#quest-general

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sacred maple
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Good to hear another experience

haughty coyote
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Ah yesVRC_Like

edgy hedge
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halo

haughty coyote
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Hello @edgy hedge

sacred maple
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olah

haughty coyote
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Wish the quest had more maps tho but ik there working on them iris

edgy hedge
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really

sacred maple
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I expect more content is coming; and do hope the future is healthy for long-term content

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We'll see; interest has to hold

regal sundial
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heblo

edgy hedge
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hello

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@regal sundial hello

sacred maple
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bello

edgy hedge
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who are you

torpid cedar
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hewo

edgy hedge
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hmm

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...

torpid cedar
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hm?

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i hope the quest gets some kind of boost on vrchat so it can play any world

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with anybody

ornate cloud
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hoi

edgy hedge
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me too right iam still waiting maybe

torpid cedar
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im just waiting for that moment when the quest is on sale

edgy hedge
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ohhhh

oblique pike
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@torpid cedar thats impossible

daring kraken
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These new limits are fucking insane.

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Limiting my ability to CHOOSE to accept poor performance is stupid. peroid. Defaults are nice. Warnings that I'm choosing bad performance are fine. BLOCKING me from choosing to see avatars that are awesome, and actually run perfectly fine... is stupid.

My girlfriend's avatar currently is 44k polys on quest. it uploaded fine, you let it be uploaded. It runs at 72fps solid in any environment we've been in.

oblique pike
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The blocking is default off. And the quest was ALWAYS gonnna have limits.

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you can upload it, they cant see it.

daring kraken
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REAL limits are fine

oblique pike
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7.5k polys is the real limit now lol

daring kraken
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that is a stupid low number.

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the blocking is default ON btw.

oblique pike
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Your running the game on a snapdragon 835.

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on quest yes, not pc.

daring kraken
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yes and I get 72fps with a 44k poly avatar in my view

oblique pike
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with a, but if that becomes the norm itll be more than just one

daring kraken
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yes

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so block by default

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problem solved

oblique pike
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just optimize your model forehead

daring kraken
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7.5k or over, blocked by default. 10k blocked with a warning that performance will suffer.

wispy karma
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the average joe quest user won't understand that though

daring kraken
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why limit it more when I can clearly choose if I want to be in a room with one person with a higher poly avatar

wispy karma
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they'll unlock 40k poly avatars and then bitch at vrchat for the lag

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everyone here is the minority when it comes to understanding polygons, performance etc

daring kraken
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ALTSPACE on the fucking OCULUS QUEST. allow 200MB worlds. their avatars are up to 20k polys. AND up to 40 players in a world before I notice performance hits.

I know its different. shaders etc. But come on. let me choose to hurt my performance with ample warnings and sane defaults.

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not everyone hangs out in rooms with 40 people all the time.

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I bought the quest for VRChat and now I'm considering selling it.

oblique pike
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doesnt vrchat already underperform on the quest

daring kraken
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nah it runs ok

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as long as the world is optimized.

oblique pike
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"ok" but not as good as alll other games?

daring kraken
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thing is, a 45k poly avatar can still be optimized, even for a snapdragon 835.

obsidian dust
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I agree. Options are good. If it's just two people in a room especially.

oblique pike
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because vrc is lucky it can even been on it, better optimized games got rejected.

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ye so tell ur gf to optimize her model

azure mantle
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Listen, VRChat still has quite a few unoptimized bits. the fact it runs on Quest currently is a bloody miracle. give devs some time to slack because currently, in an empty map, if you get 10 users with 5k poly avatars, the game already shits itself. They need to fix it up, and then we can have what you call "sane limits"

daring kraken
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hey babe, I know your avatar ran perfectly. But I need you to make it look like ass for me now.

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kthx

azure mantle
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God I wish everyone on earth was an early 2010s mobile game developer

oblique pike
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many models that are 5k models look awesome

daring kraken
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yes, they can

oblique pike
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ur saying ur ggf doesnt have the skill? smh

daring kraken
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if they were made for that. but making optimized models at that liit takes much more skill and time

obsidian dust
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They can.....

daring kraken
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honestly? well yeah

oblique pike
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man time for a new gf

daring kraken
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or more...I know she is a no-bullshit kinda person who isnt gonna waste the effort for this stupid reason.

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certainly not.

oblique pike
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imagine dating someone who cant optimize more

obsidian dust
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๐Ÿ™„

daring kraken
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ok but seriously. can anyone give one good reason aside from "people are stupid" to fully BLOCK choosing to show unoptimized stuff?

oblique pike
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they should bllock it

tawdry swift
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Performance

obsidian dust
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Dude just wants a choice. My god.

daring kraken
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by all means make it off by default and even require opting in and agreeing I wont sue them for low framerate

oblique pike
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wait solution, dont have a quest version

lunar blaze
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No, bad idea

daring kraken
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if they are gonna do this to it. I agree.

tawdry swift
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Yeah, you arent forced to have a quest version

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if you wont/cant put the effort in, dont do it anyway ๐Ÿ™ƒ

daring kraken
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I can. and even I am hesitatnt to because I know it's a stupid requirement.

oblique pike
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its not a stupid req, if the game already doesnt run great..

daring kraken
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it is to BLOCK, yes.

oblique pike
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deserves the block

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if you care so much make a canny. whining here will do u nothing

lunar bear
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.....?

daring kraken
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I'm aware.

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Man people really hate having control over what they see

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ok I'll post on canny

obsidian dust
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Smh. People hate choices and don't understand you I guess.

daring kraken
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seems to be...

tawdry swift
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i understand, it would be nice to have the choice

lunar bear
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whts rank blockin?

obsidian dust
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They can turn you're gf avatar off just fine.

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You want to be alone and see her. Choices are good.

daring kraken
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yes, and even have it off by default!

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dont care.

restive bone
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People need incentive to create optimized avatars

obsidian dust
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It's bs!

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Won't affect anyone else.

daring kraken
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the incentive of "oh people wont see me ever by default" isnt enough?

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I think it certainly is

tawdry swift
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Thats what he means

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if people want to be seen they can and should put in the effort

restive bone
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And I'll never see you because if I turn off the performance limiters everyones unoptimized avatars display

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so what is the difference?

daring kraken
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I mean there's still the hide and show avatar buttons

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that were implemented for EXACTLY that purpose

restive bone
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You think that is a great experience for new users?

tawdry swift
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They were implemented as a soft-block

lunar bear
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whats this whole argument about?..

daring kraken
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Defaulting to 7.5k and above being hidden is a great experience for new users

tawdry swift
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i mean it is

daring kraken
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to be clear I am in NO way against these limits as defaults

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I get it

tawdry swift
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framerate trumps all anime girl avatars imo

restive bone
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Ok, lets back this up. It seems like at a fundamental level you think VRChat has no idea how to do performance profiling and come up with metrics right?

lunar bear
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oh...

restive bone
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Because this is all about the numbers.

daring kraken
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well considering they Still dont limit shader performance ... yes to a degree

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they just assume if it has one shader that its performant

neat lagoon
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Limit shader performance?

quaint copper
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You cannot limit shader performance. To the engine, they are just blobs of shader code passed to the GPU.

tawdry swift
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im not sure if thats even possible

neat lagoon
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You know that's almost impossible to do, right?

quaint copper
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I want that too, but it is not possible IIRC.

daring kraken
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There's no way to profile the time shader code takes to run in one tick?

quaint copper
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Don't believe so, nope

daring kraken
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that really sucks. :/

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and no I did not know that. I'll admit.

restive bone
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At runtime is probably key here

rough oriole
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fwiw thank you devs for making a thing, because performance on my Quest has been amazing and it works on my PC quite nicely, too.

daring kraken
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But assuming one shader is optimized is not the solution

lunar bear
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I love the quest and i cant wait for mine

neat lagoon
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You would need to like, upload the uncompiled shader, have some kind of system that knows how to analyze the shader in the cloud, compile it, then, package it with your avatar on download and apply it on load

daring kraken
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Id much rather see a toggle to disable dynamic lights entirely, than limiting polycount so heavily.

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actually not even that.. just more than completely disabling anything over a set amount from displaying

quaint copper
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There's no shader-level solution. Best we can do is assume that any shader on an avatar is "decent enough", and push for the Unity & Oculus & essentially every-engine-ever recommendation of "limit material counts to lower submesh creation"

somber peak
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I just came here to say, I'm dissapointed I can't disable the avatar blocking on Quest. I know it could cause lag, and as the VR user who will experience the lag, I'm okay with lag sometimes for a cool avatar.

daring kraken
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it's a valid use case of the game, hanging out with one person. If that one person runs perfectly well at 45k polys then why should it be blocked globally with no override?

somber peak
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But I also understand the decision. I'm not upset or anything. Just wish I had the choice.

lunar blaze
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^^^

daring kraken
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^

frosty vigil
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^

daring kraken
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the choice.

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if we have it. I would have 0 complaints here.

lunar blaze
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Same

daring kraken
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I'm sorry for being over the top angry about it. I am certainly blowing it out of proportion. but I know for a fact many people who use it for this type of case will not see the point in putting in the effort past that. considering it works PERFECTLY in this use case.

quaint copper
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The general approach for Quest is to implement low, then climb up as we precisely nail down what we do and don't want as far as performance issues/components/etc. I can't make promises but like literally everything in VRChat, things are subject to change in the future. For now, this is the implementation we're going with.

haughty coyote
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I feel like the only people mad are the 500k poly sadboi avatars lmao

lunar bear
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exactly

daring kraken
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then my question is... if I mod the apk and remove that limit will I be banned? XD

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yes I know.. I am joking.

neat lagoon
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My biggest issue with a choice like that it's everyone being lazy and all avatar worlds are filled with crappy mmd avatars with no work in them

daring kraken
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but ugh.

lunar bear
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I personally love the quest, i dont care about poly count or anything, vrchat is doing the best they can and i appreciate it for existing โค

haughty coyote
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/ban

daring kraken
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I seriously expected the limits to raise after the initial release

tawdry swift
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im on both sides, options are always good, but i understand why the options were put in the way they were, considering oculus also has a minimum framerate requirement to even be on the store

somber peak
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Perhaps it could be on a avatar by avatar basis? Where if you want to see a "Very Poor" avatar, you have to show that avatar specifically.

daring kraken
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if I'd never had the higher limit then it wouldnt be annoying

azure mantle
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chris you just solved it

daring kraken
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already having put in the effort to optimize to the existing limits to have them drop DRASTICALLY is a pain

azure mantle
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That solution is incredibly elegant

daring kraken
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yeah honestly. "Show avatar" override with a warning, would be perfect.

tawdry swift
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"show avatar" should be a hard override for everything, including dynamic bones (on pc)

daring kraken
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done. solved.

restive bone
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They did not drop. they were telling you since Quest support was announced to target 5k

haughty coyote
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maybe that's already implemented

restive bone
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If you DOUBLED 5k you are still in the system

lunar blaze
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Im in agreement with thy solution.

haughty coyote
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I feel like that would be the case

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if I wanna see someones avatar im not going to change my safety settings

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and im not going to keep them all on at risk of being crashed

frosty vigil
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10k seems arbitrarily considering we've has no limits since launch and in many uses cases over 10k, models can run fine

And in fact some of the world's I've seen published for quest have gone public with considerable worse performance isssues

somber peak
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There's a lot to learn from Second Life. There's a culture there that basically says "Turn off all performance limiters to see anyones avatar" and its kinda terrible optimization wise. I could see that happening on Quest. Doing it on an avatar by avatar basis could solve that issue though, where its impossible to turn the block off, but if your friend has something cool to show off, you could still see it.

haughty coyote
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i keep all shaders/animation off bc of crashers, my safety ๐Ÿ˜ƒ

daring kraken
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but 5k was never the limit

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that's the issue

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neither was 10k

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neither was 50k!

restive bone
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Is it OK for VRC to be trying to force people out of bad habits where the platform runs like shit for decades?

daring kraken
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yes. and defaulting to blocked does that

restive bone
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SL still runs like shit

neat lagoon
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Then, everyone making good avatars for quest are always shut down because they don't have the amazing 45k mmd crap, then everyone's wondering why vrc is so laggy. Worlds that are empty boxes get popular and people don't like worlds with real effort because they take up part of that 100K budget. I think avatars above 10k are a terrible idea

restive bone
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No, what Chris says happens. it's a culture of turn all the limits off

daring kraken
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already most new users NEVER turn on dynamic bones because they dont even know its off by default.

haughty coyote
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hoes mad

daring kraken
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if you disable by default this will literally never be an issue.

haughty coyote
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@daring kraken I had a trusted user friend not even aware of the dynamic bones thing

daring kraken
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exactly. new users see what they see and assume its the max. and it is by default. and people target that.

haughty coyote
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i have no issues on vrchat, no lag, just good computer but took a break from it but back at it again

restive bone
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I wonder why that user has no friends complaing to them that they can't see their "cool stuff"

tawdry swift
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The culture is disable everything, once new users are told by trusted users to disable to see the neat stuff

restive bone
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Performance System does not equal Safety System

daring kraken
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because we are all experienced users. we know these things exist. and our friends use them

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we arent most users.

somber peak
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It's tough. I want anything above 10k to be HEAVILY discouraged, but I also want to see it sometimes. I wonder if it could be a thing you disable temporarily on an avatar by avatar basis, and it only remembers the unblock for that session.

tawdry swift
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yeah but most quest users are not experienced

restive bone
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And the system is designed for most users.

daring kraken
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yeah I see the "per user override with a warning" solution to be the best option here.

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not outright blocking. given the perfect performance this situation can still enjoy.

somber peak
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You'd have to add some annoying stuff to it to make it a hassle if someone wanted to use a very poor avatar as their main.

restive bone
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The idea of having to take inventory of all the users in the world because I have some blocked and some unblocked every time I enter sounds like tons of fun!

daring kraken
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If it werent possible to have that polycount and still perform perfectly I'd have a different oppinion

restive bone
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It's like a little meta game I can play

daring kraken
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well you wouldnthave to :P

restive bone
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"oh, you have an even slower avatar today, off"

daring kraken
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set it to the default.

somber peak
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I think the hassle of it would make most users not bother to unblock a very poor avatar.

restive bone
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"Oh shit, there are 10 people in here that I overrode their settings"

daring kraken
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ok then default it back off every launch

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or every world load I dont care.

tawdry swift
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Decent solution, but its a bit of a fuck about dont you think

daring kraken
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every avatar switch

restive bone
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Then every time I enter I have to go and turn everyone on again, because I can handle it.

daring kraken
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so you'll complain if you dont have to do it, and if you do, ok

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: /

restive bone
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The point is doing it per user and managing that is what they are trying very hard to avoid.

daring kraken
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as long as "hide avatar" and "show avatar" are a thing. I dont think it really is any different.

restive bone
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Having it be this meta game you have to learn to manage your perf instance by instance is what they are trying to avoid.

daring kraken
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those already exist and behave as you say.

restive bone
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Those are anti-harrassment options primarily.

daring kraken
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I am trying to think if I've ever used them for that...

tawdry swift
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with the amount of effort this would take, taking inventory etc, is that effort just not better applied learning optimisation anyway

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10k is a pretty decent number

daring kraken
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an 10% of users may actually do that

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most people use world avatars anyways.

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I'm barking up the wrong tree

azure mantle
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in fact, doesnt hiding avatars actually reduce a user's internal reputation?

frosty vigil
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Wha- The whole point of the avatar rating system was to gameify avatar peformance

daring kraken
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O_o??

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god I hope not

somber peak
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I'm excellent and I'm proud

restive bone
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Floober: For the avatar CREATOR. Not all the people you subject it to.

warped mountain
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@azure mantle it might, nobody knows

tawdry swift
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green star gang

azure mantle
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o/

warped mountain
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Auto blocking on PC seems like a terrible idea if the avatar ranks are still this inaccurate, but I don't really care on Quest because mobile games are so damn tight already.

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Ranks are generally accurate when it comes to polys and materials

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And on PC, for dynbone they're accurate too

tawdry swift
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Auto blocking on pc isnt a thing

warped mountain
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It will be depending on user settings

azure mantle
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I think a few things could be changed on actual rankings for PC, it's fine for the most part tho.

daring kraken
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people are really trying. Not everyone knows how to hit such low requirements. without it looking like ass.

restive bone
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I wish everyone who thinks the avatar ratings are inaccurate would do some studies and show data. - Also, they are fixing some of the off-by-one and incorrect count issues with this patch.

warped mountain
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Anyway, mobile platform, limited resources, you'll have to optimize

daring kraken
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overall, this update is good.

warped mountain
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Well the ranks for PC are inaccurate in some regards. There's no way a 5001 poly mesh particle system is laggier than a 70k skinned mesh renderer.

tawdry swift
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If avatar ranks are inaccurate, and your friend is using a system/animations or something they can always ask you to show their avatar

frosty vigil
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Owlboy what does that mean. it's because the rating is shown to other people are pressured to improve it

warped mountain
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@tawdry swift frankly it would get old to ask everyone that. My 5001 polys aren't any more laggy than the guy next to me with 16 materials and 70k polys, but I digress since none of my examples are about Quest.

restive bone
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I just mean it should be a game in the realm of making a good avatar. Not in having to scan the room every time I join one to inventory who I should show or not show

frosty vigil
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Ok

tawdry swift
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i dont know much about particles let alone mesh particles but assuming each mesh particle is a quad then thats 10k tris that need to be lit independently

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that sounds expensive

warped mountain
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Well that's not entirely how it works

restive bone
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Also, framing things as "my one avatar does fine" is misleading and forgetting the whole reason limits exists. you need to say "25 of my avatar all doing the effect does fine"

daring kraken
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no, I dont. Becauuse as stated. many people dont use it for that purpose

warped mountain
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A skinned mesh renderer seems more expensive to render than a very simple mesh particle with 5001 polys. Effectively, a particle system is forced to be one material and all the meshes are sorta batched/instanced together.

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They're also not skinned from what I can tell.

daring kraken
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so as an override it makes sense.

warped mountain
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If you spawn a world prop with a particle, it's cheaper and nicer-looking than doing it with a (skinned) mesh renderer+fixed joint, but guess which method is more heavily penalized by the ranks

daring kraken
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I'm not gonna win here. because everyone uses vrchat differently. and expects something different from their experience. I simply feel this HARD limit is not enabling some of the common uses, and their perfect performance on the previous build.

somber peak
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What if you were only allowed to unblock a single "Very Poor" avatar per instance?

daring kraken
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we've said that already

tawdry swift
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seems arbitrary chris

daring kraken
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many times. it's a good solution.

frosty vigil
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The cap is arbitrary lol

somber peak
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that gets rid of the whole "I gotta scan the room" stuff

restive bone
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That would be interesting

somber peak
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So it would have to be done on a per avatar basis, and you could only show 1 Very Poor avatar. I think thats a pretty big discouragement to use very poor avatars.

warped mountain
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That seems weird and arbitrary.

azure mantle
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Like I've mentionned before, I think something like in Dreams or LBP with a performance budget that fills up as you add stuff, but for avatars and worlds. would actually be really fun to see. it's definitely something that would need lots of testing. and is far into the future. But I'm hopeful.

warped mountain
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That would give rise to so many issues and accusations of favouritism. At that point I'd rather not have the option at all

lunar blaze
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All 17 of my avatars work fine on quest. some over 10K and are just fine. people do use em and love to use em. There is proof that higher limits can work. with there own limits of course. most i use is 25K. no more than that should be public.

daring kraken
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is there a HARD cap on number of meshes?

oblique pike
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isnt it 2

azure mantle
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2

daring kraken
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but a HARD limit or just poor performance ranking

frosty vigil
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Is that an sdk limit, or a hard limit

azure mantle
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hard limit, set by client

restive bone
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lol

daring kraken
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like is it impossible to see an avatar uploaded with that?

azure mantle
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you can see with 2 meshes

daring kraken
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and higher gets blocked. ok

azure mantle
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not 3 or above

restive bone
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that's how fucked up this whole situation is. You guys acting like breaking the TOS and modifying the SDK is part of this

daring kraken
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??

azure mantle
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you could look at the table on medium....

daring kraken
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I never suggested that. I'm asking what is actually locked

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vs just recommended

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thats how we got in this situation. recommending 5k

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with no limit

neon storm
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i'm honestly with WACO here, vrchat's population is decreasing at the moment btw because of this update, so vrchat's devs are going to kill vrchat before valve kills tf2

frosty vigil
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You can "bypass" the sdk without modifying it Owlboy

warped mountain
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They should have set hard limits first and then relaxed them later if necessary

daring kraken
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event that I'm not talking about

warped mountain
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Even if the hard limit was just 5k

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Which it should have been at first tbh

oblique pike
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tf u mean its population is decreasing if the update just came out like 5 minutes ago

daring kraken
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yeah I really thought 5k was too low, but assumed it'd raise as they improved it. but then my 7.5k avatar uploaded without warning

oblique pike
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you cannot statistically say vrchat is going downhill before theres even time to go downhill

plain flower
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i love vrchat cuz its growing pretty similarly to actual VR imo

restive bone
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I was referencing Floober

somber peak
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The scenario I'm worried about is this: Someone makes a weird, hacky, but frickin awesome avatar, and I want to look at it because its unique, a spectacle. And I can't. I just want the choice on occasion to unblock someone. I'm not really that concerned about it, because the culture of unoptimized avatars needs to be killed and this will help.

daring kraken
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^

plain flower
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people are always like "ew what is this this shit dead" and yet its still retaining people and still growing

neon storm
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^

plain flower
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these changes are really, really good

restive bone
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They just have to make that weird hacking frickin awesome avatar within the limits?

warped mountain
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Game ain't growing though

daring kraken
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I think the "lets fuck with the sdk to override limits" crowd is very small, or at least keep to themselves. at least I dont mind not seeing them.

oblique pike
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Population decreased cuz of this update vrc is gonna die!
update release 10minuts ago

daring kraken
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but when something is allowed, and runs perfect. then gets taken away. I get annoyed.

neon storm
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yeah

warped mountain
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The game is actually stagnating right now from what I can tell. It's losing people on Steam and they're only getting some early adoptions from Quest right now

restive bone
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I really wish we could all be on the same page about what "runs perfect"

warped mountain
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It's not "dying" but it's not exactly growing at a fast rate

restive bone
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It gets back to that data we need.

idle verge
#

VRChat simply needs to harness the power of blockchain and machine learning, and then we won't need to worry about poly limits

neon storm
#

yeah

idle verge
#

I'm sorry, I'm just trollin'

frosty vigil
#

Epic

restive bone
#

You all are talking about stats and numbers in the abstract. Never is a cohesive provable way

daring kraken
#

you mean the data that should have been driving the limits to begin with?

#

: /

restive bone
#

Maybe!

#

You assume VRChat has not done profiling it sounds like

neon storm
#

hell, im working on a tf2 model and i have no idea how to merge and bonemerge in blender and i just do that in unity, and they EXPECT you to know how without giving ANY tutorial

daring kraken
#

I concede that I cant get that myself. but I can anecdotally tell you how well that 45k poly avatar that showed as performant, with one shader, one 1k texture ran for me in that quest optimized world. and how I now cant see that. and how that person now has to put in an extreme amount of effort for pretty much no reason now. since I wont be using it on the quest any more anyways

oblique pike
#

if only youtube had tutorials relative to optimizing for vrchat!

daring kraken
#

they do

oblique pike
#

i know im being sarcastic

daring kraken
#

and many of them say decimate the shit out of it until it looks like trash

#

or jokingly just delete half of the model and say DONE!

oblique pike
#

depends

frosty vigil
#

Build it from scratch so it's under 5k lol

#

That's what I've been doing

daring kraken
#

I havent found one showing actual good practices coming from the most likely scenario (MMD) and getting that looking good at 5k

oblique pike
#

also making models for quest isnt maandatory

daring kraken
#

if that means remeshing and reprojecting then so be it. we need someone to show us the way I guess.

somber peak
#

I'm not personally disagreeing with these numbers or anything. I think the limits put in place are good and reasonable.

restive bone
#

Is it fair for VRChat to want you to have more than 4 or 8 people in one world?

frosty vigil
#

Yeah, for better or for worse this is going to push PC players away from porting avatars

daring kraken
#

what do you mean?

#

I choose how many people I hang out with.

#

for default values, sure.

idle verge
#

I think we need to curate the decent tutorials, but also possibly guide people toward general game dev optimization info vs VRC tutorials sometimes

oblique pike
#

This Tutorial will show you how to decimate Avatars down to the new poly/tri limit for VRchat. I will most liking make a more advanced tutorial doing things ...

โ–ถ Play video

This Tutorial will show you how to merge bones effectively and bone weight to help with the new Ranking system. It will let dresses move with fully body and ...

โ–ถ Play video

This tutorial will teach you how to use the Material Combiner and Cat's for Atlasing. It will also go over in Unity creating a color mask for specific areas ...

โ–ถ Play video
somber peak
#

I think this will help actually, 5000 is difficult, but under 10,000 is much easier.

oblique pike
#

sorry didnt know itd image spam

restive bone
#

The reason SL still runs like shit is because people ride the shitty perf line.

#

Without limits people will always do that

somber peak
#

Yeah, SL is a cautionary tale.

frosty vigil
#

Avatars are still penalized for being over 5000 and I imagine most fresh players will have the settings set harsh?

somber peak
#

I know that most will eventually turn it up.

frosty vigil
#

Mmm

somber peak
#

Or whatever the phrase is.

#

As in, if its a convenient option to show poor avatars, most will do it i think

daring kraken
#

@oblique pike those video hit the PC limits not quest

#

its an entirely different beast.

#

but those are good resources

oblique pike
#

you should learn how to optimize well for pc before you do a quest model

daring kraken
#

agreed

somber peak
#

which is why i think if its ever possible to view very poor avatars, it must be difficult and annoying so that users don't do it by default.

oblique pike
#

like the dude above who doesnt know how to merge bones

daring kraken
#

but they are not the same thing

oblique pike
#

theres a tutorial and I cant find it because I dont remember the word but the technique starts with a T

daring kraken
#

I do VFX for a living and gamedev as a hobby for 10+ years. I'm not the guy who needs this. I also understand at least a bit what I'd be agreeing to if I manually toggle on something to show non-performant avatars.

somber peak
#

My personal poly limit has always been 10k, so I'm frickin gold with my avatars.

daring kraken
#

just barely lol

#

most of mine are too. I dont use MMD so its easy to hit

#

it just seems like they dont know their audience. I guess.

jagged trench
#

I mostly modified hyena models so I can hit that Target easy

neon storm
#

yeah, all of my models are not original and the only original model i tried to make did not work

daring kraken
#

I gotta go home. I've already cared more about vrchat on quest than it deserves today.

#

Sorry for ranting. but I want that darn option

jagged trench
#

have hope you have a good rest of your day WACOMalt

somber peak
#

I think its going to be easier to convince my friends to make quest versions now, since I can say "under 10k" rather than "around 5k"

jagged trench
#

yeah that's probably going to help some

haughty coyote
#

you'd probably have to say "under 7.5k by default though"

jagged trench
#

yeah that would be more accurate

azure mantle
#

7.5 or under to be EVEN MORE accurate

oblique pike
#

7.499 to be safe

azure mantle
#

god, the ol 19,999

#

you dont see a lot of 69,999s do you

quaint copper
#

We changed < to <= a few patches ago.

plain flower
#

when you get a unity project from a friend and you just see the mesh at 19,XXX

frosty vigil
#

So are quest avatars with any more then a single material going to mean anything for the quest peformance ranking

#

When last I read up about mobile rendering, it has an even bigger impact?

oblique pike
#

well theres a 2 mat limit

lunar bear
#

ive learned how to use atlas and it works so easy and wonders

#

good thing ik how to use gimp to edit lol

warped mountain
#

I still prefer manual, I never touch gimp for anything other than making emission maps (and other types of masks if the shader supports it)

lunar bear
#

it not that hard but aight

somber peak
#

Hey Tupper, is bound size really that much of a problem? There was a giant model on Quest picking us up with chairs the other day, would suck to see that go.

#

It was otherwise optimized

azure mantle
#

"Avatar bounds size will no longer reduce your Avatar Performance Rank below Medium." I think you misread

lunar bear
#

aweeee

somber peak
#

ah shit, great

warped mountain
#

Probably because of the issues lol

restive bone
#

Avatar bounds being huge gets worse the worse the other parts of you avatar are

#

So it makes sense they would just let those other things push you past medium if needed

quaint copper
#

@somber peak yes, bounds size is kind of a weird case as Owlboy pointed out

#

if you're just a quad, bounds size is "meh"

#

as is the case with literally everything in vrchat, this stuff is subject to change though, bounds in particular

#

who knowwwwwws ยฏ_(ใƒ„)_/ยฏ

half coral
tawdry swift
#

Why

#

When did he prove his capabilities of being a staff member

#

Quest is a VR Headset

#

Its worth whatever you feel its worth, it costs $500 though

#

Cool opinion

#

Figure out how to manufacture a HMD for $120 and you have just destroyed the industry and became a millionaire.

#

Google Cardboard is $5

#

It can, via streaming

#

if you were so inclined you could google it

#

Very cool

#

Theres also alot of mobile vr headsets

jagged trench
#

the quest happens to be the least sucky one as it's actually feature comprable with pcvr

noble perch
tawdry swift
#

What is "Five Below"

noble perch
#

whut

jagged trench
#

that's not going to be any good a $5 headsets

idle verge
noble perch
#

lmao

tawdry swift
#

You pasted it by accident but you just yoinked that message to post somewhere else ๐Ÿ˜‰

noble perch
#

Why-

idle verge
#

A thief in our midst

noble perch
#

Why does everyone have the "!" IN THEIR NAME???!

tawdry swift
#

The people who have that, have it so they can appear at the top of the discord name list

cloud ravine
#

Thereโ€™s a shit ton of 9k poly models I have

#

Canโ€™t wait

last verge
#

How to unsupported shader standard

haughty coyote
#

use standard lite

#

the only shaders you can use on quest are in the vrchat->mobile category

last verge
#

Still

#

Not working

#

Can someone at least help me poured it over

#

Port it

haughty coyote
#

Will there be horror worlds on quest in the future VRC_Thinking probably not I'm guessing tho.

tawdry swift
#

Just depends who ports their maps

#

i have a horror map planned but its way down the pipeline, and ill probably support quest

past frost
#

can we talk about the idiotic decision to leave out PC people from quest content?

#

If I upload my world "quest only" obviously any VR person can join the world, the hardware is good enough

#

same with avatars, if I upload only the quest version, and no desktop version, the desktop people should just see the quest version instead of the grey boy

gray vale
#

Because they are compiled for two different targets (Android & PC) and unfortunately they can't be read cross-platform, it's a technical problem

#

Which is basically why you have to switch targets to upload PC and Quest versions

past frost
#

hm yeah that makes sense

gray vale
#

Yeah... That left me guessing though, why not use AssetBundles, which are platform-independent?

past frost
#

stop asking question that make sense

gray vale
#

XD

#

Top 10 questions science can't answer

haughty coyote
#

assetbundles are not platform independent, they have to be built for a target platrform

#

if you spend too much time switching targets you can use the unity cache server to speed up building

gray vale
#

Ah, I totally forgot that

#

I last used them 4 years ago I believe D :

brittle laurel
#

!mute @gray vale suspicion of being underage

gray vale
#

...why?

lunar blaze
#

@haughty coyote count on it. im making one.

somber peak
#

Hopefully that Universal Texture Format announced by Google will help with this problem in the future.

#

Cross platform assets like .gltf files are possible, but being a universal format makes them take up more resources to load and use.

#

Unity I believe compresses textures in a different way for both mobile and desktop GPU's to have them take up less memeory.

#

there's probably other platform specific compression methods used to get things smaller

haughty coyote
#

yes unity compresses with special mobile formats for android, you can override the settings to make them better than default though

#

by using ASTC 4x4 instead of the vrchat defaults

somber peak
#

thats a big max size

haughty coyote
#

I think that's default ๐Ÿ˜„

haughty coyote
#

can we get an example of how different it looks?

brittle laurel
#

WHAT??

haughty coyote
#

to be fair: the middle image in the second picture looks extreme and is using the ETC format not the ETC2 format which is the default one when you upload quest projects

somber peak
#

I really ought to try that

#

I have issues with things looking pixelated

pseudo dust
#

can someone tell me the name of the avatar world with all the birbs?

tawdry swift
#

@ here doesnt work for normal users.

cinder panther
#

@gleaming narwhal Can I join your Discord server?

vernal blaze
#

can someone please help i just got my oculus quest today and Iโ€™m sure my mic is on in vrc but every time I speak the mic never goes red. No one can hear me

plush pasture
#

Have you tried turning the app off and on again?

somber peak
#

ASTC seems to work a lot better, is there any negative to using it besides the slightly increased file size?

tawdry wyvern
#

My texture weight around 450 kb

plain flower
#

bluh

haughty coyote
#

I mean it hasn't been a full month since quest was released give it time lol

plain flower
#

LightDroid: i have a habit of talking into the future alot cuz i like thinking about the future of VR and what not >~< but every step of the way the pattern is gonna be the same

#

PC will always be much more capable than mobile every gen

#

unless somehow or someway a new hardware platform shows up that beats PC and Mobile for VR

haughty coyote
#

Tbh I see that happening

plain flower
#

i dont imo. there will always be high-end hardware and low-end hardware

#

even if MR becomes a thing you can pop into your eyes like contacts

#

or maybe thats the only way that every platform can be unified

cinder panther
#

PC Master RACE

obsidian dust
#

You see mobile becoming higher end than pc? Come on be real.

cinder panther
toxic sable
#

It won't happen anytime soon, the PC hardware will always be 10 steps ahead. Even when consoles finally have capable hardware they're already years behind. Mobile hardware are now quite capable but not even close to even dent the current position of PC hardware.

gleaming narwhal
#

@plain flower you offload the task of rendering the frame on a network using 5G

#

That's how mobile will beat pc

#

Easier sad then done

jade palm
#

Can desktop see the avatars of quest users?

lunar bear
#

uhm....

#

yeah.....? if its pc/quest

#

i think

half gyro
#

@jade palm no. pc will see pc avatars, quest will see quest. An avatar ID can have both but you can only see the one for your platform

jade palm
#

I see

lunar bear
#

ohhh sad

half gyro
#

how is that sad, one is a windows standalone application the other is an android mobile application. Content cant be loaded from one to the other, has to be separate for the platform

lunar bear
#

i know, but pc can see quest avatars too

#

if its both pc/quest

half gyro
#

no. you can only see what has been uploaded for your platform

#

a cross platform avatar is one that has both been uploaded for pc and quest. meaning if you are on pc you will see the pc version and if you are on quest you will see the quest version

lunar bear
#

yes, but you can also make it quest AND pc compatible. but okay- im just saying, ive seen videos of it, but it may change after this stupid update.

oblique pike
#

You can, but you have to make it.

#

Pc will likely be able to see 99% of models, but for the quest, half that if lucky...

#

It wont change. Itll stay the same. The only difference will be the limits for the quest avatars will be enforced.

half gyro
#

@lunar bear I just explained what making it quest and pc compatible involves

oblique pike
#

Making an avatar for pc is easy, you can have dynamic bones, custom shaders, 70k polys, and a dozen meshes (Tho realistically you only need one)

on the quest, you have to make a model that only has 7.5k polys or less, 1-2 meshes, no dynamic bones, and only the mobile shaders that come compiled. It's difficult, and its not something a majority of creators want to do. Its just how it is, the quest cannot handle much more than it's given

azure mantle
#

tho realistically you should never have more than one

#

ftfy

upbeat cliff
#

Keep in mind half of the pc avatars are basically mmd miku bodys so quest isn't missing out on a lot in terms of seeing avatars

lunar bear
#

ahh ok

#

@azure mantle so aslo0ngj as its 7k or lower quest can use it?

azure mantle
#

7.5k or lower

#

technically, 10k

#

but by default, avatars between 7.5k and 10k are hidden

lunar bear
#

ahh... okayy

oblique pike
#

And as long as its remade for quest

obsidian zealot
#

โ€œCan Pc users see the avatars of quest usersโ€

Usually yes. Itโ€™s possible for an avatar to ONLY upload a quest version of av avatar but there is little reason to do this outside of not knowing what they are doing. But there is a โ€œquest botโ€ placeholder avatar for pc users to see for that exact situation.

#

The Pc version of your avatar can still be up to 70000 polys so you can put a nicer version of your avatar on it even if you personally wonโ€™t see it

lunar bear
#

oohnn, well thanks for letting me konw ( :

gleaming narwhal
lunar bear
#

meme = joke.....

#

@gleaming narwhal and ok ty!

sacred maple
#

@haughty coyote You aren't going to stop a meme from being shared time-to-time. These jokes typically aren't meant in bad faith.

sacred kiln
#

I am thing of buy a VR rig what is a good cheap one should get?

haughty coyote
#

vr rig as in what, the computer? the headset? both?

sacred kiln
#

Headset

haughty coyote
#

if you already have a bangin PC and want to get one of the more recent headsets then go for the odyssey+ if you want the cheapest decent one at $300

#

if you want something that's not WMR then grab the rift S

#

if your PC sucks get a quest

obsidian zealot
#

For PCVR I recommend Rift S for cheaper or Index for a premium experience. If you donโ€™t have a PC Quest is a great choice but not if you are mostly interested in VRChat and especially not if you have been playing on desktop already

#

VrChat on Quest is fun but still very limited and shouldnโ€™t be the main reason you get a quest

#

I wish we could get a bluestacks version of quest vrchat for PC

amber holly
#

Who thinks that vr chat will be like the oasis from ready player one in 20 years? Or do you think it will be longer before that happens?

hollow mason
#

When vrchat get monetize and when big companies put money into it. Everything seen in vrchat is at the amateur level.

#

Like if there was world of Warcraft VR, lots of things will take off

amber holly
#

yeah lol

#

the only question can the servers hold it up?

hollow mason
#

Of course they can. Mmorpg can handle it, the only difference is that vrchat has mics and ik for the head and hands

#

If handled by a big company things would be fine, but money has not entered the equation yet

#

We are at gmod levels right now

amber holly
#

Do they have vr racing?

obsidian zealot
#

Something like the Oasis will exist; itโ€™s inevitable. Will it be VRchat? I donโ€™t know.

shy shadow
#

Epic

#

Got the quest

oblique pike
#

but u have no wifi how u play

shy shadow
#

No I got it before I got in here

#

Now 7 hour drive

obsidian zealot
#

Be careful with it out outdoors, donโ€™t let sunlight hit the lenses

#

Looks bright outside

#

Youโ€™ll burn sun spots on the screen

shy shadow
#

Ooooooof

#

@obsidian zealot how the fuk

#

Is that on all headsets

obsidian zealot
#

Ever see someone set leaves on fire with a magnifying glass?

#

Headsets are the same outdoors

#

Yes, all of them

shy shadow
#

Oof

haughty coyote
#

never expose the lenses to direct sunlight, they just melt and lose shape

#

any vr headset yeah

obsidian zealot
#

Just to be accurate the lenses do not melt, the screen burns from perfectly focused to a pinpoint sunlight

#

The lenses are focused at infinity and the sun is basically a parallel light source

haughty coyote
#

oculus says both lenses AND display are damaged by it if you wanna be accurate about it ๐Ÿ˜‰

#

y not both?

dull haven
#

Anyone know where to find meme pikachu avatar one with normal body but cropped face?

lunar bear
#

the one that goes crazy when it speaks lol

rough oriole
#

Any chance we will have more cross platform events? I remember there was one when the Quest first dropped.

dull haven
#

Yes cozykitsune

chrome pasture
#

Hello everyone, I'm new here and could use your help: I've logged in VRchat a couple of times, but can't find something really engaging to do. Am I missing something? Are there some cool activities to look for?

Any newbie tips are well accepted :)

haughty coyote
#

maybe you just havent met fun people yet!

#

explore and see cool worlds if oyu're alone or with a small group too, see if you find a nice place you just like to sit in, maybe in front of a mirror

#

and if you're bored of that there's -some- minigame things you can do, like Murder which i gues just turned cross-play

#

maybe you want to find some avatars you like first, etc @chrome pasture

chrome pasture
#

Thanks a lot for the tips @haughty coyote ! I've already found a couple of avatars. You're right I've not found interesting people to begin with...and still struggle to find entertaining worlds. I'll give a shot to this murder thing :)

woeful cypress
#

VRChat is a lot about socialising, talking with people sharing topics basically and such.

jagged trench
#

and playing dress up as anime girls

idle verge
#

VRchat is about mirrors

jagged trench
#

yep most definitely

shy shadow
#

Yes

azure mantle
#

VRChat and Discord are the same thing, get into pointless arguments with strangers you call friends while parading as an anime girl.

lunar bear
#

lmaooooooo thisss ^

west goblet
#

guuuuys

past frost
#

is there a canny post for the audio issue quest people have? sometimes,randomly a quest users mic sound gets loud and brokenly distored until they stop talking for a bit and then talk again, keeps happening to them, they are annoyed, I am annoyed etc

tawdry swift
#

Its a known issue, yes.

#

a simple fix is to open and close your avatar/social/worlds menu iirc

west goblet
#

im gonna try to get the quest next month so um...can u log into vrchat on quest by steam account?

tawdry swift
#

No

#

You can log in via VRChat account or Oculus account if im not mistaken

west goblet
#

darn it

lunar bear
#

some say theycan

west goblet
#

im gonna youtube search it

oblique pike
#

They cant

west goblet
tepid lava
lunar bear
shy shadow
#

So just booted vrchat on the quest

#

Says every map is too large even though it's less than 50mb

oblique pike
#

@shy shadow 20mb is the limit

shy shadow
#

@oblique pike the fuck

#

Can I force uncap it?

oblique pike
#

Nope.. Thats what the quest can handle

shy shadow
#

Nah I mean like literally play at 15 fps

oblique pike
#

Thats terrible

shy shadow
#

Yeah I'm cool with it

oblique pike
shy shadow
#

But lie some of the world's

#

Like has the quest icon but it was still to big

oblique pike
#

Yeaah issue is you can upload anything for quest, but if it breaks the bounds it simply just wont work on your system, so it sucks

shy shadow
#

Fuck

#

Low-key regrretijg the quest now

#

I just bought it so I can play it in bed

tawdry swift
#

Did you not think to research something before dropping money on it?

shy shadow
#

No

#

Also I wanted to play Pavlov

oblique pike
#

why would people research something that costs them hundreds of dollars thats crazy

shy shadow
#

and now it was just rejected for the quest

azure mantle
#

Oculus has very strict requirements for games

shy shadow
#

Fair

#

Well ok

azure mantle
#

they let VRChat on

#

only because they know it's a massive system seller

shy shadow
#

What else are we gonna have 3 fucking games

oblique pike
#

vrchat realistically shouldnt even be on it

azure mantle
#

there's a shit load of awesome games on Quest

shy shadow
#

I bought beatsaber

#

Again

azure mantle
#

that has mods and custom songs like PC

shy shadow
#

And robo recall

azure mantle
#

laughs in PSVR

shy shadow
#

Nah it's just gonna become a beatsaber machine

#

Seriously though how the fuck could they make it this half baked

oblique pike
#

the quest is on a mobile processor, meant for.. weak games cuz it cant handle much

shy shadow
#

I don't see why we can't get resolution scaling or stuff like that on the quest

#

For vrchat

#

why does it matter how big the map files is just let me load it even if it's 10fpa

#

Fps

azure mantle
#

I get that some people have a strong stomach and can handle 10fps in VR

#

I do myself

shy shadow
#

It's not like it's rocket science to implement it

azure mantle
#

But VRChat has some bare minimum framerate they need to hit to stay on the Oculus Store

oblique pike
#

^

shy shadow
#

What

azure mantle
#

so, stop bitching to VRC

#

and go scream at Facebook

shy shadow
#

Fair enofin

oblique pike
#

vrchat realistcally doesnt even fit the limits to begin with from what I saw, it doesnt run as well as its suppose to

azure mantle
#

or get a gming PC and sideload ALVR onto your Quest.

shy shadow
#

Prob do that

#

I have 3 other vr headsets

#

First time in the Oculus ecosystem

#

Seeing how much cock sucking I saw from.friends about Oculus I expected different

oblique pike
#

oculus is good. quest is intended for people WITHOUT a pc

shy shadow
#

I like the portability factor

#

Cause I travel alo

lunar bear
#

if u have a gaming pc then mightaswell get rift s unless u dont want chords

shy shadow
#

I have a vive pro though

lunar bear
#

then why have quest

shy shadow
#

Office is small.

#

Play in my basement

lunar bear
#

ahhh

shy shadow
#

Only 1.5m by 2m in office next to pc

#

6 x 6 in basement

haughty coyote
#

where can i buy a quest in-store

#

tihnking of grabbing one as a gift

#

they seem sold out everyhwere

lunar bear
#

gamestop

#

ohhhhhh in store

#

youre just stuck buying online then

haughty coyote
#

some besybuy have them

#

in store

#

bestbuy

haughty coyote
#

none in my area

oblique pike
#

Onljne really only theyre selling like hotcakes

hazy torrent
#

Hello

haughty coyote
#

Nice seeing you Nabutso

tawdry wyvern
#

Soo did you change you world name to loli graveyard?

haughty coyote
#

i didnt change the name but i did update it

haughty coyote
#

who knows.. we'll see how bored i get. i may -try- to get some avatars down to 7.5k from their originals but i'm not gonna spend as much time working on avatars as i used to just because i think it will be too hard for me to get them to look good enough for most people to use

heavy hollow
#

if people complain about your best effort then idk what to say about those people

#

kinda rare tho so JUST DO IT

#

dont let your dreams be dreams

haughty coyote
#

i dont expect complaints, just disappointment!

heavy hollow
#

ok im done

haughty coyote
#

but now that i know how to 'safely' decimate faces maybe i can do it

wanton gorge
#

hi im a new user ive made my own avatar but when i upload, it said acc Avatar creator not yet allow to public

#

so how long will it allow?

tepid shard
#

i already tried to download VRChat but it lagged a very very lot, game was almost frozen, what can i do to evict this?

hollow kelp
#

@wanton gorge You need the user tag for that.

#

@tepid shard Make sure ur pc meet the requierments for VRchat, also don't forget that VRchat needs to temp-download alot of things, so make sure that u have a stable internet conection.

wanton gorge
#

@hollow kelp how can i get user tag?

hollow kelp
#

@wanton gorge Mb, i mean't the new user tag, anyways, you achieve it by playing VRchat.

wanton gorge
#

@hollow kelp okay

#

@hollow kelp thx

hollow kelp
#

Np

tawdry swift
#

No

haughty coyote
covert mantle
#

hi

lunar bear
#

hiiii

haughty coyote
#

Anyone want a friend?~~ :3

tawdry wyvern
#

Whats going on here

haughty coyote
#

Wtf

#

<@&397642795457970181> is that supposed to be here

quasi pendant
#

Sorted

haughty coyote
#

some weird people

mental dove
#

hello fellow Quest-ers!

pine briar
#

shutup nerd

#

dms @mental dove

mental dove
#

ps, im not a nerd, matt boi...

pine briar
#

noob

mental dove
#

no

pine briar
#

DMs @mental dove

mental dove
#

u

pine briar
#

now

tawdry wyvern
#

Oh see that track

mental dove
#

wat is u doin'

manic hull
#

First time in quest general. What an amazing intro

compact plume
#

Anyone can give me answer pls.

#

How to add friend i VRchat with out stay in same world?

#

in*

woeful cypress
#

search for them in the social tab

compact plume
#

oh ok

woeful cypress
#

when you have it open you should be able to search for a person in the top right.

compact plume
#

thank you.

#

can i ask more question?

#

How to invite friend to my world?

woeful cypress
#

you click on them on the social tab once they are your friend, and then there is a button

compact plume
#

How many day i must play to allow to upload avatars?

woeful cypress
#

Becoming verified by the trust system is based on reaching a not time based trust score, which's exact algorithm is unknown to prevent exploitation.

You presumably need to play the game in a normal manner with your VRChat account, walking around, meeting people and also making some friends. Idling won't help.
According to many responses in this discord, a rough estimate would be ** 20-40 hours**, but big exceptions are possible.

Make sure you are not using a steam or oculus account because those can not be verified and continue playing the game until you get a notification or e-mail.

http://help.vrchat.com/kb/article/27-why-cant-i-upload-avatars-or-worlds-yet

crude jasper
#

This is not a criticism but just food for thought. I have a Quest and I want to suggest that crossplay could be a mistake.

Crossplay while appealing at first is the biggest reason VRchat on Quest feels incomplete.

#

I have a PC and a Quest, and I think both experiences would be better independent of each other and the efforts to make crossplay work could actually just make each seperste experience better for the relevant players.

#

Quest players will always feel they are missing something and PC players will always feel they are limiting themselves in order to participate in crossplay. Both are correct and both would better enjoy a complete experience in their respective platforms than the compromises necessary to come together. I think the Quest is a device that will justify having it's own community, and I'm sure other mobile headsets will arrive in the future. VRchat PC and VRChat mobile would be better than just VRchat

sly juniper
#

I agree

haughty coyote
#

quest crossplay doesnt have to feel like it's seperate at all if they decided to optimize things differently

#

limiting each individual piece of content isn't how it should work

crude jasper
#

But the key word that is the problem is limit.

median vigil
#

course, if cross play goes away, there's a great deal of people i wouldn't be able to interact with, very few people are going to go "all in" for any given flavor just for that

#

but speaking to being more integrated, i was told there's a way to take the default quest login and convert it to "real vr chat"?

haughty coyote
#

nope, they released the quest version before developing a system of linking an oculus and vrchat account

crude jasper
#

Well let the community decide. Except for home world and hub, no one should be able to enter a crossplay world without a crossplay avatsr.

#

That would help a lot. It would be respect for other users so that at least no one sees placeholders.

median vigil
#

i did notice i had a few avatars as an experiment with close to 77k polys, and it worked (well enough for me anyway); they got changed to < 10k polys, and it's noticeable, which is a shame.

#

i don't mind placeholders really. i also don't mind exclusive areas. cross play is ideal and social though.

haughty coyote
#

yeah any PC player going to crossplay worlds and taking up a quest user slot without a crossplay avatar is an ass

crude jasper
#

If someone doesn't want to make a crossplay avatsr or select one they shouldn't crossplay.

haughty coyote
#

100% agree

median vigil
#

i find the contention interesting. i've been in tech for ... a long time ... progress is great.

#

however, asap, i want to start developing for vrChat, and VR in general, i have a long background

crude jasper
#

My preferred avatar is not crossplay, but on PC my preferred world's are PC only. I enjoy Quest players and I do switch to something crossplay when I do, but it should not be optional really

median vigil
#

interesting

sly juniper
#

Anyone on quest want to do Vrchat?

crude jasper
#

But there is no Quest only content except in community Labs. I think that is proof that crossplay takes more from Quest than it gives. Other Quest ports feel complete. VRchat reminds users they don't have a PC.

past frost
#

will there be a fix for the mic issues for quest people?

#

its getting so annoying, every few minutes one of them has the issue, has to stop talking/open menus and then its mostly fixed again

#

with mic issue i mean the loud static noise that suddenly comes out instead of their voice, like, their voice is so distorted

median vigil
#

supposedly Oculus is working on the driver

past frost
#

so its an oculus issue? damn ok

median vigil
#

there are sometimes other audio issues, they could be interrelated

crude jasper
#

Like I said, I have both, and I would enjoy Quest more as a separate choice. There would be times I would prefer the simpler experience, but it's not simoler now. It is just very incomplete.

median vigil
#

if you only had a Quest, you wouldn't even know

crude jasper
#

Yes I would, with all the placeholders and such. It's not the world's that are the problem.

median vigil
#

so, on the PC front, what new headsets are we excited about? the index is intrigueing

#

but having Insight, i don't want to go back to cumbersome towers

crude jasper
#

My PC is wall mounted and not cumbersome at all niw.

#

I use a cable suspension from my ceiling, so being tethered isn't much if an issue though playing wirelessly with Quest as a PCVR was great for Steel N Gold

median vigil
#

some of the Quest accidents are amazing

#

i have a room i can use for VR alone, and i was considering generally making it the social lounge - bean bags and so on

#

i'm strongly considering a laptop though for tethered mode

crude jasper
#

I actually bought my Quest to use Virtual Desktop with my school laptop that can't run VR

median vigil
#

which is why the Rift-S is going to be useful there, but i'd rather have something like Index for home

#

heh

crude jasper
#

And now Virtual Desktop has a sideload feature available to use Quest with SteamVR on a VR capable PC.

median vigil
#

yup

#

Sideload is convenient, esp as a developer. Almost friendly.

crude jasper
#

SideQuest has made it almost plug and play. As long as Oculus doesn't curtail the ability for the average user to switch to developer mode

median vigil
#

Early days. They SEEM to be open and friendly about things for now. Honeytrap? ๐Ÿ˜„ Get developers in, make it good for them.

#

Apple's process by comparison is ridiculous.

crude jasper
#

Well they are being very strict about the store except VRchat is often pointed to as the exception.

median vigil
#

even there, Apple would never allow (typically) anything that could load it's own sub-programs

crude jasper
#

Because it is not polished and smooth.

median vigil
#

i've read the only reason they nixed the streaming on vrdesktop was they were on the receiving end of customer complaints

#

most non tech Quest users aren't going to track down customer support at the developer level, or find discord , or even google.

crude jasper
#

Well Facebook doesn't allow it, it is just possible with Sideloading. The stramVR capable VIrtual Desktop APK replaces the store version completely on the device

median vigil
#

it's the typical refrain of a customer using software/tech - alas

#

still, pretty exciting

#

VR as a medium will need a lot of content and assets - that could be a wonderful job for many

crude jasper
#

Well they will be making a mistake if they prevent enthusiasts from being enthusiasts. We are the ones who will be showing the Quest to people who otherwise couldn't care less about VR.

median vigil
#

true

#

i think everyone i showed some Quest things to, all kinda mumbled about their budget suffering

#

some of them bought right away, most are thinking about it

crude jasper
#

But we won't if it sucks, and for us what makes it safe enough for the masses sucks for us. We want to use our devices to their potential.

azure mantle
#

just show them the fact a 150 dollar wmr headset still requires a 700 dollar PC to run.

median vigil
#

just the visual quality, and apparent ease on tracking on the home screen

#

esp if they never did VR before. it's sort of fun to see their wonder.

#

then they try beat saber or something immersive and they lose it

crude jasper
#

Well Oculus wants to lock people into their store. If that only applies to those who don't care to leave the box then that's fine, But I have used my Quest to play my gaming PC from my living room, and I won't be happy to give up that potential. Apparently thousands of others weren't either

median vigil
#

indeed

#

since it CAN, and it's early, i'd like to believe that Oculus will have an official stable way to do it

#

but as with things, we'll see

haughty coyote
#

Is oculus quest worth buying?

median vigil
#

yes

azure mantle
#

well, depends, do you have a powerful gaming pc?

crude jasper
#

Unless your only interest in VR is VRchat then you will want PC.

median vigil
#

hah

haughty coyote
#

Semi-gaming

median vigil
#

i'm going to start a church of the mobile VR and our saint Quest

#

i prefer both, but if you have neither, and a budget esp, the Quest is very nice

azure mantle
#

I already started a Windows Mixed Reality church. with our saint /u/GeoffFromMSFT

median vigil
#

we shall avoid the holy war then

azure mantle
#

when vrchat quest was announced, I laughed for a good 10 minutes, then realized how many new folks would come to the game. and I was immediately onboard

crude jasper
#

I have a $375 PC that can run VR and VRChat

azure mantle
#

I have a 1050ti and an fx 8350, also runs vrchat in vr fine

median vigil
#

people run vrChat from consoles and even Switch from what i can see

azure mantle
#

its one of the most optimized vr games really.

crude jasper
#

Obviously it isn't too notch but it is better for VRchat than Quest

azure mantle
#

lol no, vrchat aint running on switch or ps4 or xbone

median vigil
#

flat chat

azure mantle
#

not even in desktop mode

median vigil
#

huh, someone sideloaded beat saber onto a go. lol.

crude jasper
#

VRchat is CPU intensive largely from unoptimized user content, but that is what makes it great too.

azure mantle
#

quest is technically gearvr/go with 6dof additions

median vigil
#

and a nicer display

crude jasper
#

And touch controllers...

azure mantle
#

me adding /go makes your nicer display statement completely pointless

median vigil
#

they have to be making those as loss leader

azure mantle
#

as they use the exact same display and optics

crude jasper
#

And it adds onto not being essentially gear VR, lol.

azure mantle
#

anyway, people sideloaded minecraft gearvr, it obviously doesnt have support for the touch controllers, but you have 6dof roomscale movement

#

despite it being a gearvr title

crude jasper
#

Quake is available on sideQuest

median vigil
#

Triping? same display, iirc the resolutions are different

crude jasper
#

With a gaming PC VRchat plays great though Virtual Desktop and SteamVR on the Quest.

median vigil
#

yeah it should

#

i suppose the next Oculus thing after Quest (not a Lenovo) will be pretty interesting

azure mantle
#
  • VirtualDesktop's SteamVR streaming is going away because Oculus is a bunch of cunts.
crude jasper
#

As logbas there remains a reasonable streaming option for PC's I can definitely recommend someone without a PC getting a Quest first and building a PC for the future

median vigil
#

i would guess tethered and wireless, and maybe even standalone? wishing

azure mantle
#

please use ALVR for the time being.

median vigil
#

is the Vive's wireless decent?

azure mantle
#

tpcast is expensive as balls

#

runs for not very long.

#

quest is a better experience for wireless pcvr than vive

crude jasper
#

Virtual Desktop is best for VRchat. It has perfect touch controller support in the game.

median vigil
#

nice

azure mantle
#

well, buy it and download it NOW. and never update

#

dev said he considered putting a version with the streaming intact on sidequest

crude jasper
#

ND now that SteamVRbhas official Rift S support the Dev can probably make it a Rift S in VRchat

haughty coyote
#

do you know de way

median vigil
#

ouch

crude jasper
#

And that may allow for Quest with full body tracking through space calibrator.

azure mantle
#

yeah

crude jasper
#

I tried it already but the Quest drifts so they don't remain calibrated together.

median vigil
#

cool

azure mantle
#

or for less batteries and cables and lighthouses, Xbox One Kinect with Kinect2VR

crude jasper
#

Kinect works for FBT posing, but not great for roomscale dancing

azure mantle
#

I would say inverse from my own experience

median vigil
#

speaking of batteries, i'm going to try out the eneloop pro AA batteries for the controllers

crude jasper
#

I picked up an OG Vive cheap too, but I don't foresee affording index controllers anytime soon... Maybe when they are readily available I will sell my CV1 and get those so that I can be all Vive.

azure mantle
#

it sucks to hold a pose, but works fine for dancing.

#

imagine buying eneloop pros and realizing you wasted 80 bucks on your batteries when the energizer 2300mah rechargeables are perfectly fine

median vigil
#

i also snagged a chromecast so people can see stuff at parties - beat saber is hysterical to watch

crude jasper
#

Yes rechargeables aren't just rechargeable now. They have way more capacity than Akalines

azure mantle
#

everyone should get a chromecast anyway

median vigil
#

$32 with charger and i used points so ... worst case, i can use them in my tv remotes ๐Ÿ˜„

#

2550mAh as well

crude jasper
#

Touch running for days off of one AA per controller is definitely nicer than recharging a Vive Wand everysl session and having a dead battery mean game over.

median vigil
#

yah

azure mantle
#

"hey guys, today on stream were gonna do beat sa-- welp, league it is"

crude jasper
#

Lol

outer skiff
#

heey im looking for friends im new

median vigil
#

i had an AA give out in the middle of a good session. swipe swipe. nothing.

#

i had a good belly laugh

crude jasper
#

Those wanfs feel like baseball bats in Beat Saber too. If RiftbandbVive got along better inbOne PC I would use them for the exercise benefit

median vigil
#

a friend of mine suggested putting on wrist weights for a good time

solid ruin
#

hi

crude jasper
#

@median vigil The wrist weights, if they fit well enough is actually a good idea for Beat saber as daily exercise and practice. Imagine the improvement not wearing them to achieve new accomplishments on occasion.

plain flower
#

please dont fuck 7p your wrists playing beat saber. wrists weights are probably alright, but do not swing your wrists around to hit notes

crude jasper
#

Not sure if I make sense, but I play daily for exercise and I use an overlay so that it serves as exercise for my lazy eye too.

plain flower
#

you will fuck your wrists yp hard, reaally eadily, without weights

#

use your arms

crude jasper
#

It's only occasionally I really try to achieve new expert+ levels, etc. So I can see a lot of potential by adding a difficulty to the routine that I remove for the efforts to impress myself

#

If I could do it conveniently I would use the wands all the time and my CV1 touch when I was ready to get serious about the game for this same reason

median vigil
#

i could have sworn i didn't have expert+ on the quest version of BS, and voila, there it was one day

crude jasper
#

It's there. You can add custom so far now. I still fail most expert+ but I have passed some in Quest.

median vigil
#

the upcoming 360 mode should be sick

azure elk
#

Why do I need to be so close to my mic for it to pic up my voice?

#

i never had this problem

azure mantle
#

is your mic volume low ingame? did dust get stuck inside of the mic?

fickle yew
#

so i keep getting a error

#

hello i am announcement KDFHJKDJSGHDS

#

and only my room and the avatar loads o: no other rooms or anything

cloud ravine
#

Looking to play with Quest Users

fickle yew
median vigil
#

i've been finding some fun like minded people. we do world hopping tours and at the same time, help out new users with settings and so on

fickle yew
#

well.. if anyone knows any advice please tag me.. i guess ill see if it works tommorow..

median vigil
#

someone i was guiding the other day was 80+ yo grandma, and she was having a great time, but wasn't technical

#

@fickle yew no idea

cloud ravine
#

@median vigil Mind if I add you?

#

Looking for Quest Users rn

median vigil
#

i'm not sure how you add names for quest vrchat outside of chat? "this" user id is similar but different

#

the new vr chat hub is different i noticed - much shinier

cloud ravine
#

They have a new hub again?

median vigil
#

it's been updated. i think i read they will enhance it regularly

sly juniper
#

@cloud ravine @median vigil could I do some Vrchat with either or both of you?

median vigil
#

sure

#

i can hop on for a few minutes

#

show you some trippy rooms

sly juniper
#

Ok just a sec

cloud ravine
#

YEs

median vigil
#

tell me when, i can meet you in the hub

cloud ravine
#

PLs

#

Add me or tell me public instance number

median vigil
#

don't know how to add?

#

well, not from here

#

i'm using an Oculus pass through, i don't know how to link that to here (early access)?

azure mantle
cloud ravine
#

Just

#

Go to social tab

median vigil
#

oh, as opposed to Quest vr vrchat ๐Ÿ˜„

cloud ravine
#

and search Lyeco

median vigil
#

i can just right click on your name for that

#

my Quest account is through Oculus, not vrchat

cloud ravine
#

In vrchat

#

there's a social tab.

sly juniper
#

Ok Iโ€™m getting on but I only got half an hour

cloud ravine
#

Oh ok

#

Battery reason, I presume?

median vigil
#

goto the hub, we'll see what we see. by the pool ๐Ÿ˜„

cloud ravine
#

Ok

#

What instance number

#

@sly juniper Just added you

sly juniper
#

Ok

cloud ravine
#

Just waiting for you to be online

median vigil
#

#14126

haughty coyote
#

@azure mantle i know you'll like it

azure mantle
#

I am literally here

#

will know to react faster next time

haughty coyote
#

literally pokes you anyway

azure mantle
#

so you freak the fuck out

#

btw nabu, Im pretty sure all the existing icons on pedestals are each their drawcall, not kidding.

#

adding yet another one could be a good occasion to bake the icons into the avatar thumbnail when loading the world, it would also reduce the use of transparency

cloud ravine
#

@median vigil hub right?

median vigil
#

yes

haughty coyote
#

i just hope it helps encourage use of better optimized ones

#

big red icons should steer people away

azure mantle
#

I also do think some parts of performance ratings need to be overhauled in a big way

haughty coyote
#

for sure, but regardless of how it's calculated it should probably be displayed on a pedestal

cloud ravine
#

@median vigil go to 3384

#

We made a new instance.

median vigil
#

how?

azure mantle
#

ADD EACH OTHER AS FRIENDS AND JUST JOIN OFF THE OTHER INGAME OH MY GOD.

Sorry for my fit of rage, adding someone ingame takes 2 seconds.

cloud ravine
#

It's public

#

Just go to hub and find the number and instance.

azure mantle
#

not all public instances are displayed in the ingame list

cloud ravine
#

The full ones isnt displayed

azure mantle
#

full ones are displayed

cloud ravine
#

But the ones that aren't full are

median vigil
#

@azure mantle i haven't the slightest idea how to link this/vrchat.net/quest accounts for that purpose ๐Ÿ˜„

azure mantle
#

you can't merge oculus accounts yet

#

hence why I said "if you have a vrchat account"

median vigil
#

i'm not logged in that way on the quest

#

i figured it would badly break things

azure mantle
#

wdym

#

Im completely lost. did you use your oculus account or a vrchat account to login on quest. reply with "vrchat" or "oculus"

median vigil
#

oculus

cloud ravine
#

@median vigil can you tell us your vrchat username instead

azure mantle
#

none of it will "badly break things"

#

it's in fact HIGHLY RECOMMENDED to use a VRChat account

#

as it'll let you actually upload content

#

and you can transfer between devices

#

keeping your stuff, favorited worlds, avatars, friends, blocks, hidden avatars, mutes.

median vigil
#

TreeFerret Oeca

#

well, i'd like to merge, due to friends and things

azure mantle
#

back when Steam accounts couldn't be merged to a VRChat account, I used to call people using Steam login, SteamScrubs

#

I will now start calling you guys OculusScrubs

cloud ravine
#

@median vigil added

median vigil
#

i think the term of art that i did not invent is "Questicles"

azure mantle
#

That's for Quest users

#

OculusScrubs is valid for both Rift/Rift S users using the Oculus Store version of VRChat and Quest users.