#avatar-general

351 messages · Page 39 of 1

past vortex
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I got a question for furry avatar makers. how do you make the furry faces not look like the stuff of nightmares?

hasty hemlock
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having good reference pictures helps

nova dove
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how do people even make sparkles using emissions

past vortex
echo tartan
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The actual link between the bones and the SkinnedMeshRenderer is made through the bones array. However this array is not visible in the inspector though it is serialized. That's why a SkinnedMeshRenderer does not animate when you delete it's own bone array.

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hm

neon finch
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The actual link between the bones and the SkinnedMeshRenderer is made through the bones array. However this array is not visible in the inspector though it is serialized. That's why a SkinnedMeshRenderer does not animate when you delete it's own bone array.
-.gold

echo tartan
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This is a long standing design flaw in the SkinnedMeshRenderer. You can’t set the bones using the inspector. The Root property doesn’t control that, it’s only used for root motion I believe.

You can assign the bones in code and get the desired effect. You can also do this by writing an editor extension.

Instead of changing the rig, a quick hack is to set the mesh property of the SkinnedMeshRenderer to whatever mesh you want.

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:c fuk u unity

tight pike
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Could someone help me make a play space mover on a vrchat avatar?

viral kernel
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Anyone got k.round from deltarune

fluid grotto
elder frigate
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how do i go about adjusting my avatars height in realtime. I just want to moved the hip bone up. legs dont matter nor are even used. Just want to pull my hip bone up on the Y

silver adder
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There might be some hacky workaround, but it's not a feature that's supported anymore.

elder frigate
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smh

silver adder
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Oh, you meant just making the avatar float above the ground higher? You could probably do that with an animation.

echo tartan
echo tartan
fluid grotto
echo tartan
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. -.

echo tartan
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@neon finch you dont need Blender to copy/apply Skinned Mesh Renderers

echo tartan
neon finch
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and 10 hours

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to do about 10m worth in blender

echo tartan
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:c no

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just takes that long to do the research

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reboned both skinned mesh renderers in under 5 minutes

echo tartan
opaque fox
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Anyone know a avatar that you can customize the hell out of its small has particals can draw with its fingers and has a super gun? Because i forgot to favorite mine then I switched and now it gone it one of the coolest avatars that i have seen in almost 2 year

harsh hull
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was it a rusk avatar?

opaque fox
harsh hull
opaque fox
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Dont got a image

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😕

harsh hull
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pretty much how fake playspace on avatars work

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take a look at gogoloco prefab, either to use for fake playspace or to learn from

neon finch
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so i have a question

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how long do i have to wait for them to trust me

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so i can start making my own avatars

neon finch
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Oh ._.

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Will I know-?

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when you are New USer

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also, if you only have a steam/oculus account, you need to make an actual vrchat one and merge it with ur steam/oculus

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How do I do that?

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make a vrchat acc on the website, then go to the merge section and there will be a box to put a merge token

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Where do I find the website

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go into vrchat like u normally do, dont login with the vrchat account you made, and go to ur settings and in there there will be a merge token you type into the website

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just google vrchat website

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Ok

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Wait but it auto logs me

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How do I stop it in time

karmic totem
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Just log out from the menu

elder frigate
fresh steeple
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Does anyone know of any US ARMY avatars from the Vietnam war?

narrow bluff
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Why Avatar SDK doesn't have "Publish latest build"?

silk plover
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Does anyone have a Guide How to play an Audiofile when the Avatar Loads/Joins a World instead of just via emote

silk plover
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nevermind is Easy just Create an Audio Source in unity set it up with the MP3 File u want to play attach it to ur avatar keep it Activ instead of hiding and Bingo it Plays as soon as the avatar is loaded.

stone vale
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Hello

echo tartan
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How do ppl actually create animations used on avatars

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I dont believe they put an animatorcontroller on the avatar, create clips and then press the record btn

vast compass
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Does anyone know free easy to use ways to make your own avatars?

neon finch
neon finch
vast compass
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That is easy but I meant like other easy to use one

neon finch
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nothing else really, the other one is paid

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past that you have to actually start assembling/making avatars

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which means you need to learn a program like blender

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thats not exactly easy to do

vast compass
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That is in Japanese

hasty hemlock
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that tool is on the Steam and also in English

solar abyss
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the avitar that im importing is gunna be a pain to import, not becase of the main import part, but because im gunna have to pose it flexing for the picture

blissful spruce
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Gonna take my first ever avatar (and 3D character model) into Unity now. Everyone wish me luck. ^.^

neon finch
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yee

blissful spruce
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Oh crap, um... Is the upper chest bone necessary? :T

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Ohh, wait... I guess they're optional?

solar abyss
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if its not a solid circle it should be optional

blissful spruce
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Thanks.
... I already dislike Unity's controls. :T

neon finch
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I love how I can just hit "f" to zoom in on the selected object

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i wish that was a thing in blender

blissful spruce
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Isn't...... isn't that just the numpad . key in Blender? :T

solar abyss
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:T if you think unity is bad try TheForthDimention

blissful spruce
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I think I'll stick to Unity. Unity was another huge step in what actually got me interested in 3D character and world modelling, next to the original Shrek movie when I was 5.

inner atlas
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idk if this is the right place to ask but when i upload a avatar and have a option to use it as private or public, what happens if it's public? I mean wont it only be uploaded to my account only no matter which option I choose? Does it affect avatar cloning for the avatar?

neon finch
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if its private, then no one can clone it reguardless of what ur cloneing settings are on

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unless you find yourself running into a ripper who just steals your model either way then ur just fked

sour storm
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i keep getting the error that my bones arent specified even though they all are?

sage burrow
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is there any alternative to dynamic bone? I've been using it for years and I just wonder if anyone has made something better

harsh hull
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physics bones is vrchats alternative to dynamic bones, which is a part of the avatar dynamics stuff they are working on

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but there’s no word on when they’ll be released or available for testing, so just gotta wait and hope for now

sage burrow
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ah oki

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I messed with cloth once

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I think I'll just stick to dynamic bone for now

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still using the same package from 2017

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lol

hasty hemlock
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using mods are against terms of service on vrchat and can get your account ban

neon finch
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oh

sour storm
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please i need help

hasty hemlock
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so describe what's giving you trouble

neon finch
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can someone help me upload an avatar

past vortex
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I just found the "New VRChat avatar dynamics + optimized dynamic bones" youtube video. Is there any news with that new physics bones system?

past vortex
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Seems about right. Just finishing up a Avatar that will probably need dynamic bones with colliders. wonder if I should wait

lime plume
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i mean, it's prolly gonna be a while. they gotta get the new UI out of beta, then get avi dyn into beta. so if you want em now, might as well use dyn bones

past vortex
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Whelp I just finished topologizing so. "Soon" might be when I finish Rigging and painting anyway

graceful nest
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Supposedly after the new ui

echo tartan
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why are there models that dont follow the armature/hips structure :c

strong shell
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for you to have fun rigging

echo tartan
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when you guys make custom face gestures, do you save them as either "smile" or like "peace"?

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what would be a better concept?

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first as it would be more dynamic and interchangable with different gestures right? but at the same time it wont be able to be found quickly when you got multiple of those :/

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nice i just optimized an animationclip from 54 to 8kb 😄

neon finch
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anyway, I got a question

echo tartan
neon finch
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I made my avatar primarily for Quest, but I needed to make a PC version; the model itself is the same, all that changes is the shading

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should I make a different project? Should I duplicate the prefab?

echo tartan
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depends on you, theres multiple ways

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i myself use junctions lel

neon finch
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what's the fastest way?

neon finch
echo tartan
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so i only have one project, but share assets dynamically

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so i can also exclude some meshes and materials for quest or use alternate ones for example

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thats the fastest way from my experience

neon finch
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I see

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thanks

echo tartan
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having two projects that share everything unless some excluded materials/folders

echo tartan
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or my own symlink maker for my larger main avatar project

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otherwise converting stuff for the platforms would take a lot of time, the more assets you have

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in this way the assets themself arent doubled, but only their "cached" versions are

neon finch
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I see

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thanks

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also, where's poiyomi?

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I can't find it anywhere

echo tartan
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try their discord idk

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i dont use pyomi lol, try to avoid custom shaders that arent for local tools as much as possible

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i use only use mirror shaders or like a wire one for fbt calibration

neon finch
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for PCVRChat, not quest, of course

echo tartan
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wat

neon finch
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I thought poiyomi came with SDK3

echo tartan
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no

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it comes with enough models tho

neon finch
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the only time I've heard someone talk about it, they were talking so naturally about it that I thought it was there by default lmao

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just not quest-compatible

harsh hull
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poiyomi is just a really popular shader used on pc

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theres a ton of stuff you can do with it

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but no, it is not part of vrchat natively

neon finch
echo tartan
neon finch
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being able to change the colour of the hair and dress without changing the skin colour and such lmao

harsh hull
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for basic effects the included stuff is fine

echo tartan
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meh safeties and lag r no fun with custom shaders

harsh hull
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thats what the safety system is for

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i wish i could set fallback shaders myself tho

echo tartan
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setting up proper fallback shaders for those takes longer than actually only using those fallbacks

echo tartan
echo tartan
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wait are you not allowed to edit the pyomi shader codes and set a custom fallback

harsh hull
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prolly...?

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if i wanted to i could

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but i am just not bothered to

echo tartan
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most shader fallbacks i see in public look like crap

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often worn by non-trusted ppl

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sometimes even the colorfallback one where ppl become their rank color

harsh hull
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i wonder if i can use the mobile shaders as fallbacks

echo tartan
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most likely

sand oak
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does this discord has a "commission" section?

harsh hull
left arch
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I think it's time to start concepting my new avatar. Gonna be a femme android, with chainsaw legs and a halo. Why? because I said so.

wintry glade
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Should make it so you can detach one of the chainsaw legs and use it with both hands

paper anvil
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I'm looking for collaborators on a potentially ground breaking project, I need someone with expertise in avatar creation and some knowledge of blockchain technology, is there anyone here who's is interested?

echo tartan
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How does dynamic bones work?

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Will quest players with colliders in their hands actually trigger bone movement?

merry swan
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Quest cant use em

echo tartan
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And will locally disabled db components still be interacted with?

echo tartan
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will the bones still interact with the colliders on the pc side?

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Ik jiggle per avatar movement does

merry swan
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Gonna say yes, shouldnt matter its on pc , they are still there

neon finch
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vroid studio got a HUGE update

agile marlin
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is anyone here familiar with zbrush? i have a model i would like to have uv mapped from zbrush and exported into blender. the obj file for some reason doesnt have any uv maps

graceful nest
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you'll have to retopologize it before unwrapping probably

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people generally don't unwrap sculpts

neon finch
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yeh there was someone else who happened to help me in that channel and he is really good with zbrush so you might get help from him too for that

agile marlin
sage burrow
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whenever I try to upload an avatar, unity crashes

merry swan
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Disable future proofing if you have it on

sage burrow
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oki, ill try that

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ty ty

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that worked

fluid grotto
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I’m surprised that’s not off by default by now

hazy geode
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Hello, is the "avatars 3" thing still in beta or something? I've yet to see such an avatar. According to a video from 2020 I should be able to tell if an avatar is 3 by being able to move my arm around via the mouse from the R menu.

wintry glade
merry swan
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moving the arm in desktop with 3.0 is a thing you can set it up for , most dont

wintry glade
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Yeah thats just a specific thing you can do with 3.0, but completely useless for VR so most people dont do it

jade grail
haughty spade
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Hey. Was wondering. Could I make an invisible character for vrchat? Was wanting to test to see if I could green screen myself I’m the game

ornate crater
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Idk how that would work but it sounds awesome

merry swan
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Easy done , turn off your body mesh renderer

steel zinc
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  • you finally make an avatar that's optimized enough to be a fallback
  • switch to android build
  • 'Switching to Android:AndroidPlayer is disabled
  • you forgot to install the android support module in your unity player
prisma arrow
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I used a parent constraint to attach a prop to my avatar but for some reason it seems to jitter when I look at it in a mirror. Why is that?

tame thicket
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how the hell do you make a gun that shoots bullets but like the bullets dont follow where the gun is pointing like a lazer pointer

neon finch
tough hill
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Can i port models used for animations (already rigged and stuff) and port em over from blender using cats plugin?

harsh hull
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then you can duplicate and clean the animations in unity

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the part of the video i linked shows me exporting animations and baking them

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so i could alter in unity

tough hill
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thanks, its my first time exporting avatars from blender to unity, we'll see how it goes

iron axle
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Is VRChat still running Unity 2019.4.31?

red path
barren hemlock
strong shell
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I think they fixed this in the beta

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finally

past vortex
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Is it reasonable for me to have bunch of bones that use constraints to copy 1 dynamic bone's physics to save on performance? Like having 1 dynamic bone and a bunch of fake dynamic bones copying it.

mortal ferry
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I am looking for a professional 3D modeler for some commissions.
It is only for 3D models, I do not need them to work for VR nor VRchat, I just need them to use for videos or promotional banners. If also anyone can do video commissions then that would help too.

neon finch
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hello,i didn`t quite get it,can i use avatar 3.0 or is it not released yet?

strong shell
neon finch
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oh,my bad im new to vrchat

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how can i get it?

merry swan
solar abyss
crisp peak
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will anyone have a Huggy Wuggy Model

prisma arrow
bright osprey
iron axle
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How do I change the image of an uploaded avatar?

agile solar
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You have to reupload it.

iron axle
agile solar
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Not really?

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You can upload it to the same blueprint and it'll update.

iron axle
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I know that.

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They could allow you to edit from the VRChat website.

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It'd be much easier.

dense mortar
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Is there a possibility that they could up the limit to avatars mb like they did with the worlds?

neon finch
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Anyone can help me get avatars with good big special effects

strange tendon
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Hello there guys, someone knows how can I upload my own avatar on VRchat? I created it with VRoidstudio

neon finch
left peak
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whats the difference between "private" and "public" avatars when uploading?

karmic totem
potent harbor
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Has the vrchat dev team whitelisted the Dynamic bone plane collider yet? It's been three years at this point.

silver adder
frosty sleet
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i am constantly getting these errors in the sdk control panel saying the the head, hands, feet, hips, and upper arms aren't specified. when i check the avatar configuration, all of the bones are mapped correctly. what could be going on?

neon finch
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or in your project in general

frosty sleet
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i only have one avatar in the entire project

neon finch
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are you sure the right bones are in the right place, and that its not just that all the bars are green

frosty sleet
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all of the bone fields seem to have all the correct bones mapped

neon finch
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has the model ever worked properly for uploading?

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previously

frosty sleet
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it worked for me once before

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i am not sure what changed between then and now

neon finch
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not sure what could be happening then

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make sure ur on unity 2019.4.31 and most recent official vrcsdk ig

frosty sleet
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i tried creating a new project with the correct version of unity and the most recent version of the sdk

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i still get the same result

red path
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This can sometimes happen if you unpack your avatar prefab in the scene.

past vortex
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Does anyone with blender skills know how to apply a modifier to a mesh after the mesh has shape keys?

neon plaza
neon finch
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who knows how to do an avatar 3.0 with hand movement?

vague raft
neon finch
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i mean i tried to do one but it didn`t work

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i followed multiple tutorials

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i didn`t know all models have hand movement

vague raft
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it depends on what you mean by Hand movement. I'm thinking of the hand like default/custom finger positions because that's moving just the hand

neon finch
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ill send u a video in private

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to see what am i talking about

vague raft
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Literally describe it. Without looking I'm going to guess you want to say 'controlling the arm like a puppet', mainly because that's the only other 'hand' movement I can think of right now that would require a tutorial.

neon finch
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yeah i meant arm

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sorry

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yeah u got it

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controlling the arm like a puppet

vague raft
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I'd ask for help/resources in #avatar-help. Though the people that lurk in here lurk there too you'll have a better chance of a reply. Should be easier to get across what you want if you refer to it as such.

red plank
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Never thought making an avatar would be such a pain

neon finch
red plank
past vortex
# dense tartan are you decimating?

I had was making some mouth blend keys. Realized I liked my model better with a smaller nose. Making the smaller nose a Shape Key and replace the base shape key with the new one seems to have done the trick

silver geyser
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there's an avatar that has a button on it that changes the slider on it by +2%, how would you go about doing this

strong bone
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is there a website i can browse for avatars or do i just have to enter avatar worlds in game

karmic totem
strong bone
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So if i wanted to just see a catalog and pick from there go to booth?

karmic totem
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Not really, it isn't specifically for VRChat, vrcarena is the only VRChat specific site of those, and it is only going to be for if you wanted to upload your own. Some creators might have links to worlds that you can use public uploads though

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There is no catalogue of avatars, you really do have to just go through worlds in VRChat to find avatars

strong bone
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Oh gotcha gotcha, I guess I gotta go browse around then. Thank you for your help!

vague raft
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…. --- .-- / .. ... / -- -.-- / -. .- -- . / -- --- .-. … . / -.-. --- -.. . ..--..

neon finch
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Anyone know where I can find some info on who I could get a quest avatar commissioned from.

warm anvil
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I actually do avatar commissions, feel free to dm me @neon finch

weak orbit
vague raft
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-- -.-- / -. .- -- . .----. ... / -... ..- - - . .-. -.-. ..- .--. / .. -. / -... .-. .- .. .-.. .-.. . .-.-.-

flint ember
#

⠠⠃⠥⠞⠞⠑⠗⠉⠥⠏ ⠑⠗⠥⠠⠥⠏

vague raft
flint ember
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⠠⠏⠓⠁⠏⠏⠦⠥⠠⠥⠏

vague raft
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⠠⠊⠄⠍⠀⠉⠕⠝⠋⠥⠎⠑⠙

raw geode
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is there a way to have a toggle-able object on my 3.0 avatar without having to make the ON and OFF animations for it? i want it to be able to switch from 1 object to another or just turn off entirely with just the ON animation. I feel like there should be an option/tick box somewhere that tells the animator that IF the toggle variable value isnt 1 anymore, automatically disable it and go back to the original state or whatever the toggle value is set to in the present.

jade grail
# raw geode is there a way to have a toggle-able object on my 3.0 avatar without having to m...

values in your expression menu and such are just that. values. they won't have any real effect until you use them in a condition for a transition. so you kinda need an animation that sets the gameobject to off. if you don't need to have more than one object on at a time I guess you could make an off animation that turns off multiple objects and then you can just turn on a specific object after

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I don't want to say that you 100% need an off animation as I could be missing something that I don't know about but as far as I know you need to turn off the gameobject somehow and that can only really be achieved through an animation

raw geode
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hmmmm okay, thanks!

sand orchid
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ivew been looking into avatar creation, i wanna make better male avatars, too many E-boys, any videos ya guys would reccomend? ive been dabbling in blender already

remote echo
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You'll still need to have the on and off thing going on in a layer, you just wouldn't need to have a button in a menu for it.

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3:30 into the video explains it better

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Anyone having a hard time with 3.0 I highly suggest looking up tutorials by Sippbox. Quick, simple, to the point.

raw geode
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thanks

neon finch
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Does anyone know of a really efficient way to measure your own body for making a humanoid rig

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any specific tools or

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know of a way that isnt as painstaking

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or like the most correct way to get accurate measurements for shoulder bones like how tf would you

echo tartan
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so apparently you can "pollute" the standard shaders with specific shader settings vrpill

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like if you changed a material to use a standard shader and then set an emission etc, it would keep those values and later when you enable custom shaders for the person the material is now considered as a custom / broken variant of its currently selected form

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fun

red path
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yeah, this is why Unity has an option to remove unneeded properties on materials

red path
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click on a cogwheel in inspector when previewing a material

echo tartan
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nice, thx

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omg i didnt know you could copy materials

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always did that through the explorer

echo goblet
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hey just a question but is there a way to make your avatar smaller?

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its one i've cloned from a friend and i've customised it a little bit but i wanted to shrink it if i could

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it's not an original one made by me or anything

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i have no idea what the difference between 2.0 and 3.0 avatars are sorry... im new

graceful bear
# echo goblet hey just a question but is there a way to make your avatar smaller?

i was trying to do that you can make yourself smaller but the viewpoint wont go with you so if youre in vr youre pretty much screwed also you wont get put on the ground if you scale yourself down so the best you can do i think at least from my exp is to make an animation from 100% to 20% depending how small you wanna go and put it on a float parameter https://www.youtube.com/watch?v=dTrXcij3z8M there was this but i dont think they implemented this yet unfortunately

echo goblet
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i use steam not vr 😅 too broke for that thankyou!!

neon finch
silver geyser
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Can someone help me or commission them to set up an avatar of mine to move 10 percent of an animation or to use multiple animation that plays a sound effect and the 10 percent of the original animation each time all from the same button

echo goblet
neon finch
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ah I see

red plank
#

Lowering the res on avtars just so quest players can see me is pain

red plank
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Trying to make a custom fallback

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but lowering it to 10k poly and not have a buggy weird looking thing is just dead

barren hemlock
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Mine is 7.5k

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And it still looks great

red plank
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eh I'm still new to all this

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first time yesterday

barren hemlock
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Why not just use a pre-made fallback then?

red plank
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I really want to have my own you know, I have the patience for it so no worries c:

barren hemlock
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I mean, if you say it's a pain why do it. Having your own fallback isn't really all that amazing unless you frequent quest worlds

red plank
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It's not that, have a lot of friends who only uses quest and want to see them

barren hemlock
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Just use a rec room avatar xP

red plank
#

XD

neon finch
red plank
#

yus

zinc badger
#

how do i get trusted user so i can upload my avatar

hearty musk
#

Start off with the CATS plugin for blender, its pretty good if your avatar is a little less than 25K polys

hearty musk
zinc badger
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how do i get new user

hearty musk
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Play the game a little under a VRC account

zinc badger
#

ive played for 2 hours

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and im still visitor

hearty musk
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50+ hours got me to New User

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And i was being pretty active too, so try to be active on it

zinc badger
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how do i migrate my steam vrchat account to a normal vrchat account

hearty musk
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Merging them

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However i think you can only use a VRChat account on quest platform

zinc badger
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how do i merge

echo goblet
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um it says my avatar isn't available anymore? does anyone know what happened...

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it wasnt nsfw or anything...

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i had it on like literally 2 hours ago and logged back on and it isnt available anymore

hearty musk
hearty musk
barren hemlock
vague raft
strong shell
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Or the owner got banned from something else

neon finch
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My avatar is uploaded on the site but not in game. and im unsure why

vague raft
neon finch
vague raft
#

2019.#.##? humor me

strong shell
neon finch
#

huhh okok makes sense, it suddenly showed up although for some reason eep

vague raft
#

;-;
.-- .... -.-- / -.. --- . ... / . ...- . .-. -.-- --- -. . / -.-. .- .-.. .-.. / -- . / -- --- .-. ... . / -.-. --- -.. .

neon finch
vague raft
red path
#

That name looks more like Braille's code

solar abyss
vague raft
#

it's not about translating though. It's just straight up not morse code. Morse is just dots and dashes and I have no dashes xD

severe hemlock
#

Heya, I have noticed a couple of times already that my avatar was deleted from the scene after upload.
is this a common issue?

strong shell
#

not really, no

vague raft
#

I heard this a couple times now but only in the past week. No idea what could be causing it

neon finch
vague raft
neon finch
#

Lol

#

That's braille

gusty vigil
#

@neon finch
So I don't see how you can mouth track without a camera, so its just not feasible until u get a computer, or that little doo-hicky build to go on top of ur computer

neon finch
#

Mouth tracking is possible to do for a quest player lox it can even be as easy as jaw flapping and or animations for when u make certain sounds il bc I have a avatar creator as a friend just they charge and I wish I could but I'm on covid lockdown and my money goes to food and stuff to hole me for my time out

gusty vigil
#

You gotta find some nefarious ways to make money 😉

red plank
#

When you finally give your avatar teeth

gusty vigil
#

Cursed

neon finch
#

can somone help with avatar drop me a dm

hexed matrix
#

can someone please help me add dynamic bones and publish

agile solar
hexed matrix
#

i have everything but just need help with adding dynamic bones

#

i just need help adding the dynaimc bones and publishing it to vrc

agile solar
hexed matrix
#

i did and no one helped me \

agile solar
#

Pretty sure there are guides on Google showing you how to use them.

hexed matrix
#

ok

west ingot
#

Where would be a good place to find people who are taking avatar commissions?

agile solar
#

VRC Traders.

west ingot
#

Thanks

#

Is that a channel?

agile solar
#

No, server.

west ingot
#

Oh ok , thank you

hexed matrix
#

when i search dynamic bones in components its not a thing.....can someone help

junior geyser
#

Have you bought it?

hexed matrix
#

you have to pay for it now

#

it used to be free

agile solar
#

It was always paid-for...

#

If you got it for free, you're technically pirating.

hexed matrix
#

no i used to search it in componit and it was there for free

agile solar
#

Well, now it's a paid-for script.

hexed matrix
#

ok thx

agile solar
#

(Well, not for long since Avatar Physics are coming soon)

hexed matrix
#

when

agile solar
#

Sometime next year.

hexed matrix
#

ok thx

vague raft
barren hemlock
vague raft
barren hemlock
vague raft
#

Yes it’s redistributed despite that not being allowed and even if thousands of people get it through a friend/stranger doesn’t suddenly mean it’s okay to use the redistributed version or even to redistribute it yourself.

karmic valve
#

can liek

vague raft
#

Creators who add things like final ik or dynamic bones into their avatar packages should be shamed for it. How would they like for someone to come along and just give their hard work out to hundreds if not thousands of people for free

karmic valve
#

anyone upload an avatar and give it to me?

#

i made an avatar but my unity is bugged

barren hemlock
vague raft
barren hemlock
#

Also note that you can build your own 'blank' script in Unity with all the dynamic bone variables for free, totally legal, and VRChat will replace it with the real dynamic bone script in-game

vague raft
neon finch
barren hemlock
vague raft
barren hemlock
#

We're not using Dynamic Bones for unity though, we're using them for VRC

#

There is weight here

vague raft
#

You don’t get the dynamic bone scripts from playing VRChat. Vrchat means nothing here.

neon finch
#

that feels more like a legal loophole tbh

agile solar
#

This man's doing a crime!

barren hemlock
#

Omg I can't believe I am!

vague raft
# barren hemlock This

Cool, but that’s not what people are doing. If you wish to do this then look into the legality of it but we’re talking about taking a PAID asset from the unity store and giving it out to people for FREE. This is the issue here. I’m just saying it’s wrong for people to redistribute the scripts to others no matter how much it’s been done before.

#

You might not get punished for it but it’s still super shitty nonetheless.

barren hemlock
#

Did you buy it?

neon finch
#

Well what are we arguing?

vague raft
neon finch
#

Are we arguing its not legal or not moral or

#

to dl the dyn bone asset for free

#

and use it for your avatars or whatever other content

vague raft
neon finch
#

yea but its still unclear what exactly both of you are trying to argue for

#

They have to realise it isn't actually legal to pirate dynamic bones right?

#

They can argue it doesn't really matter that people pirate it at this point but they can't argue its legal to do so

#

so it just confuses me

silver adder
#

IIRC, there is a fake DynamicBone script containing only the properties and none of the actual code floating around, with the downside of not being able to preview in the editor. VRC see's it as the real script since it has the same name and loads it as the actual thing in-game.

vague raft
#

It’s super petty but I’m just saying ‘just because it’s been done doesn’t mean it’s suddenly okay to do. Those who redistribute paid assets should be shamed for it’

vague raft
silver adder
#

This argument isn't even going to matter in the end, because DynamicBone is getting replaced in the Avatar Dynamics update.

agile solar
#

Exactly. But the fact remains.

#

Dynamic Bones is a paid-for asset

silver adder
#

Yeah, piracy is bad.

#

It's especially bad for smaller creators, since they need the money more than say, a large studio.

vague raft
barren hemlock
#

VRIK is a paid asset too. Just sayin =P

vague raft
#

Cool, and?

barren hemlock
#

Let me know how well your avatars work in VRChat without VRIK, that's the and 😉

agile solar
#

Bruh.

vague raft
#

I/We don't need to purchase the systems the dev team use to make their game function. We aren't using the scripts for development, they are. Compared to dynamic bones where I/we are using the scripts to develop content in unity, it's pretty self explanatory that you should buy the asset for your personal use even if that personal use is to upload a model to a platform like Vrchat or ChilloutVr.

cosmic ember
#

Godzilla?

agile solar
cosmic ember
#

Oh

weak orbit
fluid turtle
radiant furnace
#

my boi is almost ready

fringe axle
#

Looking for someone to do a commission for me. DM me :3 (paying ofc)

agile marsh
#

does 2019.4.32f1 LTS not work?

#

is it only .31

vague raft
#

Yeah vrchat hasn’t updated to 32 yet. The new UI is currently in Beta though people are speculating it might go live soon.

karmic totem
#

Not just speculation, Tupper said they planned on releasing it this week

keen ibex
#

What unity does I use for the new sdk update

karmic totem
keen ibex
#

Oh thank you so much

vague raft
#

what unity did you use?

#

vrchat runs off 2019.4.31. Only 2019 versions that work are 29, 30 and 31

#

I'm sure the control panel told you you were using the wrong version

rose panther
#

Is there a specific layer (FX, Gesture, etc.) that Parent Constraint toggles work best on?

high spear
#

Is there still an SDK3 for unity 2018 people

#

I refuse to go to 2019, I absolutely hate the UI

#

I only went 2019 for my world

solar abyss
#

That sounds like asking for incompatablities

vague raft
#

Only takes a couple days to a week to get used to.

#

Plus if you're not a fan of change I got some bad news about the QM

strong tree
#

quick question: what are some good starting points for damping, elasticity, stiffness, gravity and force for a tail which should fall down?

lament mountain
#

Depends on the volume of the tail, short, medium, long, how thick or thin the overall size is.

#

Force is all you really need for tails, setting it to -0.002 is a generally good start, bigger the volume means less value.

strong tree
#

short, pretty thin

lament mountain
#

Damping - 0.367
Elasticity - 0.021
Stiffness - 0.01
Inert - 0
Radius - (0.0+ The radius balls should not be fully poking out of the mesh)

Force - -0.002

#

Try these settings and lower or increase the value until it's the desired motion.

#

Also depends if you're wanting an energetic tail or a more relaxed tail, but hope this helps!

strong tree
#

thanks, I'm going to test it

#

and yeah, a more relaxed tail

#

it should actually represent a fake tail ;)

high spear
#

It’s ugly and I hate seeing it

vague raft
high spear
#

Dont like the looks at all tbh

vague raft
#

You can change the Editor theme and colours under Edit/Preferences

#

I prefer dark mode 'cause it's 4am and I shouldn't be working on it but I can't sleep.

#

End of the day it comes down to either finding someone with a July/earlier sdk or switching to 2019

merry swan
#

Like going from 2.79 to 2.8+ blender that was fun 🐇 , but ive done worse (like learning dwarf fortress with its insane shortcuts)

high spear
#

Lololololololol

vague raft
#

wait what's dwarf fortress?

high spear
#

I just dont know if my stuff will work

#

in the future

#

and with this new update

merry swan
#

ascii game , just the shortcuts are up there with blender wierdness

vague raft
wintry glade
#

I still have so many dwarf fortress shortcuts burned in my memory after playing for a decade 😭

merry swan
#

Fun game ,just good luck learning without some help (also free)

wintry glade
#

The game has no mouse support, so everything is long menus, if you want to build a wall you need to press
b->C->W in that order (build->Construction->Wall)

merry swan
#

Comming to itch/steam with a new ui 'soon'

wintry glade
#

Its coming to steam soon will full mouse support, revamped tileset (no ascii!), and every menu redone 👀

merry swan
#

There's tilesets now but they dont really make much sense even with ttwb

#

new worldmap is so much better

wintry glade
#

The one for the steam release is made by 1-2 professional DF tileset makers (meph I think?) and it looks amazing

#

Anyways thats enough gushing in the wrong chats lmao

humble hatch
#

hey does anybody know how to do those particles that you can mess around with your hands or one of those pens that you can have on your model. just wondering because i would like to add those to my model but idk where to find them or how make them

craggy plinth
#

If I set my polygon count to 15000, will it be enabled by default for oculus users?

#

As in they dont need to click on my avatar and press "enable"

#

It'll be there already

craggy plinth
#

So if someone sets their performance to medium, it'll be shown without having to manually go into my avatars settings?

karmic totem
#

It works the same as PC as far as I'm aware, other than for Quest all Very Poor are always hidden, but all the way up to poor can be automatic

craggy plinth
#

thanks

tough hill
#

whats the best shader for Vroid's/anime based stuff

#

I plan to make my avatar a mix of anime with like cyberpunk and other stuff, also any guide to making animated or color changing materials? (can we do that on quest?)

hasty hemlock
tough hill
#

whats a good source for free blender clothes/arms/accesserories i could put on my character?

hasty hemlock
#

I suppose you could check Booth. P.m. with the price maximum set to free

crimson crescent
#

There are better alternatives for shaders if you need one for an anime avatar, especially if you're new and don't know which of Poiyomi's millions of settings to use.

hasty hemlock
#

so what shaders would you recommend then

solar abyss
quartz wagon
#

Is it possible to have one version of an avatar for PC, and one for quest, but them be the same avatar in VRChat?

quartz wagon
#

Wait, I think I figured it out

twilit oasis
#

what rank do you have to be to upload an avatar?

toxic forge
#

new user

foggy pelican
#

?upload

dusk coralBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

toxic forge
#

add a few people at a public instance and play for like 5 hours active

neon finch
#

id sayy it be ~round 25 hours

#

seems to be getting harder and harder to rank up as VRChat ages

toxic forge
#

add trusted users

neon finch
#

reccomended the world drinking night for that then

twilit oasis
#

thank you

harsh hull
#

found it

jade grail
#

anyone know if there's a default humanoid rigged model you can download somewhere? like I'm not looking for a model of a human but just a basic framework model that has a humanoid rig. I need it for testing regarding animations

merry swan
#

Can always grab the mixamo Y or X bot's used them to test random stuff

jade grail
past vortex
harsh hull
dire valve
#

How do I remove the "cris-cross" sitting animation when I go AFK? I'd rather still have it track my body.

karmic totem
dire valve
#

Will it still activate the AFK parameter?

karmic totem
#

it disables the game going in to AFK mode, which should only happen when you bring up the Steam or Oculus overlay, or take off headset, so I'm not sure what situation you would do those and also want tracking. I don't think you get tracking when you are in the Steam or Oculus overlay regardless

#

I've not tested if the parameter is still tracked so I can't answer that specifically

harsh hull
neon finch
#

Is there a tutorial on how to pose the hands whenever you have something toggled like a sword being held?

karmic valve
#

alr lesson learned vroid is not a valid optin for character making lol

graceful nest
#

it is but it requires some work to get it working in vrchat

crimson crescent
zenith lily
#

anyone helped you yet?

#

i have it i can send to ya, but what is the dance actually called?

rotund sparrow
gaunt quarry
#

if i would take a guess caramel dance

vague raft
karmic valve
elder eagle
#

What’s a good website to find avatars/3D models to use

#

Or buy

vague raft
#

Depends on what you want

elder eagle
#

like specific avatar? canti from flcl. I found one world but but it only had the one avatar

strong shell
potent scaffold
vague raft
#

There's a cheap one that was made for sdk2 on Sketchfab, Not too hard to bring it to sdk3 if you got a couple bucks for buying it

ebon fractal
#

So I found the pic what my avatar looked like but I need help finding which world it is because I can’t find it

vague raft
elder eagle
radiant furnace
vague raft
civic totem
#

ok ik how to make my circle not float

#

now i need to find out how to add a

#

animation

slender plume
#

Hey all

neon finch
#

Can someone send me CoffeePots Animation Pack?

neon finch
#

yo guys

#

ive been looking to find or commission someone for a avatar any suggestions?

#

specifically a jojo avatar creator

snow meteor
#

Can anyone bake a avatar image for me unity isn't transferring my textures

nova dove
#

is this in unity or blender? if unity, make sure the shoe is the child of the ankle or foot in armature, not the toe, if in blender, make sure the mesh for the shoe is not separated from the main mesh

frank breach
#

so, funny little thing, a avatar thats an edited base right? just refuses to let the Eye Look work. ive messed with everything i can think of and have NO idea what else to do

tender dove
#

What's the most widely used toon shader atm?

hasty hemlock
tender dove
#

Thank you

silk meteor
#

which version of unity and vrchat sdk do I get?

hasty hemlock
#

and you would grab the SDK 3 Avatar

nova dove
cunning willow
#

Hey does anyone know of any good avatars with dynamic bones?

dusk saffron
#

does anyone know of or have a text panel prefab for an avatar? Ive seen em around but I know VRC doesn't exactly allow text using the new unity UI system so I was wondering how they put that together

oblique compass
#

Is it possible to put 2 lipsync source ?

#

Like I have an audiospectrum mask and the body face, can I, if I want disable the mask in game and replace the source from audiospectrum to face

oblique compass
#

Oh that what’s for, I didn’t know what was Viseme Parameters Only

#

I see the Viseme values, but do I set the Viseme Parameters Values for what is want ?

#

Because I want to do « if value of Mask equal 0 use face viseme, else use mask viseme »

vague raft
#

Viseme values are set internally when you speak. You just need to check for certain values to play certain animations

oblique compass
#

So as I understand, the values of visemes change automatically

#

I’m a beginner in Unity, so it might be hard for me

topaz moss
#

Can anyone tell me what the "blindness" shader I've seen on some avatars is?

oblique compass
#

Logically, blindness is a reduced visibility length of the eyes (in the darkness), so it might be a reproduction of this effect for this shader

topaz moss
#

It's a shader that blocks out everything except what's in the radius of your hands.

merry swan
#

If its the one i think it is, its a half sphere ahead of your viewpoint

topaz moss
#

And it's called?...

merry swan
#

only know how its made and av that had it, like 2 years ago

stoic heath
#

where to find a red dead redemption 2 avatar that is good with full body

vale loom
#

I saw someone with a gif on their avatar image and I'm still questioning how that's possible???

harsh hull
#

if it really is the avatar image being set as a gif, then it’s probably an exploit that was used

vale loom
#

Ah

hallow plover
#

I found a model that’s basically just a head and arms connected to eachother
Am I gonna have to rig this myself or could I just use like a humanoid rig or smth

left arch
#

Is anyone else having significant issues connectiong to VRC via Unity? I've tried some uploads and they keep hanging up

neon finch
left arch
#

Yeah, it's hosed r/n. F

neon finch
#

supposedly it should only be affecting your friends list and stuff like that rn

left arch
#

I'mma try to reinstall VRCSKD entirely

neon finch
#

fook it go for it

karmic totem
left arch
#

Nah, I keep that off by default. It's hanging on Upload and spitting an error I've not seen before.

karmic totem
obsidian flower
#

Does anyone kno any good couple colour changing avatars

wooden elk
#

Anybody able to help me upload an avatar I got from booth?

agile solar
karmic totem
#

Other than make some people crash when uploading or cause the upload to take a ridiculous amount of time for some others? It uploads a unitypackage to the server along side your avatar that can be recovered by the person who uploaded the avatar supposedly, I have never had future proof on so I have never tested it

#

Probably a legacy thing they just never bothered to completely remove from the SDK, had plans, never finished them, never removed

neon finch
#

can someone help me get a avatar that like jump scares people and dissapears

agile solar
wooden elk
#

@agile solar there were none. It didn’t come with an avatar descriptor either

surreal tide
#

can anyone here help me upload a character

agile solar
surreal tide
#

can't upload it, too poor for unity and can't uplaod it to vrchat cause

#

well

#

i'mnotfrequentatvrchatenough

agile solar
#

Well, there's your problem. 👀

surreal tide
agile solar
#

Why not spend more time in VRC to get the rank you need?

gilded veldt
surreal tide
#

@gilded veldt wait, then what about if i wanna get things like, dynamic bones for the hair physics

gilded veldt
#

That ,well only unity is free to use

neon finch
#

ill wager it be at least out in beta within a months time

neon finch
#

can yall help me someone got like a eazy and understanding yt tutorial of making like those cool animations gimme a dm

vague raft
#

you don't. sdk3 doesn't use an override controller

#

sdk3 does use Animator controllers. There's a few set up as examples in the sdk

barren jay
#

Does anyone know how to find any frame arms girl avatars?

karmic totem
barren jay
#

Okay thx

eager horizon
#

anyone knows when Very poor avatars are being deleted from quest? And how will the process go?

red path
vague raft
#

oh interesting

small comet
#

Hi, does anyone have a good video tutorial for like adding in avatars. The ones I found are pretty out of date

fallow parrot
#

Is exposing a parameter for when a menu is opened happening any time soon ?

hollow stag
#

so quick question do you have to subscribe to use custom avarats

#

avatars

hollow stag
#

it wont let me use mine

#

and i used readyplayer me

karmic totem
#

what you are doing is trying to upload one, that is different, and the answer is still no, but if you just started, then it makes it quicker to pay for 1 month of vrc+, you don't have to actually play any amount of time

#

?upload

dusk coralBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

hollow stag
#

ty

steady spear
#

the laser pointer that comes out of your hand is aligned in relation to what? i want to put something on my avatar that's in the same place as it

neon finch
#

unable to favorite/unfavorite avatars and most of them say avatar not available

ebon wren
#

does anyone do customs?

hushed agate
#

Where can I find someone to commission a nice avatar from?

tender dove
#

Is there a way for me to join a world as myself on another client? I wanna see my avatar from another perspective (specifically I wanna see how bad the clipping on my hair is when I look up)

agile solar
#

Be prepared to drop upwards of $300 for a custom, high-quality one.

hushed agate
neon finch
#

Hi! I have a question! how long do you have to play so you can upload a 3D character model??? I have played for 12.1 hours.

agile solar
#

There's no specific time duration, it's based on how actually active you are.

#

If you're sitting idle for most of that 12 hours, it won't count as much.

neon finch
#

Ohh ok

#

Thank you!

minor cape
#

Paid 3-400 for a custom, regrettable purchase considering they butchered what I requested lol careful who you get to do your stuff

minor cape
#

if anyone with proper skills can do a custom high quality Rexouium Avatar that works with FBT, contact me.

pastel saddle
neon finch
#

make sure you also have good references too so that what you want can be conveyed to the commissioner and there isnt a guessing game being played

agile iron
#

anyone else not getting the new avatars you uploaded into the game ? it shows up on my 'content manager' tab but not in-game

#

ive been waiting a couple days for this one avatar to upload, sure no big deal, but now i'm trying to make a quest + pc of my main avatar....

merry swan
#

Got the right unity version?

#

this happens if its not

agile iron
#

not really, but im on 31f1 which is what my android installer thing reccomended me and i can't seem to find other versions for android

#

wait no

#

hold up

#

32f*

merry swan
#

.32 ? it can update to that ,wich mess it up

agile iron
#

damnit

#

but yes thank you, i'll see whats up with that now aha

fluid grotto
#

Someone made an avatar 3 unity script system For easy avatar clothing equipping, what was it called?

#

Automated a lot of stuff

twilit talon
#

oh god i kept saying blender when i meant unity

mighty vortex
#

are elbow trackers coming in soon? or never?

sudden swift
#

how would i make a 2d avatar (with pictures) that changes when looking from different sides

brittle socket
#

how do you use vrchat sdk?

sudden swift
warped summit
#

does vrchat have official state about write defaults? use , not to

merry swan
#

recommended - off (docs)

merry hemlock
merry swan
#

doppleganger world and/or world sdk where you can create multple of client instances of yourself to test things

slate thistle
tender dove
lyric mist
#

I see people mentioning outline shaders. are there any standards people use?

karmic totem
lyric mist
#

my bad on the wording. i meant standard as in shader people would go to for that sort of thing, which i guess you answered 🙂

#

ill check it out

hasty hemlock
#

Poiyomi Toon Shader is basically the first Main everyone uses when they want toon shading

karmic totem
#

I would love to remember the others so I could suggest those, but Poiyomi is the generic catch all

lyric mist
#

it looks very stacked with options haha. Nice to see they have a way of compressing it down afterwards too

toxic forge
#

Rig needs at least 3 fingers to be humanoid right? Do I need a thumb too?
My model only has one finger currently

toxic forge
#

The only time I use poiyomi is when I'm doing special effects

hasty hemlock
#

what other ones would you recommend then

toxic forge
#

Arktoon, silents, unitychan toon,

cyan granite
#

Anyone got a good tip for this beginner about how to remove parts of a model in blender? I got a model and only need the hat from it, but everything's connected.

cyan granite
#

Alrighty, thank you.

barren hemlock
cyan granite
#

I imported a model. It doesn't show up despite being ticked.

cyan granite
#

Oops, sorry.

sullen zenith
#

Starting to explore the entire avatar creation thing and was just wondering here. Would it theoretically be possible to implement a teleportation function within the avatar? Like, say, you're looking at a certain spot, and the moment you trigger a certain key you teleport to that spot

past rover
#

Possibly if you animate and push a collider into yourself that would fling you to that location, but it probably would be pretty jank and be a nightmare to set up.

#

Teleporting other users would be easy though, since you could just use a chair component and put the exit point anywhere else. You can't use a chair on your own avatar so that's why it won't work for yourself.

sullen zenith
#

So essentially I'd have to search for a workaround, huh. I can see why it's not a thing though. Being able to teleport yourself in some game worlds could very well be considered cheating

past rover
#

When OSC support for avatars comes out, if you're able to interface the OVR advanced settings playspacemover with av3 then you could set up a macro to offset your playspace to teleport

sullen zenith
#

Hopefully it does by the time I get to play around with this idea. I'll look into it, thanks

real sand
#

If someone has time I need a small bit of help to upload my new avatar on VRChat.

lyric mist
#

for characters with flat eyes can I tie a blendshape to moving the pupils around to a bone and still have it supported by the eye movement system?

neon finch
#

i need help

#

i cant change avatar

#

it wont let me search for avatars

lilac kite
#

Anybody have any idea if it’s possible to make an audio source that only you can hear on an avatar?

agile solar
lyric mist
#

so if I wanted to make an optional jacket that I could toggle on and off, would it be a separate mesh that has skinning and is hidden with the "is active" parameter in unity by default?

#

I just saw that the documentation recommended 1 skinned mesh at most, but from what Ive seen of custom avatars people dont seem to be following the recommendations 😂 looking at you skirts with 100 dynamic bones

lilac kite
hasty hemlock
outer leaf
#

do yall have bent arms with your avatars?

lilac kite
outer leaf
#

oh i cant post pictures here'

#

sadge

#

ok but

lilac kite
#

I mean its usually either bone placement in blender or weightpainting

outer leaf
#

i think its got something to do with the fact my shoulders irl are broader than my avatars shoulders

lilac kite
#

Nah that shouldn’t matter

outer leaf
#

well it did

lilac kite
#

Bruh

#

Welp

#

shrug

outer leaf
#

broadening the shoulders on the avatar made the arms straight, but then the avatar looks really wonky

lilac kite
#

Hm

outer leaf
#

so im just here tryna think of a solution that looks good and fixes the issue :')

lilac kite
#

I mean you could hide it with baggier clothes

#

Like I slapped a big comfy sweatshirt on a model once and instantly all proportion problems were solved lmao

outer leaf
#

maybe thatll have to be last resort

#

creating new cloth is pain

lilac kite
#

Yea

#

I mean you could use the circle button thing I forgot the name of at the top of the screen in blender

#

That might help make things smoother with editing if you aren’t using it already

#

But idunno

#

Modelings wack

outer leaf
#

it really is

toxic forge
#

Basically T pose the shoulders into the position you want them to rest at. (Then follow with the arms ofc) Then they will look normal when you wear it

#

Even if the bone position looks a bit weird in blender at first

neon finch
#

Does Unity know how to differentiate between T and A poses w humanoid rigs?

#

Does it assume you are going for a T pose and T pose only?

toxic forge
#

Yeah it puts your character in T pose in the humanoid. But sometimes your shoulders need to go farther up than that in order to look straight which is where the problem arises, put in T in blender with how you want your shoulders to rest

outer leaf
#

my avatar is in a t pose

toxic forge
outer leaf
#

i found out that just putting the viewpoint lower quickly made the arms not bend so much, so i didnt have to do work on broadening the shoulders, thankfully

toxic forge
#

Ohhh nice nice

outer leaf
#

and then i also found out you cant have the arms be straight all the time

#

so i just... accepted it

#

id rather put my energy into polishing other parts

left arch
#

The humanoid is so janky, so it eventually is a game of diminishing returns.

wooden phoenix
#

Does anyone know where to find black avatars

wooden phoenix
#

bruh

dull wharf
#

i swear the unity version had to be 2019.4.30f1 not 31f1

agile solar
#

Latest supported version is 31f1.

dull wharf
#

i swear it was 30f1

#

because it said that on the website????

agile solar
#

30 and 31 are both supported, methinks.

twilit talon
#

god why are so many avatars either "man" or "woman" bruh

dull wharf
#

obviously

twilit talon
#

hahaha

#

no

#

incorrect

dull wharf
#

thats what i learned in primary school??

twilit talon
#

is your schooling limited to elementary school

#

there are more than 2 genders

#

read up on queer theory

#

im not a man or a woman

#

thanks

barren hemlock
twilit talon
#

i thought hate speech wasn't allowed here 🤔

barren hemlock
#

I never said anything about hate

solar abyss
#

There are primarily 2 sexes
XX (bio female) XY (bio male)
(Others excist but XXY or XYY is way less common)

However gender is what you identify as and how you see yourself

merry hemlock
# twilit talon god why are so many avatars either "man" or "woman" bruh

What do you mean? I've seen robots, aliens, cartoon characters, I've even seen a house.

I'm pretty sure avatars aren't limited to "man" or "woman".

Maybe its an option in the editor but that's just simplified terms to determine if you want your character to be more masculine or more feminine.

twilit talon
#

the humanoid ones

merry hemlock
# twilit talon the humanoid ones

I think the last paragraph applies there. Just simplified terms, something that everyone can understand at a glance definitely adjustable and editable to your heart's desire.

twilit talon
#

i guess i just hate being gendered based on my voice in vrchat 😩

#

my pronouns are in my profile but ppl don't really check those

crystal nimbus
#

hey I got one more for you guys, when I publish my avi it says "unity application is running but the part where you edit its name and publish it does not show up I tried switching the tabs turning on multiples cameras but every time i try it does not pop up and i tried hitting play but it just closes it back to the publish screen where it shows my like stats for the avi like its polys and bones and stuff

toxic forge
#

Also femboy avatars and trans avatars are everywhere

twilit talon
#

yeah my friend helped me find some

stuck gust
subtle mesa
#

Even if i don’t speak people still say what they think my gender is, my voice just doesn’t match who i am

stuck gust
#

yeah its dumb n annoying

#

i was thinking of paying for voicemod cause one of the voice filters actually makes me pretty happy

subtle mesa
#

I’m going to try training my voice to sound feminine but I’m probably going to get one as well

stuck gust
#

nice to know i am not the only one plagued by such thoughts

#

especially within the context of this game

twilit talon
#

im glad im not the only one in here feelin that way

#

dude jokingly asking me to be his gf in Amogus Game™️ and i was like “no 😭. im not a girl”

maiden marlin
#

EXSGT Good morning

oak phoenix
#

Howdy.

silent mirage
solar abyss
outer leaf
#

is there a way to make emotes animate in a perfect loop?

rugged gull
#

has anyone got some cool Naruto skins that i can trade or copy with you
for quest

kindred steppe
#

i think was. if afk go to start and end

#

to loop?

tawny bobcat
#

is it possible to ask here for help cuz no one in the help chat really reacts ;w;

tawny bobcat
#

well there is a a option in sdk3 that you can have multiple prone/laying down animations..
I just dunno how to do it

neon finch
#

You would probably have to customize the Locomotion Controller

tawny bobcat
#

but how?

#

I tried searching for tutorials

neon finch
#

That- I do not really know how to do but someone else probably does

barren hemlock
barren hemlock
neon finch
#

hi

oak phoenix
#

😄

#

Are there any characters you are specifically looking for?

agile solar
#

Wrong channel.

#

Also, you don't trade avatars.

oak phoenix
#

You do.

#

If someone wants your avatar, and you want theirs, it's a quid-pro-quo. It's only resolvable by a trade.

agile solar
#

I mean, I guess? But still, weird practice.

#

That's like trading dupe Pokemon cards.

smoky palm
#

Hey all, I want to get into making Avatars on VRC. Any recommendations where I start, or your favorite videos to watch on how to learn?

keen adder
smoky palm
#

Thank you, currently downloading unity hub

strong mauve
#

Hey, I don't know really anything about avatar creation but I was wondering if its possible to create an avatar with a mute keyboard thats not attached to the avatar itself? Like all the keyboards ive seen have been attached to one arm so you have to just hold your arm still and type with the other hand. Im not sure of current limitations, can you have things that are "part" of an avatar that aren't actually connected to an avatar's movement?

vale fox
#

check VRLabs github

frigid tusk
#

how to add a weapon

#

to an avatar

agile solar
#

First, you would import a weapon model.

thick sleet
#

ok so maybe not the right channel but if i forgot my unity SDK login is there any way to get that back from somewhere or do i just keep guessing

toxic forge
#

If you mean your unity sign in, we can't help out.

thick sleet
#

The VRC SDK login

#

I've tried copy pasting my username and ik all my passwords, none have worked so far so prob just messing something up, but one of them should have signed me in

neon finch
#

and then in password box yknow try your vrchat passwords

thick sleet
#

I've tried my email

pearl dirge
#

is there any way i can fix my vrcsdk from saying i have the standard shader on my avatar (im trying to make it quest compatible) but when i look at the shaders everything but the prefab has quest compatible materials

#

and im sorry if this is the wrong channel i just wanted to finally upload my first quest avatar

high spear
#

Yo

#

how do we know if a unit asset store asset is okay to use in game

neon finch
#

Id email the devoloper of the asset about that specifically to make sure its gud with VRChat

high spear
#

Okay so I’ll just check for scripts

#

Thanks

#

I’ll do this too

high spear
#

Ones that have those options, and not poi

neon finch
bold jewel
#

what's the reason why a lot of creators avoid having write defaults on when it comes to facial anims?

#

i get the face-blurring-together bug like 100% of the time so i always have it on, but i see a lot of creators advising against it

merry swan
#

recommended off, nothing stopping you from using on tho

bold jewel
#

but why

fallow sequoia
#

Its a matter of keeping track of animation effects. Once you turn on WD anywhere, you need to keep track that these animations may write to multiple values that are not in the animation itself. When blended with other animations and layers it can get pretty confusing to understand what default values are being written.

neon finch
#

Would I need to put my model in the left leg catagory or like a very specific part that can’t expand further

barren hemlock
civic locust
#

not sure if this is the right place to ask, but I'm wondering if there's a list of any commonly used packages for avatar creation that are from the Unity Asset Store
I figure they might be worth picking up if they're included in the 50% off sale currently going on but I'm very new to this and have no idea what I'm looking for

azure scaffold
#

what kind of avatars do you want to create?

civic locust
#

I'm not sure exactly xd

eager horizon
#

The dynamic bones plugin

#

Almost all PC avatars use it

crisp turret
#

does texture crunching increase loading weight or GPU use ingame?

merry swan
#

Just download size far as i know, still gonna use the same amount of vram

crisp turret
#

so a unity "engineer" told me if i crunch my avatar's texture, itll make the avatar download size smaller but heavier use of CPU GPU

#

not sure if thats correct

jade grail
crisp turret
torn locust
#

Crunch reduces the file size at a trade off for CPU overhead as it has to unpack said image once it's loaded into memory and then it uses more memory as it sits unpacked in GPU memory

#

The tradeoff is minor, when talking about a single image, or a few images, it will be negligible

#

Crunch can save a lot in terms of File download size so it's ideal to use it when possible

#

What he told you is correct

jade grail
torn locust
#

Correct, the memory usage of the image when unpacked into VRAM is the same post crunch for the most part and the CPU overhead is only when unpacking said image

crisp turret
#

the avatar has only 1 atlased texture at 2048

#

and he toldme im heavy and stupid to crunch my texture

torn locust
#

lmfao

#

He's kinda gaslighting u then

jade grail
#

Lmao

crisp turret
#

instead of arguing, i never heard crunched texture being cpu exoensive so i asked here

torn locust
#

He's not wrong, there is extra overhead, but in your case, and in most cases, the trade off is negligible/minor

jade grail
#

It’s just a single texture and at 2048? I don’t really see an issue to crunching the texture lol

crisp turret
#

okay thanks

#

ts a quest 11k poly avatar with 1 mesh and 1 standard shader material, mobile wtandard at quest

#

t me surprised being called out heavy i thought i was missing smth

glad karma
#

Uwu

barren hemlock
crisp turret
#

The Unity engineer dude have read these replies in this chat as hes in the server and told me these feedbacks arent doing me good because the VRChat loadbundle would unpack the texture one by one making the loading of the avatar longer and heavy, but not because the CPU/GPU expensive, but VRChat system just freezes the game to unpack them and continues after the crunched textures loaded. And he said even for a 1material 1 2048 texture avatar like mine. I am conflicted if hes just gaslighting me or he's telling factual info

#

@torn locust What do u think? and sorry to drag u back
I've also talked to a reliable person which is close with the core members of vrchat team , his name is kingtodd, and he also told me the same thing as you did

torn locust
#

Gaslighting u. Every single avatar I've ever uploaded uses crunch and my world uses crunch for every single texture. You'd have to have a shit fuck ton of textures to have a hitch like that and typically when there's a hitch loading an avatar, it's because of shaders.

You can literally test this yourself by uploading it with a crunch texture and uploading it without and then clearing your cache and loading each. I can wager they would load at virtually the same amount of time. A single crunch texture ain't shit. He's technically not wrong, but in order to have the issues he's claiming, you'd need a lot more textures, or much larger (like 4k, 8k) textures, or multiple of those. You're not doing any so crunching your single texture should typically result in faster download times.

Besides, even if there was a hypothetical hitch on load because of a crunch texture, I'd wager most would accept the trade off for longer download times. But this isn't the case or my avatars and worlds would be virtually unusable.

barren hemlock
#

Nope. VRC doesn't allow values over 100

#

You'd have to create a duplicate shape in blender and then you can set both to 100 at the same time

harsh hull
#

just change the value above 100 manually in the number box while animating

#

works in editor so i dont see why it wouldnt work in vrchat

barren hemlock
calm moss
#

can sombody help me make an avatar

acoustic ginkgo
#

idk where to put this but i have an avatar im making and i set up a toggle for a turkey leg correctly but it doesnt work in game. im using booleans

cedar jacinth
#

On an off chance, anyone know if the Spider Hoppou by Molog Tol is being sold or available somewhere legit?