#quest-development

1 messages · Page 8 of 1

wraith jewel
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That trade off is an important one

neon dome
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by limiting the avatars poly count they would be essentially just stripping us of our choice

zinc nova
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I'd rather have avatars, the old vrchat was good before the update and I crashed but not as much as I do now

neon dome
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yeah

wraith jewel
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Honestly

zinc nova
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And if their going to get rid of being able to use very poor performance avatars that's probably going to get rid of alot of quest players

wraith jewel
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I’m definitely out if they do

neon dome
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i'm on the fence on if I would or not, but it would be a serious possibility

wraith jewel
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I’m not sticking to freaking low poly crap. Im not going to have the banana guy as my default avatar... and correct me if im wrong, but doesn’t the loading avatar avatar have like poor performance because of material slots

zinc nova
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It probably does, which most likely why they changed it

wraith jewel
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I want the old vrchat back ffs

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Where we could see pc avatars through little methods

zinc nova
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Their was a way to do that?

wraith jewel
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I think so but now 😦

zinc nova
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Maybe one day they will relise how it really hurt the game and fix it

wraith jewel
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One day

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After everyone leaves

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And i never see anyone reply to this stuff except for @full condor

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Sorry for the ping btw

zinc nova
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U could allways add a slash after the @ so u don't have to ping them

wraith jewel
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Does that work? @/SharkRiice#6666

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Oh i see what you mean. Rip me

zinc nova
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It just prevents the @ from actualy notifying them

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But then we can still see the username

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I don't really know how to explain it oof

ashen wing
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10k is a fine limit. People shouldn't want to overload their model with stuff that risks bogging down the game's performance when they could instead keep it simple. "Take advantage of your limitations".

zinc nova
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When I tried to lower my poly count on a avatar I put together it reached like, maybe 30,000-20,000 or smth (don’t remember exactly) before starting to look really messed up. I feel like it should still be a soft limit with the knowing quest could already handle the very low performance avatars to a point before the update

ashen wing
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I've been building a model of/for myself from scratch, and it was around when I started to get close to finishing that I surpassed 5k. I'll probably try to see if I can bring it back below 5k eventually as well.

sweet tundra
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Going over 5k is fine.

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going over 10k is where the problems start.

zinc nova
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I’ve been next to a model with the most polygons I’ve ever seen on the quest, and it never effect my game. what exactly will having a lot of polys effect?

ashen wing
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I simply want to stay within the limit. 🤷

sweet tundra
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The limit is 10k

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5k is for a vrcPerfExcellent

ashen wing
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Well vrcPerfExcellent is what I want. 🤷

sweet tundra
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If you can't get it, you don't need it.

ashen wing
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but want

wraith jewel
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For some reason if I do rock n roll with this avatar I made that brings out a plane with a texture on it, it slowly makes my hand go back to normal when I let go and it takes a second

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Oh crap I see what I did

quiet nymph
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it need to only 2 frame animation

zinc nova
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It's one frame of animation or it breaks

flat trellis
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For some odd reason, some Avatars on my favorite list aren't there.

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Like, it just shows a blank spot where the Avatar is supposed to be.

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Wait, now they're back.

zinc nova
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It's one of the bugs with the update

flat trellis
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Figured

wraith jewel
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So many bugs in this update

wraith jewel
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yea

sharp cipher
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I haven't updated mine yet, since I had the option to play without the update. When I did update it, I couldn't see anyone with every hub I joined

wraith jewel
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can i get upload priv for my profile?

flat trellis
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I've encountered random crashes and softlocks left and right lately.

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Previously it was just once in a blue moon, but now...

finite glacier
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hello when i can upload my avatar to game I have played the game for two days.

quiet nymph
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continue

viral rose
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You need to be a new user or above to upload avatars @finite glacier

jagged viper
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Im trying to upload my first world for quest when i click the upload button nothing happening and there are no errors

patent sparrow
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I’m crashing a lot now?

carmine lance
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same

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even if i joined 2 days ago for the First time, a lot of crashes. ive Heard it's a new update where they messed a few things up but don't take my word

burnt plume
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So I'm trying to just get into VRChat. It'll give me the whole login thing, then everything just vanishes and I'm stuck in the blueish void with the music. I can't do anything, and about every 45 seconds, I get the error noise. Any idea what I can do to fix it?

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If tried reinstalling it and have even made sure to update my quest. Nothing has been working

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Also when the error noise happens, the login thing pops back up, logs me in, then I'm stuck again

burnt plume
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Has anyone else had this problem?! Because quite honestly, I feel like I'm being ignored and it's making me upset. The game worked fine until yesterday. Hell, I just factory reset my entire quest to see if it would work, and I'm STILL having the same issues! Does the team actually care about it's quest users?! Because it isn't feeling like it! I'm just trying to have some contact with people while I'm stuck at home, and now I can't even do that! Nice job guys!

wraith jewel
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@burnt plume huh, I had that error before, but all I had to do was just go play some other quest game for like 20 minutes and it fixes itself

burnt plume
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I'll continue to try it throughout the day

full condor
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We haven't pushed any update since last week, so any changes since yesterday would most likely be on your end

wintry ferry
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I've been having this problem as well, it's been going on ever since the newest update. If it's my quest, then I'd like to get some help with it. It continues to crash right as the game starts up, or if I uninstall then reinstall the game, it decides to load infinitely as it tries to enter the tutorial.

vernal basalt
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yo

wraith jewel
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I crashed once on Saturday and then after that my game died at the loading screen

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Idk if it fixed itself as I haven’t checked

sweet onyx
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Reboot your quest if it's acting up

burnt plume
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@sweet onyx I tried that, but it still isn't doing anything. This is day three of me not being able to get on

sweet onyx
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have you ever run quest on PC?

Try uninstall and reinstall vrchat

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if you are able to uninstall reinstall, can you get to the tutorial? While in the tutorial, you should go to your worlds menu and click <Reset Home> since a bad home world can cause the quest to not load vrchat

burnt plume
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I can't even get to the tutorial. I thought that it might be something to do with my homeworld, but even on a VRC account, it won't load.

wintry ferry
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You can't even get on the tutorial, this happens whenever I try to reinstall it. This bug needs to get fixed.

orchid blaze
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Yup

wraith jewel
willow lava
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I got a question, on my friends list when. I launched Vrchat and found out that the friends that I added and someone added me as a friend, it’s gone is it bugged or is it designed to make it disappear when no one is online?

rocky rune
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It only shows online friends in game. You can see all your friends on the vrc website @willow lava

limpid oriole
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@lethal junco Do you have any plans on adding Oculus hand tracking support for VRchat? I wanna move my fingers much better than the stiffness called Index

sweet tundra
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They might not, because of moving.

limpid oriole
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Sadness... I mean even just an option to activate it while being immobile would be ok with me.

sweet tundra
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There could be a work around though.

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Like running on the spot.

sweet tundra
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Looks good, you will need a compatiblie GPU tho, so make sure you have one.

woven sapphire
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Does anyone know when videoplayers will be added to quest? Basic question, I know

sonic silo
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Video player be nice. Even if they only allowed it on private home environments for performance reasons.

shell pier
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youtube-dl for Android is basically unmaintained for ages, don't hold your breath

prime wren
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quest: oh you want polys?nah how about updates that dont help at all

livid ermine
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saw the hing about hand tracking and according to oculus developer page this isnt actually possible rn without using an external download

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oculus dont believe their tracking is good enough for games on the store to use it

shell pier
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Tracking is not allowed in official store applications since it's still experimental

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If you have decent PC and local network setup you can use experimental branch of ALVR, it supports hand tracking as virtual index controller

willow lava
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@sweet tundra what kind of a compatible GPU are you thinking?

sweet tundra
timid kite
wraith jewel
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So, do we know about any future updates? Like actual game updates. Not updates that make us crash more.

surreal herald
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id like that as well because atm im lagging and crashing more and more often and none of the advice on here seems to work as much as i appeciate the help

cedar parrot
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so apparently the SDK always reports a more and more inflated filesize trying to upload any avatar with android as the target platform.
Went from 30, to 50, to 60, to finally 80 somehow. I already cleared the \LocalLow\DefaultCompany\ folder, and the entirety of my [Project]\Assets\ folder isnt even 30mb in total filesize. (Avatar + assigned files is about 4mb)
Does anyone know (a fix to) this bug? New project didnt help, cache clear didnt help, reinstalling an older sdk didnt help, so i'm lost.

glad shadow
cedar parrot
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I cant even begin to describe how much relief to this situation and hatred towards unity (as if i didnt have enough of that with default Shader culling modes and asset corruption already) that answer has given me.
Thank you very much, 1!

mighty yoke
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soo, yea, they removed audio from quest that was the one thing that was giving people hope that quest experience will get closer to pc and making memes and fun stuff pc has possible. 1st they fucked up the update with crashing then the try to fix it with limited memory usage and now instead of reducing the polygon limit the remove the audio
share this message

livid ermine
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ngl can you stop spamming it now

mighty yoke
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Quest is fun but u always kinda compare it to pc stuff and the audio was the one thing that was able to give us FINELY a cool and fun experience and a nice Toy to play with randomly and now u also took that from us cmon guys give quest users some Slack PLEASE

livid ermine
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i feel like the people complaining are comparing it to PC more than the people that arent

mighty yoke
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Instead of fixing the important things they fix the ONE thing that for the first time made quest really fun like really really fun we were having loughs in every world as long as we did not crash which is a thing which SHOULD be in prioritization of fixing no they take the ONE thing that was giving Quest finally an opertunity to get closer to pc and closer to more fun

Im not a developer
I have no idea but i know it lagged when 5 or 6 people are in one world but NOT when sound was played its absolutely unnecessary to take that from quest the ONE thing the ONE thing im just mad and im not the only one having a problem with that im just saying it out loud this is actually pissing of a lot of people

This gives me real bad Anthem vibes
hey our update was fun for u whups wasnt on purpose so we gonna hit the delete button sooooorrrry byeeee have fuuun
With a big middle finger to all of quest up in the sky

livid ermine
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or you could stop comparing quest to pc and love the fact youre playing some really good VR on the equivalent of a phone

sweet tundra
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Thank you.

mighty yoke
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I just cant
so how about the audio on pc gets taken for no reason then oh then people probbably say well u can listen to audio on ur phone right or ur pc it wasnt destined that way sry but hey just dont compare it to ur Music system

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And everybody is going to say "thank you" to that hm i guesd it wouldnt play out that way wouldnt it

sweet tundra
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I can ignore the fact that the Quest is different. Me playing on PC for the first time went like this:
"Oh this is so much better than Quest but I don't care"

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And that is in the flattest tone possible.

mighty yoke
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No the issue is that oc players dont care for quest most of the time dont care for the friendships the momorys the fun WE also have and want to have it doestn involve pc players that quest is getting worse and worse which is sad becouse ur SOMEHOW attached to the game and meeting ur friends

livid ermine
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ive made plenty of friends and none of them required noise

mighty yoke
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At the beginning it was FINE but now more and more stuff is getting taken out

livid ermine
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in fact literally NO noise, i play muted

mighty yoke
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Yea but it is NOT about U

livid ermine
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i know, but im just saying that everyone else ive made freinds with also didnt rely on noise to make friends

mighty yoke
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And thats a big thing u as a PC player have to understand it is not about you so try and emphasize for once im telling ya its a good thing to care for.others for once

livid ermine
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i have a quest, my laptop stands no chance at running it

mighty yoke
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Becouse it was.only there for like 2 weeks theres like not many avatars yet

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But there COULD have been

livid ermine
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yes there could have been, then lag and crashes would increase again

mighty yoke
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And thats what is the problem everytime something fun gets discovered it gets killed sometimes it makes sense this time it doesnt

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Nope sound did not lag ever

livid ermine
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yes because as you said yourself, not many people had it

mighty yoke
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Theres cloning 🤔

livid ermine
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its not about how many avatars have it, its about how many users in your world have it

mighty yoke
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We where in rooms as like 6 pinguins doing animation and sound and it was kinda fine

livid ermine
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kinda

mighty yoke
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Yea the issue is the 6

sweet tundra
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16 people = 16 audio sources, if they all have audio sources, then 16 x 2 (or even more) = 32 audio sources. And suddenly a crash.

livid ermine
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^

mighty yoke
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More than 4 people right now give u lag not kidding that got fixed thankfully and finelly

livid ermine
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6 people sure thats fine, lets up it to 10 which is a small party, or 20 which is a bit crazy ngl

mighty yoke
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Again i saw it and we had no issues with it at all

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U cant be 10 as quest in one room YES it is that bad these days u just crash

livid ermine
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yeah so why will audio help that?

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itll just reduce the number needed to crash

mighty yoke
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Oh my god okey why do u guys have audio on pc avatars its not about does it have to be there it is about it should be becouse it works

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Crashing is a given on quest anyways these days

livid ermine
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it... doesnt though... not on quest...

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i dont see why we should be increasing the crash rate on quest because you want a gunshot

sweet tundra
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I don't use audio on PC avatars.

mighty yoke
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Well im done here u dont even try to understand so why am i wasting my time here but one thing quest isnt as weak as everyone on vrc thinks theres pretty taxing games out there which straangly run perfectly fine maybe its the overall poor and rushed implementation and instead of fixing it the right way they just plug the holes here and then and with every plug the force fit in those holes a lil less light shines on vrc on quest 👌

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Good day ladys and gentlemen ✌️

sweet tundra
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It has to have at least 50fps consistently to be kept on the Oculus store.

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If it fails to do that, it will likely be removed.

mighty yoke
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It never has stable 40 on quest

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U activate one mirror and bäm 30 wirh LUCK

sweet tundra
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Yes, but that's an optional thing.

mighty yoke
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So now we shouldnt have mirrors

sweet tundra
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If using the game normally, it has to run well.

mighty yoke
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Which were working fine before all this Butcher Updates

sweet tundra
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Which means that audio stutters can't happen.

mighty yoke
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It doesnt run well people still play becouse attachment i guess

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Audio stutters 80% of the time becouse quest has Static mic issues that have nothing to to with vrc code

sweet tundra
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I've had mostly 50fps+ in most worlds.

mighty yoke
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How long ago

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Go have some fun try it out these days without pc just standalone uuuh u gonna.love it

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Again at the beginning months it was fine since 2020 it is very very bad and that one glimmer of hope is taken too now and with that good day ✌️

livid ermine
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thats because they updated to unity 2018...

sweet tundra
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I played in the VERY early 2020 update, and it was fine.

livid ermine
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theres going to be some teething issues since then and even if it doesnt feel like it theyre working on it... i hope...

sweet tundra
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Fine for me, at least.

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Worlds with 8 people and 3 very poor avatars ran like usual.

mighty yoke
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8 people 28 frames Usual im gonna ask around

sweet tundra
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I had 60

livid ermine
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i get 60 normally

mighty yoke
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Course im done here ✌️

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Never on standalone but whatever

livid ermine
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depends on the world

sweet tundra
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I get higher fps than my laptop lol

livid ermine
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same XDD

mighty yoke
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Course

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Im in anroom with people weird the dont have those numbers weeeird

livid ermine
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yeah could it by any chance be bad avatars or a bad world?

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it really depends where you are and who youre with

mighty yoke
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Great pug west and literally every avatar on quest is bad if u look at tge situation

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Oh flying quest avatars was also deleted holy moly yea that
im shure having an emote that responds into collision under ur feet in a certain angle makes people crash too huh

pulsar fox
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Sometimes I wonder where these Quest users are in-game. When I’m on Quest I only feel like talking chilling. No desire to go flying tbh

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I’d jump on pc for the intense stuff

wraith jewel
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Hey does anyone know why the buttons to publish my avatar to quest isn't showing? I changed all the Shaders and everything i don't know why it's not working.

sweet onyx
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@wraith jewel your sdk is old or broken. Please download the latest Version of VRCSDK2 from https://www.vrchat.com/home/download and follow the steps in #vrchat-support for reinstalling the SDK. Make sure you are using Unity 2018.4.20f1

VRChat lets you create, publish, and explore virtual worlds with other people from around the world.

wraith jewel
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Thanks lyuma!
It's fixed now

wraith jewel
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hey guys

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having some flickering shader bugs, is there a shader I should use other than these?

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would any of you know what shaders i should be using?

shell pier
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Well you clearly miss one shader and emissive gamma might be another troublemaker

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The rest should work just fine even though I would recommend Unity-chan Toon shader instead of standard assets toon

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Also legacy shaders instead of standard where possible, they're much more lightweight

sweet onyx
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@shell pier unity chan toon is not designed for Quest.
If this is a world, you can safely ignore warnings, though note that Standard and Standard (specular) can be a bit heavy on quest depending on which features you use

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Hidden internal error shader - you have some missing shaders in your world. Might want to check those to avoid the pink

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Toon basic outline may be unsupported if it uses a geometry shader. I'd suggest changing toon shaders to vrchat/mobile/Toon

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Unlit works great on quest . I don't understand why they have warnings for those

shell pier
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UTS is not designed for Quest but the mobile variant is decent choice for world if you want toon shading, better than basic toon for sure. Toon Lit is way too basic for world use. Unlit group includes cutout and transparent which can be heavy depending on use but those won't cause flicker for sure unless the object with cutout is intersecting with other object.

sweet onyx
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VRChat does not allow the use of custom shaders on quest avatars.

For worlds, you should be using PBR or diffuse shading. toon shaders are not appropriate for worlds.

My understanding is that even the UTS shaders were not very mobile performance friendly, not sure if the mobile version is better.

shell pier
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Latest UTS got some major improvements for mobile targets so it performs better than standard assets toon family. And yes, toon shading usually isn't ideal for world but sometimes you just need the comicbook look.

sweet onyx
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I'm sorry but last I saw, the "Mobile" versions of UTS literally ran a UsePass from the desktop versions and only disabled support for ForwardAdd pass, which is disabled by default on VRChat quest anyway. But it doesn't even remove the extra outline pass by default unless you choose that variant, and it doesn't do anything about extra unneeded texture samples for shade ramps etc.

It seems most of the development effort is on URP and HDRP so maybe they have improved things possibly

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Anyway -- I get that you might have characters in your world which really really need to look amazing and cartoon like on quest and decide it's worth paying extra for it. And that's cool that you can use whatever shaders you want in worlds even on quest.

But I wouldn't consider it quest optimized at all, and ideally you would stick to shaders such as VRChat Mobile Toon or others if you don't need the extra shading features

wraith jewel
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So, Quest world development, I'm assuming, can only be done with SDK2?

sweet tundra
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no

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you can use SDK3

wraith jewel
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Ok so Udon is fine still for Quest dev?

sweet tundra
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ye

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Also why is does this channel have a 15s slowmode while user-support has 10s?

burnt plume
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Does this new update bring back avatar audio for quest users?

slender niche
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Well I still cannot log into VR chat even after uninstalling and reinstalling the app. Even tried a new account. Can anyone else confirm this issue still ?

tepid nimbus
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Unity hub wont let me add android to unity 2018.4.20 I think I did something wrong

wraith jewel
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jb,

stuck kettle
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i wish they bring back the audio

pulsar fox
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Avatar audio on quest was enabled by mistake. It isn’t coming back

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I’d much rather be able to play without constant stuttering then worry about adding laggy things

stuck kettle
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well that's just how you like it , to be honest i was so exited as i wanted make some cute sound for aver my friend made for me. and its just sucks now as where just limited again .

sweet onyx
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Now quest users get to feel the pain of having something work "by mistake" and then having it be taken away because it's too much fun.

A middle ground of have it off by default but allow users to use the safety system to turn on audio would have made sense

stuck kettle
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that be nice if it was like that , its just sometimes it feel like dev team dont care for us. but i guess there trying idk man just really suck. as i learning how to make my own modals.

livid ermine
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I mean yeah I do want sounds but at the same time I don’t need them tbh

native helm
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Hey everyone! I have a question for quest... I understand due to the limitations of the stand alone software of the quest that we are already quite limited in terms of graphics, shaders, particles, seeing other peopels avatars etc.. But I was wondering if there was any way you could at least allow for the videoplayers to work as I think theres definetely a way to do it! 😄

sweet tundra
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no

wraith jewel
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Now quest users get to feel the pain of having something work "by mistake" and then having it be taken away because it's too much fun.

A middle ground of have it off by default but allow users to use the safety system to turn on audio would have made sense
@sweet onyx
Thats low key really smart

rich marsh
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Would seeing people's avatars be easier in the future? I always have to click view avatar for almost every person. Also the PC avatars make it harder to see my friends avatars. And really have fun

frosty tapir
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^ bad idea to just go around showing people’s avatar.

The quest is extremely limited, I don’t think the capability to see PC avatars will be a thing on the quest for some time (or ever).
I say this a quite a bit about the quest and it’s you should only look into VRChat for a social experience and not much more as the Quest can’t see 95% of avatars (or more) as well as a decent amount of worlds.

quiet nymph
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Quest user got a bad habit to use avatar that will make a worst experience for everyone even on pc

grim needle
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Are they ever adding video players to the quest

quiet nymph
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They work on it. 😉

grim needle
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Oh rly that’s exciting to know it’s in the works

sonic silo
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@quiet nymph source? Even if they allowed video player at least in private environment so more resources are available with only you there

fringe rose
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Even though the Quest is limited, I feel it’s a little more powerful than people think it is. I want sound back on avatars, yes, but if that is too unrealistic can we maybe get the ability to search for avatars? Like in avatars we would search, and if we find the avatar we have to go into the world to get it. If an avatar is not in a world it won’t show up.

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Or, maybe allow some sort of dynamic bones on Quest? I’ve been to a world with a friend showcasing then working on Quest. It wasn’t laggy, and with no frame drops. Dynamic bones do not put much pressure on Quest, and I do think they could be allowed and unblocked on Quest. I don’t know fully how dynamic bones work, but maybe have a limit to the amount of dynamic bones on an avatar for it to be Quest compatible?

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I just think the issue with Quest isn’t from just its hardware, it’s the players. Most Quest users are kids (not abiding to the 13+ rule) and they want to make things annoying for everyone with avatars that have really cool effects but are spammed

quiet nymph
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I have a small talk with the guy in charge. Story short.

shell pier
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Main reason videoplayer isn't available on Quest is the fact that youtube-dl for Android is basically unmaintained and broken unless you use ffmpeg (you likely don't want to bundle all of ffmpeg just for that), the default media player on Quest is otherwise standard Android player that can be easily used embedded if there was way to feed it the video

wraith jewel
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can i make avatars if i use quest?

compact crystal
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When I load into vrchat on my quest I get to the loading screen it then boots me out.

gray pine
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@wraith jewel yes

wraith jewel
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but i cant use unity👉🏻 👈🏻

sweet tundra
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Why not?

mighty yoke
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So i dont know if something changed but 2 days ago vrc on Quest was perfectly fine almost no crashing high FPS it was Awesome

And now im not shure but im crashing more now so was there a small update or so

Im gettingmlag spikes and then Bäm crash and i have to restart the full hardware

fair crescent
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im not having that problem so maybe its your headset

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try installing any updates it may need

mighty yoke
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It has every update my friends have the same issues big lag spikes crashing getting randomly auto muted when u change the world

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Also when u open ur game the social tab doesnt load u have to klick on the worlds tab first let that load and then click on social then and only then after letting something else load in social tab loads

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Also sometimes when i want to load a world it just stopps in while loading the map and it doesn't matter if its a big or small world it just gets stuck and urnforced to go back home and try and try again until it works

autumn grotto
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Did you change your avatar recently

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make sure you're using an optimised avatar

kind niche
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anyone notice the eye position of Quest avatars being slightly lower than Desktop when uploading cross-platform avatars?

autumn grotto
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ok

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You and your friends are experiencing the same issues together sounds like a locally contained problem which is why i suggested avatars, try using the default avatars for a day or so and see if the problem persists

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You dont have to be so condescending because i tried to help. Good luck with your problem

proud temple
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Hello everyone. I´m making a world for my friends and I had an idea to put a Cinema on the second floor. Everything was going Ok but the standard video player I have is very small. Going trough public cinema worlds in VR chat I saw this type of control panels and I really would like to add It to my world. Is there any Assets for Unity of this type of control panels including the screen? I didn´t found any.

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Sorry clicked wrong channel.

pulsar fox
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You make avatars on a PC, but you can make quest avatars on a PC and then use them in Quest. @wraith jewel

upper pilot
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This is more related to the quest headset itself than the game, I’m just looking for help.

I’m having a problem with my quest.

To begin with, only a few people I know have this problem and I discovered it in vrchat thinking it was a glitch that came with the update, and I thought everyone have it which I recently found out was false. The problem also occurs in the quest home page, so it’s not just vrchat.

Now to the point. Basically, when I bring things too close to my face they disappear, for example, if I am in the home page and I bring the controller close to my face, from about 5 inches away the model of the controller will start to deteriorate and I will see the inside of the model. This happens with my hands and other people and objects in a lot of applications. As I mentioned, a few people don’t have this problem and there must be something wrong with my quest... I did research this problem and only found one post about the Oculus rift, someone was having the same problem, and instead of getting an answer someone simply stated what the problem was again :dassigh: . I have found out that in some worlds in VRChat this problem does not occur. Somebody please help me out...!

glad shadow
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That is based on the cameras near clipping plane setting which will vary a lot in vrchat since the world author controls the value

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Having it always be low is not always a good thing depending on the world

upper pilot
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@glad shadow I already mentioned that it’s not a problem with VRChat

glad shadow
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Near clip can be set differently across a wide array of apps/games even on pc vive/index/oculus you can clip trough the controller if you put it in your face

upper pilot
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Did you read everything I said?

glad shadow
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Yes

upper pilot
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The controller clips through at a distance and it shouldn’t, and some people don’t have that problem. In the pug, I have the problem, but other people don’t

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Other quest users that is

glad shadow
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Do you have your own avatar or do you use a public one?

upper pilot
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It’s not the avatar, I use both and the problem consists

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And again it’s not a VRChat problem, this still occurs at the home screen even when I have no apps open

glad shadow
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Any application needs to have some near clip set on the camera same would happen to me if I booted up steamvr and had the controller in my face

upper pilot
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Again, some people don’t have this problem and that doesn’t happen to them

glad shadow
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You're most likely better off contacting oculus support about issues like that

upper pilot
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Okay thank you I suppose

glad shadow
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But still what you are describing sounds like normal VR behavior other than that apparently some people aren't experiencing it

upper pilot
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When i first got my headset I didn’t get the problem

glad shadow
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I wonder if Oculus changed the near clip in the last patch then 🤔 could be that the other people are running on older version of the Quest firmware

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But I'm just speculating right now

plain plinth
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Anyone using the partylink cable here and having connecting and disconnecting then reconnecting problems? And have a fix for that?

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Oculus said the partylink cable was not compatible but my friend uses it and does not have any problems

sweet onyx
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@plain plinth oculus recently made an update if you enable experimental testing, you can use any USB cable for oculus link, including the charger that came with it. it's possible that your friend is doing that. Do note that it may have reduced video quality if you do this

plain plinth
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Oh I didn't know it was an experimental update I thought they actually made it an update

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Thanks for the information I did not know

sweet onyx
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It might be now, not sure. I'd also try the usual things: try a different usb port, do not use a hub. Disconnect all other unused devices on the pc. Maybe it's a loose port: Try to avoid wiggling the cable

plain plinth
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I think I've tried everything but seeing if it was a loose port

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I mean I even contacted Oculus support and they said make sure you go to power management and see if you had your power turning off your USB ports

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And then disabling it

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If it's not that then it could either be my computer or could be that partylink was in a hurry to make the chords to get them out for sale during the coronavirus that maybe they cut corners or something on the cord

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Hope not

forest trail
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@upper pilot are you still having the problem with near clip?

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If so, i had the same problem and the way i fixed it was setting my home world to Autonama Flowers or however you spell it

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Idk why this works, it just does

upper pilot
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Thank you

wraith jewel
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@everyone can someone help me make my first avatar

forest trail
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woooah buddy

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That’s a pretty big ping lol chill

vestal ravine
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I'm shocked you can even do that, figured that would have been locked down

frosty tapir
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It is locked down

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You can "mention" it but it doesn't actually mention anybody unless you have the power to do so.

plain plinth
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@wraith jewel do you want to make it from scratch or do you just want to upload an avatar?

wraith jewel
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@plain plinth i wanna upload a model and ive never used unity

plain plinth
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Ok i will dm you when i get home

wraith jewel
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kk thx

wraith jewel
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@plain plinth u still gonna help me?

plain plinth
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I just got home

tranquil silo
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give us audio pls

mild kraken
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Lol if only

tranquil silo
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its all am asking for

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and maybe some quest screen fx shader but i guess thats to much to ask

mild kraken
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I had to remove my world's music because it took up too much space for quest

tranquil silo
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you can compress it

mild kraken
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I tried

mighty yoke
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I dont even think the devs looked ONCE in here

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It sucks reading OH we have community updates every week and the are all catered only to pc fucking hell pls GIVE QUEST a lil bit of love

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Theres people who bought the hardware MAINLY becouse vrc and u guys are BUTCHERING it test what u put OUT im so fed up with this nonsense

frosty tapir
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Easier said then done to test for quest, Ventras.
Quest / Oculus doesn’t have a beta for users to test new features so their sample size for bug testing is fairly small and likely limited to the devs who have a Quest.
Only the steam version of the game has a beta.
This is because Oculus doesn’t allow beta versions of games on their platform, it’s not VRChat’s fault for not putting one up, they just can’t on the Oculus platform.

mighty yoke
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Weird how am i BETA testing a Game called Swarm then WEEEIRD

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Also theres sidequest

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Sidequest is a extremely important and valuable platform for quest

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Vrc devs could put there beta on that

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People download vrc Quest beta via sidequest easy Peazy

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I got the BETA for my Beta test game

Directly on my quest isnt that weird maybe u can actually beta test on quest peopke just dont want to 🤷‍♂️ becouse i am Litterally DOING IT so how is it that its not a thing if im DOING it and again

Vr chat could be eaaasylie be Testet on Sidequest becouse yea it would be a solution to a problem that actually isnt that big if u actually wanna search for a solution and not for a Lazy excuse to do Nothing

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So yea oculus allows for beta testing ECHO arena Also in BETA open BETA atm on quest in the shop Labelled as OPEN Beta 🤦‍♂️ first check ur facts THEN talk

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The kernel answer is

beta testing is a thing But it could be done with sidequest

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So anyway beta testing Could be a thing

frosty tapir
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Oh it's real weird I said BETA VERSION of a game.
If the current version of the game is a Beta then that's allowed, but uploading a separate version as a beta isn't a thing on Oculus.
Also requiring users to install third party software (SideQuest) to access a beta doesn't seem like a great idea.

mighty yoke
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Solves the whole Issue
Hasnt been Testet at all but still
"Doesnt seem like a great idea "

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Some genius games are on sidequest sidequest is a legitimate way for quest especially becouse sidequest devs and oculus work together

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But welp again someone's facts arnt as steaight as that person thinks ..... 😋

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Instead of going for solutions people are just against quest and what quest does for a lot of people how it enabled so many more people to enjoy vr
no vr chats community is just against it u can bring Valid evidence Smart solutions but people will only push against it its just pathetic in some way how much u dont wanna look at the truth the quest could be more than it is in vrc if it would just get a lil bit love for once in a looong time
Theres plenty of solutions u People just dont wanna see them and continue the descrimination of quest users like u guys did with desktoo useres years before that its just pathetic nothing against u personal its just alsways the same phrases insteaf of listening once looking for solutions people just look for excuses

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Hardware is underpowered
Welp dont render everything at once less strain on the hardware

No beta testing on quest welp beta testing on sidequest im shure a LOT of people would do it

Quest people feel realy forgotten and tossed to the side welp include something even just a lil bit about quest in a community update anything

It feels like quest is that annoying kid from ur doughters kindergarten u have to transport in ur car and u dont want to but u have two so u do it anyway but u dont talk to the kid u dont look at the kid u sit it down drive it home take it out bye kid fuck u and i hope i never see u again that is what i think devs think about quest that annoying thing they have to do but they dont realy want to anymore

mighty yoke
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Silence then typing then silence again
🤷‍♂️

frosty tapir
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I'm actually doing something unlike you who seems to have nothing better to do then complain...

vestal ravine
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you good man? if you dont like the quest version then dont play it

mighty yoke
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Its 4 oclock in the morning in germany shops are closed and its ma free day continue what ur doing

Im not complaining i am mentioning issues with the quest version and also serving solutions for it

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you good man? if you dont like the quest version then dont play it
@vestal ravine

Uuhh inwas wondering when this bullshit kreeps up the chatlog

Oh so if ur in an argument with ur girlfriend/boyfriend what evernfloats ur boat u just end the relationship becouse searching for a solution why would ya

Better ur 60 dollar game newly bought doesnt run so u just dont olay it at all ur not looking for a solution to make it run better u just never try playing it again yea thats LOGIC right there

vestal ravine
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vrchat free tho...

mighty yoke
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vrchat free tho...
@vestal ravine

Google the word Example pls 🤯

vestal ravine
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ill just leave you be then

mighty yoke
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It is the current station the game is in
Not the game itslef
I am not happy how the game performs at all

But also love what it is capable of helping deaf or mute people find new friends

More challenged people to just enjoy the company of others and be who the wannt to be

Making friends in general helping people trough depression

Its an amazing platform for what it is in its core

Its the execution atm that is the problem and it could be solved if developers would just LISTEN once

So im not complaining on itself im also trying to give solutions

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Solution nobody really listens too becouse the hardware is underpowered am i riiight 🤦‍♂️

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Thats all u get to hear

frosty tapir
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Well with the quest you had a choice, unlike race.
Simply not rendering everything at once isn't quite as simple as a switch that needs to be turned on.
World creators have to implement this themselves with stuff like occlusion culling, frustum culling (this one might be active in VRChat not sure), etc.
The "solutions" you present are definitely easier said then done. The only thing that MIGHT be able to be done is VRChat quest beta via SideQuest but seems a bit iffy to me.

mighty yoke
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Well vr chat shurley is able to read its own server logs im shure

So every world has a log which account went to which world with that u could make a system okey for example

Chad spawnd at 2.34
Mike Spawnd at 2.40
Alex spawnd at 2.44

Now u could feed that information into some code that tells the quest hey render Chad then Mike then alex

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The funny thing

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Is becouse not everyone getting rendered at once it still be fairly fast becouse the snapdragon 835 is pretty good at rendering and wont be as freaking tortured as hes being atm

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If someone despawns hes not valid for the render queue

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Easy peazy u can check it some worlds even on quest have that Join log Visible dont tell me u think the main servers of vrc dont have that information

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So if u emeed that simple scan How joined when and is still there and render based on that information uhhh quest could relax a LOT more

autumn grotto
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What problem does this solve exactly?

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as far as im aware thats how it works already, avatars loading are put in a queue

mighty yoke
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Crashing when to mich memory gets sucked out ur quest at once

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Nope they render all al Once Some are just a lil easier to render so they render a lil faster

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And again someone pushing Against a solution 🤣 or atleast an idea for a way to solve an issue

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Oh and @frosty tapir
No with quest u dont have a CHOICE some.people simply want vr and thats there ONLY way to gwt into it

autumn grotto
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No im pretty sure avatars are queued

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Sometimes when downloading others avatars, you cant even download your own.

mighty yoke
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Very emphatic @frosty tapir

autumn grotto
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Atleast in big events ive noticed this

mighty yoke
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Maybe on pc quest is at once

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I see it all the time well i laaaag it all the time

autumn grotto
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Temp solution, safety settings?

mighty yoke
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Doesnt work becouse the game even then is too laggy

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Im using savety on every thing so i only se robots

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And its still a mess

quiet nymph
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If you load excellent avatar you shouldn't have problem

autumn grotto
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So then lets consider its a different problem if even robots are laggy :-P

mighty yoke
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Yea the games code is a mess 🤷‍♂️

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And needs fixing

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Its not ONLY the hardware

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Thats all im trying to say

autumn grotto
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oh for sure yeah

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i dont think its as simple as you think though

mighty yoke
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So beta testing quest vrc isnt a good idea via sidequest huh

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Which would help development on quest significantly

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So no i dont think ots as HARD as u guys wanting to make it for some weird reason

autumn grotto
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Get a job at VRChat then!

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:-)

mighty yoke
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Im in Germany and im not as experienced in coding as i wish to be

But that argument again cmon that is just 🤷‍♂️

frosty tapir
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No, you do have a choice...
You can save up for PC VR (If you don't have a PC that can handle VR)
Or you can get a quest the cheap, quick, and easy option.

mighty yoke
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Again very Emphatic for all the people not just a specific type of people i unlike u the most i think

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Not everyone is able to save up 800 dolars

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And then agin 400

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For a headset

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But i guess ur young atleast thats my guess

frosty tapir
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Perhaps not but it shows you didn't save money or perhaps you wanted to by going with the quest.
But the option stands that you did have a choice.

mighty yoke
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No i did not have a choice

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Quest was the only option

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U are very imature when u think everyone has a choice

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So people in a wheelchair whih hard jobs had a coice

quiet nymph
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Stand up

mighty yoke
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You are a pice of shit im out im not dealing with this nonsense that is humanly DISGUSTING and shows absolutely NO respekt at all

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For other people

vestal ravine
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bruh chill out already, its a free game with anime girls

mighty yoke
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Stand up
@quiet nymph

No this is the problem

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That is absolutely disgusting

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Fuck it im out

vestal ravine
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thank goodness

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sorry it didnt live up to your expectations

frosty tapir
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Held a free game with a relatively small player base with the expectations as tall as a skyscraper.

tranquil silo
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Tall as skyscraper XD

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I just want audio source

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They can use the old working version

sweet tundra
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It wasn't working. Their existence was an exploit. There was no working version.

tranquil silo
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But explain me what is so bad with audio on quest

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??

vestal ravine
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if its added, everyone will abuse it

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the quest isnt incapable of doing transparency, vrchat just doesnt allow it because people would abuse that too

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i dont get why people have such high expectations for the quest version, its not going to be like the pc version, the quest isnt that powerful, cut the devs some slack for goodness sake.

tranquil silo
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Yea people will abuse it they should remove custom avatars too because people are abusing it

vestal ravine
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What's the point of vrchat if they remove custom avatars entirely...

tranquil silo
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Exacly

pulsar fox
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The quest is fully capable of transparency just FYI. Other Quest games use it. It just has to be used in an intelligent way as it is very easy to lag bomb with only a few layered transparent polygons

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I haven’t found a need for it. Admittedly 5000 tris is a bit restrictive but it’s not impossible. I usually target 7500 and I don’t have a problem staying under it.

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I’ve never used audio or dynamic bones on my avatars so I don’t miss it

mild kraken
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You can theoretically do anything on the quest, but you have to be smart and optimize it A LOT. Remember, its like a powerful phone.

pulsar fox
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Just learn how to reduce tri count without the decimation tool.

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I get 70,000 tri avatars down to 7500 without much change in appearance at all

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Convert to quads, dissolve unneeded edge loops (with update UVs checked). It’s so easy it’s like cheating

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Doesn’t even break shape keys

shell pier
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Transparency can be easily handled by legacy shaders which are relatively performant but most people use standard or some custom z-write shader from hell that will make anything mobile melt. Despite its name standard is very much NOT the best choice for most things that can be handled by simple single purpose shader

pulsar fox
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Is VRChat/Mobile/Standard Lite bad? I’ve been using it extensively.

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All 4 maps of it

shell pier
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Standard lite is just weird bastardised diffuse with emission support

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Normal standard is complex shader that can cover many use cases

pulsar fox
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It’s got normals, smoothness and metallic too

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Maps

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When I switch between standard and standard lite nothing changes besides no cutout

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It’s pretty good I use it even for pc

shell pier
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No secondary detail maps, AO, it's very basic shader even by Android standards

pulsar fox
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Ah that explains it, I haven’t even looked into detail maps yet

shell pier
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Ultimately there are better shaders to use for GLES targets than built-in and VRC mobile

fleet saddle
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I hear Quest users are still crashing often, however I’m not crashing. Can anyone else say the same?

wraith jewel
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I dont crash often but when there are people with particle systems and alot of particles it happens more often now

fleet saddle
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I lag here and there where I’d expect it too. ie Someone changing avatars/someone joining the world.

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I’ve also had a couple people say they are suffering with bad lag.

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I said I’d ask around because I think it is just on their end.

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Oh and off topic, but I an “Oculus runtime has stopped responding” message today. My headset is only 3 months old at the most.

wraith jewel
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I lag a lot and I don’t know why, my WiFi is just fine so idk what the problem is.

pulsar fox
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I don’t crash but I also don’t show any poor avatars, let alone very poor.

barren lodge
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I dont crash a single time anymore but im lagging sometimes

tranquil silo
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@pulsar fox so I guess you like to see only brushes and other default avatars XD

pulsar fox
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No, I see a lot of customs. 7500 is a very reasonable, easy to hit target, for anyone making scratch content, or anyone who knows how to reduce properly without using the decimation modifier.

fair tinsel
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maybe you should show a wireframe screenshots of your Quest and PC Avatar he demonstrate what you can do with proper Edge Loop removal

pulsar fox
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Lol I lost that gif sadly

fair tinsel
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that sucks if you could take a screenshot showing off the two wire frame

tranquil silo
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If you want 20 people in one room then I guess you need the optimalization but we usually have around 8-10 player around 80k play each with animated shaders and particles and it runs fine

woeful elk
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I see Quest users crashing when everyone is optimized but people keep switching avatars. I can't imagine you're running that fine but that's good.

wraith jewel
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They need to fix it honestly

wraith jewel
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how do i make a body part of an avatar disapear when doing a gesture

glossy bramble
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@wraith jewel if the body part is created in separate sections, you can hide/unhide them as needed. If it's all connected, you might have to take it to some other program, like Blender, to create it separately.

pulsar fox
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The easiest way is to make a shape key that shrinks those body parts to zero. That way you can keep the entire avatar a single model which is very important for quest

quiet nymph
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Use a bone instead. So you have more control in the engine

pulsar fox
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I suppose. It’s a far more complicated set up than just activating a shape key though. And adds a bone

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Though if you want to move it around then yeah bone

maiden trout
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I hear Quest users are still crashing often, however I’m not crashing. Can anyone else say the same?
@fleet saddle no i actually havent crashed in a long time but i sometimes get the "you were sent home because you ran oit of system memory" message. Thats the biggest problem for me.

hybrid crypt
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For me, certain worlds crash the quest OS

prime dagger
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I just suddenly have my screen frozen and i have to restart my quest but it happens only when im in a populated world and alots going on

wraith jewel
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Does Syntax work on Quest if i edit the vrchat shaders?

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wanted to use on particle trails but not sure if trails even work for quest. (sitting at 5k polys. Not sure if thats a lot of polygons for quest.)

pulsar fox
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Quest has a small list of internal shaders allowed on avatars. Worlds can have custom shader code. @wraith jewel

wraith jewel
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I've been wondering, when will quest VRChat be like fully synced to Regular VRChat?

sweet tundra
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never.

vestal ravine
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^ the quest isn't even near the minimum that would be needed for pc level vr, maybe with the quest 2 or 3

tranquil silo
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I am doing maximum for it like music particle animation world with fake screen shake but it's been hard lately specialy when they removed particles(png) And "fixed"the audio

sweet onyx
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@tranquil silo particles work fine. Shaders are allowed in worlds.

Screen shake is not supported on quest. It uses a feature called GrabPass. Doing this on quest will blank out the right eye

covert zenith
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Is the quests hand tracking out yet?

pulsar fox
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Yes. It’s been out for a while. VRChat does not support it though

wraith jewel
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With how much people sit and stare at mirrors, Vrchat should support it like how the hand tracking works in the home menu, the controllers go out of tracking range and your hands enter

pulsar fox
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It would be nice yes

robust pewter
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wanted to ask, anyone know what could cause your right eye for quest to have warped vision in a world?

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been trying to make my world quest compatible, but somthing is causing quest users to get warped vision in their right eye. I made sure to convert all the shaders to the mobile versions

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the only one that isnt is on a disabled object, which is a shader that has a post processing effect thats intended for use to put your camera inside to override what it sees, but like i said its disabled by default

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would there be somthing wrong with the vrchat/mobile/standard-lite shader?

sweet onyx
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Is the whole world warped or just specific objects? If just some objects, check those shaders or reimport them

robust pewter
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its on a sphere which is hidden by default

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cuz the intent is to put your stream cam inside it, i assumed it wouldnt work but i wouldnt think itd cause it to break everything else if you cant even see it

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my friend is testing, and they said the mirrior is fine, and the ui text elements are fine, so its not breaking everything else

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i also have a cam that has an orthagraphic view of the main area which i display on a minimap in the main lobby, could that cause it?

robust pewter
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Actually... interesting question, does the combat system bork the camera?

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also, i removed the post processing shader and it did not fix the issue

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im gonna try making a back up, deleteing the sdk and reimporting it to get the shaders again

robust pewter
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figured it out, had to reupload the sdk cuz the version of the shaders i had was borked i guess

charred latch
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does anyone have an avatar that looks lil uzi vert

tranquil silo
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i want audio

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thats all am asking

pulsar fox
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I can imagine them adding audio as long as the total upload still stays under 10mb, but audio eats up space very fast

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I don't really understand why sounds were removed myself, they don't add too much memory, perhaps actually playing them is more intensive than storing in memory?

wraith jewel
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If so it it would be great to see people compressing their audio down to like 1-2mb otherwise I'll just mute the sounds.

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Oh and also, I'm to lazy to check but are particles still broken on avatars

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Or is there even a fix from the devs, because I know creators can sorta fix them themselves, that's just what I heard. Because all of the avatars I've created are broken but I cant fix them because I lost my pc.

sweet tundra
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Playing them is likely the reason

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Because around 12 talking is likely to cause stutter.

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Add audio to all the avatars and now you can only have 6 people

tranquil mesa
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yes, let's say you have 5 people with 3 audio effects on their avatar, totaling 3MB each. That's 15MB another players headset has to load into memory and/or streaming all over the network whilst listening to and responding to talking and encode AND even on top of that, if a world has music playing with other objects that have audio

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that's a lot for lil ol quest to process in realtime

wraith jewel
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Anyone pls help whenever I try switch platform or says its disabled

winged obsidian
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Why does my quest always say there is no internet connection when there is. It only occurs in vr chat

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I also restart my quest

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Nvm

serene pendant
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Anyone know how to fix when I start up VRChat it slows down and just blinks

lunar hawk
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Does anyone know if the streamer camera will be coming to quest

quiet nymph
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No

tranquil silo
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Lol no

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We don't even have working particle shader XD

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And you want camera

barren lodge
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Lol @tranquil silo

analog atlas
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Hi, I made a world that is PC and Quest compatible, but on quest, one lens shows black. What is this error and how do I fix it?

sweet onyx
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@analog atlas That happens because you world has a GrabPass shader on it

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it's not always obvious without opening the shader file if a given shader is GrabPass, but it is generally shader effects with refraction, such as water and glass shaders

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Glass can be done without refraction, for example using Standard shader with a good reflection probe, or Silent's fake-glass shader

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Water, you should use 1001's water shader.

glad shadow
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Oh that's good to know 🤔

analog atlas
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@sweet onyx Do you have a direct link to this water shader or a prefab i could use for it?

glad shadow
analog atlas
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great, thanks dude

grand totem
#

my unity project keeps crashing after converting it to a android project.
the only thing that is currently installed in this project is the vrchat sdk (sdk2 most recent version)

jovial torrent
#

Hi I have quest btw but my problem is how do you turn on where if your arm or hand gets to close to your headset you can see through it it did this at first and then it stopped and now it started to do it again please help

robust pewter
#

does anyone know how to use the Lightmapped shader? it accepts a texture which seems to be the albedo in a way, but when i try setting objects with Lightmapped materials and try to bake the lighting, it breaks unity

robust pewter
#

ok apparently its not just lightmapped, it crashes if anything is static and trying to generate lightmaps...

robust pewter
#

so i dont this is causing the issue, but somthing cropped up. I saw while trying to optimize my may to enable GPU instancing. When i set a mesh to static it complained and said dont use a instanced material in a static batch....so are you not supposed to use gpu instancing on static objects?

#

well that didnt fix the crashing issue

robust pewter
#

i have no clue now why its crashing, basicly just refuses to bake lights, but i did find if the objects arnt static i can use GPU instancing enabled shaders. I dont know if its better to use the lightmapped shader for world objects or not if i cant bake the lighting >.<

supple belfry
#

@jovial torrent I had that issue too, but it's most likely the avatar you have. Some avatars don't do that, which is what I tried out.

deft heath
#

Somebody make the best avatar for quest plz

vestal ravine
#

best is the most subjective thing ever

onyx ibex
#

To be honest, the "best" avatars for Quest specifically are the official public ones in your avatar list

quick crescent
#

Hello on my oculas quest it will not let me save or remove avatars from my favorites

pliant geode
#

@quick crescent Click "expand" on the favorited avatar section and it should show what you actually have favorited

quick crescent
#

Oh thank you

#

I’ll see if it works

wraith jewel
#

I wonder if it worked

quick crescent
#

It worked ty

lyric meadow
#

Hi, I need help, I can't talk in vrchat on my PC anymore and I can't hear others, I don't see that I'm talking ... but yesterday I was working, I really need help

quick crescent
#

Maybe it’s your mic output

#

Try messing with your mic settings in your pc

wraith jewel
#

i need a way to view all avatars overloading my quality settings cause it hides their avatar but i wanna bypass that anti lag thing that does it

spice yacht
#

change minimum performance rating to poor?

#

instead of medium

pulsar fox
#

You can go into options and show poor by default, but there is no way to show Very Poor by default, since Very Poor is the highest rating and there is no limit to how laggy it can be. You have to manaully show each person you trust not to wear a 9 billion triangle avatar.

wraith jewel
#

I mean you could always click on the guy and click show avatar

earnest echo
#

hey

robust pewter
#

anyone know the core cause for a quest world having double vision? I reuploaded the sdk to make sure i had the proper shaders, and it keeps getting double vision

robust pewter
#

ooooh, you're supposed to ensure the target build is to android, not just set it through the sdk menu >.<

haughty seal
#

Can we please add support for dynamic bones for Oculus quest I know that the quest can support it with some pc avatars that we can see have dynamic bones

pulsar fox
#

I think Dynamic bones are more likely to be removed from the PC version than added to the Quest version.

#

100% serious.

fair tinsel
#

yeah I could see that cuz they are quite the performance killer

pulsar fox
#

Better to replace it with something internal that's also less laggy.

fair tinsel
#

yeah that would definitely be nice

brazen geyser
#

Yes please.

devout steeple
#

or make it a toggleable thing in safety

#

also is there any fix for particles not having transparent borders yet?

rose thistle
#

@devout steeple Is the additive shader under VRChat --> Moblie --> Particles --> Additive not visually transparent in-game like it is in Unity?

devout steeple
#

Not as far as I know, it’s supposed to read for alpha layer transparency and it doesn’t

#

at least on quest, it works on pc just fine

#

@rose thistle

rose thistle
#

Unfortunate

devout steeple
#

yeah, i’m going to try a few other systems but i doubt they will work either

#

it would be just fine if i could use custom shaders but quest limitations ;-;

pulsar fox
#

Quest can’t use transparency on avatars. It should work when you use it in your world though.

devout steeple
#

i mean it worked not too long ago

#

but yeah, it doesnt work anymore

#

i do wish they added particle transparencies at least

rose thistle
#

^ That's why I asked. I added particle shader to the blush a while back and people said it looked like "PC blush" because it was transparent lol

devout steeple
#

i’ll try again i guess, no harm in it. but with what i’ve tested it’s not working out

rose thistle
#

I mean, if it doesn't work it doesn't work. That's just the way it is

devout steeple
#

yeh, i’m only trying as i’m trying to edit snail marker to work without the long lines going everywhere

#

how the lines at the start and end are done on pc is it renders the edge as transparent, and then stretches the texture so much that the whole long line at the beginning and end of each drawing thing are transparent

neon frost
#

i need to ask something. i have no 3d modeling experience, no coding experience, never used unity, blender or anything. i really want to get into it, be a part of the community that makes avatars for both quest and PC. am i a lost cause? has anyone here ever started from the bottom and gotten to the skill of an average vrchat avatar creator? im struggling to understand or follow some tutorials, and im not sure where i should start. should i even bother? i honestly just need some encouragement or something because i feel like im never gonna become a creator.

rose thistle
#

@neon frost Nah you're not a lost cause. Learning something new can take a long time. I started getting into blender 2 years ago because of VRChat and I'm still learning new things about it to this day. Knowing how to use blender in general (not only for VRChat) is the first step. Blender Guru on YouTube has a whole beginners tutorial. He starts from the very bottom such as telling you what things are called, controls, how to move things etc. all the way to creating and rendering a whole donut. It's a lot to learn so remember to take breaks so you don't get burned out. And remember, you have the whole internet including the VRChat community to help you out.

woeful elk
#

I went from knowing nothing to a lot just from YouTube tutorials and a massive urge to learn thanks to VRChat. I gave up a few times but couldn't stop coming back to it. It's a waste of time to quit, so just keep trying and you'll get it. Start with the basics and tackle any new issues you encounter with another tutorial.

wraith jewel
#

hey there i just changed my project and now its freezing when i'm plaing it, and i have theses stranges new checkboxe

#

anybody had theses isue befor?

sweet onyx
#

@wraith jewel This usually indicates that you have errors in your project, but they get cleared when play in mode is entered.

Open your Console window. Please disable Clear on Play - its' the 3rd button in the bar at top of the Console window. Then change something small in your scene, for example rename an object or add an empty GameObject. Now try another upload. You will now need to look for red errors in the console. If you don't understand them, maybe take a screenshot.

wraith jewel
#

Fixed it! thank you

#

world released as "Bitcoin campfire"

brave forge
#

for quest worlds, what would you suggest is a good material shader to use for my textures? something that can catch light

rose thistle
#

Standard lite

pulsar fox
#

Standard lite if you want real shading, toon if you want flat shading that still reacts to light

brave forge
#

Thank you!

brave forge
#

So it claims I have a "standard" shader in my scene by double checking everything I do not see it

#

I used all VRhat mobile stadard lite shaders and a Pano for my sky

#

what would cause this problem?

pulsar fox
#

@brave forge If you have more than one avatar in the scene, it might be complaining about that one.

brave forge
#

oh you mean my reference avatar? the blue man? or is this something else?

brave forge
#

So ive been following through on all the suggestion on here suggested. I used standard shaders, baked, reflected and did culling. doubled checked all shaders. But still seem to have quest users get distorted vision on their system. I was told its a shader problem, but exhaustive search online and even here I cant seem to figure out what else it may be

#

is there a direction I may not be looking at

south gust
#

I wanted to make my worlds quest compatible, but I do not own a quest.
How can I test the quest version

glad shadow
#

Find a quest user and ask if they would like to help

south gust
#

So you saying I got to make friends and ask for help?
If I was able to make friends willing to help I wouldnt be on VRchat

glad shadow
#

All you really gotta do is join any quest compatible world walk to any quest user and ask hey you wanna see if my quest world is working properly

#

Next thing would be to buy a quest

wraith jewel
#

The hardest part

misty sail
#

Is all quest avatars available for pc too?

#

I assume so but idk since i havent got my quest yet

rose thistle
#

@misty sail If the author only uploads it for Quest then only Quest users will be able to see it

misty sail
#

Okay thank you

wraith jewel
#

I get this error when switching to android in build settings and can't publish the avatar with sdk2 windows works fine however

#

nevermind, had to delete the worldbuilder script from the sdk and all is good now

snow ibex
#

My unity crashes whenever I switch to android build with vrchat sdk2, help?

snow ibex
#

@timid brook you are on the development team, please, do you know a solution?

chilly ledge
#

what is the triangle hard limit on quest avatars?

#

I have seen the reccomendation of 5000, but how high can you go above that?

quiet nymph
#

As high as you want. But above 10k it will be perf block.

chilly ledge
#

thanks

crystal bloom
#

The performance block can be disabled player by player, but it's pretty annoying.

humble grail
#

ya my button that i uses for my afk and other isnt working at all i rest it and it sill not fix it

humble grail
#

ya the people who made vrchat you think you can make a in game mail box will people can send people letters to let know them thing like if there ok and so on

earnest pagoda
#

Hi, has anyone managed to get youtube into a quest world? Any help would be great thanks.

rose thistle
#

If you mean a video player, it's not supported on quest

tall river
#

Video players for quest are a thing in other games how ever those other games are not built for quest and quest ends up crashing so Yes video plays are a thing for quest but no one on vrchat has tryid to test and stuff to get it in the game or its on newer unitys and stuff you know

solemn ermine
#

The virtual music markets have working video players on quest

woven summit
#

My unity crashes whenever I switch to android build with vrchat sdk2, help?
@snow ibex I have the same issue. Any feedback on this??

woven summit
#

Does anyone know why my Unity keeps crashing when trying to change platforms? It only happens when the VRCSDK is loaded either before or after I change platforms. If I change it then try to load the SDK, it crashes and vice versa (load SDK fine then it crashes when changing platforms). No model or etc is even loaded into Unity yet when this happens.

I tried uninstalling and reinstalling Unity but no go. I was going to make a model Quest compatible.

warped saddle
#

I don’t know 🤷🏼‍♂️

snow ibex
#

@woven summit I found the answer after a lot of trial and error

#

delete these files before switching

#

VRCSDK\Dependencies\VRChat\Textures\damageGreyNoAlpha.png

VRCSDK\Dependencies\VRChat\Textures\damageGRNoAlpha.png

VRCSDK\Sample Assets\Prototyping\Materials

VRCSDK\Sample Assets\Prototyping\Models

VRCSDK\Sample Assets\Prototyping\Textures

#

Then it should work

woven summit
#

Just the folders or .meta files too?

woven summit
#

Tried removing it all but it still crashed

sweet onyx
#

@woven summit Try duplicating your project in windows explorer, delete the Library folder in the duplicate, and in Unity Hub, add the duplicate project and change the platform to Android before opening it

woven summit
#

@woven summit Try duplicating your project in windows explorer, delete the Library folder in the duplicate, and in Unity Hub, add the duplicate project and change the platform to Android before opening it
@sweet onyx
How can I convert it prior to opening the project?

sweet onyx
#

You should be able to click the Current Platform menu in the project row you want to open and select Android

#

@woven summit

woven summit
#

Current platform menu? Did not see anything like that.

#

@sweet onyx

sweet onyx
#

That's not Unity Hub @woven summit . You need to download a separate program called Unity Hub

#

it's confusing because it looks the same... but basically the thing you show is old and not supported, and you now should be using Unity Hub

#

https://unity3d.com/get-unity/download - click Download Unity Hub

Unity

Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

tired willow
#

I don't know if this is the right area for this, but when I go into a world my screen flashes from black to my character's view and back to black. I'd love to play, never have before, but this just won't let me.

icy osprey
#

can we get rid of brushes

little basalt
#

@tired willow to get rid of it just turn your quest off and on (not fully off just in sleep mode and it should get rid of the black pixels)

tired willow
#

Thank you! I'll notify you if it works!

tired willow
#

I’m very sad to say it didn’t work, but I have footage of what happens

little basalt
#

Rip

#

Looks like it crashes

twin pollen
#

Can someone give me a hand? I created a Quest avatar but I don't have an Oculus to test it out on, I just need one kind person using oculus who'd test it out for me?

tired willow
#

Question for the Devs if they see this, will there ever be a day where Quest users can see video screens? I just wanted to do some karaoke but even with using my oculus account, nothing.

forest dawn
#

@twin pollen what kind of avatar?

dark igloo
#

So is clearing the cache on quest bugged ? Or just not working.

solemn ermine
#

It is bugged in game, you will have to delete and reinstall the game every time on quest that you have to delete the cache@dark igloo

dark igloo
#

It is bugged in game, you will have to delete and reinstall the game every time on quest that you have to delete the cache@dark igloo
@solemn ermine oh ok thank you!

narrow dune
#

I got a little Question, how to find out what materials are in use in the scene?
I already tried to change most of them to the vrchat/mobile/standard lite shader but still some are missing I think
And is there a possibilty to have a working glass texture? With standard lite you cant see through 😦

sweet tundra
#

@narrow dune it's a warning, not an error

glad shadow
#

@narrow dune transparency is really hard for quest to handle because of how mobile gpus work

silk portal
glacial sleet
sweet tundra
#

Still not quite there yet, but close @glacial sleet

#

You should get it down to one material, and preferably under 7500 tris at least.

jolly tree
#

I have been trying to make my avatars quest compatible but thats rough. 7500- is really not a lot when trying to retain a similar model between PC and Quest.

past slate
#

Can anyone help me out with making avatar I was going to use premade stuff and just recolour it but I dont know how to put the stuff together

steady moat
#

Can clip animations work on quest?

wraith jewel
#

Hey is anyone else having problems with controller tracking?

#

Not just in vr chat

delicate kraken
#

Controllers are tracked by the headset so if the headset camera loses sight of the controller it will start to bug out

wraith jewel
#

Controllers are tracked by the headset so if the headset camera loses sight of the controller it will start to bug out
@delicate kraken no i mean even if its in sight it will just randomly stop working and float in space

#

I only got my quest 2 months ago and yea the right controller is fucked

#

The left one is fine

wraith jewel
#

@wraith jewel You may want to contact Oculus support for help with that

paper horizon
#

what unity do u guys use txt me

sweet tundra
#

@paper horizon 2018.4.20f1

#

and is HAS TO BE EXACT or it won't show up in game.

quasi solstice
#

It seems the streamer player is not compatible with Oculus. Is there another solution for streaming live video into Oculus?

mortal mauve
#

I would really love for the team to make particles work in quest again, cutout and fade too, i've had to manually deal with such things in blender and had to work around it and its not fun- it takes too much time to get something as simple to work, either that or simply having audio added back- since its still in the safety menu, a lot of avatars rely on sounds and its hard to work around such a thing as well

sweet onyx
#

@quasi solstice you can try the open beta. See #open-beta-discussion there's a discussion going on with video formats supported by quest.
Don't expect youtube videos to work. Assume you have to make the video files yourself

quasi solstice
#

Thanks!

wraith jewel
#

So, I'm having troubles with the VRC matcap lit shader.
When I have it applied to my avatar, the shader has an automatic green color to it.
I do not know what is causing this.

solid vine
#

Silly question, but does anyone know if VRChat will increase any world, or avatar limits now that the Quest 2 is has more power and Memory?

fair tinsel
#

they probably will not as that's going to be no good to segregate the user base even more and a more stable frame rate is probably preferable to the VR devs then making the avatars prettier

rose thistle
#

@wraith jewel Can you take a screenshot?

wraith jewel
#

@rose thistle
Here is the model and shader.

rose thistle
#

@wraith jewel your vertices are painted green. In blender you can clear vertex colors

visual crane
#

Quick question: Is Render Texture compatible for Quest users? I'm using it in a world.

grizzled cave
#

Hey can someone help me out? My avatar doesn’t seem to want to upload

grizzled cave
undone willow
#

is final ik whitelisted on quest? (for avatars) (mention if answer please)

rose thistle
#

@grizzled cave File not found is caused by the other errors you have. Hit clear, try to upload again, then look at the new errors that pop up. Also, Windows key + Shift + S brings up a box selection tool to take screenshots

short niche
wraith jewel
#

unnecesary scripts*

short niche
#

it is good now

sweet tundra
#

Likely missing dynamic bones, which you can't use on quest anyway so remove the scripts and you'll be good, also on the console, make sure 'clear on play' is active, as it makes the console easier to read. @short niche

short niche
#

ya

#

i did

wraith jewel
#

I’ve seen people use cel shaded quest avatar and I was wondering how that’s done? Is it a thing you do in blender before the export or is it something in unity? I know how to do it with poiyomi on pc avatars, but how is it possible on quest?

fair tinsel
#

folks would be using the mobile vrc Toon/Lit and that's something you set up in unity

grizzled cave
#

yo, soooo my world's skybox is f*cked idk what tho
i went to my world after uploading a different skybox but i dont know what to do.

#

the skybox only showed up in the mirrors and the player vision was wobbly in the right eye

sweet onyx
#

What shader is your new Skybox using? It sounds like it is not Multiview compatible. There is a shader modification that needs to be done any time you want to put a new shader on quest

oak goblet
#

Anyone know exactly what I'm suppose to do if my personal avatar doesn't show up? I went through some of the errors and re-made the entire avatar repositioning the cameras as well as using the mobile shaders yet it don't seem to help

zealous warren
rose thistle
#

@zealous warren Viseme blend shape. Then you gotta assign your body as the mesh

zealous warren
#

what do i put in the other parts

rose thistle
#

What does it show when you click one of those drop down menus?

zealous warren
#

nothing

rose thistle
#

Either your avatar was meant to use jaw flap bone or you need to go into blender and take a look/create the visemes there

zealous warren
#

would blender avatar decimation remove those

swift radish
#

yep

zealous warren
#

because thats what i did to get the avatar more quest compatable

swift radish
#

oof

zealous warren
#

it had 17000 polygons and i got it down to 6900

rose thistle
#

It's better to convert from tris to quads and dissolve edge loops for meshes with visemes. It's a lot less destructive than decimation and you keep your visemes

zealous warren
#

that is what i did use

#

none of the other ones would work

rose thistle
#

Yeah. Modifiers require your mesh to not have shape keys for it to apply. You didn't do anything wrong with the decimation process lol. You can either start over and don't use decimation or create your own blend shapes

#

Or just live without having mouth movements

zealous warren
#

well i don't really know how to use blender so only PC users will see it work

rose thistle
#

Yes

zealous warren
#

is there a way to transfer them over or will i have to do it all myself in blender

rose thistle
#

You can't transfer them no

zealous warren
#

so the CATS blender plugin can make them but there are no shape keys so it cant do it on my avatar

rose thistle
#

Yes. CATS uses your avatar's OH AH and CH shapes to create the vrc ones. But the decimation modifier gets rid of all shape keys. So CATS doesn't have the OH AH CH to create the rest

zealous warren
#

so how do i make shape keys

#

which is the one thing everyone i know doesn't know how to do in blender

rose thistle
#

Looking around YouTube will help you out. There's different methods for creating them. It helps if you have bones that control the face movements

rose thistle
#

This video shows both methods ^ With and without facial bones

idle nimbus
#

Any ideas for swapping lightmaps/turning off the lights on Quest? I know it can be done with realtime lights but I'd prefer the lights to not go on and off when I turn my head like they tend to with realtime lights.

fair tinsel
#

or if you're going for a flat shaded stylized look you could swap out the color Atlas for a lights off color Atlas

idle nimbus
#

I tried to understand that tutorial but I didn't get how he was pulling assets from one scene into another and doesn't he end up swapping between the models so you have to have a duplicate of the entire scene? Seems like that would be difficult for the quest to handle. Maybe I'm misunderstanding the process. I've seen that word before but I don't really know what the color atlas is or how I might go about editing it.

fair tinsel
#

from what I can tell remembering that tutorial he basically has two copies of the map with separate light Maps that he's turning on and off

idle nimbus
#

I'll try to watch it again but between the speed he goes at and the accent, I got lost pretty quickly. It's good to know that this is at least the process I should use, I just have to watch it at very slow speed and maybe I can figure it out. Thanks.

fair tinsel
#

liking this Pokemon screenshot the only difference is the color palette

#

but that would come with the caveat of your shadows would be the same place with the lights turned off if you went with only color palette swapping

idle nimbus
#

Oh, I see. Yeah I think that method would be pretty difficult to make work with what I have now so I think I'll have to try decipher that video. Appreciate the help.

fair tinsel
#

no problem glad to be of help

#

also might suggest turning on the auto generate subtitles as those might be a little dodgy but it might help out some with the accent

solemn ermine
#

@grizzled cave hi this is really late but does your world have the default vrchat chairs in it ?

grizzled cave
#

?

solemn ermine
#

Did you add chairs to your world from the vr chat sdk? @grizzled cave

grizzled cave
#

Eh it doesn’t matter I’ve already made a working avatar world

#

Just gotta wait til Wednesday afternoon to publish it

solemn ermine
#

I had a similar issue recently and the only thing that fixed it was removing chairs that I had added from the sdk

mystic basin
#

is there going to be a quest 2 patch so we can have 90hz

wraith jewel
#

Most likely

wraith jewel
#

Good

fluid tinsel
#

Please tell me that you'll add rendering modes to the Quest shaders, please PLEASE.

sweet tundra
#

@fluid tinsel I doubt they would because the game already doesn't run great, so they need the performance increase to keep the game running smoothly.

fluid tinsel
#

Crunch, I'm not sure you understand what you're talking about. I mean stuff like cutout, transparent, and fade.

#

Rendering modes on a Shader shouldn't affect the performance.

sweet tundra
#

Yes they would

fluid tinsel
#

Dude, you really don't know what you're talking about, a rendering mode doesn't make the performance of an avatar worse.

sweet tundra
#

Yes, but transparency definitely will drop performance.

#

And apparently cutout runs very poorly on mobile.

fluid tinsel
#

Okay, since you strongly believe that it will affect the performance of a model... Where is your proof?

sweet tundra
#

The entire internet.

#

lemme just get unity open

#

And mobile has issues with transparency.

fluid tinsel
#

The entire internet is not your proof, I need very specific proof.

sweet tundra
#

A laptop isn't exactly a phone

fluid tinsel
#

Where is your proof that a rendering mode would run poorly on a phone?

sweet tundra
#

Not a rendering mode, just transparency as a whole.

fluid tinsel
#

Where is your proof?

sweet tundra
#

Transparency redraws pixels at the same position on mobile, do this multiple times and each time the framerate is dropped.

#

Repeat with an entire screen and it drops even more

wicked lava
#

tbh i dont think that its quest running bad

#

its just vrchats lazy and cant fix their damn game

#

quest will prob never get the same treatment as pc cause of vrchats problem with adding new things instead of fixing old ones

fluid tinsel
#

There have been plenty of mobile games out there that ran flawlessly and had transparency on their models

sweet tundra
#

It's not they can't, it's just it's bad.

wicked lava
#

its not they cant

#

they're just fucking lazy

#

i dont think i need to bring up the time when a fan fixed their code?

sweet tundra
#

It's not vrchat's fault that half of the avatars on quest have 500k tris and 50 materials.

fluid tinsel
#

You know the game Raid Shadow Legends? Their models use transparency.

#

Especially on mobile.

wicked lava
#

also its up to the players to optimize avatars

sweet tundra
#

It's also not Vrchat's fault that Oculus has strict guidelines on optimisation for Quest.

wicked lava
#

vrchat should put in the effort to actually make shit look good.

sweet tundra
#

@wicked lava the whole point of vrchat is user-made content, the devs can't make it look good.

wicked lava
#

they could.. idk? fix the old fucking sdk?

#

or update the quest version of the game to support more things that we KNOW it can support?

#

i know for a god damn fact the quest can run different shaders/rendering modes

sweet tundra
#

Most times I play Vrchat on quest (this includes before the unity 2018 move), I got around 40fps with 8 people in a world.

#

Audio has to calculate too.

#

So does IK

#

And so does the rest of the game.

wicked lava
#

thats funky. i never dropped frames on quest

sweet tundra
#

Then you probably stayed in the home world by yourself.

wicked lava
#

nah b

sweet tundra
#

Or never went in a world with more than 4 people

#

with all avatars hidden.

wicked lava
#

nothings happened to me yet so

#

im just saying

#

if vrchats lagging maybe they should fix their yandere sim code

sweet tundra
#

Yes, the quest can run transparency, but if 20 people do it with horribly optimised avatars and 2k textures on each material, will it run well?

wicked lava
#

safety settings exist for a reason

sweet tundra
#

Yes, but can you disable transparency with safety settings?

wicked lava
#

you can disable a fucking models animations / shaders

#

i think that takes care of that

sweet tundra
#

You can't disable shaders on quest

wicked lava
#

then just hide the avatar

#

you arent held at gunpoint to see it

sweet tundra
#

And then not see anyone.

wicked lava
#

or you could just

#

only hide the bad one?

#

i dont see your reasoning here

sweet tundra
#

What if EVERYONE has a bad avatar.

wicked lava
#

then suffer idk

#

you dont have to be there

sweet tundra
#

People complain about performance enough.

#

i don't think the devs want it to be worse.

wicked lava
#

my whole argument was that vrchats lazy as fuck and they need to fix the old systems instead of adding new ones

sweet tundra
#

Their fix for the old systems is the new ones.

wicked lava
#

...

#

i have no comment on that

sweet tundra
#

Why would they make the new system if the old ones were good?

#

If the old one was perfect, why would they change it?

#

This whole argument came from someone who was persistent on saying the Quest version of VRChat should get transparency.

wicked lava
#

oh

#

thats true though

sweet tundra
#

I told them the game ran horribly already so why make it worse?

wicked lava
#

it really doesnt.

sweet tundra
#

I get 20 fps in rooms with 15+ people

#

This is on Quest 1 though

wicked lava
#

that sounds like a "you" problem

sweet tundra
#

Plenty of people had it

smoky compass
#

its not

#

Quest used as standalone is a terrible experience in VRC

wicked lava
#

^

#

but it can run better if vrchat just fixed its shit

smoky compass
#

doubt you can do much. its way too weak in hardware anyway to run something like that properly.

sweet tundra
#

Yes, people uploading 500k tri avatars is VRChat's problem

wicked lava
#

my dude thats not my problem

#

just hide the avatar

sweet tundra
#

I do.

smoky compass
#

you cannot see 500k avatars at all. though.

wicked lava
#

im saying that vrchat COULD have a pretty decent quest port

smoky compass
#

excpept on PC

sweet tundra
#

Yeah

#

point still stands

#

but with smaller numbers

fluid tinsel
#

I'm quite positive that transparency could work on VRChat Quest if they even bothered to put it in and make it run well.

#

There are also plenty of games on the Quest platform that use transparency, one of them being Vader Immortal.

smoky compass
#

the quest cant even run in decent resolution. i doubt you should go towards anything that improves visual quality.

sweet tundra
#

We will get better fps.

#

That's it

smoky compass
#

the quest is not made for something like VRChat to begin with. it just got kinda forcefully implemented cuz VRC is a good sellpoint for VR next to beatsaber for most people. and if the quest cant run it its less likely that people will buy it.

sweet tundra
#

And oculus has strict guidelines that basically say: "Get 60fps or above. If you don't then you don't get a place on the store"

smoky compass
#

well you get 60 FPS in vrchat, but with ridicolously limited visuals and resolution.

#

and as soon a few people join, bye 60fps

sweet tundra
#

^

#

The visuals also aren't the only things running, you also have: IK, audio, networking, player movement, collisions, things moving around memory, other things which are so numerous I can't list.

#

On Quest 1 with that, ~40fps in an average sized room

#

Up the rendering: ~20fps

#

Add people: ~10fps

#

Suddenly, the game crashes.

smoky compass
#

yea, its unbearable to play imo.

wouldnt bother at all with the Quest client. if you want to play VRChat get a PC

#

and i rather play VRC on a shitty laptop than on quest

#

costs the same

sweet tundra
#

I have it on my laptop, if I were to drop to graphics to Quest level, it would probably have 5x the fps than the quest.

smoky compass
#

Quest is quite a decent experience if you have a PC to run it with.

sweet tundra
#

And if you don't get motion sickness at all, then it's possible play it on Quest

#

I don't get motion sickness, so I'm fine.

#

I do have a gaming PC though, which I prefer to play VR on.

#

Can't always use it because while it's mine, my brother uses it more than me.

#

And I have no time for fun anymore because school.

#

When I can use it, I will.

smoky compass
#

i mean, yea that sucks but you cant play GTA V on your phone either when youre not on your PC and just have your phone.

VRC is just not really made for something like quest. and i wouldnt rely onto it that they improve much on it, its at the end just there to push sales on the headsets itself.

sweet tundra
#

^ pretty much Quest VRChat in a nutshell

#

Good game on bad hardware. Only there for money.

smoky compass
#

yea. just like i said VRChat and BeatSaber where for the most of the time the biggest selling points for VR. many cant afford a +800$ VR headset + 900$ Gaming PC.

so cramping it horribly into a all in one headset for 400$ is great way to sell a headset.

sweet tundra
#

Well, it works.

#

And some games don't run horribly.

#

After multiple weeks of optimisation.

#

Sometimes months

smoky compass
#

i actually just got a quest out of curiosity. i actually do like it to hang around on my couch with the link cable. my playspace on my Index is empty, and only suitable for full body tracking use or to play actual VR games for me.

#

to just hang out in VRC the quest while sitting onthe couch is often more comfortable lol

sweet tundra
#

I have a ton of space in my house for VR and when I bought my Quest I had no plans to get a PC, so the Quest was my obvious choice.

smoky compass
#

ye

sweet tundra
#

I don't regret it, the amount of improvements made is ridiculous.

smoky compass
#

just the worst option, and many people are sorta forced to do that cuz they cant afford both. its still better than nothing i guess.

#

as long its not VRC, quest is kinda neat as standalone.

sweet tundra
#

Yeah.

#

I bought it in October, and was allowed to open it in November (because I'm 13 and my parent's wouldn't let me open it until my actual birthday), Literally the same month, oculus lick, then December, hand tracking, and just a bunch of other improvements.

#

It's a good headset, until you want to do anything remotely performance heavy on the hardware alone.

smoky compass
#

yea, but like i said, its a decent headset for the PC as well.

#

however, im gone for work again. bye

sweet tundra
#

It's getting late where I live, so I gotta go too, see ya.

midnight gulch
#

Just going to drop this here.

#

Obviously you CAN still do most of these on VRChat for Quest (in worlds at least), but things get messy & unoptimized fast. We need to use these techniques tastefully (which I absolutely don’t trust most people to do).

wraith jewel
#

I hope they

#

Update the quest 2 version and optimize it more

#

Since the quest 2 is more powerful i don't see why they wouldn't be able to

mystic basin
#

cannot wait for that spyke

wraith jewel
#

Also why do you guys keep using pc as an argument in vrchat? The point of getting a quest in the first place is to not spend over 800 dollars for a gaming pc that can maybe run vr

#

And then more for the actual headset

#

😐

midnight gulch
#

If they started shipping separate game-builds to each headset, I think the dev work would get more complicated.

wraith jewel
#

True

midnight gulch
#

But I know that they’re planning on upping some limits, like the amount of people in each world.

wraith jewel
#

I feel like they should just release a update in general to optimize things and let us see ,pre stuff

#

more*

midnight gulch
#

And they’re bringing video players back in the open-beta soon.

#

Hmm, maybe yeah. That would be nice.

wraith jewel
#

They are?

#

I thought that was already in some worlds

#

There's been times where I'll join a room and everyone will just be watching porn

#

Fucking weird

midnight gulch
#

Apparently, the Quest works with very particular video file types. There’s a message chain about it in the Open Beta discussion group.

#

Welcome to VRChat ⚠️ 🙄 👉👌

wraith jewel
#

Lol

dry tangle
#

never really tried this before, but when i click the switch build target to android for my avatar, nothing happens! what am i missing here?

#

nevermind, just needed to actually install the android unity module

pulsar fox
#

I would also recommend enabling the unity local cash server so that it doesn’t have to reimport your entire project every time you switch platforms. It is a very slow switch if you don’t enable the cashe server

tiny owl
#

So we’ll be able to play videos soon on quest?

#

: D ?

snow bobcat
#

never really tried this before, but when i click the switch build target to android for my avatar, nothing happens! what am i missing here?
@dry tangle I have tried switching it to android then adding the sdk. it still crashes
I know how to fix this problem ! you need to delet a few files VRCSDK\Dependencies\VRChat\Textures\damageGreyNoAlpha.png

VRCSDK\Dependencies\VRChat\Textures\damageGRNoAlpha.png

VRCSDK\Sample Assets\Prototyping\Materials

VRCSDK\Sample Assets\Prototyping\Models

VRCSDK\Sample Assets\Prototyping\Textures

dry tangle
#

like said i got it

#

there's no reason to delete anything

snow bobcat
#

Sorry

jolly tree
#

Is there any documentation somewhere that will tell you what work and what doesnt on Quest? including the recommended setup that is linked with the Vrchat avatar rating system?

fair tinsel
jolly tree
#

yes! Thats what I needed, last document I had was nothing like this.
Thank you @fair tinsel

fair tinsel
#

no problem glad to be of help

jolly tree
#

ugh, so many ''Completely disabled in VRChat Quest.''

fair tinsel
#

yes you're basically dealing with an Android phone as far as making content is concerned

pulsar fox
#

It's not as difficult when you model from the ground up for quest since you know it's limits from the start, and can avoid the need for cutout etc

harsh kernel
#

does quest2 run unreal4 stuff fine or are you better to use unity lightweight renderer?

fair tinsel
#

yes the quest to is faster but it's still a cell phone hardware-wise so you would probably want to use the lightweight renderers

pulsar fox
#

Unreal engine has Quest support if that's what you're asking

#

It's still going to be just as limited as Unity's

#

Someone could add NES support to unreal engine - it's still gonna look like a NES

wraith jewel
#

Do I gotta have a pc to see the avatars from people that are on pc?

fair tinsel
#

yes as the quest is incapable of rendering PC avatars so if you want to see anyone on PC you either need to be on PC or they uploaded a quest version of their Avatar

pulsar fox
#

Do I gotta have a pc to see the avatars from people that are on pc?
@wraith jewel only if their avatars are Pc-only. It’s entirely possible to make avatars that have versions for both platforms, so both platforms see their own versions

wraith jewel
#

How do you go about creating avatars for quest? Because I have some ideas I’d love to pursue

pulsar fox
#

The modeling work is done in blender (or any other 3D modeling tool but blender is free)

Or if you already have a model you can skip that part and any interactive stuff and features are done in unity, as well as the actual upload is done in unity as well.

#

There’s lots of tutorials around, they don’t necessarily need to be VRChat-specific. Any character creating tutorial should work. For quest, just keep the triangles under 7500 and don’t use textures with transparency

fair tinsel
#

and you get better visual results dissolving Edge Loops compared to the decimate modifier

#

recently I made a quest version of a model for a friend and here's how it looks doing Edge Loop dissolving

pulsar fox
#

Always nice when you can’t immedately tell which is which

fair tinsel
#

that's why you dissolve Edge loops it is the texture doing all of the work

wraith jewel
#

So I would defined Have to have a pc to create my own avatars? Because there is this anime I saw that I’d like to create avatars based off that anime

pulsar fox
#

you need a computer running Unity in order to upload avatars yes

#

It doesn’t need to be a VR capable computer

#

Any old computer will do

wraith jewel
#

Ok but I wanna get a vr ready computer and get the quest 2 or the rift and be able to create more avatars for quest and also for pc

fair tinsel
#

of course but in the meanwhile you can start making Quest avatars that run on a toaster

sleek wedge
#

Will VRChat be getting an update for the Quest 2? Maybe removing/lifting some of the avatar limitations?

fair tinsel
#

they're unlikely to remove the Avatar limit as that would require having free platforms for uploading avatars not 2 and they would probably prefer a more stable frame rate than prettier graphics

pulsar fox
#

Most of the extra processing for the Quest 2 goes into the higher resolution and framerate. It balances out. There isn't extra room for more complicated VRChat content.

frank bolt
#

does the quest 2 have the same avatar problems as the quest 1

pulsar fox
#

It’s the same build for both headsets.

#

For avatar problems, could you explain?

frank bolt
#

i mean limitations

#

like quest people cant see certain avatars

timid wing
#

Yes

fair tinsel
#

unlikely they change with the quest 2 as they would rather take more stable frame rate than higher poly avatars

pulsar fox
#

The Quest 2 is still an android OS so will only see or access content specifically built for Android, same as Quest 1

#

This will always be required unless oculus makes a headset that is not based on android

#

“Not seeing Pc avatars” isn’t a choice VRC made, they can’t do it unless the user provided them android builds of their content

#

Which many people just don’t make

#

This isn’t the case with oculus link since your computer just uses the quest as a display device and has nothing to do with the android OS

rigid flame
#

So I’ve been playing a lot recently and for whatever reason my pov is now down and a little forward, I have no idea what caused this but I don’t know where else to post this so I guess the discord is my best bet

sharp blade
#

so i am trying to get android development for unity, and it says i need usb debugging. i do not own an android phone, and i dont know if i actually need one. do i need an android phone to develop for quest?

wraith jewel
#

If you have a USB C port on your PC, try and plug in your Quest 2 and see if that works as a debug device

harsh kernel
#

i think its just an adb driver you need, the one that virtual desktop/sidequest uses

iron canyon
#

guys im confused when looking around my world it bends and is seperated between eyes does anyone have a solution (im new so pls dont murder me with words)

pulsar fox
#

You are using a shader that does not support single pass stereoscopic (vr compatable shader)

#

What shader are you using in the world?

#

@iron canyon

#

Stick to the default unity ones - they are all vr compatable

midnight gulch
#

@iron canyon This bug can also be caused by problems with lighting too. Try baking your reflection probes...

#

It might take a while to bake.

junior cove
#

Idk if this is the right channel but I'm trying to make a quest avatar and there's two materials that are unchangeable and they don't work on quest, how do I change or delete them? (Please DM if you can help me) ;u;

wraith jewel
#

Hello guys, I need help! I'm trying to set up Unity for building an Oculus compatible avatar, but when I import the SDK (both 2 and 3), Unity crashes. If I don't import the SDK, but just switch the environment to Android, everything checks out normally. Of course I'm talking about a completely empty project, with literally nothing in it beside the default stuff that Unity have.
I've tried with the 2018.4.20f1 and the 2018.4.28f1. Same crash happens.
Is this a known bug with a known workaround, or is it something new/weird? Do any of you have any idea on how to fix this?

wraith jewel
#

They should make an update in VRChat so that people with Oculus quest 2, like me, can see other peoples shaders because apparently you can’t see other people shaders if you have an Oculus quest 2 because it’s disabled for that VR headset. That sorta ruins the game for people that have Oculus quest 2 and I think it should be fixed. But overall it’s a great game.

wraith jewel
#

It would make the game run poorly like it did on the first Quest

midnight gulch
#

@wraith jewel PC shaders were disabled on the first Quest as well. If you mean that showing them would negate the performance upgrades built into the new Quest; then yeah, I agree.

wraith jewel
#

Enabling the ability for people with the new Quest to see shaders wouldn't negate the performance, maybe just a little because a lot of people use shaders. But what I am trying to say is that they should enable shaders for the new Quest because everytime I go into the game all I see is people that are robots, and rarely see people that use basic avatars. And no, not PC, just from the Quest. Because you can play with the Quest wireless if you didn't know. @wraith jewel And not to mention, giving it a try won't hurt. It's better than seeing robots if you really ask me, the new Quest has 50% more resolution. So they probably made some changes, I am not sure tho. Giving it a try won't hurt.

midnight gulch
#

The problem is that even with the new snapdragon; the Quest is still running a modified android build. Android really really struggles to deal with transparency and real-time refraction; two issues I can see right off the bat.

#

Most of the non-quest shaders would be fine, but these special use cases would fry your quest worse than 20 un-optimized avatars in a public world...At least...I think...These shaders (and dynamic bones) are enabled by default on world builds; so they must not be that heavy.

#

Quest wireless (or link) is definitely the way to go if you want the full game experience.

wraith jewel
#

I see, I'll keep the Oculus quest 2 unless it can't handle even other games. Not gonna lie that sorta does ruin VRChat for me but I'll still hang on, who knowns, they might come up with a better Oculus and I'll see from there, or I can get a job in 2 more years and get an HTC or something even better. Thank you for letting me know @midnight gulch

midnight gulch
#

@wraith jewel Do you have a gaming PC?

wraith jewel
#

Yes I do.

#

And my dad is buying the USB C I think

#

So we can connect it.