#avatar-help
1 messages Ā· Page 32 of 1
ah, it worked
Hope its as smooth as that
will it look like this ingameš wanted to add physbones to the tail but it makes the pants clip through the dress
idk much about this stuff but i did try to use a collider and it didnt really do anything
Maybe the pants are weight painted to the tail, which causes the pants to clip, when the tail moves
Yo! For some reason a blendshape isn't working as it should for me. I have a animation that sets a blendshape value to 100. But it doesn't do that when I press play with gesture manager. Basically, when I turn on shoes I want my feet to shrink so it doesn't clip with the shoes. I got two shoes and this works totally fine for one pair of shoes. But not for the other. I've checked the animations and they basically look exactly the same. So how is it that one is working and not the other? Is it because I use the blendshape on two different animations? Do I have to create a seperate animation that uses the blendshape instead of using it on multiple animations?
It might be because of layer priority
Layers below other layers take priority
So you'd want to handle these different shoes on 1 layer
nothing opens up if I click "Build and Publish"
So like this then?
Not quite how you'd set it up. Gimme a sec
Sorry, quite scuffed, but it gets the point across
The shoes off state would toggle both off
aaaahhhh
The TechShoesOn would toggle on the Tech Shoes, and would also toggle off the J1S Shoes
And the other way around with the J1S shoes
so I should change my animations to fit this kind of usage huh
Yep
and make a empty animation
Literally just right click in the Asset Explorer somewhere. Create > New Animation, and name it !EmptyAnimation or something
Yeah
No problemo ^^
bit confused what all of the arrows should be. But this is how I've set it up rn:
Empty Anim -> TechShoesOn = TechShoes (True)
Empty Anim -> ShoesJ1SOn = ShoesJ1s (True)
Empty Anim -> ShoesOff = TechShoes (False), ShoesJ1s (False)
TechShoesOn -> ShoesOff = TechShoes (False), ShoesJ1s (False)
ShoesJ1SOn -> ShoesOff = ShoesJ1s (False), TechShoes (False)
ShoesOff -> TechShoesOn = TechShoes (True), ShoesJ1s (False)
ShoesOff -> ShoesJ1SOn = TechShoes (False), ShoesJ1s (True)
Then I got nothing between TechShoesOn and ShoesJ1SOn cause I am confused what should be there tbh.
On both ShoesOn animations, I also got a Avatar Parameter Driver that sets example ShoesJ1s bool to False if TechShoesOn is active.
So.. there is a good way to handle this.
It becomes a bit more tricky, but it is for ease of use from the menu
Your question is very fair. I forgot that this would have to be done.
Let me find the picture I posted before
So this is a very similar setup on my avi to what you have with your shoes
What you'd have to do here is add a bool called "IsLocal", to separate the Local (your game), and Remote (everyone else)
Then you'd add an int, called "ShoesLocal" or something
Make sure to add this latter to your parameter list, and make it not synced
On the local transitions you would check stuff like this for example:
Initialize -> T-shirt: IsLocal = true? and ShoesLocal = 0?
Initialize -> Bikini: IsLocal = true? and ShoesLocal = 1?
Initialize -> Top off: IsLocal = true? and ShoesLocal = 2?
And in between these different states you just do the same checks, that got you from Initialize to the given state
(Don't mind the state names, just image they are the different shoes lol)
And then you would also have bools, that you would sync, called:
"TechShoes" and "ShoesJ1S"
You would put a parameter drive on all 3 local states, which sets these to either true or false, depending on the state
.
And now for the remote side.
The checks would be:
Initialize -> Tshirt: IsLocal = false? and TechShoes = true? and ShoesJ1S = false?
Initialize -> Bikini: IsLocal = false? and TechShoes = false? and ShoesJ1S = true?
Initialize -> Top off: IsLocal = false? and TechShoes = false? and ShoesJ1S = false?
(Assuming that here we take Tshirt as being Tech Shoes, and Bikini as being ShoesJ1S)
No parameter drivers are needed for the 3 remote animation states.
Make sure the ShoesLocal parameter is saved, and you can also save the 2 other bools
I hope all of this made sense. Feel free to ask, if it didn't
I got a diff avatar, and I am currently checking how that one is made, it seemed a lot less complicated than this š
But if that doesn't work, I'll try this hahah. My brain fried
All these shenanigans are done because then you can have a radial menu with exclusive toggles basically
You toggle 1 of the shoes, and it turns off the other one, and the menu reflects this immediately
That is the idea behind it

OR you can avoid all this and just use an int, and just 3 animation states, plus the empty animation state
But then the shoes cost 8 bits of avatar memory, instead of 2 bits :P
Hi, so i got this weird thing going on with my recent upload, everything works on my Avatar except a toggle doesn't work, i check it on Unity but nothing to notice, i remake the whole toggle and when it works another toggle stops working, which is weird because i didn't touched this other toggle and when i fix this other one, the first toggle i tried to fix stops working again, it's the second time it happened with an avatar i made and idk if i did something wrong or if i'll have to make a whole new project because the current one has an error.
any way to have sounds follow particles?
anyone else have major physbpone jitter especially with higher speed movement?
Does anyone know how to set up the change of outfits? (I need the basic one to turn off when I switch to the second one)
Now I have only manually turned off the first one and turned on the second one.
Here's a basic tutorial for object toggles: https://www.youtube.com/watch?v=uuXDZQxPu6g
but in your case, you want to have one of your clothes enabled by default, and when you would use the toggle button, you would need to turn off the one you are currently wearing, and turn the other one on
So I cant make it auto?
Help my avatar keeps flashing this weird purple when in any animation. is there anything i can do?
what do you mean by auto? If you want a button that replaces your current clothing to another one, then just follow that tutorial. you just need to make different animation clips where the OFF animation happens, you toggle on your basic outfit, and toggle off the dress. When the ON animation happens, you toggle off your basic outfit and toggle on your dress.
Okay okay, thank you
or you can have as many toggles as you want, but you need a radial wheel toggle for that
does anyone know why the mesh breaks on unity??
it was all fine until i imported the fbx again
looks like you messed with the bones/physbones
i just repositioned the spine ones but for some reason the face ones are all messed up eventhough the weight paint on them is fine
maybe you deleted a bone you didnt mean to
has happened to me a lot
you have to be really careful when ctrl+select
it will move into parts of the armature you dont want
definitely, but how difficult it is depends, and I lack sufficient information still
wait for other replies
just any suggestions atleast?
im not unfamiliar with blender and untiy all that much its just that this is a first thats happening
i think it's a weight paint issue, have you tried to pose your character in blender to see if it's behaving correctly?
What is the simplest way to add Toggles to an existing avatar?
I'm having some struggles doing it manually...
the weight paint is all correct
the model works fine on blender but it just breaks in untiy
also, if you dont want to do manual toggles try VRC fury
league models use bones in the face for animation but you likely aren't gonna be using those in vrchat unless you wanna set up all those animations yourself (rather than creating blendshapes for it) you can remove those bones but you'd need to repaint the head and remove the vertex groups related to those bones
vrcfury or toggle assistant
but it's good to learn to do it manually
where are you getting stuck?
i upload an avi and it doesn't show the body on the mirror just the clothes but for others it does ?
what shader and version are you using for the body?
check the physbones?
idk tbh how i get thoes info ?
physbone and bone in unity hierarchy
click the mesh in unity, then on the right panel look for materials section
youll find shader and version in there
Just not toggling consistently. An Avi creator is going to walk me through the manual process in a bit I think.
My issue was I made 2 bool parameters, 2 layers, 4 animations (on/off pairs for each of the two parameters). One set worked fine, the other was... hit or miss.
Weight was 1. exit time disabled. parameters correctly added to the transitions between the animations in the layers... just... was acting very wonky and wasn't working very well.
Could someone explain to me what I need to do to make this happen. In the photo, I have two black circles, I want those circles to be the anchor points and the red line to have a physbone to it can move freely if I want it to. I have no idea how to make that happen, currently I have phys bone in the back left circle and it does move it, but it moves like a string and I don't know how to make it only move the strap.
You can't anchor physbones to two points, unfortunately. One thing you can try is putting one physbone in the middle that affects both ends
Noted, thank you.
there was some cooked theoretical solution with physbone dangling in the middle and every bone of strap aim constrained to it more and more
you might be able to do two hanging down from each point
by Sunshine i think
Sounds complicated but might actually work
ah that sounds familiar now
Why do my blendshapes just die randomly qwq
hi everyone so how do i fix legs that twist outwards and bend facing outwards while play spacing downwards in half body. i was told it can be fixed in unity
well it depends if it's tracking issue or armature issue
seriously? what the hell?
sorry, hello everyone, im very confused
jesus why is it so mad at you
nvm i got it ^^
Boobs :D
Iād be mad too
thanks it was the boobs components copied from the pc versions, it kept the colliders from the pc one
what a great response
true
and it was indeed the boobs component that was broken lol
I am a dumbass when it comes to physbones and i need help
my two issues is that everytime my ''funny orb'' being pulled it goes crazy and glitches out everywhere
second is that when i lay down they clip into my chest and it looks super weird
how do i fix
you could add physbones colliders to prevent your bone from clipping through the colliders or use the limits, to control the max angle
physboobs component reference
if u use colliders dont forget to add them in the "colliders" list in the physbone component
i tried adding a chest colldier but it all did was make my ''orbs'' explode
Still need help
no idea what that is, to test sender/recievers i just use a empty gameobject
i don't have a SFW image that shows what happens so i drew this
i am gonna try this tho thx
its at 45 mh
your collider is prolly too big, in neutral pose it push your .. orbs away, try to make it smaller, it should be close to the physbones but not touching it
if that helps
the part that scares me about all this is the fact they said they don't have a sfw image, but if it's clothed I'm fairly sure that's sfw enough to post as long as nothing nsfw is actually there-
having a picture of the gizmos and the colliders would help in this case
i took the chest collider out and the only pics i had were nude i could have censored the nips but i didn't wanna take my chances
,, it,,, it doesnt have clothes-? fear
it does i just didnt take any pics of the physbone thing with clothes on
next time just put the clothes on and take a pic of the chest acting weird bc being able to see the sizes of your physbones and your colliders helps a lot
sdk issue?
yeah sure heres pics of the physbones
now can you show how you put colliders on them? Are they under the physbones themselves or did you put them on the arms?
Because if the colliders are on the phybones themselves, AND you set it to Yes, they're colliding with eachother
for chests I usually make them a physbone, but then put colliders in the arms themselves and just set them to collide with the arms instead of everything ever
you COULD make the physbones themselves smaller and keep colliders on, but it'll be a bit weird maybe
no in the inspector
either this or on Physbone Collider which is what it looks like you did for them
which i would note you don't have to do physbone colliders ON the chest, you can simply do physbones, click the dropdown for Colliders in the image, and then set the colliders in there, like if you want it to collide with the floor, put the floor under that
why would they want their physboobs to collide with floor... awwwww nvm š
im a bit dumb can you explain how to do that
.0005, yay export scaling issues
that's the bit i don't get
i thought i already set them
id not use a chest collider, those bones tend to be very close to it already , only time i ever use collider for those places if a arm could get too close - having it collide with other doesnt sounds like a good idea either (angle limits all i need
)
I bought these butterflies and they're supposed to move while idle. Only the one on the head is moving and I don't understand why.
I'm very new to animation things like these.
How does one fix āparameter not definedā ?
I recommend having no colliders for breasts and only using angle limits. Physbone limits are a lot more reliable and less performance heavy, for a use like this they are perfect. Play around with it in play mode, don't forget to copy your component values before exiting play mode because it won't save
You can just remove the menu item that uses it. Open those menu options, find which one is using that parameter, and remove it.
Or you can define it in your parameters list if you still want that
Then just remove it, keep clicking on your menu things until it shows the parameter as "Go/PoseRadial" then remove it
Remove by clicking this button when you find the one you wanna delete
Hello :3 I'm trying to follow a tutorial to add a headpat collider thing to my avatar, but I cannot add a bool into my animator parameters. What am I doing wrong? The plus icon is greyed out.
I deleted it, but the SDK still says itās there. When I hit āselectā it reappears
Does the avatar have an expression paramater? Have you selected the avatar?
hmm, that's weird
Nice :)
aight thx
I have the avatar selected, but I don't think I have an expression parameter set up. The VRC Avatar Descriptor has an expressions tab in it, and that has parameters filled in, but i don't think that's what you're talking about
Anyone know of any free to use simple t-shirt assets?
Is it possible to do a two axis puppet without a blendtree? because in order to do it i need to mask the avatar but its a constrained avi so it's not the base avatar. idk if theres anyway to solve this and im really confused.
every video i find they use a blend tree TT
Is it necessary to have the model in TPOSE while in scene view or does APOSE function fine?
The humanoid rig might be bi*chy or make it into a TPOSE on its own 
Should be okay otherwise
okayš
a pose works but t pose is more reliant
does anyone know why both hand gestures are tied to the right hand and not individually?
vrchat keeps putting the viewpoint down despite it being where it should be, any clue why :(?
it puts the viewpoint at my legs
Anyone know why or how this happen š
Delete poiyomi and reinstall is my guess
Working on a friends avatar - Context: They rlly love MMD worlds.
Everytime I test this avatar all the expressions work, and the blendshapes are fine. However anytime I toss it into a MMD world the expressions just "dont exist"?? The avatar doesnt look like its "singing" and it just stays on the default face, no blinking either.
I have looked everywhere and am honestly just CLUELESS as to why this is happening. Does anyone know??
can someone who knows how to fix this explain pls bc some avatars just Do Thisā¢ļø
i dont know much about MMD worlds, but from a google search people suggest having the mesh with the blendshapes to be named "Body" and to have write defaults on on all layers
Thank you that workedd
Go see how the FX animator is setup. No way for anyone to tell you without looking at it.
i'm just asking bc they have an issue and i wanna know how to fix it when i come across it myself
how to make it so in one sub folder with toggles you cant have both on at the same time
yeah so it's "figure out how the gesture stuff is setup now, and make it how you want it to be"
it's not a unity thing
it's that there's an infinite number of ways to set this up
so its a unity thing /j
... okay
its still 'figure it out yourself' BECAUSE theres like infinite ways to set up hand gestures,,,
I just set them all up the same for all my avatars. Makes it easy.
im gonna beat my head into the floor bc im like 'why is my avatar in the floor, why is gogo broken' only to then go
'wait... did i even put the prefab on it'
i did not, obviously...
hi im really confused, i am new to this lol srry if this is a dumb question but im trying to put expressions on my hand gestures and following a tutorial, ive accidentally messed up my controllers and duplicated/deleted some i think? idk if i am supposed to have this many, which ones to get rid of? the person in the tutorial only had 10 and i had less before duplicating some. does it matter if i have like an extra controller? video is of all my controllers and picture is of the tutorial
you can only use as many animation controllers as the slots in your avatar descriptor. You can have as many as you want in your project though
ohh so does it not matter if there r like 2 extra
sure, have as many as you want
ah alright thank you sm!!
I've got an avatar I'm trying to upload a Quest half for. Every time I get it uploaded and it goes through, it automatically gives me no Android stats and the PC stats say "security checks failed"
wtf is happening? Is it because it's exceeding the upload limit?
Well, is it exceeding the upload limit?
Quite a bit. And nothing I do seems to be fixing that issue.
But failing it's PC security checks as a result?
Its exceeding PC upload limits or just quest?
Just quest
Sometimes it fails security checks for no reason, so you can try to reupload. But for quest, you definitely need to do some optimizing
Weirdly, quest and PC both show the same upload size, despite textures on the Quest half being consolidated. Do I just need to drop the res on it?
The upload size will not change live, it only changes once you build (upload) the avatar afterwards
Oh, that's really annoying
Also definitely drop the res with the tool in unity
I tried finding that tool. Where is it?
Click on the image in assets. Then on the inspector that's where you change the image resolution
Gotcha. Thank you for the help. I'll give it a shot tonight once I'm done with something in VRC
š
Oh, also make sure to update your SDK, if it's out of date that's one reason security checks could fail
noted. will make sure of it
hi! i have an animation of a vehicle and i want to put the vehicle inside an avatar, but i dont know how to acces the vehicle animator from teh avatar animator if thats posible at all, or do i have to Re animate everything from the avatar Animatior FX?
one animator is ideal - you can probably just merge the vehicle's animator into your avatars
there's a nice repathing tool by hfcRed, if you want to go this route.
wish i knew that existed sooner... i've been doing that manually in a text editor..........
thanks! i was trying to find that tool!
it's really useful!
i imported the universal gogo, whats this from ?
Does anyone know how to make a toggle that will run through one animation and then another one looped once the first one is done? I cant seem to figure it out
entry -> wait for toggle -> animation 1 -> animation 2 -> exit
where did you get gogoloco from?
version 1.8.6 from gumroad
if you installed gogo loco the manual way, remove the vrcfury component that adds it
The package should contain everything unless the avatar you're using has some weird matching GUIDs
Thank you! Ill try this
everything works in game, except the fact that when i move in full body (and the walking animation is disabled) it glitches out and doesnt track while walking
though the gogo author does seem to change folder structure often, even in patch releases, so if you do use fury, maybe update it
it worked very well thank you!
im even more confused because the assets it says im missing are right here
ok so the way i fixed this
i deleted gogo loco from the asset list AND off the avatar in question, and all traces i could find
then i reinstalled gogo loco into the project
sometimes smth just
goes wrong
š¤·āāļø
How would I get this to stop an Idle animation?
hey guys how do i make it so my expression will reset to default on the resting hand position instead of the outstretched hand position?
huh?
haha i guess thats it, thank u !
np!
ive attached expressions to my hand gestures, they only reset to default when the fingers are outstretched, not resting
I meant that for you - what exactly do you mean?
gogo is broken on it as well
@winter sun can you open up the avatar inspector and show me like
all of it rq
also did you put vrcfury on the project before opening it or no
hmm
should i try it idk
i would delete the asset and the hierarchy, put in vrcfury, then reimport him to see if that helps gogo loco
it only said to use poi toon shader and gogo
we might need to replace the gogo loco it has with VRCFury's prefab of it, but to fix the legs and gestures,,,
guessing i should do the same to quest
also take a picture of his rig for me too so i can check smth for why his legs dont move
another thing to put onto your project is the Avatar 3.0 Manager so we can see if the WDs are messing up your gestures
wait how do you get to the rig
honestly the fact that the issues i found on that one upload of Asmodeus are actually a PART of the model you buy is shocking to me, I figured it was the uploaders fault-
sorry my cat wats to play as im doing this
i think it's clicking on Armature and it should be the boxes at the top in the Inspector, click Rig, click Configure, picture
based on this image i think the only think you'd need to do is drag the gogoloco animators into the playable layer slots?
could work? I usually just try to remove any manual gogos off avatars and use vrcfury bc it saves a lot more time and ease...
plus if you want to update it from basically the oldest gogo loco possible, its a lot easier too lol
it's really not hard to drag gogoloco animators into the animator slots, especially if gogo is already in the project and vrcfury is not
but the biggest issue with the avatar is just
somehow? the creator broke it?
like either the SDK used when they made Asmodeus is ages old and thus so is the avatar, or they said fuck it we ball or smth bc legitmately i thought the issues that Apophis is dealing with were things that were unique to a badly made public upload of it, not something actually wrong with the original avatar
@winter sun also to find the Rig, go to the FBX folder and click on the Asmodeus fbx and it'll be at the top of the inspector
click configure for me and send that pic
,
ok so lets see if the legs,, work,,, click muscles at the top and move the sliders under either leg for me while i try to see if theres a solution-
ok so the legs actually do move this is so weird
yea for some reason they arent animated
ik onions avis have liscense keys but i dont think they are put anywhere
those are just for verification of ownership
ok so did you install Avatar 3.0 Manager into the project?
it's on it
ok, open it, drop Asmodeus into the target, and go to WD and scroll until you find Gogo/Locomotion and see if its checked?
actually just see if any of its checked honestly,,
like this
anyone know how to fix this ?
you'd need to go examine the animation layer which runs your gestures and change the transition conditions to suit your preferences
ooh ok i will try, thankyou
check the 3.0 manager pls for me
im not familiar with 3.0 manager so not sure where to go
check this for me first the FX layer
does anyone know how to make an avatar look like itās being animated on twos? Iāve seen it done before but I just donāt know how to do it myself
i want you to look for things called gesture/ for me
Does anyone know why my avatar keeps flashing purlple when in any animation?
looks like a material swap with a broken shader
how would i fix this issue?
find the animation, figure out what it's doing. if it's actually swapping material, find the material and fix the shader
(just by the way this is with any animation like walking and blinking also) (really appreciate you helping)
huh, that's weird
yeah (this is my first avatar)
ok nvm this is really confusing, is it something in here?
actually, yeah @winter sun look for this. ^ You can find it if you go to your avatar in the avatar inspector, go down to the FX layer, clicking the FX and opening it in the animator
click on any of the expressions (grey boxes connected to Any State) and take a photo of your entire window screen so I can see all the details
Is it possible to do a two axis puppet without a blendtree? because in order to do it i need to mask the avatar but its a constrained avi so it's not the base avatar. idk if theres anyway to solve this and im really confused.
possible? sure. But it'd be complicated - why can't you use a blendtree?
ok i can finally see my FX myself, ok so
keeping animator open, open your avatar 3.0 manager, and click on the side tab that says WD
and scroll until you see things called gesture/
take a screenshot for me if they're unchecked.
if they are checked OFF, i want you to go to the top of the 3.0 manager and click Set WD On
and then start up Gesture Manager and test the gestures
idk why but it keeps wanting to open in a unity project everytime i try to access it
ok now drag Asmodeus from the hierarchy into the slot at the top
im getting this message in orange
oof
ok so
click Set WD On, and then click Tools and click Gesture Manager
Then click on that in the hierarchy, and click Enter Play Mode for me
click Scene and move your camera to look at his face
tell me when you get there and i'll show you how to test gestures without having to upload him to see if they work
i am
also found the gesture thing you were talking about
try testing the gestures first
they work
they do??? take a screenshot of one of them working rq bc i am elated rn
i just wanna see bc if i fixed ur issue i am happy
after, upload him to VRC and test him in-game and see if anything is broken and i sure hope not bc this took a bit of work š
also how do i fix inspector cause i somehow moved it to the top
you can drag window panes around
oh no, wait,,,
why isnt his hand posing too,,,,
oughhhh
wait wait
idea
ahgh
did you touch this?
does it still say Missing under the Controller?
if so, try clicking Default VRC layer and test the gestures again to see if his hands move this time
it doesnt
?
hands dont move after i set it to default
hm
idk why
ok ok
show me your Animator tab again, this thing
idk why tor3d released such a broken avatar, it looks so nice too, but to get it manageable and usable for vrchat you have to basically make half of it yourself š
why onion
idk how that one person who reuploaded asmodeus got him to work at this point dawg,,,
but show me this screen for one of your hands i'm worried it might have unlinked itself
for me reuploading fixed the legs also gogo dun wanna work either
again lets fix the hands first, gogo should be easier imo
but again, show me the animator tab for one of the hands so i can see if theyre still linked or not
god this is so painfully annoying,,,
i dont understand avis sometimes
i need 3 photos, put them on 1 message for me, and I will tell you what I need
click on Idle, screenshot the first image, then click on one of the arrows leading to a hand gesture and take a screenshot, then lastly click on one of the gestures, and send a screenshot
its not letting me go to the next thing in the second one
doesnt go anywhere for some reason
these.
click these.
then take a picture of the things i sent
not any State tho i messed up click Idle not Any State
my project just crashed while i was trying to test smth im gonna go feral
its also almost 2 am for me too
ig we can pick this back up tomorrow š im hating life rn
i just want him to work. funny how the expressions work but the hands are just like nah mate
it's 2am and I'm weight painting, so...
hope it wont be the same for quest
well at least i got the legs to work
i wont be back home till 9pm today
valid,,, maybe someone else can pipe in and help out a bit?
does anyone know how to import an fbx into blender with materials at the same time so i dont have to keep adding the materials
Materials should already be set in the FBX, Textures will not show instantly however (you can import them manually if you need). You do not need to set your materials up in blender to export
how so?
Having a bit of trouble figuring this one out. I had to separate some faces from a base mesh as I needed to unmerge some verts then joined them back together and properly merged the verts back together. but now the shading is inconsistent across the body and the faces I had separated. My first thought was smooth shading for those faces got removed so I re-applied them and that didn't work. Then I decided to check the normal directions and those are fine. So now I'm really stumped
select the faces, alt+n for the normals popup menu, "reset vectors"
it's not a face normals issue, it's edge normals
Oh! That did indeed work. Thank you
yep, gets me all the time š
Should I reset vectors for the whole model as it looks like rim lighting is showing the faces I did that for
Well. That certainly seems to have done something
help
my avi now on go loco instead of sitting
its stuck
on motorcycle mption
motion
what do i xo
do you have anything in your animator component?
does anyone know why my avatar is blurry
How blurry?
when I put on any sort of avatar the clothes get blurry and blend, I can't really explain
Just take a picture if you can't explain.
the hair used to be amazing on this
such as?
well
i have the fx
main controller
the thing is that i added gogo with vrcfury
and somehow today it broke
no idea how
the ai mentioned vr chat breaking avatars
recentely
can that be a problem?
Hey everyone, I'm new to making avatars. I'm essentially making a humanoid with a pocket dimension in a glass jar as his head. I was wondering if it's possible to make the sphere of dimension ripple or vibrate when talking and would that be done in Unity or Blender. Here's some pics for reference
generally you keep the animator component empty (aside from the avatar in the bottom slot) unless you're making/using something that specifically requires it, having something in the top slot (usually put there when making animations for your model) can make it go into the bike pose
Ahh, thanks
I was gonna give my sphere a ferrofluid effect so that when I talk, it'll spike up and around
Its really a shame i can't make the gif work in here but essentially that
it automatically goes bike mode when i hit the sitting button ecen if the ankmators empty
@winter sun i found out how to fix your issue! you need to put your gogo controllers onto the avatar in the inspector and it should work!
would somebody be able to explain to me how to make "Ghost particles" ? they're commonly used in RP and when Toggled will stack non-looping animations like a gunshot for example
I was trying to create Animated Expression toggles, but in Gesture Manager it keeps doing that weird animation, which is only part of the animation repeating. Another issue, is that when I uploaded it into VRChat, to see if it was just a Unity issue, it didn't allow me to change into it, and kept saying it was "Unpacking"
Hang on MP4 didn't upload properly
Here we go
It's a little hard to see the animation bugging but it's there
As if it's vibrating
(Which it's not supposed to do)
animation set on loop ? disable that - 2 frames ? (1 is longer) 
(^exsample of 1 being much slower)
I thought looping was the problem originally, so I turned it off, but it still had the same problem. I have multiple frames because I wanted the expressions to have a small animation to them. "Normal" has so many dots because it's supposed to turn the previous blendshapes off
this isn't all of the expressions, but it's a few of em for examples
how do I unlock parent
Do you mean parental control?
Parental control in unity? Do you actually mean that?
just said yes
Do you actually understand what parental control is?
I think you meant different kind of parent.
That's parent contraint, not parental control.
Probably that means uncheck "Is Active" in parent constraint component.
idk what that means-
Look for object that has parent constraint component.
yes
Does the page include video guide though?
please help so i uploaded an avatar and went in game and it keeps showing this or queued or unpacking but never fully loads in and idk why. i tried updating the avatar. loging out of vrchat, restarting my pc, even deleted the avatar and re uploaded it but nothings working
^ im suffering with the exact same thing rn
tried all of what you did multiple times and it refuses to load.
maybe its just a vrchat thing and we just gotta wait for . there was one single time it actually uploaded
yeah probably, all my other avis load instantly but this one im trying to work on just turns to an error. So annoying.
yup same here XD
is this where i go to help find a avatar?
no, thats #1138520828556890214
tysm'
np
forgot where it is
huh
no no like ok its a quick fix it shouuuld be, but i need you to open up your avatar inspector when you can, and in the bottom of your window in the asset list find the gogo folder, find the Controllers folder inside that, and i'll show you what to do
avi stuck onunpacking alsowhatdoes the symbols like ? ! mean o n rightnside of avi
security check
how can i fix?
š¤·āāļø
ah, so avatars not loading isn't an issue on my end but with the VRC servers
Heyo ppl, anyone knows a fix or what the cause is for your head collider to be below your view point? (See image on the problem) Problem only shows when in VR
guess i'll hold off on any more bugfixing then
Its VRC
Why does my uploaded avatar keep sticking on unpacking for everyone and myself
Servers going bonkers
Do you have a lot of audio files or textures? Those uncompress on load, and it can take some time
its been on it for like 15 mins
same, my friend and I are also having problems viewing our newly uploaded avatars
This happened like 40min ago
Donāt know if devs are fixing the server
Newly uploaded avatar not loading at all and turns into an error bot
VRC servers with avatars has gone bonkers, No new avatars is getting passed the security checks right now.
Been wanting to test my avatar fix for a while now -_-
Why??? What is going on
Dunno. Servers being servers i guess?
You dont want a proper programmatical answer
I do
ah that doesn't seem normal at all
My avatar is still doing this XD
Wild
also I pushed an update to one of mine about 10 minutes ago, seemed fine
Nah, its something to make sure the avatars isnt any super bad or hacked SDK ones
theres two folders
guessing the first one
cause the other has wd next to it
So how long are we supposed to wait on these checks?
Heh, i cant even get in to avatars i was in yesterday. Havent updated those in months so they should work. I am guessing there is something going on with their avatar servers
NO. No one knows.
A lot of us do this for a living. We need this to function
I am guessing not even the devs/server techs knows yet
Almost feel like having crashers was better
Server checks takes time. Sometimes its a quck fix, somedays its several hours
open the first one and then screenshot the whole window rq
i updated my avatar and it keeps giving me an error
Mine dont even load
servers being bonkers. We all is getting it.....
Its been like this though off and one for over a week
i need to see the inspector too dawg
damn
So its always in my region is that what youre saying
Im good too.
We have had those issues many times
retake the picture, include the inspector as well this time
Like I said some of us do this for work and productivity
dude i just got on to test it, wdym terminally online??
Being mad here doesnt help tho
Not to worry well all be wearing blocks soon enough
ok, i can work with this, but can you take ONE more photo, this time including all the playable layers in the Inspector? I need the ones like Sitting and TPose to be visible too
I need you to drag these four files into these four slots, they are color coded for your ease
Peep what im dealing with
do the same for putting Gogo/Sitting into the Sitting playable layer, and the Gogo/Tpose into the Tpose layer
do NOT put GogoFX into the FX layer, keep that as is.
whats ik pose
dawg, you just GRAB the files, and drag them into the slots, you do not open them...
yes you ignore it
i updated an avatar and now its just unpacking forever then turns into an error avatar
now go back into gesture manager and see if that fixed the hands
i had an avatar that had a similar problem, hands no move, face do, I did this with the gogo files and it fixed it for me
I also want you to see if the gogo loco now works in gesture manager too, as you can test that in unity as well
hands and working
:)!!!
now mouse over the radial menu, the blue thing you would use in vrchat
I want you to click Expressions
and see if you can find Gogo Loco, treat it like the regular expressions menu while playing VRChat, and see if the gogo loco works now
it wont open it
ok ough i hate manual gogo loco hold on
you know what
i have an. Idea.
Do you have VRCFury installed
it is
ok do you have VRCFury Gogo Loco somewhere where you can import it into the scene and install it onto the avatar with VRCFury
we're gonna bs this a lil bit
ok so this is a vrchat problem
and its not just me?
cuz im going crazy
it only happens on avatars i just uploaded
it only started happening like 20 minutes ago š
not sure
it says unpacking for about 2 minutes then gives an error avatar
Do you have a Gogo Loco file installed??
you wouldnt find it there dawg.
its a package you have to import into the actual project. Not on there.
you have VRCFury, you need to also import Gogo Loco
i'm experiencing issues with my avatar failing security checks, ironically right after doing some download size optimization.
you guys know what i should do? Discord? Canny? Ticket?
you have a old unity, not sure newer scripts will behave on old
i can only use that one
the new one wont install
for some reason
i mean gogo is imported
do you know HOW to install gogo loco with vrcfury?
no
seems to have been a temporary issue on the backend side of things, avatar loaded itself just like that. after 10 ish minutes.
if anyone has this issue, just wait.
havent been able to load mine for 30 mins
seems like something on the backend is failing and/or taking forever to do those serverside security checks. we'll see if this keeps up, if not there will probably be an announcement about it.
i feel like the game client doesn't expect it either, keeps pestering the api about it so much that my game client got ratelimited. from me doing.. nothing
but yeah udon logs show some api logs, and that's how i was able to tell the game pissed off the api lol
tl;dr there seems to be an issue on vrchat's end, and our games retrying to get the security info continuously only make it worse
message above
ah oki
i was going mad cuz like "i literally just optimzied the size, wtf"
it didnt work
what did you do
i dont think the avi is meant to have vrcfury in it
i followed the video but that gogo didnt show up
https://www.youtube.com/watch?v=UnbcQAqnruo ok do this tutorial then with the gogo loco already on the avatar.
hey any clues why my avi not uploading to Quest, i tried compress avi so low much i can even i tired upload it with harlf clothing see if was clothign issue but wont upload on android/ios and keeps fallbacking to pc upload what i seen on VRCX?
all tryign do mangrate my pc avi to Quest that will work my OSCAudiolink that changes my hue system using standered lite mobile shader but i been facing so much issues get uploaded on quest but fine on pc? and generating imposter mode never works on site too keeps giving me failed generate imposter
i did asked few friends they dont even know whats wrong too not sure if my sdk broken or what
me trying faddle round blender wasting my time when i did compress mesh so much over and over none worked
but see self been tryign get android / ios build but like say keeps fallback only Pc build that not selected
whats trying do on pc is putting me error bot
whats going on when you go to upload it?
Oh it's only PC
says pass uplaod but doesnt upload in android/ios builds when selected
just keeps putting me in pc build randomly when android/ios selected
i have addons installed too
wierd part never had this issue with worlds but avis i facing lot issues for ios/android even when compressed mesh and etc
when i do add my clothing that im making OSCAudiolink its still small but tried both non clothing and with clothing like i say wont build android / ios when say is pass on build but wont show pushed android/ios other then pushing builds to pc saying secuity check failed
just do the same steps i had you do on this one with the gogo loco stuff
yep that doesnt work still š
hopefully i wont have to do this again for the other one if i ever get it
wont let me upload quest due to too many physbone
Also you're not on the right SDK version
i cant use it tho
the new one just doesnt wanna download
so i have to use 3.6
it still works on 3.6 anyway so
Anyone know how to put clothing on model?
i just use Modular Avatar coz easy and pathes your stuff for clothing.
if is single clothing not multi. if multi i use dressing tools for that
Any good Tutorials on "Avatar Scaling Parameters"? I did EyeHeightAsPercentage but I don't want it to be a gradual transform. I want my object only to turn on at 2m and my other objects at like Neutral and 100%
hello again, so
my avi was working fine
i made minor changes to the quest version (physbones and shaders)
and now questies see my avi sunken in the ground again š¦
i tried to remove all physbones (pumpkin tool)
and yet my quest avi is still broken
im so maaaad
it makes no freaking sense
I was able to able to attach the dress on the model. The problem is the movement or weight paint of the dress
If i move the leg some part of the dress a long but some doesn't which looks weird in VR
i hate having to remove physbones to upload to quest
i have this issue for several days now
i cant fix it
questies allways see my avi sunken in the ground
any advices please ? š¦
should i simply go on blender and move the origin up until they see me on the ground? lol
not sure where to go to remove them
vrcquesttools
ty
is anyone elses PC upload just freezing and saying "Building Avatar"? ive waited for like 5 minutes, and itt just wont upload
is it down?
i leave this here in case someone have this issue in the future too
if your avi appear sunken in the ground
check your avatar config, unity might have placed the armature instead of hips by default
nvm! I think
nvm avi js broken
it happened to me once, for some reasons the problem was in the avatar thumbnail (maybe?)
i changed the picture, then i was able to upload
i can't upload an avi that was working a min ago, help plz
did you check the log for details?
i made my avi all green still same issue is quest upload broken or something? still doign force upload error bot on pc
sometimes i have to restart unity for it to work. I've also heard having PC and quest avatars in the same scene can cause this problem
make sure to have a backup scene of the pc avatar
already have
So Iām making a avatar and my star seems to appear like this in unity compared to blender? Does anyone have an idea what the issue could be?
i fixed it
So my avatar is ending up looking effectively pitch black because of his darker color on worlds with most lighting, anyone have any ideas how I could fix that?
hello, for some reasons in game one of my material is different from the one i choosed in unity (its not slot 4)
when i test with gesture manager its good
i even tried to make a default animation with all my default materials and added keyframes to each of them
buuuuut in vrc my top has the wrong material, the cloth part get replaced by the gold material (only on quest version)
Anyway on decreasing texture memory usage easily @.@?
lower the resoluton, and/or play with the compression if needed
try 1024 or even 512k if its the quest avi
How would I access this on the inspector o.O?
just click your texture image
you can see the memory usage of your texture at the bottom of this screen
ty ty
do not use crunch tho, it doesnt affect texture memory and not much to download size
Any sort of tool to let me see which textures are using the most memory?
tyty
how much of a delay is there for a parameter driver driving a local parameter? is it quick enough to use it to trigger sound effects?
What's this about not being able to upload avatars because of security checks? š
Might be vertex colors
you mean today?
ah yeah, for about an hour, you couldn't update your avatar, but now everything works fine
https://vsk.lox9973.com/abstat/
i like to use this also
Hi guys just general question, I was told there were issues happening with uploading avatars. Is that still happening or are we a-okay to upload?
Yeah, I can't upload either.
idk about now but i was able to upload like 1h ago
I canāt even get on 
Alright, uploads seem to be working again for me. They were timing out before.
is there a new vrm convertible for vrchat or something i need? unity basically forced me to update so now everything is 2022. i cant add my vrm converter and it keeps showing errors saying something about there being invalid dependencies or related test packages (i also get that error when i try to open a project, but luckily i can continue to open), and i dont even have the vrchat splashscreen up to use for uploading my avis. my sdk loaded just fine, however now it doesnt display anything in the dropdown menu other than āreload sdkā
and for some reason my projects keep creating as unity 2019. i wish it didnt force me it was so much easier before š
so wait are we allowed to upload orrr
Should I scale my avatars height to something normal or is it okay to leave it at 1cm height? 
No its normal human sized avatar, I am not sure how this translates to ingame size
unity's unit of measurement is meters
aka a 1 by 1 by 1 cube is a 1 meter cube
how hard would it be if i tried to rig an asset onto a model that was originally built for a different model (i have never used blender before)
depends on the situation
weight painting might need to be tweaked to stop clipping
you need to sculpt/edit the mesh to fit the body
if you use blendshapes then you need to make/edit blendshapes for the clothing to match
transfer it to the armature that the avatar uses
so extremely hard if i were to attempt to do it without anyones help
you should learn blender first
Is there any way to easily turn the hold button expression type into a press button like the GoGoLoco reset pose and more specifically head lock?
hey peeps, i need some help. When i have this shirt on the avatar without going into play mode, it looks fine. but once i do, it completely destroys itself. any ideas on how to fix it?
having the gizmos showing is a bold move cotton
can someone make a avatar of me for free
lmao
the what now?
the orange arrows š
the gizmos are basically visual representations for things like Physbones, Colliders, and of course, SPS...
lmaooo
how are you adding it to the base?
armature link
is the clothing actually built for the avatar base you are using
I really wish someone would come and paint my living room walls for free.
same man
no, but i read i could shrinkwrap it to the base in blender, which i did so it in theory fits fine.
but as we can see, my plan failed
well is it weight painted properly
oof
eh, let me check
also if you did it in blender why didnt you just apply it to the armature in blender
ah, didnt think of that, would i have to re paint it then?
asking for commissions of any kind isnt allowed here, go to VRCTraders (link in #1204490664637890580 ) though its highly unlikely you'll find anyone willing to make you custom stuff for free
eh, its a shirt. wouldnt be that hard to repaint.
i'll just do that, should be easier to do.
infinitely easier
much easier that whatever im trying to do lmfao
working on an avi, and i went to try and set up some facial expressions when i realized the sdk folder isnt in the assets despite the sdk window popping up at the top, so i cant create fx or action layers anybody know whats going on
did you check in packages rather then assets?
the sdk folder shouldnt ever be in the assets folder
it goes in the packages folder
also the "layers" are just animator controllers
not vrchat specific
oooh ok i swear the sdk folder used to just pop up in assets i havent worked on an avi in a while
thanks guys
yes, it used to be there
Yo so ive ran into an issue, every time i have went into play mode to use gesture manager, or record an animation for toggles. it opens the avatars mouth, like the rotation of the jaw mouth closed is 139.47 but if i try to animate it gets set to 149.753. It even opens its mouth when i upload the avatar. I have nothing on my fx layer, i took off vrc furys gogoloco. Does anybody know what can cause this?
Did you map the jaw bone in the rig setup? If so, don't.
if i already have vertex groups can i just do something along the lines of point and click to assign them to bones?
you assign them by matching the vertex group name with the bone name
thanks
how do i open the SDK panel
vrcsdk tab at the top
I created my first avatar using Vroid and imported it into Unity. However, I'm having trouble publishing the avatar. It says, 'You don't have permission to build an avatar' or something similar. What should I do?
?upload
You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.
As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.
Source: https://docs.vrchat.com/docs/frequently-asked-questions
additionally if you havent purchased VRChat+ before on your first purchase you get a small boost to your rank
okay, well now i got it remapped to the bones, they work i tested it in blender but now when i do the link on unity the shirt refuses to adhere to the body and instead seems to lag behind when i move ingame?
What finger is left out by avatars that only have 4 fingers?
with furry models i often see the pinkie finger being left out, it doesnt really matter which one though as long as you make proper gestures for it
any of them
usually its ring or pinky
Ahh okay, thank you!
fingers arent a required bone to rig
except...... there are some things which do use all the fingers. Like aircraft flight systems.
In that case you can have the bone present and mapped, just not have any mesh.
Don't know if this is the right channel but does anyone know where I can find a volleyball outfit for the Karin model? I've been looking on booth but finding it has been difficult.
#1138520828556890214 probably
Gotcha, thank you!
hello everyone, i tried to make a new facial expression for my avatar for closed eyes, i believe i followed the correct steps in doing so, i set it to activate when i pull finger gun but ingame it does not change? im not sure what i did wrong, all the other expressions work fine
are you trying to use the same blendshape you are already using for blink?
if so dont
yeaah i am
or disable that specific tracking control
wait so can i still blink while being able to close my eyes
sorry i am very new to this lol
if you have it re-enable the tracking control for the blinking when not using the eye closed
where can i find that
its a component you put on the animation
ohh ok, ill try
thank you!
i think i found it, is this what u mean?
oops idk why its on rock n roll i will change that
IT WORKED thank you so much
okay so i have no clue how im going to show and explain this while remaining SFW and not triggering the word filters so here we go
everytime i pull (or someone else) pull on my ''chest orbs''
they do the gmod ragdoll glitching thing
i cannot for the life of me figure out how to do physbones properly
my sit toggle not working for all ava i wear how do i fix it
try using gogoloco
if you want your avi to sit thats THE thing to have
its a easy drag and drop into your avi (with vrcfury of course)
theres a locomotion on booth thats like super neat too imo
no @shut plover when i sit on a sit my body move away from the sit and that
that just kinda... happens.
i usually have to stand back up and try to sit again a few times
:')
also nice boots
Can you not do physbones on physbones?
I got a physbone script for the ear, and the ear has Christmas lights on it so I added a script for the lights
you can but youd need to tell the upper physbone to ignore the bones affected by the lower physbone
@odd furnace hey I was trying to add you in hopes of talking to you about your harry dubois model, it's a favorite of mine and was hoping you could reupload it
is there something wrong with that?
I added gravity
Ignores the fact the ear has a physbone
It should be dragging down
physbones arent dynamic like that
So having a physbone script on a physbone script isnt ideal?
not really
hey question for yall
I made a hmg from helldivers 2 and I was wondering if theres a way for others accept me to use it?
if its 100% from scratch you could put it up on sites like gumroad/payhip or booth for free, selling it for any form of profit though likely wouldnt be legal/allowed though especially if its a 1:1 copy of it
you could also just make an avatar world, wait for it to get logged in Prismic, or smth like that
do thats not what I mean
I mean like I drop it through my avi and other people are able to use it
what
I thought maybe like physbones to make it moveable and gesture contacts for the trigger, but Im not well versed enough in the fx animator to know how that works
make.. what movable??
.
I can use it because of constraints attatched too my avi
but I want to find out how I could make it useable for others
Are you talking about your drop pod? Are you asking how to let OTHER people drop it even though its on your avatar???
noooooooo
dafuq are you on about then
so I drop it down and I can aim it because the armature is constrainted too my avi and follows me around, and I shoot it through a toggle animation
yea?
why can't you use it because of constraints?
if I drop it down I want others to be able to grab the gun, move it, and if they trigger they can shoot it too
I mean you can do everything but trigger
oh to your own avatar, I see
you would need to make it shoot a different way
hey i have a question im uploding a booth avi and whennim try do it for quest the physbones just dont do anything at all like it uploded with way more than 8
hm
if you have more than the limit, they'll all get removed.
but normally it gives an error message no?
probably it's listed in the stats report in the build window, yep
it just tells you you're over the maximum in the SDK thats it
that wouldnt matter?
you cant bypass the limits
I remember reading that you can make contact animations where when a person does a specific gesture in the contact it activates an animation, ive looked everywhere to see how that works but I cant find anything
you cant detect other people's gestures
yeah im not getting that it just lets me uplode it there is hardly a script or aome setting causeing it
unless they put a system on their avatar that toggles different contacts for each gesture
well message or not, the limit is a limit. Reduce the number of physbone components.
the contact gesture thing is one you saw about toggling your own contact with a specific gesture of your own
oke oke ill try that in the morning put it to one and see if it works its 4am so sleepy time
thanks
its like being confused about why you cant fit anymore grapes in the container
im just so used to the error message when it aint show up i was baffled
but you can squish grapes š
which is the equivalent to vrchat removing components
this is a funny analogy
I just spent the last half hour trying to make an older Unity work in Linux, bleh.
oof
er, there was more to that about crushed then fermented grapes, but nevermind
Can anyone help with why my edited FBX base is literally 2 times the FILE size (not scale size) of the regular base?
I took the regular base (kitfox avatar) into blender and cleaned up some edge loops, and overall reduced the mesh by a ton. Removed blendshapes and cut down on poly count in areas that don't need a high count.
Taking it into unity as a new FBX, I have several problems, even using Pumkin's tools. The biggest problem is that the new FBX somehow is a higher vram mesh size than the original model has with a much higher polycount. I've confirmed in Unity that the vert count is even significantly lower, but somehow the file size is so much higher?
Also I can't get the rigging to work properly with gesture manager, but I'm more concerned about the file size. Can it be an export issue from Blender? Or am I setting it up wrong in Unity that it's somehow uncompressed?
so i got this heart rate thing and it only works on an int how do i transfer it to a float for making it a number counter
please someone tell me how to make a custom made vrchat avatar from pc only to vr and pc accessable
what
im p sure they want someone to tell them how to convert an avatar to make it quest compatible when it was originally only pc
vrchat seats are historically broken
this is my second project. and all i get are these errors. idk what wrong
wtf happened and how do i fix this
fixed my issue lol
you dont have a root transform and those are your collision radius.
hey guys am i able to use unsupported shaders on quest if theres only two of them (overall performance on my avatar is poor)
No, you can't.
oh okk thank you
@fervent spear šmeans cant upload
means can but shouldnt
oo alr ty!
means screw the patriarchy and upload anyway /lh
ngl, those grey bots always got the best advice
xD ty guys
no, whether something is supported or not has nothing to do with performance rank
i wish they'd whitelist some specific shaders tho
poiyomi can be more performant than standard lite
ohh i see thank you:)
anyone used this with their avi then imported it with pumkins avatar tools?
my avi looked fine unity but on upload my pov was inside my body and my body was also standing really weird
i think there are maybe some stuff i shouldnt have left ticked or unticked in pumkins avi tools
anyone that could guide me?
i exported fbx with correct settings from blender too
Is there a way to receive audioLink data outside of VRChat?
Like via OSC or something like that?
oh nvm it seems fine apart from for some reason forgetting a default parameter lol?
but my pov is in my stomach
not really, it is shader based
Trying to make a color change toggle for an avi but when I hit the record button and slide the materials I want on the animation unity gives me a warning and tells me I can't do that.
Any way I can make an animation for color change stuff??
Would appreciate help with it
What happens to a PNG texture when it's used in Unity? I was told that it gets converted internally into a "DDS" file. Is it possible to skip the middle man, and convert a PNG into a DDS myself? Would this give me more control on how I want my texture optimized both visually, and in memory?
is there a way to know if a player is currently siting on a station on your avatar
@wraith saffron texture formats use fixed compression algorithms, size of texture+compresion format equals fixed vram usage and visuals (unless crunch is used but most cases it shouldnt and it doesnt affect vram). so theres no way for it to look any different, you just have to select apropriate format
maybe a contact receiver
requires that player to have interactions enabled for you tho
I'm new to avatar creation, like fresh out the womb lol, my idea is to make a male 07 character that has toggleable bullet wounds/gore, thing is that i'm a dumbass and don't know how.
Any help?
mf i give up š¤¦āāļø is there anyone who can convert my avatar from pc to quest?
Anyone know how to put on a dress on a avi in Blender?
how do i make my hair not be not bright when in the dark
Reduce min brightness in material setting for the shader.
nvm i cant pay and i realize everyone is just gonna ask for money
bc its a lot of work.
and some avatars turn out to be unconvertable
AND in order for them to do it, if the avatar itself cost money, they'll have to buy the avatar themselves in order to be legally allowed to conver it...
Heya, looking for a quick bit of info. Imported Jerry's face tracking template, it's under "Packages". So far so good, but I want to customize it and later on ship it with my avatars. What would be the right way to go about it so I can include the modified template in my project? (Ideally also stripping out any unnecessary files)? Can I convert it over to assets somehow or how should I do it?
you could literally move the whole folder into Assets
Unity doesn't really care where files are, it cares about the ID in the .meta file associated with every file or folder.
I don't know if you got an answer but, the collision radius is too high try adding more zeros, you only need to use a root transform if the physbone component is in another location, away from the target armature.
I have been asked to try and add some jiggle bones to the butt of an avatar for a friend but I am having trouble adding the bones in blender, cant seem to get them to pose the mesh to simulate a jiggle in unity
where are you stuck, creating/positioning bones? weight painting?
I have the bones being added, not sure where to go from here, not even sure I have them connected right
for those probably they should be unconnected children of the hip(root) bone
next step is probably weight painting the mesh to move with the bones.
... in weight paint mode?
select the armature, then also select the mesh, and pick weight paint mode from the dropdown at the upper left.
(watch a tutorial on this, visuals will help)
Thanks
hey so recently whenever iāve tried making new avatars, they build onto pc just fine but when i go to build it onto quest/android itās tells me āsecurity checks failedā and the avatar becomes unusable.. iām really annoyed at this because last night i tried uploading an avatar 3 different times and still got the same error.. why is this happening so often?.. this has never happened before..
i can update old avatars just fine but itās only when making new ones..
currently i have a .unitypackage with my avatar, but i'd like to edit the model n' textures etc in blender but whenever i transport the fbx model it doesn't come with most of the materials
Probably it's just missing the texture files - if you look at the material in the Shading section of Blender, you can click on each of the image inputs and select the proper file
looking at the bones is giving me arthritis
just got back, thanks! I appreciate that, and will set it up like that ā¤ļø - just wanted to make sure there's a proper way to go about it, and now I know!
hello! im attempting to add a model to my avatar, but it just t-poses in place
how are you trying to add it?
it doesnt have VRCfury
so i drag and drop, then add the armature individually
i doubt thats the best way
blender would be my choice
what do you mean by it DOESNT have vrcfury? like it has to be a manual install?
theres a discord you can go to to get help im p sure
you could still pop a question or see if anyone else had the issue in there