#avatar-quest

1 messages · Page 30 of 1

dry zealot
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Placeholder?

pastel storm
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pc robots

gusty patio
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PC bots yeah.

formal zodiac
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They are lame as hell and it sucks that PC players who can go to any world take up cross-play slots with PC only avatars. Makes for a lousy experience for a Quest player.

gusty patio
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It should have been Cross play only if you have a Quest compatable avatar or cross play avatar.

formal zodiac
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Storm knows. I have a PC and do FBT. But I also have a Quest. It has so much potential but VRchat has missed it. So close and yet much too far away compared to everything else on Chat.

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In fact on reddit when people are bitching about Oculus' curation process for their store they refer to VRchat as the exception to an otherwise strict process.

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Thank you storm. I guess that's something only us older users can appreciate. That's what I am suggesting, and not only do people not care, they are opposed to the idea of such a sensible solution...but of course they aren't Quest users.

gusty patio
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It's a great idea but there's problems with cross play at the moment.

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This isn't fornite. It's user creator content.

formal zodiac
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Honestly crossplay has no business being the golden egg that they have made it.

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Having some crossplay options is a nice feature, but both platforms have their best potential as independent platforms.

gusty patio
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And for me, I've been doing an hour here and an hour there working on my Quest version but really am not in any hurry.

formal zodiac
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I don't even know who these users are that hang out in PC in cross-play worlds. My friends are never in cross-play worlds. We prefer PC worlds. So I don't understand the fuss at the suggestion that a cross-play avatar be required for a cross-play world.

gusty patio
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Then for every next avatar I make, I'll need to make two. It's extra work.

formal zodiac
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That's exactly why the idea that "more content" will fix it is flawed.

gusty patio
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Oh and how about this one? The people that paid someone to make their PC avatar. Now what?

pastel storm
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they paid for a pc avatar

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i have -weeks- of blender experience and i got an avatar down from 61k to 7.5k

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in 1 day

formal zodiac
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People don't want to make two versions. Very few avatars are ground up creations. They are usually imports and merges. Obviously for Quest your low poly's can be uploaded as PC but for PC you will have a hard time decimating into something acceptable for a Quest version. It's just not something many people care to do or have a need to do. That's fine, but there are cross-play avatars available and a cross-play avatar requirement should definitely safeguard quest users' experience from PC players who don't otherwise care about it.

gusty patio
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Exactly. Possibly never getting a Quest version

pastel storm
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it's not feasible for every avatar but people can do it for their personal ones

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'making' the pc version often requires almost no effort at all

gusty patio
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Yes but I'm slow. Some people are good. I take my time.

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I am a perfectionist.

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so

pastel storm
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you sound like me 2 weeks ago

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you'll get over it and manage

gusty patio
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doubt it. It's how I work.

pastel storm
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some dude in here just yesterday, his first avatar ever, he got down from like 27k to 9k or whatever

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like his first day using blender

gusty patio
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Yes but I'm not everybody else.

formal zodiac
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I did it. I'm crossplay now with my green fox with a true PC version for PC and a decimated version for Quest. They both actually look great.

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That was me Nabutso. lol

cunning imp
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I'd upload a generic quest avatar for each of my avatars but they need to have exact armatures and it's just not feasible to make a bunch of different crossplay avatars. If vrchat made it so that similar armatures would work then I'd do something about it

formal zodiac
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Quest first and PC second.

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No that's wrong. That's an earlier attempt at Quest. I removed the choker from the Quest version. Will probably do that from the PC version too.

gusty patio
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Neat!

formal zodiac
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That was my final result for Quest. I have some clipping to improve on the shoulder at some point, but otherwise its done and I will be sorting out Dynamic bones and animations on my PC version.

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He has no butt. I was 100 poly's away so I cut the pants off under the shirt, lol.

pastel storm
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you should always remove occluded meshes like that yeah

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i had an avatar that had individually modeled toes and toenails. 5k polys flat off the top easy

gusty patio
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Yeah, quickest part for sure.

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I have the next four weeks off from work. Then I'll probably get a lot closer to being done.

foggy garnet
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I'm sorry that Quest avatars are kinda rare. It might not help much, but since my avatars are all below 2000ish poly anyways, I'll try to get them uploaded for both PC and Quest.

dry zealot
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I never really use hight poly. From now on I moslly upload under 10k and put fancy stuff like dyna or shader on the pc one

foggy garnet
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The Quest is sorta the main face of mobile VR, so it's important that it meets people's expectations

formal zodiac
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Well I just tested it. I like what the mobile shaders do to the eyes.

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Also the space between the hoodie and the hair, etc. really creates a nice effect, especially by comparison to other Quest Avatars. Almost a dynamic bones illusion.

pastel delta
formal zodiac
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@foggy garnet Thanks for your willingness to do that. It's understandable that avatar options would be limited for a while, but its not Quest users who can turn that around. It's the PC users with the ability to get that done. I mean if your PC can't run VR it will certainly suck for blender and Unity too.

distant epoch
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before it went away, i was running a 77k poly avatar as a test. it worked fine.

velvet portal
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Awww si they updated already?

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Sad...

distant epoch
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many have, not all. still have a few at 22-25k

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one of the best ones had fun animation. gone now.

foggy garnet
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hi!

long talon
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wait, wdym 77k

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thats above the limit for pc even

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🤔

distant epoch
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i click on the the box for avatar details, it said 77,460 or something like that

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also listed sometimes as poor performance, but it did run

chrome cape
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Why did the avatar running motion disappear?

long talon
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I wont get on your horses as long as you arent the one who uploaded it

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but if you do, know that they modded the SDK to do so.

craggy glacier
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hold the fuck up

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i thought the "limit" was less than 10k?

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what the hecks going on here

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less than 7.5k is marked as poor as well, i thought that should have been medium?

dry zealot
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look like under 6k your are medium

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6k to 7.5k your are poor

craggy glacier
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im hoping that wasnt intentional

dry zealot
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I edit a little bit some of my avatar to less then 7.5

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but only few are under 6k

wraith ocean
shrewd fog
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SDK uploaded is indeed wrong version, correct SDK will be up soon

craggy glacier
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good to hear

wraith ocean
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can you help me

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with

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that

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Well

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It's only shaders

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So

distant epoch
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apparently it's not poly really but materials and bones that mostly matter

thin mist
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I had a bunch of avatars favorited that worked just fine for quest that went over the limit, but now I’m the only one who can see the avatars when they are applied to me.

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Specifically a lucario player model that worked just fine on a 3ds of all things

hidden cedar
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To give perspective on this nightmare of an update

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Before and after of a blender destroyed avatar I had comissioned

dry zealot
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mmmh ?

hidden cedar
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This was an avatar that worked perfectly fine, and I won't be able to use in it's perfect state

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This is 63k poly, just under 10k to meet bare minimum

dry zealot
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you can do better. the topo look bad

hidden cedar
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There's no fixing this

long talon
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there's big fixing this

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gimme like 30 mins with it

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not rn tho, my room is a nuclear reactor

hidden cedar
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Lol

pastel delta
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63k on quest, bro, wtf.
Thank god for the update. You shouldnt be allowed to make avatars

delicate basalt
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did you decimate it or try doing retopology on it? that looks like it can easily fit under 5k 0~0 or mayb im just looking at it wrong

foggy garnet
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It looks like a pretty simple avatar, yeah. A quick retopology job wouldn't be too difficult.

pastel delta
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Retopology is still advances

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I didnt even try it out yet but i wish i did, going to learn it this week a little, hopfully

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Could safe me alot of headache doing quest avatars

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And having them look good

foggy garnet
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A lot of it just involves tracing over a model with cleaner topology.

pastel storm
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ah @pastel delta i stopped by your world and noticed a lot of issues with your avatars

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you should really remove doubles before decimating

pastel delta
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I did

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On literally all of the 36 avatars

pastel storm
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lots had gaps that didn't look like it

pastel delta
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Thats because normals facing the wrong way

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Or just missing faces cause of decimation

pastel storm
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if the verts got combined from remove doubles you wouldn't have those missing faces

pastel delta
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Wrong

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Who told you that lol

pastel storm
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some looked like kenshiro after getting hit by shin in like fist of the north star episode 2

pastel delta
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True

pastel storm
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one i remember had like

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big seams in the knees and elbows

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that shouldn't happen

pastel delta
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Yeah thats all because decimating shitty mmd topology

pastel storm
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but if you removed doubles you wouldn't get those gaps

pastel delta
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Trust me, ive seen the wort topos

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Still wrong

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Thats not what removing doubles does

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Stop spreading missinformation please

pastel storm
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remove doubles combines vertices that are close enough together

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if you have 2 meshes side by side 'connecting' into each other, but the edge verts aren't actually the same vert (but are in the same position), decimating can affect both those meshes differently

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that's where the seams come from

pastel delta
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I know

pastel storm
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right, so you don't get those kinds of seams if you combine those verts first

pastel delta
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Ohhh let me explain

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You are right yeah but the way i did that

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Yeah

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Sorry i confused my self

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I separated them by materials

pastel storm
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yeah that's rough

pastel delta
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And selectively removed doubles

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Thats why the seams

pastel storm
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since seperating kinda 'undoes' the removing of doubles if you did it beforehand

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since it splits the verts

pastel delta
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Thats why most necks are intact tho because i didnt decimate there

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Ye

pastel storm
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my solution for that has been like

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decimating by selecting UVs in edit mode

pastel delta
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Manually separate

pastel storm
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even if you remove doubles the UVs still work

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so it works out

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may want to do that since the seams, honestly, are ugly

pastel delta
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i know, most avatars are really ugly

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thats what demotivated me to do more

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but im just to bad at doing avatars, all i did was decimate, no retopology

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also PSA

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Blender 2.8 decimation works 10x better than 2.7

pastel storm
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no its fine it's good to have a lot of choice so it's good that you're making so many

pastel delta
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i compared the same model and on 2.8 it looked alot better

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thats what i thought to, give them a choice first, fix later

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i redid like 2 avatar so far, but i dont know man

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yeah i should fix them up a little i guess

pastel storm
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re-doing is tough but you gotta do it sometime

pastel delta
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i redid a few of them many times, but thats how you learn things

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doing something over and over

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but yeah thanks for the thing with the seams, at first I thought you wanted to explain to me that removing doubles fixes the seams , i was very confused

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also

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separate by material works waaaaay more detailed in 2.8 than 2.7

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thanks for the feedback still ^^

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do you remember which onces where the worst @pastel storm ?

pastel storm
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i don't, sorry

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tough when you got like 500 avatars

pastel delta
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np

dry zealot
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better make one perfect then redo all of then

twin pebble
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@fluid kiln. Last night my quest version of my avatar was including the PC ranking in its display to quest users

sharp spear
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It was; which arguably undermines the benefit of Quest-level optimization

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Some of the benefit.

spare pecan
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Hey, can I get some help? I am trying to convert an avatar over to quest, and I get some error I have no idea how to fix.

craggy glacier
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@spare pecan you have too many materials, youre gonna have to tone them down to 4 or less

spare pecan
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I dunno how.

craggy glacier
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if you have the CATS blender plugin, theres an option to create a texture atlas, which combines all your textures into one and creates one material with said combined textures

spare pecan
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It IS all in 1 material.

cunning imp
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You need to fix that in blender, it is not unique materials it is material slots

spare pecan
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How do I do that?

cunning imp
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In the material tab on the right you should only have 1 material

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If they are all exactly the same you can just delete all but one

pastel delta
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doesnt cats do that automatically when you click fix model?

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combine same material?

cunning imp
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Probably, I don't use fix model as it usually breaks things that aren't raw MMD rips

pastel delta
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there is also a separate button for combine same mats

slate zodiac
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Quick question. Quest avatars can't have dynamic bones but if I wanted to say spawn a sword in my hand that is allowed correct?

pastel storm
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yes

slate zodiac
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Sweet thank you!

mortal sleet
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Keep in mind that the recent SDK changes mean that anything not initially shown in the model (i.e. activated by emotes) still counts towards the performance rank

fossil sky
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Can someone help pls? i put my sitting pose on the override then i upload but it don´t works

vale fog
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Is it possible to tie sound to quest avatar expressions/gestures?

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Say like a 5-10 second clip

distant epoch
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i haven't heard any quest saavy avatars be able to do that

long talon
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quest avatars cant have sound sources

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mostly cause audio is very very taxing on the cpu, since it has to be rendered spatially.

distant epoch
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turns out the Quest is running a super quantum matrix. it's more powerful than Neo.

foggy garnet
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also, the ejection port makes no sense lol

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it needed to go somewhere

cyan spoke
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Looks super cool!

foggy garnet
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thank you so much!

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I can upload the texture, but I dunno if I want anyone seeing my messy unoptimized UVs o_O

distant nymph
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Especially if you use vertex colors for those gradients :)

cyan spoke
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It's already so small anyways, I believe this is perfectly fine!

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Maybe I'd just get rid of the two diagonal things on the side, they look like a couple of angry Super Mario style eyes to me 😅

foggy garnet
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welp, never unseeing that

cyan spoke
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Hahahahahaha

foggy garnet
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I haven't heard of vertex colours before, though.

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Do you mean just, like, painting a set of faces a certain colour?

cyan spoke
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Basically you can assign a color to any vertex, and the plygon color will be a blend of the vertex colors

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Using vertex paint in Blender to create beautiful art that can be used in Unity with a shader. Standard shader: http://pastebin.com/TfHtiUtF Diffuse shader: ...

▶ Play video
distant nymph
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It depends on what the shader wants to do with it of course, but a bunch of the vrchat quest shaders support vertex colors for tinting

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Less useful if you're porting an avatar over that you already made on the PC using textures for everything of course

foggy garnet
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Oh, that's really interesting! I sort of enjoy the pixelated look of low-res gradients, but there really is huge potential for optimization there.

cyan spoke
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Indeed. A great use for Vertex Colors is faking ambient occlusion

distant nymph
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@foggy garnet you could make a pixelated gradient texture and use it in multiple places with different color tints

cyan spoke
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^ also that

foggy garnet
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Oh, dang.

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That's a really good idea, yeah!

vagrant heath
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So I'm a bit confused on the limits on terms of polygons for quest?

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Various sources say differently...is it 5k? Or is it more than that?

slate zodiac
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7500 I believe

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any more than 10k is auto blocked

distant nymph
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Over 7500 is blocked by default. Over 10000 is always blocked

viscid bloom
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@dry zealot didn't see the second room in your world, is that golden faceless character one of your own?

dry zealot
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You hace to click the vortex

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@viscid bloom

viscid bloom
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Yeah I got into it and have been using the golden avatar, just wondering if it's based off of anything or your own creation @dry zealot

dry zealot
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a Chinese game

tidal ridge
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Anyone notice their Quest showing the PC avatar stats on other people now?

viscid bloom
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Is it the PC robot avatar? If so that is a quest one showing that it is a poor optimised one. Usually more than 7500 poly count. If you want to see them, open your menu, select the user, and click show avatar

tidal ridge
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It seems like right now people who say they have have uploaded an "Excellent" 5k Quest avatar (and it does look like one) still need to be manually shown if there's a better quality PC version, and their stats report the PC version info. Can anyone confirm?

hushed wedge
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Yes, I hear many reports of this

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Quest avatars are being shown PC stats

pastel storm
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last night i wasnt seeing that but we'll see, i'll ask some friends in a moment

viscid bloom
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I was on earlier without any issue like that myself, I'll have to hop back on and loo

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Look

viscid bloom
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Oh although when I upgraded my account and linked oculus to vrchat today, I lost all of my favorites avatars, not a bit deal but it did say they would be restored and are not.

distant epoch
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i also got locked out of one of my favorites worlds lists

pastel storm
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Okay. So. -scrolls up into the void-

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...jk..I'm gonna be so lost
So imma try to get a quest.
And im told to come here about avatar limits/possible.

iron raptor
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How does one replace the model in the scene so you can have a higher res version on PC and the lowres on Quest?

dry zealot
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you can drag another model in the scene and copy the component on that one

iron raptor
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So copy the avatar desciptor

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?

dry zealot
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yes

keen sigil
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@dry zealot That artist of that model is amazing, love the drawn toon textures v.v

languid lion
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@hushed wedge so they never fixed the issue of the last upload for avatar or world will be the stats shown for worlds or avatars? or is this a different issue?

iron raptor
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is there anything else i need to do?

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to upload the a different mesh as the high res

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@dry zealot

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nvm figured it out

fossil sky
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Can i DM someone that knows how to work with unity? I have a simple and quick problem :3

hushed wedge
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@languid lion I think it's the same issue

pastel storm
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oh i see

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i upload my quest versions 2nd always so that may be why they see the correct stats on there

sour carbon
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is any1 kind enough to quide me through uploading an avatar :p?

long talon
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well uh, you click build and publish

sour carbon
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well uh, i litteraly dont know how i import a model into unity

pastel storm
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he probably needs everything including setting visemes and adding the descriptor etc

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in which case you may as well watch some video guide

sour carbon
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mhm

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i tryed but only find some from 2018

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so nothing to do with the quest

pastel storm
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is the model already made for vrchat

sour carbon
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i dont have one yet. but it would be

pastel storm
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there's nothing different about uploading for quest

sour carbon
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wait really, with the few i talked too in vrchat they told me there needs to be 2 files uploaded pc and quest

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so im confused

pastel storm
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i mean

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you build for android for quest

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that's all

long talon
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basically, you can make one file thats small enough for quest and upload the same to PC, itll take 2 minutes instead of 1

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or you can make a better version for PC

pastel storm
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@long talon where's your heterochromia

long talon
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Will do when I re-UV my ava

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since I've got the hang of UV mapping now

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(nah for realsies am uv mapping semi-god now)

sour carbon
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i have no experience at all in 3d modeling i dont know anything so saying i build for android wont help me, all ive done is modding beatsaber so far

pastel storm
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build for android just means you press the android button my dude

long talon
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menubar > file > build settings > android > switch platform
then you publish

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its that dumb

sour carbon
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look, i dont even know where to start. I know litteraly nothing

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im just trying to untiall unity becaus ei think i need it

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but i am not even sure

pastel storm
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you don't plan on making a 3d model from scratch do you

sour carbon
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so if u just wanna keep telling me its easy thanks, but for me its not

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no

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but i never did anything at all here

pastel storm
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ok, when you find a model then we can tell you where to go from there, because it depends

sour carbon
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hmm okay

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imma try to install untiy now lets see how long its takes

pastel storm
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did you get the specific version you need for vrchat

long talon
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you're installing 2017.4.28f1?

sour carbon
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im at least trying too

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(i knew that xd)

pastel storm
long talon
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you COULD be following any tutorial thats older than a week which would say 2017.4.15f1

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which is now wrong

sour carbon
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so just the latest one ?

pastel storm
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the 3rd one in that list

long talon
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3rd in that image

sour carbon
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k

long talon
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btw, if the link doesnt start the download

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rightclick and open in new tab

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it usually fixes it

sour carbon
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i have a older version of unity, can i update it or do i have to uninstall and reinstall ?

pastel storm
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when you install the new one it will remove the old one

sour carbon
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oh welll then

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yea that semms old

pastel storm
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yes it is

long talon
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thats what we used back in 2017 and early 2018

sour carbon
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yea, i played vrchat on desktop back then

sick quail
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I uhh have VRChat on desktop

sour carbon
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lol

long talon
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you think thats large?

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add visual studio, resharper and 500 packages off the asset store

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oh yeah 100gb

sour carbon
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my 1TB is like 80% full and my pc getting slow af

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do you guys know where i get avatars from ?ß

pastel storm
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not for quest

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not for free anyway, or without work

sour carbon
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but all pc i gguess

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is it hard to downgrade avatars then ?

pastel storm
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that's kinda why tons of people are mad about the performance ranking system, even moreso on quest, so, yes

sour carbon
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hmm coundn't i just delete all the fancy shit and leave it with around 20k polys ?

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lol

pastel storm
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quest users won't see avatars that are 20k polys.

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10k max

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7.5k by default

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and most avatars arent 20k polys either, the trash ones you'll find on that one website will be like 100k half the time

sour carbon
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oh damn

pastel storm
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they won't have combined materials, they won't do anything right

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it's basically the worst place to look for a quest avatar

sour carbon
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am i not understanding something ?

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because that are 20k

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are you still there ?

pastel storm
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because of a bug

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you won't see them when they fix it

sour carbon
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oh man but it works why would they fix it seriosly

pastel storm
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go tell them not to remove them then

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by upvoting that

sour carbon
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imma tell litteraly everyone i know

long talon
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nabu

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seeing how tupper was talking on the mutelist last night

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I dont believe being able to see 10+k poly avatars by force showing them is a bug

pastel storm
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wait huh

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i missed it what did he say

sour carbon
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20k+

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too ll

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lol

long talon
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I'll tind it tonight and clip it for you

pastel storm
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because a short convo in discord said otherwise

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i read this as the clarification being that quest users cannot override the system using "show avatar"

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and also:

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"You cannot disable the Avatar Performance Rank Block system on Quest. In other words, avatars that are ranked as "Very Poor" will never display on VRChat for the Oculus Quest. Any avatar that exceeds the limits for "Poor" will be ranked as "Very Poor"."

sour carbon
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thats is so stupid

pastel storm
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on the vrchat docs

sour carbon
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thats make me so mad wtf

pastel storm
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"For example, if an avatar on Quest exceeds 10,000 triangles (polygons), it will never display in the application and cannot be forced to display."

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so i think it's a bug

long talon
sour carbon
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btw what is visual studio ?

long talon
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dont bother about it

sour carbon
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k

long talon
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he never said it was a bug. you just CAN show avatars above 10k

pastel storm
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@fluid kiln please clarify this in the documentation because 3 times it's stated in there that you can't ever see avatars above 10k but it seems in that clip that you say the opposite

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because that's a huge deal

sour carbon
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YES IT IS

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:3

pastel storm
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it's still less than ideal

sour carbon
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i ment it is importaint to know whats going on in detail

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do i need visual studio community 2017 ?

long talon
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nah

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you shouldnt even when udon comes out

sour carbon
long talon
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why didnt you uncheck it.....

sour carbon
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okayyy, im in unity how would i technically upload an avatar ?

random badge
#

Google

sour carbon
#

wow

#

thanks so much idk how i can tank you

#

like litteraly

random badge
#

You're welcome

sour carbon
#

@pastel storm :c?

random badge
#

Legit google it, there are a million and one tutorials

sour carbon
#

dude

random badge
#

Yes

sour carbon
#

im way too stupid for a tutorial

#

for real

#

and i only find some from 2018

random badge
#

The process has not changed since then

sour carbon
#

q u e s t ?

#

omg sure

#

sorry lol

#

ill just use an older version

#

smh

#

sorry

#

for real

random badge
#

Ok heres a run down for the 2018 tutorials that dont have quest parts

#

file > Build settings > Android (if its not downloaded, download it) > proceed as normal and upload the way you learn from the videos

sour carbon
#

dont you fucking understand that i know nothing

#

AT ALL

random badge
#

You wont need that stuff i said above untill you learn how to upload avatars

sour carbon
#

okay

#

imma go ahead and kill my self oaky ? that better

#

why do you even bother annoying me, and saying google. dont you think thats thats the first think ive tryed ?

random badge
#

Sorry, let me just allot some time to you to give you a hand crafted tutorial 🙂

#

What are you having trouble with?

sour carbon
#

well, i aam still in the opening screen and dont know anything. at all. the first problem would be opening an avatar and finding one but i guess ill just need to wait until i find some

random badge
#

What are all those projects, you seem to have worked on an avatar before

#

I assume the thing you need to know is how to upload to quest?

sour carbon
#

yea, i play on quest. and i forgot how to do anything in unity. i downloaded these a year ago on an very only version( sees from now). and so idk how to find an avatar that is quest comp. and how to upload it so quest can use it.

also i kinda wanna learn how to make a world, bcs i wanna get into game design and i think vrchat is a nice start to this scene

#

maybe making simple worlds is even easier because i dont need to bother with the hole avatar stuff

#

life a few blocks on a flat land

random badge
#

Well youll have to find an avatar you want to upload, ideally something at 5k tris

sour carbon
#

yea

#

do you know how to make worlds ?

#

are these polys ? if yes, i think this works for a first try

random badge
#

i know how to make worlds, yes and that model is a good start

#

youll probably have to rig it

sour carbon
#

what does that mean ? ''rig''

random badge
#

Create a skeleton for the model to make it have bones, so it can move

sour carbon
#

wich one should i choose ?

random badge
#

FBX, and no

sour carbon
#

k how do i open the fbx?

random badge
#

you can create a new project in unity and import it into there

#

to see if it has a rig

sour carbon
#

do i drag the winrar in there. if yes do i have to unpack it ? to

#

or here ?

#

well i found it i had to unpack it and im importing it rn

random badge
#

Ok

sour carbon
#

okay i think i got it

#

and what now ?

random badge
#

drag the FBX onto the scene.

sour carbon
#

the only thing i can drag is this, and its only white: i cant drag both in there

pastel storm
#

you need to like

#

take a step abck and go from step 0

sour carbon
#

what do you mean ?

pastel storm
#

find an avatar that already works for vrchat

#

because 99% of the work is then done for you.

sour carbon
#

hmm ok

#

if i look for ''5k polygon avatars'' with out even saying vrchat i only see people complaining no actual avatars, thats so annoying

random badge
#

You can rig it yourself in 5 minutes

#

using Mixamo

pastel storm
#

the guy is totally clueless

#

he doesnt even know what a rig or bone is

random badge
#

you dont need to, when using mixamo

pastel storm
#

he needs to start with something already done so he can know how to get the absolute basics of the process done

#

like the actual importing of the sdk, how to log in using the sdk, how to build

sour carbon
#

hmm

#

i dont find any maybe ill just try riggin one

random badge
#

Its very easy

sour carbon
#

i found a bayonetta one

#

but idk how to drag it into the scene

random badge
#

I legit dont know, cant help you with that

#

looks like a mess

sour carbon
#

well, how would i drag the knight into the scene

#

with these

random badge
#

you just click the model and drag it into the 3d scene

sour carbon
#

but then it has no textures

random badge
#

click the model, and drag the texture onto the model.

sour carbon
#

the folder or the individual textures

#

well, i cant

#

it doesnt allow me to trag any texture

random badge
#

Show me your textures

sour carbon
random badge
#

drag that first one onto the model after clicking the model

sour carbon
#

imma brb i ahve to eat

sour carbon
#

okay im back

#

but whatever i do i cant get the textures on

random badge
#

Watch a single avatar tutorial. please.

sour carbon
#

k

#

do i need blender ?

pastel storm
#

it depends

sour carbon
#

how do i move an object in unityy

#

its really big and i can move it in any way

vagrant heath
#

Is the material limit still 1? Or can you have 2?

sour carbon
#

ive come so far idk if its quest compatible tho

sour carbon
#

hey, so how do i upload for quest ?

#

i have everything but dont know how to upload iut that way

pastel storm
#

file-> build settings-> android-> switch platform

#

then close the build settings window and upload the avatar

#

you'll need to upload for pc too if you want pc people to see it

#

it's 2 seperate platforms

sour carbon
#

i uploaded pc, now i downloaded the android thing

#

but its doesnt show me switch platform, it tells me to download the android thing

#

imma restand and see if it works

#

btw i have 4k polygons, so thats good

#

how can i change the shader to a quest shader ?

pastel storm
#

oops its cut off

#

but you choose vrchat-> mobile-> anything there

#

when choosing the shader

sour carbon
#

yea, but where do i put these. In my avatasr there is somewhere one called ''standart'' and thats why i cant upload it. So ill have to replace that but idk where to find that

pastel storm
#

i show you in the video

sour carbon
#

i dont have that

pastel storm
#

this is what happens when you use some shitty webste instead of going through blender

#

i have no clue

sour carbon
#

wait what

pastel storm
#

find your materials.

sour carbon
#

idk what that means

#

i have these

pastel storm
#

not there

#

in the hierarchy

sour carbon
#

thats all

pastel storm
#

use your mouse... and click

sour carbon
#

when i said thats all i ment that

#

there is no body

pastel storm
#

yes

#

yours are named something else.

#

i can't tell you what they are

#

click

#

and find out

sour carbon
#

ohh

pastel storm
#

you should just have mesh

#

like 'body'

#

if you have more then that shit is not optimized

sour carbon
#

i have 13 meshes

pastel storm
#

then i can't help you because i'd be helping spawn a demon into this quest world

sour carbon
#

wait

#

what

#

i still cant change the shaders here tho

pastel storm
#

im not helping any further with 13 meshes

sour carbon
#

i dont even know what hat means

pastel storm
#

this is the problem with using that website

sour carbon
pastel storm
#

no

sour carbon
#

w h y

pastel storm
#

because of the channel under this one

sour carbon
#

what

pastel storm
#

you have 4k polys so you're like "ok good this will be fine on quest"

#

then you have 13 meshes

#

you should have 1

#

2 at most if you -really need 2-

#

you need to go into blender and combine them

#

you'd need to grab the CATS plugin for blender

#

at that point you would have been better off starting with just the original fbx than that monstrosity you downloaded from vrc-mods

sour carbon
#

it worked lol

#

i had to change the shader for every single mesh

pastel storm
#

you're going to upload a 13 mesh avatar to quest?

sour carbon
#

yep

#

i did

#

and i had no perfemance issures at all

pastel storm
#

disgusting

sour carbon
#

still 72 fps

#

bruv

#

i am not gonna use it

#

its just my first one to test

#

but thanks for helping

#

(but that was ironic u litteraly said disqusting lmaoo)

pastel storm
#

how is that ironic?

sour carbon
#

the thanks

#

sister shook time guys

viscid bloom
#

?

raven epoch
#

@twin pebble Hey, saw your canny. Do you use EditorOnly tags on your avatar for dealing with multiple meshes on the same avatar?

twin pebble
#

@raven epoch is this a blender thing?

raven epoch
#

It's in Unity

twin pebble
#

@raven epoch i am not familiar with EditorOnlyTags in unity

#

hang on, (googleing)

pastel storm
#

it makes that component only 'exist' in the editor

raven epoch
pastel storm
#

like you have a human size cube in your world so you can judge scale in the editor, tag it as editoronly and it won't exist in game mode or your uploaded asset bundle

#

only on editor screens while working on it

#

it seems people use it to have an avatar project and swap body meshes etc too

twin pebble
#

@raven epoch that would help quite a bit, if this is about the sudden change in my avatar's performance under the new ranking system. it's including all the meshes on the shibas. Like the delorean, the mini version of the shiba getting in, the smash tex, the particles trails

#

any mesh that is on an avatar that isn't use is mostly deleted

pastel storm
#

that mesh isn't even there in the upload, it shouldn't be counted

raven epoch
#

But does the one you talked about in the canny have all these meshes on them as disabled?

pastel storm
#

it's not disabled, it's editor only

#

literally doesn't exist in vrchat, only the project

#

they just forgot this is an option when checking the avatar hierarchy

#

should be easy to fix soon

raven epoch
#

But pika isn't using it, which is why I am asking if they got all the meshes on the current avatar mentioned in the canny post.

pastel storm
#

yeah that's another thing

#

I'd need to see that canny to know what you both are talking about 😄

twin pebble
#

oh, now I see what your talking about. "the Canny" reffereing to the bug reporting site. I having uploaded the shiba using new unity package. And suddenly it was considered very poor. which based on previous knowlege I new that quest shiba was "good" I de-duced that it must be reporting my PC stats to the quest user.... I mistakingly was unaware they changed the quest requirements.....again.....

raven epoch
#

Yeah, well these requirements are now "set" and won't change (hopefully)

pastel storm
#

one of my quest/pc avatars turned to pc only after uploading a pc update, will check it when I get on and add a canny about it if that's what really happened

#

maybe it's related

#

same blueprint

#

maybe the ingest screws up the tagging

twin pebble
#

I think vrchat has more pressing issues right now. I went to the old JAN 2018 hub to revisit it.... frames were noticibly lower than previous.... and i was the only one in the instance

raven epoch
#

Maybe ^_^But we want to put a nail on this if it's a bug or not 😛

#

So is the canny still valid or is the Quest shiba having higher stats than the requirements?

pastel storm
#

I'll check what happened too

raven epoch
#

(check the api too)

pastel storm
#

can I get more avatar info through the api?

#

manage uploaded content tells me nothing about platforms

raven epoch
#

yeah

pastel storm
#

not gonna write a frontend for that right now 😄

raven epoch
#

Login on the website first, then go to this page

https://vrchat.com/api/1/avatars/{avatarId}

pastel storm
#

cheers, I googled a .cloud endpoint 😄

raven epoch
#

It's the same on all ^_^

pastel storm
#

lists both builds

#

so I guess that's working fine, strange

raven epoch
#

So we need more info on the avatar, if it's using multiple meshes, poly count higher than the new requirements ect.

pastel storm
#

I'm curious too

sullen fractal
#

I am trying to figure out where I can find the VRChat/Mobile Shader that the Publisher needs? I don't seem to find it on my material shader selector with the Latest SDK (2019.06.19.20.14 public)

random badge
#

Can we see your shader selection menu

sullen fractal
random badge
#

Try reinstalling sdk or checking for updates

#

Or have a friend send you the shaders

sullen fractal
#

wait. where do i check the version for the sdk?

#

ill try reinstalling though.

random badge
#

I'm your top window press check for updates

#

Same place you go to upload

sullen fractal
#

I guess I have to remember to do that in the future, now it is working.

#

thanks!

pastel storm
#

Anyone got a link or something where I can learn about avatars? I don't have a vr yet but I wanna get a Quest. So I won't have to get a PC and all.. ugh.
I wanna know how this avatar system works cause from scrolling through this discord .. I'm a bit confused? And heard something about not being to costumize them on quest but you can make or have someone make [I assume some form of payment..] one for you to use?

pastel storm
#

quest avatars are no different from pc ones except they're typically harder to make if you're trying to use one with a lot of detail since it's harder to pack that detail into a lower performance impacting avatar

#

you don't need to make your own avatar to play vrchat though. people make avatars and put them in worlds and you can use those

#

granted, there's less options like that right now simply since the quest is new and it's harder to make content for

#

it's something to think about after you've gotten the hang of things

#

if you want to experience vrchat in full you basically need real vr. but i'm sure the quest will get enough content as time goes on to be fine

#

making them and learning how is the same for pc and quest, the quest has stricter limits to display them properly

#

so almost all the info on avatar making goes for both

#

I hope that helps

pastel storm
#

I wish I could make but I'm not a techy person.VRC_Crying 😂
But I would absolutely love to find someone to make me a costumized one later..
How does that normal go? Real money I assumed. Or is it something else?
Would a blue&lavender bunny girl be to much on Quest ?

delicate basalt
#

best way to get commissions is to hire an actual 3d artist and tell them "less than 5k / 10k polys, its for a video game", else just head on over to #community-servers-old and joining the VRCtraders discord which is jam packed with commissioners, or PM the world author of an avatar world you like and asking if they do commissions

#

a blue/lavender bunny girl sounds pretty izi pizi to fall into quest limits while remaining cute / high quality af

pastel storm
#

What is the better number to have?
Cause this quality stuff iv seen mentioned..got me confused as heck

delicate basalt
#

better number? in terms of tris / polys?

pastel storm
#

Oh yeah..cute as heck I hope.

And yes?
5-10. What would have it working good and not poorly?

delicate basalt
#

think of it like this: quest can support 100k tris per scene

#

assuming that the world is 50k tris, that leaves 50k more for avatars

#

do the math: 10k is 20% of the rest of the tris you can have before you start lagging, which is a lot

#

on top of that, an avatar with this many tris is blocked by default on quest

#

but there's more room to make the avatar look nice

#

having half that number (under 5k) wont look as nice, but is much gentler on the hardware, any worlds you go into, and will be seen by default models under 7.5k tris will be seen by default, but can still be blocked by performance ranking if anyone chooses to

pastel storm
#

5k looks fked
10 can be blocked from crowded rooms
So 6-8 is ideal

#

?

#

aim for 7.5k or below so that you show up by default for quest users

#

if you can't, then under 10k

#

5k is not required

delicate basalt
#

pretty much. 5-7.5k is the sweet spot, unless ur like me and want to be seen by everyone. mwahahaha

pastel storm
#

everyone can see 7.5k and you cant autoblock avatars up to 7.5k

#

so that already is seen by everyone

#

Okay. Cool so can y'all explain this seen by everyone
?

Is that the thing where PC sees more details than quest? From quest avatars?

#

quest users can only see avatars uploaded for quest

#

pc users can only see avatars uploaded for pc

#

you can upload both versions for an avatar

#

it's harder to make a good quality low poly avatar, so we're reffering to getting it into the more stringent limitations of the quest so it's uploadable and by default visible too

#

because you can upload a quest avatar that's above 7.5k but it isn't visible by default to other users

delicate basalt
#

protip on that: heard thru word of mouth that uploading a diff avatar on quest from PC with a diff armature (skeleton) can fuck up your IK (how your bones move), so keep that in mind if you plan on making / commissioning a crossplay avatar with two diff variants between PC and Quest

pastel storm
#

you want certain bones to match but they can otherwise have quite different armatures

#

i have less bones on quest for example

#

but all the important bones are the same

#

Okay so when I hire a artist.
Tell them
6.5-7.5k Tris max.

#

And for quest

#

say 7.5k max but it's a hard limit

#

if you really need to hire an artist anyway

#

you shouldnt be doing this until you've played the game a bit

#

Have any of you hired one before?

#

Also🎼🎏🎀

#

Oops

#

Also I just like getting information on interest before hand so I can figure it out and plan ahead instead of getting stuck .
I know I'd want a costumized one because in all games I end up messing around with dressing up waayyy more than the game ROFL 🤣

viscid bloom
#

Okay now that I upgraded my account I may try my hand at making a very simple avatar.

#

Can you make those avatars that a just like, I guess only a glove and nothing else I guess, like that muffin one, but without a jump scare with it

rocky sand
#

hi

dry zealot
#

Hiee

sour carbon
#

what should i do if the fingers dont work on an avatar ?

sullen fractal
#

Does Quest Avatars show for PC users, or will they only show if the quest avatar has a pc counterpart uploaded with it?

chrome girder
#

@sullen fractal I believe you have to have both for it to show cross platform.

#

There was a Darth Kermit that was Quest only for awhile.

sullen fractal
#

ok

chrome girder
#

Just upload the Quest version to the PC slot and it’ll work fine.

sullen fractal
#

Pretty much did that, except swapped the material to include a roughness map and added a dynamic bone chain for the PC version

craggy glacier
#

This part of the model looks fine in blender but broken in unity.. any possible reason?

pastel storm
#

maybe a Normals issue? can you see the 'missing' parts from the back rather than the front?

craggy glacier
#

looks fine there too

pastel storm
#

i mean in unity

craggy glacier
#

ah, yeah thats a thing thats happening

pastel storm
#

so that means that the normals (basically, the way the faces are.. facing) are messed up

#

you can individually flip the direction for a face in blender by selecting the face, hitting space, then typing "flip normals"

#

it won't look like it did anything in blender

craggy glacier
#

so should i just select that mesh and flip normals

pastel storm
#

just the ones that are facing the wrong way

#

i don't know if there's a better way

craggy glacier
#

bit hard to figure that out

stoic wagon
#

there's an option in blender to display normals

#

or you can turn on backface culling in blender and it'll show like it does in unity

craggy glacier
#

how would i go about doing that?

dry zealot
#

In the N tab

craggy glacier
#

ah hell yeah

#

wont show texture on the back of the mesh though

pastel storm
#

weird

#

well if you have some poly room to spare you can always duplicate the mesh and then flip the normals of the duplicate

#

that would essentially make the mesh double sided

craggy glacier
#

hmm, i'll try, it should still be under 5k

#

i dont think the shades are crazy high poly

pastel storm
#

so you'd select the sunglasses, hit space, type duplicate mesh, then hit space again and type flip normals

dry zealot
#

Now select the plane and W flip normal.

pastel storm
#

i wish i knew hotkeys like _qb

dry zealot
#

I think there and option to normalize normal too

craggy glacier
#

plane?

dry zealot
#

In 2.8 its right click

#

And depend on what mode and if you are in vertex side or plane

#

The triangle

#

In edit mode

craggy glacier
#

aw hell yeah looks good

#

thanks fellas

long talon
#

about the normals

#

CATS' has a button to automatically recalculate normals towards the outside

pastel storm
#

i've been flipping all my normals manually rip

long talon
#

so you can press w then f to flip

sour carbon
#

holy fuck

sullen fractal
#

That looks like you had a lot more exported thna the mesh and avatar it self some of those look like mmd specific physics hulls

#

Regarding flipping normals it's usually hand if you have just to flip an entire mesh.
easier is to select the entire mesh and use recalculate normals

#

You don't even need cats for it since blender had it natively.
Shortcuts in 2.80:
While in Mesh Edit mode select a vertice of the mesh component you want to edit You can also use face, but it will stop at UV component seams:
Step 1 : ctrl + L (select > select linked > linked) then
Step 2: shift + N (mesh > recalculate normals > recalculate outside) or ctrl + shift + N (mesh > recalculate normals > recalculate inside)

You will have to do some manual flipping if you have joined vertices and mesh are joined, as the calculation doesnt always work

long talon
#

I do atlased and well UV'ed kitbashing, edit weight paints all the time, literally have the keyboard shortcuts for 3d cursor to selected, then switch objects and object origin to 3d cursor

#

I'm the one fuck screaming at the end of the hall asking for a Quest toonlit version with backface culling

#

cause I'm tired of having to make double-sided meshes

#

you can tell I know what I'm doing because I'm not using the normal Blender theme

craggy glacier
#

what in gods name

#

nani the fuck

random badge
#

what objects do you have hidden behind gestures

craggy glacier
#

as far as i could tell there were none

#

what

random badge
#

well those extra 2147476583 tris must have come from somewhere

sullen fractal
#

if you are exporting to fbx from blender, you might have export selected off, so its taking everything from the blender scene. If you have extra stuff in the scene, that might cause it

shrewd fog
#

Considering how high it is it's likely that you have a mesh with "Read/write" access disabled

formal zodiac
#

I'm not sure how many are aware of this, but you can crossplay your Quest Avatar with any PC model that uses the same armature. Specifically it looks for hips to be in the same place in the hierarchy. So if you basically work with the same armature you can use a Quest version to make all of your PC models crossplay so at least Quest users see one of your models instead of a placeholder. Maybe you are dressed in blue on PC and white on Quest, but it will be better than a placeholder.

#

All of my models are refinements of the same model, but I just went back through and made every PC version crossplay using the same Quest version and it worked great apart from unrelated grief I had with Unity and the VRC SDK.

long talon
#

That's been known for a while, but it's a little dumb, because it creates a disconnect. imo its better to atlas to 1 or 2 mats, leave polycount as is, maybe remove extraneous meshes, put quest compatible shader, upload as is for quest, the actual avatar, but hidden by default is better than a completely different avatar.

pastel storm
#

sure is

formal zodiac
#

Well I definitely agree with doing that over having nothing at all TripingPC

long talon
#

I mean I say that, but I see every day avatars under 7500 tris, with like 60 materials, 4 meshes, 2 skinned mesh renderers....

#

half the avatar creation community doesnt even know what an atlas is

formal zodiac
#

I was on a Quest with about 10 users and about 5 were using PC level Polycounts. I displayed everyone and it was acceptable performance. It would be nice to have another tier available to display by default. Maybe call it experimental with a warning or something, but I guess they are trying to force the issue of optimization which makes sense too so that the worlds themselves can be better.

long talon
#

nabu drop the link

pastel storm
#

the link

long talon
formal zodiac
#

I learned about Atlasing before making my first model.

jagged sequoia
#

quite familiar with Atlasing myself

formal zodiac
#

My hierchy has disappeared on a project, can I get it back?

#

I loaded it and it shows the scene name and nothing else.

long talon
#

double-click scene name?

#

my scene gameobject collapses itself often, dunno why

formal zodiac
#

I just used the cats Atlasing feature. When I convert to PNG first it has worked flawlessly for me.

long talon
#

I use a mix of auto-atlas and manual UV editing

pastel storm
#

btw

#

i get jpeg artifacts/dithering if i use the button in CATS but if i use the mat combiner itself and turn off compression it looks fine

#

may wanna think about doing that

long talon
#

I also use matcombiner directly now too

#

I mean, it's the only way to auto-atlas right while leaving some materials intact for shader memes

formal zodiac
#

Doubleclicking the scene name does nothing. All the assets are there and then only the scene name in hiearchy

#

You all have lost me on all of that. I'm sure as I continue on I will pick up those skills in time.

long talon
formal zodiac
#

But right now, I'm pissed if I have to reimport from fresh to carry on. I am happy with my Avatar but not with the guesture override I chose for music.

#

No Triping, its missing in unity.

long talon
#

maybe try restarting unity?

#

I get object desync sometimes which only a restart fixes.

formal zodiac
#

I have, it didn't do anything.

pastel storm
#

maybe you don't have the right scene loaded in the first place

long talon
#

he says the elements show up in the scene view

#

but the hierarchy is empty

heavy grotto
#

Hello, Im new to VRChat

#

I just got my Quest a little while ago

#

Is there any other avatars other than those that you see in the menu?

pastel storm
#

yes

long talon
#

Yes, you can find new ones in avatar worlds, or create your own and upload them to your account, and subsequently create a world to display them and make them available to others.

heavy grotto
#

Oh ok cool

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How would I go about making my own?

pastel storm
#

there's no master list of place to look at what's available unfortunately so you'll need to explore worlds

#

you'll probably want to play for a bit before looking into making your own so you know what's out there and what's possible

heavy grotto
#

Ok. Thanks

long talon
#

Well, first you need to pray to the Tupper shrine every night for good topology and tight low-res atlases....

heavy grotto
#

Oh ok got it 😂

formal zodiac
long talon
#

but yeah, just play for a while, I've been making avatars since 2017

#

and I still don't get everything

heavy grotto
#

Ok

long talon
#

did you save your scene when you last exited unity?

formal zodiac
#

I was pretty sure I did but maybe not. I had unity bluescreen on me yesterday trying to build android.

pastel storm
#

sounds related

long talon
#

Unity really shouldn't be bluescreening your PC....

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I remember way back in the Unity 3 days, I loaded a massive scene on a Pentium 4 with 512mb of RAM, it was insanely slow and laggy, but didn't crash the PC.

formal zodiac
#

It's not the first time. I'm using an i7 8700k 32gb ram and a 1080ti...I know I'm scraping by but I should get away with it.

pastel storm
#

scraping by

formal zodiac
#

sarcasm

long talon
#

maybe use your sarcasm font next time 😒

formal zodiac
#

lol

long talon
#

anyway

#

when modern windows crashes hard, its ALWAYS caused by a system process, service or driver, or by faulty hardware

formal zodiac
#

I guess I'm starting over from a new project. When I pull the assets into the scene my avatar remains a silhouette no matter what shader or texture map I choose for the material. I even chose reimport...nothing.

long talon
#

you don't have a light in your scene

#

your avatar is in complete darkness

formal zodiac
#

Oh, lol

#

That's better

#

So can I use scenes to make multiple avatars from one project?

long talon
#

yes

#

I put all my avatars in one scene

formal zodiac
#

For example can I get my base built and then duplicate the scene to create a new one with animations? Then can't I just simply select which one to build and publish?

#

Oh, you put them in the same scene? Seemed like a separate scene for each would be the way to go.

formal zodiac
#

Well, one more dynamic bone component from having my base model complete again and another BSOD.

#

I was saving as I went through so it shouldn't be a big deal. I recently tossed Geforce experience, maybe I should be sure it didn't nuke my driver

#

Thank God for SSD's It's still annoying but not like it used to be.

#

So what is the best practice to make a version with animations? In the same scene or as a new scene?

#

Mission accomplished. A crossplay version of my PC version with Dynamic bones and no animations to question why everyone is muting me when I'm on Quest, lol.

inner scarab
#

how do you activate avatar abilities on the quest?

shrewd fog
#

Avatar abilities?
You mean gestures/emotes?
Same as PC

twin pebble
#

@formal zodiac if your computer BSOD check the error code the blue screen displays. Google that error code.
Bsod is normally a hardware issue

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Its probably allocating memory in a bad chip.

sour carbon
#

does anyone has a simple vrchat avatar that i can use ?

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like anything

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really

chrome girder
#

@sour carbon What sort of avatar are you looking for, and do you want a unity package or just in game?

sour carbon
#

a unity package, and any girl or boy. i am messing around with textures and particals and i need a bse model for that

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i currently use kermet but i kinda want a human

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😳

chrome girder
#

That one is free, but already atlassed etc.

tropic peak
#

I don’t think I’m the right person iris

sour carbon
#

uu that looks great thanks

chrome girder
#

@tropic peak that autocomplete fail, sorry!

sour carbon
#

oh

tropic peak
#

Lmao

sour carbon
#

yea your name both starts with loud

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lool

#

i cant change the sahder, the only sulution i find is to make a new material and then its changeable. But i cant use a new material cause then it would be completly white

#

so anyone know what to do ?

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solution*

#

nvm

#

found a solution

#

im doing great

sour carbon
#

is there a way to farce a particle to stay in its shape ?

split stream
#

I’m not sure if anyone will be able to answer this but I am having trouble making my avatar cross platform. I have two different unity projects, one for the quest build of my avatar and one for the PC build. I have tried uploading the quest version first then the PC version and vise versa but for some reason the avatar is always only a quest version. I am doing exactly what I am supposed to do by copy and pasting the avatar ID but nothing I try is working. Someone help!

#

Also I’m using a Mac and only have a quest if that has any effect on anything

dry zealot
#

It need to be on the same blueprint

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So tge same project

#

It easier

#

Copy the component and past ut on the other model bluelrint

split stream
#

What component?

dry zealot
#

Pipeline

fiery glen
#

@split stream make sure your Mac installation of unity has the Windows build component installed

distant epoch
#

i just saw a quest user with a 207,000 multimaterial multi stuff avatar. noice.

sour carbon
#

why is there only a png ?

chrome girder
#

It says ‘public suspension’ so I imagine they aren’t distributing it anymore.

split stream
#

@fiery glen Do you mean the option in build settings called PC, Mac & Linux or is the windows build component something else?

#

Also I’m not sure if this changes anything but when I have PC, mac & Linux selected in the build settings menu it says that the target platform is Mac and when I open the drop down it gives me no options to change the target platform

split stream
#

Oh wait do I have to add a windows component to the avatar where it says “Add Component” (similar to adding the VRC avatar descriptor) ?

merry garden
#

@distant epoch you have seen PC version of that person's avatar

fiery glen
#

@split stream it's the buils settings area, when you install unity there is a checkbox to add windows or Android build support, or you can add it later if you install with unity hub

#

Without that when I uploaded from my Mac it gave me "platform not supported" error in vrc or something like that

split stream
#

@fiery glen that fixed it, thank you so much!

fiery glen
#

Glad I could help

long talon
#

its gonna take 30 mins easy

dry zealot
#

take me around 2min to switch build I would say. and become longer the more asset you add

#

thats why I have a project for only quest avatar with few addon

distant epoch
#

that's faster than 3D printing at least 😄

#

does the software take advantage of all cores and gpus?

spice schooner
#

Any reason my VRChat/Mobile/Toon Lit doesn't make my model glow in the dark?

#

I guess I should do lightmapped actually.

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Oh no

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Yep

hushed wedge
#

You don't want lightmapped on avatars

spice schooner
#

Rokk, I'll take your word for it. lol

#

But ToonLit is meant to be full bright, right?

#

Just want to be sure it's the thing I'm thinking of.

long talon
#

no, toonlit is meant to be lit by lights

spice schooner
#

Ahh

long talon
#

hence why its called toon lit

spice schooner
#

Glad I asked

long talon
#

what youre thinking of is an unlit shader

spice schooner
#

See, I thought ToonLit as in it was always lit.

long talon
#

which cant be used on quest avatars for now, I wonder if you can use standard lite and enable emission

spice schooner
#

I might have to make some sort of emission mask since it looks kinda weird when I'm just trying to glow but not one solid color

long talon
#

yea

spice schooner
#

Alright, that worked out well. Coolcool, thanks for the idea, Triping.

long talon
#

np

dry zealot
viscid bloom
#

Left, more contrast to it, the other has to much dark

dry zealot
viscid bloom
#

Oh that's tough, both of them are cool, probably right because it's quite different from stuff I have been seeing on quest

proud plover
#

any ideas what this means?

chrome girder
#

Cute!

sharp spear
#

Very cute ^^

jagged sequoia
distant epoch
#

heh

jagged sequoia
distant epoch
#

wow, that's great!

#

i wants it ;D

jagged sequoia
#

it's my avatar you can't

distant epoch
#

just indicating my appreciations

#

came out really well

jagged sequoia
#

so now I can go around being a plushie and it's perfectly Quest compatible so everyone can see

distant epoch
#

yay

#

if you want to show it off in chat sometime, let me know

#

i'm every so slowly setting up the SDK

#

i need to play beat saber tonite. probably won't be until tomorrow that i try a demo world / avatar

proud plover
#

So i got a avatar that is uploaded toi vrchat but for some reason not loading into it at all

pastel storm
#

i highkey love that plushie so much omg

jagged sequoia
#

glad you liked it

#

wondering if I should make generic versions of the plushie

#

Now That I Found a style i actually like

distant epoch
#

well, sign it (on the inside something like "not the real deal" :D)

#

may i ask how much work you did on that?

#

i've been spending HOURS downloading and installing software - new machine woe 😄

#

the colors are great

jagged sequoia
#

I would guess about eight hours overall as I spent one afternoon making the initial texture mod and I spent this afternoon making it plushie

distant epoch
#

it's so fluffy i could die

#

do watermark it somehow, in case it's ripped

#

second gen with a easy to see diff?

#

i love some of those ferret meshes. neat.

dry zealot
#

better try to disolve edge manulally maybe

regal laurel
#

@pastel storm You can try converting tris to quads and then manually dissolving edge loops.

twin pebble
long talon
#

experiment with planar decimation on some meshes

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flat things, cylinders, skirts, accessories

#

work very well with planar

#

then you edit mode, a all the faces, and triangulate

random badge
#

Why triangulate?

stoic wagon
#

because planar decimation gives you ngons, which are sketchy to work with

steel jasper
#

it was pretty hard but i got my favourite avatar down to 7.5k poly's with manual decimation - PC vs Quest version
https://i.imgur.com/OVY4w7H.jpg
i had to cut some stuff out still, but in the end i'm happy with the result - visemes and shape keys are still functional and it actually still looks good in-game

random badge
#

I wish I could use quest content on pc just to save extra frames with stuff like this, great work

steel jasper
#

heh, i don't actually have a quest, though i'm making sure i won't be a robot with PC on me when interacting with quest users

random badge
#

Good!

granite widget
#

Are there any Destiny 1/2 Quest avatars? if so, where?

gilded estuary
#

YES

chrome girder
#

I use my Quest avatar uploaded to both slots. Looks fine, saves frames.

dry zealot
#

The avatar in my world are the same as quest but with dybamic bone rigid body etc.

thorny dome
#

@twin pebble its weird all my friends use the dogo avatar

pastel storm
#

0,

#

Can i get build & publish thing?

mellow plank
#

does ANYONE know of a shader that works for quest with cutout?

random badge
#

This is the quest avatars channel so i will assume you are speaking about avatar shaders - the answer is there are none.

mellow plank
#

Darn, Alright Thanks.

random badge
#

Agreed, but we work with what we got :)

mellow plank
#

it does

random badge
#

I think the extra tris you create would turn out to be less expensive than a transparency check

#

but im no render pipeline engineer so i have no clue

#

More often than not, people would opt to remove the transparent areas rather than cut them out manually so it effectively optimises more, me thinks

#

i typically opt to remove the areas entirely like the feather on the head and the little cotton bits on the chest

#

Arguably

#

I know the 2D yeen

#

Thats a very specific case though, not everyone is 2D quads - but i do agree cutout would be a nice option

pastel storm
#

Question is there any tips or tricks for quest avatars that you just can't decimate enough? I tend to get them down to 11k or 12k but if I do anymore it will look like crap. I've tried combining tris but I'm not really good at that lol or anything for that matter, more frustrating than anything.

dry zealot
sharp osprey
#

SWEEE

pastel storm
#

What is occluded meshes? I know sometimes I tend to remove some of the extra items that is not needed, even sometime remove some of the tris if that item has too many parts to it that is joined together.

random badge
#

It means remove meshes you cant see

elder parcel
delicate basalt
#

play the game more

#

if you make friends, spend time in worlds, actually check out worlds, etc.... just enjoy the game and you'll eventually rank up to New User, and only then will you be able to upload avatars. making a VRC account instead of using your steam or oculus account is very helpful in this, and depending on how much you enjoy the game you can get New User within your first 5-15 hours of playing