#avatar-general

351 messages · Page 34 of 1

loud yarrow
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?

strong shell
loud yarrow
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i have a avatar for pc only

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and i would like to have it a quest avatar

neon finch
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I can get paid that much money for that?!??

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I need to get my profile setup on VRCTraders already

strong shell
sick oar
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when will the Vrchat Physics Bones be available?

strong shell
silk grotto
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Does anyone know of a unity prefab that has VRChat's height measurements? So I can easily measure my avatar's height before importing.

loud cape
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@silk grotto Unity just uses standard meters

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a default cube in unity is 1m x 1m x 1m

silk grotto
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Uh duh ok thanks

loud yarrow
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Ugggh i cant find anyone to help meee

loud cape
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@loud yarrow did you post a commission request on VRC Traders?

loud yarrow
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nu its not a commision

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i want somebody to make this one pc avatar quest compattible the owner of it said it was fine

loud cape
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any kind of paid work you want done is a commission

loud yarrow
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i cant find anyone that the thing

loud cape
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you didn't even post lol

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it's on you to post the request

loud yarrow
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oh

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oops sorry

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ill dot that now

unreal pelican
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It would be nice if they could re enable mesh colliders. Never understood why they removed them. Removing potential for creativity is never good in a game with creation as a key aspect. We can already use performance filtering and safety to deal with anything else that is used too much on avatars. When used correctly, mesh colliders can actually be much better for performance. Currently, for any shapes that aren't just cubes or spheres you have to use more than 1 collider.

humble delta
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Hey, pretty sure Cats makes the newest 2019/SDK combo angy but I was hoping to confirm this with someone else. Anyone else having that issue?

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I mean the VRC panel thinks my model has over 2 billion polys lol

neon finch
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You just need to autofix the errors at the top of the list and it will go to its actual poly count and not the 32 bit integer limit

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Should be a funny error at the top of the list in the builder tab inside the vrchat control panel

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talking about mesh read/write

humble delta
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Yeah, will try that if I see it, just finished reinstalling 2019, bout to load up a project

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HOLY COW

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That worked. Feeling pretty dumb that I ignored the auto fix things and focused on trying to figure out the 2 billion poly issue lol

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thank you ❤️

neon finch
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You aren't dumb, just learning

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Now you know

unborn parrot
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I'm looking for someone to make A avatar for me!

agile solar
strong shell
agile solar
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^

neon finch
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(Oof I discovered there was a help channel bleh)

neon finch
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Is it true I can get a dl link of an avatar I uploaded with Future Proof Publish on? If so how would I get that said dl link?

karmic totem
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Pretty sure that is not a thing other than the against TOS ways that are not worth the time

neon finch
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Pretty sure you can make API requests you just can't do it too frequently

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I don't really know though so thats why I am asking

karmic totem
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You can't pull an already uploaded avatar from the servers and reuse it in Unity, you need to have the original files on your computer to work on it

high spear
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lmao There are ways to get your own avi back

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Unethical to tos methods

cedar hazel
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I swear ive been in this disc 3 days and ive already seen several people ask about downloading avatars because they lost the files
Just dont delete your assets 😅 and dont rip someone elses if they didnt publish the assets

sterile beacon
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whats the best place to download vrc avatars and how do i install them???

strong shell
sterile beacon
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no

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free

strong shell
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you can clone the free avatars available in-game

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those are free to use

fluid grotto
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Can we get some tooltips for the Calm/Excited and Shy/Confident sliders? It's really not obvious what they do

neon finch
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i think both are how or what way the model/avatar's eyes are moving or how many times it blinks or looks around

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or at least that's what i'm getting from the doc site, i'm not too 100% either of what they do

upbeat crescent
neon finch
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thank you, you probably described it way better than i could. i'm not really good at explaining

neon finch
cedar hazel
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would be kinda cool if there was some way to back up your project to your vrchat account

but i cant imagine the hosting would be cheap

neon finch
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Backing up projects and assets is important

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I can maybe see VRChat one day doubling as a hosting service

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Kinda makes sense

cedar hazel
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thats basically what it already is tbh

neon finch
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Well yesss

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nevermind its 4am i just woke up

nimble glen
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@compact pasture Yes. My cloth skirts are more floaty in populated worlds it seems. In my home world alone with 90fps, they work as intended. It's the same set up for this skirt I've used for over a year now. I would say this is a bug because I can't fix it if it's 2 different speeds dependent on fps. Another issue I had is when I toggle them off then back on, the cloth gets really messed up. I need to reset or recalibrate my avatar.

neon finch
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Hmmm maybe u could detail ur findings and make a support ticket #vrchat-support , id reccomend getting videos of what you mean by it being weird in popular worlds as opposed to empty ones and how it breaks when toggled

nimble glen
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Yeah. Might do that.

neon finch
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you arent modding vrchat right?

nimble glen
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No. I'd rather not do mods.

neon finch
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ok good

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it breaks stuff and vrchat isnt obligated to fix anything mods break

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i think if they fixed something for a mdo maybe it would break on vanilla

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idk

indigo oracle
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guys is there any runtime animator controllers that has different animations others than the weird default ones i could get for free?

graceful nest
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what's weird about the default ones

lapis zodiac
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How do I switch build to android without loosing all my dynamic bone scripts for when i switch back

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are they saved on the scene, the prefab, the fbx?

graceful nest
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Depends where you save them

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I think they just need to be removed when uploading

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Just save a scene or prefab of your avatar and make a copy without dynamic bones that you upload

vagrant maple
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Can sb help me with the Vr chat SDK ???

agile solar
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Well, depends on what you need help with.

vagrant maple
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yea sooo this

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i i wanna upload it says

A VRC_SceneDescriptor or VRC_AvatarDescriptor is requierd to build VRChat SDK Content

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i think i got do import to vr caht with the Vrm right ???

quiet blaze
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Hey all, besides my post is there a way I can better toggle when an avatar goes into T-Pose? I need to detect T-Pose and would like to toggle when someone enters and exits T-Pose. Here is a post about it if I could have your upvote: https://vrchat.canny.io/avatar-30/p/feedback-add-tposeikpose-variable

The problem is that the animator layer is continuously running even when you're not calibrating. It'll only apply when you do indeed go into T-Pose or IK-Pose.

spare canopy
# quiet blaze Hey all, besides my post is there a way I can better toggle when an avatar goes ...

at initialization the t pose controller will override animations in the gesture layer, could use that to your advantage there enabling a subanimator until it drives a parameter in gesture, at which point the avatar is fully calibrated
con: you probably are going to have to weight FX controller to 0 because it overrides gesture layer with WD off. so you might not be able to animate in FX until after calibration is done

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context, this is the problem we ran into with physics where fullbody users would have the physics init in their gesture layer completely skipped/muted because of calibration, so having a subanimator infinitely try (until it’s successfully enabled) to weight a 0-weight layer in gesture with a layer weight control to 1 (said layer is animating a float to 1.0) was the solution, you can apply the same concept possibly

quiet blaze
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Thanks for your feedback, I will give it a shot.

spare canopy
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look at “world physics” package by vrlabs and ignore all of the physics stuff, only the gesture layer and the subanimator it controls... you can probably delay an animation in FX until calibration is done for sure

quiet blaze
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I'll definitely check it out. It sparked my interests that since we're dealing with weights, the system is modifying the weight of the TPose layer. I noticed that the proxy_tpose animation clip doesn't really have a reverse setup. It's all looped. I just cloned proxy_tpose and added a new property to toggle my object. It successfully shows and then hides my gameobject along with the T-Pose transformation, just literally built and tested in FBT.

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But yeah I am also building the layer you explained and also pulling the VRLabs World Physics to apply that for future cases.

spare canopy
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maybe you can animate a float in tpose directly and then have a 2nd layer of tpose checking for that float to be 1.0, and if so, drive a parameter

quiet blaze
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Is there a param I can reference for the current weight? I am searching through right now.,

proven jetty
# vagrant maple yea sooo this

Yea just click your avatar in the unity hierarchy and click add component (in the inspector on the right) then type VRC Avatar Descriptor and add it, make sure to set the grey ball in your head, its your POV

wide goblet
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I haven't done much modelling but I would love to make a model of this character in VRChat. The head is supposed to be a pattern of shifting and twisting lines and patterns, a bit like a fractal. What would be the best way to do something like that? I feel like it might be best done with shaders?
https://www.brandonsanderson.com/wp-content/uploads/2020/11/pg341.jpg

wide goblet
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I'd imagine I'd like it to look something like this in motion. I'm just not quite sure how where you'd start with something like this. I can't imagine this being easy to do with meshes. Optimally, I'd love to just have some math and have it trace a line in the air following that, but I could see that getting expensive quickly.
http://dgruwier.dk/pattern_rotating.gif

pastel mulch
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Excuse me, can I ask for some urgent unity help?

gleaming epoch
pastel mulch
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I need to make an avatar that changes color

gleaming epoch
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Of what?

pastel mulch
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With the 3.0 menu

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The color of a simple material

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I'm using Poiyomi

gleaming epoch
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Of your skin, clothes? Then you need to make an animation with the default material & the new one

loud cape
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@pastel mulch are you just trying to change the hue?

pastel mulch
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No, the situation is that the color must change with the blendshape

loud cape
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what blendshape

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one you are animating, or one used by the Lipsync or blinking system

pastel mulch
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I made an animation of this character from JSaB turning into his evil form, so I need to change his color from blue to pink

loud cape
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then just do that in the same animation?

pastel mulch
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The problem is that I don't know how

loud cape
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you can just animate the RGB value, or the hue shift

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try this

pastel mulch
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But how if Poiyomi is locked?

loud cape
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go under Color adjust in Poiyomi

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enable ti

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it

pastel mulch
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But how will I export it?

loud cape
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right click on the Hue shift property to mark it as animatable

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a little clock icon will show up

pastel mulch
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How do I mark it as animateable?

loud cape
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you right click on it

pastel mulch
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Okay

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But there's a catch

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My character's skin has emission

loud cape
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you can also hue shift the emission

pastel mulch
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And rim lighting too?

loud cape
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if it also has a hue shift option then yes

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mark all of those as animatable

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then find a hue shift value that makes it the color you want

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and add all of those properties to your animation

pastel mulch
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BTW, do I need to post a screenshot of the avatar to give you an idea of what I'm working on, or would that be shameless self-promotion?

loud cape
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go for it

pastel mulch
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Okay!

loud cape
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@neon finch what do you mean by tools

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you can add whatever you want to your own avatars

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they won't do anything but sure you can add one

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unity particle systems

gleaming epoch
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A repost from today. Because the people in US where sleeping 💤 So the last view days i've seen people here on the server are having problems with simple object toggles.😩 Creating the animation etc. So i decided to share my Unity package which includes a finished build for toggles. Also some extra tools. Latest SDk/Unity2019. More details on https://github.com/GPSILVER47/VRChatAdvancedPack2019.4.29f1 YouTube tutorial included. I think it would help creators, that are new into Avatar creations. Some of you also asked me to share it. Here it is!

loud cape
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not sure what you mean by that

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yes

pastel mulch
loud cape
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well

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the parameter you use to enable it must either be one of the built in one like GestureRight, or a custom parameter which you specify in the Expression parameters file

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all of those are synced over the network

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local parameters in animators are not synced

tacit venture
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Would anyone here know anything about animation importing from a blender FBX?

neon finch
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I need some help with weapons how do you make a sequence where you use the expressions menu to trigger and spawn the weapon on your back then use a gesture to hold the weapon like the rock and roll gesture? I see them a lot in Genshin Impact avatars.

loud cape
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@neon finch 3 states in a triangle

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off, holstered, and held

neon finch
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And how do I make it that the sword won't come out unless it's toggled in the Expressions menu?

loud cape
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yea, you need animations for every state

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@neon finch make a Bool parameter, and make a toggle controlling it

neon finch
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Like even if I do a rock and roll as long as it's not toggles in the expressions tab it won't activate

loud cape
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use that parameter to enable it

neon finch
loud cape
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after you have the animations, the next part is the logic to trigger each stage

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you'll be using the GestureRight parameter and your toggle parameter

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FX layer

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none of this is affecting object transforms

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only stuff getting enabled and disabled

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also

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as for the grabbing part

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you'll be using a parent constraint for that

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to be able to switch what object the gun is parented to

neon finch
loud cape
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a parent constraint is a way to make some object behave as it was parented to something else

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but while not being parented to it

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the fun part is that you can specify multiple sources for it

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each one has a weight value from 0 to 1

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so you can animate those weights to pick what object it should be "parented" to

leaden lily
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Quick question. What is the meaning behind twist bones on an armature? I think I have an idea but I just want to be sure on it.

neon finch
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Noice I copy pasted your instructions and will be trying them out later, I wanna play some vrchat right now xD 6 hrs of non-stop blendering and unitying xD

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Thank you again @loud cape

loud cape
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@leaden lily look at your right hand. palm up, arm extended

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now, rotate your wrist along the axis of your arm

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you can see your forearm also twists

leaden lily
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I'm doing it in real life now XD

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oh yeah, I see what you mean

loud cape
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yep

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if you were to just rotate the wrist bone on your model, there would be a sharp pinch and twist at the wrist

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the game's IK reduces that by actually rotating the lower arm bone

leaden lily
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Ah

loud cape
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however

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twist bones can help further

leaden lily
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Nice. Thanks for the explanation

loud cape
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np

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physical explanations almost always work well lol

leaden lily
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indeed

crude bolt
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Hii, I just found this discord, I'm trying to learn how to make avatars and I'm looking for someone to bounce questions off of. Is there anyone here willing and able?

lunar halo
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anyone know if its possible to have a sub emitter stay active after its parent has been ticked off? trying to create a dart gun but I want the dart to stay in whatever it sticks in after I've put the dart gun away. but ticking off the parent particle makes the sub emitter tick off as well

low whale
lunar halo
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oooooh okay I thought it had to be in there to work, thank you!

low whale
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It forces it to be a child to set it up but then lets you drag it out for whatever reason

lunar halo
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okay perfect thank you much

low whale
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np

sleek hill
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One message removed from a suspended account.

floral moth
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I require some help or info. So I am converting an old avatar into the 2019 variant, while also shortening the stature to better fit my fullbody tracked body type. Unfortunately, once all the other pieces have been added, the dynamic bones seem to be missing on the new fbx. The calculations are there in the previous model (which is to the left of the new one for copying settings), but there's no components for dynamic bones. Can anyone help?

proper crest
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omg i didnt realize there was a cynthia model on the vrmod site

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YES!!

neon finch
proper crest
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oh...

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sorry...

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welp guess not using that

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im new to VRchat still since I played it recently

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is it forbidden i assume to use avatars from that site

neon finch
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Wouldn't want to end up getting your account perm banned because the avatar you downloaded ended up being someones private that got ripped

proper crest
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i wont use it dont worry im sorry

floral moth
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Need help switching to android to upload an avatar in the 2019 version. It says "Switching to Android:AndroidPlayer is disabled

neon finch
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also can u get a snip or screenshot of that error 4 me

floral moth
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honestly forgot that the android sdk is not just for vrchat.

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wait, they're set for api levels, not the unity version

neon finch
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whatever you just said sure

floral moth
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can't send photos here

neon finch
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dms

calm sonnet
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hey wondering if you can put sounds on quest avis?

neon finch
calm sonnet
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no sorry

distant cargo
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i have no clue what’s wrong but i’m trying to convert my vroid to a vr chat avatar but it keeps saying sdk 2 or sdk 3 has not been imported when it was the second thing i installed after unity

neon finch
distant cargo
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yeah

neon finch
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Also what version of the sdk is this?

distant cargo
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the one from the very chat website sdk 2

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this is my first avatar and it took me all day to get modeled so i don’t want it to go to waste

neon finch
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and you are in a unity 2018.4.20f1 project?

distant cargo
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yeah exactly that version

neon finch
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You need to use an older sdk

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the newer ones are built for 2019.4.29f1

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including the ones up now

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on the website

distant cargo
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ah where do i get an older one

neon finch
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i can send the most recent 2018 ones

distant cargo
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yes pls

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anything to get this to work

neon finch
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check dms

strange surge
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Would someone be able to tell me at what distance you can no longer hear someone within VRChat?

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A better wording. If I am speaking within VRChat, how far away in meters does one have to be from me to where I will not be heard.

foggy pelican
solemn jacinth
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Heya! Is it possible to change the tweening for shapekeys/blendshapes? Specifically for visemes and blinking.

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I make fairly cartoony avatars, and part of that is that instead of having a fully modeled mouth, I actually have mouth shapes drawn onto faces and those show via the shapekeys.

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I was hoping to make it so that the transition between between the shapekey being on and off was instant rather than semi-linearly.

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oh

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this is the wrong channel.

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whoops.

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Moved to the help channel.

lament lantern
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What's the usual size of a VR chat avatar? Im just trying to see if my avatar is larger than the typical model.

neon finch
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you meant filesize right not literal size?

wintry glade
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Too bad Fred isnt in the SDK anymore 😔

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Literal size it depends on who your around, but most people stay between 5ft-8ft

lament lantern
loud cape
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@lament lantern download VRWorldToolkit to see the breakdown of your avatars file size

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also, enable Crunch compression on your textures

hasty hemlock
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didn't cross my mind to use a world tool an avatar but that makes sense

serene bloom
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How many avatars do you need to upload to get know user?

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or is there a condition about how to get it ( example must be able to see on quest or like dont have over 10K tris)

strong shell
serene bloom
strong shell
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Private worlds don't count

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Also being idle does not count

serene bloom
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yeah I know

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and I spent a lot of house in public

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the thing here my friend was like me.

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and then he just uploaded an avatar and he got known user

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and I did uploaded one and it did no happen

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tho his avatar was quiet lot better than mine.

strong shell
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You probably just need more time etc

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It's not a fixed number and can vary per user

neon finch
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how do i uh

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how do i avater

modern mango
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Hello, I'm new to VRchat and looking to upload myself an avatar, does anyone have a bit of advice or maybe a tip or two to push me in the right way?

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Im currently just wondering what SDK i need to use with this avatar, Im assuming 2 because its 2+yrs old

hasty hemlock
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you probably want to grab SDK 3 as sdk2 is not getting any new feature updates

modern mango
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Noted, was just curious as the model is fairly old

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I need to use Dynamic bones and Cubed shaders, once I find out what they are

hasty hemlock
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the age of the model file doesn't have much to do with which SDK you use unless it's like a Unity package with a Avatar including the Avatar descriptor

modern mango
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Sweet, thank you

hasty hemlock
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guess now my question is what are you trying to upload

modern mango
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An avatar for me to use later on

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Its a package I believe

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Yea it is a package

hasty hemlock
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do you have a link to it so I can go check which SDK to to install

modern mango
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I do, where can i pop that?

hasty hemlock
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but it should probably say on the page you grabbed it from which SDK to use and I suppose here or pm

modern mango
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It just says VRCSDK

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No numbers

hasty hemlock
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then I guess SDK 2 if it came out before SDK 3 to require clarification? as any modern package would say SDK 2 or 3

modern mango
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Got it, the package did come out 2+ yrs ago, i did say

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Thanks for the info btw

hasty hemlock
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cool hope that goes okay

vagrant maple
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can sombody help me with posting

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there a no erors nothing but i Cant Klick the post butten

modern mango
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my monke brain is fried

modern mango
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I opened unity but the vrchat sdk tab doesnt exist

hasty hemlock
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you need to import the SDK first before the avatar

leaden lily
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Yep. I would remove everything then reimport sdk and shaders first

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then avatar

modern mango
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I havent imported the avatar

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"Assembly 'Assets/VRCSDK/Plugins/VRCSDKBase.dll' will not be loaded due to errors"

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I believe im missing something stupidly obvious

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but brain scample egg

hasty hemlock
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did you grab the SDK 2 from the vrchat website as you wouldn't want to be importing old versions of it by accident

leaden lily
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is this transferring to 2019 unity?

modern mango
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got VRCSDK 2, using unity 2018.4.20f1

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using an older model, because that's just what my package is

hasty hemlock
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you need to use Unity 2019 if you grabbed the SDK off the website

modern mango
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Ah.

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Bugger

hasty hemlock
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like it's going to break if you use the most recent SDK in 18

leaden lily
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Yep

hasty hemlock
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and no you cannot grab the SDK off of the avatar

modern mango
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I've no clue how to do that and did not attempt such

hasty hemlock
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so I'd suggest going and grabbing the 2019 Unity version if this is your first avatar

leaden lily
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And another friendly reminder to use the 2019 SDK if you go to Unity 2019.

hasty hemlock
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as I would not recommend trying to bum a 2018 SDK 2 off of somebody

modern mango
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ok

modern mango
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I've barely a clue what to do, the model is from dec 2019

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thanks

hasty hemlock
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a link that contains the link to the correct Unity version

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the age of your model shouldn't matter too much it's just need to make sure like your unity is current

modern mango
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got it

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man these long downloads suck

hasty hemlock
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yup

modern mango
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man my poor ssd

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Finished, latest unity acquired

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Where do I go from there?

hasty hemlock
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download the latest SDK 2 off of the website

modern mango
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I got that, from the vrchat site

hasty hemlock
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then you should be able to import the Avatar package now?

modern mango
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Do i need to import the sdk2?

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or do i just dive in with my package

hasty hemlock
modern mango
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got it

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Unity is just taking its time opening

hasty hemlock
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yup

modern mango
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not too used to the application, just attempting to upload an avatar at 1am due to boredome

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Sdk is in, now going for the package

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the files exist in it, but it shows nothing visually

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(as in the window thingy)

hasty hemlock
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any errors popping up or just nothing exciting happened

modern mango
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Component at index 2 could not be loaded when loading game object "Main camera". removing it

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I think i used the wrong type because i dont have the hub

hasty hemlock
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did you grab the unity off of the link I posted earlier

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2019.4.29f1.

modern mango
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yup

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brb

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taking 7 years to initialise the project

hasty hemlock
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yeah it just takes a while unfortunately so I'd suggest getting a cup of tea or something

modern mango
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Neat.

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Is that like, a performance thing? Or just the usual

hasty hemlock
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I'm not quite sure just it did that when I tried?

modern mango
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eh its nearly done

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there we go

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god dragging stuff in is even worse

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Same error as last time, odd

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Same error as last time, odd

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Component at index 2 could not be loaded when loading game object "Main Camera". Removing it

hasty hemlock
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question does the error message show red or yellow

modern mango
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Yellow.

hasty hemlock
#

then you don't need to worry about it

modern mango
#

Neat

#

but like, the avatar doesnt show

#

the assets do, just no render of it exists

#

Not a clue if thats just me being paranoid or if its a later step

hasty hemlock
#

question does like a cube show up correctly

modern mango
#

Ive no clue how to add a cube

#

Shall i add an asset?

hasty hemlock
#

would you mind taking a screenshot of your Unity at the moment

modern mango
#

Im unable to send it here, I assume a dm or somewhere else?

loud cape
#

can post images there, but not here

modern mango
#

Splendid

hasty hemlock
#

yeah we should probably move there

modern mango
#

👍

bleak swift
#

Is anyone else getting a crash error when trying to upload an avatar? I've tried both Avatar 2.0 and 3.0 and neither work. One of them was one that was uploading just fine the other day, but now it won't

#

The error it gives me is oeeae20bqd82

#

I've looked up the error online but there's nothing about this error

#

Oh wait there's a help channel

fluid grotto
#

Is there a way to detect if you've jumped in real life vs jumping with a button? since IsGrounded stays true

mortal temple
#

sorry if this isnt the place to ask but where can i go to find someone to make me an avatar :c

#

Also is there a legal way for me to redownload my own avatar i created a while back? I lost the unity file for it when my old pc was stolen

loud cape
#

if the velocity is above a certain threshold

#

and maybe using the GestureRight?

#

idk

fluid grotto
#

Yeah VelocityY doesn't budge when I jump in real life

#

curiously, it does change remotely, but not locally

mortal temple
late sand
#

Why does Unity 2019.4.29f1 crash when trying to upload an avatar and such? I'm so confused.
Do some people have a similar problem like this?
I already figured to Read/Write for the avatar and such and I thought that's what caused it to crash. But not really?
It still crashes even if I try to upload it.

fluid grotto
late sand
#

Aye! Thanks. I'll check that out in a bit.

young sorrel
#

I believe there may be a bug with a conversion from 2018 to 2019 unity. I changed nothing with the avatar itself, but it will spawn in with no clothing for a split second as if the states aren't being read.

#

All defaults are left blank in the parameters, there are clothes that area set to ON by default by animation states in the animator.

#

Nothing in the animator parameters is checked either.

#

It doesn't occur in unity when playtesting, but only on world join, doesn't happen on calibration either or avatar switching.

neon finch
#

u followed the offocial migration guide??

#

make sure u just imported over the new sdk not delte the old one first

young sorrel
#

Yeah I did

neon finch
#

Something in your avatar or project probably is causing problems in post

vivid palm
#

does anyone have a good radius recommendation for audio sources that have talking?

young sorrel
#

I've checked the animator over and over with playmode and a 3.0 emulator and can't replicate the issue.

neon finch
#

might have to make a whole new project and only import the neccessities

#

and then slowly add whatever to see what makes things break

young sorrel
#

That may be the case, hoping it's not

sudden quiver
#

Anyone know how to fix the new issues when using the new unity?

pliant cobalt
#

]

fluid grotto
#

0 near for accurate falloff

low whale
#

0 near if you want people 3 feet away to barely hear it

lunar halo
#

anyone know how I can get a sound to play at the point of collision of a particle? for each collision and not just the first one... I cant seem to figure it out

#

actually nvm I think I found a way

fluid grotto
low whale
# fluid grotto That just means your curve is too sudden

You can't use a custom curve with near and far though, with near and far you just get the stock inverse square falloff. If you check 'use audio source volume curve' you can set a custom curve with min and max though, which is what I do, and is better.

lunar halo
#

nvm I didnt figure it out. doesnt want to inherit the subemitters location...

rigid bronze
#

Anyone know why my rig decides to crumple up into a ball when I go into VR? Rigging editor is all green, and I've reimported the avatar in Unity about six times today.

fluid grotto
#

I thought it would just fit your curve to near and far

rigid bronze
#

Sorry, fighting with my KVM switch

low whale
# lunar halo nvm I didnt figure it out. doesnt want to inherit the subemitters location...

The position of a particle is not the position of the game object, the actual particle system. There's nothing that would tell a sound source to emit from where a specific particle is. In order to have sound come from the point of collision you would have to set up a physics simulation using something like a configurable joint/rigidbody (with VRLabs' world physics package to fix mirror and remote sync issues)

#

That way the actual object would be moving, with the particle system and audio source attached to it

spiral sequoia
#

So, is there any way to commision an avatar?

loud cape
#

prices vary a lot depending on what you want

spiral sequoia
#

I want a monke with different customization options. Is that gonna be expensive?

frail heron
#

Hey, how do you export blender shaders as a texture?

loud cape
buoyant moss
#

Hi

frail heron
loud cape
# frail heron but how

could you give me a bit more context as to what you're trying to do here? what your model looks like in blender vs unity

lunar halo
frail heron
#

@loud cape

loud cape
#

was this something created using nodes?

terse thicket
#

Are vrchat Chairs broken? a lot of my own avatars and avatars from other people are having issues with repeating animations while sitting in world chairs

loud cape
buoyant moss
#

Anyone know where I can get a Tails and Omega avatar from Sonic the Hedgehog?

loud cape
buoyant moss
#

Is that where I can get one?

loud cape
#

no, replying to Capt above

buoyant moss
#

I see.

loud cape
buoyant moss
#

I already wrote there

loud cape
#

then be patient lol

buoyant moss
#

Okay

lunar halo
#

another question, is it possible to have a particle that is only visible to the user? like a laser pointer only I can see

opaque moon
lunar halo
#

aaah thank you I always wondered how to do that

strong shell
marsh trellis
#

does anyone have the spider avatar where you can switch between human and spider if you do can you dm me

neon finch
#

whta the difference between avatar sdk 2 and 3?

strong shell
#

use sdk 3

calm sonnet
#

can you put mirrors on a quest avatar?

strong shell
calm sonnet
#

why?

strong shell
calm sonnet
#

hmm your right

last minnow
#

@plush hawk why?

echo tartan
#

the av3param grounded doesnt like flightcolliders ono

#

if youre colliding, it is true T_T

neon finch
#

I tried trust me

echo tartan
#

and even if u force it, it would just render with the fallbackcolor shader ;D

north pawn
#

Can someone send me a downloaded version of vr chat please?

strong shell
north pawn
#

can someone send me a meowscles avatar?

strong shell
flat bloom
#

@void mauve that shits crazy aha

void mauve
#

why did you ping me here?

#

wouldnt it fit better to ping me in the other channel?

sand sinew
#

does anyone know where I can find a rusk avatar 3D model?

karmic totem
#

unless you want to use one already uploaded, which there are some, people have pointed out the world, just search for rusk on this discord

cinder juniper
#

I and a few others seem to be having issues with certain animations while the avatar is sitting in a chair

hard briar
#

Am I suppose to use the 2019 sdk now for uploading stuff?

lunar halo
#

I have a mesh on my avatar parent constrained to my hips but it still rotates based on my head turning left to right?

neon finch
hard briar
#

Fuck

#

Welp time to reuploa everything again

neon finch
#

You don't need to do that tho

hard briar
#

...

neon finch
#

Your previous uploads on 2018 work fine

hard briar
#

no no

#

I mea I have to restart to put the thing in first

lunar halo
#

yea I was still uploading on 2018 for a week after 2019 came out

neon finch
#

If you want to update your avatars furthermore then yeah migrate to 2019

hard briar
#

Since im uploading 20 models rn

#

So I have to restart it so it wont be wonky without putting it first

neon finch
#

oh well just finish doing what your doing now

hard briar
#

too late

#

i restarted

neon finch
#

bruh

hard briar
#

:stare:

neon finch
#

welp

hard briar
#

It wasnt working anyways

#

Says i gotta use 2019

neon finch
hard briar
#

Unity 2019.4.29
?

#

Unity 2019.4.29
?

neon finch
#

Yup thats the one

hard briar
#

i can just use it the same way right

#

Put sdk, poiyomi, dynamic b-

#

....

#

I realize my mistake.

neon finch
#

yup maintain the same importing order

hard briar
#

I forgot the fucking bones

#

i keep forgetting the BONES.

neon finch
#

yeah thats a problem

hard briar
#

Welp

#

At least I know how I fucked up

#

Welp time to upload 20 models onto the thing

terse mica
#

I was curious, is it possible to have a HUD for your avatar that only you can see?

mystic socket
#

anyone active

terse mica
#

I guess not really

plain sorrel
#

Is there a fast way to rig models without mixamo?

burnt halo
#

How do I duplicate my project for migration to 2019 Unity?? It says not to export as a UnityPackage but that’s all I could find when searching how to do it

foggy pelican
#

Copy project, paste it somewhere else, and just call it "2018 backup" or something

burnt halo
#

Ahh okay, I think it’s working. Thanks so much

neon finch
#

Hello I need some assistance. So I download a Genshin Impact character from the official bilibili website and it's a MMD model. It has it own bones already and I was just wondering how I would make it work in VRchat? I tried uploading my first model but his shoulders are moved forward and that the legs are criscrossing line the dance move and whenever the avatar talks it's so exaggerated.

How do I fix this?

neon finch
wheat rover
#

im on the new unity version and my viewpoint ball is just not showing up

#

its completely invisible

#

when i click edit i get no arrows to set its position

#

im so lost LOL

burnt raven
wheat rover
#

oh thats what it is?

#

ah ur right

#

i just used an empty objects location to set the viewpoint but i'll remember this

#

thx

toxic forge
#

so i have textures in blender from MMD that are .bmp. I need to convert them so they work in unity. theres a button in cats that says convert all textures to png, but when i press it it says converted 0 textures. can anyone tell me how to get it to work?
help! these .bmps have special channel properties too them so i need this tool to work because i assume it knows what to do to convert them correctly. i cant just open it export it as PNG
either that or somebody please walk me through gimp because these textures have like alpha, but not in the alpha channel, like if i just convert this to png it will erase the data.

#

i can make it a cookie in unity and it works but the color is inverted so.... it doesnt work

strong shell
#

bmp doesn't support alpha

#

are you sure that's a bmp

graceful nest
sand sinew
#

hey how do I download 3D models from stetchfab?

valid patrol
terse mica
hard briar
#

If it locks items in the upload process, will they be locked in place or still have physics

hasty shale
#

Does anyone know a site / place I can get free to use animations to use as emotes for my avatar?

lilac belfry
#

For dynamic bones in hair, is it best to have the root be the head, or each first bone in the hair?

lilac belfry
#

Also, is there any way to make the bones have different settings the further down they go?
For example, I want the hair to move less near the roots, but more the further down the hierarchy it goes.

#

Actually, I may have found that. (Inert Distrib?)

#

(Or Stiffness Distrib)

floral moth
#

Anyone know a good way to weight paint for dynamic bones?

strong shell
#

you are mixing up the concepts

floral moth
#

Yes, i know. But you use weight painting on bones and then set them up using dynamic bones to make them act realistic

#

I know what i'm talking about

#

Weight painting, especially in blender, allows you to move any part of the mesh (as long as it's parented properly to the bone) around using the bone. With dynamic bones, they move in accordance to Unity's physics engine. To make it realistic, there is a tenchique to paint them. I am asking about any good technique, as I am still having a bit of trouble with it

burnt halo
#

Please help! I just downloaded Unity2019 yesterday and was able to reupload one of my projects no big deal, but now whenever I make a new one and try to upload it, the program comes up with a thing saying “Unity has crashed. Cannot find a fix.” I’m so confused?

#

I just downloaded a completely new thing off of Gumroad and it did this. It even did it to another one of my 2018 projects when trying to reupload it in Unity2019.

#

I’m worried it’ll keep doing this and I won’t be able to make custom avatars anymore : (

floral moth
#

did you follow the current "update to 2019" tutorial that vrchat made?

#

did you skip any steps?

#

like opening the old project in the 2018 version using Unity hub (which is the only way to open unity properly now), then importing the 2019 sdk, then opening the project in the 2019 version?

#

@burnt halo

burnt halo
#

I think I missed the importing of the 2019 sdk witihin the 2018 project.

#

Does that affect newer projects in 2019Unity too? Because it still has the same crash when I add on one.

floral moth
#

nope, you can create new projects in the 2019 version, but the 2018 versions need the 2019 sdk to update

fluid grotto
#

Yeah put the new 2019 SDK in the 2018 project, it preps it to convert correctly

#

Not needed for fresh projects - you can uninstall 2018 once you no longer have any 2018 projects to upgrade

burnt halo
#

Alright, I'll try that later. Thank you so much!

safe falcon
#

is it nessecairy to update unity 2080 to 2019?

lilac belfry
#

How do you make particles lose their rotation over time upon collision?
Trying to make some flower petals land on the ground and settle, but they keep rotating on the ground.

low whale
lilac belfry
low whale
#

Show me how your curve is set up

neon finch
#

I can think of maybe one excuse to use 2018 still but thats it

neon finch
#

Importing vroid models into unity since I heard from a few that UniVRM breaks in 2019 but even then u can get ur vroid avatar to a fbx

#

So its like a half excuse

karmic totem
#

You can use Cats Blender Plugin to work with Vroid avatars, I never once used a special plugin for Unity to work with VRoid

neon finch
#

Looking for someone who can make a knife or gun for my avatar

bold jewel
fluid grotto
#

VRM format is more than just the model

indigo oracle
#

guys when i put sdk 3 onto unity 2018 it doesnt pop up that window up is it because now vrchat uses 2019 or its just a glitch

neon finch
#

I don't believe it stops you from uploading but you should really upgrade your Unity Engine to 2019.4.29f1 and dont forget to dl the android target support for it too

toxic forge
#

Because unity can't read the data the same way MMD can it just looks white and brown lmao when set to a regular image type. there's no alpha

#

I can't even select the brown outside and delete it because still it's like the tear in the middle is pure white. THERE IS no different colors visible Defining any alpha or translucency. It's just like fricken magic or something.

#

I can post pics in a different channel if you don't believe me
And yes it's .bmp

floral moth
#

anyone know how to weight paint only on the vertex group and not remove from other vertex groups?

loud cape
#

@floral moth you would end up with weights that don't add up to 1

#

the weights will either be normalized automatically on export/unity import

#

if you want to turn that off temporarily, it's Auto normalize in the top right under Options

floral moth
#

right, got it ty

marble shard
#

is there a reason for a model apperrantly being incredibly high poly when it's actually low poly?

neon finch
#

mesh read/write is disabled so enable thst in the fbx exporter settings

marble shard
#

ooohh

#

is that what also causes vrchat to crash when loading the model?

neon finch
#

uhhh it shouldnt even let you upload the model if you havent changed it to enable

marble shard
#

where can i find the settings?

#

i am using the new 2019 version

neon finch
#

should be in the same place it would be on 2018

#

i have a google form thing in my about me on discord that i believe has instructions on it

#

somewhere on there

#

or not google form google docs

marble shard
#

coulf you find it?

neon finch
#

im on mobile and I cant see about mes for some reason one second

marble shard
#

aight thx

neon finch
#

Asher avatars where to find it?

sterile glacier
#

Anyone want a girl 3.0 avatars

sand orchid
#

Damn, i need to get into learning blender and oculus medium to start making avatars

#

theres not enough good male avatars out there

eager horizon
#

Oculus medium? What is that?@sand orchid

sand orchid
#

like blender but for vr

dapper hearth
#

Can I use animation states in the t-pose layer to forcibly change the avatar's posture even if the user is in full body?

strong smelt
#

Does anyone know how to make vroid avatars not look terrible? haha

torn locust
#

There's a lot of good free or very cheap models on Booth :3

lunar valve
#

is there a direct link for the sdk that works? when I try to login at the site it sometimes just loads forever without ever working...regardless if I use firefox or edge

#

(asking for the avatar sdk3)

lunar valve
#

well shucks, guess I'll spend the night with broken unupdated avas that have no eye tracking

neon finch
#

I probably shouldn't be sending them anyway butttt you kinda need it sooo

steel thistle
#

I'm currently making an avatar to use, but I was wondering if it was possible to add a collider that played a sound whenever it collides with another persons hitbox

graceful nest
#

I think you could do that with particles

wispy talon
#

Hey guys how much would it be for a custom avatar based on a model?

neon finch
#

what do you mean by this 'model'

wispy talon
#

based off a model of an avatar I found, I can't upload a picture do you mind if I dm you what model I'm referring to?

lost fern
#

I have an issue with my model in game, i made some toggle animations to dissolve objects and everything works in the unity (I'm using the emulator), but when i upload toggle doesn't work and also the facial expressions are stuck, even tho i turned off "Write defaults" everywhere, made a mask and also made a reset layer

FIXED : Nvm, idk what i did but i checked all the stuff and masks and now it works. 🤷‍♂️

wide solstice
#

Anyone have a link to that drone prefab?

modest torrent
#

in the new update, do you need to still use constraints for world particles?

undone bolt
#

Why do the Quest shaders look so flat and boring

loud cape
#

@undone bolt they can look decent if you do it right

#

baking stuff helps a lot

#

especially AO

undone bolt
#

explain?

#

i don't see a slot for ao

#

an ao map at least

loud cape
#

that's why you bake it into your main texture

#

does your model have an AO map?

undone bolt
#

Nope lol

#

I'm using models from Halo 5 which only have a normal map, control map and diffuse

loud cape
#

do you have a Substance Painter project for your model?

#

hm

#

control?

undone bolt
#

Green and red map that changes the color of certain areas

#

Only works on shaders that support it

loud cape
#

sounds like that's supposed to be a combined metallic and roughness map

#

where each color channel corresponds to the appropriate map

undone bolt
#

It is somewhat

#

I'd send a pic if this channel allowed it

#

Anywhere I can do that?

loud cape
wispy talon
#

hey guys I’m getting a commission done for an avatar model I found, (ear toggle on:off,tail/middle finger/facial expressions/ and pen tool) what would you say is an estimated price for this work? Is it fairly difficult to do?

loud cape
#

for just the things in bold?

#

or for the as avatar itself + that

wispy talon
#

Just the things in bold, the avatar isnt made from scratch or anything its based off a model I found, but they have to get the files or whatever

loud cape
#

toggles are ez, middle finger is just replacing one animation (though will need to either find or make said animation). facial expressions doesnt take long, but you should maybe figure out which ones you want. pen tool should also not take super long

#

overall I'd guess like 20-30$ is reasonable for that

wispy talon
#

God damn

marsh nova
#

Hey if anyone knows a place where I can get AFK avatar animations, please send me a link thanks!

wispy talon
loud cape
#

that's reasonable

#

I was saying for just those things

#

120-200 for an avatar with a bunch of functionality is not a bad deal

wispy talon
#

but is that reasonable for an avatar that’s already made basically? I understand creating an avatar from scratch is even harder, I just didn’t think it’d be so expensive to add on to an existing one but then again what do I know

loud cape
#

it really depends on the work done to it

#

texture edits are the cheapest

wispy talon
#

I just wanna make sure I’m getting what I pay for at a reasonable price, because god damn I never thought I’d pay for an avatar and have it be this much lmao

loud cape
#

if any extra assets or model edits need to be done, that takes a lot more time

wispy talon
#

Are all the things I mentioned before what you’d consider extra assets/model edits since you’re adding animation, and facial expressions?

loud cape
#

no

#

by extra assets I mean like clothes, accessories, hair, etc

wispy talon
#

Ahh okay

#

Well I’m not getting any of those, I’m basically just getting what I mentioned in bold

#

Hold on

wispy talon
stable scaffold
#

Quest users see my Avatar as all black. Even though I have the shader set to Vrchat/ Mi cap

#

Any ideas why?

neon finch
#

Hello I have a question. You know how Genshin impact avatars have a toggle in the expressions menu to activate the weapon and it's placed on the back then use the rock and roll gesture to hold the weapon.

How do you do it?

copper sigil
#

@neon finchyou create a boolean parameter in the parameters file, then create a toggle in the menu file, then create a new layer in your controller and add the same exact parameter on your controller's parameter tab, then add 2 states on the new layer (one for default, one for weapon active), and add the arrows from any state into those 2 states, and set up the arrows to transition (when the condition is true for active, when it is false for inactive). That's it. Just watch a youtube video on it. it will show you everything in detail. https://youtu.be/ROp4GHBj1N8

#

There are different ways to set up the controller layer for this. They all will do the same thing, maybe stick to the style used in the video, rather than the style I explained.

neon finch
copper sigil
copper sigil
#

yeah

neon finch
#

But what if like the expression is off and I do the gesture will that make the weapon reappear on my hand?

neon finch
copper sigil
late patio
#

how do i make a rainbow effect on the lets say the ears or tail

echo tartan
#

shaders

late patio
loud cape
#

@late patio Poiyomi lets you do all kinds of things

late patio
green matrix
#

Can anyone advise a good optimized shader that can be configured as a genshin and that does not depend on real time light?

loud cape
#

@green matrix can do that with Poiyomi

green matrix
tiny prism
#

how to make a baby itachi

pale mortar
#

Anyone make avatars ???

neon finch
#

anyone know a good place to buy like pre animated weapons for avatars?

low whale
neon finch
#

thank you ayaka

balmy stratus
#

Does blender have particles?

terse robin
balmy stratus
#

So no point in doing them in blender since they wont come over in unity

terse robin
#

Right, not worth authoring in Blender to get particles in Unity. But particle systems in Blender can be useful for other things (e.g. if you wanted to make a strawberry you could use a particle system to distribute the seeds on the model)

balmy stratus
#

Meh

#

Would rather have cool flashy stuff

worn lava
#

Having issues uploading my Avatar

#

It keeps failing to Save blueprint

karmic totem
toxic forge
wispy talon
#
  1. clothes/hair/eyes rainbow/change to any color (black & white as well)
  2. enable/disable tail and ears
  3. middlefinger/hand tracking like peace sign/thumbs up etc
  4. facial expressions with hand gestures
  5. pen tool
  6. fake playspace
  7. dynamic bones for hair/ears/tail if possible
  8. hoodie and hat enable/disable(can turn on/off hoodie or hat or both
  9. sleeves enable/disable I would like to be able to enable and disable sleeves so I could have two sleeves rolled up/down if possible
wispy talon
toxic forge
#

Max 100$

#

Not 200$

#

Especially if we're talking USD

wispy talon
#

well shit

toxic forge
#

Who said it wasn't a bad deal?? Because it is, sadly A lot of the community disgustingly overpays because they don't know how much they're being scammed they just think it's a normal price since the people buying don't make content. I always get told my prices are extremely cheap because people like to overcharge the hell out of unknowing innocents

#

Of course if you get something modeled from scratch 100% original avatar that's a couple hundred to a thousand.

But some vrchat work on an existing model??? People like to scam.

wispy talon
#

The guy I was talking to I had DMd him and he had said it was typical but maybe try to talk them down

for 200 you should get a model textures however you want, with expressions and toggles at the minimum, heck that should even be like 150

#

Bold is basically what he said, he did tell me to talk them down tho

toxic forge
#

Typical didn't mean good

#

This might be offensive but try to avoid commissioning people who only make... Ahem.. tda thot Avatars. I fimd they're the most notorious for that

#

Overpriced

wispy talon
#

nah its not a thot avatar

toxic forge
#

Good good

wispy talon
#

could I dm you?

toxic forge
#

Sure

#

Ill have to talk more later though I'm about to get in VR

tawny flame
#

Hey I'm just looking for some resources to get better at modeling (Using Blender, Unity, and Vroid) can anyone point me somewhere to help. Also any guides on particle animations/toggles would be a humongous plus as well

candid oracle
#

hey, i decided to move from sdk to sdk3 with my avatar creation, i created a fresh project in unity 2018 like it said but when i import the package the sdk menu doesnt come up at the top? does anyone know how to fix this?

candid oracle
#

ahhh its still not working

#

i can import other packages just fine

lost gust
candid oracle
#

i did

#

mulktiple times

#

igave up and went to unity 2019

#

and now its telling me to go to unity 2018

#

but unity 2018 doesnt let me use sdk3

lost gust
#

Are you on 29f of 2019 Unity?

candid oracle
#

then wtf was i just on huh?

#

now i am

#

im tryna get vrc lens set up

#

but it keeps saying to go to unity 2018

lost gust
#

VRC lens not updated perhaps? Who knows.

#

U sure you deleted the sdk fromm the package, imported it after deleting and downloading it and it still complains about 2018? If thats so and youre only having issues with the lens when perhaps its not updated to work with 2019. Give it some time. I dont know since I dont use it.

neon finch
#

@candid oracle delete all the sdk stuff export the entire project make a new project import sdk3 first and then u import the exported project. I had this happen to me and that fixed it one time but another time I just had to re do the entire thing

candid oracle
#

i got sdk3 working

#

the only thing i gotta do now is fix VRCLens

#

whenever i open it it’s inside my mouth

#

anyone know how to fix this? markConfused

solid kite
#

How would I best update my model in unity after making changes to it in blender? Because neither refresh nor reimport seem to update it. So my only solution is to completely delete it from unity and import the fbx. But that also doesn't allow to use the same vrchat avatar identifier so I'm basically uploading a brand new avatar each time.
How am I supposed to do this?

terse robin
#

it should just auto-refresh if you save over whatever you imported to Unity (it will happen when you focus unity after saving). For changes to the armature you often need to go into the import settings and toggle the rig type to "none", hit apply, and then back to "humanoid" and hit apply (and reconfigure if you did it before)

solid kite
hollow carbon
#

how just how do i make avatars can find a vid on it and i just dont know

terse robin
solid kite
karmic totem
#

and not unpack prefab

loud cape
#

^

#

can also use Pumkin's to copy over all components from the old unpacked version to the new version, which you should not unpack

karmic totem
#

I forget about Pumkin because I had it installed for so long and never used it

solid kite
#

Or do I already have to seperate that on export in blender?

loud cape
solid kite
#

Hmm okay

loud cape
#

in the FBX import settings, you can directly assign materials to material slots on the model

#

so that for every instance of that FBX you create, it'll be referencing the proper materials

solid kite
#

Import settings? I've just been drag and dropping the files into the asset browser

loud cape
#

in unity, click on the FBX, look at the inspector, and in there you'll see a Materials tab

solid kite
#

I think I'll figure it out. Thanks for the help

mild oyster
#

Is there any way I can view and unload any old version of sdk 3.0?

fluid grotto
#

Unload?

mild oyster
#

Download*

#

Sorry

ripe garden
#

What determines the author of an avatar? The Unity account name? The Unity project author? The username (changeable) of the VRChat account? The registered name (unchangeable) of the VRChat account?

hasty hemlock
#

one of the vrchat ones

ripe garden
#

Figured it out! It's your changeable username on VRChat. FYI for anyone else who wants to know.

compact pasture
#

is it just me or are avatars with cloth causing weird bounding box issues since the 2019 update? i'll notice that people mention my nameplate being really high up when using an avatar with cloth

vale fox
#

can i see a quck example of how to setup props on the same layer

#

for props that i want to be on one at a time instead of independently toggleable

#

nvm figured out how i could dop this

#

furthermore, an example for those who want to do this:

#

put all of your "props off" keyframes into the same layer and make it the default, and then set up the transitions for all of your activation animations

#

in the menu you will want one toggle for each including the master off switch, which i just call empty hand. have them all use the same paramter, and you can just give them each a unique number. in this case i have mine indexed 0-4, with 0 for ToysOff and 4 for Pronouns

#

this might not be the best solution if youre not a big fan of the "empty hand" button, but if you dont mind then this works just fine

lost gust
neon finch
#

What do you mean by lost?

#

You sure its not recoverable?

strong shell
#

If you mean you deleted the file or something... I recommend you use git or some other source control software so that you don't get into a situation like this next time

carmine grove
#

I think we can all agree as long #RipperStore exist This is a major data breach for vrchat imagine paid avatars can be easily be stolen.

strong shell
#

well if they stole your avatar you can sue them or something

#

vrchat has stated that they can't take legal action because the avatars are owned by the users not by vrchat

#

and as I repeat every day when someone says this, vrchat has stated that they are working on improving security but it is likely impossible to prevent it 100% as not even billion dollar AAA companies can prevent it and people rip models from AAA games all the time.

carmine grove
#

Which is uploaded in VRC

carmine grove
#

Its sickening to se your avatars for "sale" in pirated store.

gaunt nest
#

How hard is it to make a good avatar

ionic slate
#

hard

gaunt nest
#

Like how hard

ionic slate
#

Very Hard if you start from 0. You need to learn many things if you do it from Scratch.

gaunt nest
#

How much would you pay someone to make a avatar

ionic slate
#

I paid 50€ for my modell, but that was a ready one from Gumroad that everybody can buy.
A custom avatar from scratch can cost from 100 to 800 € / $

spring smelt
#

guys can someone help me find a person who makes avatar

#

their name is ScuperNinja9

#

or sometging very similar

neon finch
#

can anybody make me a simple avatar

solemn ice
neon finch
#

lmao

#

is there anyone else?

#

I need some help. So I have a custom animation for walking and running but for some reason whenever I walk or run a few sec later the legs go up and gets dragged. How do I fix it?

fluid grotto
#

Unity collab is built in git and free for under 1 gb project

#

Just enable in settings

strong shell
fluid grotto
neon finch
#

good cheap obviosly

fluid grotto
#

Ok so not fast, I’ll let you know when I can slot you in

wintry glade
#

Then it takes 3 years to do lmao

bright garden
#

Idk what channel to put this in but

#

I have a friend on quest 1 ( no pc )and we we’re ava world hopping and they were able to see transparent shaders which would be impossible would it not? If someone see this just reply to get my attention ty :D

fluid grotto
safe falcon
#

anyone got an updated version for adding gifs/animated particles?

high spear
#

VRC is not ready for Unity 2019 at all yet. Sorry.

#

the amount of issues I hear from people is unprecedented

fluid grotto
#

It’s actually already live

#

Aside from cloth and terrain there shouldn’t be any changes in 2018 content on 2019. What are you seeing?

high spear
#

Yes I know

#

dude

#

The amount of ppl I’ve been helping

#

the amount of complaints I see

#

You can’t say that.

fluid grotto
#

Do you have an example of the problem you are seeing

high spear
#

I can spam this chat

#

but not gonna

fluid grotto
#

One would be nice

high spear
#

You can’t tell me this is flawless

#

at all

fluid grotto
#

You can’t even tell me one so ok

merry swan
#

If people who have no issues spoke up it would drown out the chat, very vocal minority have issuesf 200 something of mine 2 had some quirks (humanoid > generic > humanoid fixed em)

high spear
fluid grotto
#

Didn’t think so

high spear
#

yea no im not

fluid grotto
#

You’ve got nothing 🤣

high spear
#

no I have tons of examples but im not sending it

#

I’m not new to this- I know EXACTLY what you’re gonna do

fluid grotto
#

Bluff called

merry swan
#

Remember one complaining about the old 'write default' issues in unity2019 cause thats unity's fault for not setting import right 🐇

high spear
#

Here have two examples

#

I sent them in another chat

neon finch
#

Its not worth aruing someone who can't defend their point with evidence they claim to have so much of

#

When there is no real reason why they can't share any examples

dense coral
#

Hey guys quick question. Does anyone have a tutorial link on how to add tracing particles to my avatar edit? Like on the feet when I shuffle dance/walk and on my hands. Any ideas ?

fluid grotto
#

make a particle system that is just a single stationary particle, enable trails on it, then disable the particle itself so you only have its trail

high spear
#

The option is greyed out

neon finch
#

dms exist

#

or image hosting websites that you can link to exist also

karmic totem
neon finch
#

Obviously its not flawless but its not a giant shitshow

karmic totem
#

I'm not agreeing or disagreeing with them, just pointing out they did share something

neon finch
#

yeye

#

And when things do really break without any real reason they should try to get their problem detailed in full on the canny for the SDK

#

I of course advocate for getting these problems known

karmic totem
#

Of course, but most of the time I see the same issue over and over because someone couldn't do the minimum brain work themselves and ask for the tiniest thing, or they didn't follow whatever guide or tutorial correctly

neon finch
#

just debating one where to buy base stations

#

is this a trusted way to get um? through HTC vive

karmic totem
#

if it is the official site for vive, there shouldn't be any reason you can't

neon finch
#

it looks like it is

#

just wondering if anyone else can see any deficiancies in it

#

im really weary cause ive never bought base stations

karmic totem
#

I think they make hardware that uses the new 2.0 basestations, so it makes sense they would also sell them

neon finch
#

it says they are the steam vr base stations

karmic totem
#

Make sure that the 2.0 version is what you need though, if you have an existing setup or are buying an older setup, it could be 1.0, they do not work together

neon finch
#

i sent a link to what im buying

#

it says they are 2.0 and have a curved face

karmic totem
#

I know you did, but for whatever hardware you need a new basestation for, is it a 1.0 compatible device, or a 2.0 compatible device, the answer changes if you need that basestation or the previous version

neon finch
#

2.0

#

im gonna use it with steam vr and a decagear (ik decagear cant take the inputs but my pc can)

karmic totem
#

The Decagear doesn't use Basestations. Are you going to be using any other hardware?

neon finch
#

its going to work as a 3rd party tracking in steamvr not the decagear

#

im either going to use decagear in the future or valve index with steam vr as i said the decagear itself wont track with base stations im just using it for full body on my quest for now

merry swan
#

Spacecalibrator is abit wonky, it will drift slightly sometimes

karmic totem
#

The decagear won't use the basestations at all, if you put them up, they will just be using power and providing nothing else, unless you are using trackers that use them

neon finch
#

^^yukoshoo ik im getting trackers for vrc and beatsaber recordings

karmic totem
#

Are those trackers new that support 2.0 stations, or are they old and use 1.0, if you are getting new ones that work with 2.0, that 2.0 station page is what you want

neon finch
#

nm htc only sells them to 3rd party retaillers only 1 local to me that can deliver is CCL computers

#

i dont know if its legit tho

fluid grotto
#

Index and Vive base stations are 100% identical, same SKU. The only difference is price and which support team you have to deal with if something goes wrong

neon finch
#

they dont look like they are going back in stock until Q1 of next year

neon finch
#
  1. theres no confirmed date for restock 2) where coming up on the holidays valve (most likely) is going to be trying to supply full kits and replacing parts granted christmas is a ways a way but companies prepare early
  2. they stand to make more money by getting people to buy full kits rather than just the base stations
strong shell
neon finch
#

they asked for a VAT number when i tried to sell so

#

buy

#

my brains fried

#

working on an avatar

white maple
#

I'm looking to get an avatar. Anyone know someone who can make one?

loud cape
#

what kind of model were you looking for?

white maple
#

Am I OK to dm ya a picture?

loud cape
#

sure

white maple
#

Cool

safe falcon
#

would it be possible to have like infinite emotes with multiple paramters?

loud cape
#

is 255 emotes not enough?

safe falcon
#

tbe max i see is 16 paramters in the menu

loud cape
#

why would you use a different parameter for each one lol

#

okay first of all, the limit is not 16 parameters

#

if you see that, you are using a very outdated SDK

#

the limit is 128 bits of memory. different types of parameters use up different amounts

#

Bool's use 1 bit, Int's and floats both use 8

#

for emotes, that's using a single Int parameter

#

called VRCEmote

safe falcon
#

sdk is version 2020.12.09.04.45 for me

loud cape
#

different values of that parameter correspond to different emotes

#

for example, value 1 represents one emote

#

value 2 represents another, etc

#

up to 255

#

yea, that is a very outdated SDK

#

like 8 months out of date lol

safe falcon
#

i am not using unity that much

#

i want to make a custom emojie menu

loud cape
#

emoji or emote

#

because you can't change the emojis

#

but you can change emotes

safe falcon
#

well emojies are basically just a particle system animated

loud cape
#

I mean yea, you could set that up yourself if you want to. but you can't change the default ones

marsh turtle
#

Does anyone have the locomotion where the avatar is leaning on a left or right when lying down

lavish fossil
#

anybody got a older version of the sdk?

wind spear
#

i figured the issue with my avatar. I'm pretty sure it was client issue

safe falcon
#

when i go to paramters it says too many defined

loud cape
#

@safe falcon can you show your parameters list?

safe falcon
#

i havent readed the documentation yet

strong shell
#

Well then read it first

neon finch
#

Reading the docs mayyyy be boring but its worth it

main snow
#

hello

fluid grotto
neon finch
#

I'd worry about not remembering the vast majority of it lol

opal prawn
#

hey ive got a real quick question for anyone who has some knowledge with Unity. I bought an avatar on Booth that came with multiple variants and im trying to move a prop off of one of the varients and on to the main variant i use for my avatar. but the item wont move in the Scene, it will transform but wont move.

marsh turtle
#

Does anyone have the locomotion where the avatar is leaning on a left or right when lying down

safe falcon
#

im pretty sure most people here dont even read the documentation

safe falcon
#

i dont like unity it scares me

gray gate
#

im using unity 2019.4.29f1 and its telling me i have the wrong one for the sdk and saying install unity 2019.4.29f1 what am i meant to do??

neon finch
modest barn
#

Anyone have an avatar with a hoodie and a sword

karmic totem
karmic totem
#

?upload

dusk coralBOT
#

You must obtain at least "New User" Trust Rank in our Trust and Safety system in order to upload content. You can get this by just spending a few hours in VRChat, hop some worlds, and make some friends. Give it some time and you'll be able to upload content in no time.

As an aside, you must have a VRChat account to upload content. That means you can't use a Steam account, Oculus account, or Viveport account to upload content like worlds or avatars.

Source: https://docs.vrchat.com/docs/frequently-asked-questions

karmic totem
#

There is no time limit in that response, there is no set time or specific things to do, you just have to play until it says you can upload

#

No idea, all I know is that you cannot just sit idle in some room for hours, you have to be going around, when it says make friends, that means you should be adding people to your friends list supposedly, no one knows all of what is needed for the system to give you the behind the scenes "points" to being New User

fluid grotto
#

The system is fairly smart to avoid people trying to fake getting rank. The fastest way to rank up is to actually play and socialize. Using a mic is not needed.

#

Waiting isn’t going to do anything

#

If you are just leaving the game running it’s not going to do anything

#

It’s smart enough to know you are just idle

#

I’m not telling you you need to do anything I’m telling you it’s smart and they give rank to people that are actually playing the game for real

#

They don’t say exactly how it works because they don’t want people to be able to fake it

#

But I can tell you it is smart enough to know when you’re trying to fake it

neon finch
#

You can attempt to idle and maybe spice it up a bit but it can probably tell

#

Have fun trying but don't expect good results if any

fluid grotto
#

Yeah you’re just making it take longer honestly

#

You’ll spend more time trying to game and then just actually socializing and getting the rank in the first place

#

That’s assuming you even rank up at all

neon finch
#

I mean I cheesed it partially from new user to user but it was early 2021 so I am hoping they patched it

fluid grotto
#

If the system was designed correctly it would just slowly derank you when it thinks you’re trying to game it lol

#

Since that would definitely be considered untrustworthy behavior