#avatar-quest

1 messages · Page 46 of 1

mint anvil
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they can still show your avatar though

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so i wouldn't really bother much

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so long you have mobile shaders they can show you manually

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the material limit is easy to reach it's just the 7500 poly count that kinda gates you from the auto block

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it could be below 10,000. but everyone has been saying it's 7500 to avoid auto block

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haven't tried, but if you reach medium with below 10k then that's enough too

night bolt
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Does anyone know where a quest compatible Hanako (from Toilet-bound Hanako-kun) avatar is? I’ve been searching everywhere and I can’t find it

mint anvil
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otherwise you can just put mobile shaders on an avatar minus dynamic bones etc. and quest ppl can manually show your avatar. but it will be performance blocked at the start for every quest user.

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i saw a tda and yyb styled version of him with much less but they don't look nearly as good.

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doesn't really hold a candle against the original

velvet hawk
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That's the part that sucks because Quest 2 can definitely handle more than 113k polys but the limitations the devs give wont allow them to go higher

mint anvil
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you can still see them

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they're just automatically blocked before you see them and choose "show avatar"

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that's what i do

velvet hawk
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That's what I mean, they more than capable of rendering the avatar, it's just that they're limited

mint anvil
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quest requirements are completely unreasonable for 99% of avatars

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4 materials and 7500 polys

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most are around 20-30~

velvet hawk
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you're not wrong lmao

mint anvil
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and if we're talking high quality booth avatars they're hovering around 50k

velvet hawk
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i was just talking to someone who just said that it was generous to have the limits Quest were given lmao

mint anvil
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does the quest not have a poly limit or something you can set

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because the poor/very poor setting doesn't do anything

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youre automatically very poor if you don't meet requirements lol

velvet hawk
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Nope, we don't get to set the limits which would be smart to have but you know i dont make the rules

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you get Very Poor automatically if you even put a single particle on your avatar

mint anvil
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i think most people that got into vr + vrc through the quest aren't even aware that most pc people are perfomance blocked and they need to "show avatar"

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ever since they made requirements harder i stopped decimating avatars cause 7500 is just way to low

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and i just put mobile shaders on and that's it

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if someone on quest wants to see me they have to show me lol

velvet hawk
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7500 is definitely way too low

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you're basically forced to look like a PS2 / PS1 character for Quest

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I usually just make mine optimized as best as possible but give them all the functionality of toggles and stuff

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they'll live and learn turning on and off models

jagged sequoia
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that's a exaggeration on PS1 character as 7500 is higher than the entire render budget for a frame on the PS1

velvet hawk
jagged sequoia
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Doing a quick bit of Googling. 7500 Put you in the ballpark of PS2 fighting game characters. As far as the low end. 15,000 to 19999 medium rank avatars is Is in the ballpark of PS3 games.

dense rivet
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7500 is fine if you've got a good normal map, that's why my Bake thing puts so much effort into getting normals right

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These are all 7500... heyyyy where's previews

dark lodge
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Ty

half escarp
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Im bored and would like to know if anyone here knows how to make dbz avatars

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If so dm me plz

blazing meteor
blazing meteor
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20001 is very poor

snow ocean
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Hello. My friend and I are having some trouble with uploading two quest avatars. We have all the shaders on the correct ones, we have the SDK to upload Android, and we still can't get it to work.

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And when we click on that error it takes us here.

blazing meteor
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The top error is what is currently stopping you. Quest avatars can only use shaders in the VRChat/Mobile category. Some of your materials have shaders not in that dropdown. Customs shader code is not permitted on quest avatars

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@snow ocean

zenith sonnet
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Cant use any other shaders except VRChat/Mobile Category .....except Multi under the VRChat/Mobile/Particles

tidal meadow
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they mean when they click auto fix it takes then to the descriptor.
@snow ocean you need to open the avatar's hierarchy and go to the body mesh and look for a shader that is not under VRChat|Mobile

lament saddle
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Anyone know how to fix missing textures on particle effects? All I see are dark purple blocks flying around, with no cutout or transparency.
I believe I'm using the shader VRChat/Mobile/Particle/Additive.
It uploaded no problem, but very clearly does not look right.

lament saddle
celest nexus
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really? no constraint scripts on quest? didnt see that anywhere in the documentation of what wasnt allowed. cool

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enjoy your crap looking hair

lament saddle
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By the way, this is how that is supposed to look. But instead, it is grey in mirrors, and purple outside of mirrors.

mint anvil
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you will still get performance blocked

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that's the only thing it says. this avatar is optimized af.

blazing meteor
# mint anvil

100% sure your SDK is out of date. You are using the old ratings

mint anvil
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🤔

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i mean before this avatar was not perfomance blocked

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not sure what happened exactly

blazing meteor
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Polygon ratings were reduced in the SDK update that added quest fallbacks

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14844 is medium under the new guidelines

mint anvil
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hmm i'll check

blazing meteor
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15000 and under should always be shown by default on quest now, 20000 and under if they change their settings to show poor.

mint anvil
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oh shiiit

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so the new hard limit for all quest andys is 15001

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unless like you said they change settings which most won't probably

mint anvil
blazing meteor
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Yeah. If your avatar is eligible to be a fallback (good or excellent) you can have it be a substitute for any pc only avatar you wear (yours or anyone else’s)

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Avatars with their own quest version will just use that instead of the fallback choice

mint anvil
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🤔

blazing meteor
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No real need to have more than one fallback

mint anvil
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good is below 10k?

blazing meteor
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Yes

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Fallbacks are also personal

mint anvil
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don't think i have one below 10k tbh

blazing meteor
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You can only set personal avatars as a fallback

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But yeah building in quest version just target medium (15000) or under and everyone will see it

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No need to worry about fallback

blazing meteor
mint anvil
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could be

blazing meteor
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So many it’s excellent only

mint anvil
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it doesn't say it'll be performance blocked on poor

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or are "poor" rated avatars blocked by default in the quest vrc settings

blazing meteor
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Medium is always shown by default

Poor is shown by default if they go into settings and say to do so. However most quest users don’t do this and they may or may not choose to un hide you specifically, or may not know they can

Very poor is always hidden by default and they must manually select you and pick show

mint anvil
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😔

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19,999 medium would've been a sweet spot

blazing meteor
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As such, make sure you are 15000 tris or less!

dry zealot
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Fallback need to be Good and better

blazing meteor
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20000 is nice yes, it is the old pc limit

blazing meteor
dry zealot
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Yes

blazing meteor
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Nice, my fallback is less detailed than it could be, hm. Lol

mint anvil
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the default fallbacks you can pick look quite terrible ngl

blazing meteor
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You can do a lot with 10K

mint anvil
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problaby won't bother with fallback

blazing meteor
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If you make it from scratch. Decimating down to 10k is near impossible

dry zealot
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One material / one mesh /10,000 tris / 90 bone

mint anvil
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most good looking avatars are atleast 40-60k

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so even 15k is a challenge

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ok if the limit is 1 material then forget it lol

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texture is gonna look so shitty

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atlasing is gonna ruin the texture resolution

dry zealot
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It's suppose to be a fallback. That mean replacement not reproduction.

mint anvil
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fallbacks are kinda weird

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what if your pc one is a different size, different facial expressions etc.

dry zealot
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You can stay a mushroom for quest user theb

blazing meteor
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Fallback is not the same as quest version

mint anvil
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🤔

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what i mean is

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since you're mostly likely only getting 1 fallback

blazing meteor
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Avatars with their own built in quest versions don’t need a fallback

mint anvil
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if it's a different size and has different facial expressions than the pc version (and it will) interaction will be really weird

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so feel like fallbacks are inferior to even performance blocked quest versions

blazing meteor
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Yes everyone has no real need for more than one fallback. I just made a super optimized version of my main avatar, that is even lower quality than the usual quest versions of it

dry zealot
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The fallback get scaled as the robot do.

blazing meteor
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Yeah that’s one funny thing your fallback will be scaled to the size of your PC avatar

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Something real avatars can’t do!

dry zealot
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That's not the case with a quest blueprint of the PC one

mint anvil
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that's cool

blazing meteor
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Correct

dry zealot
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Giant kid is kind of funny yes

mint anvil
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i'd still rather have the avatar match and make them show me tbh

blazing meteor
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But yeah you don’t have to worry about your fallback being weird and wrong size did you get scaled and looks fine

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Even fullbody works

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Just… as the wrong avatar

mint anvil
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lately a lot of ppl are starting to manually show me

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so i don't think i'll worry about a fallback avatar

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defeats the point of having different avatars

jagged sequoia
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myself I have no problem with only one fallback Avatar as I'm pretty much always one Avatar anyway a purple wolf

mint anvil
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👀

mint anvil
dry zealot
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In the quest church

mint anvil
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that's a religion i'd be willing to accept

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🙏

low heron
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Anyone got cool dirtbike racing guy?

daring marsh
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Is there an avatar creator like readyplayer for quest? Or is there a way to upload models from those into oculus accounts

jagged sequoia
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readyplayer me does support the quest

daring marsh
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Hmmm

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Maybe if i access the page from my headset

jagged sequoia
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is your vrchat account a vrchat account or a Oculus account

daring marsh
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Well its on quest 2. So i imagine an oculus account

daring marsh
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I think the part im stuck at is the uploading

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But ill try again

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Maybe i just forgot my password

royal breach
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does anyone know where there are frog anime girl themed avatars for quest?

tawdry nest
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the avatar i have is 20mb, whats the easiest way to compress it to 10? it barley has anything

heady igloo
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Why can’t I search skins

charred talon
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Because it's not in the game

wispy hornet
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Why is everything pref blocked even if I am in the avatar

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Can anyone help me

tidal meadow
pastel storm
jagged sequoia
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and modifying your vrchat client has also is a breach of terms of service

pastel storm
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Is there any MW2 avatars with toggable weapons

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Like Makarov or anything

tawdry nest
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eh still 19mb.. if i completely strip her down she'll become under the 10mb cause she'll upload. id be fine putting a low poly body suit on her in unity but when i do import her into blender it says cant find hip bones when i use cats to fix avatar

lament saddle
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Does anyone know how to make particles brighter on quest?
Even though they look fine in Unity, when I get in-game on Quest, they're very dark and dim-lit.

spring jolt
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Anyone know were i can get a quest shader that has Cull as an option so i can have it set to off so it shows both sides?

lament saddle
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Can you get shaders for Quest outside of the default ones?

jagged sequoia
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that is unavailable as you can only use the provided vrchat mobile shaders

spring jolt
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i have used ones that are not before.

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🤷

lament saddle
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Do you have any examples?

spring jolt
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no, i lost my old unity. i had a few shaders for it but now i dont have them anymore i need to find some again.

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thought ide ask here but if noone knows then aight.

jagged sequoia
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as far as I'm aware under normal operations there is no way to have backface culling turned off on Quest avatars and you probably could just duplicate some faces on the spots where you would need that

spring jolt
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🤷 well thanks for trying atleast.

wise verge
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Tested on Quest 1
Additive shading broke even more.

Instead of being replaced with Multiply it's now just showing up as a user-rank color shader and a flat shape.

As of right now, Multiply is the only transparent shader that works on the Quest build of VRChat.

Also , despite the "Alpha Blended" shader being in the "VRChat/Mobile" Category, it still doesn't let you upload a model with it's inclusion.

When can we get word on a fix for these, very essential components of Quest avatars?

dim cove
# mint anvil

that seems to be an old version of the sdk. the newest sdk allows you to have up to 20k polygons.

mint anvil
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someone told me a bit further down

dim cove
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ah yeah

wooden moth
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Is there anyway to add hue shift to a quest avatar?

jagged sequoia
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nope as you can only use the provided vrchat mobile shaders

wooden moth
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I've seen quest avatars with it tho so how did they do that?

jagged sequoia
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have you seen them do that on quest itself not their PC version

wooden moth
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On the quest version. I figured it out but it only works for certain parts of the avatar before it looks ugly

pastel storm
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i need this in vr chat

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ofc nobody will do it tho

oak anchor
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Alrighty so in the past I've been able to upload with the Vrchat/Mobile/particles/Multiply shader and it's worked perfectly fine, no issues or anything. On the new sdk's or maybe I'm doing something wrong, but from what I've noticed is that the multiply shader is blocked. On the older sdks, it's not and it works perfectly fine after upload. You can see in the pictures below on what I mean. The one with the working transparency was uploaded using an older sdk of 3.0, the one without transparency is about 2-3 versions behind the newest sdk. Is there something I'm doing wrong, or is this just how it is now?

dry zealot
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I try to do an edgy one

oak anchor
blazing meteor
oak anchor
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Only multiply works, if you try and use additive on an avatar it just reverts back to multiply. I have seen one person somehow got additive to work on an avatar a month ago. I have no idea how they even managed to do it, also hi Xenarthra

devout bronze
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when making a avatar quest compatible i have issues in re importing the model after switching builds to android. i would drag it into the scene and it would freeze up my unity. am i doing something wrong ?

vapid cosmos
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how do you make avtars

wise verge
# blazing meteor Transparency is not meant to be on avatars at all. If additive works it’s an ove...

Dude that's about the dumbest thing ive ever heard you say, ngl

So you're implying that transparent planes of hair, irises, facial elements, particles like music notes, fire, smoke, water, hell- text, overlays, and even UI, are in no way supposed to be a part of an avatar? In f-king vrchat, of all things? Dude the N64 used alpha for this exact reason. 30 years later we have more power than that thing in a calculator.

The game doesn't run on ps1 graphics, like not everything needs to be made of vertices. If a raspberry pi has enough energy to run a transparent blur effect on a desktop window, it's a snowball's chance in hell that once in a Snapdragon 835's lifespan, it would ever lag in the slightest by rendering a transparent image.

There is no good reason why you'd ever block off additive shading, especially when multiply already works, being the same thing but inverted. And I dare say that Alpha Blended would be fine too, even if it's literally one more computational call. Transparency is infinitely better than literally cutting out the blank space around an object.

blazing meteor
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No transparency on Quest avatars

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Check the documentation if you don't want to believe me

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Transparency is infinitely better than literally cutting out the blank space around an object.
And this is false. Cutting out the geometry is far more proficient than rendering transparency.

velvet hawk
jagged sequoia
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question does cutout texture like it's cut out Geometry or the cutout transparency Shader

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and you should also pay attention to the fps

blazing meteor
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This in itself isn't a problem, and can actually be done rather fast. The issue is that, as a transparent surface, it must be drawn after all other non-transparent surfaces, in a second pass, back to front.

jagged sequoia
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I noticed the test doesn't have any made out of geometry for the text

blazing meteor
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Yeah the test speed posted above doesn't indicate much of anything - of course it would be faster in isolation

jagged sequoia
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like in a real game scenario the problems of the transparencies like multiple of them overlapping or touching large chunk of the screen

blazing meteor
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Exactly, it's excessive overdraw

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It's permitted in worlds, but even then you are encouraged to keep it to a minimum

wise verge
wise verge
jagged sequoia
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but that's probably not a good sign if you transparency has half the frame rate of the cutout Shader with only one object in the map

wise verge
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all im saying is alpha has no reason to not exist on quest

jagged sequoia
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and the vrchat people have probably done more testing than you have

wise verge
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lmao

blazing meteor
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Well, people who develop the game disagree with you

wise verge
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tell them to consult N64 Navi

jagged sequoia
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an Android phone and an N64 have different rendering architecture

blazing meteor
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Transparency is very expensive on mobile

jagged sequoia
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and also you're needing to run VR a lot faster than an N64 game

blazing meteor
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Even when it's additive/multiply, it's still causing overdraw

jagged sequoia
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and honestly everybody is running around as a Anime Avatar so it's not exactly like transparency is super required for the look considering all the hair is geometry

blazing meteor
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As long as everything is opague, no pixels need to be sampled more than once

dry zealot
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Mask are expensive. Didn't know that.

cerulean rivet
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Damn, reading up the chat and i can see why i have a problem- my quest avatar recently started showing purple textures instead of my usual particles, i thought it was a bug but now i think its intentional

velvet hawk
cerulean rivet
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No i mean- its using a default standard texture, its not bright pink

unkempt heron
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Why haven’t we allowed audio sources yet

cerulean rivet
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Material- sorry

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Its using a default material

velvet hawk
unkempt heron
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Ngl kinda dumb

cerulean rivet
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The lag would spike if audio was allowed on quest 1

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So i see why

velvet hawk
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Yeah because Quest 1 can’t handle audio well.

unkempt heron
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There aren’t many issues in quest 2 tho, and worlds are allowed a much larger audio source size.

cerulean rivet
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It was VRC mobile particles at first but recently they all showed up as black/deep purple default materials

unkempt heron
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Which doesn’t cause much lag

velvet hawk
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Worlds are treated differently than Avatars, you’re only in 1 world but you can have unlimited Avatars if you think about it.

cerulean rivet
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Man i don't wanna have to upgrade to quest 2 because people are throwing hissy fits over audio they wanna abuse

velvet hawk
unkempt heron
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Indeed, but in comparison to the size of the audio source, it seems a little crude to disable all sources of avatar audio

velvet hawk
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just make sure you keep your Quest 1 charger

cerulean rivet
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Quest 1 has that ability too for pcvr

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I tried and used it

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But sadly it was temporary, wasn't my computer

velvet hawk
unkempt heron
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Also, even though world constraints cause no performance issues, it’s still disabled.

velvet hawk
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ahh okay

cerulean rivet
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Air link is being added to quest 1 and the updates are rolling out apparently

unkempt heron
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I just find it annoying

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Anyway, have a great day

velvet hawk
velvet hawk
cerulean rivet
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Lol they wanna keep the best poly count for their booba avatars

unkempt heron
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Ik but nobody really cares about performance, due to having a 7,500 poly limit

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We all just go beyond it anyway

velvet hawk
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that’s true, i had this debate with someone already who thought 20k poly was generous for quest

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even though i’ve been in lobbies with over 1 mill and was just fine

cerulean rivet
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Tbh its not about the polycount, its the geometry and complexity of the mesh that messes with the fps

unkempt heron
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I’m glad they removed the upload-prevent from max polygons

velvet hawk
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even if you put 1 particle it renders you very poor for quest

unkempt heron
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Indeed

cerulean rivet
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Lol i remember i used to always bypass that limit way back when it was a hard cap

velvet hawk
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i want them to set the poly count back to 100k

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that’s at least doable for some stuff

unkempt heron
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Ight ima head out. Have a great day everyone

velvet hawk
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you too

cerulean rivet
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Damn i keep looking and i still have no idea how to get my particles to work again- i never used other shaders except the ones available through the sdk and now they refuse to work suddenly for my particles- its dumb

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Why must it suddenly stop working :c

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It was working just fine before, hell there were some particles that worked just fine as long as they were bright enough texture wise, but now its just purple or orange, sometimes green default materials replacing my particles

velvet hawk
blazing meteor
cerulean rivet
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Okay so usually its the additive mobile shader for VRchat, it used to work

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Now its just the default materials you'd see when you turn on safety mode that replace shaders

cerulean rivet
cerulean rivet
blazing meteor
cerulean rivet
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Damn :c

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I'm tempted to roll back to an older SDK just to get my particles working again

jagged sequoia
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that's not going to help because all the clients and the server will be on the newer version

cerulean rivet
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Damn

violet steeple
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are cams allowed on quest avatars. i bet not but thought id ask

cerulean rivet
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Nope

pastel storm
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Making a quest avatar excellent performance be like

pastel storm
somber thicket
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i need someone to turn this into a avatar

timid prism
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Where can I find... those... kind of avatars

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The. Hot singles in ur area.

frozen vale
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Do quest avatars support the standard shader yet? If not, does anyone know when it will?

jagged sequoia
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you can only use the mobile provided shaders and it's unlikely to change as a Oculus Quest 2 cannot change its hardware specs so they can't just optimized it into having standard function adequately

frozen vale
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What makes worlds different from this though? They have support for standard assets.

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Same argument for dynamic bones. Seen NPCs in worlds with jiggle and hair physics. Those worlds are quest compatible too.

jagged sequoia
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you can do baked Lighting on worlds to make the calculations less expensive

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also what are you wanting to do that the light version of the standard Shader couldn't do

pastel storm
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There is a new dynamic bone system coming that is way more optimized and will be quest compatible.

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supposedly it will also allow users to interact with other player's dynamic bones

warm fern
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Mmmmm

jagged sequoia
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Avatar Dynamics & physics bones

blazing meteor
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I just make all toggles a bone resize, shape key, or material swap, so it doesn’t add a material alot

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Shape key if I can repurpose verts, bone resize if I can’t

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Wish quest had parent constraints

pastel storm
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yea

lean oracle
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I’m looking for any succubus or incubus avatars to give to my friend, anyone know where I can get some

tidal meadow
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There is one on that vrchat asset website that I can’t say the name of for some reason in here. Idk about any worlds

jolly cave
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Any Jeepers Creepers avatars y’all know of? Or slender man

wise verge
# cerulean rivet I'm tempted to roll back to an older SDK just to get my particles working again

Yeah, it won't work dude.

According to a canny post with an official reply, the devs have made the decision to cut out transparency from Quest avatars. Despite being a feature for a literal two years, they're claiming that Transparency has always been a bug and that it's never been supported on Quest avatars...?
https://feedback.vrchat.com/bug-reports/p/additive-shading-is-broken-again-also-vrchatmobileparticlesalpha-blended-shader

Since about February 2021 Additive shading was forcibly replaced with Multiply shading for no apparent reason. That same time the "Blue Loading Man" stopped glowing, but rather darkened the background- being replaced with Multiply shading- as it used Additive shading. It must've really been a bug that time, and I was surprised as obvious as it was, it wasn't fixed for 5 months.

Recently anything uploaded with Additive shading was now instead replaced with an opaque shader that displays a color representing the wearer's visible rank. Purple, Blue, Green, etc.

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Since Alpha usage has literally been a piece of the graphical rendering process since the dawn of 3D video games, like Super Mario 64, it's essentially evident that their performance is minimal. It's an alternative to using loads of tris and vertices to render something that's not a quad. It also allows for transparency, and not just the 1's and 0's of opaque and invisible. But even without acknowledgement of that factor, the alternative to "transparency" is in no way any better- rather much worse performance wise.

I've done my own tests on this and shown alpha texturing versus the alternatives of alpha (like topology rendering) and alpha proved itself to be 1/4th times less performance inducing. Image attached.

Even if it is "laggy" by any means in VRChat (God forbid), it's infinitely better than the alternative of using ~2000 tris to render a character's hair. Their claim is that it somehow causes more load on the GPU. This could be true, only if there's thousands on the screen. For one extra drawcall that's

Bug or not, transparency has been a staple in avatar making for two whole years. Saying "transparency is not supported on Quest avatars" or anything like that is straight blasphemy. Though I'm not going to be one to fight it. If anybody wishes for the Quest version of VRChat not become a crippled hellhole render of avatars with insane tris and polys, and/or wish to still use those fancy particle effects, go ahead and try to push the devs to do something. Personally I find this to be a ridiculous decision from them but I'm not going to go and fight for it.

jagged sequoia
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I'm not sure you can get particularly meaningful testing from just a singular transparent object as that's not going to have the overdraw concerns that make mobile developers shy away from transparency shaders

cerulean rivet
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you do have to keep in mind you have to test this with the quest, not just PC simulations

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its basically a fancy android phone really close to your face so its understandable that it lags often

jagged sequoia
jagged sequoia
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and maybe you might consider developers have a point considering the literal Android development Pages suggesting away from transparency

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unity's manual as well

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and I sincerely doubt the development team would change their tune because a couple of people did armchair frame rate test on PC

wise verge
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Actually it makes a lot of sense that android's render architecture wouldn't prioritize alpha, as their software has always had a flat sorta rendering and barely ever, or hell, never utilized transparency in their menus

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might be the reason they're trying to push, but from a pc perspective it's the complete opposite

jagged sequoia
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yes but all the quest content needs to run under Android optimization best practices and it also needs to run considerably faster and higher resolution than your average smartphone game

wise verge
#

yeah but still you have games like Rec Room and Myst that use transparency just fine

jagged sequoia
#

neither of those have to worry about like 20 avatars having lots of transparency overlapping on top of each other

dry zealot
#

My friend have a Crystal avatar that is see throw. My framerate tank the more place that avatar take on my screen on PC.

wise verge
#

Whatever way it slides it's absolutely ludicrous to just take the feature out of avatars. Considering alpha textures are used all the time to lower that topology count to the bare minimum, it's going to do more harm than help when it comes to model makers.

If the rendering system for alpha is somehow that poor on Android, then alright. But that shouldn't mean you should just annex a feature entirely. It's existed for 2 years and not a peep was uttered about it. Tens of thousands of creators rely on transparency. There's probably millions of broken models now because of the limitation.

Maybe a new shader, that only renders alpha through a few select layers (this would be very feasable) could be provided?

#

hell you could just have it do one passthrough and one only if you so wish

jagged sequoia
#

not going to help with overdraw because if you have any scenarios where you have to draw a transparent object on top of a transparent object you're still going to have overdraw issues

#

and the development team has probably already tried every permutation of transparency

wise verge
#

I'm going to drop this for now- as to be honest I don't have much interest in fighting for this. But honestly my above suggestion is very possible. Anybody wishing to try to preserve quest model functionality, maybe take this up with one of the devs or whatever.

I'll see if I can add some word to the canny but idk as it's closed. For now I guess the game's screwed up yet again. Yeet.

jagged sequoia
#

unfortunately there's not much you can do because the developers aren't going to listen to some armchair game devs that haven't even done any Android testing

worthy sage
dry zealot
#

Don't need transparency on avatar really.

jagged sequoia
#

especially considering everyone is using hair splines for their hair because 70% of vrchat is anime

dry zealot
#

User forget they bought a phone with controller. Not a render machine.

jagged sequoia
#

and the game has to run at like 75 fps on a very high res screen 30 frames per second with low screen resolution

#

and also the existence of mirrors in vrchat being one big middle finger to optimization for mobile Hardware

dry zealot
#

Some one was arguing about performance on quest. I told him to clone one of my avatar and he got back 20 so so fps, don't remember.

velvet hawk
#

This is due to the headset being more in it’s infant state. Keep in mind that the Quest is a step into the world of being a wireless system on it’s own compared to it’s competitors that basically run on a computer tethered. It’s quite unfair to make the comparisons because for what the Quest does is rather impressive, it’s trying to do everything a PC does. To down talk the Quest and preventing limitations to it only slows down it’s progress in learning how to make it a better headset. Given enough time, there will be headsets that will perform better than the Quest including new Quest headsets as well that will out perform the hardware that currently exists. When that happens, I bet you that your guys’s perspectives on this will change because of the better capabilities. I already had to talk to someone about how the Quest 2 can handle more than what they thought and a lot of it was because the person didn’t even own a Quest 2, they owned a Quest 1 which performs more terribly than the 2. Get a 2 and check out how much better it handles things and then realize there’s a Pro and a 3 coming out. And then we’ll talk about how mobile can’t handle things like transparency. Because it can, just that most people don’t want to accept it because they don’t like Quest whether they are a PC elitist or hate facebook.

shy kernel
#

the quest is a miraculous piece of hardware and its a shame its owned by facebook which makes it sound worse, but the performance of consistent 60fps in a game like pavlov or rec room tells you it can do what it was designed to

velvet hawk
#

That’s what I’m saying, I understand Quest is looked down upon by a lot of PC users who don’t even own a Quest 2. It’s VRChat that needs to fix their stuff. ChilloutVR for example runs very smoothly when i run it with my Quest than VRChat.

shy kernel
#

yeah, quest could more than handle vrchat if it were tightened up, but an already years outdated engine being forced to play nice with modern day tech isnt going to end well

#

I'll be moving to pcvr soon enough just for vrchat because quest tends to be more trouble than it's worth, especially with the recent avatar bug

#

where quest avatars are perf blocked until you reconnect

fringe swan
#

Just read through and I'm gonna do the same^

#

I basically only use my headset for socializing in vrchat (of course its not all I do). It's my day-to-day escape.

#

And I get tired of it being thrown in my face in vrchat by pc users that I'm so limited

#

And I hate that limitation, although I fully understand why its there

#

But the things and hoops we have to jump through to have a mediocre experience in vrchat for quest 2, it's an experience killer

shy kernel
#

thankfully the quest can also be a pcvr headset

shy kernel
fringe swan
#

I havent, I dont know how to even make an avatar for now.

#

Its another reason why I plan on building a pc

shy kernel
#

almost feels designed to push creators to pc

fringe swan
#

I wanna be able to run software so I can.

shy kernel
#

the process for pc isn't that difficult, very straightforward after a tutorial

fringe swan
#

Thank god

#

My laptop just cant handle it

shy kernel
#

quest just requires oodles of effort for a really subpar result

fringe swan
#

Mhm.

shy kernel
#

I think the minimum vram you'll need for pcvr is 4gb, maybe you'll want an i7 if you plan to do serious world/avatar creation otherwise a later gen i5 will do the trick

fringe swan
#

Good to know, thank you!

#

I'm really clueless when it comes to anything pc since I grew up on nothing but nintendo

#

So all this stuff is difficult to figure out.

shy kernel
#

same, started learning last year myself

#

theres websites out there for pc part picking that shows what parts are compatible, whats best for your price range but overall saves hundreds over buying pre-built

#

gl with it

fringe swan
#

Ty!

velvet hawk
# shy kernel almost feels designed to push creators to pc

You’re not wrong it’s definitely being pushed that way with the way people here make it seem like. I’ve been creating content and helping people for almost 2 years now and specialize specifically in making fully custom avatars for PC and Quest 3.0 and i can tell you that there are a lot of things you have to do from start to finish, though the difference from uploading as a PC and Quest are not too far off from being different, many people just have a hard time because they don’t know what all goes into making it Quest friendly and give up too easily. Can’t say that i blame them when the devs are undermining it making everyone think Quest isn’t capable of doing certain things.

cerulean rivet
#

i don't know what i started but man i just want my particles working again :c

dense rivet
#

If you want a one-stop shop for quest-ifyng stuff, my Bake thing in cats blender plugin can do that for most avatars

quick hatch
#

What are some tips for making transparent particles quest compatible?

blazing meteor
# shy kernel almost feels designed to push creators to pc

Well, it was made for PC. The fact they managed to get it running on Quest at all is a big accomplishment. It may be seen as a sub-par experience in comparison, but it was done to be accessible - if people feel pressured to move to Pc for the full experience - I mean, I doubt that was intentional but, it is natural :P

shy kernel
#

tbf its an accomplishment that it runs on pc too

jolly cave
#

Anybody have Skyrim avatars??

next torrent
#

I just want a cowboy avatar, Arthur Morgan, Mcree, anything

#

But I can't find any

pastel storm
#

Does anyone know where this is from

craggy trellis
#

Look like a Kon avatar that's been edited to look like the green brush. No idea where to find it though.

next torrent
#

I dont wanna sound desperate but I am, does anybody know where I can find a cowboy styled skin?

wooden crown
#

A call of duty ghost avatar would be amazing

timber mountain
#

which Quest Shader will make this purple paint look metal just like the Standard Shader?

blazing meteor
unkempt heron
#

Day 2 of waiting for quest developers to add audio sources and constraints

half lotus
#

Hey guys. I..hoping someone can PM me some info. I'm looking for a male full body Avatar that is good for dancing and doesn't look all stiff like most of the one u can find in worlds. I don't mind paying either if is good .

urban spoke
#

Can you get custom avatars for quest?

jagged sequoia
#

yes custom avatars can be uploaded for the quest but that generally requires a PC to do the uploading

modest dust
#

Whats the max poly limit for quest models?

jagged sequoia
#

15000 if you want to be seen by people without having to manually turn you on

modest dust
#

gotcha, thanks

modest quartz
tired summit
#

You can't be serious

#

Since when was this a thing?

jagged sequoia
#

yes that's been around for awhile the maximum file size

#

have you done any texture compression on your textures

dry zealot
#

🌎 🚶‍♂️ 🔫 🏃‍♂️

tired summit
#

Yeah I created an atlas in blender

#

well

#

was I supposed to do something else?

jagged sequoia
#

it is a good idea to enable Unity crunch compressions got down on the file size give me a sec to grab you a screenshot

tired summit
#

It barely reduced it, can I not have a lot of emotes or something I have 7 right now

jagged sequoia
#

2.7 mb with no compression versus 0.5 mb with compression with adds up quickly if you're doing a PBR texture set

jagged sequoia
#

any other Textures in your avatar

#

also did you set your crunch settings to 50%

tired summit
#

No just one texture I did the thing in blender that combines all the materials

#

and yeah I set it to 50

jagged sequoia
#

how big is your mesh file

tired summit
#

2191 KB

jagged sequoia
#

question how big is your texture Atlas like its pixel dimensions

tired summit
#

2048 x 2048

jagged sequoia
#

okay so something else is eating up your file size then the texture and the the object

#

what happens if you try to upload it with like no custom animations

tired summit
#

well before I added animations it let me upload it, but for some reason now it's not letting me

jagged sequoia
#

does your emotes have any custom icons

tired summit
#

Yeah

jagged sequoia
#

crunch compress all of those

#

those take up file sizes as well

tired summit
#

It only has one tho for the sub menu, I used the default icons that come with the sdk as well

jagged sequoia
#

still would recommend crunch compressing it and potentially making it smaller in its pixel size in case that's putting you over the edge

tired summit
#

still didn't do anything

#

it might be the emotes tbh they are pretty long emotes

jagged sequoia
#

are you applying the settings

tired summit
#

yes

jagged sequoia
#

okay just checking because it should have some effect on file size?

#

but yeah probably try taking off one of the emotes and see how much of a difference it makes

tired summit
jagged sequoia
#

is it possible to remove just one of them so you could still have some while you figure out how to make them less file size intensive?

tired summit
#

Oh I still have the actions controller and the other ones as well all ready to go if I ever wanted to put them back

jagged sequoia
#

cool

tired summit
#

I haven't made an avatar in a while, why did they limit the file size to 10?

jagged sequoia
#

because the quest has a lot less storage than your computer

#

like they need to account for users who only have 64 GB

tired summit
#

understandable I mean I play on quest right now anways so I guess it's important I learn how to optimize now so when I do get my gaming pc I can still make quest content

#

Also I like how switching platforms and uploading is faster than before

dense rivet
#

@jagged sequoia using un, astc? I think? Is reccomended for Quest but it's not the unity android default. You can get a smaller memory footprint without crunching, I think it actually reduces the footprint overall instead of just load time

jagged sequoia
#

good to know I wasn't super familiar with the Android image options

dense rivet
#

Also, that new static shapekey split thing I added... turns out shape keys are stored in-place, so having most of them de duplicated hugely reduces file size for the mesh

ionic lodge
#

My boyfriend the other day heard from someone that there will be an update to allow quest users to see pc only avatars, I just wanted to know if it was true since I’m a pc vr player and my boyfriend is a quest 2 vr player.

jagged sequoia
#

that is not happening because of performance reasons and that would require a lot of technical work to accomplished as all of the PC only avatars haven't been compiled to talk to Android

blazing meteor
jagged sequoia
#

probably as its measuring download size not vram usage

vestal sun
#

Trying to get color/hue shifting to work on Vrchat's mobile standard lite shader via radial menu with no luck
I've seen a few avatars that have seemingly gotten this to function, anyone have any ideas on how this is accomplished?

blazing meteor
#

It may be possible but it’s surely not trivial

#

I think it would be a single animation that sweeps across all hues, set to normalize time. That might do it

vestal sun
spiral mountain
#

Can bring something down from 2.4mb down to .07mb or lower

tired summit
spiral mountain
#

If your textures are looking a little rough too use something like https://bigjpg.com to upscale your texture ( it has varying results but usually works okay enough) and then use unity to crunch and lower the resolution of the texture and it'll look better in most cases

ebon geyser
#

how do i upload my vrchat avatar to quest?

pastel storm
#

i just love how refusing to have transparent textures for quest shaders just absolutely ruins a character

cold marten
#

Does anyone know of any Geishin Impact characters that could be used on the Quest?

jagged sequoia
# pastel storm i just love how refusing to have transparent textures for quest shaders just abs...

https://booth.pm/ja/items/2792005 this free to download program can help as they can transfer the transparent textures onto the the face texture so you don't need to use any transparency

VRoidの眉毛とアイラインのテクスチャを不透明にして、Quest版VRChat用に変換するプログラムです。 眉毛とアイラインのテクスチャに基本色とかげ色を使用している場合、選択する前にGIMPやCLIP STUDIOのようなペイントソフトで色変更が必要です。 変換後のテクスチャはVRoidで顔の肌レイヤーに重ねてください。 テクスチャの白色背景の透明化はペイントソフトの方で行った方がきれいにできます。

pastel storm
#

but also i dont speak japanese

jagged sequoia
#

the tool has an English button

pastel storm
#

oh good

jagged sequoia
#

and there's Google Translate for the page

#

and basically you would use the tool and then import the texture into VRoid and then make all of the stuff that's not redundant because of the face texture transparent so you can click the remove transparency checkbox

pastel storm
#

ok

blazing meteor
#

What behavior are you seeing?

pastel storm
#

wait nvm forgot to check off box

pastel storm
#

anything for clothes too?

#

@jagged sequoia

#

or no luck?

#

im guessing im just stuck with manually editing the mesh in blender if not

jagged sequoia
#

use blender knife tool to cut out the transparency bit

vestal sun
# blazing meteor That animation looks good

So the problem was not having the parameters set up properly with normalized time, amazing how one little misspell can throw everything off lol
Everything's working perfectly now, thanks for the help~

cold marten
#

Does anyone have a moment?

blazing meteor
#

People tend to respond better to questions, not many want to commit to answering a question that has not yet been asked

cold marten
#

Yeah, I've very sorry about that. I just could really use some help, would you happen to know of any Quest friendly anime avatars? I've been searching for days and never really ended up with much. Don't have the Unity set up nor the rank to upload my own, so I would really appreciate the help. Again, sorry If I'm spamming.

sonic igloo
#

If anyone is willing to make a vrchat map with me I'll credit u as the owner and me I can give u alot. Dms are open

mellow shard
#

Is there any way to use custom avatars on Quest 2 for VRChat? If I had a model I wanted to use, would I be able to sideload it onto the console? (I apologize if this isn't the correct channel.)

sonic igloo
mellow shard
#

My computer isn't currently capable of running VRChat, so I wouldn't be able to copy the avatar from an alternate account. Although, I appreciate the assistance.

sonic igloo
#

No prob

plush summit
topaz spire
#

hey uh can i make an avatar suggestion?

#

or sumn

cloud hull
#

I have yet to find someone who can optimize my VRoid models into quest compatible avatars…

#

I’d love for someone to do that

#

Unfortunately I can’t pay

#

I do know someone who can model a whole new avatar for me, but they do that in commissions

eternal tide
#

I hope you realize how much work you are asking someone to do for free.

pastel storm
#

does quest allow for rotation constraints? i cant check right this minute and it changes how im gonna do the hair on this model,,

#

ah okay it is at the minute

compact lily
pastel storm
#

could anyone work on a quick avatar for me?

jagged sequoia
#

that is unlikely to happen as it takes awhile to make an avatar

pastel storm
jagged sequoia
#

your avatar is too big to upload on vrchat for the quest so you need to make the file size smaller

blazing meteor
#

I assumed they were super lightweight

#

It’s just a value copy every frame

#

No physics

#

I guess it can be complicated with weights multiple

cinder cairn
#

Anybody know of Arthur Morgan avatars

shy kernel
#

lmao people really asking for free custom avatars

#

like asking someone to make you a statue or bust for no cost

rocky rose
#

Doom Slayer From Doom eternal with guns and the crucibal,ect

#

Anyone have it

#

If you do you can ping me

tawdry nest
#

if i upload a quest compatible avatar, i have to upload 1 to android build and one on pc, my question is can i upload the quest one then make a non compressed one for pc using the same blueprint ID?

jagged sequoia
#

yes the PC version can be higher quality than the quest version as the only thing that's important is same blueprint ID

woven locust
#

first time trying to upload for quest, I press android build but it does nothing

pearl osprey
#

Does anybody know of a Joe Swanson avatar I’d be able to clone or pick up?

pastel storm
#

It says that my avatar uses an unsupported shader “standard”

#

I’ve been looking for 2 hours now and still can’t find why it says that

blazing meteor
pastel storm
blazing meteor
#

It’s the top option when inspecting your materials

#

It will say Standard, it’s a drop down and can be changed

pastel storm
#

Yeah 2 hours that I’ve looked and tried finding and none show up

#

I’ve already switched all my materials to standard lite

blazing meteor
#

You must have missed one. You can show all materials on the project by searching t:material on the Assets search bar

pastel storm
#

I already did that

#

Everything

#

All materials are already changed

blazing meteor
#

Well the code does not make mistakes… one must still exist on the avatar

pastel storm
#

Idk then

grave bobcat
#

i have question, why are constraints not allowed on the quest side of vrchta?

compact lily
#

And they probably will, they're pretty light.

grave bobcat
#

ohh ok , thank you

pastel storm
#

Anybody know any good anime pfp's?

#

Why ask this here vrcBotThink

wooden crown
#

Best lightsaber avatars???

ebon pivot
#

Anyone know If there's any good Hazbin Hotel avatars?

pastel storm
#

I need a sylveon avatar plssss ;-;

pastel storm
#

Dm me if someone can make a avatar for free

pastel storm
spiral mountain
tawdry nest
ebon pivot
#

@spiral mountain I'm still a discord Virgin, idk what this means 😂 😂 😂

barren lance
#

Is there anyone who can make me a quest avatar?

pastel storm
#

Anyone know how to get a fighter pilot avatar… I like to fly planes a lot

sage vessel
#

How do people get nude avatars I’m confused

compact lily
sage vessel
#

I was told in private servers there allowed I’ll get rid of the one someone got me to copy

compact lily
sage vessel
#

Oh thanks

signal oak
#

how can you make your own avatar with animation

jagged sequoia
#

all of the Avatar uploading stuff would happen using a computer

pastel storm
shy kernel
#

not like that rule gets enforced though, the overwhelming majority of public female avatars are women in very skimpy clothing

fringe swan
#

True

wary rampart
#

I'm new to vr chat still trying to make a avatar lol

compact lily
shy kernel
#

I've also never heard of people being banned from reporting in private instances, who would be reporting them?

compact lily
shy kernel
#

cant have toxic friends if you don't have friends

compact lily
#

True

#

They used to allow it in private worlds, but it's not allowed at all now.

#

And that was also in 2017/2018

shy kernel
#

👀

#

my message deleted itself when I sent it

#

ah, thats why

#

I've occasionally stumbled on instances people forgot to make private where they're doing adult hugs and I usually just laugh and leave

#

not very often but more frequently than you might think

compact lily
#

But still, it's never allowed. And you will likely get banned.

velvet hawk
sage vessel
#

Alr thanks

neon jungle
#

Does anyone know where I can find an avatar world with like suits

compact lily
# sage vessel Alr thanks

wrong takeaway from the conversation
It's never allowed, even in private scenarios, and you can (and likely would) get banned, even in private instances.

pastel storm
#

well at that point its a matter of people finding out, but bottom line it is against the rules and there is no arguing that

#

Anyway does anyone have any resources or knowhow on simulating bloom on quest avatars?

#

Was thinking about it the other day and with the whole restrictions on shaders thing I wonder if there is still a way

pastel storm
#

Does anybody have a vr chat avatar creator they trust to do a good job on making customs?

wet condor
#

Anyone have naruto, persona 5, or the last air bender avatars?

knotty leaf
blazing meteor
#

If anyone wants it, here's a matcap that will give you a toon half-lit shader with some black outlines.

#

some people keep saying quest can't do that

#

Use Mobile/VRChat/Matcap

#

regular texture goes on top

pastel storm
#

Ok does anybody know anybody or something that can make me a quest 2 avatar bc i know noting about making avatars and if u dm plz contact me in some way or if can tell me step by step how to do it i only have a ACER chrome book so i can't really make it good for pc but im trying to make it quest

fringe swan
#

@wet condor Here it is!

#

There's also a working Zuko and Iroh in one of the worlds in this video
https://youtu.be/e_Y5y2X3YYc

Here are my top 10 favorite VRChat avatar worlds from my time in VRChat. I'm sure I missed some, so comment down below your favorites so that I can check them out! But these are the best avatar worlds in VRchat that I could find with Quest and PC compatible avatars.

🐼 Support the channel, become a Panda: https://www.patreon.com/VirtualPanda
🔴...

▶ Play video
#

And gimme a sec, but I know a world with a working Aang too

wet condor
fringe swan
#

Np! I cant find the aang world rn but this should be plenty

pastel storm
#

Interested in getting an avatar commissioned for quest I can pay pretty good if it’s done well hmu would love to work with someone on this!

distant thistle
#

Is anyone willing to make a avatar without payment for me?

fringe swan
#

"a lot of work goes into making avatars, hours, days,weeks. pretty insulting to ask someone to spend that much time for free.... use aggrotards youtube videos to learn to make your avatar" -@Eunhon said this the other day and I heavily agree with their statement.

fringe swan
#

Although this server isn't the right server to ask.

#

Consider heading to the discord server called "VRC Traders" to search for avatar creators.

distant thistle
fringe swan
distant thistle
fringe swan
#

Then I heavily suggest getting that problem situated so that way you're able to join and ask.

hard halo
#

I don’t have a picture but can someone help me find a tiny goose avatar

frosty wave
#

Are they any mechassault avatar anywhere?

halcyon matrix
#

Where could I find one of these avatars? (I’m mainly looking for the first one)

pastel storm
#

Male version of the female avatar in the photo

rancid oriole
#

nvm that didn't work

blazing meteor
#

I haven't been able to do any stencil like effects on Quest

low zenith
#

Hey can some help me convert my avatar to a quest avatar I tried the methods on YouTube and tried it and I couldn’t do it it’s either bc my computer is acting weird again or I’m doing something wrong

rough crag
#

Does anyone know a way I can get a rimuru tempest avatar that is compatible with quest ?

blazing meteor
#

What's the best way to know if your quest avatar is within the 10mb limit? I made sure my texture isn't, but apparently the model put it over

pastel storm
#

was wondering if anyone can help me with recoloring two small parts of my model's face as well as making my characters eyes glow yellow with a simple emission map.

#

one tooth and the inside of his mouth are the wrong colors. to be specific.

pastel storm
#

Any femboy avatars

pastel storm
#

Not an avatar request channel.

pastel storm
floral vapor
#

@pastel storm I have 2 but no

#

Because your asking

manic sable
#

im trying ot bring a avatar down to 10 mb and its at 10mb right now. what the best way to bring it down?

jagged sequoia
#

have you done any texture compression yet

manic sable
jagged sequoia
royal widget
#

I've seen an avatar with many toggles but only has only one mesh, how to achieve this?

molten ginkgo
#

you can have stuff weighed to bones, and scale the bones to 0 using animations

thick dock
#

have seen a lot of minifig avatars, but i decided for something cooler

#

optimizing this fucker won't be easy, but i hope that the result will turn out awesome

dense rivet
#

@thick dock give projected light baking in CATS a try with that, it'll make the glowy parts cast glow onto nearby surfaces on the model

valid citrus
#

Hey i wanna have a gold material on my avatar the problem is if i do it over standard lite shader it look weird and changes color depending on the world im in the matcap also seems to not work properly like it should does anyone know how to make a good looking gold material i have seen it before on quest avatars but i dont know how to do it

pastel storm
#

I was looking for the match but not anymore lol

full glade
#

Does anyone know why on the quest build some textures are just invisible from the bottom but completely visible on pc

#

That's not right

#

Ah that last part fixed itself, still invisible though

scarlet flax
#

anybody know a world where i can get a "winter soldier" avatar for quest?

last thorn
#

can anyone build avatars im a voice actor and i need avatars for my voices

nimble ingot
#

Anyone know where I can get dark souls and blood borne avatars?

pastel storm
#

either of the ones here pls

compact lily
# full glade This is the quest build: https://gyazo.com/d409182fa47982bdd3fa08739706340d

Backface culling, it's a shader feature that saves performance by rendering only one side of a face, being the side a normal is facing. You can't disable it on Quest. You'll have to go into Blender, select the affected faces in edit mode, duplicate them, and flip the normals (shortcut to the normal editing menu is Alt + N), then re-export, it will have more tris, but you really have no choice (don't select the whole model btw)

blazing meteor
#

If you want a Quest model to have a texture on two sides you need triangles on both sides

pastel storm
#

I'm looking for black clover avatars

tame rivet
#

does anybody know how to get like opaque and stuff on quest materials

clever fractal
#

Does anyone have male avatars that can use the play space floating thing??

small moth
#

Anyone got an avatars thats plays music with effects

full glade
#

ty

pastel storm
#

hey so ive been having an issue with uploading my avatar to quest and pc. when ever i upload my avatar to pc it wont save the information from the pc version to the android version and will make a pc avatar and quest seperate and not together

full glade
#

Eh, I am not skilled enough at blender to do this properly. I mainly just use unity, gotten pretty good at it. But blender is just beyond me rn

tame rivet
#

how can i keep dynamic bones on my avatar for pc only but, disable them for quest??

#

im really confused

full glade
#

When you go to upload for quest, delete the scripts for the dynamic bones

#

Where the scripts are located, that depends on the person who made the original avatar itself

tame rivet
#

i just applied the bones myself

#

so i know where they are'

#

sooo

#

i cant have dynamic bones??

#

sad

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ok

full glade
#

If you just copied the asset files from pc then just delete the scripts

tame rivet
#

ok

full glade
#

And yeah, quest doesn't support dynamic bones

tame rivet
#

hmm

#

is a verypoor perfomance rating gonna be

#

good for quest???

#

dont know

full glade
#

Nope, ideally you want it to be excellent

#

But if it's very poor that means quest users need to turn your avatar on manually

#

Doesn't mean it won't work

tame rivet
#

56k polygons??

#

thats seems to be low

worthy sage
#

For quest that's quite high

tame rivet
#

oh

full glade
#

56k is very poor so quest users will need to turn your avatar on manually

#

But while it is high, it will still work

tame rivet
#

im used to making pc avatars

full glade
#

Don't worry, I use to only make pc avatars for a while

#

I only recently started making quest compatible avatar's recently

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It's actually pretty easy once you figure out how

tame rivet
#

myself i use a pcvr headset i only want quest compatible so everyone can see my avatar

full glade
#

Same

tame rivet
#

and not avoid quest compatible worlds

#

and people calling me a "robot"

#

quest has made a huge impact on vrchat though

full glade
#

Robot's don't exist anymore unless a questie is using a quest only avatar

#

Now there are fallbacks

#

Well I guess the error robot still exists

#

But that's besides the point

tame rivet
#

seems to be going good uploading so far

#

not doing anything atm doe??

full glade
#

Yeah uploading is the easy part

tame rivet
#

now it says a prefab doesn't exist

#

or something

full glade
#

Most of the time, all I really need to do to make an avatar quest compatible is change the shader's, remove dynamic bones, and change texture resolutions

tame rivet
#

wth does it mean by the stupid prefab doesn't exist

#

this is getting on my nerves

full glade
tame rivet
#

hmm?

full glade
#

Then try uploading it again

tame rivet
#

whats a blueprint

full glade
#

Oh that's probably why then

tame rivet
#

im like not a expert at making avatars

#

so i dont know THAT much

#

stuff

full glade
#

You didn't setup the avatar id first

tame rivet
#

im using sdk 2.0

#

and

full glade
#

Oof

#

Idk about sdk2

#

Sorry, maybe someone can help you with that then

tame rivet
#

all my knowledge is just sdk 2.0

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don't know anything bout 3.0

full glade
#

Imo 3.0 is better in all sense of the words

#

But it's up to you

tame rivet
#

wait

#

it just says missing scripts

#

i know what that means now

#

ohhhhhhhhh

#

i just have to remove them

full glade
#

Those missing scripts are dynamic bones

#

Those are what you needed to remove

tame rivet
#

yesss

#

it works now

#

why is the upload image greyed out

full glade
#

I mean it's not exactly a good solution, but it works

#

I think at least, I don't exactly have a quest rn to look at it

tame rivet
#

HELP

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i cant use it on pc only quest

#

how do i use it on pc?????

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says it hasnt been published for this platform

#

@full glade

#

i wanted to use it on pc

full glade
#

You need to get the avatar id for pc and upload it under the same id for the quest build

#

Again, no idea how this works on sdk2 though

#

So someone else should be able to help better

tame rivet
#

if i switch it to windows build target, will it still be on quest??

full glade
#

No, you have to upload it under the android build for it to be quest

tame rivet
#

this is frustrating uhm

#

sdk 2.0 is all my knowledge and i dont feel like switching to 3.0

full glade
#

3.0 is worth it

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Just saying

tame rivet
#

says android support: yes

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so dunno???

pure sentinel
#

how do we get those iconic vr chat avatars on quest?

full glade
#

Find someone who uploaded a quest compatible version of it or upload one yourself

pure sentinel
#

WHOO

valid citrus
#

Does someone here know how to make transparent materials for quest ?

I have seen lots of quest avatars with sun glasses ans stuff that are actually see through i can get it to work tho does anyone know how to do that ?

pastel storm
#

How would someone make a working flashlight built into a quest avatar even though Light components are disabled on quest?

full glade
compact lily
jagged sequoia
#

and that would be terrible for performance enabled and disabled the sunglasses lens every frame

pastel storm
#

could someone in THEROY put a mirror on their quest avatar

#

is that a possible thing

#

or does that not work because its not a proper shader

heavy cove
#

You would at least need to have a camera which aren't allowed on quest avatars

pulsar drum
#

Can someone help me with this problem I've been having with making my quest avatar?

#

I can't load in Unity at all when I switch the platform to android

pulsar drum
#

Can I post the 3d model, and can someone upload it on quest?

blazing meteor
pulsar drum
#

Ok, I'll try it, thanks

#

Ok

#

Sdk 3, I believe

#

Ok, thanks

#

It worked! Thanks!

pulsar drum
#

I can't upload the avatar, because of these errors. Does anyone know what they actually mean?

#

Assembly with name 'Esperecyan.Unity.VRMConverterForVRChat' already exists (Assets/VRMConverterForVRChat/Esperecyan.Unity.VRMConverterForVRChat.asmdef)

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Assembly with name 'Esperecyan.Unity.VRMConverterForVRChat' already exists (Assets/Esperecyan.Unity.VRMConverterForVRChat.asmdef)

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That's what it says

pastel storm
#

Are avatars larger than 20k tris perf blocked by default on quest?

jagged sequoia
#

yes

pastel storm
#

yikes

jagged sequoia
#

and there's also notes in future they may remove the ability to see very poor quality avatars on quest so learn to optimize

pure sentinel
#

is there a guy avatar that has "other" options?

candid isle
#

I need help with this avatar trying to make quest friendly the blush effect on PC looks fine but when I convert it to quest it makes the entire blush on the quest side a red square across my face anyone know how to fix it or any quest shader I could use?

#

Nvm I got it

turbid zephyr
#

im creating a quest ver of one of my avatars and im seeing these green artifacts that dont appear on the PC version, anyone know whats up?

deft mortar
#

I see people having cool avatars like Darth Vader on the quest, how do people get those?

deft mortar
#

How do they download then directly onto a quest 2

#

Ok, how powerful of a pc?

dense rivet
#

Pretty much anything I think

#

I've run it with software rendering in a VM before

deft mortar
#

Thanks

blazing meteor
#

Also what

dire otter
pulsar drum
#

Library\PackageCache\com.unity.timeline@1.5.1-pre.3\DocCodeExamples\ActionExamples.cs(14,10): error CS0246: The type or namespace name 'MenuEntryAttribute' could not be found (are you missing a using directive or an assembly reference?)

Anyone know why I'm getting this error?

#

I have no idea what went wrong

#

If this helps

pulsar drum
#

Btw, I'm using sdk 2

desert elbow
#

There are some issues on avatars, such as the favouriting option, most of the time I unfavourite an avatar and it stays there and the limit doesn't move, therefore I cant save any new avatars or get rid of old ones 😦

woven locust
#

is there any quest shader that works with colours instead of textures? I have a model that has different colour for material instead of texture and creating each texture would be a pain

blazing meteor
#

Standard Lite I think is the only one

#

If it is easier, you also have the option to color models via vertex color, if you're in blender

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most of the quest shaders will tint it the vertex color, if one exist

woven locust
#

bc only the meshes that have bsdf import the colour into unity

fleet nova
#

Hey when is the pink model bug getting fixed

#

I got avatars I worked awhile on but now are scuffed

worthy sage
ebon geyser
#

how do i upload my vrchat avatar on the quest 2 ?

cerulean rivet
#

i wonder- would they ever add the ability to use hand tracking for the quest?

#

since its something we can do

jagged sequoia
#

it's unlikely to ever happen because you cannot use the controller's on the hand tracking at the same time so you have no way of moving

cerulean rivet
#

ah

#

yeah that makes sense

earnest terrace
#

I'm new to learning Avatar creation
with the latest update do quest avatars allow dynamic bones?

woven locust
#

I have pressed build and publish for android but nothing happens

wooden prism
#

Stop playing wit the cholos ese

blazing meteor
pastel storm
#

also, question
say I publish an avatar for the quest, without it being a fallback for a pc avatar; is it marked as quest only? If so, can PC players still see it?

dim cove
pastel storm
#

ew

#

ok, then I suppose I should make my avatar in both platforms

pastel storm
dim cove
pastel storm
#

yea, but I suppose there's build for android only? I have no idea, but I suppose there's more to it than just "make avatar, everyone sees it"

dim cove
pastel storm
#

I was only planning to make this avatar for the quest, but since the PC users won't be able to see it, I'll publish for both platforms

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it's a shame, would be a lot faster otherwise

dim cove
#

agreed.

pastel storm
#

ah, also

dim cove
#

?

pastel storm
#

do the Quest-compatible shaders work for pc as well?

dim cove
#

of course they do!

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if they didnt, you wouldnt be able to render them on the pc you’re using to upload avatars.

pastel storm
#

true, true

#

then again, VRChat always has some wacky glitches, so I wouldn't put it past them

dim cove
#

no worries, the quest shaders work just fine on pc, infact, it’s very optimized so atleast you won’t make people lag

pastel storm
#

haha, that's true

pulsar drum
#

@novel ivy I started using sdk 2 to make a trigger avatar, and I'm having the same problem as before, only this time in sdk 2

#

Do you know what's happening

#

Ok

#

I'll try it out rn

#

Thanks

#

I got a bunch of errors

#

Do you know what I did wrong?

#

I deleted the prototyping folder

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@novel ivy Is that the problem?

#

Reloading Unity?

#

Ok

#

Thanks

#

@novel ivy The errors are still there

#

Ok

#

Sdk 2?

#

Ok, I redownloaded sdk 2

#

Now what should I do?

#

Ok

#

Alright, thanks

golden kettle
#

<@&397642795457970181> sus

heavy cove
pulsar drum
#

Ohhhhhhh

#

Ok thanks

pure sentinel
#

if you do custom avatar commission can you send me prices and some screenshots of your work? thanks in advance

manic carbon
#

Question.
So as of now Its telling me that I must play a few hours in order to use the VRChat SDK before I upload an avatar.
Does this mean I have to play on the steam version of VR Chat? Or am I able to play on the oculus aswell..

heavy cove
#

You need to play with the account in question the platform doesn't matter

manic carbon
#

Alright then
thanks for the clarification

tawdry nest
#

how come some textures will show green on the avatar?

#

i cant figure it out v.v

heavy cove
#

You need to remove the vertex colors from the avatar

tawdry nest
#

vertex colors? where could that be at?

heavy cove
#

You would need to do it in blender, I don't really have any pictures to offer you right now but google should give you answers if you don't know how to remove them

tawdry nest
#

i would have to do it to the Fbx? or to the texture? appreciate it btw

jagged sequoia
tawdry nest
#

!!!!!!!!!!

jagged sequoia
#

here's a Unity tool that can remove vertex colors

tawdry nest
#

fuck yes

#

should i enable local cache server and compression to astc

jagged sequoia
#

yeah that does make it faster to switch platforms

tawdry nest
jagged sequoia
#

yeah but it doesn't do anything about like triangle count just removing like unneeded components and swapping the shaders to Quest compatible

#

if you're wanting to reduce your triangle count that would be in blender

tawdry nest
#

as long as it fits 10mb im gucci lol

jagged sequoia
#

yeah but if it's like very poor nobody will see your avatar

tawdry nest
jagged sequoia
#

you can only use the provided vrchat shaders

tawdry nest
#

or an eye texture maybe xD i switch the eyes and it look like this

jagged sequoia
#

try reducing the smoothness setting

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so you don't look like a plastic figurine

dense rivet
tawdry nest
#

i'm trying to find out where this blend shape for mask toggle on and off is for this avatar. i didnt even know u can do toggles with just blend shapes

#

and its making my brain go burrr

dense rivet
#

I haven't seen one, but as long as you have your avatar set up right in blender, you should just have to hit 'Autodetect' and 'Bake' to make a pretty decent Quest version

#

Importing in Unity is as simple as importing the folder it spits out, making a material and applying it, then using Pumkins Avatar Tools to just copy everything from your original avatar setup

tawdry nest
jagged sequoia
#

the symbols were made by the Avatar maker the tool just made them more glowy

dense rivet
#

Yeah, I just painted it on and threw together a quick blender shader graph thing to make them that color. The baked effect is the color being projected onto the face and stuff

tawdry nest
#

is there a way to search up a blendshape by name in unity?

dense rivet
#

Basically. In Blender you'll just wanna add a new texture plugged into your Emission slot and paint on it

tawdry nest
#

ok cool! i get it now

#

he's almost ready. wont be able to make a toggle for his mask since its non existant somehow

tawny shoal
#

Looks pretty good

tawdry nest
#

whoever made the avi made toggles using blend shapes which hurts my head thinking about

nimble ingot
#

does anyone have ornstein and smough (dark souls) avatars?

tawdry nest
#

i don't but you may be able to find mmd modles in devienart

#

deviantart

#

Can quest users have spring joints? and is there like a easy way to do it ?

jagged sequoia
#

nope no Wiggly Bones on Quest

tawny shoal
#

Anyone know where i can find a avatar of ultrakill Gabriel for quest?

nimble ingot
tawdry nest
nimble ingot
#

ty

jagged sequoia
#

okay technically its Dynamic bones is the wiggling bone system on vrchat I should have said that instead

tawdry nest
# jagged sequoia okay technically its Dynamic bones is the wiggling bone system on vrchat I shoul...

well 😮 is there a easy set up tool for sprint joints? XD like this one https://booth.pm/en/items/2861625

AvatarPenSetUpTool VRChatのアバターで使用できる,トレイルタイプの指ペンの簡易セットアップツールです. ## 導入方法 導入RTA(1:52) → https://www.youtube.com/watch?v=Fv7CIrkbeVc 1. あらかじめアバターアップロード用プロジェクトのバックアップを取っておく. 2. VRCSDK3-AVATARを最新版に更新する. 3. AvatarPenSetupTool.unitypackageをUnityProjectにインポートする. 4.

tawny shoal
#

I dont even know how to port avatars into the game lmao

tawdry nest
#

aggrotard has a great video series

#

thats where i've learned

jagged sequoia
#

oh I'm not knowledgeable on sprint joints sorry for the confusion

tawdry nest
tawdry nest
#

LOL

#

"can i do anything on quest?"
Vrchat devs:

jagged sequoia
#

it is basically a cellphone on your face

tawny shoal
#

Bro you can even move around with the quest without the forcefield being a jerk

golden kettle
#

you can turn it off, although strongly dont recommend it unless you are very aware of your surroundings.

tawny shoal
#

Bet

#

Bruh all the good avatars that i like are for pc only

jagged sequoia
#

yes as a lot of folks don't know how to optimize

tawny shoal
#

Dang

worldly pumice
#

I'm so bad at making avatars

tidal meadow
#

All ya need to do is practice!
Practice makes perfect!

pastel storm
#

Does anyone have a yugioh avatar?

tall pendant
#

hey guys ive noticed that dynamic bone type thigs have been added for quest. it would mean the world to me if someone helped me figure out how that stuff works. btw im really new to avatar making so if you are willing to help please keep things simple TvT im very smol brain

pastel storm
#

Anyone know where I can get a quest Connor from Detroit become human

pulsar drum
#

Does anyone know what I did wrong?

#

I remapped most of the bones, and it still didn't work

#

@heavy cove Do you know what the problem might be?

cerulean dragon
#

what are some good quest avatar worlds?

#

anime preferable

tawdry nest
#

how can i make quest avatar glasses transparent

tawdry nest
#

can you activate backface culling on the android version

tawdry nest
twin spear
#

Can someone make a one punch man avatar

plush kernel
#

I've just made myself an avatar but it was set to PC only

#

How can I make it for Quest and PC? I try to switch to android but it doesn't work

thick marten
plush kernel
#

Do I need to remake the whole model and set it to android first

thick marten
#

Are you able to provide more info?

plush kernel
#

When I was done doing my avatar I instantly clicked the info button and when going on vrchat it was pc only

#

When i try to switch to android it doesn't do it

thick marten
#

When making cross platform avatars, you need two unity projects with two models optimized for the platform but share the same main armature

#

So you've got your PC version, now you gotta take the model into blender and get it ready for quest

plush kernel
#

I'll try to do that

jagged sequoia
thick marten
#

Depending on the model, the mobile toon shader can hide the decimation imperfections pretty well

jagged sequoia
#

yeah but this one has some tools to make it less likely to break the joints

thick marten
#

but one thing's for sure, you can't just skip over this step

jagged sequoia
#

and stuff that helps realistic models look nicer

thick marten
#

Well, I use cats to decimate

#

and to delete bones

thick marten
#

@plush kernel
If your model's clothes are separated, you should learn how you can delete the geometry underneath

#

Do everything you can to kill tris if you aren't skilled enough to manually decimate (like me)

#

Here's my PC version

#

Then my quest version in a separate project

plush kernel
#

Okay, thanks

thick marten
#

If you get it under 10k polys and you're good with single material, single mesh, your avatar will be impossible to perf block AND you can use it as a fallback

#

if you absolutely need more polys, try not to exceed 15k otherwise I believe you'll be perf blocked by default

jagged sequoia
#

and looking at the beta SDK it looks like they're removing the ability for very poor avatars to be uploaded at all on quest

thick marten
#

Good lol

#

There is no such thing as just switch to android & build

jagged sequoia
#

unless the Avatar is basically a quest Avatar uploaded on pc

thick marten
#

That's true

#

Although... maybe it wouldn't be a bad idea to allow very poor in nonpublic worlds but idk

#

idk I only upload avatars rated at good on both platforms so it doesn't bother me