#avatar-quest

1 messages · Page 38 of 1

random badge
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you scaled/moved/rotated the bone in unity and it didnt like that

dry zealot
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hey

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go sleep

random badge
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sooN

flat frigate
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this might be a problem with the armature. For example, if you generate a rig in Blender and the use it in unity this will happen

tardy sundial
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@frail field Import the fbx back into blender, fix it with CATS, export that back into Unity, and redo the Humanoid setup. This should fix the nonsensical 'bendy arms'

waxen torrent
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Search for xket

pastel storm
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Does anyone have a cross compatible Morty avatar?

pastel storm
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Hello?

pastel storm
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is there anyway to get quest haptic avatars?

pale torrent
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Pretty sure the haptic avatars work with a camera trick and cameras on quest avatars aren’t supported

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If you were to change into an avatar with haptic support, even though you won’t be able to see it on the quest it might still be able to trigger the haptics

shadow olive
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considering you guys do a lot of merging meshes

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has anybody run into the bug where combining 2 meshes just deletes one of their UV maps?

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idk why this happens

spice schooner
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Do the uvmaps have the same name before being merged?

pastel storm
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Could someone read my previous post

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Pls

shadow olive
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we all read it, if we dont respond, it means we dont have the model

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@spice schooner, im not sure

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they're both using the same atlas though

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ill be honest, i didnt know UVmaps had names

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it looks like they're different

spice schooner
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Name them the same thing then merge @shadow olive

shadow olive
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Stupid question, where do I rename them?

spice schooner
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I hope that helps, located on the bottom right of Blender by default. You may have to hit the expand arrow* on the UV Maps option

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Just double click the name and name it

shadow olive
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oh wow, that fixed it

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thanks!

spice schooner
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Awesome! Glad I could help. vrcHappy

lapis mist
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Does anyone have any trevor Henderson avatars but not siren head like cartoon cat or long horse for example

jaunty sparrow
merry arch
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You don't have Android SDK installed

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Reinstall it from Unity hub or editor installer

lapis mist
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I hope i can get a trevor henderson avatar/avatars

jaunty sparrow
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ty

compact lily
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anything under "vrchat > mobile" @jaunty sparrow

jaunty sparrow
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ok, ty

pastel storm
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does anybody have a left 4 dead 2 avatar?

blazing meteor
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Source SDK does

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All the assets in there are free to use as long as it free.

velvet hawk
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Been at this for some days now, i get everything perfect up until i actually load into my avatar. The hands / arms stay stuck up inside the head and you can't really move your hands fix it. If i lose hand tracking though, the arms will sometimes go down to it's normal positioning.

merry arch
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I guess you put your viewport where the eyes would normally be but that's just way too high for humanoid skeleton

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Lower your viewport to around the neck area

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Common problem with avatars that have big heads

slender oasis
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I havent found very many worlds that have properly optimized avatars for quest that I can use publicly...I would love some suggestions please!

dapper ore
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Does anyone know a video or a tutorial of some sort about making your avatar completely invisible? Like if you hold grip or maybe a emoji .makes you invisible.

pastel storm
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Just disable the Body mesh in an animation and it'll accomplish that effect

dapper ore
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ok thanks

glass coyote
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How do I make an avatar quest compatible

dapper ore
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You have to change the build platform to android

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There are many videos showing you how to

pine stag
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Hey all! I was wondering if anyone knows where I’d be able to find more avatars that look like this?

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I’ve seen a few of them but they traditionally don’t have actual hands, and Id prefer actually having hands than them being hidden in sleeves

blazing meteor
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I find it’s more important to set the view position as where your real human eyes would be given the location of the avatar’s shoulders are your actual shoulders

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Shoulders being in the same place,
Virtual and real, is most important, for having the arms feel correct

true pendant
blazing meteor
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Harpy. The word to look for is harpy. Anime girl harpy.

grand oar
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Pls vr chat fix the particles for quest first no sound anymore now the particles pls fix it

pastel storm
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I'm pretty sure sounds were supposed to have been always disabled for quest

grand oar
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Damit

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But I dont care about the sound I want my particles back my avatars are trash now

true pendant
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Does anyone have a harpy avatar? I've been looking for 1-2 hours and still can't find one if you could let me clone it ty.

grand oar
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I know a world for it but idk the name right now

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Add me on vrc and I can help you tomorrow

finite crest
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And by audio sources restricted, they mean if it exceeds the worlds limit, cant work........ my audio is like 40mb lol

grand oar
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Hm ok

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I only want my particles back they are all fucked tbh

finite crest
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Idk about avatars, but world particles seems to work fine

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Worlds are a bit more leaneant about quest stuff

blazing meteor
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Particles on avatars work fine for me, just you can’t use cutout shaders so you are limited to squares

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Unless something changed? Were particles removed?

dapper ore
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How come when I tried to upload a avatar it loads saying future proofing your content then it stops loading and then I try to hit build again and it keeps doing the same thing. It did this in 3 diffrent avatars

compact lily
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@dapper ore disable future proofing in the sdk settings tab and check the console for errors

dapper ore
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Alright thanks

dapper ore
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Well I disabled it but now it just doesnt build at all

clever berry
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does anyone have a rem avatar from re zero for the quest

blazing meteor
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If you have a pc version on hard drive I can make a quest version.

clever berry
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yeah if its not to much to ask

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i'll meet up with you in a private world?

pastel storm
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@blazing meteor hey is there any chance to make a Doom Slayer avatar for quest like not like high quality like the PC ones

blazing meteor
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I don’t make from scratch models. If you have model I can optimize it down to quest standards.

pastel storm
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Like one that I'm using in VRChat?

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I do have a Doom Eternal one but sadly it's PC Only

dapper ore
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Can someone link the current unity version I think mine might be outdated

pastel storm
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I found this picture but I doubt this can work

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Just as an example

dapper ore
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@pastel storm did you make a doom avatar?

pastel storm
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@dapper ore no I don't know how to make Avatars wait do you have quest?

dapper ore
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I do

pastel storm
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Nice!

dapper ore
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All you do is follow the steps to make a avatar on pc. But in unity change your build platform the android fix some shaders and other stuff the SDK wants you to fix then boom

pastel storm
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Does it have to be a windows 10 computer

dapper ore
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It can be any computer that can run unity and blender and all the plugins

pastel storm
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I don't think a Chromebook would be good

dapper ore
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I think so

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It should

pastel storm
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Let me check

dapper ore
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Go to a toturial and download what they say to download.

pastel storm
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What's the website? Or link

dapper ore
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For what?

pastel storm
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Nevermind it won't let me

true pendant
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anyone have a harpy avatar I can clone or a world with harpy's

rustic zenith
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hello

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anyone have custom brushes?

stone night
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Does anyone have a watch dogs 2 wrench skin

random smelt
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Does anyone have/ know of a Niko from the game OneShot?

merry arch
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Unity supports Linux just fine so it should run on Chromebook, you have to get the installer from their FTP or use Unity Hub to get android SDK installer

blazing meteor
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Unity runs pretty terrible and slowly on a chromebook. But it does run.

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You’ll need patience though

merry arch
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Unity runs terribly on anything that isn't wintel really but for uploading avatar it's irrelevant, toaster will do the job

pastel storm
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How can I fix my avatar to be under the 10mb limit if it already has less than quest avatars I've uploaded before?

blazing meteor
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make sure you have legacy blend shapes checked, it will bloat the file size otherwise

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otherwise your texture size is too big

dapper ore
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How come most avatars have a thing called future proofing that doesnt upload tha avatar and when I turn it off it doesnt load at all like wtf

dry zealot
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turn off that

pastel storm
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Thank you @blazing meteor for the help!
Worked like a charm!

velvet hawk
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To achieve the proper texturing for this avatar, you have to set the texture's interpolation from Linear to Closest . Question is , how do you do this for Unity when importing?

blazing meteor
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It’s in the texture properties. You have it set to bilinear. Change to Point

velvet hawk
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I have it set to Bilinear. It seems to be more accurate when setting to Point (no filter) but not entirely accurate

blazing meteor
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That's point filtering for sure

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Any color inaccuracies are probably due to your compression of "Normal Quality" set it to none

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Compression is not needed for such a tiny texture

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I'd also set the wrap mode to no repeats

proper vortex
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What do you need to do to optimise a model for quest?

compact lily
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Yes

proper vortex
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I'm new to making quest models

blazing meteor
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7500 tris or under (preferably 5000 or under), 1 material, total texture size no bigger than 10mb @proper vortex

velvet hawk
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Ahh i got it, it seems that setting it to Bilinear and applying settings at the very bottom seemed to have fixed it.

proper vortex
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Oh wow

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That's a generous limit

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I thought I was gonna have to spend hundreds of hours

compact lily
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Very poor is 10k. But 20k is when people start to hate you.

blazing meteor
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If it’s a cross play avatar, meaning you have separate models for PC and quest, they also need to have identical armatures

proper vortex
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Nah I hardly ever do over 10k even on pc so people can have a lag less experience

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Except for special requests

blazing meteor
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Oh I did forget that you need to only use the quest approved shaders in the vrchat/mobile directory. The most complicated one has diffuse, normal, metallic, emissive, and smoothness, there are no cutout shaders

proper vortex
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Oh ok

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I'll be fine, I think

blazing meteor
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Also make sure the vertex color on the whole model is white because those shaders multiply the vertex color with diffuse

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Bashed my head on that one for a while

proper vortex
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Ah fuck

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I'll still be fine tho

blazing meteor
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7500 tris and below are visible to all quest users. 10K and below require they enable “poor” avatars in their settings. above 10K will be hidden unless they manually unhide you specifically. No actual hard cap, but going much higher will lag or crash anyone who unhides you

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5000 and below is considered excellent

proper vortex
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Rip people who make custom anime avatars for quest users

blazing meteor
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As long as you don’t unhide people you’re fine you just don’t see a lot of people. There’s a lot of people that just have absolute crash avatars on the quests slot because they’ve never used the quest and have no idea

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But I absolutely love that there are people making stuff available for quest users. Just pls don’t make me need to unhide people, who knows what they’ll change into later

proper vortex
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Dude I don't want people crashing their quests

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Also it's not that hard to optimize if you're experienced

blazing meteor
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So yeah as long as you change the platform to android it will be considered the quest version, PC version can still have whatever higher tris

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It’s a good system

stone night
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Anyone have a wrench avatar

dapper ore
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Does anyone know how to make a avatar invisible then visible again?

pale torrent
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Make it so you turn off the renderer on a gesture or animation or whatever u want it on

summer trench
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I actually have a question to piggy back off of Nicota and Adeons exchange. I am creating an avatar aiming at medium quality. first question... is it more effective to have two smaller textures/materials or a single larger texture/material... and if the second option... I read that 1k is ideal for texture size, but is there a hard cap on texture size beyond keeping everything below that 10mb limit? can you get away with large texture size as long they are within limit?

worthy sage
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Ideally you should use as few materials as possible for quest, so the second option.
You should aim for a low texture resolution to reduce the size as much as possible but if 2k doesn't put you above 10 mb it should be fine but should try using 1k if possible and check your model to see if it's fairly blurry or not.

merry arch
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Hard cap for Android texture is 8k but obviously you really, really don't want to use that for avatar, 2k and below is what you should be aiming for, single material is generally better but you have to take in account what exactly those materials are, if you need two different shaders for, say, eye emissions then two materials with emission material using lower res texture is obviously what you have to do

leaden elbow
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Hi how can i Have some Giants skins on quest ?

blazing meteor
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Quest you want one material. Amount of textures doesn’t matter. only the overall file size of all textures combined, which is fine just grazing under the 10mb limit

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I usually have one material, with four 1024x1024 textures, one for diffuse, one for normal, one for metallic (R) and smoothness (A), and one for emission.

proper vortex
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I am pretty good at squeezing every last frame on quest

blazing meteor
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Avoid adding a second material it’s not technically needed for anything, Arguably the only reason you would need a second material is if you want to use two different shaders on two different parts of the avatar, which for quest, lacking cutout, is probably never

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Like if you want part of it to be unlit just use the emissive map

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For medium your limit is 7500 tri

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That’s what most of mine target

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A 1024 texture can be tight if you want good detail, I recommend a good UV packer like shotpacker to squeeze as much area as you can so the low res doesn’t hurt you

proper vortex
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What kind of model is he making?

blazing meteor
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If you are going for diffuse only you can get a 2048x2048 in if you compress it a little but I think the standard lite shader with all maps looks better than high resolution diffuse

proper vortex
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If it's a human I can't understand how you need more space for textures

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If you don't need to see every single string of cloth

blazing meteor
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Yeah for uv optimization you can collapse any UV tris that are solid colors

proper vortex
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If you need textures for stuff like jeans those are pretty simple to compress

tired shell
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Free low poly character i made and rigged for learning - you can do what you want with it - Ready for export from Blender 2.82

proper vortex
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Not bad

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How long did it take for you? I'm just curious

tired shell
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about 20 minutes

proper vortex
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Oh yea you used the built in shapes from blender, right?

tired shell
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i modelled it from the default cube - i added no other shapes

proper vortex
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Yea

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That seems like a pretty usual strategy

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You could've made it without modeling by hand

tired shell
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it was by hand - all of it

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was only for learning

proper vortex
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Oh yea

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Makes sense

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You used quads

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Or tris?

tired shell
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all quads

proper vortex
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Yeah

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Makes sense

tired shell
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3 shapekeys for wink / r & l + blink

proper vortex
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Nice

tired shell
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i wanted to see if i can do it under 1k

proper vortex
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Looks like it's under 1k quads

blazing meteor
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I don’t think anyone sanely models with tris. That’s just people who modify finished models that were already triangulated at the end

proper vortex
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Modeling with tris is normal

blazing meteor
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It’s always quads that I see

proper vortex
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I prefer to model with tris because I'm probably used to it

tired shell
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366 faces - / converted to tris it's 740 total

blazing meteor
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Can’t use loop select or loop cuts with tris

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Actually a lot of basic blender tools just don’t work with tris

proper vortex
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I'm just used to it

blazing meteor
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I would recommend start modeling with quads I don’t think you’re gonna get very far otherwise, at least not with scratch models

proper vortex
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Tris were better back in the early 3d days

merry arch
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That depends on modeling software, if you do everything in Blender then yes but if you're used to your own 3D software or use navmouse your workflow will be different

blazing meteor
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I use a spacenav 3D mouse.. I don’t see how that corollaries to tri modeling though

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In my experience they just make topology a nightmare

dapper ore
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Does anyone know how to trun off the avatar mesh or rendering with a guestre?

blazing meteor
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Hit record, disable the mesh, then stop recording

dapper ore
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Umm where do I disable it xD

blazing meteor
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Checkbox at very top of inspector

dapper ore
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Ok and when I click record do I hit the play animation clip to record it?

merry arch
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Remember to double the keyframe otherwise it will flicker

dapper ore
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What's that?

blazing meteor
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When you hit record anything you do in unity will be added to the selected time stamp

dapper ore
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Sorry I'm still new to this

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Ok

blazing meteor
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And Juzuv says to make two frames because gestures loop, and must be at least 2 frames long

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If the two frames aren’t the same, your changes will flicker

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Very rapidly

dapper ore
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I'm very confused. First I hit record then truned off the mesh but nothing happened

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And what do you mean 2 frames long I've never recorded I've always added a property

blazing meteor
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Record mode is just an easier way to add properties, it adds the property of whatever you change

dapper ore
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Alright but I hit record truned of the mesh then hit the record again ti stop it but nothing appeard

blazing meteor
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Instead of adding the property and then changing it, you just change it

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Because Adding properties manually is a lesson in insanity

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Only villains do that

merry arch
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I edit anim files in vim, deal with it

summer trench
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Thank you for the response regarding texture! that's what I figured regarding textures, I will stick with the single material... for more context here is my WIP so far, finalizing some base UVs, then going to give creating a single painterly diffuse. I am sure I will be going back and forth through this process and have many more questions, hah.

honest oak
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🤔 🤔 🤔

dapper ore
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Lol

tired shell
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isn't that a world shader ?

worthy sage
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Yeah lightmapped is only for worlds...

honest oak
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what ???

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WTF

blazing meteor
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Not all of the mobile shaders can be used on avatars. Also lightmapped shaders don't work on moving things, like avatars >_>

honest oak
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that's so stupid !
It seem like I'm really blocked...

blazing meteor
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I don't understand, you wanted your avatar to be lightmapped?

honest oak
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yes

blazing meteor
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...how?

honest oak
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also I replace all poyomi shader to work with oculus

worthy sage
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With quest?

honest oak
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yes

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quest mode

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that's hard

blazing meteor
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Use Standard Lite

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or Toon

honest oak
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how to produce light with standard lite or toon ?

blazing meteor
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Emissive texture

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on Standard Lite

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Standard Lite has Diffuse, Normalmap, Metallic, Smoothness, and Emissive.

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It can look pretty great to using all 5 to be honest

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If you want a half-lit look, use the matcap shader and find a half-lit matcap texture

honest oak
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okay I see

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and do you have any idea about "transparent" thing ?

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I use Standard Asset --> Rendering Mode --> Transparent

but I don't see this option in Standard Lite

tired shell
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no transparent "Welcome to Quest" 🙁

blazing meteor
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There are no transparent shaders on quest

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Cut the model if you need a detailed edge

honest oak
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😐

blazing meteor
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Welcome to mobile game design

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Here is a toonlit matcap texture if want one

honest oak
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why I hate more and more oculus ?

blazing meteor
honest oak
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ho ! thank you

blazing meteor
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may want to brighten the black in a image editor

tired shell
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converting avatars is a little challenging

blazing meteor
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I'd say converting avatars is hard. making them from scratch with quest in mind is way easier

honest oak
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I know but I have a friend who buy quest and... how say... robot mode isn't cool for him

worthy sage
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The quest is too underpowered and you also have to upload avatars / worlds to specific platforms (PC and Android) most people on PC don’t want to use more of their time on optimization and uploading to quest.

blazing meteor
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I'm actually seeing a good deal more avatars on quest, meaning people are indeed making them compatible.

honest oak
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I understand, I don't want spend lot of time about that functionality too

blazing meteor
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No one blames you.

honest oak
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this is so bad

blazing meteor
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It's just nice to see, I don't expect people to have quest versiosn

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I honestly have no issue with the quest limits tbh

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¯_(ツ)_/¯

worthy sage
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That's good to hear but there's a difference between quest optimized and quest compatible.
Making an avatar quest compatible is easy, making it quest optimized eh not so much.

blazing meteor
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Well when I say quest compatable I mean medium or better. I chose not to see poor/very poor

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even if they are uploaded

honest oak
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quest optimized is like impossible for a detailled avatar

blazing meteor
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I've seen some amazing quest avatars.

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The key is not being wasteful

honest oak
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me only one

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1 quest detailled
after I don't know if the avatar is optimised or not

honest oak
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😭 71 M...

compact lily
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no

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no upload

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ever

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also, textures can carry detail.

timid nexus
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hi do you know how to fix culling on quest is it even possible ?

blazing meteor
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What type of culling issue are you seeing

dapper ore
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Sorry for the bad image

pastel storm
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Because the material is still embedded in the fbx (still in a prefab). Extract the material from the prefab, there's a button for that in the import settings of the fbx under material.

dapper ore
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I can't find the button?

warm dew
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Hello. Is anyone good at making avatars

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Gaming avatars

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?

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Cause I need help

dapper ore
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Depends help with what?

warm dew
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Well there's this game I like playing when I'm not on vr called rock band

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Its not a 2020 tbing

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thing

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And I thought of using my custom rb2 (not vrchat, the game) character to hangout with friends and I need someone to make it

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I'll take a picture of it real quic

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quick

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This is what he looks like (couldnt get full body so I had to take 2)

dapper ore
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Idk how to help sorry

blazing meteor
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By the way you can just press the print screen button instead of taking a photograph of your monitor...

odd veldt
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Hey guys, I finally finished my model in blender and exported it as an fbx. What’s the next step in unity after I switched into android mode. Is there anything else I need to downloaded besides the sdk

dapper ore
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No unless you want to add something to your avatar. You will need to change the shader and some other things the sdk will ask otherwise u should be good

warm dew
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This was my tv

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And on ps3

odd veldt
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Toon lit is good for quest correct?

blazing meteor
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Any of the shaders in vrchat/mobile/ are fine, I personally recommend Diffuse. Toon is just kinda flat lit ambient

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Depends on the model

heavy cove
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Just don't use lightmapped 😄

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That's for worlds

odd veldt
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I’m new to creating avatars so I don’t know much sorry. But I have 2 cameras how would I delete one

red citrus
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is there a way to make textures double sided?

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but only on ceratin sides

merry arch
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Easiest solution is to open it in blender or something and slightly extrude the polys on the strand

dry zealot
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No

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Select the hair part, duplicate and flip normal

blazing meteor
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Yeah extrude will also give it sides

golden kettle
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so does anyone know why i can see "double" on my quest avatar, like i close one eye and see it on the left, and i close the other and see it on the right. i can only see it in the avatar menu but i can only assume others can see it too. ive had the same exact problem before on pc with a broken shader but obviously thats not the case here.

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i really need to get this fixed soon because im about to upload the quest version of my avatar world, it hasnt happened on any of my other avatars, even on the ones that were uploaded at the same time. im using standard lite btw.

golden kettle
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anyone?

sour torrent
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Hello?

merry arch
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It can be broken shader, even mobile shaders can fail to compile

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Clear your shader cache in Unity and compile the shaders manually in Android project

warm dew
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Wish someone could be able to make that rock band avatar

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Like remove the shading and boom,character is made

blazing meteor
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What shader is it using? @golden kettle

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To my knowledge quest avatar shaders are on a whitelist, it doesn’t even use the shader code you upload. It strips it out and replaced it with its own.

merry arch
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If you compiled the shaders locally it will bundle them, also if you're using some prefab particle systems with animators you could load unsupported or missing shader with fallback shader request in animation

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It could also very well be problem of the world, try to load in different world to see if problem persists

golden kettle
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I'm using standard lite like I mentioned

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As for what juzuv said I have no idea how to do any of that

blazing meteor
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Shouldn’t be an issue. Do other people see the problem? Do you see it when you look down at your own hands?

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I feel like it may actually be a bad mirror?

golden kettle
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i only saw it in the avatar menu, i didnt get a chance to test it out with other people, you cant see it in a mirror or if you look down

blazing meteor
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If you can’t see it breaking on yourself or a mirror I wouldn’t worry about it. Menu is scheduled for a redo anyway

golden kettle
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the last time i had this problem it only showed up in the menu and for other people

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its also only on the quest version of the model so clearly something has gone wrong

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and if it was a menu issue then why would it only happen on this model and its variants? not a single other one is having this problem.

blazing meteor
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Hard to say. So it is happening on the actual quest version of VRChat?

golden kettle
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yea

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i havent gotten around to testing it around other people because last time i had this problem my friends begged me to change avatars because it was hurting their eyes

merry arch
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Menu preview sometimes loads PC version of avatar for crossplatform avatars so it could be shader problem after all

#

Unless you use same shaders on both PC and Quest version, in that case it would be some weird bug

golden kettle
#

i know i used standard lite for both versions to cut down on time while uploading the many variants, its worked fine in the past

blazing meteor
#

Other people, if they are not also on quest, will see your Pc upload.

merry arch
#

Then it's some new bug, report it on canny

golden kettle
#

i guess ill go do that, not sure what exactly to put

blazing meteor
#

Explain and report what you say

golden kettle
#

would this fall under sdk or client bugs?

merry arch
#

Client

golden kettle
#

k

blazing meteor
#

I’d say server if it’s an option. Custom or otherwise broken/modified shaders shouldn’t be showing up on avatars on quest. That must be changed on the server end, but you can’t report server bugs I think. So just say client.

merry arch
#

It is, in fact, client bug, it's Unity attempting to load platform unsupported shaders which is handled locally depending on project build settings, server has no say in it

golden kettle
#

wdym unsupported?

merry arch
#

The blind eye flicker is result of Unity attempting to render shader that is not supported on GLES2 target, usually shader that either requieres full OGL or DX

blazing meteor
#

I suppose the client should strip the shader and show it as a missing shader, but I was focusing on how it got there in the first place.

golden kettle
#

you guys know alot more about this than i do

blazing meteor
#

So the SDK actually sends shaders on the Quest SDK? I was under the understanding it didn’t even use custom shader code but strips it out and uses their own internal ones.

merry arch
#

VRCA package will bundle shaders, it doesn't really make difference between platforms so if there's shader that isn't outright blacklisted by client (not really possible when you think of how many there are) it will just sit there doing nothing

#

And yes, SDK will bundle shaders, how else would people use custom shaders in worlds, it's just that client will only render its own whitelisted shaders and builtin shaders (because you can't realistically blacklist builtin shaders) on avatars

pastel storm
#

Anyone know where a guy can get a decent MGS1 Solid Snake avatar? I'm talkin low poly Snake 🐍

blazing meteor
#

I guess I assumed they’d be packaged but replaced on the case of quest avatars, just like dynamic bone scripts are stripped out and replaced with their internal versions (never trust user code)

golden kettle
#

oh for gods sake, i accidentally pressed ctrl a and deleted all that i wrote on canny

merry arch
#

Dynamic bones are not really stripped either, on technical level you could force upload of avatar with dynamic bone scripts as Quest build just like you can upload Quest avatars with FinalIK components and it will work for you locally (because FinalIK is currently broken), SDK doesn't seem to strip anything really, any blacklisting and exceptions seem to be handled solely by client

#

So something will always slip past any blacklist/exceptions becasue obviously there's too many variables

#

See: audio and colliders glitch recently

daring cedar
#

Yoo peeps im a small vr youtuber thats willing to pay for a good vr chat avatar for me. If you are a good avatar maker then dm me and send me some of your work i might just wanna pay you to make me a good one.

tame heron
#

Is there a way to bypass the thing where it blocks some avatars on quest?

golden kettle
#

nope

#

god i hate canny, i need to scroll down to click the create post button but it keeps going back down as it loads more questions

#

well the bug is posted now, no clue what to do now

pastel storm
#

I'm working with an artist on a toony avatar and he knows how to do everything except exporting to unity for vrchat specifically are there any tips I should give him other than the tips in the pins about optimization? also how much animation is allowed like in terms of expressions etc. I don't know the technical nature of any of this just want to pass it on to him

#

all i know is like two versions Android and windows (?) under 10k polygons uploaded through unity with the optimization techniques added but everything else is Greek to me

blazing meteor
#

Tell him that Unity just needs a rigged model exported as .fbx format. The skeleton needs a Hip, spine, chest, neck, head, and shoulders, upper arm, lower arm, hands, and at least 3 fingers, upper and lower legs, and feet. Optionally a full hand has 10 fingers with 3 bones each in addition to the palms. It can have extra bones for other things but you'll animate them yourself.

He should understand all of that if he does 3D models.

Once you have the fbx file (along with the images/textures) You can do the rest yourself following vrchat tutorals, the unity part is easy.

#

Recommend not asking modelers/comissioners to do the unity part. it's not part of their job description :)

pastel storm
#

thank you. lifesaver. yeah he's not gonna do that last bit

#

I'll figure it out when I get to it

halcyon pike
#

does the pinned link work for anyone?

blazing meteor
#

As in does it load and can I read it? Yes.

keen haven
#

Can anyone help with the top three errors I know it’s to do with the rig but I’ve mapped it all correctly?

spare maple
#

@keen haven Click on the fbx in the Unity browser, set it to humanoid in the inspector and there's also a button that opens the menu so you can assign bones to the humanoid setup

keen haven
#

@spare maple i've done all of that that's why im lost on why im getting these error

spare maple
#

Are you certain?

keen haven
spare maple
#

And the other three settings?

keen haven
#

I built the rig through mixamo could that be something to do with it?

#

Yes

#

The model only has 3 fingers

spare maple
#

Can't really see the mapping for the bones that aren't specified in here

keen haven
blazing meteor
#

I’ve had that issue before. Sometimes the Skelton data gets cached wrong. The only way I could fix it was to delete the avatar from the scene and drag the FBX into the scene over again and re-bind it

keen haven
#

I have been 😅

#

I even re did the skeleton over

blazing meteor
#

Yeah I had your exact issue yesterday. Was even a quest avatar

#

But it went away when I reimported

keen haven
#

Ok

warm dew
#

Can anyone make an avatar for me real quick

blazing meteor
#

Can I see the game object tree

warm dew
#

Yes

blazing meteor
#

I wasn’t.. talking.. what.. ok, go ahead then

warm dew
#

This is not a pc

#

Its my ps3

#

On a tb

#

tv

keen haven
#

Ima be real this is my first time so I hardly know unity😂

blazing meteor
#

No worries I’m also using the wrong terminology

#

Outside of bone config screen, show the game object list on left side . Fully expanded

#

In regular scene view

keen haven
#

I don’t think a model could be more simple look at it how am I having trouble 😂

blazing meteor
#

Ah yes, just exit that screen to go back to unity

#

Left side please?

keen haven
#

I’ve been restarting unity a few times too that didn’t change anything

blazing meteor
#

It looks like you have two avatars, one inside the other

#

Unless I’m seeing it wrong

keen haven
#

He has a hat that’s separated

blazing meteor
#

I would recommend backing up the scene and deleting all avatars except one

keen haven
#

Ok

blazing meteor
#

It is thinking the hat is a separate object, if it’s just a hat, and it doesn’t need to bend or anything, delete it’s bones in blender and fuse the two models

#

You can’t really join models in unity on quest, you have to join them in blender and import as a single model in unity or it will be too complex for quest to handle

keen haven
#

Ohh ok then

#

I think I got it now thanks m8

#

I’ll probably be back in like 10 mins tho

hardy pumice
#

when i use a avatar with particles there is a black box around it anyoneknow why ?

keen haven
#

@hardy pumice could just be the particale isn't usable for quest. My guess anyway

#

is there anyway to change the default material on a fbx file to be mobile compatable?

#

quest compatable in this case

tidal umbra
#

how mak modl

#

how i make this into modle

velvet hawk
#

@hardy pumice VRChat's current update turned particles and any type of transparency off for avatars. Ruined quite a bit of avatars because of this. You'll just have to wait and hope they update it again to fix the issue.

blazing meteor
#

Particles on avatars are entirely possible on quest. You just can’t use the particle shader. If you need a particle that is not square, you must supply your own particle mesh shape.

pastel storm
#

I'm wondering if anyone knows where I can find Metal Gear avatars for quest? (Ping me if know anythibg thanks)

velvet hawk
#

@pastel storm Avatars currently available to use for Quest or Avatars that you can find to set up for Quest ?

pastel storm
#

Currently available to use for the quest

elder cosmos
#

Anyone have a gon or killua?

velvet hawk
#

@pastel storm I spent some time looking around and couldn't find the world, but I have seen that there is a Snake avatar around. There is also a Raiden (Skulker suit from MGS2) sitting available on a website.

@elder cosmos I have also seen a Killua walking around present, but I could not locate a world with it.

pastel storm
#

Appreciate it. I might be able to find the snake one

velvet hawk
#

@pastel storm Found it, Kareeda's Avatar Airship

pastel storm
#

Thanks

blazing meteor
#

Man I wish switching platforms didn’t have to rebuild EVERYTHING. Is there some way to mark certain images. materials, and shaders platform specific so they don’t recompile every time I switch platforms?

dry zealot
#

turn the server local cache on

silk hill
#

Wish I could have a Luigi avatar but I can’t find one anywhere for quest 😔

green shuttle
#

If I were to say that I wanted to work on a 3D model and wanted somebody to help me with just like the accessories and weapons and such

#

Dm me if you're down. I don't own my Quest yet and I can't get VR chat desktop mode to work on my Dinosaur of a pc

hollow flame
#

Hey question if we have an optimized quest avatar or I guess if this is even possible. Can we put a mirror around our avatar?(for recording purposes on the quest)

pale torrent
#

I’m pretty sure u can’t

hollow flame
#

Darn. Didn’t think that was possible but thought I’d ask

dull tinsel
#

What do you mean by that? (Mirror around avatar)

blazing meteor
#

Avatars can’t wear mirrors. The script isn’t allowed on avatars, even on PC.

dry zealot
golden kettle
#

cool

blazing meteor
#

Nice! Edge loop desolving?

pastel storm
#

Anyone wants to make me an avatar?

#

Just to add clothing

#

To a base

#

And done

#

Text me if you want

pure lynx
#

Hey quick question , how comes the "VRChat/Mobile/Particles/Alpha Blended" does not actually work or allow you to upload the model due to an error?

dry zealot
#

some shader are for map only

pure lynx
#

well, when no shaders in the VRChat/Mobile have a cutout Feature you know you are screwed at the start XD

dry zealot
#

always low poly from the start

blazing meteor
#

Blended/cutout tends to be avoided on mobile chipsets. It’s fairly intensive. Keep in mind that even on PC systems, using a flat but solid complex mesh shape for particle shapes is way less intensive than square particles with a cutout shader.

#

And yes quest avatars must be made in a way that does not reply on cutout detail. Actually model with geometry, don’t rely on textures for edge detail

#

This is actually beneficial for PC, too.

dry zealot
grand oar
#

How would it look if I use a mesh particle instead of normal particles

#

Mesh is is a 3d particle right ?

merry arch
#

It will look like the mesh

#

If you need bullets, for example, you can use the default unity sphere

#

Just keep in mind that mesh particles will almost certainly tank you to very poor

grand oar
#

Ok

#

Thx

tight plank
#

unity keeps freezing once I convert a model to android, file pretty much becomes unusable because unity won't corporate x.x

blazing meteor
#

Switching platforms does take some time to re-compile the entire project

merry arch
#

Also keep in mind it will try to create metadata for all assets again so it's entirely possible for editor to simply run out of memory and crash when there's lots of assets present

dry zealot
#

With ssd might be faster

tight plank
#

the thing is

#

can't open the file at all now

#

always freezes

jagged dragon
#

hey so when i upload my avatar to quest its just black but its fine on pc does anyone know how to fix it

dry zealot
#

delete vertex color in blender

jagged dragon
#

im not in blender though

dry zealot
pastel storm
dry zealot
jagged dragon
#

got it thx

#

nevermind it didnt work

#

@dry zealot

craggy glacier
#

i should use the edge loop deletion method more often lol

pastel storm
#

soo cuteee

blazing meteor
#

Awesome! I wish more people knew about dissolving edge loops, it looks way better than decimation

golden kettle
#

yeah i think its going to come in handy for a model im working on, close to 5000 already but edge loops should bring it there

keen haven
#

Anyone wanna lend a hand I’m uploading a model that will swap out for another one once I do a hand gesture but I’m only getting as far as making the main model vanish?

crude saffron
#

so im trying to make an avatar and i keep on getting this error, any fix?

#

im using 3 materials

keen haven
#

You can’t use the lightmapped material

crude saffron
#

what do i use then

keen haven
#

That’s for maps only I believe so it’s locked for avatars

#

One of your textures is using the lightmapped texture so just change that to something else that’s in mobile and you’re golden

crude saffron
#

but the thing is

#

its in the VRChat/Mobile section

#

thats the only one that i found that just applies a texture

keen haven
#

lightmapped is for exclusively worlds I believe not avatars

crude saffron
#

ok

keen haven
#

Does the material not show up in any other texture?

crude saffron
#

all of the other shaders just dont apply the texture

#

e.g.

keen haven
#

It may be a problem with the original images texture then

crude saffron
#

hm, alrighty

keen haven
#

Just resave a new jpg and reapply

crude saffron
#

gitcha

keen haven
#

If that don’t work then I don’t know

crude saffron
#

gotcha

keen haven
#

Vrchat is janky af

crude saffron
#

true story though

blazing meteor
#

Your model has a vertex colors. Open it up in blender and delete the vertex colors

crude saffron
#

okay

keen haven
#

Here was are someone smarter than me 👌

blazing meteor
#

The quest shaders blend the texture with the vertex color, which most shaders usually ignore, but quest shaders don’t. Makes it easy to color things without a texture.

crude saffron
#

i c

pastel storm
#

I've been trying to find a Doom Slayer avatar. I think I've seen it before but I forgot the world

odd veldt
#

Does anyone one know how reduce file size of an avatar to below 10MB pls

velvet hawk
#

@odd veldt

  1. Reducing the amount of Polygons, such as going into Blender and Decimating (lowering polycount) or manually doing it yourself. You can also Merge Vertices by Distance to further clean up and reduce poly count.

  2. Reducing the quality of textures themselves by downsizing the images.

  3. If you are knowledgeable with Blender's interface, you can optimize your texturing by coloring everything on your model with the most reduced UV mapping down to the only the necessary colors.

dry zealot
#

@odd veldt

odd veldt
#

Thank you I’m going to try this rn

fading stream
#

How do I download one of these avatars

odd veldt
#

Hey guys about the how to reduce file size of avatars. I tried to just import the base version of my model and it still has the exact amount of file size of 51mb

spare maple
#

Downscale the textures

#

Textures are usually responsible for high file sizes. You can select them and reduce the resolution to downscale them so they take up less space

clever veldt
#

dose any one have a phantomblood dio avatar i have sdc but im looking for a pt 1 dio dm me if anyone has one

#

or a young dio

lofty valve
#

I've got a problem. One that I'm sure one of the skilled creators in this server can help me solve.
So, I've known VRChat for a long time. I got my Oculus Quest a few days ago, and I've hardly had it off since. I was a little disappointed about a few limitations in the Quest version of VRChat, but I've either gotten used to or worked around most of them.
However, as my name may imply, I'm also a huge fan of Cave Story. I've searched all over VRChat for an avatar depicting Cave Story's protagonist, Quote. Sadly, I've found nothing in terms of avatars that could satisfy me. I've seen one world based on Mimiga Village, but not on Quest. I don't think that has the avatar I'm looking for, anyway.

Sorry for the massive wall of text. I'll get to the point.

I would like to request assistance in obtaining a Quote avatar. At this point, I don't care if the model is chibi, anime styled, or just ripped from another source like the 3DS remake or Crystal Crisis. If anyone at all can help me with this, let me know. My VRChat username is the same as my Discord name, so I shouldn't be too difficult to find.

fleet olive
#

ok

shut orchid
#

why not upload one yourself vrcThinking

lofty valve
#

3 reasons, actually.

  1. My PC probably couldn't handle it
  2. I have no idea how to make/upload models
  3. I'm lazy as hell lmao
shut orchid
#

1.your pc can handle the upload 2.well shid 2.5.tutorials are your friend 3.uninstall/delete laziness.dll

lofty valve
#

I guess I could try making one...

#

Or just rigging one off the internet

#

I'd need to download some things first...

#

And find out how to make them Quest Compatible.

#

Not to mention figuring out how the hell to get it ingame anyway.

lofty valve
#

Welp.

#

I'm downloading the latest version of Unity and both Chrome and Discord have nearly shut down, and my PC almost crashed.

#

It's still downloading.

merry arch
#

I hope you don't mean the latest version of Unity because for VRC you need 2018.4.20f1

lofty valve
#

.

#

The tutorial says use the latest...

#

uuuggggghhhhhhhhh

merry arch
#

Tutorial is likely outdated and latest at the time of its making was 5.6 or something

lofty valve
#

hhhhh
I wasted 20+ minutes on the wrong install

#

And Chrome won't even opennnnnn

#

Do I need Unity hub?

dry zealot
#

That usefull

lofty valve
#

See, this is why I didn't want to do it myself. It's far too complicated for me, and has the chance to ruin my PC.

#

I restarted it five minutes ago and it's not even done.

lofty valve
#

Back online.

#

Now let me try this again...

blazing meteor
#

Unity hub will help in the future if VRChat ever changes what version of unity they want you to use

lofty valve
#

I don't see 2018.4.20f1, but I do see 2018.4.23f1

blazing meteor
#

Assuming you are using unity hub, it doesn’t list all versions. You can get the specific version from VRChat.com download section

lofty valve
#

Ah.

blazing meteor
#

But assuming you want to make models you want blender. Unity is a game engine, it can’t make models itself

lofty valve
#

I already have the models I want, I just need to know how to get them ingame.

blazing meteor
#

Unity likes modes as .fbx

lofty valve
#

...well

#

I need to make sure they're Quest-compatible first

blazing meteor
#

If they arent fbx blender can import anything and export anything

#

If you grab it from the game it’s probably not quest ready but most can be made quest ready pretty easily, well

#

Given you know blender

lofty valve
#

I do not.

blazing meteor
#

Wait cave story does not use 3-D models

lofty valve
#

Correct.

#

There are fanmade models.

blazing meteor
#

Dm me

pastel storm
#

waiting for fixed particles

vivid wraith
#

I haven't made avatars in forever and know literally nothing about Quest avatars- what's the poly limit for Quest avatars?

#

5k?

#

@blazing meteor The 3ds remake actually uses 3d models, but they're kind of uggo

spice schooner
#

I'd do 7500 at least

vivid wraith
#

Oh, I mean like a hard limit enforced by VRChat.

spare maple
#

There's not really one, but anything above 10k will be marked very poor and default blocked regardless of settings

spice schooner
spare maple
#

Try to stay below that for the very least
I think less than 7500 still gives you medium

#

Yeah it does

burnt sinew
#

Yo I have one more avatar that would be cool if it could be imported to quest, the model is made for VRChat, I just need someone to import it for me since my computer is unusable

#

It’s for someone else, I just thought i’d ask to see if anyone could help me out

#

It’s complicated, your best bet is watching a youtube video or finding someone experienced to help you out

dry zealot
#

Our chat

white seal
#

First of all, please don't ping staff

#

@pastel storm

compact lily
#

you download vrchat to play vrchat

pastel storm
#

🤨

proper sage
#

I'm stuck as an ant and I can't change my avatar, can someone please help me

pastel storm
#

I'm trying to upload a quest avatar using vrchat toon lit shader but for some reason the shader changes the color of the pants. Its originally tan colored as you can see from the texture but it appears green on the avatar. How can I fix this?

pastel storm
#

@proper sage go to the NieR world

proper sage
#

I can't, my menu won't show up

pastel storm
#

Are you on right now?

#

And what world are you in

#

I can help, as long as you're in a public world

#

@proper sage try to find someone who can drop you a portal

#

Unless you're in a private world 🤨

dry zealot
#

Delete vertex color in blender

pastel storm
#

dooes anyone have Left 4 Dead avatars except louis

#

if anyone does dm me

dry zealot
#

what the issue with louis vrpill

pastel storm
#

i already have one

#

of louis

blazing meteor
#

All of Valve’s Source assets from their golden era games can be obtained directly from them, via Source Filmmaker. They are licensed, so make sure your use of them is allowed.

pastel storm
#

Does anyone have a Mandalorian avatar but it being quest compatible

pastel storm
#

valve said that they say its fine to use their assets for sfm surley they will allow avatars right?

jagged sequoia
#

not necessarily because Source Filmmaker is a valve program so you're not moving the assets outside of their ecosystem

rustic zenith
#

Oof I have an avatar I wanna make but I don't have a computer to make it

shell bronze
#

Are there any 7ds avatars out there?

pastel storm
#

Does Anyone know of a good star wars avatar world with general grievous in it? If do, ping me

slow flare
#

Does anyone know a map that has a blond anime boy skin or does anyone have one?

dry zealot
#

Kings raid

slow flare
#

Thanks!

restive canyon
#

does anybody have or know where to find borderlands avatars especially handsome jack

pastel storm
#

Samnce might have one

restive canyon
#

do i ask samnce?

pastel storm
#

They have a world

restive canyon
#

whats it called

pastel storm
#

Sammce's Quest Avatars

restive canyon
#

ok thanks

slender skiff
#

Any animated dragon ball avatars around? Custoe's and kami's lookout don't quite have what i'm looking for.

pastel storm
#

Could someone dm me the names is sone worlds with some lewd avatars because like ash Ketchum I must em all and by "them" I mean lewd avatars

shut orchid
#

Uh, in what way "lewd" avatars?

#

You know, this is a 13+ game so lewd is not really considered sfw, which therefore means it is not reeeally allowed

pastel storm
#

Uhhh idk models in bikinis or whatever

#

Maybe a tiddie or two idk

shut orchid
golden kettle
#

I wish I could know the answer to that too, I've been in public avatar worlds that have avatars that are practically naked but I've heard of people getting banned for using avatars with less showing

vital palm
#

It's all about getting to know the right people man

blazing meteor
#

It's pretty simple. It's a 13+ game and NSFW content isn't allowed. It's not enforced consistently, so just because some people get away with it doesn't mean you will. If you break the rules, consider you risking the account.

#

People really overcomplicate stuff!

sage wraith
#

Any bumblebee from revenge of the fallen avatars? the one I have isn't really doing it for me

main whale
#

///

lost hinge
#

Heyy

#

I’ve been trying to get VR chat on my phone but idk if it works or not I don’t even have a pc that’s runs it if an can help me get it that would be great if not then ok 😦

worthy sage
#

What made you think VRChat is on phones? It's not at all, the only thing close to it would be the Oculus Quest which uses mobile hardware and that's it otherwise you would have to play on a PC.

golden kettle
#

yeah i already said that but he said that he knew

coarse lodge
#

Anyone know where a zero two avatar is?

pastel storm
#

a funny one with funny animation
??

glossy forge
#

"Today at 2:31 AM"

pseudo sierra
#

Pleased to be announcing that I’m doing a quest Nanachi world very soon

pastel storm
#

dm me for wisdom

pastel storm
#

i dont know anything about unity so i cant answer questions all i know is that this is a avatar

pastel storm
#

i figured out how to make avatars nvm

empty zephyr
#

does anyone know how to create visemes and eye tracking on avatars that don't have bones or shapekeys pre-made

dry zealot
#

Probably

pastel storm
#

i need help everytime i try to upload an avatar to quest it makes a noise and stops uploading

brazen ledge
#

Any gecko avatars I can be lead to for quest?

chrome minnow
#

So I want to learn how to Port avatars with no prior knowledge what so ever, where's a good place to start learning?

dry zealot
#

youtube

chrome minnow
#

Any specific people?

blazing meteor
#

You'll want the latest copy of blender (just use the version from Steam)
You'll also want a blender plugin called "Cats Plugin for Blender" that gives you some VRChat tools to make porting the content easier
But you'll also need to know some blender basics on how to actually use blender and navigate it's menus
You'll need VRChat's specific version of unity, as well as their recommended SDK for avatars.

After you have all those things setup, there are a number of tutorals on youtube, but if you are honestly starting fresh with no blender or unity experience you are going to have quite a lot to learn at once even for very simple ports.

I'd start with some CATS Plugin blender tutorals. No I don't have any names

lapis mist
#

Anyone know where a vibe check avatar is not one from crackerinos world because those are food and i dont want them to be food but if its a vibe check avatar then y e s i will trade avatars for it would like one that has guns/can turn creepy if not then its okay as long as its a quest vibe check avatar

sullen kayak
#

@pseudo sierra I hope you will optimize the avatars!!!

silver wadi
#

anyone know where to find these avis?

lapis mist
#

So is it a yes or no on the vibecheck avatar

sullen kayak
#

@lapis mist read the rules. These channels are for making avatars not looking for publics

#

Also stop posting the same question in multiple channels

lapis mist
#

I take thst as a hard maybe

lunar steeple
#

ive seen people use the rainbow shader on a quest avatar, anyone know how this was done.

blazing meteor
#

It’s probably an animation instead of a shader.

reef kindle
#

@lunar steeple - were you in desktop?

lunar steeple
#

no was on quest

reef kindle
#

you were on quest? was probably an animation of the uv map then

lunar steeple
#

is there a tutorial or something so i could learn to do that?

reef kindle
#

it could also be particle. Particles are supported on quest with additive blending even

#

it's not too hard: here's a quick tutorial

#

so you put your avatar in, the material should be vrchat-mobile-toon

#

or whatever mobile shader is available

#

and what you're changing is the material offset on the avatar

#

like this:

lunar steeple
#

ooh oki

#

ill have to play around with this

reef kindle
#

so basically the material should actually be a rainbow, but the part that's uv mapped is the visible part

#

so when you're making or editng the model (to make it custom this requires blender)

#

you basically set a material to whatever "lines" you want to be rainbow, uvmap that in a straight line on like... the left hand side of the texture

#

then you make an animation that scrolls the texture across X or whatever

#

so the offset starts at 0 and ends at like 0.1 or something or however big it is

#

then you loop it

#

and stick that in your idle animation

lunar steeple
#

thank you!!!

reef kindle
#

neat eh

#

that's just one way to do it

shadow olive
#

hey guys, im trying to atlas a texture

#

only issue is, it's supposed to tile itself 10 times

#

if it's a seperate material, i can tile it in unity

#

but i cant do that if i want to keep it as 1 material

#

so

#

does anybody know how to tile a texture like 10 times?

#

i got photopea (it's like an online photoshop) and ms paint

warm dew
#

I need someone to make me a quest avatar

#

I took a picture of my TV on a screen of my ps3 on a game that I need someone to make

#

I don't have the vrchat sdk

#

That's why I'm asking

lunar steeple
#

You can just download the vrchat sdk

turbid latch
#

hey guys what do i have to do to be able to upload my avatar?

blazing meteor
#

You need to use a vrchat account, Steam accounts can’t upload. You also have to no longer be considered a visitor (which means just play the game more)

midnight pawn
#

Would there be a way to combine meshes with different materials within unity itself?

#

i would do this in blender by just creating an atlas and merging the meshes afterwards- but im curious to see if theres a way to do that in unity

blazing meteor
#

No, unity can’t model at all, it’s a game engine

#

There are most likely paid unity plug-ins to let you do things that blender can already do for free, but an actual powerful 3D modeler (blender) is going to let you do everything you need

midnight pawn
#

alright cool! i figured that was probably the case, but I just wanted to see ^^;

wintry cosmos
#

@here hello who would make avatars quest free ^^

#

Mp me

dry zealot
spice schooner
#

That looks awesome, franada. Good job

pastel storm
#

Plsss help me someone I always get this error when I try uploading sum for pc

#

I just made a model with vroid & did the whole exporting to vrchat stuff but I'm on quest, it's like 15k polygons and I can't do anything with unity to make it simpler or android friendly and it sucks please help

shut orchid
#

use blender

pastel storm
#

I have it but I don't know anything about this stuff

#

And the tutorial I was trying to follow was using unity

#

Could u guys stil help me with my problem?!?

#

Im rlly stuck pls @pastel storm

#

Idk anything about that don't ping me

#

Ok😔

#

@shut orchid do u know it?

shut orchid
#

huh, nope, haven't worked with quest uploads

pastel storm
#

Damn😔 still thanks for responding tho

pastel storm
#

Does anybody know anyone or own a vanny skin from fnaf

magic ivy
#

Who knows where I can get a Swaggersouls avatar?

plain orbit
#

Anyone Know a place to get a Bill Cipher Avatar

velvet hawk
#

@plain orbit i would always first just google something like " Bill Cipher 3D Model " . https://sketchfab.com/3d-models/bill-cipher-from-gravity-falls-ecf156f3a8a0497a841f1a24a8bc4973

Lowpoly 3Dmodels ready for game VR/AR projects (texture,Normalmap ,Emissionmap)(not rigged).
Bill Cipher is a triangular dream demon formerly existent only in the mindscape who wished to gain access to the real world. He has been running amok in Gravity Falls, Oregon since bei...

▶ Play video
plain orbit
#

How Would i animate it? And put it in the game?

velvet hawk
#

You need to ensure it has an armature (bones) in it, otherwise you will have to do it yourself. It's a bit of a process but you'll need both Unity and Blender in order to get everything you need out of avatar creating.

plain orbit
#

o ok Thanks ill try and if it fails i can try and get it commissioned lol

plain orbit
#

and i failed

#

i would rather pay this is getting confusin

magic ivy
#

Does anyone know where I can get a Swaggersouls avatar

#

Or goku

magic ivy
#

Nvm got swagger

plain orbit
#

Ty I'll check it out it and try and turn it into an avatar

dapper mauve
#

@plain orbit Remember to use the provided scene, it has most stuff already set up

shut orchid
#

oh neat, mystery Dorito with a hat

urban geyser
#

Does anyone know where I can get avatars from the show sword art online

plain orbit
#

Lol Im not near my computer will work on it tomorrow and when I finish I'll see who wants the Dorito man and try and get it out

pastel storm
#

been trying for so long to optimize and everything in blender but CATS keeps screwing everything up with texture atlasing and all that and even if i dont texture atlas as soon as i put it in unity it looks all messed up

#

the short hair model specifically since there are 2

#

like for some reason when i hit fix model in blender using cats the tail turns purple lol, when i texture atlas the shorts, socks, eyes all change colour and are textured all wrong

spare maple
#

Sounds like there's either no material assigned to it or the material has no texture

pastel storm
#

i think youre right

#

i honestly just have no idea what im doing at this point im willing to just pay someone like 50 bucks to get everything working and compatible with quest for me

spare maple
#

It's not technically that hard, and most certainly not worth paying something that much money

#

I got mine decimated just fine using the decimator in CATS with the setting on full
Yeah I lose shapekeys but that's alright for me

#

Atlasing also worked perfectly fine
I think I did assign all the textures to the materials before though as that wasn't the case when I imported the model

magic ivy
#

Can someone please make me a goku or frieza avatar? One is fine

spare maple
#

@magic ivy Rule 15, please don't post the same message across multiple channels

magic ivy
#

Okay

pastel storm
#

okay i just made my own textures and new ones for materials that didnt have any and that seems to have fixed my issues yay

marsh bolt
pastel storm
#

lol

golden kettle
#

for goodness sake

pastel storm
#

spent all this time working on my avatar just to find out i have to play vrchat longer to even upload it

#

lol

#

also my avatar is around 28k tri's i think, should i decimate the shit out of it to optimize for quest or can i just like, force my quest to deal with it

#

i want it to be for both pc and quest so i can use it on both when im eventually able to play with the link cable

#

im prolly gonna have to decimate huh

#

lol

pastel storm
#

so far able to get down to 9945 tris without having to get rid of shape keys, would that be uploadable for quest? even though ik the suggested limit it 5k

compact lily
#

The suggested limit is more 7500 tris, the very poor limit is 10k, and the point where people dislike you is around 20k.
So, it is uploadable for quest

steel grove
#

How would I reduce my polygons?

compact lily
#

Maunually dissolving edge loops in blender

#

Or decimation

#

Decimation kinda destroys shape keys though

steel grove
compact lily
#

Check the console for errors

steel grove
#

ok

compact lily
#

I should keep that on my clipboard

pastel storm
#

ok got it down to like 9.5k, thats the best i could do with out the model looking like floating triangles n shit

steel grove
#

@compact lily sorry to at you im just trying to get my first avatar playable

compact lily
#

No errors...

steel grove
#

nope

compact lily
#

What unity version

#

Are you using

steel grove
#

2018.4.20f1

compact lily
#

Maybe restart unity

steel grove
#

ok

compact lily
#

If it’s still broken, make a new project

steel grove
#

alright

compact lily
#

Because i gtg

steel grove
#

ok

#

thank you for the help

steel grove
#

can someone link me a tutorial for making a avatar quest compatible?

pastel storm
#

ideally youll want your model to be 5000 tris or less tho or at least under 10k

steel grove
#

ok

pastel storm
#

have to decimate in blender

steel grove
#

dang

pastel storm
#

i have a tut for that too tho hold on

steel grove
#

ok

pastel storm
steel grove
#

do you experience a problem with unity crashing when you try to make it a android project?

pastel storm
#

pretty sure that tut teaches about decimation

#

and everything else

steel grove
#

ok

pastel storm
#

and no but then again i havent even tried yet

steel grove
#

yeah it just crashes unity and there is no fix yet.

#

im hoping it was just because i was ready to upload it when i tried to make it android

#

nope

pastel storm
#

maybe try reinstalling

#

even though itll be a pain

steel grove
#

ok

pastel storm
#

im no expert tho

steel grove
#

also be warned back up your project

#

it will mess up the sdk

pastel storm
#

yea i always back up

steel grove
#

ok i learned the hard way

#

i wanted to bash my head into a wall

pastel storm
#

yea i been getting super frustrated getting everything to work

#

mostly because my avatar was just annoying af to optimize

#

had to make my own textures because the og ones were getting all weird

steel grove
#

ah that sucks

#

@pastel storm if this doesnt work do you mind seeing if it will work for you?

#

i have to sleep goodnight

grim star
#

Hi guys I'm not yet able to join the community players of vrchat but by any chance is there any skin developers willing to make a low quality skin or two

#

Dm me

#

I can pay you in smiles

#

And a trip of a lifetime In Rec room

steel grove
#

Hey my unity crashes when I try to switch to the android build target any one know why?

steel grove
dry zealot
#

it dont matter

steel grove
#

Ok

plain orbit
#

I haven't seen one

plain orbit
#

thats a REALLY late meassge lol

#

My Computer keeps trying to "protect me from hackers" and wont let me in the link Cmankar sent. Anyone know any loopholes? lol

frail field
#

Tried making a custom model on blender and then importing it into unity. But after I uploaded the avatar, it shows the error bot. Idk how to fix it. I tried everything to make an avatar correctly but it comes out all the same.

dapper mauve
#

@plain orbit Go to deviantart and search for 'bill cipher vrchat'

echo cairn
#

Does anyone have some Hazbin hotel avatar worlds or avatars them selves?

#

That are quest compatible that is

plain orbit
#

ive seen quite a few

#

curse my over protective computerrr lol loop holes did not work Xd im sure ill find a way soon doh

wise pendant
#

Who can make me a kon avatar HMU @wise pendant

pastel storm
#

https://sketchfab.com/3d-models/the-second-sister-jedi-fallen-order-0c7becdeb4fe4814a3217124331323b6 I spotted this model on a website wondering if someone could possibly make this quest compatible especially since I'm a star wars fan!

Ambitious and cruel, the Second Sister is one of the deadliest members of the Imperial Inquisition. She relishes hunting down both Force-sensitives and political dissidents for the Empire. Although she is an expert lightsaber duelist and adept with the dark side of the Force, ...

▶ Play video
prime meadow
#

anyone know of any Hk-47 quest compatible avatars? im really wanting one since its one of my all time favorite characters.

toxic roost
#

Just a question.

#

Do alpha-textures not work on the standard-lite shader or am I doing something wrong?

#

How would I be able to use cutout textures on standard lite?

worthy sage
#

Can't do transparency on Quest, too performance heavy.

toxic roost
#

🤔

#

Well that's a rip.

worthy sage
#

Anything that would need to use transparency needs to be remade to not require it. (Or leave it that way if that's fine with you)

toxic roost
#

Would I have to go into blender and actually reshape the chains to remove those parts, then?

worthy sage
#

The alpha needs to be removed from the texture and yes you would likely need to remove parts of the mesh that would normally use transparency (I.E. The black parts around the edges of the chain and inside of it)

toxic roost
#

You know what?

#

This is not going to be nearly as optimized, but I'm going to straight up just use 3D chains.

#

Er, nevermind.

#

This still presents me with the issue of the leather cutouts on the body itself.

toxic roost
#

Imma just leave em as is vrcSad

#

This is good enough, it just fills in the transparency with duplicate pixels from the main texture

regal tinsel
#

im following a tutorial on how to start with creating an avatar from scratch

#

is there anything in particular i have to do in order to use it with the quest?

compact lily
#

Change build platform to android under File > Build Settings, then reupload.

#

Also optimise it @regal tinsel

regal tinsel
#

alright

#

it will just be a sort of 2 dimentional sad chip with stick arms and legs

#

so nothing to optimize really

stoic geyser
#

Pog, managed to optimise my first ever model

honest thunder
#

Okay, I'm having a very strange problem.

#

I have cat ears attached to a shape key that pop up when a gesture is played.

#

That works fine, but apparently, when the ears are up, they don't stay attached to the head.

#

At first I thought maybe the ears weren't rigged to the head, but they certainly are.

#

In fact, they're verifiably functional even within Unity.

#

Supposedly the guy I'm making it for is saying that the ears don't stay on the head when he moves his head.

#

But ONLY when the shape key is active, which doesn't make sense to me.

honest thunder
#

Okay the issue is different than I expected.

#

Apparently two gestures are stacking on top of each other.

#

I assume it's because both hands have their own gestures.

pine venture
#

anyone that could help me? i'm trying to make some quest models for the first time, but for some reasons when i apply the mobile Vrchat shaders to the material, they turn green or another color (just not the texture color how it should be) anyone knows how to fix this?

sacred matrix
dry zealot
#

@pine venture delete vertex color in blender

pine venture
#

and where exactly can i do that?

pine venture
#

nvm found it :3

long fox
blazing meteor
#

The avatar name is Hobkin
Creator name is Hobert, it’s a patreon avatar

shut orchid
#

wow, nice image detection Adeon

lean oyster
#

Not sure why I cannot upload my quest avatar. No critical errors. I can upload it in unity 2017 with an earlier sdk build. Won't work in the current build in 2018.

dry zealot
lean oyster
blazing meteor
#

That's the right version.

#

Humor me - please deactivate any other avatars that may also be in the scene at the moment

lean oyster
#

Gotcha, just a sec.

#

@blazing meteor That was it! Thank you. Strange, it worked in the older version of Unity with the two avatars present. Maybe it was for safety reasons.

blazing meteor
#

It's Quest-build-specific behavior I don't know if it's a bug

lean oyster
#

I was trying to keep the PC and Quest avatars in the same scene to make it more assessable for newer users to mod them. It's not a big deal though.

blazing meteor
#

Yeah I feel like it should be a bug, it's only enabled if every avatar is quest compatable instead of the current one selected

pastel storm
#

@blazing meteor Are you a Mod?

#

Jw

blazing meteor
#

No

#

purple names on discord are chat mods

#

yellow are devs

pastel storm
#

@blazing meteor Hey can you help a user out with SDK? I'm a little confused

lean oyster
#

@blazing meteor Voted. Thanks again!

lofty relic
#

Dose anyone know how to fix this?

#

I tried removing the key shapes, visemes, and even dropping the poly count to below 10k. (I know the good standard should be 5k, but the MB still doesn't change even with that.) But every time I try my hands with it in unity, it just gives me this main error.

#

Any advice?

charred granite
#

Compress and reduce your textures files. Using one material helps reducing the size too.

dry zealot
dry zealot
#

@lofty relic

lofty relic
#

ahh i fixed it

#

i hadd to uncheck the import camera/lights

#

thanks

#

@dry zealot @charred granite

dry zealot
rustic zenith
#

Can someone make me an avatar I cant

glad cobalt
#

pay

dry zealot
dry zealot
pastel storm
#

Wow

pastel storm
#

Anyone got the spider hand puppet avatar?

restive canyon
#

does any body have know where to find life is strange 1 avatars

pastel storm
#

d0es a wide putin avat4r with music exist?

spice schooner
#

Not on Quest

pastel storm
#

wut b0ut on link?

spice schooner
#

Yes, it does

pastel storm
#

noic3 . . . .wut bout nekoarc?

#

(my avat4r)

spice schooner
#

Saw wide Putin but not sure where it came from. I don't think I've seen a nekoarc.

pastel storm
#

is ther3 a way of se4rching avatars or u just gott4 like stumble into it?

#

imm4 n00b sry ju5t joined vr lik3 . .. 4 days ago

#

also onl7 have on qu3st atm

#

downlo4ing on oculus wh3n 4lyx is done . .

spice schooner
#

Hopping avatar worlds is a good idea. In game you can't really search specific avatars officially.

pastel storm
#

ah kk

#

🤔 nek0arc wouldnt be hard to mod3l would it . . . . maybe ill mak3 that my first att3mpt . .

spice schooner
#

Not 100% sure what that is but give it a shot. One might exist online

proud merlin
#

im not sure if there is a way to do this anymore, but is there a functional snail marker fix for quest?

#

the only thing i can pull off its have it just delete after changing gestures, or have it shoot off into -100k at the beginning/end of each line

#

ive tried changing the texture so that the edges are transparent but i dont seem to be able to get that to work, as i tested it with a black border on the file and found that only the bit that stretches out a lot is black

#

i then changed the black to transparent but it doesnt seem to work properly

#

please @ me

regal ember
#

Hello im looking for a custom vr chat model or face rig (preferably face rig rn) if anyone can help or point me in the right direction that would be great

pastel storm
#

Hello People, maybe someone here knows a sulution to my problem. I have an Avatar which works fine on PC and it has 70k Polys. The problem is that it's file size is too large (80MB). I tried to compress textures but it didn't do too much. Could it be that the Poly Count needs to be reduced ? I searched for a sulution online but didn't found something sadly.

verbal yarrow
#

@pastel storm Make sure Legacy blend Shape Normals is checkmarked

pastel storm
#

@verbal yarrow Thanks ! I'll try that when i get off work.

brisk dragon
#

This has probably been answered a ton already, and Sorry ahead of time. but I've spent hours trying to wrap my head around the issue already, and would like a solution please.
I'm trying to upload my avatar for both PC and Quest, works fine in PC, but for quest it says i need to change the shader. I know where the shaders are, the issue is that the shader dropdown box is grayed out as "Standard", as in I can't change/alter it at all. I tried dragging shaders onto the box or anywhere around it, but nothing.
Any info is much appreciated. <3

worthy sage
#

Your materials are likely embedded into the .fbx file (if it is .fbx). You can extract them in the model import settings which should then allow you to edit the materials.

brisk dragon
#

Yes, It's a .fbx model, Would that be done in unity? or blender?
I do have CATS for blender, is there a option to flip? or is that in default blender/unity settings?

worthy sage
#

You would do it in Unity, click on the FBX file in Unity and at the top right under inspector a couple of options with tabs should open up. (The model used in the picture below already has the materials extracted so the button is greyed out)

brisk dragon
#

Ah! great! that worked, I am able to change the shader now. thank you very much! +1