to add physbones in unity

#

unity converters add physbones to everything automatically
it's better if you do it yourself

#

google a physbone tutorial

cosmic temple
#

Ohh ic thanks

still shuttle
tacit fable
#

Is there a way to play sounds when a particle dies? 🤔

gray fractal
#

What does "dissolve selected bones" actually do?

#

It doesn't seem to do anything when you select 1 bone

balmy barn
#

lots of useless bones there, throw it in cats and see if it explodes

desert elk
#

they tried that already

#

it didn't work

gray fractal
#

I've already thrown it in cats and it did explode

balmy barn
#

if its rigify good lock those are annoying , cant tell where its from

gray fractal
#

It's from Koikatsu's PMX export mod

balmy barn
#

ive converted some of those with cats

desert elk
#

when clicking "fix MMD model" it throws an error

balmy barn
#

but there is like 10 million versions of its exporters

desert elk
#

something about not finding the correct bones

balmy barn
#

renaming you can do after , it will not have names cats want

desert elk
#

hmm

#

I see

balmy barn
#

see if i still have mine somewhere

#

that one is from koikatsu

#

so many odd bones on them

gray fractal
#

How do I show bone weights? To see if they're doing nothing?

balmy barn
#

it will throw this one or similar after but alot of bones that never do anything is gone

gray fractal
#

Straight out of CATS Fix MMD Model, there are a whole lot of others missing and most of the rig is gone

#

What are the correct names that CATS expects?

balmy barn
#

its there just inside mesh

gray fractal
#

I mean, what should I be renaming the bones, so that CATS can find them?

balmy barn
#

yep pretty much

#

enable that and bones are visible

gray fractal
#

Not what I asked

#

Before fix MMD model:

#

After Fix MMD model:

#

Most of the bones are deleted

#

With "in front" selected, it looks like this, wrong directions, sparse population

balmy barn
#

welcome to koikatsu convertion ?

#

you need to align them

gray fractal
#

Wow

balmy barn
#

before & after mess vrcRat wasnt fun

cosmic temple
#

is it normal for some of the bones to not be highlighted or does this mean they arent activated?

timber wharf
#

theyre not humanoid related, its normal

cosmic temple
#

im just tryna get its physics to actually work rn but im not sure how to

#

i tried adding a phys bone on one of the breasts to test but it doesnt really seem to work

desert elk
#

Can you show your physbone set up?

cosmic temple
desert elk
#

well, you added a physbone component

#

and maybe set up some stuff in there

cosmic temple
#

yeah

sharp oasis
#

Quick clarification question.
So physbone_stretch values are all done locally and can be a little inconsistent, so using the value to trigger an animation could sometimes not work over the network very well, right?
But if I do something like if physbone_stretch greater than 0.9, drive synced bool to true, then use that bool to run the animation I want, that will ensure that everything will work well over the network, right?

Should I run the parameter driver and greaterthan 0.9 part as a islocal only animation? or will it make no difference?

desert elk
#

screenshot it

cosmic temple
desert elk
#

I'd recommend deleting the "ignore transform"

#

and how are you testing to see if it works? in unity or in game?

cosmic temple
#

in unity

gray fractal
#

I went into Weight Paint mode to see which bones were doing what, and none of them have any weights attached to them

cosmic temple
#

i tried dragging the model to see if it works

desert elk
#

in play mode?

#

you need to do it in playmode

cosmic temple
#

...oh

desert elk
#

press the okay icon ▶️

#

just beware that if you make any changes inside of play mode they won't save

cosmic temple
#

wait they wont?

sharp oasis
#

if you like the changes you've made, top right of the physbone component, press the three dots > copy component values

cosmic temple
#

how do i save them then

sharp oasis
#

then paste them into the component once back out of play mode

desert elk
cosmic temple
#

oh

sharp oasis
cosmic temple
#

ahh i see

#

oh yeah how do i add phys bones for my hair if the model itself doesnt come with any?

desert elk
#

add a physbone to the head bone

#

that should affect all of the hair bones

#

if your model doesn't have hair bones

#

you'll need to add them in blender

cosmic temple
#

nope doesnt look like i have any

desert elk
#

so either add them in blender and weight paint them

#

or do that automatically in vroid and re-do the blender stuff (visemes, eyes, etc)

cosmic temple
#

can i do it with the fbx file i had yesterday with ur help?

desert elk
#

there's a "hair bounce" section

desert elk
cosmic temple
desert elk
#

hm that's weird

#

it never happened to me

cosmic temple
#

could it be because i removed them while trying to optimize the model inside vroid?

desert elk
#

yes.

#

most definitely

cosmic temple
#

....shiiit.

desert elk
#

if you removed the bones they won't be there anymore

cosmic temple
#

would it be easier if i re-exported a model without optimizing rather than trying to fix the model from here

desert elk
#

yes

cosmic temple
#

welp back to work i go

#

wait just to confirm

#

i dont need to optimize in vroid right?

desert elk
#

just redo the blender steps in blender

desert elk
#

you can if you want to for some reason

#

for quest it may be helpful for example

cosmic temple
#

no i dont really have any actual VR purposes just yet since i dont have a headset for that

#

i dont have to worry about these being too large right?

desert elk
#

Check if you have "delete transparent meshes" ticked

#

if yes you can export

#

since materials you fix in blender anyways

cosmic temple
#

alright

#

ok i do have delete transparent meshes

desert elk
#

it needs to be ticked ✅

cosmic temple
#

yep ticked

desert elk
#

so you can export

#

in case you don't wanna scroll up and don't remember vrcAevSip

cosmic temple
#

you know me so well iris

dense parrot
#

My account is upgraded but I can't build, did I miss something?

desert elk
#

an official vrc account with a trust rank new user or higher?

dense parrot
#

Is there something I misread somewhere? That's possible I'm new to VRC

desert elk
#

yes

#

"you can now gain trust ranks"

#

you simply converted your account into an official one

dense parrot
#

Ah

desert elk
#

you still need to get the trust rank

dense parrot
#

Gotcha, well I guess that just boils down to lack of effort on my part in terms of reading 😅

#

_ _
Okay I think I see what that trust rank thing is, and I'm assuming it has to be above visitor....welp

desert elk
#

yes

#

new user or higher

dense parrot
#

Yeah I noticed that

So indeed I did not read

cosmic temple
#

what limiter is recommended for hair?

desert elk
#

I think I have angle

#

just try stuff and see what works

cosmic temple
#

i ended up with polar and safe to say it works pretty well

#

minus the fact that my bangs look a bit weird

desert elk
#

it takes some trying to get them correct

cloud owl
#

im watching a tutorial on how to import a roblox avatar

#

ugh

#

it keeps breaking

#

PMXeditor wont load

#

wich is aparently important for a roblox avatar

naive quartz
#

can somebody plz explain to me why i am having this stupid error saving blueprint message

#

despite detaching the blueprint id

#

just doesn't make any sense

wide prairie
#

anyone know how to fix view distance? Like sometimes it looks like I'm seeing in someone's head but in the mirror they're not that close. I think the last time I got it fixed it had to do with like changing actual height or something

cloud owl
#

who knows how to make roblox avatar in vrchat?

#

im an idiot and cant manage to make it work

somber sequoia
somber sequoia
#

I meant literally paste

naive quartz
somber sequoia
#

wow that's really not helpful

#

I'm not sure what that one is

naive quartz
#

ok

wind iron
#

i made a material swap radial wheel and it works fine but when i go to one of the materials and select it reverts back to the normal one instead of the one i selected

timber wharf
#

you assigned param in both fields in menu, should only in one

graceful elm
#

would it be possible to reference a game object from another avatar in a component like a aim constraint?
Some way to maybe force reference a specific UID? Though I am not sure if UIDs are consistent between scenes and between clients

timber wharf
#

no

naive quartz
somber sequoia
#

hmm?

timber wharf
#

@graceful elm theres contact tracker prefab that can somewhat track default contacts, thats the best youd get.

graceful elm
#

yeah sadly that ones practically unusable

naive quartz
#

when using vrchat creator companion it gives me the option to use 2019 unity, does that work with the latest sdk still?

graceful elm
#

I tried it before, it never worked correctly for more than 5 seconds

somber sequoia
timber wharf
#

@naive quartz no, its legacy, just happened to be around when vcc was released

#

it still can upload old projects but misses many new features and wont be verbose on many cases of upload fail (since it has no idea)

naive quartz
timber wharf
#

how tf their layout is different lol. the only change is 'Gizmos' button got its own icon

somber sequoia
#

... why?

naive quartz
#

but if it means i am missing out on features then i guess i will use 2022

balmy barn
#

old sdk vrpill aka 'i hate new vrchat features'

light charm
#

nah, i personally use unity 2019 because unity 2022 is slow as hell :P

#

it keeps "loading" for seemingly no reason at all
clicking on anything? yep, that's a loading screen alright!

naive quartz
light charm
#

and yeah thats a good thing they updated to 2022

tropic sierra
#

Hello I have some questions

somber sequoia
#

this is a decent place to ask them

tropic sierra
#

So I’m pretty new to vrc and somebody has ask me for a commission for a avatar of my taste and idk how usually price are for a avatar and if the user is trust worthy

#

Those snall information could Help me not to wast some money that could go to the grocery

somber sequoia
#

find a verified artist on the VRC Traders discord

ornate stump
somber sequoia
#

definitely

tropic sierra
#

I see

#

And usually what the price ?

somber sequoia
#

that varies greatly, so many factors involved

ornate stump
tropic sierra
#

Multiple clothing

ornate stump
#

No definitive answer for that.

tropic sierra
#

If they have a fiver platform ?

#

Is it more accurate

desert elk
#

I wouldn't say so

tropic sierra
#

?

desert elk
#

go to VRC Traders and try looking there

balmy barn
#

id charge 200-5000$ ratl (pst i dont make avatars for people , rare times ill update/fix some friends for free ) id be vary about scammers tho

somber sequoia
#

yeah that seems reasonable

desert elk
#

yeah, if someone massages you themselves, they're a scammer

glass ore
#

when converting a PC avatar for quest, how do i lower the 'uncompressed size'? the build size is under 10mb as required but I cant figure the other bit out

desert elk
glass ore
#

im just wondering, broadly speaking, since crunching textures to almost byte size - is it more to do with the mesh etc?

balmy barn
#

crunch is like a zipbomb i avoid it like a plague, here is 2 ways to find your compressed/uncompressed size

#

you can try vrcfury blendshape optimzier, it removes unused shapekeys = mesh smaller in size , most of the time people cant hit <10mb its cause of those or a massive fbx 200k+++

timid kite
#
  1. created parent constraint on the mesh
  2. created an empty and armature linked it to the hand
  3. added the empty to the sources in parent constraint in the mesh
  4. pressed zero, then activate
  5. moved the empty to the hand but the mesh didnt move

what am i doing wrong

mental flare
#

kay so im editing my avi's animations and i dun know how to make my tail bones be able to animate, anyone know?

misty ridge
#

anyone knows why and how like when my friend sits on my other friends avatar, the uv texture just goes on their face?

somber sequoia
karmic spindle
#

can someone help me when im in unity and add a animation to my emote wheel and i activate gesturemanager to see my emote wheel the animation is there but when i start the game the animation isnt there

mental flare
somber sequoia
#

"activate"?

mental flare
#

by that i mean like

#

on body there is hips,spine,chest,uppchest

#

all the green bones on the avi scene

ornate stump
somber sequoia
mental flare
#

ooooooo, hmmmmm, is it just in animator then now?

somber sequoia
#

click record in the animation, rotate whatever non-humanoid bones you want

wind iron
#

so even though i fully deleted it still gives me an error on it

mental flare
somber sequoia
#

I have no idea what that might mean

#

or what you might be doing there

mental flare
#

okay, hmmmm

azure crown
#

Idk what's going on with unity I cannot upload anything not even on a new project. Keeps telling me "error saving blueprint" I've detach the ID. Restated unity. Restarted my laptop and made a new project
And it still gives me it and a "Cannot load avatar (avatar id) because response was missing AssetUrl."

somber sequoia
azure crown
somber sequoia
#

yeah but here you are having issues.

azure crown
#

So which unity do I gotta swap to?

somber sequoia
#

can't say I have any issues with the latest.

#

2022.3.22f1, as stated in the VRChat docs

tired forum
#

For whataver reason certain parts of my avatar are black in some worlds, and in other worlds with AreaLit avatars they bloom like crazy with emissions. I have tried all kinds of shaders and they all have the same problem, so I doubt it has something to do with the shader. The shader and respective settings are identical on the parts that are black compared to the ones that aren't. I have ajusted the minimum light, which didn't help, I have adjusted emission strength and even at 0 it does that thing you see in the image

azure crown
tired forum
#

I have been troubleshooting for six hours so this is my last resort

#

reference of how it's meant to look and how it does in most worlds

karmic spindle
#

can someone help me with this issue please idk how to fix this im looking for solutions now for almost 1 week without success (im not paying anyone to change my avatar to something like that)

feral isle
#

Anyone able to help with the error here?

somber sequoia
#

don't put a cube map texture into a normal texture slot

feral isle
#

Its the way the avatar came

true comet
#

Anyone guess getting a problem with the Radial Puppet?
like you put it to like 50% then it just go off on one?
like spinning around without player input
if there a fix please let me know

#

it happens when i go into other avatars too public and my own

#

NVM ITS SLIMEVR

soft thistle
#

i can't seem to apply the humanoid rig to my OC, any solution?

desert elk
#

well, do you have a leftupperarm bone?

#

if yes, go to configure and make sure everything is correct there

soft thistle
#

this is how i named the left arm stuff

#

(it's all in the highlighted blue box)

somber sequoia
#

go into the rig configuration in Unity and make sure that bone is in the proper slot.
It may not be present if that bone has no mesh weighted to it... so you may wish to verify that while you're in Blender.

balmy barn
#

your arms? isnt connected to chest

somber sequoia
#

oh! obvious now

soft thistle
#

i found out that problem sooner

#

somehow

covert delta
#

Hey I'm new here but how the hell does any of this work 😭😭😭
I've been trying to upload my ironlights avatar for a few months now and the only progress I've made is opening unity

#

And getting the avatar itself of course

stray sphinx
covert delta
#

Been using it

stray sphinx
#

I would guess if you want I can send you a playlist that will help

covert delta
#

Thanks 🥲

stray sphinx
#

nw

#

the first time I did avi was with those videos

covert delta
#

huh

#

thats weird

stray sphinx
#

?

covert delta
#

my creator companion looks nothing like that

stray sphinx
#

this is an older version -w-

#

in the video

#

nvm

#

this is mine

covert delta
stray sphinx
#

.w.

covert delta
#

hes missing all his textures and half his torso

#

🥀

stray sphinx
#

was the textures inside the fbx?

covert delta
#

i believe so

stray sphinx
#

you can extract them if it was inside of it

#

fake ah link

#

ty mods

#

was about to ping -w-

covert delta
#

And uploaded the fbx

stray sphinx
#

in blender?

covert delta
#

Yep

stray sphinx
#

AI Overview
Learn more
To extract textures from an FBX file within Unity, you need to first ensure the textures are embedded within the FBX file. You can then use the "Extract Textures" option in the Unity Inspector to separate the textures from the FBX asset.

#

I copied the ai overwiew with it lol

covert delta
#

Alright interesting

#

I still have no idea as to why half the model is missing

#

Does my pc just suck

stray sphinx
#

that's the model's problem

#

you sure ur file aint corrupted or something?

covert delta
#

I really hope not

frigid grove
#

How would I go about enabling foot ik on an animation? The only thing i can find relating to foot ik is on the animation preview, and without enabling it my avatar wiggles around like a worm . w .

stray sphinx
covert delta
#

Would it tell me if it was corrupted

somber sequoia
stray sphinx
#

idk

#

for me sometimes I had missing fbx things or ect

covert delta
#

I'm so lost 😭😭

stray sphinx
#

rn your model is like that because it's something with the model

#

was it something you downloaded or?

#

something you created

somber sequoia
covert delta
#

From ironstrike

stray sphinx
covert delta
#

Then I remade the textures because apparently unity doesn't like textures

covert delta
covert delta
stray sphinx
covert delta
#

I tried that

somber sequoia
#

unless they are some weird format, that seems quite strange.

stray sphinx
#

-v-

covert delta
#

Didn't work for some reason

frigid grove
carmine flint
#

I've been having an issue where I can't live test the changes made to physbones in play mode. No matter how I adjust the sliders the physics stay the same. I have to stop play mode, adjust, then start play mode to see changes instead of being able to test the adjustments in real time like before.

I've toggled off and on the physbone components and I've removed and re-added them and the issue persists. It persists between projects and different models, too. I got desperate enough to uninstall and reinstall both VRCCC and Unity but I'm having the same problem still. :[

Does anyone know what's broken and how to go about fixing it?

somber sequoia
stray sphinx
#

I still wanna know btw if I can make an animation with atleast the camera sticking to the head -w- for pc

covert delta
#

If it helps this was the original file

carmine flint
somber sequoia
#

ah, I'm not exactly sure which version, but there's a canny for it that says a fix is "available in a future release"