#avatar-help

1 messages ยท Page 90 of 1

quaint hound
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hi my kittensss

bleak comet
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Robiinn

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how do

quaint hound
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for quest or for pc

bleak comet
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pc

quaint hound
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what shader

bleak comet
#

poiyomi

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pro

quaint hound
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emission maps

bleak comet
#

huh

quaint hound
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theyre like your color maps

bleak comet
#

huh

quaint hound
#

but they control how bright and what color sometihng glows

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if ur making it for quest

bleak comet
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quest comes later

quaint hound
#

youd need to make a seperate material that glows

bleak comet
#

i could never

quaint hound
#

and replace the material for the part that should glow

bleak comet
#

technically cant

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since its part of the whole body texture

quaint hound
#

yea buddy its over

bleak comet
#

so where do i go on the thing

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for pc

quaint hound
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ok let me

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make a examp

bleak comet
#

tyty

quaint hound
#

i just got home dude and you are already getting me to start up unity ๐Ÿ’”

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wats that ๐Ÿ˜ญ

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wats that... whats a weld...

bleak comet
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so where do i go from here

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on the material

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if thats what i should do ofc

quaint hound
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this bro giving me NO time

bleak comet
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exactly

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i have limited time frfr

inland seal
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Worked ;D

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I had to merge them

quaint hound
#

YAY

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YAYYYY

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merging works too yea

bleak comet
inland seal
#

How can I merge the armatures together ๐Ÿ˜ญ

bleak comet
#

by merging them

inland seal
#

That wont work

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It doesnt let me

bleak comet
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dang

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i did all i can do then

quaint hound
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Ok

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stardust

bleak comet
#

yar

quaint hound
#

bitch u listen now okay

bleak comet
#

nar

quaint hound
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(bitch used affectionately)

bleak comet
#

lmao okay

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go forth femboy

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teach me your ways

quaint hound
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idk myself what im doing here

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so just

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like

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poorly follow these steps

bleak comet
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i shall attempt

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errr

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i only need 1 specific part of the texture

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to light up

quaint hound
#

then make that texture

bleak comet
quaint hound
#

also the emission mask is a black and white texture

bleak comet
#

specifically the skull

quaint hound
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import texture into gimp or photoshop

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color select that skull

bleak comet
#

yeah

quaint hound
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remove everything else that isnt that skull

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(add a black background)

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and fill in ur selection of the skull with white

bleak comet
#

like around the skull?

quaint hound
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for the map

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:

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Oh my Lord

bleak comet
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one sec

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sorry im slow

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directions unclear d stuck in toaster

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so this is the textures for my body atm

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would this be what im going for

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or this

quaint hound
#

alalalaalla

quaint hound
#

and the exact same but colored in the color u want

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but u can actually just set the color in unity with the material

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u could do a funny like rgb thing

quaint hound
# quaint hound

for multiple colors ud make a seperate texture just with the color for the emissive

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like in here

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but u dont need that

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like this

bleak comet
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what in the hell

quaint hound
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u need the white on black only

quaint hound
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make sure u export the rest of the texture just blacked out

bleak comet
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i just cropped the rest of it out but i dont think that works lmao

quaint hound
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that

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does not work

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๐Ÿ’”

bleak comet
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kk

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im using uh

quaint hound
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u need the like

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texture to be the same size and the same position as ur color map

bleak comet
quaint hound
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cuz it uses the same uv's

bleak comet
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okay so

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thiiiis?

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or just black out the rest of the page

quaint hound
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yes

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black the rest out

bleak comet
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kk

quaint hound
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all should be black except for the white skull

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cuz thats the part thats gonna light up

bleak comet
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so ultimately this

quaint hound
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the brighter the color is the more its gonna light up

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Yes

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Exactly

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export that

bleak comet
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YIPPIe

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next?

quaint hound
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import into unity

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put it into ur shader in the emission slot

bleak comet
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shader emmision slot

quaint hound
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Yes

bleak comet
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top or bottom one

quaint hound
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mask

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top one

bleak comet
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okay

quaint hound
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then u can change the color its supposed to light up as with emission Color

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make sure to set the emission strength to above 0

bleak comet
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issue

quaint hound
bleak comet
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its still

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purple

quaint hound
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actually u could just tick the "use base color"

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wdym

bleak comet
quaint hound
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i literally told u

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to set it above 0

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๐Ÿ’”

bleak comet
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even with it at 20

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nothing

quaint hound
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because its BLACKKK

bleak comet
#

still wouldnt it turn it white?

quaint hound
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this dude brainless ๐Ÿ’”

fallow gulch
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And change the color to white
And maybe even click Fix Now on that button, if you want to use it as a map

quaint hound
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no

bleak comet
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kk

quaint hound
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in which case

bleak comet
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There we go

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YIPPIE

quaint hound
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one of these

fallow gulch
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Yeah, and it shall, if it is set to white, but can also be set to purple ofc

quaint hound
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use one of these

fallow gulch
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Yeah

bleak comet
quaint hound
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perfecto

bleak comet
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now i wonder if i can do that for the tail

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issue is

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idk where the tail texture is

quaint hound
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no issue ur lazy

bleak comet
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wdym

fallow gulch
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Cut them some slack

bleak comet
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im super baked

quaint hound
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Oh ๐Ÿ’”

fallow gulch
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They seem to be new as well

bleak comet
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its the only way i can focus on doing one task at a time

bleak comet
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first ever avatar

quaint hound
bleak comet
#

from base

bleak comet
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so this is the tail

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i kinda wanna make the juice glow

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and it uses this texture base

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it might be the purple

quaint hound
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probably Is

bleak comet
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but idk where the bubbles come from fr

bleak comet
#

black everything out but that texture and turn it white?

timber thistle
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draw a different colour line / scribble on each of the blocks and check which ones correspond with the tail and then make an emission mask

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sorry to butt in

bleak comet
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all good

timber thistle
bleak comet
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it just seems the purples the only one that would make sense

bleak comet
timber thistle
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the effect is a lil different for white and purple

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yea

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i do it all the time HAHA as long as the background is black it works

bleak comet
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can i make the light have the color glow darker?

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than its default color?

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this feels a little darker

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cant tell tho

pastel oracle
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Is there a way to merge armatures that might have conflicting bone names? It seems blender correctly renames the bone to .001 but doesn't remap the weight paint to the renamed bone ๐Ÿคฆ

inland seal
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@quaint hound I might be needing help with Blender ;D

somber sequoia
pastel oracle
somber sequoia
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yes, because the ctrl+j operation is join, not merge

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you'd have to actually rename first if you want that behavior

pastel oracle
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dang, can you like automatically prefix all the bones or something?

somber sequoia
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not with ctrl+j, but you can use the bulk renamer tool

visual dove
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Hey I go a question I want to make a sky dome but I hate if i move the skydome will move with me is there a way if I use the toggle it stay right there

frail temple
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Huh, is there a way to just change the position of the hands when Idling / Standing?

somber sequoia
visual dove
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is there a video for that?

somber sequoia
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probably, but I don't have a link handy

somber meadow
somber sequoia
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ah that's what it's called, "freeze to world"

somber meadow
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make sure it's VRChat's constraint component

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Unity constraints don't have that option and need a gimmicky way of doing world constraints, also they just run worse

inland seal
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I still dont know how can I merge 2 armatures as one?

bleak comet
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By merging frfr

somber sequoia
inland seal
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Sooo

somber sequoia
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so?

inland seal
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So how can I merge them together?

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I want full merge

somber sequoia
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IMO you almost never actually need "full merge"

inland seal
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uh

inland seal
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Idk what I did but now Hips and Neck aren't connected in the same place so head is another object which doesn't follow by moving any Bones

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How can I parent neck inside Chest?

somber sequoia
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in properties panel with the little bone there's a "parent" slot you can change.
Or you can select neck then chest and ctrl+p (keep offset)

inland seal
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๐Ÿ‘

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Uhh

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It still does the same thing as in the 1st photo example

somber sequoia
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I'm not sure what you are doing to make the head move that way, I was just talking about bone parenting

inland seal
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Im trying to make so head will move also...

somber sequoia
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I figured. Is it the same mesh object as the body, or separate?

inland seal
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Its 2 different objects that I merged together

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2 models in one basically

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1 is torso

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2nd head

somber sequoia
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so currently is it one or two mesh objects?

inland seal
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Its one whole object

somber sequoia
#

then the issue is likely weight painting.

inland seal
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uhh

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what?

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where is that?

somber sequoia
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mesh moves with bones because of weight painting. If it doesn't move with the bone you expect, it may be weight painted wrong.

inland seal
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where is weight paint

somber sequoia
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you probably want to look for a basic tutorial on this, it's a very large topic and the visuals will help a lot

inland seal
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ok

unreal bobcat
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Okay so. Bones closes to my hands are being grabbed. But i want to grab the bone near the floor to pose it so i can wrap this around myself. Ideas?

Otherwise i was thinking if trying to maybe make an animation to pose it.

opaque dagger
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i need some help uploading an avatar :) i just started using unity and i don't understand how to fix some problems that i have

desert elk
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what problems?

opaque dagger
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let me do a screenshot

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and a lot more

unreal bobcat
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So first thing i noticed is go to:

avatar descripter
blueprint ID
clear blueprint

balmy barn
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import what it requires since you are missing it , page you **bought **this from should tell you

somber sequoia
opaque dagger
frail temple
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How many material slots can i get away with on quest?

balmy barn
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vrcAevSip wich page is this

somber sequoia
opaque dagger
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those are the first errors

somber meadow
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You need VRCFury imported

somber sequoia
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And the Face Tracking templates

opaque dagger
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aah

somber meadow
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avatars usually have import instructions

opaque dagger
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ty :) i'll try that

opaque dagger
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i can send the link if you want

somber sequoia
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that would be interesting to look at, yes.

somber meadow
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Then I'm guessing you got the avatar illegitimately

balmy barn
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oh its that 30$ av , wich says what it requires

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no stats course lazy creator

opaque dagger
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ah

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cant send links

somber meadow
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yeah that's a reupload leaking website

balmy barn
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no you can just that page is known stolen crap page

opaque dagger
#

aaahh

somber sequoia
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ahh

opaque dagger
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didnt know that

balmy barn
opaque dagger
#

o h

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thanks for searching it :)

balmy barn
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after seeing all the assets they used and some of their tos, i dont really care that much if that 'creator' get their shit leaked vrcRat its just a asset flip from someone elses asset then slapping on a price

somber sequoia
#

sure is a lot of that

frail temple
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after days of hard work, i managed to Atlas the textures for this avatar, just make sure to keep transparent textures in a seperate atlas, and to turn the roughness to 1.000 (Default is 0.500) along with re-adding the image texture to the Alpha constraint on transparent textures, as well as adding the normal map and emissions

inland seal
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Omg ๐Ÿ˜ญ

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I did it!

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Thx a lot @somber sequoia

somber sequoia
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hooray!

inland seal
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and everyone else too :D

frail temple
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Thank you for everyone who helped me with Atlas'ing/Baking

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i still gotta change the default standing animation so the fingers dont look funny but i'll take a bake break

pine valley
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I mean, shalakashaka

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I mean, shalashaka

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dammit I still got it wrong

inland seal
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hmhmhmhh

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More problems :D

frail temple
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the FURY!!!

inland seal
#

?

inland seal
desert elk
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well, is it set to humanoid? and are hips mapped?

inland seal
#

It has this error

desert elk
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errors

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look at them

inland seal
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Only 2

frail temple
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Press Configure

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make sure Hips is selected

desert elk
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yeah, check if you have hips

frail temple
inland seal
somber meadow
desert elk
#

check if every bone is mapped correct and try enforcing tpose

somber meadow
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it won't be in a T-Pose properly if there's import errors

inland seal
desert elk
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so check the eye bone

somber meadow
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assign the left eye bone manually

desert elk
#

yeah

inland seal
#

oopsie

frail temple
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lemme record a video

desert elk
#

yeah correct rhat

inland seal
#

ye

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I will

desert elk
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and check the rest of the bones

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and enforce tpose is everything is correct

frail temple
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@inland seal

inland seal
desert elk
frail temple
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@inland seal

desert elk
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the background noise is too much to hear you talk

inland seal
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Another error

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And its gone :D

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I will test

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WORKED

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Thx everyone!

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:D

tribal hinge
#

hmm, been spending the day trying to get this guitar plugin to work.
I was able to upload my avatar, and it works fine thanks to Eli, but the arms aren't responding to the guitar.
the arms are not aligning correctly with it.
plugin: https://8ya.booth.pm/items/6257170
tutorial video: https://youtu.be/Wl9HNyNj0P0
what's strange is that I feel like I'm very close to fixing it but I'm just missing something important.

desert elk
#

to me looks like it may just be too big and in the wrong spot

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shouldn't it be a bit on an angle?

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(I'm just guessing, I'm not gonna buy it myself to test)

tribal hinge
#

it seems to be okay in unity
thing is it's also not supposed to be activated before I click the activate button
managed to fix that earlier, but now it's back to the same issue where it's on the moment I use the avatar

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at least based on the tutorial: the particles, signboard, and guitar should be hidden until I go to expressions

pine valley
#

(one of the bosses in MGS3 is The Fury)

torn vector
#

My external hardrive got ripped out my laptop while building and now this happens when I build and it keeps telling me multiple unitys are open when task manager says otherwise.

pine valley
#

it'll complain that unity is already open because of a lockfile in the /Temp folder

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I would close the project, delete both the Temp and Library folders from the project root, and then reopen the project. This will cause Unity to reimport all of your assets.

I'm guessing something got mangled in the Library

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The next build will take a long time, because it's going to have to recompile all of the shaders and do everything else from scratch

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It's possible that your actual assets have gotten corrupted, but it's actually not that likely

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Unity generally isn't modifying your assets during a build

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(barring stuff like generating the avatar prefab)

uneven whale
#

Sorry, how can I open a vrc model in blender if it is in unitypackage format?

somber sequoia
#

you can't

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you'd need to open that in Unity and extract the model, likely a .fbx file

somber meadow
#

think of unitypackages as zip files

somber sequoia
#

they're literally zip or .tgz files ๐Ÿ™‚

somber meadow
#

they really just are tar.gz in their own package

uneven whale
#

In that unitypackage there are 2 unity files. Model for PC and for quest, I need a model for quest, but in the unitypackage itself there is 1 model. I don't understand how it works

somber meadow
#

I don't get the problem there

#

extract the unitypackage into a project, find the FBX from it, and import that into Blender

ornate stump
rancid wind
#

vrcAevSip Can someone explain what VRM0 is exactly? I was watching a video on the internet about transferring characters from vroid studio to unity and then to vrchat, and there is no such thing as vrm0 in the unity I downloaded.

somber sequoia
#

a format of VRM files

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a version, if you will.

desert elk
#

it's a file format

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if you're looking for the vrm0 tab at the top in the toolbar, don't
you're probably watching an old tutorial that shows you how to use a very unreliable unity converter
consider converting the model in blender

raw spindle
#

why is it when im trying to use physbones and i have a transform as a child of one of the bones, the bone does not move?

desert elk
#

transform should be the root of the bones

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transform affects it's children

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if the child is one bone (and doesn't have any children of it's own) it's not gonna move, unless you mess with the endpoint settings

rancid wind
#

vrcFPaulSip How do I fix this...

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I don't see any name place..

somber sequoia
#

open section 1

rancid wind
somber sequoia
#

what?

desert elk
#

set a thumbnail?

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it says "no image"

rancid wind
#

vrcFPaulSip oh... should ฤฑ add an image?

somber sequoia
desert elk
#

yes

somber sequoia
#

Follow the instructions.

desert elk
#

unity convertor, cry

rancid wind
#

vrcAevSip thanks for help

desert elk
#

why do people do this i wonder

inland seal
#

Why is this happening? Edit Mode

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Object Mode

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What I mean is that my tail breaks

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And when I export the same thing happens

somber sequoia
#

do you have a non-rest pose? or an un-applied modifier?

somber meadow
#

is the tail rigged/using blendshapes

somber sequoia
#

active shape key?

inland seal
#

uhh

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Oh shi

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It was because of rest pose

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;D

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Fixed!

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Why I cant paint on head? but I can paint or any other of my body parts

somber sequoia
#

insufficient information

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like, what program is that even?

inland seal
#

Adobe Substance Painter

pine valley
#

oops, sorry, totally wrong reply lol

pine valley
inland seal
#

The problem is that I can paint or any of my body parts besides head

pine valley
somber sequoia
#

people really need to give detailed info up front, so much "why is this broken" with no clue as to what "this" might be.

pine valley
#

You'll get a texture set for each Blender material

inland seal
pine valley
#

blender materials or substance painter texture sets?

#

the texture sets should appear in a menu in the right hand toolbar

inland seal
#

Blender?

pine valley
#

i don't have Substance Painter open right now and I'm not that familiar with the UI, so I can't be more specific -- but you can look up "substance painter show texture sets" and that should point you in the right direction

#

materials are assigned to each object in Blender

somber sequoia
#

in substance it's usually a tab at the top of the layers list panel, I forget the name of it too

pine valley
#

e.g.

inland seal
#

All of them is deleted

somber sequoia
#

if you're starting a fresh texture job though I see very little reason to not have a single material for this mesh

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(but have fun with UV unwrapping)

inland seal
#

Its already unwrapped

cerulean flax
#

I want to create a custom avatar from scratch - I don't want to purchase a base. I have Blender and Substance. I understand that the general workflow is:

  • Krita: Draw orthographic references from each cardinal direction
  • Blender: Sculpt
  • Retopologize
  • Rig
  • UV Unwrap
  • Substance: Texture
  • Unity: add expressions
  • Upload

However, I'm pretty bad at drawing so I can't even get started lol

Any tips?

somber sequoia
#

sure, that's a way to do it.

#

(don't forget UV unwrap though, before Texturing)

desert elk
#

gotta learn a bit of drawing at some point

cerulean flax
#

Where should I start with that?

desert elk
#

make your model first

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you need the uv map to draw the textures correctly

rancid wind
#

vrcTupStare nice....

desert elk
#

oh yeah

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you need an official vrchat account and rank new user or higher

cerulean flax
#

That's why I'm asking about drawing

desert elk
desert elk
cerulean flax
#

If you have any recommendations on learning how to draw I'd appreciate that

desert elk
#

i can't draw that well

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i just do what feels correct ๐Ÿคท

somber sequoia
#

I was once told a book called "Drawing on the right side of the brain" is a great place to start

desert elk
#

my drawing is limited to textures xD

inland seal
#

I still don't know what is the problem...

still shuttle
desert elk
#

so am i

somber sequoia
desert elk
# cerulean flax I'm poor

i use gacha club for references + my imagination
it's a free character making app for phones
i recreate avatars i make there + add more stuff in blender

inland seal
somber sequoia
#

again, the 2D view of the unwrapped UVs may help here.

inland seal
#

I closed it by accident and dont know where it is ;D

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Found it @somber sequoia

somber sequoia
#

... that UV map looks a mess

inland seal
#

eh..

#

How do I fix that

somber sequoia
#

unwrap better

inland seal
#

and how do I unwrap ๐Ÿ˜ญ

night ember
#

That base model usually isnt that shit

somber sequoia
#

watch tutorials

inland seal
#

k

inland seal
night ember
#

And?

inland seal
#

I made it ๐Ÿ˜ญ

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Its my first time

pine valley
#

isn't that a Regulus base

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the 2D view is confusing me: it looks like the tail's been overlaid on top of the rest of the texture

somber sequoia
#

it has

pine valley
#

Perhaps you're meant to have several materials

somber sequoia
#

which is going to make this basically impossible to do as-is.

pine valley
#

it'll be fine after fixing the material assignments

somber sequoia
#

it needs to be taken back into Blender and have the UV map rearranged sanely

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I'd still do it with a single material.

inland seal
pine valley
#

ah, I see

#

is it a Regulus head and a Mayu body?

inland seal
#

Also I fixed the UV maps

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Idc if its bad looking

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I just want to paint ;D

pine valley
#

that doesn't explain your problem, but it makes more sense at least

somber sequoia
#

yeah that's not even remotely how I would lay it out. But sure.

inland seal
#

yey

pine valley
#

Oh, I see what was happening

somber sequoia
#

ideally you want the detailed areas larger, such as the face. And orientation will help you a LOT.

pine valley
#

The head's vertices all had UV coordinates of [0,0] (or any other fixed value)

somber sequoia
#

but hey, first time, have at it.

inland seal
inland seal
#

Now I see why UV maps are important ;D

outer temple
#

Im aware iam awfully news but if i wanted a texture or paint to matche can i just slaps a texture once i calculate the size of the skin or select specific areas in the 2d window?

#

substance painter btw

glacial vale
#

Does the build size viewer work still? its no longer showing up in my unity.

ivory wagon
#

how do i fix this

#

Failed to upload avatar!
UnityEngine.Debug:Log (object,UnityEngine.Object)
VRC.Core.Logger:Log (string,string,UnityEngine.Object)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<UploadError>d__144:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2890)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<UploadError>d__144> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<UploadError>d__144&)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:UploadError (object,string)
VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleUploadError>d__133:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2725)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<System.Exception>:Start<VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleUploadError>d__133> (VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<HandleUploadError>d__133&) VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder:HandleUploadError (System.Exception) VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder/<Upload>d__131:MoveNext () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2705) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCAvatar>:SetException (System.Exception)
VRC.SDKBase.Editor.Api.VRCApi/<CreateNewAvatar>d__35:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:709)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<string>:SetException (System.Exception) VRC.SDKBase.Editor.Api.VRCApi/<UploadFile>d__38:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:1055) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () VRC.SDKBase.Editor.Api.VRCApi/<Delete>d__22:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:411) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse>:SetResult (VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse)
VRC.SDKBase.Editor.Api.VRCApi/<MakeRequest>d__162<object, VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:342) System.Runtime.CompilerServices.AsyncTaskMethodBuilder1<System.ValueTuple2<VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse, System.Net.Http.HttpResponseMessage>>:SetResult (System.ValueTuple2<VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse, System.Net.Http.HttpResponseMessage>)
VRC.SDKBase.Editor.Api.VRCApi/<MakeRequestWithResponse>d__15`2<object, VRC.SDKBase.Editor.Api.VRCApi/EmptyResponse>:MoveNext () (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:334)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

left gull
#

it'd better to screenshot your console rather then post full text (its easier to read what actually an error or warning that way and avoids posting bloat texts)

ivory wagon
left gull
#

are there any other red errors in the console or just those two?

ivory wagon
#

just these 2

left gull
#

well not able to see anything that actually describes what made it fail with the 2 screenshots you've sent vrcBotThink

#

doesnt help stuff is cutoff either :P

ivory wagon
#

thats as much as i can show without having to scroll

desert elk
#

cut off on the side

ivory wagon
#

ohhh

#

i restarted my pc and got it to work

cyan torrent
#

why does the particle go up like that? I need it to stay in 1 place and dont find any option about velocity that havent already set at 0

inland seal
#

How to fix this error?

#

Blender*

#

Happens when I try to copy paste UV maps

cunning swan
#

ok my rig has 3 jaw bones and i want to have lip sync how would i do that

desert elk
#

do you have visemes for lipsync?

#

or do you want to use the jaw bones

cyan torrent
#

its 1

#

ohhh

arctic ginkgo
#

start speed needs to be 0

void kettle
#

where do i go to be able to move these?

desert elk
#

if it's an avatar, you don't

#

it'll most likely break it

#

what are you trying to do?

void kettle
#

the wrist isnt connected to the elbow so it wont let it be a humanion rig

desert elk
#

you need to fix it in blender

#

you can't move the bones around here

#

open the fbx in blender and set the wrists parent to be the elbow

void kettle
#

It wonโ€™t let me

desert elk
#

won't let you what?

void kettle
#

move it

#

or set a parent

desert elk
#

how are you trying to do it?

void kettle
#

I first tried dragging it to the elbow, then I opened the bone menu and it said parent and it wonโ€™t let me change it

desert elk
#

click the armature
enter edit mode
click wrist bone
click the green bone menu
expand relations
set parent to the elbow

#

is that also not working?

void kettle
#

Iโ€™ll see if thatโ€™s what I did

inner hemlock
#

someone know why I cant upload Quest version? the pc version works and the Q version is ready and set to upload but I cant upload it qwq

raw spindle
#

check this

lean plank
#

can i make a phys bone only react to people grabbing it and not me moving around?

compact dust
raw spindle
#

ye immobiel

lean plank
#

it makes it tweak out in game

#

it just shakes like crazy

late heath
#

i think i still need help

pine valley
#

what does this toggle actually do?

late heath
#

let me open unity so i can give a more detailed explanation

dapper echo
#

What the heck does this even mean?

late heath
#

i use vrcfury for toggles to speed up my process
i have multiple toggles and it seems like the most of them are having the same problem
im not sure what the vrcfury toggles do exactly but this is what the onesie toggle looks like in my project at least

pine valley
#

you're using Object Toggle actions, so that's going to activate/deactivate entire game objects

pine valley
dapper echo
#

It's not safe mode, but it pops up whenever I try to upload my avatar.

#

It just won't let me upload.

pine valley
#

I would close your project, delete the Library folder from its root directory, and reopen the project.

#

that clears up a lot of very odd issues

late heath
pine valley
dapper echo
#

I guess I'll just delete the burst cache folder. I've never seen this before in my 3 years of avatar creation.

pine valley
#

That should also clear it up

dapper echo
#

Hopefully.

pine valley
#

The only thing that comes to mind is that antivirus programs can prevent Unity from opening or modifying DLLs that it has generated

#

I've seen that happen once or twice before

#

(because they're busy snooping around in the DLL)

dapper echo
#

Didn't do anything.

pine valley
#

nuke the whole Library folder so that it has to do a complete reimport

#

there's something wrong in there

dapper echo
#

Alright.

#

That worked, thanks.

winter edge
#

Does anyone know what could cause different lighting between hair and body mesh in specific worlds like popcorn time?

My anchor overrides are set and the avatar testing world the min brightness is working properly. Using liltoon if that helps

night ember
#

every world has different lighting

void kettle
#

how do i get the outfit to stick to the model? i added the outfit on nlender btw

radiant bobcat
#

do i have neck 1 in the right place? also i have no idea what bones im supposed to use for the torso

desert elk
#

what are you trying to do?

#

make a vrm or a VRChat avatar?

left gull
barren wharf
#

hey when i take off the clothes from my avatar in vrchat and play mode, there's no belly

#

like there'll just be the upper chest, legs, and arms

desert elk
#

because it probably doesn't exist

winter edge
#

Is there a good tutorial somewhere for getting lighting consistent across worlds for liltoon?

desert elk
#

if the avatar originally came with those clothes

#

it's very likely that the mesh doesn't exist

barren wharf
#

but it does in the editor

desert elk
#

to avoid clipping

desert elk
barren wharf
#

like

#

if i untick the checkbox for the clothes the belly shows

#

but if i do it in play mode or vrchat, it dosen't

left gull
#

ah active blendshapes

desert elk
#

okay, could be a Blendeshape

left gull
#

theres likely an animation that toggles some blendshapes to hide the belly and such

barren wharf
#

how would i be able to tell

left gull
#

to check if its actually the case while in playmode click your models body mesh and see if any shapekey/blendshapes are active

#

but to change it you'd have to find whatever animation is shrinking it down and edit it to remove those properties

radiant bobcat
#

its for deskmate but i also want to have it correctly rigged so i can use it and other fortnite models as vrchat skins

left gull
#

for the steamgame that makes your model into a desktop pet?

radiant bobcat
#

yeah

#

it has mod support surprisingly

#

all you need for a custom model is a vrm file

radiant bobcat
#

i managed to get further but im not even sure a couple of these are right

left gull
# radiant bobcat all you need for a custom model is a vrm file

yeah ive made a few myself, for the best outcome make your rig setup work like vrchat rigs (#avatar-rigging message) and follow the same logic you would for quest where you delete any unused meshes or meshes that you wouldnt see that're under clothing, then once done merge all of them into a single mesh and atlas the texture. For the converting part i personally just convert it into a VRM in unity since it feels quicker

barren wharf
barren wharf
#

@left gullit was modular avatar fucking it up

left gull
left gull
# void kettle like this?

err i dont think so? there shouldnt be a reason to be looking at the modifiers you need to be looking at the bone heirarchy or each bone in edit mode for the outfit and body rigs

void kettle
#

Oh so I need the amrature for the clothes?

left gull
#

if the model is actually rigged it should have the modifier already

void kettle
#

I added the clothes on!

#

And they had armatures when I added them

frozen prism
#

Ran into a really strange thing helping a friend with their avatar
Part of an outfit is added using modular avatar, but in-game that part stretches out some 100m away from the avatar
However it only shows up in-game, in the editor whether in play mode or with a manually baked avatar it appears fine
gesture manager running or not it looks fine in the editor
even uploading a manual baked avatar that looks fine in the editor produces the weird effect only in-game

Has anyone run into this before?

patent geyser
#

how do i see contacts in unity

night ember
#

gizmos

stone sphinx
#

just a quick question: How do u fix the issue where you can see the hair through the whites of the eyes?

night ember
#

what

stone sphinx
#

its the light brown in the eyes, i cant really recreate it in unity but in-game its noticeable

night ember
#

dont have the hair clipping in the head

stone sphinx
#

hmm okay

torpid oriole
#

got this tryna upload an avi

pine valley
#

You currently have warnings disabled. Turn them on and look at them

#

All of the messages in the conosle are just "it didn't work" right now

visual tartan
#

anybody know textures better then me im trying too get the head and body the same color but im having a hard time

torpid oriole
visual tartan
#

update it

torpid oriole
grave crypt
#

my avatar is taking forever to upload. it's been compiling shaders for like ten minutes. i'm using poiyomi and i made sure to lock all the materials beforehand. i've tried restarting unity and my whole pc, and it's still taking forever. any suggestions?

austere sphinx
#

can someone help me why my blend shape cannot detect even though i already make the blend shape key in blender? i'm totally new with unity

ornate stump
austere sphinx
cyan torrent
#

what with my avatar and being both poor and ok ? is it just a visual bug?

fallow gulch
#

Maybe that is something to do with security checks...?
I also have that with a few avatars, I'm pretty sure

heavy zephyr
#

I think it's because one is the server rating and the other is the rating you got via upload

#

Those can differ since the server check is more accurate

idle jetty
#

Does anyone know how to toggle a unhideable object in unity I canโ€™t seem to hide the object on my avatar

night ember
#

Unlock it

#

Or are you sure you sre toggling the right thing

grand iris
#

what is thiss

night ember
#

Whered you get the avatar

grand iris
#

Idk if its just a model or clothes

night ember
#

That was made before physbones

#

You need to import dynamic bone then convert

grand iris
#

I donโ€™t even know about those T_T

#

It feels like i just got my self a avatar and not knowing what to do lol

#

I thought it be straight forward and upload

#

Its my first time

twin raft
#

you donโ€™t need dynamic bones, just get the vr labs stub

fallow gulch
austere sphinx
#

anyone now how to fix this?

#

also i face other problem too like this

#

even though the bone already correct? (i might be wrong)

fallow gulch
fallow gulch
austere sphinx
fallow gulch
austere sphinx
balmy barn
austere sphinx
austere sphinx
austere sphinx
balmy barn
#

its skipping a bone in the hiarchy , naming dont really matter much but leaving one bone not assigned ๐Ÿคทโ€โ™‚๏ธ (wheres spine not hips)

desert elk
#

disable leaf bones

#

when exporting from blender

#

you don't really need the root bone for vrc avatars

austere sphinx
#

i see, many thanks all of you guys, i learning a lot today โค๏ธ

grand iris
#

@fallow gulch @twin raft when i use the stubss it worked! TY vrcTupCry

finite quest
#

how to get Avatar building permissions?

fallow gulch
#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

nocturne tendon
#

can someone help me with the full body and IK tracking error?

frail temple
ornate stump
nocturne tendon
#

the two orange highlighted bones are thigh bones, I'm currently in edit mode

#

I appeared to have fixed the right hip and right thigh bones but I dont remember how.

#

speaking of hips, here are the hip bones

#

highlighted in orange, of course

ornate stump
nocturne tendon
#

oh wait, so in unity when i went to configure the rig, it says the automatic set "Hip" bone was this model's "WAIST" bone

ornate stump
#

Also bone orirentations are incorrect to begin with.

nocturne tendon
#

okay now I'm getting a headache

nocturne tendon
ornate stump
nocturne tendon
finite karma
#

so i have removed 3 bones for each string of bones, and i have moved them, now the ear work fine with the earring. but even with physbones. my asset is motionless, why ?

near rover
#

i was wondering if anyone knows how to make a toggle turn off when u toggle one on cause i have a few outfits and it would help

fallow gulch
quaint hound
#

what tohru said but you could also

#

make the current outfit parameters into a integer parameter

near rover
#

also i dont really like radial wheel 2

#

gulp

quaint hound
near rover
#

also u guys talking smart๐Ÿ™

quaint hound
#

im at school rn i cant help

near rover
#

oh ok

quaint hound
#

how much unity knowledge do u have

near rover
quaint hound
near rover
quaint hound
near rover
#

only radial wheel

quaint hound
quaint hound
quaint hound
#

look at blendtrees like code

for every animation you have โ€œif THIS then DO THATโ€

near rover
#

gulp

quaint hound
#

and so forth

near rover
#

gulp

#

the wheel works but im jus tryna see who knows how to do different toggles

#

yk

quaint hound
#

i know

#

but doesnt this technically work then?

near rover
#

yeah

#

but im jus kinda picky idk

quaint hound
#

so wait everything works flawlessly u just dont like the radial

near rover
#

yup..

quaint hound
#

thats it? no problems?

near rover
#

no problems

quaint hound
near rover
#

idk how to...

near rover
#

i was just looking how to do multiple toggles for like outfits instead

#

yk

quaint hound
#

do u know how to set up menus

near rover
#

like the sub menus and shi?

quaint hound
#

ya

near rover
#

yuh

quaint hound
#

so i dont have the exact like how it works in my head or what options a button has (cuz im at school and cant look)

near rover
#

gulp

#

k

#

thanks

fallow gulch
#

If you can spare the memory, you can just do a normal int
If you can't, then you gotta use a local only int, and use IsLocal to separate the logic into Local and Remote
On local, you'd use parameter drivers to set bool values to true or false, and that is what you'd use for remote

quaint hound
#

merz can u send me ur params

near rover
#

gulp

fallow gulch
#

Kinda like this

near rover
#

looks so compp

#

im kinda slow chat

near rover
fallow gulch
# fallow gulch

If you have a bunch of parameter memory free on the avatar, then don't worry about this for now

near rover
#

this stuff?

quaint hound
#

yea like i thought

#

the clothing things r floats

fallow gulch
#

Yes, you have a bunch free, so you gotta be fine

near rover
#

had to for radial wheel

quaint hound
near rover
fallow gulch
quaint hound
#

so all he has to do is change the menu to be buttons to set the float to a specific value

fallow gulch
#

So dw about it

fallow gulch
#

But it works

quaint hound
fallow gulch
#

You could use a local int that sets the float values

near rover
#

it would work for quest also?

quaint hound
#

just use buttons to set float ๐Ÿ’” i think

#

jank is fine i think

fallow gulch
near rover
#

gulp

#

k

quaint hound
#

i dont know how toggles can untoggle other toggles, do u @fallow gulch ?

near rover
#

so if i change it to button itll work?

#

like my radial wheel

#

gulp

near rover
#

im so losstt๐Ÿ˜ญ ๐Ÿ™

quaint hound
near rover
#

gulp

#

k

quaint hound
#

so replace all of the radials with submenus full of buttons

quaint hound
near rover
#

k

fallow gulch
#

I explained them in detail before :P

quaint hound
#

for example, if a toggle sets a parameter to โ€œ5โ€ and a different toggle sets it to โ€œ4โ€, does the 5 toggle turn off?

balmy barn
#

vrcRat easymode

fallow gulch
#

Well... if you do write defaults on.... and you have the layers set up in that way...

near rover
#

gulp

quaint hound
#

all it tells me is โ€œdo that. not this. why? fuck u thats why.โ€

fallow gulch
near rover
#

gulp

quaint hound
#

i appreciate you trying to help though

balmy barn
#

i dont do walkthrough or step by step, parameter = 0 go here 1 2 ect

quaint hound
#

know this because im using one with mixed wds

fallow gulch
#

I mean.. what do you want to hear?
An explanation about what Write Defaults is?
A solution for both WD on and WD off?
A good solution?
Or a jank one that will work for now?

quaint hound
#

(i have no clue what wds r)

fallow gulch
#

Mixed WD breaks stuff otherwise

quaint hound
#

mixed bad why?

#

everything seems to work

#

ill check em latar tho

#

shouldnt be mixed eitherway but i never understood why

fallow gulch
#

Because if you have a mainly WD on avatar, introducing even 1 single WD off state will stop Unity from writing defaults for everything

quaint hound
#

oh ๐Ÿ’” so its just using WD off?

fallow gulch
#

This means that your facial expressions will get stuck, if they are set up in a WD on way

#

And whatever else relied on WD on, will also break

#

So yeah... don't mix WD stuff, unless it is a WD on Direct Blend Tree in a WD off controller

#

But DBTs are a story for another time

south ruin
#

Hello, I was wondering if someone has an idea with installing the appropriate version of UdonSharp with the 2022.3.22f1 version of Unity? I kept on getting errors whenever I Install UdonSharp and I can't seem to find a decent repository that's applicable for the said version.

Thank you in advance!

ornate stump
south ruin
#

I'm new to these types of stuff hahaha ๐Ÿ˜…

karmic spindle
#

can someone help me im new to avatar uploading and i got kind of a problem i got a avatar and in unity the avatar is kinda fine the quest model of the avatar is fine but the pc version of the avatar is completly pink

#

i dont know how to fix this issue

desert elk
#

you're missing the shader

#

check the instructions you probably missed it

quaint hound
karmic spindle
#

ye i checked the avatar i need poiyomi shader

fallow gulch
#

Get the latest .unitypackage here, and add that to your project

quaint hound
#

or add it to ur vcc so you can put it in ur project when you make itโ€ฆ but u already have one so do what tohru said

karmic spindle
#

got it just needed to put in the shader and autofix some stuff ^^

quaint hound
#

yup

karmic spindle
#

and now its stuck at building avatar

fallow gulch
#

Is it stuck?
How long has it been?

karmic spindle
#

now like about 7mins

fallow gulch
#

Also.. is there no window at the center of Unity that shows that it is building shaders?

karmic spindle
#

nope

fallow gulch
#

Then try to restart Unity

karmic spindle
#

just the building avatar bar

fallow gulch
#

And try again

#

This happens sometimes

karmic spindle
#

nope doesnt work

rustic tide
#

anyone know if you can force the viewport away from were you are activly looking...
like if i flip the head around on the avatar i want to see behind me out of the head instead of the default viewport... is that possible in any way?

fallow gulch
rustic tide
fallow gulch
#

In theory, if you place a camera on your avi without a render texture, then it will just override your view as is

#

It doesn't have to be perfect, but if it's close enough, that's already great

rustic tide
#

and for vr. in that case. do i need 1 or 2 cameras?

fallow gulch
#

I'm not sure how well 1 camera works, but you can't have 2 cameras overriding your view at the same time
Maybe with some cool shader you could do... only overriding 1 eye per render texture (yes in this case you'd need render textures)

rustic tide
#

okay last question... if i toggle the camera off and on it should switch between that and the default viewport?

fallow gulch
#

I only tried the override without a render texture once, and it wasn't even my intention
It was just a mistake, cause I forgot the render texture lol

#

But it should work

rustic tide
#

ill give it a try then!

#

now to figure out how to not render the face mesh in the camera.... if i headchop it from the head (cause its not on the same bone as the head) will it still be chopped in the camera? i guese ill try it out

fallow gulch
rustic tide
fallow gulch
#

But maybe that is a property that only takes place when you are looking at yourself from first person

#

Ah, fair enough

rustic tide
#

i have 2 neck and 2 head bones cause i can move the head around a lil extra... thats why i needed the camera so i could use it to see out of were the head was

fallow gulch
#

Yeah, that makes sense

rustic tide
#

posted a video in #avatar-dynamics were you can see the reason it needed to be on its own bone lol

fallow gulch
rustic tide
#

man now im exited to try out the avatar in vr to see if it works!.... but i just rememberd i need to charge the trackers and controllersXD

frail temple
#

Is there a way to edit the default idle animation for standing? i don't really need a custom one but for some reason the fingers on the default animations look weird just on standing and maybe even moving, on Full body tracking or a quest it looks completely fine

rustic tide
frail temple
rustic tide
#

i dont remember the name of the animation thingie and i cant check cause my unity is currently frozen lol

rustic tide
#

just gotta find the default animation itself and animate the fingers on it to bewere you want them...

fallow gulch
frail temple
rustic tide
#

dunno, never used gogoloco

wary perch
#

One of my avatar buttons keeps breaking, displaying as "button text" with no icon, or functionality. What causes this, and why does it keep happening over and over again? This is now the 10th time it has happened.

#

I was going to go to bed until that happened, and now I have to fix it.

rustic tide
inland seal
#

I'm having 2 UV maps for head and body but there is a small part around the head and body aka between them that I want to be only in head UV. How do I do that?

#

The part btw

#

I dont want this ring to be in body

#

I want it to be removed

rustic tide
#

on the other uv just scale it to 0 and put it in a corner?

inland seal
#

That will work?

#

Wont it like overlap?

rustic tide
#

ยฏ_(ใƒ„)_/ยฏ

wary perch
#

Please @ or DM me if you have a fix for this. I want to go to bed, and it's very late for me. I want to fix it, but maybe not when I'm sleep deprived.

rustic tide
#

i dont see why it should

inland seal
inland seal
#

But Ill try

rustic tide
wary perch
#

Meanwhile, in the project, everything looks just fine.

rustic tide
#

and also very dumb question... but is the menu you made the same one that is assigned to the avatar? XD

wary perch
#

This has happened with numerous other avatars, but this avatar literally ONLY has this.

#

With other avatars, I assumed it was a problem with there simply being too many toggles, and buttons. Now there's 0 excuse.

#

Is this a bug with the SDK, should I update?

rustic tide
wary perch
fallow gulch
fallow gulch
rustic tide
# fallow gulch So close lol

it should be at the right position.... i need to look into it more but it seems like the camera just auto defaults to 0.0.0 on the headbone...... i dont need to say another word cause i think i just solved my own issue

#

i gotta test it now

fallow gulch
#

Yay

rustic tide
#

i think the issue was that i had it under the normal head so it got scaled down to 0... no matter how much i moved it, it would end up at 0 0 0

fallow gulch
#

You could headchop the camera on the head to make it keep its scale
Or do that with an empty that you put on your head, that the camera goes on

fallow gulch
#

So put a headchop on the cam and don't let it scale down

rustic tide
#

i never understood the headchop.... do i put it on the head and select the parts i dont want shrunk? or?

fallow gulch
rustic tide
#

oh ill try

#

also.... how to i make the camera not ignore post processing?

#

its alot colder.... (and 90 fov is a bit high for desktop lol)

fallow gulch
#

I think that's it...?

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It's a component

fallow gulch
rustic tide
#

flare layer?

fallow gulch
#

Also, make sure to use IsLocal, so others don't have your camera enabled

rustic tide
#

smart

fallow gulch
#

Yeah, pretty sure you can just search for Flare as a component and add it to the camera

inland seal
#

Why does it pick my body UV map and doesnt show the head

fallow gulch
inland seal
#

Like it doesnt display this

somber sequoia
fallow gulch
rustic tide
#

awsome

fallow gulch
#

And make the camers see all layers ig...?
That should be all

inland seal
somber sequoia
inland seal
#

Is there other way?

somber sequoia
#

no

inland seal
#

Great ;D

#

How do I remove parts from UV map?

#

Like this one

somber sequoia
#

remove? Each thing on a uv map represents something on the model

#

go remove that part from the model

rustic tide
#

make it not part of the mesh....

somber sequoia
#

yeah "mesh" is what I mean, to be clear.

wary perch
#

Ok, I literally cannot add custom buttons to this avatar, and this avatar specifically. I've fixed it with others, but not even updating the SDK fixed this problem. I'm completely lost.

inland seal
#

If you can add it on UV map, cant you remove it?

somber sequoia
#

no, it wasn't "added"

inland seal
#

ah

somber sequoia
#

All parts of a mesh are always on a UV map, even if all the points are stacked up at 0,0

inland seal
#

So do I put the UV of my head on the same UV or make a new one?

#

A separate one

somber sequoia
#

what's your goal, one single material where you currently have two?

inland seal
#

Actually..

#

well now its 2 materials

somber sequoia
#

pretty typical

#

again, what is your goal here?

inland seal
#

Ig to Make a UV map for Head and a UV map for Body

#

Since body is done currently I need head

somber sequoia
#

Both have UV maps already

inland seal
somber sequoia
#

you showed images of them

wary perch
#

How do I create a thread for the bug I keep running into? I need to find a fix for it.

inland seal
#

But its broken in Substance Painter

somber sequoia
#

how so? You just have to select the correct texture set (i.e. material) in substance

#

you cannot paint both at the same time

somber sequoia
#

?

inland seal
#

Idk what it wants from me ๐Ÿ˜ญ

#

The Uv maps are done

somber sequoia
#

I'm not sure what this image is trying to convey

inland seal
#

I cant paint on head

somber sequoia
#

select the correct texture map

inland seal
#

where?