#avatar-general
351 messages · Page 43 of 1
so you draw with two hands
yeah i think ill make that a feature of my avas
its just one bit after all
I don't think having it in the action menu would be too bad. The problem is that you can't stop drawing until you stop the action via the menu and that could be annoying.
no its a BUTTON
you hold it down. the param is set TRUE in this time
its not a toggle 😛
ofc you need to have the menu open tho
but you do that anyway to toggle the pen on
id have 3 toggles in the menu
Yeah could be kinda annoying/awkward.
Would be nice if you could toggle the pen on, and then check if you're holding down the trigger on your controller. Similar on how you'd draw with Udon.
@echo tartan Just DM it.
yea that would be cool
Just don't know if you can check for that sadly.
meh checking for a held thumbstick button in the actionmenu is good enough
I guess. I'll also try to make that when I'm not being lazy lol.
Is there any way to escape characters that you know of, @bold garnet, seeing as the text input isn't sanitized. Kinda like how on discord a backslash \ can escape markdown symbols (eg \*hi\* prints *hi* and *hi* prints hi.)
I don't know of any, I haven't looked into how they set it up
RIP
At the same time VRChat has the Scunthorpe Problem
Can you use different layers in an avatar? I've got a camera on my avatar and want to cull specific objects on my avatar from the camera but I'm not sure if the whole avatar is switched to PlayerLocal at runtime
bro can yall help me find this avatar
avatar search is asked for in #avatar-search-old
Hey can someone help me port an avatar
I have the Model but I'm a Quest user so Unity & Blender are a no go for me
Was hoping someone here could potentially make it quest compatible & upload it for me 
hey i really don't know where else to ask this on the server but well to put it simply i really want a vrchat Spiderman avatar and i honestly don't know how to create one. I've looked up tutorials and everything yet i still don't know. and so im wondering if anyone could make me a Spiderman avatar if so i will send you the reference drawing i did and i am willing to pay you if the cost for making the avatar isn't too steep. also sorry if i wasn't meant to send this message in this channel or even this discord server as i was not aware of this so if i have then apologies and it won't happen again:)
Hey, all! I have been on VR Chat for a little bit now, and I was looking into creating my own custom avatar but have no knowledge on how to do it. I've tried doing it myself but I always fail, and every time I go to fiverr I always get a failed project along with being scammed money.. So if anyone is willing to help me out in creating one, I'd kindly appreciate it!
what are you looking for in particular?
not sure how fiverr works but, shouldn't you get refunded after the failed delivery?
if you do wanna try doing it yourself, i can send you some tutorials that make it really simple
There was this one person I thought did a decent job, and he even imported my avatar, but when I went to go check it out it looked like crap. The hair was off the avatar. body was all bent out of shape. Maybe there was just a language barrier, but he said he understood what I meant and he agreed to it being able to work.
I was just looking into having an anime kind of avatar of me
Maybe with a few different toggles and animations with me face and such.
for starter you could get into vroid avatar. It's quite beginner friendly.
I'm pretty smooth brain, sadly. lol I'd be willing to pay
mind if i dm?
sure!
it's free
is vroid studio just for like anime avatars??
You can make there something else but it's hard
it's main use is for anime characters
ye i use it as a base for my avatars
would it be possible to make a spiderman avatar??
Just hop onto divinart and look for a spiderman model you can probably find the exact suit you want too, you can then edit it in blender to make it vrchat compatible, this can be a really easy process through the cats plugin, if you're on quest you'll have to do some optimisation like texture atlasing and what not but if you're on pc its as simple as clicking fix model, exporting as an fbx with the textures saved onto the model, there's a thing you can set when exporting to copy and then pressing a box but I have completely forgot what its called I just know in blender 2.9 atleast its on the top right somewhere in the export window, you then just throw it into unity and that part can be found on YouTube if you don't want to add animations n stuff adding it to unity and importing Into vr chat is also a pretty simple process to setup
I'm learning myself so sorry if its not very clear, you can find loads of helpful tutorials on YouTube i suggest Aggrotard he has videos on what I've explained here aswell as adding clothing to your models, adding gestures and so much more
Anyone have any tips for someone just starting where to find base models at and what not
Gumroad, Booth, possibly DeviantArt.
If you're looking for specific types of thing, I may be able to link you directly.
Not really specifics yet just trying to get my feet wet see what I can do
do yall know how to put an avatar into vrc
Can somebody find me a rideable wolf, horse or deer avatar that works for quest?
Yes.
how
quest cant use av chairs , think anyway not really tested that
tried uploading one for quest and it told me no
Anyone do commissions (I’m looking for a spider-man avatar dm me for more info if your interested
Does anyone have starwars which have working lightsabers?
theres tons of spiderman avatars, are you looking for something more specific?
yea looking for something unique to me
im willing to pay up to 40 roughly if thats even posible
i can link you to a server !
how do i remove the sdk to replace it with the new one
i tried removing it from the assets but its still there
it should refresh and disappear
hmmmm
Hey does anyone have a Falco’s Jaw titan from AOT?
Yeh I’ve made a few it’s not that hard do exactly what seven said especially the deviant art part with blender and the rest is light
Also If ur models head is a different mesh than the rest of the body do u just put the body as a child of the head, like will the bones still work if u do that or do u need some other component or sum
anyone know about that
you have to weight it i think
parent the head to the body
because head should moves when body moves
Ohhh true
Hi, I'm having trouble with an object toggle, it's stuck as on when I click it, the toggle won't hide the object when I press it a second time.
Is there a way to find the problem? I followed this tutorial:
https://www.youtube.com/watch?v=3u-G2C-KIfw
im guessing you have write default off, make the default state have the object off in an animation
that is a really old video so they didnt make animation in the first off state (dont need int for it either, bool can do true/false and use less memory-you have 128 max)
Oh ok, I'll change it to bool.
( default state + anim that tells object to be off ) < false | bool | true > ( object is on with an animation)
ok, should the bool be on in the parameter or left off?
Chairs work on quest. I have plenty of quest compatible avatars that questies can ride
I use box colliders to change them into other animations with custom controllers, quest cannot use them
this also allows them to be moved around
can be normal or offset to force viewpoint off the chair into 3rd person
bog standard ones seem to work 🔨 but eh yeh thats not what i use
Do pupils move in VRC or would it be fine if I just removed the pupils or changed the texture under them?
Also help me decide...
^ This or...
1 looks more relaxed to me. If you set up eyetracking in the descriptor then the eyes will move to track players and whatnot else they’ll stay still.
Who has the splezvr skin
Anyone knows someone or knows how to make a custom avatar from scratch? Looking for someone to make me something unique to me. Willing to pay.
#community-servers-old and look for VRC Traders. The official VRChat discord is not for commisions.
Thanks for letting me know!
joseph seed
does anyone wanna help putting a model into vrchat avatar?
Could anyone reccomend me a unity plugin to simplfy the creation of toggles / sliders for clothing / hue shift
Unity version is incorrect in video, use 2019.4.31
Info is otherwise correct:
https://www.youtube.com/watch?v=dTlZXDJueks
So I've been getting reports from different people that when they reset their avatars in our world, they get flung into the sky or way off to the side. Is this an issue with the avatar creators setting things up incorrectly, or is this an issue with certain settings in our world?
Because we have a custom avatar that you get put into in our world, so if it's an avatar problem we can fix half of people's issues by changing our own
Forget about bent knees, what causes the avatars hip to be too low in general in VRchat, even on desktop?
Typically it's due to the chest bone being too large
Simply replacing an already working prefab seems to work fine in Unity? But I'm not 100% sure of the side effects if any.
However I found that this clears settings for VRM files oddly. Is there any way I can simply copy over all settings from one avatar to another? Is there a plugin to make it less painful?
pumpkins tool?
Does anyone know if quest users can see world drops?
They cannot
Quest users can't even see your avatar if it's not quest compatible
Not even if it’s quest compatible?
Quest doesn't allow the use of Constraints, which is what World Objects use
the only way they can see it would be as a particle instead
Ah I wasted so much time lol
and those are pretty limited too
Thanks for letting me know.
I didn't test it before but, does it work if you change your avatar's size with the 3.0 menu? like can you animate your camera view or it doesn't work?
It doesn't. Your IK and view doesn't scale at all
#community-servers-old vrctraders
is there any other website that i can get accesories and emotes other than booth
Im trying to upload an avatar but when i try to hit play, It says all compiler errors need to be fixed, How do i fix that?
I can make really cool blocky avatars
is someone would want to collab i can make the model
Gumroad! A lot of vrc creators have their own servers where they promote their own assets and accessories
Gumroad is a hotbed for bannable avatars, though. Just an FYI.
How so?
Ripped/kitbashed avatars.
If they have a ton of credits in them, they're usually not safe to upload.
Kitbashed isnt bannable, and the creator community has already pushed out game rips
No, as in, people will download ripped avatars and reuse them in other avatars.
And/or stolen assets.
Lot of people got banned because of it.
That’s for people who aren’t really creators though, if you take a look around in market servers they all have set rules on now allowing that kind of thing
Like if you take a look in one market server no one allows the sale of game rips,TDA,MMD,SN, etc
You’re most likely not going to run into bannable avatars unless you go out of your way to look for them
There are lots of really good original works there too though.
Idk which category of avatars you are talking about specifically, but the majority of the furry bases I've seen are original from what I've seen.
I assume they’re talking about the humanoid aspect, like the stuff I sell on my gumroad
Either way everything I stated stands
Oh, yeah. I can see that happening with standard humanoid stuff.
Meanwhile, furries are MUCH less tolerant of stolen art, so you don't see their stuff getting ripped and resold nearly as much.
Same thing with the humanoids, a lot of the servers have a very strict rule and tolerance about it.
Can someone help? I've paid for an avatar on fiverr, unfortunately I don't have the correct rank to upload it and view it. Is there another program that will allow me to view it / use it in VR?
Saw your dm sorry I didn’t respond yet, BUT
You can use the build and test feature.
^
Only you will be able to see it in-game, but that's all you can do to test it until you reach New User rank.
Okay awsome, how do I access that? Sorry I'm a noob. I paid for someone to make the avatar
Do you know how to upload?
Build & Test is right above the upload button in the SDK.
Okay, thanks guys I'll try it out tommorow 🙏
This is incorrect unless something changed overnight, you cannot do a test if you are not at the correct rank, it follows the same rules as upload
for some dumb reason
I'd like to add those things in DynamicBone to my avatar's hands so I can interact with other Bones like hair skirt etc... But I don't know its name... A little help will be pretty appreciated.
To your own DBs or someone else's?
Mine, and I think I just found it, (I think) isn't it Dynamic Bone Collider?
Those are typically extremely obvious, you can spot original content pretty easily
Hello
can I ask here something?
im working on an Avatar and i want build somting special
i hope some one here can help my
Heyo 🙂 I have a Quest version and a Windows version of my avatar. They both upload fine, but aren't linked to the same avatar.
Does anyone know what I can do to link them?
Does anybody know if you’re able to change the parameters of another gameobjects’s animator controller through the animation on the main avatar? Maybe like if a model had a Pokémon and you wanted it to go from idle to attack using a toggle on the avatar
That was the best example I could come up with lol
noob question here what version of unity am I suppose to be using is it 2020.3.26f1?
nvm disregard found it
Any good ol' v-tube like creators 'round who are also open for commissions?
Not here.
None exist
feelsbad

Try VRC Traders.
Anybody know where I can find good avatar bases for Pokémon themed characters?
Unfortunately you cannot. You can do it the other way around, but not from parent to child
dm me!
Dang that’s unfortunate, thanks though
Man, reducing the material count to 2 in VRoid in an effort to optimize my model absolutely murders finer texture detail.
It doesn't look bad but tis sad all the same.
You could increase the texture size from 2k to 4k but maybe crunch compress it after to make sure it doesn’t add too much to the avatar size
Yo, does anyone have a whip and nae nae animation. Trying to search for one and can only find stuff you have to pay for.
Damnit I coulda swore I saved the textures as 4K when exporting it with VRoid.
Ah well, another thing to put on the to-do list.
You have to set the texture to 4K in Unity since it auto compresses to 2K
So it’s not your fault lol
Click the texture, it’ll stick out since it’s a number
Just click "Max Size", change it and hit apply?
Yeah that should do it. But also check crunch compression and set it to 100. It’s a good type of compression that doesn’t have a large impact on image quality but definitely brings the size down
I believe it may just be a little more on the gpu or ram, something I’m not properly remembering but since you’re optimizing the model quite well it shouldn’t be a big deal
What about the compression quality setting?
Should I use the default normal quality or high quality?
I just keep that at default.
Oh it doesn't seem to have a performance impact. It just adds more build time for the textures with a better quality result. Makes sense.
Hope the texture looks better at 4k with the crunch compressing :)
Cheers for the tip 😉
I think the last optimization step I would need to do is for the DynamicBones but that looks like a whole can o' worms with Blender and I don't wanna get into that right now 😅
For now I'll just have two versions of the model. One with bones and one without.
I want to say that Crunch Compression is only for file size, it will still take up a similar amount of space in memory. This is fine on PC, but if you are going to upload for Quest, it would be a nice idea to lower the max resolution for smaller memory size when uncompressed
From things that have been said many many times in discord from multiple people
I need help creating an avatar
Somehow when updating my textures to 4K I managed to break expressions. No idea how.
(╯°□°)╯︵ ┻━┻
┬──┬ ノ( ゜-゜ノ) There you go
Pfft. Guess I'll just start the import process from scratch and chances are it'll be fine.
Are there any settings which can be adjusted for the hand tracking and the avatar?
(╯°□°)╯︵ ┻━┻
┬──┬ ノ( ゜-゜ノ) There you go
Is it possible to get my avatar from vrchat itself? I accidently deleted Unity and Blender files with it and now I want to remake it but yeah I'm missing Blender and Unity files.
it's possible
just check reddit there should be thread talking about it
and method that not breaks TOS
Interesting, apparently it only works if you uploaded with future proof enabled which most people have off or recommend to have off as it has caused crashes. Plus there is talk of the described method not working anymore.
well haven't done that long ago i always save project on drive just to be save
Is there any website that i can get prone/crouch animations other than booth?
mixamo
there are free options
does anyone have Erin and Lucas Package
how about ones to just start modeling at all?
I know how to model already, just need like a good vid that tells me what to do and not to do for VRC
keep poly count down where you can, but modeling itself doesn't really have much for limits
rigging it though, take a look at the pins in #avatar-rigging
anyone know some good sites where i can download some free models? i could use some retexturing practice : P
How can I do the thing were slowly pressing the trigger/fist makes gestures go slowly. Example slowly closing eyes, like how it is on sdk2.
I know it's possible on sdk3 but how
Do y’all know how to make your avatar smaller like really tiny I have the brush avatar and I saw someone with it do that
you just need to adjust the scale
if you're animating it live to adjust though it won't move your viewpoint around right (won't matter if it's just a hand puppet brush though)
Have an animation file that has keyframes for both eyes open and closed. In animator, for state which is supposed to play when you are doing a fist gesture turn on Motion Time. On state for left hand use GestureLeftWeight for Motion Time, on right hand GestureRightWeight parameter.
i can make Minecraft mob type models, if anyone wants to use one, or make one lemme know!
What sort of shaders for avatars are floatin around?
https://github.com/poiyomi/PoiyomiToonShader one of the go-to toon shaders everyone recommends
Hey, I am working on a asset that I intend to sell. But I have a question for others that sell assets, if my asset has avatar 3.0 features, whats the best way of packaging these up for sale? I want it to be as easy as possible for a customer to incorporate in to their existing model.
To my knowledge you cant copy and paste entire layers from one controller to another
Fbx or unity file
Try to include any textures in a separate zip
thats not at all what I am asking
I am talking about s3.0 Features specifically
whats the best way to include expression parameters, menus and controllers so its easy for the customer to merge them with their existing ones
seen people making scripts for that sort of stuff, i dont know of any good ways to be able to merge them easily otherwise
@eager horizon dont think u can merge
They can just add what they want into the layers u supply them with
Usually what i do with my booth models
okay got it
you can copy from one controller to another, right click copy statemachine , paste that into another controller, then go inside that and copy it to a layer (awkward) remember to have the same parameter tho
Does anyone know how to import avatars into VrChat without unity?
Because I have a 3d model, but no room in my drive
I have an commission for an avatar for more info dm me
It isn't discord for that sort of stuff #community-servers-old and VRCTraders and you will find people there that do comissions
Thanks
anyone know how to add a material to a certain part of my model I just combined all my models into one in blender but in unity the hood on my model if I put a material on it it colors the whole model but that only happens for the hood anyone know how to fix it
You 100% need unity. You'll have to clear some space
Thank you
how do i add dynamic bones
- buy dynamic bones from unity asset store
- import dynamic bones
yeah but like how do i make them work lol
or if on quest
- don't
you add the dynbone script to an object on your model, drag the bone that is the parent of the bone you want to move with it into the "root" slot
Inert affects how much it will resist movements, higher numbers move with you more instead of floating behind (at 1 something else would have to act on it, like a collider)
Stiffness is essentially how much it is allowed to move, higher is less maximum movement
Elasticity is how much it fights to return to normal state
Damping is kind of like air resistance, it reduces the variance in movement and usually ends up making it fall behind you with higher numbers
Radius is how large it considers the bones for colliders
Gravity should generally be ignored, but it is the gravity affecting the bones based on your own object, so if someone flipped you upside down, your hair would still go down your back, not towards the floor.
Force is what you want for gravity effects most of the time, use negative Y force to have it pull towards the ground
Colliders You set a DynBone Collider script on something like a hand bone, then set the "size" here to include the number of them and slot them in. Only the colliders assigned will affect this individual script.
Exclusions covers anything attached to the same object as your root that you don't want to be affected. Example: placing it on your chest (not recommended) and excluding the arms, but not the neck would move the neck, head (and anything attached), breasts, etc with dynamics
Ignore the rest of the settings below that, and any not mentioned are generally not needed.
here have a wall of info on dynbone
What a great way to summarise something that no one seems to be able to explain. I know people who been making avatars for years that need this information so I’m… reposting it elsewhere.
it is a somewhat rough explanation, but it covers most of how it works at least
...I also didn't expect to type all that up, was just going to do the first 4 bits...then realized other things should be mentioned too
What application should I use to get started on making avatars..?
does anybody know where i can find a spider man model in a fbx file for united
blender and unity and if you want to make anime avatars https://store.steampowered.com/app/1486350/VRoid_Studio_v120/
Blender, VRoid, Unity for uploading
for texture work, most 2d drawing programs or if you wanna get fancy with it, Substance Painter
can anybody help me make a vr chat avatar
Hi there! The only thing bringing my avatar to poor and not medium seems to be the bone count. I was wondering do I have to reduce bones in blender using CAT decimate or can I just do it in Unity somehow?
Ontop of all this he has young kids on vrc say the n word
Uh that's not appropriate for here. #moderation-reports
i dont have permission to do that in moderation reports
It's not a channel you post in, it's an info channel that tells you how to report people properly.
you need to do it in blender, but it's not decimating
you'd want to either delete them if they're un-needed
or dissolve them into a parent (to save the weight painting into the parent)
Question
Im new to all this avatar editing stuff
And a complete newbie at unity or blender
Can i take sum things like for example a tail from an avatar and give it one of my other avatars?
Doesn't see a reason why not, better do that in blender
Hello, when someone disables my avatar they can still see me performing the same animations. Does that mean that I don't need to update the quest version of the avatar if I just added or changed animations?
hey is anyone up to make a avatar for a building discord server
What?
if anyone could make an avatar for a discord server
Wrong place to ask.
umm where then lel
#community-servers-old, VRC Traders.
So I am just trying to understand if there is a way to lower the number of Material Slots needed for an avatar with accessories so that Quest is able to have them as well.
Each mesh will take up at least one material slot, there's no way around that. If possible, make each prop just a single mesh with a single material to minimize the slots you use, but if you have a lot of props then you might need to do something like build a separate fallback avatar that only has some of them, or something.
Okay, so quest just cant support as many objects
Cats has a feature called remove zero weight bones. It will remove any bone that is not actually doing anything for your model. They can be removed with no side effect. This should help in most cases
hey is it possible to put a prefab into blender?
nope because a prefab is a particular component of unity you could bring like the fbx file that makes up the Avatar Into blender
@edgy shadow You can combine your props into the same model to reduce material counts further as well.
And then use a blendshape or bone scale to turn on/off the prop instead of enabling/disabling the object itself.
As long as you make sure the animation/transition for them has no exit time and has a low or 0 transition duration, it's essentially the same, but better on performance/rating
as long as you don't need different shaders for each (which you usually won't on quest) or different settings (like reflectiveness or normal maps), you can greatly reduce the material count for things
personally I'd recommend the bone scaling over the blendshapes
they work the same either way, though more bones is a rating decrease at a certain point
There's an actual performance difference between the two methods
"
... except when you're using shapekeys!
There is an exception here! Calculating shape keys can be expensive, especially on avatars with more (>32,000) polygons or when running on lower-spec hardware (Quest). If all your shape keys are on your face, it can be beneficial to split your face mesh from your body mesh, and delete all shape keys from your body mesh. This can be a more advanced technique. Because you have more meshes, it may negatively affect your Avatar Performance Rank, but in reality you'll be slightly more optimized. Remember, the Perf Rank system isn't perfect-- it is just a surface-level recommendation system."
yes, I'm just saying limit wise for quest, bones cut you off, blendshapes do not
good point to bring up though for sure
So link the accessories to bones and toggle the bones?
Mkay
can any1 help me , i can not favorit nor unfavorit my avatars
i tryd the website , nothing , i try pc version nothing, do i got to try quest or wil i have same result
The only thing you can do is wait.
so its just broken atm nut it wil fix itself?
i got a 3d model from gamebananna how do i make it into a skin
How much do you know about computers?
This is a honest question.
Is there any good tutorials that work in 2022 on how to make a vrchat player model
All the ones that I have tried give me errors in unity
for unity or blender
Both
i cant code but i can deal with the horrors that are files
It will generally depend on a lot of factors such as filtype, rig setup, if any, and if the model is humanoid
Anyone got any guy avatars no animae shit no tails or ears. Like need something with these kinda clothes: Canada goose, cp company, off white, stone island, Gucci, north face, Vasace, Nike, Armani, Lacoste.
If anyone has any of these I’m willing to make a good deal I have a few game keys for vr games that I already have
You ,ay want to look at vrc traders discord, in #community-servers-old
This one works, the unity version is wrong though, make sure you're using Unity 2019.4.31f1 exactly
And the newest SDK as always
https://www.youtube.com/watch?v=dTlZXDJueks
This only covers getting your avatar into unity and uploaded
can I dm you please
can I dm you please
unity keeps crashing how do i fix
is there a reason you can't just post it here?
Generally better to keep it in the open so others with info can offer, I'm not always around
I figured it out
#community-servers-old look for VRC Traders
You can pay someone to make one there.
As someone who’s starting on modeling I can see that I’ll be on blender for a long while
Please I just spent the whole day trying to figure out how UV mapping works and literally just found a video on how to do it right as I’m heading to bed
I literally did set myself in this spot because i decided to start from scratch huh
Any suggestion on what I should do down the road? Maybe warnings or.. something
Watch Blender donut or ice cream tutorials. Those series cover pretty much every basic knowledge you need about Blender.
Thank you! I’ll look into that
Question, is the max polygon for a model still 20k?
Thank you!
yeah but on Quest you have to manually show very poor avatars
question was limit so arnee probably knows
Yeah I saw that 70k was being thrown around
My partner is on Quest most of the time so I already pushed my model back to 20k (I may or may not have blue screen his computer when trying to give the model to him while it had 500k… )
and the tool auto-generate a second version The Avatar leaving the original untouched so definitely worth giving it a try
Oooh that would be so nice. The model was a bit butchered, so it would be nice to have another version where it has more polygons
you can upload the full poly version as the PC Avatar and then upload the low-poly version for the quest
they don't have to be the same model PC and Quest
Thank you!! I’ll look into it when I get home, definitely excited to finish this,,,
I’ll be trying to do UV mapping again today so wish me goodluck 😭
hope that goes okay
@hasty hemlock random question if you don't mind. what path mode should I use when exporting with CATS?
I've used "auto" but I just wanna know which is optimal
not quite sure off the top of my head
Hi I’m looking for a avatar creator that will create me a avatar for free please
I doubt someone like that exists orz
but there's a difference between creating and just preparing one for upload
i want a furry coloured and with gestures
na im just saying thats all i need
but if you can find an avatar yourself and just wanna upload it it's not very hard, at least if it doesn't have problems
furry avatars aren't easy to make especially if you want it on quest
im on pc
It doesn't change much as making furry avatar could take 12 hours even simple one
oh okay i jut wanted one custom to me but its okay
yeah you gotta pay for that kind of stuff or do it yourself
Does anyone know of any good tutorials for getting clothes to fit on your avatar?
I’m looking for an experienced avatar creator who can make a furry related avatar for 1,000$ (negotiable) . Info and references can be given in dms
for that kinda budget, definitely go to the VRCTraders discord in #community-servers-old or a server specializing in furry avatars
VRCTraders has better organization and verification of actual creators, including portfolios
and a furry server may have people who've done furry-specific stuff more often and are much more familiar with it
^^^^^
when you're spending that much on commission work you're prob gonna want someone that specializes in it
anyone know if its possible to add custom emojis to an avatar? not like animated emotes but the little images you can bring up from the same menu
maybe not in the same menu but probably? the technology is there so
Chances are you prob just have to edit some flat image files
Hello, does anyone use gogo logo? Do you guys know why do poses shift around when you crouch, go prone, or move around? I'm trying to make my own pose, but the shifts are much more noticeable - legs going from bent to fully extended.
So I was doing my usually avatar making and I had to have somethings auto fix in builder which was fine but now the builder tab is empty and I'm unable to publish or test avatar's anyone ever have this problem?
You might have missed the step of setting model to Humanoid rig, so there is no animator on the model, you can check the console to confirm this
That was it haven't done this in awhile so I just forgot
is there any way to make semi transparent models? i know transparancy works, but i dont think any shaders give semi transparent looks, and i wanna make a drink based series next and i need to know before the design process
Can be a list of issues, youll just have to experiment,
for example in one of my projects i have to delete a script before i can see anything on it, so i do this to upload:
open builder window > create new script > delete script > Wait > builder comes up and now i can do one upload, if i need to upload again for any reason i have to do that over again
if your console says anything that could help you alot
pc or quest?
i know its not possible with quest, so i want to focus on the PC versions for now.
i suppose it depends on what you mean by partially transparent, but id imagine couldnt you use just about any transparent shader and just mess with the alpha?
i want to make a series based on drinks in glasses. i want to be able to see through the skin to see the drink, but retain the facial features, i think ill darken the face and hands for "thicker glass" and the drink wont move, but i dont know how to make the body look how i want, would that be an art thing or a shader thing?
I’d say it’s a shader thing
But I’m unsure of whether I can have a semi shaded texture
im thinking, Vroid studio has an outline option. If i can color the outline, then make it thick, then focus on making it seem like the inside is see through, such as through messing with the alpha or asristic detailing, that could work?
Yeh actually probably u could also use a glass material with a sketch shader
It should work I think unless it makes the glass non see thru
im also going to do a similar thing, but since im doing it on quest, im probably gonna do a layer around using the vrchat > mobile > particles > multiply shader
Oh yeh that too @normal bone
ooh, thats a great idea actually!
:3
but yeah, thiose are my ideas that im working through and figuring out
well if you need a rubber duck, my dms are always open!!
i love talking about avatar creation
hyperfixation, babeyy
i hate this bot i talk in caps all the time
want all caps, hoe, but i found a way to change the color of the outline (in unity)
nice!!!
im gonna need alot of help with this upcoming series. Its gonna be alot of learning for me, and im honestly kinda scared my small knowlege base isnt enough for the plans. Im worried my eyes are bigger than my stomach so to speak
tbh thats the best way to do it though, if you have enough motivation i believe in you!!
one of my projects is a guy with 4 arms so i feel that
one of my problems is i tend to not give up till i feel its perfect, and give myself unrealistic time restraints. like-- hang on
twins tbh
i will say though, the locs i made? 110% worth the 6 hours it took to get the texture right, the measurements right, and the placement how i wanted
that doesnt include the rest of the model work, lol
Hey is it still possible to use avatar statues to switch avatars and stuff in 3.0? Or is it only the box displays now?
Hia is anyone able to add cool/fun gestures to my abated
Avatar
If so dm me plus I can’t pay
anyone here willing to invest a few minutes of their time helping me identify and fix my vrchat clothing problem
#avatar-help is better for that but what's up
got a guy to make some cloths for my model and wanted to make the cloths move. for so reason it dosent matter wat i do in blender or unity, the cloths dont move when i add dynamic bones.
its best if i dm you to give u pics, in dept explanation, and sending u the files if ur ok/experienced in that sorta stuff
oh i cant help with dynamic bones, sorry
i bought it solely for a commission that required it but havent touched it
working on this prob for over a week
ok
Which unity version should i use to create an avatar? The Recommended 2020 LTS Release or a newer one? Does that even make a difference?
Oh thank you on the Setting Up the Sdk Site only a new unity version was mentioned and i didnt know what was meant by that
Can anyone recommend someone who could edit and set up an av if I purchased the base files from the maker.
It would be a furry avatar for the record
edit in what way?
some edits to the texture
as it stands thats not entire set in stone, but what is more certain is setting up the av with dynamic bones
#community-servers-old vrc traders and request for a commission
I cant favorite/unfavorite avatars
IDK how to make a sonic avatar
i can
does anyone know how to fix my avatar being half in the floor and then when i jumping it starts going up then comes down really slow
dm me
this might seem like a stupid question but please dont judge me. Is unity free? It's asking for a license or manual activation.
how do you rig an avatar
Unity is free, yes.
If it's asking you for a license, you're using the wrong one.
ohhhh its unity hub 2.4.5. Can you direct me where to find the right one?
how to buy
tundra
tracker?
Download 2019.4.31f1 from that,.
Wrong channel...
found it in the archives. tyvm!
You're welcome!
anyone know if this assets in unity asset store would work with vrc in game
Oh I can’t add pics
Imgur.
Nvm it’s called realistic rain storm for unity and it’s by river mill studios
For an avatar or world?
@neon finch https://docs.vrchat.com/docs/supported-assets
Thankyou
The free version of Unity still requires a license to use, but getting one only takes a few clicks during first-time setup.
Hello, I use Unity a bit myself. It is Free, and feauires a Free-Liscense to use. It may have drawbacks if you want to go big, until then or as Hobbyist it suffices 👍
yeah, and talking about it is bad, it is not for usage unless you want to risk your account being banned, stolen content
okay then
does anyone have a greek/toga avatar that i can use?
Hi I have a question
Does anyone have any catboy/ cat furry avatars? they r hard to find
I wanna make a vroid avatar into vrchat can someone do it for me please for free?
Search the name of avatar u want in vrchat worlds and type worlds after u search the name
VRoid is free anyway.
Yeah I wanna put my vroid avatar into vrchat
wym?
Like if u want a furry avatar search furry avatar worlds in the world section in game
Me?
Yes.
But I don’t know how to make avatars in vrc tho
Watch the video.
Ok
I’ve already watched both of the videos from her and I couldn’t do it my pc kept crashing
If your PC isn't strong enough to make avatars, then you're gonna have to either pay to have one made or find someone generous enough to make you one for free/cheap.
That’s what I said here
Try VRC Traders.
What’s that
It's a server specifically for commissions. Link is in #community-servers-old.
Okay I can try there
I have an avatar that does not have a sit animation its just the default pose i think
how do i get a different sit animation
Hey bro u helped me I might have someone who is willing to do it thanks so much
You need to get the locomotion fix, you can find it on gum road and it’s free. There are blend trees in it where you can choose your own crouch and prone animation.
After you set the animations, just set the locomotion on the avatar to “Locomotionfixv5” and there you go!
is this something i can do in just unity?
you can duplicate the default sdk locomotion layer and then alter the prone idle animation included
I figured it out, Thanks though! :3
Looked up a video
Hello everyone
Yello o:
How do most people get their avatars?
They either buy it or make it
I think it would be cool to have my own avatar but I don't have any artistic skills
You can buy them too.
oooh alright, anyone here ahve any suggestions for something on a relative "budget"
?
https://booth.pm/ is a good place to buy avatars.
(It's listed in JPY so do conversions before purchasing)
You can also go the free route with ReadyPlayerMe or VRoid Studio.
yee I already have a readyplayerme avatar but I would rather have something less like, I guess "realistic" if that makes sense? I haven't heard about VRoid Studio though
VRoid Studio is Booth's avatar-making program. Very anime-like.
oooh ye that's what I am mostly looking for! The anime-like characters. I'll look into it!
I'm guessing you need a pc for VRoid?
anyone know if I get this assest from the unity store called footstep water splashes from river mill studios will it work with a vr avtar ike if i stomp in full body will water splash from the ground
please @ me if u know
Is the current version of VRChat in 2019.4.30f1?
This is relevant for my personal models.
31f1 not 30f1
Ah okay
damn its amazing what you can learn by reading official docs 
i didnt know you could actually move the camera to your viewpoint in an animation
dope
okay, can someone seriously explain to me if the gesture layer is supposed do gameobject manipulation (like, setting the object to active, modifying blendshapes etc) or not? across several vrchat updates, it seems like the devs either can't make up their minds or make it work sometimes and make it break other times, but in the current version of vrchat, 2021.4.2p2, gestures can toggle gameobjects. is this intended or is it going to get broken in another update? it's a lot more efficient for me to handle these from the gestures menu, but since the entire documentation tells me that i shouldn't be doing this from here, i'm completely baffled as to why i'm able to do this, and it work well, but it being discouraged
im not sure if this belongs in general or the help channel, so im just gonna ask here
Looking for information or tutorials about making eye shaders/effects for custom eye shapes. All of the existing assets are for specific eye shapes or whatnot
not afraid of learning some shader programming if someone's got a resource
Hey I found this guy that needs text on his avatar, he is trying to advertise his website, I checked him out, he’s legit. I got his discord if you wanna help him out. He’s really sweet. His discord is: Deux Breuxs#9811
that sounds so suspicious
Deadass I checked him out
His website is like clothing😂
But he’s really sweet so thought why the hell not

😂
Sorry this is kind of a dumb question but is there a way to stop a object from moving when the player does
And still be able to animate it?
Because as far as I know you can only stop movement with the particle system and I don't think you can animate a mesh spawned in like that
Anyone familiar with VRCLens or other lenses?
If I apply a camera on my avatar, does my friends see my camera or is it blank and only local?
Heyo if anyone needs to buy a vrchat avatar dm R̷a̵d̴i̵a̷n̵t#0963 , he has been amazing and helpful through the process. 👍
Wrong channel.
world constraint prolly
unless you mean like, the object freezes when you walk and moves to you when you are still
tinkering with the logic of vrclabs follower prefab can do that
but if you mean just sticking a prop in the world and having it sit still, usr vrclabs world constraint prefab
can someone make me a custom avatar please if so dm me 🙂
Would there be a way to do it on quest?
The only way to do it on Quest is by using a Particle System
welp shit
Anyone know how to make a working gun that you can sort of reload and shoot as a prop in VRCHAT as an avatar
why are armbands so rare!?
could i get some help on where to go for chibi-littlespace avatars that arent really small
i got a spiked one i could send u
i just need help on how to change stuff on my charater
i figured out how to get it into unity and everything just cant figure out how to change like her shirt and shti
shit*
oh my Buddha. what does spiked mean? ._.
Is this some kind of hardware limitation that wasn't really an 'issue' in 2.0?
It’s a black band with spikes around it kinda like a dog collar but for your arm
How to add it I’m not sure I’d assume like anything else
oh... but does it spin?
Idk
i think so
ah
Who knows and to get a invisible skin in vr chat
go to f14 fighters world its a jet sim grab their avatar its just hands
What map
sent link in dms
Early 2022 is all we know. Could be a week to a couple months still, only the devs can make that guess.
#announcements message
How is a rainbow "shader" done for a quest-compatible avatar? Does anyone have an example I can look at if this exists, because I am not presently aware of how this could be done, if it uses a specific animation etc.
I will pay for someone to make me a custom Spider-Man avatar
#community-servers-old, VRC Traders. Lots of people accepting commissions there.
Do dynamic bones still calculate movement when the end offset is set to 0? Mostly asking in cases where I use an end bone instead of the end offset feature, is the 0 offset bone at the end still calculating it's own dynamic bone?
Ayo
I’ll do it
If it doesn't have an endpoint to calculate movement then it won't rotate thus the Offset and the End bone are doing the same thing by adding a transform to give the bone and end.
So it won't hurt performance? good to hear
prefab someone may get a kick out of: https://booth.pm/ja/items/2157359
Ok
So, I'm trying to toggle the same object twice but it doesn't seem to work properly when I do that
explain
I have two different toggles with the same mesh being toggled on and off
ok
In other words, describe your problem instead of asking vaguely for help.
Hi does anyone know if it's possible to use 2 separate FBX the get an avatar that is compatible for both PC and Quest? I'm trying to make the avatar different looking in PC vs quest, but loaded into VRC as one single avatar file
use the same blueprint id!!
You might as well just reply "No" xD
Yeeeeah, but that site is more informative. 
who can help us get a pablo escobar char
Unity needs to determine which layer should take control on the property being animated as it can’t have 2 separate layers animating the same thing at the same time. It does this by running the controller from top to bottom making whichever layer is lower take control of the property.
With this in mind, don’t animate this thing on 2 different layers but rather give it it’s own layer with it’s own on and off animations and switch between the 2 using multiple transitions and conditions covering all possibilities.
alrighty! ill keep this in mind!
also, my rock n roll gesture doesn't seem to work on my fx layer but my other gestures do?
Hi does anyone have experience with Booth avatars and the steps I need to do to upload to vrchat?
I deleted one of my models that i made yesterday after i was testing it. But its still there
I need it gone so my after isnt stolen from me by rippers
The API probably has to update.
This is extremely unlikely unless someone is in a world with you whilst you use it and/or is watching your account, just as a btw.
For what
Submit a ticket on the site, or email support directly.
#vrchat-support
I did
Who can make me a vr skin

Anyone know of a way to attach something to your viewport?
Needs to be on the viewport, not the hea,d due to motion sickness reasons
so im converting a pc avi to quest.., my pc side of it is good, but when i made copies of all the mats and uploaded it for quest my quest mats were all grey in game :( have you encountered this or know how to fix it? ive converted all of the mats over to vrchat>toonlit/standards but am still grey :,)
SDK currently likes just signing me out for no reason mid upload, doesn't seem to be anything account related since I don't seem to be signed out ingame nor on the actual website
Stumped on figuring out a reason to why it does this, feel free to ping me if anyone knows anything
(Also do let me know if this isn't the right channel for this, since it doesn't seem to be account related I just chose here instead of #user-support-old)
try literally just logging in, manually logging out and logging back in again. Reset your connection to the vrc systems
Sounds like your avatar is malfunctioning. You sure you got the right transition conditions set up for those toggles?
Iv been animating the same way since iv started using 3.0.
The only thing right
Only recently since re-doing my avatars, toggle have been wack.
What about the animations, both your keyframes the same?
Both keyframes are the same, 0-1 keyframes.
Don't know if vrc changed something or if theres something else causing issues
What does the debug say? is the layer flickering between states?
Eeee. Haven't checked just yet.
Mainly been trying to figure out whats the issue in unity.
take a peek, see what the layers are doing when you're toggling. It'll help narrow it down and then going through unity will be easier
So how do o add a password system in the animator to prevent reupploaders
is it possible to have an avatar use MIDI inputs to trigger stuff on the avatar? I know it's possible with SDK3 worlds
Eventually with OSC:
https://youtu.be/QBQnCxtDaso?t=7274
but is that world specific? OSC would be great if it was tied to the avatar itself with MIDI
Watch the video. Their example uses parameters to drive face tracking.
I did, and it seemed like it might work
It'll also be a good baseline implementation to have HMDs that support eye/mouth/face tracking use
for some reason avatar help wont load for me would it be ok if i ask a question here?
oh wait it just decided to load
if it also works on quest, there’s a small possibility of quest fbt
pretty exciting
Little heads up
The Deira base from Mari on Gumroad has a script (Called 'AUP') shipped with it that disables components of the SDK
Simply delete it and restart Unity
Confused bug sounds
😱
how do i add jaw bones to my avatar
Now, when I override the FX layer, visemes stop working. So if I need to add visemes to the custom FX layer, where is that setup? The default FX/action layer only has emotes
bro why does it take 30 minutes to import an avatar into unity
i have a 5900x and a 980 pro
when windows decides how much resources it give to program
Idk if this is the right channel to ask, but my view position is stuck like 5cm down from what it normally should be, and also inside my head. But on EVERY avatar i try to use.
i mean it's been using up to 60% of my CPU according to task manager
it takes the file i downloaded from gumroad 30+ minutes
which iirc includes the sdk and dynamic bone
stuck on every avatar? even public ones from devs
Exactly.
in desktop mode?
quest you say.. you tried reinstalling game?
hmm so it means something within quest settings could be bad
but i don't own quest can't tell what it could be if you don't want wait for answer factory reset quest
no, i overclocked it
Sometimes overclock can make stuff load slowly bcs it has many errors which must be corrected
but if you know what are you doing than no clue
i ran tm5 for like 10 hours with aida extreme, with no errors
It has not worked again
you might want to try disabling compression on import in unity
but you need to troubleshoot it yourself google should have some tips
Oh, also something that i didn't mention
When my face gets closer to body parts they disappear instead of clipping through me
You need to disable personal space in vrchat settings
It is disabled
What i meant is, the whole avatar doesn't disappear
Just body parts one by one
and it's also MY body parts
Like i'll literally go inside someone's face and see their teeth and then they'll start to disappear once i get closer
one by one
Alright, turns out it only happens on certain worlds for some reason
if worlds have problems ask if other quest user have the problem either
how can i see the actual height of the avatar in unity?
i can see the scale, but i have no clue how that relates to real world height
if it's helpful a Unity cube is 1 meter tall
thanks lol, i just stacked 2 cubes on top of each other and scaled the top one until the height was the same
cool
Really want a bool for PC/quest so I can stop making separate controllers for the quest version
does anyone know how to get drunk Mickey Mouse
I've seen some avatars with tail wag toggles that have radial dials to control the wag speed, anyone know how to do that?
Yeah actually Sippbox has a great vid on exactly this! https://www.youtube.com/watch?v=kNUNOrHmOrQ
They have a bunch of videos on menus and animator parameters that were super helpful when I was figuring out how to do that
This example isn't wag speed exactly, but it's a 2D radial menu that lets you control the tail position, so you could wag by wiggling the joystick back and forth
But the basic concepts are the same if you want a radial dial to control a blendtree for a wagging animation
bro how do i change the brush color in substance 3d painter
i finally figured it out, it is way too complicated
just use photoshop tbh
so will there ever be dynamic bones for Q2? someone said they were working on it but i got very little info
This is the clipping distance. You’ll notice this in unity with the scene camera too; zoom in close to a mesh and you’ll clip through it_assuming your focus point is behind the mesh_.
As in this case it’s a world setting there’s nothing you can really do about it except push your viewpoint backwards into your head, but that would ruin the worlds that don’t have said issue so it becomes a balance. You could always upload 2 versions, one with the viewpoint between the eyes and another pushed back into the head so you could switch depending on the clipping distance of the world.
It won’t be Dynamic bones, the performance is just to poor for the platform. The Vrc team has a new system, Avatar Dynamics, that they’re developing which has been rumoured to perform well enough to make it available for all Quests. There’s not a huge amount of info on it as they’re still working on it but the game updates and sdk updates have stopped compared to last year so it feels like something big is coming.
But that last bit is just a guess
Separate
thank
cuz the skirt doesnt have a hole or anything
the skirt is part of the mesh so there isnt really anywhere to put the legs
if I put them separate I dont have to worry about funky normals and stuff
https://medium.com/vrchat/avatar-dynamics-dev-update-9582d674ab1d
“PhysBones on Quest when?!”, you ask? Preliminary tests show that we’ll be able to get Avatar Dynamics on Quest, although with tighter restrictions than we’ll have on PC (which we haven’t determined yet). So, short answer: yes, but you’ll have limits so you don’t steal frames or melt headsets.
Thanks to the progress we’ve been able to make so far, we wanted to announce that Avatar Dynamics Open Beta is coming early next year!
"Next year" meaning 2022, so hopefully within weeks the open beta should be out and whenever it's finished it'll be pushed to the main branch.
it's already 2022
Well I’d love to see what avatar creators could do, I’ve always made sure none of my avatars need dynamic bones so it looks good for both sides
I’ve been using animations instead of dynamic bones
Wow just read that Post on Medium, This is exciting! this is stuff I've been dreaming about for a couple years now! No more weird back door insanely complex systems 😄 , Also im really hoping this performance increase from the replacement of dynamic bones really improves Vrchats gameplay as a whole. This would make the game so much more fun without all the performance issues.
I cannot seem to upload any avis because of "error saving blueprint." I have detached the blueprint several times, logged in and out of the SDK, and still have the same issue. Any ideas?
have you tried restarting unity?
Can you elaborate?
what's going on when you try to download it
so Unity 2019.4.31f1 yes?
If you've made a project and opened it you should just be able to double click on the SDK in file explorer and then import it
both? Only 1 type of sdk is allowed, either choose world or avatar, depending on what you are trying to do
I think by both they mean Unity and the VRCSDK
very well, proceed
If you need help finding a fnf model can't really help you there, not my type of thing.
So you already tried double clicking on the SDK you downloaded?
I got a question. There's something I'm trying to fix in blender but I can't seem to figure out how. Does anyone think they could help?
Not sure how active it is but #3d-modeling Is the dedicated channel for it
This is more for the unity side
I'm brand new to VR chat, is it consider rude to clone someone's avatar? I want to make sure I follow community standards and be polite and stuff
They are wearing a public avatar and they have cloning enabled you are free to clone it without asking any questions. It’s not rude.
Ok cool cool thank you so much 😊
There are many ways, the lazy way is One side is left leg the other side is right leg and you do it with the gradient tool then I usually add in some hip along the top also a gradient so the top edge does not move
Ye it's all there for a reason
I have no idea what you just said
Learn how to use the gradient tool in weight paint mode. Once you know how that tool works it’s easy
say i wanted to add a rain effect around my avtar would i connect that rain particle sytem to my avtar or just include it in the scene with a toggle
Only objects that are parented to your avatar will be included during upload, so you'll have to connect it
what would you recomned i connect it to so it stays still
or still enough to look fine
There are tricks with constraints you can use to drop things in world space. Try looking up tutorials on youtube
ok i will thanks
That means they'll stay in place when you move around
Hello, so one person claims their avatar is 4MB but when I look a their details it says 30. They also say my avatar is 1.2MB while on my end it says 0.91MB. So what's the deal here?
If you were on different platforms(quest vs pc) you are seeing different builds of the same blueprint which can be different sizes
Question, does anyone know of a general fix for the full body "Hunch" walk when your arms are even remotely forward.
You'd either have to disable the hips tracking, or the hands tracking during walking. Typically most people just disable locomotion entirely which, in my opinion, is not smart
anyone know how to make a particle system larger without making the paricles larger
normally this wou;dnt be an issue
but i have this rain prefab and when i grow it as i want it to be huge it make the rain huge too
and i want the normal sized rain
over a bigger area
nvm i figured it out lol
damn yea no this is for an RP avatar so I cant be floating around lol
Then probably your best bet is disabling hand tracking during the walk
damn no nsfw avatars work for me i only got one that is actually working
NSFW avatars are against the community guidelines anyways, so you'll get banned if you are caught using one.
wait fr?
they are not bannable unless you go in publics with them
yeah thats what i thought
Using them in private is a grey-area though. Cause if you post videos or screenshots of you using them in private you can still get banned.
yeah ik
where can i find them tho
You aren't going to find many in-game cause avatar worlds with them get moderation action taken against the creator.
damn
They used to allow NSFW content with content warnings, but people abused the system so they ended up banning it outright. The options for the content warnings are still in the SDK for some reason though, but they do nothing.
well im mostly trying to achieve this for when im moving forward and holding a gun in front of me I dont look like a damn wackadoo. so disabling hand tracking wouldnt be the solution, currently im just trying to remember to pull my hands closer to my chest while moving
oh but is their any like other places that i can find them?
like discord servers
or som else like that
All I can say is Google is your friend.
Careful not to accidentally get something that was ripped though, that alone will get you banned.
right thx
where do i download VRCSDK3
log into vrchat.com an on your left there should be a download tab
i feel dumb thank you
Well if you disable the hip then you'll be able to walk sideways if you tilt your hip tracker that way
I'm still having this issue, if anyone has any suggestions.
low price as in $100 lmao
but ur not gonna find a custom for too inexpensive imp
imo*
oh yeah same here looking for that
bro what are you snorting I never payed 100 for a avatar
wdym
if ur finding people who make customs for under 100 good for u but they need to raise their prices
but also #community-servers-old join vrc traders if ur looking for customs
can someone explain why avatar polygons sometimes DOUBLE when imported into unity
it doesn't make much sense
Your blender might have been showing the number of faces, so when importing into unity, unity automagically triangulates all the meshes, which is double the faces (usually)
I'm starting to really not like unity as a whole
so essentially there's no possible way to have already existing avatars made quest compatible due the fact that it's not 5k polygons
I think there is a checkbox if you click on the imported model in the explorer where you can tell unity to keep quads instead of triangulating, but I think vrc will still counts the tris since that is the correct measurement
Wasn't quest going up to 20k or something? Thought the fallback is super low poly count
yeah but, the problem is if it triangulates the mesh that'd be crucial
I already have a 30k poly mesh and I was trying to make it less than 20k
but due to that funky unity fact that It gets doubled each time I don't see much I can do about it
man that really is discouraging
thanks for letting me know
It's the terminology of tris, quads, faces, edge, vertices. In the case of vrchat it's tris.
I see
you sure blender is showing triangles? it should show both faces is and tris if you enable statistics from here
in this case I have 55k tris
wonderful
discord, please, can you work for 1 second
alright, at least I'm sure I'll never get it to work
discord is DYING
so basically I have to depend on tris instead of faces
that'd be pretty tough
you can get it to work, but it wont look that great, best bet is to dissolve as many loops as you can
alright, I'll have to give it a go
Anyone know how to make chairs that shrink people?
Seen it being done, so its possible, but no clue how they do it
would anyone be ok in making me a digimon avatar cause theres little of them quest compatable except agumon, v mon, renamon etc im mainly after tailmon if anyones down
try VRCTraders
doubling polygons when importing into Unity? check your retopology, at the least make sure there's no n-gons...games/game engines use triangles, modelers use quads for ease of use, hence why and how you end up with more faces/polygons when importing
n- gons are fine for not bendable things like weapons... check in blender if you have more than one object what you export, unity doesn't merge objects automatically and thats cause sometimes weird poly counts
am i the only one that first assumed setting up a 3.0 avatar was gonna be long and hard like 2.0?

As in setting up the basics
Could anyone import an avatar for me it wont let me
You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.
As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.
oof im still visitor no wonder
Am I able to ask for help here on making certain effects?
So
lemme put up a scenario here
I have a vietnam cockroach avatar
has a little cigarette
I want to make it so when people are near me, I can press a button to blow out a puff of smoke like im smoking, then they begin hearing a helicopter in the distance
and after a bit
this plays on their screen, or maybe a sphere around us appears to show it in the background
This would play
Would you have any suggestins on how to create that effect? @gleaming flax
My guy i am so new to this shit I’ve just installed a different version of unity for the fifth time and am currently importing a VRM converter and the SDK for the twentieth damn time and still have yet to successfully upload the avi i made in bloody Vroid

Did you laugh at the video atleast?
I didn’t look yet but I’ll check it out now lol
If you did then atleast one productive thing was done

ngl looked like she had a cock in her mouth

There A Way We Can Bring A Chicken Little Avatar In VRchat?
Does anyone has a tutorial / tool for creating animation in unity? Like doing the actual .anim file for dances or selfmade sitting animations? All tutorials i find are about adding existing .anim files to you avatar :/
Unity's animation tools aren't all that great, tbh. There are plugins at the Unity store that help with this.
Personally I make them in Blender and transfer them via fbx export
Anyone know if walking modes would be possible? Like going from 2 legged to 4? I don't want to make it 2 models or double the mesh if possible
Ok so pretty much spawn another upper half? Because my model is already 7000 tris and I do want this to be viewable on Quest.
7k is when you want it to be fallback
you could also weight paint 2 legs which are connected to one bone
Ok so I can upload 2 models, full features and a fallback, and that should at least show the model if played on quest albeit without the extra features?
The key point is that you need to have the same blueprint ID on both uploads
That’s the “Pipeline Manager” component on the root game object
If they have different id’s you’ll just end up with one PC only avatar and a separate quest only avatar
Which you can’t wear at the same time
Alright. I'll try to finish my model with that in mind. At least now I know I might be able to basically duplicate the character with a different mode.
Quest has much stricter limits the same model typically won’t work for both platforms. Quest has a lower triangle budget and can’t do cutout or transparency.
That's why I've been trying to keep it under 10K
in sdk2.0, they had an amazing prone animation and prone walk. is there a file to add that on the sdk3.0 prones. the ones in the sdk2 dont work in sdk 3
the sdk3 prone sucks -.-
And finally for now: is the shadergraph supported? I know URP isn't, but simple shaders is all I need right now
You edit any of the proxy animations in SDK3. Just make sure to rename them to not start with “proxy” or they don’t get uploaded
would appreciate a bettter explination. how would renaming them make the prone animation look the same as in sdk2
it should just be a simple animation clip that you should be able to transfer with no problem
from where to wher
uh. you open an old project where you have the sdk2 installed and then you grab the prone animation and just drag it into your new project that has the sdk3
i still dont understand ....
because ive tried all of the above in the past
and the prone animation from sdk2 to sdk 3 turns into a mixamoo that dosent work in sdk3
thats why im asking if theres FILES for SDK3 specifically available
when you put the prone animation into the sdk3 project it turns into the following
ok great cant even send photo
it's just a simple animation clip. it can't change into anything else
bruh
then I'd have to download the sdk, open unity, create a new project, import sdk, export the animation and send it to you
do you even know how the different animations work?
ive uploaded sdk2 and sdk3 animations before yes
and even modified them.
i am saying the sdk2 into sdk3 animation dosent work
im not talking about a custom animation that some dude made. im talking about the original prone animation. when you import it into sdk3 it becomes a mixamoo name bs
so if you go into a project with the sdk2 you should be able to find an example for a locomotion layer. in that locomotion layer find the prone animation state and it should have a motion field. although it's probably a blend tree instead of a single animation clip
guys wasn't the max polycount 20k for quest 2?
it is. going beyond and your avatar will be blocked by default from others and people will have to manually enable it to see it
but it says that the minimum is 10k
for some appearent reason
when I have 19997 polygons
specifically so it doesn't reach 20k
10k is "good" quality rank. meaning it'll be shown by default
I see
I suppose It's just not giving me an option to even test it out
which Is why I was confused
quest does not have the "Build & Test" feature. you can only upload
oh I see
Hello~ D: I'm having trouble uploading an avatar to vrchat I'm getting this strange VRChat SDK window and I can't upload for some reason O.O
nvm! I figured it out ^_^ I had to press Authentication to log in xD
Hi
Hello! I’m looking for someone who’s willing to teach/mentor me on making 3D models and stuff. I recently became interested in it, and I’ve been watching videos, but I still get confused
watch the donut tutorial
(Blender Guru made a really good one)
(several actually since he did one for Blender 2.7/2.8 and one for 3.0)
only watched the 2.7/2.8 version of the tutorial and he's really good at explaining stuff (he explains all the basics, shortcuts and stuff he does)
really recommend learning 2.8 and up, no reason to start with 2.79
grant abbitt and yansculpts are also both really good for learning character creation in blender
Hello i have a question, what is the time for uploadmy avatar ? because i play 1 hour and i dont upload because the security
if you ask about new user than you need to play activly
Took me a couple of weeks of active use to get there.
not time
oh shit okay thanks you xDDD
hey, i have a question is it possible if you made youre own quest compateble version of an avatar to let it upload that this is the avatar quest users see when im in a pc only avatar?
To anyone that've used Gumroad before to buy avatars when you need to redownload the same avatar file do they make you pay and buy the product again?
you have tutorial on finding what you purchased
Thank you and when the item says 25+ you just pay like $25 on it right? Sorry it's my first time buying from Gumroad
yes it's 25 or higher
hii im new does anyone have a FAT mickey mouse avatar?
is anyone else having problems with unity?
Probably not, you'll need to be specific on the problems you are having
can anyone teach me to use unity?
yes. first you download unity. then you create a new project. and you're now successfully using unity
Just
Install blender from steam
Current version, let it auto update.
No reason anyone new to blender should start with anything outdated
Current blender doesn’t bust plugins when it updates
huh
(That’d be blender 3)
I’ve seen enough people get sad when their shapekeys corrupt because they aren’t using current blender where it doesn’t do that anymore
also multiresolution sculpting isn't a thing in 2.8, IIRC
which is really a wonderful thing to have
unity 2019, newest sdk, why does my avatars "aa" viseme not work in game.?
ive tested it in unity, its there, older 3.0s i have made with the same model have the "aa" working,
but for some reason when i say ah in vrchat the mouth stays closed?
i think its an SDK bug because i think ive seen this recently on another avatar. any help guys?
and just to confirm YES the aa viseme is there and working and set to be used
oh god never use the steam version, the auto updates will break your shit

💨