#avatar-help

1 messages · Page 74 of 1

grizzled crow
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that is a good way to do it

ruby summit
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dang another problem

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i can't apply modifiers with blendshapes

grizzled crow
ruby summit
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they keep the shape of my avatar's body

grizzled crow
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ah...

delicate tide
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Here is all I can provide for the animation, and I still do not know what to change or remove to get it to work...

ruby summit
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il just install an addon that let me apply it even with blendshapes

frail temple
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Is there a way i can vc with somebody? this is hurting my head

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Either i import the avatar with the scripts and the Vrchat SDK doesn't open or i don't and the prefab doesnt save cause it has missing scripts

junior void
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Looks sus

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Where did you get this model

frail temple
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if i import the scripts i get this

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I opened it in Unity 2018 which is it's version, the Vrchat SDK Tab just disappears

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people told me to open it in 2022 Unity, i did, but the scripts just break it and i can't open the vrchat sdk control panel no more

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my goal is to port the model to be quest compatible but i can't even get it to save at it's current state

ruby summit
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now it looks correctly

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i wanna cry

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and idk why, the topology looks unreal on here

grizzled crow
delicate tide
grizzled crow
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im in class rn, will help later

ruby summit
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should i try convert tris into quads?

ruby summit
mental estuary
gilded raft
# ruby summit i wanna cry

looks like a normals issue to me.
you said it's merged in the centre, right? so you can drag a vertex away from the middle and both sides come with it?
first thing i'd do is check if the faces are facing the correct way. (in blender top right. 2 circles overlapping. show face orientation) faces should all be blue on the "outside".
if not, select problem faces, alt + n > flip OR select all > alt + n > recalculate outside
also try selecting all > alt + n > set from faces. (could use alt + n > average, and see if any of those in there helps)

olive halo
#

my brain is about to explode, did anyone else really not have this issue 😭

delicate tide
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How do I go about installing that?

raven ore
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I am having a weird issue, I uploaded an avatar, I was removing some toggles bc I didnt want the glasses, but I cant find the glasses ANYWHERE in the armature, and when I uploaded her, she has glasses now?

delicate tide
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Oh wait I already had it installed, I just don't know how to use it

mental estuary
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Add a toggle component on your avatar, give it a menu path like "Dances/Crip Walk", add an animation action and drag your animation in

ruby summit
mental estuary
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Remove all your other logic you already had

delicate tide
delicate tide
gilded raft
# ruby summit this?

yup! blue is good. we like to see blue. it's the side we see if you use a shader with backface culling enabled.
did you also try the bottom line of my message? it sorts out a slightly different issue to face orientation. it sorts out the vertex normals, in relation to the faces they're connected to.

mental estuary
#

What you're doing atm is trying to add an animation to GGLC, whereas you can just add new toggles

delicate tide
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Ok so I think I need a slower explanation, where do I start with adding toggle components?

mental estuary
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The add component button, on any object on your avatar

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Your can just make an empty called dances or smth if you want to keep it organised

delicate tide
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What component do I add?

mental estuary
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VRCFury Toggle

delicate tide
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OK so it's asking for a path

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Is this where I add my animation?

mental estuary
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No, add an animation action and drag your animation in

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Give it a menu path called "Crip Walk"

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Then you test in Unity by using GestureManager

delicate tide
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Wait so like this?

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Also do I need to drag the animation into my body?

mental estuary
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No, it should only be in the toggle action

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Your menu path seems wrong though, that menu path is the path in your radial menu in-game, not the path to the animation file

delicate tide
mental estuary
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Seems fine to me. If it doesn't work then it's cause of the error box warning you that it's targetting Body which doesn't exist. Presumably your avata'r's main mesh object is called Body

delicate tide
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Idek what to do with that

mental estuary
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Well try it and see

delicate tide
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How do I even run gesturemanager

mental estuary
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Do you have it in your project?

delicate tide
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idk

mental estuary
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Check the creator companion

delicate tide
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Wait no I dont

frail temple
delicate tide
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ok I added it, now how do I access it?

frail temple
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Tools tab, Gesture Manager

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Enter Play mode on the right

ruby summit
delicate tide
mental estuary
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Auto-Fix

ruby summit
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well, better

flat herald
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Hey, does anyone know what the error message "Input string was not a UnityVersion string 2018.1.1a1" mean?

delicate tide
flat herald
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All I did was try and put a hair asset on my avatar, that was an fbx file, and now the quest version just won't upload at all with this error

mental estuary
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VRCFury applies the animation for you, that's the point of doing this

delicate tide
mental estuary
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Screenshot your hierarchy

delicate tide
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I think it's just called "Chuck"

mental estuary
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It's called Chuck instead, so you'll need to edit the path

delicate tide
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How do I do that?

mental estuary
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Open the animation, and change the path

delicate tide
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You mean this thing?

mental estuary
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No

delicate tide
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Do I drag the animation into the hierarchy?

mental estuary
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No

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You need to open the animation in the animation tab

delicate tide
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Oh alright

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I see where it says Body: Skinned Mesh Renderer

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But the entire tab is grayed out and I can't change anything

mental estuary
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Add the animation into a temporary animator on the root of your avatar, then you'll be able to edit the animations that are part of that animator

delicate tide
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So do I add a new clip onto my existing animator, or do I have to make a new one?

mental estuary
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Use the clip you have, you just need to edit it

delicate tide
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I'm sorry if I'm sounding incredibly stupid right now, this whole thing has me stressed tf out and I'm unable to figure anything out right now

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Ok I found it

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So I add property Chuck:Skinned Mesh Renderer

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But there's nothing for blend shape

mental estuary
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Why are you trying to add a blendshape? You need to edit the dance animation

delicate tide
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These things?

mental estuary
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Click on the little eyes on the left of Body and rename them. Should come up grey instead of yellow if it found them

delicate tide
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It's STILL not working...

summer hearth
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Anyone here ever added physbones to puppy ears? If so if u remember the values u put since im struggling with mine

mental estuary
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Is this trying to look for a subanimator or smth? This animation is out of my knowhow

delicate tide
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This is why I would rather have gone with the GGLC path, and just found a way to fix the broken transitions...

mental estuary
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Fullbody animations can be really annoying to get right when you have lots of things interaction. VRCFury has logic to handle it all

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You really should just find an animation that targets Body/Chuck

delicate tide
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That is literally the only crip walk animation I could find...

mental estuary
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And if that animation is that, then I'm stumped xP

delicate tide
ruby summit
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is there an easy way to make ao maps?

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or a poiyomi option?

delicate tide
mental estuary
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Don't use VRCEmote?

delicate tide
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But then where do I add the animation in my golocoaction controller?

distant bison
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how do i low this down

mental estuary
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Is this not a better question for the GGLC server?

distant bison
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???

delicate tide
mental estuary
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Yeah, google it

distant bison
gilded raft
mental estuary
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No

mental estuary
distant bison
hoary ember
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could anyone who's super familiar with pumkins avatar tools lend me a hand or some advice here. This is the second time i've come across this ort of issue, neither look the same but are messed up in a similar way. Dunno if it's pumkin or my avatar. I've edited many avatars in blender with zero issues so i'm not sure what's causing this to happen

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he's all scrunched up and in the floor, another avatar has a similar issue but just the left arm. I tried also replacing the FBX without Pumkin and this happened but in unity too, so i'm not sure what to do

delicate tide
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Alright I posted a thread in the gglc server, hope to get an answer soon

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Thanks for all the help, guys

frail temple
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Quick question, when downloading a model from SketchFAB, what format should i get?

hoary ember
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FBX are usually best for vr projects and more widely supported especially for unity and blender

gilded raft
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mm. fbx is preferred. but gltf is fine. blender can get an addon to import, if it can't import by default.

frail temple
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Perfect, thanks, I'll experiment with it

hoary ember
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could have sworn there was another one i've seen a few times with avatars i've bought but i can't remember which ones or what the file format was called

flat herald
gilded raft
cunning swan
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ok how do i do glow textures

ruby summit
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i need help w something

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i have these pants, using armature link on unity with vrcfury doesnt make the ankles bend and it looks bad, but i cant transfer influences since it has special bones (the strings)

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wait i got an idea

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what if i export pants and strings separately?

gilded raft
# cunning swan ok how do i do glow textures

glow textures. . . you mean "emissions"? poiyomi does them. other shaders do too i think. anyway. need a mask (additional texture with white bits that do glow, and blacker for bits that glow less.) and i forgot the rest.

ruby summit
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any tip on how to pain these?

lime jetty
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I can't find any answers to this. I've been trying to do a custom blink animation that manually uses the eyelid bones on the model instead of using a blendshape because of complications with the model itself requiring it. From the scattered, tiny bits of information I could find floating around, all I could gather was that I had to make a blinking animation that simply loops, put it on an animation controller, and put that on the FX layer. Now, the animation plays as it should, but after a while it starts to just... stop functioning properly. It's like at some point after a good few minutes it starts gradually cutting out frames (I notice the animation actually slowly getting more jittery) until it eventually just stops blinking. What the hell is going on here...?

torpid cliff
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try using hai-vr combo gesture expressions

ruby summit
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can someone please help me

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same problem of clothes not fitting after play-mode

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and i need to do it with armature link bc i need the strings physics

hoary ember
dapper plaza
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I bought Amelia Head and opened it in blender, why does the eyelashes and eyebrows look like this? I can't figure it out 😭

ruby summit
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you need to change the alpha channel

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and connect the texture

dapper plaza
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I've tried changing the blend mode to alpha hashed and alpha clip which changes nothing.

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;v;

dapper plaza
ruby summit
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how do i fix this??

ruby summit
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and a texture

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should be like a black background with a white lash

dapper plaza
dapper plaza
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heres a picture

ruby summit
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hope this helps

dapper plaza
ruby summit
dapper plaza
dapper plaza
dapper plaza
torpid cliff
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im having a problem where when i gesture with my right hand it toggles both hands gestures. my left hand cannot trigger any generic gestures like closing the fist or pointing. does anyone have an idea for a fix to this?

somber meadow
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Sounds like your gesture animator is using GestureRight in both layers

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Or you don’t have layer masks assigned in your gesture animator

torpid cliff
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its showing as gestureLeftWeight as being used for left hand and gestureRightWeight for right

somber meadow
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Weight is for the fist gesture

torpid cliff
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yeah the fists are broken

somber meadow
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Screenshot your animator responsible for the gesture slot on your avatar

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This looks like a ripped avatar

torpid cliff
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its in a package that im using

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is this the right one?

somber sequoia
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those animator states are very grid-like

somber meadow
somber sequoia
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sure is

solemn hound
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When i toggle gesture manager the blendshape resets

nova flicker
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Anyone know why this would happen or how to fix it ?
It only appears in game / play mode (with gesture manager)

I looked at the rig configuration and things are fine there. And Blender is fine too with the hair bones.

ornate stump
ornate stump
forest bloom
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hey is there any reason my friends cant see my camera render texture in game? i can see mine fine but no one else can see it

quasi briar
# ruby summit same problem of clothes not fitting after play-mode

A few problems it could be. Were the pants made specifically for that avatar? If not, the bones might have a different name. The bone names must match exactly for all humanoid bones or else it won't be merged correctly. So if you have Knee.L on your avatar but LowerLeg.L on the pants, that won't merge properly.
If that's not it, then it's a weight painting problem, you'll need to fix it in blender

ruby summit
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i wanna ask, is it possible to make a grabable item in my avatar? i got a cute backpack that i want it to be able to grab it with my hands

wraith saffron
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I'm trying to add an option to toggle all of my combo gestures off. Also I can't seem to use any other gestures while using combo gestures. For example I have some basic emotes but they all seem to do nothing. 🤔

rancid hawk
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Hello! I've been running into an issue every time I start up a new project. Unity WAS working on my computer and now I am hit with all of this every time I try to make a new project.

Things I've tried:

  • Restarting PC (Countless times)

  • Reinstalling VCC (About 9 times)

  • Reinstalling Unity (About 6 times)

  • Copying a good chunk of the errors and googling them to see how I can fix them (Tried multiple fixes, none have worked)

Please help 💀

main shuttle
fossil harbor
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I dont know how to fix this

vagrant linden
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hey, sorry I know it's a dumb question but I haven't touched unity in last 2~3 years. I am trying to swap the face texture for a model, however when I drag it on top of the model, it assigns it to the wrong face. If I recall correctly, there was a way to manually swap out stuff like alpha, base texture etc.

can someone remind me how it was done? I am just so out of the loop now qwq

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^ my actual problem is that I think I messed up by using a different shader on the avatar, I changed everything to poiyomi and now stuff like blushes just show as completely opaque

proper storm
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Hmmmm, I know its a simple fix, but my avi preview shows up with no clothes on, how fix

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It had clothes yesterday in the preview but I messed with something iicr

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Yeah nevermind, I put default on on my vrc toggles and its loading in with clothes in play mode and should retain them in the preview

bronze thunder
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how do i fix this my camera is weird

night ember
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Weird how

bronze thunder
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like i cant get close to my avi

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at all

night ember
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You are in iso

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Click the cube

bronze thunder
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oo

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thank you

stable zealot
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How do I set certain blendshapes to be constant? I customized my Mamehinata to have different shaped eyes, eyebrows, and only 1 skin fang but it isn't doing this in-game for some reason
I thought I just have to do it through the face mesh in the hierarchy?

strong fog
stable zealot
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Oh man. Is this complicated? I'm not sure how to do this or where to start

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But I do want to learn

strong fog
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there's plenty of tutorial online, try something like, how to make a togle, you will understand what i just said while watching the video

stable zealot
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Okay, thank you! I wasn't exactly sure what to look up though I did try before you said anything haha

strong fog
frail temple
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Okay i've successfully imported a glTF model into blender, and it's missing the texture, it's in it's own seperate folder, how do i import it?

strong fog
frail temple
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Source:

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Is this how it's supposed to look like in blender or am I required to fiddle around a bit?

strong fog
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i don't know ? im not even sur what you are trying to get, this model look broken to me, is it snake ?

frail temple
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it's supposed to look like this, but since the file's glTF, the texture file is seperated

strong fog
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then it should pe tweeked, maybe some alpha, try scrolling and puting the png with trancparency the same way you put color, but in alpha, and underneath, in try tweaking the parameter of the alpha mod,

frail temple
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this is the texture that was included

tidal dune
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I get these 3 errors but all of them are mapped (humanoid animation type, 4 bones skin weights). (only some aren't deforming the mesh but that's intentional, it isn't the head or feet.)
(And yes I did check if the mesh moves with the bones that I specifically mapped in the avatar configuration. I did press apply)

strong fog
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in the normal part you click on the yellow dot, image texture, what you send me

on the blend mod, switch between the three alpha to get what you want

desert elk
frail temple
tidal dune
tidal dune
desert elk
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if it doesn't help it could be something with the bone set up

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send a screenshot of the bone configuration and the hierarchy

tidal dune
desert elk
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send a screenshot so we can spot what's wrong

tidal dune
desert elk
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alright

stable zealot
# strong fog you have to make an animation, and put this one as the base one

Well I replaced the default face animation in the controller but for some reason only the mouth changed despite the blendshapes for the eyes 100% being in the animation I made ;u;
So I made my own eyeopen animation and tried replacing the EyeOpen animation with mine. Then for some reason, the avatar just won't autoblink in-game anymore

tidal tendon
#

I just noticed that setting rotation constraints to have negative influence works with Unity constraints in editor, but has no effect in game. VRC Constraints clamp these values to 0. Has this functionality always been blocked or is this a bug with the new VRC Constraints?

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Is there still a way to disable autoconversion of VRC Constraints? There was never a way to disable autoconversion. 😬

cosmic valley
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any idea why my avatar feet still floating even tho i tried putting it directly onto the ground

desert elk
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it your origin also on the ground level?

tidal dune
# desert elk send a screenshot so we can spot what's wrong

@strong fog

Pretty much the same hierarchy in blender but sometimes when I export, it imports with the thumbnails indicating that the mesh is laying down. Sometimes both, sometimes only the untextured mesh.
And yes I do have ghost bones. I never had issues with ghost bones (I only had one other avatar that used ghost bones).

desert elk
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the hierarchy looks alright. The mesh sometimes does it. Comes with blender > unity conversion

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i don't see anything that could cause an issue

strong fog
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hhmmm yeah hierarchy look fine, try re importing it and reputing in on humanoid, to see if you have the same issue

tidal dune
tidal dune
desert elk
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normal

tidal dune
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huh.

desert elk
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so are your bones

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the only thing i can recommend if export from blender again but disable leaf bones, maybe they're messing it up somehow

strong fog
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yeah , i have the fealing your"head" is leaf bone, is it ? when you move the head not the neck, does it move ?

tidal dune
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The only things not moving is the arms & hands. (aside from shoulder bones, that one is connected to the mesh)

strong fog
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the model of the head moves ? weird, really weird

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maybe it's the unity project who's broken, those stuff happen a lot

rocky grail
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i might be dumb but just made an avi and it loads up naked and i have to manually put clothes on how to fix?

tidal dune
strong fog
strong fog
tidal dune
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All this, yesterday. I downloaded the right unity version too.

strong fog
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did you import other stuff too ? some time just importing to unity can cause things to break (it happen to me more than i can count with simple import)

tidal dune
tidal dune
strong fog
#

weird

tidal dune
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I guess I should start a new project as a last ditch effort

strong fog
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yeah try, if it still not working this might be a problem on the model level

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they we should try checking it on blender

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does it have the right relation ?

tidal dune
strong fog
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you never went on blender ?

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where did your model come from ?

tidal dune
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But so far everything is parented correctly.

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just no funny buttons.

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upper chest is connected to chest, chest is connected to lower spine thing, lower spine thing is connected to hips (which is the root).

strong fog
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damn, weird

tidal dune
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same applies for the neck, head, etc.

strong fog
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and arms too ?

tidal dune
tidal dune
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oh and...this thing. I hate this thing. I don't know how to get rid of this.

strong fog
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vrcBotThink your problem is .....weird, like hella weird

tidal dune
# strong fog you don't need them

I know I don't need the shoulder bones but it came with the armature anyway and it wasn't a problem to connect it to the mesh at least.

strong fog
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can i see the hierarchy again on the left of unity ?

strong fog
tidal dune
#

Wait

strong fog
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you kind of need those yeah

tidal dune
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What if I get rid of the optional bones instead from the config?

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Maybe that trigger some weird shit

junior void
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Finger bones are optional

strong fog
#

what optional bones ?

strong fog
tidal dune
strong fog
#

as far as i remember at least three finger are needed

tidal dune
strong fog
strong fog
#

this might be new, like realy new

tidal dune
strong fog
# tidal dune

yeah months is kind new for me, i've been making avatar since 2019

tidal dune
junior void
#

Ye

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You need hands and feet but not fingers or toes

tidal dune
tidal dune
strong fog
tidal dune
junior void
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So what, you get the mapping issue message?

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I didnt follow for too long

tidal dune
junior void
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Did you try to set the rig to generic and back to humanoid

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Did you try to drag a new fbx into scene

tidal dune
tidal dune
junior void
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Does the avatar have the rig config avatar assigned?

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Meaning the blue config dude symbol

tidal dune
tidal dune
#

wait

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hold on where exactly??

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In animator or vrc script thing?

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nvm the animator thing

junior void
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Next to the animator ye

tidal dune
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Yea I do have it. what about the animator controller?

junior void
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Should be empty

tidal dune
#

Oh.

#

Oh

#

that explains.

#

sorry silly (Stop yelling) bot

junior void
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But it shouldnt mess with bone assignments though

tidal dune
#

Wait lemme check

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Some bones have like "end" bones to them.

#

idk what they do

junior void
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Theyre useless

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Blender adds them on export unless you untick the box for add leaf bones

tidal dune
#

Ok yea the error still pops up

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still as intended

junior void
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Lets see your vrc descriptor and animator

tidal dune
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I also basically know the exact coordinates of the eyeview because I typed it in so much.

junior void
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It should fix itself if you use a new fbx from here. If youre using pumpkins, you may be copying problematic stuff

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Your scale is 0.01 though which strikes me as odd

tidal dune
tidal dune
junior void
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Export setting

tidal dune
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Oh yea now I see that

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I see how small the scale is

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It doesn't seem to change the model size.... (in unity)

kind heath
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I've got this odd issue with this avatar I'm making. Physbones for the hair look perfectly fine, but the gizmo disappears in Play Mode and the Physbones do not work. All other Physbones on the model work just finevrcBotThink I've tried changing the Multi Child Type

tidal dune
kind heath
cosmic valley
#

the white line

desert elk
#

unity represents origin with the white like, I think

cosmic valley
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do i move the amarture

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or do i go back in blender and fix it

desert elk
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blender

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you need to place the avatar on world origin and apply all transforms

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it should move your origin to be in between the legs

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blender represents the origin with a little dot

cosmic valley
#

how do u move that dot

somber sequoia
#

you don't move it, you can set it though. As Eli said, if you apply all transforms on the object, the object's origin will be at the world origin

cosmic valley
#

alr

somber sequoia
#

otherwise you can set it via menu options Object -> Set Origin

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I'll often set origins to the 3D cursor while modeling

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but when you want to export that avatar, it should generally have all parts have their origins at the world origin

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(props are often a different story)

cosmic valley
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i think i found it

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it didnt work

kind heath
cosmic valley
#

ty

#

you guys are actual mvps here tho tf

desert elk
#

you can click A to select everything in the scene and apply transforms after

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to make sure you get everything

cosmic valley
#

just done that, i hope it works now

unborn meteor
#

How would I go about fixing this issue? Using the Index controller. I can find out that it's something to do with the new steam finger tracking system. My fingers look correct in the muscle preview in Unity

tidal void
#

Uh, this may be a stupid question, as I'm am still learning Unity; Why can't I see the progress bar in my Animator's layer when triggering a certain animation while on Play Mode?

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I'm refering to the little progress bar you see on an animation as it plays out in the Animator itself. I see other people have those, but I don't, and it's making it difficult for me to debug my animations.

timber wharf
#

@tidal void you need av3emulator running and set to that layer (fx etc)

tidal dune
# junior void Export setting

@strong fog
So I did find this error after I was configuring the avatar. (the first error)
Any clues? (Also I still have the same issue, this just caught my attention)

tidal void
strong fog
tidal dune
# strong fog it seems you have an issue with one of your parameter, did you change some anima...

I did turn off the import animation checkbox in the animation tab because I didn't have any. but it never changed things either way. I also unchecked "strip bones". (idk why but it felt weird not to) that's about it. the process went pretty much the same:

  • Import the fbx file (from the folder of blender export)
  • Extract textures & materials
  • Change to humanoid rig (and apply)
  • Manually assign the bones that won't automatically assign
  • Probably the time the error in the console happened.
  • Add vrc avatar descriptor & animator component
  • Set the eye view position
  • Assign avatar to animator component
  • Quick fix all the errors that can be quick fixed.
  • 3 errors problem.
strong fog
#

this eror is linked to the animator, you got something here that's fucked up

tidal dune
strong fog
#

just try and open the animator so see if everything is well setted

tidal dune
#

I did add it in the right location. (at least I hope I did. I'm doubting my own order of operations)

strong fog
#

huuuuh hold

tidal dune
#

oh yea I do notice something weird, the clip count.

strong fog
#

put it on this

#

vrcavatar descriptor should be put at the root of the avatar

tidal dune
#

Oh

tidal void
#

Can someone help me on how to set Interruption Sources?

I made it so my avatar plays a slap sound and does a specific face when it gets slapped. However I'd like for you to be able to smack it and not have to wait for the entire animation loop to finish for the sound to play again when slapped again.

tidal dune
desert elk
#

yeah, the avatar descriptor goes on the main part

#

not the mesh

strong fog
tidal dune
#

Holy macaroni am I stupid.

strong fog
tidal dune
strong fog
#

ah embed failed

strong fog
tidal dune
#

idk why its at 2

strong fog
#

take back the animator you have on the other part you had

tidal dune
strong fog
#

you're welcome m8

#

🫵👁️👄👁️

tidal void
#

Why isn't it embedding

#

Anyway, that's my issue xD

strong fog
#

it's because of the slap hold, if it's for the face make anoter animation but for the sound you should have no sound base > sound > no sound

and it should loop and exit the "sound" stasis whenever the colider exit the hit box

balmy barn
#

any state and change interupt on the transitions

#

you can jump to wherever you are to another state

tidal void
#

I'm fairly new-ish to Unity heh-

#

Or would something like this work?

Having the face animation on top and the sound on the bottom, both using the same parameter

strong fog
#

one can act on many

tidal void
strong fog
#

yeah

#

different layer, same parameter

tidal void
#

🫶 👍

strong fog
#

🫵👌

white hare
#

Hi, is there a way to adjust the grabbing/pick up object animation in Unity?

tidal void
# strong fog different layer, same parameter

Uhm, my problem now is similar to before. If I have no exit time and no conditions after the slap has been activated (wanting it to move to a Sound Off anim, then to the first one), the transition gets ignored...

I know I'm stupid, I'm just missing something really simple but I'm unable to get it right 🤣

timber wharf
#

@tidal void it literally says it

#

exit time 1 for it to just exit when prev state ended (played once)

tidal void
timber wharf
#

@tidal void add conditional transition of ON to itself

tidal void
#

Like so?

timber wharf
#

uuuuh

#

if not then your anim should be frame 0 sound off, frame 1 sound on in order for it to restart.

#

but better use behaviour

urban yarrow
#

I was working on this Moe avi, because I planned to use it for some more casual chilling in events, and I noticed that when in AudioOrbs, i'm practically pitch black if the orbs aren't giving off light, is there a way to fix this?
Shader in use- lilToon 1.8.5

#

i did already fix the jacket, that was just a rendering difference, was easily fixed

tidal dune
#

I have a new strange issue where the avatar name and description just gets converted to "loading..." (even on the web it says the title and description "loading...")
I do not know how to fix that but I'm guessing by manually changing it after.
(This also means I can't publish android/ios version without manually changing it after)

Edit: it did fix itself when I switched to android version and publish it.

urban yarrow
#

Update to the above- head is lit differently from the body when dealing with AreaLit Avatars, but lighting and rendering settings are both the same as the body?

shadow drift
#

I have fbt but my preferred avatar (Lapwing) has some weird issues like when she goes on all fours she has to raise her head. It was suggested to me this may be a built in animation issue where it conflicts with the tracking. Is this something that could be potentially fixed in unity and if so where would I be looking?

tidal dune
shadow drift
#

They need to set the anchor override of the skinned meshes to the same object (most likely) @urban yarrow hope that helps sorry if not. I was also told vrcfury has a setting to do this manually

urban yarrow
#

already were the same

shadow drift
#

Sad. Sorry

last bough
#

Cause if it doesnt occur, that means the head's material has some lighting settings that need adjusting

#

Then youll at least know whether or not you should be focusing on editing the material

urban yarrow
#

will do no 🫡

last bough
#

🫡

urban yarrow
#

also occurs with the body material

#

when in a normal world, looks like this

last bough
urban yarrow
#

i'm thinking i can just export materials into a new project and call it a day, but unfortunately that cant be done TODAY since i have to go out in a few hours T_T

last bough
#

Well im wishing you luck when ya do!

tidal dune
urban yarrow
untold bolt
#

can someone help me out

#

i'm trying to add something on the hand

#

its in the right position but when i select flip it goes opposite side and far away

visual dove
#

I looking for Demon Slayer particles do you guys know where I can find it?

dusk pulsar
#

I don't get it. I've been always adding GoGo Loco manually but for some reason I fail at adding flight even though I've attached "Head" bone to the "Rotation" prefab.

desert elk
#

is that why my flying isn't working? I'm not attaching any prefabs...

dusk pulsar
#

to this

desert elk
#

ah vrcfury

dusk pulsar
#

and use VRLabs Avatar Manager to merge fx and parameters

desert elk
#

oh didn't read fully

dusk pulsar
#

but for some reason if I do this, the flight doesn't work even though animation activates -.-

desert elk
#

I'll try it soon

topaz mulch
#

hey doess anyone know how to make a particle animation play when this contact is triggred?

balmy barn
#

enable gameobject its on when detecting that parameter , then play it for x seconds before turning it off (one way)

heavy zephyr
dusk pulsar
heavy zephyr
#

Then there's probably something wrong in your installation-

frail temple
#

Why's generate rig grayed out?

balmy barn
#

that one will never work as a humanoid, A or T pose

#

pose mode and try to get it in a T

#

(see it has bones)

frail temple
#

oh yeah i had to rig it manually, thought it would work if i did it like this

#

@balmy barn Uhhhhhh....

balmy barn
#

slapping on a rig , will never work on that model - manually weightpainting & moving vertices would take a very long time

frail temple
#

quick question, is it hard to import PNG files into blender?

balmy barn
#

image texture on a mesh with a material , open pick one

dusk pulsar
heavy zephyr
dusk pulsar
#

You know, floor collider is for hair not to clip and flight uses floor to make a flight possible

dusk pulsar
#

I've spent a lot of time tinkering... in the end I went with VRCFury one and the flight works

umbral willow
#

Can someone help me with my avatar? im trying to edit an avatar and there is a problem that i dont know how to fix. send help

somber meadow
frail temple
#

What's the traditional way of putting the textures on a fbx model that it came with? i tried downloading the model as GLB but it glitches out in Blender...
For context this is the model and it's textures...

hazy sphinx
#

can someone show me how to weight paint? i dont know how

hazy sphinx
#

thank you

frail temple
#

(Left is imported with GLB, right is after i've put the texture in Shader editor...)

#

only Box gets even close to the supposed texture

hexed flame
#

How do I get physbones to work? I've added the script to the bones in unity

#

But they don't move

umbral willow
#

i cant js like

#

say

#

without a ban

barren wharf
#

how do i install parameters from gumroad

desert elk
barren wharf
stable isle
#

how do i i make my avatar have a fist so that i can position props in their hand?

barren wharf
#

also

#

how do i copy an fx controller

umbral willow
#

can someone help me fix this issue? working on an avatar edit, and i have a toggle to turn off a piece of clothing, but the clothing item warps the body. when the off toggle is activated, the body is still warped. how can i fix this issue?

halcyon moth
#

Okay so I want to add an animation to Gogo loco, basically when I activate fly mode it will activate the animation. How and where do I add the animation in order for this to work?

somber sequoia
somber sequoia
#

(I quit using gogo a while ago so not sure if they've changed anything here)

left gull
cyan viper
#

I've been testing my avatar in the emulator, and I wanted to ask if the red spheres are supposed to line up with the joints since all of them but the knees do

somber sequoia
#

No, those are IK targets

#

They're mostly not relevant for us in Unity, unless you really want to start getting into something like FinalIK yourself

#

I suspect you might be able to use them to spot something drastically wrong, but mostly just ignore them

short ferry
#

so I'm trying to upload an avatar to quest and I compressed the textures to 128 and unity still says that the avatar is 10.58 mbs. It said this before I crunched the textures also

somber sequoia
#

Probably then it's mesh size, too many blendshapes, that sort of thing. Thry's avatar tools has a thing to tell you what takes up the most space, it's useful

short ferry
#

well the mesh size is small and only has 10 blendshapes

frail temple
somber sequoia
short ferry
#

yeah I'm checking that out now

arctic ginkgo
#

nvm i just realized i forgot to put in the right parameter file on the avatar 🤦

signal thunder
#

How do I fix this

somber sequoia
#

maybe weight painting, maybe physbone limiters if it happens due to physbones, maybe physbone colliders. there's not really a single clear thing to do here

vagrant linden
#

Hello, I'm trying to set up a clothing swap for shinano, however I'm not able to get rid of the underwear (which is necessary because the other clothing has it's own underwear).

She automatically enables the underwear as soon as I take her clothes off, so I deleted that action through the animation of taking clothes off. However when I tried to set up an animation that enables and disables the underwear, it does not work for some reason

#

^ the animation itself works when I preview, but the function that I set up doesn't work

modern glen
#

im trying to import my 3d model into an avatar but it says i need to spend more timein the game

#

can someone import my 3d model for me

vagrant linden
#

Okay for any future readers; I forgot to set the layer's weight to 1 in the animator...

vagrant linden
#

listen.. I was just away from this for a looong while ok 😭

tender willow
#

These spheres move back in forth when I press "Preview" but when toggled on with gesture manager they don't move at all
Anyone have any ideas?

somber sequoia
#

animator logic problem, layer weight not 1, wrong variable, wrong variable name spelling or case... lots of possibilities here

west cipher
#

anyone using the new mamehinata ver 1.5.3 know why mmd isnt working?

#

it has these on it fx i didnt want to mess up, but not sure if this is wonking up the avatars ability to do mmd

somber sequoia
#

MMD will override the first two layers

west cipher
#

then any idea why its giving me troubles? the body is named right and i have mmd comp on

somber sequoia
#

not really, I don't know that avatar at all and barely MMD

west cipher
#

fair enough, i'll keep trying things, thank you

balmy barn
#

vrcfury mmd comp dont save all shapekeys that can be used for a vmd(mmd) animation

#

tested it some days ago and i lost 15+ that was used

#

unless you see the animation file you have no idea what they are using

#

ratl common ones it should keep , rare motions have alot more , easiest way to test if something in fx messing with it just use a blank fx for a test

quasi folio
#

I can’t seem to select any lip sync modes, i could spam click, neither Auto or manual selection works

desert elk
#

do you have visemes or a jaw bone?

umbral star
#

hey does anyone know how to find the emission alpha material property in use for VRCF toggles?

rapid wharf
#

Can you move a physbone with a animation?

#

say trying to move a sword from one place to another

hidden loom
#

I need help with vrchat chairs or stations. I am trying to follow the video tutorials and usually get everything set up as they explain, within Unity it looks all the same but whenever I'm ingame no one can see the chair where it's supposed to be or interact with it. Can someone of you direct me at a written ressource or give me a quick step by step?

timber wharf
#

@hidden loom if its a toggle, chair should be on by default and toggled off by animation

#

initially disabled station gets deleted

hidden loom
#

OHHHH

#

Thank you sooo so much

#

that makes so much sense

rapid wharf
hidden loom
#

💗

timber wharf
#

@rapid wharf once again, why a sword would be a physbone

rapid wharf
#

so you can manually pull out the sword from the scabbord

timber wharf
#

ah i see

rapid wharf
#

nope it didnt wanna stay in the new posistion

timber wharf
#

its probly not that easy to do, id have separate object for sword and for physbone to stretch. if stretch<1 show animation where sword constrained to bone, when 1 flip some bool so it becomes constrained to hand regardless of stretch value, release - flip bool back by idk, maybe just via gesture

blissful mantle
#

how do i fix this

#

what are write defaults

desert elk
#

you need to set all write defaults to be the same

#

you can see them in avatars 3.0 manager

rapid wharf
#

BUT on the new casual outfit I just added the sword is in a weird position and im trying to get it to move slightly to the right to match up with the casual... So when you switch outfits the sword pos switches too

blissful mantle
#

where is the settings menu for 3,0 manager i got it installed

desert elk
#

VRLabs

#

on the top

timber wharf
#

@rapid wharf oh, then you can just add empty as a parent for sword and move it however. so all the physbone stuff starts later.

blissful mantle
#

thanks it works

#

how do i fix toggles being stuck

desert elk
#

stuck?

blissful mantle
#

yeah they cant be changed state

#

its on permanent

#

this is all of on default

rapid wharf
blissful mantle
#

yet ingame its on and stuck

desert elk
#

how about the layers? do you have them set up with false/true?

blissful mantle
#

yeah

desert elk
#

which arrow is that?

#

and if it's shorts the parameter should also be shorts

blissful mantle
#

its just broken

#

ill start a new project

desert elk
#

you could try opening settings and setting the transition time to be smaller

#

other than that I'm not sure what it could be

balmy barn
#

restarting project wont do a thing, why is it additive ? ratl

blissful mantle
#

why is it adding these to base layer when i make na animation?

ornate stump
winter veldt
#

you got link to cats blender blupin?

blissful mantle
#

how do i use an animation clip created using create

#

its greyed out

ornate stump
balmy barn
desert elk
#

i'd reccomend not

#

it's buggy

#

especially with add ons

#

but i think you can switch the version if properties or something like that

timber wharf
#

@rapid wharf show some animation clip keyframes for toggle?

winter veldt
#

is still say this cats not suport

desert elk
#

did you unzip it? don't

winter veldt
#

say need 4,2

desert elk
#

yes

winter veldt
desert elk
#

because that link if for 4.2

hidden loom
#

I made a mistake when animating. I animated an object on my avatar but I didn't select my Avatar as root to animate on but the object. So the animation clip is created and works well in preview but only for the object. When I try to set the animation clip to be used in VRCfury it tells me that it won't do anything because it's not connected in any path to the avatar (object is a child of my avatar root). Can I still somehow inplement the recordings of that animation clip and use it on my avatar and how?

winter veldt
desert elk
balmy barn
#

4.2.7 should behave, im on a slightly older 4.2

rapid wharf
timber wharf
#

(or just open .anim in like notepad++ and replace all - add root part in transform path)

#

dont forget to delete an animator from object itself

hidden loom
#

Thank you I will try the github package. You are very helpful, thank you very much

shadow agate
#

Does anyone have an ideas on how to replace a body part on a model with a robotic one that normally wouldn’t fit on it

fiery crow
#

just reparent rig, set armature modifier

#

change, vertex group names if needed

#

depending on what it is, probably edit weight paint too

autumn rover
#

the left is the original and the right is the newly importet mode.
ive tried to edit this model in blender but when i put it back into unity it gets this weird shiny effect, i assume ive made a mistake with importing or exporting settings. what i did was selecting what i wanted to make into a fbx, then click export->fbx and use these settings

fiery crow
shadow agate
fiery crow
#

where weight doesnt need fine tuning

shadow agate
#

yeah I’m just like someone who struggles easy

fiery crow
#

like an area of the arm where the bone is basically solid 1

shadow agate
#

So I would probably just pay someone to do it

#

But idk who so that’ll be a challenge of its own

fiery crow
#

the joints are the annoying areas, like the shoulder where it meets the arm or chest

#

what asset is it by chance?

#

u got a pic?

shadow agate
#

Its a robotic arm

desert elk
#

it's worth checking if it's already weight painted

#

if it has bones there's a high chance it is

fiery crow
#

first thing to do would be to scale it to fit, if u need to make it longer, u could even do that in pose mode (may affect some mesh parts tho, could seperate it if need be)

#

thats a super simple arm tho luckily

desert elk
#

yeah

#

looks easy

fiery crow
#

u can chop off that body's arm by deleting the mesh, remove the body's arm bones, and parent that arm's rig to the body's

#

then change the body's arm vertex name to match that robotic arm

#

if that makes sense

shadow agate
#

Alright

#

I’ll try it

fiery crow
#

ofc make a duplicate as a backup

#

or backup the whole blendfile

autumn rover
fiery crow
#

yeah any new fbx, its best to do that

#

its kinda inconvenient to do it manually it from a sdk menu or the fbx setting tho

#

but it is what it is

mystic wharf
balmy barn
#

👉 exit over there

untold bolt
#

can someone help me? i'm trying to add the wholesome flashlight but when i use the flip option it goes somewhere else and not in hand

#

its in the armature

#

but i can't for the life of me figure out how to make it stay in hand but flip and not go somewhere else when i flip it from the menu

fiery crow
#

he does avatar

mystic wharf
#

yeah, he has been a great creator i know

fiery crow
#

but dont u do the expert 3D characater modeling?

#

ur bio says that, so why dont u know? and whys it only ur friend?

mystic wharf
#

I did in the past, not really into it again

desert elk
#

🐟 interesting

#

"I can"

#

shouldn't it be "I could, but I don't do it anymore"

mystic wharf
#

oh thanks for correction, it's a misuse of words

desert elk
#

mmm

mystic wharf
#

mmmm

hollow trail
#

I am having trouble animating a material swap. The problem being that I cannot click and drag the material to apply it onto the mesh when animating, but I can if I am not recording or previewing an animation. I am not sure why. AI said it was some sort of animator lock for materials, or something.

desert elk
#

i could never do that for some reason so i always just dragged it to the material slot

austere bay
#

I need some help </3 my avatars boob bones aren't moving but they're rigged, not sure if it's an issue with my phys bones or rigging? pls lmk! It's happening with all of my avatar's body bones, her ass bones, her thigh bones and her tummy bones :( Her hair is fine though so I don't think it's a phys bone issue. Any help would be appreciated!! (I also can't see the phys bone gizmo stuff on the body, only the hair and tails)

#

I hope that all makes sense :3

#

here you can see what i mean about the gizmos, I hid the head gizmos in the last pic :)

somber sequoia
#

there is no such lock in this case

stray trench
#

is this a backface issue?

austere bay
vestal nova
#

Anyone know how to make a see through glass shader/material on blender? I've been trying to make one from multiple tutorials and it keeps coming out like this

stray trench
# austere bay yes

ive been fixing this by duplicating the mesh and flipping normals, is this the best practice?

desert elk
#

if for quest, yes

vestal nova
stray trench
desert elk
#

if for PC just turn off backface culling on your shader

austere bay
somber sequoia
stray trench
somber sequoia
#

possibly play with the refraction settings too

hollow trail
somber sequoia
hollow trail
stray trench
somber sequoia
balmy barn
iron kindle
#

Hello, i tried to search everywhere about this but i can't find anything:
In short i want to add a sound for each time i jump, that's it, how can i make an audioclip play everytime i jump?

somber sequoia
#

you might try checking the parameter Grounded

#

maybe along with Upright

somber sequoia
#

yeah that's what I was just looking at 🙂

#

maybe both of those and VelocityY

iron kindle
#

ah, i'll give a look, thanks

#

is there a way to test it inside unity?

balmy barn
#

ratl pretty sure i have a test for that, but need to update it for the new audioplay so it can do random audio

somber sequoia
iron kindle
#

nice!

#

before i do anything, how can i export my avatar as a whole unitypackage? i'm not really super experienced yet

#

so i have a backup in case i make some mistake

unkempt cobalt
#

Uh... What the hell just happened to my VRChat Base SDK?

somber sequoia
iron kindle
#

Do i need to add additional parameters? if i go to my menus, i reached the limit of 8/8, unless i make it a default feature which can't be disabled

umbral star
#

how do i give the folder an icon? im using VRCfury toggles

unkempt cobalt
high cedar
somber sequoia
somber sequoia
high cedar
#

I have looked there

iron kindle
somber sequoia
#

add a sub-menu

hexed aurora
#

hey, long story short i think i need some help with shaders, namely geometry shader that should be in screen space renders in the face preview camera rather than the main screen and i don't know how to fix it

somber sequoia
hexed aurora
#

ty

fleet veldt
#

I keep seeing people have this exact layout in their avatar menus with the same options, is this some addon idk about that people be adding to their avatars

hexed aurora
#

gogoloco

#

says in the middle :p

fleet veldt
#

fuck im stupid it literally says it in the middle

#

thanks!

civic bone
#

trying to figure out a animator issue and its great

#

its hard to explain it

#

if i could show someone while sharing my screen it would be nice

crisp trail
#

anyone know good guides for setting up lip snyc? i have all the shape keys set up i just dont know how to set it up in unity.

hexed aurora
#

look at the vrc avatar descriptor

#

there's lipsync there, which should autodetect the settings you need

crisp trail
#

okay where is the tab that adds said descriptor. im still learning the unity UI so im not the best at this

hexed aurora
#

you click at the root avatar object in the hierarchy and you 'add component' the vrc avatar descriptor in the inspector

#

you need to do that to be able to upload anyway, if you open the vrchat sdk control panel from the top bar i think it links to some docs

desert elk
hexed aurora
#

custom menu maybe

placid cedar
#

this weight paint refuses to work :( idk how and every youtube video makes it seem so easy

fiery crow
fiery crow
fiery lily
#

hey can any1 help? im trying to make the bicep on this avatar a little wider

crisp trail
#

strange how the polly count for this is so off to what it says in unity. any ideas why?

#

clearly in blender my model is below 30k tries

#

yet it gives me a insanely large and stupid number when i try to upload

balmy barn
#

read/write on your mesh(es) are off

#

click fbx set that

crisp trail
#

ahh idk why that isnt on by default

somber sequoia
fiery crow
#

basically the equivalent of smooth sculpting but for weights, its so nice

placid cedar
kind tusk
#

probably a dumb question but in unity, the stupid png is standing but in vrc the stupid png sinks into the floor even though the view point is the same. any help and my life is yours

balmy barn
#

origin of that is likely in the middle, you want it near feet (blender or use a gameobject as origin)

tidal dune
kind tusk
balmy barn
#

with descriptor on avatar, white line shows your origin wich should be at feet

spark burrow
#

idk if this is the right channel, but im trying to upload an avatar to vrchat through the sdk, but i cannot open the sdk. whenever i try it just gives me this error

#

ive tried alot and nothing has worked 😓

ashen pelican
#

how do you edit the speaking animations? Like if I have an object in my mouth that needs to move with A E I O U?

compact dust
spark burrow
compact dust
#

what sdk version

spark burrow
#

uhhh

compact dust
#

also maybe try importing it manually from the vrc website

spark burrow
#

3.7.5

spark burrow
compact dust
#

yeah

spark burrow
#

i woulda just done that if i knew

young needle
#

does anyone have any programs that arent paid and have a decent texturing range? more so where theres painting the texture onto the model, i dont know how to explain it but im sure someone would know what im talking about.

the only reason why im not positive on texturing in blender for vrchat avatars is mostly just because of ive heard it can be laggy and sometimes not save, and i dont have a ton of experience with avatars since im quite new to it. a little guidance would be appreciated though !!

spark burrow
tepid sage
#

Anyone know the best settings for bows with VRC fury physbone component?

compact dust
tepid sage
#

kk

compact dust
#

ik theres a tutorial on yt that has some good base values though

tepid sage
#

Could you link one if possible?

compact dust
#

lemme see if i can find it

#

cant find the one im thinking of

spark burrow
#

i think its a unity error

compact dust
#

probably then

#

not sure tho

tepid sage
fluid niche
#

Soooo, I figured I'd give MakeHuman a shot, given I can't find any decent avatar creation stuff that allows for multiple clothing styles/undressing for more cartoony (but not anime) avatars.

Anyway, my attempts to import the fbx files it generates into Unity are producing items that look like they've come out of some horror movie 😅

Anyone able to say what I'm doing wrong?

somber sequoia
#

it's an interesting texture you have applied there

fluid niche
#

It's not brilliant in Make Human, but it's a starting point, but this is what it should have imported 😦

#

To be honest, what I really want is something that makes avatars like what Meta/Facebook makes. I can actually get that thing looking like me, even in a cartoony form that I assume would work very well cross platform. But I'd just want to be able to switch outfits and have some control over things 😦

desert elk
#

what type of file is it? fbx?

fluid niche
#

Yeah, just exported an fbx file from MakeHuman

#

These are its export options.

desert elk
#

never heard of makehuman, but my first thought was to try importing it to blender to see if it looks good there
If it doesn't there's either something with the fbx itself, maybe wrong export settings?

fluid niche
#

I'll have a look. In the mean time, are there any other character creation wizard type things out there that folk can recommend I give a shot? The other option I've tried is VRoid Studio, but it's very anime centric.

desert elk
#

VRoid is the only one I know, you could get more realistic looking models but it requires a lot of art skills 😭 I've seen people do beautiful stuff there

#

i don't know any other character creation software

somber sequoia
#

something like ready player me?

fluid niche
#

Exactly, I've got a ready player me one, which looked great but when you start taking clothes off it, there's no chest under there, so I can't start playing with other clothes or, well, nude options should I ever find myself desiring them 😅

#

Er... remind me how I turn off these bones? This is looking a little insane right now...

somber sequoia
fluid niche
#

Thank you XD

somber sequoia
#

or select it and hit 'h' - which hides mostly anything

fluid niche
#

Hmmm, either something is wrong with the materials or I need a light source added. But I've not had to add one in the past for things like this :/

somber sequoia
#

possibly you have objects colored by vertex colors, in that display mode

desert elk
#

that's definitely a weird looking skeleton

#

hello michstan

compact dust
fluid niche
#

To be honest, I just clicked these buttons in the top right until it wasn't just showing this grey shape rendering. I am so lost in Blender... or any of these tools, and yet I'm diving head first into learning all of them at the same time in the deepend of each of them!

#

But yet, that skeleton MakeHuman has come up with does seem a bit unlikely to be correct :/

desert elk
#

it looks like it has some correct bones

#

just the star is making me curious

compact dust
#

ball of bones

fluid niche
#

It all seems to map happily in unity to humanoid bones, but yeah, I wasn't expecting that star when I loaded it up in Blender there.

desert elk
#

just have some additional bones for... something

compact dust
#

feel like this texture shouldnt be mostly white
how do you put a png onto a mesh in blender btw

desert elk
#

they're in a texture-less mode right now

fluid niche
#

It does seem to go into an enormous level of detail. Bones for all the parts of the tongue etc. I expect I'll be seeing most of those get stripped down and combine at some point.

compact dust
#

i mean this one

desert elk
#

it looks black with textures, for some reason

fluid niche
compact dust
#

didnt realize i didnt post it

desert elk
#

does it match up your uv maps?

compact dust
#

uhh

#

i mean i painted it directly onto the mesh, but not in blender

#

so technically it should

#

but idk how to change the png into a texture

#

except for in unity

desert elk
#

I do it like this

#

in blender

#

and pick the png

compact dust
#

yeah does not work

#

1s lemme google nomad to blender texture exporting

desert elk
#

the uvs don't match up

compact dust
#

uv is dumb

#

:c

#

wait

#

how do you re-wrap an image

#

bc i had to unwrap it to export it

vagrant linden
#

how can I use vrcfury to set a parameter? like when I toggle something on, I want it to toggle something else off

vagrant linden
#

I know how to do it manually but if there is an option to do through vrcfury it could save so much time

compact dust
#

you add the on action for the one you want one, and another action for the one you want off

#

but one is set to on, one is set to off

vagrant linden
vagrant linden
#

so wouldn't it mess up with the other one?

compact dust
#

it should still work

vagrant linden
#

okay I'll try

#

thanks

fluid niche
#

Managed to download a more likely looking rig in MakeHuman, down to 62 bones instead of 163!

compact dust
#

i always think its 268

desert elk
#

how do you have that many bones...

#

my models have like max 100

compact dust
#

thats how many bones exist in a human adult

fluid niche
#

...that seems a bit overboard

compact dust
#

i was making a joke 😔

desert elk
#

irl human ≠ unity human

compact dust
#

waaaa

#

frik bot

vagrant linden
# compact dust it should still work

Okay yeah it works, but I realized i dont even need it because if I turn off underwear my character is naked under the skirt.. well good to know at least, thanks!

fluid niche
#

I've downloaded this Unity one. I would have used the Game Engine one but it had no notion of eye bones and didn't fancy the idea of winning every staring contest.

#

Okay, so turning on this "Specular Colour" rendering mode seems to have helped a bit, but there's still something not right :/ Hard to tell if this is my avatar or blender with me not knowing how to control it properly.

halcyon moth
#

Avatar is stuck in preview mode pose even though I'm not in it. How do i fix it back to A Pose?

desert elk
#

I heard pumpkin tools can help with that

#

but idk how

hollow trail
fluid niche
#

Phew, this skeleton is looking a lot more reasonable in blender 🙂

desert elk
#

you can only have 2 eye bones, and they need to be vertical

#

so you're gonna need to fix that

timid inlet
#

how does one find the .fbx file they export from blender... I swear im not this dumb

desert elk
#

well

#

it is where you saved it

#

when exporting you picked a location

#

it's there

fluid niche
desert elk
#

yeah, they're not used in vrc

#

not really

ruby summit
#

guys im helping a user to make his avatar, is there any galaxy texture/shader that is quest compatible?

fluid niche
#

Really? The Avatar Descriptor has a whole section on them for setting open and closed and looking up and down etc for upper and lower eyelids :/

desert elk
#

blendshapes are used for open/close

fluid niche
#

I've found this nifty sounding "remesh" tool. May I assume it does what it sounds like, and will take out some of the complexity of this mesh? Because by the looks of things I've utterly covered in triangles I probably don't actually need.

desert elk
#

and the look up and look down will only work with 2 bones set up like this

#

with roll set to 0

fluid niche
#

Hmmm, I thought I'd seen settings for looking down that adjusted the eyelids too, thought it was quite nifty as we do move our eyelids when we're looking straight up and down. I'll have to check later when I'm back in that area.

desert elk
#

i never messed with eyelids, the only thing i can tell you is that the bones responsible for your irises need to be set like on that photo, otherwise this section isn't going to work properly

#

and i have the other part set up with blendshapes (the eye close one), there's a setting for bones, but i can't tell you how to set it up with bones

fluid niche
#

So the answer was yes, that remesh tool actually does a pretty nice job of smoothing away some of those triangles. It also seems to make me topple over onto the ground... that's my hair and glasses still up there in the sky. Most odd.

desert elk
#

you can rotate it back up and apply transforms

#

always apply transforms before expecting

fluid niche
#

Remeshing everything else makes it join the rest of me down there. But my poor skeleton has certainly been left behind XD

desert elk
#

you can just rotate the mesh

fluid niche
#

Will do 🙂

desert elk
#

and apply transforms

fluid niche
#

Righto, where's this "apply transforms" you speak of?

desert elk
#

A to select everything

#

Crtl A - apply - all transforms

#

in object mode

fluid niche
#

Done. But... er... maybe I should have left those meshes alone. Pretty sure my clothes weren't this see through last time I checked XD

#

Time to try tinkering with the ReadyPlayerMe option instead. This is definitely a very different set of bones to what I was looking at before.
They're balls!

vagrant linden
#

Can I have two shaders on the same model? Like poiyomi for clothes and liltoon for the character etc.

desert elk
#

ofc

#

if it's separate materials

vagrant linden
#

yeah they are, thank you.

#

another question, I have couple of prefabs that come with no materials attached to them. The materials are provided in a separate folder, which I also imported. I'm pretty certain that it should have the materials on there because it has options for different colors, does this happen because I don't have the required shader?

desert elk
#

it could be that

#

if you didn't have the shader it would most likely just turn pink

shut oxide
#

How do i remove the optional bones and leave em empty it automatically selected objects as bones for sum reason (i dont have eyes or jaw bones in my rig

desert elk
#

click on it and press delete (or backspace?) on your keyboard, or click on the circle and select none

#

the circle on the right

fluid niche
#

So trying to open the glb file from Ready Player Me in Blender, then export it to FBX results in this What-In-The-BB8-Hybrid nonsense appearing.

#

Eugh, never mind. Another day wasted trying to figure out this stuff. Can't believe I'm now I think three weeks into all of this and still no closer to having my first custom avatar.

left gull
#

its a bit of a learning curve for sure vrcAevSlap

desert elk
#

it's a ball

bright silo
#

And it's not previewing any of the blendshapes in the eyelook section of your descriptor?

tepid sage
#

Does anyone know how to the fix the eye look feature? When I set it and open up vrchat the camera is always offset to the side a little bit, I’ve tried moving it but it didn’t do anything. Anyone know how to fix?

bright silo
#

What about the blendshapes on the mesh itself. is the blink shape set to 100 by accident?

bright silo
#

Select the Body object in the Hierarchy. Look to the Inspector, the SkinnedMeshRenderer conponent will have a foldout labelled Blendshapes

frail temple
#

I spent 2 hours trying to apply textures on a FBX file only to realise it took two clicks
everyone who starts to learn blender and unity feels regarded

#

I want to increase the brightness of the bowtie in this model, how do i select it by itself? I only had one texture png

bright silo
frail temple
#

i've tried googling it and looking on youtube but i can't figure out what the singular layer on the model is called, closest thing i found was the bone of the bowtie

bright silo
lucid nova
#

his neck bone is conflicting with vrc's heiarchy (hl1 model) would it be best to import a unity skeleton into blender to redo him?

tepid sage
#

Does anyone know how to the fix the eye look feature? When I set it and open up vrchat the camera is always offset to the side a little bit, I’ve tried moving it but it didn’t do anything. Anyone know how to fix?

somber sequoia
lucid nova
#

ofc ofc

somber sequoia