#world-quest

1 messages · Page 5 of 1

zinc bridge
#

even in a worlds project?

hardy bluff
#

oh! sorry, we're in the worlds channel. So I guess it'd be "make a bunch of Udon for this", be it graph or sharp

glass zodiac
#

Im trying to set up an asset library for addons and stuff, but Im having problems.

I have it set up in the original file, but when I try to use it in a different scene, it looks like this, instead of this.

(Left is what it looks like in other scenes)

(Right is what it looks like in the scene it was made in, and is supposed to be like)

If I need to show anything else let me know, Im just generally confused, and nothings making sense

glass zodiac
#

ATP, If theres also another way to add things over, please let me know, cause this starting to get suuuper stressful

rugged yoke
#

try doing in object mode

lunar shell
#

Does anyone recognize the Lab Vrchat world in these images? I realy wanna check it out my self, but I can't find it

glass zodiac
vale oracle
#

Hi folk! I’ve noticed some Quest worlds seem to be over 100MB in download size. How are creators managing that? Am I missing something?

coarse grail
dusky loom
#

Is there any quest world where i can put in the link of my Spotify playlist so it plays?

hardy bluff
#

this is also for building worlds, not finding them

dusky loom
hardy bluff
#

it says developing right in the topic

gritty glade
#

Don't suppose anyone has ever seen this issue with their Worlds? I tried making a Quest version of my World by making most textures 512x512, but apparently when Quest Users join they just see like a grey fog everywhere they go. Weirdly using the Camera allows them to see as well.
https://media.discordapp.net/attachments/806298287518122014/1365353480360951919/image.png?ex=680d0004&is=680bae84&hm=6e0728e11b898139e2cff076c4c28b12601b1cc1e4fe735f73516ed224514244&=&format=webp&quality=lossless&width=878&height=591

atomic merlin
#

Could also be a shader that adds bloom or something.

If you can't figure out what it is then make a cooy of the scene and start replacing all materials with Quest optimized ones.

gritty glade
atomic merlin
gritty glade
atomic merlin
gritty glade
#

Mmmm aight

#

As long as I can actually see the issue in playmode lol

manic isle
smoky sigil
#

Hello, I would really like to play VR chat. I bought the Oculus Rift S, but when I get to the configuration, it has a black screen. Everything is up to date, my drivers, my Windows, but nothing. The cable is properly connected. Can you help me please? I have the HP Pavilion Gaming computer.

hardy bluff
vocal oracle
#

hi

charred laurel
#

Was thinking of making different visual effects drunk effects etc. was just relatively curious as too how these post processing like effects are created for quest where post processing isn't allowed.

Is this something along the lines of utilizing a sphere or something over the head position with a shader on it that simulates some of these effects?

hardy bluff
#

generally a screen space shader with a grabpass, which you can't do on quest either.

#

(at least, I didn't think you could)

#

a world could do transparency so you could do some things like make the view cloudy

charred laurel
#

Yea that's what I was thinking too but, I coulda swore that some worlds emulate it with particles as well as something that had that hazy stuff but, I would I guess have to put on quest without desktop to try it. Very early in thinking about it to be honest.

Figured id get a direction to start looking lol.

hardy bluff
#

could do a particle field with semi-transparent shaders

warped sandal
#

Is ther a way to reliably tell what is absolutely demolishing frames in my world?

#

I've removed all transparent/cutout objects. I have water in the world (Mochie) but i've disabled the grabpass/depth effects. Lighting is all baked. No volumetric objects. All particles have been disabled.

#

simply disabling(toggling off) objects should be enough right? I'm afraid of deleting things as this may throw off the network ID counts between the pc/quest version.

rugged yoke
#

Unity Profiler?

warped sandal
#

I mean...maybe? but that is relying on my hardware. I don't think it can emulate quest hardware for profiling.

#

but things that take my PC no time at all to render might be brutal for a Quest

atomic merlin
# warped sandal but things that take my PC no time at all to render might be brutal for a Quest

If it affects Quest 2 significantly more than a Quest 3/3s, then it could be similar to an issue a friend of mine has had.

They were using a shader that had too many texture samplers, texture slots in a shader (shaders that lock like poi would only run into problem if too many are in active use).

Don't remember how many, but give a try moving over to just the Quest compatible shaders.

#

Standard lit is genuinely quite good if going for a realistic style.
It even supports better light baking that you can do with bakery.

topaz juniper
#

Aka quest 2 is doing way worse than quest 3 or pc

warped sandal
#

I had poiyomi on one object but have removed it already

#

Tho I'm thinking I'll just scrap the quest version of the world for now. I may revisit it at a later date, but this is a lot of headache for the here and now.

#

If performance is this bad with just me in the instance its going to be hell on earth when there are 60+ people.

atomic merlin
# topaz juniper How can you check? I have the same issue

As said, check how many slots for textures exist in the shader you are using, something with the XR2 Gen 1 (That the Quest 2 uses) doesn't like when you go above a certain amount of them.
I can't say for sure how many it was that caused it, but lets say don't be near or above 10.

#

Although it might also not be that, nothing is a "100% going-to-work" silver bullet when it comes to stuff like this.
LOD Groups are a must on open spaces on Quest.

#

And the XR2 Gen 2 (that Quest 3 and 3s has) is just a way better GPU overall.

worn timber
#

what shader model can I go up to (in a world) without leaving out Quest or Android?

hardy bluff
#

anything, though you will have to consider performance

worn timber
#

you're sure that even #pragma target 5.0 would work on older Android devices?

hardy bluff
#

oh that shader model

#

I'm not actually sure what works on what, kinda assumed 5.0 was fine?

latent wigeon
#

shader model 5 is where we got compute shaders

#

so i would expect any platform that doesn't support compute shaders to not support that shader model

latent wigeon
#

wrong chat? :p

high karma
#

Anyone know any big industrial or clockwork worlds that are quest compatible?

dusky schooner
#

Sorry if any of this has already been mentioned but:

Problem:
o Quest users in instance pickup an object (in this case a mic) and PC users do not see this happen. mic remains in place even if the questies see it in their hand
o A button is pressed in the back to enable a Stage wide voice amp as an alternative and does nothing
o Questies cannot use the keypad in my world either (different issue but honorable mention)
o Questies also do not see an animation toggle for a flashing sign...

Current setup:
SDK 3.8.0
Some Scripts using: Cyan Trigger 4.4.3 (animation toggle etc)
Audio system for mic & Amp: TXL PlayerAudio

None of these issues persist over the PC version of the world and the stage amps and mics work as intended, this problem has not occurred before and has worked in the past, im scratching my head with this, im not sure if i need to reduce my version or search for a solution with everything being de-synced, thanks for any input ❤️

mystic heath
#

yea this will be something network ID related

dusky schooner
#

🤔 okay i'll take a look, do the network ID's need to match the pc version?

mystic heath
#

an object's network ID is how VRChat determines what object a PC player is interacting with vs. a Mobile player

mystic heath
#

is your quest and PC version of the world in different scenes/projects?

dusky schooner
#

Whenever i do a quest conversion i duplicate the files entirely and re-upload them with a few things removed

#

like non-quest friendly stuff (audio linked VRSL) etc

mystic heath
#

you might have to do a few extra things then, so this article will be a good read

#

if you keep the hierarchy the same between the uploads, then ideally you could do a PC upload, use "Export" to create a backup of the IDs, then whip up your Mobile version, then "Import" the IDs from before

#

but ideally they shouldn't change, if you're doing everything in the same scene

rugged yoke
#

i assume as long as network id matches PC version, this is fine
for "object not in scene" you can choose to ignore it (if you know you deleted them on purpose), like the article says

dusky schooner
#

the hierarchy would slightly change because a few things get deleted but everything else maintains the right parents and so on

mystic heath
#

as you add or remove items, it will change, which usually leads to the IDs being desynced between platforms

rugged yoke
#

it is the "object mismatch" that will create problems

dusky schooner
#

ah okay

#

this is gonna be...interesting

mystic heath
#

I think if you Import the backup, it'll tell you the conflicts, and you just need to supply it with the location of where that item currently is

#

you should see like, the path to the microphone object or whatever. and if for some reason it sees it moved, you can give it a new path

#

with the goal being that the same objects on both platforms have the same ID, where it matters

#

so the microphone on the PC version, say it has ID 25, then the microphone object on the Mobile version needs to be set to ID 25 too

#

other important bit with network IDs is that VRChat also uses them to determine persistent data with PlayerObjects. So if you have persistent data on a PlayerObject, it'll wipe its data if you change its network ID

#

but if you aren't using persistence then you don't need to worry about it

dusky schooner
#

alright that all seems rather straight forward, i'll see if i can have a go at the export/import function, if its not liking it i'll look to do some manual tweaking

#

but this is very helpful to understand how quest sync actually occurs

#

Thank you for this, all so very helpful

dusky schooner
#

So i was able to import everything and it seems to have worked in that regard, the network ID's were all shuffled about randomly but looks like everything is now in a matching order, now just to test everything

dusky schooner
#

update: Its working, i love you all

elfin reef
#

so I’ve been looking for a certain world and I can’t find it so the world is a flight world but like realistic the buttons could be pressed individually it didn’t use udon or saac or any other common flight system and it is quest compatible, I’m pretty sure it was in the dessert and it had mainly military aircrafts, please help because I’ve been looking for this world for the past almost eight months

#

it used something like F-35B FlightSimulator used but it didn’t use just a touchscreen

lean fossil
elfin reef
pure fjord
#

hi anyone have free vip room prefab? or how to add to thry vipcheck

hardy bluff
#

I thought I saw a free door access thingy, you might try searching for terms related to access control or doors instead

pure fjord
hardy bluff
#

well whatever you mean by "VIP status" is of course up to you, it's not like there's any sort of standard

pure fjord
#

yes, it's probably my English... in short I want to repeat just B club private room

hardy bluff
#

yeah, so you need an access controlled door.

#

(which is actually just a teleporter)

pure fjord
#

yeap...

#

I broke my brain and now I'm like a stupid zombiesippspeen

#

I'm kind of looking for a prefab based on a private room where you can close yourself from the inside, and also so that this room is only available to players on the "vip" whitelist (this room can only be opened by a vip player, or by any other user from the inside) and to keep the private room function so that vip players cannot enter a closed room with players inside

#

👀

robust bobcat
#

does anybody know any good water shaders for quest? trying to go for a more realistic look, so not looking for toon water shaders

tidal fern
robust bobcat
final drift
zinc bridge
icy lance
#

My CPU hitting 5000 Kelvin after clicking that link 🥵

hardy bluff
#

yeah it's almost certainly spam

#

I've seen this before

icy lance
#

Yeah, ain't gonna risk it lol

#

Going from the name I'd assume they're selling sterioids or something

vernal silo
#

What is it?

#

That strange link

grizzled verge
#

don't click on suspicious links ever. thats how you lose your discord or worse

icy lance
#

I was only joking lol, I wouldn't click that

grizzled verge
#

how do we even call a mod in here to delete that link lol

icy lance
#

a bit like that

grizzled verge
#

oh yea lols 😄

fading epoch
#

hi guys, if there any creators in China, cause we are building and finding nice creators in there to cooperate~

stark scroll
oblique wasp
manic isle
#

Can anyone tell me why when I swap to a Quest build for my world the world size increases when it's uploaded compared to the PC version? Textures are all reduced and crunched, but I see my world sitting about 10MB larger for the Quest build than PC.

wind isle
#

You should use something like VR World Toolkit to find out why!

#

@manic isle

atomic merlin
manic isle
#

To my knowledge, yes. Nothing changes aside from swapping platforms. I'll double-check when I get a chance though.

latent wigeon
#

Does crunch compression even work on Android?

latent wigeon
#

this does not mention ASTC

wind isle
#

There are crunchable formats on android and crunch does make a difference on ASTC

kind nebula
#

Anyone know why i cant lock the video player so people dont take it? Its in fishing world

rugged yoke
#

make it so it doesnt transfer owner

plucky surge
#

Does anyone know how to fix the darkness for vr chat can’t see half the worlds because it’s pitch black

hardy bluff
#

?

deep rampart
#

ye imgs pls and your lightimg worklow would be helpful

shy sparrow
#

Yo are there any prefabs that could let me use image urls for posters n stuff to save on world size?

zinc bridge
#

add an udonbehaviour, click the circle next to program asset, and searh for image downloader

#

ad make sure hidden items are shown with the eye icon in the top right of the search menu

quasi compass
#

Hey, I can't get Audiolink to work on Quest right now. Are there any problems?

still halo
#

Heya! Not sure if this is the right place, but I’m looking to commission a farm world!

The farm takes place on a zombie apocalypse, but unfortunately I have no reference images to what I’d want. :((

rugged yoke
#

farm? zombie apocalypse?

#

btw vrc traders is the proper place for commissions

#

idk how to link server in here

still halo
still halo
fervent cloud
#

does vrchat mobile particle additive work as an alternative for cutouts on quest worlds?

steady cairn
fervent cloud
steady cairn
fervent cloud
#

what

steady cairn
#

Or anything like that or just a regular particle system

fervent cloud
#

for quest??

steady cairn
#

Quest worlds are not limited like avis

fervent cloud
#

quest's standard lite doesnt support cutout

steady cairn
#

You can use normal unity standard

fervent cloud
#

wtf

steady cairn
#

Same with some custom shaders, like mochie, poi world

#

All work on quest

fervent cloud
#

thats so misleading

#

whats the point in standard lite then?

steady cairn
#

Avatars

#

But now they just released there own toon, I wouldn't expect any avis using standard lite going forward tbh

fervent cloud
#

but if i try to use standard, it says may cause low performance or future compatibility issues

#

its still ok to use then?

steady cairn
#

Ye

latent wigeon
#

You're advised to use a specific set of shaders for Quest, but you don't have to stick to them

#

unlike on avatars, where you must use them

worn timber
#

ok I did find a page about shaders on the wiki but it's light on technical details....

mortal saffron
#

Is popcorn palace not working for anyone? I input the url and it’s not working

shell heart
mortal saffron
shell heart
#

okayy

bold shell
#

Hello
@

feral warren
#

Anyone know of a world where I can do custom dares

fringe fog
#

How

crude gorge
oblique plank
#

How

fringe fog
crude gorge
#

If you want help, explain your problem. Keep in mind this is a Quest world development channel, not a player help channel.

frozen tapir
#

help, im trying to make my world quest compatible but im getting this issue, i tried regenerate scene IDs but didnt work...

#

not getting this error on pc version but only on the quest version

rugged yoke
#

hmm do you have objects with the same name under the same parent?... maybe fix these

#

these are same name? try rename them --------------1 --------------2 --------------3 and so on

#

if not you gotta go through each error in the network id utility

#

and fix one by one

glass zodiac
#

Yo, um, I kinda goofed something. I added something to my avi world, and so I saved it over, and now my lights are like this. All I need to do is find out how to either re-bake the lights, or un-bake them and start over

mystic heath
#

The unmatched power of the sun...

hardy bluff
#

did you try just doing another bake? I'd probably glance at the lights themselves, could be the values got changed if they were re-added from Blender or something

glass zodiac
#

Pretty much what I did, was I re-saved the model from blender to Unity (Like, "show explorer, and export to the same file as the one in unity)

#

All I did. I feel like what it did was act as if I told it to bake again, but I don't know how to fix/un doo it

mystic heath
#

are there lights components in Blender? maybe you've exported some duplicate lights

hardy bluff
#

oh it could be extra lights, yeah

glass zodiac
#

I didn't add any lights in blender

#

IDK if this helps, but the textures look like this now

hardy bluff
#

did you try to re-bake?

#

if you changed mesh then the previously-baked light maps aren't going to be valid now

glass zodiac
#

I just pushed Generate Lighting at the bottom of this list (on the lighting tab)

#

I did this for all the lights, but same thing

hardy bluff
#

that's scene-wide, not per-light

#

I'd go inspect the lights themselves.

glass zodiac
#

Like here?

hardy bluff
#

sure. The settings on that one don't seem unreasonable at all.

glass zodiac
#

So what should I do then?

#

Wait-would re-texturing it fix the problem?

zinc bridge
#

you can keep the Directional Mode option set to Directional if you know what it means, but if you don’t know what directional lightmaps do then leave it on Non-Directional

#

(if you aren’t using the directional lightmaps, it just means you’re using double the filesize for no benefit)

glass zodiac
#

I cleared bake data, this is what I get

#

After it re-baked

zinc bridge
#

you must have a realtime light somewhere

#

check all the lights in your scene, and make sure they’re all set to Baked, and don’t have any ridiculous intensity values

glass zodiac
#

This is the only thing that has a higher number (that being 7) everything else matches the values in the pic you sent up above

#

Is there a way to just like, start over with the lighting?

zinc bridge
#

starting over would be clearing the baked data, which did nothing, meaning there has to be some sort of messed up light somewhere

zinc bridge
# glass zodiac

you went through all of those, including whatever the child of that top light is?

glass zodiac
#

There reflectio probe

zinc bridge
#

oh ok, strange.. but shouldn’t cause an issue

#

have you went through the materials of your walls and made sure Emission isn’t turned on?

#

Emission shouldn’t be enabled unless it’s on purpose, and the Baked Global Illumination option in each material should be set to Baked

icy lance
# glass zodiac There reflectio probe

I've found having HDR enabled on a reflection probe when your build target is set to android can cause artefacts similar to this, is HDR disabled?

glass zodiac
#

Whoops

icy lance
glass zodiac
#

Found emmisons

#

Oh oh ok

#

Its checked on

icy lance
#

I'd turn it off and re-bake

#

you can bake the probe without rebaking all lighting with the button on the component

glass zodiac
#

I tried it and nothing changeed

icy lance
#

ah, not that then

glass zodiac
#

any other ideas?

#

IU also made sure all the emissons were turrned off

vital lance
tardy aspen
#

soemoen found out how to open the old femboy hooters, sorry for this txt but its just crazy how the world closed ages ago and someone found a way

zinc bridge
#

well first of all, this is a channel for world development, not for chatting about vrchat worlds

second, clearly the world didn’t “close” if you can still view it through that menu. but even if it was private, if the creator gave anyone a link to it, they can open an instance any time

lofty wagon
#

Watcha mean? Clearly the femboy hooters world is critical to the development of VRChat Worlds for quest 💀

zinc bridge
#

yeah you know what, you’re right, that’s where we all go when we’re working on projects, for the ambience of course

mighty hull
zinc bridge
#

how the heck did you get refraction and fog in quest water

icy lance
#

Just as a guess, the water shader isn't using a grab pass, they're distorting a texture's UVs that's underneath the water instead.

mighty hull
#

yea exactly you just do it on the material lol

#

you have to fake pretty much everything

quick hemlock
#

Super nice looking!

mighty hull
#

thanks! I still need to make a world with your water sim thing

zinc bridge
mighty hull
zinc bridge
#

what about the underwater fog? is that just the color by distance option?

mighty hull
#

its based on camera distance whicn can be a global mask

#

not accurate like a true depth fog but close enough for a quest

frail crystal
#

Is there anything recommended for me to add to improve performance or something for packages for my world

topaz juniper
#

For performance specifically its your best tool to learn

#

World debugger is for quest build size issues mostly

topaz juniper
#

this isnt the place for commissions

tame mica
#

My apologies

random sandal
#

request for a world

compact cargo
#

Hello Guys. I need Ideas for a Problem i have. I want to make a Carpet like that for the Quest Version of my World. The Shader for the PC Version was "Leviant Fur". Does anybody have an Idea or does someone already made something familiar? Thanks in Advance ❤️

crimson current
#

Hi everyone. Hope we are doing great. I've got some questions. I just started learning how to build worlds in VR Chat, but I've got experience in traditional standalone Meta Quest development using OpenXR and XR Interaction Toolkit. My question is, can one have both VRC and OpenXR installed in one project file so that when the experience checks that it's running in VRC, it deactivates OpenXR and just uses the VRC components, and if it checks that it's in standalone Meta Quest, it deactivates VRC and activates OpenXR, as I don't want to have two separate project files for one project? If this is possible, how could I achieve it and how easy? Is it stable, so the project doesn't break in any way?

coarse grail
versed star
#

hi what is the goto tool to help with the world size in quest?

#

the page in the pinned messages doesn't exist anymore

icy lance
supple robin
#

Hello, my friend has an issue on the new world she's making where some object they just get projected with the actual lightmap 👀 This happen only on the Android build, some objects are static some are not, we tried to remake everything, remove the light probes, remove the reflection probes, disable the light volumes, basically we tried everything we thought to do. Project is baked with Bakery, latest shaders and light volumes.

hardy bluff
#

I'm not sure light volumes make a ton of sense on android

supple robin
#

Didn't they got fixed for quest in the latest v2? 👀

#

Also we disabled the lightvolumes too, but the issue persisted

#

In the editor the problem is absent, the issue only appears in the actual build, on quest and pico.

hardy bluff
#

I didn't think any of the quest shaders supported light volumes

supple robin
#

The world uses Mochie Mobile shaders and they support the light volumes, as for avatars i think the latest SDK the mobile shaders also supports the volumes. But i might be wrong and talking nonsense.

hardy bluff
#

yeah Mochie does. I didn't think any avatar shaders did, but I might be wrong.

crisp anvil
#

Is there a tag i can have so a object turns of when i upload to quest but not pcvr

zinc bridge
#

you can add it to your project through the VCC

crisp anvil
#

Ohh, Im sorry then xD

keen wigeon
#

I'm looking for a world that was quest and PC and was basically a diner/cafe/kitchen with a very cozy vibes and some outdoor themes to it. It was based around cooking and had like all the cooking recipes and it was really fun to just make a bunch of different things but I can't remember or find it, I swear the name of the world was japanese

#

I already know srs cafe, kitchen cooks and cozy cabin

#

As well as pinkie promise

#

I'm looking for something else

tacit oar
#

Can someone please help me with this z-fighting issue on Quest? The room is only about 75 meters from spawn. Other rooms that are even farther that have the same objects don't z-fight. I don't have a clue as to how to debug this.

atomic merlin
#

As for why Quest has half float precision, it is just something VRC decided to do

#

Seemingly just for the Quest 1

tacit oar
echo rose
#

Hello Guys, new to VR chat. is it ok to ask a question about video not loading in a specific world ?

topaz juniper
#

in blender, cleaning by distance would fix this if this is just one big mesh

tacit oar
topaz juniper
tacit oar
glass zodiac
#

Also, just a question, Is there a way I can have my world kinda look like this (im not done coloring it, but gotta add shadows too) while also making it so people's avatars show up?

#

Or if theres a way to kinda control better how the shadows actually look from the light casted?

wind isle
glass zodiac
#

Well, I mean some games make avatars fully black

#

I had assumed it was cause the lights werent in the world

wind isle
glass zodiac
#

So add light probes

wind isle
#

Yup. You'll likely want a tool to auto create them within a bounds as doing them manually is exhaustive

glass zodiac
#

Know what kinda tool would be good for that?

glass zodiac
#

Dude, IDK why the world isnt like, updating? Im trying to test my new avi world, but it wont update. This was the original test, and I updated it, but it just stays being this version of the world? Anything Im doing wrong, and what do I need to show to give an idea on what to do. (Diffrence is theres more avatar pedistals, and they were rotated, and a new screen thingy was added)

zinc bridge
glass zodiac
#

Ya in the build and test

glass zodiac
#

Would actually uploading it work better?

near swan
#

Hello everyone ! I have been having trouble looking for a world that is actually visually appealing and has player pickup. If anyone could give me some recommendations, that would be great ! Thank you !

glass zodiac
#

I downloaded a keypad, though the one I downloaded was meant to teleport someone when they put in the right code. I Want it too either open a panal, or turn some avatar pedistals on/make them visible. I can't find a video that shows how to do it, or anything else saying how. Maybe Im doing a bad job at finding it?

#

Pretty much Im asking if anyone knows how to set it up, or has a video/website/artical that explains how to do that

normal rock
#

How do i make a world private when i upload it

mystic heath
#

a world is private on first upload

lean fossil
tight stag
#

yo can someone help me convert my world to quest i have been trying for 2 days and its got me no weres

glass zodiac
#

Are you struggling to figure out how to upload it or dealing with error messages?

tight stag
#

no i dont know how to convert it to quest and all videos dont work like i need somone who knows what there doing to help me its not like a easy thing i need somone

tight stag
#

plz help

glass zodiac
#

OMG mb.for not responding. Let me look rq to kinda get screenshots

hardy bluff
plucky mulch
#

anyone know any good quest avatars i can buy?

hardy bluff
cobalt robin
#

They should make a way to link home worlds together with other players of the chosen so you could be roommates with your pals, for example, one person is playing in their home world and another friend who is assigned and accepted a roommate request joins that home world instead of spawning alone

zinc bridge
cobalt robin
zinc bridge
#

that would be pretty cool, but unlikely to happen since you can do what i did already

crisp plover
#

I'm working on my first world, real ones would know what I am making

pine folio
crisp plover
#

and I did finish the house

pine folio
#

Very nice!

crisp plover
zenith coyote
#

anyone got a video on making quest worlds?

hardy bluff
#

really any video on making worlds, just limit things and use compatible shaders.

zenith coyote
#

bet ty

nova plover
#

So does anyone know a world i can get to post avis in, like where i can show the ones i uploaded?

hardy bluff
#

you'd need to make one

#

or find someone who did who will put your avatars onto pedestals in their world

#

or buy a pre-built world and add avatar pedestals to it.

nova plover
#

thanks

buoyant geyser
#

I have a question, is the VRC server on quest standalone different from the server on PC steamVR? ( I try to meet my friend but sadly unsuccessful 💔

hardy bluff
#

no

#

but you would have to meet in a quest-compatible world

buoyant geyser
#

Oh I see . Thanks

hardy bluff
hardy bluff
#

ah I didn't notice it elsewhere too

#

glad you're always on top of this stuff 🙂

hushed crane
#

just checked before head bath.
anyway, I'm afk by now.

crisp plover
# past flame i love lbp so much!!!

yeah, I knew people would love it, sadly I hardly know any coding, and texturing for this will take a while, not to mention all the details I plan to add

#

I don't even know how to stop texture stretching

#

I just knew that it was my duty to recreate the most iconic level in LBP history

#

besides bomb survival

past flame
icy lance
#

Is there a list of allowed texture formats for android? I've used RGBA Crunched DXT5 | BC3 which works fine when testing with my Quest 3 but on mobile all textures using this format are black

hardy bluff
#

(googled for "unity texture formats", but I knew this existed before)

icy lance
#

Ah, thanks. "Except on Android devices with NVIDIA Tegra GPUs; these do support DXT/BC formats." Kinda explains why the quest works but mobile doesn't, even though I don't think the Quest3 uses a Tegra chip but probably has support for DXT anyways

hardy bluff
#

ah that does make sense, yeah

fast urchin
#

Evil power tripping losers

#

Banned me a while ago for trying to report a world instance owner.

crude gorge
#

Has anyone else noticed issues with shader size bloating in builds at all? I seem to have it happening with one particular shader but can't remember what I did last time to clear out the crap and have it build normally again.

mystic heath
#

that sounds similar to an issue Ashy was having earlier today

crude gorge
proper sky
#

Why in some mmd worlds avatars don't have facial expressions during songs? I checked on several avatars. And recommend good mmd worlds for quest other than "mmd home"

atomic merlin
river drum
#

ik it isn’t working for me either 😭🥀

zinc bridge
#

this is the channel category for world development, not talking about VRC issues

#

how do so many people scroll this far down in the channel list and go to the world development category, then post random stuff like looking for worlds or about VRC problems, rather than going to VRC General 1 or 2

#

this happens so often

#

i think this channel needs to be named "world-development-quest" instead of "world-quest" or something

twilit granite
#

Bc yall put it as world-Quest

#

So ppl think it world problems for quest

zinc bridge
#

but do people not see the channels right above and below this one that are clearly for developing worlds and not talking about them? (to be clear, i'm not mad, this is just a common occurance)

desert stirrup
#

how to make ray of light on worlds? (shining from the window, i got it figured out but idk what type the material has to be, additive maybe?)

coarse grail
past flame
dapper tendon
#

why my pro tv dont work

#

?

#

i try to put url from you tub and its dont work

coarse grail
#

And it would mostly be the texture that's making it look like light

past flame
coarse grail
#

in particular that a level from Skyward Sword that I was just showing off as it shows mesh light shafts

past flame
mellow merlin
#

We need wrestlemania 11 in Vrchat as well as Tna asylum In Vrchat with One FC and Ruthless aggression Arena are in Vrchat with Wcw halloween havoc 97 arena With the tribute to Hulk Hogan with NWO 4 LIFE render

quartz meadow
#

Guys join drama court chicken law ferm

hardy bluff
#

?

analog pagoda
#

I used to know this world that was horror like and it took place in this snowy forest and it had beartraps and cabins. It had these skinwalkers and a fire in the middle. But when you spawn ur on a snowy trail with a truck

hardy bluff
#

this channel is about developing content so might not be the best place to get an answer. The world doesn't sound familiar to me, unfortunately.

noble seal
#

Every time my friend and I watch a video, there is an error. I deleted the files, deleted the game, and re-downloaded everything. The same problem, the video error.

#

I went to my computer and also played the video and the same problem why why this problem has not been solved yet

#

What is the cause of this problem? I turned off the Internet, deleted the game, deleted the files, and did literally everything.

#

Still the same problem why?

little anchor
#

have you been told about turning on untrusted url's?

hardy bluff
#

I had a bunch of issues loading youtube videos last night, probably about 1/3 of what I tried worked.

atomic merlin
# noble seal What is the cause of this problem? I turned off the Internet, deleted the game, ...

Assuming Youtube video, Youtube is constantly trying to break yt-dlp, a open source program that VRChat among many other projects use to make Youtube work, so any recent changes can take a bit to be worked around.

But their most effective strategy has been to just temporarily (might be months) block IP addresses that may be using yt-dlp, you'll be able to tell by just opening a incognito tab and trying to watch a youtube video without logging in. You can also just check the log file, it would quite clearly say that youtube thinks you are a bot.

summer grail
#

When i bake my lighting it looks like this

#

Is there a way to fix it

latent wigeon
#

you probably need to generate lightmap UVs for your model

#

check the model importer settings

#

note that generating lightmaps for a very large mesh (e.g. an entire minecraft chunk / world) will take a while

zinc bridge
#

ooooh yeah it will

#

i generated lightmap UVs for the entirety of parkour spiral, and it took like 20min

#

minecraft maps are kinda hell to work with in unity, with baked lighting anyway

#

just cause of lightmap UVs. since unity isn’t too great at generating them, and manually making them for a MC map takes forever

quick hemlock
#

I wonder if bakery's vertex lightmaps would look decent on minecraft models? More of an experiment idea than an actual suggestion!

fringe birch
stoic pebble
#

It moves to the right spot, but then instantly is zoomed up against the wall where nothing is visible.

steady hinge
#

does anyone know how to fix this issue
Won't let me update the map even tho i change the map

hardy bluff
#

menu: vrchatsdk -> utilities -> network ID import and export utility. reset your scene IDs... but if you use persistence this will break that.

steady hinge
#

It works thx

noble seal
noble seal
atomic merlin
# noble seal How can I solve this problem? Do you have a video explaining this? I think there...

There is no real fix.

But assuming it isn't yt-dlp not having caught up and you were ip blocked then getting a new ip would fix that and unless you have a static ip then yours will be cycled every now and then, maybe after restarting router or just by waiting.

There is also a modified yt-dlp floating around on github that might help, but you'd also be risking your entire google account being banned using it.

civic jasper
# coarse grail

how did you rip these if you dont mind me asking. assuming you have to have the base game, a wii then the software ripper for it?

zinc bridge
#

it’s a website that allows you to noclip through any Nintendo game level

#

just an online level viewer

civic jasper
#

oh? what website if u dont mind me asking

zinc bridge
#

unfortunately i do not remember

#

ah, it’s literally called “noclip.website”

sweet jasper
#

how would i make gravity for this

#

like when you go to the bottom you don't fall off

zinc bridge
past flame
#

that’s so cool

jagged jacinth
#

I used this VRC Chair prefab but in VRChat the blue box that shows you can click on it to sit on the seat stays there and is in the way while you are sat down is there a way to turn that off? It's a solid blue box on Quest and just stays there. I deleted the chair model itself as I have my seats I just needed the seated function. Or what should I use for Quest seats?

zinc bridge
#

wow that sentence needs a comma or two. but anyway, i can think of a way to do it in udon, not sure if it’s supposed to do that by default though

#

i’d just make the collider smaller, so that you aren’t hovering over it while sitting in the chair

#

like, make the collider the size of the bottom half of the seat, not covering the top as well. that should at least help

sweet jasper
#

how do i make a teleporter

deep glade
#

so it kinda cleanly highlights the item instead?

zinc bridge
#

i believe it needs to be set to convex if you’re using a collider for interaction

jagged jacinth
manic sluice
#

Are custom shader targets supported on Quest? Just randomly thought of it. Pretty sure they are.

atomic merlin
mild mesa
#

Does anyone know any beautfiul scenery worlds for quest

vital lance
mild mesa
#

@vital lance Anything

rain iron
#

How do you upload a world that you bought?

final drift
urban turret
#

Hey, where can I find good pens for drawing or writing when I can't talk? I can't find anything good or pretty.

#

Where do you get something like that? Is there something like a marketplace?

quick finch
#

Hi, Does anyone have some pictures of the world "The Pandarro's House" please ?

mystic heath
# urban turret Where do you get something like that? Is there something like a marketplace?

there are a lot of VRChat Prefabs on places like booth and gumroad, to name a few; others are just known from word-of-mouth, as far as I can tell. They'll often of their own Github pages for it
for pens, the most popular would be QVPens, so you've probably seen them before
another option is VRCMarker by z3y
if the pens aren't pretty enough, you could always just edit the material/colors on them to your liking :)

mystic heath
quick finch
#

Okey

zinc bridge
#

forget UV pens

#

VRCMarker is more optimized, has late-joiner sync, better erasing, better gradient behaviour, and doesn’t have that ugly UI with the respawn buttons that aren’t actually UI and you have to actually click it

marble mulch
#

hello, nice to meet you all, im new here and i hope we get along

knotty veldt
marble mulch
#

thank you

half walrus
#

and the other is how do I make a functional and public video player?

topaz juniper
half walrus
#

Okay

#

Thx

marble mulch
#

what does this mean?

mystic heath
marble mulch
#

how do i get that?

mystic heath
#

spend time playing VRChat, making friends, you should achieve New User within a few days

marble mulch
#

ohh i see

#

thank you

marble mulch
#

question, where do u find progrids?

oak flint
#

Hey I need help finding a world

#

Its driving me insane that I can't find this one world

#

I only have a video of it

#

Nvm got it

idle locust
#

nice\

mellow merlin
#

Next month Vrchat pay tribute to The immortal hulk hogan
With Ultimate Crush inspired with Fall brawl 1999 arena as well as wrestile kingdom 18 in the Tokyo Dome inspired and super sentai 50th ANNIVERSARY inspired in Vrchat

covert shore
#

Ooooo sounds awesome

sweet jasper
#

how do i do a teleporter

dense smelt
#

yoooooo

past flame
icy lance
past flame
#

ah, the github is only the author repository. no download!!! but i will try that linked world in quest soon

past flame
#

thank you!

atomic merlin
past flame
craggy wasp
#

Hi! I have a world called Endless Summer Nights. Previously, it was 107MB on Windows and 95MB on Android/Quest (and it supports both of those platforms), however, after I rebaked the lights for it, the world size for Quest/Android jumped to 105MB, meaning I had to revert to the pre-rebake version for the time being. I started compressing down a lot of the textures to 512 for max size and low quality to get it below 100MB, however, I noticed that the textures don't seem to be compressing and the world size still stuck at 105MB. When I switch to Windows, the textures compress to low quality, however, when I switch back to Android, the quality reverts to normal quality. Any idea why this is happening?

balmy raptor
#

You can use ASTC for everything, the multiplier determines the block size, bigger blocks take less space but are lower quality

#

What I do for my worlds on quest is reduce every texture to the very minimum and increment them until they appear presentable

#

It takes a while but the results are worth it

#

Your lightmaps might need to be ASTCHDR

craggy wasp
humble copper
#

What limits are there for Worlds on Quest compared to PC?
Is there anything more I should know about Constraints on Quest other than things mentioned in https://creators.vrchat.com/platforms/android/quest-content-limitations/ and https://creators.vrchat.com/platforms/android/quest-content-optimization/ ?

Because so far I am not really reading any real hard limits out of this.

This page will describe various limits in place for the Android version of VRChat. These limitations are in place in the interest of performance, user safety, and discouraging malicious behavior.

Creating content for VRChat on Android is a challenge-- you have to create attractive, compelling content all the while keeping the content optimized for a mobile device. These are the same challenges that game developers must deal with while building for mobile.

mystic heath
humble copper
#

100MB is not a real limit for me (I'm under that even on PC).
Custom Shaders not being off limits is really a lifesaver for me tho, since my world has stuff that just couldn't be done otherwise (in a realistic manner)

#

And tbh all that other stuff to me is really just: Optimise the world.

mystic heath
#

yep. Worlds don't really have hard limits like avatars do, the performance itself is your limit

humble copper
#

Gonna need to do some in-depth profiling still for my world.
So far I've only been reducing draw calls (Frame Profiler), but I'm stuck at around 1k.

So I probably should take a look at script execution times (Normal Profiler) (if you can even compare scripts in editor vs vrc)

atomic merlin
#

And of course, post processing doesn't work.

humble copper
atomic merlin
# humble copper Good to know. I think this might pose a problem for VRSL then (because of the de...

I am not up to date on stage stuff, but if it is this https://github.com/AcChosen/VR-Stage-Lighting then

This system is still a work in progress and is planned for long-term support as more VRChat features are released. Planned features include OSC support and Quest-Ready alternatives.

GitHub

A collection of HLSL shaders, UdonSharp scripts, 3D models, prefabs, and assets designed to emulate the real control, quality, and complexity of professional stage lighting into VRChat in as many w...

quasi marsh
#

When making a world work for quest should I use easy quest switch or change to mobile shaders and other stuff manually.

atomic merlin
humble copper
#

Though I don't actually know how accurate the readme is, because OSC support is included in VRSL (for in editor testing)

atomic merlin
humble copper
#

Why would it be heavy? It's mostly gpu texture sampling and otherwise normal shader stuff?

atomic merlin
#

I may be wrong, but thought it was using normal lights and projectors here and there

humble copper
#

VRSL isn't using any actual lights. A Light fixture is nothing more than a couple meshes with some shaders strapped ontop.

#

DMX in VRSL relies on one camera rendering off off one plane, but that's it.

atomic merlin
#

So biggest issue would just then be overlapping transparency

#

And that it apparently requires post processing?

humble copper
#

Yes and yes

#

well idk about requires, but the light effect of the VRSL Lights would probably look not as good without post processing

humble copper
atomic merlin
humble copper
#

I've already optimised the VRSL lights in the opaque pass to (for each type) render in one instanced draw call

#

But in the Transparent pass it's not that simple.

atomic merlin
honest magnet
#

Anyone know any good exploration worlds?
Something like Magnetize or Terracotta Valley, large and open world with cool unique features but not laggy

past flame
atomic merlin
past flame
true bane
#

crazy how I'm able to make this whole MMD world thing work on Quest

pure tinsel
hardy bluff
#

what are we looking for in this video?

pure tinsel
hardy bluff
#

okay

pure tinsel
#

When you guys are making quest variants of your world do you have a entirely separate project?

#

Also what are the things you look at when optimizing for quest users?

young glade
#

Hey, im a standalone questie so i need worlds that can fit that, i have a postal dude avatar (if you dont know much about him id say look it up, its hard for me to explain) and i want to do a photoshoot and cant find any good worlds

atomic merlin
atomic merlin
pure tinsel
atomic merlin
# pure tinsel Is there a video youd recommend for lod groups? I've been trying to figure them ...

https://docs.unity3d.com/560/Documentation/Manual/class-LODGroup.html

Or just automate the creation of them with any of the automatic LOD tools (I would like to say that all tools that work for Unity will work, but some probably won't, InstantLOD might.)

obsidian oar
#

Hey I'ma rap artist signed to Sony and I want to do a concert type thing if anyone wanna help me out on me I'm new to VR and I want to make this big

hardy bluff
wind coral
#

Regarding the white dots observed, would this be related to the size of the mesh or distance from zero? Don't know Quest well, so most of the issues are reported to me second hand and not easily testable.

icy lance
wind coral
#

Tried playing around with the vertices, and they all seem to be merged

icy lance
#

If the material has a normal map, take it off and see if that makes a difference

#

Also are you using the standard unity shader?

wind coral
#

Should be swapping to the quest Standard at runtime, but i could have missed that one. I'll double check.

#

You're a good spot. I forgot to make a swap for the cave material (different material) and it does have a normal map.
Will have it swap on the next upload and see if the questies still see it.

icy lance
#

🤞

olive latch
#

If I were to use this https://creators.vrchat.com/worlds/udon/image-loading would I be able to add a bunch of photos to the world while keeping it quest compatible or would this not matter and it still be too much?

Image Loading allows you to display images from the internet in your VRChat world. When a user visits your world, the image can be downloaded from the internet and used as a texture in your materials. Here are a few examples on how Image Loading can be used:

mystic heath
olive latch
#

I'm trying to go for something like they have in Just B club where it's multiple ads as a slide show but do that with photos instead of ads

#

If that makes sense

mystic heath
#

that does make sense

#

the slideshow part you'd need to code yourself

#

you could have a script that checks every X seconds and loads a new image from a list

olive latch
mystic heath
#

mmm I don't really think there's a specific tutorial for that

#

you'd just have to learn some basic Udon

spare osprey
#

Hello. I am struggling with texture shimmering. When I am in my world on quest everything is shimmering due to variable resolution. Most of the time it is fine until I look at the floor in the distance, that is shimmering to the point that it brakes all the fun. Any advice how to fix this issue?

outer token
hardy bluff
#

yeah, it rounds funny

vital lance
#

Perfect limits xD

scarlet hemlock
#

does anyone know any good resources to world creation?

lean fossil
scarlet hemlock
#

i know what i want to create, but i dont know any tools, techniques, nor any basic knowledge on where and how to start

#

a game show world :3

lean fossil
# scarlet hemlock a game show world :3

If you share what specifically you're looking for guidance on it will be easier to help you. If you don't quite know yet I can give you a high level overview of the process.

If you share more details about your project I'll be able to focus on topics that will be more relevant.

scarlet hemlock
#

hmmm.. okay then!! ill try to get those to you soon :3

silent burrow
#

Hey how many skinnedmeshrenderers currently active in a world is "allowed" or advised? is there a standard? I saw the limits for avatars but I'm curious about world too.

zinc bridge
#

if you have a really simple world, you could probably have as many as you want, but if you have a complex world it could lag sooner with fewer

#

but it also depends on the thing itself. if the skinned mesh render itself is a complex model, then it would be more taxing than a basic one

#

so basically: it depends

silent burrow
#

Aight just making sure I won't be flagged for like .. a number of them IDK. Yuh my stuff should be optimized so yay. Thx.

atomic merlin
zinc bridge
silent burrow
#

Thx y'all. That's helpful

honest dragon
#

does render texture even work properly on mobile platforms? this is how it looks like if I use a 16 bit depth setting (you can kind of see the original render), with other it either doesn't show at all or shows absolute garbage data.

#

I already tried different shaders too to no avail, so I'm starting to think it just doesn't work

meager drum
#

Hi can some make a Death Star map for my group called the death empire should include Star Wars items like the star ship destroyer map by the ghost empire so my group can use it

hardy bluff
fleet merlin
#

Anyone know why my custom URLs work on PC, but not quest?

I have allowed untrusted URLs, and the domain uses HTTPS (Let'sEncrypt through my reverse proxy server).

mystic heath
#

URLs should be resolved the same on PC vs. Quest/Android
were you testing in a private instance, or a public one?

fleet merlin
mystic heath
#

what error does it give when it fails?

fleet merlin
#

I don't know how to log errors on quest.

mystic heath
#

it's complicated and a little tedious... but you can usually respond to an error when loading a URL and output that into some text somewhere in the world, like how video players display the error in the UI

#

Quest error logs get output to the files on the device, which you'd have to access by connecting the Quest to a PC and viewing its files
https://help.vrchat.com/hc/en-us/articles/9521522810899-Where-do-I-find-my-Output-Logs-and-Crash-Dumps#h_01HT1ZV67JGKX5AE4R1P28XMXR

#

what function are you using to load the URL? String loading, a video player, image loading?

fleet merlin
#

i can't pull files off my headset
my cable is broken

mystic heath
#

are you using a community prefab for the video player? those should display the error

fleet merlin
#

I'm just using a VRCUnityVideoPlayer component
Well not actually for video, it's for audio. I just load a blank video with audio.

It works on PC, but not quest

mystic heath
#

just the component, not the prefab in the SDK?

fleet merlin
#

Yeah, just the component (with custom scripting to trigger it)

mystic heath
#

hm, might be worth trying to use the prefab instead

#

it's UdonSyncPlayer (Unity).prefab in the SDK, in your Packages folder

fleet merlin
#

I can't though.
My specific use case wouldn't be ideal for it

mystic heath
#

and that would be?

fleet merlin
#

Using it to play audio based on a JSON response that contains data. Since I can't create URLs at runtime, I just change the content at the urls:

#

Like I said, it works perfectly on PC

mystic heath
#

you could possibly add the OnVideoError event to your script, and have it post the error into somewhere visible in the world to try and figure out what's stopping it from loading

#

I think it should work if your script is on the same GameObject as the VRC Unity Video Player component

fleet merlin
#

I'll just chuck a textmeshpro object in the world that logs what my script is doing

fleet merlin
#

No error, just loads infinitely

mystic heath
#

doesn't even time out? that's the last thing I expected

fleet merlin
#

nope, it doesn't throw an error
just loads forever

mystic heath
#

that's odd. maybe a bug, but I haven't heard of anyone else having issues

fleet merlin
#

do VRCUnityVideoPlayer components not work on quest or something?

mystic heath
#

not that I know of

#

maybe try using the AVPro video player instead

fleet merlin
#

I hate AVPro, because I can't test in editor
also it didn't seem to work, even in the client

#

ima test with CORS header issues

#

nope, still not working

fleet merlin
#

working now
why is quest so picky about the encoding?

hasty sluice
tame tulip
#

hi all, anyone know a well optimized and stylized tree asset pack with LOD's for a quest world?

fringe birch
chrome wing
#

What is that happen QwQ

mystic heath
chrome wing
mystic heath
#

if you take a screenshot (Windows key + Shift + S) and show your errors, I can take a look at them

chrome wing
#

Huh…Give up today…

lilac sierra
#

https://www.reddit.com/r/VRchat/comments/1o78295/anyone_ever_suddenly_become_unable_to_input_links/
https://ask.vrchat.com/t/keyboard-issues/46910

it is what it is. found out it aint my world. i can stop messing with event system and UI layers 🙁

Reddit

Explore this post and more from the VRchat community

#

it is spreading like a plague. i wasnt affected until 2 hours ago. :\ not even trying to figure why and how not my problem. might be meta gradual update

versed stone
clear sundial
icy lance
# clear sundial

You'll need to learn UV mapping, it's how textures get applied to meshes

clear sundial
#

ok thx

still imp
#

when I load into my new world with the beta on quest on the new beta my whole world is pink then it freezes and brings me to my home world

#

all i did was update the sdk

half walrus
#

Hello, where can I get free prefabs?

sick ledge
#

Can one of u world creators please make a decent Quest compatible world for the board game Snakes And Ladders? All the actual board versions of it are in PC only worlds and the only Quest one is that stupid 3D climbing one I hate. There used to be a couple worlds that had the board game in them, but, I think they either all got deleted or I just can't find them anymore. Ugh, I just wanna play Snakes And Ladders with my friends. Someone please help me out!

lean fossil
sick ledge
#

There's no good Quest compatible world for it anymore.

#

🥺

lean fossil
#

Aight bet

storm field
#

Hey bro, I came across your Depth Field world — that volumetric fog looks insane, I’ve never seen anything that realistic in a Quest world before. I tried recreating it based on what you mentioned about using vertex noise, but couldn’t get it looking as good. Would you be cool with sharing your shader, or giving a few hints on how you set it up?

sick ledge
#

I hope it's PC and Quest so my PC friends can join, too!

sick ledge
#

@lean fossil Ping me when u release it plz! U don't understand how much this means to me! Thank u to the moon and back!

lean fossil
#

Ofc!

half walrus
#

How do I make the audio from a television heard throughout the area?

chrome wing
half walrus
half walrus
#

im need help plis

#

Write to me if you want to help me, it's easy.

coarse grail
half walrus
half walrus
#

Can someone please send me the coffee maker prefab?

mystic heath
half walrus
#

Yeah thx

#

I love you bro

sage dagger
#

Does anyone have a good world that I can make food in?

honest magnet
#

Anyone know any good worlds to climb around and smash stuff with your fists like in dk bananza?
I tried all the destructable stuff worlds like that house one and the glass one

zinc bridge
#

(btw this isn’t a “looking for world” channel)

honest magnet
lean fossil
honest magnet
#

Like, literally right abkve mine

lean fossil
#

Two people unable to read showing up in a row doesn't make them right.

honest magnet
#

Never said it did, just wanted to know why i was the one getting told off and not the person who did the same thing before me

hardy bluff
#

it wasn't a reply, I read that as to both of you, not just you alone

mint slate
#

I used to have this Homeworld that was in the air with multiple islands that you can like swing to from like Vines I cannot remember the name of the world and I didn't save it and now I want it back as my Homeworld so if someone can help me find it that would be great thank you

zinc bridge
hardy bluff
glad swallow
#

I've been looking on booth and everywhere does anyone know of a poster prefab that scrolls or loads poster like they do in normal pc world that works on quest?

#

I have sort of system I could remake but kind of love just buy or using premade stuff for speed

sage horizon
#

iOS Question: my Unity editor (Worlds v3.9.0) is throwing a LOT of AVProVideo errors for AppleMediaPlayer integration

#

like 173 errors

#

namespace issues I think?

#

context: this is a VERY legacy project. the solution might just be "oh AVProVideo shouldn't be in Assets/ anymore that's a carryover from pre-vcc projects" or something, I have no clue

#

I was right holy crap

tired trout
#

Hi

#

Can anyone help How to setup Gaussian splat for VR chat

icy lance
tired trout
#

I have already setted up Unity Project , Imported my Splat , Now I want to make a standalone build to view it

#

Also in editor window splat looks broken

icy lance
tired trout
#

yes

icy lance
#

Gotcha, for this package to show the splat correctly you need to be in play mode

tired trout
#

after I changed my build profile to Android , game view looks flipped (Upside down

#

Sir tell me if standalone build for quest is possible using this package?

icy lance
#

I've not seen this used on quest before, though I've not tried it myself. However even on PC it's very intensive to run, especially in VR so I can't imagine mobile could handle it very well as it uses a lot of transparrency

tired trout
#

Means this runs only on PC VR?

icy lance
#

As far as I'm aware, I don't know of any documentation that says if android is supported or not

tired trout
#

Got it ... I'll give it a try and Update my outcome here

shy phoenix
#

i get this error when i try to upload my world

half walrus
#

How can I optimize a map?

fringe birch
woeful ether
#

Ik that it's probably not possible to do easily on quest, but is there some kind of screen-shake effect that's quest compatible?

atomic merlin
# woeful ether Ik that it's *probably* not possible to do easily on quest, but is there some ki...

Ignoring that screen shake is really not recommended to expose VR players to, the closest to that would require you to copy the functionality of a grabpass by using cameras, performance is unlikely to be good.

The better solution is to simply mimic the effects of a screen shake.
You didn't specify what this would be for but imagining the shaking of a torpedo hitting a ship, then shaking the environment (or just pieces of it), with sparks/dust and debris and the rumbling noise should give the same effect.

woeful ether
#

The creative idea is that the rain is heavy enough to cause screen shaking

atomic merlin
# woeful ether The use case would be similar to Rainworld, if you're familiar. It would be the ...

I really don't think you should go for sustained actual screen shake, forced motion is like rule number one of what not to do in VR, is probably fine if done for a short and rarely happening thing but that is the opposite of what you are thinking, some people will feel sick.

I suggest simply selling the effect of the intense rain by having it be loud (could make it quieter indoors to allow it to be unbearable outdoors), lowering visibility heavily and maybe having certain objects, like foliage change to be slammed to the ground.

steep cloud
#

how do i fix this where the world isnt so shiny, on quest, i using the Terrain In unity, But on Quest this is Shiny

#

Fixed it.

shy phoenix
#

how can i fix this texture

mystic heath
#

you'll need a texture that tiles better

#

there's some websites that let you generate a tiling texture, they sometimes work

#

the other option would be to use a shader that supports stochastic sampling

dusk field
#

does anyone know if the people maintaining EasyQuestSwitch are here on discord?

icy lance
drowsy flame
icy lance
dusk field
#

i want to suggest bulk editing functionality

sterile mountain
#

Does anyone have any good tips on making an asset for worlds in VRChat? I wanted to make some tree stumps for worlds and I have only made avatars for most of my time so I have no idea what to do for world asset creation.

dusk field
#

try and get some awareness of things like polycount and texture amount/size for similar objects so your work is within reason for whichever platform(s) you choose to make it for

icy lance
dusk field
#

maybe one more thing: try to think ahead in how you might want to make it easy to change/update/reuse it in the future

dusk field
zinc bridge
#

assuming tht's an SDK warning, on android, literally anything that isn't directly in the VRChat > Mobile directory will say the same thing

#

even if it's VRChat > Mobile > Worlds

#

it still counts as not being in VRChat > Mobile

dusk field
#

which may not have its definitions updated recently im not sure?

zinc bridge
#

oh, just don't worry about it then, it doesn't matter

dusk field
#

thank you

dusk field
#

@granite hazel if you have a moment, i sent you some DMs about EasyQuestSwitch

queen violet
#

Making my first work today, if anyone has any videos to recommend please do,and I’m trynna make a avatar room

rugged karma
rugged karma
stiff storm
#

i need help

#

im trying to make my world public but it just isnt working

zinc bridge
stiff storm
#

really

#

omg

#

is there anyway to fix it ?

zinc bridge
#

uh, no.. it’s not a bug or a problem

#

it’s probably to prevent bad actors from spam-publishing worlds

#

it’s just a feature of VRChat

stiff storm
#

oh ok

zinc bridge
#

you can still upload as many private worlds as you want, you just can’t publish them to labs until it’s been one week since your last publish

ebon aurora
#

Can I fully model a world in Blender then import it into Unity?

mystic heath
#

mostly

ebon aurora
#

Sweet, I'm not gonna be using heavy materials, just flat colors and toon shaders

mystic heath
#

that should be ideal then

#

it often doesn't work perfectly out of the box, but it is a common way a lot of people make worlds

shy phoenix
#

i need to add fog in this pit

mystic heath
#

you could do that with a particle system

shy phoenix
mystic heath
#

For particle systems I'd recommend just spawning one in and messing with the settings, it's the best way to learn how they work, you can create one by right-clicking the Hierarchy, it's under Effects > Particle System

#

making it both 1.) look good and 2.) be Quest compatible may require a fair amount of tweaking though.

#

you won't be able to get a particle system to look like Unity's built-in fog, but it could be good enough depending on what you're trying to go for

#

I've also seen a sort of "bottomless pit" shader somewhere but I'm not sure how well it works for Android

shy phoenix
#

how can i make the ground testure look better

dense basin
#

Has anybody seen this world? Or knows the creator?
It’s gone now and I really miss it lol, wanna see if I can find who made it

#

It was a really awesome dark fantasy world

zinc bridge
#

if you have access to the link, you can make instances and invite yourself through the website

dense basin
#

Only the screenshot unfortunately

storm field
#

New to world-building on Quest. Posting my first attempt and hoping to get some feedback from you guys.

fringe birch
dense basin
granite hull
#

lol

muted spade
#

Happy Thanksgiving!! I hope everyone has a good day today

tawny trench
#

My world isnt uploading to quest its only uploading on pc can someone help me

midnight thicket
#

Can someone help me find a world

kindred bridge
#

?

shy phoenix
#

i dont know why the texture is off center

hardy bluff
hardy bluff
#

offset is not 0,0

shy phoenix
hardy bluff
#

so this isn't the answer then

shy phoenix
#

how do i check it

hardy bluff
#

ah, you'll want to learn about that then

#

you can view and edit those in Blender or similar

shy phoenix
#

ok thank you

toxic stirrup
#

Hi everyone, I’m working on a VR map and I want to add NPCs with looping animations. The issue is that these NPCs are originally avatars, so I remove their avatar properties to use them as decorative elements. However, when I place them in the scene, create an Animator, assign the animation clip, and set it to loop, nothing happens when I start the world—the animations don’t play.

Has anyone encountered this before or knows the correct way to get looping animations working on de-avatarized NPCs?

shy phoenix
#

how can i animate thos door i alredy have the .sdm of the animation

shy phoenix
#

does anyone have a premade teleport script????

oblique plank
#

Bro it's like 3 udon blocks and there's at least 7 tutorials on YouTube alone

oblique plank
# shy phoenix does anyone have a premade teleport script????

Here's a quick tutorial covering how to teleport a player via a button. It covers both how to do it for just the local player, but also how to teleport everyone to a location as well.

So hopefully this is helpful. As always, if you have any questions, feel free to ask in the comments bellow! ^^

Come join the discord! https://discord.gg/jjdnCWV...

▶ Play video
#

My bad it's 6 blocks

oblique plank
#

I'm sorry I was a lil mean about that. a teleporter is a very simple thing to achieve and using tutorials and learning the process will be useful to you in the future if you ever want to do anything more advanced. Starting with something super simple like a teleporter can help get you used to udon without being overwhelming

shy phoenix
mystic heath
#

people charge money for that?

shy phoenix
mystic heath
#

that's like.... 3 nodes. it takes less than a minute to make lol

shy phoenix
#

i just started making world so i dont really know how to use nodes and i need it quick sooo i was looking for a pre made script ut they are all on locked patreons

mystic heath
#

never too late to learn :)

#

if you use a trigger collider to determine when you're "close" to an object, the nodes would just be OnPlayerTriggerEnter -> check if the player is local -> play sound

oblique plank
#

This fr

slender orchid
#

what shaders should i use for quest? im going for a somewhat realistic vibe

atomic merlin
slender orchid
#

ok awesome ty

#

my new current issue is im trying to add props u can pick up but the colliders are a bit difficult to work with. like if u run over a prop it makes u step/glitch onto the collider

#

not sure what im doing wrong. im still new to world making

hollow hornet
hollow hornet
# slender orchid not sure what im doing wrong. im still new to world making

Take a peek here if you need more guidance

https://www.youtube.com/watch?v=bIVYtRq8vCo

Looking for a download link? Check out my Patreon.
Patreon: https://www.patreon.com/vrcakira
Discord: https://discord.gg/pGwkH6ueQu

In this VRChat world building tutorial, I’ll show you how to add pickups to your world — objects players can grab, move, and throw! 🎮
We’ll also make sure everything works online by setting up Object Sync,...

▶ Play video
rugged karma
shy phoenix
#

how can i make the lithing look better

#

and give me any other advice

#

this i my first world sooo

icy lance
shy phoenix
atomic merlin
icy lance
# shy phoenix the base directional light

You'll want to start with removing that since there's unlikely to be any sunlight in this world.
Then adding some props like portal's wall lamps or hanging lights then attaching area / point lights to them.
Ideally for quest you would bake all these lights to save on performance. For pc you could get away with some realtime point lights if you want realism but area lights are baked only.

atomic merlin
shy phoenix
#

thank you all for the advice

mystic heath
#

what kind of light is it?

shy phoenix
mystic heath
#

make the radius and intensity bigger

#

the default is not very big

shy phoenix
mystic heath
#

well that's a start

#

could be the material, or renderer settings that determine if the object can receive lighting

shy phoenix
hardy bluff
#

Did you bake the lighting though?

#

oh sorry, I see what stage your at, nevermind.

shy phoenix
#

but the world is for quest so i dont know if it will work

hardy bluff
#

quest worlds can use any shader, just be smart about it.

shy phoenix
hardy bluff
#

exactly what I said?

shy phoenix
mystic heath
#

worlds don't have the shader restrictions that avatars have; you can technically use any shader, you just get a warning if it isn't one of the recommended shaders

hardy bluff
#

you can very easily use a shader that's a big performance problem for mobile GPUs though, so be careful of that

mystic heath
shy phoenix
#

???

mystic heath
#

for quest hmmm

#

I think Mochie has a lite version?

#

using the standard shader isn't the worst

hardy bluff
#

Yeah Mochie's lite one is quite good, I'd probably use that unless actually needing something more.

shy phoenix
hardy bluff
#

I mostly use Mochie's full one for world stuff, unless I need something specific

oblique plank
#

Also please don't use real time lighting for anything if it can be avoided

#

Especially on quest

hardy bluff
latent wigeon
hardy bluff
#

for sure

zinc bridge
#

i usually use Standard Lite since i don’t tend to need the feature of their full Standard shader, but sometimes i’ll need puddles or vertex manipulation

#

and i figure it’s always best to use the least-featured shader you can, until you need more

slender orchid
#

i have what i consider a very small world but it says the world is too big for quest, which as a vrchat veterine i know is a damn lie. is there a way i can make the world smaller so i can upload it for quest

mystic heath
#

you can use tools like VRWorld Toolkit, or this website https://vsk.lox9973.com/abstat/ to see what assets are taking up the most space, and adjust accordingly

slender orchid
#

this is legit the whole world plus 3 nearly empty private rooms cuz i wanted to add to it in the future

slender orchid
#

i do have world tool kit but dont really know how to use it

mystic heath
#

open World Debugger

#

then go to the Build Report tab

slender orchid
#

says no last build found

mystic heath
#

try a build and test

deft karma
#

Hey I'm currently makeing a big world for me and my friends to play DND on and I'm physically building the houses and stuff is there a way to stop the walls and stuff from clipping and being all buggy

#

Or is there at least a way to make the walls line up on there own

hardy bluff
#

depends on what you mean by clipping?

white hound
white hound
ashen summit
#

does anyone know if there is a free prefab or something for a record player with customizable records that works well with quest?

#

i want to make some worlds that use it but im not familiar enough with udon yet to make one myself

#

and ive seen some worlds use that kind of thing but im not sure where to look to find one

hollow hornet
#
GitHub

An interactive vinyl record player for vrchat. Contribute to Vard-and-Temmie/Udon-Record-player development by creating an account on GitHub.

Gumroad

This is a Record Player prefab that allows you to make URL playlists to play in a Video Player Immersivity, without walls of menus.Included: Record Player Record Shelf Current Record Holder 6 Demo Record 2 Livestream Records 4 Playlist Records Decoration Items Bookshelf Speakers Table Licenses:Personal:This license allows you to upload the prefa...

ashen summit
#

thanks!

heavy musk
#

Weird question:
I have a world that uploads as 75mb on PC but 95mb on quest. I use the vrkit world debugger to try and tell me why, but I can't seem to figure it out why such a large discrepancy!

Does anyone know where I might be able to look?

icy lance
hot roost
#

Working on my first map

heavy musk
#

hi, i'm trying to figure out how i can create terrain for quest? specifically, how can i create good looking terrain that doesnt have really huge textures/assets?

a little bit of background: i bought a map off of booth, and it uses this "Conifers [BOTD]" unity asset that looks really nice

the problem is that it looks like it takes up 20mb in my project when built!!!

i'm not really familiar with building terrain in unity. can someone help point me in the right direction? i'd like to make terrain that doesnt eat up 20% of my build budget

deft karma
#

Hey how do I get rid of the orange lines that appear when I select something I can't aline or size stuff right because of it

mellow swallow
deft karma
#

I don't have the gizmo tab @mellow swallow

#

I don't even have stats

#

Also how can I make a wall climbable

hardy bluff
deft karma
#

Okay I'll look around next time I guess

odd peak
#

Making My First VR Game!!! (SLAYWORLD) [CW: Blood!]

shy phoenix
#

does anyone know a good discord server were to get assets to make vrc world

vale lantern
#

finally getting close to dropping my new map!!!

Quest and pc compatible a custom one of a kind free roam style map many different routs and combinations you can take for endless fun!!

going to drop the map Friday so you can test out the map still a early build but finally happy with dropping it to the public.

thanks to @reef cove for working on the m3 car feels absolutely mint.

shy phoenix
#

how can i move the gimbal to the center of the objects

hardy bluff
#

upper left of the scene view, it's set to "pivot" - change that to "center"

shy phoenix
#

does anyone have a good flowers asset for free i cant find any

shy phoenix
mystic heath
#

probably not, you can already see that the intersections are z-fighting

mystic heath
#

I'm not a Blender pro, there's probably a modifier or an easier method to do what you're doing, but if you don't care for how the topology ends up, you might be able to get away with just boolean-ing all of those sections together

final drift
icy lance
final drift
#

ctrl + shift + b to vertice bevel
c while beveling to not over bevel

shy phoenix
#

THANK YOU ALL FOR THE ADVICE but i have another question does this look good

mystic heath
#

a specific part, or overall

icy lance
shy phoenix
shy phoenix
mystic heath
#

I like the layout, if this is meant to be like a balcony overlooking the outside, I hope there is at least something to look at, not just a house floating in the void

#

nothing egregious stands out to me at this phase (besides Ashy's remarks), looks to be on track once you've filled out the scene more, with the proper materials, lighting, etc.

shy phoenix
mystic heath
#

honestly, having literally anything is better than staring at the void

#

a bit of landscape, or some simple buildings (could even be just cubes with windows)

#

depends on what the setting of your world is

shy phoenix
mystic heath
#

the lighting is still pretty flat

hollow hornet
#

Is that improved via normals on materials?

#

(I haven't gotten into normals at all yet, my stuff looks flat)

icy lance
hollow hornet
#

Also side question. Where is a good place to get black and white textures that just apply the materials texture, allowing you to use it as any color?

icy lance
#

Don't know of any specifically like that, but you can just take the albedo into photoshop and make it grayscale

hollow hornet
#

Grayscale, that was the word

icy lance
#

Though you won't get very realistic results as you will still effectively have a monochrome image with a uniform colour

hollow hornet
#

Ah okok, thank you

shy phoenix
#

i found a texture but one of the files ends with AO is it the occlusion

shy phoenix
icy lance
shy phoenix
#

on quest my world is laggy any advice on how to prevent that it only happens if i look at a specific point

icy lance
shy phoenix
icy lance
# shy phoenix

Mixed lighting is still a form of realtime lighting, you'll need to set your lights to baked

#

Also mark your lights as static or they're not included in the light bake

#

Same goes for any geometry you want to have lighting on

shy phoenix
icy lance
#

Furnature, walls / floor ceiling etc. Really anything that doesn't move

shy phoenix
icy lance
#

Oh also have you ticked 'Generate Lightmap UVs' on your models in the Project window? They will need them or else you will have issues

icy lance
shy phoenix
icy lance
icy lance
#

If it needs lightmapping then yeah

#

You can filter for all models in the project window (one of the buttons I don't remember) that lets you select all models

#

then just highlight em all and tick that box in one go

shy phoenix
shy phoenix
icy lance
icy lance
# shy phoenix why is this heppening

Although I don't use the built in lightmapper myself as it can be pretty tempermental, those aretefacts typically occur when the light bounces hit backfaces. Make sure no lights are inside of geometry / behind walls. If that isn't the issue, post abt it in #world-lighting and see if someone else knows

#

Or buy Bakery from the asset store (provided you have an NVIDIA graphics card) and I can help with that as I'm more familiar with it and is a lot more reliable

shy phoenix
icy lance
shy phoenix
icy lance
shy phoenix
hardy bluff
#

the free alternative is the Unity lightmapper 🙂