#avatar-help

1 messages · Page 63 of 1

hollow mountain
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So I'm doing it kinda correctly right?

somber sequoia
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seems reasonable! There are lots of ways to do it

hollow mountain
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I'm over here performing an organ transplant on my textures lmao

somber sequoia
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also depends on what you're trying to make too, I don't do blush often (since I usually do semi-realistic furries) but I'd probably try to apply it with a decal with Poiyomi

hollow mountain
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I dunno, but hopefully my janky solution will work lol

somber sequoia
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worth a shot 🙂

arctic ginkgo
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does anyone know how to make bullet hole particles? i'm trying to make a gun but i can't get the bullet holes to sit flat on the walls that they're shot at

west magnet
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I really need help with this, I wanted to add more Emotes to GoGo Loco, but for some reason every time I add emotes they make the avatars mouth stop working, I literally copy and pasted the Action layer and added the Emotes, I didn't do anything else to it

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I found the issue, a single emote animation had the talking blendshapes keyframed for some reason

arctic ginkgo
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i might just have it spark when it hits the wall instead tbh

tawny juniper
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hey so im working on avatar optimization and i suck at blender like a BIG NOOB ive tried looking into videos on how to do this specific thing but i fail to understand so amma ask here to see if anyone can hit me up with a DM or reply here.

im wanting to learn how to combine my textures into 1 big PNG instead of having 1 for body, 1 for hair, 1 for outfit.
Same thing for materials combining the UV stuff together

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just like a step by step guide on how do this this cause im stuggling and really wanna optimise my avatar as much as possible

ornate stump
tawny juniper
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i just cant find any detailed videos on how to do it

arctic ginkgo
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the addon is "material combiner", CATS just has it embedded in their menu, but you have to install it seperate and can install it without CATS

ornate stump
tawny juniper
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are there any good tutorials out there that can explain how to do this? vrcTupCry

ornate stump
quasi briar
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Anyone know what could be causing the bounding box of a mesh to be completely normal until hitting play in unity, where it shrinks down to be like a pixel?

ornate stump
ornate stump
quasi briar
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Nope. Only bounding box is shrinked.

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I've made multiple versions of this avatar and never had this issue before, it just randomly started to occur. I have no idea why.

ornate stump
quasi briar
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Not in play mode is 1, in play mode is 2
Idk if that's what you're asking for

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Doesn't even look that weird but the visual cage when I hit "edit bounds" is extremely tiny in play mode

ornate stump
quasi briar
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Wait... I think I may have figured something out? The root bone changes in play mode for some reason, due to a VRCFury component.

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When I set it back to the hips it's normal (in play mode)

ornate stump
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Not sure why it change though. Unless the mesh is being generated when entering play mode.

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Probably by vrcfury.

quasi briar
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At least I have a lead now.

charred kite
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It sadly won't let me build my avatar due to this error, any Ideas?

lyric heath
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I need help

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With making an avatar

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Idk how it’s kinda hard

junior void
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thats too vague

lyric heath
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It’s hard to actually make and sculpt the avatar

junior void
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not sure how i could help with "making an avatar is kinda hard" - it aint a question

prime vale
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Does anybody know why, when an Action layer animation finishes playing, the avatar reverts to a desktop/neutral pose for a split second before tracking returns? It only happens from other people's point of view.

ornate stump
dreamy grail
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does website performance rank matter? my avatar was good on pc and medium on quest when i uploaded it, but medium on pc and poor on quest

spark walrus
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Hey! so im trying to add a bunch of accessories to a premade avi, after postioning everything to my liking, im getting a param error, saying that each toggle is not defined

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any help?

ornate stump
spark walrus
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? whats that? this is my first time trying this lol

ornate stump
spark walrus
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Do you mean this?

ornate stump
spark walrus
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yeah the param for the coin is in there, but im still getting the error

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I tried setting the toggle itself into a sub-menu, could that be the issue?

ornate stump
spark walrus
ornate stump
gloomy flint
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go to the menu tab in your assets and find the menu for the prefab and send a screenshot of what they look like in the inspector, sounds like it was put in incorrectly, or maybe even lacking a prefab, so the parameters aren't placed into the menu toggles correctly

spark walrus
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thats the submenu, I have the same issue with both fiddle cube and Cig, I have the "Coin [PC]" routed to the expression menu in the prefab

gloomy flint
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click on one and show what the set up looks like

spark walrus
gloomy flint
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this menu

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this be what we need

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all you sent shows is that the menu itself exists, but not if the menu is actually connected to a parameter

ornate stump
gloomy flint
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you need to go to the coin [PC] menu and click one of the slots for it, like Sound Off, and the menu I showed will appear underneath

spark walrus
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all of them have their assigned params

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thats why im so confused

gloomy flint
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🤨

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why is it fighting back

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the next thought would be the parameter exists but there is no data in it

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but ???

spark walrus
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that wouldnt make sense

gloomy flint
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is there possibly two menus on the avatar for Coin or do you just have the one (I do know its an issue with other prefabs on your avatar but-)

ornate stump
spark walrus
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at least i dont think i did

spark walrus
ornate stump
spark walrus
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wdym? OH

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WAIT

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i did a fuck didnt i

gloomy flint
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Yea- do you also have VRCFury installed on the project?

spark walrus
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yes i do

ornate stump
gloomy flint
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Then remove the menu you made, VRCFury automatically puts that in for you if you go into gesture manager to test or upload it

spark walrus
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i feel like an idiot lol

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yep that did the trick, i appreciate it ❤️

granite ether
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how can i unbind a blend shape / animation slider? im trying to just manually edit the slider, rather than having it be bound to a gesture on an avi base im working with (i need to manually edit certain clothing paramaters cuz of how i have it set up

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i am trying to unbind this specific slider from the normal masculine radial

junior void
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you need to remove the keys that use this blendshape in whatever animations use it

junior void
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Well first, you need to find your animator (likely fx) and look inside of it - the layers should be named appropriately. If they are, you can easily find the animations for it

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If you understand nothing of what I just said, you should watch tutorials about the unity animator and state machine. At least finding that is very basic.

celest scaffold
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What are you guys doing when a model has way to many bones? So many that you can't even see the face. Removing them manually is too much work. Is there a plugin that gets rid of them and keep the necessary ones?

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Example would be the Cyberpunk models.

hidden loom
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Hi there, my impostors generate stuck in a T-pose. Anyone know how to fix that?

lucid yarrow
ornate stump
lucid yarrow
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this is what my setup for the armature looks like

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and uhhhh

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i put the physbone on the first bone of the string

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idk why the mask moves with it

ornate stump
lucid yarrow
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that shouldnt happen

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the weightpainting should be correct

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i know because i slaved away like Hours at it becuase its anoying

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what could theother causes be

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@ornate stump

ornate stump
lucid yarrow
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can you tell me what that means?

ornate stump
ornate stump
lucid yarrow
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oh

ornate stump
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Just don't unpack

lucid yarrow
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k

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let me figure this out first cause uh

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the two pieces (character and mask) i exported arent prefabs,
but i do have a prefab of the older version of the model without the strings

ornate stump
lucid yarrow
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oh you shouldve told me that

ornate stump
lucid yarrow
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i deleted the old model prefab in the scene but kept it in the assets, heres what it looks like

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though i cant seem to figure out the command for unpacking prefabs

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could you tell me

ornate stump
lucid yarrow
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i

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you told me to unpack the prefab for the mask

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if i cant do that, whats the alternative?

ornate stump
lucid yarrow
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ohhhh

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well i didnt unpack

ornate stump
lucid yarrow
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thats really weird

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because i posed it in blender before and every bone seemed fine

ornate stump
lucid yarrow
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let me look up a tutorial on how to pose in unity

ornate stump
lucid yarrow
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oh

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😭

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thanks

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i didnt know it was that simpl

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ok so its just this bone that just moves the entire mask with it..

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very weird

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did i miss one spot in blender or something

lucid yarrow
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every other bone is fine

lucid yarrow
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i think thats the bone thats parented to mask

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😭

wind skiff
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if the mask is one large rigid object, that's correct

normal matrix
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I’m trying to add toggles to my avatar and do the sub folder stuff but I can’t find out how. I’ve watched videos and I’m still confused.pls help

desert elk
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right click in assets > crate > VRChat > expressions menu
and In your current menu add a new section and pick "sub menu" and select the menu you just created as the option

lucid yarrow
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why doesnt the texture for the mask get put on properly

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i have an older one which works perfectly but this new one just doesnt

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even though i used the same mesh when making the texture

jagged wigeon
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What do I do in this situation

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Sorry for bad quality

lucid yarrow
somber sequoia
somber sequoia
lucid yarrow
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before finishing this model i exported it while it didnt have these strings of beads

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made a texture appied it

somber sequoia
lucid yarrow
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it was fine

jagged wigeon
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Ok

oak summit
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How did you fix this? my visemes works in unity but not in vrchjat. I put the skinned mesh renderer as the face mesh

lucid yarrow
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but now i finish it with the beads, make the texture in blender, it LOOKs right and IS right cuz i put it onto the other beadless mask in blender and it was fine

jagged wigeon
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Im hopping on it rn

lucid yarrow
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but after exporting it in unity it just doesnt apply correctly at all to the MASK with the BEADS

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for SOME strange reason

somber sequoia
lucid yarrow
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i

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hold on

lucid yarrow
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their islands are like different for some odd reason i dont know why

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i used the same smart uv unwrap thingy

somber sequoia
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yeah this looks like the issue

lucid yarrow
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heres the thing

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these textures work on both the beaded and beadless mask

somber sequoia
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if you unwrapped using an automatic tool, no guarantee it'll do things the same twice

lucid yarrow
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i treid out the other ones

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and they looked monstrous

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😭 idk what to do man

somber sequoia
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remake the texture with the current UV map, or redo the UV map to match the texture

lucid yarrow
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unity is basically trying to force me to make the uvs for the beads in the original maskless texture

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which i dont know how to do

somber sequoia
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this isn't a unity problem

lucid yarrow
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theyre the ones applying the texture worng while in blender it looks just fine

somber sequoia
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if it's one material, then yeah, everything must be on the same UV map

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(unless you're doing complex stuff like decals or masking in an advanced shader)

lucid yarrow
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its just one single texture

balmy barn
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watch for multiple uv's

somber sequoia
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then yeah, rework your UV map to fit everything

lucid yarrow
somber sequoia
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Blender near where shape keys and vertex groups are

jagged wigeon
lucid yarrow
somber sequoia
jagged wigeon
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No

patent geyser
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What is this shader?

onyx owl
patent geyser
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ive never heard of it

onyx owl
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Hmm

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That's strange,

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Are you using any premade prefabs?

patent geyser
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yeah

onyx owl
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Like what?

patent geyser
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its a model idk

onyx owl
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Ok

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that may be the issue then

patent geyser
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they dont mention it either

onyx owl
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What u can do is check through the sdk pannel through all the mesh renderers

onyx owl
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And then just change the shader out!

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You would hit select

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Hope that helps,

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If not try looking at the particles on ur avi for the same thing

patent geyser
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no idea what youre talking about

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zero

desert elk
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Check every material to find that shader and change it

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if you're using particles, check those too

normal matrix
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Idk why but when I have the toggles in the gesture manager their all their but none of them work

desert elk
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do they have animations assigned to them? do the animations of their own work in the preview?

normal matrix
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How do I give them their animations?

desert elk
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record your animations, add the needed parameters, fx layers and stuff and in the menu you can select the correct options. Toggle, radial puppet, etc, depending what your toggle is. And add the correct parameter.

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did you watch any toggle tutorials when making your avatar?

normal matrix
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I just found it

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Only took no sleep 👍

idle quartz
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Kind of a dumb question but when vrcfury compiles its scripts does it take up parameter slots?

junior void
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For toggles and radials, of course

idle quartz
junior void
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A way to know what

idle quartz
junior void
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Unless a parameter renaming exception is used, vrcf parameters use a prefix, i believe its VF_. So in play mode, you can open your parameter file and see them there

round comet
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remaking my avatar and getting a weird issue rn where if I merge the tail armature to the main one, the tail mesh goes straight out for some reason >.>

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only happens when I merge the two

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I have no clue how I did it last time without this happening

desert elk
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are transforms applied before merging?

round comet
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lemme see if that helps

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using CATS for this specifically for more context just since I'm unsure how to merge armatures manually

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it only lets me apply transforms if I check join meshes, which I don't wanna do :')

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screenshot if needed

junior void
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Go to "item" in the n panel. See if scale is anything but 1 or xyz is anything but 0

round comet
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oo ok, let me go check

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her xyz scale for the tail seems to be 1

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could that be why?

junior void
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Scale should be 1 but space transforms should be 0

round comet
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ohh I see, ok

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when I imported the fbx, it was set to whatever scale it was originally

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all I really did was place it how I wanted it think

junior void
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What if you select tail armature, shift select body armature, then hit ctrl+j

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Thats how you merge armatures

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Youll need to parent the tail root to hips too but no biggie

round comet
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ohh let me see if that works. Only issue is the armature only has tail bones, so when I was using CATS I'd select to merge the armatures and parent it to the hips yeye

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ahh same thing when I join the armatures

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I may try to reimport it?

junior void
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Undo it and take a pic of the item page from the tail armature

round comet
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which page is the item page again? :o

junior void
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Literally what you looked at before

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The n panel

round comet
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ohh the object tab?

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that's what I was looking at

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I'm so slow

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I got it

prime vale
junior void
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Your location transforms are off, this is why

round comet
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ohh ye I had the wrong tab open lol

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sorry about that

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so do I set them to 0?

desert elk
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no

junior void
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It was either ctrl+a or alt+a where you can apply transforms

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It you type 0 in theyll move

round comet
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alright ^^

desert elk
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if you set it to 0, it'll move and you don't want that

junior void
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Apply transforms is 'zero out as is'

desert elk
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so you need to apply it

junior void
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You wanna do that for the armature first, then the mesh

lucid yarrow
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anyone have a good tutorial for toggleable accessories

round comet
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so ctrl + a then I have the option to apply it

desert elk
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yes

round comet
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okey let me apply them

round comet
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lets see if it works now ^^ applied transforms for the armature and the mesh

junior void
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Btw this will always happen if you move or scale things in object mode

round comet
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bwahh didnt work

arctic ginkgo
#

does anyone have a good explanation for how vrlabs' collision detection works? I know it's based on particle collision, but i've downloaded it to try and reverse-engineer it and i'm just really confused how the particle dying makes the contacts stop touching.

junior void
#

If you did it right, it would work

arctic ginkgo
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wdym?

junior void
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Not you

arctic ginkgo
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oh

round comet
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I tried to apply the transforms and just couldn't figure it out

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trying my best

arctic ginkgo
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sorry just realized 😅

round comet
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I think my blender knowledge is just limited

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so its hard for me to understand if stuff isn't dumbed down

junior void
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Show us the item page again after you applied transforms

round comet
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okey lemme get a screenshot

arctic ginkgo
round comet
arctic ginkgo
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pink blender

junior void
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Thats good, what about the mesh of the tail

desert elk
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i need to make mine colourfull like that xD

round comet
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my blender do be pink :3

arctic ginkgo
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very sakura vibes, i love cherry blossoms

round comet
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people like the themes and always ask for it

junior void
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I seem to be the only one whose cornea is bleeding rn

round comet
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pink is my fav color, its my theme thingie on vrchat too

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I applied the transforms to all 3 meshes

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gonna join them again

junior void
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Sure. That should work though

round comet
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lemme try joining the armatures

desert elk
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I always just select everything with "a" to make sure I don't miss anything

arctic ginkgo
round comet
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yeah still stiff :/ do the main meshes and armature need applied transforms too?

junior void
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Stiff?

round comet
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the tail goes straight out, like what happened when I'd originally join the armatures

desert elk
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screenshot after merge?

round comet
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sure

junior void
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Its probably posed then

round comet
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now its working?? wtf

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so how do I parent certain bones to the hips? :o ty guys btw

junior void
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Magic

round comet
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this is my first time merging anything manually so its all new

junior void
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Go to edit mode on the armature

round comet
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alrighty

junior void
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Then in the lower right youll see a bone icon tab

desert elk
round comet
lucid yarrow
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i

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dont know how to make these toggles

junior void
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Click the tail root then and see "relation/parent" (forgot exact name). In parent bone you need to put hips

lucid yarrow
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unles

junior void
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And then thats it

round comet
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lemme click the tail root yeye

lucid yarrow
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how i drag in my toggles

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i think thats the better question (?)

round comet
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thank you

desert elk
patent rampart
#

I am trying to make a hand for my avi modeled off my IRL hand, however I am noticing no matter what I do, the point of tracking of the index controller is really far back from where it actually is (keeps appearing on my wrist / thumb area when in reality the index controller is around my knuckles). I have been messing with the bones in blender a bit but no effect. Anyone know how to adjust this?

lucid yarrow
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ohhhhhh fuck im stupid

desert elk
#

?

lucid yarrow
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these were mytoggles

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i thought i had to combine them somehow

desert elk
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those are your animations

lucid yarrow
#

i

desert elk
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if you have on and off like that, you should make bools instead

lucid yarrow
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they have the same icon

desert elk
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yes?

lucid yarrow
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whatever im Stupid

desert elk
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the part of the video you watched it for toggles that let you choose between multiple different props

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one at a time

lucid yarrow
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idk why but i tend to overcomplicate stuff alot in programs like this i do not know why

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ugh 😭

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im sorry

desert elk
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the one you most likely want is a om/off togge, aka bool

lucid yarrow
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yes i understand

desert elk
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it's the first toggle this video talks about

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0:57

lucid yarrow
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i know about that i just thought accessories needed their own thing for some reason

desert elk
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own thing?

spark walrus
#

What unity do i use to make worlds? Please someone tell me and thank you if do

desert elk
fleet nova
#

hey, is there any way I can share avatars privately for someone that paid for it?

hybrid iron
#

Is there a known issue of the latest update to parent, rotation and aim constraints not working well.
I have a simple object parent constrainted and if a bone is inside this object, the parent constraint just doesn't work

pearl girder
#

im so confuzzled

somber sequoia
# pearl girder

can you grab a screenshot of the first 2-3 errors, at the top? These aren't of much use alone.

proven rapids
#

I need help. According to Windows Defender, the following file in my current avatar project,
Library\BurstCache\JIT\ec28f2888dffa13870b505c03772ecef.dll
is actually apparently a virus called
BrowserModifier:Win32/Xeelyak
Is Defender tripping balls, or is my project actually infected?

coral mountain
#

How do you do seats on avatars for quest side?

lucid yarrow
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the bool toggle for my hat accessory doesnt work

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and when i go to the expressions menu, the toggle is perpetually turned "on"

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how do i fix this

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though there is one thing to note

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i get this error message everytime i make a build and my bools in the transition disappear

desert elk
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do you have true/false conditions? it looks like the conditions list is empty

lucid yarrow
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i

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did

round comet
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is there any way to select specific parts of the mesh in sculpt mode

lucid yarrow
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but everytime i make a build

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those conditions just delete themselves

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like hold on

somber sequoia
junior void
lucid yarrow
#

but still this same issue with the toggle not working is still there

desert elk
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do you have parameters in the fx layer and the parameters list?

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and are they always spelled the same?

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capitals in the same spots etc

lucid yarrow
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should

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expressions menu check
expression parameters check
fx check

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i feel like the error i got has something to do with it

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im gonna rename the parameter

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still bugged

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@desert elk any other things i couldve done wrong here

desert elk
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hold on, i'm thinking

lucid yarrow
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i swear to god like i said this error message must have something to do with it

desert elk
#

in parameters do you have default turned on?

lucid yarrow
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default?

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which paramters

desert elk
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the one for the toggle

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that's the first checkbox

lucid yarrow
lucid yarrow
desert elk
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does the bottom arrow say true?

lucid yarrow
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yes

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if it helps, this mask has phys bones

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yea eli im confused too

coral mountain
night pier
#

cant use prints anymore anyone know why or what i need to do to fix please? everyone else can but me

south wadi
#

Getting these errors when trying to upload, what can I do?

desert elk
lucid yarrow
#

should i rerecord them

lucid yarrow
#

wait is this normal

desert elk
#

you should start each animation with the same starting point, example off
for on, toggle it on,
for off, during recording an animation, toggle it on and off.

lucid yarrow
#

i already animated the mask, why is the "to begin animating" thing there?

desert elk
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did you record the animations while having the mask mesh selected? or the main avatar?

lucid yarrow
#

i

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this avatar rn is a duplicate

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i think i mightve used the mask on the other avatar

desert elk
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yeah, that's fine

lucid yarrow
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the og one

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is it a problem

desert elk
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You should have the avatar selected while recording animations

lucid yarrow
#

oh

desert elk
#

after pressing record you can switch to the mask

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but you need to start recording on the avatar mesh

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like in the video

lucid yarrow
#

great

lucid yarrow
somber sequoia
plain mural
lucid yarrow
#

i set the parameters in the transitions btw

desert elk
lucid yarrow
#

SAme like wtf

mental estuary
#

AGK, if you don't care about the innards of a toggle, just use VRCFury to make it. It'll save you a lot of hassle

lucid yarrow
#

😭

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i thought itd work nromally because i did this with props and it worked just fine

desert elk
#

it should

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idk why it isn't

lucid yarrow
#

ill go and follow volcanics advise and hope it works

desert elk
#

I dislike vrcfury but if that's the only way you could try that

mental estuary
#

Why?

desert elk
#

I prefer knowing how toggles work, why they do, why they don't. I don't like the shortcut of vrcfury making everything for you. Just my preference

mental estuary
#

But it does a lot of the complicated things for you, for that reason

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Exclusive tags are very handy

#

Armature link makes clothing more efficient

desert elk
#

I like doing things myself lurkrat I think it's fun

#

oh I link armatures in blender

mental estuary
#

Yeah, I used to be like you. Then I realised that my avatar runs better with VRCFury

#

I like the modularity, and I like better performance

lucid yarrow
#

i guess vrcfury is just conveneince or something as well

desert elk
#

my avatar isn't complicated enough for me to need vrcfury

mental estuary
lucid yarrow
#

i installed fury already

#

Lets try it out..........

mental estuary
#

Doesn't matter if it's complicated or not, it's just handy

#

If you need help with VRCFury, join their server. People there are more than happy to help

lucid yarrow
#

i see

desert elk
#

it is handy for some, but I consider setting up toggles myself to be fun

mental estuary
#

And I prefer being able to remove things from my avatar without having to delete everything

lucid yarrow
#

you both have your differences

desert elk
#

you do you, I'll do me ratl

#

no point talking about it further

mental estuary
#

DBTs are just more efficient 🤷‍♂️

lucid yarrow
#

ok now i have to figure out how to set up the vrcfury toggle

gloomy flint
#

vrcfury toggles can cause huge issues. Ie the Mayu avatar being unable to work with GGL when it first appeared because of how its vrcfury was set up

mental estuary
#

Add a toggle component to the Mask, then give it a menu path like "Mask", then add an object toggle action and drag in your Mask

mental estuary
#

There was a time when 10+ releases were happening a day

gloomy flint
#

It's already been patched with no help of the Mayu creator, GGL had to update ITSELF to work with the avatar :/

mental estuary
#

🤷‍♂️

gloomy flint
#

I prefer the old fashioned way, and it's a handy skill, the only time I use VRCFury toggles is when the prefab i'm putting on my avatar is basically already prebuilt using only vrcfury components.

mental estuary
#

Knowing how things work internally is important, but it's also bad to isolate yourself from things that make a job easier. It's a balance

gloomy flint
#

That's why I prefer using it for prefabs I'm attaching to the avatar, but not for anything on the avatar itself like hair or clothes or such. Any avatar that's sold that uses VRCFury toggles for customization screams corners were cut and that it's held together with scotch tape and prayers

desert elk
#

That's so true

tall dock
#

For some reason the real base of my avatar is too high up, I want to lower it because the viewpoint glitches out, any help on this?

desert elk
#

from my experience with bought avatars

mental estuary
#

I can sort of agree, but customisation being modular is also nice

#

The Full Controller's parameter smoothing being non-destructive is a massive plus

desert elk
mental estuary
#

Having to bake OSCmooth was really annoying

desert elk
#

let me open blender and tell you real quick

tall dock
desert elk
#
  1. Select everything with A. Move the avatar so it's level with the floor, and not underneath like yours is currently clipping a bit, raise it up. Keep everything selected
  2. shirt s > cursor at world origin
  3. right click > set origin > origin to 3d cursor
  4. apply all transforms just to be safe (crtl a > apply > all transforms)
#

and that should fix it

tall dock
#

Still clips, hmm

#

Idk why it shows like that

#

Blender bones look okay

compact phoenix
#

Can Sombody Help Me How long do I have to wait Or Somthing

plush tendon
#

Hey my unity is being insanely broken for n oreason

#

specificly when it comes to animations and the aniamtor

#

shit just randomly starts and stops working

compact phoenix
#

Can you help me @plush tendon

plush tendon
#

What is it?

#

image is low reason

#

i cna read that

compact phoenix
#

Hold on

plush tendon
#

cant*

#

sorry im rushing for something

compact phoenix
#

@plush tendon

tall dock
#

Still clips @desert elk

plush tendon
#

i dont know

desert elk
tall dock
compact phoenix
#

@tall dock @desert elk Can yall help

desert elk
#

don't ping people dude

tall dock
desert elk
#

i know nothing about errors

tall dock
rain wave
#

man I have done elite level optimization and it's still too much for Quest😭 someone help me out here, how can I chip this down more?

lone flax
#

Hey guys, I'm having trouble with my vrchat avatar, for whatever reason I can't get my gesture working, like I got this gesture thing that changes the vrchat avatar claw hand with the sort of index ones, It worked with one of my other avatars so idk whats wrong

#

please help :)

calm umbra
#

What would cause an expression to not for zero reason?

#

The animation is correct, the FX layer is correct, the VRC Params are correct, but it wont activate when i test it

copper leaf
#

What happened to the weaponized rusk avi? Me and a friend used it all the time a while ago, but then it just, stopped letting us use it, it was my favorite avi.

somber sequoia
#

you'd have to ask whoever owned that avatar

full compass
#

i had a question related to shader inconsistencies; how would i go about doing a rimlight shader? do i have to average the view direction between both eyes? currently i use the independent direction from each eye i think, and it results in a shader that looks strange and inconsistent between eyes which results in double vision effects

worthy pumice
#

Anyone having uploading issues?

olive mountain
plush tendon
#

Hey how do i make submenus

#

i used all the expressions in the main one

#

How doi get more then 8 expiression things?

desert elk
#

you add a thing like when adding a toggle and set it to "sub menu"

#

and add a menu to that

worthy pumice
granite ether
#

what could be causing an avi to resort to the default error avi? avi im working with runs perfectly fine in unity but when i build and test its just the error

obtuse vapor
#

I've got a sound setup to play on a 'constant contact' but as soon as the two contacts stop colliding the sound stops, is there a way to make the sound play all the way through?

plush tendon
#

Hey my models is giving me the error spine hieracrhy incorrect

#

make sure the parents of the neck is the is hte chesk or upper chest

compact phoenix
#

Can Sombody help me with this Error

plush tendon
#

i got the same

crimson pendant
#

How would you go about making an object animated with bones line up with a part of a model that only moves via blendshape?

plush tendon
compact phoenix
#

How do I fix it@plush tendon

plush tendon
#

im asking for hlep aswell

compact phoenix
#

Damn

crimson pendant
#

?

plush tendon
#

i figured it out

#

go to you prefab

#

make sure you rig is humaniod

#

make sure spine 4 is set as upper chest

#

spine 2 as chest

#

and spine1 as spine

reef kraken
#

Novabeast blush is... shitty

#

i need help

viscid cargo
#

I'm new to this VR chat thing but how do I make an avatar?

tall dock
reef kraken
tall dock
reef kraken
#

nothing

tall dock
#

Tell me if the blush is in the same material as the face or is it a separate one

tall dock
reef kraken
tall dock
#

If not, look for a alpha mask for the blush on your avatar folder

tall dock
reef kraken
tall dock
#

About the blushes and face effects that have to be on cutout for them to work properly

#

Idk about novabeast i've never touched that avatar tbf

#

So i don't really know how is it composed but either way

#

Search for a folder called masks or in the textures folder of your avatar to see if there's something in those

reef kraken
#

this is all the textures i got

tall dock
#

Well then i'm not really sure what's happening there if im being honest

reef kraken
#

thank you though

tall dock
#

To see if i can fix some things aswell

reef kraken
#

at the moment there isnt

#

thank you

arctic ginkgo
#

will my avatar imposter ever update automatically? or do i have to manually regenerate the imposter for it to update?

#

i don't want it to update automatically since my imposter looks bad and imposter settings broke the generation.. so i made a version that looks exactly how the imposter should and removes all the toggles, uploaded that, regenerated imposters, and uploaded the real avatar

#

i'm just hoping it won't override the imposter i just generated at some point

#

or that they fix imposter generation

#

because the "reparent here" setting causes the generation to fail, and imposters don't take constraints into account when being generated

torn current
#

Question for those of you peoples in here whove worked with unity,

Ive got a strange problem going on where i have a model with 2 parent constraints so that it can attach to my hand and back
it works for ME perfectly fine in the gesture manager in unity, and it works in VRChat ... BUUUUUTTTT only i can see it?? im honestly quite confused, cause all of the other things that i have that are toggles can be seen
thisprefab model unfortunately doesn't use VRCfury
im at a loss for what's the problem
this is the guide to putting it on the avatar that i followed

granite ether
#

how can i trim test avis im not using anymore

ornate stump
pearl girder
ornate stump
pearl girder
somber sequoia
# pearl girder

take a screenshot of the first 2-3 errors in the console window

#

(can't see anything useful there)

granite ether
#

whats the easiest way to edit textures on an avi? got a base im working with but ive got no idea how to do the textures

#

i usually just work with the 2d textures but any bases i've worked on before the textures were specifically designed to be workable in 2d, whereas the base im working with rn does not seem like it was designed for that

somber sequoia
#

3D is nice, I'd definitely suggest some tool for that, be it Substance Painter or ArmorPaint or one of the blender add-ons that adds layers (ucuPaint, LayerPainter, etc.)

granite ether
#

any options that are free or relatively cheap?

somber sequoia
#

Other than substance all of the ones I mentioned

granite ether
#

oh sweet!

somber sequoia
#

(ArmorPaint is free if you build it, which isn't too bad)

granite ether
#

the base comes with the blender files so i'll probably just dust off blender and try using one of the plugins

#

wait fr

granite ether
somber sequoia
#

I use Substance Painter. I recently tried ArmorPaint, it seems quite good, though a different workflow.
I've tried ucuPaint and it's.. primitive, but usable.

round comet
#

having an odd issue where my mesh isn't moving with the according bone?

somber sequoia
#

in what, blender? unity?

round comet
#

its these little head wings and they just don't move in unity now

#

should I check my vertex groups?

somber sequoia
#

then they're not weight painted or not linked to an armature

round comet
#

ohh alright

#

they should be weight painted

#

it doesn't have any other vertex groups excluding the head. Could that be the issue?

tall dock
reef kraken
tall dock
#

Scripts are only bridges to make using an app easier

reef kraken
#

i know but i need an oscleash app but i dont have it and no idea what to download it

tall dock
#

There it would be explained more thorough

crimson pendant
#

how would one make bones move with visemes?

somber sequoia
#

use the Viseme animation parameter, everything else is standard

dark crater
#

physbone is super small even though the bone itself is normal sized? It seems to be only applying to the small ball at the back of the bone rather than the full thing

somber sequoia
#

those things are not directly related. show your physbone component?

dark crater
#

can change collider radius but that doesn't effect the actual physbone movement

somber sequoia
#

in what way do you want it affected?

#

oh I see

#

so that's one bone with the other two dangling - the first dangling one is the one in the ignore transform slot right?

shrewd onyx
#

Hi, I have a problem with my avatar's breasts clipping through the clothes when jumping? The avatar is shinano with marshmellow physics, and everything was fine until I applied marshmellow. It seems like the new physics are not obeyed y the clothes, only the breasts themselves

dark crater
#

yes

somber sequoia
#

one bone is not a physbone - you need to make two or increase the "Endpoint Position" value, usually +Y, try about .1

shrewd onyx
#

is there a way to make the clothes collide with the breasts, or make them pbey the same physics as the breasts?

#

if this is considered nsfw, I will stop

somber sequoia
dark crater
somber sequoia
#

vrcfury's armature link is a decent thing

somber sequoia
shrewd onyx
somber sequoia
shrewd onyx
#

it is the vrcfury thing I think, no?

somber sequoia
#

it's a different thing entirely

shrewd onyx
#

I see, apologies

#

do you know where I can get help?

somber sequoia
#

here, possibly others

shrewd onyx
#

Ah I see

dark crater
shrewd onyx
somber sequoia
shrewd onyx
#

in the marshmellow docs it says this, for the base I am using

#

could it be binding the armature to the wrong chest?

dark crater
somber sequoia
#

you said "it's small" and I'm trying to figure out in what way is it small.

#

because bones don't have size in unity (they aren't "bones")

dark crater
#

the physbone radius

#

if that makes sense

somber sequoia
#

oh, so increase the collision radius

dark crater
#

I can but that doesn't seem to affect the movement of the physbone. it jitters around with the smallest movement because it's so small compared to the model

somber sequoia
#

that shouldn't have anything to do with jittering

dark crater
#

not sure what else would be causing it. happens no matter what physbone settings I use

somber sequoia
#

is that a child physbone on there too?

#

the dangly bit?

dark crater
#

is a direct child yeah, hierarchy looks like this

somber sequoia
#

yeah that might be the jittering

#

I'd probably use one component instead of two, and use the curves to change any settings between the root bone and the dangly bit

dark crater
#

weirdly enough the if I disable the dangler and just put phys on the chest, the chest doesn't move but the dangler does

#

OH actually managed to fiddle around and find something that worked. thank you for leading me in the right direction :>

somber sequoia
#

oh okay 🙂

#

cool

torn current
patent geyser
#

Can't add existing projekt.

#

what the fuck I CANT SELECT ONE YOU ASS

#

shitty program!

ornate stump
valid owl
#

does anyone here know how to add facetracking to an avatar?

ornate stump
slow briar
#

My unity keeps giving me a compilation error whenever i make a new project- [i didn't have this issue before so idk why its acting up now]

shell minnow
#

Im porting my avatar to quest and when I go to upload it it says that im using an unsupported shader when I already changed all my materials to use mobile shaders?

ornate stump
shell minnow
#

ohhh, its from my facetracking prefab

#

I had no idea you could do that

#

tysm!! :3

spark walrus
#

Is there a way to decimate using CATS that only decimates one mesh not the entire thing?

orchid plume
#

How do I make it so accessories I turn off don't turn on automatically when I join a new world? I disable them when i'm in one world and then they activate again when I join another.

somber sequoia
copper carbon
#

did the SDK get updated with a new viseme parameter? i have a seemingly new one called "sil" which isnt on my base

timber wharf
#

always been there. its silence ie just nothing, empty blendshape most cases

copper carbon
#

so should i just set it to none or to a mouth closed blendshape? this is the first time im seeing it

timber wharf
#

none wont work

#

every slot must be populated

copper carbon
#

what if i set it to a blendshape that doesnt actually do anything?
will the mouth just stay on the last viseme update?

timber wharf
#

no, it is usually an empty blendshape

#

it wil go to 0 for other visemes ie closed mouth

copper carbon
#

oki thanks :P

dark jay
#

How can i make a bow shoot i know how to do it with a gun but not a bow

somber sequoia
#

surely it's the same idea with just different animations

dark jay
#

I have it so fist shoots but with a bow u have to pull back with arrow idk how to do that

somber sequoia
#

stretch a pysbone

copper carbon
#

i have some weird glitch where anything that isnt parented by an empty game object wont be seen by the animation thingie

stoic bobcat
#

trying to make a world constraint spawn animation, so i got the constraint down, but what I want to do is have it spawn where I am when I load/ reset the avatar. Right now everytime I turn into the avatar it just spawns at the world spawn and stays there

copper carbon
dark jay
#

As idk what im doing

somber sequoia
#

put a physbone on the bow string, the user grabs it and you use the stretch parameter to see how far back they go

dark jay
somber sequoia
#

I'm making this up as I go, you use that physbone to do the grab and stretch thing, then when you let go, it fires

copper carbon
#

yo has anyone else had issues with gesture manager just not showing up?

junior void
#

not showing up where

copper carbon
#

in my unity project at all
like its enabled in VCC (and in the project manager thing) but its not just in my project when i launch unity

junior void
#

you need to add the package to your scene in unity

copper carbon
#

im guessing its in the top bar? i havent seen it show up there

junior void
copper carbon
#

oh i see
thanks :3

hard turtle
#

is there any hand referances for how splayed my avatars hands should be in blender on index controller my hands are uneven with my pinky and finger sticking to each other and index and outer finger also sticking to eachother making a sort of V in my hands

oak summit
north sonnet
#

Hello i have this problem with all of my avatar

#

and someobody said on the complains on the download site that i need to load in poiyomi shaders first then reapply them to all the pink materials but idk how

ornate stump
north sonnet
ornate stump
# north sonnet

Then you look for materials of your avatar and change shader to PoiyomiToon shader.

north sonnet
#

bc normaly the poiyomi i got is the pro one

#

that why i don't understand

#

and also i don't know how to do it

ornate stump
north sonnet
ornate stump
north sonnet
#

im here

somber sequoia
#

you want to look at the materials, not the shader itself.

north sonnet
somber sequoia
#

not at the moment, sorry - I do suggest watching beginner tutorials though, so you're familiar with the basics

north sonnet
#

Oh

#

hold on

balmy barn
#

you bought poi pro ratl ?

north sonnet
#

I found

somber sequoia
#

That is a material, yup. Click "unlock shader" at the top

north sonnet
#

i just need to unlock all now thanks

north sonnet
#

but idk how to download the rfx4

#

i tried something but didn't work

somber sequoia
#

I don't know what this is.

north sonnet
desert elk
#

does it not install like other unitypackages?

amber gull
#

hey just wanted to know if there's a way i can put a password for my avatar if i want to sell it and avoid people trying to rip it, is there a tool for it?

somber sequoia
#

lots, none of them are real security

amber gull
#

is there a way maybe i can make it a password for each avatar bought to have a specific code different than others?

amber gull
balmy barn
#

its not impossible to guess/find it ratl ive made some random pw things

somber sequoia
#

I don't have any links to them because they're mostly useless

balmy barn
#

debug mode spam until it sticks

#

its just bool/ints, osc is usable too

amber gull
#

im sorry i dont have perfect knowledge can u please teach me how exactly?

balmy barn
#

vrcfury have a basic? one i think, it was messy when i last looked at it

somber sequoia
#

you'd need to have a pretty good understanding of how unity and vrchat avatar creation works to work this out - perhaps start with the basics

amber gull
#

i do know about unity and avi creation its just i didn't get the debug mode spam part

ornate stump
balmy barn
#

made one that relied on a contact attached to spine that had my user uuid in it (but we cant detect that on avatars so it was just a fancy bool) , did funny things at distance ( if it doesnt exsist = all uv were wrong )

amber gull
#

or any tool might help me protect my avatar

ornate stump
balmy barn
#

not really a thing you should care about its not hard to nab anyones ratl if visible

amber gull
#

🥲

ornate stump
balmy barn
#

my tests was more about sharing a av to some friend or im bored wanted to see how to set one up

amber gull
#

unity file of the avi attached

ornate stump
amber gull
#

unity package

ornate stump
#

Also the problem isn't about ripping if you sell avatar package.

amber gull
amber gull
#

do u recommend maybe i only make uploads for the avi?

ornate stump
fiery crow
#

but youll have to have a payhip or gumroad account

amber gull
#

would love to know how

fiery crow
#

updating and avi wont affect leakers at all btw, they literally leak free avis even

fiery crow
amber gull
desert elk
#

sounds fishy

fiery crow
#

nah

#

not at all

#

i use it too

amber gull
#

bruh

fiery crow
#

many other creators

balmy barn
#

its the magical fix vrcAevSip

desert elk
#

wouldn't it make more sense to share it with other avatar creators too? besides it's fishy for someone who has no dms in their bio, to go to dms XD

fiery crow
#

it takes one peek to see my sites

#

obviously not fishy

coral hound
#

Alright, so I have a really odd problem:
My default blendshapes for the avatar are not set to 0 because I want the face to look a bit different.
I use write defaults on, and on the FX menu I have added some facial expressions tied to hand gestures.
Everything works fine if there is no gesture layer: if, instead, there is ANY gesture layer, then all the blendshapes that have been modified shoot to very high levels like 200, 300 etc. etc.

What could be causing the issue?

somber sequoia
#

multiple animations affecting the same blendshapes. Try to not do this.

#

one thing you can try is to have a "reset" animation in your FX root layer that just sets all of them to the defaults you want.

#

it'll handle doing weird things in the editor accidentally, and may help here, but still, don't poke the same blendshape from more than one animation.

coral hound
#

I don't think I follow your train of thought either to be honest.

somber sequoia
#

which part?

balmy barn
#

default state for all blendshapes before changed, set to 0 (dont do it on visemes) , only need it if i you doing something wierd in other animations stacking

#

wd off can do funny thing if you dont have it

coral hound
somber sequoia
#

WD Off is another fun adventure, yep

coral hound
#

Even in this example

somber sequoia
coral hound
somber sequoia
#

Possibly not, but it was really the other part of my first statement that was more relevant.

fiery crow
north sonnet
#

Hey i need again help for this one its only a dlc with more clothe but once i publish it i don't have the dlc on

north sonnet
somber sequoia
#

"the dlc" - what exactly?

north sonnet
desert elk
#

so toggles don't work

north sonnet
#

I think its because of the crate with a +

junior void
#

certainly not

north sonnet
#

then what do you thing it is ?

junior void
#

You're not showing any of the submenus. Stuff is added to "outfits" and "appearance" which both exist in your root radial

#

but you do not show the contents of those

amber gull
#

okay so does anyone know if "Gonso System" is legit?

north sonnet
#

Can i come in vc to screen share

#

its realy much more easy for me

#

bc im french

junior void
#

even in vc i would just say the same thing again

north sonnet
#

But like u show me what i need to do idk

desert elk
#

in your assets you should find the menus

#

screenshot them

junior void
#

they are literally in your menu

desert elk
#

so we can see if they have animations/submenus assigned

ruby niche
#

is this normal? I can't see the additive or gestures here

north sonnet
#

this ?

desert elk
#

no

junior void
desert elk
#

it sometimes glitches like that

#

it should fix it ig you do the rig thing again

ruby niche
north sonnet
#

And you want to see the expressions

desert elk
#

the inside

#

of them

#

click on it

#

we can't tell anything based on icons alone

north sonnet
#

and the inspector

desert elk
#

you don't have parameters, that would be a first issue, i think

north sonnet
desert elk
#

you need a paremeters list

coral hound
fiery crow
#

yeah i tend to just use the simple kind where its only 1 hand that controls it when using CGE

#

which im not sure if thats the norm, i rarely ever buy avis to know whats common

north sonnet
desert elk
#

and if you look top right you have parameters there set to none

#

i'd check if you even have the parametes list assigned on your avatar (although it could work differently if done by vrcfury, i'm not sure)

north sonnet
tropic token
#

hii hellow
i have run into a small issue where the stencil for the eyes / eyebrows dissapears if the shaders get locked
is this a common issue or do i need to make the compare values higher? (theyre currently sitting at 74 and 75)

coral hound
#

whats the accurate thumbnail size for an avatar?

#

also wondering if there is a way to set the tracking state for mouth (visemes) to "animation" (disabled) by default without using animations

coral hound
arctic ginkgo
coral hound
coral hound
balmy barn
#

vrchat have many wierd aspects of the same image size depending on where you look, webpage/ingame/clicked on ect

arctic ginkgo
#

something like this

#

i had the same issue with tracking control, only difference was trying to disable finger movement

#

instead of visemes

coral hound
#

I'll try the delay thing though, good idea

coral hound
opal dragon
#

for some reason with this avatar, the viewpoint keeps going to the side instead of being between the eyes, I put the viewpoint between the eyes and it still does this

somber sequoia
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got another camera on the avatar? Don't.

opal dragon
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there shouldnt be, ill double check

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nope

balmy barn
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av/origin at 0.0.0 ? no wierd viewpoint at valuehere.0.0

balmy barn
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should not have a value here, viewpoint doesnt move sideways so you should have av at 0.0.0

opal dragon
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lemme test if that helps

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that fixed it! tysm!!

balmy barn
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values here are fine , some need or you look inside your own avatar or go tippy toes

spring vale
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sorry for screenshot i dont wanna type this again 😭

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i joined the unity server but they sent me here

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gang i need help i keep following tutroials and im starting to get fustrated 😭

desert elk
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it seems like it may not be weight painted properly by looking at the first error

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or

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at all

spring vale
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im not sure how to fix it because i used a premade rig from the riggify addon

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and automatic weights

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yeah it lit looks like this on blender

desert elk
#

hmm, there's something on the feet for sure

spring vale
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im following a tutorial but it says nothign about this

desert elk
#

oh one thing, unrelated to that error, but you'll need to fix it, you have too many bones

spring vale
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wym?

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as i said i used one of the riggify rigs so i didnt do this myself

desert elk
#

VRChat uses the unity humanoid rig set up

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and you can too many bones in the chest area

spring vale
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should i delete the rig?

desert elk
#

no

#

you can just delete the additional bones and re-weight paint those areas to the rest of the bones

desert elk
#

you can have max 4 boes
hips
spine
chest
upper chest

spring vale
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right okay

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right so ive deleted a few

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and the 2 by her armpits

desert elk
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i'd make it three to be save
sometimes unit doesn't like not having a chest bone

spring vale
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should i delete the one on the bottom?

desert elk
#

which one do you mean?

spring vale
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this one

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sorry this is really confusing me ive never done this before lol

desert elk
#

no

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hold on

spring vale
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right when i go onto weight paint and click a bone it shows me where its been painted

desert elk
#

yes

spring vale
#

im still not sure how to fix this though

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i just need it to work on unity

desert elk
#

this is how i'd rig it

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as for the errors, do you have vertex groups?

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here in blender

spring vale
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yyyyes it do

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i didnt set these myself

desert elk
#

usually i get that errors when vertices aren't assigned to those groups

spring vale
#

ive just used the trianglate modifier and its took the errors on unity from 4 to 1

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so it got rid of 3 issues

spring vale
desert elk
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good

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what error is left?

spring vale
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same one but theres only one now

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it also just says warnings in the corner now

desert elk
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no idea what this error is so i can't help

spring vale
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i genuinely have no idea ive never used unity before

normal matrix
#

Hey would some one be willing to add me and go into a call with me to help me add phis bones to my avatar

desert elk
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what's your problem?

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discribe it

normal matrix
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I need to add phis bones to the ears and tail

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I just don’t know how to do that

junior void
#

you literally click add component and select physbone script on the bones you want (or an empty and reference the bone inside the script)

desert elk
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exactly

spring vale
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gang I'm seriously about to give up and just ask of someone can put her in the game for me I have no clue what to do anymore 😭

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I've literally done everything google and people are telling me it's just not working

desert elk
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like this

normal matrix
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Alr I have it at the tail root

desert elk
#

nice

normal matrix
#

Is that all I have to do or is there more?

desert elk
#

you can change the settings if you'd like it to move more or less

normal matrix
#

Would I add phys bones all down the tail or just the beginning or the root of it

desert elk
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if you add it to the root it automatically adds it to the children

feral abyss
#

I... appear to have forgotten to attach something. instead of a tshirt, i made a very precarious apron! oh well, easily fixed