#avatar-general
351 messages · Page 34 of 1
check the vrctraders discord in #community-servers-old , expect to pay a few hundred dollars
nu not like that
i have a avatar for pc only
and i would like to have it a quest avatar
I can get paid that much money for that?!??
I need to get my profile setup on VRCTraders already
well that's probably a lot cheaper for sure indeed, but still vrctraders might be a good place for that
when will the Vrchat Physics Bones be available?
only vrchat knows
i cant find anyone TVT
Does anyone know of a unity prefab that has VRChat's height measurements? So I can easily measure my avatar's height before importing.
Uh duh ok thanks
Ugggh i cant find anyone to help meee
@loud yarrow did you post a commission request on VRC Traders?
nu its not a commision
i want somebody to make this one pc avatar quest compattible the owner of it said it was fine
any kind of paid work you want done is a commission
i cant find anyone that the thing
It would be nice if they could re enable mesh colliders. Never understood why they removed them. Removing potential for creativity is never good in a game with creation as a key aspect. We can already use performance filtering and safety to deal with anything else that is used too much on avatars. When used correctly, mesh colliders can actually be much better for performance. Currently, for any shapes that aren't just cubes or spheres you have to use more than 1 collider.
Hey, pretty sure Cats makes the newest 2019/SDK combo angy but I was hoping to confirm this with someone else. Anyone else having that issue?
I mean the VRC panel thinks my model has over 2 billion polys lol
You just need to autofix the errors at the top of the list and it will go to its actual poly count and not the 32 bit integer limit
Should be a funny error at the top of the list in the builder tab inside the vrchat control panel
talking about mesh read/write
Yeah, will try that if I see it, just finished reinstalling 2019, bout to load up a project
HOLY COW
That worked. Feeling pretty dumb that I ignored the auto fix things and focused on trying to figure out the 2 billion poly issue lol
thank you ❤️
I'm looking for someone to make A avatar for me!
Try VRCTraders.
Vrctraders is a good option as Artemus said #community-servers-old and expect to pay a few hundred dollars
^
(Oof I discovered there was a help channel bleh)
Is it true I can get a dl link of an avatar I uploaded with Future Proof Publish on? If so how would I get that said dl link?
Pretty sure that is not a thing other than the against TOS ways that are not worth the time
Pretty sure you can make API requests you just can't do it too frequently
I don't really know though so thats why I am asking
You can't pull an already uploaded avatar from the servers and reuse it in Unity, you need to have the original files on your computer to work on it
I swear ive been in this disc 3 days and ive already seen several people ask about downloading avatars because they lost the files
Just dont delete your assets 😅 and dont rip someone elses if they didnt publish the assets
whats the best place to download vrc avatars and how do i install them???
If you mean buy vrc avatars, booth, vket and gumroad
Can we get some tooltips for the Calm/Excited and Shy/Confident sliders? It's really not obvious what they do
i think both are how or what way the model/avatar's eyes are moving or how many times it blinks or looks around
or at least that's what i'm getting from the doc site, i'm not too 100% either of what they do
calm redirects gaze less often, excited redirects it more often.. shy tends to direct gaze away from the observer, confident directs it towards the observer
thank you, you probably described it way better than i could. i'm not really good at explaining
Thankfully I haven't actually lost any assets but I was just asking out of curiosity
would be kinda cool if there was some way to back up your project to your vrchat account
but i cant imagine the hosting would be cheap
Backing up projects and assets is important
I can maybe see VRChat one day doubling as a hosting service
Kinda makes sense
thats basically what it already is tbh
@compact pasture Yes. My cloth skirts are more floaty in populated worlds it seems. In my home world alone with 90fps, they work as intended. It's the same set up for this skirt I've used for over a year now. I would say this is a bug because I can't fix it if it's 2 different speeds dependent on fps. Another issue I had is when I toggle them off then back on, the cloth gets really messed up. I need to reset or recalibrate my avatar.
Hmmm maybe u could detail ur findings and make a support ticket #vrchat-support , id reccomend getting videos of what you mean by it being weird in popular worlds as opposed to empty ones and how it breaks when toggled
Yeah. Might do that.
you arent modding vrchat right?
No. I'd rather not do mods.
ok good
it breaks stuff and vrchat isnt obligated to fix anything mods break
i think if they fixed something for a mdo maybe it would break on vanilla
idk
guys is there any runtime animator controllers that has different animations others than the weird default ones i could get for free?
what's weird about the default ones
How do I switch build to android without loosing all my dynamic bone scripts for when i switch back
are they saved on the scene, the prefab, the fbx?
Depends where you save them
I think they just need to be removed when uploading
Just save a scene or prefab of your avatar and make a copy without dynamic bones that you upload
Can sb help me with the Vr chat SDK ???
Well, depends on what you need help with.
yea sooo this
i i wanna upload it says
A VRC_SceneDescriptor or VRC_AvatarDescriptor is requierd to build VRChat SDK Content
i think i got do import to vr caht with the Vrm right ???
Hey all, besides my post is there a way I can better toggle when an avatar goes into T-Pose? I need to detect T-Pose and would like to toggle when someone enters and exits T-Pose. Here is a post about it if I could have your upvote: https://vrchat.canny.io/avatar-30/p/feedback-add-tposeikpose-variable
The problem is that the animator layer is continuously running even when you're not calibrating. It'll only apply when you do indeed go into T-Pose or IK-Pose.
at initialization the t pose controller will override animations in the gesture layer, could use that to your advantage there enabling a subanimator until it drives a parameter in gesture, at which point the avatar is fully calibrated
con: you probably are going to have to weight FX controller to 0 because it overrides gesture layer with WD off. so you might not be able to animate in FX until after calibration is done
context, this is the problem we ran into with physics where fullbody users would have the physics init in their gesture layer completely skipped/muted because of calibration, so having a subanimator infinitely try (until it’s successfully enabled) to weight a 0-weight layer in gesture with a layer weight control to 1 (said layer is animating a float to 1.0) was the solution, you can apply the same concept possibly
Thanks for your feedback, I will give it a shot.
look at “world physics” package by vrlabs and ignore all of the physics stuff, only the gesture layer and the subanimator it controls... you can probably delay an animation in FX until calibration is done for sure
I'll definitely check it out. It sparked my interests that since we're dealing with weights, the system is modifying the weight of the TPose layer. I noticed that the proxy_tpose animation clip doesn't really have a reverse setup. It's all looped. I just cloned proxy_tpose and added a new property to toggle my object. It successfully shows and then hides my gameobject along with the T-Pose transformation, just literally built and tested in FBT.
But yeah I am also building the layer you explained and also pulling the VRLabs World Physics to apply that for future cases.
maybe you can animate a float in tpose directly and then have a 2nd layer of tpose checking for that float to be 1.0, and if so, drive a parameter
Is there a param I can reference for the current weight? I am searching through right now.,
Yea just click your avatar in the unity hierarchy and click add component (in the inspector on the right) then type VRC Avatar Descriptor and add it, make sure to set the grey ball in your head, its your POV
I haven't done much modelling but I would love to make a model of this character in VRChat. The head is supposed to be a pattern of shifting and twisting lines and patterns, a bit like a fractal. What would be the best way to do something like that? I feel like it might be best done with shaders?
https://www.brandonsanderson.com/wp-content/uploads/2020/11/pg341.jpg
I'd imagine I'd like it to look something like this in motion. I'm just not quite sure how where you'd start with something like this. I can't imagine this being easy to do with meshes. Optimally, I'd love to just have some math and have it trace a line in the air following that, but I could see that getting expensive quickly.
http://dgruwier.dk/pattern_rotating.gif
Excuse me, can I ask for some urgent unity help?
Go!!!
I need to make an avatar that changes color
Of what?
Of your skin, clothes? Then you need to make an animation with the default material & the new one
@pastel mulch are you just trying to change the hue?
No, the situation is that the color must change with the blendshape
I made an animation of this character from JSaB turning into his evil form, so I need to change his color from blue to pink
then just do that in the same animation?
The problem is that I don't know how
But how if Poiyomi is locked?
But how will I export it?
right click on the Hue shift property to mark it as animatable
a little clock icon will show up
How do I mark it as animateable?
you right click on it
you can also hue shift the emission
And rim lighting too?
if it also has a hue shift option then yes
mark all of those as animatable
then find a hue shift value that makes it the color you want
and add all of those properties to your animation
BTW, do I need to post a screenshot of the avatar to give you an idea of what I'm working on, or would that be shameless self-promotion?
Okay!
@neon finch what do you mean by tools
you can add whatever you want to your own avatars
they won't do anything but sure you can add one
unity particle systems
A repost from today. Because the people in US where sleeping 💤 So the last view days i've seen people here on the server are having problems with simple object toggles.😩 Creating the animation etc. So i decided to share my Unity package which includes a finished build for toggles. Also some extra tools. Latest SDk/Unity2019. More details on https://github.com/GPSILVER47/VRChatAdvancedPack2019.4.29f1 YouTube tutorial included. I think it would help creators, that are new into Avatar creations. Some of you also asked me to share it. Here it is!
I moved it with the pic
well
the parameter you use to enable it must either be one of the built in one like GestureRight, or a custom parameter which you specify in the Expression parameters file
all of those are synced over the network
local parameters in animators are not synced
Would anyone here know anything about animation importing from a blender FBX?
I need some help with weapons how do you make a sequence where you use the expressions menu to trigger and spawn the weapon on your back then use a gesture to hold the weapon like the rock and roll gesture? I see them a lot in Genshin Impact avatars.
Is is gonna be about animation?
And how do I make it that the sword won't come out unless it's toggled in the Expressions menu?
yea, you need animations for every state
@neon finch make a Bool parameter, and make a toggle controlling it
Like even if I do a rock and roll as long as it's not toggles in the expressions tab it won't activate
use that parameter to enable it
In the FX layer or actions layer?
after you have the animations, the next part is the logic to trigger each stage
you'll be using the GestureRight parameter and your toggle parameter
FX layer
none of this is affecting object transforms
only stuff getting enabled and disabled
also
as for the grabbing part
you'll be using a parent constraint for that
to be able to switch what object the gun is parented to
Parent constraint?
a parent constraint is a way to make some object behave as it was parented to something else
but while not being parented to it
the fun part is that you can specify multiple sources for it
each one has a weight value from 0 to 1
so you can animate those weights to pick what object it should be "parented" to
Quick question. What is the meaning behind twist bones on an armature? I think I have an idea but I just want to be sure on it.
Noice I copy pasted your instructions and will be trying them out later, I wanna play some vrchat right now xD 6 hrs of non-stop blendering and unitying xD
Thank you again @loud cape
@leaden lily look at your right hand. palm up, arm extended
now, rotate your wrist along the axis of your arm
you can see your forearm also twists
yep
if you were to just rotate the wrist bone on your model, there would be a sharp pinch and twist at the wrist
the game's IK reduces that by actually rotating the lower arm bone
Ah
Nice. Thanks for the explanation
indeed
Hii, I just found this discord, I'm trying to learn how to make avatars and I'm looking for someone to bounce questions off of. Is there anyone here willing and able?
anyone know if its possible to have a sub emitter stay active after its parent has been ticked off? trying to create a dart gun but I want the dart to stay in whatever it sticks in after I've put the dart gun away. but ticking off the parent particle makes the sub emitter tick off as well
Yeah, it's called a broken subemitter or buffer particle. After setting it up as a subemitter you can just drag it outside of the parent particle system's hierarchy
oooooh okay I thought it had to be in there to work, thank you!
It forces it to be a child to set it up but then lets you drag it out for whatever reason
okay perfect thank you much
np
One message removed from a suspended account.
I require some help or info. So I am converting an old avatar into the 2019 variant, while also shortening the stature to better fit my fullbody tracked body type. Unfortunately, once all the other pieces have been added, the dynamic bones seem to be missing on the new fbx. The calculations are there in the previous model (which is to the left of the new one for copying settings), but there's no components for dynamic bones. Can anyone help?
Umm you know that website is full of avatars directly ripped from players in VRChat, right?
oh...
sorry...
welp guess not using that
im new to VRchat still since I played it recently
is it forbidden i assume to use avatars from that site
Basically yeah
Wouldn't want to end up getting your account perm banned because the avatar you downloaded ended up being someones private that got ripped
i wont use it dont worry im sorry
Need help switching to android to upload an avatar in the 2019 version. It says "Switching to Android:AndroidPlayer is disabled
you forgot to download the android module for 2019.4.29f1 so go back to the dl page for that unity and get it
also can u get a snip or screenshot of that error 4 me
honestly forgot that the android sdk is not just for vrchat.
wait, they're set for api levels, not the unity version
whatever you just said sure
can't send photos here
dms
hey wondering if you can put sounds on quest avis?
If there is a way its not intended, but your ok with audiosources on quest worlds
no sorry
i have no clue what’s wrong but i’m trying to convert my vroid to a vr chat avatar but it keeps saying sdk 2 or sdk 3 has not been imported when it was the second thing i installed after unity
when you created your unity project, the first thing you imported was the VRC SDK?
yeah
Also what version of the sdk is this?
the one from the very chat website sdk 2
this is my first avatar and it took me all day to get modeled so i don’t want it to go to waste
and you are in a unity 2018.4.20f1 project?
yeah exactly that version
You need to use an older sdk
the newer ones are built for 2019.4.29f1
including the ones up now
on the website
ah where do i get an older one
i can send the most recent 2018 ones
check dms
Would someone be able to tell me at what distance you can no longer hear someone within VRChat?
A better wording. If I am speaking within VRChat, how far away in meters does one have to be from me to where I will not be heard.
This is entirely dependent on the world.
Heya! Is it possible to change the tweening for shapekeys/blendshapes? Specifically for visemes and blinking.
I make fairly cartoony avatars, and part of that is that instead of having a fully modeled mouth, I actually have mouth shapes drawn onto faces and those show via the shapekeys.
I was hoping to make it so that the transition between between the shapekey being on and off was instant rather than semi-linearly.
oh
this is the wrong channel.
whoops.
Moved to the help channel.
What's the usual size of a VR chat avatar? Im just trying to see if my avatar is larger than the typical model.
I'd say if its over 50MB in post all compressed you need to work something else out to get it lower
you meant filesize right not literal size?
Too bad Fred isnt in the SDK anymore 😔
Literal size it depends on who your around, but most people stay between 5ft-8ft
Yes filesize thank you
@lament lantern download VRWorldToolkit to see the breakdown of your avatars file size
also, enable Crunch compression on your textures
didn't cross my mind to use a world tool an avatar but that makes sense
How many avatars do you need to upload to get know user?
or is there a condition about how to get it ( example must be able to see on quest or like dont have over 10K tris)
You just need to play for a while
I have over 400 hours xd
yeah I know
and I spent a lot of house in public
the thing here my friend was like me.
and then he just uploaded an avatar and he got known user
and I did uploaded one and it did no happen
tho his avatar was quiet lot better than mine.
Hello, I'm new to VRchat and looking to upload myself an avatar, does anyone have a bit of advice or maybe a tip or two to push me in the right way?
Im currently just wondering what SDK i need to use with this avatar, Im assuming 2 because its 2+yrs old
you probably want to grab SDK 3 as sdk2 is not getting any new feature updates
Noted, was just curious as the model is fairly old
I need to use Dynamic bones and Cubed shaders, once I find out what they are
the age of the model file doesn't have much to do with which SDK you use unless it's like a Unity package with a Avatar including the Avatar descriptor
Sweet, thank you
guess now my question is what are you trying to upload
do you have a link to it so I can go check which SDK to to install
I do, where can i pop that?
but it should probably say on the page you grabbed it from which SDK to use and I suppose here or pm
then I guess SDK 2 if it came out before SDK 3 to require clarification? as any modern package would say SDK 2 or 3
cool hope that goes okay
can sombody help me with posting
there a no erors nothing but i Cant Klick the post butten
my monke brain is fried
I opened unity but the vrchat sdk tab doesnt exist
you need to import the SDK first before the avatar
I havent imported the avatar
"Assembly 'Assets/VRCSDK/Plugins/VRCSDKBase.dll' will not be loaded due to errors"
I believe im missing something stupidly obvious
but brain scample egg
did you grab the SDK 2 from the vrchat website as you wouldn't want to be importing old versions of it by accident
is this transferring to 2019 unity?
got VRCSDK 2, using unity 2018.4.20f1
using an older model, because that's just what my package is
you need to use Unity 2019 if you grabbed the SDK off the website
like it's going to break if you use the most recent SDK in 18
Yep
and no you cannot grab the SDK off of the avatar
I've no clue how to do that and did not attempt such
so I'd suggest going and grabbing the 2019 Unity version if this is your first avatar
And another friendly reminder to use the 2019 SDK if you go to Unity 2019.
as I would not recommend trying to bum a 2018 SDK 2 off of somebody
ok
a link that contains the link to the correct Unity version
the age of your model shouldn't matter too much it's just need to make sure like your unity is current
yup
download the latest SDK 2 off of the website
I got that, from the vrchat site
then you should be able to import the Avatar package now?
yes need to import the SDK first
yup
not too used to the application, just attempting to upload an avatar at 1am due to boredome
Sdk is in, now going for the package
the files exist in it, but it shows nothing visually
(as in the window thingy)
any errors popping up or just nothing exciting happened
Component at index 2 could not be loaded when loading game object "Main camera". removing it
I think i used the wrong type because i dont have the hub
yeah it just takes a while unfortunately so I'd suggest getting a cup of tea or something
I'm not quite sure just it did that when I tried?
eh its nearly done
there we go
god dragging stuff in is even worse
Same error as last time, odd
Same error as last time, odd
Component at index 2 could not be loaded when loading game object "Main Camera". Removing it
question does the error message show red or yellow
Yellow.
then you don't need to worry about it
Neat
but like, the avatar doesnt show
the assets do, just no render of it exists
Not a clue if thats just me being paranoid or if its a later step
question does like a cube show up correctly
would you mind taking a screenshot of your Unity at the moment
Im unable to send it here, I assume a dm or somewhere else?
Splendid
yeah we should probably move there
👍
Is anyone else getting a crash error when trying to upload an avatar? I've tried both Avatar 2.0 and 3.0 and neither work. One of them was one that was uploading just fine the other day, but now it won't
The error it gives me is oeeae20bqd82
I've looked up the error online but there's nothing about this error
Oh wait there's a help channel
Is there a way to detect if you've jumped in real life vs jumping with a button? since IsGrounded stays true
sorry if this isnt the place to ask but where can i go to find someone to make me an avatar :c
Also is there a legal way for me to redownload my own avatar i created a while back? I lost the unity file for it when my old pc was stolen
VelocityY?
if the velocity is above a certain threshold
and maybe using the GestureRight?
idk
Yeah VelocityY doesn't budge when I jump in real life
curiously, it does change remotely, but not locally
VRCTraders discord, its in #community-servers-old
thankies
Why does Unity 2019.4.29f1 crash when trying to upload an avatar and such? I'm so confused.
Do some people have a similar problem like this?
I already figured to Read/Write for the avatar and such and I thought that's what caused it to crash. But not really?
It still crashes even if I try to upload it.
I've run into this issue if future proofing is enabled in vrc control panel settings. try disabling it
Aye! Thanks. I'll check that out in a bit.
It worked! Thank you very much.
I believe there may be a bug with a conversion from 2018 to 2019 unity. I changed nothing with the avatar itself, but it will spawn in with no clothing for a split second as if the states aren't being read.
All defaults are left blank in the parameters, there are clothes that area set to ON by default by animation states in the animator.
Nothing in the animator parameters is checked either.
It doesn't occur in unity when playtesting, but only on world join, doesn't happen on calibration either or avatar switching.
u followed the offocial migration guide??
make sure u just imported over the new sdk not delte the old one first
Yeah I did
Something in your avatar or project probably is causing problems in post
does anyone have a good radius recommendation for audio sources that have talking?
I've checked the animator over and over with playmode and a 3.0 emulator and can't replicate the issue.
might have to make a whole new project and only import the neccessities
and then slowly add whatever to see what makes things break
That may be the case, hoping it's not
Anyone know how to fix the new issues when using the new unity?
]
5 Near, 10-15 Far.
0 near for accurate falloff
0 near if you want people 3 feet away to barely hear it
anyone know how I can get a sound to play at the point of collision of a particle? for each collision and not just the first one... I cant seem to figure it out
actually nvm I think I found a way
That just means your curve is too sudden
You can't use a custom curve with near and far though, with near and far you just get the stock inverse square falloff. If you check 'use audio source volume curve' you can set a custom curve with min and max though, which is what I do, and is better.
nvm I didnt figure it out. doesnt want to inherit the subemitters location...
Anyone know why my rig decides to crumple up into a ball when I go into VR? Rigging editor is all green, and I've reimported the avatar in Unity about six times today.
TIL it overrides curve. I’ve been placebo’d
I thought it would just fit your curve to near and far
Sorry, fighting with my KVM switch
The position of a particle is not the position of the game object, the actual particle system. There's nothing that would tell a sound source to emit from where a specific particle is. In order to have sound come from the point of collision you would have to set up a physics simulation using something like a configurable joint/rigidbody (with VRLabs' world physics package to fix mirror and remote sync issues)
That way the actual object would be moving, with the particle system and audio source attached to it
So, is there any way to commision an avatar?
yes, VRC Traders #community-servers-old
prices vary a lot depending on what you want
I want a monke with different customization options. Is that gonna be expensive?
Hey, how do you export blender shaders as a texture?
that's called baking
Hi
but how
could you give me a bit more context as to what you're trying to do here? what your model looks like in blender vs unity
so entirely not worth it, got it 😄
https://cdn.discordapp.com/attachments/834216712327921666/875179392878407711/unknown.png I want this but as a texture
@loud cape
was this something created using nodes?
Are vrchat Chairs broken? a lot of my own avatars and avatars from other people are having issues with repeating animations while sitting in world chairs
yea so in that case you'd bake it to a texture using Cycles
Anyone know where I can get a Tails and Omega avatar from Sonic the Hedgehog?
Is that where I can get one?
no, replying to Capt above
I see.
if you're looking for avatars, #avatar-search-old is the place
if you want something commissioned, VRC Traders in #community-servers-old
I already wrote there
then be patient lol
Okay
another question, is it possible to have a particle that is only visible to the user? like a laser pointer only I can see
hello dm
Yes, by using the IsLocal parameter in a transition https://docs.vrchat.com/docs/animator-parameters#parameters
aaah thank you I always wondered how to do that
If it's from scratch, expect a few hundred dollars
does anyone have the spider avatar where you can switch between human and spider if you do can you dm me
whta the difference between avatar sdk 2 and 3?
sdk 2 is outdated, old, and not updated anymore
use sdk 3
can you put mirrors on a quest avatar?
unlikely
why?
because the quest has weak AF hardware so it is very limited
hmm your right
@plush hawk why?
the av3param grounded doesnt like flightcolliders ono
if youre colliding, it is true T_T
it doesnt allow u to upload the mirror shader on quest avatars
I tried trust me
and even if u force it, it would just render with the fallbackcolor shader ;D
Can someone send me a downloaded version of vr chat please?
download it on steam it's free
can someone send me a meowscles avatar?

@void mauve that shits crazy aha
does anyone know where I can find a rusk avatar 3D model?
From the author of it https://komado.booth.pm/items/2559783
unless you want to use one already uploaded, which there are some, people have pointed out the world, just search for rusk on this discord
I and a few others seem to be having issues with certain animations while the avatar is sitting in a chair
Am I suppose to use the 2019 sdk now for uploading stuff?
I have a mesh on my avatar parent constrained to my hips but it still rotates based on my head turning left to right?
Pretty much, yeah.
You don't need to do that tho
...
Your previous uploads on 2018 work fine
yea I was still uploading on 2018 for a week after 2019 came out
If you want to update your avatars furthermore then yeah migrate to 2019
Since im uploading 20 models rn
So I have to restart it so it wont be wonky without putting it first
oh well just finish doing what your doing now
bruh
:stare:
welp
Its only a very aggressive suggestion
Yup thats the one
i can just use it the same way right
Put sdk, poiyomi, dynamic b-
....
I realize my mistake.
yup maintain the same importing order
yeah thats a problem

Welp
At least I know how I fucked up
Welp time to upload 20 models onto the thing
I was curious, is it possible to have a HUD for your avatar that only you can see?
anyone active
I guess not really
Is there a fast way to rig models without mixamo?
How do I duplicate my project for migration to 2019 Unity?? It says not to export as a UnityPackage but that’s all I could find when searching how to do it
Copy project, paste it somewhere else, and just call it "2018 backup" or something
Ahh okay, I think it’s working. Thanks so much
Hello I need some assistance. So I download a Genshin Impact character from the official bilibili website and it's a MMD model. It has it own bones already and I was just wondering how I would make it work in VRchat? I tried uploading my first model but his shoulders are moved forward and that the legs are criscrossing line the dance move and whenever the avatar talks it's so exaggerated.
How do I fix this?
Did you ask in #avatars-mmd?
Ooh I haven't I'll try to ask there
im on the new unity version and my viewpoint ball is just not showing up
its completely invisible
when i click edit i get no arrows to set its position
im so lost LOL
you just have gizmo's disabled https://nyanpa.su/i/7rZ61vKR.jpg
top right corner of scene view
oh thats what it is?
ah ur right
i just used an empty objects location to set the viewpoint but i'll remember this
thx
so i have textures in blender from MMD that are .bmp. I need to convert them so they work in unity. theres a button in cats that says convert all textures to png, but when i press it it says converted 0 textures. can anyone tell me how to get it to work?
help! these .bmps have special channel properties too them so i need this tool to work because i assume it knows what to do to convert them correctly. i cant just open it export it as PNG
either that or somebody please walk me through gimp because these textures have like alpha, but not in the alpha channel, like if i just convert this to png it will erase the data.
i can make it a cookie in unity and it works but the color is inverted so.... it doesnt work
why can't you just convert it to png what are these "special channel properties" ?
bmp doesn't support alpha
are you sure that's a bmp
Yes. get a screenspace shader and put it on a sphere or something that covers your viewpoint, then put the object on the player local layer
Or find some hud shader like this old one https://vrcat.club/threads/errors-hud-shader.2210/
hey how do I download 3D models from stetchfab?
No, other than by yourself and I think some blender plugin that does the same thing
I’ll take a look and that and give it a shot. Thanks!
If it locks items in the upload process, will they be locked in place or still have physics
Does anyone know a site / place I can get free to use animations to use as emotes for my avatar?
For dynamic bones in hair, is it best to have the root be the head, or each first bone in the hair?
Also, is there any way to make the bones have different settings the further down they go?
For example, I want the hair to move less near the roots, but more the further down the hierarchy it goes.
Actually, I may have found that. (Inert Distrib?)
(Or Stiffness Distrib)
Anyone know a good way to weight paint for dynamic bones?
weight painting is a 3d modelling thing, "dynamic bones" is a unity plugin that is applied to the bones of your 3d model
you are mixing up the concepts
Yes, i know. But you use weight painting on bones and then set them up using dynamic bones to make them act realistic
I know what i'm talking about
Weight painting, especially in blender, allows you to move any part of the mesh (as long as it's parented properly to the bone) around using the bone. With dynamic bones, they move in accordance to Unity's physics engine. To make it realistic, there is a tenchique to paint them. I am asking about any good technique, as I am still having a bit of trouble with it
Please help! I just downloaded Unity2019 yesterday and was able to reupload one of my projects no big deal, but now whenever I make a new one and try to upload it, the program comes up with a thing saying “Unity has crashed. Cannot find a fix.” I’m so confused?
I just downloaded a completely new thing off of Gumroad and it did this. It even did it to another one of my 2018 projects when trying to reupload it in Unity2019.
I’m worried it’ll keep doing this and I won’t be able to make custom avatars anymore : (
did you follow the current "update to 2019" tutorial that vrchat made?
did you skip any steps?
like opening the old project in the 2018 version using Unity hub (which is the only way to open unity properly now), then importing the 2019 sdk, then opening the project in the 2019 version?
@burnt halo
I think I missed the importing of the 2019 sdk witihin the 2018 project.
Does that affect newer projects in 2019Unity too? Because it still has the same crash when I add on one.
nope, you can create new projects in the 2019 version, but the 2018 versions need the 2019 sdk to update
Yeah put the new 2019 SDK in the 2018 project, it preps it to convert correctly
Not needed for fresh projects - you can uninstall 2018 once you no longer have any 2018 projects to upgrade
Alright, I'll try that later. Thank you so much!
is it nessecairy to update unity 2080 to 2019?
How do you make particles lose their rotation over time upon collision?
Trying to make some flower petals land on the ground and settle, but they keep rotating on the ground.
You can use rotation by speed on a curve instead of rotation over lifetime
It doesn't seem to be changing anything. I thought it would though
Show me how your curve is set up
It isn't neccessary but it is really reccomended to use 2019 from now on for any new projects and uploads
I can think of maybe one excuse to use 2018 still but thats it
Importing vroid models into unity since I heard from a few that UniVRM breaks in 2019 but even then u can get ur vroid avatar to a fbx
So its like a half excuse
You can use Cats Blender Plugin to work with Vroid avatars, I never once used a special plugin for Unity to work with VRoid
Looking for someone who can make a knife or gun for my avatar
try VRCtraders. it will cost you though
That’s if you just want to convert the model but lose all the actual features
VRM format is more than just the model
guys when i put sdk 3 onto unity 2018 it doesnt pop up that window up is it because now vrchat uses 2019 or its just a glitch
No its not a glitch its something the engineers purposely put into the sdk to remind anyone still uploading on an outdated unity version to upgrade as soon as possible
I don't believe it stops you from uploading but you should really upgrade your Unity Engine to 2019.4.29f1 and dont forget to dl the android target support for it too
They're tears/crying textures. Open them in a preview or gimp they're just white and brown. But put them on an mmd model they're transparent and translucent. Same data can be seen when I make it a cookie in unity. But how do I convert that data into a png
Because unity can't read the data the same way MMD can it just looks white and brown lmao when set to a regular image type. there's no alpha
I can't even select the brown outside and delete it because still it's like the tear in the middle is pure white. THERE IS no different colors visible Defining any alpha or translucency. It's just like fricken magic or something.
I can post pics in a different channel if you don't believe me
And yes it's .bmp
anyone know how to weight paint only on the vertex group and not remove from other vertex groups?
@floral moth you would end up with weights that don't add up to 1
the weights will either be normalized automatically on export/unity import
if you want to turn that off temporarily, it's Auto normalize in the top right under Options
right, got it ty
is there a reason for a model apperrantly being incredibly high poly when it's actually low poly?
you mean when its 2.417 or something plygons?
mesh read/write is disabled so enable thst in the fbx exporter settings
uhhh it shouldnt even let you upload the model if you havent changed it to enable
should be in the same place it would be on 2018
i have a google form thing in my about me on discord that i believe has instructions on it
somewhere on there
or not google form google docs
coulf you find it?
im on mobile and I cant see about mes for some reason one second
aight thx
Asher avatars where to find it?
Anyone want a girl 3.0 avatars
Damn, i need to get into learning blender and oculus medium to start making avatars
theres not enough good male avatars out there
Oculus medium? What is that?@sand orchid
like blender but for vr
Can I use animation states in the t-pose layer to forcibly change the avatar's posture even if the user is in full body?
Does anyone know how to make vroid avatars not look terrible? haha
Step 1: don't use Vroid
There's a lot of good free or very cheap models on Booth :3
is there a direct link for the sdk that works? when I try to login at the site it sometimes just loads forever without ever working...regardless if I use firefox or edge
(asking for the avatar sdk3)
I don't think so
well shucks, guess I'll spend the night with broken unupdated avas that have no eye tracking
I can just dm you them if you trust me enough
I probably shouldn't be sending them anyway butttt you kinda need it sooo
I'm currently making an avatar to use, but I was wondering if it was possible to add a collider that played a sound whenever it collides with another persons hitbox
I think you could do that with particles
Hey guys how much would it be for a custom avatar based on a model?
On a model you have the files for?
what do you mean by this 'model'
based off a model of an avatar I found, I can't upload a picture do you mind if I dm you what model I'm referring to?
I have an issue with my model in game, i made some toggle animations to dissolve objects and everything works in the unity (I'm using the emulator), but when i upload toggle doesn't work and also the facial expressions are stuck, even tho i turned off "Write defaults" everywhere, made a mask and also made a reset layer
FIXED : Nvm, idk what i did but i checked all the stuff and masks and now it works. 🤷♂️
Anyone have a link to that drone prefab?
in the new update, do you need to still use constraints for world particles?
Why do the Quest shaders look so flat and boring
@undone bolt they can look decent if you do it right
baking stuff helps a lot
especially AO
Nope lol
I'm using models from Halo 5 which only have a normal map, control map and diffuse
Green and red map that changes the color of certain areas
Only works on shaders that support it
sounds like that's supposed to be a combined metallic and roughness map
where each color channel corresponds to the appropriate map
hey guys I’m getting a commission done for an avatar model I found, (ear toggle on:off,tail/middle finger/facial expressions/ and pen tool) what would you say is an estimated price for this work? Is it fairly difficult to do?
Just the things in bold, the avatar isnt made from scratch or anything its based off a model I found, but they have to get the files or whatever
toggles are ez, middle finger is just replacing one animation (though will need to either find or make said animation). facial expressions doesnt take long, but you should maybe figure out which ones you want. pen tool should also not take super long
overall I'd guess like 20-30$ is reasonable for that
God damn
Hey if anyone knows a place where I can get AFK avatar animations, please send me a link thanks!
I’m getting told 120-200 for everything…
that's reasonable
I was saying for just those things
120-200 for an avatar with a bunch of functionality is not a bad deal
but is that reasonable for an avatar that’s already made basically? I understand creating an avatar from scratch is even harder, I just didn’t think it’d be so expensive to add on to an existing one but then again what do I know
I just wanna make sure I’m getting what I pay for at a reasonable price, because god damn I never thought I’d pay for an avatar and have it be this much lmao
if any extra assets or model edits need to be done, that takes a lot more time
Are all the things I mentioned before what you’d consider extra assets/model edits since you’re adding animation, and facial expressions?
Ahh okay
Well I’m not getting any of those, I’m basically just getting what I mentioned in bold
Hold on
I sent you DM
Quest users see my Avatar as all black. Even though I have the shader set to Vrchat/ Mi cap
Any ideas why?
Hello I have a question. You know how Genshin impact avatars have a toggle in the expressions menu to activate the weapon and it's placed on the back then use the rock and roll gesture to hold the weapon.
How do you do it?
@neon finchyou create a boolean parameter in the parameters file, then create a toggle in the menu file, then create a new layer in your controller and add the same exact parameter on your controller's parameter tab, then add 2 states on the new layer (one for default, one for weapon active), and add the arrows from any state into those 2 states, and set up the arrows to transition (when the condition is true for active, when it is false for inactive). That's it. Just watch a youtube video on it. it will show you everything in detail. https://youtu.be/ROp4GHBj1N8
There are different ways to set up the controller layer for this. They all will do the same thing, maybe stick to the style used in the video, rather than the style I explained.
Ok first part solved now what about the rock and roll to trigger the sword from my back to my hand?
oh... sry, instead of the boolean parameter, just set the transition arrow to gesture left/right [whichever hand you want] equals/not equals [for active vs inactive transition] to the number to the rock and roll number (https://docs.vrchat.com/docs/animator-parameters#gestureleft-and-gestureright-values)
Do I do this in the FX layer?
yeah
But what if like the expression is off and I do the gesture will that make the weapon reappear on my hand?
whenever you activate the gesture, the sword should also be active, and it should deactivate when the gesture isnt active
Has anyone imported vroid models lately?
For me only some visemes show up on the lip sync...
https://i.snipboard.io/C67YT2.jpg
Micap?
how do i make a rainbow effect on the lets say the ears or tail
shaders
i know that but what shader
@late patio Poiyomi lets you do all kinds of things
so how do i make a rainbow effect
Can anyone advise a good optimized shader that can be configured as a genshin and that does not depend on real time light?
@green matrix can do that with Poiyomi
Really? Could you show me the settings or send me some material?
how to make a baby itachi
Anyone make avatars ???
anyone know a good place to buy like pre animated weapons for avatars?
Should be plenty on booth https://booth.pm/en
Might be some on gumroad
thank you 
Does blender have particles?
yes, but it's quite different from Unity
So no point in doing them in blender since they wont come over in unity
Right, not worth authoring in Blender to get particles in Unity. But particle systems in Blender can be useful for other things (e.g. if you wanted to make a strawberry you could use a particle system to distribute the seeds on the model)
most likely you have other errors, clear console, scroll to top, take screenshot, share in #avatar-help , or alternatively, look at what those other errors are and take care of them
if youre just getting toggles added, like extra clothes and things that are already rigged and modeled then you are being SCAMMED for 120-200$ that is disgustingly overpriced i say 20-50$ MAX
This is currently what I asked for, keep in mind I don’t have the model they had to find it
- clothes/hair/eyes rainbow/change to any color (black & white as well)
- enable/disable tail and ears
- middlefinger/hand tracking like peace sign/thumbs up etc
- facial expressions with hand gestures
- pen tool
- fake playspace
- dynamic bones for hair/ears/tail if possible
- hoodie and hat enable/disable(can turn on/off hoodie or hat or both
- sleeves enable/disable I would like to be able to enable and disable sleeves so I could have two sleeves rolled up/down if possible
Would you still say that’s overpriced because I was also told this is apparently not a bad deal 
well shit
Who said it wasn't a bad deal?? Because it is, sadly A lot of the community disgustingly overpays because they don't know how much they're being scammed they just think it's a normal price since the people buying don't make content. I always get told my prices are extremely cheap because people like to overcharge the hell out of unknowing innocents
Of course if you get something modeled from scratch 100% original avatar that's a couple hundred to a thousand.
But some vrchat work on an existing model??? People like to scam.
The guy I was talking to I had DMd him and he had said it was typical but maybe try to talk them down
for 200 you should get a model textures however you want, with expressions and toggles at the minimum, heck that should even be like 150
Bold is basically what he said, he did tell me to talk them down tho
Typical didn't mean good
This might be offensive but try to avoid commissioning people who only make... Ahem.. tda thot Avatars. I fimd they're the most notorious for that
Overpriced
nah its not a thot avatar
Good good
could I dm you?
Hey I'm just looking for some resources to get better at modeling (Using Blender, Unity, and Vroid) can anyone point me somewhere to help. Also any guides on particle animations/toggles would be a humongous plus as well
Blender:
Sculpting: https://www.youtube.com/watch?v=IG1IEpU5VAw&list=PLvPwLecDlWRCXSVh0nskG810BAerdz9DW
After sculpting: https://www.youtube.com/watch?v=CuQzPDs99yM&t=388s
Textures: https://www.youtube.com/watch?v=vTYustK-XBk&t=201s
Hair: https://www.youtube.com/watch?v=BqWYgrXw7Jk&t=315s
Unity: https://youtube.com/playlist?list=PL4xfXwjJzuHiarRaPwzMsYK7Nd0Qf9kud
hey, i decided to move from sdk to sdk3 with my avatar creation, i created a fresh project in unity 2018 like it said but when i import the package the sdk menu doesnt come up at the top? does anyone know how to fix this?
redownload SDK
i did
mulktiple times
igave up and went to unity 2019
and now its telling me to go to unity 2018
but unity 2018 doesnt let me use sdk3
2018 aint a thing no more...
Are you on 29f of 2019 Unity?
then wtf was i just on huh?
now i am
im tryna get vrc lens set up
but it keeps saying to go to unity 2018
VRC lens not updated perhaps? Who knows.
U sure you deleted the sdk fromm the package, imported it after deleting and downloading it and it still complains about 2018? If thats so and youre only having issues with the lens when perhaps its not updated to work with 2019. Give it some time. I dont know since I dont use it.
@candid oracle delete all the sdk stuff export the entire project make a new project import sdk3 first and then u import the exported project. I had this happen to me and that fixed it one time but another time I just had to re do the entire thing
i got sdk3 working
the only thing i gotta do now is fix VRCLens
whenever i open it it’s inside my mouth
anyone know how to fix this? 
How would I best update my model in unity after making changes to it in blender? Because neither refresh nor reimport seem to update it. So my only solution is to completely delete it from unity and import the fbx. But that also doesn't allow to use the same vrchat avatar identifier so I'm basically uploading a brand new avatar each time.
How am I supposed to do this?
it should just auto-refresh if you save over whatever you imported to Unity (it will happen when you focus unity after saving). For changes to the armature you often need to go into the import settings and toggle the rig type to "none", hit apply, and then back to "humanoid" and hit apply (and reconfigure if you did it before)
Would it mess up stuff if I export my material from the prefab(fbx)
how just how do i make avatars can find a vid on it and i just dont know
no, it's common to export your materials and get them set up in unity and use the material remap in the import settings so you never really re-import the materials
I also only started two days ago. I did also notice that basically everything is kinda outdated. I think the most important question is what kind of model are you starting with?
I could kiss you, thank you
If you ever unpacked the prefab in the scene, it unlinks it from the FBX file in assets and any changes made to the on disk file will no longer show in the scene. You would need to set up the avatar again in the scene with the new import if you want those changes from blender
and not unpack prefab
^
can also use Pumkin's to copy over all components from the old unpacked version to the new version, which you should not unpack
I forget about Pumkin because I had it installed for so long and never used it
But then would I edit the material to use the right shader?
Or do I already have to seperate that on export in blender?
you already set up materials on the old one. just assign them to the new model
Hmm okay
in the FBX import settings, you can directly assign materials to material slots on the model
so that for every instance of that FBX you create, it'll be referencing the proper materials
Import settings? I've just been drag and dropping the files into the asset browser
in unity, click on the FBX, look at the inspector, and in there you'll see a Materials tab
I think I'll figure it out. Thanks for the help
Is there any way I can view and unload any old version of sdk 3.0?
Unload?
What determines the author of an avatar? The Unity account name? The Unity project author? The username (changeable) of the VRChat account? The registered name (unchangeable) of the VRChat account?
one of the vrchat ones
Figured it out! It's your changeable username on VRChat. FYI for anyone else who wants to know.
is it just me or are avatars with cloth causing weird bounding box issues since the 2019 update? i'll notice that people mention my nameplate being really high up when using an avatar with cloth
can i see a quck example of how to setup props on the same layer
for props that i want to be on one at a time instead of independently toggleable
nvm figured out how i could dop this
furthermore, an example for those who want to do this:
put all of your "props off" keyframes into the same layer and make it the default, and then set up the transitions for all of your activation animations
in the menu you will want one toggle for each including the master off switch, which i just call empty hand. have them all use the same paramter, and you can just give them each a unique number. in this case i have mine indexed 0-4, with 0 for ToysOff and 4 for Pronouns
this might not be the best solution if youre not a big fan of the "empty hand" button, but if you dont mind then this works just fine
Glad I was able to help! Lets keep the corona distance though 😉
If you mean you deleted the file or something... I recommend you use git or some other source control software so that you don't get into a situation like this next time
I think we can all agree as long #RipperStore exist This is a major data breach for vrchat imagine paid avatars can be easily be stolen.
well if they stole your avatar you can sue them or something
vrchat has stated that they can't take legal action because the avatars are owned by the users not by vrchat
and as I repeat every day when someone says this, vrchat has stated that they are working on improving security but it is likely impossible to prevent it 100% as not even billion dollar AAA companies can prevent it and people rip models from AAA games all the time.
Which is uploaded in VRC
Its sickening to se your avatars for "sale" in pirated store.
How hard is it to make a good avatar
hard
Like how hard
Very Hard if you start from 0. You need to learn many things if you do it from Scratch.
How much would you pay someone to make a avatar
I paid 50€ for my modell, but that was a ready one from Gumroad that everybody can buy.
A custom avatar from scratch can cost from 100 to 800 € / $
guys can someone help me find a person who makes avatar
their name is ScuperNinja9
or sometging very similar
can anybody make me a simple avatar
Simple in my term is a cube avatar without any animation
lmao
is there anyone else?
I need some help. So I have a custom animation for walking and running but for some reason whenever I walk or run a few sec later the legs go up and gets dragged. How do I fix it?
Unity collab is built in git and free for under 1 gb project
Just enable in settings
Probably not for free
Good
Cheap
Fast
Pick two
good cheap obviosly
Ok so not fast, I’ll let you know when I can slot you in
Then it takes 3 years to do lmao
Idk what channel to put this in but
I have a friend on quest 1 ( no pc )and we we’re ava world hopping and they were able to see transparent shaders which would be impossible would it not? If someone see this just reply to get my attention ty :D
Transparency is supported in quest worlds. It’s just not supported on avatars.
anyone got an updated version for adding gifs/animated particles?
VRC is not ready for Unity 2019 at all yet. Sorry.
the amount of issues I hear from people is unprecedented
It’s actually already live
Aside from cloth and terrain there shouldn’t be any changes in 2018 content on 2019. What are you seeing?
Yes I know
dude
The amount of ppl I’ve been helping
the amount of complaints I see
You can’t say that.
Do you have an example of the problem you are seeing
One would be nice
You can’t even tell me one so ok
If people who have no issues spoke up it would drown out the chat, very vocal minority have issuesf 200 something of mine 2 had some quirks (humanoid > generic > humanoid fixed em)
I’m not gonna because a smartass comment will for sure come back if I send one
Didn’t think so
yea no im not
You’ve got nothing 🤣
no I have tons of examples but im not sending it
I’m not new to this- I know EXACTLY what you’re gonna do
Bluff called
Remember one complaining about the old 'write default' issues in unity2019 cause thats unity's fault for not setting import right 🐇
Its not worth aruing someone who can't defend their point with evidence they claim to have so much of
When there is no real reason why they can't share any examples
Hey guys quick question. Does anyone have a tutorial link on how to add tracing particles to my avatar edit? Like on the feet when I shuffle dance/walk and on my hands. Any ideas ?
make a particle system that is just a single stationary particle, enable trails on it, then disable the particle itself so you only have its trail
I Literally can’t send photos here
The option is greyed out
They've already shared 2 images in #avatar-help #avatar-help message
Thulen couldn't of said it better #avatar-help message
Obviously its not flawless but its not a giant shitshow
I'm not agreeing or disagreeing with them, just pointing out they did share something
yeye
And when things do really break without any real reason they should try to get their problem detailed in full on the canny for the SDK
I of course advocate for getting these problems known
Of course, but most of the time I see the same issue over and over because someone couldn't do the minimum brain work themselves and ask for the tiniest thing, or they didn't follow whatever guide or tutorial correctly
just debating one where to buy base stations
is this a trusted way to get um? through HTC vive
if it is the official site for vive, there shouldn't be any reason you can't
it looks like it is
just wondering if anyone else can see any deficiancies in it
im really weary cause ive never bought base stations
I think they make hardware that uses the new 2.0 basestations, so it makes sense they would also sell them
it says they are the steam vr base stations
Make sure that the 2.0 version is what you need though, if you have an existing setup or are buying an older setup, it could be 1.0, they do not work together
I know you did, but for whatever hardware you need a new basestation for, is it a 1.0 compatible device, or a 2.0 compatible device, the answer changes if you need that basestation or the previous version
2.0
im gonna use it with steam vr and a decagear (ik decagear cant take the inputs but my pc can)
The Decagear doesn't use Basestations. Are you going to be using any other hardware?
its going to work as a 3rd party tracking in steamvr not the decagear
im either going to use decagear in the future or valve index with steam vr as i said the decagear itself wont track with base stations im just using it for full body on my quest for now
Spacecalibrator is abit wonky, it will drift slightly sometimes
The decagear won't use the basestations at all, if you put them up, they will just be using power and providing nothing else, unless you are using trackers that use them
^^yukoshoo ik im getting trackers for vrc and beatsaber recordings
Are those trackers new that support 2.0 stations, or are they old and use 1.0, if you are getting new ones that work with 2.0, that 2.0 station page is what you want
nm htc only sells them to 3rd party retaillers only 1 local to me that can deliver is CCL computers
i dont know if its legit tho
I strongly recommend ordering them from steam when they momentarily go in stock
Index and Vive base stations are 100% identical, same SKU. The only difference is price and which support team you have to deal with if something goes wrong
they dont look like they are going back in stock until Q1 of next year
source on that?
- theres no confirmed date for restock 2) where coming up on the holidays valve (most likely) is going to be trying to supply full kits and replacing parts granted christmas is a ways a way but companies prepare early
- they stand to make more money by getting people to buy full kits rather than just the base stations
htc does do direct sales th
they asked for a VAT number when i tried to sell so
buy
my brains fried
working on an avatar
I'm looking to get an avatar. Anyone know someone who can make one?
VRC Traders is a good place for commissions, #community-servers-old
what kind of model were you looking for?
Am I OK to dm ya a picture?
sure
Cool
would it be possible to have like infinite emotes with multiple paramters?
an Int parameter can range values from 0 to 255
is 255 emotes not enough?
tbe max i see is 16 paramters in the menu
why would you use a different parameter for each one lol
okay first of all, the limit is not 16 parameters
if you see that, you are using a very outdated SDK
the limit is 128 bits of memory. different types of parameters use up different amounts
Bool's use 1 bit, Int's and floats both use 8
for emotes, that's using a single Int parameter
called VRCEmote
sdk is version 2020.12.09.04.45 for me
different values of that parameter correspond to different emotes
for example, value 1 represents one emote
value 2 represents another, etc
up to 255
yea, that is a very outdated SDK
like 8 months out of date lol
well emojies are basically just a particle system animated
I mean yea, you could set that up yourself if you want to. but you can't change the default ones
Oh interesting thank you
Does anyone have the locomotion where the avatar is leaning on a left or right when lying down
anybody got a older version of the sdk?
i figured the issue with my avatar. I'm pretty sure it was client issue
when i go to paramters it says too many defined
i havent readed the documentation yet
Well then read it first
Reading the docs mayyyy be boring but its worth it
hello
Be me and I read all VRChat documentation including the ToS (which was surprisingly human-readable)
I'd worry about not remembering the vast majority of it lol
hey ive got a real quick question for anyone who has some knowledge with Unity. I bought an avatar on Booth that came with multiple variants and im trying to move a prop off of one of the varients and on to the main variant i use for my avatar. but the item wont move in the Scene, it will transform but wont move.
Does anyone have the locomotion where the avatar is leaning on a left or right when lying down
im pretty sure most people here dont even read the documentation
i dont like unity it scares me
im using unity 2019.4.29f1 and its telling me i have the wrong one for the sdk and saying install unity 2019.4.29f1 what am i meant to do??
get the most recent sdk off the vrchat website
Anyone have an avatar with a hoodie and a sword
Not the place for avatar searching, that is in #avatar-search-old
?upload
You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.
As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.
Source: https://docs.vrchat.com/docs/frequently-asked-questions
There is no time limit in that response, there is no set time or specific things to do, you just have to play until it says you can upload
No idea, all I know is that you cannot just sit idle in some room for hours, you have to be going around, when it says make friends, that means you should be adding people to your friends list supposedly, no one knows all of what is needed for the system to give you the behind the scenes "points" to being New User
The system is fairly smart to avoid people trying to fake getting rank. The fastest way to rank up is to actually play and socialize. Using a mic is not needed.
Waiting isn’t going to do anything
If you are just leaving the game running it’s not going to do anything
It’s smart enough to know you are just idle
I’m not telling you you need to do anything I’m telling you it’s smart and they give rank to people that are actually playing the game for real
They don’t say exactly how it works because they don’t want people to be able to fake it
But I can tell you it is smart enough to know when you’re trying to fake it
You can attempt to idle and maybe spice it up a bit but it can probably tell
Have fun trying but don't expect good results if any
Yeah you’re just making it take longer honestly
You’ll spend more time trying to game and then just actually socializing and getting the rank in the first place
That’s assuming you even rank up at all
I mean I cheesed it partially from new user to user but it was early 2021 so I am hoping they patched it
