#quest-general

1 messages · Page 92 of 1

sharp bay
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I'm honestly not sure how that sort of thing would become viable in future without some sort of direct brain feedback, lol.

simple light
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Ooo

sharp bay
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But same principal. So while it works, it's a lot less comfortable than just using a controller lol

haughty coyote
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Any plans for an improved report system? Or perhaps a way to automatically send crash reports to devs when some unscrupulous slime with a client mod decides to bomb you?

livid rampart
azure mantle
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hand tracking requires that your hands be seen by all 4 cameras

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aka its a tiny tiny zone in front of your face. actual game controls are basically absent, and a lot of hand poses are just impossible to do because of occlusion

haughty coyote
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Hi

warm crag
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It’s still a cool idea! It’s the biggest leap to almost full immersion in vr

haughty coyote
warm crag
strong remnant
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Will Oculus link let me see pc avatars?

haughty coyote
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Yes. It will work as if the quest is a PC headset. You just need a powerful computer

strong remnant
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thx

warped magnet
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Isn't the quest wireless and its own thing

solemn axle
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the quest is fully standalone by default but Oculus link will let you use it as a normal pc headset as well

jagged trench
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come November you can plug it in and then acts like a rift

sharp bay
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Or rather; The Quest, if used as a PC headset by connecting it to a PC, will allow you to run the full desktop version of VRChat.

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But it'll still be running over USB using lossy video compression, so it's not perfect.

haughty coyote
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sharp bay
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I'm still curious how VirtualDesktop achieves zero latency on the headset over wireless. There's minor input lag on the controllers, but the headset has no delay at all. Quite clever. Link will allow people to see the Quest at a higher res though which is nice (supersampling, actually running at native res for once, no fixed foveated rendering, etc).

haughty coyote
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Hmm? The quest with link is running at lower resolution than the screens, and the video is compressed with a fixed foveated rendering. Center clear and edges low res

sharp bay
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Oh really? I didn't realise any info was out on it yet and assumed that they'd do it full res. Why in gods name (if it's already possible over Wifi) would they need to murder the quality when using USB3?

haughty coyote
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They explained it all at the Oculus connect with video demonstrating it.
Because the USB is sending the video, tracking data, power, and other things. If they did it a full res, the latency would be too high. So the computer compresses the video, encodes it, streames it over the USB, than the headset CPU decodes it and displays it. Native resolution was much too high to achieve the latency they wanted

sharp bay
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That's... really surprising given how well VD works at native res with no FFR over WiFi.

haughty coyote
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So there's very little chance there will be an ability to super sample with the current hardware. Although Carmack did say the screens could go up to 90hz, they were not allowed to without resubmitting to be approved, and that probably won't happen on this device

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But... I think he did hint that there may be developer options...

sharp bay
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USB3 is capable of 640MBps which is more than enough for video in one direction and telemetry data in the other. Power doesn't factor in as that's just provided via power-lines on the cable and doesn't affect data. Sounds like they're artificially keeping it lowered.

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May also be why they wanted Steam streaming removed from VD, so people don't question how that can do it at all res while a USB3 hardwired connection somehow can't.

haughty coyote
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Latency is the biggest key. Because a larger video size needs more time to decode. I recommend watching the keynote where they explain everything, how it works and why they did it

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Because even if the USB can handle the data, the snapdragon onboard has to do the decoding

sharp bay
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True, although the snapdragon should have dedicated hardware for that. I guess it's not super low latency hardware though.

haughty coyote
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As it is, reviewers were still saying that in quick head movements, they saw black bars on the side as the video tried to keep up

sharp bay
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Hmm, people will definitely need to temper expectations then. It's not as good as I was expecting.

haughty coyote
sharp bay
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Ack, I hate the FFR, it's why I liked how VD didn't have it, as I'm used to being able to look around with my eyes.

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I guess that's more an example of FFR rather than compression because no-one's seeing details on compression with an image that small, lol.

haughty coyote
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In the actual panel, they showed the full size, then selected the parts and showed how much it was shrunk down, and then blown back up. Better to see yourself

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But yeah... That's kinda why Carmack went on Twitter and said the Rift S is still a better PCVR headset, since it can use the full potential you put at it. Because people keep saying rift S is dead now

sharp bay
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Yeah, regarding the Rift S dead comments - I check the Quest subreddit occasionally (as I have one) but it's console level zealotry to the worst degree there. I'm going to guess maybe because it's a much younger audience but who knows.

haughty coyote
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VR is becoming the console wars over again

tawdry swift
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Learning that the Rift S design was outsourced to lenovo kinda blew it for me, its basically just the Lenovo Explorer 2.

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Which is probably why S has no IPD adjustment and Quest does.

haughty coyote
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But I like the Lenovo...
Lol
Yeah, that's why Linus tech tips never reviewed the rift S. He said he figured it was garbage since it was outsorced and he hated inside out tracking, so he just left it alone. He just reviews the rift S finally, and apologized because he was suprised and actually liked it. He said if he didn't already have an index, that's what he would use

tawdry swift
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I like the Explorer too, its my vr daily driver 😛

haughty coyote
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Same

tawdry swift
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I just meant it more like, you can see where Oculus' priority lies.

sharp bay
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So why did he prefer it to the Index? Not needing the base stations?

tawdry swift
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Hes a tech enthusiast.

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So high refresh rate mostly.

sharp bay
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Eh? The Index has 144, the Rift S is 80.

tawdry swift
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Wait, he didnt prefer it to the index

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He prefered the index.

haughty coyote
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He didn't prefer it to the index. He loved the index. He was saying if he hadn't already owned the index and experienced 120hz, he would like the rift S

sharp bay
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Jamie said "He said if he didn't already have an index, that's what he would use"

tawdry swift
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meaning he prefers the index...

haughty coyote
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Yeah

sharp bay
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Ah, to me that wording means "I prefer X, but I already own Y so there's no point getting X at this point" not that they prefer Y.

haughty coyote
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This is getting off topic though. Sorry

tawdry swift
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Anyway, you can see where oculus priorities lie

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They clearly do not give a piss about pcvr anymore.

haughty coyote
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No. They just know where the market is. They did show halfdome 3 as well being in develpment still

tawdry swift
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Different market.

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And software dev isnt the same as hardware

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Their hardware team doesnt care about pcvr market

haughty coyote
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What? The halfdome 3 is a pcvr headset

sharp bay
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Hopefully that leaves a gap in the lower end market for another company. I feel dirty supporting Oculus in any way, what with it being Facebook.

tawdry swift
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I legit have no idea what halfdome is lmao

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my bad

haughty coyote
tawdry swift
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its a prototype, no telling if its ever going to make it into a consumer product, and if it does is it garunteed to be pcvr?

haughty coyote
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My bad... I didn't mean foveated, it's varifocal. The depth of field changes in the lenses

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So if you look close, the lenses focus close. Look far, the lenses focus far

sharp bay
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The one on the left is 3D printed...

haughty coyote
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Yeah I noticed that too. XD

polar flicker
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I like it looks more like motorbike googles rather than a toster, we are heading in the right direction

haughty coyote
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But... Back to quest.
I am genuinely curious to try the quest with link

polar flicker
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Why not use vridge or whatever software to stream wirelesly to the headset though? Is lag so bad?

haughty coyote
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Latency is the biggest thing you want to minimize. Like controller latency

jagged trench
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yeah Wireless is going to be inherently more like you than a wired connection

sharp bay
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VRidge, VirtualDeskop and ALVR are the three streaming methods I'm aware of. ALVR was... fiddly. VD was very good but is paid.

rocky lion
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i have mental latency XD

cold epoch
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I hope they get the price right if they stay at 400$ for the new half dome definitely worth the upgrade

rocky lion
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I wish they didn't make most PC players with a high polygon count errors instead of pictures on the chest

hearty spade
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I was discussing with someone on vrchat the other day about how if they are going to keep using placeholder bots to make them scaled to whatever avatar is being used

subtle ridge
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@sharp bay How were you able to get Virtual Desktop to work? I don't know exactly how to connect my quest to my desktop that way. :/

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I bought the paid version of it already. And got the sideload version of it as well. But what do I do then?

sharp bay
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yes, works well

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Instaall the streamer on your desktop

sharp bay
empty salmon
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@rocky lion they just fixed the bug. Try updating in the oculus store

subtle ridge
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@sharp bay Alright, what's next?

slow jackal
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Can people on the quest go to events? And if so, how and when can I find them

undone lake
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@slow jackal There's not that much events on Quest honestly, but you can try using some PC VR streaming solutions, like RiftCat or Virtual Desktop, to play PC VR games on the Oculus Quest so that you can attend PC only events on your Quest headset.

haughty coyote
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Hello Vr players!

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xD

tall root
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eh

sharp bay
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@subtle ridge Start VD on your Quest and it should just "see" your PC, you click it to connect. Done.

slow jackal
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Alrighty, thanks @undone lake

sharp bay
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But yeah, if your PC is capable, I'd always recommend streaming from your PC to your Quest vs native as it's so restrictive using native.

jagged trench
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or use the questlink once it comes out as a probably going to be better latency than Wireless

sharp bay
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It actually has additional compromises unfortunately which ironically means it'll look worse than using one of the existing wireless streaming programs.

jagged trench
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I guess I'll just does looking worse or latency bother you more

haughty coyote
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Latency

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For me

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More compressed graphics are ok for me if the controllers react almost instantaneous, and don't have noticable delay (noticable as in milliseconds, but it affects immersion a lot)

sharp bay
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I'd say latency, but there's no latency on the headset and the latency on the controllers (even on a different floor of the building) is very minimal (and I'm normally sensitive to that sort of thing).

haughty coyote
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They must be doing something right. Everyone who used the link said it's a much better experience than streaming over wifi

sharp bay
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I'll reserve judgement as I don't know what wifi setup they actually tried and I'm very sceptical about people's claims considering the crazy level of over-hype the device has received.

jagged trench
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just make sure to not make any bets about eating your hat in case you're totally wrong

sharp bay
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Meh. I mean you lose the Quest's most boasted feature by using the cable, so there's also that issue.

obsidian dust
tawdry swift
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Quest users are better than you 😉

sharp bay
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I means the maker of the Black Cat thinks Quest users are better, for some reason. I guess maybe because desktop users are the worst.

tawdry swift
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Its a joke, hes joking

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Its a knock at people who unjustfully hate on quest users

obsidian dust
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I don't hate quest users. I actually went in with a cross play avatar but left after I saw this.

tawdry swift
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Alright?

haughty coyote
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That upset you?

obsidian dust
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Not at all. Just wondering what's the point of a cross play world if we are going to be divisive like that? People make themselves toxic. Not the headset they were. Some people own both PC and quest. Quest users will soon be able to PC too.

sharp bay
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No, a small amount of them will.

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Most bought it because they don't have a suitable PC.

obsidian dust
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I know.

jagged trench
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yeah the quest link stuff is more just in case of what do you recommend to new users on pc vr

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as the question of is being like 20% prettier worth losing all the cool that the quest can provide considering the exact same price as the Rift s in my opinion

haughty coyote
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Personally, I would rather play in the rift S if given the choice on PC. But the quest is still excellent

sharp bay
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My biggest issue with the Quest is how uncomfortable it is. It's not the strap, it's the headset itself, it feels like I'm trying to strap a bowl to my face, it doesn't follow the shape of my head -at all-.

obsidian dust
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For me it depends within the next year if I can afford a PC and vr or just a quest for my wife. I really want to play with her.

jagged trench
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and the question of does the quest link work well enough that you just get a quest and then the PC later

obsidian dust
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Hopefully there are some good reviews coming up.

sharp bay
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Also the screen-door on the Quest is surprisingly bad, but I'm wondering if that's just unavoidable on pentile OLED screens.

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Does the Vive Pro have a bad screen door effect?

jagged trench
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well from initial testing it seems to be doing well

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I have no clue

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but the outrageous price difference I'm not sure it's worth it for most folks

sharp bay
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Oh, I wasn't comparing the two in that regard, just that they both have the same style screens I think.

obsidian dust
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Vive pro is too expensive especially when you can get the index for much less.

sharp bay
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That's... not my point. I was trying to deduce if there are any Pentile OLED headsets which have a much better screen door.

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I'm surprised it's as bad as it is on the Quest, in that it's really obvious.

obsidian dust
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Wish I could test it. Best buy had no displays.

jagged trench
sharp bay
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It's better than the Vive, but it's still painfully obvious.

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Ok yeah, it's much better on the Vive Pro. I guess it's using some sort of blurring mesh.

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Oh, I almost forgot. There's also significant "black smear" on the Quest, in case anyone was wondering.

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(another unfortunate OLED artifact)

obsidian dust
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Does the Vive have black smear?

sharp bay
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No, it's kept a notch above absolute black to avoid it. Weirdly the Quest isn't jet black either so I assume pixels aren't being turned off, but it still smears.

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IIRC the original Rift had something later added to boost the "black" levels up a bit to stop it from happening, I can't remember what it was called.

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SPUD?

bitter lodge
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Original vive did black very well if ran via display port, on hdmi it didnt have full range.

sharp bay
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The full range thing was people setting it up wrong (i.e. not in Direct Mode which bypasses all that).

bitter lodge
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well, it got darker on display port for me at least

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which was nice in Elite

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didnt change any settings, just the cable

sharp bay
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It later defaulted to Direct Mode so it was probably just that. It stays on whatever it's originally set to, but connecting it differently would bypass that anyway.

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But yeah, lots of screen-door and oddly black smear.

haughty coyote
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The real pain of pentile screens for VR is that it only uses 2 subpixels per pixel. Alternating red and blue. Making it rated as high resolution, but it only has half the red and blue pixels. RGB has so much better fill factor

sharp bay
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Yeah, it makes the resolution figures very misleading. 1440 is just 720 for 2/3rds of the pixels.

haughty coyote
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Which is why I like to use subpixel counts

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Quest and Vive pro, 4.6 million per eye.
Rift S 5.2 million per eye
Index 6.9 million per eye
If counting subpixels

sharp bay
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Yeah, that suddenly makes it more obvious doesn't it.

bitter lodge
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Id like to try the quest, havnt used any oculus device other than the DK2 which was my vr hmd from early 2015 to the release of the vive in 2016

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been on pimax 5k since feb this year

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dunno where it falls on that resolution scale but im sure its more :P
Id have a hard time going to something with a small field of view again.

haughty coyote
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Yeah I can imagine

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Especially going back to pentile from the 5k+ as well

sharp bay
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I didn't find the FoV terrible on the Quest, especially when it's clamped on hard, but it's obviously not as wide as the Index.

bitter lodge
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would like to try the index as well but im not hyped for it

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there is a 120hz mode coming to the pimax5k+ so i will be getting the only part that currently looks really interesting about the index to me

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on my vive i went with a super skinny foam to get the lenses closer for max fov so would likely do that for any other hmd

sharp bay
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The index literally lets you move the lenses forward/back so you don't have to worry about foam thickness.

haughty coyote
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Yeah, but even with that, the index won't match their pimax fov

sharp bay
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Oh sure, It's just nice not having to worry about the thinkness of replacement pads/foam.

bitter lodge
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The lense depth moves on the vive as well but i still wanted a thinner foam

chilly flower
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at least the index doesn't have a shit ton of distortion

bitter lodge
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Cant say i experience a lot of that, sure there is a some on the periphery on full fov but since im "only" on a 1080 gtx i tend to run the small FOV setting (which is still larger than the index)

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im lucky tho, seems i have pretty much the perfect face shape for the HMD since im getting such minimal distortion

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but its definitely not flawless

subtle ridge
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@sharp bay Hey, I got it to work! Thank you so much! :DDD

sharp bay
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Nice

warm mountain
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Hey, does anybody know the creator of the kirby air ride world?

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He made the mimic chest, the xenoblade 2 avatars, and that one samus that fires the missile

barren mirage
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@haughty coyote pimax fov is amazing, but if you get your eyes close enough the index approaches 150 - that's really close though. I personally see the edges of the screen in mine. The included foam is close enough that some people have the lenses touch their brow when dialed all the way in. The Quest on the other hand without the foam and adapter can literally touch your eyes. There is a replacement foam from vrlenslab/vrcover that is much thinner and depending on the shape of your face can bring the quest to about 115-120deg or more. Unfortunately the fov war can only be won with waveguide I think, as it's a physics problem

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face shape really, really matters

sharp bay
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Yeah, lenses touch my eyelashes, they did on the Vive as well though with the 6mm foam.

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Surprisingly with the Index, my vertical FoV at the top is maxed out and almost maxed at the bottom too (as in it goes further than I can physically see).

barren mirage
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I really, really wish they included diopter adjustment like in the gearvr. It's the one thing all headsets are sorely lacking

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yeah, the center point in the index has me moving the headset up higher than I would usually, it's interesting. Also, due to the canting it seems that my ipd adjustment is different, it's really weird

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the Quest has a pretty "drop on" setup though. I fiddle with my index a lot

sharp bay
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Ditto. I have the IPD higher than it should be. I'm 63.5 I thin, but have it set to 66.7.

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The Quest has a much better sweet spot in terms of head position, but I find it incredibly uncomfortable which negates any benefits like that 😦

barren mirage
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the strap can be adjusted in many ways to fix that. A small counterbalance and different foam helps. I also have an astigmatism and very mild myopia and the index ends up being fiddly even though it's remarkably superior to everything. My mild myopia makes it so I see no sde at all in either headset.

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they sell these nice silicon over-covers that I find helps

sharp bay
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The strap is fine, but no amount of adjusting helps. The headset itself just doesn't fit my head shape at all, it's cutting into my upper cheek bones, my forehead or both at all times. I've also swapped to a different cover which is fractionally better, but still bad.

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It's almost feels like trying to put on a scuba mask, upside down. It's like it's designed for an alien, lol.

barren mirage
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the common denominator is actually someone without pronounced brows or cheekbones

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I have a similar issue with most headsets to the point where i've sewn my own covers

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high cheekbones, thin face, high browline, large eyes. The majority of people on earth have a less angular facial structure, valve did a really good explainer on that recently.

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what works for me is a very thin foam along the brow, but much wider foam in the area that would be "behind your eyes" in orthographic view, if you know what I mean. Everything at my temples and beyond is free real estate, I would much rather have the headset affix to me there than rest on my cheeks. Interestingly, that seems to be the way they went with the vive cosmos. Huge side foam, teeny little front foam that is part of the halo.

sharp bay
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The only side-view picture I have of my head is pretty damn old. But side-profile wise, I'd say my head looks pretty normal, I'm not some sort of weird shaped ogre, lol. Maybe you need a tiny head?

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I think if I added something else, e.g. more foam, it would just increase the pressure surely? Ah, you mean remove all foam and only add back X amount in different locations. That's the thing I noticed about the Index, the foam on the head and such has squashed down so it fits better. I'm guessing that's part of the memory-foam aspect of it.

brave steppe
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oh time to make 3d model of enverex

barren mirage
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yeah, we have a similar profile, this is very dissimilar from the average is what I mean: the average is actually asian, which is much more uniform all over, they have faces much more uniformly shaped on what would be the "y axis" if you know what I mean

sharp bay
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I don't have that terrible beard anymore btw, I have no idea why I ever thought that was a good idea.

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Makes sense. I had the same issue with the FPV drone goggles I had. It felt like they were designed for someone with no nose.

barren mirage
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Chinstraps were in once, my dude. 😛 plus they accentuate the jawline. In the 70's and 80's mustaches and mullets were cool, it's all good lol

sharp bay
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True, I think 6 years ago or so that was the "go to" style.

barren mirage
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and yes, you're correct. I removed most of the foam on the brow and cheeks, and increased the width and depth of the foam along the temples. It almost "floats" now held on by the sides and the top strap pulls backwards.

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cheekbones: almost no foam, brow, almost no foam. Sides? hella foam. All that stuff is "behind my eyes" anyway, and the lenses stay as close as possible

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it can slip a little more, but silicone on the brow will be my next step

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like a gelpad or something

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for most people, a vr headset sits on the soft part of their cheeks (no bone pressure at all) and the sides have full contact.

sharp bay
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Yeah, that's how the Index sits. Shame there aren't completely different off-the-shelf pads available for the Quest. Especially with the weight, it needs to be clamped on harder which just makes it hurt more if it doesn't sit properly.

barren mirage
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there are some ccoming out. They released the STL file for the index facial interface so anyone can mod it

sharp bay
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Oh, no I mean the Index is fine. I meant that there aren't any for the Quest.

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I'm just too tired to writeproperly it seems.

barren mirage
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sharp bay
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Thin padding facial interfaces typically make the issue worse

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Yeah, I bought that

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It's marginally better, still very uncomfortable.

barren mirage
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ahh, interestingly it seems to do what I suggested by being thinner at the brow

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you could take just the foam and use the pattern to make something

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the biggest thing for most people is counterbalance.

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it's front heavy, so many people stick the deluxe audio strap on it

sharp bay
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Hmmm

tranquil epoch
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hello everbody

fresh sparrow
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My vet chat game says it queued and it’s not un queueing

rocky lion
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I keep losing connection to the servers Im only able to stay in a room for 30 mins

copper turtle
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@rocky lion that is normal for the oculus quest, connections to the servers, black screening, and crashing are all common issues everyone has to deal with

sturdy quartz
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I can't publish my avatar

weary wind
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@Hell is great#3489 worng channel but you need to be New User or higher to upload to your account

sturdy quartz
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Alright thanks.

haughty coyote
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Did they patch side loading?

proud merlin
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For some reason whenever I start VRchat on my new quest for the first time it is fine. After starting it again it like is stuck on the loading page and constantly reloading. Someone plz help

sudden pulsar
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Are you sure you haven’t forgot to press the continue button that replaces the back to home button

pastel minnow
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@proud merlin hmm... Maybe, you are loading in the PC world, which you set as "Home" or your account is using PC avatar

tawdry swift
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The avatar part would just not load, but the world bit is an interesting theory

pastel minnow
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(My English isn't good)

haughty coyote
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Is it against the rules to have a client that stops people from crashing you?

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The amount of people crashing me with their frustrating client mods lately has me really frustrated

woeful cypress
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Yes, ANY client that touches the game code / manipulates the process is strictly forbidden and will lead to a Ban.

haughty coyote
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So there's nothing that can be done to prevent client crashers?

woeful cypress
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Are you even talking about quest?

haughty coyote
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Wait omg I'm sorry I just realised Im in the wrong channel

woeful cypress
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On PC you can set up the particle limiter and get rid of many things that way.

haughty coyote
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I'm so sorry I didn't see quest at the start

brittle gale
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The owner of this website (www.vrchat.com) has banned the country or region your IP address is in (TOR) from accessing this website.

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????

sharp bay
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Tor is normally used for bypassing blocks and such and often for attacks, so they've blocked it.

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Would be my assumption. As all my previous encounters with it before (as a systems admin) were always negative.

brittle gale
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Tor browser?

sharp bay
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Tor in any form, it's the same thing. Traffic routed over the Tor network.

brittle gale
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ah I see

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I have no idea about that, will have to check

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nah we don't have that

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:/

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works after restarting my pc lol

sharp bay
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Somewhat concerning. Your PC may be compromised so I'd run a virus scan at some point.

brittle gale
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👀

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just uninstalled my antivirus lmao lul

chilly flower
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isn't Tor for dark web shit

bitter lodge
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not exclusively, it can also be used to spoof your geographic location, like a vpn

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and avoid IP bans for websites and forums

gloomy orbit
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I got a question

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U

acoustic ocean
plain flower
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actually you just need to keep your adam's apple up, raise your pitch, adjust your inflection, and add an air of softness to your speech, but this isn't really a quest related topic ^ ^`

proud merlin
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will quest ever get support for avatars. or at least the option to choose if we want to seee pc avatars and go to pc worlds

jagged trench
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probably not as that's not technologically possible for a pile of reasons

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all the stuff need to be compiled for Android and also you would get absolutely unacceptable frame rates

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as you're basically dealing with a phone from 2017

brave steppe
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Not entirely impossible, the devs have already discussed abut ways to do so. It wont truly display the avatar uploaded by the user, but a better representation than we have now

sharp bay
#

But how though? We've been over that they don't have the assets to make it work and you can't magically auto-decimate avatars so that they work..

azure mantle
#

it's definitely gonna be some proxy solution, like impostors

#

but impostors are terrible with animations, let alone uncontrolled animations

warm mountain
#

I'm a fan of their paper mario style idea

#

personally speaking i don't care how bad it is as long as they are the proper height

#

i always don't know where to look with PC avatars

#

and since half the player base is little girls i tend to stare over them most of the time.

sharp bay
#

Yeah, same with when you block avatars (and performanced blocked ones), at least have the robot eye height match.

tawdry wyvern
#

Parappa the rapper style

sharp bay
#

Chop-Chop Master Onion avatar when?

dry siren
#

Hi there

violet vigil
#

Quest gang

ember pelican
#

hey if any of you guys uses psvr with move controllers plz PM me and my boyfriend need help knowing what to buy to make it work with full body tracking

empty salmon
#

@ember pelican wrong channel. Please post in #full-body-tracking . Quest does not support FBT now

blissful quail
#

My friend on quest can see some avatars now that aren't uploaded for quest. He was also able to clone some PC avatars too. What are the stats that make this possible?

sharp bay
#

It's not possible. He's misreading the interface.

azure mantle
#

actually, I HAVE seen ONE quest user that managed to clone a pc-only avatar, obviously they couldn't see it, but they CLONED it AND WORE IT. all on Quest... so yknow, bugfree game™

sharp bay
#

I mean that technically makes sense, it just wouldn't be very useful.

azure mantle
#

last I remember, trying to wear a pc-only avatar on quest would give you a dialog that just says you cant

sharp bay
#

Oh, I missed the "wore it" bit, lol. But yeah...

blissful quail
#

Ok.. called my friend on duo and sent my stream camera to him and said "this is what you saw right?" He said it was.. he has developer mode enabled on his quest.

sharp bay
#

... saw what, specifically?

blissful quail
#

My PC only model

sharp bay
#

He couldn't have. It doesn't matter what he thinks he saw, the models have to be uploaded via completely different projects, build with different toolchains for different architectures. Either he was seeing something else, or your avatar also has a Quest version uploaded.

azure mantle
#

or his dev mode means he installed alvr or steamvr for virtualdesktop and is actually playing on pc with the quest

sharp bay
#

Yeah, at which point the "playing on Quest" is moot as you're just playing on PC then.

blissful quail
#

He is not doing that.

azure mantle
#

imagine vrchat devs just doing tests on a server-side worker that actually recompiles avatars

sharp bay
#

That would also only be possible for avatars that have the forwards compatibility option enabled, which everyone turns off because A) it makes it trivial to steal your avatar and all source content and B) makes the upload massive.

#

(referring to them trying to "auto convert" - not to mention how bad it would be if they auto-decimated, also how would they join all the meshes and atlas the textures, etc?)

blissful quail
#

I'll see him rl later... I'll put the quest on myself and report back.

azure mantle
#

enable video recording while youre at it, so if it does happen you have video proof

sharp bay
#

Lots of people also seem to misread the tags because VRC uses the same PC/Quest icons in different places to mean different things.

blissful quail
#

Xsplit has a software virtual web cam and took my stream camera and sent it over Google duo, a video call.. said this is what you saw right? He said yes...

empty salmon
#

Some avatars had lost data a few months ago right around the quest release date so there are many avatars that claim to work on both but are missong pne platform.

azure mantle
#

he could've also just seen the preview on the chest of a robot

#

once again vrcAevSip

sharp bay
#

@empty salmon Those still show as PC/Quest, but just show an error robot for Quest users. So that's a different issue.

#

@blissful quail Just out of interest, can you screenshot the avatar in your avatar menu list?

blissful quail
#

It's just a tda luka .. common stuff

empty salmon
#

He wants to see the blue grewn circle icons

blissful quail
#

Is for sure PC only, blue icon

warm crag
#

H

lilac talon
#

hey

#

@frozen remnant

cloud ravine
#

Yo

warm mountain
#

ay

wanton oxide
#

What's different about the quest version of the game?

sharp bay
#

super basic

tawdry wyvern
#

you have to use what vrchat sdk provide you and nothing else. And for the model be under 10k ideally

wanton oxide
#

Under 10k?

#

What vr chat provides?

tawdry wyvern
#

the shader

wanton oxide
#

Shader?

haughty coyote
wanton oxide
#

So it's just limited?

#

People can't make worlds and avatars for the quest?

polar flicker
#

They can

wanton oxide
#

How limited is it?

polar flicker
#

but they need to make avatars below 10k tris and worlds below 50k tris, can't use custom shaders, dynamic bones and some other goodies

wanton oxide
#

That's not terrible

polar flicker
#

It's not bad at all

wanton oxide
#

But alot of the quest stuff is seperate from the pc stuff?

#

That honestly doesn't sound too bad because I hate when people make avatars that erape, eye rape, and are generally too big

polar flicker
#

You need to upload 2 versions of avatar/world or they will be only available for 1 platform

#

To be honest your avatar needs to be below 7500 on Quest or it will be blocked by default, unless quest user has chosen to see avatars with poor rating

wanton oxide
#

That's not that bad though

bitter lodge
#

If you want an avatar visible on both PC and Quest it either needs to be made with the limitations in mind or if the model is an import from somewhere else it often requires considerable work to simplify it to work within the parameters sets for the quest.

polar flicker
#

It is not that easy to make humanoid model that is good looking and has below 7.5k tris

bitter lodge
#

its only really a limitation for people importing super high poly stuff, no avatar really needs that many polys to look good if done well IMO

#

(people love their high poly mmds with a different material for every part of the model and multiple meshes)

haughty coyote
#

It's hard for mmd since they sometimes break. But models made from scratch are easier to make look good. Many modern online games have avatar's around those limits

polar flicker
#

Wait ppl uploading models with unmerged meshes again?

bitter lodge
#

i dont know if they are but im sure they try since you need to actually spend time learning blender or another 3d modeling software in order to be able to do the optimizations

#

Two of the three avatars ive modeled from scratch have fallen within quest spec without me even being aware of them at the time of making, the third was around 8k tris so i manually brought it down to 4.9k and honestly its hardly noticeably different.
(im no DaVinci when it comes to 3d modeling but im proud to wear what ive made.)

polar flicker
#

You are talking like it wasn't a big deal

#

I only made one and I don't know do I ever want to make another

bitter lodge
#

The first one from scratch took a week because at that point it was a learning experience, i had done some mashups before but no full models.
The second one took three days and the third took a day.
The two latter were a quite low poly cartoony styles so that made the process quicker but its definitely more tedious than it is hard.

polar flicker
#

You mean modeling+texturing+rigging+weight painting+setting up+uploading?

bitter lodge
#

yes

polar flicker
#

well shoot

bitter lodge
#

texturing is the bit i like the least because im not good at it

#

not really good at modeling either but i have an easier time at it than texturing.

solid topaz
#

can someone tell m how to finish this quest

sharp bay
#

It's pay to win, you give Facebook your money and they give you the reward (the headset)

solid topaz
#

is it relatable for the avatar uploading?

azure mantle
#

Oculus Quest is a virtual reality headset created by Oculus VR, a division of Facebook Inc. The device is fully standalone, features two, six degrees of freedom (6DOF) controllers, and runs on a Qualcomm Snapdragon 835 system on chip. On its May 21, 2019 launch it was priced ...

blazing lotus
#

Very cool a place dedicated to quest users

wraith rampart
#

hi

vital thunder
#

is there any guide that helps how to create/add custom animations with songs?

midnight timber
#

It's known to crackle

#

But I've never heard anyone sound like a robot

empty salmon
#

Could be from a bad wifi connection... also possibly caused by being in a busy room with too many people or too complex

#

Other than that.. try a full power cycle (long press the power button to turn it off and then turn it back on again). Can solve both audio input and output problems

stray drift
#

anyone know why i can't see anyone's name in vrchat desktop?

stray drift
#

got it already <,<

azure mantle
#

I've seen many people talking like a robot for a moment

#

it's nothing to worry about, you're still fully understandable to everyone else, it's more like a phaser/vocoder effect than cutting out. unlike the mic popping and the static.

median vigil
#

<joke>i am not a robot, unacceptable</joke>

#

given my somewhat decent understanding of tech, i'm daily reminded how cool all this is, and how well it really works and connecting with people is awesome, so thanks ! 😄

sharp bay
#

Quest tends to flutter in and out with a pfft fptp fpfpt pft pft sound where as the Rift S is the one that often suddenly sounds like a robot.

azure mantle
#

rift s

#

has had no audio issues from the users Ive encountered

#

its quest people that have the robo-voice

haughty coyote
#

i had that issue with my rift s

urban dove
#

What does it means fetching avatar buckets 0

#

And world

azure mantle
runic roost
#

what is the currently supported unity version, for adding models and such

bitter lodge
wise pollen
#

what a fuck men?

bitter lodge
#

wut?

wise pollen
#

hey in the game there is a glitch

bitter lodge
#

there are loads, thats why its in early access 😉

wise pollen
#

oh thank you ziddan

bitter lodge
#

i didnt help 😛

#

and you never said what the issue was

wise pollen
last ridge
#

3 4567/+ +0oqrw1246789

tawdry swift
#

Same

mint steeple
#

yo i just wanna shill that I'll be doing a Talent Show event this upcoming Saturday. It's called PastaSparq's Variety Hour. If you wish to attend, my username is the same as it is on discord, just friend me and join whichever world I am in and I'll try you out for the show!

sharp bay
#

Will it be in a Quest compatible world and will you be using a Quest compatible avatar?

haughty coyote
#

hi

haughty coyote
#

good afternoon quest users 🙂

keen patrol
#

lunch time

clear radish
#

Heu

deft lion
#

How to earn "New User" role?

sharp bay
#

Just play, it'll kick in eventually.

deft lion
#

How long? @sharp bay

sharp bay
#

Less than 10 hours typically

deft lion
#

Oh god..

#

I don't have much time...

sharp bay
#

The idea is to stop people creating new dummy accounts all the time to upload stuff.

deft lion
#

ok..?

keen patrol
#

10 hour marathon time

haughty coyote
#

Reminder that leaving your account on idle won't help. And in the the long run, 10 hours isn't much (it's not time based though). Most users put hundreds or thousands of hours in vrchat

azure mantle
#

if you cant hang out and meet some people just to meet an easy to reach quota claiming youre an actual human with emotions. then how the hell are you gonna survive after uploading your avatar?

#

the first month I played this game I didn't upload a single bit of content. I really didn't get into making content until about a year in. and I never died.

sharp bay
#

What if, Trip... what if you did die, and this is just a dream?

#

Wake up Trip...

haughty coyote
#

If it was a dream and you were trying to to call out to him... You'd use his real name 02lul

sharp bay
#

I mean, I'm more likely to respond to Enverex than my actual name to be honest, more out of surprise...

azure mantle
#

Is this the bit where I mention that Enverex sounds like a battery brand?

solemn axle
#

now i wont be able to unsee that

sharp bay
#

Pretty big jump to make from EverReady to Enverex...

solemn axle
#

ive never even heard of that one

azure mantle
#

I know everready

sharp bay
#

Literally the only battery brand I can think of that starts with E.

azure mantle
#

time to call myself sunbeam

#

Energizer

#

Eneloop

#

literally anything related to energy

#

also Enercell

sharp bay
#

You done?

azure mantle
#

ya

meager flume
#

Anyone know where I could find witcher/skyrim style avatars for Quest? Everything I've found is either anime style or from cartoons, which are cool but don't suit the world I'm building

sharp bay
#

I know there's a Geralt avatar in-game already, but he's wearing a red dress so... also they'd be well above the Quest's limits so you'll need to decimate them down.

void swallow
#

Is there anywhere to post quest bug reports? I found a major bug that makes the game unplayable

haughty coyote
#

Post them there @void swallow

sharp bay
#

@void swallow What is it, out of curiosity?

void swallow
#

If you have a pc world selected as your home world, you get an infinite loading loop instead of it dropping you into the default home

sharp bay
#

Ah, yeah someone's mentioned that before but I'm not sure it was ever reported officially.

haughty coyote
#

pls vote

novel shard
#

hi

pale sluice
#

hello!

fleet wadi
#

whats the best router settings for playing anyway

#

5.0ghz or 2.4ghz?

sharp bay
#

5Ghz assuming there's nothing too solid between you and the router

spice zenith
#

Actually 5g is more for videos 2g is better for everything else

woeful cypress
#

Nah, not at all. 5g is better for everything when available. There is no distingtion between what you actually do with the connection.

#

5Ghz is faster in troughput but also general speed/latency, however it doesnt really go well trough solid things.

#

If you can have 5Ghz by installing an ap in your room than definitely go for it.

sharp bay
#

@spice zenith What exactly is your logic there?

barren mirage
#

you ever get a mention and can'5 find it? o.o

sharp bay
#

Someone pinged most of us the other night, comments were then deleted so it was probably that

barren mirage
#

ohhh

#

I sorta agree with @spice zenith btw: due to less frequent connection re-negotiation and packet re-transmits in a perfect environment, 700mhz/900mhz/2.4ghz CAN be much better for lots of little files and such than 5g on quest: provided the protocol they're using is low latency and relatively high bandwidth (ie, more than your internet provides). However, if you're in the same room as the router, 5g ALL the way. The only devices that break that mold are above 150usd at minimum since they have separate send and receive The big issue however is massive 2.4ghz saturation generally speaking which just overall makes it worse. There's some cool stuff coming down the pipe that will replace 60ghz for super high bandwidth over wireless very very soon but most people won't have the router for it for a long time. The TPCast for example was just a 60ghz 802.11AY draft spec router. It has custom firmware that improves it even further and even allows you to use your mic wirelessly, it's really neat

#

IEEE 802.11be will be the bees knees however

#

802.11n (300mbps) can operate in 2.4ghz as well as 5ghz, and mimo allows really high speed and low latency if your router has it. Optimizing wireless for quest is really fun, usually I completely turn off g mode

#

but the quest doesn't negotiate wireless in noisy environments very well and will frequently disconnect on 2.4 if you have a lot of neighbours

#

Also, 802.11ax (aka wifi 6) also operates at 2.4 and still gets up to 11GBPS

#

latency is way down on ax as well

pseudo token
#

I managed to get a 5ghz router with mimo support for very cheap since it was for half price. I had to fiddle with firmare updates to get 802.11ac working tho but it works really well considering the price. A few packet losses here and there every few minutes or so.

barren mirage
#

the snapdragon 835 in the quest is SUPPOSED to support 802.11ad and 802.11ac Wave 2, in Wi-Fi Spectral Bands: 2.4 GHz, 5 GHz, 60 GHz. But I don't know anyone with a 802.11ad router 😦

#

because 802.11ad would basically be like hooking up gigabit lan to it.

#

and could, conceivably replace the usb c cable for something like quest link

spice zenith
#

5g video

#

2g games etc

pseudo token
#

Oof the few routers with ad support I can find cost 300€+

spice zenith
#

Look it up

#

If ur playing vrchat just get a cheap router all u need is 100 mbs to have a good time

barren mirage
#

what you really need is good latency

#

and the frequency doesn't matter as much as the protocol, yeah

#

and AD is crazy expensive

haughty rivet
#

Is there ever going to be a camera Mode on quest or not because of limitations?

barren mirage
#

you CAN offically take pictures using the oculus dash and post them privately to facebook and share them from there, which I know isn't ideal

#

the other option is to stream to your phone and take screenshots, I know many people who do that

haughty rivet
#

Ahhhh, thank you, i though there could be an other way

barren mirage
#

it would be nice to have a camera for quest, yes, but render textures are pretty hard on quest, just like mirrors

haughty rivet
#

Mhm, felt that today

#

Crashed after opening a mirror

barren mirage
#

I think they'll probably implement the feature eventually though. If it's any consolation it's also not on bigscreen for quest either so there must be a technical reason

haughty rivet
#

Right, cuz pc is stronger than quest

barren mirage
#

not sure about recroom

pseudo token
#

Well you don't necessarily need to upload to facebook. Search for "oculus quest screenshot folder" on google and go through the uploadvr's guide.
TLDR: Connect quest to pc with a usb cable. Open file explorer and click on quest to open it. If it is blank, disable developer mode through mobile app or use sidequest. You will find your screenshots and videos in Oculus > Screenshots or Oculus > VideoShots

sharp bay
#

@spice zenith You just repeated the same thing as before, you didn't explain why 5G is better for video and 2G for games.

#

In reality, assuming there's nothing in the way, 5G would give you higher throughput and lower ping. There's no reason why one band would be better for video and one for games.

#

Also if you're referencing 100Mb then you're likely referring to ethernet and not WiFi anyway...

azure mantle
#

the only thing 2.4ghz is better for is long range

sharp bay
#

Exactly, penetration and distance.

azure mantle
#

that sounds wrong

#

"My router is bigger than yours"

sharp bay
#

starts windmilling his router

restive scroll
haughty rivet
barren mirage
#

did you guys miss my primer above on why the frequency doesn't matter so much as the protocol?

#

700mhz lte is faster than 2.4ghz hspa, due to the protocol. It's not about the frequency. Not always, anyway

#

2.4ghz 802.11ax is much faster than 5ghz 802.11n and ac.

#

worth a read, go check it out

sharp bay
#

Which has absolutely nothing to do with the conversation at hand.

barren mirage
#

why is 2.4ghz better for gaming in their opinion? probably stability. If you're 10ft from a quality router, no reason to not use 5g

#

the argument can be made, that's all I'm saying.

sharp bay
#

Their lack of any explanation leads me to believe they were just regurgitating stuff they've misunderstood online.

azure mantle
#

it's all out the window now

#

since all the zoomers are calling it fucking Wi-Fi 5 and Wi-Fi 6

heavy hollow
#

Thats a new one for me i need to start calling it that

woeful cypress
#

it's actually a new standart, so eh.

#

including that wave symbol wiht the numbers in it

sharp bay
#

It can all be boiled down to one of two things normally, either marketing or stupidity to be honest.

woeful cypress
#

honestly i do think that is makes way more sense that that 80x.xxXYZ stuff

#

which is basically nothing a consumer can't make any sense of without looking it up for everything

#

while a increasing number does

#

technical vs consumer term basically

sharp bay
#

I think they've avoided that because each different version isn't necessarily "better" than the last, sometimes just different.

woeful cypress
#

that didnt stop Microsoft from calling it Windows 10 which is a higher number thant 7 & 8 but a worse product

pseudo token
#

I wonder when we will get next windows. Im going to pretend this is not off topic since we use windows to use vrc sdk

sharp bay
#

kek

#

I've moved literally every machine I have except my gaming/VR desktop to Linux these days, I'm officially past the point of dealing with their shit

woeful cypress
#

@pseudo token but that would be a different channel still cirBaka

pseudo token
#

Welp.

#

If only linux had better game support. I know proton exists, it is really cool how far it has come tho. I doubt pcvr streaming works on linux either although I havent really looked at it since I'd need to do quite a bit of work and my current setup works.

azure mantle
#

Porting something like ALVR to SteamVR for Linux can't be THAT hard

keen patrol
#

I miss windows xp

rotund gate
haughty coyote
#

ugh my vrchat is broken

limber hinge
kindred vector
#

yo yo yo

#

kahoot

#

675136

warm mountain
#

Oh boy kahoot at 8am

little escarp
#

Is there any way to just allow all avatars on Quest? It's kind of annoying that most avatars don't load because they aren't made for the Quest. I'd rather be able to see them and just deal with the performance issues tbh.

jagged trench
#

no there is not for a myriad of technical reasons

grizzled glen
#

Main one being that quest avatars are built for android and PC avatars are built for PC. Theres no easy way to translate them at run time

#

I say easy but its probably impossible

jagged trench
#

and also making the poor Quest explode from too many triangles materials and special effects

grizzled glen
#

Even so, an avatar thats a single default cube cant run on quest iff it wasnt built for it

jagged trench
#

yep so it's technologically impossible

empty salmon
#

Vrchat announced on a developer stream that they were going to pursue some way of doing this back in july? August? I forget

haughty coyote
#

They said something. No idea what their plan is, but any improvement to crossplay would be awesome

plain flower
#

im still waiting on that idea, though i feel like its something thats going to be "entertained" for a long time

#

to add context to qhat everyone was saying earlier, the quest is at least 20x less powerful than a normal vr pc

#

"Ill just deal with the lag" isnt really a good assertion because that assumes that youd be able to resonably make it into and see a PC lobby without the poor thing freezing/ crashing while trying to load everything

#

furthermore any ideas that people have made to make PC content visible is immediately curbed by the fact that PC content is not "coded" for quest as everyone else said. Anything having to do with dumbing down PC stats live is not only likely all but impossible, but also incredibly performance hitting (my pc takes a good minute to switch a single avatar project from pc to android)

#

added a word "live"

jagged trench
#

and also there are some shaders that are just not doable on the slightest on Android

tawdry swift
#

They may just build the content for both pc and quest within the SDK when you upload.

#

and downgrade it accordingly.

plain flower
#

that...makes a lot more sense!

jagged trench
#

the problem is there's no way to automate downgrading it

tawdry swift
#

Switch shaders, auto decimate.. its better than nothing

plain flower
#

the challenge then is to just make a good dumby wumby filter. what gets removed and how?

#

yeah, exactly

tawdry swift
#

What do you mean theres no way, Rain?

jagged trench
#

let me rephrase that that has acceptable results

plain flower
#

then anyone who wants to switch can just reupload. still work, but not, ykno, retopo

tawdry swift
#

Results are better than no results.

#

¯_(ツ)_/¯

#

If that system is imposed it essentially makes uploading to quest manually, an optional task.

jagged trench
#

yeah but the developers might not be comfortable with just using a decimate button as that could butcher stuff horribly

tawdry swift
#

For sure, we have no idea what theyre thinking right now - just throwing ideas out

#

If its better than nothing then maybe its good enough?

jagged trench
#

yes but the problem is then it's their fault if it breaks your content

tawdry swift
#

isnt it their fault when content breaks anyway ¯_(ツ)_/¯

#

If you have no intent of uploading for quest then broken content is never going to be a problem!

plain flower
#

if they approach it at all. thats the sort of thing thats way out there, id expect avatar market to come first before a reasonable solution to that. Auto-decimation definitely works but its also definitely not ideal, then there's also dealing with material counts, and what not

#

im surprised tupper even mentioned that idea at all.

tawdry swift
#

What did tupper mention?

plain flower
#

during the last dev stream, or i guess it was someone on stream who first mentioned the idea officially of making pc avatars / content mote visible on quest

tawdry swift
#

Oh its not an "idea"

#

I spoke to Ron about it and he said they are doing it

plain flower
#

its nice that they've thought about it

#

what. now im even more confused

tawdry swift
#

He just wouldnt tell me what method

plain flower
#

i really want to see what they fucking cook up then 0 0

tawdry swift
#

He even gave me a cryptic hint and said "You've all actually already seen it at some point"

#

which makes me think they secretly showed it off in a stream without telling anyone

plain flower
#

inb4 shitty LOD editor is tacked onto the sdk /s

grizzled glen
#

We'll see if it comes out sooner rather than later. It's probably a good idea to do automatic stuff because I can't be asked to upload for quest myself

jagged trench
#

to be honest I'm expecting it to probably be closer to an imposter generation system

tawdry swift
#

I wouldnt be surprised if it drops with 2018, when everyone is reuploading their content ;-)

grizzled glen
#

That would be a perfect time to do it yeah

plain flower
#

i actually want to down and brainstorm this for a moment. so currently any pc only avatars on quest show up as robots, and if you want to make your avatar visible on quest, you simply remove blocked assets (dynb,) chnage shaders to mobile, switch platform, and upload. thats all of the things that are actually required, assuming you dont do anything else about optimization and quality

tawdry swift
#

But they have to show your avatar manually, yeah.

plain flower
#

that means that any automatic system would need to do those things, and most importantly, would need to be done in production rather than live. so it def will be an SDK thing

tawdry swift
#

If they go that route, the only real hurdle is building android & pc assets at the same time?

grizzled glen
#

I would assume some avatars will never work, thinking about the ones with hundreds of meshes and material slots on idle

tawdry swift
#

just delete random meshes and materials and hope for the best? 👀

jagged trench
#

no that's not really acceptable

tawdry swift
#

Oh, absolutely not lmao

plain flower
#

just removing unsupported assets and changing the shader IMO would not be VRC's style, not just because of how much they push for user optimization, but also because from the perspective of facbeook it wouldn't be acceptable at all

tawdry swift
#

I mean you dont even need to do anything about dyn bone, its already removed in build time anyway

plain flower
#

so the avatar cannot make it through this theoretical process without losing tris, materials, or meshes. theoretically.

#

oh, good to know

grizzled glen
#

Most of my avatars a not quest friendly due to banned objects, too many polygons, and unsupported shaders. Other things are fine

plain flower
#

lastly, we've already seeen this before. Whether this is specific to a dev stream / event or a blanket statement for something that is generally used already is unknown

tawdry swift
#

Perhaps in a promo image, who knows

#

it was super cryptic and he wouldnt elaborate

#

what a lad

grizzled glen
#

Thanks lol

trim radish
plain flower
#

7o

#

anyway, now i cant stop thinking about that feature that is not just a potential but an actual thing that is coming

sharp bay
#

Does that mean I can stop bothering to spend hours trying to make a decent Quest version of my avatars then as there's going to be some sort of automated feature in future?

woeful cypress
#

no

#

while that will allow a way beter experience for quest users, it definitely will not be able to convert them in a way that it's anywhere close to a custom tweak

#

no automation in the world can convert and optimize the avatar for the quest build automatically

#

as far as i heard it's more like a low poly rebuild or something that direction

#

Nothing replaces a propper self done Quest version.

jagged trench
#

so conceptually closers like a cardboard cutout version of your avatar

bronze glade
#

Would it Be possible to have the robots that appear instead of desktop avatars at least copy the height of the actual avatar?

brave steppe
#

Yes

bronze glade
#

I feel Like thats nôt too difficult to do. And it would make interracting with quest users so much better

brave steppe
#

That has been proposed for hidden/performance blocked avatars too for a long time

bronze glade
#

Ye just scale tha avatar acording to the viewpoint

grizzled glen
#

Easier said than done obviously as if it was easy we would have had it already for when you block people

brave steppe
#

No.

bronze glade
#

I mean Its probably one of the easier requests they got

#

But lets wait for 2018 before that

grizzled glen
#

There's always something underneath that fucks with progress, but I would hope so as the grey Bois are always the wrong size

brave steppe
#

Actually, Custom animators are even easier, since the component gets published with the avatar, but than they replace it with their own local one, if it wasn't getting replaced, boom custom animators.

grizzled glen
#

Those were removed for exploit issues IIRC so that's different

brave steppe
#

What, no, they did not get removed, they were never in the game to begin with LUL

grizzled glen
#

I thought you were talking about when people had different gestures for each hand? Pretty sure that was custom animators

brave steppe
#

Yes, those were

#

But you seem to be misinformed as to what they removed, they did not remove custom animators, they removed a final ik exploit allowing us to call unity functions. That was what could cause issues, Custom animators were just a side effect.

grizzled glen
#

Ah I was just aware of the end effect of what they changed

brave steppe
#

It's very sad as they seem to be ignoring all the requests and canny posts about the matter, even if they know it cannot be exploited and very easy to implement compared to other requestsTheSaddest

tawdry wyvern
grave canopy
#

is anyone else having upload issues? both me and my fiance are having issues uploading we both keep getting api errors and unity was fine last night

grizzled glen
#

Check the console for errors and make sure you have future proofing turned off

haughty coyote
#

the servers seem to time out for people, keep trying

analog skiff
#

.

haughty coyote
#

Vrchat not letting me load it

#

Servers down?

tawdry wyvern
#

yes

tribal igloo
#

it was dos

#

rip vrc

haughty coyote
#

its only gonna be like 30 min according to the anouncments

rare smelt
#

Fat f

timber lily
#

lol yeah

#

VRchat needs to get some Dos protection

rare smelt
#

They need to let me go back to being a cute nanachi 😜

bronze glade
#

Yesss

solid temple
#

Anyone else get the bug where the quest client will sometimes boot you and send you back home randomly?

sharp bay
#

Yup, happened all the time to me.

#

You'd be in the middle of talking to someone and it would just kick you back to home with no warning.

spice sinew
#

@timber lily u know they use cloudflare right?

surreal breach
#

Out of curiosity, I keep seeing 'Quest' come up in places tied to VRChat; in the files, here in Discord. Is that like a legacy thing? Are there other versions?

Would I be in the wrong place for PC VRChat discussion?

pastel minnow
#

It makes no sense

sharp bay
#

@surreal breach Yes, you're in the wrong place for PC discussion, this is for discussing the Quest version of VRChat.

#

It's an android version that works pretty much the same but has access to less content.

surreal breach
#

Ah ok, my bad. That's why I was checking if this was a discreet build seperate from the PC line.

Thanks!

empty salmon
#

@surreal breach Oculus Quest is actually based on a mobile platform (Android), and hence requires a separate build as it targets a different graphics pipeline (OpenGL ES) as well as much stricter mobile hardware requirements... for this reason Quest is very much a non-PC platform.

I imagine as competition to the Quest appears based on mobile architectures, the concept of "Quest" as used in the realm of VRCHat would be expanded to include all non-PC headsets. While it may be "low end" in the sense of being a low-powered mobile platform, the Quest is actually a brand new headset line and very much at the forefront of VR technology...hence not a legacy thing at all

icy tide
#

@tidal kiln

shadow ermine
#

hi

young narwhal
#

updata

haughty coyote
#

Huh...I missed a lot of things here...

haughty coyote
#

Quest is basically a VR platform of its own, not a "phone in a headset"

#

tired of hearing people say that

woeful cypress
#

I somewhat disagree, "basically a smartphone in a headset" is close enogh from the kind of hardware and system running behind it, and easy understandable for people.

tall cedar
#

anyone want a stick?

keen patrol
#

Phone in a headset is basically true, but it makes it sound like some Google Cardboard type shit

heavy hollow
#

Its fancy cardboard

#

With built in phone

jagged trench
#

having six degrees of freedom tracking and to tracking controllers makes it a bajillion times better than cardboard

plain flower
#

Quest =/= cardboard, nor does it equal pcvr

#

its really in a realm of its own; its phone hardware without the phone and all of the fidelity of PCVR except processing power

left bone
#

Hi hello, haven't been up to date with quest details, but are quest avatars still unable to do animations?

azure mantle
#

You've always been able to put animations on Quest avatars

#

you're only limited in what shaders you can use, no audio and only 2 animators before you get hidden

haughty coyote
#

it is not a phone ffs

#

Android makes more than phones

sharp bay
#

It's a way of quickly explaining the devices power to people without having to go into detail.

woeful cypress
#

@haughty coyote No one says it's exactly like it. But it's a very good comparrison to roughly explain the thing.

#

Tho, smartphone, not phone. 😉

jagged trench
#

who the heck has a flip phone these days

woeful cypress
#

doesnt have to be a flip phone.
there is enogh people with a normal phone still

#

I have one to and use it for calling and not my smartphone, when ever people cry about not having any signal... i still shine with 4/5 Bars cirBaka

#

Also the battery lasts for 2 weeks without charging.

jagged trench
#

I notice book yet Oculus is recommended specs for maximum amount of stuff in your stuff in VR on the Quest is basically 1/10 the budget of PC VR

#

which kind of makes sense as it has like 1/10 the power draw
considering it's running on what like 5 Watts whereas your gaming PC is probably like 800

woeful cypress
#

im not sure what you're trying to say.
And no, unless you run a giant dual GPU setup and a big CPU all of which heavily overcloked

#

you're not pulling out 800, at all

jagged trench
#

okay so I goofed up on the PC number

daring torrent
#

I’m considering buying an oculus quest. Is it worth it? I’ve never used a VR headset before. But I really enjoy playing vrchat on my pc and would like to be be able to move my hands and stuff.

woeful cypress
#

depends.

#

Quest is a mobile VR Headset and not a PC one (yet)

#

the Quest build is a little bit different from the PC version, but it allows complete portability

daring torrent
#

Wait really. I thought it was an all in one. Headset.

woeful cypress
#

Yes it is

daring torrent
#

When you say mobile your not talking about phones? Or do you just mean it’s portable, can be moved without any wires.

woeful cypress
#

but due to the hardware limitations the native VRChat on there is a little bit different.

daring torrent
#

So would it not be fun to play vrchat on the quest?

woeful cypress
#

depends on you

#

not every content is quest compatible

#

and for now that means if it isn't, you'll see people as robots for example

#

however there also is enogh quest users and in a group of thoose it'll feel like normla VRChat

daring torrent
#

Why would certain avatars not be compatible? There all just 3D models right?

woeful cypress
#

not exactly

#

the packages need to be compiled for a different platform

#

but even more important quest needs a lot tigher limitations in terms of how you make the avatar

#

from polygoncount to textures sizes and generally what effects and shaders can do

daring torrent
#

Is there any other budget vr headsets you could recommend looking into? For vrchat.

woeful cypress
#

Rift S would be the PC version basically

#

make sur you do have a strong enogh PC for a VR headset beforehand tho

daring torrent
#

@woeful cypress how do i check if my pc is compatible?

#

sorry for all the stupid questions.
i'm kind of new to VR and PCs I only got this PC a month ago.

woeful cypress
#

If you get me your CPU model, Graphics card model and RAM amount i can answere if it is good for VRChat

daring torrent
#

i'm also new to the AMD processors. since my mac has a i5 i know that series pretty well.

#

ok. i'll grab that

#

AMD Ryzen 3 2200G with Radeon Vega Graphics 3.5GHz
16 GB RAM

#

i don't have an ssd in it yet. but i'd be willing to buy one if needed

woeful cypress
#

do you, not have a separate graphics card?

#

that'll not work out thant

jagged trench
#

with the questlink coming out in November which lets you use an Oculus Quest as a rift you might want to go with that instead of a rift s

daring torrent
#

ya. no. it's weird. no.

woeful cypress
#

you want at least a GTX 1060 6GB version

#

cpu and RAM should be more than fine elsewise

daring torrent
#

i'll send you a link to the amazon page for it. but people have complained about this build because apparently hp put a custom power supply in it that would make it very difficult to upgrade the GPU.

woeful cypress
#

if its still a notmal ATX case otherwise a new PSU shouldn't be a problem (DONT BUY A CHEAP ONE)

#

if it is a custom form factor, than that is bad.
If its still an ATX board you'd also need a normal case to fit the hardware in.

little atlas
#

Soooooo after this new Oculus Quest update happened, now vrchat isn't opening.... It goes to the login screen, then the VRChat logo, but then just starts flickering on and off attempting to go-to the home world like it's having issues or something? I was playing earlier and it was fine....anyone else getting this issue???

haughty coyote
#

Hm.. that is weird, I was just on

little atlas
#

Should I try to uninstall some games? I just got my quest today... I was playing earlier and it was fine

haughty coyote
#

If you have 64gb it shouldn't be a problem, maybe try uninstalling and reinstalling. Or restart your vr... Because my quest is updated too, and vrchat still works

wheat zenith
#

i have a rift s and my brother has the quest, so how would i play on VRC with him?

jagged trench
#

you both go to a quest compatible world

wheat zenith
#

hmm ok ill try it thanks

jagged trench
#

yeah that should work out the way I would note if you have a pc-only avatar you would show up as a robot to your brother

south wedge
#

Hey big bug question...

#

When your safety particle is off and avatar is blocked. It also mutes people.

#

Anyway to prevent muting people when blocking avatar

#

Automatically I meant

haughty coyote
#

It's safey settings turn it off

south wedge
#

Nonono thats not what I meant

#

Oh wait nvm

#

I just want particle off in safety setting cause you wont even get to crash ever

sharp bay
#

Disabling avatars shouldn't mute people, only blocking them entirely would.

empty salmon
#

@little atlas yea that's happening to me a lot

#

I've reinstalled at least 3 times

#

one cause was setting a PC world as home. I solved that with a reinstall since you go to the tutorial home

haughty rivet
#

I heard people talking about jigglebones coming on quest next month, is dat actually true vrcFPaulSip

haughty rivet
#

...is that now a yes or a no ._.

pseudo token
#

The quest already struggles enough so dynamic bones are not going to happen unless vrc devs decide to implement their own solution with heavy limitations.
There's probably been some distorted info going on. Like someone believes it will come eventually and another person leaves out the part about believeing it is coming. The third person hearing about this wont know the original person just believed it would come if that part is left out so it sounds like it is actually coming.

toxic knot
#

Anyone who wants to play?

little atlas
#

@empty salmon yeah same. I set my home world to an avatar world that's compatible with quest, didn't test it out yet though, the problem I was having is, I was playing, shut the game down to charge, come back then it would just consistently load the home world, I had to reinstall a few times. I'm gonna test it out later today then update you

#

@empty salmon also I added you 😃

sharp bay
#

Load the game up on PC, change your home and then you should be OK

cunning moss
#

anyone wanna play vr chat? i dont have vr yet but im loving the game so far

obsidian dust
pine bay
#

Helllllllo anyone wanna play?

rocky atlas
#

hey

mint steeple
#

Not sure if this is the place to ask, BUT would this be a suitable/affordable replacement for the Oculus Link?

sharp bay
#

No, that's a USB 2 cable

#

You need USB 3 of some sort, I'm not sure they said which gen yet, but go USB 3.1 Gen 2 if you can as that's the newest.

mint steeple
#

Are there any longer options than 3.3 feet?

#

Or is that the max?

#

I can't seem to find anything longer at this point in time

sharp bay
#

You should be able to find 3m ones

woeful cypress
#

there should be longer thant 3.3ft yeah

#

3m should be doable at least

#

inofficially is a whole different story.

mint steeple
#

The longest I could find at this moment is 1.5m

#

Interesting

mint steeple
#

Oh nice

#

That’ll work wonders

sharp bay
#

I actually use that cable for copying stuff to/from it at the moment.

mint steeple
#

I use a much shorter cable for sidequest at the moment

spare imp
#

Hi, how I config my microphone on vrchat?

sharp bay
#

It should "just work" given that it can't really be assigned to anything else on Quest. I believe you have to authorise it on the popup when you launch VRChat though.

knotty flare
#

Why is VRChat so badly lagging on me?

woeful cypress
#

Are you playing on an Oculus Quest?

ember vessel
#

Pasta

hollow mason
#

I want to ask regular vrchat quest users, what kind of content do you want? I made several quest compatible worlds with fighting and driving, but I am not aware of any feedback, so I am asking right now.

uneven wharf
#

I want to take care of tiny VR animals.

hollow mason
#

I have a petting zoo world on the quest. "Ranger X's petting zoo" @uneven wharf

#

Coincidence lol

jagged trench
#

yes VR pet simulator would be good

polar flicker
#

They move a little as well, pretty cool. Not sure what to think about the fish

#

I have an irl doggo though, would rather pet it instead

jagged trench
#

of course IRL pet much better but since I can't actually pet dragons plushies and VR will have to do

celest stratus
#

:ChugJug: :LookOverThere:

haughty coyote
#

hnn

mint steeple
#

@ember vessel you rang?

haughty coyote
#

out of 10 how gud quest?

dire bison
#

It depends on your use

#

With all the 2020 updates it will be at least a 9 maybe a 10 for me

haughty coyote
#

cool

#

ty

dire bison
#

Im hyped for the voice assistant, link and passthrough+

#

And hand tracking

hollow mason
#

8 out of 10, it does it's job as an authentic VR headset, and it is wireless. I just have pc vr for more power

#

But I am definitely getting the link

#

Since it is comfier than my vive

dire bison
#

But take my rating with a grain of salt. I have only used a friends and i dont have my own... yet

haughty coyote
#

Quest is really good on its own. As a PCVR user, aside from VRChat, I would use the quest more often. Games built for the quest work well. Vrchat is a bit heavy and doesn't perform the best on the quest, and many PC avatars are replaced with placeholders for now, but the VRChat team is working on making the quest experience better. Oculus is soon releasing oculus link as well which will allow the quest to plug into a computer similar to a PC VR headset

dire bison
#

My only complaint is that the speakers aren't good for beatsaber and the like. They are ok but not enough for a game built for the audio

haughty coyote
#

Yeah the built in audio isn't great (better than I expected based on how people talked about it), but headphones are good to use with the quest

sharp bay
#

@haughty coyote I'd say 4. It'll seem better to people that have never used proper PCVR but it makes so many sacrifices and is just falls short in so many ways.

woeful cypress
#

I disagree. You can't just 1:1 compare it.

#

Especially since comming from a PC based friendset makes you totally biased as you'd look at it and be like "i wouldnt see any of my friends and it sucks cus all i do doesnt work"

But if you come from a quest and start of grouping around quest people you build a quest based friendbase

#

Sure fidelity is lower on it but the experience doesnt hurt much if you stay within it's bounds

#

Plus it'll have the option to be used with a PC soon which makes it a hell lot of an interesting deal

sharp bay
#

You can compare it, because a lot of the time, people say "Do I get Quest or X".

#

And the experience most definitely does hurt a lot, the two are such worlds apart that it feels strange even comparing the experience of VRChat on PC to Quest. Not to mention all the worlds and models are just... depressing on Quest.

#

The Quest can do some games alright, but many are so watered down and VRChat is the worst of that bunch.

woeful cypress
#

It's more an issue of attempting a direct coparrison with PC VR expectation, which is the biggest mistake

pseudo token
#

The audio sucks ass in vrchat, holy shit the crackling sounds make it hard to understand anyone. In any other game I'm fine with the built in speakers.

#

Some types of games aren't possible on quest in larger scale without great sacrifices. Even though I am excited for pavlov to come out soon I wish we could have more players on it and bigger maps.

distant widget
#

hey i am new on vr chat and i want to have my own character i wanted to ask if someone could make one for me or help me ? (I am new on the server)
And i am a bit new with creating a character.

strange folio
#

hey me too,man

sharp bay
#

Creating one takes a lot of time and effort. It's typically something people charge a lot of money for. You're best off just going to an avatar world (of which there are many) and using one of those unless you want to get into learning Blender+Unity, or paying for something.

hollow tundra
#

👆

#

exacly

sharp bay
#

That or find a friend that spends all their time tweaking and/or porting and have them make one for you. I've made avatars for about 7 friends now so that they didn't get stuck using public ones.

#

But Quest avatars in general are more work because of all the restrictions in place, so more faffing about has to be done to make them still look passable.

chilly fulcrum
#

Tossing my hat into this.

The quest isn't worth it's price.

#

That is all.

woeful cypress
#

And your arguments are? cirComfy

haughty coyote
#

No valid arguments... Since based on user experiences loving the quest, it's worth the price, and based on the actual value of the device and components itself, it's worth the price. AkkoShrug

sharp bay
#

Quest has fun games and it has a good purpose, but I feel people have a weirdly skewed view of it. The subreddit for it is mostly A-grade console fanboying over it, deliberately avoiding any rational considerations.

woeful cypress
#

But... it is kind of a console.

#

And especialyl if you're lacking a VR Ready pc it's not a far away thought to look at a quest

#

with Link its bang for the buck is gonna skyrocket

sharp bay
#

Some of the anger towards it comes from the fact it's further fragmenting the VR market which Oculus themselves have been trying to wall off with their own exclusives. The idea was that VR headsets would just be a peripheral and they'd all work, but that doesn't work when one company wants to own the market and lock everyone in.

haughty coyote
#

The thing is without oculus doing things this way, the VR market would be substantially smaller, and many developers would never have made many of these games. Yeah, having a "walled garden" is against the PC mindset, but for many of the developers, they never would have made some of these great games if they were just left up to themselves and steam. The support from oculus and their closed ecosystem actually makes some develpers more comfortable to try making something, especially if it's linked to a name like oculus. In comparison, many steamvr games look like just demos or bad ports.

Yeah, oculus is mainly working for themselves, but they're also pushing VR into being something mainstream and that will actually last, more than other companies. Compared to someone like gaben who said VR is here for now and they'll make it the best they can at the moment, but he didn't think it would really last

sharp bay
#

But will the result be worth it? If the result ends up being this horrible console war nonsense with one company basically controlling how "the future of hardware" works?

haughty coyote
#

How has the console wars been for the last 20+ years... Each one pushes the other to keep innovating

#

But you'd rather see everything open with no competition or mass market appeal, and let VR die in 5 years or so?

sharp bay
#

I've avoided consoles because I can't be bothered with the "Well I need a Playstation for this game, but I need an XBox for this game..." bullshit. It's one of the reasons people stick with PC, being able to just play whatever. No-one should be bringing that polarising nonsense to PC.

#

And yes, I'd rather see it die than run by one company, especially when that one company is literally one of the most morally bankrupt and socially dangerous companies that has ever existed.

haughty coyote
#

So rather than let thousands of others experience what VR has to offer, and solidify itself in people's lives, ensuring it will last and keep being develped for years, you rather keep it a niche and let it die off?
A closed ecosystem is not "ideal" for enthusiasts, but for mass appeal consumers, and from a business standpoint, it makes sense

#

Facebook being Facebook is a whole other thing on it's own.

#

But, I gtg work.

sharp bay
#

A closed ecosystem entirely run and managed (and pushing into the metaspace when they can) by a company poven to do social manipulation just because it can. Yes, that is absolutely one of the worst case scenarios, so yes, I'd sacrifice the "experience" of those thousands of chances for others if it stops that company further gaining control over the general populace (or at least being funded by it).

#

From a "business standpoint" slavery makes sense and is a great option. That's literally a terrible argument. Social responsibility is a thing, but most people would just rather fob it off and pretend it's "not my problem" and let everything go to shit, then have the audacity to stand by and go "Oh no, how could this have possibly happened?"

haughty coyote
#

So if it wasn't Facebook, but another morally clean company leading the VR industry, you'd be alright with it?

sharp bay
#

If that company was open about it, then sure. Acer aren't trying to stop other headset brands from making this work. Samsung aren't trying to make their headsets the only ones that can work, etc. No-one likes hardware locks on PC. The Facebook issue (in that it's them rather than someone else) is another side of the same coin, just equally as concerning.

haughty coyote
#

My whole argument was just that the closed ecosystem wasn't harming the VR industry as much as people make it out to be, that's all.
Facebook is its own issue to me, and i don't like Facebook, or use Facebook... But is still ise WhatsApp and Instagram, so I can only say so much. Circry

jagged trench
#

personally on the matter is Facebook at the moment thing necessary evil for VR to grow and good for the developers to get the funding so they can make their stuff

woeful cypress
#

Facebook is only a personal issue. If you're one of those who have big issues with anything from Facebook.

#

Not everyone does tho, and i hate that Facebook is a boo company, when it's not the only one who does shit... it's just that they're bad at hiding it cirBaka

jagged trench
#

and part of Facebook's problem is Google provides much more useful useful stuff in exchange for eating all of your data and selling it to advertisers

final rampart
#

Good evening all brand new to VR chat am playing on quest want to find a avatar I like and get to actually doing stuff! Any tips for someone starting out? Just got my quest and it’s my first VR head set as well so I’m new all around!

azure mantle
#

you should start by disabling holoport, comfort turning and personal space under comfort and safety, then disable allow avatar cloning and enable show community labs under other options. then mic defaults on

haughty coyote
#

Wow.

#

First community where people are nice to each other.

#

This is hard to find.

empty salmon
#

❤ We are all passionate about the same thing. There will be the occasional troll but we all discovered something we are passionate about in vrchat, be in VR, immersion, friends, a new creative medium, and so why wouldn't we want to give others the same experience.

#

and yes the Quest is a great way to increase the reach of VR beyond people who have a computer and are willing to install software.

The quest isn't magic: it has android phone hardware inside and limitations, but it's more than enough to give people a taste of what true VR experiences are and should be, in a way that no other mobile/portable VR headset has ever done before

haughty coyote
#

Good morning everyone. And Lyuma is right, if it wasn't for getting quest I wouldn't even thought of upgrading into a pc + pc vr.

worthy dune
#

thanks for the irrelevant gifs

haughty coyote
#

hello i need someone to help me test my quest world should i post in the quest worlds or in general quest?

worthy dune
#

praying for my bank account atm

woeful cypress
#

excuse me, can i borrow that for a second.
I bring it back eventually 👀

sharp bay
#

$600? Isn't it normally $300 or 400? (depending on 64 or 128GB)

polar flicker
#

I am guessing they tell you EU price converted to $

tawdry wyvern
#

Maybe CAN

#

Oh my. almost 700 CAN$ for the 128gb vrpill

sharp bay
#

It's only £400 which is around €460.

polar flicker
#

For me it costs $600 for 64GB version

worthy dune
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yeah, canadian boy over here has to pay $549.99 plus tax

sharp bay
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Ah, makes sense. Silly currencies with the same symbol

haughty coyote
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Lol

left kettle
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Best escape room on Oculus quest (world in VR chat)?

worthy dune
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why is the quest version of the box so... terrible?

woeful cypress
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the box has always been terrible cirThink

worthy dune
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true, but at least the box on pc doesn't hurt my eyes and black out all the avatars

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im starting to wonder if this is supposed to be some kind of big "fuck you" to quest users

woeful cypress
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i guess a messed up lighting setup?

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i honestly dont think they tested it.

jagged trench
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I guess there are no light probes in there

worthy dune
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big hmmm

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you'd think theyd be aware of it though considering how populated this world is

jagged trench
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which is weird considering you think the box would be so simple you just need to take out the parts that that are not Quest compatible and do the Shader over to mobile

woeful cypress
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A lot of peopel think a empty cube is optimal and stuff, but the box really isn't

jagged trench
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okay so what the heck are they doing that they empty box is not optimal

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like wow that is bad at making if you can somehow make an empty box bad

woeful cypress
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There is other reasoning to it that most people dont think of.
An optimized / good working map isn't about beeing empty and having the least stuff in it.

A nicely divided rooming is better then an empty box.

Having players split up and not all in view at most times gives the engine options to not render these players when out of view / hidden behing gemotery

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An empty box is in many ways a stupid idea.

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But thats a whole different story.

jagged trench
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oh yeah that is a good point

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not nice for performance to render like 30 people at the same time

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it's not like fortnite where they make sure the character models are low poly enough so you can have a hundred of them

woeful cypress
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Let's not get offtopic to much tho

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they propably haven't tested the world so they didnt do the lighting correctly

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Which is why your avatar is dark.

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(most likely)

jagged trench
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well they should fix that really takes like 5 minutes to not make it do that

sharp bay
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They may have no-one with a Quest and their test dummy they use in-scene may not have shown the issue for whatever reason

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I know lighting on my Quest instance looks absolutely nothing like the PC version. Weirdly, even the lighting doesn't bake in the same way, at all.

jagged trench
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well that's not surprising as the quest version is Android

sharp bay
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Right, but baked lighting is... well, baked.

jagged trench
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of course it is I'm just noting particularities of how it reads the maps might differ or maybe they are supposed to Output exactly the same I'm not quite sure I'm not a developer

worthy dune
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though it takes no effort to just go into a public great pug west and ask a couple quest users to come test your world

sharp bay
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That initself is effort lol

steep viper
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its brokennnnnn

silk pasture
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are the servers down?

haughty coyote
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Yes

silk pasture
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big oof

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ddos?

steep viper
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its ok now

haughty coyote
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Its not

somber peak
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I feel like Very Poor avatars on Quest are an epidemic, almost every Quest user I came across tonight had a Very Poor avatar.

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There were a bunch coming through too.

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I'm really frustrated by this, I always get told that Very Poor avatars don't affect framerate, but enabling everyone cut my framerate from 55ish to 25ish.

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Would be interesting to force "Very Poor" avatars to be private.

woeful cypress
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Unfortunately many people don't properly optimize their avatars for quest.
However, since all avatars above 10k polygons which propably most of the bad avatars are, it's questionable if it's really bad that they at least converted it to be manually showable.

somber peak
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It just sucks to walk into a room of robots. It used to be because they were PC avatars, now its because they're Very Poor.

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The Quest needs strict limitations, most of these avatars poly counts took up the entire budget for avatars.

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I wish VRChat never allowed stuff above 10k on Quest in the first place.

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It's allowed people to be lazy, and now that laziness will impact everything. What's the incentive to optimize when everyone doesn't bother?

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There is literally no reason to if you want an avatar to be used/get popular, it's a difficult task and nobody will appreciate it.

undone lake
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Well, at least my new Quest avatar (That Timo actually made for me, which I'm also using it for PC) went from good (For my old and decimated one) to excellent.

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Plus. Very Poor avatar epidemic is also on PC in case if you're wondering.

somber peak
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It's nowhere near as bad though, if I walk into a random Pug it's usually half the avatars blocked on PC. On Quest its usually all of them from anecdotal evidence.

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It's especially frustrating since the Quest is the device that needs limitations the most.

jagged trench
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oh dear why did they decide to allow above 10K to upload on the quest

empty salmon
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the stupid thing is vrchat waited months to tell people what the poly limit was, and the SDK on Quest said you were excellent under 32k so people were like ok 32k is fine on quest.

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the thing that bothers me about perf blocking on quest is it doesn't show even an icon of what the avatar is supposed to look like

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it's literally a worse experience to be perf blocked on quest than to just use a pc avatar

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pc avatars usually are shorter than YBot so their head lines up perfectly with that picture on their chest

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so I just give headpats to the chest picture and pretend that's their head

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but if perf blocked nope you have green and red all over you and look scary

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I wish I could show all perf blocked on quest. they literally never cause a performance problem. I know it's punishment for avatar creators that don't follow the rules but still... as a user it's annoying to have to show everyone in the room

sharp bay
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Performance probably also depends on just how "Very Poor" they are. I imagine one that's 30K tris, but only one material, one mesh, etc would be considerably less of an issue than one that is 20 materials, 10 mesh and 20K tris, etc.

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I have a few 10-50k tris Quest avatars that I want to test performance on at some point.

tawdry swift
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Atleast some quest creators actually try, eh?

warm mountain
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Right, can't say that website

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I think the biggest issue with quest optimization rn is the vrc site

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People download avatars from there that are meant to be pc compatible and just upload them to quest because they figured out how to change the shader to toon lit

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At the very least atlasing materials is super easy if you use CATS

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Polycounts are nuts sure, but that's nothing compared to the performance impact of an avatar with 17 materials

sharp bay
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Yup, then they download more "bits" and stick those on the avatar, further adding more meshes, materials, etc. None of it joined/atlassed/etc.

warm mountain
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I basically helped a guy with this the other day by showing him how to change the standard shader to toon lit and now I can't sleep at night

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Actually though, I can't think of a solution around this that doesn't involve angering everyone

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I know so many people who would be furious if they purged everything over 10,000 polygons and 3 materials

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Hell it would suck for me too, most quest avatars would just be gone

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All I can think of is some auto decimation atlasing trickery that doesn't exist yet

sharp bay
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I'll admit I've uploaded a bunch of 30k Quest avatars (although only 1 mesh, 1 mat, so streamlined in every way other than tris). But that's only because I've not had a chance to try decimating/reducing them yet.

warm mountain
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My method is make the face and hands a separate mesh. If they're far enough under 10k I decimate the body and stick them back on. If they're > 8k I put them on and try to optimize the face in any way I can. Worst comes to worse I decimate the entire thing and try to fix it from there

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I started playing on PC through VD to avoid crashing and being able to use my kinect, so now my main concern has shifted just to quest players seeing what I am, even if it is a bit jank.

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Usually toon lit hides all mistakes though

tawdry swift
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The problem is there is no real solution that wont annoy people

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The current solution is likely the best one, as it angers the least amount of people - only the hardcore optimisers like myself and chris

warm mountain
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I can't even begin to imagine what's gonna happen with dynamic bones

tawdry swift
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What do you mean?

warm mountain
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Everybody keeps talking about how the vrchat devs are saying dynamic bones are coming to quest soon

tawdry swift
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Everyone, ie a rando who made up a rumor.

sharp bay
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By "everybody" do you mean "typically badly informed Quest users"? lol

tawdry swift
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Dyn bone is not coming to quest

warm mountain
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Good point

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I hear it often, but it could just be made up

tawdry swift
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Its not "could" its 100% fabricated

sharp bay
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If I had a £ for every time a Quest user, or a friend of a Quest user told me they could "see PC avatars" I'd be a rich man.

warm mountain
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I'd have a lot of money I'd need to convert to USD, but yeah I feel you

tawdry swift
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While its dumb that these rumors spread its kinda cute - like when people would spread rumors on how to get mew in pkmn red/blue etc

warm mountain
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Sometimes it ends up being true though

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I thought this guy was being full of bullshit for getting pc shaders on quest

sharp bay
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The lack of critical thinking annoys me, but Quest does very much appeal to the lowest common denominator as far as technical competence goes.

warm mountain
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But sure enough he had transparencies and there is indeed a bug

tawdry swift
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Oh absolutely

warm mountain
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I don't blame people on quest for being misinformed

tawdry swift
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As far as im aware you can literally just modify the shaders VRC provides and if they build on android they wont have a problem

sharp bay
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Yeah, there's an exploit in the SDK that allows using blocked shaders by switching at the last moment.

warm mountain
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Works with anything blocked, but things like dynamic bones are blocked by the quest itself

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I've tried

sharp bay
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That does, however, mean that the shaders do work, but they're just blocked (I assume for performance reasons).

tawdry swift
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Not by the quest, by the build of VRChat on the quest

warm mountain
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That's what I mean yeah

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And I'm pretty sure since the vrchat version on quest never needs to deal with custom shaders they aren't actually perf blocked

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There's no code to perf block it

tawdry swift
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Im pretty sure they dont/cant do anything about shaders in run time

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which is why all of it is handled in build time

warm mountain
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Makes sense

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Otherwise combining materials would probably be a breeze

tawdry swift
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I mean if cats can do it

warm mountain
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Their new goal is to dynamically optimize avatars, so can't wait to see how that's implemented

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I think they've even gone on record saying they would like to automatically make some PC avatars quest compatible if they're close enough to the criteria

sharp bay
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All I heard was the "make PC avatars automatically compatible" without any clause. Ones that already fit Quest criteria makes more sense though.

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(and seems more believable)

warm mountain
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Probably like if it's under 10k and uses 3 or less materials but still uses a standard shader they'll just give it standard lite and put it on quest

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But I know they definitely want to go farther, more akin to something like CATS auto decimation

sharp bay
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Has anyone ever had CATS auto decimation produce good results? I've tried it probably several dozen times now and it's never worked. Either A) it runs and produces garbage or B) refuses to run because you can't decimate with shape keys present.

warm mountain
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Depends on the initial poly count