#avatar-quest

1 messages Β· Page 31 of 1

delicate basalt
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but you cant remain idle - it's not a time based thing, so get socializing uwu

elder parcel
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thank you so much @delicate basalt

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It's not me who made this avatar @pastel storm

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Yes

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How could I optimize ?

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It's going to be complicated for me

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Ok thanks, I'm going to try

jagged sequoia
distant epoch
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nice, thanks

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got a rift-s working on my laptop (thank god thunderbolt3)

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so there's no excuse to make cross-platform stuff πŸ˜„

random badge
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You got both?

distant epoch
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yis

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the advantage are the cross store apps. buy once. enjoy both.

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also, i do intend to develop for quest, and the pc version is convenient

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also Gorn. i do hope they bring that to Quest, but it's a stretch.

pastel storm
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Blue or anyone got any videos that I can look at to see how to do that? So I can see if the avatar have hidden meshes.

last heart
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Can someone show me how to add a animation to an avatar please ?

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please dm me if you have the time to show me

long talon
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Any tips on getting the last crunch to 7.5k? I did quite a bit and I'm currently sitting at 8.6k, no desire to redo the face and shape keys, especially seeing as how I use quite a few on the PC version and I want animations to stay in sync between the two versions...

tawdry fjord
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If a char has a shirt you could remove everything under it and use a plane to close off under

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under hair

long talon
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That would save like 145 tris....

tawdry fjord
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OOF

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ok

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ermm

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pic?

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we can brain storm together

long talon
tawdry fjord
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is it just the face and head causing the problems?

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face/hair

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hands

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derp

long talon
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hands are done

tawdry fjord
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holy4am

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how much is in the hair?

long talon
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Hair in total is about 1k tris now. Already down to as low as I can get it before it looks absolutely terrible.

tawdry fjord
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what is that a 4k face then?

long talon
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I checked, 1.4k

tawdry fjord
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really confused as to why the rest of the avatar is taking up so much then

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could turn on wireframe and passthrough see if you missed anything

long talon
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face and stuff is actually 2.4k TRIS

cyan spoke
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Hidden objects around maybe?

long talon
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I could understand if there were less tris in blender than polys counted in vrcsdk, cause some faces might be quads that get converted to triangles beforehand in unity, but thats not the case here.....

dry zealot
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when you decimate you can check triangulate

long talon
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how do tho?

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See? you kinda explained that a while ago

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I didnt understand a single living shit about it then

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its even more incomprehensible now

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tyt

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like I said in quest-general, am going camping

long locust
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Whats it take to make avatars

delicate basalt
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depends on what you want

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something like an anime avatar would take a large amount of work to port to quest, whether you're making one out of parts or creating it from scratch

long locust
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A simple but cute anime catgirl

delicate basalt
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that's an amount of work depending on how you tackle it

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the main hurdle is retopology, if you're developing for quest

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that's the actual difficult bit, everything else is just a matter of learning how to upload / edit avatars and just doing it

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which takes a while but isnt really difficult as much as it is tedious and time consuming, until you learn how to do it

distant epoch
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so perhaps obvious question: but so much of vrChat has "ready made assets" that people acquire, but how are these assets made?

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the original meshes, not hacked or ripped existing avatars/etc. i'm going to spend thu-sun googling and youtubing, but casually, i mostly see people doing mods, not new stuff

jaunty spoke
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Willing to pay $25 or more for a custom avatar on VRChat
Please DM if ur interested

viscid bloom
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So I found a midna riding link, avatar, and a twilight Queen midna, but haven't been able to find a good imp midna. Anyone know of any?

reef kindle
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@long talon if you're still around, you may want to try setting it to "keep quads" in the unity import. Your hair is the main issue, using decimation won't help, re-topology is your friend.

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however, if the hair is symmetrical you might want to try "unsubdivide" and "planar decimation" modifier instead

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it's since it's probably not gradient weight painted and doesn't have to move with the body mesh the hair could look identical as a bunch of large quads/faces

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you can find this by looking here:

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click "add modifier" "decimate" and try collapse, and triangulate, and keep symmetry on x, since the hair looks symmetrical.

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that could get you a good 500-750 back

gilded estuary
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I made a quest avatar, but Inventor made it so each color is it's own texture- so I have 13 textures, and "poor" preformance

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sorry I meant 18

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Which kinda sucks- if there was a way to combine those textures into one that would be great, but I have no idea how i would even go about doing that

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and either way I can't upload it because i'm a Visitor- why did I even make this?

random badge
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Youll have to export it as a fbx, not sure how inventor works but i assume it has tools for that - then use a material atlasser or you can unwrap it yourself if it doesnt maintain that stuff heres a tut for your specific case @gilded estuary https://www.youtube.com/watch?v=DD84GSJiTVc

The final step in this character model series, texturing the model, with commentary explaining what I'm done :) Videos made possible by my amazing Patrons ht...

β–Ά Play video
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And you will be able to upload it once you hit a higher rank, id start with making a vrchat account

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Cool character though!

gilded estuary
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I have a VRC account, i just don't play often because I don't have a headset

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Might ask a friend to upload a world with an avatar pedstal for it

velvet portal
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Yeah i dont play often either. But i still love making worlds and avatars

gilded estuary
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Same, but I can’t upload my avatars

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yet

velvet portal
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aweee

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need to be new user?

gilded estuary
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Yep

velvet portal
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i just looked for avatars, play around and got mine in like 2 days or so

gilded estuary
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I don’t play often per day- like a hour or two a day

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I have 6 hours total now

velvet portal
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ohhh i have 292 hours

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without having a headset lol

gilded estuary
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...

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Holy hell

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I thing VRC is one of those things I have to have a VR headset to consistently enjoy

velvet portal
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that IS true, but what i enjoy is or makes me wanna play more, is i upload avatars and worlds, and test it out, or just play some scary games with ppl(still freaks me out without headset) or just favorite worlds id like to go into when i get vr, and special dates lol

gilded estuary
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hmm

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oh oops

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i accidently left Inventor on render for two hours

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Imagine if messages on this discord server also helped you rank up- that’s actually not a horrible idea

tame scaffold
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how do you upload your avatar so it is occulus quest friendly?

delicate cipher
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after that. you switch your Unity platform to Android and publish just like normal

thorny canopy
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Better to create a 2nd project to have as an Android-only platform project

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Else you'll have to recompile every time you switch back and forth

velvet portal
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I dont have a problem with that

fringe oriole
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What ways could I be able to make an existing texture set with a shader to work and not break with one of the mobile texture

long locust
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Is it possible to take an existing pc avatar and modify it to work on quest

tawdry fjord
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yes but some are a lot of work / things need to be removed

long locust
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Certain mechanics and textures and shade need to be changed

jagged sequoia
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and in all likelihood the polygon count needs to be massively reduced

velvet portal
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yep

jagged sequoia
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as I would Hazard to guess most avatars are between like 20,000 or 70000

velvet portal
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even 70k? is it that serious lol

jagged sequoia
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yes considering most folks use ripped MMD models they're going to try to decimate them the least amount they can

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whereas you need to hit 7500 to appear on Oculus Quest

velvet portal
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ahhh

jagged sequoia
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which is why everyone is so grumbly grumbly about the polygon limit on Quest

velvet portal
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well it was fun and everyone was loving it until they have that update about medium - poor - very poor option

random badge
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Thank God for that update πŸ™

hushed wedge
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People grumble because it also counts disabled stuff

random badge
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Well that part is questionable but what had to be done has to be done

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It's not like people were ever paying attention to it anyway /s

rocky matrix
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The public possum avatar is now free to download and do what you want with! I also worked on an online texture editor so you can easily customize the colors. https://gumroad.com/l/possum-avatar

dry zealot
deep pewter
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how can i make avatars quest compatible?

molten saddle
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How do I import avatars on blender?

molten saddle
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I keep getting a file signature is invalid error

molten saddle
velvet portal
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@molten saddle whatre you trying to make?

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@molten saddle you dont have CATS plugin installed thats why

molten saddle
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No I do

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I gives me the same error through cats plugin

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Do I not have the right version of cats plugin installed

molten saddle
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And I was trying to import an avatar and add a hat

velvet portal
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Hmm...

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Well, it would tell you if its updated or not, but i always import my mmd models from Cats itself

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not from the M tab

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but CATS tab

molten saddle
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Ya I tried that but it kept giving me the same error

tardy scaffold
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can ihave ven skin up in here

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venom*

simple atlas
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$mu

sacred matrix
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oh wait, this issnt the waifu bot

buoyant ridge
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Does anyone know where I can find a Splatoon avatar?

velvet portal
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Deviantart maybe @buoyant ridge

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If you wanna import it

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Or find in worlds

buoyant ridge
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I couldn’t find any worlds that had it

velvet portal
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What type of splatoon you want or you was hoping to find all of them? Lol

buoyant ridge
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Any really

velvet portal
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I mean i can probaly import one for you and you can just clone it from me , i usually find avatars on deviantart since its mmd downloads. And make it into quest compatiable then into vrchat

buoyant ridge
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That would be helpful

velvet portal
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Ok!

buoyant ridge
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But I’m going to be unavailable for a while so I’m not gonna be able to access my quest or computer for a while

velvet portal
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Thats alright. Ill just look at some splatoons, and stuff in abit :)

buoyant ridge
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I can still do things on my phone though

velvet portal
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Ok!

velvet portal
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Trying to make an quest avtar for someone but in unity eyes are closed? but in blender its open

dry zealot
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reset shape key

velvet portal
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i did that, exported it, transfer into unity and still eyes closed xo @dry zealot

velvet portal
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when u cant literally get to freaking 10k tris

velvet portal
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sad we cant add audio source ot quest avatars

buoyant ridge
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Can anyone help me make an avatar for the quest?

gusty storm
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i working on this model i don't know how to move one shoe with out the other. do i have to link to a bone for it to move with the model?

sacred matrix
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@gusty storm Try this. Go into edit mode > select one of the polygons from the shoe > hit Ctrl + L to select all polys connected to it > now move all of them to the left

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Alternatively you can seperate the model by materials, selefct the entirety of the shoe in edit mode and move it

long talon
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if both shoes are using the same mat, separate by materials wont do, in that case, you would want separate loose parts

velvet portal
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I just fix them in pose mode

pastel storm
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So I've been wondering what is the highest reasonable amount of polygons for a Quest avatar to have? Not the official numbers because I already know I can't drop avatars down to 5000 polygons yet. For example, is 40000 polygons fine, or will it lag people tons

velvet portal
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5-10k. and i dont think so aslong it not big effects

pastel storm
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Ok thanks!

jagged sequoia
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the problem with having the avatars being higher polygons that would cut down the amount of people you can have in the room if they all had high-poly avatars as you wouldn't want to max out the GPU

velvet portal
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but u cant see the pc players anyway

jagged sequoia
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there's also technical reasons why you can't see PC users as their data is a PC format and the quest only knows how to speak Android

velvet portal
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yes i know that lol

jagged sequoia
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just bringing that up because not everyone is up and up on the particulars of cross platform app development

velvet portal
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Oh ok!

pastel storm
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Another question, what vrchat shader should I use to make my avatar look good?

velvet portal
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vrchat > mobile > toonlit

pastel storm
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Ok, will do!

pastel storm
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So I have another question (I apologize for the amount I'm asking). I'm trying to figure out facial expressions, but I've been getting lost in the tutorials. The one tutorial I was following had you drag a hand animation (which you downloaded from a link) onto a duplicate of your avatar. In his tutorial, the duplicate snapped back to where the original avatar was, and the animation was applied. When I did it, my avatar didn't change or move at all. I don't know if this is a common problem but I figured I may aswell ask instead of struggling when there might be an answer here.

velvet portal
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@pastel storm You need hand gestures

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It may seem complicated at first, which I was stuck too, but after couple of tries Im a pro now at making facesss haha

pastel storm
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Ok, I'll try that πŸ‘ thanks for the advice!

velvet portal
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Np

pastel storm
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Okay, so I have hand gestures now, but whenever i try to apply them to the model they don't work. Any ideas?

pastel storm
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Oh wait--i finally figured it out nvm

velvet portal
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Yaayyy

gray sapphire
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Anyone got a Broccoli skin with arms eyes mouth and legs?

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Or just a broccoli

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Something like this

velvet portal
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lmaoooooo

gray sapphire
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Why you laughing?

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Bro im serious as it gets

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Im as serious as it gets i mean

velvet portal
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if i was goona at 3d creating

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i would make it for u buddy

gray sapphire
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:((

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Thanks anyways :<

velvet portal
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i found a ''broccoli'' but it turned out to be loli

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lmaooo

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im gon use it doe-

gray sapphire
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lol

jagged sequoia
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apparently there is a broccoli dude on sketchfab

velvet portal
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its creeeppyy

jagged sequoia
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which considering the webcomic they link seems good

gray sapphire
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I dont know how to get the broccoli in to unity

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With windrar

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winrar*

velvet portal
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extract it

gray sapphire
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How do i add a descriptor scene?

velvet portal
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add compoment on the right

gray sapphire
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I cant upload it

velvet portal
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whyy so?

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screenshot

gray sapphire
velvet portal
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you have to add a compoment, then type in descriptor ant avatar descriptor should pop up

gray sapphire
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Welp

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Its too poorly made so i cant upload 😦

velvet portal
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aweeee

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how much poly is it?

gray sapphire
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14617

delicate cipher
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you should reduce your polygons

gray sapphire
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idk how

velvet portal
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14k?

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ahhh

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you have to go into blender

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and decimate it abit

gray sapphire
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where is blender?

velvet portal
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but then again, u can still upload, people have still uploaded poor avatars before.

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and still works but

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u gotta download it

gray sapphire
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i cant publish

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build and publish

velvet portal
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ahh

gray sapphire
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im just gonna give up

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Way to much work

velvet portal
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ill try to do it for u

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and let u clone it

gray sapphire
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Oh my god

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Your

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You're the best

velvet portal
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Haha aweee thankies 🀣

gray sapphire
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:))

velvet portal
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i dont have vr just yet but i do enjoy making avatars for my future quest

gray sapphire
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I dont have vr either

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Im just playing vrchat bcs of the weird people on ther

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there*

velvet portal
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haha yep that true

velvet portal
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ffs is atlas broken or just my avatars have bad luckkkk dowieoiwoefwji

gray sapphire
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Dowieoi.... what? xD

velvet portal
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Idk why im having bad luck with uploading oof

pastel storm
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I finally succeeded at making a cross platform avatar with facial expressions after five days and one all nighter. I'm feeling accomplished, though there are things I need to work on before I make a good avatar (like lowering the poly count πŸ˜₯)

velvet portal
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@pastel storm thats still so good!!

gray sapphire
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Yea

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Believe in it !

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I looooveee ramenoccoli

velvet portal
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haha i love ramennn

gray sapphire
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Ramenoccoli

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Plus i love pubgccoli

velvet portal
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haha youre silly

dry zealot
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Thats a part of learning

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Get crazy

velvet portal
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get stupid

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ahhhhhh

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go crazy

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ahhhhh

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o stupid

pastel storm
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I imported a model from blender to unity, but it says it's not in t pose (though it looks like it is, so I'm assuming the bones are messed up) and it has a red arrow pointing to the spine :{

velvet portal
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Yes I have a trouble figuring out that too sometimes and I give up in the end

wide monolith
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How do I get my avatars approved for Quest?

velvet portal
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mostly 5-10k

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poly gons

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not too much bones

pastel storm
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I really like the base I used, but I'm about to give up anyways. It's so confusing and I have no clue how to deal with it. Maybe I'll figure it out someday

dry zealot
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See you later

errant dirge
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You could post screenshots

wide monolith
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I know the standards I have to meet, how do I get the Quest βœ… approved symbol.

velvet portal
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uhm.....

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i dunno...

remote ridge
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l

woven rune
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What's the max allowed again? 5000?

velvet portal
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yes or 7.5-10k

woven rune
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5k is advised, 10k is the limit?

velvet portal
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10k is if you wanna go higher.

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But you can go higher.. Just you'd be very poor, and people would have to change their settings to very poor to see you.

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But hey, at least you can wear whatever avatar you want on quest kind of

woven rune
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So the SDK isn't going to reject my quest avatar upload if its 10k?

velvet portal
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no its not

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it iwll still let you build @woven rune

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My highest polys ive uploaded are at most 15k-20k and still leets me publish quest and pc

woven rune
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But that's in the Very Poor range that is blocked by default for Quest

velvet portal
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people can still see it if they change settings to very poor

pastel storm
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Can someone port or create a quest accessible ferret avatar?

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Would mean a lot to a homie

dry zealot
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Theres already some

pastel storm
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No way where

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Every one I find is only pc

pastel storm
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So, I'm totally new to avatar making, and I'm a bit lost. I've figured out how to make an mmd model into an avatar, and how to "make" an mmd model by putting together clothes, bases, etc., but now I don't know what I should be going for next. Should I continue using mmd models or is there a different/better method I am missing (beside making avatars from scratch, since that is WAAAAAY more advanced than anything I can do)

random badge
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Kitbashing and scratch are really the only methods

pastel storm
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Ok, good to know. I'll keep working on improving my kitbashing (btw I had to look that up πŸ˜…πŸ˜‚) skills until I master that, then I'll start looking into making avatars from scratch. Thanks for the info!

pastel storm
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I feel like I'm pully my hair out here because I keep getting close to 10k, I took someone's advice made sure no hidden meshes and deleted tris one by one (still not good at combining tris). Is there anything else other than deleting pieces which I have done or are some avatars just like that? I'm a noob still.
Maybe I should start learning how to do shape keys?

velvet portal
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I have avatars thats 14-20k and ppl can still see me and i can still upload

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@pastel storm

pastel storm
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@velvet portal Really? I will try it now and see because I really wish they would at least make it a 15k poly limit 😩.

random badge
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Dissolving edges will be your friend with reducing polycount

pastel storm
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I posted a 39999 polygon avatar and quest players could see it as long as they manually show it (which is pretty typical). I wouldn't advise it, since I did it just to see how high of a poly count the quest can see

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**I wouldn't advise that you post a 39999 poly avatar. I think a 15k avatar would be fine

random badge
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5k avatar is preferred πŸ˜‰

velvet portal
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15-20k is fine

random badge
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5k

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best

long talon
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5-7.5k, 7.5-10k if you really cant fit more

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most active users change their setting from medium to poor

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under 5k gets you a special blue performance badge above excellent.

random badge
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@long talon for real?

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i must aquire the badge

long talon
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Nah

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I wish

random badge
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you got me excited

velvet portal
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well either way i still will do 15k-20k

reef kindle
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I'm using 5k for my regular avatars now too

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just feels good man

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well, 5 to 7.5

random badge
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5k best k

velvet portal
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sitll no problems with my 15-20k

random badge
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Doesn't matter.

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There are no problems with my car, doesn't mean it isn't polluting and killing the planet πŸ™ƒ

velvet portal
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Doesn't mean ya gotta be so salty or act like you know everything buddy

viscid bloom
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Well multiple sources say the amount that works. Just because you see no problems at higher polygons, doesn't mean it isn't causing issue. They were not really being rude, just an analogy comparing. Plus, it's not knowing everything. It's relaying what the developers of the game, have said.

velvet portal
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Yeah I know, but I just upload what works fine for me

errant dirge
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They really should be as low poly as possible. Quest gpu takes a much larger hit from polygons than pc gpus do

dry zealot
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I keep 7.5 to my upload but still. 10 would save time and I would have more option

cedar roost
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Hey

pastel storm
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I'm just trying to get in the 15k-25k range and have a nice looking avatar tbh. Then again, that's bc I suck at reducing polygons and I don't really care if people have to unblock my avatar (although I wish there was an option to automatically unblock poor performance avatars because I unblock them anyways)

random badge
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So watch some tutorials to reduce polycount it's very easy I promise you

velvet portal
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@pastel storm Yes it is easy! Its frustating but its easy and fun honestly. Just dont over do it or ypur avatar will look all cut up and holes lol

karmic sorrel
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I just cut my avatar to 18k

chrome girder
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You only have to cut down the Quest version, too. Nothing says you have to have parity between the two. As long as the armature is the same it should be fine IIRC.

zealous birch
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Is there a shader for Quest Avatar that does support Alpha Cutout?

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or Alpha Blending?

long talon
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Mobile GPUs suffer a lot with transparency, so nope. You can use the alpha blended particle shader for simple meshes on a second material and it shouldn't be that bad.

pastel storm
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Oh believe me, I'm watching tutorials πŸ˜‚ there's just a lot of stuff I want to troubleshoot before I start going into detail with cutting down my polygons. I'd find it a waste to spend tons of time lowering polygons on a broken/bad looking avatar

dry zealot
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No transparent or cutout so I end up cutting more the mesh to match the texture

dry zealot
delicate cipher
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Timo (the guy who i commissioned to do a proper optimzation (retopology) for VRChat Quest (without decimation) and to include basic visemes) wants to know if Oculus Quest supports gesture animations (he's trying to see if he can add some expressions i can control)

velvet portal
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Yes it is

delicate cipher
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alright, thanks

pallid jay
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i tryed

velvet portal
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some uhm... big aass boobs

pallid jay
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there we go

velvet portal
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lmaoooo 🀣

dawn aspen
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where i can get this avatar

pastel storm
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Im looking too get a couple custom avatars for vrchat

subtle anchor
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I'm trying to make my avatar Quest compatible, but I cant figure out how to make the glass transparent on it, does anyone know the best way to make a glass material?

pastel storm
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Why can I show a very poor avatar but not an excellent one? πŸ€”

velvet portal
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i honestly dont know-

dry zealot
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use particle shader

mild basin
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so what's the issue with glass ?

jagged sequoia
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that involves transparency which is a bit of a no go on the quest

mild basin
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humm did you try dissolving a mask ?

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it should work

subtle anchor
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okay, ill looked into that, looks okay for now, just enough for people to see me, thanks

autumn bone
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( β•Ήβ–½β•Ή )πŸ‘

hollow pecan
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I'm trying to learn to make my own avatars, but all the files I download and videos I've seen seen out of date

velvet portal
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@hollow pecan you need unity and blender

pastel storm
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Could I possibly make an invisible avatar with just audio or no?

errant dirge
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On quest? No

long talon
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If you mean voice audio, kinda, but the nametag will stay visible

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Literally create an empty unity gameobject and add an avatar descriptor to it and set view height. Also has the merit of being as optimized as it gets.

pastel storm
#

Not voice audio just audio from a file

errant dirge
#

@pastel storm according to vrchat docs Audio sources are disabled completely on avatars in VRChat Quest.

pastel storm
#

Rip

half umbra
#

I tried straying away from the roblox base im sorry ok-

#

Just gotta get It uploaded once I get verified.

#

And then once I get an Oculus Qeust.

long talon
#

That's all atlased and optimized? AND COMES FROM ROBLOX? gosh dang if thats the case. cool beans.

half umbra
#

thanks

#

I just need to get approved.

upper magnet
#

hi

last heart
#

can someone show me how to add a animation to a avatar on unity ? thank you !

pastel storm
#

So I'm back again with a another super noob question so I just made a avatar using a TDA base, now I've did this before and it worked okay I guess but this build does have a large number of tris (So maybe if I decimate it it would be fine? I just want to test the avatar in vrchat before I start blowing up anything again πŸ˜©πŸ™„.). Its telling me my assets are too large to load into vrchat of course its 10mb for the quest limits (80mb on my bulid), I did compression my textures but that only reduced it to 75mb lol. I'm not very bright to figure out how to fix this atm πŸ˜”.

random badge
#

Atlassing will help

pastel storm
#

I did atlassing in blender but its still saying its too big πŸ˜”

brazen hearth
#

Won't reducing texture size in Unity make the file smaller?

cunning imp
#

To reduce file size you should manually atlas (instead of auto atlas), delete shapekeys you won't use, reduce poly limit, and crunch your textures or limit their max size

old vine
#

Π΅ΡΡ‚ΡŒ ΠΊΡ‚ΠΎ Π² Π·Π°Π³Ρ€ΡƒΠ·ΠΊΠ΅ Π°Π²Π°Ρ‚Π°Ρ€ΠΎΠ² ΡˆΠ°Ρ€ΡŽΡ‰ΠΈΠΉ

#

Π° Ρ‚ΠΎ я Π°Π²Π°Ρ‚Π°Ρ€ Π²Ρ‹Π³Ρ€ΡƒΠΆΠ°ΡŽ Π° ΠΎΠ½ Π² ΠΈΠ³Ρ€Π΅ Π½Π΅ появляСтся

delicate basalt
#

прости мСня Π·Π° Π³ΡƒΠ³Π» ΠΏΠ΅Ρ€Π΅Π²ΠΎΠ΄Ρ‡ΠΈΠΊ, Π½ΠΎ я Π½Π΅ ΡƒΠ²Π΅Ρ€Π΅Π½, Π² Ρ‡Π΅ΠΌ твоя ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΠ°. ваш Π°Π²Π°Ρ‚Π°Ρ€ Π½Π΅ появляСтся Π² ΠΈΠ³Ρ€Π΅, ΠΏΠΎΡ‚ΠΎΠΌΡƒ Ρ‡Ρ‚ΠΎ ...? (forgive me for google translate, but i'm not sure what your issue is. your avatar is not appearing in-game because...?)

pastel storm
#

Finding good bases to make avatars is so difficultttttt ヽ(ΰ² _ΰ² )γƒŽ

errant dirge
#

Yeah, the default TDa head already is like 5k polys

pastel storm
#

@cunning imp yeah I did the cruch texture but that did work, the base I used did have much textures and was very simple turns out it was just the hair that was almost I think 30 to 35k manage to up load and turned out messed up because of the weight painting πŸ™„ so I did a new base today and see if it works correctly hopefully.

#

@pastel storm I agree 😩

pastel storm
#

So, do any of you know good places to look for clothes and accessories for avatars besides deviantart? Bc that's been the only place I could find stuff and it's kind of difficult to find quality items on there

random badge
shy moat
#

can someone make a model of a mine turtle pls ;P

#

@ me if you did

gilded surge
delicate basalt
#

you're better off commissioning avatars off of vrctraders in #community-servers-old rather than here, but be prepared to pay because nobody is going to do work for free. @shy moat

ionic kiln
#

Are there any Senko avatars?

pastel storm
#

Is there any way to make a vrchat avatar only useable by one person that isnt you? I want to make an avatar that a person can have in their "made" avatars (so it doesn't take up a slot in favorite), but they don't have a computer to run unity and I don't want to use their account information bc that just seems like I'm trying to scam them. Any ideas?

long talon
#

ask them to change their password before you borrow their acc

#

if you don't know their email password, you can't change their pass again

hushed wedge
#

@gilded surge what exactly is this video?

#

You can't see PC avatars on Quest lol

gilded surge
#

@hushed wedge some PC avatars can be viewed through a setting in the VrChat menu, and the video just shows how to do it and explains when it's doable.

hushed wedge
#

@ShortStuff#6980 then it's not a PC avatar

#

It's a Quest avatar that's automatically being hidden

#

Probably due to being over the poly limit

pastel storm
#

Thanks that's a great idea! @long talon

random badge
#

Thats against ToS @pastel storm @long talon

pastel storm
#

Also good to know

#

Hmm

random badge
#

Im not saying you should do it, but if you do, dont discuss it here.

pastel storm
#

Ok

#

I don't really want to do it that way anyway just because of how scam like it still feels

random badge
#

They can set up 2FA to make it safer

pastel storm
#

I'll just have to find a better way

random badge
#

Another method is to put the avatar in a world, then have them favorite the world

pastel storm
#

Oooh that's also a really good idea

random badge
#

since you have 120 world favorite slots opposed to 16 avatar slots

#

Or they could set it to their home world

#

which takes up no slots, and has the benefit of being a small world that loads quickly for them

#

They could also favorite it, and keep it in the favorite slot untill they HAVE to replace it, to make that method less of a hastle, only going back to the world when need be.

pastel storm
#

That's a wonderful idea, tysm!

modern creek
#

Does anyone know of or have a lucario avatar I can use. Thanks

random badge
#

Just search for pokemon worlds in game there are a few

modern creek
#

Ok

#

The only one that came up to me last time was Mucel PokΓ©mon village

#

Lol

mellow plank
#

@modern creek I have one in my world.

half umbra
modern creek
#

@mellow plank can you invite me

#

Username is:

#

AuraGamer96

#

Thank u soo much

mellow plank
#

Uh.

modern creek
#

You don’t have to rn

#

Just whenever

mellow plank
#

ok?

#

I can just tell you the world.

modern creek
#

Yeah

#

I thought it was a private world

mellow plank
#

lol no. one stuck in labs but eh.

modern creek
#

So what’s the name

mellow plank
#

i dm'ed

modern creek
#

Is it caps sensitive

mellow plank
#

idk.

#

probably

pastel storm
#

Question, anywhere I can find an .X file importer for blender that works or even a program that I can maybe import the .X file then maybe export it into an FBX file so I can at least put it into blender? Trying to put an accessory into blender but it's in an .X file. T_T I tried the add on for it but I relized that its only for exporting files into .X files.

errant dirge
#

Pmx editor, then save as pmx

wraith ocean
#

I need help

#

It won't let me import my avatar because

#

Well I will show you

errant dirge
#

Can’t read that, use snipping tool

wraith ocean
errant dirge
#

What unity version are you using?

wraith ocean
#

2017.4.25

errant dirge
#

I think the skinned meshes may be the culprit. Also re unity , even if you do get it to upload it won’t be seen in game. You need .28

wraith ocean
#

ok

#

updated unity

#

the error is still there

errant dirge
#

does the avatar have a ton of props?

#

the avatar just isn't well optimized even by pc standards, hopefully its something relatively easy to fix.

pastel storm
#

@errant dirge if you can send me the correct download it would be much appreciated!

errant dirge
#

I’m on my phone so I literally cannot because of how unity’s website works. I’m assuming unity download. VRChat.com literally has the correct unity version linked via downloads. 2017.4.25

pastel storm
#

@errant dirge No I'm taking about the pmx editor, I tried to look for an clear video of how to install it but found nothing, I don't know if you download from learn mmd website if that is the correct pmx editor you're talking about?

errant dirge
pastel storm
#

@errant dirge thank you! I'll try it out 😊

pastel storm
#

Okay some I'm having some viseme troubles T_T, so in the rig I noticed that the left eye was in the jawline even when I delete it out it shows as eye movements instead of mouth movements. Anyway to fix that?

visual burrow
#

Anyone willing to make a character for me, quest compatible

verbal heart
#

Does anyone know of any worlds where I can find a quest compatible wolfboy avatar?

pastel storm
#

hello!

foggy garnet
#

hi!

hardy cairn
#

Anyone know what might be causing a portion of my avatar to turn black when using vrchat standard lite and toon lit? Everything is fine using the standard Unity shader; it only occurs with VRChat standard lite and VRChat toon lit.

random badge
#

have you tried in other worlds.

hardy cairn
#

Haven't even uploaded it, this is occurring in Unity and has nothing to do with worlds.

random badge
#

just getting the simple stuff out the way first

long talon
#

It's very possible the avatar looks black in Unity but will work just fine ingame

#

The quest shaders are kinda wonky on PC

pastel storm
#

do i need to physically use the vrchat app in vr for 24 hours or be here for 24 hours or what before i can utilize unity to create/upload avaatars

long talon
#

@pastel storm Becoming verified by the trust system is based on reaching a not time based trust score, which's exact algorithm is unknown to prevent exploitation.

You presumably need to play the game in a normal manner with your VRChat account, walking around, meeting people and also making some friends. Idling won't help.
According to many responses in this discord, a rough estimate would be 20-40 hours, but big exceptions are possible.

Make sure you are not using a steam or oculus account because those can not be verified and continue playing the game until you get a notification or e-mail.

http://help.vrchat.com/kb/article/27-why-cant-i-upload-avatars-or-worlds-yet

abstract ether
#

Can confirm, took ~17h to be able to upload with normal playing.

ripe crag
#

ΠΏΡ€ΠΈΠ²

spice obsidian
#

(only VR user say they can see two avatar ,but PC user say that they only see one ,why ???

#

i don't think is shaders

random badge
#

Rokk is right on both fronts

void compass
#

Will people rig my avatars here?

cunning imp
#

No one's going to rig your stuff for free, either look up a tutorial on rigging or use Mixamo

void compass
#

Ok thanks

wild yacht
#

ay i have the "most" important question on vr chat

#

(mostly stupid) to those people who play on computer do you go to worlds and get skins?

vale monolith
#

Yes

pastel storm
#

What's the poly and material limit for quest models? Ive never made 1

#

@vale monolith @wild yacht @void compass

#

@hushed wedge

#

??

void compass
#

Not on quest, I thought this was under questions. Sorry.

wild yacht
#

oh thanks!

random badge
#

@wild yacht some of us make our own.

#

@pastel storm poly limit(s) are 5000 for excellent anything above is good, then 7500, anything above is medium avatars are auto hidden above 10,000 but I believe can be unhidden

pastel storm
#

ok

#

5000 polys infinite materials ?

#

my hair got destroyed by the auto decimater

random badge
#

Oh hmm I don't quite know, I think it's 2 or 3 as a soft cap

#

Basically stick to as little as possible

#

1 mat is appreciated πŸ™‚

wild yacht
#

thanks

#

i play on laptop on browser so idk how im just new to this

pastel storm
#

Question how do you remove a audiosource from an premade model? I keep deleting the audio or the components also anything that looks audio wise but the build still says its on it.

#

Nvm just found it, also has anyone maybe found a way to you pc shaders or is that not a thing yet? Kinda getting tired of have skin that turns super white lol.

#

@hushed wedge I know you can use them, I'm sayong someone told me it away around then for me it wasn't really surprising taxing on me until you use some really crazy color

pastel storm
#

@long talon you on?

#

when people tell me not to use a steam account for vrchat, does that mean no using steam to launch it? How else would I launch it?

vagrant lark
#

You can launch it with steam but you should have an account on vrchat.com that you can also use to log into the game.

empty zephyr
#

Does anyone know where I can find some quest compatible Clone Trooper Avatars?

random badge
pastel storm
#

@hushed wedge Typeo I know you CAN'T use them, I was saying I know it was some way to get it around it.

nimble ingot
#

There is no way to get around it as it is enforced client side. Even if the shader was uploaded with the avatar, the client would swap it out on the fly for an approved shader. You cannot have custom shaders on avatars on Oculus Quest.

small vortex
#

There's nothing that hurts more than decimating a model to 13k polys and being physically incapable of going lower

#

Its all in the shape keys.

#

Damn faces being all high poly

pastel storm
#

can someone please help

#

i dont know nything about this error. ive never done models before and im frustrated and i need to be walked through with this

modern pumice
#

@pastel storm you have to assign the bones for the model if using humanoid

wild yacht
#

who here plays vr chat on a vr headset?

pastel storm
#

@nimble ingot nvm I found a person that explained it to me how to and will show me.

sly pewter
nimble heron
#

could be your rank in game maybe? @sly pewter

sly pewter
#

My rank in game?

nimble heron
#

yah like Visitor, New user, user, known user, and trusted

sly pewter
#

New user

nimble heron
#

hmm. You should be able to then.

sly pewter
#

it is about World Creator status?

nimble heron
#

i dont think so. You should be able to upload an avatar at New user i believe think its the same for worlds

sly pewter
#

its not work

nimble heron
#

did you hit the more info tab to see if there is any info in it that might help?

#

because as far as i know. You should be able to upload avatars once you get the New user rank

long talon
#

did you try logging out and logging back in on the SDK?

sly pewter
#

@long talon Yup

#

I logging out and logging back but it same

long talon
#

I never had to deal with this stuff, I was grandfathered in as an orangeboi when ranks were introduced... But it really is supposed to be New User.... blueboi rank...

random badge
#

Unless they are wrong about what rank they are.

spice obsidian
#

@hushed wedge thanks

buoyant ridge
#

Hello everyone! Sorry to ask again, but does anyone think they can help me get an avatar on the quest?

long locust
#

LONG SHOT but is anyone willing to make me an avatar for free, im new to vrchat and im not to fimiliar with the avatar creation and stuff

foggy garnet
#

@buoyant ridge I haven't played too much recently, but there should be avatar worlds marked as quest-compatible.

#

They'll have a green circle next to the world name.

#

@long locust the VRC traders discord server has a channel for free avatar commissions, you could post a request there.

long locust
#

It wont let me verify my phone

foggy garnet
#

Oh, dang, sorry. what kind of avatar were you looking for?

long locust
#

An anime neko boy based off gamercat

foggy garnet
#

I don't really have much experience with MMDs / anime models, sorry :<

#

that cat's cute as heck though

long locust
#

An anime neko boy or girl black hair and a red bandana

#

Thx anyway

foggy garnet
#

yeah, good luck with it!

buoyant ridge
#

Anyone know where I can get an inkling avatar on the quest? I looked everywhere and can’t find it

long locust
#

Im sad now

modern creek
#

@buoyant ridge look for the places that aren’t as popular and have the correct tags or wait for someone to give you a world. I have seen people with inkling avatars on quest so you should be able to find one somewhere

buoyant ridge
#

Thanks

modern creek
#

Np

cedar prawn
#

I seek an avatar with tentalces! or a mouse. lol

#

VRC Traders sounds like a magical place, is that on this server or different?

delicate basalt
cedar prawn
#

ah! ty! I have so many questions developed in the past 3 hours lol. I used to use SL a lot, I wish making vrchat avatars was as similar as that was

cedar prawn
#

dang those prices are no joke xD I need to brush up on my modding skills

cunning imp
#

Feels better to make it yourself as well. Just depends on what you have more of: time or money

cedar prawn
#

Oh, I definitely have time in the mornings. I'm not very good at 3d-modeling. I'm better at scraping things together. Browsing around it seems like I should be able to do that from public provided object models like hair and equipment. If I have the right program, is it possible to throw stuff together and just add, i guess joint points to it?

foggy garnet
#

I think some models come pre-rigged, which is nice. It wouldn't hurt to brush up on rigging in general, though

long talon
#

we call that kitbashing

#

I do it a lot

cunning imp
#

Kitbashing is where most people start and where most people stay for vrchat. You should use blender and watch a tutorial like Tupper's megatutorial. There's a good amount of vrchat specific tutorials but don't be afraid to look up basic blender stuff

#

If you do use blender you may want to start on 2.79 (2.8 just came out) as none of the tutorials out rn are using 2.8

long talon
#

but if you wanna get proficient at blender itself

#

its better to start on 2.8 right away

#

all you gotta remember is, CATS is on the right

#

and then blender 2.8 is easy

cunning imp
#

Yeah there's going to be a lot of UI inconsistencies but the process should be the same

cedar prawn
#

Interesting, I've tampered with blender a couple of failed times before, lol. I'll give it another shot

random badge
#

2.8 is a different beast it actually looks modern

cunning imp
#

I was going to update but I really don't see the point besides having to relearn all the changed hotkeys and losing my personalized settings

random badge
#

It's got tons if quality if life changes

#

Might as well hop on it now before you are severely out of date just because you think it's convenient now

cedar prawn
#

Since Trip's asleep, know anything about a Virtual Desktop sideloading issues if i dont open original VD first? And I think the last blendr i used was about 2 years ago lol

random badge
#

Yea well a new version released yesterday so you timed this well

#

It's a complete overhaul of the ui

cunning imp
#

Is there any way to transfer plugins or personalized settings? Or am I gonna have to take a couple hours

random badge
#

I am not sure, but I would imagine so

#

I was talking about blender

#

I can't help you with sideloading sorry.

cedar prawn
#

np

cunning imp
#

I just need to check if one of my plugins works for 2.8 because if it doesn't then it's just not going to be worth swapping over and having two blender versions open all the time

eternal obsidian
versed owl
#

hey so i have this weird glitch where if i upload an avatar it comes out invisible but if a friend uploads the same avatar from my unity package it will work, does anyone know why that might be?

random badge
#

Are you using the correct unity version, and the correct SDK version?

versed owl
#

Unity 2017.4.28f1
VRCSDK-2019.07.31.13.58_Public

My SDK is a little weird since whenever I click check for updates it says I have one, but then when I try to download it its the same one I had before, but I download and install it anyways and when i check for updates it still picks up saying there is an update, but my friend said his does that too

#

@random badge

random badge
#

Try entirely reinstalling the sdk

errant raven
#

hi! I hope this is the right place to ask this

#

I recently got back to VRChat but I noticed my favourite avatar is gone even though it's in the default hub world

#

I was wondering if it has anything to do with oculus quest since the name ends in "quest"

cunning imp
#

How is it gone if it's right there?

vapid sand
rigid geyser
#

yo

errant raven
#

When I click on it, it's just loading forever

#

Or if I select it from favourites it gives me an error

cunning imp
#

I'm not sure, could just be server issues. I've swapped into it at some point so it's not corrupted IIRC

haughty topaz
#

If anyone can make a Phoenix Wright avatar world I will be so happy

#

That is the dream

dim gate
#

It's actually easy to to do @haughty topaz

#

7497 polys and it looks ok

#

Just bug me about it, I have so many worlds that I cannot squeeze in an avatar world yet to upload.

versed owl
#

what should i try after reinstalling it?

cedar prawn
#

That guy is going to OBJECTION! to so many conversations. lol

haughty topaz
#

@dim gate if you could find a way to make the world please do I would love it also, damn that’s good

empty zephyr
#

Hey all, I believe I have encountered a bug?

#

So I’m using the oculus quest, but for some reason two avatars that I’m using show up as errors to most of the players I encounter

#

Those two avatars are the butter avatar and a quest compatible Stormtrooper Avatar

#

The butter avatar is the most confusing one though

#

And they also show up on my screen, but not other’s

#

Any ideas for fixes?

long talon
#

I'm on PC and have had issues with others seeing some of my known working avatars as the error bot, and myself seeing both PC and Quest users as error bots while other users in the room see them just fine.

#

I think the issue is with VRChat itself and will get fixed.

full sphinx
#

what software should I use for making quest avatars on Mac?

random badge
#

Unity, same as pc

full sphinx
#

the vrchat SDK download does nothing on unity though

#

it just opens unity and nothing changes

random badge
#

Im actually not sure if the sdk works on mac

wraith aspen
#

hi

random badge
#

Yes

wild yacht
#

i wonder why laurenzside doesn't play vr chat anymore O<O

gilded estuary
#

*Quest version has 1400 polys

haughty topaz
#

Pepsiman

gilded estuary
#

Thanks for ruining my avatar, Pepsiman!

haughty topaz
#

All in a days work @gilded estuary

#

We need a Phoenix Wright Quest Avatar and a Pepsiman one

shadow olive
#

Hey guys! Making another avatar for quest. This time i got my shit together and mostly everything is good, im just having a small issue with the materials

#

im not sure how to combine 2 to make it so his eyes dont bug out

#

like this

#

is there an easy way to fix this? I think it happened when i clicked optimize in blender. Thanks!

reef monolith
#

i had a error with the quest avatar 2a-7s (the one with white hair and light pink eyes). the other quest avatars loaded so it might just be a temporary probelm

long talon
#

it's not temporary, unless the original uploader checks their email and goes "OH SHIT"

vagrant escarp
#

@shadow olive check if that model has 2 uv maps in blender, if not - create another material in blender for the eyes (if you don't have it already), select eye vertices and in edit mode when you select eye material you should be able to Apply(button) this vertices to eye material

wanton cipher
#

When I apply the VRChat/Mobile/Toon Lit to my model most of it is pitch black. Does anyone know how to fix it?

#

It looks normal with the standard shader

pastel storm
#

So I've been seeing quest avatars with moveable tails, I know you can animate wings but does anyone have any good youtube videos on it they could point me to? 😊

wanton cipher
#

Make an animation then put an animator on the body mesh

random badge
#

@wanton cipher In unity or in game

wanton cipher
#

In unity

random badge
#

Are there any lights in the scene

wanton cipher
#

The default Directional light

#

I'll send a picture

random badge
#

Toon lit is a bit temperamental, have you tested it in game?

wanton cipher
#

No I haven't

random badge
#

Do that

wanton cipher
#

It is still black in game

random badge
#

Which map are you testing in

wanton cipher
#

VRChat home

random badge
#

Try a different mobile shader, not sure what the issue could be.. perhaps the faces are inverted?

wanton cipher
#

I tried flipping the faces and recalculating

pastel storm
#

@wanton cipher thanks 😊

shadow olive
#

Ik pyra gets messed up in unity for some reason, mythra has the same issue

#

Same thing happens in beat saber

shadow olive
#

@vagrant escarp i have no clue how to check uv maps, ow what they are. I have applied the materials to him in blender, so i've atleast gotten that far.

shadow olive
#

nvm fixed everything

shadow olive
#

small question though, since my avatar is a big lad, how do i add a chair to his hand so i can pick people up?

#

or rather have people jump into my hand?

dry zealot
#

put the chair prefab and delete what they say

shadow olive
#

Cool, thanks!

shadow olive
#

back again

#

is it possible to use a different model for quest than on pc?

#

i made a low poly version of it, but it's trying to make it it's own upload instead of being the quest version of an already existing avatar.

#

low poly iron giant aint the prettiest

#

but hes smooth

empty zephyr
#

Can y’all help me

long talon
#

@shadow olive you put in the blueprint ID inside the pipeline manager?

shadow olive
#

The what in the what now?

long talon
#

at the top of the unity window, go to vrchat, then manage uploaded content, get your avatar and click the copy avatar id button

#

then you can select your quest avatar in the scene or the hierarchy, and in the inspector on the right, either below or above the avatar descriptor, there's a pipeline manager, if its rolled up, expand it, under blueprint ID, remove the current one and paste in the one you copied from the other window.

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now you can upload for both platforms under the same ID

pastel storm
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whats the current unity?

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that vrchat uses

mild basin
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2017.4.28f1 LTS

pastel storm
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thanks

distant epoch
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well, with this last vrchat update, i guess we learned a valuable lesson in fragility

gilded surge
#

Someone please make a Quest compatible All Might avatar

shadow olive
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it already exists, no clue where to find it though

pastel storm
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So, I have an issue. I don't know how to make it so the bottom of the shirt move with the legs so it doesn't clip through. Any tutorials that'd help or things I can look up to help me fix the problem?

proven monolith
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You'd have to weight the shirt to the legs

pastel storm
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Ok, thanks! I'll watch some tutorials on weighting

pastel storm
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So, I know how I need to weight paint my model, but I can't figure out how to apply it? If that makes any sense

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Or more so link it to a specific bone

pastel storm
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Figured it out, never mind!

gilded surge
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If anyone ever finds where to get an All Might avatar on Quest, Pleasee let me know

haughty topaz
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Same and also a Phoenix Wright one too

shadow olive
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my avatar has a 2d mouth texture, when i animate it there's just nothingness behind it

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is there a way to add a little mouth model behind there?

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?

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i wanna just add a flat pink plane behind there but im not sure how to do it in blender

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just some way of opening the mouth without it just being void in there

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?

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I'm modeling an avatar

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when she opens her mouth, there's nothing behind it

random badge
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so make it so there is

shadow olive
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Ik, I just have no clue how to do it

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I know how to move vertices and not much else

abstract ether
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Hm. You could try selecting the vertices around edges of mouth and then extruding to create new connected vertices to use to cover the inside of mouth.

shadow olive
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That's what I've been attempting with a loose part of her hair on the inside of her head, doesn't really look quite right

abstract ether
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If it is the color that is wrong, you need to change the texture of those faces in uv mode which will be more work unfortunatelly

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Oh right you probably meant the shape but you'll need to have the right color anyways.

delicate zodiac
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does anyone know how make a PC and Quest Avatar?

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on Unity

shadow olive
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Is there an easy way to change the color of part of the texture without having to open it in paint or something @abstract ether?

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And @delicate zodiac i mean I've made a few

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Isn't too different from making regular avatars, just more strict

delicate zodiac
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ok

jagged sequoia
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but you would need separate modeling software to do the optimizations as Unity doesn't include modeling tools sufficient for making avatars

abstract ether
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@shadow olive Well blender has painting tools. You can split view in blender by dragging a triangle looking icon made of lines in one of the corners of the 3d mode view. You should now switch the second 3d view to uv from left bottom of the view. If you have uv editor opened you can switch it from uv's view mode to paint mode. But it's probably not enough and I can't really stay longer right now.

woeful depot
shadow olive
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@abstract ether thanks! I'm at work, I'll try when I get home

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@woeful depot try dragging the texture on him, it'll create a new material you can edit.

woeful depot
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ok ill try that

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it didnt work

shadow olive
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How so?

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It should replace his material

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@woeful depot

woeful depot
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i think its already conmnected to the model cause i have no other materials

shadow olive
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Aren't you gonna apply a texture?

woeful depot
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@shadow olive i dont even know how to do that

vernal girder
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Anyone know anywhere where I can find Quest my hero academia avatars?

gilded estuary
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@woeful depot GIVE ME THAT AVATAR. NOW.

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Jk... but if you get it working share it with me plz

shadow olive
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Wait why does that keep happening

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@vernal girder

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Search

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"hero"

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On

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Can I not say the vrc site?

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@woeful depot do you have a texture for it

vernal girder
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@shadow olive the vrc site? also thanks 😁

woeful depot
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@shadow olive i do have the material but blender dosent want to work with me

shadow olive
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just click the model in unity

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and drag the png of the texture on him

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or jpg

woeful depot
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ok ill try that

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it might also work for my texture problem

woeful depot
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holy poop it worked

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now i have to fix my model not crouching

shadow olive
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oh, you have to give it finger bones

woeful depot
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thats it?

shadow olive
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this is a bit tricky

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yeah

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either make some dummy bones in blender

woeful depot
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ive put the new version through mixamo

shadow olive
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or make it so the fingers are seperated enough so mixamo picks up on them

woeful depot
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and it gave it fingers

shadow olive
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you're positive?

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like when you look at the bones in unity you see the finger bones for each one?

woeful depot
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yeah saw them in blender but it onlyngave it a finger and a thumb

shadow olive
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you need to seperate the fingers a bit more so mixamo knows theyre fingers

#

i ran into the same issue with my model

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it needs to have a separate thumb, index, and middle finger

woeful depot
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so thats what that message is

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but the model dosent really have seperate fingers

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its all gloved

shadow olive
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i dont know how to make dummy fingers, but look into it

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you can just add like 2 bones wherever and make them the middle finger

woeful depot
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ok thanks alot!

woeful depot
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@gilded estuary how would i be able to share it with you?

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becaus eit works now!

gilded estuary
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Nice!

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To share it you could either send the file or have us both meet up in VRC

woeful depot
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could we meet in a room?

gilded estuary
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Yeah, I don’t know when though

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It’s late here

woeful depot
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you might be able to look up my username and find my models there?

gilded estuary
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Is it public?

woeful depot
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yes

gilded estuary
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Let me see

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Ok so apparently I can’t do that on my phone

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I’ll check tomarrow though

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If that doesn’t work I’ll just make one myself

woeful depot
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i could also make a world with them in it

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i could also make a red version too

vernal girder
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Does anybody know by chance where I can find a Quest compatible Mina Ashido from my hero academia avatar ?

twin lichen
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hii! πŸ˜„

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does anyone know where i can find someone that can create custom vr chat avatars?

twin lichen
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Im making a reference sheet but i cant decide which color i want for her hoodie, what do you guys think?

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(her eyes arent colored yet)

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grey would be the pretty standart basic hoodie color, so itd fit and its nice and simple but maybe a bit boring, pink fits with her eye and wing color but it may be a bit much, blue looks really cute but doesnt really fit the character or have anything to do with her, and brown looks really cute warm and comfortable, but idk

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here it is with her alt. bandana outfit

random badge
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@twin lichen Are you looking for comissions? you can go in #community-servers-old and make a listing there! Your character looks cool as heck btw :)

twin lichen
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thank you ^^ i will take a looh

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look*

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here it is pretty much finished, i can still change the colors though

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wait what do you mean by make a listing?

cunning imp
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Vrctraders is where a bunch of commission artists are but I've never joined so I can't guide any further

twin lichen
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ah ok thank you!!

random badge
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yes im very tired

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i missed that part

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Scion got my back tho its cool

twin lichen
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ohh wait no im stupid

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thats just for when i wanna do commissions

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if i wanna commission someone i just pm

random badge
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post in #avatar-comissions

opaque dew
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Nice

calm rover
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If someone is willing to help with getting an avatar pm me I don’t have a pc. Would highly appreciate the help!!!

slim raven
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looking for someone make not a full body avatar to a full body avatar

woeful depot
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@slim raven what are you having trouble with?

foggy garnet
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@twin lichen I'm kinda late, but the pink colour scheme looks really neat.

haughty topaz
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Anyone know where I can find a Phoenix Wright avatar or All Might one for quest

shadow olive
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@haughty topaz check that vrc site

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also, does anybody have any clues as to how to do gravity on an avatar?

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im trying to make the hair have gravity, but it just has it's own bones

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how do i make those like... have gravity?

jagged sequoia
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not possible on the Oculus Quest as Dynamic bones are not allowed

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as they're basically framerate murder and mobile Hardware doesn't have the frames to spare

shadow olive
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then how should i fix the hair from clipping

random badge
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weight painting

shadow olive
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i still dont know what weight painting is

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how would i do it?

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also should i get rid of those extra bones then?

shadow olive
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i dont know what im doing

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i did that and it's still clipping

shadow olive
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also anyone know if there is an invisible shader on vrchat quest?

twin lichen
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idk anything about modeling but can't you remove the bones and set it to not move?

random badge
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No don't do that

shadow olive
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Is there no way to just have the hair bone always be down?

cunning imp
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You could try parenting the hair bones to the chest so it stays down, you'll have some bad stretching around the neck even with some good weight painting though

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No way to have the bones do anything special as none of the methods are allowed on quest

dry zealot
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I always parent the hair to the spine. And weight paint front hair to the chest. I still let some influence to the head so the hair move a little bit across the surface

shadow olive
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cool, thanks

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also

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is there any way to do transparency on quest?

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now im makign a 2d avatar and it's a cube now

jagged sequoia
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no pretty much no transparency so you'll need to cut out the shape of the 2D Avatar with the knife tool

shadow olive
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in blender?

jagged sequoia
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yup

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apparently transparencies murder on mobile Hardware

reef kindle
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yep, draw calls

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double sided normals are bad news bears too

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that's why I petitioned hotox to make backface culling the default in cats blender plugin

errant dirge
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If it’s low res sprite try making it in magica voxel. You can drag and drop png images and export as obj files

jagged sequoia
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if it's not a retro Sprite Cuts with the knife tool like you're cutting it out of scissors

shadow olive
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i may be here for a while

shadow olive
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@jagged sequoia i pur bagingi on a plane and perfectly selected her with the knife tool

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now what, im scared to lose this it took 10 minutes

static meteor
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cant you save it?

shadow olive
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saving saves what you have highlighted?

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because that is amazing if it does

static meteor
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oh that i dont actually know

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cant you cut it out in portionhs?

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portions*

shadow olive
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well too late for that

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i just dont know what i do, delete vertices, dissolve loops, like idk

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i just put bagingi on the plane shape, i just need the plane cut into a perfect bagingi

jagged sequoia
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delete faces on the transparent part and also hit the save button before you do anything

shadow olive
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so if i have bagingi selected

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that means i'll delete her if i hit delete

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can i like inverse that?

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also deleting faces just deleted everything

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it's a plane

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it has 1 face

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in fact, every option deletes the entire thing

jagged sequoia
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then I guess you would just delete the edges deselect everything and select the edges that make up the picture frame

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or if it would be easier you could just send me the blender file and I can delete that

shadow olive
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i made it a vertex group for simplicity sake

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and if you know how to do that it would be awesome!

jagged sequoia
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just PM me the blend file

random badge
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Deleting faces deleted the whole thing because you have the whole thing selected

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you need to do face select

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then select the faces you want to delete

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then delete the faces @shadow olive

shadow olive
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i actually just figured everything out a few seconds ago, thanks though!

random badge
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Smart lad

shadow olive
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aight so im just gonna keep asking things here, since the rest of the world has no clue how to do anything

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if there's no transparency, how are people putting chairs on their avatars?

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like, how they making it invisible on quest?

jagged sequoia
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being invisible is separate from being transparent as the chairs just don't render any objects

shadow olive
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wait are chairs invisible by default?

dry zealot
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Desable the 2 mesh

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By clicking the mesh component so it became a white box

shadow olive
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i dont know what you just said

errant dirge
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qb speaks the truth

shadow olive
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haha, you're a lifesaver!

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alright

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now it says vrc event handler is not allowed

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deleting that deletes the chair though

dry zealot
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Delete the vrc event handler component in one of the object of the chair that you drag in your model in your scene in your unity project

twin lichen
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suggestions for animations very welcome ^^

cunning imp
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Do you have full body? Won't be able to do some of those VR poses without it

twin lichen
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i dont have full body, no

random badge
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Its a quest avatar..

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Afaik quest users cant do full body πŸ˜‰

cunning imp
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Forgot which chat I was in lol

twin lichen
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yeah

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its okay lol

random badge
cunning imp
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You can set up custom prone idles but unless it's changed you can't do crouch idles

twin lichen
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i know

random badge
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And the sitting one too

twin lichen
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i know

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the person who's making it is making specific poses for that

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hell override the crouching pose with a doggy like sitting pose when i go low enough

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and laying down with a laying on back pose, since usually if i actually wanna lay down im gonna lay down on my back, not belly

random badge
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Is that possible in vr?

cunning imp
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That's what I'm saying I'm pretty sure crouch override does not work

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Prone override does

random badge
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Im pretty sure crouching overrides are for desktop only?

twin lichen
#

idk ask him

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he said it was fine πŸ€·β€β™€οΈ

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what are prone overrides}

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?*

cunning imp
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In VR there is no such thing as a crouch animation. As your headset lowers it bends your legs to compensate

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However if you lay down in VR your avatar will use a prone animation or lay down

random badge
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your head just squishes into your torso

cunning imp
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Therefore you can change your prone animation but not your crouch animation

twin lichen
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now youre both saying different thing

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i am so confused

random badge
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Nope, were on the same page

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i was wrong about the laying down one

cunning imp
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It's just a bunch of jargon in the end lol

random badge
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Scena is a proficient creator, there shouldnt be any problems getting stuff working thats possible

cunning imp
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Big thing is the difference between animations and inverse kinematics and how/when vrchat uses animations vs raw IK

twin lichen
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so Scena says: Will go into a crouching position, scinon says: wont go into a preset position, but bend knees, and blue says: torso will just float down into the legs without legs moving

random badge
#

Mine and scions descriptions are the same thing worded differently πŸ˜…

cunning imp
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Well crouching position and bending knees is the same thing. The IK system works by emulating how the bones would work IRL

twin lichen
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yeah

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okay

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i misunderstood then

cunning imp
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So as your headset lowers the hips go down, knees forward. So all 3 of us are explaining the same thing differently

#

3D modeling in a nutshell

random badge
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Looks to me like Scena thinks the anim override will work though?

twin lichen
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idk

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appearently

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who knows lmao

random badge
#

Scena

cunning imp
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They can try for sure I haven't tried for like half a year

random badge
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I feel like they may think that you might play in desktop mode

twin lichen
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no

cunning imp
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Their pictures have a stick man with VR tho

twin lichen
#

they know im using the quest

random badge
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I know they know but its engrained in comissioners minds that desktop is an option

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I got confused even, when doing comissions for questies

cunning imp
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Yeah not trying to shit on your parade btw, should look great when it's done

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I've actually never thought about desktop when making models for others

random badge
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Could just be me then, either way its in their hands

cunning imp
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I always focus on making it work for FBT and if it does it should work for non FBT and desktop as well

random badge
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The character is cool, i hope it turns out alright for ya

twin lichen
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well ill ask them

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what about custom animations?

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im still open for suggestions ^^

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what do you guys think about the one i animated already?

random badge
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Very cool! Is scena willing to do multiple animations?

cunning imp
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I think the hand gestures are good, for suggestions I would recommend a prop or two but even then the poly limits already pretty low so probably not

random badge
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Thats one thing im concerned about using a Nanachi base, the tri count

cunning imp
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How many polys are in the base nanachi?

random badge
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Id love to tell you but i have no idea

cunning imp
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I've looked at it once yeah but I don't remember

twin lichen
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he is ^^, he's working on that, said itd fine,

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ah i did think about having props but idk