#avatar-help

1 messages Ā· Page 32 of 1

soft zodiac
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shes tired

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let her sleep

young coral
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ah, it worked

fallow gulch
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Then all is well!
Have fun

young coral
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Hope its as smooth as that

fervent spear
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will it look like this ingame😭 wanted to add physbones to the tail but it makes the pants clip through the dress
idk much about this stuff but i did try to use a collider and it didnt really do anything

fallow gulch
fervent spear
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ohhh maybe

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thankyou !

slate goblet
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Yo! For some reason a blendshape isn't working as it should for me. I have a animation that sets a blendshape value to 100. But it doesn't do that when I press play with gesture manager. Basically, when I turn on shoes I want my feet to shrink so it doesn't clip with the shoes. I got two shoes and this works totally fine for one pair of shoes. But not for the other. I've checked the animations and they basically look exactly the same. So how is it that one is working and not the other? Is it because I use the blendshape on two different animations? Do I have to create a seperate animation that uses the blendshape instead of using it on multiple animations?

fallow gulch
slate goblet
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oooooh

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I see

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Alright thanks :D

distant orchid
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nothing opens up if I click "Build and Publish"

junior void
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layers

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the list to the left

fallow gulch
fallow gulch
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Sorry, quite scuffed, but it gets the point across

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The shoes off state would toggle both off

slate goblet
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aaaahhhh

fallow gulch
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The TechShoesOn would toggle on the Tech Shoes, and would also toggle off the J1S Shoes

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And the other way around with the J1S shoes

slate goblet
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so I should change my animations to fit this kind of usage huh

fallow gulch
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Yep

slate goblet
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and make a empty animation

fallow gulch
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Cause then you can do it all on 1 layer

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Yeah

slate goblet
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yeah that's fair

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I'll do that

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thanks :D

fallow gulch
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Literally just right click in the Asset Explorer somewhere. Create > New Animation, and name it !EmptyAnimation or something

slate goblet
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Yeah

fallow gulch
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No problemo ^^

slate goblet
# fallow gulch

bit confused what all of the arrows should be. But this is how I've set it up rn:

Empty Anim -> TechShoesOn = TechShoes (True)
Empty Anim -> ShoesJ1SOn = ShoesJ1s (True)
Empty Anim -> ShoesOff = TechShoes (False), ShoesJ1s (False)
TechShoesOn -> ShoesOff = TechShoes (False), ShoesJ1s (False)
ShoesJ1SOn -> ShoesOff = ShoesJ1s (False), TechShoes (False)
ShoesOff -> TechShoesOn = TechShoes (True), ShoesJ1s (False)
ShoesOff -> ShoesJ1SOn = TechShoes (False), ShoesJ1s (True)

Then I got nothing between TechShoesOn and ShoesJ1SOn cause I am confused what should be there tbh.

On both ShoesOn animations, I also got a Avatar Parameter Driver that sets example ShoesJ1s bool to False if TechShoesOn is active.

fallow gulch
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So this is a very similar setup on my avi to what you have with your shoes

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What you'd have to do here is add a bool called "IsLocal", to separate the Local (your game), and Remote (everyone else)

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Then you'd add an int, called "ShoesLocal" or something
Make sure to add this latter to your parameter list, and make it not synced

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On the local transitions you would check stuff like this for example:
Initialize -> T-shirt: IsLocal = true? and ShoesLocal = 0?
Initialize -> Bikini: IsLocal = true? and ShoesLocal = 1?
Initialize -> Top off: IsLocal = true? and ShoesLocal = 2?
And in between these different states you just do the same checks, that got you from Initialize to the given state

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(Don't mind the state names, just image they are the different shoes lol)

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And then you would also have bools, that you would sync, called:
"TechShoes" and "ShoesJ1S"

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You would put a parameter drive on all 3 local states, which sets these to either true or false, depending on the state

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.
And now for the remote side.
The checks would be:
Initialize -> Tshirt: IsLocal = false? and TechShoes = true? and ShoesJ1S = false?
Initialize -> Bikini: IsLocal = false? and TechShoes = false? and ShoesJ1S = true?
Initialize -> Top off: IsLocal = false? and TechShoes = false? and ShoesJ1S = false?

(Assuming that here we take Tshirt as being Tech Shoes, and Bikini as being ShoesJ1S)

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No parameter drivers are needed for the 3 remote animation states.

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Make sure the ShoesLocal parameter is saved, and you can also save the 2 other bools

fallow gulch
slate goblet
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I got a diff avatar, and I am currently checking how that one is made, it seemed a lot less complicated than this šŸ˜‚

But if that doesn't work, I'll try this hahah. My brain fried

fallow gulch
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You toggle 1 of the shoes, and it turns off the other one, and the menu reflects this immediately

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That is the idea behind it

simple ocean
fallow gulch
vestal sand
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Hi, so i got this weird thing going on with my recent upload, everything works on my Avatar except a toggle doesn't work, i check it on Unity but nothing to notice, i remake the whole toggle and when it works another toggle stops working, which is weird because i didn't touched this other toggle and when i fix this other one, the first toggle i tried to fix stops working again, it's the second time it happened with an avatar i made and idk if i did something wrong or if i'll have to make a whole new project because the current one has an error.

trim tiger
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any way to have sounds follow particles?

heavy cosmos
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anyone else have major physbpone jitter especially with higher speed movement?

sharp imp
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Does anyone know how to set up the change of outfits? (I need the basic one to turn off when I switch to the second one)

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Now I have only manually turned off the first one and turned on the second one.

sly lodge
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but in your case, you want to have one of your clothes enabled by default, and when you would use the toggle button, you would need to turn off the one you are currently wearing, and turn the other one on

sharp imp
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So I cant make it auto?

whole shadow
sly lodge
# sharp imp So I cant make it auto?

what do you mean by auto? If you want a button that replaces your current clothing to another one, then just follow that tutorial. you just need to make different animation clips where the OFF animation happens, you toggle on your basic outfit, and toggle off the dress. When the ON animation happens, you toggle off your basic outfit and toggle on your dress.

sharp imp
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Okay okay, thank you

sly lodge
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or you can have as many toggles as you want, but you need a radial wheel toggle for that

sullen nacelle
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does anyone know why the mesh breaks on unity??
it was all fine until i imported the fbx again

barren maple
sullen nacelle
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i just repositioned the spine ones but for some reason the face ones are all messed up eventhough the weight paint on them is fine

barren maple
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has happened to me a lot

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you have to be really careful when ctrl+select

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it will move into parts of the armature you dont want

sullen nacelle
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is there any way to fix it

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šŸ‘€

barren maple
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definitely, but how difficult it is depends, and I lack sufficient information still

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wait for other replies

sullen nacelle
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just any suggestions atleast?
im not unfamiliar with blender and untiy all that much its just that this is a first thats happening

sly lodge
normal grotto
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What is the simplest way to add Toggles to an existing avatar?
I'm having some struggles doing it manually...

sullen nacelle
sullen nacelle
raven orbit
barren maple
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but it's good to learn to do it manually

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where are you getting stuck?

lucid rapids
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i upload an avi and it doesn't show the body on the mirror just the clothes but for others it does ?

barren maple
lucid rapids
barren maple
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physbone and bone in unity hierarchy

barren maple
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youll find shader and version in there

lucid rapids
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ty @barren maple it was a toggle on the avi i didn't notice

normal grotto
# barren maple where are you getting stuck?

Just not toggling consistently. An Avi creator is going to walk me through the manual process in a bit I think.
My issue was I made 2 bool parameters, 2 layers, 4 animations (on/off pairs for each of the two parameters). One set worked fine, the other was... hit or miss.

Weight was 1. exit time disabled. parameters correctly added to the transitions between the animations in the layers... just... was acting very wonky and wasn't working very well.

tough abyss
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Could someone explain to me what I need to do to make this happen. In the photo, I have two black circles, I want those circles to be the anchor points and the red line to have a physbone to it can move freely if I want it to. I have no idea how to make that happen, currently I have phys bone in the back left circle and it does move it, but it moves like a string and I don't know how to make it only move the strap.

somber sequoia
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You can't anchor physbones to two points, unfortunately. One thing you can try is putting one physbone in the middle that affects both ends

tough abyss
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Noted, thank you.

timber wharf
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there was some cooked theoretical solution with physbone dangling in the middle and every bone of strap aim constrained to it more and more

somber sequoia
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you might be able to do two hanging down from each point

timber wharf
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by Sunshine i think

somber sequoia
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ah that sounds familiar now

lament zinc
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Why do my blendshapes just die randomly qwq

turbid wagon
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hi everyone so how do i fix legs that twist outwards and bend facing outwards while play spacing downwards in half body. i was told it can be fixed in unity

lament zinc
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well it depends if it's tracking issue or armature issue

wraith geyser
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seriously? what the hell?
sorry, hello everyone, im very confused

gloomy flint
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jesus why is it so mad at you

wraith geyser
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nvm i got it ^^

ripe prairie
wraith geyser
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thanks it was the boobs components copied from the pc versions, it kept the colliders from the pc one

ripe prairie
lament zinc
wraith geyser
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and it was indeed the boobs component that was broken lol

shut plover
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I am a dumbass when it comes to physbones and i need help

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my two issues is that everytime my ''funny orb'' being pulled it goes crazy and glitches out everywhere

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second is that when i lay down they clip into my chest and it looks super weird

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how do i fix

wraith geyser
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you could add physbones colliders to prevent your bone from clipping through the colliders or use the limits, to control the max angle

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physboobs component reference

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if u use colliders dont forget to add them in the "colliders" list in the physbone component

shut plover
peak brook
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Still need help

balmy barn
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no idea what that is, to test sender/recievers i just use a empty gameobject

shut plover
shut plover
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its at 45 mh

wraith geyser
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if that helps

gloomy flint
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the part that scares me about all this is the fact they said they don't have a sfw image, but if it's clothed I'm fairly sure that's sfw enough to post as long as nothing nsfw is actually there-

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having a picture of the gizmos and the colliders would help in this case

shut plover
gloomy flint
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,, it,,, it doesnt have clothes-? fear

shut plover
gloomy flint
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next time just put the clothes on and take a pic of the chest acting weird bc being able to see the sizes of your physbones and your colliders helps a lot

wraith geyser
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sdk issue?

shut plover
gloomy flint
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now can you show how you put colliders on them? Are they under the physbones themselves or did you put them on the arms?

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Because if the colliders are on the phybones themselves, AND you set it to Yes, they're colliding with eachother

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for chests I usually make them a physbone, but then put colliders in the arms themselves and just set them to collide with the arms instead of everything ever

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you COULD make the physbones themselves smaller and keep colliders on, but it'll be a bit weird maybe

gloomy flint
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no in the inspector

shut plover
gloomy flint
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either this or on Physbone Collider which is what it looks like you did for them

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which i would note you don't have to do physbone colliders ON the chest, you can simply do physbones, click the dropdown for Colliders in the image, and then set the colliders in there, like if you want it to collide with the floor, put the floor under that

wraith geyser
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why would they want their physboobs to collide with floor... awwwww nvm 😊

shut plover
somber sequoia
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.0005, yay export scaling issues

shut plover
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i thought i already set them

balmy barn
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id not use a chest collider, those bones tend to be very close to it already , only time i ever use collider for those places if a arm could get too close - having it collide with other doesnt sounds like a good idea either (angle limits all i need ratl )

rotund solstice
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I bought these butterflies and they're supposed to move while idle. Only the one on the head is moving and I don't understand why.
I'm very new to animation things like these.

supple needle
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How does one fix ā€œparameter not definedā€ ?

quasi briar
# shut plover yeah sure heres pics of the physbones

I recommend having no colliders for breasts and only using angle limits. Physbone limits are a lot more reliable and less performance heavy, for a use like this they are perfect. Play around with it in play mode, don't forget to copy your component values before exiting play mode because it won't save

quasi briar
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Or you can define it in your parameters list if you still want that

supple needle
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I’ve no clue how to do any of that

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I don’t really mess around with parameters

quasi briar
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Then just remove it, keep clicking on your menu things until it shows the parameter as "Go/PoseRadial" then remove it

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Remove by clicking this button when you find the one you wanna delete

frigid grove
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Hello :3 I'm trying to follow a tutorial to add a headpat collider thing to my avatar, but I cannot add a bool into my animator parameters. What am I doing wrong? The plus icon is greyed out.

supple needle
rotund solstice
quasi briar
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hmm, that's weird

supple needle
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Ah, it was because there’s more an one

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I got it all sorted. Thank you !!

quasi briar
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Nice :)

frigid grove
iron kindle
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Anyone know of any free to use simple t-shirt assets?

void crown
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Is it possible to do a two axis puppet without a blendtree? because in order to do it i need to mask the avatar but its a constrained avi so it's not the base avatar. idk if theres anyway to solve this and im really confused.

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every video i find they use a blend tree TT

outer nimbus
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Is it necessary to have the model in TPOSE while in scene view or does APOSE function fine?

molten shell
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Should be okay otherwise

outer nimbus
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okayšŸ‘

tiny dock
sullen nacelle
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does anyone know why both hand gestures are tied to the right hand and not individually?

timber delta
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vrchat keeps putting the viewpoint down despite it being where it should be, any clue why :(?

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it puts the viewpoint at my legs

sour oriole
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Anyone know why or how this happen šŸ™

spark walrus
ember inlet
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Working on a friends avatar - Context: They rlly love MMD worlds.

Everytime I test this avatar all the expressions work, and the blendshapes are fine. However anytime I toss it into a MMD world the expressions just "dont exist"?? The avatar doesnt look like its "singing" and it just stays on the default face, no blinking either.

I have looked everywhere and am honestly just CLUELESS as to why this is happening. Does anyone know??

gloomy flint
raven orbit
sour oriole
somber sequoia
gloomy flint
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i'm just asking bc they have an issue and i wanna know how to fix it when i come across it myself

crystal cliff
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how to make it so in one sub folder with toggles you cant have both on at the same time

somber sequoia
gloomy flint
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of course, thank you unity. 'figure it out yourself'...

somber sequoia
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it's not a unity thing

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it's that there's an infinite number of ways to set this up

gloomy flint
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so its a unity thing /j

somber sequoia
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... okay

gloomy flint
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its still 'figure it out yourself' BECAUSE theres like infinite ways to set up hand gestures,,,

somber sequoia
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I just set them all up the same for all my avatars. Makes it easy.

gloomy flint
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im gonna beat my head into the floor bc im like 'why is my avatar in the floor, why is gogo broken' only to then go

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'wait... did i even put the prefab on it'

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i did not, obviously...

fervent spear
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hi im really confused, i am new to this lol srry if this is a dumb question but im trying to put expressions on my hand gestures and following a tutorial, ive accidentally messed up my controllers and duplicated/deleted some i think? idk if i am supposed to have this many, which ones to get rid of? the person in the tutorial only had 10 and i had less before duplicating some. does it matter if i have like an extra controller? video is of all my controllers and picture is of the tutorial

somber sequoia
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you can only use as many animation controllers as the slots in your avatar descriptor. You can have as many as you want in your project though

fervent spear
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ohh so does it not matter if there r like 2 extra

somber sequoia
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sure, have as many as you want

fervent spear
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ah alright thank you sm!!

split bone
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I've got an avatar I'm trying to upload a Quest half for. Every time I get it uploaded and it goes through, it automatically gives me no Android stats and the PC stats say "security checks failed"

wtf is happening? Is it because it's exceeding the upload limit?

quasi briar
split bone
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Quite a bit. And nothing I do seems to be fixing that issue.

But failing it's PC security checks as a result?

quasi briar
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Its exceeding PC upload limits or just quest?

split bone
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Just quest

quasi briar
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Sometimes it fails security checks for no reason, so you can try to reupload. But for quest, you definitely need to do some optimizing

split bone
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Weirdly, quest and PC both show the same upload size, despite textures on the Quest half being consolidated. Do I just need to drop the res on it?

quasi briar
quasi briar
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Also definitely drop the res with the tool in unity

split bone
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I tried finding that tool. Where is it?

quasi briar
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Click on the image in assets. Then on the inspector that's where you change the image resolution

split bone
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Gotcha. Thank you for the help. I'll give it a shot tonight once I'm done with something in VRC

quasi briar
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šŸ‘

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Oh, also make sure to update your SDK, if it's out of date that's one reason security checks could fail

split bone
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noted. will make sure of it

hidden orchid
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hi! i have an animation of a vehicle and i want to put the vehicle inside an avatar, but i dont know how to acces the vehicle animator from teh avatar animator if thats posible at all, or do i have to Re animate everything from the avatar Animatior FX?

somber sequoia
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one animator is ideal - you can probably just merge the vehicle's animator into your avatars

hidden orchid
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but the animation path is not the same

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thats my problem

somber sequoia
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there's a nice repathing tool by hfcRed, if you want to go this route.

raven orbit
hidden orchid
somber sequoia
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it's really useful!

lunar egret
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i imported the universal gogo, whats this from ?

humble flame
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Does anyone know how to make a toggle that will run through one animation and then another one looped once the first one is done? I cant seem to figure it out

somber sequoia
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entry -> wait for toggle -> animation 1 -> animation 2 -> exit

somber meadow
lunar egret
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version 1.8.6 from gumroad

somber sequoia
somber meadow
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The package should contain everything unless the avatar you're using has some weird matching GUIDs

humble flame
lunar egret
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everything works in game, except the fact that when i move in full body (and the walking animation is disabled) it glitches out and doesnt track while walking

somber sequoia
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though the gogo author does seem to change folder structure often, even in patch releases, so if you do use fury, maybe update it

hidden orchid
lunar egret
gloomy flint
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ok so the way i fixed this

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i deleted gogo loco from the asset list AND off the avatar in question, and all traces i could find

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then i reinstalled gogo loco into the project

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sometimes smth just

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goes wrong

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šŸ¤·ā€ā™‚ļø

humble flame
fervent spear
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hey guys how do i make it so my expression will reset to default on the resting hand position instead of the outstretched hand position?

somber sequoia
#

huh?

lunar egret
gloomy flint
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np!

fervent spear
somber sequoia
winter sun
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gogo is broken on it as well

gloomy flint
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@winter sun can you open up the avatar inspector and show me like

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all of it rq

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also did you put vrcfury on the project before opening it or no

winter sun
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the page didnt say anything about using vrcfury so

gloomy flint
#

hmm

winter sun
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should i try it idk

gloomy flint
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i would delete the asset and the hierarchy, put in vrcfury, then reimport him to see if that helps gogo loco

winter sun
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it only said to use poi toon shader and gogo

gloomy flint
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we might need to replace the gogo loco it has with VRCFury's prefab of it, but to fix the legs and gestures,,,

winter sun
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guessing i should do the same to quest

gloomy flint
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also take a picture of his rig for me too so i can check smth for why his legs dont move

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another thing to put onto your project is the Avatar 3.0 Manager so we can see if the WDs are messing up your gestures

winter sun
#

wait how do you get to the rig

gloomy flint
#

honestly the fact that the issues i found on that one upload of Asmodeus are actually a PART of the model you buy is shocking to me, I figured it was the uploaders fault-

winter sun
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sorry my cat wats to play as im doing this

gloomy flint
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i think it's clicking on Armature and it should be the boxes at the top in the Inspector, click Rig, click Configure, picture

raven orbit
# winter sun

based on this image i think the only think you'd need to do is drag the gogoloco animators into the playable layer slots?

gloomy flint
#

could work? I usually just try to remove any manual gogos off avatars and use vrcfury bc it saves a lot more time and ease...

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plus if you want to update it from basically the oldest gogo loco possible, its a lot easier too lol

raven orbit
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it's really not hard to drag gogoloco animators into the animator slots, especially if gogo is already in the project and vrcfury is not

gloomy flint
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but the biggest issue with the avatar is just

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somehow? the creator broke it?

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like either the SDK used when they made Asmodeus is ages old and thus so is the avatar, or they said fuck it we ball or smth bc legitmately i thought the issues that Apophis is dealing with were things that were unique to a badly made public upload of it, not something actually wrong with the original avatar

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@winter sun also to find the Rig, go to the FBX folder and click on the Asmodeus fbx and it'll be at the top of the inspector

winter sun
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i think

gloomy flint
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click configure for me and send that pic

winter sun
gloomy flint
#

,

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ok so lets see if the legs,, work,,, click muscles at the top and move the sliders under either leg for me while i try to see if theres a solution-

winter sun
gloomy flint
#

ok so the legs actually do move this is so weird

winter sun
#

yea for some reason they arent animated

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ik onions avis have liscense keys but i dont think they are put anywhere

gloomy flint
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those are just for verification of ownership

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ok so did you install Avatar 3.0 Manager into the project?

winter sun
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it's on it

gloomy flint
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ok, open it, drop Asmodeus into the target, and go to WD and scroll until you find Gogo/Locomotion and see if its checked?

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actually just see if any of its checked honestly,,

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like this

fervent spear
somber sequoia
#

you'd need to go examine the animation layer which runs your gestures and change the transition conditions to suit your preferences

fervent spear
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ooh ok i will try, thankyou

winter sun
#

ok so i reuploaded him and the legs work now

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gestures still broke tho

gloomy flint
#

check the 3.0 manager pls for me

winter sun
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im not familiar with 3.0 manager so not sure where to go

gloomy flint
#

check this for me first the FX layer

silver path
#

does anyone know how to make an avatar look like it’s being animated on twos? I’ve seen it done before but I just don’t know how to do it myself

gloomy flint
whole shadow
somber sequoia
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looks like a material swap with a broken shader

whole shadow
#

how would i fix this issue?

gloomy flint
#

actually can i....

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aw i cant make a thread

somber sequoia
whole shadow
somber sequoia
#

huh, that's weird

whole shadow
#

yeah (this is my first avatar)

fervent spear
gloomy flint
#

actually, yeah @winter sun look for this. ^ You can find it if you go to your avatar in the avatar inspector, go down to the FX layer, clicking the FX and opening it in the animator

winter sun
gloomy flint
#

click on any of the expressions (grey boxes connected to Any State) and take a photo of your entire window screen so I can see all the details

winter sun
void crown
#

Is it possible to do a two axis puppet without a blendtree? because in order to do it i need to mask the avatar but its a constrained avi so it's not the base avatar. idk if theres anyway to solve this and im really confused.

somber sequoia
#

possible? sure. But it'd be complicated - why can't you use a blendtree?

gloomy flint
#

ok i can finally see my FX myself, ok so

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keeping animator open, open your avatar 3.0 manager, and click on the side tab that says WD

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and scroll until you see things called gesture/

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take a screenshot for me if they're unchecked.

gloomy flint
# winter sun

if they are checked OFF, i want you to go to the top of the 3.0 manager and click Set WD On

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and then start up Gesture Manager and test the gestures

winter sun
#

idk why but it keeps wanting to open in a unity project everytime i try to access it

gloomy flint
#

????

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are you talking about gesture manager or the write defaults?

winter sun
gloomy flint
#

not there!!

winter sun
gloomy flint
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ok now drag Asmodeus from the hierarchy into the slot at the top

winter sun
#

im getting this message in orange

gloomy flint
#

oof

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ok so

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click Set WD On, and then click Tools and click Gesture Manager

#

Then click on that in the hierarchy, and click Enter Play Mode for me

winter sun
#

ok

gloomy flint
#

click Scene and move your camera to look at his face

#

tell me when you get there and i'll show you how to test gestures without having to upload him to see if they work

winter sun
#

i am

gloomy flint
#

ok

#

while looking at his face, click the check boxes under Left Hand one by one

winter sun
#

also found the gesture thing you were talking about

gloomy flint
#

try testing the gestures first

winter sun
#

they work

gloomy flint
#

they do??? take a screenshot of one of them working rq bc i am elated rn

#

i just wanna see bc if i fixed ur issue i am happy

#

after, upload him to VRC and test him in-game and see if anything is broken and i sure hope not bc this took a bit of work šŸ˜”

winter sun
#

also how do i fix inspector cause i somehow moved it to the top

somber sequoia
#

you can drag window panes around

gloomy flint
#

oh no, wait,,,

#

why isnt his hand posing too,,,,

#

oughhhh

#

wait wait

#

idea

#

ahgh

#

did you touch this?

#

does it still say Missing under the Controller?

#

if so, try clicking Default VRC layer and test the gestures again to see if his hands move this time

winter sun
#

it doesnt

gloomy flint
#

?

winter sun
#

hands dont move after i set it to default

gloomy flint
#

hm

winter sun
#

idk why

gloomy flint
#

ok ok

#

show me your Animator tab again, this thing

#

idk why tor3d released such a broken avatar, it looks so nice too, but to get it manageable and usable for vrchat you have to basically make half of it yourself 😭

winter sun
#

why onion

gloomy flint
#

idk how that one person who reuploaded asmodeus got him to work at this point dawg,,,

#

but show me this screen for one of your hands i'm worried it might have unlinked itself

winter sun
#

for me reuploading fixed the legs also gogo dun wanna work either

gloomy flint
#

again lets fix the hands first, gogo should be easier imo

#

but again, show me the animator tab for one of the hands so i can see if theyre still linked or not

winter sun
gloomy flint
#

god this is so painfully annoying,,,

winter sun
#

i dont understand avis sometimes

gloomy flint
#

i need 3 photos, put them on 1 message for me, and I will tell you what I need

#

click on Idle, screenshot the first image, then click on one of the arrows leading to a hand gesture and take a screenshot, then lastly click on one of the gestures, and send a screenshot

winter sun
#

its not letting me go to the next thing in the second one

#

doesnt go anywhere for some reason

gloomy flint
#

these.

#

click these.

#

then take a picture of the things i sent

#

not any State tho i messed up click Idle not Any State

winter sun
#

bout to be 2 in the morning for me

gloomy flint
#

my project just crashed while i was trying to test smth im gonna go feral

#

its also almost 2 am for me too

#

ig we can pick this back up tomorrow 😭 im hating life rn

winter sun
#

i just want him to work. funny how the expressions work but the hands are just like nah mate

somber sequoia
#

it's 2am and I'm weight painting, so...

winter sun
#

hope it wont be the same for quest

#

well at least i got the legs to work

#

i wont be back home till 9pm today

gloomy flint
#

valid,,, maybe someone else can pipe in and help out a bit?

grim nimbus
#

does anyone know how to import an fbx into blender with materials at the same time so i dont have to keep adding the materials

somber meadow
#

Materials should already be set in the FBX, Textures will not show instantly however (you can import them manually if you need). You do not need to set your materials up in blender to export

grim nimbus
#

rightttt

#

so the textures are being an ass 😭

somber sequoia
#

how so?

balmy lantern
#

Having a bit of trouble figuring this one out. I had to separate some faces from a base mesh as I needed to unmerge some verts then joined them back together and properly merged the verts back together. but now the shading is inconsistent across the body and the faces I had separated. My first thought was smooth shading for those faces got removed so I re-applied them and that didn't work. Then I decided to check the normal directions and those are fine. So now I'm really stumped

somber sequoia
#

select the faces, alt+n for the normals popup menu, "reset vectors"

#

it's not a face normals issue, it's edge normals

balmy lantern
#

Oh! That did indeed work. Thank you

somber sequoia
#

yep, gets me all the time šŸ™‚

balmy lantern
#

Should I reset vectors for the whole model as it looks like rim lighting is showing the faces I did that for

balmy lantern
#

Well. That certainly seems to have done something

spark walrus
#

help

#

my avi now on go loco instead of sitting

#

its stuck

#

on motorcycle mption

#

motion

#

what do i xo

left gull
#

do you have anything in your animator component?

gaunt sorrel
#

does anyone know why my avatar is blurry

ornate stump
gaunt sorrel
ornate stump
gaunt sorrel
spark walrus
#

well

#

i have the fx

#

main controller

#

the thing is that i added gogo with vrcfury

#

and somehow today it broke

#

no idea how

#

the ai mentioned vr chat breaking avatars

#

recentely

#

can that be a problem?

tulip marsh
#

Hey everyone, I'm new to making avatars. I'm essentially making a humanoid with a pocket dimension in a glass jar as his head. I was wondering if it's possible to make the sphere of dimension ripple or vibrate when talking and would that be done in Unity or Blender. Here's some pics for reference

balmy barn
#

detect & do stuff

#

shaderwise (unity) or blendshapes (blender)

left gull
# spark walrus such as?

generally you keep the animator component empty (aside from the avatar in the bottom slot) unless you're making/using something that specifically requires it, having something in the top slot (usually put there when making animations for your model) can make it go into the bike pose

tulip marsh
#

I was gonna give my sphere a ferrofluid effect so that when I talk, it'll spike up and around

#

Its really a shame i can't make the gif work in here but essentially that

spark walrus
gloomy flint
#

@winter sun i found out how to fix your issue! you need to put your gogo controllers onto the avatar in the inspector and it should work!

soft coral
#

would somebody be able to explain to me how to make "Ghost particles" ? they're commonly used in RP and when Toggled will stack non-looping animations like a gunshot for example

signal spire
#

I was trying to create Animated Expression toggles, but in Gesture Manager it keeps doing that weird animation, which is only part of the animation repeating. Another issue, is that when I uploaded it into VRChat, to see if it was just a Unity issue, it didn't allow me to change into it, and kept saying it was "Unpacking"

#

Hang on MP4 didn't upload properly

#

Here we go

#

It's a little hard to see the animation bugging but it's there

#

As if it's vibrating

#

(Which it's not supposed to do)

balmy barn
#

(^exsample of 1 being much slower)

signal spire
signal spire
rough orchid
#

how do I unlock parent

stiff sapphire
rough orchid
#

in unity mb forgot to add that

ornate stump
rough orchid
#

just said yes

ornate stump
#

I think you meant different kind of parent.

rough orchid
#

nope just trying to add "Easy contact Receivers" from pups shop

#

crap

ornate stump
rough orchid
#

yup just noticed that

#

bad eyes mb

ornate stump
rough orchid
#

idk what that means-

ornate stump
rough orchid
#

yes

ornate stump
#

Does the page include video guide though?

rough orchid
#

omg I think im mega slow

#

hold on pls

#

Arg

#

ok im megaas slow

#

I think I got it

void crown
#

please help so i uploaded an avatar and went in game and it keeps showing this or queued or unpacking but never fully loads in and idk why. i tried updating the avatar. loging out of vrchat, restarting my pc, even deleted the avatar and re uploaded it but nothings working

mental stump
#

^ im suffering with the exact same thing rn

#

tried all of what you did multiple times and it refuses to load.

void crown
mental stump
#

yeah probably, all my other avis load instantly but this one im trying to work on just turns to an error. So annoying.

viscid moat
#

is this where i go to help find a avatar?

gloomy flint
viscid moat
gloomy flint
#

np

gloomy flint
#

huh

#

no no like ok its a quick fix it shouuuld be, but i need you to open up your avatar inspector when you can, and in the bottom of your window in the asset list find the gogo folder, find the Controllers folder inside that, and i'll show you what to do

spark walrus
#

avi stuck onunpacking alsowhatdoes the symbols like ? ! mean o n rightnside of avi

night ember
#

security check

spark walrus
#

how can i fix?

night ember
#

šŸ¤·ā€ā™‚ļø

fathom lintel
#

ah, so avatars not loading isn't an issue on my end but with the VRC servers

graceful pasture
#

Heyo ppl, anyone knows a fix or what the cause is for your head collider to be below your view point? (See image on the problem) Problem only shows when in VR

fathom lintel
#

guess i'll hold off on any more bugfixing then

elfin carbon
#

Why does my uploaded avatar keep sticking on unpacking for everyone and myself

somber sequoia
elfin carbon
serene warren
#

This happened like 40min ago

#

Don’t know if devs are fixing the server

torpid flame
#

Newly uploaded avatar not loading at all and turns into an error bot

graceful pasture
#

Been wanting to test my avatar fix for a while now -_-

torpid flame
#

Why??? What is going on

graceful pasture
#

Dunno. Servers being servers i guess?

torpid flame
#

Also this world persistance has been fucked also

#

Glitchy as hell

junior void
#

You dont want a proper programmatical answer

torpid flame
#

I do

somber sequoia
torpid flame
#

Security checks for what?

#

Optimization?

graceful pasture
#

My avatar is still doing this XD

torpid flame
#

Wild

somber sequoia
#

also I pushed an update to one of mine about 10 minutes ago, seemed fine

torpid flame
#

Are the checks for optimization?

#

Now none of my avaatrs are loading

graceful pasture
#

Nah, its something to make sure the avatars isnt any super bad or hacked SDK ones

winter sun
#

guessing the first one

#

cause the other has wd next to it

torpid flame
#

So how long are we supposed to wait on these checks?

graceful pasture
#

Heh, i cant even get in to avatars i was in yesterday. Havent updated those in months so they should work. I am guessing there is something going on with their avatar servers

torpid flame
#

Does anyone know why???

#

Like are avatars being rechecked over and over?

graceful pasture
#

NO. No one knows.

torpid flame
#

A lot of us do this for a living. We need this to function

graceful pasture
#

I am guessing not even the devs/server techs knows yet

torpid flame
#

Almost feel like having crashers was better

graceful pasture
#

Server checks takes time. Sometimes its a quck fix, somedays its several hours

gloomy flint
rapid moat
#

i updated my avatar and it keeps giving me an error

torpid flame
#

Mine dont even load

winter sun
graceful pasture
torpid flame
#

Its been like this though off and one for over a week

gloomy flint
torpid flame
#

We never had these issues before

balmy barn
#

we have , its also regional

#

changing avatar no issues here

torpid flame
#

So its always in my region is that what youre saying

junior void
#

Im good too.

balmy barn
#

just wait x hours, stop being terminally online

#

it will be fixed

graceful pasture
gloomy flint
# winter sun

retake the picture, include the inspector as well this time

torpid flame
rapid moat
#

dude i just got on to test it, wdym terminally online??

junior void
#

Being mad here doesnt help tho

winter sun
torpid flame
#

Not to worry well all be wearing blocks soon enough

gloomy flint
# winter sun

ok, i can work with this, but can you take ONE more photo, this time including all the playable layers in the Inspector? I need the ones like Sitting and TPose to be visible too

#

I need you to drag these four files into these four slots, they are color coded for your ease

torpid flame
gloomy flint
#

do the same for putting Gogo/Sitting into the Sitting playable layer, and the Gogo/Tpose into the Tpose layer

#

do NOT put GogoFX into the FX layer, keep that as is.

winter sun
#

whats ik pose

gloomy flint
#

dawg, you just GRAB the files, and drag them into the slots, you do not open them...

winter sun
#

do i just ignore the ik one

gloomy flint
#

yes you ignore it

ripe bloom
#

i updated an avatar and now its just unpacking forever then turns into an error avatar

gloomy flint
#

now go back into gesture manager and see if that fixed the hands

#

i had an avatar that had a similar problem, hands no move, face do, I did this with the gogo files and it fixed it for me

#

I also want you to see if the gogo loco now works in gesture manager too, as you can test that in unity as well

winter sun
#

hands and working

gloomy flint
#

:)!!!

#

now mouse over the radial menu, the blue thing you would use in vrchat

#

I want you to click Expressions

#

and see if you can find Gogo Loco, treat it like the regular expressions menu while playing VRChat, and see if the gogo loco works now

winter sun
#

it wont open it

gloomy flint
#

ok ough i hate manual gogo loco hold on

#

you know what

#

i have an. Idea.

#

Do you have VRCFury installed

winter sun
#

it is

gloomy flint
#

ok do you have VRCFury Gogo Loco somewhere where you can import it into the scene and install it onto the avatar with VRCFury

#

we're gonna bs this a lil bit

ripe bloom
#

and its not just me?

#

cuz im going crazy

#

it only happens on avatars i just uploaded

#

it only started happening like 20 minutes ago 😭

winter sun
#

not sure

ripe bloom
#

it says unpacking for about 2 minutes then gives an error avatar

gloomy flint
#

Do you have a Gogo Loco file installed??

winter sun
#

i think so

#

but not sure about vrcfury version

gloomy flint
#

you wouldnt find it there dawg.

#

its a package you have to import into the actual project. Not on there.

winter sun
#

yea but it have in in cc

#

i did tho

gloomy flint
#

you have VRCFury, you need to also import Gogo Loco

spice radish
#

i'm experiencing issues with my avatar failing security checks, ironically right after doing some download size optimization.
you guys know what i should do? Discord? Canny? Ticket?

balmy barn
# winter sun

you have a old unity, not sure newer scripts will behave on old

winter sun
#

i can only use that one

#

the new one wont install

#

for some reason

#

i mean gogo is imported

gloomy flint
#

do you know HOW to install gogo loco with vrcfury?

winter sun
#

no

split sentinel
#

did you fix it?

spice radish
split sentinel
spice radish
#

i feel like the game client doesn't expect it either, keeps pestering the api about it so much that my game client got ratelimited. from me doing.. nothing

#

but yeah udon logs show some api logs, and that's how i was able to tell the game pissed off the api lol

#

tl;dr there seems to be an issue on vrchat's end, and our games retrying to get the security info continuously only make it worse

split sentinel
spice radish
split sentinel
#

ah oki

spice radish
#

i was going mad cuz like "i literally just optimzied the size, wtf"

winter sun
#

it didnt work

gloomy flint
#

what did you do

winter sun
#

i dont think the avi is meant to have vrcfury in it

#

i followed the video but that gogo didnt show up

gloomy flint
warm delta
#

hey any clues why my avi not uploading to Quest, i tried compress avi so low much i can even i tired upload it with harlf clothing see if was clothign issue but wont upload on android/ios and keeps fallbacking to pc upload what i seen on VRCX?

all tryign do mangrate my pc avi to Quest that will work my OSCAudiolink that changes my hue system using standered lite mobile shader but i been facing so much issues get uploaded on quest but fine on pc? and generating imposter mode never works on site too keeps giving me failed generate imposter

#

i did asked few friends they dont even know whats wrong too not sure if my sdk broken or what

me trying faddle round blender wasting my time when i did compress mesh so much over and over none worked

#

but see self been tryign get android / ios build but like say keeps fallback only Pc build that not selected

whats trying do on pc is putting me error bot

gloomy flint
#

whats going on when you go to upload it?

oblique delta
#

Oh it's only PC

warm delta
#

says pass uplaod but doesnt upload in android/ios builds when selected

#

just keeps putting me in pc build randomly when android/ios selected

#

i have addons installed too

#

wierd part never had this issue with worlds but avis i facing lot issues for ios/android even when compressed mesh and etc

#

when i do add my clothing that im making OSCAudiolink its still small but tried both non clothing and with clothing like i say wont build android / ios when say is pass on build but wont show pushed android/ios other then pushing builds to pc saying secuity check failed

winter sun
#

gogo working now

#

now i gotta do quest side

#

for some reason is broken on 1.8.6

gloomy flint
#

just do the same steps i had you do on this one with the gogo loco stuff

warm delta
#

yep that doesnt work still šŸ’€

winter sun
#

hopefully i wont have to do this again for the other one if i ever get it

#

wont let me upload quest due to too many physbone

languid wyvern
winter sun
#

i cant use it tho

#

the new one just doesnt wanna download

#

so i have to use 3.6

#

it still works on 3.6 anyway so

carmine jay
#

Anyone know how to put clothing on model?

warm delta
dim lark
#

Any good Tutorials on "Avatar Scaling Parameters"? I did EyeHeightAsPercentage but I don't want it to be a gradual transform. I want my object only to turn on at 2m and my other objects at like Neutral and 100%

wraith geyser
#

hello again, so
my avi was working fine
i made minor changes to the quest version (physbones and shaders)
and now questies see my avi sunken in the ground again 😦
i tried to remove all physbones (pumpkin tool)
and yet my quest avi is still broken
im so maaaad
it makes no freaking sense

carmine jay
#

I was able to able to attach the dress on the model. The problem is the movement or weight paint of the dress

#

If i move the leg some part of the dress a long but some doesn't which looks weird in VR

winter sun
#

i hate having to remove physbones to upload to quest

wraith geyser
winter sun
gloomy flint
#

vrcquesttools

winter sun
#

ty

mortal solstice
#

is anyone elses PC upload just freezing and saying "Building Avatar"? ive waited for like 5 minutes, and itt just wont upload

#

is it down?

wraith geyser
mortal solstice
#

nvm avi js broken

wraith geyser
neat moat
#

i can't upload an avi that was working a min ago, help plz

somber sequoia
#

did you check the log for details?

neat moat
#

yes

#

I just don’t know how to troubleshoot this one

warm delta
#

i made my avi all green still same issue is quest upload broken or something? still doign force upload error bot on pc

raven orbit
warm delta
#

hmm

#

i try do that remove pc 1 on scene

#

if not then rip unity restart

raven orbit
#

make sure to have a backup scene of the pc avatar

warm delta
#

already have

spare gust
#

So I’m making a avatar and my star seems to appear like this in unity compared to blender? Does anyone have an idea what the issue could be?

pine phoenix
#

So my avatar is ending up looking effectively pitch black because of his darker color on worlds with most lighting, anyone have any ideas how I could fix that?

wraith geyser
#

hello, for some reasons in game one of my material is different from the one i choosed in unity (its not slot 4)
when i test with gesture manager its good
i even tried to make a default animation with all my default materials and added keyframes to each of them
buuuuut in vrc my top has the wrong material, the cloth part get replaced by the gold material (only on quest version)

warm glacier
#

Anyway on decreasing texture memory usage easily @.@?

wraith geyser
#

try 1024 or even 512k if its the quest avi

warm glacier
wraith geyser
#

just click your texture image
you can see the memory usage of your texture at the bottom of this screen

warm glacier
#

ty ty

timber wharf
#

do not use crunch tho, it doesnt affect texture memory and not much to download size

warm glacier
warm glacier
#

tyty

gray pewter
#

how much of a delay is there for a parameter driver driving a local parameter? is it quick enough to use it to trigger sound effects?

smoky matrix
#

What's this about not being able to upload avatars because of security checks? šŸ’€

light charm
thin bronze
#

Hi guys just general question, I was told there were issues happening with uploading avatars. Is that still happening or are we a-okay to upload?

brave yew
#

Yeah, I can't upload either.

wraith geyser
#

idk about now but i was able to upload like 1h ago

languid briar
#

I can’t even get on vrcTupCry

brave yew
#

Alright, uploads seem to be working again for me. They were timing out before.

lethal tide
#

is there a new vrm convertible for vrchat or something i need? unity basically forced me to update so now everything is 2022. i cant add my vrm converter and it keeps showing errors saying something about there being invalid dependencies or related test packages (i also get that error when i try to open a project, but luckily i can continue to open), and i dont even have the vrchat splashscreen up to use for uploading my avis. my sdk loaded just fine, however now it doesnt display anything in the dropdown menu other than ā€œreload sdkā€

#

and for some reason my projects keep creating as unity 2019. i wish it didnt force me it was so much easier before 😭

random marsh
#

so wait are we allowed to upload orrr

outer nimbus
#

Should I scale my avatars height to something normal or is it okay to leave it at 1cm height? vrcSkull

gloomy flint
#

fear

#

what is this

#

an avatar for ants?

outer nimbus
#

No its normal human sized avatar, I am not sure how this translates to ingame size

night ember
#

aka a 1 by 1 by 1 cube is a 1 meter cube

nimble chasm
#

how hard would it be if i tried to rig an asset onto a model that was originally built for a different model (i have never used blender before)

night ember
#

weight painting might need to be tweaked to stop clipping
you need to sculpt/edit the mesh to fit the body
if you use blendshapes then you need to make/edit blendshapes for the clothing to match

#

transfer it to the armature that the avatar uses

nimble chasm
night ember
#

you should learn blender first

nimble chasm
#

okay

#

thank you

queen egret
#

Is there any way to easily turn the hold button expression type into a press button like the GoGoLoco reset pose and more specifically head lock?

cyan light
#

hey peeps, i need some help. When i have this shirt on the avatar without going into play mode, it looks fine. but once i do, it completely destroys itself. any ideas on how to fix it?

gloomy flint
#

having the gizmos showing is a bold move cotton

merry gate
#

can someone make a avatar of me for free

gloomy flint
#

lmao

cyan light
#

the what now?

left gull
#

the orange arrows 😭

gloomy flint
#

the gizmos are basically visual representations for things like Physbones, Colliders, and of course, SPS...

#

lmaooo

cyan light
#

ah, forgot lmfao

#

besides the point, any ideas on how to fix the shirt?

left gull
#

how are you adding it to the base?

cyan light
#

armature link

night ember
#

is the clothing actually built for the avatar base you are using

somber sequoia
cyan light
#

but as we can see, my plan failed

night ember
#

well is it weight painted properly

gloomy flint
#

oof

cyan light
#

eh, let me check

night ember
#

also if you did it in blender why didnt you just apply it to the armature in blender

cyan light
#

ah, didnt think of that, would i have to re paint it then?

left gull
cyan light
#

eh, its a shirt. wouldnt be that hard to repaint.

cyan light
night ember
#

infinitely easier

cyan light
tranquil stag
#

working on an avi, and i went to try and set up some facial expressions when i realized the sdk folder isnt in the assets despite the sdk window popping up at the top, so i cant create fx or action layers anybody know whats going on

left gull
#

did you check in packages rather then assets?

night ember
#

also the "layers" are just animator controllers

#

not vrchat specific

tranquil stag
#

oooh ok i swear the sdk folder used to just pop up in assets i havent worked on an avi in a while

#

thanks guys

somber sequoia
#

yes, it used to be there

slate lark
#

Yo so ive ran into an issue, every time i have went into play mode to use gesture manager, or record an animation for toggles. it opens the avatars mouth, like the rotation of the jaw mouth closed is 139.47 but if i try to animate it gets set to 149.753. It even opens its mouth when i upload the avatar. I have nothing on my fx layer, i took off vrc furys gogoloco. Does anybody know what can cause this?

somber sequoia
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Did you map the jaw bone in the rig setup? If so, don't.

cyan light
#

if i already have vertex groups can i just do something along the lines of point and click to assign them to bones?

somber sequoia
full kite
#

how do i open the SDK panel

night ember
full kite
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ok thx

#

also how do i turn off the gesture manager

night ember
#

disable the game object

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or delete it

somber sequoia
#

remove the object from your project hierarchy

#

yeah or disable it

twin crown
#

I created my first avatar using Vroid and imported it into Unity. However, I'm having trouble publishing the avatar. It says, 'You don't have permission to build an avatar' or something similar. What should I do?

left gull
#

?upload

flat muskBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

left gull
#

additionally if you havent purchased VRChat+ before on your first purchase you get a small boost to your rank

cyan light
#

okay, well now i got it remapped to the bones, they work i tested it in blender but now when i do the link on unity the shirt refuses to adhere to the body and instead seems to lag behind when i move ingame?

atomic depot
#

What finger is left out by avatars that only have 4 fingers?

left gull
#

with furry models i often see the pinkie finger being left out, it doesnt really matter which one though as long as you make proper gestures for it

night ember
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usually its ring or pinky

atomic depot
#

Ahh okay, thank you!

night ember
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fingers arent a required bone to rig

somber sequoia
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except...... there are some things which do use all the fingers. Like aircraft flight systems.

#

In that case you can have the bone present and mapped, just not have any mesh.

low prawn
#

Don't know if this is the right channel but does anyone know where I can find a volleyball outfit for the Karin model? I've been looking on booth but finding it has been difficult.

low prawn
#

Gotcha, thank you!

fervent spear
#

hello everyone, i tried to make a new facial expression for my avatar for closed eyes, i believe i followed the correct steps in doing so, i set it to activate when i pull finger gun but ingame it does not change? im not sure what i did wrong, all the other expressions work fine

night ember
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are you trying to use the same blendshape you are already using for blink?

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if so dont

fervent spear
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yeaah i am

night ember
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or disable that specific tracking control

fervent spear
#

wait so can i still blink while being able to close my eyes

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sorry i am very new to this lol

night ember
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if you have it re-enable the tracking control for the blinking when not using the eye closed

fervent spear
#

where can i find that

night ember
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its a component you put on the animation

fervent spear
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ohh ok, ill try

#

thank you!

#

i think i found it, is this what u mean?

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oops idk why its on rock n roll i will change that

IT WORKED thank you so much

shut plover
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okay so i have no clue how im going to show and explain this while remaining SFW and not triggering the word filters so here we go

#

everytime i pull (or someone else) pull on my ''chest orbs''

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they do the gmod ragdoll glitching thing

#

i cannot for the life of me figure out how to do physbones properly

broken summit
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my sit toggle not working for all ava i wear how do i fix it

shut plover
#

if you want your avi to sit thats THE thing to have

#

its a easy drag and drop into your avi (with vrcfury of course)

gloomy flint
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theres a locomotion on booth thats like super neat too imo

broken summit
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no @shut plover when i sit on a sit my body move away from the sit and that

gloomy flint
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can you screenshot what happens

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and how youre trying to sit

broken summit
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here

gloomy flint
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that just kinda... happens.

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i usually have to stand back up and try to sit again a few times

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:')

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also nice boots

dark saddle
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Can you not do physbones on physbones?

#

I got a physbone script for the ear, and the ear has Christmas lights on it so I added a script for the lights

night ember
dark saddle
quartz trench
#

@odd furnace hey I was trying to add you in hopes of talking to you about your harry dubois model, it's a favorite of mine and was hoping you could reupload it

night ember
dark saddle
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Ignores the fact the ear has a physbone

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It should be dragging down

night ember
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physbones arent dynamic like that

dark saddle
#

So having a physbone script on a physbone script isnt ideal?

night ember
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not really

dark saddle
mighty copper
#

hey question for yall

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I made a hmg from helldivers 2 and I was wondering if theres a way for others accept me to use it?

left gull
#

if its 100% from scratch you could put it up on sites like gumroad/payhip or booth for free, selling it for any form of profit though likely wouldnt be legal/allowed though especially if its a 1:1 copy of it

gloomy flint
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you could also just make an avatar world, wait for it to get logged in Prismic, or smth like that

mighty copper
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do thats not what I mean

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I mean like I drop it through my avi and other people are able to use it

night ember
#

what

mighty copper
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I thought maybe like physbones to make it moveable and gesture contacts for the trigger, but Im not well versed enough in the fx animator to know how that works

gloomy flint
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make.. what movable??

mighty copper
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I can use it because of constraints attatched too my avi

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but I want to find out how I could make it useable for others

gloomy flint
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Are you talking about your drop pod? Are you asking how to let OTHER people drop it even though its on your avatar???

mighty copper
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noooooooo

night ember
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dafuq are you on about then

mighty copper
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so I drop it down and I can aim it because the armature is constrainted too my avi and follows me around, and I shoot it through a toggle animation

night ember
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yea?

somber sequoia
mighty copper
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if I drop it down I want others to be able to grab the gun, move it, and if they trigger they can shoot it too

night ember
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I mean you can do everything but trigger

somber sequoia
#

oh to your own avatar, I see

night ember
#

you would need to make it shoot a different way

radiant oxide
#

hey i have a question im uploding a booth avi and whennim try do it for quest the physbones just dont do anything at all like it uploded with way more than 8

somber sequoia
radiant oxide
#

but normally it gives an error message no?

somber sequoia
#

probably it's listed in the stats report in the build window, yep

gloomy flint
#

it just tells you you're over the maximum in the SDK thats it

night ember
#

that wouldnt matter?
you cant bypass the limits

mighty copper
#

I remember reading that you can make contact animations where when a person does a specific gesture in the contact it activates an animation, ive looked everywhere to see how that works but I cant find anything

night ember
radiant oxide
night ember
#

unless they put a system on their avatar that toggles different contacts for each gesture

mighty copper
#

ah well there goes that idea

#

thank you

somber sequoia
night ember
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the contact gesture thing is one you saw about toggling your own contact with a specific gesture of your own

radiant oxide
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oke oke ill try that in the morning put it to one and see if it works its 4am so sleepy time

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thanks

night ember
radiant oxide
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im just so used to the error message when it aint show up i was baffled

spark walrus
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Bruh....

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Is this even a avatar help?

somber sequoia
night ember
somber sequoia
#

this is a funny analogy

night ember
#

yes

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you gotta crush grapes to fit more into the container

somber sequoia
#

I just spent the last half hour trying to make an older Unity work in Linux, bleh.

night ember
#

oof

somber sequoia
#

er, there was more to that about crushed then fermented grapes, but nevermind

trim scaffold
#

Can anyone help with why my edited FBX base is literally 2 times the FILE size (not scale size) of the regular base?
I took the regular base (kitfox avatar) into blender and cleaned up some edge loops, and overall reduced the mesh by a ton. Removed blendshapes and cut down on poly count in areas that don't need a high count.

Taking it into unity as a new FBX, I have several problems, even using Pumkin's tools. The biggest problem is that the new FBX somehow is a higher vram mesh size than the original model has with a much higher polycount. I've confirmed in Unity that the vert count is even significantly lower, but somehow the file size is so much higher?

Also I can't get the rigging to work properly with gesture manager, but I'm more concerned about the file size. Can it be an export issue from Blender? Or am I setting it up wrong in Unity that it's somehow uncompressed?

nova dagger
#

so i got this heart rate thing and it only works on an int how do i transfer it to a float for making it a number counter

spark walrus
#

please someone tell me how to make a custom made vrchat avatar from pc only to vr and pc accessable

night ember
#

what

gloomy flint
#

im p sure they want someone to tell them how to convert an avatar to make it quest compatible when it was originally only pc

shut plover
cobalt mauve
#

this is my second project. and all i get are these errors. idk what wrong

misty musk
#

wtf happened and how do i fix this

cobalt mauve
fervent spear
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hey guys am i able to use unsupported shaders on quest if theres only two of them (overall performance on my avatar is poor)

fervent spear
#

oh okk thank you

timber wharf
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@fervent spear šŸ›‘means cant upload vrcPerfVeryPoor means can but shouldnt

fervent spear
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oo alr ty!

gloomy flint
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vrcPerfVeryPoor means screw the patriarchy and upload anyway /lh

timber wharf
#

ngl, those grey bots always got the best advice

fervent spear
#

xD ty guys

wind skiff
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i wish they'd whitelist some specific shaders tho

#

poiyomi can be more performant than standard lite

flint current
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anyone used this with their avi then imported it with pumkins avatar tools?

#

my avi looked fine unity but on upload my pov was inside my body and my body was also standing really weird

#

i think there are maybe some stuff i shouldnt have left ticked or unticked in pumkins avi tools
anyone that could guide me?

#

i exported fbx with correct settings from blender too

kindred cypress
#

Is there a way to receive audioLink data outside of VRChat?

#

Like via OSC or something like that?

flint current
wind skiff
toxic panther
#

Trying to make a color change toggle for an avi but when I hit the record button and slide the materials I want on the animation unity gives me a warning and tells me I can't do that.

Any way I can make an animation for color change stuff??
Would appreciate help with it

junior void
#

What platform, what shader

#

And "slide the material" means hue shift slider?

wraith saffron
#

What happens to a PNG texture when it's used in Unity? I was told that it gets converted internally into a "DDS" file. Is it possible to skip the middle man, and convert a PNG into a DDS myself? Would this give me more control on how I want my texture optimized both visually, and in memory?

solemn drum
#

is there a way to know if a player is currently siting on a station on your avatar

timber wharf
#

@wraith saffron texture formats use fixed compression algorithms, size of texture+compresion format equals fixed vram usage and visuals (unless crunch is used but most cases it shouldnt and it doesnt affect vram). so theres no way for it to look any different, you just have to select apropriate format

wind skiff
#

requires that player to have interactions enabled for you tho

gaunt perch
#

I'm new to avatar creation, like fresh out the womb lol, my idea is to make a male 07 character that has toggleable bullet wounds/gore, thing is that i'm a dumbass and don't know how.
Any help?

spark walrus
#

mf i give up šŸ¤¦ā€ā™‚ļø is there anyone who can convert my avatar from pc to quest?

carmine jay
#

Anyone know how to put on a dress on a avi in Blender?

lucid grove
#

how do i make my hair not be not bright when in the dark

ornate stump
spark walrus
gloomy flint
#

bc its a lot of work.

#

and some avatars turn out to be unconvertable

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AND in order for them to do it, if the avatar itself cost money, they'll have to buy the avatar themselves in order to be legally allowed to conver it...

unique cloud
#

Heya, looking for a quick bit of info. Imported Jerry's face tracking template, it's under "Packages". So far so good, but I want to customize it and later on ship it with my avatars. What would be the right way to go about it so I can include the modified template in my project? (Ideally also stripping out any unnecessary files)? Can I convert it over to assets somehow or how should I do it?

somber sequoia
#

you could literally move the whole folder into Assets

#

Unity doesn't really care where files are, it cares about the ID in the .meta file associated with every file or folder.

subtle veldt
# misty musk wtf happened and how do i fix this

I don't know if you got an answer but, the collision radius is too high try adding more zeros, you only need to use a root transform if the physbone component is in another location, away from the target armature.

iron kindle
#

I have been asked to try and add some jiggle bones to the butt of an avatar for a friend but I am having trouble adding the bones in blender, cant seem to get them to pose the mesh to simulate a jiggle in unity

somber sequoia
#

where are you stuck, creating/positioning bones? weight painting?

iron kindle
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I have the bones being added, not sure where to go from here, not even sure I have them connected right

somber sequoia
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for those probably they should be unconnected children of the hip(root) bone

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next step is probably weight painting the mesh to move with the bones.

iron kindle
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Yea, I have them added to that parent

#

Where do I do the weight painting?

somber sequoia
#

... in weight paint mode?

iron kindle
#

....

#

....

#

Ahh

somber sequoia
#

select the armature, then also select the mesh, and pick weight paint mode from the dropdown at the upper left.

#

(watch a tutorial on this, visuals will help)

iron kindle
#

Thanks

rigid bluff
#

hey so recently whenever i’ve tried making new avatars, they build onto pc just fine but when i go to build it onto quest/android it’s tells me ā€œsecurity checks failedā€ and the avatar becomes unusable.. i’m really annoyed at this because last night i tried uploading an avatar 3 different times and still got the same error.. why is this happening so often?.. this has never happened before..

#

i can update old avatars just fine but it’s only when making new ones..

mental sinew
#

currently i have a .unitypackage with my avatar, but i'd like to edit the model n' textures etc in blender but whenever i transport the fbx model it doesn't come with most of the materials

somber sequoia
#

Probably it's just missing the texture files - if you look at the material in the Shading section of Blender, you can click on each of the image inputs and select the proper file

gloomy flint
#

looking at the bones is giving me arthritis

unique cloud
long sedge
#

hello! im attempting to add a model to my avatar, but it just t-poses in place

gloomy flint
#

how are you trying to add it?

long sedge
#

it doesnt have VRCfury

#

so i drag and drop, then add the armature individually

#

i doubt thats the best way

balmy barn
#

ratl blender would be my choice

gloomy flint
#

what do you mean by it DOESNT have vrcfury? like it has to be a manual install?

long sedge
#

yep :I

#

NovaBeast Night Out Clothing

gloomy flint
#

theres a discord you can go to to get help im p sure

long sedge
#

its dead

#

last message was in november

gloomy flint
#

you could still pop a question or see if anyone else had the issue in there

long sedge
#

already did

#

ive been waiting almost a full day

#

and other people have had it

#

just no answer

gloomy flint
#

wh

#

the fuck kinda help discord is that-