#avatar-help

1 messages · Page 96 of 1

distant bison
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its still not letting me should i delete vcc and re downlaod it

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cuz i redownloaded the right one with andriod

pine valley
distant bison
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and its like this version isnt applying

distant bison
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this i had to the in unity hub

trail stump
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anyone knows what this error means and how i can fix this?

distant bison
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and now im doing vcc and its liek the andriod part isnt there like it didnt update

pine valley
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the object this component is on is not attached to an avatar

trail stump
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i putted on my avi in the hierarchy

pine valley
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Then you don't have an avatar descriptor on the root object

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(or you're in a prefab isolation view, which'll make that error appear)

trail stump
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my avi works all fine without it

pine valley
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Are you currently in a prefab isolation view?

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if so, that's expected

trail stump
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yes it is indeed a prefab that u see there

pine valley
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you won't see the error on the instance of the prefab

trail stump
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my avi has it

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but the asset contains the error

distant bison
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this is making me mad now

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💀

trail stump
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weird part is for clothing and flashlight assets i had nothing with it

pine valley
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Click on the instance of the prefab.

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You should not see the error there.

pine valley
trail stump
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ehh... it expands the error for the entire prefab

pine valley
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I don't know what that means.

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You will have to show me what happened.

trail stump
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oki

distant bison
distant bison
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i added it when i re downloaded the unity version

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so idk why the hell vcc isnt really updating with it

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which is why im thinking about deleting vcc and re downloading it

pine valley
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If it doesn't, that means you haven't gotten rid of the Unity install.

trail stump
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@pine valley its in DM's for what expanded

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unless its a diffrent error you need

pine valley
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this is a different error, and it means that those objects simply do not exist

trail stump
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then idk where it is o.o

pine valley
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VRCFury will check for objects at a relative path to the Full Controller

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If that fails, it'll also check from your avatar root

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If both fail, it gives up and gives you that error

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(it might also check every other parent, but I'm not sure)

distant bison
pine valley
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It sounds like the VCC installed one copy of Unity, and the Hub previously showed you that install

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that's why it couldn't add modules to it

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then you installed Unity through the Hub, giving you a second copy (one that the Hub could add modules to)

distant bison
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yea

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so what do i do now?

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to fix it 😭

uncut lotus
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So like currently freaking out. My goofy ass, figured that instead of doubling the model, Id hit "save as" in blender, and...Blender....SAVED THE MODEL EARLIER. I was trying to fix the hands, and tried to start a new thing, but it didn't work out, and the old hands are better. I saved the MODEL in BLENDER to a diffrent thing, but I DID remember to dis attatch the Unity avi when I uploaded it. Is there a chance I can get that old avi back???

trail stump
pine valley
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It’ll be in the same place as the .blend file

uncut lotus
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hpw?

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Cause it wont open in blender at least

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Also, What pose should my VRCAvitars hands be? The vid I was watching, the hands scuffed, these hands had an issue and Im assuming Ima have to just re-model the hands

pine valley
uncut lotus
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Will I be able to revert or edit change back if I dd?

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*do

pine valley
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it's a completely separate file

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just rename to whatever.blend and try opening it

uncut lotus
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Its the same one

pine valley
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okay, no dice

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blender creates the backup file pretty frequently

uncut lotus
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Is there a way I can like, pull up the first version of the model uploaded to unity, back up?

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Like, I changed the blueprint before saving so in theory, the first Unity will still have the same one, right?

pine valley
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that'd be delving into asset-ripping territory, unfortunately, which you won't be getting help with here

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you should use a version control system so that you can keep track of changes and easily revert them

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otherwise this kind of thing will keep happening

uncut lotus
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Ya, I the future, my goofy ass is def gonna learn to just COPY the model or somehting into a new thing

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instead of working on the original one'

pine valley
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version control lets you work on the same file; you just checkpoint your work each time you finish something

distant bison
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i fixed it to be able to swich to andriod but it keeps asking me to do this and idk how to do this

uncut lotus
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Question for the future, If Im working on the hand. I model a finger, and rig it, and weight paint the finger. Is there a way to copy and paste the rigged, ad weight painted finger, and paste it as the other 3 (excluding thumb)

sacred canyon
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I did a Bool Toggle (for a piece a clothing) and i cant see it in the gesture manager / in game... i dont really know what my mistake is
especially cause i copied the same animator parameters from a successful toggle...

proper depot
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You can sculpt it out in blender to be more fitted to the body shape! You can also record a blendshape on the body that mades the torso smaller under the clothe sto prevent clipping as well!

fair kestrel
proper depot
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Hello! Would anyone know why when I am joining multiple armatures in blender, some bones rotate upon joining?

proper depot
fair kestrel
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Yeah we realised that a while ago but changed it to 0 but still no effect. Also, thats only for edit mode. Youc an still make changes to a blendshape while another one is at 100%

wispy turret
timid kite
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any way to upload avatar thats over 500 mb?

hollow hemlock
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How can i set nametag position ?

desert elk
desert elk
desert elk
hollow hemlock
desert elk
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yeah, your box is Hugh up cause of the hands, I don't think you can move it

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you'd need to delete the hands to have the box above your head

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please, someone correct me if I'm wrong

hollow hemlock
proper storm
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why no work what

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I am super confused why i cant test the contacts

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I never have this issue

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still false in the debug

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I dont get whats up

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actually no contacts are working

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at all

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inside unity at least

uncut lotus
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We think the fingers are too long?

night ember
uncut lotus
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thank

broken glade
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is it possible to copy a layer thats in a animator to different controller?

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an entire layer and all its animations / settings

uncut lotus
night ember
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Better

uncut lotus
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THANK

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whoops

broken glade
uncut lotus
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Ight thanks

night ember
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Your fingers should be able to reach the base of your palm

uncut lotus
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lright thanks

proper depot
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Anyone know why when going into play mode and using gesture manager, my avatar goes into the floor nonstop???

proper depot
night ember
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The animator

proper depot
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Thanks!! Fixed.

grim valley
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i have it so when i smile with FT, ears go up and tail wags, etc with other emotions shown. it works on my end, but literally is only local. others can’t see it. i suspect it’s a local parameter or something that doesn’t update for others but only me (if that’s how that works) , if anybody can give any insight, that’d help.

it’s just an layer in the FX with animations that play if conditions are met.

night ember
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Make the parameter for it synced or have the animation be synced via a paraneter driver

uncut lotus
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Any ideas why my weight painting keeps deforming the thumb so horribly? Its happening to like, all the fingers.

uncut lotus
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Like, it bends perfectly fine in Blender, but in VRChat, its all messed up

steel niche
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can anyone teach me how to add physics to a avatar? i wanna make hair wiggle but i dont know how to do that! :D

junior void
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and no, you cannot bypass this, you have to work with 4 :P

uncut lotus
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I found a vid (finally) that says your able to edit the bones in unity while adjusting the rig. It was more so like the bones were pulled into, and pushed away from eachother

uncut lotus
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Wait, I can also send the vid I learned from

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25:07

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Before that, all you need is a root bone that the bones that will influince the hair, are parented too, and that bone parented to the head

steel niche
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you do physics in unity!!! holy!

uncut lotus
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yea, though there area a few prep things, to do in blender first, which is just setting up that root bone

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Thats the way I know at least, there may be others, but that way hasn't failed me yet

steel niche
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i need to look at a tut for that, the weight paint confuses me so much!

uncut lotus
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For phys bones its not that hard

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The vid I sent is part of a like 10 part series, and they go over all that

steel niche
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ooo!!! ill watch all the videos then!!! thank you so much!!

spiral torrent
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so i got this error today for my first good rated avi im so confused why tho

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so both me and a friend uploaded avis around the same time and we both got security check fails ive never had this happen

desert elk
spiral torrent
desert elk
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limits have changed. If you could upload it before but can't now, it could just be over the current limit

spiral torrent
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i use the official prefabs that come with them not sure why it would break

desert elk
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I don't know what the model is, I could only tell you what could be causing it

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that's why I'm asking for stats

spiral torrent
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i also found out that vrchats creator companion also corrupted my file very sad about that

desert elk
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how did it corrupt?

spiral torrent
desert elk
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wait

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vrm?

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what does that stand for

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in your case

spiral torrent
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alot of models that have required vrm tend to auto corrupt for me recently dont know why

desert elk
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if you mean the website, it has ripped models, no wonder you're having problems with it

spiral torrent
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i use gumroad

desert elk
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if you mean a file type .vrm you should convert it in blender and not unity

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vrchat doesn't accept vrm models but fbx

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and unity converters are unreliable

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it takes like 5 minutes in blender

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to convert a vrm to fbx

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yeah

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there's even a video somewhere here if you want me to find it

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No

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No

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no advertising gere

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here

spiral torrent
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the only one that properly works that way is all my nardos

desert elk
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it's totally free and painless if you do it yourself

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yes.

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no

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wait

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the "no advertising" was to yoy

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you

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yes

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I do it a lot

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it's very easy

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and doesn't cost any money at all

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???

desert elk
runic moat
night ember
desert elk
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I agree

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seems very fishy

night ember
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Scammer talk

desert elk
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Totally

night ember
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Yes

desert elk
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that's a scripted response XD

night ember
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Definitely

desert elk
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twice the same thing 🤭

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alright, nvm, let me go back to homework

spiral torrent
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btw this is what i meant by vrm

desert elk
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that's a unity package

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no idea why it says vrm

night ember
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The wickerbeast comes with a vrm?

desert elk
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if it's from the website or if it has a vrm inside

spiral torrent
desert elk
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what's in that unitypackage? 🤔🤔

night ember
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Can you show the gumroad bought page I wanna see what all the wicker comes with when you buy it since I havent before

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Its odd how it comes with a vrm unity package

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Cease with these bot responses

desert elk
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xD

night ember
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The wickerbeast should just have a regular unity package

spiral torrent
night ember
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Id still like to see what it comes with since it might have sonething else you are supposed to be using

spiral torrent
desert elk
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link it please

night ember
spiral torrent
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this is what it comes with which isnt very helpful

night ember
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update and update quest are unity packages

wraith saffron
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@forest estuary I have a question for you. What is this?

night ember
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did it not come with a readme or instructions?

wraith saffron
spiral torrent
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fair enough

desert elk
night ember
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it being 6 in the morning with me not having slept isnt helping my perception

desert elk
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it's okay, I also haven't slept 😭

wraith saffron
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Same tbh lol

uncut lotus
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Messin around with this stuff, is there a way to copy one hands rotations, and stuff, to the other HERE? Ive been trying for an hour, and its taking everything in me to not just bash my head into a wall

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Ive tried and checked 22 times, and am sooooooooooooooooo close to getting this dooooneeeee

limber oriole
rain summit
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Is there any way to fix this other than "give up on having a moon" ?

uncut lotus
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hit autofix

uncut lotus
limber oriole
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ow there is in blender but not unity

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it will mimic what you do on 1 hand onto the other one

uncut lotus
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ughhhhhhhhhhhhhhh

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I knew there was on Blender

limber oriole
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its the butterfly looking icon

uncut lotus
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I spent the entire day yesterday in blender thinking it was a blender issue (I mean, it technically was, but this woulda been faster)

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Man, I hate doin anything in Unity. Anyways, eep

limber oriole
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lol fair

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but yuh if its bones then its always blender

rain summit
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...maybe I can fake it with an animation instead!

ornate stump
pine valley
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You can totally create an orbital motion with an animation, though

rain summit
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Yurp! I'm hammering at that now, think I've got the hang of it. :3

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Gosh this is so much FUN

pine valley
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(and if you're so inclined, you can write custom components that generate animations as the avatar is built)

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everything is done in the animator, and the animator can do...a surprising amount of stuff

rain summit
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Oooooh

pine valley
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VRCFury can handle merging animator controllers/menus/etc. together

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so I write code that generates those assets, and then I throw them at Fury

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it's a remarkably nice workflow

balmy barn
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can use random orbit/sender that collide with other avatars and change stuff/sound ect

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Vrcfury is fun when something break and people who never made a simple toggle have no idea why , id never recommend it if you dont know the basic stuff and using multiple conditions ratl

rain summit
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I'm guessing the random/collider flavor involves physbones?

balmy barn
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reciver contact bump into something or just a timer do a random roll using parameter driver

shut oxide
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hello im almost done with my first vrcaht avatar but i have two problems left that idk how to fix for sum reason the view point in vrchat ends up inside the head of the avatar seeing in the insides of my neck even though its obviously far from the head in unity + the physbone colider works in unity but its doesnt in vr chat so the hair ends up clipping into the head

raw spindle
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how do i fix this?

balmy barn
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create a cube in unity near your av that is 1.1.1m compare to your av wich seems to be gigantic

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some prefabs/stuff also make bounds extremely big

raw spindle
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the av is literally the same size as a 1,1,1 cube

ornate stump
raw spindle
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i have checked every mesh, it may be the bottle of stars seeing as it adds a giant sphere around me

raw spindle
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welp i checked it, it isnt for some odd reason it isnt

ornate stump
raw spindle
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ive check all the others, it isnt any of them

ornate stump
raw spindle
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ye most are skinned mesh renderers

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and the ones that arent ive moved out of the avatar and refreshed the SDK and its still saying that

ornate stump
raw spindle
ornate stump
shut oxide
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It is

untold quail
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is there anyway i can make a 2 different toggles change the aspect of the same thing on a material

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eg. i have a hue shift slider and a hue toggle slider

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but they both edit the colors of the emission

somber sequoia
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sure, you'll just have to work out the logic for what you want them to do

pine valley
untold quail
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i figured it out nw

void kettle
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Okay I’m on blender and I have clothes I fit on a model and when I play as the avatar in vrchat the clothes are not rigged with the model, how do I fix this?

pine valley
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so, in Blender, you have three objects:

  • the Armature
  • the Body
  • the Clothes

and both the Body and Clothes objects have Armature modifiers?

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and, if so, does moving bones in Blender cause the clothes to deform properly?

void kettle
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Yea, you can see its body and the clothes just move away

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Here a example of what it does

pine valley
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I'm asking what it does in Blender.

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Does the clothing move correctly?

void kettle
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Ohh!

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Like if I move the arm up?

pine valley
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Yes. Move anything in Pose Mode.

void kettle
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I don’t know how to do that 😭

pine valley
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you rigged the clothing in Blender but you don't know how to pose an armature...?

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i might be misunderstanding what you've done

void kettle
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No the clothes I bought on payhip

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And it had the armature

pine valley
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And they're designed for your avatar base?

void kettle
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No

pine valley
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So you have two model files. One contains the body and its armature. Another contains the clothing and its armature.

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Is that correct?

void kettle
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Yes

pine valley
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You can try using VRCFury's Armature Link component to merge the clothing's armature into your body's armature

void kettle
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Is that something I have to add or if click the vrcfury button it’s in there?

pine valley
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VRCFury is a third-party package.

void kettle
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I have it in Unity but it’s in the button on the top righg?

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Right*

pine valley
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i don't know what "top right" would be here

void kettle
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On tools

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In*

pine valley
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there are some settings in there, but you'd be attaching an Armature Link component to the clothing object

void kettle
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Where’s that at? 😭

pine valley
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Show me your hierarchy.

void kettle
pine valley
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Did you import both models into Blender and then export a single FBX...?

void kettle
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It’s just all together

pine valley
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I don't see anything here that looks like clothing

void kettle
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One sec

gleaming elbow
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I’m looking for an vr chat avatar for my iron man sona but I don’t have money to pay you

void kettle
pine valley
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It looks like you parented some objects to the Base object

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By itself, that isn't going to do anything

void kettle
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Oh

pine valley
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It's hard for me to guess exactly what you did in Blender

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If the avatar and the clothing have matching armatures, you can use VRCFury's Armature Link to connect the clothing to the body in Unity

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without any modifications to either model file

void kettle
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I can move them in blender but where would I put them at

somber sequoia
somber sequoia
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that most certainly requires paying someone, or learning how to do it yourself.

gleaming elbow
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But I don’t have a pc

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To make an avatar

void kettle
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Do you have a Chromebook?

wicked fulcrum
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i need help im having a problem where everytime i upload an avatar im making to quest and spesifically just quest it breaks and says like security checks failed and the profile is blurred out with an X right next to the pc and quest symbols

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i have no idea how to fix it

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it happened on one of my older avatars too but this time it was on pc

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thats how it like looks

pine valley
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There are some issues that will successfully upload, but then fail the server-side security checks

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It's hard to read the entrails and figure out what's going on

wicked fulcrum
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how do i fix it/ get it to work tho because i see stuff abt constraints but the only constraint i have is a parent constratint thats about it

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i dont know anything about scripts or whatever is there

lucid rapids
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Hello , is there a way to remove this earing in unity without do it in blender ( the earing integrated with the body ) ?

desert elk
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I think for PC you could just edit the texture to be transparent
For Quest no

fallen cobalt
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Yeah there’s no easy way to completely remove only part of a mesh in Unity, only if it’s a separate object

pine valley
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yeah, Unity isn't a mesh editor

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it's possible to modify imported meshes, but you have to reinvent the wheel

frail temple
#

Quick question, how do you merge two bones? a game model i've imported has multiple bones in the same spot with different weight painting data and parents, how do i merge two bones into one single bone while combining the weight painting data?

desert elk
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cats can do it

frail temple
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Example:

desert elk
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edit mode, select one bone, shift click a different bone, pick optimization > bones > merge weights > to active

frail temple
forest garden
#

Can someone help me figure out why my texture doesn't work with emission? I'm trying to make a glowing tattoo for my avatar, but it's not working. I tried using a black background and no background, but I still get this problem. I looked for videos about it, but I couldn't find anyone having the same issue.

somber sequoia
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the emission color in the mask should be white for what you want to emit, and black for what you don't. If you want to emit on the whole material it should be all white

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Also that color slot gets multipled with the map color, so black is going to be no emission

forest garden
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Oh ok ty!

halcyon vale
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I scaled my avatar up on unity and now the feet goes abit underground, I already made sure that the avatar position is the same as it was before but it still goes under the floor in game, any ideas?

somber sequoia
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(it can be a bit more complex when you start manipulating those, but it's a basic starting point)

forest garden
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Got it ill try again now

frail temple
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Hold up i'll send you a picture

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@halcyon vale Go into Rig

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Then Configure

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Move the hips bone up until your avatar's feet bones hit the line

halcyon vale
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its already aligned

lucid rapids
vital mural
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How do I only move this part of the hair? When I mess with the bones it only moves the tips but not like the 'base' unless I move the entire thing

arctic ginkgo
proper storm
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how would the animator work to disable a type of clothes when you enable new one

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without using int

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like from hoodie -> shirt toggle other off

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im assuming using drivers but I have no clue

somber sequoia
#

vrc avatar parameter driver

stoic radish
#

Hello! I've been trying to set an avatar as a fallback, when i'm going to build for Windows, it says that it's all good for being a fallback and that i gotta switch to Android, but when i switch to Android it just says it isn't.

plain wagon
#

Anyone know how to fix this? It doesn't want to follow the rest of the body even if it's inside the armature.

stoic radish
#

Oh hi 0P4 lol, good luck fixing that ;-;

plain wagon
#

Fancy seeing you there!

stoic radish
plain wagon
stoic radish
plain wagon
stoic radish
#

The avatar is literally amazing on desktop and good on both IOS and Android

left gull
ashen crane
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very quick question, are emissions on standard lite still broken?

timber wharf
#

oh wait or was it good?

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ye Good should be fine as well...

chilly crown
#

I need some help with my model, when I change the blendshape in unity it goes ok, even the avatar loading in vrchat shows it but the in game model didn't change at all

errant aurora
#

Does anyone how to put spawn audio on avatar? I know they're obnoxious and most of "those" audios are cringey, of course I wanna do so respectfully. Any ideas?

raw glen
#

anyone got a good video on how to use poiyomi dissolve feature as clothes toggle?

indigo compass
willow carbon
#

camera focus is not working for one of my hairstyles.
any idea on how to fix?

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this is the rendering mode

willow carbon
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solved

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It seems that the default camera blurs the parts that exceed Render queue 2400.

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My hairstyle was render queue 2900.

queen isle
#

I have a model where I have one toggle that when I turn it on, it constantly stays on and the menu doesn't even show the repeating circle of turning it on (yes it is on a toggle). Only way to fix this issue is to reset model. What can I do to fix this issue in Unity?

wild needle
#

im having this error and I dont know how to fix it and I would like to know how

somber meadow
#

you have a mesh named head, rename it in blender

wild needle
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oh ok

#

ty

willow carbon
queen isle
#

Let me record a video real quick!

willow carbon
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okay

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i'll show you how i usually have my toggles set

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lemme finish uploading avatar rq

queen heron
#

I have a weird problem. I'm changing the hand gestures on my avi, but when I load into play mode, they get combined into vrcfury and I can't use them

queen isle
willow carbon
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hmm i see

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this is usually how i work my toggles

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(i use a plugin usually)

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im not goated at anims so my advice wouldnt work

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but feel free to try the same setup

queen isle
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I'll give it a try

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It keeps looping and staying stuck on the animation same as before

willow carbon
#

can you show me the menu?

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like the parameter

queen isle
willow carbon
#

yeah

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hmm...

queen isle
#

Every other toggle works which is why I'm baffled

somber meadow
willow carbon
#

odd

#

yeah could be WD

queen isle
#

I'm checking WD right now but they're all on.

somber meadow
# willow carbon

Disable "Can transition to self" to the transition exiting Any State, it'll cause performance issues if you have that on. It'll execute every frame

somber meadow
queen isle
#

Nope!

somber meadow
#

You could either use VRCFury or use VRLab's Avatar 3.0 Manager to make sure all your states use the WD state

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if there's one that's not the same value the whole animator will break

queen isle
#

I doubled checked and all WD are checkmarked? Every other toggle works with this exception of this one in particular

#

So in Gesture manager it's busted but in play mode it's fine if I turn it on in the parameter itself

somber meadow
#

is there anything else in the animator that animates the thing you're toggling

queen isle
#

This just toggles it on. Other stuff just changes how it looks in the material.

#

I'll definitely check out VRLab

#

I fixed the issue by swapping the animations around???? What? All I did was change the animation of it spawning in with the change animation and only changed the name in the menu.

lusty wyvern
#

Hello, I have been having this Physbones issue, where going into playmode, inside the scene my Phys bones "freeze up" and dont work anymore. I'm not sure what would be best method to fix it, if you know how to fix it, please let me know. This issue has been driving me nuts.

Things to note:

  1. This issue just suddenly started happening, it wasn't happening earlier. I went into playmode to test my Phys bones settings for my wings (since im still setting them up) and they "froze" even though they were working earlier

  2. I sent the package to my friend and they tested it, and it works fine on their end, they cant recreate the issue I am having

  3. I opened 2 fresh new projects to test my model in, and in both projects the "Phys bones freezing up" was happening the same way as the original project that has the issue.

  4. I uninstalled, and reinstalled unity, unity hub, vcc and have the newest versions for all of them.

  5. I have attached a photo of the console for your reff, and I have a video as well, let me know if you need me to send that.


If you know how to fix these issues, please ping / dm me I would love to get your help on this. ❤️ thank you in advance

lusty wyvern
#

sorry for the super long text, I been wanting to get this issue fixed and have no idea how to solve it x.x

dreamy warren
#

Where do i start when making my first avatar?

novel charm
#

is there a known bug atm where newly made avatars dont have working viseme? i have all the shit setup in unity and blender but mouth doesnt move at all ingame

pine valley
pine valley
pine valley
#

Do you have a separate head mesh?

novel charm
#

nope

pine valley
#

and if you go to the Body object and mess with its blendshapes, you see the correct facial movements?

novel charm
#

yup

proper storm
#

why is why constraint so far from my target pos?

#

havent figured this out yet

#

I copied my old constraints another porject, didnt work

#

exact same layout with weights and parent/child setup too

#

nvm

#

I had a world parent constraint in it too, that might fix it

spare lantern
#

cant upload to quest cause the options are greyed out
anyone know how to fix it

somber meadow
spare lantern
somber meadow
#

no, as it's really expensive to run on mobile hardware

frigid void
#

is there a way to make that shape thats in the hips, i just used 3 flat cylinders but i dont like how it looks (the two small shapes in the back are the hip bones theyre not part of it)

errant aurora
#

So for some reason no one is able to hear my audio but I can

#

idk if it's something I messed with or what

stray saffron
#

Is it possible to have normal maps on a slider? (mostly thinking of something to accompany a muscle body morph)

somber meadow
#

Most custom shaders have a normal intensity slider

stray saffron
arctic ginkgo
#

applies for standard lite too, which is quest compatible

stray saffron
#

Im in the wierd place where I am quite experienced in 3d modeling/texturing, but I know next to nothing else

novel charm
#

anyone else able to add vrcfury to the dumb vrc CC?

novel charm
#

ya i did that but when i click add it doesnt do anything

somber meadow
#

are you trying to add it to VCC or is it already in your repo list and you're adding it to a project within VCC

novel charm
#

vcc itself

somber meadow
#

screenshot your repositories in your settings on VCC

novel charm
somber meadow
#

clicking the hyperlink doesn't do anything?

novel charm
#

it opens VCC but it wont add the thing either

somber meadow
#

Make sure VCC is up to date (update button on the bottom left if it isn't. If updating doesn't work or you don't have an update rename or delete settings.json in %localappdata%\VRChatCreatorCompanion. Your project list and repos will reset however but you can add your projects back through the “add from disk” button next to the new project button.

novel charm
#

it is up to date

west cipher
#

material is transparent but the inside of the avi is black rather than see through, any idea how to fix?

west cipher
#

backface is definitely off

west kestrel
#

okie, so im working on a avi and unity says that there are 50 vertices that are unweighted. but i cannot for the life of me find them, ive combed it 3 full times, i dont know any good way of finding them, and honestly just need help on the idea of finding them?

somber sequoia
#

culling only affects the material it's on, are you trying to make something behind the material also transparent?

west cipher
#

yes, the actual mesh of the avi

somber sequoia
#

this is where it gets fun. #shaders is a good place to ask, there are a few ways to do this

west cipher
#

alrighty, off i go

prisma thunder
#

I need help with these things so I can make my avatar good rated

  • Combine Skinned Meshes (Ctrl + J messes things up sometimes)
  • Combine Meshes
  • Atlas Textures
  • Combine Material Slots
#

Any optimization tips are appreciated

#

PLEASE do ping me if ya have tips, otherwise I won't see it. Thanks!

dusty monolith
#

anyone know how to make my mouth close on this eye look thing? its only on the up and down look. it turns on a blendshape

somber sequoia
#

check below the image there, the eyelid blendshapes

mighty stream
#

How do I properly move my avatar upwards so heels don't clip through the floor? I've tried moving the hip bone up in unity's rig configuration screen, but that seems to desync the view ball and requires me to move it way above my head.

night ember
#

Youd need to also move it up the same in the scene

frigid void
night ember
#

Dont have a viseme selected

frigid void
#

i have nothing selected

#

its normal on the sleeves but not anywhere else

ornate stump
frigid void
#

im not making a shapekey, im just sculpting it to fit the body

ornate stump
frigid void
ornate stump
uncut lotus
#

so like....the black parts of the eyes are supposed to stay with the eyes, but for some reason, it floats away from the head whe you look down, and goes back when they eyes move

willow carbon
#

unity moment ☠️

cosmic pulsar
#

anyone know how to fix the eyebrow?

ornate stump
cosmic pulsar
kind frigate
ornate stump
kind frigate
#

How is it supposed to be positioned to fix this?

desert elk
#

0.0.0 - aka world origin

ornate stump
desert elk
#

and this is a very weird issue

#

I don't think I've ever seen it before

kind frigate
#

I just looked and it was positioned quite far from world origin

#

Thank you very much, that fixed it

desert elk
#

great 👍

cosmic pulsar
#

can anyone help me fix the eyebrow? the texture of it is on the head so the head will go transparent if i set the mat to particles

ornate stump
cosmic pulsar
#

ah ok

kind frigate
kind frigate
#

All I did was export the blender file to unity

ornate stump
desert elk
#

yeah, cause it looks like a weight painting issue

kind frigate
#

I didnt test any of that, but I can go look at the weight paint

ornate stump
kind frigate
#

heres what it looks like

ornate stump
kind frigate
#

Where do i find pose mode?

ornate stump
kind frigate
#

okay I found it, here's what it looks like

desert elk
#

move the bones around

#

see if the face deforms

#

it probably will

#

you'll need to fix the weight painting if that's the case

kind frigate
#

It does

#

Do I just color the parts of the head that weren't red and make them red?

desert elk
kind frigate
#

Alright I've done that, now is there a way to automatically update the unity model with the blender model or is that not possible?

desert elk
#

if you didn't unpack the prefab you can override the fbx

#

open the unity assets in explorer, name the new avatar the same name as the old one and drag it in. Pick the override/switch option

kind frigate
#

Okay thanks!

vocal dew
#

Hey so I was wondering if someone can tell me how I can make a skin texture like this? I use ibspaint to make textures but I wanna try realism Like how the photo shows. Sorry if I’m not being clear with words lol but if someone can help me that would be great

ornate stump
vocal dew
#

Yea I know but I’m trying to find out how to do it lol

ornate stump
bleak kite
#

heyoo, im trying to set up unity and vrcc to learn how to make Avis and when connecting vrcc to unity it says “version already exists” im downloading the right version and manually getting the location because vrcc isnt finding it anywhere, not sure what to do

pastel barn
#

would someone be able to teach me how to make it so my avatar can wear both flat foot shoes and heels? i'm not really sure how to go about it all so that it works properly in game

fallow gulch
# pastel barn would someone be able to teach me how to make it so my avatar can wear both flat...

There isn't a proper, full solution for this
You can get a half way solution
If you want flat shoes, then the avi can be placed closer to the ground, so taking them off wouldn't be an issue
For heels, you'd want the avi to be further from the ground, as it makes sense
But if you want both, then you'll have to come up with a compromise, where the avatar's high heels sink into the ground a bit, and looks mostly fine with flat shoes too. Just a little bit of floating

pastel barn
desert elk
#

i did it by switching out the mesh of the feet as well. The hight of the model doesn't change, but nothing clips or floats

fallow gulch
#

Yeah, that's possible.. or a blendshape
Either way, you need some hacky solution

#

But honestly, good idea

pastel barn
#

i only downloaded blender/unity the other day so i'm still very new to all this 😭 could i maybe send one of u the avatar to check how they made the feet work like that and then maybe u could explain it to me? cus this is the one thing i'm really having an issue with rn and idk what to do :c

desert elk
#

if it's a bought avatar it's most likely against tos of the creator

fallow gulch
#

Now I'm kinda curious about what they have done to the avi

desert elk
#

and if you wanna make it yourself you should learn how

#

check the blendshape list yourself

pastel barn
#

well yeah i wanna learn how haha but idk how to do it like that

#

like i said i've only been doing this for a few days so i don't really know how to learn it and there aren't any tutorials online that i can find

fallow gulch
#

Yeah.. the lack of up to date, high quality tutorials is one issue
The other issue is that people have very specific things they want to do
So there would have to be a ton of tutorials for all the different things

desert elk
#

yeah, i agree

fallow gulch
#

Or... there would have to be a series that gives viewers a strong base knowledge to rely upon, encouraging critical thinking (would be cool)

#

But ofc... you can only think like that, if you have knowledge

desert elk
#

people don't really do that though

#

i mean

#

not everyone likes doing that

fallow gulch
#

Yeah, sadly.. but it is what it is

pastel barn
#

how would i go about figuring out how they've made the feet/shoes work? would i be able to screenshare to one of u perhaps and u could explain to me?

desert elk
#

open the model in unity

#

click on the mesh of the feet/shoes

#

and check the blendshape list in the inspector

#

if there is a blendshape for the feet shape

#

you will know that it was made with blendshapes

pastel barn
#

how does the blendshape adjust the whole avatar's height though when the heels are on/off?

desert elk
#

you didn't mention it changing height

#

at least i don't remember it

#

from what i know the view point is fixed to one spot and can't be moved (i could be wrong)

fallow gulch
#

Maybe it does some funny pose space shenanigans

pastel barn
#

actually i'll have to double check, maybe the height doesn't change. but then i'm confused how the feet go from flat to heeled 😭

fallow gulch
#

But that wouldn't work for FBT use

gleaming hatch
#

Weird and wild question since I'm making a home world tied to a massive open world project I'm working on can I make avatars trigger anything in a world? I.e.
If avatar x has a colider trigger labeled 1 and the map needs a colider named 1 to trigger animation ( swapping out what model does an NPC role) is this possible? I wanna have my 2 personal avatars be on the map and if I'm in that model it disabledls the map NPC version so they ain't hanging out and a double ganger is present

timber wharf
#

@gleaming hatch cant access avatar's stuff from world, its protected. only quirky stuff people do is calculate distance/proportions between bones via tracking data, thats how some furry world allows flying base to fly or smth for example

gleaming hatch
#

Hmm dern I was hoping only to have certain avatars trigger a world animation somehow

vocal dew
#

Hey I need help with smth I tired to add this texture to the head in blender but it won’t work if someone can help me lol

fallow gulch
#

Not sure what they do with it
Do they check scale? Rotation? Position? Who knows...

fallow gulch
# gleaming hatch Can you elaborate?

Yeah, you can check the Humanoid bones from the tracking data on an avatar
You can access stuff like "Head", "Chest", "Hips", but there is also an option, called "Last Bone"

#

I assume this is the bone that comes out to be the last, when Unity is indexing the bones for Humanoid avatars

#

This would mean that you can use the LastBone to detect what kind of avatar someone is wearing, as long as they haven't modified the armature

gleaming hatch
#

Hmm and this is how I can potentially set a world trigger?

fallow gulch
gleaming hatch
fallow gulch
gleaming hatch
fallow gulch
#

What you're making sounds like a fun idea ngl

gleaming hatch
#

Give me a sec to take screen shots

vocal dew
#

Can someone help me lol

gleaming hatch
#

@fallow gulch

timber wharf
gleaming hatch
#

I'll need some documentation if there is any to replicate

fallow gulch
vocal dew
vocal dew
fallow gulch
vocal dew
#

What’s another way

vocal dew
#

And even if I do move the uv it won’t not be stretched out

ornate stump
proper depot
#

Hello! I am trying to do audiolink work but for some reason the audiolink prefab wont work :00? I have an active camera, and active avatar and the object is on the avatar, I tried reinstalling into the scene too and still cant seem to get it to work, has anyone experienced this/is there a simple fix??

#

😅

#

feel like its something silly xD

somber sequoia
#

you mean the test prefab in Unity, right?

proper depot
somber sequoia
#

For one thing, you don't put that on the avatar, just put it in the scene.

somber sequoia
#

Also - are you using Linux?

proper depot
proper depot
#

the audiolink is just put in the scene

#

I have an active camera as well

#

the prefab works but just seems to not load the audio

#

sorry if i sound dumb xDD

#

Its always somethin super simple i overlooked LOL

somber sequoia
#

ok. If you expand that you'll find two objects, one is a youtube player, the other is just an audiofile player. The youtube one relies on yt-dlp, which often has issues, you could try deleting that and then putting an audiofile into the audio player.

#

(which is what we have to do on linux)

#

and yes, I had to actually delete the youtube player object, just disabling it wasn't enough

somber sequoia
#

works?

proper depot
#

That works!!!!!
thanks you saved me a headache and a half 😭

somber sequoia
#

excellent

#

yeah you can try to update your local copy of yt-dlp also, sometimes that works too

proper depot
lavish obsidian
#

i don't understand why even i did parenting them together but mesh doesn't follow the bone

lavish obsidian
#

its just happens when im turn it into an fbx file

somber sequoia
lavish obsidian
#

mesh was weight painted but im guessing i didn't make the armature modifier im just new bout rigging 😅

radiant tree
#

For unity experts, is there a setting to make lower quality textures pop so they're not blurred, like ps2 textures for an example, or PSX styled character Textures?

balmy barn
#

enable these or it get really blurry

#

(power of 2 sometime not needed)

radiant tree
#

Thank you!

outer meteor
#

is it allowed to commission avatars or is that against the law? just wanted to clarify to be 100% sure

left gull
shadow marsh
#

does anyone know why audiolink in the unity scene will just not load a youtube video?
i tried re-adding the prefab, changing versions, etc but when in play mode on an avatar scene it just doesnt load any audio (but shaders react that there is in-fact audiolink in the scene

when i open the prefab scene (which is a world prefab) it loads just fine and plays as soon as i click play

somber sequoia
#

yeah because it relies on yt-dlp and sometimes that needs an update to properly pull youtube videos

broken glade
#

I have this belt which has its own bones for some dangley bits, it wasn't made for my model; but I've sculpted it to fit now. How do I attach this armature to my main armature ?

#

Do I just merge the armature with cats?

#

i've deleted all the bones that was in it expect the legs, hips and the dangley bits

pine valley
#

If it just needs to be attached to your hips, you don't need any tools at all

#

parent the entire object to your hip bone in Unity

#

If it needs to actual deform along with your model, it's more complicated

#

ah, does it have hip and leg bones in there?

#

in that case, you can use VRCFury's Aramture Link to attach the belt to your avatar non-destructively.

#

I prefer that over making permanent changes to the avatar's armature

balmy barn
#

+1 mesh lazy detected , merge in blender attach bone to some other one weight trainsfer if it need to bend

#

bounding boxes are funratl

desert elk
#

if you're already using blender just merge it in blender

#

that's my opinion

pine valley
#

I try to do as much as possible non-destructively

#

but yes, merging it with CATS is also fine

broken glade
#

merging it with cats doesnt work it destroys it when i pose it around

#

its added the legs bones as extras and not merged them

round comet
#

What are the lil bones parented to? Just merge the armatures by hand and parent the according bones

naive quartz
balmy barn
#

armatures actually merged ?

round comet
#

You can parent it in the lil sidebar. Doesn’t have to be in the scene btw lol

broken glade
#

yeah idk

pine valley
#

I always forget which order to join objects in -- meshes, then armatures, or armatures, then meshes?

broken glade
#

is there a vc I can share screen in

pine valley
#

the vertex groups on the merged-in mesh need to be renamed to match the names of the bones on the merged-in armature

#

I've written a number of scripts for automatically generating and merging meshes+armatures and I still forget, haha

round comet
arctic ginkgo
# broken glade I have this belt which has its own bones for some dangley bits, it wasn't made f...

make sure any shared bones (hips, legs, etc) are named the same on your belt's armature as they are on your avatar's armature. You can delete these bones from the belt's armature now.

Next, you can either add a new bone ("root" bone) to your belt's armature and parent all the other bones to it (this is more optimized since it allows you to use only one component in unity for physbones on the belt) or keep it the way it is

Now select this armature and shift+left click to select the main armature. Press ctrl+j to join the armatures togther, and then go into edit mode.

  • If you added a "root" bone, then parent that bone to the hips: elect it, then select the hip bone and press ctrl+p and "keep offset"
  • If you did not add a "root" bone then select the first bone in each chain, the lastly select the hip bone and press ctrl+j and "keep offset"
#

This is all assuming you aligned the height of the belt to match where the leg and hip bones are so that it deforms correctly

naive quartz
arctic ginkgo
naive quartz
arctic ginkgo
#

what is it not tracking?

naive quartz
#

feet and legs

arctic ginkgo
#

you have leg trackers?

naive quartz
arctic ginkgo
#

do you mean the animation is not playing?

#

for the legs

naive quartz
arctic ginkgo
#

you have legs and feet set to animation?

naive quartz
naive quartz
somber sequoia
#

ah I was scrolled, sorry

arctic ginkgo
# naive quartz here

okay, the issue is that it doesn't affect the avatar for a few frames. I don't know why. But I had this issue as well. The solution is to have a starting animation state that waits for a few frames before transitioning to the main state. Make an version of your idle animation that waits for about 0.5 seconds, and that one should be the default animation. Then add a transition with exit time enabled and set to 1. For the condition you will probably need one because of buggy behavior, so to make sure the avatar is initialized as as well as avoid this bug, set the condition to "TrackingType" greater than 0

#

This issue may come from the state activating tracking control before avatar initialization

naive quartz
safe mesa
#

Is this why people see my avatar as gigantic?

#

He looks short here

desert elk
#

what do you mean by gigantic?

safe mesa
#

Some people complain that he appears much larger in size than intended.

round comet
#

Then just shrink him with the avatar scaler

#

The preview is gonna look different from the actual model

safe mesa
#

Yeah but then it gets desynced. cuz I end up feeling smaller than I want

somber sequoia
#

1.3m isn't huge?

safe mesa
desert elk
#

so, you're saying it looks different to you comapred to others?

proper storm
#

anyone know if the AudioLinkAvatar Prefab just doesnt work anymore? Not working for me at all hope sdk update didnt break it

safe mesa
#

It only syncs up properly when they activate it

somber sequoia
proper storm
#

Or well

#

the player for links not working

#

audio files probably work fine

grim hedge
#

Pardon the interruption, but...

Can someone clear something up for me?

When an Avatar animation state Parameter Driver is marked as local only with synced parameters, does that mean...

  1. The parameter is set locally (only for the wearer) then synced globally? or...
  2. The parameter is only ever set locally and becomes desynced?
safe mesa
#

Wait I just noticed.

#

Whenever I switch over to it, I flicker up in size for a brief moment

somber sequoia
proper storm
#

Also i wont even ask what I just saw

safe mesa
#

Okay so I think I fixed it

proper storm
#

I only ever have to sync contacts though

#

I dont get the treshold to where it needs to be synced

#

contacts that play one anim when touched work fine, but if anymore logic, they just break for other clients and desync

grim hedge
proper storm
#

contacts that get disabled by the anim when you touch it also will NOT sync

somber sequoia
grim hedge
proper storm
#

Yeah

#

its the same case

#

contacts that have logic with parameters also need to be synced properly

#

They act very unstable

grim hedge
# somber sequoia hmm that doesn't seem correct

In irony I was using Local Only in the Parameter Driver specifically to avoid desync since this is something that can toggle on or off, and I didn't want to encounter fringe race conditions which might cause it to toggle the wrong way for remote users. But instead local only seems to, at least sometimes, cause it to just... not sync? Even though it's marked as synced? It's like it detaches the parameter's sync status.

proper storm
#

Some of my contacts on my older avatars only worked half the time

proper storm
balmy barn
#

usually i need to set a parameter after a local receivers since they can only do bools (boo) , this one is abit of a mess that uses 80 local sender/recivers

#

would only need 2 if i could do int in them

proper storm
#

I think it desyncs easier if it tries syncing for everyone in the layer

#

the parameter is synced in the drivers as well

#

so

#

logic on the layer happens on client side, but the drivers still set the params and they are synced so it works anyways

grim hedge
#

For some clarity, I'm using a custom invocation system to trigger spells via words, and one of the spells triggers an effect that relies on a synced bool. But due to the nature of the invocation system, there's the fringe case of the triggering states varying between local and remote clients which can cause desync or even unwanted sync, so I was driving the synced bool with a local only driver so that it would essentially treat the local bool as the "master" bool and and then sync it to the rest.

But I noticed during a couple events that some people were saying this effect was triggered, even though in my animation menu and avatar debug panel it most certainly was not.

proper storm
#

if they werent synced, it obviously wouldnt work

grim hedge
#

The behavior, at least for some people, seemed to be that local only was preventing the variable from being synced, even though it was marked as synced.

brittle urchin
#

Hey all! So I just followed a tutorial to make a grabbable prop on my avatar using gestures but my avatar has no fingers.... Would that be a reason as to why it's not working? 😬

balmy barn
#

using contacts & constraints ? cause you should least have a wrist

brittle urchin
#

When I reach and grab, nothing happens

pine valley
#

imagine getting "stuck" in a state with no valid transitions out of it

grim hedge
#

Shouldn't be happening with remote clients though. Everything worked local side.

#

I've verified all the exit states and whatnot. Nothing should be stuck.

lone maple
#

vrcHandWave helloooooo, so i have added VRC-ASL_Gestures to my avatar, but now it's disabled my wheels, so not able to change color of hair/clothing

somber sequoia
#

did you replace the avatar's main menu?

glass condor
#

Hey guys, quick simple blender question: My model looks normal in object view, but when I go to edit mode, my model is facing backwards --i can't tell if this means the armature is backwards, the mesh is backwards, or both. How do I fix it?

somber sequoia
#

are you looking at a blendshape that's not Basis?

#

re: backwards: +Y goes into the screen

glass condor
somber sequoia
#

okay, but you should probably verify that

#

otherwise, any modifiers on the mesh object?

glass condor
somber sequoia
#

green triangle in the properties box, under "shape keys" - if there are any, make sure you have selected the one you want to view. Basis is the typical name of the default, at the top.

glass condor
somber sequoia
#

okay then you have no shape keys, and thus this isn't the issue

glass condor
somber sequoia
#

edit mode for stuff is going to show you the raw version of that, without stuff like poses or shape keys or modifiers applied

glass condor
#

Oh, when i go to edit mode on a mesh, it does this:

somber sequoia
#

without looking I couldn't tell you, but you can easily check which way it faces.
Probably apply transforms as well.

glass condor
somber sequoia
#

I didn't mean anything about mesh faces

glass condor
balmy barn
#

trying to explain this would be annoying ratl

#

detect wich hand grabs it , moves to constraint

somber sequoia
glass condor
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but uh, any ideas?

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Once again, this model is fresh out of mixamo, yet it turns around in edit mode. What's going on, anybody?

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heres some example pics of this happening

coral hound
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Vrchat avatar creation experts (myself not included given this issue)

Yknow how having different meshes on an avatar means that a light probe might influence a mesh but not the other, and the result is different meshes of the avatar having different lighting? Well, I remember fixing this issue in the past giving all meshes the same bounding box, but with liltoon (idk with other shaders) I still run into this problem. Anyone might know what's going on?

glass condor
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and i just realized that i accidentally cut out the top in the second picture...the second pic is edit mode of the bone armature

safe mesa
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The eyes of my parasite avatar don't animate anymore for some reason

somber sequoia
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also I just realized I'm replying in two places - this is why cross-posting isn't great.

compact dust
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hi kazin ze wizard

somber sequoia
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lies

compact dust
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it 'tis the truth

safe mesa
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Why do they not work correctly anymore

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The eyes don't twinkle

ornate stump
safe mesa
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yes.

ornate stump
safe mesa
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When I hit the test button, the eyes don't animate on their own.

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In other words, the blendshape is unaffected

ornate stump
safe mesa
#

all I did was add a mouth.

ornate stump
ornate stump
safe mesa
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oh right.

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I'll add that to the project and if it still doesn't work then idfk

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It still doesn't work.

sleek finch
ornate stump
safe mesa
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yes.

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fuck wrong file

somber sequoia
sleek finch
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they are moving?

somber sequoia
#

should they not?

ornate stump
sleek finch
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Er no?

somber sequoia
#

don't assume we understand your goal unless you tell us

ornate stump
safe mesa
#

That apparently doesn't change anything

ornate stump
safe mesa
#

yes.

brittle urchin
safe mesa
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I tried remaking the animation and it didn't fix it

ornate stump
# safe mesa

Screenshot this again but entire unity window.

safe mesa
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one moment

sleek finch
timber otter
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does anybody know why I can't open the "review any alrts"

compact dust
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did- did you click it

timber otter
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ya

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surprisingly

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and restarted the unity thing

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it like just wont open

compact dust
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nvm then
i am no unity wizard

timber otter
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🧍‍♂️

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it only does this with the new updated sdk

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😠

ornate stump
# safe mesa

Did you actually enable gesture manager when testing?

safe mesa
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It's enabled

ornate stump
compact dust
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hi kazin

somber sequoia
safe mesa
compact dust
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:D

ornate stump
safe mesa
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wait

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Is this something to do with the SDK being updated?

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requiring the gesture manager to animate things in testing?

ornate stump
safe mesa
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Well the animation plays, but I want it to play on its own without requiring me to play it manually

timber otter
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So i've made a whole new unity project

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and it still open let me open the review any alerts

safe mesa
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I'm gonna lose my mind over this damn animation

compact dust
safe mesa
compact dust
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sorry im alergic to replies

safe mesa
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jee thanks for your help /s

compact dust
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i dont see a problem with it

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it looks the same as the animation

safe mesa
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Okay so I checked the VRChat reddit and someone said that SDK3 doesn't work with it

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or maybe I'm misinterpreting it

safe mesa
compact dust
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uhuh

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so

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whats the problem

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hi fen

pine valley
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you can certainly animate blendshapes

safe mesa
pine valley
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perhaps you're trying to animate a blendshape that's already being controlled by the avatar? I know that you can assign a few blendshapes for eye movements in the Avatar Descriptor

safe mesa
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The eye's blend shapes aren't being touched.

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Wait I got it

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I just had to replace the blink animation node with the twinkle anim

somber meadow
timber otter
somber meadow
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it's not SDK related

timber otter
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thats all im getting from this

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its repeated

somber meadow
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you have a corrupted state machine somewhere in your avatar descriptor's animators, look through your animator layers for a completely empty layer and delete it

timber otter
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this is gonna sound so dumb

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but like

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the fx?

somber meadow
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Any animator in your avatar descriptor including your FX, you'll need to open them and find the corrupted layer in them

timber otter
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what does it normally look like? is it just empty

somber meadow
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a corrupted layer will be completely empty

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no start or exit states

timber otter
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ok

balmy sun
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is there ever a reason for parameters to not be synced?

timber otter
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I FOUND IT

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blanke

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thank u

pine valley
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I often give my avatars a local-only flashlight

somber meadow
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preset toggles too

pine valley
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I'll also add lots of "calibration" visuals -- e.g., a ring that shows me how far my avatar sounds will reach

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very handy for adjusting my scaling settings

pine valley
balmy sun
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im having a problem with some animations I set up with face tracking not working on anyone elses side other than mine

lavish obsidian
somber sequoia
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I definitely cannot show you weight painting, but there are many tutorials for this

lavish obsidian
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no i did the weight painting on the mesh allready but it still not following the bone.

somber sequoia
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that's very strange then.

lavish obsidian
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its just happened when im just trying to export it as an fbx file

wide prairie
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for some reason my toggles aren't working in game I fixed this for another avi before but forgot how I fixed it

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might've been the script

mint mango
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i need help with unity pls why does everytime i upload my avi the parameters duplicate and bc of that it doesnt let me upload it since it tells me i have "too many" but in reality i dont it just duplicates

valid olive
compact dust
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picture of ze first 3

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error

valid olive
pine valley
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That's the last three errors

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Scroll up.

valid olive
compact dust
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is that the first 3

pine valley
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You are missing a package.

somber meadow
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You’re missing VRCFury

pine valley
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"You are trying to save a Prefab with [a missing script]"

valid olive
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i inported vrcfury.....

somber meadow
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Did you import it to the project? Adding it to VCC isn’t all

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Click manage project on the project then click the plus button on the VRCFury package in vcc

valid olive
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oh shit-

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tysm vrcTupCry

short ferry
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uhm, All I did was upload the pc version of my avatar

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now my prefabs won't work-

jovial sphinx
short ferry
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so apparently my vrc parent constraints just deleted itself because I uploaded my avatar to pc

brittle urchin
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My toggle doesnt seem to work unless the fx controller is put into the playable layers section. This is almost never the case for me. Can someone help?

pine valley
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i wouldn't expect anything to actually disappear from the scene

short ferry
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lemme try reimporting the prefabs

bright stump
uncut lotus
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I downloaded a middle finger gesture, and it has both fingers stuck up. Is there a way to still use it where it only does each finger per gesture?

runic fern
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how on earth do i fix this? ive tried all i know 💔

round comet
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imported an outfit into blender and it's in A pose. Is there an easy fix for this? ^^

compact dust
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i forgor

round comet
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I imported the dress for my spring model and it's in a pose guh

winter edge
#

With poiyomi or liltoon is it possible to choose which mesh has priority when clipping through each other?

compact dust
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is that when they have the arms bent

round comet
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yesh

compact dust
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im assuming in blender its not in the A pose?

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if you imported it there

round comet
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whoever made the asset put it in A-pose

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bwahh

compact dust
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what da hek

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are the arms seperate meshes or no

round comet
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wha?

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how do you mean

compact dust
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cus i mean you could probably just rotate the bones

round comet
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I was considering that

compact dust
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very cute outfit tho

round comet
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I don't wanna mess anything up just in case

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I just wanna force t-pose lol

balmy barn
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pose mode , move outfit into a T it has bones