#quest-general
1 messages · Page 92 of 1
Looks like there is a Leap Motion driver that supports using the menu and moving, but how you do that is... well, it looks fiddly, lol - https://github.com/SDraw/driver_leap
Ooo
But same principal. So while it works, it's a lot less comfortable than just using a controller lol
Better example with dedicated hardware - https://www.youtube.com/watch?v=4vTbCaN6m5w
Any plans for an improved report system? Or perhaps a way to automatically send crash reports to devs when some unscrupulous slime with a client mod decides to bomb you?
https://youtu.be/2VkO-Kc3vks frick yeah
When Oculus Touch controllers launched in late 2016, it ushered in a new era of consumer VR by introducing hand presence: the sensation that your own hands w...
hand tracking requires that your hands be seen by all 4 cameras
aka its a tiny tiny zone in front of your face. actual game controls are basically absent, and a lot of hand poses are just impossible to do because of occlusion
Hi
It’s still a cool idea! It’s the biggest leap to almost full immersion in vr


Will Oculus link let me see pc avatars?
Yes. It will work as if the quest is a PC headset. You just need a powerful computer
thx
Isn't the quest wireless and its own thing
the quest is fully standalone by default but Oculus link will let you use it as a normal pc headset as well
come November you can plug it in and then acts like a rift
Or rather; The Quest, if used as a PC headset by connecting it to a PC, will allow you to run the full desktop version of VRChat.
But it'll still be running over USB using lossy video compression, so it's not perfect.
☝
I'm still curious how VirtualDesktop achieves zero latency on the headset over wireless. There's minor input lag on the controllers, but the headset has no delay at all. Quite clever. Link will allow people to see the Quest at a higher res though which is nice (supersampling, actually running at native res for once, no fixed foveated rendering, etc).
Hmm? The quest with link is running at lower resolution than the screens, and the video is compressed with a fixed foveated rendering. Center clear and edges low res
Oh really? I didn't realise any info was out on it yet and assumed that they'd do it full res. Why in gods name (if it's already possible over Wifi) would they need to murder the quality when using USB3?
They explained it all at the Oculus connect with video demonstrating it.
Because the USB is sending the video, tracking data, power, and other things. If they did it a full res, the latency would be too high. So the computer compresses the video, encodes it, streames it over the USB, than the headset CPU decodes it and displays it. Native resolution was much too high to achieve the latency they wanted
That's... really surprising given how well VD works at native res with no FFR over WiFi.
So there's very little chance there will be an ability to super sample with the current hardware. Although Carmack did say the screens could go up to 90hz, they were not allowed to without resubmitting to be approved, and that probably won't happen on this device
But... I think he did hint that there may be developer options...
USB3 is capable of 640MBps which is more than enough for video in one direction and telemetry data in the other. Power doesn't factor in as that's just provided via power-lines on the cable and doesn't affect data. Sounds like they're artificially keeping it lowered.
May also be why they wanted Steam streaming removed from VD, so people don't question how that can do it at all res while a USB3 hardwired connection somehow can't.
Latency is the biggest key. Because a larger video size needs more time to decode. I recommend watching the keynote where they explain everything, how it works and why they did it
Because even if the USB can handle the data, the snapdragon onboard has to do the decoding
True, although the snapdragon should have dedicated hardware for that. I guess it's not super low latency hardware though.
As it is, reviewers were still saying that in quick head movements, they saw black bars on the side as the video tried to keep up
Hmm, people will definitely need to temper expectations then. It's not as good as I was expecting.
This is what they showed at the Oculus keynote for how the compression will be. https://imgur.com/gallery/LTZ6D88
Ack, I hate the FFR, it's why I liked how VD didn't have it, as I'm used to being able to look around with my eyes.
I guess that's more an example of FFR rather than compression because no-one's seeing details on compression with an image that small, lol.
In the actual panel, they showed the full size, then selected the parts and showed how much it was shrunk down, and then blown back up. Better to see yourself
But yeah... That's kinda why Carmack went on Twitter and said the Rift S is still a better PCVR headset, since it can use the full potential you put at it. Because people keep saying rift S is dead now
Yeah, regarding the Rift S dead comments - I check the Quest subreddit occasionally (as I have one) but it's console level zealotry to the worst degree there. I'm going to guess maybe because it's a much younger audience but who knows.
VR is becoming the console wars over again
Learning that the Rift S design was outsourced to lenovo kinda blew it for me, its basically just the Lenovo Explorer 2.
Which is probably why S has no IPD adjustment and Quest does.
But I like the Lenovo...
Lol
Yeah, that's why Linus tech tips never reviewed the rift S. He said he figured it was garbage since it was outsorced and he hated inside out tracking, so he just left it alone. He just reviews the rift S finally, and apologized because he was suprised and actually liked it. He said if he didn't already have an index, that's what he would use
I like the Explorer too, its my vr daily driver 😛
Same
I just meant it more like, you can see where Oculus' priority lies.
So why did he prefer it to the Index? Not needing the base stations?
Eh? The Index has 144, the Rift S is 80.
He didn't prefer it to the index. He loved the index. He was saying if he hadn't already owned the index and experienced 120hz, he would like the rift S
Jamie said "He said if he didn't already have an index, that's what he would use"
meaning he prefers the index...
Yeah
Ah, to me that wording means "I prefer X, but I already own Y so there's no point getting X at this point" not that they prefer Y.
This is getting off topic though. Sorry
Anyway, you can see where oculus priorities lie
They clearly do not give a piss about pcvr anymore.
No. They just know where the market is. They did show halfdome 3 as well being in develpment still
Different market.
And software dev isnt the same as hardware
Their hardware team doesnt care about pcvr market
What? The halfdome 3 is a pcvr headset
Hopefully that leaves a gap in the lower end market for another company. I feel dirty supporting Oculus in any way, what with it being Facebook.
https://roadtovrlive-5ea0.kxcdn.com/wp-content/uploads/2019/09/oculus-rift-half-dome-protoype-640x360.jpg
On the right. (Left is the original half dome)
130° fov. Varifocal lenses rendering with non moving parts.
its a prototype, no telling if its ever going to make it into a consumer product, and if it does is it garunteed to be pcvr?
My bad... I didn't mean foveated, it's varifocal. The depth of field changes in the lenses
So if you look close, the lenses focus close. Look far, the lenses focus far
The one on the left is 3D printed...
Yeah I noticed that too. XD
I like it looks more like motorbike googles rather than a toster, we are heading in the right direction
But... Back to quest.
I am genuinely curious to try the quest with link
Why not use vridge or whatever software to stream wirelesly to the headset though? Is lag so bad?
Latency is the biggest thing you want to minimize. Like controller latency
yeah Wireless is going to be inherently more like you than a wired connection
VRidge, VirtualDeskop and ALVR are the three streaming methods I'm aware of. ALVR was... fiddly. VD was very good but is paid.
i have mental latency XD
I hope they get the price right if they stay at 400$ for the new half dome definitely worth the upgrade
I wish they didn't make most PC players with a high polygon count errors instead of pictures on the chest
I was discussing with someone on vrchat the other day about how if they are going to keep using placeholder bots to make them scaled to whatever avatar is being used
@sharp bay How were you able to get Virtual Desktop to work? I don't know exactly how to connect my quest to my desktop that way. :/
I bought the paid version of it already. And got the sideload version of it as well. But what do I do then?
This bit - https://www.vrdesktop.net/
@rocky lion they just fixed the bug. Try updating in the oculus store
@sharp bay Alright, what's next?
Can people on the quest go to events? And if so, how and when can I find them
@slow jackal There's not that much events on Quest honestly, but you can try using some PC VR streaming solutions, like RiftCat or Virtual Desktop, to play PC VR games on the Oculus Quest so that you can attend PC only events on your Quest headset.
eh
@subtle ridge Start VD on your Quest and it should just "see" your PC, you click it to connect. Done.
Alrighty, thanks @undone lake
But yeah, if your PC is capable, I'd always recommend streaming from your PC to your Quest vs native as it's so restrictive using native.
or use the questlink once it comes out as a probably going to be better latency than Wireless
It actually has additional compromises unfortunately which ironically means it'll look worse than using one of the existing wireless streaming programs.
I guess I'll just does looking worse or latency bother you more
Latency
For me
More compressed graphics are ok for me if the controllers react almost instantaneous, and don't have noticable delay (noticable as in milliseconds, but it affects immersion a lot)
I'd say latency, but there's no latency on the headset and the latency on the controllers (even on a different floor of the building) is very minimal (and I'm normally sensitive to that sort of thing).
They must be doing something right. Everyone who used the link said it's a much better experience than streaming over wifi
I'll reserve judgement as I don't know what wifi setup they actually tried and I'm very sceptical about people's claims considering the crazy level of over-hype the device has received.
just make sure to not make any bets about eating your hat in case you're totally wrong
Meh. I mean you lose the Quest's most boasted feature by using the cable, so there's also that issue.
What is this supposed to mean?
Quest users are better than you 😉
I means the maker of the Black Cat thinks Quest users are better, for some reason. I guess maybe because desktop users are the worst.
I don't hate quest users. I actually went in with a cross play avatar but left after I saw this.
Alright?
Not at all. Just wondering what's the point of a cross play world if we are going to be divisive like that? People make themselves toxic. Not the headset they were. Some people own both PC and quest. Quest users will soon be able to PC too.
No, a small amount of them will.
Most bought it because they don't have a suitable PC.
I know.
yeah the quest link stuff is more just in case of what do you recommend to new users on pc vr
as the question of is being like 20% prettier worth losing all the cool that the quest can provide considering the exact same price as the Rift s in my opinion
Personally, I would rather play in the rift S if given the choice on PC. But the quest is still excellent
My biggest issue with the Quest is how uncomfortable it is. It's not the strap, it's the headset itself, it feels like I'm trying to strap a bowl to my face, it doesn't follow the shape of my head -at all-.
For me it depends within the next year if I can afford a PC and vr or just a quest for my wife. I really want to play with her.
and the question of does the quest link work well enough that you just get a quest and then the PC later
Hopefully there are some good reviews coming up.
Also the screen-door on the Quest is surprisingly bad, but I'm wondering if that's just unavoidable on pentile OLED screens.
Does the Vive Pro have a bad screen door effect?
well from initial testing it seems to be doing well
I have no clue
but the outrageous price difference I'm not sure it's worth it for most folks
Oh, I wasn't comparing the two in that regard, just that they both have the same style screens I think.
Vive pro is too expensive especially when you can get the index for much less.
That's... not my point. I was trying to deduce if there are any Pentile OLED headsets which have a much better screen door.
I'm surprised it's as bad as it is on the Quest, in that it's really obvious.
Wish I could test it. Best buy had no displays.
HERE is a detailed look into the lenses of four of the most popular VR Headsets out on the market right now! The HTC Vive Pro, Original HTC Vive, Oculus Rift...
It's better than the Vive, but it's still painfully obvious.
Ok yeah, it's much better on the Vive Pro. I guess it's using some sort of blurring mesh.
Oh, I almost forgot. There's also significant "black smear" on the Quest, in case anyone was wondering.
(another unfortunate OLED artifact)
Does the Vive have black smear?
No, it's kept a notch above absolute black to avoid it. Weirdly the Quest isn't jet black either so I assume pixels aren't being turned off, but it still smears.
IIRC the original Rift had something later added to boost the "black" levels up a bit to stop it from happening, I can't remember what it was called.
SPUD?
Original vive did black very well if ran via display port, on hdmi it didnt have full range.
The full range thing was people setting it up wrong (i.e. not in Direct Mode which bypasses all that).
well, it got darker on display port for me at least
which was nice in Elite
didnt change any settings, just the cable
It later defaulted to Direct Mode so it was probably just that. It stays on whatever it's originally set to, but connecting it differently would bypass that anyway.
But yeah, lots of screen-door and oddly black smear.
The real pain of pentile screens for VR is that it only uses 2 subpixels per pixel. Alternating red and blue. Making it rated as high resolution, but it only has half the red and blue pixels. RGB has so much better fill factor
Yeah, it makes the resolution figures very misleading. 1440 is just 720 for 2/3rds of the pixels.
Which is why I like to use subpixel counts
Quest and Vive pro, 4.6 million per eye.
Rift S 5.2 million per eye
Index 6.9 million per eye
If counting subpixels
Yeah, that suddenly makes it more obvious doesn't it.
Id like to try the quest, havnt used any oculus device other than the DK2 which was my vr hmd from early 2015 to the release of the vive in 2016
been on pimax 5k since feb this year
dunno where it falls on that resolution scale but im sure its more :P
Id have a hard time going to something with a small field of view again.
I didn't find the FoV terrible on the Quest, especially when it's clamped on hard, but it's obviously not as wide as the Index.
would like to try the index as well but im not hyped for it
there is a 120hz mode coming to the pimax5k+ so i will be getting the only part that currently looks really interesting about the index to me
on my vive i went with a super skinny foam to get the lenses closer for max fov so would likely do that for any other hmd
The index literally lets you move the lenses forward/back so you don't have to worry about foam thickness.
Yeah, but even with that, the index won't match their pimax fov
Oh sure, It's just nice not having to worry about the thinkness of replacement pads/foam.
The lense depth moves on the vive as well but i still wanted a thinner foam
at least the index doesn't have a shit ton of distortion
Cant say i experience a lot of that, sure there is a some on the periphery on full fov but since im "only" on a 1080 gtx i tend to run the small FOV setting (which is still larger than the index)
im lucky tho, seems i have pretty much the perfect face shape for the HMD since im getting such minimal distortion
but its definitely not flawless
@sharp bay Hey, I got it to work! Thank you so much! :DDD
Nice
Hey, does anybody know the creator of the kirby air ride world?
He made the mimic chest, the xenoblade 2 avatars, and that one samus that fires the missile
@haughty coyote pimax fov is amazing, but if you get your eyes close enough the index approaches 150 - that's really close though. I personally see the edges of the screen in mine. The included foam is close enough that some people have the lenses touch their brow when dialed all the way in. The Quest on the other hand without the foam and adapter can literally touch your eyes. There is a replacement foam from vrlenslab/vrcover that is much thinner and depending on the shape of your face can bring the quest to about 115-120deg or more. Unfortunately the fov war can only be won with waveguide I think, as it's a physics problem
face shape really, really matters
Yeah, lenses touch my eyelashes, they did on the Vive as well though with the 6mm foam.
Surprisingly with the Index, my vertical FoV at the top is maxed out and almost maxed at the bottom too (as in it goes further than I can physically see).
I really, really wish they included diopter adjustment like in the gearvr. It's the one thing all headsets are sorely lacking
yeah, the center point in the index has me moving the headset up higher than I would usually, it's interesting. Also, due to the canting it seems that my ipd adjustment is different, it's really weird
the Quest has a pretty "drop on" setup though. I fiddle with my index a lot
Ditto. I have the IPD higher than it should be. I'm 63.5 I thin, but have it set to 66.7.
The Quest has a much better sweet spot in terms of head position, but I find it incredibly uncomfortable which negates any benefits like that 😦
the strap can be adjusted in many ways to fix that. A small counterbalance and different foam helps. I also have an astigmatism and very mild myopia and the index ends up being fiddly even though it's remarkably superior to everything. My mild myopia makes it so I see no sde at all in either headset.
they sell these nice silicon over-covers that I find helps
The strap is fine, but no amount of adjusting helps. The headset itself just doesn't fit my head shape at all, it's cutting into my upper cheek bones, my forehead or both at all times. I've also swapped to a different cover which is fractionally better, but still bad.
It's almost feels like trying to put on a scuba mask, upside down. It's like it's designed for an alien, lol.
the common denominator is actually someone without pronounced brows or cheekbones
I have a similar issue with most headsets to the point where i've sewn my own covers
high cheekbones, thin face, high browline, large eyes. The majority of people on earth have a less angular facial structure, valve did a really good explainer on that recently.
what works for me is a very thin foam along the brow, but much wider foam in the area that would be "behind your eyes" in orthographic view, if you know what I mean. Everything at my temples and beyond is free real estate, I would much rather have the headset affix to me there than rest on my cheeks. Interestingly, that seems to be the way they went with the vive cosmos. Huge side foam, teeny little front foam that is part of the halo.
The only side-view picture I have of my head is pretty damn old. But side-profile wise, I'd say my head looks pretty normal, I'm not some sort of weird shaped ogre, lol. Maybe you need a tiny head?
I think if I added something else, e.g. more foam, it would just increase the pressure surely? Ah, you mean remove all foam and only add back X amount in different locations. That's the thing I noticed about the Index, the foam on the head and such has squashed down so it fits better. I'm guessing that's part of the memory-foam aspect of it.
oh time to make 3d model of enverex
yeah, we have a similar profile, this is very dissimilar from the average is what I mean: the average is actually asian, which is much more uniform all over, they have faces much more uniformly shaped on what would be the "y axis" if you know what I mean
I don't have that terrible beard anymore btw, I have no idea why I ever thought that was a good idea.
Makes sense. I had the same issue with the FPV drone goggles I had. It felt like they were designed for someone with no nose.
Chinstraps were in once, my dude. 😛 plus they accentuate the jawline. In the 70's and 80's mustaches and mullets were cool, it's all good lol
True, I think 6 years ago or so that was the "go to" style.
and yes, you're correct. I removed most of the foam on the brow and cheeks, and increased the width and depth of the foam along the temples. It almost "floats" now held on by the sides and the top strap pulls backwards.
cheekbones: almost no foam, brow, almost no foam. Sides? hella foam. All that stuff is "behind my eyes" anyway, and the lenses stay as close as possible
it can slip a little more, but silicone on the brow will be my next step
like a gelpad or something
for most people, a vr headset sits on the soft part of their cheeks (no bone pressure at all) and the sides have full contact.
Yeah, that's how the Index sits. Shame there aren't completely different off-the-shelf pads available for the Quest. Especially with the weight, it needs to be clamped on harder which just makes it hurt more if it doesn't sit properly.
there are some ccoming out. They released the STL file for the index facial interface so anyone can mod it
Oh, no I mean the Index is fine. I meant that there aren't any for the Quest.
I'm just too tired to writeproperly it seems.
https://github.com/ValveSoftware/IndexHardware but there's tons for quest too. https://www.thingiverse.com/thing:3830691
and here a complete replacement including the facial interface https://vrcover.com/product/oculus-quest-foam-and-interface-basic-set/
Thin padding facial interfaces typically make the issue worse
Yeah, I bought that
It's marginally better, still very uncomfortable.
ahh, interestingly it seems to do what I suggested by being thinner at the brow
you could take just the foam and use the pattern to make something
the biggest thing for most people is counterbalance.
it's front heavy, so many people stick the deluxe audio strap on it
Hmmm
hello everbody
My vet chat game says it queued and it’s not un queueing
I keep losing connection to the servers Im only able to stay in a room for 30 mins
@rocky lion that is normal for the oculus quest, connections to the servers, black screening, and crashing are all common issues everyone has to deal with
I can't publish my avatar
@Hell is great#3489 worng channel but you need to be New User or higher to upload to your account
Alright thanks.
Did they patch side loading?
For some reason whenever I start VRchat on my new quest for the first time it is fine. After starting it again it like is stuck on the loading page and constantly reloading. Someone plz help
Are you sure you haven’t forgot to press the continue button that replaces the back to home button
@proud merlin hmm... Maybe, you are loading in the PC world, which you set as "Home" or your account is using PC avatar
The avatar part would just not load, but the world bit is an interesting theory
(My English isn't good)
Is it against the rules to have a client that stops people from crashing you?
The amount of people crashing me with their frustrating client mods lately has me really frustrated
Yes, ANY client that touches the game code / manipulates the process is strictly forbidden and will lead to a Ban.
So there's nothing that can be done to prevent client crashers?
Are you even talking about quest?
Wait omg I'm sorry I just realised Im in the wrong channel
On PC you can set up the particle limiter and get rid of many things that way.
I'm so sorry I didn't see quest at the start
The owner of this website (www.vrchat.com) has banned the country or region your IP address is in (TOR) from accessing this website.
????
Tor is normally used for bypassing blocks and such and often for attacks, so they've blocked it.
Would be my assumption. As all my previous encounters with it before (as a systems admin) were always negative.
Tor browser?
Tor in any form, it's the same thing. Traffic routed over the Tor network.
ah I see
I have no idea about that, will have to check
nah we don't have that
:/
works after restarting my pc lol
Somewhat concerning. Your PC may be compromised so I'd run a virus scan at some point.
isn't Tor for dark web shit
not exclusively, it can also be used to spoof your geographic location, like a vpn
and avoid IP bans for websites and forums
actually you just need to keep your adam's apple up, raise your pitch, adjust your inflection, and add an air of softness to your speech, but this isn't really a quest related topic ^ ^`
will quest ever get support for avatars. or at least the option to choose if we want to seee pc avatars and go to pc worlds
probably not as that's not technologically possible for a pile of reasons
all the stuff need to be compiled for Android and also you would get absolutely unacceptable frame rates
as you're basically dealing with a phone from 2017
Not entirely impossible, the devs have already discussed abut ways to do so. It wont truly display the avatar uploaded by the user, but a better representation than we have now
But how though? We've been over that they don't have the assets to make it work and you can't magically auto-decimate avatars so that they work..
it's definitely gonna be some proxy solution, like impostors
but impostors are terrible with animations, let alone uncontrolled animations
I'm a fan of their paper mario style idea
personally speaking i don't care how bad it is as long as they are the proper height
i always don't know where to look with PC avatars
and since half the player base is little girls i tend to stare over them most of the time.
Yeah, same with when you block avatars (and performanced blocked ones), at least have the robot eye height match.
Parappa the rapper style
Chop-Chop Master Onion avatar when?
Hi there
Quest gang
hey if any of you guys uses psvr with move controllers plz PM me and my boyfriend need help knowing what to buy to make it work with full body tracking
@ember pelican wrong channel. Please post in #full-body-tracking . Quest does not support FBT now
My friend on quest can see some avatars now that aren't uploaded for quest. He was also able to clone some PC avatars too. What are the stats that make this possible?
It's not possible. He's misreading the interface.
actually, I HAVE seen ONE quest user that managed to clone a pc-only avatar, obviously they couldn't see it, but they CLONED it AND WORE IT. all on Quest... so yknow, bugfree game™
I mean that technically makes sense, it just wouldn't be very useful.
last I remember, trying to wear a pc-only avatar on quest would give you a dialog that just says you cant
Oh, I missed the "wore it" bit, lol. But yeah...
Ok.. called my friend on duo and sent my stream camera to him and said "this is what you saw right?" He said it was.. he has developer mode enabled on his quest.
... saw what, specifically?
My PC only model
He couldn't have. It doesn't matter what he thinks he saw, the models have to be uploaded via completely different projects, build with different toolchains for different architectures. Either he was seeing something else, or your avatar also has a Quest version uploaded.
or his dev mode means he installed alvr or steamvr for virtualdesktop and is actually playing on pc with the quest
Yeah, at which point the "playing on Quest" is moot as you're just playing on PC then.
He is not doing that.
imagine vrchat devs just doing tests on a server-side worker that actually recompiles avatars

That would also only be possible for avatars that have the forwards compatibility option enabled, which everyone turns off because A) it makes it trivial to steal your avatar and all source content and B) makes the upload massive.
(referring to them trying to "auto convert" - not to mention how bad it would be if they auto-decimated, also how would they join all the meshes and atlas the textures, etc?)
I'll see him rl later... I'll put the quest on myself and report back.
enable video recording while youre at it, so if it does happen you have video proof
Lots of people also seem to misread the tags because VRC uses the same PC/Quest icons in different places to mean different things.
Xsplit has a software virtual web cam and took my stream camera and sent it over Google duo, a video call.. said this is what you saw right? He said yes...
Some avatars had lost data a few months ago right around the quest release date so there are many avatars that claim to work on both but are missong pne platform.
@empty salmon Those still show as PC/Quest, but just show an error robot for Quest users. So that's a different issue.
@blissful quail Just out of interest, can you screenshot the avatar in your avatar menu list?
It's just a tda luka .. common stuff
He wants to see the blue grewn circle icons
Is for sure PC only, blue icon
H
Yo
ay
What's different about the quest version of the game?
super basic
you have to use what vrchat sdk provide you and nothing else. And for the model be under 10k ideally
the shader
Shader?

They can
How limited is it?
but they need to make avatars below 10k tris and worlds below 50k tris, can't use custom shaders, dynamic bones and some other goodies
That's not terrible
It's not bad at all
But alot of the quest stuff is seperate from the pc stuff?
That honestly doesn't sound too bad because I hate when people make avatars that erape, eye rape, and are generally too big
You need to upload 2 versions of avatar/world or they will be only available for 1 platform
To be honest your avatar needs to be below 7500 on Quest or it will be blocked by default, unless quest user has chosen to see avatars with poor rating
That's not that bad though
If you want an avatar visible on both PC and Quest it either needs to be made with the limitations in mind or if the model is an import from somewhere else it often requires considerable work to simplify it to work within the parameters sets for the quest.
It is not that easy to make humanoid model that is good looking and has below 7.5k tris
its only really a limitation for people importing super high poly stuff, no avatar really needs that many polys to look good if done well IMO
(people love their high poly mmds with a different material for every part of the model and multiple meshes)
It's hard for mmd since they sometimes break. But models made from scratch are easier to make look good. Many modern online games have avatar's around those limits
Wait ppl uploading models with unmerged meshes again?
i dont know if they are but im sure they try since you need to actually spend time learning blender or another 3d modeling software in order to be able to do the optimizations
Two of the three avatars ive modeled from scratch have fallen within quest spec without me even being aware of them at the time of making, the third was around 8k tris so i manually brought it down to 4.9k and honestly its hardly noticeably different.
(im no DaVinci when it comes to 3d modeling but im proud to wear what ive made.)
You are talking like it wasn't a big deal
I only made one and I don't know do I ever want to make another
The first one from scratch took a week because at that point it was a learning experience, i had done some mashups before but no full models.
The second one took three days and the third took a day.
The two latter were a quite low poly cartoony styles so that made the process quicker but its definitely more tedious than it is hard.
You mean modeling+texturing+rigging+weight painting+setting up+uploading?
yes
well shoot
texturing is the bit i like the least because im not good at it
not really good at modeling either but i have an easier time at it than texturing.
can someone tell m how to finish this quest
It's pay to win, you give Facebook your money and they give you the reward (the headset)
is it relatable for the avatar uploading?
https://en.wikipedia.org/wiki/Oculus_Quest this may help
Very cool a place dedicated to quest users
hi
is there any guide that helps how to create/add custom animations with songs?
Could be from a bad wifi connection... also possibly caused by being in a busy room with too many people or too complex
Other than that.. try a full power cycle (long press the power button to turn it off and then turn it back on again). Can solve both audio input and output problems
anyone know why i can't see anyone's name in vrchat desktop?
got it already <,<
I've seen many people talking like a robot for a moment
it's nothing to worry about, you're still fully understandable to everyone else, it's more like a phaser/vocoder effect than cutting out. unlike the mic popping and the static.
<joke>i am not a robot, unacceptable</joke>
given my somewhat decent understanding of tech, i'm daily reminded how cool all this is, and how well it really works and connecting with people is awesome, so thanks ! 😄
Quest tends to flutter in and out with a pfft fptp fpfpt pft pft sound where as the Rift S is the one that often suddenly sounds like a robot.
rift s
has had no audio issues from the users Ive encountered
its quest people that have the robo-voice
i had that issue with my rift s
what is the currently supported unity version, for adding models and such
Requirements We're going to need a couple things before we can get started. - Unity 2017.4.28f1 - Scroll down to find LTS Release 2017.4.28f1 If you have Unity Hub installed, you...
Setting up Unity to create Quest content is actually pretty straightforward. This image covers it pretty well: If you're starting a brand new project, this won't take long at all. However, if you're converting a Windows platform project to an Android platform project, you ...
what a fuck men?
wut?
hey in the game there is a glitch
there are loads, thats why its in early access 😉
https://www.youtube.com/watch?v=W4EBnxoirF0 por si alguien no sabe hacer aca tienen
How To Import / Upload A Custom Skin / Avatar On VRChat this video tutorial will show you how to use any model you want Unity Download - https://goo.gl/6bDSg...
3 4567/+ +0oqrw1246789
Same
yo i just wanna shill that I'll be doing a Talent Show event this upcoming Saturday. It's called PastaSparq's Variety Hour. If you wish to attend, my username is the same as it is on discord, just friend me and join whichever world I am in and I'll try you out for the show!
Will it be in a Quest compatible world and will you be using a Quest compatible avatar?
hi
good afternoon quest users 🙂
lunch time
Heu
How to earn "New User" role?
Just play, it'll kick in eventually.
How long? @sharp bay
Less than 10 hours typically
The idea is to stop people creating new dummy accounts all the time to upload stuff.
ok..?
10 hour marathon time
Reminder that leaving your account on idle won't help. And in the the long run, 10 hours isn't much (it's not time based though). Most users put hundreds or thousands of hours in vrchat
if you cant hang out and meet some people just to meet an easy to reach quota claiming youre an actual human with emotions. then how the hell are you gonna survive after uploading your avatar?
the first month I played this game I didn't upload a single bit of content. I really didn't get into making content until about a year in. and I never died.
If it was a dream and you were trying to to call out to him... You'd use his real name 
I mean, I'm more likely to respond to Enverex than my actual name to be honest, more out of surprise...
Is this the bit where I mention that Enverex sounds like a battery brand?
now i wont be able to unsee that
Pretty big jump to make from EverReady to Enverex...
ive never even heard of that one
I know everready
Literally the only battery brand I can think of that starts with E.
time to call myself sunbeam
Energizer
Eneloop
literally anything related to energy
also Enercell
You done?
ya
Anyone know where I could find witcher/skyrim style avatars for Quest? Everything I've found is either anime style or from cartoons, which are cool but don't suit the world I'm building
I know there's a Geralt avatar in-game already, but he's wearing a red dress so... also they'd be well above the Quest's limits so you'll need to decimate them down.
Is there anywhere to post quest bug reports? I found a major bug that makes the game unplayable
Please check out the following rules and use the provided template when posting a bug report! Off-topic posts will be deleted.
http://bit.ly/vrchat-bug-reports
Post them there @void swallow
@void swallow What is it, out of curiosity?
If you have a pc world selected as your home world, you get an infinite loading loop instead of it dropping you into the default home
Ah, yeah someone's mentioned that before but I'm not sure it was ever reported officially.
I made a canny about it trying to load the pc homeworld, but I never got into a loop, it would just play a super load error sound and boot me to hub https://vrchat.canny.io/quest-creators/p/loading-windows-homeworld-bundle-on-startup
pls vote
hi
hello!
5Ghz assuming there's nothing too solid between you and the router
Actually 5g is more for videos 2g is better for everything else
Nah, not at all. 5g is better for everything when available. There is no distingtion between what you actually do with the connection.
5Ghz is faster in troughput but also general speed/latency, however it doesnt really go well trough solid things.
If you can have 5Ghz by installing an ap in your room than definitely go for it.
@spice zenith What exactly is your logic there?
you ever get a mention and can'5 find it? o.o
Someone pinged most of us the other night, comments were then deleted so it was probably that
ohhh
I sorta agree with @spice zenith btw: due to less frequent connection re-negotiation and packet re-transmits in a perfect environment, 700mhz/900mhz/2.4ghz CAN be much better for lots of little files and such than 5g on quest: provided the protocol they're using is low latency and relatively high bandwidth (ie, more than your internet provides). However, if you're in the same room as the router, 5g ALL the way. The only devices that break that mold are above 150usd at minimum since they have separate send and receive The big issue however is massive 2.4ghz saturation generally speaking which just overall makes it worse. There's some cool stuff coming down the pipe that will replace 60ghz for super high bandwidth over wireless very very soon but most people won't have the router for it for a long time. The TPCast for example was just a 60ghz 802.11AY draft spec router. It has custom firmware that improves it even further and even allows you to use your mic wirelessly, it's really neat
IEEE 802.11be will be the bees knees however
802.11n (300mbps) can operate in 2.4ghz as well as 5ghz, and mimo allows really high speed and low latency if your router has it. Optimizing wireless for quest is really fun, usually I completely turn off g mode
but the quest doesn't negotiate wireless in noisy environments very well and will frequently disconnect on 2.4 if you have a lot of neighbours
Also, 802.11ax (aka wifi 6) also operates at 2.4 and still gets up to 11GBPS
latency is way down on ax as well
I managed to get a 5ghz router with mimo support for very cheap since it was for half price. I had to fiddle with firmare updates to get 802.11ac working tho but it works really well considering the price. A few packet losses here and there every few minutes or so.
the snapdragon 835 in the quest is SUPPOSED to support 802.11ad and 802.11ac Wave 2, in Wi-Fi Spectral Bands: 2.4 GHz, 5 GHz, 60 GHz. But I don't know anyone with a 802.11ad router 😦
because 802.11ad would basically be like hooking up gigabit lan to it.
and could, conceivably replace the usb c cable for something like quest link
Oof the few routers with ad support I can find cost 300€+
Look it up
If ur playing vrchat just get a cheap router all u need is 100 mbs to have a good time
what you really need is good latency
and the frequency doesn't matter as much as the protocol, yeah
and AD is crazy expensive
Is there ever going to be a camera Mode on quest or not because of limitations?
you CAN offically take pictures using the oculus dash and post them privately to facebook and share them from there, which I know isn't ideal
the other option is to stream to your phone and take screenshots, I know many people who do that
Ahhhh, thank you, i though there could be an other way
it would be nice to have a camera for quest, yes, but render textures are pretty hard on quest, just like mirrors
I think they'll probably implement the feature eventually though. If it's any consolation it's also not on bigscreen for quest either so there must be a technical reason
Right, cuz pc is stronger than quest
not sure about recroom
Well you don't necessarily need to upload to facebook. Search for "oculus quest screenshot folder" on google and go through the uploadvr's guide.
TLDR: Connect quest to pc with a usb cable. Open file explorer and click on quest to open it. If it is blank, disable developer mode through mobile app or use sidequest. You will find your screenshots and videos in Oculus > Screenshots or Oculus > VideoShots
@spice zenith You just repeated the same thing as before, you didn't explain why 5G is better for video and 2G for games.
In reality, assuming there's nothing in the way, 5G would give you higher throughput and lower ping. There's no reason why one band would be better for video and one for games.
Also if you're referencing 100Mb then you're likely referring to ethernet and not WiFi anyway...
the only thing 2.4ghz is better for is long range
Exactly, penetration and distance.
starts windmilling his router

did you guys miss my primer above on why the frequency doesn't matter so much as the protocol?
700mhz lte is faster than 2.4ghz hspa, due to the protocol. It's not about the frequency. Not always, anyway
2.4ghz 802.11ax is much faster than 5ghz 802.11n and ac.
worth a read, go check it out
Which has absolutely nothing to do with the conversation at hand.
why is 2.4ghz better for gaming in their opinion? probably stability. If you're 10ft from a quality router, no reason to not use 5g
the argument can be made, that's all I'm saying.
Their lack of any explanation leads me to believe they were just regurgitating stuff they've misunderstood online.
it's all out the window now
since all the zoomers are calling it fucking Wi-Fi 5 and Wi-Fi 6
Thats a new one for me i need to start calling it that
it's actually a new standart, so eh.
including that wave symbol wiht the numbers in it
It can all be boiled down to one of two things normally, either marketing or stupidity to be honest.
honestly i do think that is makes way more sense that that 80x.xxXYZ stuff
which is basically nothing a consumer can't make any sense of without looking it up for everything
while a increasing number does
technical vs consumer term basically
I think they've avoided that because each different version isn't necessarily "better" than the last, sometimes just different.
that didnt stop Microsoft from calling it Windows 10 which is a higher number thant 7 & 8 but a worse product
I wonder when we will get next windows. Im going to pretend this is not off topic since we use windows to use vrc sdk
kek
I've moved literally every machine I have except my gaming/VR desktop to Linux these days, I'm officially past the point of dealing with their shit
@pseudo token but that would be a different channel still 
Welp.
If only linux had better game support. I know proton exists, it is really cool how far it has come tho. I doubt pcvr streaming works on linux either although I havent really looked at it since I'd need to do quite a bit of work and my current setup works.
Porting something like ALVR to SteamVR for Linux can't be THAT hard
I miss windows xp

ugh my vrchat is broken
Oh boy kahoot at 8am
Is there any way to just allow all avatars on Quest? It's kind of annoying that most avatars don't load because they aren't made for the Quest. I'd rather be able to see them and just deal with the performance issues tbh.
no there is not for a myriad of technical reasons
Main one being that quest avatars are built for android and PC avatars are built for PC. Theres no easy way to translate them at run time
I say easy but its probably impossible
and also making the poor Quest explode from too many triangles materials and special effects
Even so, an avatar thats a single default cube cant run on quest iff it wasnt built for it
yep so it's technologically impossible
Vrchat announced on a developer stream that they were going to pursue some way of doing this back in july? August? I forget
They said something. No idea what their plan is, but any improvement to crossplay would be awesome
im still waiting on that idea, though i feel like its something thats going to be "entertained" for a long time
to add context to qhat everyone was saying earlier, the quest is at least 20x less powerful than a normal vr pc
"Ill just deal with the lag" isnt really a good assertion because that assumes that youd be able to resonably make it into and see a PC lobby without the poor thing freezing/ crashing while trying to load everything
furthermore any ideas that people have made to make PC content visible is immediately curbed by the fact that PC content is not "coded" for quest as everyone else said. Anything having to do with dumbing down PC stats live is not only likely all but impossible, but also incredibly performance hitting (my pc takes a good minute to switch a single avatar project from pc to android)
added a word "live"
and also there are some shaders that are just not doable on the slightest on Android
They may just build the content for both pc and quest within the SDK when you upload.
and downgrade it accordingly.
that...makes a lot more sense!
the problem is there's no way to automate downgrading it
Switch shaders, auto decimate.. its better than nothing
the challenge then is to just make a good dumby wumby filter. what gets removed and how?
yeah, exactly
What do you mean theres no way, Rain?
let me rephrase that that has acceptable results
then anyone who wants to switch can just reupload. still work, but not, ykno, retopo
Results are better than no results.
¯_(ツ)_/¯
If that system is imposed it essentially makes uploading to quest manually, an optional task.
yeah but the developers might not be comfortable with just using a decimate button as that could butcher stuff horribly
For sure, we have no idea what theyre thinking right now - just throwing ideas out
If its better than nothing then maybe its good enough?
yes but the problem is then it's their fault if it breaks your content
isnt it their fault when content breaks anyway ¯_(ツ)_/¯
If you have no intent of uploading for quest then broken content is never going to be a problem!
if they approach it at all. thats the sort of thing thats way out there, id expect avatar market to come first before a reasonable solution to that. Auto-decimation definitely works but its also definitely not ideal, then there's also dealing with material counts, and what not
im surprised tupper even mentioned that idea at all.
What did tupper mention?
during the last dev stream, or i guess it was someone on stream who first mentioned the idea officially of making pc avatars / content mote visible on quest
He just wouldnt tell me what method
i really want to see what they fucking cook up then 0 0
He even gave me a cryptic hint and said "You've all actually already seen it at some point"
which makes me think they secretly showed it off in a stream without telling anyone
inb4 shitty LOD editor is tacked onto the sdk /s
We'll see if it comes out sooner rather than later. It's probably a good idea to do automatic stuff because I can't be asked to upload for quest myself
to be honest I'm expecting it to probably be closer to an imposter generation system
I wouldnt be surprised if it drops with 2018, when everyone is reuploading their content ;-)
That would be a perfect time to do it yeah
i actually want to down and brainstorm this for a moment. so currently any pc only avatars on quest show up as robots, and if you want to make your avatar visible on quest, you simply remove blocked assets (dynb,) chnage shaders to mobile, switch platform, and upload. thats all of the things that are actually required, assuming you dont do anything else about optimization and quality
But they have to show your avatar manually, yeah.
that means that any automatic system would need to do those things, and most importantly, would need to be done in production rather than live. so it def will be an SDK thing
If they go that route, the only real hurdle is building android & pc assets at the same time?
I would assume some avatars will never work, thinking about the ones with hundreds of meshes and material slots on idle
just delete random meshes and materials and hope for the best? 👀
no that's not really acceptable
Oh, absolutely not lmao
just removing unsupported assets and changing the shader IMO would not be VRC's style, not just because of how much they push for user optimization, but also because from the perspective of facbeook it wouldn't be acceptable at all
I mean you dont even need to do anything about dyn bone, its already removed in build time anyway
so the avatar cannot make it through this theoretical process without losing tris, materials, or meshes. theoretically.
oh, good to know
Most of my avatars a not quest friendly due to banned objects, too many polygons, and unsupported shaders. Other things are fine
lastly, we've already seeen this before. Whether this is specific to a dev stream / event or a blanket statement for something that is generally used already is unknown
Perhaps in a promo image, who knows
it was super cryptic and he wouldnt elaborate
what a lad
Thanks lol

7o
anyway, now i cant stop thinking about that feature that is not just a potential but an actual thing that is coming
Does that mean I can stop bothering to spend hours trying to make a decent Quest version of my avatars then as there's going to be some sort of automated feature in future?
no
while that will allow a way beter experience for quest users, it definitely will not be able to convert them in a way that it's anywhere close to a custom tweak
no automation in the world can convert and optimize the avatar for the quest build automatically
as far as i heard it's more like a low poly rebuild or something that direction
Nothing replaces a propper self done Quest version.
so conceptually closers like a cardboard cutout version of your avatar
Would it Be possible to have the robots that appear instead of desktop avatars at least copy the height of the actual avatar?
Yes
I feel Like thats nôt too difficult to do. And it would make interracting with quest users so much better
That has been proposed for hidden/performance blocked avatars too for a long time
Ye just scale tha avatar acording to the viewpoint
Easier said than done obviously as if it was easy we would have had it already for when you block people
I mean Its probably one of the easier requests they got
But lets wait for 2018 before that
There's always something underneath that fucks with progress, but I would hope so as the grey Bois are always the wrong size
Actually, Custom animators are even easier, since the component gets published with the avatar, but than they replace it with their own local one, if it wasn't getting replaced, boom custom animators.
Those were removed for exploit issues IIRC so that's different
What, no, they did not get removed, they were never in the game to begin with 
I thought you were talking about when people had different gestures for each hand? Pretty sure that was custom animators
Yes, those were
But you seem to be misinformed as to what they removed, they did not remove custom animators, they removed a final ik exploit allowing us to call unity functions. That was what could cause issues, Custom animators were just a side effect.
Ah I was just aware of the end effect of what they changed
It's very sad as they seem to be ignoring all the requests and canny posts about the matter, even if they know it cannot be exploited and very easy to implement compared to other requests
I was not prepare to be a part of a wedding
is anyone else having upload issues? both me and my fiance are having issues uploading we both keep getting api errors and unity was fine last night
Check the console for errors and make sure you have future proofing turned off
the servers seem to time out for people, keep trying
.
yes
its only gonna be like 30 min according to the anouncments
Fat f
They need to let me go back to being a cute nanachi 😜
Yesss
Anyone else get the bug where the quest client will sometimes boot you and send you back home randomly?
Yup, happened all the time to me.
You'd be in the middle of talking to someone and it would just kick you back to home with no warning.
@timber lily u know they use cloudflare right?
Out of curiosity, I keep seeing 'Quest' come up in places tied to VRChat; in the files, here in Discord. Is that like a legacy thing? Are there other versions?
Would I be in the wrong place for PC VRChat discussion?
It makes no sense
@surreal breach Yes, you're in the wrong place for PC discussion, this is for discussing the Quest version of VRChat.
It's an android version that works pretty much the same but has access to less content.
Ah ok, my bad. That's why I was checking if this was a discreet build seperate from the PC line.
Thanks!
@surreal breach Oculus Quest is actually based on a mobile platform (Android), and hence requires a separate build as it targets a different graphics pipeline (OpenGL ES) as well as much stricter mobile hardware requirements... for this reason Quest is very much a non-PC platform.
I imagine as competition to the Quest appears based on mobile architectures, the concept of "Quest" as used in the realm of VRCHat would be expanded to include all non-PC headsets. While it may be "low end" in the sense of being a low-powered mobile platform, the Quest is actually a brand new headset line and very much at the forefront of VR technology...hence not a legacy thing at all
@tidal kiln
hi
updata
Huh...I missed a lot of things here...
Quest is basically a VR platform of its own, not a "phone in a headset"
tired of hearing people say that
I somewhat disagree, "basically a smartphone in a headset" is close enogh from the kind of hardware and system running behind it, and easy understandable for people.
anyone want a stick?
Phone in a headset is basically true, but it makes it sound like some Google Cardboard type shit
having six degrees of freedom tracking and to tracking controllers makes it a bajillion times better than cardboard
Quest =/= cardboard, nor does it equal pcvr
its really in a realm of its own; its phone hardware without the phone and all of the fidelity of PCVR except processing power
Hi hello, haven't been up to date with quest details, but are quest avatars still unable to do animations?
You've always been able to put animations on Quest avatars
you're only limited in what shaders you can use, no audio and only 2 animators before you get hidden
It's a way of quickly explaining the devices power to people without having to go into detail.
@haughty coyote No one says it's exactly like it. But it's a very good comparrison to roughly explain the thing.
Tho, smartphone, not phone. 😉
who the heck has a flip phone these days
doesnt have to be a flip phone.
there is enogh people with a normal phone still
I have one to and use it for calling and not my smartphone, when ever people cry about not having any signal... i still shine with 4/5 Bars 
Also the battery lasts for 2 weeks without charging.
I notice book yet Oculus is recommended specs for maximum amount of stuff in your stuff in VR on the Quest is basically 1/10 the budget of PC VR
which kind of makes sense as it has like 1/10 the power draw
considering it's running on what like 5 Watts whereas your gaming PC is probably like 800
im not sure what you're trying to say.
And no, unless you run a giant dual GPU setup and a big CPU all of which heavily overcloked
you're not pulling out 800, at all
okay so I goofed up on the PC number
I’m considering buying an oculus quest. Is it worth it? I’ve never used a VR headset before. But I really enjoy playing vrchat on my pc and would like to be be able to move my hands and stuff.
depends.
Quest is a mobile VR Headset and not a PC one (yet)
the Quest build is a little bit different from the PC version, but it allows complete portability
Wait really. I thought it was an all in one. Headset.
Yes it is
When you say mobile your not talking about phones? Or do you just mean it’s portable, can be moved without any wires.
but due to the hardware limitations the native VRChat on there is a little bit different.
So would it not be fun to play vrchat on the quest?
depends on you
not every content is quest compatible
and for now that means if it isn't, you'll see people as robots for example
however there also is enogh quest users and in a group of thoose it'll feel like normla VRChat
Why would certain avatars not be compatible? There all just 3D models right?
not exactly
the packages need to be compiled for a different platform
but even more important quest needs a lot tigher limitations in terms of how you make the avatar
from polygoncount to textures sizes and generally what effects and shaders can do
Is there any other budget vr headsets you could recommend looking into? For vrchat.
Rift S would be the PC version basically
make sur you do have a strong enogh PC for a VR headset beforehand tho
@woeful cypress how do i check if my pc is compatible?
sorry for all the stupid questions.
i'm kind of new to VR and PCs I only got this PC a month ago.
If you get me your CPU model, Graphics card model and RAM amount i can answere if it is good for VRChat
i'm also new to the AMD processors. since my mac has a i5 i know that series pretty well.
ok. i'll grab that
AMD Ryzen 3 2200G with Radeon Vega Graphics 3.5GHz
16 GB RAM
i don't have an ssd in it yet. but i'd be willing to buy one if needed
with the questlink coming out in November which lets you use an Oculus Quest as a rift you might want to go with that instead of a rift s
ya. no. it's weird. no.
you want at least a GTX 1060 6GB version
cpu and RAM should be more than fine elsewise
i'll send you a link to the amazon page for it. but people have complained about this build because apparently hp put a custom power supply in it that would make it very difficult to upgrade the GPU.
if its still a notmal ATX case otherwise a new PSU shouldn't be a problem (DONT BUY A CHEAP ONE)
if it is a custom form factor, than that is bad.
If its still an ATX board you'd also need a normal case to fit the hardware in.
Soooooo after this new Oculus Quest update happened, now vrchat isn't opening.... It goes to the login screen, then the VRChat logo, but then just starts flickering on and off attempting to go-to the home world like it's having issues or something? I was playing earlier and it was fine....anyone else getting this issue???
Hm.. that is weird, I was just on
Should I try to uninstall some games? I just got my quest today... I was playing earlier and it was fine
If you have 64gb it shouldn't be a problem, maybe try uninstalling and reinstalling. Or restart your vr... Because my quest is updated too, and vrchat still works
i have a rift s and my brother has the quest, so how would i play on VRC with him?
you both go to a quest compatible world
hmm ok ill try it thanks
yeah that should work out the way I would note if you have a pc-only avatar you would show up as a robot to your brother
Hey big bug question...
When your safety particle is off and avatar is blocked. It also mutes people.
Anyway to prevent muting people when blocking avatar
Automatically I meant
It's safey settings turn it off
Nonono thats not what I meant
Oh wait nvm
I just want particle off in safety setting cause you wont even get to crash ever
Disabling avatars shouldn't mute people, only blocking them entirely would.
@little atlas yea that's happening to me a lot
I've reinstalled at least 3 times
one cause was setting a PC world as home. I solved that with a reinstall since you go to the tutorial home
I heard people talking about jigglebones coming on quest next month, is dat actually true 
...is that now a yes or a no ._.
The quest already struggles enough so dynamic bones are not going to happen unless vrc devs decide to implement their own solution with heavy limitations.
There's probably been some distorted info going on. Like someone believes it will come eventually and another person leaves out the part about believeing it is coming. The third person hearing about this wont know the original person just believed it would come if that part is left out so it sounds like it is actually coming.
Anyone who wants to play?
@empty salmon yeah same. I set my home world to an avatar world that's compatible with quest, didn't test it out yet though, the problem I was having is, I was playing, shut the game down to charge, come back then it would just consistently load the home world, I had to reinstall a few times. I'm gonna test it out later today then update you
@empty salmon also I added you 😃
Load the game up on PC, change your home and then you should be OK
anyone wanna play vr chat? i dont have vr yet but im loving the game so far
Try #general-media
Helllllllo anyone wanna play?
hey
Not sure if this is the place to ask, BUT would this be a suitable/affordable replacement for the Oculus Link?
No, that's a USB 2 cable
You need USB 3 of some sort, I'm not sure they said which gen yet, but go USB 3.1 Gen 2 if you can as that's the newest.
Are there any longer options than 3.3 feet?
Or is that the max?
I can't seem to find anything longer at this point in time
You should be able to find 3m ones
there should be longer thant 3.3ft yeah
3m should be doable at least
inofficially is a whole different story.
I actually use that cable for copying stuff to/from it at the moment.
I use a much shorter cable for sidequest at the moment
Hi, how I config my microphone on vrchat?
It should "just work" given that it can't really be assigned to anything else on Quest. I believe you have to authorise it on the popup when you launch VRChat though.
Why is VRChat so badly lagging on me?
Are you playing on an Oculus Quest?
Pasta
I want to ask regular vrchat quest users, what kind of content do you want? I made several quest compatible worlds with fighting and driving, but I am not aware of any feedback, so I am asking right now.
I want to take care of tiny VR animals.
I have a petting zoo world on the quest. "Ranger X's petting zoo" @uneven wharf
Coincidence lol
yes VR pet simulator would be good
They move a little as well, pretty cool. Not sure what to think about the fish
I have an irl doggo though, would rather pet it instead
of course IRL pet much better but since I can't actually pet dragons plushies and VR will have to do
:ChugJug: :LookOverThere:
hnn
@ember vessel you rang?
out of 10 how gud quest?
It depends on your use
With all the 2020 updates it will be at least a 9 maybe a 10 for me
8 out of 10, it does it's job as an authentic VR headset, and it is wireless. I just have pc vr for more power
But I am definitely getting the link
Since it is comfier than my vive
But take my rating with a grain of salt. I have only used a friends and i dont have my own... yet
Quest is really good on its own. As a PCVR user, aside from VRChat, I would use the quest more often. Games built for the quest work well. Vrchat is a bit heavy and doesn't perform the best on the quest, and many PC avatars are replaced with placeholders for now, but the VRChat team is working on making the quest experience better. Oculus is soon releasing oculus link as well which will allow the quest to plug into a computer similar to a PC VR headset
My only complaint is that the speakers aren't good for beatsaber and the like. They are ok but not enough for a game built for the audio
Yeah the built in audio isn't great (better than I expected based on how people talked about it), but headphones are good to use with the quest
@haughty coyote I'd say 4. It'll seem better to people that have never used proper PCVR but it makes so many sacrifices and is just falls short in so many ways.
I disagree. You can't just 1:1 compare it.
Especially since comming from a PC based friendset makes you totally biased as you'd look at it and be like "i wouldnt see any of my friends and it sucks cus all i do doesnt work"
But if you come from a quest and start of grouping around quest people you build a quest based friendbase
Sure fidelity is lower on it but the experience doesnt hurt much if you stay within it's bounds
Plus it'll have the option to be used with a PC soon which makes it a hell lot of an interesting deal
You can compare it, because a lot of the time, people say "Do I get Quest or X".
And the experience most definitely does hurt a lot, the two are such worlds apart that it feels strange even comparing the experience of VRChat on PC to Quest. Not to mention all the worlds and models are just... depressing on Quest.
The Quest can do some games alright, but many are so watered down and VRChat is the worst of that bunch.
It's more an issue of attempting a direct coparrison with PC VR expectation, which is the biggest mistake
The audio sucks ass in vrchat, holy shit the crackling sounds make it hard to understand anyone. In any other game I'm fine with the built in speakers.
Some types of games aren't possible on quest in larger scale without great sacrifices. Even though I am excited for pavlov to come out soon I wish we could have more players on it and bigger maps.
hey i am new on vr chat and i want to have my own character i wanted to ask if someone could make one for me or help me ? (I am new on the server)
And i am a bit new with creating a character.
hey me too,man
Creating one takes a lot of time and effort. It's typically something people charge a lot of money for. You're best off just going to an avatar world (of which there are many) and using one of those unless you want to get into learning Blender+Unity, or paying for something.
That or find a friend that spends all their time tweaking and/or porting and have them make one for you. I've made avatars for about 7 friends now so that they didn't get stuck using public ones.
But Quest avatars in general are more work because of all the restrictions in place, so more faffing about has to be done to make them still look passable.
And your arguments are? 
No valid arguments... Since based on user experiences loving the quest, it's worth the price, and based on the actual value of the device and components itself, it's worth the price. 
Quest has fun games and it has a good purpose, but I feel people have a weirdly skewed view of it. The subreddit for it is mostly A-grade console fanboying over it, deliberately avoiding any rational considerations.
But... it is kind of a console.
And especialyl if you're lacking a VR Ready pc it's not a far away thought to look at a quest
with Link its bang for the buck is gonna skyrocket
Some of the anger towards it comes from the fact it's further fragmenting the VR market which Oculus themselves have been trying to wall off with their own exclusives. The idea was that VR headsets would just be a peripheral and they'd all work, but that doesn't work when one company wants to own the market and lock everyone in.
The thing is without oculus doing things this way, the VR market would be substantially smaller, and many developers would never have made many of these games. Yeah, having a "walled garden" is against the PC mindset, but for many of the developers, they never would have made some of these great games if they were just left up to themselves and steam. The support from oculus and their closed ecosystem actually makes some develpers more comfortable to try making something, especially if it's linked to a name like oculus. In comparison, many steamvr games look like just demos or bad ports.
Yeah, oculus is mainly working for themselves, but they're also pushing VR into being something mainstream and that will actually last, more than other companies. Compared to someone like gaben who said VR is here for now and they'll make it the best they can at the moment, but he didn't think it would really last
But will the result be worth it? If the result ends up being this horrible console war nonsense with one company basically controlling how "the future of hardware" works?
How has the console wars been for the last 20+ years... Each one pushes the other to keep innovating
But you'd rather see everything open with no competition or mass market appeal, and let VR die in 5 years or so?
I've avoided consoles because I can't be bothered with the "Well I need a Playstation for this game, but I need an XBox for this game..." bullshit. It's one of the reasons people stick with PC, being able to just play whatever. No-one should be bringing that polarising nonsense to PC.
And yes, I'd rather see it die than run by one company, especially when that one company is literally one of the most morally bankrupt and socially dangerous companies that has ever existed.
So rather than let thousands of others experience what VR has to offer, and solidify itself in people's lives, ensuring it will last and keep being develped for years, you rather keep it a niche and let it die off?
A closed ecosystem is not "ideal" for enthusiasts, but for mass appeal consumers, and from a business standpoint, it makes sense

Facebook being Facebook is a whole other thing on it's own.
But, I gtg work.
A closed ecosystem entirely run and managed (and pushing into the metaspace when they can) by a company poven to do social manipulation just because it can. Yes, that is absolutely one of the worst case scenarios, so yes, I'd sacrifice the "experience" of those thousands of chances for others if it stops that company further gaining control over the general populace (or at least being funded by it).
From a "business standpoint" slavery makes sense and is a great option. That's literally a terrible argument. Social responsibility is a thing, but most people would just rather fob it off and pretend it's "not my problem" and let everything go to shit, then have the audacity to stand by and go "Oh no, how could this have possibly happened?"
So if it wasn't Facebook, but another morally clean company leading the VR industry, you'd be alright with it?
If that company was open about it, then sure. Acer aren't trying to stop other headset brands from making this work. Samsung aren't trying to make their headsets the only ones that can work, etc. No-one likes hardware locks on PC. The Facebook issue (in that it's them rather than someone else) is another side of the same coin, just equally as concerning.
My whole argument was just that the closed ecosystem wasn't harming the VR industry as much as people make it out to be, that's all.
Facebook is its own issue to me, and i don't like Facebook, or use Facebook... But is still ise WhatsApp and Instagram, so I can only say so much. 
personally on the matter is Facebook at the moment thing necessary evil for VR to grow and good for the developers to get the funding so they can make their stuff
Facebook is only a personal issue. If you're one of those who have big issues with anything from Facebook.
Not everyone does tho, and i hate that Facebook is a boo company, when it's not the only one who does shit... it's just that they're bad at hiding it 
and part of Facebook's problem is Google provides much more useful useful stuff in exchange for eating all of your data and selling it to advertisers
Good evening all brand new to VR chat am playing on quest want to find a avatar I like and get to actually doing stuff! Any tips for someone starting out? Just got my quest and it’s my first VR head set as well so I’m new all around!
you should start by disabling holoport, comfort turning and personal space under comfort and safety, then disable allow avatar cloning and enable show community labs under other options. then mic defaults on
Wow.
First community where people are nice to each other.
This is hard to find.
❤ We are all passionate about the same thing. There will be the occasional troll but we all discovered something we are passionate about in vrchat, be in VR, immersion, friends, a new creative medium, and so why wouldn't we want to give others the same experience.
and yes the Quest is a great way to increase the reach of VR beyond people who have a computer and are willing to install software.
The quest isn't magic: it has android phone hardware inside and limitations, but it's more than enough to give people a taste of what true VR experiences are and should be, in a way that no other mobile/portable VR headset has ever done before
Good morning everyone. And Lyuma is right, if it wasn't for getting quest I wouldn't even thought of upgrading into a pc + pc vr.
thanks for the irrelevant gifs
hello i need someone to help me test my quest world should i post in the quest worlds or in general quest?
excuse me, can i borrow that for a second.
I bring it back eventually 👀
$600? Isn't it normally $300 or 400? (depending on 64 or 128GB)
I am guessing they tell you EU price converted to $
It's only £400 which is around €460.
For me it costs $600 for 64GB version
yeah, canadian boy over here has to pay $549.99 plus tax
Ah, makes sense. Silly currencies with the same symbol
Lol
Best escape room on Oculus quest (world in VR chat)?
the box has always been terrible 
true, but at least the box on pc doesn't hurt my eyes and black out all the avatars
im starting to wonder if this is supposed to be some kind of big "fuck you" to quest users
I guess there are no light probes in there
big hmmm
you'd think theyd be aware of it though considering how populated this world is
which is weird considering you think the box would be so simple you just need to take out the parts that that are not Quest compatible and do the Shader over to mobile
A lot of peopel think a empty cube is optimal and stuff, but the box really isn't
okay so what the heck are they doing that they empty box is not optimal
like wow that is bad at making if you can somehow make an empty box bad
There is other reasoning to it that most people dont think of.
An optimized / good working map isn't about beeing empty and having the least stuff in it.
A nicely divided rooming is better then an empty box.
Having players split up and not all in view at most times gives the engine options to not render these players when out of view / hidden behing gemotery
An empty box is in many ways a stupid idea.
But thats a whole different story.
oh yeah that is a good point
not nice for performance to render like 30 people at the same time
it's not like fortnite where they make sure the character models are low poly enough so you can have a hundred of them
Let's not get offtopic to much tho
they propably haven't tested the world so they didnt do the lighting correctly
Which is why your avatar is dark.
(most likely)
well they should fix that really takes like 5 minutes to not make it do that
They may have no-one with a Quest and their test dummy they use in-scene may not have shown the issue for whatever reason
I know lighting on my Quest instance looks absolutely nothing like the PC version. Weirdly, even the lighting doesn't bake in the same way, at all.
well that's not surprising as the quest version is Android
Right, but baked lighting is... well, baked.
of course it is I'm just noting particularities of how it reads the maps might differ or maybe they are supposed to Output exactly the same I'm not quite sure I'm not a developer
though it takes no effort to just go into a public great pug west and ask a couple quest users to come test your world
That initself is effort lol
its brokennnnnn
are the servers down?
Yes
its ok now
Its not
I feel like Very Poor avatars on Quest are an epidemic, almost every Quest user I came across tonight had a Very Poor avatar.
There were a bunch coming through too.
I'm really frustrated by this, I always get told that Very Poor avatars don't affect framerate, but enabling everyone cut my framerate from 55ish to 25ish.
Would be interesting to force "Very Poor" avatars to be private.
Unfortunately many people don't properly optimize their avatars for quest.
However, since all avatars above 10k polygons which propably most of the bad avatars are, it's questionable if it's really bad that they at least converted it to be manually showable.
It just sucks to walk into a room of robots. It used to be because they were PC avatars, now its because they're Very Poor.
The Quest needs strict limitations, most of these avatars poly counts took up the entire budget for avatars.
I wish VRChat never allowed stuff above 10k on Quest in the first place.
It's allowed people to be lazy, and now that laziness will impact everything. What's the incentive to optimize when everyone doesn't bother?
There is literally no reason to if you want an avatar to be used/get popular, it's a difficult task and nobody will appreciate it.
Well, at least my new Quest avatar (That Timo actually made for me, which I'm also using it for PC) went from good (For my old and decimated one) to excellent.
Plus. Very Poor avatar epidemic is also on PC in case if you're wondering.
It's nowhere near as bad though, if I walk into a random Pug it's usually half the avatars blocked on PC. On Quest its usually all of them from anecdotal evidence.
It's especially frustrating since the Quest is the device that needs limitations the most.
oh dear why did they decide to allow above 10K to upload on the quest
the stupid thing is vrchat waited months to tell people what the poly limit was, and the SDK on Quest said you were excellent under 32k so people were like ok 32k is fine on quest.
the thing that bothers me about perf blocking on quest is it doesn't show even an icon of what the avatar is supposed to look like
it's literally a worse experience to be perf blocked on quest than to just use a pc avatar
pc avatars usually are shorter than YBot so their head lines up perfectly with that picture on their chest
so I just give headpats to the chest picture and pretend that's their head
but if perf blocked nope you have green and red all over you and look scary
I wish I could show all perf blocked on quest. they literally never cause a performance problem. I know it's punishment for avatar creators that don't follow the rules but still... as a user it's annoying to have to show everyone in the room
Performance probably also depends on just how "Very Poor" they are. I imagine one that's 30K tris, but only one material, one mesh, etc would be considerably less of an issue than one that is 20 materials, 10 mesh and 20K tris, etc.
I have a few 10-50k tris Quest avatars that I want to test performance on at some point.
Atleast some quest creators actually try, eh?
Right, can't say that website
I think the biggest issue with quest optimization rn is the vrc site
People download avatars from there that are meant to be pc compatible and just upload them to quest because they figured out how to change the shader to toon lit
At the very least atlasing materials is super easy if you use CATS
Polycounts are nuts sure, but that's nothing compared to the performance impact of an avatar with 17 materials
Yup, then they download more "bits" and stick those on the avatar, further adding more meshes, materials, etc. None of it joined/atlassed/etc.
I basically helped a guy with this the other day by showing him how to change the standard shader to toon lit and now I can't sleep at night
Actually though, I can't think of a solution around this that doesn't involve angering everyone
I know so many people who would be furious if they purged everything over 10,000 polygons and 3 materials
Hell it would suck for me too, most quest avatars would just be gone
All I can think of is some auto decimation atlasing trickery that doesn't exist yet
I'll admit I've uploaded a bunch of 30k Quest avatars (although only 1 mesh, 1 mat, so streamlined in every way other than tris). But that's only because I've not had a chance to try decimating/reducing them yet.
My method is make the face and hands a separate mesh. If they're far enough under 10k I decimate the body and stick them back on. If they're > 8k I put them on and try to optimize the face in any way I can. Worst comes to worse I decimate the entire thing and try to fix it from there
I started playing on PC through VD to avoid crashing and being able to use my kinect, so now my main concern has shifted just to quest players seeing what I am, even if it is a bit jank.
Usually toon lit hides all mistakes though
The problem is there is no real solution that wont annoy people
The current solution is likely the best one, as it angers the least amount of people - only the hardcore optimisers like myself and chris
I can't even begin to imagine what's gonna happen with dynamic bones
What do you mean?
Everybody keeps talking about how the vrchat devs are saying dynamic bones are coming to quest soon
Everyone, ie a rando who made up a rumor.
By "everybody" do you mean "typically badly informed Quest users"? lol
Dyn bone is not coming to quest
Its not "could" its 100% fabricated
If I had a £ for every time a Quest user, or a friend of a Quest user told me they could "see PC avatars" I'd be a rich man.
I'd have a lot of money I'd need to convert to USD, but yeah I feel you
While its dumb that these rumors spread its kinda cute - like when people would spread rumors on how to get mew in pkmn red/blue etc
Sometimes it ends up being true though
I thought this guy was being full of bullshit for getting pc shaders on quest
The lack of critical thinking annoys me, but Quest does very much appeal to the lowest common denominator as far as technical competence goes.
But sure enough he had transparencies and there is indeed a bug
Oh absolutely
I don't blame people on quest for being misinformed
As far as im aware you can literally just modify the shaders VRC provides and if they build on android they wont have a problem
Yeah, there's an exploit in the SDK that allows using blocked shaders by switching at the last moment.
Works with anything blocked, but things like dynamic bones are blocked by the quest itself
I've tried
That does, however, mean that the shaders do work, but they're just blocked (I assume for performance reasons).
Not by the quest, by the build of VRChat on the quest
That's what I mean yeah
And I'm pretty sure since the vrchat version on quest never needs to deal with custom shaders they aren't actually perf blocked
There's no code to perf block it
Im pretty sure they dont/cant do anything about shaders in run time
which is why all of it is handled in build time
I mean if cats can do it
Their new goal is to dynamically optimize avatars, so can't wait to see how that's implemented
I think they've even gone on record saying they would like to automatically make some PC avatars quest compatible if they're close enough to the criteria
All I heard was the "make PC avatars automatically compatible" without any clause. Ones that already fit Quest criteria makes more sense though.
(and seems more believable)
Probably like if it's under 10k and uses 3 or less materials but still uses a standard shader they'll just give it standard lite and put it on quest
But I know they definitely want to go farther, more akin to something like CATS auto decimation
Has anyone ever had CATS auto decimation produce good results? I've tried it probably several dozen times now and it's never worked. Either A) it runs and produces garbage or B) refuses to run because you can't decimate with shape keys present.
Depends on the initial poly count

