#avatar-quest
1 messages · Page 38 of 1
sooN
this might be a problem with the armature. For example, if you generate a rig in Blender and the use it in unity this will happen
@frail field Import the fbx back into blender, fix it with CATS, export that back into Unity, and redo the Humanoid setup. This should fix the nonsensical 'bendy arms'
https://twitter.com/cross_market_?s=20 Quest compatible avatar market open now until June 3
Search for xket
Does anyone have a cross compatible Morty avatar?
Hello?
is there anyway to get quest haptic avatars?
Pretty sure the haptic avatars work with a camera trick and cameras on quest avatars aren’t supported
If you were to change into an avatar with haptic support, even though you won’t be able to see it on the quest it might still be able to trigger the haptics
considering you guys do a lot of merging meshes
has anybody run into the bug where combining 2 meshes just deletes one of their UV maps?
idk why this happens
Do the uvmaps have the same name before being merged?
we all read it, if we dont respond, it means we dont have the model
@spice schooner, im not sure
they're both using the same atlas though
ill be honest, i didnt know UVmaps had names
it looks like they're different
Name them the same thing then merge @shadow olive
Stupid question, where do I rename them?
I hope that helps, located on the bottom right of Blender by default. You may have to hit the expand arrow* on the UV Maps option
Just double click the name and name it
Awesome! Glad I could help. 
Does anyone have any trevor Henderson avatars but not siren head like cartoon cat or long horse for example
I'm being dumb, what have I yet to change to fix this issue?
I hope i can get a trevor henderson avatar/avatars
anything under "vrchat > mobile" @jaunty sparrow
ok, ty
does anybody have a left 4 dead 2 avatar?
Been at this for some days now, i get everything perfect up until i actually load into my avatar. The hands / arms stay stuck up inside the head and you can't really move your hands fix it. If i lose hand tracking though, the arms will sometimes go down to it's normal positioning.
I guess you put your viewport where the eyes would normally be but that's just way too high for humanoid skeleton
Lower your viewport to around the neck area
Common problem with avatars that have big heads
I havent found very many worlds that have properly optimized avatars for quest that I can use publicly...I would love some suggestions please!
Does anyone know a video or a tutorial of some sort about making your avatar completely invisible? Like if you hold grip or maybe a emoji .makes you invisible.
Just disable the Body mesh in an animation and it'll accomplish that effect
ok thanks
How do I make an avatar quest compatible
You have to change the build platform to android
There are many videos showing you how to
Hey all! I was wondering if anyone knows where I’d be able to find more avatars that look like this?
I’ve seen a few of them but they traditionally don’t have actual hands, and Id prefer actually having hands than them being hidden in sleeves
I find it’s more important to set the view position as where your real human eyes would be given the location of the avatar’s shoulders are your actual shoulders
Shoulders being in the same place,
Virtual and real, is most important, for having the arms feel correct
I've been seeing people run around with avatars such as the following I was just wondering where I could get one if you could dm me.
Harpy. The word to look for is harpy. Anime girl harpy.
Pls vr chat fix the particles for quest first no sound anymore now the particles pls fix it
I'm pretty sure sounds were supposed to have been always disabled for quest
Damit
But I dont care about the sound I want my particles back my avatars are trash now
Does anyone have a harpy avatar? I've been looking for 1-2 hours and still can't find one if you could let me clone it ty.
I know a world for it but idk the name right now
Add me on vrc and I can help you tomorrow
And by audio sources restricted, they mean if it exceeds the worlds limit, cant work........ my audio is like 40mb lol
Idk about avatars, but world particles seems to work fine
Worlds are a bit more leaneant about quest stuff
Particles on avatars work fine for me, just you can’t use cutout shaders so you are limited to squares
Unless something changed? Were particles removed?
How come when I tried to upload a avatar it loads saying future proofing your content then it stops loading and then I try to hit build again and it keeps doing the same thing. It did this in 3 diffrent avatars
@dapper ore disable future proofing in the sdk settings tab and check the console for errors
Alright thanks
Well I disabled it but now it just doesnt build at all
does anyone have a rem avatar from re zero for the quest
If you have a pc version on hard drive I can make a quest version.
@blazing meteor hey is there any chance to make a Doom Slayer avatar for quest like not like high quality like the PC ones
I don’t make from scratch models. If you have model I can optimize it down to quest standards.
Like one that I'm using in VRChat?
I do have a Doom Eternal one but sadly it's PC Only
Can someone link the current unity version I think mine might be outdated
@pastel storm did you make a doom avatar?
@dapper ore no I don't know how to make Avatars wait do you have quest?
I do
Nice!
All you do is follow the steps to make a avatar on pc. But in unity change your build platform the android fix some shaders and other stuff the SDK wants you to fix then boom
Does it have to be a windows 10 computer
It can be any computer that can run unity and blender and all the plugins
I don't think a Chromebook would be good
Let me check
Go to a toturial and download what they say to download.
What's the website? Or link
For what?
Nevermind it won't let me
anyone have a harpy avatar I can clone or a world with harpy's
Does anyone have a watch dogs 2 wrench skin
Does anyone have/ know of a Niko from the game OneShot?
Unity supports Linux just fine so it should run on Chromebook, you have to get the installer from their FTP or use Unity Hub to get android SDK installer
Unity runs pretty terrible and slowly on a chromebook. But it does run.
You’ll need patience though
Unity runs terribly on anything that isn't wintel really but for uploading avatar it's irrelevant, toaster will do the job
How can I fix my avatar to be under the 10mb limit if it already has less than quest avatars I've uploaded before?
make sure you have legacy blend shapes checked, it will bloat the file size otherwise
otherwise your texture size is too big
How come most avatars have a thing called future proofing that doesnt upload tha avatar and when I turn it off it doesnt load at all like wtf
turn off that
Thank you @blazing meteor for the help!
Worked like a charm!
To achieve the proper texturing for this avatar, you have to set the texture's interpolation from Linear to Closest . Question is , how do you do this for Unity when importing?
I have it set to Bilinear. It seems to be more accurate when setting to Point (no filter) but not entirely accurate
That's point filtering for sure
Any color inaccuracies are probably due to your compression of "Normal Quality" set it to none
Compression is not needed for such a tiny texture
I'd also set the wrap mode to no repeats
What do you need to do to optimise a model for quest?
Yes
I'm new to making quest models
7500 tris or under (preferably 5000 or under), 1 material, total texture size no bigger than 10mb @proper vortex
Ahh i got it, it seems that setting it to Bilinear and applying settings at the very bottom seemed to have fixed it.
Oh wow
That's a generous limit
I thought I was gonna have to spend hundreds of hours
Very poor is 10k. But 20k is when people start to hate you.
If it’s a cross play avatar, meaning you have separate models for PC and quest, they also need to have identical armatures
Nah I hardly ever do over 10k even on pc so people can have a lag less experience
Except for special requests
Oh I did forget that you need to only use the quest approved shaders in the vrchat/mobile directory. The most complicated one has diffuse, normal, metallic, emissive, and smoothness, there are no cutout shaders
Also make sure the vertex color on the whole model is white because those shaders multiply the vertex color with diffuse
Bashed my head on that one for a while
7500 tris and below are visible to all quest users. 10K and below require they enable “poor” avatars in their settings. above 10K will be hidden unless they manually unhide you specifically. No actual hard cap, but going much higher will lag or crash anyone who unhides you
5000 and below is considered excellent
Rip people who make custom anime avatars for quest users
As long as you don’t unhide people you’re fine you just don’t see a lot of people. There’s a lot of people that just have absolute crash avatars on the quests slot because they’ve never used the quest and have no idea
But I absolutely love that there are people making stuff available for quest users. Just pls don’t make me need to unhide people, who knows what they’ll change into later
Dude I don't want people crashing their quests
Also it's not that hard to optimize if you're experienced
So yeah as long as you change the platform to android it will be considered the quest version, PC version can still have whatever higher tris
It’s a good system
Anyone have a wrench avatar
Does anyone know how to make a avatar invisible then visible again?
Make it so you turn off the renderer on a gesture or animation or whatever u want it on
I actually have a question to piggy back off of Nicota and Adeons exchange. I am creating an avatar aiming at medium quality. first question... is it more effective to have two smaller textures/materials or a single larger texture/material... and if the second option... I read that 1k is ideal for texture size, but is there a hard cap on texture size beyond keeping everything below that 10mb limit? can you get away with large texture size as long they are within limit?
Ideally you should use as few materials as possible for quest, so the second option.
You should aim for a low texture resolution to reduce the size as much as possible but if 2k doesn't put you above 10 mb it should be fine but should try using 1k if possible and check your model to see if it's fairly blurry or not.
Hard cap for Android texture is 8k but obviously you really, really don't want to use that for avatar, 2k and below is what you should be aiming for, single material is generally better but you have to take in account what exactly those materials are, if you need two different shaders for, say, eye emissions then two materials with emission material using lower res texture is obviously what you have to do
Hi how can i Have some Giants skins on quest ?
Quest you want one material. Amount of textures doesn’t matter. only the overall file size of all textures combined, which is fine just grazing under the 10mb limit
I usually have one material, with four 1024x1024 textures, one for diffuse, one for normal, one for metallic (R) and smoothness (A), and one for emission.
I am pretty good at squeezing every last frame on quest
Avoid adding a second material it’s not technically needed for anything, Arguably the only reason you would need a second material is if you want to use two different shaders on two different parts of the avatar, which for quest, lacking cutout, is probably never
Like if you want part of it to be unlit just use the emissive map
For medium your limit is 7500 tri
That’s what most of mine target
A 1024 texture can be tight if you want good detail, I recommend a good UV packer like shotpacker to squeeze as much area as you can so the low res doesn’t hurt you
What kind of model is he making?
If you are going for diffuse only you can get a 2048x2048 in if you compress it a little but I think the standard lite shader with all maps looks better than high resolution diffuse
If it's a human I can't understand how you need more space for textures
If you don't need to see every single string of cloth
Yeah for uv optimization you can collapse any UV tris that are solid colors
If you need textures for stuff like jeans those are pretty simple to compress
Free low poly character i made and rigged for learning - you can do what you want with it - Ready for export from Blender 2.82
about 20 minutes
Oh yea you used the built in shapes from blender, right?
i modelled it from the default cube - i added no other shapes
Yea
That seems like a pretty usual strategy
You could've made it without modeling by hand
all quads
3 shapekeys for wink / r & l + blink
Nice
i wanted to see if i can do it under 1k
Looks like it's under 1k quads
I don’t think anyone sanely models with tris. That’s just people who modify finished models that were already triangulated at the end
Modeling with tris is normal
It’s always quads that I see
I prefer to model with tris because I'm probably used to it
366 faces - / converted to tris it's 740 total
Can’t use loop select or loop cuts with tris
Actually a lot of basic blender tools just don’t work with tris
I'm just used to it
I would recommend start modeling with quads I don’t think you’re gonna get very far otherwise, at least not with scratch models
Tris were better back in the early 3d days
That depends on modeling software, if you do everything in Blender then yes but if you're used to your own 3D software or use navmouse your workflow will be different
I use a spacenav 3D mouse.. I don’t see how that corollaries to tri modeling though
In my experience they just make topology a nightmare
Does anyone know how to trun off the avatar mesh or rendering with a guestre?
Hit record, disable the mesh, then stop recording
Umm where do I disable it xD
Checkbox at very top of inspector
Ok and when I click record do I hit the play animation clip to record it?
Remember to double the keyframe otherwise it will flicker
What's that?
When you hit record anything you do in unity will be added to the selected time stamp
And Juzuv says to make two frames because gestures loop, and must be at least 2 frames long
If the two frames aren’t the same, your changes will flicker
Very rapidly
I'm very confused. First I hit record then truned off the mesh but nothing happened
And what do you mean 2 frames long I've never recorded I've always added a property
Record mode is just an easier way to add properties, it adds the property of whatever you change
Alright but I hit record truned of the mesh then hit the record again ti stop it but nothing appeard
Instead of adding the property and then changing it, you just change it
Because Adding properties manually is a lesson in insanity
Only villains do that
I edit anim files in vim, deal with it
Thank you for the response regarding texture! that's what I figured regarding textures, I will stick with the single material... for more context here is my WIP so far, finalizing some base UVs, then going to give creating a single painterly diffuse. I am sure I will be going back and forth through this process and have many more questions, hah.
Lol
isn't that a world shader ?
Yeah lightmapped is only for worlds...
Not all of the mobile shaders can be used on avatars. Also lightmapped shaders don't work on moving things, like avatars >_>
that's so stupid !
It seem like I'm really blocked...
I don't understand, you wanted your avatar to be lightmapped?
yes
...how?
also I replace all poyomi shader to work with oculus
With quest?
how to produce light with standard lite or toon ?
Emissive texture
on Standard Lite
Standard Lite has Diffuse, Normalmap, Metallic, Smoothness, and Emissive.
It can look pretty great to using all 5 to be honest
If you want a half-lit look, use the matcap shader and find a half-lit matcap texture
okay I see
and do you have any idea about "transparent" thing ?
I use Standard Asset --> Rendering Mode --> Transparent
but I don't see this option in Standard Lite
no transparent "Welcome to Quest" 🙁
There are no transparent shaders on quest
Cut the model if you need a detailed edge
😐
why I hate more and more oculus ?
ho ! thank you
may want to brighten the black in a image editor
converting avatars is a little challenging
I'd say converting avatars is hard. making them from scratch with quest in mind is way easier
I know but I have a friend who buy quest and... how say... robot mode isn't cool for him
The quest is too underpowered and you also have to upload avatars / worlds to specific platforms (PC and Android) most people on PC don’t want to use more of their time on optimization and uploading to quest.
I'm actually seeing a good deal more avatars on quest, meaning people are indeed making them compatible.
I understand, I don't want spend lot of time about that functionality too
No one blames you.
this is so bad
It's just nice to see, I don't expect people to have quest versiosn
I honestly have no issue with the quest limits tbh
¯_(ツ)_/¯
That's good to hear but there's a difference between quest optimized and quest compatible.
Making an avatar quest compatible is easy, making it quest optimized eh not so much.
Well when I say quest compatable I mean medium or better. I chose not to see poor/very poor
even if they are uploaded
quest optimized is like impossible for a detailled avatar
😭 71 M...
hi do you know how to fix culling on quest is it even possible ?
What type of culling issue are you seeing
Why cant I change the standard shader? Is there anyway to change the shader?
Sorry for the bad image
Because the material is still embedded in the fbx (still in a prefab). Extract the material from the prefab, there's a button for that in the import settings of the fbx under material.
I can't find the button?
Depends help with what?
Well there's this game I like playing when I'm not on vr called rock band
Its not a 2020 tbing
thing
And I thought of using my custom rb2 (not vrchat, the game) character to hangout with friends and I need someone to make it
I'll take a picture of it real quic
quick
This is what he looks like (couldnt get full body so I had to take 2)
Idk how to help sorry
By the way you can just press the print screen button instead of taking a photograph of your monitor...
Hey guys, I finally finished my model in blender and exported it as an fbx. What’s the next step in unity after I switched into android mode. Is there anything else I need to downloaded besides the sdk
No unless you want to add something to your avatar. You will need to change the shader and some other things the sdk will ask otherwise u should be good
Toon lit is good for quest correct?
Any of the shaders in vrchat/mobile/ are fine, I personally recommend Diffuse. Toon is just kinda flat lit ambient
Depends on the model
I’m new to creating avatars so I don’t know much sorry. But I have 2 cameras how would I delete one
is there a way to make textures double sided?
got an issue where the texture wont go all the way
but only on ceratin sides
Easiest solution is to open it in blender or something and slightly extrude the polys on the strand
Yeah extrude will also give it sides
so does anyone know why i can see "double" on my quest avatar, like i close one eye and see it on the left, and i close the other and see it on the right. i can only see it in the avatar menu but i can only assume others can see it too. ive had the same exact problem before on pc with a broken shader but obviously thats not the case here.
i really need to get this fixed soon because im about to upload the quest version of my avatar world, it hasnt happened on any of my other avatars, even on the ones that were uploaded at the same time. im using standard lite btw.
anyone?
Hello?
It can be broken shader, even mobile shaders can fail to compile
Clear your shader cache in Unity and compile the shaders manually in Android project
Wish someone could be able to make that rock band avatar
Like remove the shading and boom,character is made
What shader is it using? @golden kettle
To my knowledge quest avatar shaders are on a whitelist, it doesn’t even use the shader code you upload. It strips it out and replaced it with its own.
If you compiled the shaders locally it will bundle them, also if you're using some prefab particle systems with animators you could load unsupported or missing shader with fallback shader request in animation
It could also very well be problem of the world, try to load in different world to see if problem persists
I'm using standard lite like I mentioned
As for what juzuv said I have no idea how to do any of that
Shouldn’t be an issue. Do other people see the problem? Do you see it when you look down at your own hands?
I feel like it may actually be a bad mirror?
i only saw it in the avatar menu, i didnt get a chance to test it out with other people, you cant see it in a mirror or if you look down
If you can’t see it breaking on yourself or a mirror I wouldn’t worry about it. Menu is scheduled for a redo anyway
the last time i had this problem it only showed up in the menu and for other people
its also only on the quest version of the model so clearly something has gone wrong
and if it was a menu issue then why would it only happen on this model and its variants? not a single other one is having this problem.
Hard to say. So it is happening on the actual quest version of VRChat?
yea
i havent gotten around to testing it around other people because last time i had this problem my friends begged me to change avatars because it was hurting their eyes
Menu preview sometimes loads PC version of avatar for crossplatform avatars so it could be shader problem after all
Unless you use same shaders on both PC and Quest version, in that case it would be some weird bug
i know i used standard lite for both versions to cut down on time while uploading the many variants, its worked fine in the past
Other people, if they are not also on quest, will see your Pc upload.
Then it's some new bug, report it on canny
i guess ill go do that, not sure what exactly to put
Explain and report what you say
would this fall under sdk or client bugs?
Client
k
I’d say server if it’s an option. Custom or otherwise broken/modified shaders shouldn’t be showing up on avatars on quest. That must be changed on the server end, but you can’t report server bugs I think. So just say client.
It is, in fact, client bug, it's Unity attempting to load platform unsupported shaders which is handled locally depending on project build settings, server has no say in it
wdym unsupported?
The blind eye flicker is result of Unity attempting to render shader that is not supported on GLES2 target, usually shader that either requieres full OGL or DX
I suppose the client should strip the shader and show it as a missing shader, but I was focusing on how it got there in the first place.
you guys know alot more about this than i do
So the SDK actually sends shaders on the Quest SDK? I was under the understanding it didn’t even use custom shader code but strips it out and uses their own internal ones.
VRCA package will bundle shaders, it doesn't really make difference between platforms so if there's shader that isn't outright blacklisted by client (not really possible when you think of how many there are) it will just sit there doing nothing
And yes, SDK will bundle shaders, how else would people use custom shaders in worlds, it's just that client will only render its own whitelisted shaders and builtin shaders (because you can't realistically blacklist builtin shaders) on avatars
Anyone know where a guy can get a decent MGS1 Solid Snake avatar? I'm talkin low poly Snake 🐍
I guess I assumed they’d be packaged but replaced on the case of quest avatars, just like dynamic bone scripts are stripped out and replaced with their internal versions (never trust user code)
oh for gods sake, i accidentally pressed ctrl a and deleted all that i wrote on canny
Dynamic bones are not really stripped either, on technical level you could force upload of avatar with dynamic bone scripts as Quest build just like you can upload Quest avatars with FinalIK components and it will work for you locally (because FinalIK is currently broken), SDK doesn't seem to strip anything really, any blacklisting and exceptions seem to be handled solely by client
So something will always slip past any blacklist/exceptions becasue obviously there's too many variables
See: audio and colliders glitch recently
Yoo peeps im a small vr youtuber thats willing to pay for a good vr chat avatar for me. If you are a good avatar maker then dm me and send me some of your work i might just wanna pay you to make me a good one.
Is there a way to bypass the thing where it blocks some avatars on quest?
nope
god i hate canny, i need to scroll down to click the create post button but it keeps going back down as it loads more questions
well the bug is posted now, no clue what to do now
I'm working with an artist on a toony avatar and he knows how to do everything except exporting to unity for vrchat specifically are there any tips I should give him other than the tips in the pins about optimization? also how much animation is allowed like in terms of expressions etc. I don't know the technical nature of any of this just want to pass it on to him
all i know is like two versions Android and windows (?) under 10k polygons uploaded through unity with the optimization techniques added but everything else is Greek to me
Tell him that Unity just needs a rigged model exported as .fbx format. The skeleton needs a Hip, spine, chest, neck, head, and shoulders, upper arm, lower arm, hands, and at least 3 fingers, upper and lower legs, and feet. Optionally a full hand has 10 fingers with 3 bones each in addition to the palms. It can have extra bones for other things but you'll animate them yourself.
He should understand all of that if he does 3D models.
Once you have the fbx file (along with the images/textures) You can do the rest yourself following vrchat tutorals, the unity part is easy.
Recommend not asking modelers/comissioners to do the unity part. it's not part of their job description :)
thank you. lifesaver. yeah he's not gonna do that last bit
I'll figure it out when I get to it
does the pinned link work for anyone?
As in does it load and can I read it? Yes.
Can anyone help with the top three errors I know it’s to do with the rig but I’ve mapped it all correctly?
@keen haven Click on the fbx in the Unity browser, set it to humanoid in the inspector and there's also a button that opens the menu so you can assign bones to the humanoid setup
@spare maple i've done all of that that's why im lost on why im getting these error
Are you certain?
@keen haven https://i.imgur.com/qCllG5T.png Did you go through all of these options and made sure everything that needed to be mapped was mapped?
I personally can’t see a problem With this
And the other three settings?
I built the rig through mixamo could that be something to do with it?
Yes
The model only has 3 fingers
Can't really see the mapping for the bones that aren't specified in here
I’ve had that issue before. Sometimes the Skelton data gets cached wrong. The only way I could fix it was to delete the avatar from the scene and drag the FBX into the scene over again and re-bind it
Yeah I had your exact issue yesterday. Was even a quest avatar
But it went away when I reimported
Ok
Can anyone make an avatar for me real quick
Can I see the game object tree
Yes
I wasn’t.. talking.. what.. ok, go ahead then
Ima be real this is my first time so I hardly know unity😂
No worries I’m also using the wrong terminology
Outside of bone config screen, show the game object list on left side . Fully expanded
In regular scene view
I don’t think a model could be more simple look at it how am I having trouble 😂
This?
It looks like you have two avatars, one inside the other
Unless I’m seeing it wrong
He has a hat that’s separated
I would recommend backing up the scene and deleting all avatars except one
Ok
It is thinking the hat is a separate object, if it’s just a hat, and it doesn’t need to bend or anything, delete it’s bones in blender and fuse the two models
You can’t really join models in unity on quest, you have to join them in blender and import as a single model in unity or it will be too complex for quest to handle
Ohh ok then
I think I got it now thanks m8
I’ll probably be back in like 10 mins tho
when i use a avatar with particles there is a black box around it anyoneknow why ?
@hardy pumice could just be the particale isn't usable for quest. My guess anyway
is there anyway to change the default material on a fbx file to be mobile compatable?
quest compatable in this case
@hardy pumice VRChat's current update turned particles and any type of transparency off for avatars. Ruined quite a bit of avatars because of this. You'll just have to wait and hope they update it again to fix the issue.
Particles on avatars are entirely possible on quest. You just can’t use the particle shader. If you need a particle that is not square, you must supply your own particle mesh shape.
I'm wondering if anyone knows where I can find Metal Gear avatars for quest? (Ping me if know anythibg thanks)
@pastel storm Avatars currently available to use for Quest or Avatars that you can find to set up for Quest ?
Currently available to use for the quest
Anyone have a gon or killua?
@pastel storm I spent some time looking around and couldn't find the world, but I have seen that there is a Snake avatar around. There is also a Raiden (Skulker suit from MGS2) sitting available on a website.
@elder cosmos I have also seen a Killua walking around present, but I could not locate a world with it.
Appreciate it. I might be able to find the snake one
@pastel storm Found it, Kareeda's Avatar Airship
Thanks
Man I wish switching platforms didn’t have to rebuild EVERYTHING. Is there some way to mark certain images. materials, and shaders platform specific so they don’t recompile every time I switch platforms?
turn the server local cache on
Wish I could have a Luigi avatar but I can’t find one anywhere for quest 😔
If I were to say that I wanted to work on a 3D model and wanted somebody to help me with just like the accessories and weapons and such
Dm me if you're down. I don't own my Quest yet and I can't get VR chat desktop mode to work on my Dinosaur of a pc
Hey question if we have an optimized quest avatar or I guess if this is even possible. Can we put a mirror around our avatar?(for recording purposes on the quest)
I’m pretty sure u can’t
Darn. Didn’t think that was possible but thought I’d ask
What do you mean by that? (Mirror around avatar)
Avatars can’t wear mirrors. The script isn’t allowed on avatars, even on PC.
two model and under 7,500

cool
Nice! Edge loop desolving?
Anyone wants to make me an avatar?
Just to add clothing
To a base
And done
Text me if you want
Hey quick question , how comes the "VRChat/Mobile/Particles/Alpha Blended" does not actually work or allow you to upload the model due to an error?
some shader are for map only
well, when no shaders in the VRChat/Mobile have a cutout Feature you know you are screwed at the start XD
always low poly from the start
Blended/cutout tends to be avoided on mobile chipsets. It’s fairly intensive. Keep in mind that even on PC systems, using a flat but solid complex mesh shape for particle shapes is way less intensive than square particles with a cutout shader.
And yes quest avatars must be made in a way that does not reply on cutout detail. Actually model with geometry, don’t rely on textures for edge detail
This is actually beneficial for PC, too.
yes. to have sharp edge. use the geo instead.
How would it look if I use a mesh particle instead of normal particles
Mesh is is a 3d particle right ?
It will look like the mesh
If you need bullets, for example, you can use the default unity sphere
Just keep in mind that mesh particles will almost certainly tank you to very poor
unity keeps freezing once I convert a model to android, file pretty much becomes unusable because unity won't corporate x.x
Switching platforms does take some time to re-compile the entire project
Also keep in mind it will try to create metadata for all assets again so it's entirely possible for editor to simply run out of memory and crash when there's lots of assets present
With ssd might be faster
hey so when i upload my avatar to quest its just black but its fine on pc does anyone know how to fix it
delete vertex color in blender
im not in blender though


soo cuteee
Awesome! I wish more people knew about dissolving edge loops, it looks way better than decimation
yeah i think its going to come in handy for a model im working on, close to 5000 already but edge loops should bring it there
Anyone wanna lend a hand I’m uploading a model that will swap out for another one once I do a hand gesture but I’m only getting as far as making the main model vanish?
so im trying to make an avatar and i keep on getting this error, any fix?
im using 3 materials
You can’t use the lightmapped material
what do i use then
That’s for maps only I believe so it’s locked for avatars
One of your textures is using the lightmapped texture so just change that to something else that’s in mobile and you’re golden
but the thing is
its in the VRChat/Mobile section
thats the only one that i found that just applies a texture
lightmapped is for exclusively worlds I believe not avatars
ok
Does the material not show up in any other texture?
It may be a problem with the original images texture then
hm, alrighty
Just resave a new jpg and reapply
gitcha
If that don’t work then I don’t know
gotcha
Vrchat is janky af
true story though
Your model has a vertex colors. Open it up in blender and delete the vertex colors
okay
Here was are someone smarter than me 👌
The quest shaders blend the texture with the vertex color, which most shaders usually ignore, but quest shaders don’t. Makes it easy to color things without a texture.
i c
I've been trying to find a Doom Slayer avatar. I think I've seen it before but I forgot the world
Does anyone one know how reduce file size of an avatar to below 10MB pls
@odd veldt
-
Reducing the amount of Polygons, such as going into Blender and Decimating (lowering polycount) or manually doing it yourself. You can also Merge Vertices by Distance to further clean up and reduce poly count.
-
Reducing the quality of textures themselves by downsizing the images.
-
If you are knowledgeable with Blender's interface, you can optimize your texturing by coloring everything on your model with the most reduced UV mapping down to the only the necessary colors.
Thank you I’m going to try this rn
How do I download one of these avatars
Hey guys about the how to reduce file size of avatars. I tried to just import the base version of my model and it still has the exact amount of file size of 51mb
Downscale the textures
Textures are usually responsible for high file sizes. You can select them and reduce the resolution to downscale them so they take up less space
dose any one have a phantomblood dio avatar i have sdc but im looking for a pt 1 dio dm me if anyone has one
or a young dio
I've got a problem. One that I'm sure one of the skilled creators in this server can help me solve.
So, I've known VRChat for a long time. I got my Oculus Quest a few days ago, and I've hardly had it off since. I was a little disappointed about a few limitations in the Quest version of VRChat, but I've either gotten used to or worked around most of them.
However, as my name may imply, I'm also a huge fan of Cave Story. I've searched all over VRChat for an avatar depicting Cave Story's protagonist, Quote. Sadly, I've found nothing in terms of avatars that could satisfy me. I've seen one world based on Mimiga Village, but not on Quest. I don't think that has the avatar I'm looking for, anyway.
Sorry for the massive wall of text. I'll get to the point.
I would like to request assistance in obtaining a Quote avatar. At this point, I don't care if the model is chibi, anime styled, or just ripped from another source like the 3DS remake or Crystal Crisis. If anyone at all can help me with this, let me know. My VRChat username is the same as my Discord name, so I shouldn't be too difficult to find.
ok
why not upload one yourself 
3 reasons, actually.
- My PC probably couldn't handle it
- I have no idea how to make/upload models
- I'm lazy as hell lmao
1.your pc can handle the upload 2.well shid 2.5.tutorials are your friend 3.uninstall/delete laziness.dll
I guess I could try making one...
Or just rigging one off the internet
I'd need to download some things first...
And find out how to make them Quest Compatible.
Not to mention figuring out how the hell to get it ingame anyway.
Welp.
I'm downloading the latest version of Unity and both Chrome and Discord have nearly shut down, and my PC almost crashed.
It's still downloading.
I hope you don't mean the latest version of Unity because for VRC you need 2018.4.20f1
Tutorial is likely outdated and latest at the time of its making was 5.6 or something
hhhhh
I wasted 20+ minutes on the wrong install
And Chrome won't even opennnnnn
Do I need Unity hub?
That usefull
See, this is why I didn't want to do it myself. It's far too complicated for me, and has the chance to ruin my PC.
I restarted it five minutes ago and it's not even done.
Unity hub will help in the future if VRChat ever changes what version of unity they want you to use
I don't see 2018.4.20f1, but I do see 2018.4.23f1
Assuming you are using unity hub, it doesn’t list all versions. You can get the specific version from VRChat.com download section
Ah.
But assuming you want to make models you want blender. Unity is a game engine, it can’t make models itself
I already have the models I want, I just need to know how to get them ingame.
Unity likes modes as .fbx
If they arent fbx blender can import anything and export anything
If you grab it from the game it’s probably not quest ready but most can be made quest ready pretty easily, well
Given you know blender
I do not.
Wait cave story does not use 3-D models
Dm me
waiting for fixed particles
I haven't made avatars in forever and know literally nothing about Quest avatars- what's the poly limit for Quest avatars?
5k?
@blazing meteor The 3ds remake actually uses 3d models, but they're kind of uggo
I'd do 7500 at least
Oh, I mean like a hard limit enforced by VRChat.
There's not really one, but anything above 10k will be marked very poor and default blocked regardless of settings
Try to stay below that for the very least
I think less than 7500 still gives you medium
Yeah it does
Yo I have one more avatar that would be cool if it could be imported to quest, the model is made for VRChat, I just need someone to import it for me since my computer is unusable
It’s for someone else, I just thought i’d ask to see if anyone could help me out
It’s complicated, your best bet is watching a youtube video or finding someone experienced to help you out
Our chat
First of all, please don't ping staff
Want to get started making some content for VRChat on the Oculus Quest? You've come to the right place! This page will consist of navigation to various other pages concerning content creation for Quest, cross-platform setup, and other related guides. Our documentation on creat...
@pastel storm
you download vrchat to play vrchat
🤨
I'm stuck as an ant and I can't change my avatar, can someone please help me
I'm trying to upload a quest avatar using vrchat toon lit shader but for some reason the shader changes the color of the pants. Its originally tan colored as you can see from the texture but it appears green on the avatar. How can I fix this?
@proper sage go to the NieR world
I can't, my menu won't show up
Are you on right now?
And what world are you in
I can help, as long as you're in a public world
@proper sage try to find someone who can drop you a portal
Unless you're in a private world 🤨
Delete vertex color in blender
what the issue with louis 
All of Valve’s Source assets from their golden era games can be obtained directly from them, via Source Filmmaker. They are licensed, so make sure your use of them is allowed.
Does anyone have a Mandalorian avatar but it being quest compatible
valve said that they say its fine to use their assets for sfm surley they will allow avatars right?
not necessarily because Source Filmmaker is a valve program so you're not moving the assets outside of their ecosystem
Oof I have an avatar I wanna make but I don't have a computer to make it
Are there any 7ds avatars out there?
Does Anyone know of a good star wars avatar world with general grievous in it? If do, ping me
Does anyone know a map that has a blond anime boy skin or does anyone have one?
Kings raid
Thanks!
does anybody have or know where to find borderlands avatars especially handsome jack
Samnce might have one
do i ask samnce?
They have a world
whats it called
Sammce's Quest Avatars
ok thanks
Any animated dragon ball avatars around? Custoe's and kami's lookout don't quite have what i'm looking for.
Could someone dm me the names is sone worlds with some lewd avatars because like ash Ketchum I must em all and by "them" I mean lewd avatars
Uh, in what way "lewd" avatars?
You know, this is a 13+ game so lewd is not really considered sfw, which therefore means it is not reeeally allowed

I wish I could know the answer to that too, I've been in public avatar worlds that have avatars that are practically naked but I've heard of people getting banned for using avatars with less showing
It's all about getting to know the right people man
It's pretty simple. It's a 13+ game and NSFW content isn't allowed. It's not enforced consistently, so just because some people get away with it doesn't mean you will. If you break the rules, consider you risking the account.
People really overcomplicate stuff!
Any bumblebee from revenge of the fallen avatars? the one I have isn't really doing it for me
///
Heyy
I’ve been trying to get VR chat on my phone but idk if it works or not I don’t even have a pc that’s runs it if an can help me get it that would be great if not then ok 😦
What made you think VRChat is on phones? It's not at all, the only thing close to it would be the Oculus Quest which uses mobile hardware and that's it otherwise you would have to play on a PC.
yeah i already said that but he said that he knew
Anyone know where a zero two avatar is?
a funny one with funny animation
??
"Today at 2:31 AM"
dm me for wisdom
can someone take this file and turn it into a avatar
i dont know anything about unity so i cant answer questions all i know is that this is a avatar
i figured out how to make avatars nvm
does anyone know how to create visemes and eye tracking on avatars that don't have bones or shapekeys pre-made
Probably
i need help everytime i try to upload an avatar to quest it makes a noise and stops uploading
Any gecko avatars I can be lead to for quest?
So I want to learn how to Port avatars with no prior knowledge what so ever, where's a good place to start learning?
youtube
Any specific people?
You'll want the latest copy of blender (just use the version from Steam)
You'll also want a blender plugin called "Cats Plugin for Blender" that gives you some VRChat tools to make porting the content easier
But you'll also need to know some blender basics on how to actually use blender and navigate it's menus
You'll need VRChat's specific version of unity, as well as their recommended SDK for avatars.
After you have all those things setup, there are a number of tutorals on youtube, but if you are honestly starting fresh with no blender or unity experience you are going to have quite a lot to learn at once even for very simple ports.
I'd start with some CATS Plugin blender tutorals. No I don't have any names
Anyone know where a vibe check avatar is not one from crackerinos world because those are food and i dont want them to be food but if its a vibe check avatar then y e s i will trade avatars for it would like one that has guns/can turn creepy if not then its okay as long as its a quest vibe check avatar
@pseudo sierra I hope you will optimize the avatars!!!
So is it a yes or no on the vibecheck avatar
@lapis mist read the rules. These channels are for making avatars not looking for publics
Also stop posting the same question in multiple channels
I take thst as a hard maybe
ive seen people use the rainbow shader on a quest avatar, anyone know how this was done.
It’s probably an animation instead of a shader.
@lunar steeple - were you in desktop?
no was on quest
you were on quest? was probably an animation of the uv map then
is there a tutorial or something so i could learn to do that?
it could also be particle. Particles are supported on quest with additive blending even
it's not too hard: here's a quick tutorial
so you put your avatar in, the material should be vrchat-mobile-toon
or whatever mobile shader is available
and what you're changing is the material offset on the avatar
like this:
so basically the material should actually be a rainbow, but the part that's uv mapped is the visible part
so when you're making or editng the model (to make it custom this requires blender)
you basically set a material to whatever "lines" you want to be rainbow, uvmap that in a straight line on like... the left hand side of the texture
then you make an animation that scrolls the texture across X or whatever
so the offset starts at 0 and ends at like 0.1 or something or however big it is
then you loop it
and stick that in your idle animation
thank you!!!
hey guys, im trying to atlas a texture
only issue is, it's supposed to tile itself 10 times
if it's a seperate material, i can tile it in unity
but i cant do that if i want to keep it as 1 material
so
does anybody know how to tile a texture like 10 times?
it's this one:
i got photopea (it's like an online photoshop) and ms paint
I need someone to make me a quest avatar
I took a picture of my TV on a screen of my ps3 on a game that I need someone to make
I don't have the vrchat sdk
That's why I'm asking
You can just download the vrchat sdk
hey guys what do i have to do to be able to upload my avatar?
You need to use a vrchat account, Steam accounts can’t upload. You also have to no longer be considered a visitor (which means just play the game more)
Would there be a way to combine meshes with different materials within unity itself?
i would do this in blender by just creating an atlas and merging the meshes afterwards- but im curious to see if theres a way to do that in unity
No, unity can’t model at all, it’s a game engine
There are most likely paid unity plug-ins to let you do things that blender can already do for free, but an actual powerful 3D modeler (blender) is going to let you do everything you need
alright cool! i figured that was probably the case, but I just wanted to see ^^;
4 420 tris
That looks awesome, franada. Good job
Plsss help me someone I always get this error when I try uploading sum for pc
I just made a model with vroid & did the whole exporting to vrchat stuff but I'm on quest, it's like 15k polygons and I can't do anything with unity to make it simpler or android friendly and it sucks please help
use blender
I have it but I don't know anything about this stuff
And the tutorial I was trying to follow was using unity
Could u guys stil help me with my problem?!?
Im rlly stuck pls @pastel storm
Idk anything about that don't ping me
Ok😔
@shut orchid do u know it?
huh, nope, haven't worked with quest uploads
Damn😔 still thanks for responding tho
Does anybody know anyone or own a vanny skin from fnaf
Who knows where I can get a Swaggersouls avatar?
Anyone Know a place to get a Bill Cipher Avatar
@plain orbit i would always first just google something like " Bill Cipher 3D Model " . https://sketchfab.com/3d-models/bill-cipher-from-gravity-falls-ecf156f3a8a0497a841f1a24a8bc4973
Lowpoly 3Dmodels ready for game VR/AR projects (texture,Normalmap ,Emissionmap)(not rigged).
Bill Cipher is a triangular dream demon formerly existent only in the mindscape who wished to gain access to the real world. He has been running amok in Gravity Falls, Oregon since bei...
How Would i animate it? And put it in the game?
You need to ensure it has an armature (bones) in it, otherwise you will have to do it yourself. It's a bit of a process but you'll need both Unity and Blender in order to get everything you need out of avatar creating.
o ok Thanks ill try and if it fails i can try and get it commissioned lol
Nvm got swagger
@plain orbit I made this a while back, not sure how well it'd work on quest but eh https://www.deviantart.com/cmankarthecat/art/SCRAPPED-PROJECT-Bill-Cipher-for-VRChat-dl-838653588
Ty I'll check it out it and try and turn it into an avatar
@plain orbit Remember to use the provided scene, it has most stuff already set up
oh neat, mystery Dorito with a hat
Does anyone know where I can get avatars from the show sword art online
Lol Im not near my computer will work on it tomorrow and when I finish I'll see who wants the Dorito man and try and get it out
can someone please help me make the avatar work for quest? https://www.deviantart.com/webkinzliker264/art/MMD-She-ra-POP-Catra-DL-843409520
been trying for so long to optimize and everything in blender but CATS keeps screwing everything up with texture atlasing and all that and even if i dont texture atlas as soon as i put it in unity it looks all messed up
the short hair model specifically since there are 2
like for some reason when i hit fix model in blender using cats the tail turns purple lol, when i texture atlas the shorts, socks, eyes all change colour and are textured all wrong
Sounds like there's either no material assigned to it or the material has no texture
i think youre right
i honestly just have no idea what im doing at this point im willing to just pay someone like 50 bucks to get everything working and compatible with quest for me
It's not technically that hard, and most certainly not worth paying something that much money
I got mine decimated just fine using the decimator in CATS with the setting on full
Yeah I lose shapekeys but that's alright for me
Atlasing also worked perfectly fine
I think I did assign all the textures to the materials before though as that wasn't the case when I imported the model
Can someone please make me a goku or frieza avatar? One is fine
@magic ivy Rule 15, please don't post the same message across multiple channels
Okay
okay i just made my own textures and new ones for materials that didnt have any and that seems to have fixed my issues yay
you can become a quest user on Roblox now
lol
for goodness sake
spent all this time working on my avatar just to find out i have to play vrchat longer to even upload it
lol
also my avatar is around 28k tri's i think, should i decimate the shit out of it to optimize for quest or can i just like, force my quest to deal with it
i want it to be for both pc and quest so i can use it on both when im eventually able to play with the link cable
im prolly gonna have to decimate huh
lol
so far able to get down to 9945 tris without having to get rid of shape keys, would that be uploadable for quest? even though ik the suggested limit it 5k
The suggested limit is more 7500 tris, the very poor limit is 10k, and the point where people dislike you is around 20k.
So, it is uploadable for quest
How would I reduce my polygons?
Maunually dissolving edge loops in blender
Or decimation
Decimation kinda destroys shape keys though
@compact lily hey sorry i didnt respond to your last messages thank you but do you know why the vrchat sdk is doing this?
Check the console for errors
ok
I should keep that on my clipboard
ok got it down to like 9.5k, thats the best i could do with out the model looking like floating triangles n shit
this is all i could find
@compact lily sorry to at you im just trying to get my first avatar playable
No errors...
nope
2018.4.20f1
Maybe restart unity
ok
If it’s still broken, make a new project
alright
https://www.reddit.com/r/VRchat/comments/f7kenn/goku_avatar/?utm_medium=android_app&utm_source=share
can someone link me a tutorial for making a avatar quest compatible?
@steel grove https://www.youtube.com/watch?v=qVHYs3CsiyU&t=365s
This is edited from my live twitch demonstration for making existing avatars quest compatible.
If your on PC an incentive for doing this would be so quest users can see your avatar in some form. Otherwise your just blocked avatar man for them. For quest users you could use t...
ideally youll want your model to be 5000 tris or less tho or at least under 10k
ok
have to decimate in blender
dang
i have a tut for that too tho hold on
ok
VERY IMPORTANT - PLEASE READ:
This tutorial may still be mostly useful, but there's a few major changes that you need to pay attention to. First off, VRChat now uses Unity 2017.4.15f1, not Unity 5.6. Additionally, there's some new tools for helping with atlasing that you shoul...
do you experience a problem with unity crashing when you try to make it a android project?
ok
and no but then again i havent even tried yet
yeah it just crashes unity and there is no fix yet.
im hoping it was just because i was ready to upload it when i tried to make it android
nope
ok
im no expert tho
yea i always back up
yea i been getting super frustrated getting everything to work
mostly because my avatar was just annoying af to optimize
had to make my own textures because the og ones were getting all weird
ah that sucks
@pastel storm if this doesnt work do you mind seeing if it will work for you?
here ya go @pastel storm if ya wanna try. i cant get it to work(pls dm me if you do)
i have to sleep goodnight
Hi guys I'm not yet able to join the community players of vrchat but by any chance is there any skin developers willing to make a low quality skin or two
Dm me
I can pay you in smiles
And a trip of a lifetime In Rec room
https://www.reddit.com/r/VRchat/comments/f7kenn/goku_avatar/?utm_medium=android_app&utm_source=share
Hey my unity crashes when I try to switch to the android build target any one know why?
anyone know how to fix this?
it dont matter
Ok
I haven't seen one
thats a REALLY late meassge lol
My Computer keeps trying to "protect me from hackers" and wont let me in the link Cmankar sent. Anyone know any loopholes? lol
Tried making a custom model on blender and then importing it into unity. But after I uploaded the avatar, it shows the error bot. Idk how to fix it. I tried everything to make an avatar correctly but it comes out all the same.
@plain orbit Go to deviantart and search for 'bill cipher vrchat'
Does anyone have some Hazbin hotel avatar worlds or avatars them selves?
That are quest compatible that is
ive seen quite a few
curse my over protective computerrr lol loop holes did not work Xd im sure ill find a way soon doh
Who can make me a kon avatar HMU @wise pendant
https://sketchfab.com/3d-models/the-second-sister-jedi-fallen-order-0c7becdeb4fe4814a3217124331323b6 I spotted this model on a website wondering if someone could possibly make this quest compatible especially since I'm a star wars fan!
Ambitious and cruel, the Second Sister is one of the deadliest members of the Imperial Inquisition. She relishes hunting down both Force-sensitives and political dissidents for the Empire. Although she is an expert lightsaber duelist and adept with the dark side of the Force, ...
anyone know of any Hk-47 quest compatible avatars? im really wanting one since its one of my all time favorite characters.
Just a question.
Do alpha-textures not work on the standard-lite shader or am I doing something wrong?
How would I be able to use cutout textures on standard lite?
Can't do transparency on Quest, too performance heavy.
Anything that would need to use transparency needs to be remade to not require it. (Or leave it that way if that's fine with you)
Would I have to go into blender and actually reshape the chains to remove those parts, then?
The alpha needs to be removed from the texture and yes you would likely need to remove parts of the mesh that would normally use transparency (I.E. The black parts around the edges of the chain and inside of it)
You know what?
This is not going to be nearly as optimized, but I'm going to straight up just use 3D chains.
Er, nevermind.
This still presents me with the issue of the leather cutouts on the body itself.
Imma just leave em as is 
This is good enough, it just fills in the transparency with duplicate pixels from the main texture
im following a tutorial on how to start with creating an avatar from scratch
is there anything in particular i have to do in order to use it with the quest?
Change build platform to android under File > Build Settings, then reupload.
Also optimise it @regal tinsel
alright
it will just be a sort of 2 dimentional sad chip with stick arms and legs
so nothing to optimize really
Pog, managed to optimise my first ever model
Okay, I'm having a very strange problem.
I have cat ears attached to a shape key that pop up when a gesture is played.
That works fine, but apparently, when the ears are up, they don't stay attached to the head.
At first I thought maybe the ears weren't rigged to the head, but they certainly are.
In fact, they're verifiably functional even within Unity.
Supposedly the guy I'm making it for is saying that the ears don't stay on the head when he moves his head.
But ONLY when the shape key is active, which doesn't make sense to me.
Okay the issue is different than I expected.
Apparently two gestures are stacking on top of each other.
I assume it's because both hands have their own gestures.
anyone that could help me? i'm trying to make some quest models for the first time, but for some reasons when i apply the mobile Vrchat shaders to the material, they turn green or another color (just not the texture color how it should be) anyone knows how to fix this?
Working on a Quest ready version of my big Deku Avatar https://gyazo.com/bb92ad64bb6b2baf28f8b82482290135 With some particles and a expression for One for All, eye tracking, visesmes and in theory fbt ready. ~7750K Polys, 1 Material (2 for the Particle systems) and ~50 particles max.
@pine venture delete vertex color in blender
and where exactly can i do that?
nvm found it :3
Does anyone know where I can find avatar like this?
The avatar name is Hobkin
Creator name is Hobert, it’s a patreon avatar
wow, nice image detection Adeon
Not sure why I cannot upload my quest avatar. No critical errors. I can upload it in unity 2017 with an earlier sdk build. Won't work in the current build in 2018.
you need this version
That's the right version.
Humor me - please deactivate any other avatars that may also be in the scene at the moment
Gotcha, just a sec.
@blazing meteor That was it! Thank you. Strange, it worked in the older version of Unity with the two avatars present. Maybe it was for safety reasons.
It's Quest-build-specific behavior I don't know if it's a bug
I was trying to keep the PC and Quest avatars in the same scene to make it more assessable for newer users to mod them. It's not a big deal though.
Yeah I feel like it should be a bug, it's only enabled if every avatar is quest compatable instead of the current one selected
I reported it if you wanna vote on it https://vrchat.canny.io/sdk-bug-reports/p/sdk-disables-all-publish-buttons-if-just-one-avatar-in-scene-has-an-error
@blazing meteor Hey can you help a user out with SDK? I'm a little confused
@blazing meteor Voted. Thanks again!
Dose anyone know how to fix this?
I tried removing the key shapes, visemes, and even dropping the poly count to below 10k. (I know the good standard should be 5k, but the MB still doesn't change even with that.) But every time I try my hands with it in unity, it just gives me this main error.
Any advice?
Compress and reduce your textures files. Using one material helps reducing the size too.
try this on your fbx
@lofty relic
ahh i fixed it
i hadd to uncheck the import camera/lights
thanks
@dry zealot @charred granite

Can someone make me an avatar I cant
pay
Wow
Anyone got the spider hand puppet avatar?
does any body have know where to find life is strange 1 avatars
d0es a wide putin avat4r with music exist?
Not on Quest
wut b0ut on link?
Yes, it does
Saw wide Putin but not sure where it came from. I don't think I've seen a nekoarc.
is ther3 a way of se4rching avatars or u just gott4 like stumble into it?
imm4 n00b sry ju5t joined vr lik3 . .. 4 days ago
also onl7 have on qu3st atm
downlo4ing on oculus wh3n 4lyx is done . .
Hopping avatar worlds is a good idea. In game you can't really search specific avatars officially.
ah kk
🤔 nek0arc wouldnt be hard to mod3l would it . . . . maybe ill mak3 that my first att3mpt . .
Not 100% sure what that is but give it a shot. One might exist online
im not sure if there is a way to do this anymore, but is there a functional snail marker fix for quest?
the only thing i can pull off its have it just delete after changing gestures, or have it shoot off into -100k at the beginning/end of each line
ive tried changing the texture so that the edges are transparent but i dont seem to be able to get that to work, as i tested it with a black border on the file and found that only the bit that stretches out a lot is black
i then changed the black to transparent but it doesnt seem to work properly
please @ me
Hello im looking for a custom vr chat model or face rig (preferably face rig rn) if anyone can help or point me in the right direction that would be great
Hello People, maybe someone here knows a sulution to my problem. I have an Avatar which works fine on PC and it has 70k Polys. The problem is that it's file size is too large (80MB). I tried to compress textures but it didn't do too much. Could it be that the Poly Count needs to be reduced ? I searched for a sulution online but didn't found something sadly.
@pastel storm Make sure Legacy blend Shape Normals is checkmarked
@verbal yarrow Thanks ! I'll try that when i get off work.
This has probably been answered a ton already, and Sorry ahead of time. but I've spent hours trying to wrap my head around the issue already, and would like a solution please.
I'm trying to upload my avatar for both PC and Quest, works fine in PC, but for quest it says i need to change the shader. I know where the shaders are, the issue is that the shader dropdown box is grayed out as "Standard", as in I can't change/alter it at all. I tried dragging shaders onto the box or anywhere around it, but nothing.
Any info is much appreciated. <3
Your materials are likely embedded into the .fbx file (if it is .fbx). You can extract them in the model import settings which should then allow you to edit the materials.
Yes, It's a .fbx model, Would that be done in unity? or blender?
I do have CATS for blender, is there a option to flip? or is that in default blender/unity settings?
You would do it in Unity, click on the FBX file in Unity and at the top right under inspector a couple of options with tabs should open up. (The model used in the picture below already has the materials extracted so the button is greyed out)
Ah! great! that worked, I am able to change the shader now. thank you very much! +1