#quest-general
1 messages · Page 91 of 1
for me it doesnt load anything
@brave island i had that like twice when i first got on after the update but it went away, i did notice that people mics are constantly breaking up now tho, not popping but actually just breaking up
Has anyone found any karaoke worlds that will load on the quest? The biggest one that claims to be quest comparable is actually over the 50 mb limit and should be removed from quest compatable and the other two I have found won't load for me.
Compatable*
Its sad, all the best pc/quest worlds are being updated to be pc only
I would be ok with that if they would give us quest only areas as well I'm sick of looking at robots with pictures on their chests
@kindred crag
compatible**
@azure mantle thank you!
I mean, it only takes like 3 minutes to make a pc avatar quest compatible, i really cant understand why people dont do it
Convert to android, remove audio sources, remove dynamic bones, change shaders and you're all done
good for you for having an avatar that's already at the right polygon count
yeah, 3 seconds is a bit of an understatement. if your avatar isnt up to tri count, even trying to get it below <20k is a challenge that would probably take me an hour with my current experience and if i got 9 hours of sleep the night before
most vrc users either dont care about quest bros or just hate the quest / facebook and so just never see them or go out of their way to </3
but other than the tri count, everything else is an absolute breeze for anyone here looking to make crossplay avatars. its just that tri count thats a pain in the ass, everything else is pc optimizations (ex: atlasing) and stripping certain components (ex: dyn bones)
especially since most folks are using a stolen MMD avatars & don't know anything about dissolving Edge loops
not to say they aren't mmds with permissive licenses
i just mass decimated mine cuz of an emergency, still have yet to learn proper retopology. but i will...eventually >u>
dissolving Edge Loops can get you a lot less messy and more clean topology
tbf im not sure why i havent thought of that on the spot
then again, most of the topology i was working with was already shit to begin with
thats probably why...
wow then those we could probably be s*** models to begin with that wouldn't animate well in Mmd
im guessing that a good part of the mmd community renders pictures rather than full videos
Which would explain why people are distributing assets that have topology that clearly wont deform well in animation
but with some clever posing and positioning, you can still get bomb-ass screenshots
which would also explain that one hoodie that had the topology of a fucking rock but was just passable as appearing like fabric from its silhouette
that's probably being insulting to rocks some of them can have much nicer topology
im sorry people who make topology for rocks. ngl terrain topology is fucking cool and i used to do it a lot as a child for minecraft with a cracked copy of world machine. pls forgib me!
well you can be a lot more messy on rocks because Rocks Don't animate
did the jackets topology look something like this
obviously jacket shaped but just a mess of random triangles
retopoflow and 2.79. Maybe I need to write a tutorial
@jagged trench it did. i know that's not necessarily bad but im guessing it could've been cleaner?
basically a random pile of triangles is terrible for animation
yep. thats what i figured
you want things to be a nice straight line so they bend and fold nicely
OMG
Naked people in VRCHAT
Gimme
What the hell naked people in vrchat
dms how do i report this
Idk just ignore it?
Sweet weebs are made of these
Hi
dude i am dude
Oculus quest
just bought a quest today
any tips for someone who's new to vr and vrchat in general ? it seems there's a lot to understand with quest optimization
do you plan on makimg avatars at some point? if not then for now just dont worry about it
D give moore tips but my brain is finally starting to die uvu
uwu get some rest

hi
this is the oculus quest channel, not a place to also complain in with your rift s.
Thank you 🙂
Watch more anime
Watch
Anime
More
can u play vr chat on mac?
This is for quest stuff, but most likely yes
Check out the Help Wanted collab too! https://www.youtube.com/watch?v=omvU_2jS3oY Subscribe to Opra Zebb for future projects! - https://www.youtube.com/c/opr...
so sad, had to get quest after pc couldn't handle rift S. cant see half of avatars anymore
Do material changing animations work for the quest?
Yeah
Yo, for some reason I can’t remove favorite avatars. Any ideas on how to fix this?
@mint steeple tried from PC?
I'll try
Hi
hello
ello
✍ thx tim
My friend just got quest, does anyone know any good quest avatar worlds?
just search avatar in the search bar
hi guys
how's everyone doing?
hi
hi
Why is there so many people saying hi in the VRChat Quest channels?
Are they only here to the channel just to say hi and walk off?
shit
They need to make it so we can see pc avatars (๑╹ω╹๑ )
@undone lake yes, same in russian channel lol
@covert iris this in their plans i heard
Thay say hi to get higher charisma level, and when they got enough they'll use it to conquer vrc, streamers 101
AH
is it possible for quest users to see pc avatars that go over the limit? i saw some people posting about it
they said they could "force" avatars to be shown by just doing "show avatar"
any tutorial on how to do that? i wanna do it for a friend of mine whos on quest to see my stuff mayb
or just a pointer, idk what "android platform of unity" means
anyone tried streaming VRC to Quest? Any way of changing those weird controllers? Seems like it's trying to emulate Vive controllers rather than using Touch ones and this is weird since there is Touch controllers in the game. Tried some controllers binding from Steam but all of them are extremely weird, like you need to click the joystick to walk forward and I have no way of jumping 😦
Any avatar (or world) uploaded to Quest can be uploaded either for PC or for Android. The Quest version of VR-Chat runs on Android.
So an avatar must have an android version of it uploaded or else it can't be seen no matter what it's performance ranking would be.
Same actually applies for Quest avatars that aren't uploaded for PC, even despite being trivial in terms of performance. The PC simply won't be able to read it.
@stuck echo That's the way I play. Depends on what program you're using you might have outdated version. I don't have any problems like that.
@pseudo token how do you jump?? I use ALVR and on RiftCat happens the same and it seems it does also VD
Weird. I never had controller issues on riftcat but alvr had controller issues for some time until it was updated. Did you try the latest alvr from github? https://github.com/JackD83/ALVR/releases
Cant remember how you could jump with the messed up controls
More things to try. Remove drivers for the programs, reinstall steamvr and try steamvr beta.
There is a thread about it on github for ALVR. I just tried RIftCat 10 minutes ago, same issue. Basically you need to click the sticks to rotate or walk so you can't click them to also jump and the rest of buttons does not makes you jump at all just like it happens with ALVR and VD. ALVR dev seems to have a workaround that worked untill VRC updated for Index controllers and the fix stopped working again. Since then, no other newer versions has been released and has been like 3 months already...
I may give a try to the experimental version
It seems like the experimental version is the new alvr for quest users and it is indeed much better. Mic support and fixed foveated rendering for less latency albeit a bit blurrier image when it is enabled.
@stuck echo virtual desktop is the best way to play pc vrchat on quest. better quality, better controls(basically vrchat thinks you're using rift s)
Eh I'd say there is no significant difference in features and quality anymore for vr gaming purposes. The only real benefits of VD are ease of use and it is better if you want to work in vr.
Hey there, I'm a new quest avatar poster but am in need of some help with current uploading of an avatar I downloaded with a minimal amount of polygons and textures, currently need advice on how I should edit the textures for colour types as well as adding them to the model in Blender. Anyone able to help a new uploader?
currently I have all of these textures as PNGs, the blacked out ones are the ones that were in the package already, the white ones are the ones I had erased the black background from in photoshop
@regal niche I am locked with ALVR since I can't use Win10 due some work stuff and VD seems to not like Win7 😛
It's there anyone aknowledge enough regarding setting networks connections? I am having a hard time trying to setup two different routers to stream to Quest. I have two routers, both have 5Ghz but the Asus ones seems to perform quite well. I want to leave the main one for Internet and all kind of devices and the Asus as a secondary without Internet connection solely to stream from PC to Quest but I am not sure which would be the best way. I tried but my PC it's either connecting to one or the other (without Internet). My motherboard have two Iternet connectors so I guessed I could use both at same time. I changed the secondary router gateway to 192.168.2.1 while the main one for Internet remains default. Not sure if this is the right way of doing it :/
My boyfriends quest mic isnt picking up in vrchat, his voice isnt detecting and hes reinstalled and tried restarting and unplugging stuff
can someone help
Is he using the built in mic?
"and unplugging stuff" "quest" nani
hi
that's not a quest-ion
@frank hinge does it works on different games like RecRoom?

So the quest @tawdry swift
The headphone jack is used for purely audio, it doesn’t work with a mic. So even if you use a headset or headphones. The mic will receive through the built in mic in the quest.
Also @frank hinge in order to fix this issue you have to reset the quest. If he ever joins a Oculus party on the quest that will bug out the mic on games as well. Any time you have issues with the quest not picking up your voice on VRC you have to reset the headset and try again.
Why was i pinged?
About the comment you had
It doesn’t matter if you have a separate mic plugged in. The quest isn’t compatible with other mics, so it always receives your voice through the built in mic.
Oh right
Yeye, some people don’t know that so I try and clarify
The "purely for audio" bit confused me, audio is both input and output 😉
Ik, I worded it wrong, I’m on the road right now moving to Florida 😆 so a bit tired
I’ve noticed a glitch where it comes to height, sometimes when I switch to a room scale guardian and then activate standing mode, my head will be slightly higher than normal and my arms will be bent up when I put my controllers to my side. I can’t tell if this is a general Quest problem or a VRChat specific problem
A common way to fix this @warm crag is by adjusting your player height. Or switching avatars when this occurs. That will recalibrate your head with your avatar
Worst case scenario, reset your floor level. But usually switching avatars works 9/10
I have a question, a friend wanted me to make him a quest world but since i dont have a quest i cant go in and check, and when i uploaded to my account and gave him the VRChat world link he cant go into the world either, even though he has a quest. is there any possible solution to this?
Did you upload it to the quest build?
yes, i followed the instruction on the vrchat website, switched platform to androiad and im using the up to date unity and sdk
this is why im puzzled, i cant go in cuz i dont have a quest but neither can he even though he has a quest. the world is currently 1.73mb so im not sure if im doing anything wrong on my end
Tje height problem can bef fixed by just holding the right system menu button on quest. It recenters you.
I’ve tried that and switching avatars but it still happens
f
Hello
nani
just double checking my assumption, but there's no way to launch world-links on quest yet is there
Android does support protocol links. but I don't believe they're setup in VRChat's case. And I've never seen them used on Go, which uses the same base software. I don't even know if Oculus has support for it in their VR overlays for Android.
Friends I have an question
Trying to log into this new account, but it just keeps saying "Invalid Username". I can sign in perfectly fine on the website though.
Rule 15.
hi
I kinda wish vrchat would have a bunch more favorite slots and somehow allow avatar creators to give someone an avatar, and instead of them having to favorite it, there could be a 'Custom Avatar' slot that you got that someone made for you.
That’s so true
It sucks that you can only have 16 favorites and when you find a cool avatar you have to unfavorite a fav
Do we have any Quest users on right now? I need to test a world.
Honestly, finding a Quest user is harder than finding a unicorn in VRC.
Me but I can’t get on for a bit
@patent junco Check the Pug West -it's a quest go-to
I'd offer to grab mine, but I'm working
Both PC VR and Quest user.
I'd feel kind of rude for asking people to test a world on Quest literally for the first time, there's a high chance they might encounter performance issues.
But I might do that.
I'd honestly think they'd be more interested than anything! Just give them the heads-up they need to tamper their performance expectations
VRChat and the community is defined by custom content, and seeing/using it
Is In Vrchat have Server asia? because i can't join in Japanese Shrine server again 😦
Japanese Shrine isn't available publicly anymore but you can make instances with friends from the Vrchat website link. This was done cuz someone was using the world as background to sell a Vrchat visual novel.
@patent junco I’m happy to test a world out and can bring some people along. Feel free to add myself... I’m a mute on vrc tho but can discuss in DMs at the same time.
I’ll be on in about 4 hours... if I’m in a private world I can’t join you as I’m meeting someone later. But I tend to world hop anyways
So is the media player limitation thing permanent on Quest? Or is it temporary disabled due to an issue that needs to be sorted out?
I know cameras are temporary disabled on Quest because the developers need to figure out how to store up VRChat photos on the Quest headset.
But I'm wondering if the media player limitation is a permanent thing for VRChat on Quest.
@undone lake
Video players are compatible on quest, the only game to have this working for quest is AltspaceVR witch i been told by alot of quest users, however thats the only pro to it on quest for quest users crash/disconnected 4-9 times more faster/often then in VRChat, they are not able to stay in AltspaceVR for more then 5-30mins, but the Video players do work for Quest but they take a bit longer to load and sync so its on a beta of things atm, but i do not know if the VRChat dev team are either wanting/trying to get video players to work or if they know about the Quest is able to use Video player yet or not 🤔
I find there is not much to do on the quest for vrchat just a couple worlds and why is the box even popular?
No idea
How come I try to join a world it instantly sends me back to my home world?
Have a peak at the Oculus Quest version of the VRChat World: Atoll of Ether, it looks just like on PC, but using different Water. You will get 72 fps with a group of 8 people, but here are some more extreme conditions you may encounter: https://t.co/wrUrRuXx85
what is occulus quest?
It's a mobile headset, but not like Google Cardboard or one of those Chinese boxes where you just insert your phone to have a highly basic VR experience.
It's an actual VR headset with its own hardware and stuff that lets you experience VR without using a PC.
Although it's not as powerful as the regular PC VR.
ok, because when I was trying to get VRChat working on Linux, only "Quest" Avatars and Worlds would work with Steam ProtonPlay
Quest runs on Android, and it requires certain limits to experience content within VRChat, so maybe that's related.
@haughty coyote sometimes either a world is too large for you, or the server you try to join us full
You can play PC VR on the quest AlVR I believe it’s called. Many many of my friends do it. You can see and go to any PC world or avatar, dynamics, shaders and everything. As long as your PC is VR ready.
The quest on its own is limited, but through this 3rd party program, you can stream VR chat and any other PC VR game at the same quality and performance as other PC VRs.
There are rumors that PC VR is going to be officially supported on the quest via some kind of software or hard ware. That will let you play wireless PC VR by streaming your computer to it
People already do it, but it’s through a separate program like I said, if I remember correctly it’s AlVR
Everyone looks smart in this chat maybe I'm in the wrong place
Just FYI the program you are speaking about is called ALVR, I use it myself. My laptop is not VR ready, (I have a GTX 1050 instead of a 1050ti graphics card, that is the only aspect in which my specs are not good enough for VR) Despite this, using ALVR I can play in VR with my friends using PC avatars in PC worlds. Yes I do have to play at low frame rates, but it isn't as bad as it sounds. I really enjoy it and highly recommend ALVR to anyone who owns an oculus quest.
^
My pc has a GTX 750 and tbh, even with all the other specs good for vr and a 5Ghz wifi connection (my pc is not wired to the wifi though) it lags SOOOOO much for me, idk why... (I was thinking of buying Virtual Desktop adn hoping it would work better or installing ShadowPC
@past marsh @ebon minnow https://discordapp.com/channels/189511567539306508/189511567539306508/615183748736221187 follow this crap, especially setting the game to desktoplow if not already done. you will gain ultra frames
^ this goes to anyone else using their craputer to run alvr on quest to see pc stuff.
when I set very poor on pc and you have all your fps and show one of the robot and drop down to 30 fps lol.
How can I log into the vr chat website with my Oculus account?.
you cant
you need a vrchat account, you can merge your oculus account into a vrchat account
How?
nezuko nay naying
@azure mantle do I keep the Avatar I made on my vr chat account?
How do you get a link token? I'm on the webite @azure mantle
You need to log into your steam vrchat account, open the settings window, and press the upgrade button. Then it will give the code to link to your new vrchat account on the website
I logged in w/ oculus
Same then, just with the Oculus account
@past marsh @azure mantle I doubt the optimizations will be much better. I used to have 750 ti oc and even desktop mode was barely playable in a empty room with pretty much same optimizations. Now I have much better gpu, 1060 3gb and a decent, although below minimum spec cpu since it is dual core hyperthreaded. I can still be in a room of 15 or so people with decent avatars with decent framerate, around 50.
50 is extremely good with 15 people in the instance, how do you even achive that?
I dont use dynamic bones and I have cutdown on particles with the particle limiter system. Not sure if process lasso is making much difference in my case but worth mentioning it. It does help keeping system responsive while multitasking while working on stuff. I think I might be exaggerating on fps tho. Maybe closer to 40-45.
Yeah, dynamic bones off, performance limiter on for anything worse than Poor, you should be able to achieve good frames with that
And by "good" I mean over 30, varies with the performance of your computer itself
(Also being in a performant world helps a lot)
does anyone know a shader that is reccomended to use that will not throw an error
or are the Standard shadar, and unlit texture warning negligable
im about ready to publish a world
just want to clear up the shader issue
quest... (get rift instead)
There's no need for that here. Quest is good in it's own right. Let people do as they please
yes i enjoy quest very much while i wait for christmas for my index
questmas
yus
u< quest is rlly good, also @haughty coyote search by name for my tag in quest-avatars or optimization because i had the exact same issue, i had no idea how i resolved it but i mmight've mentioned it
I like the quest
Is anyone else having trouble logging in?
The only thing I dislike about Quest is how the mic randomly goes out. I don't use Quest but see that happen quite often.
Love how none of these updates affect me as a quest user it's real nice of them.
Very selfish attitude.

Did the update make it so pc avatars have an error robot instead of the robot with the avatar picture on it
I've heard so much about a full body tracking thing coming out for quest later this year. I don't know if this is true or not because when I look it up it doesn't show up anywhere. Anyone know if this is true?
@brave island maybe
That's not true

Says the guy whitout pc in their name 
Ooooooooh
Is there something wrong with the quest version or is an update needed? Because before, i had PC players with pictures on the generic robot body, all gestures worked. But right now i only see the "error" models and not gestures from them at all. Quest users work flawless like always. Any idea?
@woven estuary Not sure, had a quest user with the same problem asking me about it just yesterday. Hiding and unhiding avatars seems to solve it so just try that and see if it helps.
@ebon minnow thanks but always hide and unhide everyone in a room wasn't a game mechanic until yesterday 😅. Must be something about that update.
It's an update that came to the quest
Apparently you can only see errors instead of pictures now
which is BS if you ask me
how am i supposed to know when Elmo walks up to me?!?!?!
Well damn 😕, i guess all you can do is wait for an update to sort it out then...
apparently there's gonna be a big update in december
I'm hoping for it to be something with Quest compatibility with avatars
Doubt it, compat issues are due to limitations of the quest hardware, but lets hope so!
hi
@mint steeple They can't magically make PC avatars work on the quest, they have to be rebuilt from scratch in the SDK specifically for Android and uploaded. Given the incredibly low limits for Quest, making avatars "auto work" woudn't be an option anyway even if they could magically somehow cross-compile them for the different platform.
yeah most of the tools for making low-poly LOD automatically are more designed for like static objects not animated characters with blendshapes
The no pc avatars on android and vice verca is a price to pay for having so much freedom of creation. Most games just have premade parts. Idk about recroom though. I've seen a bit and it seems you can have the same custom worlds on every platform?
The game still runs like crap even though. It's too bad, it has cool games and stuff.
Sorry, was just speculating about the upcoming “big” update
I saw a Quest only avatar the other day, that's lazy though given that it doesn't require any changes to make "PC compatible" other than literally just uploading it.
One thing that doesn't help Quest users is that most people's avatar pictures are nonsense so you probably can't even tell what they are in the first place.
Fight the PC users 😤
Hey, I've asked around some friends and gotten no reply. Is anyone else seeing PC users with error avatars on the latest quest version (build 860)?
It's basically made quest unplayable for me because every PC user has no IK
Why do we need to fight PC users?
Well given that PC users are the ones making the avatars, that's probably not a good idea anyway.
has anyone here run vrchat on quest in the past few days?
I'm just asking for confirmation on the error avatar issue. it should be painfully obvious if it's happening
if it's not happening, I'd like some help in figuring what is wrong with my quest
@empty salmon don't worry we all got it
umm... what does that mean @woven estuary If you also have the problem can you please file a canny or vote on the canny
@empty salmon it's a known issue around every quest user I met so far.
Ok can you please vote on the canny that I posted
complaining and being silent isn't going to get the issue fixed
@mint steeple please vote on the canny
Ok
thanks 🙂
@empty salmon I did it. But don't worry so much, such an topic will be clear for the devs, I think they even know what they doing.
um... devs have left bugs unfixed for months because there wasn't a canny about it even though everyone knew about it and thought someone else reported it
"I think they even know what they doing." Hahahaha
Did you see how many open issues there are on the tracker right now?
yes, but not everything is a "bug" / regression like this
most things on the canny are feature requests or are longstanding issues that are not simple to fix
I have too much patience 😅 it's one of my problems.
you couldn't survive on a platform like vrchat without patience :-p
so the fact that you are still here is proof hehe
Just wait till you get banned for a false reason and then ignored by the mods, that'll try your patience.
the first ban isn't more than a month. just stick with it, find something new to do for a week to a month and you'll be fine. It's a test of patience
I got other things to do. Don't have too great friends i need to meet there. So i wouldn't mind. But can understand that it's unnecessary.
I see error avatars now
@haughty coyote please upvote the canny. https://vrchat.canny.io/bug-reports/p/860-quest-non-quest-avatars-no-longer-have-ik-and-show-as-error
The devs don't pay attention to discord so if we want it fixed ^
@waxen pilot Test
maybe it said that for you before you got the role? or something
Ffs I hate discord
So who knows a lot about this cause I’m getting one for Christmas and I need to learn stuff
Depends what "this" is? (specifically)
actually what is the recommended specifications for this game?
because with I7 core, 8GB RAM, sometimes the GTX950M VGA still feels lag.
On Quest? None, because it doesn't use a PC
ahh .. but i use it on PC.
Huh? You use quest as a ALVR pc headset? In that case this isn't the right group because you aren't using the quest version of vrchat. But most computers should be fine: gtx 960 or better and i5 2500k or better (i used that cpu fine)
I had trouble maintaining decent rates with an i7-8700 and 980Ti so I'd be surprised with a 2500K and 960 but YMMV
I didn't say it would work well, guess I didn't understand the question. I was thrown off by this being in the quest group
and it occurs to me most of my testing with this CPU wasn't playing vrchat. I was trying some less intensive VR games
Yeah, VRC is obscenely CPU intensive
Guys help, I run vrchat and there is no sound, what to do? -_-
M
After updates in the past two or three weeks almost all avatars say "error" now, even on quest compatible ones. Does anyone know how to fix or is this just something everyone has until the devs fix?
Reupload
?
@sleek pine please upvote the canny. https://vrchat.canny.io/bug-reports/p/860-quest-non-quest-avatars-no-longer-have-ik-and-show-as-error
The devs don't pay attention to discord so if we want it fixed you need to use canny! Thanks~
Oof
are you 100% sure those are quest compatible... can you try clearing your cache
Alright
Settings -> Advanced Settings -> Clear Downloaded Content Cache
I’ll try that and upvote the issue
your quest might be out of storage space
but yea all pc avas say error now instead of PC so it's hard to tell if it's not that problem
It’s mostly pc peeps but some quest avatars too
And also when you say it’s out of space does vrchat have a limited cache size
Because I have 128 quest that’s definitely not full
ok just checking. I meant your whole quest
ah ok
if you have space, only guess is you're hitting the PC avatar issue or you somehow had some corrupt cache and clearing it should fix
try the Virtual Market world. I only saw one avatar there that didn't load on quest...like 99% of them should work
it's the second row of the Worlds menu now
What’s the Virtual Market
it's a japanese marketplace hosted by Booth
It has tons of beautiful worlds for PC, and it's running this weekend only!
and it has one world for Quest which is a lot more content than I was expecting to be honest.
the models aren't cheap either - many of them cost upwards of 3000 yen ($30) or more
but many of them come with outfits and you usually get the unity and fbx files so you can customize them etc
yes, but you get the files to upload on your own account
you can switch to them for free and try them all. it's a lot of fun
but to actually keep them and use on your account is what costs
So I can get the files
Oh cool well looks@like I’m never going there cause I can’t pay for an avatar they probably don’t have
you can still have fun the next couple days. It's like going to a clothing store and trying on all the outfits for free. no obligation and you can walk out for free
But wont it cost me to do that
Are there many skins you can use in vr chat oculus quest can I see some pictures of some good skins
I've been told that unless you get a massive storm of people go to your world in the first day or two, it'll never leave Community Labs either, which in turn also means people wont find it, so that in itself is a vicious cycle.
is the game down?
Mostly, yes. DDoS.
Kinky
Agreed.
What games can I play on vrchat that’s available on quest?
rule 15
If one of u knows a lot about quest be msg me I wanna learn how to do certain things before I get it
Like what?
@manic oracle i can dm you what i got form testing
Well like where I should look for models and how do I get them on quest and such
Avatar worlds.
Mostly that honestly cause I’m there is a WEBSITE for pc models
And that’s sad xD I can’t get certain models now
Making your own is a different beast and learning to optimise is an entirely different one too
You can learn to do both at the same time lol
Tell that to 99% of vrc :)
Welp I guess I will figure out how/where to ask someone if they got any certain avatars in there worlds
Thats usually how it goes
One I want but I know no one has is Enid from ok ko
I make worlds and avatars for crossplay so ye
Same!
I just loves lots of characters from shows and games and such and I wanna be there model mostly Enid tho
I mean technically websites don't have PC models, they just have "models". You have to work on them to make them actually work in VRChat on PC or Quest.
Aka upload the model using the Android build so its Quest compatible
Basically. After spending 20 hours trying to make it not look like ass within the Quest limitations.
Or design your characters/environments to fit within the limits of both 😄
you dont ~have~ to do the limitations they are their for ranking of avatar the only limit really is the 10mb file limit, if its just a skin (polygons and textures) the only ~real~ limit is the 10Mb limit
yeah but you should because otherwise youre a butthole.
No u
But if your avatar is below Poor rated, people will have to manually show you, which isn't ideal.
True
(also makes you a butthole)
well if its below poor and they dont wanna manually show me then i have 2 things
- Tell the devs to make the limit on quest show Poor and lower
or - Dont be lazy 👌
The limitations are enough.

People are Lazy to make crossplay avatars/worlds
People are Lazy to show people indusial
People are Lazy to test the quest's Real Limits and understand what really is and is not compatible.
It's nothing about being lazy
@weary wind can you explain why some “quest” avatars become errors
Trying to bring down PC avatars to Quest limits is sometimes virtually impossible
Also the amount of time it takes for something that doesn't in any way benefit myself or my friends...
It absolutely is laziness - you can always learn a new skill to make an avatar optimised enough, retopo, manual decimation etc
That's not laziness.
He says "its not about laziness" then defends the argument by saying its not worth the time and effort, tell me thats not synonymous with laziness lmao.
Doing something that requires a massive amount of time and effort for reasons that don't matter to you at all is not laziness, that's not what that means.
That would imply you could do something, but don't "just because". Expending large amounts of time doing something you really don't need is not laziness.
Ok, how about you make me a proper, customer avatar from scratch?
Error avatars are failed or corrupt uploads that need to be reuploaded or uploaded with different ID and or Project @warm crag
btw, if you say no, you're just lazy. By your logic.
Ok ill say yes then, if you dont pay me, you're too lazy to make the money 😉
You can use any of my free public avatars though (all optimised for the quest) some of them are in the public avatar list too, just so you can find them easier!! 😜
No no, money doesn't come into it, you just have to do it for free, come on, don't be lazy
You're injecting your own bias into my logic, i never excluded money 🙂
So are the Quest users all going to pay me for spending hours and hours making these avatars quest compatible then?
Maybe if you ask them nicely?
If we did model making for free all the time it cost time to make the avatar and if no one uses the avatar its wasted time
Like you're getting upset about me using the word lazy in its literal definition - i never said it was a bad thing, just talking objectively.
Lazy implies negativity
Nope!
adjective 1. unwilling to work or use energy.
Im as lazy as they come my friend, but i still find the time to optimise my content. 😔
I get that its different optimising someone elses content and i see how that can be a pain in the ass.
I've already spent more time making avatars than actually playing VRC, trying to make them compatible with the shitbox that is the quest and making avatars for friends. I just take offence to being called lazy after expending what is likely over 100 hours doing this shit so far.
Well dont take offence to it then! 😅
Spending all that fucking time and effort, then being called lazy. Wow. Just makes me think what even is the point. Wow, you only spend 120 hours making shit for this game? SO LAZY
You seem unnecessarily upset.
🍿 this is turning into a "I'm the victim" related now
That's my secret, I'm always upset.
But seriously, it just hit a note after spending all that time and effort doing something I didn't need to in the first place and it being dismissed as lazy still.
Imagine how it feels after doing it and having quest users tell you you're lazy, in your own worlds, that they are playing 😅
I do lots of Test with fellow Quest users, in one of my tests i was in a 5 Million Polygon avatar and asked them what they see and how things are like fps and stuff they could see it and only lost 5-10 FPS while looking at me, as a game developer you must test your limits of what you're working with to know how to optimize it, witch is what i do to find out things about the Quest Like Quest can not load TGA or DDS Textures,
so the quest has more able then what is said but to do a lack of tests form people the information is not shared
in 2017 the Poly cap was 10-20K for pc now its 70K whos to say the cap and other limits the quest currently has won't follow suit?
They might but they arent right now, and the limits are currently fine, 5 million polygons is absurd even for a pc character.
how many people used the 5mill avatar?
also what materials
and shaders
i had 5 quest users and it had 1 mat i legit went into blender and used a sphere and subdevide it to it was 5 million then uploaded it at was
I have a discord for Quest users to connect to each other talk and play with one another, but also i'd ask them to help me test something for the quest to get feedback to understand it better and sometimes they tell me things they found in other games like AltspaceVR has Working Video players for quest but the game is 10x more dissconecting/crashy for them so i know that Video players work but i wounder how they got it to work so i'd test alot of stuff to try to see how it works if im able if im not then oh well ill wait untill more stuff is added to sdk/unity to test things
thats how i found out about hte TGA and DDS textures are not compatible on quest and other things @tawdry swift
quit righting books
I mean tga and dds not being compatible is pretty standard on mobile
@lusty quiver Stop reading them
I was randomly dropped back to my home a few times when using the Quest with no explanation why
No idea what that's all about
Failed to load something, usually.
I'd have been stood talking to people in a world for 10 minutes or so then blam, sent back to home.
Likely an avatar then.
^ that or the DDoS / Connection issue also ❤
I don't mean recently, I mean when I tried in the past
"Them" as in a reference to multiple objects.
🍿 heh well if anyone on quest is here im making 51 avatars crossplay and im going to try to get them to be Excellent status if i cant becuse they end up to blocky or make the textures horrific then yea, but yeah expect to see some avatars soon ❤
The lack of dynamic bones is a killer for me, but even on PC it's restricted to 32 by default. Static/solid avatars is surprisingly immersion breaking in VR.
Dynamic bones 
And the natural texture/mesh thing is limited to 225 tris which basically means you can use it for one tiny thing at most.
What's wrong with dynamic bones?
Dynamic bones heh, laggy add-ons, over used in everything a model has, everyone puts dynamic bones on any part of hair and outfit just to look nicer yet complain something is demanding and eating their fps not knowing or knowing its their dynamic bones of 300+
I noticed literally zero performance difference when turning off the limiter and setting it very slow, so I think that's probably somewhat overstated. But yeah, I'll take a lower framerate over PS1 graphics to be honest. A static, unmoving world is horrible in VR.
Dynamic bone = Cpu 100%
People " This is fine
"
(although this is the Quest channel so I'm not sure if many people here have experienced that anyway). It's one of the most unnerving things when using the Quest really.
I don't see CPU spikes like that, not unless something's gone horribly wrong in a world.
mm you must not have friends who use Dynmic bones then, all the friends i got have 200-600 Dynmic bone roots
anyways in terms of quest it would drain their Power for Cpu uses Power and Dynmic bones are CPU intanceive
True, Shame there isn't a more performant option.
I have the dynamic bone limiter on, but I upped it to 96 which seems like a more fair level. 32 felt very low, 96 is accommodating without allowing the people with insane avatars.
I thought there are no dynamin bones or cloth on quest...?
There isn't, it's just a discussion about options in general.
Given that both options are highly intensive, I wonder if there will be a quest compatible "movement" system in future...
I see. I will say I've seen some vket avatars make good use of gestures and animations to make the ears and tail feel dynamic
I've been doing that myself lately when I hit the 32 cap, but the repetition becomes obvious after more than a few seconds. Also the quest only allows a single animator doesn't it? (further limiting that option too...)
are rigid bodies or final ik allowed on quest? I'd expect someone to build something with joints, etc.
yeah the booth model did the trick to cause slow gestures by using the wrong length I think
P
henlo fellow quest users
Hello, for some reason my quest is stuck on the loading screen in VRCHAT
I can’t get past the login
The server is having technical problems right now
It's been going on all day unfortunately
Understandable
You may end up having to wait until tomorrow
I thought it was fixed because after waiting an hour since it was reported, it worked fine
DOSsing stops when the scripters get tired
which will be soon
hopefully
maybe a computer nerd just needs to work there magic against the ddosers
I have been crashing like crazy yesterday, I hope it will stop soon
It was better when i tried it earlier (2am)
Nice
Seems to be better now
Well some people have school or work
?
8675309
@obtuse spindle Have you just posted that in every single channel?
why tho
Do you even know what it say on it
Are servers back?
Good
@stoic idol [edit] apologies. Taken care of
Please don’t ask the mods to take specific action like that.
It was entirely a joke, but for sure.
Thanks, and I understand. We appreciate the signals for when stuff needs attention 👍.
And I appreciate how frustrating it might be sometimes.
People spamming is par for the course at this point 😛
🍆

Penguin
New to this😊
Same!!!!
Looking for friends. :) It's hard for me to find quest people when I'm just out and about
:0 well welcome to vr chat if you would like to add me as a friend add me at ourchurro and I’ll show you around and lll Introduce you to my group of friends
Thank you so much!!!!!
@sly bridge I'm currently at work, but I can send a request when I get home in about 2.75 hrs
You’re welcome! And alright!
Hello
hihi
H
Hi
GOOD NEWS OCULUS QUEST OWNERS. Mark just announced you all have pc headsets
that means the rift s is useless now??
well they better drop the price, that's all I'm saying
This doesn't make Rift S useless but it now has nothing going for it. Quest was from the start a better headset and the only advantage the Rift S had over it was ability to play PC games and having one extra camera. They won't sell any Rift S if the price is the same as Quest.
yeah, they'll have to drop to 200$
but that's GREAT. That means SO many people will get headsets
plus, we'll probably get finger tracking in vrchat
so that's cool
both htc and oculus and valve all have hand skeletal interoperability now, via cameras
If they drop the price that is. They may not be interested in selling Rift S at all, they even give its design to Lenovo
wired with cable and not a wireles hack? That's a real game changer 😮
Yeah, wish I had Quest now
It's just using Quest as monitor so to say. All the calculations are being done by cpu&gpu inside a PC and Quest does only encoding I think?
It'll be interesting to see how they're going to do it, because you can't really just pipe video out from a discreet GPU over the USB-C port.
well usb C has video pins
you might alwell have a Y merge cable spliting to HDMI/DP and a USB plug, or an actual virtual link capable GPU or Laptop with a Video capable C port
or it's done as a data stream in software
insted of an actual natural video stream
it'll offload some of the work to the quest
which sounds more like it, considering the hardware would need to have the C beeing input capable
so, there's a really good chance that it'll perform better than most headsets
i'd expect something like the hacked vr solutions
@sly bridge plug in usbc cable to a pcvr ready pc, congratz! Ur quest is now both a mobile headset and pcvr headset
but insted of streaming over wifi data goes via USB so more reliable and more bandwith
if they do spacewarp on the headset instead of the pc
In other words, the only people who have better are index users now >u>
it'll make the requirements really low
exaggeratingbut still this is so cool
it's obvious that facebook's vrchat clone is a response to the metrics they get from vrchat
it's by far the largest vr app
@plain flower thank you for explaining :0!!!
Quest is adding PCVR compatibility in November
You will now be able to play PCVR with a quest. Just as easy as with rift s
They are also adding Hand and finger tracking to the quest-
Owo
Wow
so yeah a lot more finger-wagging from the quest users next year
Probably not, the majority claimed they bought the headsets because they didn't have suitable PCs, so they'll be in their isolated worlds.
I was more referring to the finger tracking
That's what I meant, most people still won't see the Quest users in VR chat waving their fingers because they still won't see them. But I guess they'll be waving them at each other.
But on the other hand, you can't use finger tracking AND the controllers, so it'll have the same issue LeapMotion had
I suppose we'll have to see once the SDK comes out if you can't use both
I'm skeptical it will work well.
the finger Trucking or the quest link
I mean you literally can't use both, it can't see your fingers if you're holding a controller 😛 I guess you could do one hand with a controller and one without though
Hand tracking boys!!!
Hand tracking has been around for awhile, you mean finger tracking 😉
Elaborate??
Nope.
Find out for yourself as Oculus posted a video about it on their YouTube channel!
Cheers. 😅
Not till next year at least though, just FYI
Yeah, i saw this - finger tracking 😜
I wonder if it will make its way to S
we'll have to see
Good question actually
Unless they intend to use the onboard functionality of the Quest in which case maybe not.
and also the question of original riffs not being able to support that
so that would introduce software disparity in riffs titles
Technically adding it to the Quest and making the Quest PC compatible already creates that disparity.
they could just disable the hand tracking when using PC
Feels wasted then, eh?
no since it still be used on the quest stuff
for a lot of folks connecting to the PC is a nice extra I'm guessing
Now, if only VRChat can add finger tracking to Quest version of the game. (As long as they find a way to have users open up the menu and walk around in the game)
Thats a design challenge for every company now.
Where do you go from full input to null input
So you're saying that developers won't add this for some odd reason?
Uh.. no lmao
It requires a pc that can run a rift to use the link right
I said "thats a design challenge"
Because the reason I bought the quest was cause my pc can’t run basic be
dont hit me with the "so you're saying" bs haha 😅
You dont have to use the pc connection thing, its just an extra feature @warm crag
I know
basically the problem is you can't really move without some sort of buttons
But I still want to be able to use Pavlov and other games not on the quest
Well you can, within your playspace?
Maybe have it like a ddr mat, stepping forwards makes you walk forwards, with some kind of visual indication on the floor
Its interesting to think about for sure.
Guys what are the limitations of controls tracking in the Oculus quest like can it track my contrôler if I put it behind me? Or behind my head
To a degree. You can reach behind you, grab things, pass things behind your back. But if you hold your controllers outside the camera range for too long, then they will lock in place and then snap back when the camera sees them. The controllers do most of the tracking themselves with internal sensors, and the cameras help keep it all calibrated. It sounds bad on paper, but in real world use it's really good
So they are using accelerometer to approximately position
Same technique that intel uses in their drone cameras to know their position in 3D
Tho they have actual cameras in there
Unlike the controllers
Yeah. The rifts and quest controllers are more accurate than other inside out tracking headsets
The quest just got pc support
Might wait for the quest pro to arrive
With better hardware and pc support
Me too. If it's like smart phones, every two years it's time for a new one. So spring 2021.
Oculus just needs a full body tracking option and it will be perfect
I hope their real finger tracking works well
Cuz the quest can really see super far
I don't think either will work that well.
Like how in the world is a single sensor going to do full body when it can't see through you.
You guys know how to publish avatars and worlds to quest?
Well the base station can be an option
I did an cross play avatar today. Found a 0 dollar one at the market 3.
Just gotta switch Unity to the mobile version.
There is instructions on vrchat website.
@obsidian dust are you trying to know how to upload something to the Quest?
i dont imagine the people who dislike quest are going to be very happy about this hehe
salt in the wound 😉
yes kind of get the impression they shouldn't have even released the rift s if they were just going to patching Quest headsets being usable on PC
November for the patch to use the quest on PC
So imagine they couldn’t pull off the severe magic they just announced?
Er, original dates for each
May 22 for quest - always to be called Questmas :)
I have both, so is good but ...
If I can has both? Whoa.
So I’m going to guess the Quest can act like hdmi 2.0 monitors?
Well... usb-c conflates things...
For example, I run my rift-s over usb-c on a laptop
Now, I’m no PC guy but that is supposedly 4 lines of pcie bus off a chonky graphics card via thunderbolt?/displayport to usb-c to adapter and voila - glory
Oculus could probably do a custom data driver - quest is likely fast enough to be a good monitor without thunderbolt. Though if they did that. My ghods.
I’m so excited either way.
I feel more bad for vive (not really)
now to see if Oculus Horizons ends up with more users than vrchat when it comes out
lol doubt it, looks like soccer mom's vr
well they are a lot of soccer moms
getting 10000 users concurrently would out perform us
and also it's not like they're going to be showing off everything you can do with the tools in the first trailer
yes and it makes good Financial sense to be targeting normies
as the ideas to keep your eyeballs on Facebook longer so that you can gather more data and ads
I was just low-balling
Snerk we’ll only here a short time but I’m zooming along I guess it’s self selecting
even though it's probably going to be higher than that considering they can throw their 800 lb gorilla powers on it and do stupid amounts of money into the problem
That 16 avatar limit made me spend $$$$ so I can do more 🙂
A gorilla with lipstick
Rawr?
you have a very pretty gorilla where they can just buy all the 3D artist they want to make nice Maps
or do nasty things like ban vrchat from ever being mentioned on Facebook & Instagram
Bad bad gorilla
why do you think they're being looked into by antitrust regulation
Course that just make good artists get living wage
Uh because our govt isn’t getting their bribes e4 taxes e4 oversight?
When the govt wants a piece of the action they call it justice :p
I’m a small humanoid for smaller govt.
so how is it like working for the government
What do you call a power structure backed by lethal violence that takes at least 1/3 of your income without benefits? The IRS.
At least in Denmark, you get cookies 🙂 is joke! Cookies are barter 🙂
Earlier: typo auto correct - I’m for small govt and smart people making cool tech without govt oversight
I see 99% of pownticians like my uncle: old, don’t get tech, but still want to run things, but don’t want to work, and have opinions.
That’s about as political as I get these days. Don’t be like Uncle.
Wait. They don't have feet on their avatars?
For all the best in AR and VR News: http://www.uploadvr.com Follow us for up-to-the-minute updates: 🎦Twitch: https://twitch.tv/UploadVR ⌨️ Discord: https://d...
yep no legs are feet
That's bizarre.
no tracking on the legs so might as well. not Have them is probably their thought process
as that's pretty, not to have legs or arms and social World outside of the ones that go for a realistic models or just upload whatever Unity models
Feet. Bah. Gods little oversight.
Well that's definitely not pushing the boundaries of vr.
Looks like a Wii sports game.
Doesn't look like their fbt sensor is ready at all and this confirms it.
well it needs to run on the current Quest
just a reminder of what wii Sports looks like
Xbox avatars are probably a closer match
Yes. I know what Wii sports looks like.
but yeah they're not going for realistic or stolen anime avatars
but there is certainly more detailed then Nintendo Mii use as it appears they're actually using blend shapes for animations
New to this, thanks to my quest so I'm slowly learning😂❤
no problem that
Yooo hoping vrchat devs implement finger tracking
Holy moly that came out of left field
I'd imagine valve at the moment looking quite nervous
and probably several social VR companies
Like, the index has higher specs
But now the quest is kind of just the best vr headset
If eventually they let devs use finger tracking on rift s and oculus link it would be a game changer
Can yall give me a dead by daylight demogorgen avatar for quest please text me back
do the work yourself
so no avatar for you then
Hmm, plus humans only. No interest in being an XBox avatar.
yeah but they're probably more interested your mom to play
There's so many people without computers
Bruh, they're like, necessary now
If you don't own a pc and you have a quest, your priorities aren't in order
I can think of plenty of reasons why if your daily Computing needs are met by your smartphone
or a cheap Chromebook
My chromebook is running Linux and uses a remote desktop to stream over the gaming rig
It's honestly a life changer
Just wanted to get that out there
cool
@warm mountain I have a pretty juicy pc, great for productivity kind of stuff. I think you're missing the fact that a lot of great pcs can't run current gen games, much less high intensity vr games
I mean like they had no pc period
I totally get that most pc's can't do vr
They said they don't own a pc, and therefore can't make avatars
Definitely
I don't understand these kids that have quests
I dropped a whole ass paycheck on mine
No food for two weeks
considering the latest keynote... Probably the best move
Honestly.... Has some pros over the index even
it definitely varies for each person's wants out of vr...but man I would kill for an index and a gaming pc
get ALL that field of view
I like how now we can't even see the pictures anymore
total step backwards
Eventually...
I hope I can tinker with my PC and get vrc running a decent bit when Oculus link hits
Like idrc about textures or shaders just lemme see all the worlds pls
Hand tracking is coming to Oculus Quest. Oculus Link will allow you to run Oculus Rift content on your Quest. Plus, previews of upcoming social features incl...
Worlds would look a bit weird without textures or shaders...
приве
So it's just a USB-A (USB-3 Gen 0) to USB-C cable you need for the Quest PC setup.
Apparently, yeah
я не понимаю по англиски
да
нажмите на эту ссылку, чтобы поговорить с русскими друзьями > #russian
(click on this link to talk with Russians)
Weird. I can't find any USB-C (type 3 G0) cables longer than 0.9m, yet you can get USB-A (3.1) to USB-C cables that are 3m? https://www.amazon.co.uk/AmazonBasics-Double-Braided-Type-C-Silver/dp/B07D7N96FL
не понимаю по англиски ок
это англоязычный рознь, извини друг
(this is English discord, sorry friend)
Я не русский, я просто пытаюсь объяснить, что вы должны говорить по-русски в соответствующем канале #russian
(I am not russian, im just trying to explain that you should speak russian in the appropriate channel)
this got out of hand
I don't speak russian but it looks like he doesn't understand it either since he keeps on typing here
я не понимаю
Just had an idea
If they add finger tracking
Deaf people could communicate via sign language
Vodka
^nvm ive been beaten
Ok, protip, don't go to the Quest subreddit, they're officially retarded.
It's like a circlejerk of people endlessly... well, jerking each other off.
typically people who go to reddits like the reddits they go to
That doesn't mean everyone on those subs is generally completely incapable of any self-awareness or critical thought though.
I can understand stupid comments, but when there's a lot of them and they're all highly upvoted...
Hey. Check out this neat little tech for full-body tracking on Quest. https://www.youtube.com/watch?v=m2Zu50vj5W4
We love Oculus Quest! It is our favorite headset on the market. Do we have any way to make it better? We guess yes! As you know Antilatency tracking system i...
I wonder if they can add that for VRChat on Quest.
so far it looks like it tracks the legs, but not the hips?
Which would be an issue.
still waiting for that tracking belt tech
Can Rift S also into fbt?
officially no.
H
Ok.
Since I heard that developers can opt out for having their Rift platform games enabled for Quest's Oculus Link feature.
I'm now worried if VRChat would block access to the Rift version through Oculus Link on Quest.
I wanted to see my friends in PC only worlds with PC only avatars directly on my Quest headset.
Seems weird that that's even an option...
I heard from a friend that on quest you can’t see your own avatar and I just wanna know if that’s true or not?
in what context? do you have a quest? if you're a quest avatar you can see your on avatar by looking at your hands or down at the rest of your body like normal, but if you're a PC user who is concerned about their avatar being seen or useable on quest, that depends on if it was uploaded on android or not
if it wasn't uploaded on android, then obviously quest users couldn't see your avatar, and you wouldn't even be able to use it if you hopped into a quest
I’m thinking of getting one
so if you're getting one, you'll have to optimize a bit more if you haven't already and then upload your avatar on the same blueprint id on android to make it cross-play
unless you want to make it quest-only, of course.
Aight thank you so much for the help
np~
I have a question, so im trying to make a 2D mirror, I have the Camera projecting on a quad, however im having an issue where if you get to close to the quad the image skews if your not dead center of the quad. is there anyway to fix this issue? ive seen the mirriors they use on the hub and they dont have this issue so im at a total loss on how to fix this.
Does ANYONE actually use 2D mirrors tho?
I understand the idea of performance. but I think worldless mirror and no mirror is fine as options...
Yo anyone know what people mean when they say just remember the code and everything will happen backwards? I’m trying to solve the second code in Taes Clinical trial
So... Carmack said they wish to eventually make oculus link wireless, and it is capable of running 90hz
90 or 60?
90hz
Interesting. I guess we'll see. Wish the index would get going on something like this too.
pics or it didn't happen
And pics yeah like I did a search and didn't find anything on the speed. Can someone post a link.
60hz is around but 90?
At the Oculus connect. Because the screens are capable, they were just lowered for mobile performance
I mean the wireless not the screen.
Do you mean Quest can go up to 90Hz?
Two different things.
I'm confused. Are you saying the wireless will still be 5 GHz and the display will run at 90hz?
I mean if they can get that panel to run at 90hz that's changes a lot. 72hz is just too slow.
yeah but I doubt they're going to be able to do that because the mobile processor probably couldn't handle that much
I was thinking if it's connected to the PC, it could do some of the work. But still waiting for Jamie to clear it up I guess.
Hmmm. Oh, I mean the link cable is capable of 90hz.
Wireless is a separate topic
Ok. Ty.
Can u take a selfie with the quest
@tame sandal Make sure your camera is set to orthographic mode (under the "Projection" setting)
@digital birch i do have it under orthographic, its just that when you get close to the quad the image goes to far to the left or right depending on where your standing, and its only center if your in the middle.
It also helps to bring in an object like a sphere or cube into your scene and use is as reference to help line up your render camera position
yeah ive been using the vrchat chair for refrence
this is why im a bit confused. as long as im at a distance it works, but if i get too close to the render texture it gets weird
is this a common issue?
sounds like your render target dimensions arent the same dimensions as your camera then
oh geeze, how do i get them to sync up?
If you click on your render texture you can adjust the size in the inspector
I usually set it to 1024x1024
Or more concisely: Make sure that the Quad that has the render texture on it has the same proportions as your render texture
how can i do that? cuz under scale everything is set to 1-1-1 but if i do the 1024 it blows it up huge XD
sure, then just use the scale tool and click and drag on the center of the tool to scale everything back to the size you want.... it will perserve the proportions
or you could just divide every scale value by whatever same amount to get it the size you want. ‾_(ツ)_/‾
2k texture and low poly is what I go
Yeah, I believe I also turned off anti-aliasing as well on the render texture. Will make edges 'shimmer' more but should save a little processing time
Anyone here know if there's a quest only kind of world I could join sometime? Or a lobby that's filled with Quest friendly avatars?
I didnt realize at first Quest wasnt optimized for every avatar. So that's why I'm asking. Makes it harder to join conversations lol
Yeah there's some worlds that are quest only. The pug west usually has quest users
unless theyre a massive jackass, everyone who goes to pug west cares about using an avatar visible to everyone.
Sorry but using an avatar of your choice doesn't make you a jackass.
I guess it's a case of whether you care to be stuck as a robot for a good chunk of the room or not
Depends if I'm with friends or not. If we're in a cross play world, don't force us to change.
You should always consider that in cross play instances.
Sorry but it's a free game. If I like the avatar I'm wearing, I shouldn't be restricted to PC only worlds.
that's totally fine just be aware half the folks will be seeing the robot
And I tried for hours to make my avatar quest. Gave up. I am too busy.
Might get a market 3 avatar and then I would need to do it all over again.
I do care it's just time and energy. Hopefully the devs pull off a miracle and get all PC avatars visible on quest but I don't see how it's possible.
yeah no clue if that'll be technically feasible or even necessarily pretty if they can
given that nobody's really figured out for the automatic LOD Generation on character models
If you did invest hours as you said then I wonder what with?
At least a poor conversation should be doable by everyone with ease.
With that I mean a model that might be a little bit above 10k and needing manual showing but else at least compatible and atlased, even if it might be a bit of the lower quality side.
you can probably get somewhere with just a lot of edge Loop dissolving
On the Oculus Connect 6 I had the chance to try the Oculus Link connection. Its a USB-C cable connected to the Oculus Quest and a PC. I tried Stormland. My f...
Apparently Quests runs very well of usb-c.
I am not going to be an ant. Kind of defeats the purpose of having fbt.
I always use Quest compatible avatars when in Quest compatible worlds (e.g. Pug West or Black Cat), feels harsh making people look at robots. But I also go through the effort of making all the avatars I normally use Quest compatible (better than the auto-block limit so they don't have to manually show me).
Plus I have a Quest, but I only use it for streaming (which I recommend over the native client for anyone with a remotely capable PC)
Decimating avatars so that Quest users at least see something isn't too bad. My only real complaint is it's almost impossible to do without losing all your shape keys in the process.
anyone here?
No
No
@sharp bay it really isn't to hard to keep your shape keys. Just make sure to seperate the face mesh from everything else before atlasing, so the decimator can go by material.
The meshes don't match up to re-join them when you do that though, so you end up with a tiny gap between the two parts.
hi
Hey
Removing doubles may or may not connect them. If not, subdividing the edges to match and then subdividing could work.
There is automerge, too I think but it never worked for me
Removing doubles only works if the connection points are in the same place, which after decimation, they won't be
Subdividing also won't work as it won't end up with the new connection points in the same place
who's up
The S stands for Salt
You know it
The rift S will still be a better pure PCVR experience. But the quest is very good now.
Excited to see the Oculus link launch
Rift S owners don't have reason to cry because it remains the same it was. Quest was better value headset than Rift S from the launch and now is even more so but Rift S stays the same and most likely will remain better PC headset
☝
Don't worry. In two years we'll have the Quest S.
Jamie trying to damage control after recommending Rift S to everyone
at least those wmr recommendations still havent gotten beaten in price after all those years
@void obsidian Rule 5. Also, not even a pencil sharpener.
and also I think that might break not having not-safe-for-work rules
@azure mantle no I truly believe this. Along with people who have tried it at oculus connect and wrote their review on Reddit. I'll probably make a video about my view
I was more memeing than anything, ik
Ok ^^
I do think the quest with link is more worth it for the average VR user now though. Ones who want the best of both worlds
depending on how link turns out, especially performance req wise, I might actually sell my explorer and go and get me a quest
Quest S maybe?
The next oculus headset might be a hybrid. Would be cool
it's most definitely going to be a hybrid considering the quest link exists
The Rift S is still comfier and has considerably less screen-door. Also the image isn't compressed so there won't be additional latency and artifacting...
and we all know what happened with artifact
I need some quest users tonight willing to subject themselves to my wip world. Uh... Hopefully I fixed the hard crash issue
ay
drags herself in. "Here we go agaaaain it's time to convert for Quest againnnn"
I had the best moment in VrChat today and it made me laugh so hard that I fell on the floor and laughed so hard I cried
That was pretty neat
ff
its ahappening
ok thank you
I would frick a Quest
I've started to notice some Quest users can actually see PC user's avatar even though they are not Quest compatible.
That's literally impossible
Either A) They're on quest but streaming from PC or B) The avatar does infact have a Quest version and you're misreading the avatar symbols.
people upload there pc avatar with the mobile shader. thats all
Ohh right right.
@tawdry wyvern That still won't work, it needs to be built with the Android configured version of Unity due to other faffing it has to do that isn't cross compatible.
really
Yeah. It's not just the specs of the avatar, it's a load of platform dependant stuff it has to do, which is why you have to use an entirely different project in unity set to the Android SDK to be able to upload them.
And if anyone is new to vr chat and would like me to show you too my friend group and give you an experience around vr chat :0 add me @ourchurro and yeah :0 I’ll show you around tomorrow morning northern time
Ah yes hello quest general
🤔
well thats over 🤠
Hi @worthy dune
who else is bored
everyone
I think its because the server didnt load the avatar correctly or the avatar blueprint got corrupt. so it need to be reupload
Yeah, I'm seeing the opposite, Quest users often showing up as errors for PC users. Something's definitely a bit wonky or as _qb said, corrupted avatar.
OH, there's a good chance it's an old avatar and was one of the ones broken a month or two ago when they accidentally deleted a load of things.
But wait, it makes sense for pc users being errors if they aren't compatible
But quest users are compatible for pc
No, that's not how it works
If you're on a platform that isn't supported by the avatar, you get a robot avatar with the profile picture on the chest.
If you get an error robot, then something's gone wrong.
The Quest version recently had an update where all PC avatars show up as errors rather than a picture on the chest of a robot.
Can confirm.
Anyone know if VRC will have hand tracking implementation once it releases for the Quest or soon after? 🤔
Probably not. Hand tracking already exists (in the form of the Leap Motion) but it's useless for the same reason no-one's bothered with it before.
You have no buttons, no joysticks, etc.
No way to move or access menus.
I tried it in the past and you basically have to keep then grabbing a controller to do stuff. That's why the Index has a hybrid setup really, finger tracking is nice, but useless on its own because physical inputs are still a necessity.
hmmm
Please support me for future projects: https://www.patreon.com/Matownerie Or a small donation Via: https://ko-fi.com/matownerie LINKS TO FILES: _____________...
I would think that the only way to have access to menus with just hands is by doing certain gestures but I guess there are some limitations that you cant get over
Interfaces that only exist in virtual space, accessed with non-tactile methods are basically a nightmare to interact with. It's like trying to hug a cloud.

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