#avatar-optimization

1 messages Β· Page 33 of 1

last light
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I did, yeah. πŸ€” @cosmic scaffold

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It just kinda made the eyes go weird directions sometimes.

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Everything but hair was excluded.

cosmic scaffold
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@ashen leaf as i said, don't listen to them , at least when it comes to colliders

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material wise they are right

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but don't let them ruin your dynamics

ashen leaf
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its hilarious. they need to adress this

wary relic
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Its hilarious some avatars that people use

cosmic scaffold
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they won't because of ppl like oclac

wary relic
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Ow? Since when am i for most of this system?

cosmic scaffold
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ikr, some things are so fucked, BUT HEY, THEY'RE OPTIMIZED

wary relic
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Its awesome you know more over me then i do GWnanamiRankoPog !?
Cool!!

cosmic scaffold
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not you , i mean ppl that are licking the dev's ass

wary relic
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Mind telling me how much i love the ranking system?

cosmic scaffold
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like you are

warm bluff
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🍿

wary relic
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me licking the devs ass?
My friend- I am hated bigtime by most devs πŸ˜‚

cosmic scaffold
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@warm bluff same

wary relic
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Give me some of that stuff you are smoking as its apparently amazing

cosmic scaffold
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it's funny because you think you can change my mind

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sure material wise i get you

ashen leaf
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like literally everybody i know is rated poor cuz dynamics. very cool. oh well. guess im just gonna wait and drink some tea before bothering at all

cosmic scaffold
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but i'm not gonna change my dynamic bones

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or my particles

calm spade
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No one is asking you to though

wary relic
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Sure- Math wise dynamic bones are the bane of VRchat and the core reason we cant have 30+ rooms anymore

cosmic scaffold
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@calm spade the game's system is :""")

calm spade
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How so ?

spring girder
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your particle will be ok unless if you turned it off by default

calm spade
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Does it prevent you from uploading your avatar ?

wary relic
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The only thing they should still fix game wise is Nameplates performance wise and properly adjust some settings on the system

cosmic scaffold
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did you see up that the small ass avatar with 4 dynamic bones and 1 collider is considered very poor?

calm spade
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Does it block you from Public instances ?

cosmic scaffold
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nope, not at all, i just hope it doesn't block me from ppl that take this system seriously

calm spade
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The point is for others to have information and let them make a choice, it's not about you, it's about everyone at once

lament oar
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I'm just afraid of this system tbh. as if i go into public there was a big amount of people blocking me just because of excessive bones I'm working on removing/merging Q_Q

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which made it very poor

cosmic scaffold
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i mean, i would understnad when you're talking to someone with a grandma pc that's trying to play vrchat, but c'mon now, this is literally a vr game

calm spade
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If you want to have dynamic bones, it's ok, but because it'll hinder my experience more than regular avatars, I'd probably hide it that's all, the users who want to see your wiggly ears won't

wary relic
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@lament oar If its that much of a problem why not make a lesser version for big public worlds and a smaller one for friends?

cosmic scaffold
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which idm

calm spade
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Yeah, especially because it's q VR game performance is important, and dynamic bones are bad

cosmic scaffold
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hey i mean, you guys decided to use that

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we didn't

heady smelt
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Why are rigid bodys treated as physics rigid bodys in the performance checker

lament oar
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@wary relic already working on it. was just scary how people reacted after i have been using it for such a long time

cosmic scaffold
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oh hi crimson

calm spade
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We're giving you options, and giving everyone options depending on the options you chose to go with, so it's not about your avatar, it's about knowing what's going on, trying to educate users on performance with avatars

last light
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@calm spade Is there no alternative to dynamic bones? To achieve a similar effect on the likes of hair, but without such a heavy performance hit?

calm spade
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Numbers are subject to change like we said a lot of times already

cosmic scaffold
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but anyway, the thing that bothers me isn't that ppl will hide my avatar because most ppl have that by default anyway

agile gust
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but heres the thing giving out this information without actually explaining what each thing means to playerbase is poor. the whole system is a somewhat ok idea but overall the implementation has been done poorly. a weighted system was needed before it ever went live, it seems very inconsistent in that some avatars it picks up inactive objects and others it doesnt.

wary relic
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@lament oar I think most people are way to unknowledgeable to block people when they see extremely unoptimized (If its for example because of Bounds Size its REALLY stupid to block them...)
At the same time- Only now i can block those 500+ dynamic bone transform avatars and maybe go with 30 people in a room for once unlike just 15 and then people start complaining about lagg

cosmic scaffold
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what bothers me is that ppl even tho they're in a game where' you're supposed to meet ppl will just block you because they think of you in some way because of how the game is

heady smelt
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It's just a meme atm

cosmic scaffold
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you can hide my avatar

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idm

wary relic
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@agile gust They made a full documentation post explaining all parts though....

calm spade
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There is no alternative be ause what it does is already tanking performance, there's tricks with weight painting and animations, but dynamic bones and colliders will make it bad regardless

cosmic scaffold
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but don't fuckin block me because you drop 5 frames

calm spade
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5 frames times 10 and you're out

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That's why it's important

wary relic
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Thats a human problem Zuku
Its why i really dislike the color on the nameplates myself
But its not the system being wrong-

heady smelt
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If a avatar makes you drop 5 frames @cosmic scaffold that's kinda serious

spring girder
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@wary relic actually some guys can make trick by hiding their script with animation so, even if it's green , they can be fps eater.

agile gust
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but sometimes you have to change the system because of the players

wary relic
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@spring girder Wont have to tell me about the exploits- And that one is being fixed soon anyway

cosmic scaffold
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nono, the thing is, i'm saying the devs are bad because they do this, i'm saying that they know how ppl are gonna react to this

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and so basically this game will not become a block fest

safe swift
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@cosmic scaffold if u have above 100-200 dyn bone transforms, then you should reconsider it πŸ˜›

calm spade
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Why would you block someone, when you can just hide their avatar ?

cosmic scaffold
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i don't lol

heady smelt
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Btw are the avatar optimization changes going to made to world avtrs?

spring girder
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it will be good then.

cosmic scaffold
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@calm spade ask the comunity

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not me

wary relic
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@heady smelt Worlds already had a max limit on avatars for a while

safe swift
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@heady smelt there's already rules for public world avatars

cosmic scaffold
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i don't block someone unless they annoy me

calm spade
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You're the community, everyone here is

spring girder
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I guess the world avatar optimization target is Medium rank.

heady smelt
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I know but are they gonna be updated?

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Or not

safe swift
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all of my world avatars are either poor or very poor due to system taking the worst case

agile gust
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well any new world has to follow the guidelines

lament oar
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Dunno. but people forget that function to hide avatars. that is why iΒ΄m going as user as most people seems to have that rank and lower hidden

cosmic scaffold
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the problem is, people will just block you instead of hiding your avatar.

calm spade
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Exactly, so no one is going to block others because of performance is they can just hide stuff through the safety system

cosmic scaffold
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that's the issue with this game

spring girder
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well If I have performance issue, im gonna hide some avatars,. not block.

wary relic
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Then why not make a canny.io explaining the UI might have to change to promote blocking avatars more then blocking users?

cosmic scaffold
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i got literally blocked by 20 ppl because i had my oc avatar with a nikei costume

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like m8

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i like the outfit tf

spring girder
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actually turning off whole dynamic bone will be better, there's no such feature yet.

calm spade
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So you're saying people do that regardless of the systems

cosmic scaffold
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ppl do it based on what they know about the game

calm spade
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Or regardless of performance

cosmic scaffold
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they see a custom nikei and they say

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"oh it's a crasher"

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they see very poor performance even tho they're not lagging

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block

safe swift
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i block every rimlight user

last light
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several people are typing...

heady smelt
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Yes

spring girder
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wait, if it's very poor, the're lagging.

cosmic scaffold
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@safe swift which is stupid, what if i just like the shader?

last light
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Crashers are a touchy subject. πŸ˜…

safe swift
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@cosmic scaffold i don't care m8

cosmic scaffold
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i have that shader, i like it

plain coyote
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People warned the administration this would start a witch hunt
And here it is
I have seen good avitars with a star nest shader and that lags worse that 50 bone tramsforms

cosmic scaffold
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it gives a cool effect

wary relic
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@spring girder Not always true - There are plenty of edge cases with now with the current system

cosmic scaffold
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but now ppl like yuumi for exemple, would block me

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why? because i like how a shader looks

safe swift
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ppl with rimlight avatars either are crashers, have cancer screen fx animations or loud audio in general

heady smelt
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When Ever I see death gun avtr near a group of trusted users I block

thorn yoke
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^

safe swift
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i never want to see them again

cosmic scaffold
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@safe swift i don't have any of that and i still use it

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how about that

wary relic
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Btw is it bad that uneducated block happy users block you though? Aint that kinda a neat thing?

heady smelt
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Cause those are some gangs shit

plain coyote
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All you had to do was put in an option to turn off dynamic bones

spring girder
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@plain coyote Agreed.

cosmic scaffold
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@heady smelt wait so that laughing coffin shit is real?

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i tought it was a meme

plain coyote
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You had it where it was culed at range

cosmic scaffold
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SEE, NYUU IS RIGHT

heady smelt
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Used to be a thing

cosmic scaffold
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TURN OFF DYNAMICS

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boom

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issue solved

calm spade
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That's much more complicated than it sounds, if it was a simple button, it'd be done

thorn yoke
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^

calm spade
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"it takes a day to make 4head"

heady smelt
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Well then aim to make that happen

cosmic scaffold
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i mean if you can do it for particles

wary relic
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@calm spade Just hire more devs :^) Ezpz

cosmic scaffold
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why not for dynamics?

plain coyote
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Runic you have it set where it's stops animated at a distance

calm spade
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Because they're completely different systems

wary relic
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@cosmic scaffold Dynamic bone script and particles are YEARS appart though in diffrences

cosmic scaffold
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but surely it's possible

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sure it may be difficult

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but it's still better then restrictig ppl

heady smelt
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It should in the theoretical sense

shut sequoia
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:3 in house db script when ❀

calm spade
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Sure, but right now you have this systems that shows you all the information you need to know about someone's avatar

thorn yoke
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the game is in EARLY ACCESS people

plain coyote
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Ya and it's starting a witch hunt

calm spade
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If progress is made on dynamic bones, numbers will change

cosmic scaffold
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you forgot "and you will get blocked because ppl that takes us too seriously"

thorn yoke
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not everything is going to be there , things are ACTIVELY being developed , the shit doesnt just happen over night

shut sequoia
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i wasnt a fan, bt im not seeing huge issues tbh

wary relic
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gpu dynamic bones when

heady smelt
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@plain coyote Nyits a meme atm people are not lynching yet

cosmic scaffold
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@wary relic ew no

heady smelt
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Yes

cosmic scaffold
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we need another system

plain coyote
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They are

spring girder
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just regardless comment passing by

shut sequoia
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i was worried tbh, like bigtime

cosmic scaffold
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i dunno what others are out there tbh

heady smelt
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Really Nyuuu

cosmic scaffold
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i mean lemme be honest

shut sequoia
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but its looking ok

cosmic scaffold
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80% of the ppl won't care

heady smelt
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Haven't seen it happen yet

wary relic
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@cosmic scaffold It would allow you to use all your stuff without being even badly optimized... Gpu's cant handle calculating like that though but they have a lot less performance hit within this game right now

nimble horizon
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the knuckles avatar is 'excellent'

cosmic scaffold
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true

plain coyote
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People want to stop play because of this

cosmic scaffold
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let's bring back knuckles

heady smelt
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REALLY HAHAH

cosmic scaffold
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yep

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ppl are quitting

shut sequoia
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theres problems in weighting, but theyre not asbig as i thought

cosmic scaffold
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i won't because fuck it idc

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i can still upload it

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and my friends don't care

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so why should i?

wary relic
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@plain coyote People have been claiming the game is dying thanks to updates for the past 5 updates...
And people have been claiming they leave for the past 7 by now...

shut sequoia
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they said hthe same about trust zuku. numbrs still grew

safe swift
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trust and this system are two uncomparable things

plain coyote
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Ya but people can only take so much

safe swift
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trust says nothing about you, while this is misleading

cosmic scaffold
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because no one cares mic

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EXACTLY it is misleading

safe swift
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especially when it displays you as very poor

heady smelt
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This is a big argument

safe swift
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due to some silly stuff

plain coyote
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This is different

shut sequoia
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i know yuumi, im saying people talked about others quitting

safe swift
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ah

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I mean, people can quit, idc

shut sequoia
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big panic, sky falling

cosmic scaffold
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dude literally half of my favorites list stopped playing

plain coyote
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The trusted system was a small argument

spring girder
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I think whole problem is that you put everything in at once. It's hard to optimize dynamic bone. but material? is quite easy now. the first update should have been about only materials.

shut sequoia
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no

safe swift
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those ppl shoul dunderstand that poor/very poor is going to be the norm

plain coyote
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This is an elite problem

shut sequoia
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trust was HUGE

cosmic scaffold
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tbh i like the trust system

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but i'm not gonna block every new user i see

heady smelt
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Wheres Veteran rank

shut sequoia
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dude i was here

plain coyote
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People who think there an avitar god

cosmic scaffold
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that's just beeing an asshole

safe swift
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trust was an issue only due to Veteran rank i think

cosmic scaffold
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IKR @plain coyote

wary relic
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Trust was honestly more toxic then what has happened for now

spring girder
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War... War never change....

wary relic
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@safe swift Name plats showing the ranks are also dumb imo
makes it still easy to target users GWnanamiLaceShrug

shut sequoia
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trust was a bigger shitstorm than this as far as backlash

cosmic scaffold
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why not just make it that everyone can color their own ?

heady smelt
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Wouldn't say so

plain coyote
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I like my avitars looking as real is I can make them
Not stiff as a board

spring girder
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trust was much worse than avatar rank

shut sequoia
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this is nothing

calm spade
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@plain coyote You can still do that

safe swift
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@plain coyote it's not rly an elitist thing when the current system picks the worse and displays you as that, it's outright misleading and most people do not understand that it'sonly misinformative, or which numbers actually matter

cosmic scaffold
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@calm spade that's not the issue, the problem is that ppl take this type of things too seriously

plain coyote
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With only one colider

calm spade
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The users who care will, the ones who don't won't, that's what the system does

cosmic scaffold
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so we will get blocked for no reason

shut sequoia
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ranks =bad but stats=good imo

safe swift
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^ i agree

signal moth
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"These warnings are non-blocking for now-- in the future, this will change"

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for now...

safe swift
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it would be alright to display very poor only if you go above certain limit

cosmic scaffold
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ppl will be blocked, as i said, this will become a block fest

marsh trail
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Wew, first time seein' opti run this fast

spring girder
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blocking to upload I guess

shut sequoia
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just remove or average and weight ranks and we`re gold

calm spade
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You're already assuming everyone will block you because of the poor performance, if your friends start blocking you then please let me know

void jetty
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to be fair people who instablock because of a poor avatar are probably people you don’t want to interact with in the first place

shut sequoia
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bungus ilu

void jetty
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ily2

cosmic scaffold
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@calm spade what if i wanna make new friends? aka the entire point of this game?

safe swift
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well, you getting blocked also can lose your trust rank though

nimble horizon
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while thats true, if getting blocked didnt lower trust rank, id be fine with it.

shut sequoia
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yuumi, thats hard

wary relic
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@cosmic scaffold Cant you then just /not/ use a overly polished avatar if you /realllyy/ want to make new friends?

shut sequoia
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Hundreds of blocks dont affect ppls trust

plain coyote
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If the room aka the pug 50 fps
20 people 25 fps
Name plates off 30 fps

calm spade
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@cosmic scaffold Then you'll interact with the people who want to see your avatar, which there is a ton of in a lot of worlds

cosmic scaffold
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oclac i swear to god

wary relic
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I got some badly optimized fancy shit for private worlds GWnanamiLaceShrug
I dont pull that stuff out in public because i want those 30+ user rooms

nimble horizon
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inb4 update removes nameplates to increase preformence

last light
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I'd like to be out of 'Very poor' performance, but I don't think it's possible to have hair physics and be out of it. πŸ€”
I mean, you need some colliders to stop hair flying through the body, and any colliders added is too many.

cosmic scaffold
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dude if you show me your avatar and it's like some nanachi or some shit like that i'm out

wary relic
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@plain coyote Nameplates are a big performance hit indeed-- Its retarded imo

cosmic scaffold
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and there you go curtis

wary relic
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Its an MMD- Il tell you that

safe swift
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@last light adding colliders to stop clipping is stupid in my opinion

cosmic scaffold
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see there's the issue

heady smelt
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Honestly Nanachis are big no no's

last light
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@safe swift How do you solve it then? πŸ™„

safe swift
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you dont care about it

cosmic scaffold
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@wary relic ( fun fact nanachi is an mmd model)

shut sequoia
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lol my friend does great fbt doa girls

plain coyote
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Each new plate color is one draw call and the block or enable icons are another

shut sequoia
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still "good"

last light
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I guess so.

safe swift
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if u want for hair nto not clip through head - use better values (3rd value 0.95)

wary relic
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I more meant as in the default len base

last light
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I kinda liked having the hair fall down, but that causes an insane amount of collision checks to not clip through the body.

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I'll experiment a little. :p

cosmic scaffold
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oof, ok i can tell what it is then

heady smelt
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Chad game models>Virgin mmd models

wary relic
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NYUUU knows whats up with nameplates and why they are right now the most retarded thing in game πŸ‘

cosmic scaffold
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len headswap

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@heady smelt dude i actually have one of those

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you want it?

heady smelt
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Wait aren't nameplates particlee

cosmic scaffold
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either particles or planes

heady smelt
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Zulu I made that chad model oncsketch fab lol

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Zuku*

cosmic scaffold
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WAIT REALLY

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LOL

marsh trail
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Planes iirc

plain coyote
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I have a few friends we tested this when it came out

heady smelt
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Is vrlills avtr optimized?

shut sequoia
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oh ruubick

heady smelt
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Vrpills*

plain coyote
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Name plates are stupid keep them green and just put the rank name on them

cosmic scaffold
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unopimized because of standard shader instead of using cubed

shut sequoia
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my friend is still able to hide stats

heady smelt
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Standard I'm pretty sure is more optimized than cubed

tidal peak
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@cosmic scaffold. So. Very Poor avatar then? Lol

heady smelt
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Also cubed oils bad don't use it

cosmic scaffold
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yep, sorry m8 but that's a block

shut sequoia
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yall have the avatar id but idk if you knew its still broke since one method was fixed

calm spade
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Standard is the most optimized I'm pretty sure

plain coyote
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Cubed shader is a bad shader compared to standers

cosmic scaffold
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i know i'm just making a joke out of it

plain coyote
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Exactly ruuubick

heady smelt
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Why is Cubed a mod then?

cosmic scaffold
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kinda like how it's gonna be when you'll see that most ppl won't care about this

tidal peak
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Standard shader is awful though

plain coyote
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By luck

heady smelt
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Nah if you have normal maps and occlusion

plain coyote
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Standard is good if you have the right maps

heady smelt
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Yup

cosmic scaffold
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that moment when you go on deviantart but your remember that you make male avatars

plain coyote
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Just takes more work

heady smelt
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Tfw I have all jojo models

wary relic
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I still cry when i think about some dude realeasing his fur shader- That stuff was soo laggy for most πŸ˜‚

shut sequoia
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or you can yoink it and test whenever youre working

heady smelt
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YOINK FHDBC

plain coyote
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Never use fur shaders

cosmic scaffold
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@wary relic wait wasn't that mirlynn or lindesu? lol

plain coyote
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That is a lagggy shader

spring girder
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you don't have dynamic bone, cartoon shader, then.... why do have to play vrchat? lol

wary relic
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@cosmic scaffold Tbh i have no idea by now
I try to forge these things as fast as i can
But fiarly sure it was one of those two year

cosmic scaffold
heady smelt
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Xiexe is superior

cosmic scaffold
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oh wait, it's a game rip

heady smelt
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Why it in A pose fool

wary relic
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Good male stuff on deviant art- Nice meme zuku

cosmic scaffold
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ikr

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literally only once menaged to find something ok

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and it was an accessory

heady smelt
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Epic

cosmic scaffold
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thing is, there is good male stuff on deviant art

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but it's either a game rip

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or it's not for download

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that's why i'm trying to learn making my own things

heady smelt
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Good luck doing that

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Go to /vrg

cosmic scaffold
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but it's not for download anymore

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go to what?

heady smelt
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But you got it

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/vrg 4chan

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That's a good place to ask

cosmic scaffold
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@heady smelt no i didn't, i had to redo it myself

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and like, 90% of the parts are not for download either so i used game parts and my own made things

heady smelt
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Epic

last light
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So, I'm at 'Medium' rank now, that's good. πŸ˜„

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Removed all colliders, stiffened up some bones so they don't collider, excluded a bunch of hair so only really the top moves, but it looks fine. :p

marsh trail
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I'm genuinely curious of how poorly optimized my avatars are now, i wonder what i'll get...

cosmic scaffold
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dude i don't even care

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imma keep doing things like i always do

marsh trail
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Leanin' more towards poor most likely since the last system also hates me

cosmic scaffold
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at this point i ain't even motivated in doing particles

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cuz literally no one will see them

marsh trail
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I haven't made a single avatar in possibly a few months now, since i'm perpetually stuck as a known user

last light
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@marsh trail Uploading more avatars/worlds normally helps you get out of that though. πŸ˜„

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Though spam uploading doesn't count I believe. :p

marsh trail
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Curtis, i got over 50 clocked in uploads, all days or weeks appart, the system genuinely just hates me

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For some reason

last light
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Are you getting blocked in game often or something? πŸ€” @marsh trail

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Though I guess no one really knows what affects it. :p

marsh trail
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Nope not blocked at all either, i'm fairly friendly aswell so most if not all people tend to not have any issues with me

plain coyote
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This is going to be a shit show for the next 2 weeks

marsh trail
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Most likely

plain coyote
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And people where getting along now I'm not so sure anymore

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What to see something interesting

marsh trail
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Can i get a link to that canny?

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On mobile myself atm

plain coyote
#

1second

last light
#

The beta was only in beta for less than 24 hours, so I'm honestly not sure it was even worth doing an open beta. πŸ˜…

plain coyote
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Screenshot_20181221-075250.png

still perch
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@last light it was, and before that it was in closed beta a while.

marsh trail
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Thank you very much

plain coyote
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No pt

last light
#

In terms of the avatar performance stuff, I feel like everyone hates it because we're going from 'Free to do anything' to 'Free to do anything within reason'
If they'd had this performance indicator stuff in before VRChat got so big, maybe people wouldn't care as much, because it had always been like that.

plain coyote
#

There's the other one

still perch
#

The reason (if that is true) someone would say "we need to push this NOW" is not because of beeing concernd about vacation but simply when the offices close they close.
This isnt a free time hobby game it's by a company and these usually dont open during the weekend / holliday.

plain coyote
#

It's Ron he did it last year aswell

#

And remember how that turned out

#

Tupper had to pull him out of it

still perch
#

one can question wether or not it makes sense to push a patch that has deep changes (ik system) before holidays.
But if that was decided then that statement is correct.

plain coyote
#

It could have waited till after the holiday

little osprey
#

πŸ˜‚

#

time to cut some hair

plain coyote
#

Just become of your bones

#

Don't

#

Level it how it is screw this update

still perch
#

what with all these bound size issues.
the original SDK shouldnt have allowed that to be uploadet to begin with cirThink

plain coyote
#

Meh

#

So what if the avitar is to big or small

#

That should not matter

#

But apparently it dose

fluid elm
#

Actually.

marsh trail
#

Decreasing your bounds is possible but i think the system calculates the actual bound limitations

fluid elm
#

One of my avatars was showing for a moment 300, and then went to 0.3 on it's own.

#

It can happen.

still perch
#

Size does matter depending on how you define optimization

#

its not just performance nesseseirly

plain coyote
#

Bull

still perch
#

but also fitting the enviroment

plain coyote
#

So what

#

Materials and poly are still the same regardless of the size

wary relic
#

@still perch Fairly sure one of the devs said the bounding size did effect it a tiny bit

plain coyote
#

And poly don't count

wary relic
#

Lemme dig it up- unsure though so dont quote me at all on this

plain coyote
#

It dose not

#

Size means nothing

fluid elm
#

Actually I had noticed something interesting from 1 of the models, I got from one of the old games from 2000 year.

little osprey
#

all bounds are fucked up yesterday they were normal i think the ranking system is just trash

plain coyote
#

It is

wary relic
#

Eh cant find it so you fella's where prob right as i cant be assed to look for who claimed different

still perch
#

dont forget this is the first implementation

plain coyote
#

There are parts on it that are pointless

marsh trail
#

Bounds define the area in which a model is visible, if you can see the bounds then the avatar is drawn, if not it is not, the only plausible performance intake would be a constantly visible avatar

still perch
#

poly are not pointless no

fluid elm
#

In my opinion Audio Sources is kinda weird approach.

plain coyote
#

We have been over this paul

fluid elm
#

Because I prefer someone having 8 audio sources but low size.

tired badger
#

if your avatar bounding box is huge the game doesn't cull it. Culling means if it's not seen in the direction you face it doesn't render. If it's always visable it's rendered when not needed.

fluid elm
#

Than having 1 single audio source of 50 mb of songs.

#

Bounding Box isn't really a big issue to modify.

wary relic
#

@plain coyote forgot the bound size on it

fluid elm
#

You can have a huge avatar, but just reduce the bound size.

#

And it should be fine.

plain coyote
#

A 500000 poly avitar dose not effect performance

surreal topaz
#

It does though

still perch
#

but it does

#

it also affects file size

plain coyote
#

And has been tested many times

still perch
#

alone in the world, or with multiple of those

surreal topaz
#

Polys matter. The difference between 20k and 40k isn't very high at all but it's there and there has to be some sort of limit

still perch
#

^

#

and 70k now is really REALLY ok

plain coyote
#

15 people

still perch
#

all with a 500k avatar? cirBaka

fluid elm
#

Some people just compensate the polygons amount with making good textures.

#

Like I do with vehicles.

magic locust
#

Or just doing a retopo

plain coyote
#

No one had a 2 mill

wary relic
#

@fluid elm Its how most older games did it

fluid elm
#

Actually when it comes to older games.

#

I have a thing from C&C Renegade.

plain coyote
#

And the 2 mill did not even effect the game

fluid elm
#

Tank has like 26 meshes, and 1 single material.

#

And yet it didn't cause anyone issue.

#

I mean seriously, it's a 2000 year game.

plain coyote
#

Only when we put the light on him to show verts

fluid elm
#

So , they should care even more than here.

still perch
#

chen and yet can be heavily optimised without issues

#

and thats the point

fluid elm
#

If I have like all wheels, separated

real orchid
#

oof now its impossible to do an avatar with 4 arms with rigid bodies without being marked low performance. even if the rest of your avatar is optimized

fluid elm
#

Turret, barrels, chassis etc.

wary relic
#

@fluid elm Did it actively render it though or was it all pre set stuff?

#

But an game like Crysis 2 has fairly low poly but highly detailed stuff

fluid elm
#

The tank in question is really low poly

plain coyote
#

It's easy to bypass this system

fluid elm
#

Everything is marked as green, except for meshes.

magic locust
#

Most modern games has pretty low poly counts and instead use normal maps

fluid elm
#

Which sets it to very poor.

tired badger
#

If your motive and idea is to bypass that system instead of making your stuff better that's a bit worriesome.

fluid elm
#

I guess I will just attach the wheels.

plain coyote
#

Just use a plane rigid bodies and empty game objects and a fuck tone of particles on the plane

fluid elm
#

I don't use them anyway.

#

Tanks I got from Unreal Engine has single mesh, and everything separated.

#

I don't know how to do it with that tank (W3D)

plain coyote
#

Dose not register the particle because it's not on your amateur

tired badger
#

most xnalara i bring in are amazingly optimized, but at the same time their engines are better designed in regards to physics calculations. Dynamic Bones is poor in that regard. It's updating the position of your colliders every tick compared to the position of every single dynamic bone it's connected to. That's the biggest contribution to lag now that the IK is fixed.

tired badger
#

@little osprey do you have a marker/pen on your avatar?

fluid elm
#

Yeah any sort of Trail render.

#

Can cause it to be like this.

#

I have same issue on my Mig

still perch
#

oh right, that pen teleports it like miles below doesnt it

plain coyote
#

So a small avitar effect performance paul

marsh trail
#

Mhm

little osprey
#

localy i have bounds fucked but for my gf its normal

plain coyote
#

Explain that one

tired badger
#

I can recommend a much better solution than pens I use. Just add a keyboard to your arm.hand and point at the letters. Yash released a version that types the letters in the air.

plain coyote
#

It's smaller so smaller file size

#

According to you

still perch
#

we talking about bounds or polygons cirBaka

plain coyote
#

That not a good thing

#

Bounds

visual tinsel
#

The bigger the bounds, the higher chance it's loaded, thus more lag.

still perch
#

to big also doesnt fit the enviroment well

plain coyote
#

His is 0.4

still perch
#

i dont want giants arount me

little osprey
#

and yes i have a pen, but explain me how its localy fucked and for other the bounds are normal?

plain coyote
#

It was small you idiot

candid sedge
#

o boi

shut sequoia
#

oof

marsh trail
#

It calculates the whole bounds area regardless of the actual bound setting from what.i'm seeing

visual tinsel
#

oof

shut sequoia
#

bye!

plain coyote
#

0.7 good. 0.4 very poor

visual tinsel
#

It calculates the entire bounds, not just your mesh's

still perch
#

to small also makes no sense, the minimum size is really small.

fluid elm
#

Wait

plain coyote
#

So what if it makes no sense

fluid elm
#

Someone has to actually increase bounding box

plain coyote
#

It's up to the person

#

This is for a performance bace line

#

So smaller would be a good thing but this system dates it's a bad thing

still perch
#

would you rather want it implemented in a count thats not saying "performance" and doing the same thing?

tired badger
#

The biggest reason for the bounding box scan is due to those that break the SDK and create giant avatars.

fluid elm
#

People can create giant avatars.

#

And just reduce bounding box.

plain coyote
#

Nice doge paul

visual tinsel
#

Nyuu1987 is really trying aren't they?

marsh trail
#

If a person has a conservative bounding box but has an object that's miles away (like the snail marker reset method) then their bounds will be upscaled tenfold and wrongfully marked as possibly very poor

still perch
visual tinsel
#

Also Kareeda, it's more my statement I believe. (At least I believe I heard that from Tupper)

still perch
#

Special cases can always cause some issues with this kind of thing.

visual tinsel
#

EXSGT, I'd agree it's poor too, because it'll be loaded more often than it should.

plain coyote
#

Ya because human nature is to be aggressive

marsh trail
#

Yep, i have a flying avatar that's probably gonna have extreme bounds

little osprey
#

so having a pen makes your avatar very poor, time to remove pens then hmm

marsh trail
#

Even though the actual bounds is 1x1x1

fluid elm
#

Shouldn't affect it.

#

Oh, that one you mean nevermind.

visual tinsel
#

It's not wrong RustTV

plain coyote
#

And seeing something that indicates a problem people react

little osprey
#

it doesnt affect, but it affects ppl minds

#

xD

visual tinsel
#

It does affect performance.

plain coyote
#

A small avitar dose not effect performance

fluid elm
#

It can.

visual tinsel
#

If the bounds are bigger than 5x6x5 it does.

plain coyote
#

Noooo

surreal topaz
#

Game performance has degraded severely in the latest update

#

Marked "fixed" because the devs wanted to rush the beta out of the door

#

But it was nowhere near done

tidal peak
#

Why does the ranking hate dynamic bones

plain coyote
#

Bones are a problem

#

Well to meany

marsh trail
#

Remove bones and t-pose, bones are illegal, you too could have a skeleton living inside you

fluid elm
#

Be a true minimalist and make a 3 poly triangle.

little osprey
#

having a potato pc its a problem idk know if this game wants to get more ppl with shit pcs or what lol

plain coyote
#

@visual tinsel did you even look at his pics

visual tinsel
#

I did, yes.

plain coyote
#

His avitar was smaller than normal

#

And it reads it as bad

visual tinsel
#

"smaller" how?

plain coyote
#

0.4

tidal peak
#

Single issues will rank you as a bad avatar

visual tinsel
#

Look at the last value, it's 10.

marsh trail
#

Wait... maybe...

plain coyote
#

Only on one axes

#

Which is not even a problem

marsh trail
#

Is the local side always giving the true bound value for the client whereas other users see only the selected bounds?

#

It seems like that at a first glance atleast

visual tinsel
#

Local bounds is wrong, remote is correct I believe.

marsh trail
#

Hmm, guess i'll have to test it myself

little osprey
#

in conclusion those 10 in the bounds its because of the marker i just removed it and the bounds are back to normal, basically having 1 single snailtrail will mark your model as shit lol

visual tinsel
#

Is it always on?

little osprey
#

no

visual tinsel
#

Is it on by default?

little osprey
#

only when i use the fingerpoint

visual tinsel
#

Also remote sees you as fine, so I wouldn't worry that much.

little osprey
#

yeah but when you want to make an avatar world and they pick the model and see that says very poor i dont think ppl will want to use it?

#

lol

surreal topaz
#

A lot of models are marked as poor, I don't think anyone pays attention to it.

visual tinsel
#

True, Hopefully the bounds issue is fixed next update.

#

Also poor is easy to forgive since everyone is just finding out about how bad their stuff is now. :P

halcyon vessel
#

dyanmic bone always been bad

tired badger
#

Dynamic bones use CPU cycles instead of GPU.

#

Where as Cloth uses Nvidia physics but that causes issues too as it sepereate mesh draw calls as well as AMD having to emulate nvidia physics. So many variables.

gleaming yacht
#

The avatar optimization document has been around for awhile now.

visual tinsel
#

On Discord yeah.

little osprey
plain coyote
#

Lol

marsh trail
#

Beautiful

plain coyote
#

Naa burn it fire

visual tinsel
plain coyote
#

He was not serious scruff

visual tinsel
#

I know

little osprey
#

basically have a shit ass looking model so you have the best performance

noble glen
#

or just optimize your shit, aint that hard

amber hemlock
#

I got my avatar down from 260k tris to 32k tris with pretty much noticeable change

visual tinsel
#

Medium is defined as "Pretty good, but could use a little work." BTW.

plain coyote
#

And have no moving bones fuck that

little osprey
#

shadeaz define optimize

plain coyote
#

Rust your avitar will be fine

tired badger
#

Basically my way of viewing avatar performance is this. If you have 30 people in a world. And everyone is your avatar. if you are rated Poor then switch to an Excellent. One will certainly perform better.

amber hemlock
#

Um medium has more lenient specifications than public world avatars. Have you actually looked at them? @little osprey

gleaming yacht
#

Yeah, the system is about have lots of people in a world

plain coyote
#

Ummmm no

gleaming yacht
#

Not just you.

plain coyote
#

Or just haveing 5 people in the pugπŸ˜‚

noble glen
#

medium perf or better isnt hard to reach apart from these bounds bugs, merge your dynamic bone transforms & use 2 bone skirts, atlas your materials

visual tinsel
#

The Pug is actually really optimised, it's just full of bad Avatars. lmao

heady smelt
#

Exactly

gleaming yacht
#

@plain coyote next time you are struggling with 5 people, check those avatar ratings. I think you will see it’s the avatars.

plain coyote
#

3 mirrors facing each other

little osprey
#

that is what im doing but its not enough lol

marsh trail
#

Wew, i have a bit too many colliders for the system

noble glen
#

i was in a world last night and my avatar and another avatar i madr for a friend were the only ones not labeled a poor performer and people complain about performance like its the devs fault

plain coyote
#

It's the mirrors owl boy

gleaming yacht
#

Well ok, mirrors are Seperate

plain coyote
#

Remove the background from them

little osprey
#

that is my point shadaez

gleaming yacht
#

Mirrors are super heavy

#

And no.

little osprey
#

having even a medium avatar ppl will complain about it

candid sedge
#

rly?

gleaming yacht
#

They are already only reflecting a few draw calls

plain coyote
#

See not willing to compromise

gleaming yacht
#

My mirrors are already making compromises

#

They already reflect limited things

visual tinsel
#

The Pug only has 1 mirror yeah?

gleaming yacht
#

No

plain coyote
#

No 3

visual tinsel
#

Where are the other 2? (Or was this a recent change?)

noble glen
#

bathrooms

plain coyote
#

In the w.c

visual tinsel
#

ohh right, yeah I don't go into the bathrooms that often you see.

candid sedge
#

you dont clean them? janitor ?

plain coyote
#

😜

visual tinsel
#

Of course not, I get BananaBread do to that for me. I clean the rest.

candid sedge
#

owo

fluid turret
#

I will customize him

wet patrol
#

if a model has 200 polys 1 material and was 10x10x10 would it be bad?

visual tinsel
#

Yeah

surreal topaz
#

@smoky gyro transforms also counts the root bone

#

It is part of the script

#

It is iterated over like all the other bones

#

It is very much affected by the script

tired badger
#

Personally I also use 30 Update tick rate on all my dynamic bones to improve them even more.

surreal topaz
#

I'd like to do that but there's no point since the system doesn't see it lmao

tired badger
#

their dynamic bones cap at 60, but i use 30 and it does seem to lower the tick rate. I can test using 5 or less

#

and see if i can tell

surreal topaz
#

Yeah, it definitely works

#

I've seen meme worlds where an avatar had an update rate of 1

#

My particles with subemitters are being counted incorrectly as well

#

If a particle system's limit is 50, that also counts for all the subemitters. The game doesn't see it that way though.

#

Plenty of bugs were found, it doesn't make a lick of difference if they ignore feedback.

marsh trail
#

So apparently the sdk is telling me i have a mesh collider, but i don't .-.

surreal topaz
#

I'm currently walking around with 4 lights that aren't being detected

heady smelt
#

@smoky gyro the crazy bounding boxes are caused by snail marker

#

yeah that's probably wrong in unity when they uploaded πŸ˜‰

odd panther
#

Only one avatar in the scene

#

It still counts them in game lol

#

but yeah it'd be easier to optimize if I could see them here

regal spire
#

Someone said they think it's due to your scene having a newer version of dynamic bones than what VRChat is using. don't know if that is true at all.

odd panther
#

I use animators for my toggle props on one of my avatars so I'm doomed to be "very poor" performance forever

#

39 animators

#

38 of which are disabled.

#

and only activate 3 at a time for about 5 frames to toggle a prop

regal spire
#

That's an impressive amount of toggle props

odd panther
#

Some toggles hidden inside other toggles

#

Switch to a completly different set of tools with one toggle

regal spire
#

Ah, that's a pretty neat idea

odd panther
#

thankful it doesnt count the materials for each of those hidden props

#

just my base avatar

#

but I'm use the most recent dynamic bones, 1.2
What version does VRchat use?

mossy solar
#

I'd still be very good material and mesh wise if they counted those

#

but unless I want to get rid of my toggles and dynamic bones I'll never be rated better

odd panther
#

Hide all your animators inside a disabled toggle prop GWahreeVampySmug
animator inception

marsh trail
#

The actual bound size is supposed to be 1x1x1

odd panther
#

For some reason my avatar with a small cloth skirt also explodes outside bounds for some reason

mossy solar
#

toggle props are the animators

odd panther
#

I know, you can hide the toggle props inside other toggle props and it doesnt count the animator components unless the actual part is activated

#

sometimes good, other times explosive

#

Reverting to dynamic bones 1.1.7 fixed the issue of dynamics not showing up

mossy solar
#

I can' do that since all my emotes are taken up

#

and two of those emotes are my death animations which don't count as animators

#

doesn't really matter much anyways unless I get rid of my dynamic bones

#

atleast my base avatar has one materal and one skinned mesh

odd panther
#

Mine's 2 now, can't get to one since cloth skirt.

radiant shadow
#

If i make my av's bald they will be all 'good ' pretty much rest is 0~3 anyway

odd panther
#

Need a saftey setting for disable dynamic bone colliders lol

mossy solar
#

I agree to please the dynamic bone haters

odd panther
#

I don't think it's as bad as they make it out to be in comparison to people not merging meshes/atlasing.

mossy solar
#

but I want an option to auto block avatars with 10 materials :X

radiant shadow
#

Seen quite a few people with 20+ materials

mossy solar
#

I seen a 33 material avatar

radiant shadow
#

Worst was around 98

odd panther
#

looked back at my first ever avatar, it was 29

mossy solar
#

there's ones with 50 out in the wild

odd panther
#

now I sit at a healthy 3

mossy solar
#

my god atlasing is easier than ever

#

merge your freaking materials and meshes

radiant shadow
#

Yeah i did it manually before cats/shotaryia's

mossy solar
#

I started doing it manually in june

#

got sick of how crappy raytrace atlasing is

#

well my captain falcon avatar should be rated much better

#

only like 12 collision counts and my particle effect is in local space

marsh trail
nimble belfry
#

Atlas shrugged

surreal topaz
#

Hmm?

#

@marsh trail that looks like a margins issue

#

What does the texture look like? And do you only have one UV Map in Blender?

marsh trail
surreal topaz
#

What do the UV's look like? Can you post a screenshot of that perhaps?

#

It could be that the UV's on that part are too close to the edges

marsh trail
tidal river
#

That seems to be a pretty common style of "textureing" for flat shading kind of artstyle.
Just having everything bunched up into colored squares

radiant shadow
#

Yeah id shrink some of those seem to overlap

marsh trail
#

Personally didn't manually atlas any of this, this is all the tool's work

tidal river
#

But ya, looks like some of them might be too close to the edges and bleeding over into the next color

surreal topaz
#

@marsh trail oh yeah, your UV's are too close to the edge.

#

Try manual atlasing

radiant shadow
#

Had some models that UV were like this , so had to resize them usually color blobs

surreal topaz
#

Or uh

#

Wait nvm. It's a solid color. Just move the UV's of the brown part a little up and away from any edges.

#

Or scale them down etc

pallid abyss
#

Some of my models, only checked a few. have like 60,000 bounds or something.. and when i check the unity file, it's normal bounds. Is this some weird thing from 5.6 unity to 2017?

surreal topaz
#

Do the same for all other parts too close to the edges @marsh trail

#

That should fix it

#

UV's need a little bit of "extra space" around them in the UV map

#

Manual atlasing takes care of this by baking in margins. If the UV's are not very well made, the atlasing tool might do stuff like this

amber ridge
#

Everything can be atlas'd!

#

Sometimes some meshes need alpha adjustments though

mossy solar
#

what was that script for world particles so you don't have to use rigidbodies?

marsh trail
#

I hate manually atlasing but i can work with editing some bounds here and there i guess

amber ridge
#

CATS' auto atlasing used to not be great but I've heard there's good improvements there now

mossy solar
#

alright I found it

#

it uses shot's now

#

manual is still waaay better though

marsh trail
#

I only used shotaryia's tool personally

amber ridge
#

No doubt

mossy solar
#

you get better quality and smaller filesize with manual

amber ridge
#

Yes, and you can customize what should be high quality and what shouldn't

halcyon vessel
#

@marsh trail shotaryia tool addon with cat plugin for altas

radiant shadow
#

Can make the texture smaller for sure, on some models that dont have alot of details, like 1024x1024 1 color ones

marsh trail
#

I do have CATS but prefer using the standalone version of the plugin

#

Same thing for merging weights

halcyon vessel
mossy solar
#

the first manual atlas is rough but after that you can do a manual atlas in like 10 minutes if you're slow

halcyon vessel
#

just make sure cutout has own material

#

miniumem for peformance is 4 material

marsh trail
#

Welp, i can't find some vertices in the UV map

halcyon vessel
radiant shadow
livid flame
#

an empty i see

halcyon vessel
#

@radiant shadow your nothing

marsh trail
#

Can we get negative polygons bois?

visual tinsel
#

Yup.

halcyon vessel
gleaming yacht
#

Oof

halcyon vessel
#

dyamic bone kill it lol

#

need weight paint bottom lol

marsh trail
radiant shadow
#

Think it cause i had this guy avatar blocked it just shows 0's unblocked and still 0 though

#

Yeaah im not gonna get good with my hair even tho its not even complex one barely 40 bones

halcyon vessel
#

@marsh trail i think it funny only have 2 dyanmic bone colliders you have 5 only get 440 in check count

marsh trail
#

Apparently even if they're unused they still account for all of it, so y'know

halcyon vessel
#

2 collider only on leg

marsh trail
#

I had, 2 per arm, 1 on chest, spine and torso

#

For hair collisions mostly

gleaming yacht
#

β€œUnused” bones are still calculated afaik

marsh trail
#

But i scrapped it, ain't gonna get vr anytime soon and it's mostly useless

gleaming yacht
#

Merge unused bones!

visual tinsel
#

Correct OwlBoy.

marsh trail
#

Unused dynamic colliders is what i meant o:

gleaming yacht
#

Oh

#

Well, colliders are checked every frame

marsh trail
#

Since they're not actively doing anything, but unfortunately ^

halcyon vessel
#

when there active bet there going 2000 per count lol

#

collier leg only active so leg can hit the coat part

marsh trail
#

It would be great if they only checked and only actively affected performance once collisions are met, but unfortunately they do not

thin cedar
#

Doesn't really work like that. How does it know there's a collision if it's not active?

warped owl
marsh trail
#

I mean i did say it would be great if it did work like that

#

From what i've heard it causes an abudant amount of performance impacts even whilst not actively interacting with anything specifically

#

That's why it would be great if it did not do such

#

Alrighty i think i finally fixed up all of the atlas

#

Godawful procedure with literaly 1 vertex sections on it, but i guess that came from decimatin' it

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Thanks for the heads up @surreal topaz much apreciated

surreal topaz
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Cool

heady smelt
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Epic

surreal topaz
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Singular vertices can also happen if it's not unwrapped

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Common with solid colors

marsh trail
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So now hopefully i'll be near the good-tier when it comes to optimization

patent leaf
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:>

marsh trail
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I'll probably still have atleast 2-3 other materials for my other objects that i added in unity specifically, but that's all well

pallid abyss
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In game it says my model is large bounds, but in unity it doesnt. i reuploaded the model, says medium in upload, poor in game.

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What is going on?

patent leaf
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Do you have snail marker?

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That could be a cause

pallid abyss
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I do have a snail marker.

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Do we have to delete the snail marker?

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or can we adjust it or something?

marsh trail
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The marker resets by placing itself at a very distant point in the map, so the client will equate that with you having a very large bounding box, but i think it differs based on weither its the client or another user that checks the model

pallid abyss
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What can be done then?

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Do we all delete the marker or what?

heady smelt
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make a canny about it

marsh trail
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^

pallid abyss
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Whats a canny?

heady smelt
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it seems unfair measurement

patent leaf
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oof

heady smelt
surreal topaz
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Lol

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Good luck with canny posts that aren't bug reports tbh

marsh trail
pallid abyss
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I wrote it under bug o;

karmic condor
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Heck yeah exsgt

marsh trail
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Keep in mind i just did this to avoid all of the annoyances that would come out of it, i know quite a few people would just lose their collective sheets the second they saw a poorly optimized model, i don't agree to it, but i'd much rather avoid a shitstorm tbh

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I won't touch my other models though, some i don't even have the .blend file for anymore, and i don't dare edit .fbx files, they break about 60% of the time when i do

cerulean bridge
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Mine is as optimized as it can get, I can get rid of colliders but as for the avatar itself it's as good as it gonna get.

karmic condor
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What caused them to be rated poorly to begin with?

marsh trail
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Dynamic bones, colliders, material count

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The standard issues the average VRC users gets flagged poorly for

karmic condor
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Yes

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Well at least you can import fbx files and combine materials without deleting the original fbx file

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If you don’t want to go through the work I don’t blame you

cerulean bridge
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I can't change my material count to one. It f's up the avatar, I've tried.

marsh trail
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True, but it'd be an endless trial and error for every model i got going unfortunately, as for some reason fbx's love to break when i mess with ehm, even for a simple thing as atlasing

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"Simple" is subjective here of course

karmic condor
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Absolutely understand

fluid elm
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Actually I have another issue.

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I have a vehicle, I had ported from old game.

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And that game handled that every single part is a separate mesh, but it's all still under 1 material.

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How I can just possibly attach it all into a single mesh, but still be able to edit positioning of all the separated before stuff?

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I'm a 3Ds Max user.

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But even there I can't find option for that

karmic condor
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If it’s a skinned mesh. Depends. Lots of ifs here

fluid elm
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Well stats call it a separate skinned meshes.

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Counts around 26 Meshes.

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It doesn't really affect anyone's performance, but don't really want to have issues, if that can be fixed.

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If I can't find anything I will just attach all wheels, and deal with having no animations on wheels.

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If that has to go.

karmic condor
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Skinned meshes are silent killer of frames

fluid elm
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I tried to do collapsing already on 3Ds

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And I couldn't edit it on unity

marsh trail
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Please read the sentences above, they need to have them separated in some regard to make them move

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But they want to have them merged, but still able to move

patent leaf
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They would need to be rigged

marsh trail
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Does that seem to answer your question chen?

fluid elm
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No

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It still makes me curious.

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W3D engine handled objects like this.

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And it's a really old engine

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So despite everything beign set like this

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How did the game run so smoothly when it was released.

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That just makes me curious tbh.

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I had heard somewhere that

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Having multiple meshes on humanoid stuff is a nightmare.

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But when it comes to mechanical things it's fine.

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But not sure about that statement.

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Actually

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I think they are normal meshes.

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If not.

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Then how I can switch them to become such.

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It doesn't.

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I can assure you.

karmic condor
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Add the mesh filter and mesh renderer component and then add the respective mesh and material to it

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Delete the skinned mesh renderer

marsh trail
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One thing i wonder quite a bit is just how performance heavy a skinned mesh renderer is based upon its total polycount, obviously having multiple 60-70k poly meshes would deteriorate the living hell out of ones own system when used many times, but just how much is exactly, too much, say a literal 1 poly skinned mesh renderer, would having a bunch of them cause as many issues as a single standard 20-40k poly count skinned mesh renderer?

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I wonder if there's documentation on that somewhere...

fluid elm
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Ok I just checked

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Yep every single one of them has a Mesh Renderer

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Not a Skinned one

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But every part has a Mesh Renderer attached to it

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All of the Mesh Renderers use the same material though

noble glen
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you could easily have your vehicles a single mesh and paint each individual part solely to it's own bone

marsh trail
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If there is indeed a corrolation between both, one would assume having more than a single skinned mesh renderer would be feasible provided the polycount acertain its specifications

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If it is the case

fluid elm
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Most of my vehicles are optimized, because work also with Unreal but

karmic condor
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I would pop that model into cats, click combine same materials, export don’t save as and see how it looks in unity

fluid elm
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But never had to do it

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Cats won't allow such

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It calls for armature.

marsh trail
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Use shotaryia's tool

noble glen
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don't need cats

fluid elm
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I don't know that tool

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No that's not an issue

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It's 1 single material

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But multiple meshes.

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Not other way around

marsh trail
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I mean, yeah, i was just tellin' ya you could use it for combinin' materials without havin' an armature

vital hawk
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Make an armature, like 5 bones, make some bs weight paint, then cats. Cats have an option to fuse meshes with same materials. Idk if this help, had a similar problem with another model

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Or you can try to link the materials together though data link or something like that in blender

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Not 100% sure though

fluid elm
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If I reduce the whole thing to 3 meshes

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Maybe that will be good enough

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But still

karmic condor
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3 meshes is good

fluid elm
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Yeah, well I will do it this way

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If I give up

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That will mean I can't use wheels anymore.

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I will just experiment abit I guess for now.

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Or just work on other vehicles I have at hand.

karmic condor
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Yeah, you can rig it there is a ton you can do. But baby steps

noble glen
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like i said, you can easily use wheels just paint them to their own bones

fluid elm
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I never rigged.

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Despite playing for so long.

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I mean I did.

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But not really anything complex.

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That's what I get when I mainly focus on making maps.

noble glen
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just add a bone and paint the entire loose wheel to it

halcyon vessel
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weight paint and 3 dyanmic bone components lol

surreal topaz
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With some manual work, it's pretty easy to optimize dynamic bone

halcyon vessel
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for dyanmic bone

plain coyote
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what happend here @calm spade

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that was not complete

calm spade
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First, not an emergency, second, read the comments at the bottom

plain coyote
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but still

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well i did not know about the emergency thing

still perch
marsh trail
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Yeah they added that rule in fairly recently

plain coyote
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did not see that update my bad

marsh trail
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Wouldn't blame you, i found out about it from people talkin' about it

grim kiln
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Its been there for almost a year now i think to not @ admins and such without any emergency

marsh trail
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Definitively not almost a year from what i recall

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Last updated Dec 4, 2018 (Added "VRChat Team" to rule 23)

heady smelt
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hmmm, no matter what im doing with cloth im getting very poor - all is green otherwise

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cant we make it a weighted system?

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surely 1 item in a list of 10+ doesnt make an avatar suddenly terrible?

gleaming yacht
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Cloth would be weighted heavily

heady smelt
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Still, it doesnt insta-kill the rating

gleaming yacht
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And 30x your cloth would be bad probably right?

heady smelt
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just a skirt mesh 300 verts

wary relic
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Its also version one so in the future they might be able to do that
For now it does its job fairly well (beside some number tweaks and bugs....)

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And some not really needed limits or odd ones

heady smelt
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yeah, im just offering up a suggestion :D, I'd rather have a system than not at all πŸ˜‰

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Although there's the people blocking poor avatars and whatnot

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For low-power users, maybe add a setting to disable avatars poor and below

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in the trust system or something

gleaming yacht
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Trust System is for trust

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Safety system is for safety

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Anyway, someday such toggles will probably appear

heady smelt
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πŸ‘Œ

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Progress is progress :):)

gleaming yacht
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These are just reports. No ones gonna get banned or anything πŸ™‚

dire marsh
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How do you select bones to be merged in CATS that aren't on the initial list they provide?

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Also, I've tried manually merging bones in blender with ctrl+x and alt+m while having a chain of bones selected, but it doesn't seem to do anything...

obtuse raptor
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You can select the bone you want to merge, and then near the top, click "To Parents" in the Merge Weights option. Is that what you wanted?

dire marsh
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The list in "Bone Merging" only displays like 10 options, none of which are what I want to merge.

obtuse raptor
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Oh no n

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Let me show ya'

tardy quarry
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Someone know how to fix my av bound size? For some reason my av overall perfomance show that my av is way too big even do my av is not tall/large at all ( +/- 5')

obtuse raptor
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Does that help?

dire marsh
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oh, I didn't see that "model options" pane

obtuse raptor
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Hah

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@tardy quarry You can fix that in Unity, let me show you:

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Normally it wraps the avatar accurately, but your avatar's size plays a role in that.

tardy quarry
obtuse raptor
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The second photo, X Center might be too large I reckon

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Is the reason you have a separate mesh for the skirt because you want to play with cloth physics?

tardy quarry
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yes

obtuse raptor
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Mkay

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That's peculiar though, it should work fine, unless I'm missing something..

tardy quarry
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I actually tried to change my center value, but whenever i add the cloth component the value go back to the one u can see in my second image

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And i did check on blender if i had a mesh or something far from my av, but nop

obtuse raptor
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Try clicking the box beside "Edit Bounds" see if the numbers change at all, especially on the body bounds. They're all 0 which means there shouldn't even be bounds there, so I think refreshing it should maybe work.

tardy quarry
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It has bound because i check the option "Update When offscreen"

obtuse raptor
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That is strange...

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Re-upload the avatar, and see if you get those numbers again.

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I feel like I'm missing something but I can't quite figure out what.

tardy quarry
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Actually i already have re-upload it 3 times

magic locust
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I saw some reports about pens on the avatar causing weird bound readings

obtuse raptor
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I'm unsure what the cause of this issue is, I'm sure someone else might have more insight

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Really? That's somethin' then :B

magic locust
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Might be worth a try

tardy quarry
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hmmmm well it's true i have a pen on mine

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ooooooh actually that is it

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i'm sorry rokon for wasting your time lol

magic locust
tardy quarry
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Ty cliff

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i actually forgot to Disable my marker in my armature

obtuse raptor
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Naw, you haven't wasted my time buddy ;D

tardy quarry
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To be fair i still need to check if it will work or not :p

obtuse raptor
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True that

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I'm fighting my own nitpicks

radiant shadow
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Pretty much 99% of my av's it the dynamic bones that hold it back

tardy quarry
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I would be fine with good at this point

wary relic
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Now to make copies of the avatars where i care less lmao

radiant shadow
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Yeah dont trust that in unity my all says excellent or good, until its uploaded

obtuse raptor
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Make sure it's actually Excellent

wary relic
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It is--

obtuse raptor
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Ah

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I'm still getting a "Good" rating D:

wary relic
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One mesh
One paterial
19999 poly
No other stuff really

obtuse raptor
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LOL Fair enough

radiant shadow
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I have one with 1000~ bones and it says excellent in unity, its really not :p

wary relic
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Its like a base model GWnanamiLaceShrug
Its the one il slap animations and ect on
Il be running around with this untill i want to show stuff off and then il swap over

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Ezpz lagg free weezy