#quest-general
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Ah yes
halo
Hello @edgy hedge
olah
Wish the quest had more maps tho but ik there working on them 
really
I expect more content is coming; and do hope the future is healthy for long-term content
We'll see; interest has to hold
heblo
bello
who are you
hewo
hm?
i hope the quest gets some kind of boost on vrchat so it can play any world
with anybody
hoi
me too right iam still waiting maybe
im just waiting for that moment when the quest is on sale
ohhhh
@torpid cedar thats impossible
These new limits are fucking insane.
Limiting my ability to CHOOSE to accept poor performance is stupid. peroid. Defaults are nice. Warnings that I'm choosing bad performance are fine. BLOCKING me from choosing to see avatars that are awesome, and actually run perfectly fine... is stupid.
My girlfriend's avatar currently is 44k polys on quest. it uploaded fine, you let it be uploaded. It runs at 72fps solid in any environment we've been in.
The blocking is default off. And the quest was ALWAYS gonnna have limits.
you can upload it, they cant see it.
REAL limits are fine
7.5k polys is the real limit now lol
yes and I get 72fps with a 44k poly avatar in my view
with a, but if that becomes the norm itll be more than just one
just optimize your model forehead
7.5k or over, blocked by default. 10k blocked with a warning that performance will suffer.
the average joe quest user won't understand that though
why limit it more when I can clearly choose if I want to be in a room with one person with a higher poly avatar
they'll unlock 40k poly avatars and then bitch at vrchat for the lag
everyone here is the minority when it comes to understanding polygons, performance etc
ALTSPACE on the fucking OCULUS QUEST. allow 200MB worlds. their avatars are up to 20k polys. AND up to 40 players in a world before I notice performance hits.
I know its different. shaders etc. But come on. let me choose to hurt my performance with ample warnings and sane defaults.
not everyone hangs out in rooms with 40 people all the time.
I bought the quest for VRChat and now I'm considering selling it.
doesnt vrchat already underperform on the quest
"ok" but not as good as alll other games?
thing is, a 45k poly avatar can still be optimized, even for a snapdragon 835.
I agree. Options are good. If it's just two people in a room especially.
because vrc is lucky it can even been on it, better optimized games got rejected.
ye so tell ur gf to optimize her model
Listen, VRChat still has quite a few unoptimized bits. the fact it runs on Quest currently is a bloody miracle. give devs some time to slack because currently, in an empty map, if you get 10 users with 5k poly avatars, the game already shits itself. They need to fix it up, and then we can have what you call "sane limits"
hey babe, I know your avatar ran perfectly. But I need you to make it look like ass for me now.
kthx
God I wish everyone on earth was an early 2010s mobile game developer
many models that are 5k models look awesome
yes, they can
ur saying ur ggf doesnt have the skill? smh
if they were made for that. but making optimized models at that liit takes much more skill and time
They can.....
honestly? well yeah
man time for a new gf
or more...I know she is a no-bullshit kinda person who isnt gonna waste the effort for this stupid reason.
certainly not.
imagine dating someone who cant optimize more
๐
ok but seriously. can anyone give one good reason aside from "people are stupid" to fully BLOCK choosing to show unoptimized stuff?
they should bllock it
Performance
Dude just wants a choice. My god.
by all means make it off by default and even require opting in and agreeing I wont sue them for low framerate
wait solution, dont have a quest version
No, bad idea
if they are gonna do this to it. I agree.
Yeah, you arent forced to have a quest version
if you wont/cant put the effort in, dont do it anyway ๐
I can. and even I am hesitatnt to because I know it's a stupid requirement.
its not a stupid req, if the game already doesnt run great..
it is to BLOCK, yes.
deserves the block
if you care so much make a canny. whining here will do u nothing
.....?
I'm aware.
Man people really hate having control over what they see
ok I'll post on canny
Smh. People hate choices and don't understand you I guess.
seems to be...
i understand, it would be nice to have the choice
whts rank blockin?
They can turn you're gf avatar off just fine.
You want to be alone and see her. Choices are good.
People need incentive to create optimized avatars
the incentive of "oh people wont see me ever by default" isnt enough?
I think it certainly is
Thats what he means
if people want to be seen they can and should put in the effort
And I'll never see you because if I turn off the performance limiters everyones unoptimized avatars display
so what is the difference?
I mean there's still the hide and show avatar buttons
that were implemented for EXACTLY that purpose
You think that is a great experience for new users?
They were implemented as a soft-block
whats this whole argument about?..
Defaulting to 7.5k and above being hidden is a great experience for new users
i mean it is
framerate trumps all anime girl avatars imo
Ok, lets back this up. It seems like at a fundamental level you think VRChat has no idea how to do performance profiling and come up with metrics right?
oh...
Because this is all about the numbers.
well considering they Still dont limit shader performance ... yes to a degree
they just assume if it has one shader that its performant
Limit shader performance?
You cannot limit shader performance. To the engine, they are just blobs of shader code passed to the GPU.
im not sure if thats even possible
You know that's almost impossible to do, right?
I want that too, but it is not possible IIRC.
There's no way to profile the time shader code takes to run in one tick?
Don't believe so, nope
At runtime is probably key here
fwiw thank you devs for making a thing, because performance on my Quest has been amazing and it works on my PC quite nicely, too.
But assuming one shader is optimized is not the solution
I love the quest and i cant wait for mine
You would need to like, upload the uncompiled shader, have some kind of system that knows how to analyze the shader in the cloud, compile it, then, package it with your avatar on download and apply it on load
Id much rather see a toggle to disable dynamic lights entirely, than limiting polycount so heavily.
actually not even that.. just more than completely disabling anything over a set amount from displaying
There's no shader-level solution. Best we can do is assume that any shader on an avatar is "decent enough", and push for the Unity & Oculus & essentially every-engine-ever recommendation of "limit material counts to lower submesh creation"
I just came here to say, I'm dissapointed I can't disable the avatar blocking on Quest. I know it could cause lag, and as the VR user who will experience the lag, I'm okay with lag sometimes for a cool avatar.
it's a valid use case of the game, hanging out with one person. If that one person runs perfectly well at 45k polys then why should it be blocked globally with no override?
But I also understand the decision. I'm not upset or anything. Just wish I had the choice.
^^^
^
^
Same
I'm sorry for being over the top angry about it. I am certainly blowing it out of proportion. but I know for a fact many people who use it for this type of case will not see the point in putting in the effort past that. considering it works PERFECTLY in this use case.
The general approach for Quest is to implement low, then climb up as we precisely nail down what we do and don't want as far as performance issues/components/etc. I can't make promises but like literally everything in VRChat, things are subject to change in the future. For now, this is the implementation we're going with.
I feel like the only people mad are the 500k poly sadboi avatars lmao
exactly
then my question is... if I mod the apk and remove that limit will I be banned? XD
yes I know.. I am joking.
My biggest issue with a choice like that it's everyone being lazy and all avatar worlds are filled with crappy mmd avatars with no work in them
but ugh.
I personally love the quest, i dont care about poly count or anything, vrchat is doing the best they can and i appreciate it for existing โค
/ban
I seriously expected the limits to raise after the initial release
im on both sides, options are always good, but i understand why the options were put in the way they were, considering oculus also has a minimum framerate requirement to even be on the store
Perhaps it could be on a avatar by avatar basis? Where if you want to see a "Very Poor" avatar, you have to show that avatar specifically.
if I'd never had the higher limit then it wouldnt be annoying
chris you just solved it
already having put in the effort to optimize to the existing limits to have them drop DRASTICALLY is a pain
That solution is incredibly elegant
yeah honestly. "Show avatar" override with a warning, would be perfect.
"show avatar" should be a hard override for everything, including dynamic bones (on pc)
done. solved.
They did not drop. they were telling you since Quest support was announced to target 5k
maybe that's already implemented
If you DOUBLED 5k you are still in the system
Im in agreement with thy solution.
I feel like that would be the case
if I wanna see someones avatar im not going to change my safety settings
and im not going to keep them all on at risk of being crashed
10k seems arbitrarily considering we've has no limits since launch and in many uses cases over 10k, models can run fine
And in fact some of the world's I've seen published for quest have gone public with considerable worse performance isssues
There's a lot to learn from Second Life. There's a culture there that basically says "Turn off all performance limiters to see anyones avatar" and its kinda terrible optimization wise. I could see that happening on Quest. Doing it on an avatar by avatar basis could solve that issue though, where its impossible to turn the block off, but if your friend has something cool to show off, you could still see it.
i keep all shaders/animation off bc of crashers, my safety ๐
Is it OK for VRC to be trying to force people out of bad habits where the platform runs like shit for decades?
yes. and defaulting to blocked does that
SL still runs like shit
Then, everyone making good avatars for quest are always shut down because they don't have the amazing 45k mmd crap, then everyone's wondering why vrc is so laggy. Worlds that are empty boxes get popular and people don't like worlds with real effort because they take up part of that 100K budget. I think avatars above 10k are a terrible idea
No, what Chris says happens. it's a culture of turn all the limits off
already most new users NEVER turn on dynamic bones because they dont even know its off by default.
hoes mad
if you disable by default this will literally never be an issue.
@daring kraken I had a trusted user friend not even aware of the dynamic bones thing
exactly. new users see what they see and assume its the max. and it is by default. and people target that.
i have no issues on vrchat, no lag, just good computer but took a break from it but back at it again
I wonder why that user has no friends complaing to them that they can't see their "cool stuff"
The culture is disable everything, once new users are told by trusted users to disable to see the neat stuff
Performance System does not equal Safety System
because we are all experienced users. we know these things exist. and our friends use them
we arent most users.
It's tough. I want anything above 10k to be HEAVILY discouraged, but I also want to see it sometimes. I wonder if it could be a thing you disable temporarily on an avatar by avatar basis, and it only remembers the unblock for that session.
yeah but most quest users are not experienced
And the system is designed for most users.
yeah I see the "per user override with a warning" solution to be the best option here.
not outright blocking. given the perfect performance this situation can still enjoy.
You'd have to add some annoying stuff to it to make it a hassle if someone wanted to use a very poor avatar as their main.
The idea of having to take inventory of all the users in the world because I have some blocked and some unblocked every time I enter sounds like tons of fun!
If it werent possible to have that polycount and still perform perfectly I'd have a different oppinion
It's like a little meta game I can play
well you wouldnthave to :P
"oh, you have an even slower avatar today, off"
set it to the default.
I think the hassle of it would make most users not bother to unblock a very poor avatar.
"Oh shit, there are 10 people in here that I overrode their settings"
Decent solution, but its a bit of a fuck about dont you think
every avatar switch
Then every time I enter I have to go and turn everyone on again, because I can handle it.
The point is doing it per user and managing that is what they are trying very hard to avoid.
as long as "hide avatar" and "show avatar" are a thing. I dont think it really is any different.
Having it be this meta game you have to learn to manage your perf instance by instance is what they are trying to avoid.
those already exist and behave as you say.
Those are anti-harrassment options primarily.
I am trying to think if I've ever used them for that...
with the amount of effort this would take, taking inventory etc, is that effort just not better applied learning optimisation anyway
10k is a pretty decent number
an 10% of users may actually do that
most people use world avatars anyways.
I'm barking up the wrong tree
in fact, doesnt hiding avatars actually reduce a user's internal reputation?
Wha- The whole point of the avatar rating system was to gameify avatar peformance
I'm excellent and I'm proud
Floober: For the avatar CREATOR. Not all the people you subject it to.
@azure mantle it might, nobody knows
green star gang
o/
Auto blocking on PC seems like a terrible idea if the avatar ranks are still this inaccurate, but I don't really care on Quest because mobile games are so damn tight already.
Ranks are generally accurate when it comes to polys and materials
And on PC, for dynbone they're accurate too
Auto blocking on pc isnt a thing
It will be depending on user settings
I think a few things could be changed on actual rankings for PC, it's fine for the most part tho.
people are really trying. Not everyone knows how to hit such low requirements. without it looking like ass.
I wish everyone who thinks the avatar ratings are inaccurate would do some studies and show data. - Also, they are fixing some of the off-by-one and incorrect count issues with this patch.
Anyway, mobile platform, limited resources, you'll have to optimize
overall, this update is good.
Well the ranks for PC are inaccurate in some regards. There's no way a 5001 poly mesh particle system is laggier than a 70k skinned mesh renderer.
If avatar ranks are inaccurate, and your friend is using a system/animations or something they can always ask you to show their avatar
Owlboy what does that mean. it's because the rating is shown to other people are pressured to improve it
@tawdry swift frankly it would get old to ask everyone that. My 5001 polys aren't any more laggy than the guy next to me with 16 materials and 70k polys, but I digress since none of my examples are about Quest.
I just mean it should be a game in the realm of making a good avatar. Not in having to scan the room every time I join one to inventory who I should show or not show
Ok
i dont know much about particles let alone mesh particles but assuming each mesh particle is a quad then thats 10k tris that need to be lit independently
that sounds expensive
Well that's not entirely how it works
Also, framing things as "my one avatar does fine" is misleading and forgetting the whole reason limits exists. you need to say "25 of my avatar all doing the effect does fine"
no, I dont. Becauuse as stated. many people dont use it for that purpose
A skinned mesh renderer seems more expensive to render than a very simple mesh particle with 5001 polys. Effectively, a particle system is forced to be one material and all the meshes are sorta batched/instanced together.
They're also not skinned from what I can tell.
so as an override it makes sense.
If you spawn a world prop with a particle, it's cheaper and nicer-looking than doing it with a (skinned) mesh renderer+fixed joint, but guess which method is more heavily penalized by the ranks
I'm not gonna win here. because everyone uses vrchat differently. and expects something different from their experience. I simply feel this HARD limit is not enabling some of the common uses, and their perfect performance on the previous build.
What if you were only allowed to unblock a single "Very Poor" avatar per instance?
we've said that already
seems arbitrary chris
many times. it's a good solution.
The cap is arbitrary lol
that gets rid of the whole "I gotta scan the room" stuff
That would be interesting
So it would have to be done on a per avatar basis, and you could only show 1 Very Poor avatar. I think thats a pretty big discouragement to use very poor avatars.
That seems weird and arbitrary.
Like I've mentionned before, I think something like in Dreams or LBP with a performance budget that fills up as you add stuff, but for avatars and worlds. would actually be really fun to see. it's definitely something that would need lots of testing. and is far into the future. But I'm hopeful.
That would give rise to so many issues and accusations of favouritism. At that point I'd rather not have the option at all
All 17 of my avatars work fine on quest. some over 10K and are just fine. people do use em and love to use em. There is proof that higher limits can work. with there own limits of course. most i use is 25K. no more than that should be public.
is there a HARD cap on number of meshes?
isnt it 2
2
but a HARD limit or just poor performance ranking
Is that an sdk limit, or a hard limit
hard limit, set by client
lol
like is it impossible to see an avatar uploaded with that?
you can see with 2 meshes
and higher gets blocked. ok
not 3 or above
that's how fucked up this whole situation is. You guys acting like breaking the TOS and modifying the SDK is part of this
??
you could look at the table on medium....
I never suggested that. I'm asking what is actually locked
vs just recommended
thats how we got in this situation. recommending 5k
with no limit
i'm honestly with WACO here, vrchat's population is decreasing at the moment btw because of this update, so vrchat's devs are going to kill vrchat before valve kills tf2
You can "bypass" the sdk without modifying it Owlboy
They should have set hard limits first and then relaxed them later if necessary
event that I'm not talking about
tf u mean its population is decreasing if the update just came out like 5 minutes ago
yeah I really thought 5k was too low, but assumed it'd raise as they improved it. but then my 7.5k avatar uploaded without warning
you cannot statistically say vrchat is going downhill before theres even time to go downhill
i love vrchat cuz its growing pretty similarly to actual VR imo
I was referencing Floober
The scenario I'm worried about is this: Someone makes a weird, hacky, but frickin awesome avatar, and I want to look at it because its unique, a spectacle. And I can't. I just want the choice on occasion to unblock someone. I'm not really that concerned about it, because the culture of unoptimized avatars needs to be killed and this will help.
^
people are always like "ew what is this this shit dead" and yet its still retaining people and still growing
^
these changes are really, really good
They just have to make that weird hacking frickin awesome avatar within the limits?
Game ain't growing though
I think the "lets fuck with the sdk to override limits" crowd is very small, or at least keep to themselves. at least I dont mind not seeing them.
Population decreased cuz of this update vrc is gonna die!
update release 10minuts ago
but when something is allowed, and runs perfect. then gets taken away. I get annoyed.
yeah
The game is actually stagnating right now from what I can tell. It's losing people on Steam and they're only getting some early adoptions from Quest right now
I really wish we could all be on the same page about what "runs perfect"
It's not "dying" but it's not exactly growing at a fast rate
It gets back to that data we need.
VRChat simply needs to harness the power of blockchain and machine learning, and then we won't need to worry about poly limits
yeah
I'm sorry, I'm just trollin'
Epic
You all are talking about stats and numbers in the abstract. Never is a cohesive provable way
hell, im working on a tf2 model and i have no idea how to merge and bonemerge in blender and i just do that in unity, and they EXPECT you to know how without giving ANY tutorial
I concede that I cant get that myself. but I can anecdotally tell you how well that 45k poly avatar that showed as performant, with one shader, one 1k texture ran for me in that quest optimized world. and how I now cant see that. and how that person now has to put in an extreme amount of effort for pretty much no reason now. since I wont be using it on the quest any more anyways
if only youtube had tutorials relative to optimizing for vrchat!
they do
i know im being sarcastic
and many of them say decimate the shit out of it until it looks like trash
or jokingly just delete half of the model and say DONE!
depends
I havent found one showing actual good practices coming from the most likely scenario (MMD) and getting that looking good at 5k
also making models for quest isnt maandatory
if that means remeshing and reprojecting then so be it. we need someone to show us the way I guess.
I'm not personally disagreeing with these numbers or anything. I think the limits put in place are good and reasonable.
Is it fair for VRChat to want you to have more than 4 or 8 people in one world?
Yeah, for better or for worse this is going to push PC players away from porting avatars
what do you mean?
I choose how many people I hang out with.
for default values, sure.
I think we need to curate the decent tutorials, but also possibly guide people toward general game dev optimization info vs VRC tutorials sometimes
Decimation: https://www.youtube.com/watch?v=rP4KboALEHE&t=7s
Bone merging: https://www.youtube.com/watch?v=I7sAPfGrHns
Atlasing:https://www.youtube.com/watch?v=snx7_2G5xx4
This Tutorial will show you how to decimate Avatars down to the new poly/tri limit for VRchat. I will most liking make a more advanced tutorial doing things ...
This Tutorial will show you how to merge bones effectively and bone weight to help with the new Ranking system. It will let dresses move with fully body and ...
This tutorial will teach you how to use the Material Combiner and Cat's for Atlasing. It will also go over in Unity creating a color mask for specific areas ...
I think this will help actually, 5000 is difficult, but under 10,000 is much easier.
sorry didnt know itd image spam
The reason SL still runs like shit is because people ride the shitty perf line.
Without limits people will always do that
Yeah, SL is a cautionary tale.
Avatars are still penalized for being over 5000 and I imagine most fresh players will have the settings set harsh?
I know that most will eventually turn it up.
Mmm
Or whatever the phrase is.
As in, if its a convenient option to show poor avatars, most will do it i think
@oblique pike those video hit the PC limits not quest
its an entirely different beast.
but those are good resources
you should learn how to optimize well for pc before you do a quest model
agreed
which is why i think if its ever possible to view very poor avatars, it must be difficult and annoying so that users don't do it by default.
like the dude above who doesnt know how to merge bones
but they are not the same thing
theres a tutorial and I cant find it because I dont remember the word but the technique starts with a T
I do VFX for a living and gamedev as a hobby for 10+ years. I'm not the guy who needs this. I also understand at least a bit what I'd be agreeing to if I manually toggle on something to show non-performant avatars.
My personal poly limit has always been 10k, so I'm frickin gold with my avatars.
just barely lol
most of mine are too. I dont use MMD so its easy to hit
it just seems like they dont know their audience. I guess.
I mostly modified hyena models so I can hit that Target easy
yeah, all of my models are not original and the only original model i tried to make did not work
I gotta go home. I've already cared more about vrchat on quest than it deserves today.
Sorry for ranting. but I want that darn option
have hope you have a good rest of your day WACOMalt
I think its going to be easier to convince my friends to make quest versions now, since I can say "under 10k" rather than "around 5k"
yeah that's probably going to help some
you'd probably have to say "under 7.5k by default though"
yeah that would be more accurate
7.5 or under to be EVEN MORE accurate
7.499 to be safe
We changed < to <= a few patches ago.
when you get a unity project from a friend and you just see the mesh at 19,XXX
So are quest avatars with any more then a single material going to mean anything for the quest peformance ranking
When last I read up about mobile rendering, it has an even bigger impact?
well theres a 2 mat limit
ive learned how to use atlas and it works so easy and wonders
good thing ik how to use gimp to edit lol
I still prefer manual, I never touch gimp for anything other than making emission maps (and other types of masks if the shader supports it)
it not that hard but aight
Hey Tupper, is bound size really that much of a problem? There was a giant model on Quest picking us up with chairs the other day, would suck to see that go.
It was otherwise optimized
"Avatar bounds size will no longer reduce your Avatar Performance Rank below Medium." I think you misread
aweeee
ah shit, great
Probably because of the issues lol
Avatar bounds being huge gets worse the worse the other parts of you avatar are
So it makes sense they would just let those other things push you past medium if needed
@somber peak yes, bounds size is kind of a weird case as Owlboy pointed out
if you're just a quad, bounds size is "meh"
as is the case with literally everything in vrchat, this stuff is subject to change though, bounds in particular
who knowwwwwws ยฏ_(ใ)_/ยฏ
Why
When did he prove his capabilities of being a staff member
Quest is a VR Headset
Its worth whatever you feel its worth, it costs $500 though
Cool opinion
Figure out how to manufacture a HMD for $120 and you have just destroyed the industry and became a millionaire.
Google Cardboard is $5
It can, via streaming
if you were so inclined you could google it
Very cool
Theres also alot of mobile vr headsets
the quest happens to be the least sucky one as it's actually feature comprable with pcvr

What is "Five Below"
that's not going to be any good a $5 headsets
https://www.amzn.com/B00F3WDGA6
HMD
high-fidelity
no tether
unlimited power
$16
lmao
You pasted it by accident but you just yoinked that message to post somewhere else ๐
Why-
A thief in our midst
Why does everyone have the "!" IN THEIR NAME???!
The people who have that, have it so they can appear at the top of the discord name list
How to unsupported shader standard
use standard lite
the only shaders you can use on quest are in the vrchat->mobile category
Will there be horror worlds on quest in the future
probably not I'm guessing tho.
Just depends who ports their maps
i have a horror map planned but its way down the pipeline, and ill probably support quest
can we talk about the idiotic decision to leave out PC people from quest content?
If I upload my world "quest only" obviously any VR person can join the world, the hardware is good enough
same with avatars, if I upload only the quest version, and no desktop version, the desktop people should just see the quest version instead of the grey boy
Because they are compiled for two different targets (Android & PC) and unfortunately they can't be read cross-platform, it's a technical problem
Which is basically why you have to switch targets to upload PC and Quest versions
hm yeah that makes sense
Yeah... That left me guessing though, why not use AssetBundles, which are platform-independent?
stop asking question that make sense
assetbundles are not platform independent, they have to be built for a target platrform
if you spend too much time switching targets you can use the unity cache server to speed up building
...why?
@haughty coyote count on it. im making one.
Hopefully that Universal Texture Format announced by Google will help with this problem in the future.
Cross platform assets like .gltf files are possible, but being a universal format makes them take up more resources to load and use.
Unity I believe compresses textures in a different way for both mobile and desktop GPU's to have them take up less memeory.
there's probably other platform specific compression methods used to get things smaller
yes unity compresses with special mobile formats for android, you can override the settings to make them better than default though
by using ASTC 4x4 instead of the vrchat defaults
thats a big max size
I think that's default ๐
can we get an example of how different it looks?
very nice. thanks for the tip
no problem! it should really help reduce artifacts and banding in most cases
WHAT??
to be fair: the middle image in the second picture looks extreme and is using the ETC format not the ETC2 format which is the default one when you upload quest projects
can someone tell me the name of the avatar world with all the birbs?
@ here doesnt work for normal users.
@gleaming narwhal Can I join your Discord server?
can someone please help i just got my oculus quest today and Iโm sure my mic is on in vrc but every time I speak the mic never goes red. No one can hear me
Have you tried turning the app off and on again?
ASTC seems to work a lot better, is there any negative to using it besides the slightly increased file size?
My texture weight around 450 kb
bluh
I mean it hasn't been a full month since quest was released give it time lol
LightDroid: i have a habit of talking into the future alot cuz i like thinking about the future of VR and what not >~< but every step of the way the pattern is gonna be the same
PC will always be much more capable than mobile every gen
unless somehow or someway a new hardware platform shows up that beats PC and Mobile for VR
Tbh I see that happening
i dont imo. there will always be high-end hardware and low-end hardware
even if MR becomes a thing you can pop into your eyes like contacts
or maybe thats the only way that every platform can be unified
PC Master RACE
You see mobile becoming higher end than pc? Come on be real.
If mobile become higher than PC:https://www.youtube.com/watch?v=0IRsYoyvjbg
Our cellphones and the destructive capability we carry in our pockets, luckily no one was hurt to seriously.
It won't happen anytime soon, the PC hardware will always be 10 steps ahead. Even when consoles finally have capable hardware they're already years behind. Mobile hardware are now quite capable but not even close to even dent the current position of PC hardware.
@plain flower you offload the task of rendering the frame on a network using 5G
That's how mobile will beat pc
Easier sad then done
Can desktop see the avatars of quest users?
@jade palm no. pc will see pc avatars, quest will see quest. An avatar ID can have both but you can only see the one for your platform
I see
ohhh sad
how is that sad, one is a windows standalone application the other is an android mobile application. Content cant be loaded from one to the other, has to be separate for the platform
no. you can only see what has been uploaded for your platform
a cross platform avatar is one that has both been uploaded for pc and quest. meaning if you are on pc you will see the pc version and if you are on quest you will see the quest version
yes, but you can also make it quest AND pc compatible. but okay- im just saying, ive seen videos of it, but it may change after this stupid update.
You can, but you have to make it.
Pc will likely be able to see 99% of models, but for the quest, half that if lucky...
It wont change. Itll stay the same. The only difference will be the limits for the quest avatars will be enforced.
@lunar bear I just explained what making it quest and pc compatible involves
Making an avatar for pc is easy, you can have dynamic bones, custom shaders, 70k polys, and a dozen meshes (Tho realistically you only need one)
on the quest, you have to make a model that only has 7.5k polys or less, 1-2 meshes, no dynamic bones, and only the mobile shaders that come compiled. It's difficult, and its not something a majority of creators want to do. Its just how it is, the quest cannot handle much more than it's given
Keep in mind half of the pc avatars are basically mmd miku bodys so quest isn't missing out on a lot in terms of seeing avatars
7.5k or lower
technically, 10k
but by default, avatars between 7.5k and 10k are hidden
ahh... okayy
And as long as its remade for quest
โCan Pc users see the avatars of quest usersโ
Usually yes. Itโs possible for an avatar to ONLY upload a quest version of av avatar but there is little reason to do this outside of not knowing what they are doing. But there is a โquest botโ placeholder avatar for pc users to see for that exact situation.
The Pc version of your avatar can still be up to 70000 polys so you can put a nicer version of your avatar on it even if you personally wonโt see it
oohnn, well thanks for letting me konw ( :
@lunar bear most default quest avatars are the same model uploaded twice. It is possible to have a different models uploaded to quest and pc. Observe one I made. One picture is taken from quest, the other from PC
@haughty coyote You aren't going to stop a meme from being shared time-to-time. These jokes typically aren't meant in bad faith.
I am thing of buy a VR rig what is a good cheap one should get?
vr rig as in what, the computer? the headset? both?
Headset
if you already have a bangin PC and want to get one of the more recent headsets then go for the odyssey+ if you want the cheapest decent one at $300
if you want something that's not WMR then grab the rift S
if your PC sucks get a quest
For PCVR I recommend Rift S for cheaper or Index for a premium experience. If you donโt have a PC Quest is a great choice but not if you are mostly interested in VRChat and especially not if you have been playing on desktop already
VrChat on Quest is fun but still very limited and shouldnโt be the main reason you get a quest
I wish we could get a bluestacks version of quest vrchat for PC
Who thinks that vr chat will be like the oasis from ready player one in 20 years? Or do you think it will be longer before that happens?
When vrchat get monetize and when big companies put money into it. Everything seen in vrchat is at the amateur level.
Like if there was world of Warcraft VR, lots of things will take off
Of course they can. Mmorpg can handle it, the only difference is that vrchat has mics and ik for the head and hands
If handled by a big company things would be fine, but money has not entered the equation yet
We are at gmod levels right now
Do they have vr racing?
Something like the Oasis will exist; itโs inevitable. Will it be VRchat? I donโt know.
but u have no wifi how u play
Be careful with it out outdoors, donโt let sunlight hit the lenses
Looks bright outside
Youโll burn sun spots on the screen
Ever see someone set leaves on fire with a magnifying glass?
Headsets are the same outdoors
Yes, all of them
Oof
never expose the lenses to direct sunlight, they just melt and lose shape
any vr headset yeah
Just to be accurate the lenses do not melt, the screen burns from perfectly focused to a pinpoint sunlight
The lenses are focused at infinity and the sun is basically a parallel light source
oculus says both lenses AND display are damaged by it if you wanna be accurate about it ๐
y not both?
Anyone know where to find meme pikachu avatar one with normal body but cropped face?
the one that goes crazy when it speaks lol
Any chance we will have more cross platform events? I remember there was one when the Quest first dropped.
Yes cozykitsune
Hello everyone, I'm new here and could use your help: I've logged in VRchat a couple of times, but can't find something really engaging to do. Am I missing something? Are there some cool activities to look for?
Any newbie tips are well accepted :)
maybe you just havent met fun people yet!
explore and see cool worlds if oyu're alone or with a small group too, see if you find a nice place you just like to sit in, maybe in front of a mirror
and if you're bored of that there's -some- minigame things you can do, like Murder which i gues just turned cross-play
maybe you want to find some avatars you like first, etc @chrome pasture
Thanks a lot for the tips @haughty coyote ! I've already found a couple of avatars. You're right I've not found interesting people to begin with...and still struggle to find entertaining worlds. I'll give a shot to this murder thing :)
VRChat is a lot about socialising, talking with people sharing topics basically and such.
and playing dress up as anime girls
VRchat is about mirrors
yep most definitely
Yes
VRChat and Discord are the same thing, get into pointless arguments with strangers you call friends while parading as an anime girl.
lmaooooooo thisss ^
guuuuys
is there a canny post for the audio issue quest people have? sometimes,randomly a quest users mic sound gets loud and brokenly distored until they stop talking for a bit and then talk again, keeps happening to them, they are annoyed, I am annoyed etc
Its a known issue, yes.
a simple fix is to open and close your avatar/social/worlds menu iirc
im gonna try to get the quest next month so um...can u log into vrchat on quest by steam account?

darn it
some say theycan
They cant



So just booted vrchat on the quest
Says every map is too large even though it's less than 50mb
@shy shadow 20mb is the limit
Nope.. Thats what the quest can handle
Nah I mean like literally play at 15 fps
Thats terrible
Yeah I'm cool with it
https://uploadvr.com/vrchat-quest-limitations-details/
those are the world Reqs
Yeaah issue is you can upload anything for quest, but if it breaks the bounds it simply just wont work on your system, so it sucks
Did you not think to research something before dropping money on it?
why would people research something that costs them hundreds of dollars thats crazy
and now it was just rejected for the quest
Oculus has very strict requirements for games
What else are we gonna have 3 fucking games
vrchat realistically shouldnt even be on it
there's a shit load of awesome games on Quest
that has mods and custom songs like PC
And robo recall
laughs in PSVR
Nah it's just gonna become a beatsaber machine
Seriously though how the fuck could they make it this half baked
the quest is on a mobile processor, meant for.. weak games cuz it cant handle much
I don't see why we can't get resolution scaling or stuff like that on the quest
For vrchat
why does it matter how big the map files is just let me load it even if it's 10fpa
Fps
I get that some people have a strong stomach and can handle 10fps in VR
I do myself
It's not like it's rocket science to implement it
But VRChat has some bare minimum framerate they need to hit to stay on the Oculus Store
^
What
Fair enofin
vrchat realistcally doesnt even fit the limits to begin with from what I saw, it doesnt run as well as its suppose to
or get a gming PC and sideload ALVR onto your Quest.
Prob do that
I have 3 other vr headsets
First time in the Oculus ecosystem
Seeing how much cock sucking I saw from.friends about Oculus I expected different
oculus is good. quest is intended for people WITHOUT a pc
if u have a gaming pc then mightaswell get rift s unless u dont want chords
I have a vive pro though
then why have quest
ahhh
where can i buy a quest in-store
tihnking of grabbing one as a gift
they seem sold out everyhwere
none in my area
Onljne really only theyre selling like hotcakes
Hello
Nice seeing you Nabutso
Soo did you change you world name to loli graveyard?
i didnt change the name but i did update it
who knows.. we'll see how bored i get. i may -try- to get some avatars down to 7.5k from their originals but i'm not gonna spend as much time working on avatars as i used to just because i think it will be too hard for me to get them to look good enough for most people to use
if people complain about your best effort then idk what to say about those people
kinda rare tho so JUST DO IT
dont let your dreams be dreams
i dont expect complaints, just disappointment!
ok im done
but now that i know how to 'safely' decimate faces maybe i can do it
hi im a new user ive made my own avatar but when i upload, it said acc Avatar creator not yet allow to public
so how long will it allow?
i already tried to download VRChat but it lagged a very very lot, game was almost frozen, what can i do to evict this?
@wanton gorge You need the user tag for that.
@tepid shard Make sure ur pc meet the requierments for VRchat, also don't forget that VRchat needs to temp-download alot of things, so make sure that u have a stable internet conection.
@hollow kelp how can i get user tag?
@wanton gorge Mb, i mean't the new user tag, anyways, you achieve it by playing VRchat.
Np
No

hi
hiiii
Anyone want a friend?~~ :3
Whats going on here
Sorted
some weird people
hello fellow Quest-ers!
ps, im not a nerd, matt boi...
noob
no
DMs @mental dove
u
now
Oh see that track
wat is u doin'
First time in quest general. What an amazing intro
Anyone can give me answer pls.
How to add friend i VRchat with out stay in same world?
in*
search for them in the social tab
oh ok
when you have it open you should be able to search for a person in the top right.
you click on them on the social tab once they are your friend, and then there is a button
How many day i must play to allow to upload avatars?
Becoming verified by the trust system is based on reaching a not time based trust score, which's exact algorithm is unknown to prevent exploitation.
You presumably need to play the game in a normal manner with your VRChat account, walking around, meeting people and also making some friends. Idling won't help.
According to many responses in this discord, a rough estimate would be ** 20-40 hours**, but big exceptions are possible.
Make sure you are not using a steam or oculus account because those can not be verified and continue playing the game until you get a notification or e-mail.
http://help.vrchat.com/kb/article/27-why-cant-i-upload-avatars-or-worlds-yet
This is not a criticism but just food for thought. I have a Quest and I want to suggest that crossplay could be a mistake.
Crossplay while appealing at first is the biggest reason VRchat on Quest feels incomplete.
I have a PC and a Quest, and I think both experiences would be better independent of each other and the efforts to make crossplay work could actually just make each seperste experience better for the relevant players.
Quest players will always feel they are missing something and PC players will always feel they are limiting themselves in order to participate in crossplay. Both are correct and both would better enjoy a complete experience in their respective platforms than the compromises necessary to come together. I think the Quest is a device that will justify having it's own community, and I'm sure other mobile headsets will arrive in the future. VRchat PC and VRChat mobile would be better than just VRchat
I agree
quest crossplay doesnt have to feel like it's seperate at all if they decided to optimize things differently
limiting each individual piece of content isn't how it should work
But the key word that is the problem is limit.
course, if cross play goes away, there's a great deal of people i wouldn't be able to interact with, very few people are going to go "all in" for any given flavor just for that
but speaking to being more integrated, i was told there's a way to take the default quest login and convert it to "real vr chat"?
nope, they released the quest version before developing a system of linking an oculus and vrchat account
Well let the community decide. Except for home world and hub, no one should be able to enter a crossplay world without a crossplay avatsr.
That would help a lot. It would be respect for other users so that at least no one sees placeholders.
i did notice i had a few avatars as an experiment with close to 77k polys, and it worked (well enough for me anyway); they got changed to < 10k polys, and it's noticeable, which is a shame.
i don't mind placeholders really. i also don't mind exclusive areas. cross play is ideal and social though.
yeah any PC player going to crossplay worlds and taking up a quest user slot without a crossplay avatar is an ass
If someone doesn't want to make a crossplay avatsr or select one they shouldn't crossplay.
100% agree
i find the contention interesting. i've been in tech for ... a long time ... progress is great.
however, asap, i want to start developing for vrChat, and VR in general, i have a long background
My preferred avatar is not crossplay, but on PC my preferred world's are PC only. I enjoy Quest players and I do switch to something crossplay when I do, but it should not be optional really
interesting
Anyone on quest want to do Vrchat?
But there is no Quest only content except in community Labs. I think that is proof that crossplay takes more from Quest than it gives. Other Quest ports feel complete. VRchat reminds users they don't have a PC.
will there be a fix for the mic issues for quest people?
its getting so annoying, every few minutes one of them has the issue, has to stop talking/open menus and then its mostly fixed again
with mic issue i mean the loud static noise that suddenly comes out instead of their voice, like, their voice is so distorted
supposedly Oculus is working on the driver
so its an oculus issue? damn ok
there are sometimes other audio issues, they could be interrelated
Like I said, I have both, and I would enjoy Quest more as a separate choice. There would be times I would prefer the simpler experience, but it's not simoler now. It is just very incomplete.
if you only had a Quest, you wouldn't even know
Yes I would, with all the placeholders and such. It's not the world's that are the problem.
so, on the PC front, what new headsets are we excited about? the index is intrigueing
but having Insight, i don't want to go back to cumbersome towers
My PC is wall mounted and not cumbersome at all niw.
I use a cable suspension from my ceiling, so being tethered isn't much if an issue though playing wirelessly with Quest as a PCVR was great for Steel N Gold
some of the Quest accidents are amazing
i have a room i can use for VR alone, and i was considering generally making it the social lounge - bean bags and so on
i'm strongly considering a laptop though for tethered mode
I actually bought my Quest to use Virtual Desktop with my school laptop that can't run VR
which is why the Rift-S is going to be useful there, but i'd rather have something like Index for home
heh
And now Virtual Desktop has a sideload feature available to use Quest with SteamVR on a VR capable PC.
SideQuest has made it almost plug and play. As long as Oculus doesn't curtail the ability for the average user to switch to developer mode
Early days. They SEEM to be open and friendly about things for now. Honeytrap? ๐ Get developers in, make it good for them.
Apple's process by comparison is ridiculous.
Well they are being very strict about the store except VRchat is often pointed to as the exception.
even there, Apple would never allow (typically) anything that could load it's own sub-programs
Because it is not polished and smooth.
i've read the only reason they nixed the streaming on vrdesktop was they were on the receiving end of customer complaints
most non tech Quest users aren't going to track down customer support at the developer level, or find discord , or even google.
Well Facebook doesn't allow it, it is just possible with Sideloading. The stramVR capable VIrtual Desktop APK replaces the store version completely on the device
it's the typical refrain of a customer using software/tech - alas
still, pretty exciting
VR as a medium will need a lot of content and assets - that could be a wonderful job for many
Well they will be making a mistake if they prevent enthusiasts from being enthusiasts. We are the ones who will be showing the Quest to people who otherwise couldn't care less about VR.
true
i think everyone i showed some Quest things to, all kinda mumbled about their budget suffering
some of them bought right away, most are thinking about it
But we won't if it sucks, and for us what makes it safe enough for the masses sucks for us. We want to use our devices to their potential.
just show them the fact a 150 dollar wmr headset still requires a 700 dollar PC to run.
just the visual quality, and apparent ease on tracking on the home screen
esp if they never did VR before. it's sort of fun to see their wonder.
then they try beat saber or something immersive and they lose it
Well Oculus wants to lock people into their store. If that only applies to those who don't care to leave the box then that's fine, But I have used my Quest to play my gaming PC from my living room, and I won't be happy to give up that potential. Apparently thousands of others weren't either
indeed
since it CAN, and it's early, i'd like to believe that Oculus will have an official stable way to do it
but as with things, we'll see
Is oculus quest worth buying?
yes
well, depends, do you have a powerful gaming pc?
Unless your only interest in VR is VRchat then you will want PC.
hah
Semi-gaming
i'm going to start a church of the mobile VR and our saint Quest
i prefer both, but if you have neither, and a budget esp, the Quest is very nice
I already started a Windows Mixed Reality church. with our saint /u/GeoffFromMSFT
we shall avoid the holy war then
when vrchat quest was announced, I laughed for a good 10 minutes, then realized how many new folks would come to the game. and I was immediately onboard
I have a $375 PC that can run VR and VRChat
I have a 1050ti and an fx 8350, also runs vrchat in vr fine
people run vrChat from consoles and even Switch from what i can see
its one of the most optimized vr games really.
Obviously it isn't too notch but it is better for VRchat than Quest
lol no, vrchat aint running on switch or ps4 or xbone
flat chat
not even in desktop mode
huh, someone sideloaded beat saber onto a go. lol.
VRchat is CPU intensive largely from unoptimized user content, but that is what makes it great too.
quest is technically gearvr/go with 6dof additions
and a nicer display
And touch controllers...
me adding /go makes your nicer display statement completely pointless
they have to be making those as loss leader
as they use the exact same display and optics
And it adds onto not being essentially gear VR, lol.
anyway, people sideloaded minecraft gearvr, it obviously doesnt have support for the touch controllers, but you have 6dof roomscale movement
despite it being a gearvr title
Quake is available on sideQuest
Triping? same display, iirc the resolutions are different
With a gaming PC VRchat plays great though Virtual Desktop and SteamVR on the Quest.
yeah it should
i suppose the next Oculus thing after Quest (not a Lenovo) will be pretty interesting
- VirtualDesktop's SteamVR streaming is going away because Oculus is a bunch of cunts.
As logbas there remains a reasonable streaming option for PC's I can definitely recommend someone without a PC getting a Quest first and building a PC for the future
i would guess tethered and wireless, and maybe even standalone? wishing
please use ALVR for the time being.
is the Vive's wireless decent?
tpcast is expensive as balls
runs for not very long.
quest is a better experience for wireless pcvr than vive
Virtual Desktop is best for VRchat. It has perfect touch controller support in the game.
nice
well, buy it and download it NOW. and never update
dev said he considered putting a version with the streaming intact on sidequest
ND now that SteamVRbhas official Rift S support the Dev can probably make it a Rift S in VRchat
do you know de way
ouch
And that may allow for Quest with full body tracking through space calibrator.
yeah
I tried it already but the Quest drifts so they don't remain calibrated together.
cool
or for less batteries and cables and lighthouses, Xbox One Kinect with Kinect2VR
Kinect works for FBT posing, but not great for roomscale dancing
I would say inverse from my own experience
speaking of batteries, i'm going to try out the eneloop pro AA batteries for the controllers
I picked up an OG Vive cheap too, but I don't foresee affording index controllers anytime soon... Maybe when they are readily available I will sell my CV1 and get those so that I can be all Vive.
it sucks to hold a pose, but works fine for dancing.
imagine buying eneloop pros and realizing you wasted 80 bucks on your batteries when the energizer 2300mah rechargeables are perfectly fine
i also snagged a chromecast so people can see stuff at parties - beat saber is hysterical to watch
Yes rechargeables aren't just rechargeable now. They have way more capacity than Akalines
everyone should get a chromecast anyway
$32 with charger and i used points so ... worst case, i can use them in my tv remotes ๐
2550mAh as well
Touch running for days off of one AA per controller is definitely nicer than recharging a Vive Wand everysl session and having a dead battery mean game over.
yah
"hey guys, today on stream were gonna do beat sa-- welp, league it is"
Lol
heey im looking for friends im new
i had an AA give out in the middle of a good session. swipe swipe. nothing.
i had a good belly laugh
Those wanfs feel like baseball bats in Beat Saber too. If RiftbandbVive got along better inbOne PC I would use them for the exercise benefit
a friend of mine suggested putting on wrist weights for a good time
hi
@median vigil The wrist weights, if they fit well enough is actually a good idea for Beat saber as daily exercise and practice. Imagine the improvement not wearing them to achieve new accomplishments on occasion.
please dont fuck 7p your wrists playing beat saber. wrists weights are probably alright, but do not swing your wrists around to hit notes
Not sure if I make sense, but I play daily for exercise and I use an overlay so that it serves as exercise for my lazy eye too.
It's only occasionally I really try to achieve new expert+ levels, etc. So I can see a lot of potential by adding a difficulty to the routine that I remove for the efforts to impress myself
If I could do it conveniently I would use the wands all the time and my CV1 touch when I was ready to get serious about the game for this same reason
i could have sworn i didn't have expert+ on the quest version of BS, and voila, there it was one day
It's there. You can add custom so far now. I still fail most expert+ but I have passed some in Quest.
the upcoming 360 mode should be sick
Why do I need to be so close to my mic for it to pic up my voice?
i never had this problem
is your mic volume low ingame? did dust get stuck inside of the mic?
so i keep getting a error
hello i am announcement KDFHJKDJSGHDS
and only my room and the avatar loads o: no other rooms or anything
Looking to play with Quest Users

i've been finding some fun like minded people. we do world hopping tours and at the same time, help out new users with settings and so on
well.. if anyone knows any advice please tag me.. i guess ill see if it works tommorow..
someone i was guiding the other day was 80+ yo grandma, and she was having a great time, but wasn't technical
@fickle yew no idea
i'm not sure how you add names for quest vrchat outside of chat? "this" user id is similar but different
the new vr chat hub is different i noticed - much shinier
They have a new hub again?
it's been updated. i think i read they will enhance it regularly
@cloud ravine @median vigil could I do some Vrchat with either or both of you?
Ok just a sec
YEs
tell me when, i can meet you in the hub
don't know how to add?
well, not from here
i'm using an Oculus pass through, i don't know how to link that to here (early access)?
as long as youre on a vrchat account, you can login to https://vrchat.net/home and add friends there.
oh, as opposed to Quest vr vrchat ๐
and search Lyeco
i can just right click on your name for that
my Quest account is through Oculus, not vrchat
Ok Iโm getting on but I only got half an hour
goto the hub, we'll see what we see. by the pool ๐
Ok
Just waiting for you to be online
#14126
https://vrchat.canny.io/feature-requests/p/display-avatar-performance-ranking-on-avatar-pedestals potentially important for PC users seeking to crossplay with Quest users
@azure mantle i know you'll like it
literally pokes you anyway
so you freak the fuck out
btw nabu, Im pretty sure all the existing icons on pedestals are each their drawcall, not kidding.
adding yet another one could be a good occasion to bake the icons into the avatar thumbnail when loading the world, it would also reduce the use of transparency
@median vigil hub right?
yes
i just hope it helps encourage use of better optimized ones
big red icons should steer people away
I also do think some parts of performance ratings need to be overhauled in a big way
for sure, but regardless of how it's calculated it should probably be displayed on a pedestal
how?
ADD EACH OTHER AS FRIENDS AND JUST JOIN OFF THE OTHER INGAME OH MY GOD.
Sorry for my fit of rage, adding someone ingame takes 2 seconds.
not all public instances are displayed in the ingame list
The full ones isnt displayed
full ones are displayed
But the ones that aren't full are
@azure mantle i haven't the slightest idea how to link this/vrchat.net/quest accounts for that purpose ๐
you can't merge oculus accounts yet
hence why I said "if you have a vrchat account"
wdym
Im completely lost. did you use your oculus account or a vrchat account to login on quest. reply with "vrchat" or "oculus"
oculus
@median vigil can you tell us your vrchat username instead
none of it will "badly break things"
it's in fact HIGHLY RECOMMENDED to use a VRChat account
as it'll let you actually upload content
and you can transfer between devices
keeping your stuff, favorited worlds, avatars, friends, blocks, hidden avatars, mutes.
back when Steam accounts couldn't be merged to a VRChat account, I used to call people using Steam login, SteamScrubs
I will now start calling you guys OculusScrubs
@median vigil added
i think the term of art that i did not invent is "Questicles"
