#avatar-general

351 messages · Page 43 of 1

echo tartan
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instead of a toggle

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so you draw with two hands

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yeah i think ill make that a feature of my avas

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its just one bit after all

merry hemlock
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I don't think having it in the action menu would be too bad. The problem is that you can't stop drawing until you stop the action via the menu and that could be annoying.

echo tartan
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no its a BUTTON

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you hold it down. the param is set TRUE in this time

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its not a toggle 😛

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ofc you need to have the menu open tho

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but you do that anyway to toggle the pen on

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id have 3 toggles in the menu

merry hemlock
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Yeah could be kinda annoying/awkward.

echo tartan
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ffs

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ok ffs

merry hemlock
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Would be nice if you could toggle the pen on, and then check if you're holding down the trigger on your controller. Similar on how you'd draw with Udon.

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@echo tartan Just DM it.

merry hemlock
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Just don't know if you can check for that sadly.

echo tartan
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meh checking for a held thumbstick button in the actionmenu is good enough

merry hemlock
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I guess. I'll also try to make that when I'm not being lazy lol.

minor thorn
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Is there any way to escape characters that you know of, @bold garnet, seeing as the text input isn't sanitized. Kinda like how on discord a backslash \ can escape markdown symbols (eg \*hi\* prints *hi* and *hi* prints hi.)

bold garnet
minor thorn
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RIP

main pond
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At the same time VRChat has the Scunthorpe Problem

terse thicket
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Can you use different layers in an avatar? I've got a camera on my avatar and want to cull specific objects on my avatar from the camera but I'm not sure if the whole avatar is switched to PlayerLocal at runtime

storm moth
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bro can yall help me find this avatar

karmic totem
normal turtle
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Hey can someone help me port an avatar

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I have the Model but I'm a Quest user so Unity & Blender are a no go for me

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Was hoping someone here could potentially make it quest compatible & upload it for me vrcThinking

ornate pike
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hey i really don't know where else to ask this on the server but well to put it simply i really want a vrchat Spiderman avatar and i honestly don't know how to create one. I've looked up tutorials and everything yet i still don't know. and so im wondering if anyone could make me a Spiderman avatar if so i will send you the reference drawing i did and i am willing to pay you if the cost for making the avatar isn't too steep. also sorry if i wasn't meant to send this message in this channel or even this discord server as i was not aware of this so if i have then apologies and it won't happen again:)

rustic raven
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Hey, all! I have been on VR Chat for a little bit now, and I was looking into creating my own custom avatar but have no knowledge on how to do it. I've tried doing it myself but I always fail, and every time I go to fiverr I always get a failed project along with being scammed money.. So if anyone is willing to help me out in creating one, I'd kindly appreciate it!

hollow idol
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what are you looking for in particular?

lyric ledge
hollow idol
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if you do wanna try doing it yourself, i can send you some tutorials that make it really simple

rustic raven
rustic raven
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Maybe with a few different toggles and animations with me face and such.

lyric ledge
hollow idol
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^

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its called vroid studio, its free on steam

rustic raven
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I'm pretty smooth brain, sadly. lol I'd be willing to pay

hollow idol
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mind if i dm?

rustic raven
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sure!

ornate pike
west nest
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it's main use is for anime characters

hollow idol
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ye i use it as a base for my avatars

ornate pike
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would it be possible to make a spiderman avatar??

west nest
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I seen people make harder avatars in vroid so yes

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but why tho

dapper rock
# ornate pike would it be possible to make a spiderman avatar??

Just hop onto divinart and look for a spiderman model you can probably find the exact suit you want too, you can then edit it in blender to make it vrchat compatible, this can be a really easy process through the cats plugin, if you're on quest you'll have to do some optimisation like texture atlasing and what not but if you're on pc its as simple as clicking fix model, exporting as an fbx with the textures saved onto the model, there's a thing you can set when exporting to copy and then pressing a box but I have completely forgot what its called I just know in blender 2.9 atleast its on the top right somewhere in the export window, you then just throw it into unity and that part can be found on YouTube if you don't want to add animations n stuff adding it to unity and importing Into vr chat is also a pretty simple process to setup

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I'm learning myself so sorry if its not very clear, you can find loads of helpful tutorials on YouTube i suggest Aggrotard he has videos on what I've explained here aswell as adding clothing to your models, adding gestures and so much more

midnight echo
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Anyone have any tips for someone just starting where to find base models at and what not

left arch
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If you're looking for specific types of thing, I may be able to link you directly.

midnight echo
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Not really specifics yet just trying to get my feet wet see what I can do

storm moth
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do yall know how to put an avatar into vrc

neon finch
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Can somebody find me a rideable wolf, horse or deer avatar that works for quest?

left arch
storm moth
merry swan
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quest cant use av chairs , think anyway not really tested that

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tried uploading one for quest and it told me no

neon finch
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Anyone do commissions (I’m looking for a spider-man avatar dm me for more info if your interested

frank niche
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Does anyone have starwars which have working lightsabers?

hollow idol
neon finch
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yea looking for something unique to me

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im willing to pay up to 40 roughly if thats even posible

hollow idol
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i can link you to a server !

left arch
drowsy spire
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how do i remove the sdk to replace it with the new one

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i tried removing it from the assets but its still there

west nest
drowsy spire
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hmmmm

paper bronze
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Hey does anyone have a Falco’s Jaw titan from AOT?

neon finch
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Also If ur models head is a different mesh than the rest of the body do u just put the body as a child of the head, like will the bones still work if u do that or do u need some other component or sum

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anyone know about that

hollow idol
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you have to weight it i think

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parent the head to the body

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because head should moves when body moves

neon finch
neon finch
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Hi, I'm having trouble with an object toggle, it's stuck as on when I click it, the toggle won't hide the object when I press it a second time.

merry swan
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im guessing you have write default off, make the default state have the object off in an animation

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that is a really old video so they didnt make animation in the first off state (dont need int for it either, bool can do true/false and use less memory-you have 128 max)

neon finch
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Oh ok, I'll change it to bool.

merry swan
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( default state + anim that tells object to be off ) < false | bool | true > ( object is on with an animation)

neon finch
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ok, should the bool be on in the parameter or left off?

wheat drum
merry swan
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I use box colliders to change them into other animations with custom controllers, quest cannot use them

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this also allows them to be moved around

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can be normal or offset to force viewpoint off the chair into 3rd person

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bog standard ones seem to work 🔨 but eh yeh thats not what i use

merry hemlock
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Do pupils move in VRC or would it be fine if I just removed the pupils or changed the texture under them?

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Also help me decide...

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^ This or...

vague raft
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1 looks more relaxed to me. If you set up eyetracking in the descriptor then the eyes will move to track players and whatnot else they’ll stay still.

undone plover
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Who has the splezvr skin

livid heath
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Anyone knows someone or knows how to make a custom avatar from scratch? Looking for someone to make me something unique to me. Willing to pay.

karmic totem
livid mortar
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joseph seed

neon finch
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does anyone wanna help putting a model into vrchat avatar?

humble hound
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Could anyone reccomend me a unity plugin to simplfy the creation of toggles / sliders for clothing / hue shift

bold garnet
harsh raven
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So I've been getting reports from different people that when they reset their avatars in our world, they get flung into the sky or way off to the side. Is this an issue with the avatar creators setting things up incorrectly, or is this an issue with certain settings in our world?

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Because we have a custom avatar that you get put into in our world, so if it's an avatar problem we can fix half of people's issues by changing our own

fluid grotto
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Forget about bent knees, what causes the avatars hip to be too low in general in VRchat, even on desktop?

barren hemlock
merry hemlock
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Simply replacing an already working prefab seems to work fine in Unity? But I'm not 100% sure of the side effects if any.

However I found that this clears settings for VRM files oddly. Is there any way I can simply copy over all settings from one avatar to another? Is there a plugin to make it less painful?

weak jetty
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Does anyone know if quest users can see world drops?

barren hemlock
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Quest users can't even see your avatar if it's not quest compatible

weak jetty
barren hemlock
bold garnet
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the only way they can see it would be as a particle instead

weak jetty
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Ah I wasted so much time lol

bold garnet
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and those are pretty limited too

weak jetty
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Thanks for letting me know.

raw crow
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I didn't test it before but, does it work if you change your avatar's size with the 3.0 menu? like can you animate your camera view or it doesn't work?

barren hemlock
light lantern
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wait who tf do i go to when i want a custom avatar?

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or to commission one?

autumn meteor
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is there any other website that i can get accesories and emotes other than booth

subtle mesa
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Im trying to upload an avatar but when i try to hit play, It says all compiler errors need to be fixed, How do i fix that?

brittle cave
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I can make really cool blocky avatars

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is someone would want to collab i can make the model

ocean jolt
agile solar
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Gumroad is a hotbed for bannable avatars, though. Just an FYI.

agile solar
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Ripped/kitbashed avatars.

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If they have a ton of credits in them, they're usually not safe to upload.

ocean jolt
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Kitbashed isnt bannable, and the creator community has already pushed out game rips

agile solar
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No, as in, people will download ripped avatars and reuse them in other avatars.

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And/or stolen assets.

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Lot of people got banned because of it.

ocean jolt
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That’s for people who aren’t really creators though, if you take a look around in market servers they all have set rules on now allowing that kind of thing

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Like if you take a look in one market server no one allows the sale of game rips,TDA,MMD,SN, etc

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You’re most likely not going to run into bannable avatars unless you go out of your way to look for them

silver adder
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Idk which category of avatars you are talking about specifically, but the majority of the furry bases I've seen are original from what I've seen.

ocean jolt
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Either way everything I stated stands

silver adder
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Oh, yeah. I can see that happening with standard humanoid stuff.

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Meanwhile, furries are MUCH less tolerant of stolen art, so you don't see their stuff getting ripped and resold nearly as much.

ocean jolt
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Same thing with the humanoids, a lot of the servers have a very strict rule and tolerance about it.

wicked musk
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Can someone help? I've paid for an avatar on fiverr, unfortunately I don't have the correct rank to upload it and view it. Is there another program that will allow me to view it / use it in VR?

ocean jolt
silver adder
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You can use the build and test feature.

ocean jolt
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^

silver adder
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Only you will be able to see it in-game, but that's all you can do to test it until you reach New User rank.

wicked musk
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Okay awsome, how do I access that? Sorry I'm a noob. I paid for someone to make the avatar

ocean jolt
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Do you know how to upload?

silver adder
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Build & Test is right above the upload button in the SDK.

wicked musk
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Okay, thanks guys I'll try it out tommorow 🙏

karmic totem
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for some dumb reason

neon finch
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I'd like to add those things in DynamicBone to my avatar's hands so I can interact with other Bones like hair skirt etc... But I don't know its name... A little help will be pretty appreciated.

agile solar
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To your own DBs or someone else's?

neon finch
fluid grotto
idle whale
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Hello

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can I ask here something?

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im working on an Avatar and i want build somting special

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i hope some one here can help my

potent onyx
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Heyo 🙂 I have a Quest version and a Windows version of my avatar. They both upload fine, but aren't linked to the same avatar.
Does anyone know what I can do to link them?

balmy schooner
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Does anybody know if you’re able to change the parameters of another gameobjects’s animator controller through the animation on the main avatar? Maybe like if a model had a Pokémon and you wanted it to go from idle to attack using a toggle on the avatar

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That was the best example I could come up with lol

midnight echo
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noob question here what version of unity am I suppose to be using is it 2020.3.26f1?

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nvm disregard found it

neon finch
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Any good ol' v-tube like creators 'round who are also open for commissions?

agile solar
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Not here.

normal turtle
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None exist

neon finch
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feelsbad

normal turtle
agile solar
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Try VRC Traders.

neon kestrel
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Anybody know where I can find good avatar bases for Pokémon themed characters?

barren hemlock
balmy schooner
ocean zodiac
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Man, reducing the material count to 2 in VRoid in an effort to optimize my model absolutely murders finer texture detail.

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It doesn't look bad but tis sad all the same.

balmy schooner
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You could increase the texture size from 2k to 4k but maybe crunch compress it after to make sure it doesn’t add too much to the avatar size

fresh ruin
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Yo, does anyone have a whip and nae nae animation. Trying to search for one and can only find stuff you have to pay for.

ocean zodiac
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Ah well, another thing to put on the to-do list.

balmy schooner
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You have to set the texture to 4K in Unity since it auto compresses to 2K

ocean zodiac
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Ooooooh

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Where dat

balmy schooner
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So it’s not your fault lol

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Click the texture, it’ll stick out since it’s a number

ocean zodiac
balmy schooner
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Yeah that should do it. But also check crunch compression and set it to 100. It’s a good type of compression that doesn’t have a large impact on image quality but definitely brings the size down

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I believe it may just be a little more on the gpu or ram, something I’m not properly remembering but since you’re optimizing the model quite well it shouldn’t be a big deal

ocean zodiac
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What about the compression quality setting?

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Should I use the default normal quality or high quality?

balmy schooner
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I just keep that at default.

ocean zodiac
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Oh it doesn't seem to have a performance impact. It just adds more build time for the textures with a better quality result. Makes sense.

balmy schooner
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Hope the texture looks better at 4k with the crunch compressing :)

ocean zodiac
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Cheers for the tip 😉

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I think the last optimization step I would need to do is for the DynamicBones but that looks like a whole can o' worms with Blender and I don't wanna get into that right now 😅

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For now I'll just have two versions of the model. One with bones and one without.

hollow idol
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screenshotting this conversation

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very helpful

karmic totem
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I want to say that Crunch Compression is only for file size, it will still take up a similar amount of space in memory. This is fine on PC, but if you are going to upload for Quest, it would be a nice idea to lower the max resolution for smaller memory size when uncompressed

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From things that have been said many many times in discord from multiple people

neon finch
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I need help creating an avatar

hollow idol
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what do u need help with

neon finch
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dont we all

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:(

ocean zodiac
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Somehow when updating my textures to 4K I managed to break expressions. No idea how.

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(╯°□°)╯︵ ┻━┻

opal birchBOT
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┬──┬ ノ( ゜-゜ノ) There you go

ocean zodiac
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Pfft. Guess I'll just start the import process from scratch and chances are it'll be fine.

neon finch
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Are there any settings which can be adjusted for the hand tracking and the avatar?

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(╯°□°)╯︵ ┻━┻

opal birchBOT
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┬──┬ ノ( ゜-゜ノ) There you go

narrow barn
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Is it possible to get my avatar from vrchat itself? I accidently deleted Unity and Blender files with it and now I want to remake it but yeah I'm missing Blender and Unity files.

west nest
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just check reddit there should be thread talking about it

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and method that not breaks TOS

vague raft
west nest
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well haven't done that long ago i always save project on drive just to be save

autumn meteor
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Is there any website that i can get prone/crouch animations other than booth?

west nest
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there are free options

ebon wren
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does anyone have Erin and Lucas Package

neon finch
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guys i finally got to upload my avatar!

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but the feet are stuck in the ground

cedar trail
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anyone have a good video to start modeling characters?

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i gotta model zyzz

bold garnet
cedar trail
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I know how to model already, just need like a good vid that tells me what to do and not to do for VRC

bold garnet
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keep poly count down where you can, but modeling itself doesn't really have much for limits
rigging it though, take a look at the pins in #avatar-rigging

rose storm
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anyone know some good sites where i can download some free models? i could use some retexturing practice : P

toxic forge
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How can I do the thing were slowly pressing the trigger/fist makes gestures go slowly. Example slowly closing eyes, like how it is on sdk2.

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I know it's possible on sdk3 but how

hollow blaze
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Do y’all know how to make your avatar smaller like really tiny I have the brush avatar and I saw someone with it do that

bold garnet
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you just need to adjust the scale
if you're animating it live to adjust though it won't move your viewpoint around right (won't matter if it's just a hand puppet brush though)

red path
brittle cave
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i can make Minecraft mob type models, if anyone wants to use one, or make one lemme know!

thorny canopy
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What sort of shaders for avatars are floatin around?

hasty hemlock
eager horizon
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Hey, I am working on a asset that I intend to sell. But I have a question for others that sell assets, if my asset has avatar 3.0 features, whats the best way of packaging these up for sale? I want it to be as easy as possible for a customer to incorporate in to their existing model.

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To my knowledge you cant copy and paste entire layers from one controller to another

ocean jolt
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Try to include any textures in a separate zip

eager horizon
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I am talking about s3.0 Features specifically

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whats the best way to include expression parameters, menus and controllers so its easy for the customer to merge them with their existing ones

sonic spade
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seen people making scripts for that sort of stuff, i dont know of any good ways to be able to merge them easily otherwise

balmy stratus
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@eager horizon dont think u can merge

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They can just add what they want into the layers u supply them with

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Usually what i do with my booth models

eager horizon
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okay got it

merry swan
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you can copy from one controller to another, right click copy statemachine , paste that into another controller, then go inside that and copy it to a layer (awkward) remember to have the same parameter tho

stable cloud
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Does anyone know how to import avatars into VrChat without unity?
Because I have a 3d model, but no room in my drive

neon finch
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I have an commission for an avatar for more info dm me

west nest
neon finch
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Thanks

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anyone know how to add a material to a certain part of my model I just combined all my models into one in blender but in unity the hood on my model if I put a material on it it colors the whole model but that only happens for the hood anyone know how to fix it

barren hemlock
agile solar
hardy sky
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how do i add dynamic bones

bold garnet
hardy sky
bold garnet
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or if on quest

  • don't
bold garnet
bold garnet
# hardy sky yeah but like how do i make them work lol

Inert affects how much it will resist movements, higher numbers move with you more instead of floating behind (at 1 something else would have to act on it, like a collider)
Stiffness is essentially how much it is allowed to move, higher is less maximum movement
Elasticity is how much it fights to return to normal state
Damping is kind of like air resistance, it reduces the variance in movement and usually ends up making it fall behind you with higher numbers

Radius is how large it considers the bones for colliders

Gravity should generally be ignored, but it is the gravity affecting the bones based on your own object, so if someone flipped you upside down, your hair would still go down your back, not towards the floor.
Force is what you want for gravity effects most of the time, use negative Y force to have it pull towards the ground

Colliders You set a DynBone Collider script on something like a hand bone, then set the "size" here to include the number of them and slot them in. Only the colliders assigned will affect this individual script.
Exclusions covers anything attached to the same object as your root that you don't want to be affected. Example: placing it on your chest (not recommended) and excluding the arms, but not the neck would move the neck, head (and anything attached), breasts, etc with dynamics

Ignore the rest of the settings below that, and any not mentioned are generally not needed.

#

here have a wall of info on dynbone

vague raft
bold garnet
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it is a somewhat rough explanation, but it covers most of how it works at least
...I also didn't expect to type all that up, was just going to do the first 4 bits...then realized other things should be mentioned too

halcyon sequoia
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What application should I use to get started on making avatars..?

midnight pendant
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does anybody know where i can find a spider man model in a fbx file for united

glacial ice
vapid flicker
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can anybody help me make a vr chat avatar

tiny ice
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Hi there! The only thing bringing my avatar to poor and not medium seems to be the bone count. I was wondering do I have to reduce bones in blender using CAT decimate or can I just do it in Unity somehow?

flint sleet
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Ontop of all this he has young kids on vrc say the n word

silver adder
flint sleet
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i dont have permission to do that in moderation reports

silver adder
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It's not a channel you post in, it's an info channel that tells you how to report people properly.

bold garnet
indigo flume
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Question

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Im new to all this avatar editing stuff

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And a complete newbie at unity or blender

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Can i take sum things like for example a tail from an avatar and give it one of my other avatars?

west nest
hazy geode
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Hello, when someone disables my avatar they can still see me performing the same animations. Does that mean that I don't need to update the quest version of the avatar if I just added or changed animations?

stark marsh
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hey is anyone up to make a avatar for a building discord server

agile solar
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What?

stark marsh
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if anyone could make an avatar for a discord server

agile solar
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Wrong place to ask.

stark marsh
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umm where then lel

agile solar
edgy shadow
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So I am just trying to understand if there is a way to lower the number of Material Slots needed for an avatar with accessories so that Quest is able to have them as well.

bleak musk
edgy shadow
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Okay, so quest just cant support as many objects

fluid grotto
tiny ice
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hey is it possible to put a prefab into blender?

hasty hemlock
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nope because a prefab is a particular component of unity you could bring like the fbx file that makes up the Avatar Into blender

bold garnet
# bleak musk Each mesh will take up at least one material slot, there's no way around that. I...

@edgy shadow You can combine your props into the same model to reduce material counts further as well.
And then use a blendshape or bone scale to turn on/off the prop instead of enabling/disabling the object itself.
As long as you make sure the animation/transition for them has no exit time and has a low or 0 transition duration, it's essentially the same, but better on performance/rating

#

as long as you don't need different shaders for each (which you usually won't on quest) or different settings (like reflectiveness or normal maps), you can greatly reduce the material count for things

hasty hemlock
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personally I'd recommend the bone scaling over the blendshapes

bold garnet
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they work the same either way, though more bones is a rating decrease at a certain point

hasty hemlock
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There's an actual performance difference between the two methods

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"
... except when you're using shapekeys!
There is an exception here! Calculating shape keys can be expensive, especially on avatars with more (>32,000) polygons or when running on lower-spec hardware (Quest). If all your shape keys are on your face, it can be beneficial to split your face mesh from your body mesh, and delete all shape keys from your body mesh. This can be a more advanced technique. Because you have more meshes, it may negatively affect your Avatar Performance Rank, but in reality you'll be slightly more optimized. Remember, the Perf Rank system isn't perfect-- it is just a surface-level recommendation system."

bold garnet
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yes, I'm just saying limit wise for quest, bones cut you off, blendshapes do not
good point to bring up though for sure

edgy shadow
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So link the accessories to bones and toggle the bones?

bold garnet
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not toggle, scale

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if they are scaled to 0 they essentially do not exist (visually)

edgy shadow
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Mkay

thorn copper
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can any1 help me , i can not favorit nor unfavorit my avatars

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i tryd the website , nothing , i try pc version nothing, do i got to try quest or wil i have same result

agile solar
thorn copper
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so its just broken atm nut it wil fix itself?

wild tartan
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i got a 3d model from gamebananna how do i make it into a skin

left arch
#

This is a honest question.

grand crypt
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Is there any good tutorials that work in 2022 on how to make a vrchat player model

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All the ones that I have tried give me errors in unity

ebon wren
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for unity or blender

grand crypt
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Both

hollow idol
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what unity errors did you get

grand crypt
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A lot

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Can check when I get home

wild tartan
left arch
frank sleet
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Anyone got any guy avatars no animae shit no tails or ears. Like need something with these kinda clothes: Canada goose, cp company, off white, stone island, Gucci, north face, Vasace, Nike, Armani, Lacoste.

If anyone has any of these I’m willing to make a good deal I have a few game keys for vr games that I already have

left arch
bold garnet
grand crypt
wild tartan
#

unity keeps crashing how do i fix

bold garnet
# grand crypt can I dm you please

is there a reason you can't just post it here?
Generally better to keep it in the open so others with info can offer, I'm not always around

grand crypt
#

I figured it out

uncut horizon
#

Can anyone make me a avatar

#

I’m on quest so

bold garnet
snow vigil
#

As someone who’s starting on modeling I can see that I’ll be on blender for a long while

Please I just spent the whole day trying to figure out how UV mapping works and literally just found a video on how to do it right as I’m heading to bed

#

I literally did set myself in this spot because i decided to start from scratch huh

#

Any suggestion on what I should do down the road? Maybe warnings or.. something

median tartan
snow vigil
snow vigil
#

Question, is the max polygon for a model still 20k?

snow vigil
#

Thank you!

merry swan
#

There is no limit

#

recommended pc <70k , <20k quest

hasty hemlock
#

yeah but on Quest you have to manually show very poor avatars

west nest
#

question was limit so arnee probably knows

snow vigil
#

Yeah I saw that 70k was being thrown around

#

My partner is on Quest most of the time so I already pushed my model back to 20k (I may or may not have blue screen his computer when trying to give the model to him while it had 500k… )

hasty hemlock
#

this blender plug-in can help with optimizing

snow vigil
#

?

#

Ooo

hasty hemlock
#

and the tool auto-generate a second version The Avatar leaving the original untouched so definitely worth giving it a try

snow vigil
#

Oooh that would be so nice. The model was a bit butchered, so it would be nice to have another version where it has more polygons

hasty hemlock
#

you can upload the full poly version as the PC Avatar and then upload the low-poly version for the quest

#

they don't have to be the same model PC and Quest

snow vigil
#

Thank you!! I’ll look into it when I get home, definitely excited to finish this,,,

#

I’ll be trying to do UV mapping again today so wish me goodluck 😭

hasty hemlock
civic merlin
#

@hasty hemlock random question if you don't mind. what path mode should I use when exporting with CATS?

#

I've used "auto" but I just wanna know which is optimal

hasty hemlock
#

not quite sure off the top of my head

civic merlin
#

oke X3

#

I'll try looking it up

ripe ginkgo
#

Hi I’m looking for a avatar creator that will create me a avatar for free please

civic merlin
#

but there's a difference between creating and just preparing one for upload

ripe ginkgo
civic merlin
#

...ok ._.

#

don't know why you're telling me this

ripe ginkgo
#

na im just saying thats all i need

civic merlin
#

but if you can find an avatar yourself and just wanna upload it it's not very hard, at least if it doesn't have problems

west nest
west nest
ripe ginkgo
civic merlin
#

yeah you gotta pay for that kind of stuff or do it yourself

civic plaza
#

Does anyone know of any good tutorials for getting clothes to fit on your avatar?

heady dagger
#

I’m looking for an experienced avatar creator who can make a furry related avatar for 1,000$ (negotiable) . Info and references can be given in dms

harsh hull
#

VRCTraders has better organization and verification of actual creators, including portfolios

#

and a furry server may have people who've done furry-specific stuff more often and are much more familiar with it

glacial ice
#

^^^^^

#

when you're spending that much on commission work you're prob gonna want someone that specializes in it

spiral kayak
#

anyone know if its possible to add custom emojis to an avatar? not like animated emotes but the little images you can bring up from the same menu

hollow idol
#

maybe not in the same menu but probably? the technology is there so

glacial ice
hazy geode
#

Hello, does anyone use gogo logo? Do you guys know why do poses shift around when you crouch, go prone, or move around? I'm trying to make my own pose, but the shifts are much more noticeable - legs going from bent to fully extended.

lucid venture
#

So I was doing my usually avatar making and I had to have somethings auto fix in builder which was fine but now the builder tab is empty and I'm unable to publish or test avatar's anyone ever have this problem?

karmic totem
lucid venture
#

That was it haven't done this in awhile so I just forgot

normal bone
#

is there any way to make semi transparent models? i know transparancy works, but i dont think any shaders give semi transparent looks, and i wanna make a drink based series next and i need to know before the design process

low sequoia
#

if your console says anything that could help you alot

normal bone
low sequoia
normal bone
neon finch
#

But I’m unsure of whether I can have a semi shaded texture

normal bone
neon finch
#

Yeh actually probably u could also use a glass material with a sketch shader

#

It should work I think unless it makes the glass non see thru

hollow idol
#

im also going to do a similar thing, but since im doing it on quest, im probably gonna do a layer around using the vrchat > mobile > particles > multiply shader

normal bone
#

ooh, thats a great idea actually!

hollow idol
#

:3

normal bone
#

but yeah, thiose are my ideas that im working through and figuring out

hollow idol
#

well if you need a rubber duck, my dms are always open!!

#

i love talking about avatar creation

#

hyperfixation, babeyy

#

i hate this bot i talk in caps all the time

normal bone
#

want all caps, hoe, but i found a way to change the color of the outline (in unity)

hollow idol
#

nice!!!

normal bone
#

im gonna need alot of help with this upcoming series. Its gonna be alot of learning for me, and im honestly kinda scared my small knowlege base isnt enough for the plans. Im worried my eyes are bigger than my stomach so to speak

neon finch
#

I am looking for an avatar name shu kernui from BEYBLADE burst

#

I can help you

hollow idol
#

one of my projects is a guy with 4 arms so i feel that

normal bone
hollow idol
#

twins tbh

normal bone
#

i will say though, the locs i made? 110% worth the 6 hours it took to get the texture right, the measurements right, and the placement how i wanted

#

that doesnt include the rest of the model work, lol

glass acorn
#

Hey is it still possible to use avatar statues to switch avatars and stuff in 3.0? Or is it only the box displays now?

ripe ginkgo
#

Hia is anyone able to add cool/fun gestures to my abated

#

Avatar

#

If so dm me plus I can’t pay

velvet hatch
#

anyone here willing to invest a few minutes of their time helping me identify and fix my vrchat clothing problem

hollow idol
velvet hatch
#

its best if i dm you to give u pics, in dept explanation, and sending u the files if ur ok/experienced in that sorta stuff

hollow idol
#

oh i cant help with dynamic bones, sorry

velvet hatch
#

dang

#

u know a guy who might?

hollow idol
#

i bought it solely for a commission that required it but havent touched it

velvet hatch
#

working on this prob for over a week

hollow idol
#

no, but i can link you to a creator discord

#

have you looked for it on youtube?

velvet hatch
#

ok

simple isle
#

Which unity version should i use to create an avatar? The Recommended 2020 LTS Release or a newer one? Does that even make a difference?

karmic totem
simple isle
#

Oh thank you on the Setting Up the Sdk Site only a new unity version was mentioned and i didnt know what was meant by that

north echo
#

Can anyone recommend someone who could edit and set up an av if I purchased the base files from the maker.

#

It would be a furry avatar for the record

hollow idol
#

edit in what way?

north echo
#

some edits to the texture

#

as it stands thats not entire set in stone, but what is more certain is setting up the av with dynamic bones

neon finch
#

I cant favorite/unfavorite avatars

quiet anchor
#

IDK how to make a sonic avatar

grand crypt
half shard
#

does anyone know how to fix my avatar being half in the floor and then when i jumping it starts going up then comes down really slow

neon finch
#

this might seem like a stupid question but please dont judge me. Is unity free? It's asking for a license or manual activation.

primal heath
#

how do you rig an avatar

agile solar
#

If it's asking you for a license, you're using the wrong one.

neon finch
#

how to buy

#

tundra

#

tracker?

agile solar
agile solar
neon finch
#

ffs

#

Sorry

#

im big brain

neon finch
agile solar
neon finch
#

anyone know if this assets in unity asset store would work with vrc in game

#

Oh I can’t add pics

agile solar
#

Imgur.

neon finch
#

Nvm it’s called realistic rain storm for unity and it’s by river mill studios

agile solar
#

For an avatar or world?

neon finch
#

for an avatar

#

as a toggle

#

Around the world

west nest
silver adder
thorn plume
#

Hello, I use Unity a bit myself. It is Free, and feauires a Free-Liscense to use. It may have drawbacks if you want to go big, until then or as Hobbyist it suffices 👍

grand crypt
#

Hello

#

I have a question

#

rippers store

#

dose anyone know about it

karmic totem
# grand crypt rippers store

yeah, and talking about it is bad, it is not for usage unless you want to risk your account being banned, stolen content

grand crypt
#

okay then

stray flint
#

does anyone have a greek/toga avatar that i can use?

ripe ginkgo
#

Hi I have a question

restive oxide
#

Does anyone have any catboy/ cat furry avatars? they r hard to find

ripe ginkgo
#

I wanna make a vroid avatar into vrchat can someone do it for me please for free?

restive oxide
#

if so my user is Jackie

#

with underscores infront and after

ripe ginkgo
ripe ginkgo
agile solar
#

Give this video a watch.

ripe ginkgo
# restive oxide wym?

Like if u want a furry avatar search furry avatar worlds in the world section in game

ripe ginkgo
agile solar
#

Yes.

ripe ginkgo
#

But I don’t know how to make avatars in vrc tho

agile solar
#

Watch the video.

ripe ginkgo
#

Ok

ripe ginkgo
agile solar
agile solar
#

Try VRC Traders.

ripe ginkgo
#

What’s that

agile solar
ripe ginkgo
#

Okay I can try there

subtle mesa
#

I have an avatar that does not have a sit animation its just the default pose i think

#

how do i get a different sit animation

ripe ginkgo
mystic blade
# subtle mesa how do i get a different sit animation

You need to get the locomotion fix, you can find it on gum road and it’s free. There are blend trees in it where you can choose your own crouch and prone animation.

After you set the animations, just set the locomotion on the avatar to “Locomotionfixv5” and there you go!

subtle mesa
#

is this something i can do in just unity?

harsh hull
subtle mesa
#

Looked up a video

fringe jay
#

Hello everyone

glacial ice
#

Yello o:

delicate turtle
#

How do most people get their avatars?

west nest
delicate turtle
#

I think it would be cool to have my own avatar but I don't have any artistic skills

delicate turtle
#

?

agile solar
#

(It's listed in JPY so do conversions before purchasing)

#

You can also go the free route with ReadyPlayerMe or VRoid Studio.

delicate turtle
agile solar
#

VRoid Studio is Booth's avatar-making program. Very anime-like.

delicate turtle
worthy oxide
#

I'm guessing you need a pc for VRoid?

neon finch
#

anyone know if I get this assest from the unity store called footstep water splashes from river mill studios will it work with a vr avtar ike if i stomp in full body will water splash from the ground

#

please @ me if u know

shut owl
#

Is the current version of VRChat in 2019.4.30f1?

This is relevant for my personal models.

shut owl
#

Ah okay

simple tide
#

damn its amazing what you can learn by reading official docs vrcCatThink

#

i didnt know you could actually move the camera to your viewpoint in an animation

#

dope

eager swift
#

okay, can someone seriously explain to me if the gesture layer is supposed do gameobject manipulation (like, setting the object to active, modifying blendshapes etc) or not? across several vrchat updates, it seems like the devs either can't make up their minds or make it work sometimes and make it break other times, but in the current version of vrchat, 2021.4.2p2, gestures can toggle gameobjects. is this intended or is it going to get broken in another update? it's a lot more efficient for me to handle these from the gestures menu, but since the entire documentation tells me that i shouldn't be doing this from here, i'm completely baffled as to why i'm able to do this, and it work well, but it being discouraged

#

im not sure if this belongs in general or the help channel, so im just gonna ask here

novel chasm
#

Looking for information or tutorials about making eye shaders/effects for custom eye shapes. All of the existing assets are for specific eye shapes or whatnot

#

not afraid of learning some shader programming if someone's got a resource

night musk
#

Hey I found this guy that needs text on his avatar, he is trying to advertise his website, I checked him out, he’s legit. I got his discord if you wanna help him out. He’s really sweet. His discord is: Deux Breuxs#9811

night musk
#

Deadass I checked him out

#

His website is like clothing😂

#

But he’s really sweet so thought why the hell not

#

😂

whole iris
#

Sorry this is kind of a dumb question but is there a way to stop a object from moving when the player does

#

And still be able to animate it?

#

Because as far as I know you can only stop movement with the particle system and I don't think you can animate a mesh spawned in like that

upbeat basin
#

Anyone familiar with VRCLens or other lenses?

#

If I apply a camera on my avatar, does my friends see my camera or is it blank and only local?

tribal crater
#

Heyo if anyone needs to buy a vrchat avatar dm R̷a̵d̴i̵a̷n̵t#0963 , he has been amazing and helpful through the process. 👍

harsh hull
#

unless you mean like, the object freezes when you walk and moves to you when you are still

#

tinkering with the logic of vrclabs follower prefab can do that

#

but if you mean just sticking a prop in the world and having it sit still, usr vrclabs world constraint prefab

next valley
#

can someone make me a custom avatar please if so dm me 🙂

whole iris
barren hemlock
inland acorn
#

Anyone know how to make a working gun that you can sort of reload and shoot as a prop in VRCHAT as an avatar

civic merlin
#

why are armbands so rare!?

dry oxide
#

could i get some help on where to go for chibi-littlespace avatars that arent really small

wheat cedar
#

i just need help on how to change stuff on my charater

#

i figured out how to get it into unity and everything just cant figure out how to change like her shirt and shti

#

shit*

civic merlin
polar mirage
#

Is this some kind of hardware limitation that wasn't really an 'issue' in 2.0?

wheat cedar
#

How to add it I’m not sure I’d assume like anything else

wheat cedar
civic merlin
#

orz

#

then no I assume, just a mesh then

wheat cedar
civic merlin
#

that spins around your arm

wheat cedar
#

ah

gilded trail
#

Who knows and to get a invisible skin in vr chat

wheat cedar
gilded trail
#

What map

wheat cedar
harsh hull
#

Early 2022 is all we know. Could be a week to a couple months still, only the devs can make that guess.
#announcements message

daring pike
#

How is a rainbow "shader" done for a quest-compatible avatar? Does anyone have an example I can look at if this exists, because I am not presently aware of how this could be done, if it uses a specific animation etc.

balmy otter
#

I will pay for someone to make me a custom Spider-Man avatar

agile solar
terse thicket
#

Do dynamic bones still calculate movement when the end offset is set to 0? Mostly asking in cases where I use an end bone instead of the end offset feature, is the 0 offset bone at the end still calculating it's own dynamic bone?

full dawn
#

I’ll do it

vague raft
terse thicket
#

So it won't hurt performance? good to hear

vale fox
balmy otter
neon finch
#

So, I'm trying to toggle the same object twice but it doesn't seem to work properly when I do that

hollow idol
#

explain

neon finch
#

I have two different toggles with the same mesh being toggled on and off

neon finch
#

can anybody help me with makeing my avatar

#

cause i cant fix a problem im having

agile solar
neon finch
#

ok

agile solar
#

In other words, describe your problem instead of asking vaguely for help.

tiny ice
#

Hi does anyone know if it's possible to use 2 separate FBX the get an avatar that is compatible for both PC and Quest? I'm trying to make the avatar different looking in PC vs quest, but loaded into VRC as one single avatar file

hollow idol
barren hemlock
agile solar
#

Yeeeeah, but that site is more informative. fingerguns

neon finch
#

who can help us get a pablo escobar char

agile solar
vague raft
# neon finch I have two different toggles with the same mesh being toggled on and off

Unity needs to determine which layer should take control on the property being animated as it can’t have 2 separate layers animating the same thing at the same time. It does this by running the controller from top to bottom making whichever layer is lower take control of the property.
With this in mind, don’t animate this thing on 2 different layers but rather give it it’s own layer with it’s own on and off animations and switch between the 2 using multiple transitions and conditions covering all possibilities.

neon finch
#

also, my rock n roll gesture doesn't seem to work on my fx layer but my other gestures do?

lethal grove
#

Hi does anyone have experience with Booth avatars and the steps I need to do to upload to vrchat?

outer crystal
#

I deleted one of my models that i made yesterday after i was testing it. But its still there

#

I need it gone so my after isnt stolen from me by rippers

agile solar
#

The API probably has to update.

vague raft
drifting echo
#

Where's the one of the team members

#

I need to talk to them

barren hemlock
harsh hull
drifting echo
#

I did

gilded trail
#

Who can make me a vr skin

agile solar
left arch
#

Anyone know of a way to attach something to your viewport?

#

Needs to be on the viewport, not the hea,d due to motion sickness reasons

neon finch
#

so im converting a pc avi to quest.., my pc side of it is good, but when i made copies of all the mats and uploaded it for quest my quest mats were all grey in game :( have you encountered this or know how to fix it? ive converted all of the mats over to vrchat>toonlit/standards but am still grey :,)

willow narwhal
#

SDK currently likes just signing me out for no reason mid upload, doesn't seem to be anything account related since I don't seem to be signed out ingame nor on the actual website

#

Stumped on figuring out a reason to why it does this, feel free to ping me if anyone knows anything

#

(Also do let me know if this isn't the right channel for this, since it doesn't seem to be account related I just chose here instead of #user-support-old)

vague raft
rugged spade
#

is it just me

#

or are toggles flickering?

vague raft
rugged spade
#

Iv been animating the same way since iv started using 3.0.

#

The only thing right

#

Only recently since re-doing my avatars, toggle have been wack.

vague raft
#

What about the animations, both your keyframes the same?

rugged spade
#

Both keyframes are the same, 0-1 keyframes.

#

Don't know if vrc changed something or if theres something else causing issues

vague raft
#

What does the debug say? is the layer flickering between states?

rugged spade
#

Eeee. Haven't checked just yet.

#

Mainly been trying to figure out whats the issue in unity.

vague raft
#

take a peek, see what the layers are doing when you're toggling. It'll help narrow it down and then going through unity will be easier

tranquil ether
#

So how do o add a password system in the animator to prevent reupploaders

gritty epoch
#

is it possible to have an avatar use MIDI inputs to trigger stuff on the avatar? I know it's possible with SDK3 worlds

gritty epoch
harsh hull
gritty epoch
#

I did, and it seemed like it might work

#

It'll also be a good baseline implementation to have HMDs that support eye/mouth/face tracking use

obsidian crest
#

for some reason avatar help wont load for me would it be ok if i ask a question here?

#

oh wait it just decided to load

harsh hull
#

pretty exciting

abstract ravine
#

Little heads up

The Deira base from Mari on Gumroad has a script (Called 'AUP') shipped with it that disables components of the SDK

Simply delete it and restart Unity

neon kestrel
#

Confused bug sounds

harsh hull
neon kestrel
#

😱

primal heath
#

how do i add jaw bones to my avatar

tender jay
#

Now, when I override the FX layer, visemes stop working. So if I need to add visemes to the custom FX layer, where is that setup? The default FX/action layer only has emotes

unique quiver
#

bro why does it take 30 minutes to import an avatar into unity

#

i have a 5900x and a 980 pro

west nest
#

might be that it has low priority

#

unity itself

unique quiver
#

?

#

what is priority

west nest
#

when windows decides how much resources it give to program

viscid vector
#

Idk if this is the right channel to ask, but my view position is stuck like 5cm down from what it normally should be, and also inside my head. But on EVERY avatar i try to use.

unique quiver
west nest
#

what cpu you have

#

ah i see

#

nvm

#

but it takes sdk itself 30 minutes or everything?

unique quiver
#

it takes the file i downloaded from gumroad 30+ minutes

#

which iirc includes the sdk and dynamic bone

west nest
viscid vector
west nest
#

in desktop mode?

viscid vector
#

VR mode

#

I'm on quest

west nest
#

quest you say.. you tried reinstalling game?

viscid vector
#

I litearlly just tried

#

And it didn't work

west nest
#

hmm so it means something within quest settings could be bad

#

but i don't own quest can't tell what it could be if you don't want wait for answer factory reset quest

viscid vector
#

Eh. well that sucks

#

I'll try reinstalling again

west nest
#

@unique quiver what about your ram

#

you have xmp enabled?

unique quiver
west nest
#

Sometimes overclock can make stuff load slowly bcs it has many errors which must be corrected

#

but if you know what are you doing than no clue

unique quiver
viscid vector
#

It has not worked again

west nest
#

but you need to troubleshoot it yourself google should have some tips

viscid vector
#

Oh, also something that i didn't mention

#

When my face gets closer to body parts they disappear instead of clipping through me

west nest
#

You need to disable personal space in vrchat settings

viscid vector
#

It is disabled

#

What i meant is, the whole avatar doesn't disappear

#

Just body parts one by one

#

and it's also MY body parts

#

Like i'll literally go inside someone's face and see their teeth and then they'll start to disappear once i get closer

#

one by one

#

Alright, turns out it only happens on certain worlds for some reason

west nest
#

if worlds have problems ask if other quest user have the problem either

unique quiver
#

how can i see the actual height of the avatar in unity?

#

i can see the scale, but i have no clue how that relates to real world height

hasty hemlock
#

if it's helpful a Unity cube is 1 meter tall

unique quiver
hasty hemlock
#

cool

fluid grotto
#

Really want a bool for PC/quest so I can stop making separate controllers for the quest version

neon finch
#

does anyone know how to get drunk Mickey Mouse

karmic geode
#

I've seen some avatars with tail wag toggles that have radial dials to control the wag speed, anyone know how to do that?

bleak musk
#

They have a bunch of videos on menus and animator parameters that were super helpful when I was figuring out how to do that

#

This example isn't wag speed exactly, but it's a 2D radial menu that lets you control the tail position, so you could wag by wiggling the joystick back and forth

#

But the basic concepts are the same if you want a radial dial to control a blendtree for a wagging animation

unique quiver
#

bro how do i change the brush color in substance 3d painter

unique quiver
#

just use photoshop tbh

acoustic torrent
#

so will there ever be dynamic bones for Q2? someone said they were working on it but i got very little info

vague raft
# viscid vector Alright, turns out it only happens on certain worlds for some reason

This is the clipping distance. You’ll notice this in unity with the scene camera too; zoom in close to a mesh and you’ll clip through it_assuming your focus point is behind the mesh_.
As in this case it’s a world setting there’s nothing you can really do about it except push your viewpoint backwards into your head, but that would ruin the worlds that don’t have said issue so it becomes a balance. You could always upload 2 versions, one with the viewpoint between the eyes and another pushed back into the head so you could switch depending on the clipping distance of the world.

vague raft
# acoustic torrent so will there ever be dynamic bones for Q2? someone said they were working on it...

It won’t be Dynamic bones, the performance is just to poor for the platform. The Vrc team has a new system, Avatar Dynamics, that they’re developing which has been rumoured to perform well enough to make it available for all Quests. There’s not a huge amount of info on it as they’re still working on it but the game updates and sdk updates have stopped compared to last year so it feels like something big is coming.

#

But that last bit is just a guess

slate willow
#

man how do legs in skirt

#

do legs be separate to mesh or do i connect legs to skirt

neon kestrel
#

Separate

slate willow
#

thank

#

cuz the skirt doesnt have a hole or anything

#

the skirt is part of the mesh so there isnt really anywhere to put the legs

#

if I put them separate I dont have to worry about funky normals and stuff

past rover
# acoustic torrent so will there ever be dynamic bones for Q2? someone said they were working on it...

https://medium.com/vrchat/avatar-dynamics-dev-update-9582d674ab1d

“PhysBones on Quest when?!”, you ask? Preliminary tests show that we’ll be able to get Avatar Dynamics on Quest, although with tighter restrictions than we’ll have on PC (which we haven’t determined yet). So, short answer: yes, but you’ll have limits so you don’t steal frames or melt headsets.

Thanks to the progress we’ve been able to make so far, we wanted to announce that Avatar Dynamics Open Beta is coming early next year!

"Next year" meaning 2022, so hopefully within weeks the open beta should be out and whenever it's finished it'll be pushed to the main branch.

west nest
#

it's already 2022

acoustic torrent
#

I’ve been using animations instead of dynamic bones

sinful junco
#

Wow just read that Post on Medium, This is exciting! this is stuff I've been dreaming about for a couple years now! No more weird back door insanely complex systems 😄 , Also im really hoping this performance increase from the replacement of dynamic bones really improves Vrchats gameplay as a whole. This would make the game so much more fun without all the performance issues.

nova root
#

I cannot seem to upload any avis because of "error saving blueprint." I have detached the blueprint several times, logged in and out of the SDK, and still have the same issue. Any ideas?

jade grail
foggy pelican
#

Can you elaborate?

#

what's going on when you try to download it

#

so Unity 2019.4.31f1 yes?

#

If you've made a project and opened it you should just be able to double click on the SDK in file explorer and then import it

lyric ledge
#

both? Only 1 type of sdk is allowed, either choose world or avatar, depending on what you are trying to do

foggy pelican
#

I think by both they mean Unity and the VRCSDK

lyric ledge
#

very well, proceed

foggy pelican
#

If you need help finding a fnf model can't really help you there, not my type of thing.

#

So you already tried double clicking on the SDK you downloaded?

sonic dome
#

I got a question. There's something I'm trying to fix in blender but I can't seem to figure out how. Does anyone think they could help?

fluid grotto
#

Not sure how active it is but #3d-modeling Is the dedicated channel for it

#

This is more for the unity side

rich timber
#

I'm brand new to VR chat, is it consider rude to clone someone's avatar? I want to make sure I follow community standards and be polite and stuff

fluid grotto
rich timber
#

Ok cool cool thank you so much 😊

fluid grotto
# slate willow man how do legs in skirt

There are many ways, the lazy way is One side is left leg the other side is right leg and you do it with the gradient tool then I usually add in some hip along the top also a gradient so the top edge does not move

glacial ice
#

Ye it's all there for a reason

slate willow
#

I have no idea what you just said

fluid grotto
#

Learn how to use the gradient tool in weight paint mode. Once you know how that tool works it’s easy

neon finch
#

say i wanted to add a rain effect around my avtar would i connect that rain particle sytem to my avtar or just include it in the scene with a toggle

past rover
#

Only objects that are parented to your avatar will be included during upload, so you'll have to connect it

neon finch
#

what would you recomned i connect it to so it stays still

#

or still enough to look fine

past rover
#

There are tricks with constraints you can use to drop things in world space. Try looking up tutorials on youtube

past rover
#

That means they'll stay in place when you move around

hazy geode
#

Hello, so one person claims their avatar is 4MB but when I look a their details it says 30. They also say my avatar is 1.2MB while on my end it says 0.91MB. So what's the deal here?

fluid grotto
lunar halo
#

Question, does anyone know of a general fix for the full body "Hunch" walk when your arms are even remotely forward.

barren hemlock
neon finch
#

anyone know how to make a particle system larger without making the paricles larger

#

normally this wou;dnt be an issue

#

but i have this rain prefab and when i grow it as i want it to be huge it make the rain huge too

#

and i want the normal sized rain

#

over a bigger area

#

nvm i figured it out lol

lunar halo
barren hemlock
neon finch
#

damn no nsfw avatars work for me i only got one that is actually working

silver adder
#

NSFW avatars are against the community guidelines anyways, so you'll get banned if you are caught using one.

neon finch
#

wait fr?

humble hatch
#

they are not bannable unless you go in publics with them

neon finch
#

yeah thats what i thought

silver adder
humble hatch
#

yeah ik

neon finch
#

where can i find them tho

silver adder
#

You aren't going to find many in-game cause avatar worlds with them get moderation action taken against the creator.

neon finch
#

damn

silver adder
#

They used to allow NSFW content with content warnings, but people abused the system so they ended up banning it outright. The options for the content warnings are still in the SDK for some reason though, but they do nothing.

lunar halo
neon finch
#

oh but is their any like other places that i can find them?

#

like discord servers

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or som else like that

silver adder
#

All I can say is Google is your friend.

#

Careful not to accidentally get something that was ripped though, that alone will get you banned.

neon finch
#

right thx

prime aspen
#

where do i download VRCSDK3

steady onyx
#

log into vrchat.com an on your left there should be a download tab

prime aspen
#

i feel dumb thank you

steady onyx
#

ts all good

#

its

snow crescent
#

anyone here make avatars for a low price?

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or free

barren hemlock
nova root
hollow idol
#

but ur not gonna find a custom for too inexpensive imp

#

imo*

granite sleet
snow crescent
hollow idol
#

wdym

#

if ur finding people who make customs for under 100 good for u but they need to raise their prices

solar sedge
#

can someone explain why avatar polygons sometimes DOUBLE when imported into unity

#

it doesn't make much sense

sonic spade
#

Your blender might have been showing the number of faces, so when importing into unity, unity automagically triangulates all the meshes, which is double the faces (usually)

solar sedge
#

I'm starting to really not like unity as a whole

#

so essentially there's no possible way to have already existing avatars made quest compatible due the fact that it's not 5k polygons

sonic spade
#

I think there is a checkbox if you click on the imported model in the explorer where you can tell unity to keep quads instead of triangulating, but I think vrc will still counts the tris since that is the correct measurement

#

Wasn't quest going up to 20k or something? Thought the fallback is super low poly count

solar sedge
#

yeah but, the problem is if it triangulates the mesh that'd be crucial

#

I already have a 30k poly mesh and I was trying to make it less than 20k

#

but due to that funky unity fact that It gets doubled each time I don't see much I can do about it

#

man that really is discouraging

#

thanks for letting me know

lyric ledge
#

It's the terminology of tris, quads, faces, edge, vertices. In the case of vrchat it's tris.

solar sedge
#

I see

sonic spade
#

you sure blender is showing triangles? it should show both faces is and tris if you enable statistics from here

solar sedge
#

in this case I have 55k tris

solar sedge
#

wonderful

sonic spade
#

discord, please, can you work for 1 second

solar sedge
#

alright, at least I'm sure I'll never get it to work

#

discord is DYING

#

so basically I have to depend on tris instead of faces

#

that'd be pretty tough

sonic spade
#

you can get it to work, but it wont look that great, best bet is to dissolve as many loops as you can

solar sedge
#

alright, I'll have to give it a go

sonic spade
#

aight gtg

#

run 💨

sonic spade
#

Anyone know how to make chairs that shrink people?

#

Seen it being done, so its possible, but no clue how they do it

cloud yoke
#

would anyone be ok in making me a digimon avatar cause theres little of them quest compatable except agumon, v mon, renamon etc im mainly after tailmon if anyones down

sonic spade
#

try VRCTraders

glacial ice
#

doubling polygons when importing into Unity? check your retopology, at the least make sure there's no n-gons...games/game engines use triangles, modelers use quads for ease of use, hence why and how you end up with more faces/polygons when importing

ebon crystal
#

n- gons are fine for not bendable things like weapons... check in blender if you have more than one object what you export, unity doesn't merge objects automatically and thats cause sometimes weird poly counts

neon finch
#

am i the only one that first assumed setting up a 3.0 avatar was gonna be long and hard like 2.0?

agile solar
neon finch
#

As in setting up the basics

neon finch
#

Could anyone import an avatar for me it wont let me

delicate cosmosBOT
#
Unlocking content uploading

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

neon finch
#

oof im still visitor no wonder

hoary yoke
#

Am I able to ask for help here on making certain effects?

gleaming flax
#

Probably

hoary yoke
#

So

#

lemme put up a scenario here

#

I have a vietnam cockroach avatar

#

has a little cigarette

#

I want to make it so when people are near me, I can press a button to blow out a puff of smoke like im smoking, then they begin hearing a helicopter in the distance

#

and after a bit

#

this plays on their screen, or maybe a sphere around us appears to show it in the background

#

This would play

#

Would you have any suggestins on how to create that effect? @gleaming flax

gleaming flax
hoary yoke
#

Did you laugh at the video atleast?

gleaming flax
#

I didn’t look yet but I’ll check it out now lol

hoary yoke
#

If you did then atleast one productive thing was done

gleaming flax
hoary yoke
#

ngl looked like she had a cock in her mouth

gleaming flax
neon finch
#

There A Way We Can Bring A Chicken Little Avatar In VRchat?

acoustic gust
#

Does anyone has a tutorial / tool for creating animation in unity? Like doing the actual .anim file for dances or selfmade sitting animations? All tutorials i find are about adding existing .anim files to you avatar :/

marsh nymph
normal laurel
#

Anyone know if walking modes would be possible? Like going from 2 legged to 4? I don't want to make it 2 models or double the mesh if possible

merry swan
#

can toggle locomotion to do so

#

another set for that part

normal laurel
#

Ok so pretty much spawn another upper half? Because my model is already 7000 tris and I do want this to be viewable on Quest.

west nest
#

7k is when you want it to be fallback

#

you could also weight paint 2 legs which are connected to one bone

normal laurel
#

Ok so I can upload 2 models, full features and a fallback, and that should at least show the model if played on quest albeit without the extra features?

fluid grotto
#

That’s the “Pipeline Manager” component on the root game object

#

If they have different id’s you’ll just end up with one PC only avatar and a separate quest only avatar

#

Which you can’t wear at the same time

normal laurel
#

Alright. I'll try to finish my model with that in mind. At least now I know I might be able to basically duplicate the character with a different mode.

fluid grotto
#

Quest has much stricter limits the same model typically won’t work for both platforms. Quest has a lower triangle budget and can’t do cutout or transparency.

normal laurel
#

That's why I've been trying to keep it under 10K

uncut radish
#

in sdk2.0, they had an amazing prone animation and prone walk. is there a file to add that on the sdk3.0 prones. the ones in the sdk2 dont work in sdk 3

#

the sdk3 prone sucks -.-

normal laurel
#

And finally for now: is the shadergraph supported? I know URP isn't, but simple shaders is all I need right now

fluid grotto
uncut radish
#

would appreciate a bettter explination. how would renaming them make the prone animation look the same as in sdk2

jade grail
uncut radish
#

from where to wher

jade grail
# uncut radish from where to wher

uh. you open an old project where you have the sdk2 installed and then you grab the prone animation and just drag it into your new project that has the sdk3

uncut radish
#

i still dont understand ....

#

because ive tried all of the above in the past

#

and the prone animation from sdk2 to sdk 3 turns into a mixamoo that dosent work in sdk3

#

thats why im asking if theres FILES for SDK3 specifically available

jade grail
#

what you talking aout mixamo?

#

that's a website?

uncut radish
#

when you put the prone animation into the sdk3 project it turns into the following

#

ok great cant even send photo

jade grail
#

it's just a simple animation clip. it can't change into anything else

uncut radish
#

ok then. if its a simple animation clip send me it here

#

or in dm

jade grail
#

bruh

#

then I'd have to download the sdk, open unity, create a new project, import sdk, export the animation and send it to you

#

do you even know how the different animations work?

uncut radish
#

ive uploaded sdk2 and sdk3 animations before yes

#

and even modified them.

#

i am saying the sdk2 into sdk3 animation dosent work

#

im not talking about a custom animation that some dude made. im talking about the original prone animation. when you import it into sdk3 it becomes a mixamoo name bs

jade grail
#

so if you go into a project with the sdk2 you should be able to find an example for a locomotion layer. in that locomotion layer find the prone animation state and it should have a motion field. although it's probably a blend tree instead of a single animation clip

solar sedge
#

guys wasn't the max polycount 20k for quest 2?

jade grail
solar sedge
#

but it says that the minimum is 10k

#

for some appearent reason

#

when I have 19997 polygons

#

specifically so it doesn't reach 20k

jade grail
solar sedge
#

I see

solar sedge
#

I suppose It's just not giving me an option to even test it out

#

which Is why I was confused

jade grail
solar sedge
#

oh I see

loud geode
#

Hello~ D: I'm having trouble uploading an avatar to vrchat I'm getting this strange VRChat SDK window and I can't upload for some reason O.O

loud geode
#

nvm! I figured it out ^_^ I had to press Authentication to log in xD

neon finch
#

Hi

teal vessel
#

Hello! I’m looking for someone who’s willing to teach/mentor me on making 3D models and stuff. I recently became interested in it, and I’ve been watching videos, but I still get confused

untold rock
#

(Blender Guru made a really good one)

#

(several actually since he did one for Blender 2.7/2.8 and one for 3.0)
only watched the 2.7/2.8 version of the tutorial and he's really good at explaining stuff (he explains all the basics, shortcuts and stuff he does)

sonic spade
#

really recommend learning 2.8 and up, no reason to start with 2.79

dense sun
#

grant abbitt and yansculpts are also both really good for learning character creation in blender

neon finch
#

Hello i have a question, what is the time for uploadmy avatar ? because i play 1 hour and i dont upload because the security

west nest
dense sun
#

Took me a couple of weeks of active use to get there.

west nest
#

not time

neon finch
#

oh shit okay thanks you xDDD

eager wraith
#

hey, i have a question is it possible if you made youre own quest compateble version of an avatar to let it upload that this is the avatar quest users see when im in a pc only avatar?

neon finch
#

To anyone that've used Gumroad before to buy avatars when you need to redownload the same avatar file do they make you pay and buy the product again?

neon finch
#

Thank you and when the item says 25+ you just pay like $25 on it right? Sorry it's my first time buying from Gumroad

west nest
#

yes it's 25 or higher

neon finch
#

hii im new does anyone have a FAT mickey mouse avatar?

neon finch
#

No i hav thick Kermit the frog

#

Dose that work

narrow zodiac
#

is anyone else having problems with unity?

karmic totem
high matrix
#

can anyone teach me to use unity?

jade grail
fluid grotto
lime lava
#

huh

fluid grotto
#

(That’d be blender 3)

#

I’ve seen enough people get sad when their shapekeys corrupt because they aren’t using current blender where it doesn’t do that anymore

dense sun
#

also multiresolution sculpting isn't a thing in 2.8, IIRC

#

which is really a wonderful thing to have

toxic forge
#

unity 2019, newest sdk, why does my avatars "aa" viseme not work in game.?
ive tested it in unity, its there, older 3.0s i have made with the same model have the "aa" working,
but for some reason when i say ah in vrchat the mouth stays closed?
i think its an SDK bug because i think ive seen this recently on another avatar. any help guys?

#

and just to confirm YES the aa viseme is there and working and set to be used

toxic forge