#avatar-help

1 messages · Page 43 of 1

stoic bobcat
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how would I made multiple radial puppets to control blendshapes? like changing sizes of the mesh on each puppet

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some reason when I make more than one, it deactivates the other

ornate stump
stoic bobcat
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oh let me rephrase, so they can activate seperate ones that they want

ornate stump
stoic bobcat
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dang sorry about that

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they just want to be able to control blendshapes for sizing different parts of the body :/ trying to get that to work

ornate stump
stoic bobcat
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so just multiple controllers to change the size of thighs, belly,butt, and chest seperatly but can still be all acitvated. 😭

ornate stump
kindred moon
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uhhhhhhh doesnt work????

ornate stump
kindred moon
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no

stoic bobcat
ornate stump
stoic bobcat
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but they still want to be able to activate multiple at once if they do please

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like the avis that have control to change body proportions

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again, sorry if im not explaining well, its for a comm and I dont use radial puppets much

kindred moon
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like the camera in the scene or the camera in blender

ornate stump
ornate stump
stoic bobcat
ornate stump
stoic bobcat
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if im not explaining well i do apologize, and appreciate your help

stoic bobcat
ornate stump
stoic bobcat
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oh wait

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im stupid

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now I know why

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the other anims had those blends at 0

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ill be hanging myself now, thank you for showing my fatal error

kindred moon
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uhm theres no camera

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like in the avatar

ornate stump
kindred moon
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i did and its fine

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but im not for sure

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so imma send a screenshot

cinder pulsar
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That worked but now it's getting stuck in position and not going back. Should I just add spring?

kindred moon
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is this good

ornate stump
kindred moon
vague ember
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yall know what this is??

ornate stump
ornate stump
kindred moon
stoic bobcat
# kindred moon

ooo, perhaps where did you get the dracoblox vita mimic skin model from? :0

vague ember
ornate stump
stoic bobcat
kindred moon
stoic bobcat
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nice, was thinking of modeling my own too, didnt know if you got it from the game or found it online

kindred moon
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nah

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that will get me banned

stoic bobcat
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huh? banned from what? vrc?

kindred moon
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pillar chase

ornate stump
# kindred moon

I found nothing wrong. Just in case you should remove camera in blender as well so it doesn't get exported with the avatar model.

kindred moon
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i did

vague ember
stoic bobcat
ornate stump
kindred moon
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this is my blender thingy

iron badger
cinder pulsar
cinder pulsar
cinder pulsar
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typing in vr sucks

ornate stump
cinder pulsar
glass solar
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So i have a generic avi with a anim toggle but ever since I added it the locomotion doesn’t seem to be working and only the idle plays, anyone knows how to fix it?

glass solar
cinder pulsar
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otherwise no bones will move

glass solar
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Only the idle will play

cinder pulsar
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well it should still be humanoid as locomotions need bones to move

cinder pulsar
ornate stump
cinder pulsar
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This is what my stuff looks like

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I've now set stretch motion to .5

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still not working

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Doesn't strech one bit

hollow harness
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I looked more into it, I open Scriptable Render Pipeline Settings and nothing is in it

timber wharf
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@hollow harness wha

cinder pulsar
hollow harness
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I don't know what I'm doin

timber wharf
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expand your model in assets, select all balls, right click - extract

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now theyre editable

hollow harness
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Like this?

timber wharf
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ye

hollow harness
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I take the balls out?

timber wharf
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how about doing the rest of what i said

hollow harness
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Oh

hollow harness
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People say remove upper chest bone and change chest from spine2 to spine4

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Do I still need to do this?

cinder pulsar
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Did you edit the avi in blender?

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cause your bone names are wrong

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Or at least it isn't your conventional armature

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If you have cats hit fix model and it'll fix all the bones

ornate stump
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If you didn't save the scene then it's gone.

vague ember
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i have them all right now

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im just wondering if theyll still work

ornate stump
vague ember
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but i was just wondering if theyll work on the new fbx

ornate stump
vague ember
ornate stump
vague ember
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im gonna work on getting everything situated again

shut patrol
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Hi! I made my Shinano’s ears sideways with blendshape,but it seems that the physbone is still stood up, so the contact point is different
Is there any way to make the physbone sideways as well? Thank you!🙏

cinder pulsar
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If you wanna make the ears go sideways you have to pose the bones in blender and export it

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you do that in pose mode then in CATS select apply as rest pose

placid mica
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How do I fix my imposter being stuck in a T-Pose?

cinder pulsar
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You'll need to give it that in the animator like this

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(I don't have one since I use gogoloco which uses VRC fury to add it)

shut patrol
covert fossil
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Says it's only 5.65mb. i don't understand how security checks failed?

cinder pulsar
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Restart unity and upload again

covert fossil
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did that

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unless you mean like

cinder pulsar
cinder pulsar
covert fossil
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This...

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ok so no i did that

cinder pulsar
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Also I'd use vrcquesttools to convert for quest

covert fossil
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I made it quest compatible

cinder pulsar
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Well use vrcquesttool anyway, I never have issues with it

covert fossil
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ok... where do i get it?

cinder pulsar
covert fossil
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ok...

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and if that doesn't work?

cinder pulsar
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Look in console and see what the fail is

placid mica
cinder pulsar
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Or manually

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If it's a follower just use the regular vrclocomotionlayer

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Only use Gogo on your main model

covert fossil
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that might be the issue

junior void
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what

covert fossil
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im using an old vrcsdk

cinder pulsar
junior void
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i can use gogo on my quest upload without issue also installed via vrcfury

covert fossil
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I have issues with the latest

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Can't remember what it was but ill try and upload and tell you then

cinder pulsar
junior void
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so youre saying he is trying to add gogo onto the follower

cinder pulsar
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Well they did yes

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For a locomotion

junior void
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why would anyone do that

cinder pulsar
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So I said to just use the vrclocomotionlayer

junior void
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the follower is nothing that can be controlled by a human

cinder pulsar
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idk why you'd need it since I've never messed with followers

cinder pulsar
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Or are you talking about the generated model vrc can give?

placid mica
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The generated model... Yes.

cinder pulsar
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Ah

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Yeah I'd still use gogo

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It should just work

placid mica
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It's not, though

cinder pulsar
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Or instead just questconvert your model and strip it down to the bare model with things that work on quest

placid mica
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I already have a quest model

cinder pulsar
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Then you don't need an imposter

placid mica
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I do, but okay

cinder pulsar
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The quest users just have to turn your avi on

placid mica
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I know that

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But not everyone does. That's not what I'm asking

junior void
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what is this conversation

cinder pulsar
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Imposter avis are only a simple way of having a quest compatible avi that's all

placid mica
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I'm just asking how I can fix the t-pose issue

cinder pulsar
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or at least I believe so

placid mica
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It's not, really

cinder pulsar
placid mica
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It's more of a replacement for a fallback

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So you still get a preview of the persons avatar without turning it on

cinder pulsar
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fair

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I never had the issue with mine so idk

left wharf
placid mica
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I didn't know this was such a rare issue. I've seen this absolutely EVERYWHERE

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About half of the imposters I see are t-posing, lol

ivory whale
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Hi, does somebody know what the difference between the FX ans the Animator -> Controller on an avatar is? Both are animation controllers

timber wharf
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tldr for humanoid avatars you have 5 layers each of them is separate animator in unity.

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on upload they get compiled into a single final animator automatically

ivory whale
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it's still a bit confused about how the system works

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I tried it (with set defaults on) by gating my animation between 2 tracking toggles which should make it safe but it seens like it still somehow kills itself

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so i should make a playable layer for that i think

timber wharf
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fx is a playable layer

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you need to switch tracking state off (animation) and then back on after youre done

ivory whale
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lemme check what i did there

ivory whale
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cuz it aint blocking

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and i don't even know how i get it to wait for the user to disable the facial expression

timber wharf
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well ye better bring some pics of layers to see what youre trying

ivory whale
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yes

ivory whale
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but i think that's not how you should use the avatar parameter driver

timber wharf
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well you just need two layers for that

ivory whale
timber wharf
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uh + button on the left?

ivory whale
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no I mean, how should i split it into 2 layers

timber wharf
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like this goes into separste layer and then it runs independently. no need for anystate there.

ivory whale
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or why

timber wharf
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well cause only one node can be active at a time

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so if it goes into expression it cant go to action or smth

ivory whale
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yes but this thing now decides whether it has an ongoing facial expression or not

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and if not it tries to reset the tracking if it needs to

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and if yes it sets tracking

timber wharf
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wait i see what you did, thats

ivory whale
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but it think it just doesn't work because it isn't intended for this kind of stuff, or isn't it like that? (I mean the parameter driver)

timber wharf
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overall thats a bit overcomplicated. do you need toggleable via menu facial expressions?

ivory whale
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yes

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and also hand

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but let's ignore hands first

ivory whale
# ivory whale

btw I forgot, this sets tracking state to animation (I removed it previously)

timber wharf
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well, entry -> idle (with set to tracking) <-(if face = X/face is not X for back)->animation (with tracking switching to animation)

ivory whale
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for what even is entry

timber wharf
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entry is just start point. also it goes there after exit

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but you dont need exit or anystate

ivory whale
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so what's the difference between any state and entry?

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nothing?

timber wharf
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entry fires once. anystate will fire every time some condition became true

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or you can do it via anystate

ivory whale
timber wharf
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anystate, face=0 - goto idle(tracking), face =X - goto animation(animation)

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@ivory whale what

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execution order or what

ivory whale
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yes

timber wharf
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well, just dont make it competing in your logic🤷‍♂️

ivory whale
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I see xd

timber wharf
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layers themselves have priority, lower layer=higher priority. inside layer itself shouldnt expect anything

ivory whale
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im trying something new

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isn't it possible for me to let it wait for the animation to get cancelled user-driven

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with entry

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so i do something like this here

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(look at Fun)

timber wharf
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what

ivory whale
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just infinite looping on the animation until the boolean changes

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and then set back to tracking mode

timber wharf
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you do it by having exit condition

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ie next transition checks CurrentFace not equal 1

ivory whale
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does it wait then?

timber wharf
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ye

ivory whale
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last time it somehow didn't

timber wharf
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next condition is false so its stuck there

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well you had anystate

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so it could always jump to anystate transitions if one if them is true

ivory whale
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so like this?

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or disable exit time?

timber wharf
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well it shouldnt matter

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i guess your anims are short

ivory whale
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ah what does exit time even do

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i thought it auto exists after it hangs for too long

timber wharf
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exit time doesnt let exit current state even if the next transition is true unless X (75%) of animation was played

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but if transition is false it wont go anywhere

ivory whale
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ohh

timber wharf
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like you start reload gun animation, it must play fully untill it goes idle

vague ember
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i set up most of the things correctly

ivory whale
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it works

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xd

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thx

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I now also know why it didnt work last time

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i think i uhh

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didn't point all ways to Exit

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(as I used Entry)

timber wharf
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exit and anystate are optional

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you can always just go back to idle with the same effect

ivory whale
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ye but as I empty-ended it it went stuck

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is it a good practice to set transition time to 0 on functional transitions?

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like this

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(Action is just empty)

timber wharf
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ye

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and for toggles as well. but not faces

ivory whale
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I think the best way would be to set the parameter via the parameter driver in the hand controls

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so i don't need double-handlings

frigid adder
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Can someone upload a avatar to me

junior void
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thats kinda not allowed

serene warren
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Has anyone ran into this problem while uploading avatar? Seemslike something is wrong with modular avatar?

junior void
vague ember
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out of nowhere my toggle lost all its textures along with the other material changes it had, is there a reason to this?

serene warren
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Problem solved by updating modular avatar to latest version

warped scroll
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asking again, I'm getting a weird issue where the toggle for my character's third eye won't work properly. When I select the option to open it in the radial menu, it will open, however, there's no spinny arrows that appear and I can't close it again.

somber sequoia
warped scroll
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exit is just the same thing but with the false condition

junior void
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perhaps the menu control is not a toggle but set to something else

warped scroll
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i thought of that, but no it is set as a toggle

somber sequoia
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yeah this looks fine

junior void
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test in play mode if the parameter is diven

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if so, its gotta be in the animation

warped scroll
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ive been testing it with the gesture emulator

crisp wave
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hi. i need some help with replacing avatar's model. i have an avatar, and it's author allowed to edit and use avatar however i want. i have unity asset with avatar(animations, custom emotions, etc), maya files (i dont have maya, so not relatable for me), fbx file and textures(avatar can switch between them, im not sure how.)
i tried to just edit the fbx file. first problem - for some reason the model after importing in blender doesnt have texture.
ok, i tried edit a little bit model - i added a scarf, parented it to armature, wieghtpainted. when i imported it to unity, now i have no idea how to replace the model. i tried to follow many many many tutorials, but they doesnt work, i tried to use pumpkin tool, but it doesnt work too.
is there any chance how to just replace the model, without ruining the avatar or i can only create new one from scratch?
im sorry if this is stupid question, but im noob in vrchat avatars thing, i just need some help...

ornate stump
crisp wave
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um. well. its just not working. i dont know how to explain.

junior void
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maybe it helps to refer to what youre expecting and how that expectation isnt fulfilled

ornate stump
crisp wave
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idk

junior void
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now its getting silly

ivory whale
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btw when using hand gestures, should i put it in the animator controller or in the FX layer? (it toggles stuff that gets processed in FX later)

crisp wave
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im just tried to follow tutorials and the model replacing isnt working

junior void
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you wont get help for "idk" and "its not working"

crisp wave
junior void
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what happens when you replace the model

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and how are you replacing it

jade falcon
crisp wave
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im importing new fbx, change in the "rig" tab the type to humanoid,placing the imported fbx in scene. open pumpkin tool, select the old and new models. click "copy selected" in "copy components".

ornate stump
ornate stump
jade falcon
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yea but theyre all off and the one that is on has no avi descripter n is for the thumbnail

crisp wave
ornate stump
crimson drum
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hello i just started making avatars from scratch and everything seems fine till i click gesturemanager this is what happens to my clothes and in game too i have watched multiple videos and have done what they say and i am just at a lost of how to fix this. can anyone help?

crimson drum
ornate stump
ornate stump
warped scroll
crimson drum
gloomy flint
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ok so since kapa.ai is completely useful

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dawgs i am so tired of the fact that i cant ever seen to edit animation clips in unity

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every. single. time. for every single avatar or prefab if i find an issue or need to swap out what animation clip calls what material even! they're always greyed out and literally nothing ever tells me HOW to actually make animation clips editable!!!

balmy barn
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animation need to be on something before you can record (mesh/gameobject/whatever)

gloomy flint
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they are!!!

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i'll actively be working on trying to fix material issues that happen because of animation clips and i can't edit them despite the avatar being right there in the scene and NOT in prefab mode!

ornate stump
gloomy flint
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i'm trying to reposition an unpacked prefab and everything is on the avatar, FX, write defaults, etc, it works even in Gesture Manager and AV3Emulator

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I just.. Am not allowed to edit the animation clips.

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that are right there

ornate stump
gloomy flint
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I need to reposition a couple of restraints to line up correctly and apparently the only way to do that for this prefab is to edit the animation clips used for the mouth and i'm so tired dude i don't know why they couldn't simply use normal constraints 😭

balmy barn
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no difference setting up vrcconstraint

gloomy flint
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this component or-

balmy barn
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The animator on the mesh/object

gloomy flint
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where would that be 😭

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usually if a prefab can be moved between multiple spots, each spot has one singular parent constraint and you dont have to fidget with it too much you just unlock, move, lock done! but noooo we gotta be fancy

balmy barn
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sounds like more work then just using the component

ornate stump
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In the same way as avatar descriptor.

gloomy flint
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found out how to add one

balmy barn
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avatar : none wont work

wise wharf
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I don't know where to really go for this, but when I merged the vertices of the neck to the head they kinda did this and its all shadowy and doesn't look that seamless or smooth. Is there like a quick fix for this or am I going to have to fix the uv map in that area or something?

gloomy flint
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Liin_Tired i know none wont work, dawg... i literally JUST added it.

balmy barn
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animator should auto add that, not go to none

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also auto if its humanoid

somber sequoia
modest bloom
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i'l mak this mastepiec!!!!

gloomy flint
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ugh im just going to scrap the prefab itself and find something easier to work with that isn't held together by hatred and scotch tape

junior void
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"in the normals menu"

somber sequoia
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alt+n or mesh -> normals

wise wharf
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thank you

severe crown
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im trying to do a material swap with these two textures of the tattoo of two different skin tones. i already sucessfully did it without the tattoos how do i throw on the tattoos on the avatar and use the radial menu?

placid mica
round comet
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Anybody fancy with physbones? Gotta fix them on my personal Shinano for her ears and tail.

My bf mentioned something about limiters? PaimonThink

The tail and ears just move too much. The ears will flip over themselves bunny_nod

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Also used the stiffness setting enough but don’t want her ears or tail too stiff

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Since they have animations

somber sequoia
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yeah use an angle limiter, I use about 45 degrees

round comet
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Angle limiter at 45°, got it

somber sequoia
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adjust for your avatar obviously

round comet
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Thank you Kazin. You’re always very helpful ourse_toast_heart

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Mhm, it’s for a personal. The ears and tail are from different sets as well

somber sequoia
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the curve may be useful too, make them have less angle at the root and more at the end. I do this for tails too to prevent them from doing weird things

round comet
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You can sorta see her tail here in blender

somber sequoia
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wow pink

round comet
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But its one of those puppy tails that curves up and over

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Yehh my blender pink LOL

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More pink in unity

severe crown
severe crown
frigid adder
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Can someone upload a avatar to me i need to clone it i give money for it

onyx pecan
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Ask vrctraders

left gull
# frigid adder Can someone upload a avatar to me i need to clone it i give money for it

1: giving someone your account info is risky 2: you'll only get scam DMs about that here, and if its a premade model you purchased contact the creator 3: once another user logs into your account both of your account will be joined (as in you will appear as that users alt account so if they recieve a punishment/ban of any kind it will also fall onto your account)

onyx pecan
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@frigid adder do you have a pc of your own?

frigid adder
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No

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Only vr

onyx pecan
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It doesn't need to be a gaming pc to upload with Unity

balmy barn
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if its a bought avatar their tos usually against giving the files for it to others or straight up 'do not set this to public'

frigid adder
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I have a pc but it dont have a grafic card

timber wharf
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you dont need proper one to upload

onyx pecan
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I have Quest only friends who uploaded avatars with basic pc

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Even using Blender

balmy barn
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not sure how low unity or blender can go before it goes , nu uh , used it on a ancient nvidia 560m once

onyx pecan
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Definitely not Windows XP

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@frigid adder If you hava an official vrchat account, you can sign into your account at the vrchat website, and go to download

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Tab

frigid adder
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I have try i cant

timber wharf
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@balmy barn blender says broadwell igpu is minimal so 5xxx series.

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ie 10 years old

onyx pecan
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So just before Windows 10 came out

timber wharf
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i dont think theres a single reason to run a 64 bit system and not win10. oh except some ancient mobile igpus from radeon dont support it.

languid wyvern
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Quick question guys. If you upload to android and you don't own a quest, can a questie clone such a model from you? Or do you have to wear a quest in order for the questie to clone it?

onyx pecan
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It will have to be set to public for them to clone

somber sequoia
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You'd need to wear the avatar either way, you can just upload it for both versions, they'd only get the quest

languid wyvern
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Brilliant! Thanks

onyx pecan
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If you have a qualifying Android phone, and it's poor or better, you can see the Quest version yourself. Very poor is iffy switching between showing, and showing your fallback atm

round comet
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Anyone aware of how to fix overlapping expressions aside from taking them off one hand? I assume it relates to shutting off write defaults

timber wharf
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@onyx pecan uh android phones dont show very poor like period, arent they

onyx pecan
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I do have pics and videos shown in this server over the holiday week

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Others too

timber wharf
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@round comet well, easiest way would be to have every other expression in animation clips to be set to 0

round comet
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Oo so how do I go about that? A bit dumb with some unity stuff

void kettle
#

How do I add a png texture to an avatar? 😭

round comet
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You put the png in whatever material slot

somber sequoia
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you put the image in a material, then the material into a material slot on some mesh object.

timber wharf
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@round comet find and edit clips so it sets other stuff to 0 on top of setting one expression to 100.

round comet
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Ohh I see

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Someone mentioned in another server a reset layer. Would that be helpful?

timber wharf
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reset layer wont help you with having two expressions at a time

round comet
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I see PaimonThink

timber wharf
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well maybe my idea isnt great either, one hand will always override the other

round comet
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Yeye I’m fine with it overriding as long as expressions don’t overlap in-game

timber wharf
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idk, i always do both hands in one layer

round comet
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Like if I have a peace sign and an open hand the expressions mesh into one

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And get all weird

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In-game I mean

somber sequoia
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yeah using one layer for this makes it easy

round comet
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Ok! Good to know

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I’m just not too well versed on fx stuff

left gull
# frigid adder I say i clone it

if its cloning that might be fine, though if its a purchased model many/most prohibit public uploads and filesharing like thulen said earlier

fierce field
#

How do i add vrcfury via vpm

somber sequoia
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vpm add com.vrcfury.vrcfury

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add the repo first though.

fierce field
#

Oki, thx, i assume you mean vrcsdk?

somber sequoia
#

me? no?

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I mean you need to add the vrcfury repository to vpm's list before you can use it

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(I forget the url but it should be listed on the vrcfury website)

fierce field
#

Oki

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Ok, what command do I use

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I can't figure out vpm to save my life

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Nvm

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I forgor google is a thing

cosmic igloo
#

Does anyone know how to fix auto rigged models? Like bone renaming and weight paint fixing, if someone could do it for me a few times i'd pay

glass wind
#

i am making a cartoon can someone please make an avatar for it

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dm if you can help

fierce field
#

Pay someone to do it

glass wind
#

meh has no money

fierce field
#

Then don't expect to find someone to do it for free

onyx pecan
placid mica
round comet
placid mica
round comet
#

Alrighty :-D

timber wharf
#

@cosmic igloo use mixamo it generates very nice rig

fierce field
#

How do I add vrcfury via vpm? It wont let me, and the documentation for adding vrcfiry via vpm is nonexistent

glass wind
#

i have like 3 dollars cash

cosmic igloo
misty pelican
#

I need help

timber wharf
#

@cosmic igloo no, it rigs from scratch with new armature

misty pelican
#

I bought i Avatar and i got a PC version and Quest version. I have no problems with the PC version but the Quest version dont want to work

timber wharf
#

@cosmic igloo i mean blendshapes should be fine.

cosmic igloo
fierce field
#

How do i figure out where vpm sent the repo i just downloaded

cosmic igloo
glass condor
#

Anyone here familiar with Blender and Unity? I tried to export an FBX from Unity into Blender and it loads like...this.

fierce field
#

Malwere, I love your name, great pun

glass condor
#

It's supposed to be a suit of armor wtf

glass condor
left gull
somber sequoia
glass condor
somber sequoia
#

well it'd be in your project, right?

glass condor
somber sequoia
#

in Blender: file -> import -> import fbx, find that file

glass condor
#

but I'm not sure that would do something like this tho

misty pelican
somber sequoia
#

yeah that's not really going to work well that way

fierce field
#

I still don't know how to get vrcfury into my project via vpm

dense sphinx
#

my blender is broken my avatar model and textures brake a bit whenever i press fix model like the eyes texture is just not there and the shoes have holes and arent the right shoe

somber sequoia
pulsar marsh
#

Hi everyone this is just me being a Blender noob but how is it that my textures are applies but i cant see them in normal view? However i can only see them in Texture Paint Mode?

somber sequoia
fierce field
#

Nvm, im stupid

next yew
#

how do i ensure gesture mode is choosing the correct asset when going in playmode?

#

it says my avatar dosent have a descriptor when it does, so im thinking its choosing one of the toggles when i enter playmode instead of the avatar itself

somber sequoia
#

disable the other avatars.

next yew
#

no other avatars in scene

#

just one

#

only recent thing i added was another model

somber sequoia
#

not sure why it'd choose another asset then

dense sphinx
#

my blender is broken my avatar model and textures brake a bit whenever i press fix model like the eyes texture is just not there and the shoes have holes and arent the right shoe

oak bone
junior void
#

what makes you think you must click fix model

somber sequoia
#

isn't that just for vroid models?

somber meadow
#

It's for MMD models mainly

glass condor
somber meadow
#

you don't export models from Unity at all, you should already have the model file somewhere in your assets

somber sequoia
#

that's ideal, yeah

dense sphinx
somber sequoia
#

you haven't shown us anything about what you mean, so there's really nothing we can suggest at this point

glass condor
somber sequoia
#

I have no idea what you are trying to show here

left gull
somber sequoia
#

Yeah assume nobody here has ever seen your model or project, so you have to explain everything in detail

oak bone
dense sphinx
somber sequoia
#

okay so again: what are you trying to do?

pulsar marsh
#

Hi Again, Sorry but with CATS when i try merges the pants (Ameture002) to body (Armature) The bones of the pants i thought are supposed to dissapear and assume the bones of the Body?

#

I know i could delete the bones of the pants and merge the meshes but AFAIK the weight paint wont transfer ?

somber sequoia
#

weight paint is in vertex groups on the mesh, not the armature

#

the mapping is based on name - vertex group name matches bone name

pulsar marsh
#

okay so should i just delete the bones of the pants and then merge?

timber wharf
#

change armature modifier so it points to a different armature, test

somber sequoia
#

I generally don't merge. I'd name the pants vertex groups to match the avatar's bones (if needed) and just change the armature modifier

pulsar marsh
#

i dont think im unerstanding you actually

#

okay

glass condor
#

Quick basic Blender question: I made a pose in pose mode but it doesn't stick when I switch to Edit mode. Is there anyway to make it stay?

raven orbit
glass condor
raven orbit
#

I said to look up tutorials because it's more complicated than just clicking that option in the armature

#

You have to apply the armature modifier as well

somber sequoia
raven orbit
#

Oh that too

somber sequoia
#

you shouldn't need to apply for this unless you want this pose to be the actual rest pose

raven orbit
#

It probably should be a t pose anyway

somber sequoia
#

but.... editing while the armature is posed isn't really ideal either - what are you trying to do?

#

oh T-pose, sorry, I caught up

glass condor
somber sequoia
#

so yeah, you would apply that if you want to switch to T pose

somber sequoia
#

of the armature modifier - but this isn't the thing you want to do here if you're trying to actually change it

glass solar
#

so my generic avi has a toggle but the default state overrides the locomotion so it only plays one animation, any way I can fix this?

glass condor
fierce field
#

How do I add the vrcfury component? My hierarchy looks like this

somber sequoia
somber sequoia
fierce field
#

Idk

somber sequoia
#

figure that out first then

fierce field
#

I don't have an asset thing in my hierarchy

#

I just wanna add gogo

somber meadow
#

you just need gogoloco, and vrcfury imported into the project. Open the gogo folder and drag whichever gogoloco variant prefab you want onto your avatar in the hierarchy

fierce field
#

Ok

#

So i don't have to actually set up vrcfury?

somber sequoia
#

there's not really any setup

fierce field
#

I have to link it don't I

#

Wait, that's for clothes, still wanna do that eventually, but def not as important

somber meadow
#

The components are already setup in the prefab

fierce field
#

Ok

#

It didn't add a toggle

somber meadow
#

screenshot your hierarchy

fierce field
glass condor
#

I got my pose working! Time for another silly question ig 💀 I'm adding a clothing item to an avatar that I got from Booth in Blender. But the clothing item is an fbx with bones in it. Do I delete the bones after I've posed it?

somber meadow
fierce field
#

ok, which one should I use

somber meadow
#

There's 2 prefabs inside the root gogo folder

fierce field
#

I have demo, goloco, and gomodel

somber meadow
#

go into the GoLoco folder, inside that folder should be 2 prefabs with "VRCFury" somewhere in their name

fierce field
#

Oh, found it

#

Thank you

#

So I use Gogoloco all?

quick path
#

Anyone know why the arms is not bending correctly for crossing arm and stuffs?

somber meadow
fierce field
#

I need quest compatibility

somber sequoia
#

doesn't matter

fierce field
#

Oki

#

Tf? It says my rig isn't set to humaniod, it absolutely is set to humaniod

night ember
quick path
#

I'm not tbh that's why I'm confused

night ember
#

you are stretching out the arms of the model

quick path
#

It looks like it but its not , irl I'm crossing my arms like normal but it ended up like that

grizzled crow
#

Can kitbashing avatars break expressions?

somber sequoia
#

hard to say since "kitbashing" is such a broad concept

somber meadow
# fierce field

that's because you opened the prefab, click the back arrow on the top left of the hierarchy. Drag it into the avatar in the hierarchy instead of double clicking it

grizzled crow
#

I merged the head and arms of one avatar with the body and legs of another. My avatar has the blend shapes for the facial expressions, which do work in blender, but it doesn’t work after exporting it to unity then vrchat

clear ermine
#

guys i just found out substance painter costs money, there any good free alternatives to make avis?

somber sequoia
#

for 3d, there's also ArmorPaint, blender add-ons ucuPaint and LayerPainter, probably more

somber sequoia
fierce field
#

ok, it was bc I had it in prefab view

grizzled crow
somber sequoia
grizzled crow
#

hm... ima try that

grizzled crow
somber sequoia
#

inspector for the mesh object, under "blendshapes" - drag sliders while watching the object

wind skiff
#

select the mesh and open the blendshapes dropdown in the skinned mesh renderer component

grizzled crow
#

ok... all of the blendshapes work as expected in Unity

wind skiff
#

show the vrc avatar descriptor on the root of the avatar

somber sequoia
#

especially the "playable layers" part

wind skiff
#

i was thinking lipsync

somber sequoia
#

ah yes, if we're talking specifically visemes

wind skiff
#

click detect automatically below the mode selector

grizzled crow
#

ah.. these look right

wind skiff
#

looks good

#

also, check the humanoid avatar definition and make sure the jaw bone is not mapped

#

otherwise, it will always be slightly open in game

grizzled crow
#

I already unmapped that bone, but I did double check and the jaw is unmapped

glass condor
#

Guys, I need help, I'm adding a clothing item to an avatar that I got from Booth in Blender.

But the clothing item is an fbx with bones in it. Do I delete the bones after I've posed it? I've gone ahead and sculpted it, do I delete the armature in the clothing before I weightpaint it to my avi?

#

Or should I keep the bones? Anybody?

somber sequoia
#

do you want to add it in blender or unity? if in blender, I'd look at the clothing armature, and if there are any bones not in the base avatar, consider how you'll merge those. If not, then just delete that, use the avatar's armature, and make sure all the clothing vertex group names match the avatar's bones

wind skiff
#

if you changed it to use your base avatar's armature, you can delete its own armature

glass condor
#

both avatars have legs, spines, hips, etc, the only thing that the outfit has that the avatar doesn't have are a few extra bones in the cloth part of it

glass condor
#

Also if I do combine armatures, do I still have to weigh paint the clothing?

junior void
#

Mesh has to always be weight painted in order to move

somber sequoia
somber sequoia
glass condor
junior void
#

Also make sure vertex group names are the same

#

If clothings arm is called "lower arm l" and base body is "ArmLowerL", they wont work together

#

Case matters iirc

glass condor
cunning grove
#

is there a way to fix this?

somber sequoia
somber sequoia
#

Look in the properties box, in the orange triangle section. That's more useful than in the hierarchy.

#

but yes, I believe so

cunning grove
somber sequoia
#

no time like the present for learnin' 🙂

glass condor
#

for example, the "distal_finger" parts on the mesh got removed

somber sequoia
#

up to you

#

I don't know what they're used for so couldn't give useful advice

glass condor
somber sequoia
#

seems reasonable

glass condor
# somber sequoia seems reasonable

ok, deleted all the vertex groups and bones I don't need, now...how do I fuse the remaining bones and it's mesh to the avatar exactly?

#

I should mention that the only bone I kept in the clothes that has the same name with the avi is the Hips, should I delete that too, orrrr...?

somber sequoia
#

fuse?

#

you connect an armature to a mesh object with an armature modifier on the mesh

#

oh! merge armatures? select source, then target, then ctrl+j

spark walrus
#

oh sure

#

my bad

#

i will delete

rocky gyro
#

Question: I am trying to add this Avatar Asset and i'm not sure what I am doing wrong here. It shows in the manual that there should be a window called, Okaeri. But on my end it does not show after importing the custom package.

somber sequoia
#

FYI that's an old Unity, you might consider updating that.

rocky gyro
somber sequoia
#

ah, you'll want to downgrade the VRChat SDK too then.

#

For this issue, any errors in the console?

rocky gyro
#

So I downloaded the SDK version it tells me to in the manual and its for the 2022 Unity version. So setting that up now

somber meadow
#

You can only use SDK 3.4.2 on 2019

rocky gyro
#

They have me using SDK 2.4.1

#

Ah I see! When I start a new project, it downloads the newest SDK. Got it!

#

Nvm, i'm dumb. That is for the creator companion. I'm just going to make a 2022 Unity Program and see what happens ig

outer veldt
#

I wanna mess about with avatars but for some reason I seem to be completely incompetent with Unity and the VRCSDK. What are some good resources to help me learn? I hate the feeling of bashing my head against the wall not knowing what things do, how/why they work or how to do anything.

heavy zephyr
#

playlist by Sippbox, as a lot of good tutorials for basics

outer veldt
#

Appreciate it, I'll review stuff when I've stopped pulling my hair out over things 😓

heavy zephyr
grave creek
#

hay i have made a new avatar and when i upload it all it dose in game is t pose

somber sequoia
#

possibly it's not setup with a humanoid rig?

grave creek
#

it is

#

even the camera is in the middle of the head even though the descriptor is properly placed

left gull
#

if the model's .FBX is 100% set to humanoid check that its weightpainted properly

fallen cosmos
#

im trying to upload my first avatar but i dont know how to fix these, i have the rigging right i think? and all the stuff i see online is confusing so i dont know what to do (this is the first time ive used unity)
oh and the model didnt import with its materials so its all gray

somber sequoia
#

"Hips" should be in the hips slot, not "Armature"

#

in the hierarchy, open up Armature so you can see the Hips bone, drag it into that slot.

fallen cosmos
#

oh thank you sm

#

i didnt even notice it wasnt hips

somber sequoia
#

I've seen that a few times recently

fallen cosmos
#

it still has the same like thingies

somber sequoia
#

click done or apply or whatever it is at the bottom

fallen cosmos
#

i did

somber sequoia
#

ah then there's some other issue too

fallen cosmos
#

shucks

dark saddle
#

Anyone have a better example of Extra Child Transforms for imposter settings? Im not exactly understanding the documentation.

clear tapir
#

is there a way to make particles render in front?

dark saddle
clear tapir
somber sequoia
clear tapir
#

i want to make that appear when speaking yet also not clip through my body

#

the reason im making it a particle is so it can be properly visible any way you look at it

somber sequoia
lament crest
fallen cosmos
#

i used cats

lament crest
#

did you do 'fix' model first? and yeah exporting it through cats is what i do, i havent tried it otherwise.

fallen cosmos
#

the tut i used said to not fix it bc it breaks it

#

should i fix it?

lament crest
#

If you need to make changes in your current unity scene and dont want to 'start over' you can also just re-export as the samefilename.fbx and overwrite the asset in unity

lament crest
fallen cosmos
#

no

lament crest
#

and also 100% make sure you do backups before tryign stuff!

#

is the tutorial made for that specific avatar? otherwise i would totally run 'fix' as well as create visemes and eyelook with cats in blender

fallen cosmos
#

i shalt

#

thank you

lament crest
#

for now i would skip atlasing or custom model creating until you have a better grasp on the process and what kind of features you wanna have in game

lament crest
# fallen cosmos i shalt

yeah cats renames and deletes unused bones so i figured thats why ur rigging doesnt seem right in unity

fallen cosmos
#

i made the model already

lament crest
#

err custom model creation is a cats tool that lets you combine armatures* my bad for not specifying

fallen cosmos
#

ohhhh

#

yeah i was so confused

#

oh and that was also what i used to connect everything

lament crest
#

aha yeah sometimes that can act a little weird, so definitely run fix after using that

#

and check stuff out in pose mode before export to make sure all the weights transferred right, sometimes id have weird errors where like suddenly my right arm moves the left arm clothing i added or somethng lol

fallen cosmos
#

how do i export it with cats?

#

oh nvm

#

i found it

lament crest
#

should just be at the top right of the cats menu, export and then export it as fbx for unity

#

i hope this helps get you closer to uploading your model!

fallen cosmos
clear tapir
#

is there a way to make it flip directions while being looked at?

#

like depending on where the camera is facing i want the particles to flip like the 3rd image rather then clip through the head

#

3D or 2D models

pale cloak
#

does anyone have the link for me to import in gogoloco i accidentally delelted it from my files\

quaint arrow
#

Hello, so I'm trying to create an avatar and I've been able to set up his mouth and even some phys-bones correctly, but when I use the avatar in-game all he seems to do is t-pose, I've made sure his rig is humanoid, I can't seem to fix my issue

clear tapir
#

it should be the first result

clear tapir
quaint arrow
quaint arrow
idle jetty
#

Need help I want audio for my avatar but when I try to upload my avatar it gives me an error. when I click auto fix it deletes the audio source from my avatar. how do I fix

quaint arrow
clear tapir
#

just dont weightpaint them

#

but make sure to have the bones

quaint arrow
#

Along with that, is there an easy way to switch out my model while keeping all it's settings? I added like 5,000 things and don't wanna redo all that

somber sequoia
quaint arrow
clear tapir
#

sadly not as far as i know

clear tapir
somber sequoia
quaint arrow
#

Also for some reason when I try to do eye poses he just dies but eh

quaint arrow
somber sequoia
#

or just duplicate the avatar in the scene and disable it, it can stay there as a backup. Just remember if you change anything that's its own file (animations, images, etc.), that's not copied

quaint arrow
clear tapir
somber sequoia
# clear tapir

you could try orienting the particle renderer in the direction of the particle's velocity, it should be one of the settings, the one with "Billboard"

clear tapir
#

i tried that but it only faces one direction

somber sequoia
#

ah yeah, it would

clear tapir
#

i would like it to face the camera but rotate and flip around halfway through the head

#

something like this

quaint arrow
#

What does this mean? I thought the shoulders were optional?

clear tapir
#

in unity

#

not in vrchat

quaint arrow
#

Oh

zinc dagger
#

how do i fix this, it only happens when i brought it to android

somber sequoia
clear tapir
#

or the performance, because if its the performance thats normal

zinc dagger
#

im led to believe something in there causes this

zinc dagger
clear tapir
#

Fix that then restart unitu or reload the sdk

zinc dagger
#

this is the one i use normally

#

also the thing is i already uploaded pc with this

clear tapir
#

reload the sdk

#

and if that doesnt work close and reopen

zinc dagger
#

sorry, still new to this lol

clear tapir
dark jay
#

fixing it

glass condor
#

sorry if the pic quality is crappy (I'll printscreen if necessary) but in the first pic, I'm trying to join two armatures together. In the second pic, I've joined them together, and it looks...like that. I want it to look the same as the first pic, what do I do?

flint rose
flint rose
#

also, please do not take actual pictures of your screen, use Win + Shift + S to use the snipping tool, and ctrl + V to paste the screenshot in discord.

glass condor
#

Also, do vrc avatars need knees?

hybrid arrow
#

can anyone help me with this

#

think i broke something

gilded smelt
#

how do i fix this.

spark walrus
#

Oh wow

lament crest
#

increase your 'trust score' to rank up. vrc+ gives you a base amount of 'trust points' and is only guarenteed to get you a rank up from the visitor rank to new user(I think thats what fpaul said the other day)

wind skiff
#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

lament crest
#

so if you are using the same account you paid for vrc+ on you should be new user rank

gilded smelt
#

PLEASE

static bough
#

vrc+

gilded smelt
#

i have vrc+

lament crest
#

ummm vrc+. you said you paid for it

#

are you sure its the same account

gilded smelt
#

i have it now

#

i....

static bough
#

yeah theres 2 accs with your name

gilded smelt
#

.....ffs

static bough
#

oen with vrc+ and one is a vistor

lament crest
#

we gotchu fam

gilded smelt
static bough
#

why do you have two accs

spark walrus
#

oh wow

gilded smelt
spark walrus
#

Just publish

gilded smelt
static bough
#

what does impatience due with having two accs

#

same name jsut one has numbers xd

spark walrus
#

Just publish

gilded smelt
#

nvm that now, are the textures supposed to be like this before uplaod?

spark walrus
#

no

gilded smelt
#

....aw ffs

spark walrus
#

what's it supposed to look like

gilded smelt
#

like this...

lament crest
#

be sure to go thru the motions , check ur rig make sure its humanoid, import ur materials and textures, set up your shaders
in blender did u use 'fix model' with cats blender plugin and set your visemes & eye movement?

spark walrus
#

Isn't he on unity now

lament crest
#

the eyes made me think theres a chance that mightve been skipped in blender

gilded smelt
#

i dunno about shaders

#

dunno about any plugins

lament crest
#

so you didnt use cats blender plugin when you were doing stuff in blender? just makin sure

gilded smelt
#

yeah, i went into blender empty

lament crest
#

i would encourage you to unless the person who created the avatar specifically told you not to.
it does a lot of things that streamline the upload process once you get to unity.
really recomment checking out some tutorials on yt

gilded smelt
#

i dont know where to start with all of that. where to get the plugin, how to install it, how to use it, because every tutorial uises their own persoanl model

#

all of it is overwhelelming and im realizing now i really shouldve just paid someone to do this for me...

#

3 hrs wasted. at this point, the model is a mess, textures arnt working, i dont know where to start. Im a looser with 2 minimum wage jobs, not a VRChat enthusiast...

lament crest
#

tutorials is the way to go if you feel lost- each model is a bit different depending on where its from but generally all require the same things to be uploaded and functional at a base level.
if ur really struggling find a tutorial that has a an avatar to follow along with, im sure those exist!

dark jay
#

question how do animate a tail to move when not moving

gilded smelt
somber sequoia
gilded smelt
#

Especially with alm the "shape keys", "bodygroups" and so much more.

dark jay
somber sequoia
somber sequoia
gilded smelt
lament crest
dark jay
somber sequoia
#

there are many many guides for making animations, and many guides for working in the Unity animator

#

probably even one for this specific thing

#

I'm not going to google for you though

dark jay
#

i wanted one for just the tail and alright

gilded smelt
#

I wasted money for this. I'm so over it.

lament crest
# gilded smelt I guess even then, it's going to have to be on a day where I have free time beca...

in blender you typically use CATS blender plugin to fix some of those things. then you can edit out the undesired parts using blender- use the tools CATS offers and then export it to unity
consider that no one gets into ventriloquism for the excitement! ofcourse theres gonna be hurdles to overcome and it might not work out perfectly the first time you try it, give it some time and give it another shot after more research 🙂

gilded smelt
#

Thanks for the help. I do appreciate it. I'll see what I can do...

lament crest
#

this certainly isnt a click a few things and it works magically kind of thing- but its a fun challenge!

gilded smelt
#

Wasn't fun for this guy. 3hrs of my Sunday wasted on a failure.

lament crest
#

hey the first step to success can be failure, i cant even begin to describe how many hours i 'wasted' but ultimately i learned from the time i spent doing things wrong and appreciate learning as 'little' as i know now about the basics of uploading

gilded smelt
#

True. The issue with me is, I got two minimum wage jobs. I always come home tired one way or another, unmotivated.

#

I rarely have time for this kind of stuff.

lament crest
#

so many times i've face palmed realizing i can do 'task a' in ten minutes vs the 3 hours of trial and error the first time i tried accomplishing it XD

gilded smelt
#

Tomorrow, I'm gonna spend 4-5 hours out of my own home to trick my own dad into thinking I didn't get the day off (because for some reason his ass thinks that's a bad thing) so that's all wasted time

lament crest
#

its gonna happen to me again as soon as i figure out how to record those expressions lmao

gilded smelt
#

I'm feel so fucking drained rn I cant

lament crest
gilded smelt
#

Perhaps

knotty sierra
#

Hi, my boyfriend has a haptic suit and we have been trying to get his osc to connect properly. We have run into a few issues while trying to run it. We’ve downloaded and uploaded the correct stuff onto avatars but it doesn’t seem to be working and we’re not too sure about what to do. The main problems are:

  • OSC doesn’t detect the haptic connected no matter how many times it’s enabled and disabled and it keeps showing up with errors.
gilded smelt
#

you know what, fuck it. im uploading it the way it is

#

ive gotten this fucking far, i wnna see the final result

#

there. in the game.

#

im gonna call it "The Failure."

#

this is what 3 fucking hours of my life amounted to after following a signle 6 minute tutorial video

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let this be a lesson. if you want something done right, pay someone else to do it.

glass condor
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I just finished blender and ported an avi to vrc, it's uhh...

it's stuck in a t-pose. I think I forgot something lmao

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anyone help?

lament crest
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if you spend more time on it, im sure it will turn out the way you want. definetly dont use that in public worlds.

lament crest
glass condor
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last time this happened I believe something went wrong during the blender part, but I can't remember the solution 😭

lament crest
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dang, maybe try to reimport the fbx from blender into unity? run cats again and export it to overwrite the fbx in your unity project and it should just update the model in unity without changing any settings(vrc descriptor, physbones, shaders)

glass condor
lament crest
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Oooo yeah CATS can do a lot to help the unity process become a lot easier, highly recommend

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ive never tried to upload an avatar without using cats, the amount of work seems daunting

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def recommend doing "fix model" "create visemes" and "create eye look" i think those are what the features are called in CATS

somber sequoia
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note that "fix model" and "create eye look" aren't for all avatars, just the usual MMD ones.

glass condor
somber sequoia
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where did this model come from?

glass condor
somber sequoia
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ah

glass condor
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this is what it's supposed to be

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this is what I get when I use CATS fix model or the Join Mesh button in CATS

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(ignore the head, that's just what it looks like without shape keys/blend shapes on) the rest of the body just looks like a tattered mess...

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Thing is, the first model has the "stuck in t-pose in vrchat" issue

somber sequoia
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The MMD Options panel is specifically designed for MMD, VRM, and GMod models. While it may work with other model types, it will likely cause issues with non-supported armature structures. The Fix Model system is not a universal one-click solution and was never intended as such

glass condor
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but that makes me wonder, how can I fix this stuck t-pose thing?

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is the mesh not connected to the bones?

left gull
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if the rig looks correct in the .fbx's humanoid rig settings then its likely not weightpainted properly/at all

glass condor
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does that not work right?

somber sequoia
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is the clothing you got for a different model, or not already rigged?

glass condor
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the clothing was rigged with its own bones

hushed sandal
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the builder says my model is over a couple million triangles but it's only like 800 in blender

somber sequoia
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I'm not sure why I'd parent with empty groups then, that's an interesting choice

somber sequoia
hushed sandal
somber sequoia
somber sequoia
hushed sandal
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all of the issues it just said "select"

somber sequoia
glass condor
somber sequoia
glass condor
somber sequoia
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okay..

glass condor
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i tested it in pose mode, and the armature appears to be separate from the mesh

somber sequoia
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wrong terms, but I get what you mean

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which mesh? does it have an armature modifier?

glass condor
somber sequoia
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and that points to the one armature named Armature right?

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(the name of the modifier is not relevant, just its target)

glass condor
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I clicked on something random by accident 😥

somber sequoia
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ok those don't show which armature they refer to, but if there's only one in the project, we can just assume and move on

glass condor
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ok

somber sequoia
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("convict armature" is the name of the armature modifier, names are arbitrary)

glass condor
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yep

somber sequoia
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ok so if you have parts not moving when you pose the armature (in pose mode), check weight painting

glass condor
somber sequoia
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weight painting time

glass condor
somber sequoia
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I can't really teach you how to weight paint

glass condor
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ah

somber sequoia
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I mean I could but I'm not going to, there are lots of tutorials for this too

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but any mesh that doesn't move with the appropriate bone probably needs to be weight painted to that bone

lament crest
# glass condor ah

it seems really difficult but it can be fun, def check out tutorials and use existing weights as a blueprint for the new weights you need to paint. backups help a lot too lol

somber sequoia
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always make backups

hushed sandal
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how would i only fill in specific faces with the fill tool?

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oh wait

somber sequoia
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... in what program?

hushed sandal
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i meant blender but i meant to send that in blender discord

somber sequoia
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haha that makes so much more sense 🙂

hushed sandal
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i mean if you do know that would help cuz nobody's answering me rn in blender discord

somber sequoia
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I'm guessing it only fills islands, not faces, but I really don't use blender for this

glass condor
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true

somber sequoia
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so it only lets you change what's selected

fathom current
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How does one go about making a non humanoid avatar I have a rig and animations for the model

somber sequoia
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hehe

glass condor
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I decided to restart from the sculpting point to re-parent the separate armatures of the armor and the convict together, and it looks good...

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until I go into Edit Mode on the bones, and I--

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wtf is even happening anymore

somber sequoia
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wait, I thought you had one armature?

glass condor
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I'm trying to edit in the connections, but the model does ...whatever's happening in the second pic.

somber sequoia
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trying to edit what?

glass condor
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The bone connections. There's a few bones in the loincloth on the armor that I wish to keep, and I originally parented them to the Hips before. Trying to do that again but the model is doing the second pic

somber sequoia
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got it.

glass condor
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what can I do?

pseudo forge
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Years late but damn my fault

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😭

hushed sandal
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how do i set my avatar to be humanoid?

sleek bluff
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all i did was add packages to my instance and open it for the first time 😭

faint ridge
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Hey does anyone know how I can make a gun work on my avatar I'm new to avatar making

hushed sandal
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i completely messed it up

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it's invisible

quick path
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Anyone know how to fix this
I'm not stretching ny arms out

white palm
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could someone help me out with this?

still shuttle
white palm
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thanks.

still shuttle
still shuttle
bitter hemlock
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I’ve got a small problem with the Rexouium 1.6 model. Somehow when I but some shorts/pants one the avatar (Tail bone) the tail stiffens. Someone hat the same issue?

sacred jetty
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why do the hairs I download always either come like this or just straight up invisible even after changing the texture