#avatar-general

351 messages · Page 17 of 1

icy vigil
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@strong tree hey man, know anything about the old 2.0 bug where the head rbeaks and flings around on moving happening in 3.0?

strong tree
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that's pretty much an old neck fix

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you should remove it

icy vigil
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idk how id fix that, is that in blender or in unity?

strong tree
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blender...

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Kung made a pretty good tutorial how to remove it

icy vigil
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aight g, i didn't rig it xD is all, just stitched it together, aight g ty

strong tree
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as a lot of avatars are, and most of them are terrible, not only performance wise

icy vigil
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yeah dude

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im also getting a weird visual bug when i use this avatar in some worlds where i can see my hands outside the map through the mirror and see weird little squares in my eyes,

iron niche
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Hi, I have a question, they fixed the avatar 3.0 yesterday, but I wonder what led to the fact that these models did not work properly?

strong tree
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@iron niche they fixed SOME of the bugs, not all

iron niche
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but what kind of bug was that ? I'm just curious

twilit cave
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my avatar 3.0's inventory is still broken

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I can see my inventory is working good, but other people can not see my inventory is working

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official 3.0 avatar's inventory and animation is broken too

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how can I fix this?

strong tree
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you wait

twilit cave
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dev said they fixed this

strong tree
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but not everything

jolly oxide
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its only been 3 days mukou

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give it a full week and it just might be fixed

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well 4 days by tonight

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either way

woven pecan
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So

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It's alive?

fluid grotto
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@strong tree I have gotten all animation based issues resolved - what bugs are you still seeing?

strong tree
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well, I didn't look in to it today...

fluid grotto
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today is the same build as this yesterday evening.

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I did need to add a mask to my FX layers but that made my gesture layers continue working again

strong tree
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what I meant was, I didn't really test

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but someone here actually made a post in canny about it

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it works on desktop, but for example not in full body

fluid grotto
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Will test

strong tree
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that's one that I still experience

fluid grotto
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Yeah have to admit i have everything working in desktop, no vr or fullbody testing yet

strong tree
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and I'm talking about everything, like lip sync, gestures, facial expressions

sly spear
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I assume you are referring to the one where animations don't show up for others right?

fluid grotto
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Right.

strong tree
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well, with fbt it doesn't work at all, not for me, nor for others

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the client dev team should really look in to that...

crude crescent
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is 3.0 stable yet

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if it is i might try making an avatar

empty finch
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No, Refer to the canny link above.

crude crescent
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alright

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is the instability on both pc and vr or just one of them

sly spear
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bugged with VR, desktops seem ok?

crude crescent
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then i would probably be fine, issue is i have no clue what i'm doing when i make an avatar and i don't want to repeat my previous mistakes

nocturne quiver
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Does anyone have the link avatar when you press a certain f button it plays the spirit train theme song and spawns a train?

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If you do please dm me

teal path
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Its nice that people actually use the canny here

empty finch
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I put the canny link on my server - all I can do without ramming it down peoples throats to go vote.

teal path
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@strong tree It wont be fixed until monday as the team doesnt work on weekends and some other things have priority aswell, but the more people find things and add them to that canny and the more people upvote it, the quicker it should be fixed. I was at an event earlier and confirmed pretty much all of the things I listed there multiple times, only confused why sometimes avatars work in fullbody for some people remote but not others seemingly randomly.

strong tree
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maybe a sync issue?

teal path
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Its generally a sync related issue with the animation tracking control I assume

fluid grotto
crude crescent
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i would try to make an avatar again but i don't want to relive my past mistakes

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the fact i have zero experience with blender would not help me even though i have a model

fluid grotto
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Hey I came into VRChat in May 2018, I never saw blender or unity, ever. It just takes using it you slowly get better

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and use current blender not the old one everyone recommends

crude crescent
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i would maybe try it if there was a tutorial for the kind of avatar i would want to make, but i know there isn't

marsh haven
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If you use any 2.7 blender you're a masochist.

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xd

merry swan
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Im much faster in 2.79 then 2.8+ 🤷‍♂️ most what i do is simple things anyway

crude crescent
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like the model i have is similar to the kind of blocky minecraft style you would see in some places, but it strays away from that slightly as well

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could probably load it into blender and screenshot it if i were able to

teal path
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@fluid grotto yeah that seems related

crude crescent
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or i could if i knew how to import the model centered at 0 0 0

jolly oxide
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ok so i jsut tested with a friend. made a new layer for a gesture animation that just toggle some particles. write defaults off, no exit time, manually transition between off and on state. He was in non fbt and i could see him using the gesture. I was in FBT and he could not see me using the gesture

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so basically FBT 3.0 anims are messed up

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also turning write default off for an action toggle anim did not fix it either

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neither of us could see that

neon finch
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2.79b has carried me this far
one day I'll move to .8 or 9, but for now, long live blender 2.79b

jolly oxide
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all of thsi was working fine before the 10/27 update

fluid grotto
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Moving from dead blender to current blender took me 2 weeks of impacted slowness before i recovered and I've been better off ever since

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new shader system and modifier stack is so much better

jolly oxide
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if i was a digital artist that used blender for mroe than vrchat id migrate to the newet version

fluid grotto
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and just... you know... working like a normal windows program instead of doing everything bass ackwards.

small crescent
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blender is pretty much the most unintuitive piece of software i've ever used, but i'm through most of the mess now so every new user needs to suffer as i have suffered

teal path
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Blender is a flawless masterpiece wdym /s

small crescent
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i'm not sure how they miss something as basic as showing hotkeys on mouse over buttons

fluid grotto
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blender is pretty much the most unintuitive piece of software i've ever used, but i'm through most of the mess now so every new user needs to suffer as i have suffered
@small crescent Spotted the 2.79b user (maybe)

small crescent
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i'm on lastest blender

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it's not much better

fluid grotto
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Fair enough xD

marsh haven
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lmao

fluid grotto
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that is how i felt about 2.79 though

jolly oxide
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so essentially FBT users are screwd out of 3.0 anims until the devs fix it Paci?

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my test confirms what you found

fluid grotto
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Then current cleaned up it's act with you know... shift left selecting multiple verts and right click context menus like a normal sane program

small crescent
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@jolly oxide yes

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i just quit the game untill they fix FBT

desert isle
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A temporary fix for the FBT 3.0 bug. Go to safety, performance options, hit tab for avatar performance, then dynamic bones. Without doing anything else, the avatar refreshes and other people start seeing your gestures, props, and animations again. Must be repeated often, especially upon loading a new instance or avatar swap.

teal path
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Resetting and calibrating does the same

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or switching to 3 point for a sec

desert isle
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Its big oof

teal path
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Ill still play

fluid grotto
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temporary fix for FBT 3.0 users: don't turn on body trackers

teal path
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Its not like its unusable

jolly oxide
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ill jsut use sdk2 avtars

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still got a bunch of those

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and maybe use sdk2 for new ones if i dont really need toggles that badly

desert isle
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Just use 2.0 is the real fix

teal path
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I just dont have facial expressions or toggles and thats fine by me as I have gesture lock on anyways

fluid grotto
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2.0 can't do anything I need

desert isle
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There's still some 3.0 bugs in nonFBT VR

small crescent
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my avatar is invisible without (functional)animations for some reason

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and i don't have toggles

teal path
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odd

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Biggest noticable issue in regular vr mode is root motion

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which according to tupper is a really difficult topic

jolly oxide
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2.0 can do a lot, currently for me 3.0 cant do anything

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easy choice

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ill go abck to 3.0 when they fx it

teal path
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i like to have toggles and 15 facial expressions so

jolly oxide
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so a week or two

fluid grotto
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I need FX parameters that react to locomotion - can't do that on 2.0

jolly oxide
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i need my gestures to actually play, cnt do taht in 3.0

crude crescent
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i have a model that i managed to put into blender, just no clue how i would go about rigging it since i've never done anything with blender before

teal path
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I use index so I dont have gesture issues

fluid grotto
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i need my gestures to actually play, cnt do taht in 3.0
@jolly oxide Mask out your FX layer. gestures work fine

small crescent
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my avatars are all 3.0 and i don't really care to use others

teal path
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same

jolly oxide
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not in FBT they dont

fluid grotto
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Even with the FX layer mask?

small crescent
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nothing works in FBT

teal path
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Some things do

fluid grotto
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Suppose I have to go grab my trackers and verify

jolly oxide
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only plays stuff locally

fluid grotto
teal path
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Rotation still gets used

fluid grotto
teal path
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Yes

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here we have fbt animations

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so basically nothing but generic rotation was applied

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and then I reset the avatar and play it again

fluid grotto
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Do we know what change caused the issue?

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Since it was working before

jolly oxide
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something in the 10/27 update

teal path
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Afaik none of the fixes that were supposed to fix it did anything

crude crescent
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i suppose i have a blender file now which i'll proceed to never use

teal path
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so 1004?

fluid grotto
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That's the default "get up from dying" animation, so it should be reproduceable on any default avatar while in VR

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just FYI

teal path
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yeah mines custom

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but the root motion is super obvious in my animation

fluid grotto
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i just mean in terms of reproduce steps, you can just say check the get up from dying animation

teal path
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as I usually get launched forward

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i think we dont need to reproduce it more and more

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ive seen 10+ different people with the exact issues now

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everything in the canny applies

fluid grotto
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I'm just looking at your canny report, it's well documented but they do ask for step by step reproduce

teal path
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They already are aware

fluid grotto
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okie

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I am used to fighting uphill battles on bug trackers 😩

teal path
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I was at an event earlier and tupper asked me and a friend (both av3 fbt) to perform a reset and play an anim and also was aware of the root motion issue

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Super good sign

fluid grotto
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Cool. I hope Animator Tracking Control being on a network delay gets addressed as well

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sync was perfectly timed locally and remotely before

teal path
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That component is the main problem

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It fails to sync I assume

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As that explains most issues

fluid grotto
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I'm wondering if the locally syched visemes was an accident or intentional. hope it stays

teal path
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Also explains why desktop is fine

fluid grotto
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feels so much better seeing visemes move to your own microphone

teal path
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as it barely gets tracking control anyways

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also yes thats intentional

jolly oxide
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i think thats a much smaller issue seeing as i cant see my own mouth when im talking to people.

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gestures and toggles for fbt should be much higher on the list

teal path
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Thats tracking control related

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Mouth and Hands are also affected by tracking control afaik

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toggles on the other side seem to indicate that not only that component fails to sync

jolly oxide
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made a breakthrough testing stuff

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found whats causing the issue for 3.0 gestures and toggles

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i load and calibrate an avatar

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it finished loading for friend, my anims dont work

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i re-calibrate it works

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so its a sync issue with FBT calibration

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as long as you recalibrate after you are loaded all 3.0 fx anims works as they used to

teal path
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its not

jolly oxide
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FX layer oens specifically

teal path
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that just causes the avatar to reload

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like nearly all other fixes

jolly oxide
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hitting reload on the actino toggle will make it not play for others

teal path
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The issue is why it doesnt work on the initial load

jolly oxide
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hitting calibrate fixes it

teal path
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reload and then calibrate does

jolly oxide
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no i jsut tested it ingame, just hitting calibrate again works

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reload breaks it again

teal path
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yeah but why is that

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why doesnt it work on the initial load

jolly oxide
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honestly not sure im not a software guy

teal path
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We, at this point, have basically done everything we can

jolly oxide
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on the bright side i can go back to all my 30 stuff

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and just recalibrate real quick for friends

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so my anims work

teal path
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Now we gotta wait for the devs to start fixing on monday

jolly oxide
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thanks for the earlier help and bug testing btw Paci

teal path
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np

jolly oxide
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id give yah a nitro month if you dindt already have it

marsh haven
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I'm impressed you're still this interested into VRchat @teal path

fluid grotto
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I wonder - what if we make all VRC tracking control updates local only

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and never update them remotely

teal path
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@marsh haven why?

fluid grotto
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let network IK handle everything

teal path
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caps oooops

marsh haven
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I mean it's a long time ago where we even used to vibe a lot and overall with time passing.

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3.0 deffo sparked my interest again but idk

fluid grotto
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3.0 finally let me do avatar crap i've been wanting to do since the beginning

marsh haven
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I agree with Adeon

teal path
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I just wanna vibe with people so

jolly oxide
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yeah, ill be on w/e social vr game has the people i wanna be with

marsh haven
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Bruh when we gonna update eachother @teal path

teal path
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dont really mind if av3 is broken for a bit as I am usually stuck on one face anyways

marsh haven
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It's been a solid year 👀

teal path
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?

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Oh yeah its been a year lmao

marsh haven
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Actually forgot me FeelsBadMan

teal path
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I didnt

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I still remember that pic of you afk while I put beer in your face

marsh haven
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XD

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When I actually created 7DS related content.

teal path
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Or when we were at that convention center

marsh haven
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Or with the 10+ people with the Rainbow Minigun Loli.

teal path
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Oh btw they finally put it up again

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I had it favd but it was listed as unavailable for months

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came back a few weeks ago

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still doesnt collide but

marsh haven
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I've had it the entire time so far

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Always worked for me but I haven't noticed the downtime then.

teal path
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It was unavailable for a half a year tf

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But yeah ive been testing the av3 issues since a while

marsh haven
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wtf I've used it and my friends used it on some occasions.

teal path
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odd

marsh haven
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I'm just waiting for stuff to be stable again

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So I can completely restart on my 1 year project (Which I am not looking forward too)

teal path
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wdym

marsh haven
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Well 3.0's current state.

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Is just having some rough issues that are making some things really unclear

teal path
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I just use basic av3 features

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The reason I want it fixed so bad is because it causes a lot of bad mood around

marsh haven
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This 1 year project I finished it's alpha state off was done and I was working on the rework

teal path
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So I really wanna help getting this fixed

marsh haven
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and right around the corner this situation starts alongside the WD change.

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Which renders my entire project useless xD

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And understandable I haven't really be on VRchat recently since I've been wanting to wait to finally figure out what steps I'll have to take.

teal path
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I made all my avatars 3.0 compatible

marsh haven
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the 1 year project is 3.0

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It was insanely sped up because of 3.0's arrival.

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But redoing over 30 layers won't be fun to do

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Really wish the WD change wasn't really made.

small crescent
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nothing changes for you if you fill in all your layers

marsh haven
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It does change all my animations

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especially with having to make multi layered complicated reset states

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Which really really relied on WD

small crescent
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you can still have WD on

glass ibex
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Does anyone know why my gestures don't work properly anymore?

small crescent
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they just added the ability to turn it off

marsh haven
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Wouldn't it cause issues ingame tho?

glass ibex
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they worked well before the 1004 update

marsh haven
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I'm pretty sure they turn it off ingame

small crescent
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and made that the default for default animations

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they turned it off for the default layers

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so if you don't fill in your layers, it will be off

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you can still have it on in all your stuff and nothing changes

marsh haven
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I'm actually confused.

small crescent
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just plug in your sdk example layers in your default avatar layers

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assuming you havent updated sdk

neon finch
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The only change was that the default layers, the ones auto-assigned if you don't assign a controller to a layer in your avatar descriptor, don't have write defaults enabled on their nodes.

marsh haven
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So just use All of your animator slots?

neon finch
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That would cause it to be identical to before the change, yes

marsh haven
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and the client will not interfere or mess with it in any shape or form?

neon finch
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Not as clean or performant as the new standard, but identical

marsh haven
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What is different then?

neon finch
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Exactly what I said

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The auto-assigned default layers have write defaults disabled on all nodes

marsh haven
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No i meant regarding Not as clean or performant as the new standard, but identical

turbid finch
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So, I might be dumb but this issue only seems to happen with some avatars I've made but not all. So, basically, when standing normally, my character goes on their tippy toes, except when walking. If I bend my head down, my knees bend, and they go flat. My origin point is at 0,0,0. Its like the avatar is bring lifted up. How do I fix this?

neon finch
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Write Defaults always has had performance overhead, so making your animators built to NOT use it could make your avatar more performant

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But that's your prerogative, if you have all layers assigned, nothing changes for you

marsh haven
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Thanks for explaining btw.
Is there any detailed information regarding how much the performance hit really is?

neon finch
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csun, that's usually because your avatar has different proportions to your real-life body

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If you place your real life hand on the real life ground, you will most likely not touch the VRChat ground

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You can prevent tiptoes by giving yourself a negative vertical offset using something like OVR settings, which will push you down a bit and make sure the feet have solid contact with the VR ground

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Meliodas, I'm not sure - that's why I didn't want to say if it's a big deal to use it or not, I genuinely don't know yet haha

turbid finch
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I wondered if it was that

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And yea, I use OVR. I'll test that later and see if this fixes it; ty!

marsh haven
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Yeah if it's not a big deal I'd continue with my project as I want to

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Hopefully that is the case cuz honestly I'm not really like wanting to change WD

sand wren
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also it might depend on how far and high up the viewball is

late tartan
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Also your height setting in game

ionic forum
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If you don't want to reproportion your model, I discovered that you can actually scale your view using avatar 3.0 by scaling your model on the X axis during the TPose animation

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Useful in some cases, I would still recommend proper proportions for full body though, but it can be used if you really want to dial in the proper arm length or really just want to touch the floor

meager prairie
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A3 Broken completely no sync

steel shuttle
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I have 2 issues on 3.0 now
1: my face gestures are not reverting back to zero.
2:my hip is angled backward in FB

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I'm using the second FX layer cause there seems to be a missing Action layer

neon finch
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Updated SDK recently? There was an issue with the indexing of the Animator layers that bumped things down one more than they needed to be

steel shuttle
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well.... there was 2 FX layer...

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i tried one , didnt work . i tried the other and my facial gesture remain stuck

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I tried with an older SDK and everything unstuck....

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the facial animations are fine with an older controller too... that has write default ON .

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are they sure that it was fixed?

neon finch
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The new SDK update (came out two days ago I think) should resolve the layer labeling issue - if you're still seeing it, you might have updated incorrectly

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There is nothing (well, not much anyway) bugged with regard to the write default change. If you have default controllers in any slot, you have to rework your current custom controllers without using write defaults. Mostly this will mean having deliberate reset animations after the nodes of your existing trees, if you don't have reset animations for each already.

steel shuttle
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What about just regular facial animations. Since they interact with the same face on 2 different controller. If i set a reset on both hands and only one hand does a gesture it will cancel all of it out.

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The problem is also only on full body.

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The facial animation dont reset properly on those models

neon finch
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I can't really speak for full body, I know there's currently animation issues with 6 point tracking but I don't have the setup to test

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And the default state of your controllers doesn't have to be the reset, if you find one is overwriting the other. You can have each facial animation exit to a reset, then exit the reset to an empty default state.

real patrol
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Is the 3.0 SDK fixed yet?

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Like just the SDK, if I update to it it won't massively break my avatar in-unity right, I heard there was some issues but I'm not fully sure if they are fixed yet

red pilot
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Until all of this 3.0 shit is sorted out I'm just going to start stockpiling models to import to VRchat

signal kindle
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I haven't read a single thing here

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but i have the feeling that im not the only one who's 3.0 avatar's animations aren't showing to other people

strong tree
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@steel shuttle the 2 FX layer was a bug from one of the of the latest SDKs, you should redo the avatar descriptor

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I have 2 issues on 3.0 now
1: my face gestures are not reverting back to zero.
2:my hip is angled backward in FB
@steel shuttle
1: with write defaults off, you need a reset animation
2: that sounds like a rigging issue

icy vigil
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hey i need some help, i dont know how to explain this error so ill just send this

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i cant send videos

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can i dm someone?

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@ me if i can <3

fluid grotto
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Seeing some IK weirdness when I set feet and hips to animation. knees pointing in the wrong direction. didn't before the last few updates

neon finch
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My knees, as of I believe two patches ago, tend to bend inward toward each other slightly. Maybe it was an adjusted IK pose, I'll have a look tomorrow

teal path
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We found a very concerning 3.0 issue

For my friend each 3.0 avatar near him speaking would cause his own viseme parameter to change values, but only locally. (He has a visor that glows on speech and it glowed for him even when I talked). He was the only one who had that happen tho.

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Id like to add that this wasnt only happening on one of his avatars.

ivory linden
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That seems like something you should record and post to Canny

teal path
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did

final island
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having the same issue. all my gestures are local. I deleted the sdk files and removed the avatar descriptor, reimported and readded the descriptor. someone said that fixes it. yet to test it though

wooden drum
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Is there a known bug where, while using a 3.0 avatar, no one can see anything your avatar does? No gestures, no external effects, no shaders, nothing? Not even see your fingers moving?

grand latch
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Is there a particular reason why the Gain on my Spatial Audio Source wouldn't affect the volume of my audio?

wooden drum
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Ah ha

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"In fullbody facial expressions and toggles dont appear to the spectator anymore and all dances turn to T-Pose, yet generic transforms like rotation of the entire avatar still work fine"

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describes me perfectly.

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Well, here's hoping the fix is sooner than later

grand latch
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Yes, it's a known bug, not specifically 3.0. Sometimes clients forget to load other people in a way that their IK exists

strong tree
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recalibrate fixes it for most (maybe all?) in the same instance

teal path
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like av2 toggles it fixes for everyone who witnesses

strong tree
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fbt users ;)

meager prairie
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@teal path mhm
Voted I don't get why this was not sorted yet its a issue thats breaking all A3 models atm.

And lol my bad throwing tomatoes at you xD

teal path
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If they tested like us on beta 1007

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then it makes sense

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because when 1007 hit beta me and a few others tested... in desktop

meager prairie
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The beta didn't remain it got pushed to live so fast

teal path
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yeah

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we were on desktop so had no issues, confirmed it worked and then only after it went live I went on in fbt

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yet my friend in desktop still had working anims

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so I started testing

meager prairie
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Sadly there are too many variables to test issues

strong tree
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hey, atleast they fixed most of the problems, for a quick hotfix just before the weekend, that's quite good

meager prairie
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But at this time switching to 3T mode then to 6T fixes it for current people in your world I read in your post

strong tree
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But at this time switching to 3T mode then to 6T fixes it for current people in your world I read in your post
@meager prairie calibrating a second (sometimes a third) time works as well as a workaround

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and is faster than disable and enable the trackers

meager prairie
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I'll try that next time am on its not ideal but its something.

@strong tree
You actually can just open the advanced safety and switch tabs and open steamvr menu to break Fbt then do it without opening the menu.

This removes the need to calibrate

teal path
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that is local

meager prairie
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Are you sure?

teal path
#

it has to be a global reload yes

#

as the others need to reload it not you

meager prairie
#

Huh so when steamvr breaks the 6T mode its local only?

teal path
#

also thats all written in the canny

#

make sure to also read my comments

#

canny didnt let me edit the post

meager prairie
#

I'll read it fully later I just glanced at a few points

#

Mhm

teal path
#

so I made like 5 comments

meager prairie
#

Noted

strong tree
#

I can confirm that recalibrating works for others, I tested it yesterday with some friends and one friend also with fbt could fix it like that as well

teal path
#

also that pre-weekend patch

#

didnt fix anything

strong tree
#

I'm talking about 1007, not 1008

teal path
#

1004 broke it and all the fixes after didnt affect the issue one bit

#

1007 also didnt do anything

strong tree
#

well, for me it did

teal path
#

as I observed working desktop and broken fbt before 1007

strong tree
#

1004 broke almost all of my 3.0 avatars, after 1007 they worked again

teal path
#

huh

strong tree
#

still, the problem with fbt persists, but apart from that, everything works, I also didn't had sync problems yesterday, all my animations worked as expected (after recalibrating of course)

meager prairie
#

The first update broke sync.
The fix after that broke my animations.
Then this last one broke sync again

#

Lol

marsh haven
#

Just give it time.

#

People found most of the issues and as to how to reproduce them

strong tree
#

well, most of my avatars aren't really complex with animations, but they work >.>

marsh haven
#

Now it's just a matter of it getting fixed

strong tree
#

yeah, so expect some updates next week

meager prairie
#

Hopefully

strong tree
#

@teal path I didn't tested animations which play around with the tracking options (like dancing animations or what not), you mentioned that those are a big problem...

teal path
#

those generally only lack root motion in vr mode

#

in fbt they are tpose with generic rotation

strong tree
#

well, I don't have any animations in the actionlayer setup for that...

#

it kinda sounds like that the avatar doesn't correctly initialize after loading, but calibrating does it...

zealous tundra
#

Right now the avatars that I made in 3.0 don't have any facial animations.

neon finch
#

hey doo you knwow where i can find the bigest avatar?

versed vapor
#

Is there a known bug where, while using a 3.0 avatar, no one can see anything your avatar does? No gestures, no external effects, no shaders, nothing? Not even see your fingers moving?
@wooden drum yeah I am getting this too

#

it has been that way for several days now, none of my AV3 controls work anymore

merry swan
#

fbt + 3.0 gestures will fail when using fbt , unless you disable it

versed vapor
#

however for me I think it is just the controls in the expression menu? I wasn't aware of shaders, fingers, etc not working

#

thanks to the devs for working for a fix!

neon plaza
#

If you flash your safety settings, it allows others to see you till they change theirs. Kind of a temporary solution if you really want someone to see you

versed vapor
#

flash, as in fully reset?

neon plaza
#

Turn something off then on or on then off

#

Then close your menu

versed vapor
#

I guess my main issue is that I have expression menu controls tied to blendshapes that are not showing to others

neon plaza
#

Works well, let’s people see my facial anims and clothing toggles (:

versed vapor
#

ah I see, okay

neon plaza
#

Hopefully this helps?

versed vapor
#

I will give it a shot, thank you!

neon plaza
#

Let the world see your beautiful avatar ! 🙏

neon finch
#

Expressions menu not working to others when using FBT?

merry swan
#

Thats a bug right now , once they turn it off it works

neon finch
#

I see, just want to confirm because everything looks fine local

teal path
pearl moat
#

If you flash your safety settings, it allows others to see you till they change theirs. Kind of a temporary solution if you really want someone to see you
what a great work around

marsh haven
#

@sterile pollen Tf you sending random dumbass links in here for xD

sterile pollen
#

Because people need to know Thanksgiving exists lol

marsh haven
#

Do it in your own discord. This ain't related to VRchat at all.

#
  • sending links like that is deffo againts the rules as it could be something malicious aswell.
sterile pollen
#

Sorry y'all

untold geode
#

Everything worked last night, but today anything that I trigger through the menu or gesture is not working. If a vfx is there without the need of being triggered, it works. It's SDK3

#

Is it expected for not updated SDK3?

#

Oh, everything looks fine on my machine, it's other people that can't see it

#

We all have updated game

neon finch
untold geode
#

Yes

#

I will try without FBT

neon finch
#

I hear disabling FBT fixes the issue and "refreshing" your safety settings does it too by changing one option and changing it back.

untold geode
#

disabling fbt helped

#

refreshing safety settings doesn't help

#

could it have anything to do with "use auto-footsteps for 3 and 4 point tracking" or "force locomotion animations for 6point tracking"?

neon finch
#

Most likely not to be honest, but if you want to try it to bug test then feel free

velvet dock
#

is there a guts low poly avatar from berserk

neon finch
#

Do you want it to be Quest compatible?

velvet dock
#

yes

neon finch
#

Uhhh, doesn't look like it unfortunately. You might have to make/commission one yourself

velvet dock
#

f idk how

zealous tundra
#

My facial animations still don't work and I don't run full body.

red pilot
#

I've seen my 3.0 avatars T-Pose when trying to play animations from other people's computers

solar lodge
#

So I'm not sure if this is the right place to ask, but does anyone know if there are/ where to find manga comic or yaoi avatars?

neon finch
#

does anyone have a cool avatar world they recommend just in general

west barn
#

would anyone be willing to upload an avatar for me and let me copy it? i have all the files and textures, just need to get it from unity to VRchat and since i'm using unity on a mac I cannot do that. i will pay you for your time!

teal path
#

It seems like resetting and tposing often fails to reload av3 animations in fbt

fluid grotto
#

So is root motion related to index controller use? Can't figure out why my friend's avatars always look fine

still plank
#

How easy would it be to migrate from avatar 2.0 to 3.0? I am still making my avatars with 2.0. I’m also worried about some plugins that might not work with 3.0.

marsh haven
#

Depends on what your avatar has.

#

If it's a basic avatar with nothing on it

#

Piece of cake

still plank
#

Its an avatar using inventory system plugin to toggle props and gestures to fire the guns.

#

Idk if 3.0 has the inventory system for the avatars by default.

marsh haven
#

In 3.0 You'd have to make it yourself

#

There are plugins out there that can generate it for you tho.

#

But an avatar like that will most likely not be difficult to upgrade

still plank
#

Guess I’ll finish the avatar in 2.0 first then remake it in 3.0 right after then, shouldn’t waste that much time.

marsh haven
#

Up to you, hope it works out for you tho.

wind dagger
#

im looking for someone to make me my own personal 3d avatar, i have no skill in 3d modeling nor do i have the software. so im kindly asking if anyone could dm me so i can show you the character i want you to make, i hope you take free requests. ill be accepting the first dm, we could become good friends if we get to know eachother a bit, sooo..... se ya soon. 🙂

marsh haven
woven pecan
#

being friends with someone just for free avatars is "meh"

#

VRCTraders is cursed

marsh haven
#

You keep saying that for no reason.

sonic spade
#

shh dont tell meliodas, still need those avatars 🤫

marsh haven
#

lol?

woven pecan
#

oh, i have plenty of it, but i don't want to publicize them

marsh haven
#

Not another one

#

Someone got banned today for continuesly claiming something and having no proof of it.

#

keep it to yourself then jeez.

woven pecan
#

if you say so

silent pewter
#

Hey ya fucks, are avatar animations still local or can I go smack people with a slab of rusted metal now?

sonic spade
#

they never were local, so sure, go for it

neon finch
#

AV3 animations only don’t show for other people in your lobby when you’re in full body as far as I’m aware right now

strong tree
#

AV3 animations only don’t show for other people in your lobby when you’re in full body as far as I’m aware right now
@neon finch you can fix that with recalibrating once or twice

silent pewter
#

Wait really? It's just FBT?

neon finch
#

I’ve also been told refreshing your safety settings can help the issue

wind dagger
#

I would like soneone to make me an avatar

#

Thats all

silent pewter
#

Silence Daryl

neon finch
#

Yeah, people that turn off full body are usually able to have their animations show again

silent pewter
#

The adults are talking

wind dagger
#

Ok father

arctic depot
#

av30 work properly if wearer is desktopping

silent pewter
#

Well fuck me sideways and call me a grapefruit I gotta try that out when I get home

arctic depot
#

root motion breaks for 3 point VR

#

almost everything is broke for FBT

#

sometimes resetting help

#

but not for everyone and not every spectator can see them

strong tree
#

I’ve also been told refreshing your safety settings can help the issue
@neon finch I heard that as well, but someone tested it and it doesn't work. But don't take my word for it, test it yourself and confirm it.

silent pewter
#

Wack

arctic depot
#

Great "VR" developers, who only test their game in desktop we got

neon finch
#

Yeah, I’ve also done recalibration a couple times and it didn’t seem help me though

silent pewter
#

Alright well that's at least an answer, even though it's not really what I was hoping for, so thanks

strong tree
#

Yeah, I’ve also done recalibration a couple times and it didn’t seem help me though
@neon finch it helped me, with older and never 3.0 Avatars. Maybe there is something different about your avatars or setup...

silent pewter
#

Time to write hate mail to Tupper lol

(That's a joke Tuppy boy)

strong tree
#

but I also have to say that I don't use animations in the action layer which messes around with the tracking. Apart from that, recalibrating restores toggles, material switches, facial expressions, lip sync etc.

silent pewter
#

I made a Slave Knight Gael with a bunch of animations on it, so until they fix it I'm gonna just wait

strong tree
#

but only for the people who are in the instance at the moment you recalibrate

hot goblet
#

Aite vrchat
Reuploaded a model with some fixes to the weight painting and now all of the expressions are broken
What the fuck man....
It worked fine before I reuploaded
It works in unity

gloomy steppe
#

@hot goblet all 3.0 avatar's are not working atm till they get fixxed

hot goblet
#

really?\

gloomy steppe
#

yeah

hot goblet
#

wtf

spark saddle
#

🤦‍♀️

teal path
neon finch
#

if i make a model private, can friends still copy it?

#

or does it have to be public

agile solar
#

Has to be public to clone.

neon finch
#

if i make it private after, will they still have it?

jolly oxide
#

no

marsh haven
#

They will have it

#

If they don't change the avatar

#

They'll always be in that avatar

jolly oxide
#

even on re-log?

#

or ram dump

#

it wont be usable from favorites after for sure

marsh haven
#

Doesn't matter

#

If they're loaded on the avatar

#

close the game reopen it 20 years later

#

first thing that'll happen is them loading in the avatar

#

One of my friends jokes around like that in my private avatar

#

She just never changes so she always has it

#

Only way to prevent that is to delete and reupload

jolly oxide
#

never changing avatars though

#

RIP

marsh haven
#

My avatars make you wanne stay 👀

jolly oxide
#

oh? whats the style

#

better not be wolf ears, off white belt

marsh haven
#

Nah I make avatars like Toga

#

Cool VFX and systems that'll keep you busy and e veryone else interested for along time

neon finch
#

Is it rude to ask someone to animate / put the bones on my model? I dont have a good enough PC and not enough space because my PC is old.

agile solar
#

Usually you can get these done via commissions from people at a price.

eager horizon
#

Does anyone here have an example controller for lip sync?

#

I am trying to figure out what transition speed vrchat used, I cant get anything good looking tbh

marsh haven
#

I made my own

jolly oxide
#

respect on VFX stuff. ive been trying to make my own particle systems for a while but its slow progress on makin them look better without going overboard

#

i threw a recent one in showoff channel if you have any tips for frost/ice stuff

marsh haven
#

If you heard of Toga

#

I actually remade his bunny's completely

#

all of them 👀

neon finch
#

The red and blue ones?

marsh haven
#

The patreon ones

#

I remade all of the classes and turned my main avatar into a mini RPG with powerscaling and multiple weapons

#

Currently waiting for Lin to finish something so i can work on the v2 of it making it from scratch again 😄

jolly oxide
#

nice job

neon finch
pastel owl
#

Alright, thanks replaying I'll do that

wind dagger
#

couls someone make me an avatar?

pastel cargo
#

Hello! Can I get some help? I’m looking for an avatar of the Demoman from tf2 with a bottle hand gesture

valid patrol
#

couls someone make me an avatar?
Are you willing to either give people money, or spend 5 years becoming friends with someone?
@wind dagger

#

Or find someone so desperate for attention from others that they do stuff for people they barely met or know, for free.

I'm that person, I need help.

pastel cargo
#

What? Want a friend? :0

valid patrol
#

No

#

I want help

neon finch
#

How to I create a Avatar

valid patrol
#

What kind of avatar @neon finch ?

neon finch
#

@valid patrol Avatar in vr chat like some other people do I'm a noob

valid patrol
#

Do you intend to make one entirely by yourself

#

Like making the model, textures, armature and stuff

neon finch
#

@pine yew Some interesting information I got from Adeon that seems to be a more comprehensive fix for your Gesture layer issue! See here: https://i.imgur.com/O7Q974k.png

full yacht
#

Is there anyway to get an already existing pc avatar to be quest compatable

neon finch
#

If you have the avatar's source files you can make it Quest compatible and follow the Quest Limits to the best of your ability and upload it

full yacht
#

ok

#

then how much would it cost to take a pain avatar, make it smaller, and make it quest compatable, and when i say small i mean like, table height

neon finch
#

Do you happen to know where to get the avatar's source files?

full yacht
#

nah ill look

#

the interweb

#

yes

#

got it

#

ok so anyone want a commission for resizing an avatar to be smaller and making it quest compatable. i have the model downlaod

#

dm me

fluid grotto
#

Is there anyway to get an already existing pc avatar to be quest compatable
@full yacht Someone else's upload, no. If you have it on your computer, yes, anything is possible.

full yacht
#

so you couldnt edit the already existing model if u could download it?

neon finch
full yacht
#

ok, thanks man

neon finch
#

Something I noticed when implementing custom locomotion awhile ago is that the VelocityX and VelocityZ parameters do not fully match the actual movement speed of the player. They seem to be smoothed, perhaps to make animation blending nicer.

This presents a problem when you want to switch to another animation state as soon as the player stops moving. If you're moving fast enough there will be a delay between when you stop moving and when the velocity parameters reach 0.

Rather than changing the default behavior of these parameters, I'm wondering if maybe alternate "raw" velocity parameters could be added that would not be smoothed.

old escarp
#

is there no av3 bug report channel?

neon finch
#

Generally bug reports are submitted to the canny if you can reproduce them and explain how it happened

old escarp
#

ah

#

because I think that the blendshape chosen in the av3 blink conflicts with animation that use the same blendshape

neon finch
#

That seems to make sense in my head because during AV2 days we couldn't generally animate the vrc.blink shapekeys according to most people, if I remember right at least.
The workaround at the time was to just use different shape keys that did the same thing, but doing this meant when your avatar blinked with these on they'd do a "double blink" and the eyes would look horrifying. I personally did a different method that worked in my head because of how I understood it in my head

Aaaanyways, there's no need for you to do this workaround in AV3, but you can still kindof do it if you want. With AV3 we have a behavior component called VRC Animator Tracking Control which allows you to set if specific parts of the avatar, in this case the eyes and eyelids, will either follow no change, tracking, or animation. In this case you want to make it follow your animation rather than its own thing and that should allow you to animate it without issue.
Just make sure you have a transitionary state that puts the Tracking Control back to normal otherwise it'll stay on Animation.
This is how I understand how it works in my head but I won't be surprised if turning Eyes and Eyelids to Animation won't give us what we're looking for.
But if it does but you still can't animate it, then I would just use the Tracking Control to stop the blinking, and then use secondary blendshapes to make the blinking you want to happen on your animation.
Otherwise skip the Tracking Control and just use the secondary blendshapes, just note that you'll get the "double blink" again that was mentioned previously.

neon finch
#

@valid patrol yes

valid patrol
#

Then look up blender tutorials for creating and rigging characters

#

and vrchat avatar creation tutorials

neon finch
#

@valid patrol ahhh ok

#

Gotcha

valid patrol
#

It will take a while if you are just starting

neon finch
#

Understood this is going to be one hot anime character aha

#

Srry

valid patrol
#

Just test a few things before you go all in on the character

neon finch
#

Ok

gilded delta
#

I've been dealing with a Package manager UI dependency issue using Unity 2018.4.20f1 for the longest time now... and I want to resolve it...

vernal crag
#

Hey there, I'm making a Link avatar, and I want to have a fairy follow me and fly around me, but I'm not sure how I'd go about doing that. Anyone have any ideas on how to do that?

gilded delta
#

My problem has been resolved thanks to @muted gazelle

proper idol
#

Do textures/images used for the radial menu, count towards an avatars materials/material slots? Not that it really matters. But..

#

Dont want to go crazy with custom images for every little thing if it does x3

low whale
#

@proper idol Nah they won't count, use as many as you want

proper idol
#

Alright, would make sense, as its only visible to the user wearing it, but wasnt sure. Thanks!

neon finch
#

Since I wanna use youtube videos to get started with making an avatar would 3.0 make the videos basically outdated or would they still be perfectly fine to use?

idle goblet
#

I don’t know where to ask this but I need support, is there any worlds for small male avatars ? My avatar is the thermal one and i see small people joining worlds

mighty solar
#

Has the 3.0 bug been fixed for full body users yet? Where others cant see toggles unless you calibrate in the instance

primal pond
#

first of all, @neon finch most old tutorials for avatar 2.0 on youtube still work for 2.0 avatars, and most tutorials that show the process in blender work for both 2.0 and 3.0
however, if you want to make a 3.0 avatar, look for the specific tutorials for that system since most 2.0 unity tutorials don't work or have been made obsolete for av 3.0

#

second of all @mighty solar nope :p, it's still as broken as before...

mighty solar
#

Still think its weird it only affects fbt users guessing its something to do with the loading itself

woven pecan
#

If you guys want to know how 3.0 works, google "how to unity" instead

grand latch
#

Any reason why gain on a Spatial Audio Source script doesn't affect audio volume? Is the adjustment to "safe levels" really that strong?

wise junco
#

Would anyone know any good Mandalorian Avatars?

clear flint
#

Hey guys do you know how it's possible to have animation where you join/leave world?

sonic spade
#

cant do it on leave

clear flint
#

What about joining?

sonic spade
#

yeah, join is doable, just have the intro animation start playing without any parameter to activate it and transition into an empty state

#

that way it will play only once when you load the avatar

ashen sedge
#

Anyone else not having mouthmovement on avatars uploaded after the 28 oct update? Tried changing sdk, refreshing the descriptor, etc nothing works.. I know the parameters work cause I use them for a feature on one of my avatars and that works, I'm also sure the visemes themselves work and that I set up my descriptor correctly

real mist
#

visemes on mirror are broken for AV3.0

ashen sedge
#

It's not just mirrors for me

small crescent
#

everything 3.0 is broken if you're FBT

ashen sedge
#

Other people don't see it either

real mist
#

also most of the stuff broke on FBT

small crescent
#

and a lot of things are broken for regular VR as well

ashen sedge
#

I don't have fbt

primal pond
#

@grand latch I believe gain controls the volume curve in-between the min- and maximun range, not make it louder

#

However, the spatial Audio script has been made obsolete in av 3.0 and is no longer required

#

I highly recommend not using it as it allows for much more control over your sound

#

Just make sure you get the settings right because the default settings for audio clips make your sound global

teal path
ashen sedge
#

that certainly could explain my issue, though I question why it affects me, since the issue continues when I'm in desktop and non-FBT vr, maybe it's because I have a non-default locomotion layer? though only difference is that I disabled head and arm animation overwrite to tracking on the long fall (because I like to play maps like hook junkers and the animation overwrite gets annoying)

shadow oxide
#

it might also have have something to do with how the default setting for write defaults was changed to be "off", and I imagine your non-default locomotion would likely still have WD on. Might be worth trying to fill in the slots with example layers from an older sdk, ones that still have WD on. Could also try to change everything to WD off, but i imagine that'd be much more tedious

ashen sedge
#

could be, I have to check, but I doubt it's that since it's the example of the latest sdk, I only changed the long fall tracking control for the head and arms, aside from that it's just the example file, I'll check though

#

nope, all states have write defaults off

#

I could grab an older overwrite, but I'd have to manually add all tracking controls, since they get lost during the sdk change, since you first need to delete the old sdk

shadow oxide
#

idk if that'd help then... i'm not rly sure what the cause could be then.

ashen sedge
#

also I didn't mean to make this a request for help, else I'd have posted it a chat lower, I just wanted to make sure I wasn't the only one having the issue 😅

shadow oxide
#

also, just wanna say... love the name pun :)

ashen sedge
#

thanks

ashen sedge
#

ok so I activated write defaults again and added a tracking controller on ever initial state that has everything aside from "mouth & eyes" set to no change with "mouth and eyes" set to tracking, still nothing. so either it's completely broken or it's the descriptor itself and not the tracking controller

#

I did that just as a test, didn't really expect it to work to begin with, just making sure

fluid grotto
#

Deja vu

neon finch
#

Aria, when you say mouth movements aren't working, are you talking about mouth movements you've keyframed into animations, or visemes
Or both

fringe leaf
#

is 3.0 still broken

neon finch
#

For fullbody, there are issues with animation. For everything else, everything is working perfectly for me, but some people have reported some bugs

agile marlin
#

My animations are still broken for me. When sitting or going prone it happens almost instantly instead of a smooth transition. All the avatars have bow legs for some reason too

neon finch
#

And aria, if you have any default states across your controllers that have any of your viseme blendshapes keyframed starting/ending at 0, you're most likely locking those visemes at 0 for everything.

#

dmorrison, those are all qualities you can change within the locomotion layer - have you updated your SDK, and are you using a custom locomotion layer?

#

@agile marlin They're working on fixing the lack of transitions, they unintentionally undid it

agile marlin
#

Good to hear. Thanks

strong tree
#

I'm thinking about making a kinda big unity tutorial about 3.0 stuff, especially with the new changes, etc... but I kinda need motivation for that >.>

#

but mostly meant for total beginners...

fluid grotto
#

is 3.0 still broken
@fringe leaf for index controller users (with or without fullbody) and fullbody users (Any setup), yes.

#

Desktop and non-fullbody, non-index controller setups seem to be working fine.

strong tree
#

@fringe leaf for index controller users (with or without fullbody) and fullbody users (Any setup), yes.
@fluid grotto I guess you did more testing? whats wrong with index controllers and 3.0?

fluid grotto
#

If you use index controllers all root motion on your avatar will be broken remotely

strong tree
#

(first time I heard about that, I know about the FBT stuff)

#

hm...

fluid grotto
#

Looks fine locally

#

And the full body thing is your emotes don’t work

strong tree
#

well, there is also a longer outstanding bug with index controllers and 3.0, the head/viewpoint behaves differently if you have index controllers or something else

#

And the full body thing is your emotes don’t work
@fluid grotto I already know about that, and the workarounds and stuff

ornate barn
#

Mannn I really just want a cool avatar thats not hella common looking 😭

neon finch
#

Commission one, make one, or find one

fluid grotto
#

I seem to really like how the the index viewpoint behaves with index controllers

strong tree
#

Commission one, make one, or find one
@neon finch this

fluid grotto
#

I don’t notice any issues with viewpoint on index controllers

#

Don’t have anything else to compare to though

strong tree
#

I seem to really like how the the index viewpoint behaves with index controllers
@fluid grotto I don't... my viewpoint always shifts down... it doesn't with the vive wands, with those the head is glued to the viewpoint

ornate barn
#

Commission one, make one, or find one
@neon finch I wanna commission one, but Im looking for someone who can be patient with me, i am newer to vrc

fluid grotto
#

Recall having that issue in an earlier build but I don’t see that anymore

strong tree
#

(the downshifting comes if I sit down and do not absolutely sit straight)

neon finch
#

Most creators are very open to having good talks and explaining their process and what they're doing as long as you're clear about what you want.

strong tree
#

and my avatar is scaled to my actual body proportions...

fluid grotto
#

Perhaps I got lucky and it just doesn’t show on my rig

strong tree
#

It could be that I need to adjust the rig slightly... but it just feels like IK doesn't want to bend the spine/chest, if hip and head are getting closer

fluid grotto
#

But the root motion thing is a real showstopper for me, all my animations look broke

#

For others

strong tree
#

But the root motion thing is a real showstopper for me, all my animations look broke
@fluid grotto talking about like dance animations, right?

strong tree
#

ah... well I don't mess with such animations and/or tracking control, so no wonder I never noticed it

neon finch
#

@fluid grotto you just post the canny link with your login token in it

fluid grotto
#

Oopsie doopsie

#

That’s probably a very bad thing™️

#

I’m sure it’s expired by now anyway

neon finch
#

Time to go hackerman

fluid grotto
#

If anyone sees me reporting a ton of bugs, um. Fix them.

ashen sedge
#

@neon finch I'm refering to the visemes in the avatar descriptor, the ones used when I talk, not animation

neon finch
#

Got it
Definitely make sure you don't have any default states that touch any of those blendshapes, and if you could check to see if any VRC Animator Tracking Control behaviors are locking you to animation for the mouth and jaw

#

i cant find the SCP:SL avatars

#

did they get taken down?

silver jackal
#

Does anyone know any cool Oculus avatars

neon finch
#

Quest avatars you mean?

ashen sedge
#

the public one I made should meet the requirements for a quest, it's a from-scratch xj9/jenny wakeman, but I haven't uploaded it as compatible so idk if it'll work, I could try uploading as compatible though, but my viseme issue could happen to that one too if I do unless I figure out what causes it

neon finch
#

I’m about to upload my first public avatar. My question is, if I modified the avatar after a while will it change for everyone who has it, and If I deleted it will it be deleted from everyone?

unkempt phoenix
#

yes

ashen sedge
#

yep, if you delete it every person who has it faved will see "avatar not available" instead of the preview and will be changed back to default bot if they were offline and in the avatar before logging off, any person in an instance wearing it will still have it until they reload it, either by changing avatar or world

neon finch
#

Got it
Thank you

ashen sedge
#

well guess mine won't be quest compatible, can't change my build target to android

#

guess the tris limit is a hard limit for quest avatars, went over it roughly 500 tris 😅

teal path
visual shard
#

is 3.0 completely broken atm?

#

I cant see anyone's facial expressions, or any avatar features in anyones 3.0 avatars, and apparently noone sees mine

neon finch
#

Are you and those people in full body?

small crescent
#

there we go

visual shard
#

yes we are

small crescent
#

only took them a week

visual shard
#

us being in full body has something to do with it atm? @neon finch

small crescent
#

check open beta

neon finch
#

Yes it does, right now if you are in full body your AV3 animations will not show for other people but will show locally. Looks like the open beta fixes it though so it should be fine once that goes live

placid wyvern
#

Oh, it’s all just a fullbody bug, thought it was widespread

#

I always play with fullbody, had no idea the 3.0 stuff can actually be fixed

pine yew
#

@neon finch Thank you! I also independently discovered this and added it the bug report. Hope people are able to find this solution!

neon finch
#

I believe the Open Beta has a fix for this issue already that should be on Live tomorrow, if you're talking about the full body issue

teal path
#

Theres still some issues to iron out so idk when it will be pushed

neon finch
#

True, but if nothing is majorly broken it has a decent chance of still bring pushed as an improvement

silent pewter
#

God I hope so. I beat Dark Souls 3 yesterday so now I have nothing to fill the void lol

jolly oxide
#

Sekiro is next, get on it

mighty solar
#

to get around the full body bug just calibrate

#

once you calibrate when in a room everyone in the instance at that time it will be fixed for

valid patrol
#

Can vrchat hire a moderation team to look at all avatars uploaded? They will classify avatars based on types like unoptimized anime, distracting garbage, barely even classifiable as sfw, Roblox avatar, Models resource + mixamo, etc. We will then be able to block entire categories of avatars, no more will you have to look at thicc anime women in your Christian vrchat world, or give a friend a try of the game and watch as they take off the headset horrified from the sight of male anthro animals in maid outfits.

fluid grotto
#

Tupper (and maybe a team, but at least Tupper) used to do all of that manually before the lab system was rolled out

#

It is not a scalable system. Like asking youtube to have a human team checking uploaded videos

#

It would take days just to get a world publicly listed, all avatar o pedistals had to be work and checked, it was insanity

valid patrol
#

No, they will have many people do it

#

$0.02 an hour

fluid grotto
#

Oh I understand you’re joking now sorry I always have a hard time reading sarcasm on the Internet

valid patrol
#

Lol sorry

neon finch
#

the christian vr chat world gave it away for me

fluid grotto
#

Poe’s law :p

valid patrol
#

The system for avatar genres wouldn't even work if the community, or uploader got to set it, like wallpaper engine

#

You still find far too many anime wallpapers with it off

sonic spade
#

still on iphone i see

red pilot
#

That seems like a bit of a design flaw, 🤔 having your speech-to-text insert garbage characters

sonic spade
#

best part is that they appear invisible until sent

agile temple
#

So I've been out of the past few updates. All of my avatar 3.0 model mouths are just moving nonstop now. What happened that I need to fix?

open depot
#

Would anybody know why I can’t auto detect the viseme’s for my lip-synching they also don’t show up as an option in my menu

fluid grotto
#

So I've been out of the past few updates. All of my avatar 3.0 model mouths are just moving nonstop now. What happened that I need to fix?
@agile temple what do you mean by moving?

agile temple
#

The mouth was constantly making small open and close movements, which it didn't do before. Kind of like if you had messed up a frame in an animation.

#

But it stopped when someone joined the world I was sitting in while working in unity.

neon finch
#

Cynical, is this a problem with EVERY avatar, or just ones you uploaded?

fluid grotto
#

The mouth was constantly making small open and close movements, which it didn't do before. Kind of like if you had messed up a frame in an animation.
@agile temple an open mic causing your Visimes to trigger?

jolly oxide
#

are the mouth visemes getting tied to eye movement? that old issue happened with 2.0 avatars sometimes if the visemes and eye tracking werent set up right

fluid grotto
#

They shouldn’t be. You could have them set wrong I guess?

#

Shape key order doesn’t matter on SDK3, you explicitly tell it which one is your blink shape key

#

Though it is just saved as an index so if the order changes in your fbx, the descriptor will have the wrong ones set

crystal girder
#

can anyone help me with my avatar

#

i need to screen share

#

oops

#

wrong chanell

teal path
#

Fix hype

open reef
wide plume
#

does the last new patch fixed an avatars 3.0 issues?

open reef
#

at least fixes the animation syncing and station issues

wide plume
#

i have a troubles with my AFK animation

#

my part of avatar is disappear

teal path
#

From what we tested most av3 things should work

wide plume
#

can it be on my side? idk... on the previews patches all is work good

marsh haven
#

If anyone needs some help to test I could get on.

teal path
#

We already tested during open beta

#

this time with most tracking types

#

Index users will still encounter root motion issues

#

but apart from that a lot got fixed

open reef
#

is the root motion issues just on index?

teal path
#

It appears to be

marsh haven
#

Suffers in Index

teal path
#

Yeahhhh

marsh haven
#

Welp time to unbox my backup vive

#

xD

teal path
#

I will stay on index

marsh haven
#

same ofc

wide plume
#

so... my avatar 3.0 is still broken...

teal path
#

if it never worked locally it just never worked

#

fyi

open reef
#

^

thorn flame
#

anyone have a XXXtentacion model?

#

@ me pls

jolly oxide
#

so gestures and toggles for 3.0 confimred all fine?

#

such as facial expressions and toggleing weapons from the action menue

red pilot
#

Is there anything else broken with 3.0? I'm waiting for everything to be fixed before I start uploading avatars again

woven pecan
#

still broken, yes

red pilot
#

No but what is broken

#

Cause if it doesn't apply to me then I can begin releasing my demons once again

coral grail
#

i've noticed 3.0 avatars that have been recently uploaded sometimes drop me down to 11 fps, but older ones that i've made don't. the lag spike is really random and usually the place where i switched into the avatar kinda becomes a black hole for my fps. usually it's like the third time it renders a 3.0 avatar. so if i have a mirror on, then bring out my stream camera it starts to lag to 11 fps.

neon finch
#

If a avarar was made using odds sdk could it be possible to remake it using the same files on vrcsdk? or would it have to be redone using vrc sdk?

primal pond
#

Odds sdk?

coral grail
#

start a new project with none of that sdk in it and it should be fine. you might run into problems if you just delete the odds sdk, then imports a new one. idk if he puts anything else in it, because i've never used it.

#

dl the real sdk off the vrchat website btw. there's no reason to use an edited sdk in the year 2020 of our lord.

woven pecan
#

@primal pond *cough* modified *cough*

primal pond
#

I mean I figured that

#

but like, why...?

woven pecan
#

the answer to this question is shrouded in mystery

muted prawn
#

How do i mix 2 animations at the same time

#

i have a animation for appearing and disappearing

#

i want them to be seem less between diffrent objects

#

so old object start to vanish as well as the new object start to appear at the same time

woven pecan
#

@muted prawn make it 2D blend tree

violet forge
#

Como coloca personagem no VRchat?

muted prawn
#

It... Won't really work

woven pecan
#

@violet forge please stop asking same question in multiple channels, it's against rule №15 of this server. And also use english in public channels

muted prawn
#

I need it to be variable situation.

#

I have 5 objects i want to appear and disappear

#

So blend tree wouldn't really work

woven pecan
#

oh my

#

well, you can create 5 layers with same parameter

muted prawn
#

I thought about making separate layers but having multiple layers for one thing sound like bad idea

violet forge
#

@violet forge please stop asking same question in multiple channels, it's against rule №15 of this server. And also use english in public channels
@woven pecan ??????

woven pecan
violet forge
#

I dont speak inglieste @woven pecan

#

;-;

woven pecan
#

then use international channels to found someone who knows how to solve your problem, or use google translator

violet forge
#

?????

silent pewter
#

Wait so they fixed FBT animations? Can anyone verify?

safe mirage
#

well they said it

fluid grotto
#

How do i mix 2 animations at the same time
@muted prawn put them on separate layers, and make sure they don't write defaults.

muted prawn
#

i chose to just go over and scratch that idea

#

the sheer work for a tiny improvement is...

#

not usefull

#

i will make it instantly

#

and not some smooth animation swap

#

compared to it..

#

it is 5 animation or have a whole damm 15 compared

#

if i plan to add 1 animation i need to make additional 3

#

also having a special shader for that might impact it more

#

and it would scratch the whole work i did to lower the poly and textures

#

maybe in future

#

and option to put in separate layer still sounds like it is not right

thorn flame
#

ok im blind as hell, what version on unity is needed?

#

Unity 2018.4.20 got it

fluid grotto
#

2018.4.20F1, specifically

#

Must match exactly

open depot
#

anyone know why i cant fond the matching lip vismemes in my menu?

neon finch
#

You mean in the avatar descriptor? Do you have the blendshapes required on your model?

open depot
#

i think

neon finch
#

Should check for them first

neat kelp
#

would anyone be willing to make me an avatar pls

red pilot
#

How much are you willing to pay?

hollow delta
#

Is there a reason non-humanoid bones are no longer controlled by custom animations?

sand wren
#

they will be if you use Action, Gesture, or Base

#

but you will need to make sure youre not using generic masking

hollow delta
#

I don't believe I'm using generic masking, but where would I go to check if it is enabled?

#

Are you talking about avatar masks in animator tree layers?

#

@sand wren

sand wren
#

ye

hollow delta
#

Oh, I don't have any avatar masks.

sand wren
#

which playable layer u using then

hollow delta
#

Base and Action.

sand wren
#

what you using on Action

#

cuz u will need to blend in that layer with a state behavior

hollow delta
#

I mean, both the Action and Base layers worked normally before some kind of update that was introduced. The last time I tested my avatar in-game was roughly 3 weeks ago. I checked back in a week ago, and this happened.

#

I don't think I have a mask on my Action layer either.

#

I'm more concerned about the Base layers not animating the non-humanoid bones.

#

Namely because the avatar's dress is supposed to be animated while crouching, but only the humanoid bones actually animate.

sly spear
#

Are you using a custom fx layer?

granite talon
#

im curious if VRC and avatar 3.0 supports UDIM textures/uv? I know its not really necessary for vrc. but im planning to use it for other things too where i might need it.

late tartan
#

No I don't think unity supports UDIM tbh

#

At least natively, but I could be wrong

untold geode
late tartan
#

Ya, custom scripts aren't allowed in vrchat

merry swan
#

can detect visme/sound in 3.0 to do the same'ish

robust orchid
#

Is it possible to Mute the mic automatically when a parameter is triggered

#

So I can't create a toggle that automatically mutes me

#

darn.

#

totallynottryingtotiethatintomyballgag

sand wren
#

i wonder why u need that if there is a toggle mute button

#

u can just engage those two

#

also u can still make noises with one of those on lol

robust orchid
#

Basically my mouth behaves really weirdly if I talk with it on

#

and using a vrc animator tracking control behavior doesn't seem to help much

#

I have hand gestures that screw with it too actually so muting myself wouldn't fix it either

sand wren
#

cant u like disable the mouth movement

#

u can also just check parameters

#

like for example blend FX layer hand gestures to 0 weight

#

then blend back to 1

remote valley
fallow sequoia
#

@remote valley please test that on open-beta too.

#

i've seen some strangeness with constraints, but only in Editor

remote valley
#

thanks, i'm going to try it in open beta now!

#

Tested-- still see in open beta

fallow sequoia
#

Okay, can you also post that bug in the open beta canny too? much appreciated, make sure to mention the build #

remote valley
#

yes! thank you so much

fallow sequoia
#

oh one last thing, if you get a chance to get into open beta with others, please find out if its affect the remote as well

remote valley
#

Hm, I'm not sure what build of the open beta I'm on... is there a way to check? I see people tagging their posts as 1012, but I just clicked opt in to open beta and didn't see a number

#

also does the other person have to be on open beta as well?

fallow sequoia
#

if you open your quick menu it shows you the build # at the bottom

remote valley
#

perfect thank you

fallow sequoia
#

yes, you both should be on open-beta

remote valley
#

ok thank you! ill get to it then, appreciate it 👍

primal wind
#

I got a quick question, are we able to scale the IDP or whatever its called that controls the eye position? I'd love to be able to make my avatar scale.

fluid grotto
#

I think this was built into the avatar remeasure behavior that didn’t make it into release but might come later

primal wind
#

Ah so not yet, darn I was hoping it was something that was in the recent updates but didn't know if it made it or not.

fluid grotto
#

It was in avatar 3.0 beta but had some pretty bad sync issues

#

So it didn’t make it

primal wind
#

Oh is that was the issue is sync, I thought it was just not something they didn't want in, ok. Well, I hope they get it to work out pretty soon.

late tartan
#

It was sync issues and avatar bounds

hollow delta
#

Are you using a custom fx layer?
@sly spear No, I'm only using Base and Action.

sly spear
#

Create a custom FX layer (a blank one, or copy the example layer) and add a mask that selects nothing)

#

a purely empty FX layer will also work without a mask

#

iirc

tawny pulsar
#

I’m finally making my first avatar : D

hoary monolith
#

Does anyone know where I can find those cubemap shader that can apply to a mesh to make it looks like it's actually 3D inside?

#

IDK what they are called

sand wren
#

whats that supposed to mean look 3d inside

#

do you mean like raymarch shaders?

hoary monolith
#

It's weird let me find a example

sand wren
#

where they render environments inside of an object

hoary monolith
#

Something like this

sand wren
#

yea those are one of 2 types of shaders

#
  1. panosphere shader (makes images that stay in place so it looks 3d)
#
  1. raymarch shader (renders objects inside of cubes or whatever)
hoary monolith
#

Thank you I will try panosphere shader

#

Do you have a recommended shader I can use?

#

There's one included with VRC world SDK but it doesn't take cubemap

neon finch
#

among us vr plz

valid shadow
loud arrow
#

so, when remeasure avatar?

#

Are developers rly reimplement "remeasure" behaviour again? I think they will delete it forever like web panel.

loud arrow
#

4 weeks ago lol

pastel path
#

it took me half a day to get this message and realizing thats what keeping me from the resize dial :V

simple ermine
#

i wanna fix my avatars but not until i learn why my 3.0 menus dont work anymore, if its me or vrchat

#

really killed my motivation

#

anyone at all?

neon finch
#

I'm gonna need more information to really be able to figure out what's wrong.

simple ermine
#

my animations dont show for others, my toggles dont work, body parts dont move on a toggle and color changing doesnt work

#

all the things that said were "fixed" in last patch are indeed not for me

#

need more?

neon finch
#

Hm, I assume you were in full body for all those tests?

simple ermine
#

yes

#

the desync issues only affect fbt

neon finch
#

Just on that specific avatar, only your uploaded avatars or on all AV3 avatars?

simple ermine
#

all my 3.0 avatars

neon finch
#

Even public ones that aren't yours?

simple ermine
#

havent tested that

#

however i just remembered something

#

in a public Black Cat world, one of my avatar's toggles did work for other people

#

idk if it worked for everyone 100%, but one person reacted to it

#

but other toggles on my other avatars are still spotty among people

#

im just left to go f myself 🙃

hollow delta
#

Create a custom FX layer (a blank one, or copy the example layer) and add a mask that selects nothing)
a purely empty FX layer will also work without a mask
iirc
@sly spear That seems to have worked. Thanks!

fluid grotto
#

all the things that said were "fixed" in last patch are indeed not for me
@simple ermine yeah I tested the entire suite of features on beta 1010 and it was actually fixed, but when it came to live I am seeing issues

simple ermine
#

naturally

neon finch
#

can someone make me an avatar

agile solar
ivory linden
#

Does Gesture Weight correspond to finger position on Index?

late tartan
#

No it's your trigger while doing fist

dusk trellis
#

how i install avatars

fluid rivet
#

Where can i find a Rexouium base model?

agile solar
#

how i install avatars
@dusk trellis You don't install. Are you wanting to make your own or use existing avatars?

dusk trellis
#

existing

fluid rivet
#

agree ^

spiral obsidian
#

is it normal for these to look weird on the oculus quest

sullen dirge
#

Is there a known fix for the broken leg rotation angle when crouching with an AV3 avatar? They claimed that they fixed this with one of the patches after the terrible oct 27th patch that introduced the problem but I still have the issue with no clue how to fix

pastel prawn
#

Anyone have some good settings for music? It's difficult fiddling around witht he audio sources to get something decent.

heavy shale
#

Is there a known fix for the broken leg rotation angle when crouching with an AV3 avatar? They claimed that they fixed this with one of the patches after the terrible oct 27th patch that introduced the problem but I still have the issue with no clue how to fix
is this the one where they bend their knees inwards?

#

@sullen dirge

sullen dirge
#

well for me my left leg was bending in the complete opposite direction, despite being fine pre patch

heavy shale
#

im currently trying to fix kne bending issues, but I was told it had to do with my rig. so im currently uploading/about to test it

sullen dirge
#

ended up doing some tweaks to the skeleton and its fine now, I guess they changed something with ik and its much more sensitive to slightly off bone rotations now

heavy shale
#

yeah im going to be having fun getting it perfect

#

I might end up solving the problem the same way I solved bad hand animation

#

upgrading to fullbody

#

lmao

#

legs cant bend inward if its your own legs

sullen dirge
#

I believe what fixed it was making sure the upper leg bones head and tail x positions were the same

heavy shale
#

hmm

#

ill keep that in mind

#

i just eyeballed brought my hips in so they were not pointing in, then brought my knees out a tiny bit

rigid whale
#

We need a bfb 4 avatar tbh

crisp garnet
#

i need help with my gestures

#

when i press thumbsup i want my avatar to do a spooky jumpscare but nothing is working for me

#

i followed tutorials but my animations still work like half of the time

#

nvm i got it working

short badger
#

Does someone know where a Puro/Changed avatar is?

neon finch
#

anybody know where a absolutely massive avatar is

cedar flare
#

Has anyone got experience with final IK for multi legged characters? How worth it is it? I've not got the money to just buy it to test it.

#

Does it work well?

neon finch
#

Hey guys it the changeable size still available in vr chat or did it gor patches out

#

The thing where u can make itself bigger and smaller

#

And the viewpoint is following

#

Uff how to call it

solemn crag
#

Anyone know a world with baymax or buff pokemon???

neon finch
cedar flare
#

As a side question, is there a free alternative to final ik?

neon finch
#

To do what?

cedar flare
#

Do IK things. I'd like to make a four legged character.

#

And Final IK costs too much, I don't have money for that.

neon finch
#

Hm.. Let me check in quickly with my expert friend in spider avatars.

cedar flare
#

Thanks!

wintry glade
#

The only way to legitimate procedural animation is via final IK. However, something to keep in mind is that VRC uses VRIK for your legs when in 3 point tracking and you walk in your room.
With AV3 you have much more control on your locomotion, you could animate your legs to walk in all the different directions, however it wont be procedural and will clip through terrain if the height changes.

cedar flare
#

Animating them by hand seems like it might be difficult and not look so great.

wintry glade
#

The difficulty of animating them by hand is why procedural animation is a good solution. It's a shame we have to go third party and pay for it

#

Keep in mind you can animate an FBX in blender and have IK recorded there, its a handy trick.

cedar flare
#

At such a high price too. 😅 I'd love it, but not missing out on life sustaining food-love it.

#

I'm not sure how that works?

#

But it sounds like a very useful tip to learn about

#

So confused thank you!

wintry glade
#

You can set up IK in blender and when you animate in blender the IK will be recorder. Recordings on FBX's can be exported to unity and converted easily

#

I remember animating a spider manually and its honestly ok. Main thing you miss out on is the legs grounding to the floor

#

I bought final IK around last spring for half off so thats something to keep in mind

cedar flare
#

ah so you're letting IK work and saving it as an animation