#3d-modeling

1 messages · Page 91 of 1

spiral sigil
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top and bottoms of spheres

devout scroll
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ngons usually cause issues for subdivs and shading

median pike
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for me

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the rule is

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N gons are fine as long as they are flat

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because than they wont cause issues with shading, subdivs, or triangulation

spiral sigil
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Also here, i recommend watching this reguardless, it uses quite a bit of terminology and theory https://www.youtube.com/watch?v=jBqYTgaFDxU

Blender 2.8 3D Modeling tutorial for complete beginners.

You can download Blender from here▼
https://www.blender.org/

▼ My Gumroad Store (Sculpting and Texturing Course, Recordings, and More Cool Character Stuff!):
https://gumroad.com/yansculpts

▼ Help Support Me On Patreon...

▶ Play video
median pike
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hardsurface modeling I have down for the most part

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making character is hard though lol

spiral sigil
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i mean, it can be

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depends on the character really

median pike
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anything organic is just a nightmare consisting of uncanny valley faces and crying

spiral sigil
median pike
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depends on the person

spiral sigil
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but he's also p simple

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And that was solely off reference images and such

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apparently he's a rapper's avatar or sommin

devout scroll
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looks kinda sketchy

spiral sigil
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Sketchy how?

devout scroll
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i guess it doesn't have red lips

spiral sigil
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Was using these as reference

median pike
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yeah lol he looks like the stereotypical racist caricature of black people

spiral sigil
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I mean, the rapper is native american, so im not gonna judge

median pike
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its probably on purpose right

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it will turn some eyes thats for sure

devout scroll
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also, you don't have to be good at drawing to make a reference

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a sketch can be enough

spiral sigil
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Yea that works too

devout scroll
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and some base colors

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you can also just get a base body sketch and use that as a reference for your reference

median pike
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personally

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2D is just harder than 3D

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so at that point

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it would be easier to just make it in 3D

spiral sigil
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urrr

median pike
spiral sigil
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i mean

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Just draw a stick figure

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make them look cool

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then make a 3d model

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ezpz

median pike
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that might be what youre looking to make

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but not what I am

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I mean of course I can model a stick figure

spiral sigil
median pike
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but thats not really hard

spiral sigil
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i guess i dont really understand the double standard then

median pike
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double standard? how?

spiral sigil
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im bad at modeling
but i dont want to learn to get better
but i wont model that cause it's too easy
which suggests i want something harder to model

median pike
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when did I say I dont want to learn to get better?

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how is a tutorial that explains to me how to move the camera in blender gonna help me?

spiral sigil
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Well it actually shows you how to make the sword from start to finish

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if you actually like

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watched it

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including uv unwrapping

vivid crater
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he wants to push himself to harder projects, so you can assume he did basics already and such

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somethings up with me mm key

median pike
spiral sigil
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Well if you modelled that, then where's the issue

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im just having a hard time understanding what exactly is difficult here?

median pike
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what I am trying to say

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I am not saying its bad

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is really nice

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but not what I am trying to achieve

spiral sigil
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well what are you trying to achieve, hyper realism?

median pike
spiral sigil
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so you want to make studio quality stuff

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so then you might want to try learning sculpting

median pike
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I just want to make something I am proud of and would at least give ma a chance at making it in the industry

spiral sigil
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i mean

median pike
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I have been sculpting for months

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I know,

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thats what I am saying broo

vivid crater
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gud luck have fun

spiral sigil
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but why would you want to do that in a game that you literally need to optimize stuff

median pike
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do you think vrchat is where I want to stop with my 3D?

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also

spiral sigil
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I mean maybe

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i personally am a game dev, so i focus on optimization before detail

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i personally hate hyper realism, but that's just me

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if i wanted a game that looked as depressing as real life, i'd just go outside lmfao

median pike
spiral sigil
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I mean

median pike
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imperfection is beauty in my eyes

spiral sigil
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could probably do it in like

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10k but yeah

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i get it

median pike
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so whats your point?

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you can make realistic stuff optimized

spiral sigil
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Idk

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and your point is you appear to be limiting yourself to other people's standards possibly, i dunno

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Some people literally model rocks for a living

median pike
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Some people literally model rocks for a living
@spiral sigil I get your point here

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but also thats not true really

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the days of modeling rocks is long gone

spiral sigil
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okay, they do environmental modeling

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'z rocks and trees

median pike
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right

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I dont limit myself

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I just dont think I have achieved what I want to

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therefor I will not call myself good at what I am doing

spiral sigil
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Well i'll just say, i recommend learning to do 2D stuff

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it helps alot

median pike
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I refuse

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I know I am not capable of it

spiral sigil
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Can pick up a pencil and draw a circle

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therefor you are capable of it

median pike
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please

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that makes no sense lmao

spiral sigil
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you said you find imperfection enticing, so draw, and fail

median pike
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my man

spiral sigil
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and keep failing till you have something to show for it

median pike
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I was drawing for over 8 years, I graduated art school

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I know I cant do it man

spiral sigil
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Bruh

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okay then i guess, sounds more like a mental issue than that, but okidoke

median pike
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its not only a mental issue

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but also a mental issue

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I mean look at it this way

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everyone can kick a football

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not everyone can become a professional football player

spiral sigil
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yeah, cause not everyone tries to be one

median pike
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not everyone is capable of it

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for on one reason or another

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not just mentality

spiral sigil
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There was a man who was a field kicker who had one foot, and kicked with his bad foot, if that man can be a professional football player, p sure anybody can be if they make the right connections

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it's just a mentallity that's turned into self doubt

median pike
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again, thats a pretty nonsensical comparison

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youre saying it like every one legged person can be a field kicker

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one out of 100K means nothing

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everyone is different

spiral sigil
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Then why do you bother trying to model

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if 1 / 100k means nothing, then you'll clearly never get where you want to be and somebody will do it for you

median pike
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I know I wont

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I do it because i just like doing it

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I know I am bad at it and probably will never be where I want to be

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I have come to terms with that ages ago

devout scroll
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I mean, I've just come to terms with the fact that being "good" is kinda pointless lol

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Just keep learning and looking to improve until you get where you want to be

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Mental blocks and limits are a thing, and it is indeed because of a bad mindset or fragile ego

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Just don't worry about these things because the line between good and bad is entirely in your head

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Just make what you want and look at how people who are better do things when you get stuck

vernal wigeon
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Im dying trying to figure this shit out. In short. The models supposed to have solid blue jeans

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But when i bake it, there are random splotches of incorrect color.

gray hornet
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About fixing normals, if you enable backface culling and notice some polys dissappearing, that means inverted normals

vernal wigeon
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I have no idea what you just said

gray hornet
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Easy fix would be selecting all of this and pressing Shift-N ( i think that’s recalculate normals or something like this)

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So a face/polygon has two sides

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Front and back

vernal wigeon
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right

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Oh are some of them backwards or some shit

gray hornet
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Might be that

vernal wigeon
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Ill try it and see what happens i suppose

gray hornet
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Ok

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If not, check if there are overlapping polygons?

vernal wigeon
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i checked that origionally

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There are none

gray hornet
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I see

vernal wigeon
gray hornet
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Hmm

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Can you look into overlays and check mesh analysis?

vernal wigeon
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my god why cant this be easy.

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What?

gray hornet
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If you press on the distortion dropbox there should be direction or something like that

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I don’t have blender in an iPad xD

vernal wigeon
gray hornet
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Can you do a screenshot of fhat options it has?

vernal wigeon
gray hornet
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Below the mesh analysis checkbox you have type and on the right there’s distortion, change that to... face orientation?

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I don’r emember what’s inside it exactly xD

vernal wigeon
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ah i see

gray hornet
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Duh, I recall there being face direction or something...

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It showed front faces as blue and backfaces as red

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But if recalculating normals made it worse, then it means you gotta flip their directions

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Wait, 2.9 is now live version?

young vault
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...It's "face orientation"

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It's not in type

gray hornet
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I just. Hecked that xD

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Yeah, it’s under geometry

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<- Pepega

vernal wigeon
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i think ima just....do texture painting.

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This all seems needlessly tedious

timber lantern
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i thought changing the thing from global to Normal might do it, but nope

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i don't wanna delete the verts underneath - i could use an alpha map on the skin but surely there's a way to just scale it outwards a tiny bit

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(the glove)

raw marlin
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anyone wants this prop?

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i dont know what to do with it

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i made it for my avatar but idk how to use unity

fringe rock
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@timber lantern alt S

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will scale on the normal

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but be sure all the vertex a connected

mellow narwhal
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how could you make a roblox character into a avatar?

timber lantern
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thank you again franada

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super useful, could have done with knowing it over a year ago wew

humble smelt
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how to save my unity project model in vrm format?

patent lava
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which way is forwards in VRChat? Exporting from blender with +Z forwards seems to make things backwards, and exporting with -Z forwards also seems to make things backwards.

spiral sigil
vernal wigeon
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Nice

dry locust
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Does anyone know of any video tutorials that show you how to take certain aspects from one model and put them on another? Like say theres one model that I wanna use for an avatar, and theres another model that has a hat I wanna use, but I only wanna take just the hat and put it on the model I wanna use as an avatar.

spiral sigil
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Ah

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Do you know what it is?

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@dry locust

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If it's just attaching something to say, a hand

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you can use a parent constraint

spiral sigil
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Hair c:

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Hey I'm trying to merge these two model pieces into one but one of the meshes always moves away from the bones no matter which order I do it in, not sure what I'm doing wrong here

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hrm, im not sure

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this isnt something i personally do, sorry

fringe rock
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apply all transform on the mesh

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and rig

spiral sigil
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thx

vernal wigeon
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Need a bit of help here, Im tryna make that grey surface metalic and reflective, but it just looks like clay. What am i doing wrong?

dry locust
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@spiral sigil Well I stated that I have two models, and one of them I want to use just the hat and put it on the other model that I'll use as an avatar

spiral sigil
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yeah but you didnt say if it was in blender, or in unity

raw marlin
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how could you make a roblox character into a avatar?
@mellow narwhal i tried doing it and there are few things
1.it needs to be r15
2.use blender rbxanimations addon and roblox studio addon
3.do weight painting yourself dont ise automatic weights
4.be sure you have enough bones

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just oprm roblox studio and get your character using character exporter addon

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then using rbxanimations addon change it into .blend file

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then open it and using blender rbx animations addon genereate automatic rig for it

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and when ifs working correctly then just get it into unity

mellow narwhal
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@raw marlin on the tutorial it shows a dummy as the rig model? how do i make it my own?

dry locust
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@spiral sigil Blender I guess? I didnt know you could edit models like that in Unity.

mellow narwhal
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i have my character and the dummy right next to eachother

raw marlin
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@raw marlin on the tutorial it shows a dummy as the rig model? how do i make it my own?
@mellow narwhal use roblox studio addon
gimme second i will find the link

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here you go

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you need to set it as r15

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@mellow narwhal

mellow narwhal
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okay, thank you i have it all downloaded and ready, now i'll try it.

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idk why there's just a chunk of ground below him

raw marlin
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did you selected only character?

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you can just delete it

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its meta part

mellow narwhal
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ah ok i'll try and get rid of it

pseudo hawk
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I need a bit of help - To explain, i got this model and the UV map is very, hmm, not symmetrical, so i tried to follow how another model did their UV map which his is very symmetrical. So i re-did the seams, to where i wanted them, so that when unwrapped it will become nice and symmertical. But, when i click unwrap in blender, it just does some cooky stuff. I've done some googling watched many video's and none seem to run into the same problem as me. Not that i could find anyways. So there it is unwrapped without the new seams.

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here it is unwrapped with the new seams. I even tried like cleared the UV map, and such, and then tried unwrapping. But all the videos i watched if they used the smart unwrap, then did the seams, without changing the smart UV map, and just click unwrapped it changed instantly.

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with no issues

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I've even tried doing it with the original seams. Did the smart UV unwrap and then did a normal unwrap with the original seams, and it still did something similar.

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Whats that 👀

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Uhh, nono

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I am trying to split it down the back

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Thats not a double, thats technically the back of the model

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the left is the front

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All at once

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Im just using the unwrap shortcut

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here's what im trying to get it to look like- something along these lines

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Mind dming me on how to do that in detail? Im not super familiar with blender so im not sure how to do some of that stuff. If not im sure i can google it, its just always easier to have someone who knows exactly what youre trying to do help out ^^

spiral sigil
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why even unwrap it like that 🤔 you can just enable mirroring with the paintbrush

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and paint in blender

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oof

pseudo hawk
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I wan't high quality

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and i like getting detail with my art program

spiral sigil
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I mean, i'd shell out money for like

pseudo hawk
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Just, earier

spiral sigil
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substance

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or something then

pseudo hawk
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Substance painter?

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Garbage

spiral sigil
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yes

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how so?

pseudo hawk
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Don't like the bleeding feature

spiral sigil
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uhhh

pseudo hawk
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Makes it really frustrating

spiral sigil
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it's gonna bleed reguardless

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maybe not as dramatically

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but it will

pseudo hawk
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Uhh, it doesn't when i color it in my art program

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Doesn't bleed at all

spiral sigil
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dunno what program you're using then :T cause you need to have bleed for it to not have edge issues

pseudo hawk
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But, you dont-

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I use sai to color, it has no weird seams

spiral sigil
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ew

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why not use like, gimp or something

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i just draw in blender lmao

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's pretty fun

pseudo hawk
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and i can color just the claws, unlike with substance painter if i colored on the claws on the UV map it bleeds onto the fingers

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pixelss

spiral sigil
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hell yea

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's how all my avatars are

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people seem to like them

pseudo hawk
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Gimp is gok, it doesnt work with my tablet

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I dont mind the pixels

spiral sigil
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i get told frequently

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"Reminds me of PS1 models"

pseudo hawk
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Yeah, its unique

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heres mine tho, colored with sai

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no bleeding on the toes <3

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Ah the symmetry is so off

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cuga, the claws are kinda gross cause i didnt get perfect symmetry cause of stuff but yeah- nice clean colored models

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Ill just, deal with how the UV map is-

spiral sigil
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Does anyone have tutorials on creating mouths and animating them with blendshapes?

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I'd like a good blendahape tutorial in general

solar fossil
spiral sigil
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ty

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good tutorials are hard to find

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I know some ppl here make there own tutorials so I like to ask so I can see those first

vernal wigeon
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Need a but of help here, Im tryna make that grey surface metalic and reflective, but it just looks like clay. What am i doing wrong?

spiral sigil
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another question, I found this old program called hexagreat and I'm virtualizing it. It's practically impossible to find tutorials for it though. Does anyone know about it?

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It seems really cool

solar fossil
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never heard of it, and pretty much everybody here uses blender since its free and well, can do everything

spiral sigil
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it just seemed pretty neat for automating/making low poly models

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but it was popular in japan a billion years ago for making games

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but yeah I also use blender for everything

spiral sigil
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update on my chibikuri

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(chibi mokuri)

crude parcel
spiral sigil
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it looks almost like you have faces flipped the wrong ways

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should try going to the solid view mode (which it looks like you're in) and setting "backface culling" on, and then seeing if your faces are the wrong way around

spiral sigil
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Could anyone help me real quick?

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The faces are present but completely transparent both inside and out.

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It's only these faces though as the connecting faces are being shown properly.

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Uhhh

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flip normals

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maybe?

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Nevermind, I didn't have the proper material applied to it.

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Big Dumb ™️ moment.

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oof

timber lantern
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does anyone know how to get blender 2.8 to allow you to click a bone in pose mode, then click the mesh to select it (and then Shift + Tab to go into weight paint mode for the selected bone)?

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i unchecked Lock Object Modes but it still doesn't work like it did in 2.79 where you can select the mesh when you have a bone selected in pose mode

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when i try to select the mesh, it just de-selects the bone but remains in pose mode on the armature

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like i get the feeling that the file itself is broken but i don't know how to fix it unless i exported an FBX and imported into a fresh blend file, but i worry about bad things happening if i do that

spiral sigil
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uhh

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Basically

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You click the skeleton

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then shift click the mesh

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then go into weight paint mode

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then right click any bone

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i dont think the pose to mesh thing works

timber lantern
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nah shift click doesn't work

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and it's not the file

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oh sorry it is

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lock object mode was enabled in the new file wew

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i guess it is just a broken file

spiral sigil
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And god said

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It is finished!

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cute!

light maple
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Very cute ❤️

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2nd is orthographic view.

quaint jasper
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spooky eyes

light maple
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Very spook. Going to be halloween themed.

atomic hamlet
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Looking good.

light maple
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Thanks! 💕

clear geyser
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Modeled a washed out jacket yesterday. First time texture painting with a stencil. Far from perfect but overall I think it turned out good

lament pond
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The arms seem to be noticeable darker than the rest of it.

clear geyser
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That's the lighting messing with the seams and such >:L Here's without all of that

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The light parts could be smoothed in more but I wasn't going for perfection

calm sandal
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Manually rigged and weight painted this model in blender however it appears the face is rendering really incorrectly when opened in unity, as if the inside of the model is rendering instead of the outside.

Wondering if anyone by sight can diagnose what might be the issue here, as within blender I can't really see an issue

lament pond
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Check the faces direction in blender.

calm sandal
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I see, they are pointing inwards...

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pretty much every face

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how might I fix this?

lament pond
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You could try selecting it all and clicking recalculate normals.

calm sandal
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ah, I flipped the normals

lament pond
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If any remain still facing the wrong way you can manually flip them.

calm sandal
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yeah, it seems to look good in blender now

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thank you!

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and it looks normal in unity now 👍

wild iris
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does anyone know how to fix the purpleish hue behind the eyes to make it white?

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(here are the texture files if you need some reference to fixing this issue)

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this is blender 2.8 im working with

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using MMD tools and CAT tools

pseudo hawk
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Does anyone have stockings for the nanachi

quaint jasper
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@wild iris get any image editing software and change the hue

wild iris
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but do you know which texture is making that hue?

quaint jasper
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oh you mean behind the eyes, i didn't notice on the image, maybe it's something on the Hand texture

wild iris
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alright ill look into it

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thanks

spiral sigil
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Does anyone have stockings for the nanachi
@pseudo hawk they're p easy to make

pseudo hawk
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My friend has been trying for 2 days

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@spiral sigil he literally cant figure it out, it'd just be easier to get one with them already added that he can edit

spiral sigil
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have you asked in one of the many nanachi servers? There's like 3-4 different model bases

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all they all have slightly different legs

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I think this chat is more for modeling than pre made assets

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I asked in one of the discords on your behalf, I'll dm you if someone responds

pseudo hawk
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thank you so much @spiral sigil

elder mirage
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should an adams apple be more of just a lil bump to round out that area/spot, or more of a noticeable lump that actually effects the general 'neck'?

quaint jasper
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small bump

spiral sigil
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how would I go about making something like this for the buttons in my world?

quaint jasper
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SVG text into blender, and extrude

swift sinew
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I'm having some issues with vertex paint atm in blender. When I actually try and paint on my selected vertices my frames seems to drop like it's working, but nothings actually happening. If I delete my currently vertex color group and then try and color then it creates a new one, but it doesn't actually show me what I have drawn

ashen forge
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Just finished this model, based off a character from the game Lobotomy Corp, currently rigging it for VRC!

wise fern
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How do you model a simple toonish hand?

humble smelt
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how to save a model in vrm format?

twin flare
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■モデル紹介 もちもちした体のねこです 動きや表情等 https://twitter.com/mofuaki_/status/1257006388758245376 ------------------------------------ 本モデルはVRCでの利用を想定したunityのHumanoid形式に対応したデータです。 利用規約を読んでいただき、ご了承の上での購入をお願いいたします。 ■導入について VRCSDKをあらかじめインポートしておいてください。 本モデルはArktoon-Shadersを使用しています。

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I found this model

supple shore
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how do you turn a basic object into a grabbable game item?

wispy cairn
spiral sigil
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subdivison surface modifier

wispy cairn
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thought so, i had tried that but still couldnt see them

tulip condor
spiral sigil
gaunt abyss
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Making my first character model from scratch and I was just curious, for those of you with experience making characters from scratch, how would you make the mouth cavity? Its a cartoony styled character with a relatively large mouth that takes up a fairly large portion of the bottom half of the head when it's open or smiling if that matters.

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The way I added one in the past to an existing (mouthless) character was just to cut a line across the front for the lips, then add an inverted sphere with the front section cut off for the interior of the mouth. It worked but definitely isn't ideal.

tulip condor
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@spiral sigil
I'm sorry but in my version of blender there is no keybinding option
and in the search: ctrl tab not finding anything

spiral sigil
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don't search by name

tulip condor
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ah... i tought that with the name the blender will find everything what i type

oof i don't like blender search algorithm at all

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@spiral sigil
it working now thanks

quaint jasper
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damn that's one ugly layout skin OSFrog

torpid crag
devout scroll
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i think they mentioned at some point that their eyes are fucked, thats why their layout is weird colors

spiral sigil
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Some models i been doin

spiral sigil
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Could anyone tell me why this is semi-transparent?

spiral sigil
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uhhh

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The only thing i can think of is either
A. The texture is transparent
B. There's a transparency shader on it
or C. It's all facing the wrong direction

coarse citrus
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Blender is doing a weird thing where at a distance it starts "hiding" pollies (as seen in pic), any idea how to stop this?

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note: it also changes any time the camera moves (so when moving it makes the entire thing almost "spaz")

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also it does not do this in wireframe mode

stable edge
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Idk that looks a bit like you've just got a ton of overlapping faces

quaint jasper
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@coarse citrus How tall is your model

coarse citrus
#

Aprox 10 ft rn, however this issue persists on models of just about any size (granted the issue is lessened on smaller ones, but is still present) @quaint jasper

#

though i've found its not present when in "Modeling" as appose to the "Layout" tab

quaint jasper
#

Try importing something else in the scene to compare

#

i feel like it's kilometers tall and that's why it's having a hard time rendering it

coarse citrus
#

Both having the issue as can be seen

quaint jasper
#

Reset the layout/preferences ?

coarse citrus
#

if you mean by something like in a fresh default scene, that didn't work either

#

the issue actually started yesterday, but this is a completely new project and the issue has persisted

quaint jasper
#

tried making a new project ? That has to be something you did at some point

quaint bronze
#

Have you tried messing with the clipping planes settings for the camera?

quaint jasper
#

Did you change any of the camera settings ?

coarse citrus
#

The only setting I change is "Clip Start" to .0001

#

otherwise i leave it default

quaint jasper
#

0.001 does that

#

the further away you go

#

and since your model is tall, that makes it worse

#

0.01 is the best of both worlds

coarse citrus
#

odd, i've always done that and its never taken issue; or rather ig ive just been using small models

#

well thanks that actually seems to have fixed it, cant believe i didnt think to just increase that value haha

quaint jasper
#

yeah it's less of an issue the smaller you go

#

0.001 is when you work zoomed in on vertices

coarse citrus
#

aye, i see

#

well, thanks again

spiral sigil
#

does anyone else have this issue

#

where's there's something you want to model that's slightly more complex than what you're comfortable with, and you can't just start it?

#

even though it's something you really want to make

#

yes, every time

#

it really sucks. I want to try to make a cute sweater but it seems like I can do everything

#

how do you trick yourself into do stuff

#

I don't.

devout scroll
#

you research some more

#

look at how other people do it

#

maybe watch a few tutorials

#

if you can't get over yourself, you need to look for something else to push you to do it

#

either a commission or a competition

spiral sigil
#

competition would be nice

#

need a healthy rivalry

devout scroll
#

blender youtubers often have discords that also run competitions once in a while

spiral sigil
#

can you suggest a good blender community ?

devout scroll
#

no idea as i haven't really been looking at any

#

but the blender youtubers I like and would consider looking into would be curtis holt and grant abbitt

#

but i very much doubt they do anime and/or furry stuff

#

other than that, finding a study buddy around your level would be nice

#

and sharing what you're working on with one another, and the new stuff you figure out

#

it's been really useful for me with scripting

tight quartz
#

(new to Blender kinda)

devout scroll
#

bevel the sharp edges

tight quartz
devout scroll
#

yes

#

a blender community can be quite intimidating to post in actually

tight quartz
#

True

spiral sigil
#

I can also suggest grant abbitt
he makes some great tutorials
good beginner guides for sculpting too and also got a small series to train your polymodeling skills

#

tyy

devout scroll
#

ye but I can imagine he's a bit of a boomer in terms of art styles

spiral sigil
#

SirPinkBeard is also super great for sculpting

devout scroll
#

there's a bunch of good youtubers

#

Can also just post in vrc related discords modelling channels

spiral sigil
#

This is probably a stretch but has anyone attempted using Bodyslide from Skyrim/Fallout 4 to tweak body meshes?

#

Or clothing?

#

I've compiled several assets from different models but the proportions are noticably different to the point where custom-fitting them would be a task unto itself.

median pike
#

not sure how body slide works, I have used it before and I am assuming it uses shape keys

#

so why not just do it in blender than? the mesh needs to have them to be body slide compatible

#

though correct me if I am wrong

spiral sigil
#

Ease of use, honestly. I haven't done much in regards to custom-fitting clothes and Blender isn't wanting to recognize "rings" of vertices.

#

So doing it that way would require me to manually select all of the desired vertices one-by-one.

pseudo epoch
#

Is it posible to get the pro builder unity package for unity 2018?

median pike
#

@spiral sigil that means you have doubles there

#

thats why

spiral sigil
#

just got done with this

pale sedge
#

I needs help on me model

#

I have been trying to make my pf as my avatar

#

But I can’t find out how to model the hair right

devout scroll
#

sculpt it

#

then remesh it

#

i find sculpting easier if i can't understand the shape

spiral sigil
#

Anyone have tips for modeling teeth like this?

devout scroll
#

teeth are usually just a bent plane with 1 vertex sticking out on either side

#

1 plane for top and 1 for bottom

quaint jasper
#

Take a rectangle, subdivide it a bunch, bend it with proportional editing, move vertices up and down for the teeth

spiral sigil
#

made a lantern ree

gaunt aurora
#

just need textures and all the other outfits

spiral sigil
#

Well, here's my first iteration of the sharp teeth

#

Modified from regular teeth.

#

Ideally, the teeth would interlock more cleanly but not sure how to really do that for the time being.

#

Aiming for semi-realism, helps the teeth stand out vs "lone snaggletooth" and "sharp teeth" syndrome a lot of anime-esque avatars have.

#

Any tips for improving them?

quaint jasper
#

boolean modifier

median pike
quaint jasper
#

Marvelous

median pike
#

Aaaaa

#

I get it

azure rain
#

is that a hole for a tail to stick out

median pike
#

Ye

azure rain
#

I figured I just guessed the lack of tail is because of Marvelous Designer

median pike
#

I made the pants a while ago. I figured using the model with the tail weould just mess up arangement points so I didnt use them for the hoodie

spiral sigil
#

looks good

median pike
#

Thank

azure rain
#

pants with proper tailhole impressive

devout scroll
#

Been thinking of trying marvelous

#

But I'm a stubborn blender boy

#

Does it offer a student license

quaint jasper
#

Works like marvelous

#

Been using it for the past two days, it's great

median pike
#

Can you pull the cloth while its simming?

quaint jasper
#

ye

median pike
#

Nice. I might give it a shot as marvelous can be annoying at time

quaint jasper
#

collision and everything can be adjusted ofc

#

but the basic setup is sooo fast it's actually a fun process

median pike
#

Yeah marvelous works exactly like that. You just dont get the familiar interface

quaint jasper
#

Although making pants is still elusive to me

#

What does the pattern look like but the crotch area ?

median pike
#

Best way i found to learn is to google sewing patterns

#

Since they are pritty similar to how its done irl

quaint jasper
#

i forgot the real world existed, whoops, i'll look into those

#

mmh, that may be where the blender addon falls short, not sure if i can make sewing for that kind of pattern

median pike
#

Oh? Cant you just amke an ngon and remesh it or something?

#

Like whats the problem of the patern?

quaint jasper
#

I'd need four parts total right ?

median pike
#

Idk what kind of pattern youre looking at

#

Can you post it here?

median pike
#

Yea so 4 in total

quaint jasper
#

sewing is fucking dope

median pike
#

A bit too thight id say but yeeeee

#

Ikr

#

Its a lot of fun

#

Until wacky physics kick in

quaint jasper
#

how would you suggest less tight, increase pattern scale ?

median pike
#

Make a "belt" or something thighter on the top first so when you increase this pattern it doesnt just fall off the hip.

#

And sew those together ofc

#

You know. Like real pants

#

I guess you dont wear those offten

#

Same

quaint jasper
#

i just walk and pull my pants up every 7 seconds so i can't relate

#

how tf do i make a belt though ? As in modelling it first so that the top can rest on top of it when it sews ?

median pike
#

Nah just make it like the pants

#

Make a long rectangle

#

And se it on the back

#

Like a ring

quaint jasper
#

mmh alright

atomic hamlet
#

Looking gud.

quaint jasper
#

I can see the space marine inspiration, that's dope

spiral sigil
spiral sigil
#

@quaint jasper Is it possible to use Modeling Cloth on pre-existing pieces to custom-fit them?

#

I'd imagine so but not quite sure how one would set that up.

still wadi
#

hey hat do u guys think about this outfit i made

spiral sigil
#

ohhh
I like it a lot, nice work

keen delta
#

Is it possible to duplicate a tail in Blender in a way where it follows the original tail, keeping its weight painting and following the original bone? Say I turn a one tailed model into a nine tailed one, I duplicate 8 more tails that all follow the original tail?

#

Without editing the armature that is

ashen stag
#

Each tail would have to have its own rigging and then rotation constraint to the original tail, you cant just not have bones in the extra tails

keen delta
#

Okay, then is it possible to just have duplicates of the same tail? Like, copy the entire thing, including bones? And shape keys too?

ashen stag
#

Yeah, split the tail off the main so its its own mesh and armature and duplicate that

keen delta
#

Okay, I know how to do that, how do you do the rotation constraint thing?

ashen stag
#

Go to a bone on the tail you want to be a follower, add a rotation constraint, link it to the respective bone on the leader tail

#

It'll then copy all rotations

keen delta
#

Alright, I'll try that. Thanks!

quaint jasper
#

@spiral sigil Yes that's the point of the brush

spiral sigil
#

Brush?

quaint jasper
#

cloth brush

#

you can't use the addon on an existing piece of geometry

tight quartz
#

I used a very similar outfit from BnS
@spiral sigil
You know where to find the outfit=?

spiral sigil
#

Ah, gotcha.

#

I'm inexperienced with 2.8 and been primarily using 2.79.

#

Should probably make the indefinite move sooner then latter though.

tight quartz
#

Anyone know a good video for learning to make VRC models?

#

In Blender of course.

#

(Please ping me)

keen delta
#

I managed to duplicate the tails. How exactly do I add rotation constraints again? (Edit: The duplicated tails are not weighted)

tight quartz
#

Thx. 😄

spiral sigil
#

I legit dont think ive ever gotten so mad at a program

#

my college wants me to use maya

#

and it's keybinds and workflow are so old and outdated

heavy raven
#

Does anyone now the best tutorial video for a person with low IQ to be able to understand in creating models and clothing?

quaint jasper
#

That's going to be a tough one, if you have a hard time with basic tutorials i'm not sure if going through the entire process is doable

#

Which ones have your looked at so far ?

heavy raven
#

well only thing i can do so far is use vroids but i want to make a it from scratch since i need custom clothing for my Vstream avatar and vrchat avatar

#

and only tutorial videos i have watch was the sculpture tutorial of how to create a body

still wadi
#

i see this a lot here and i feel like lying to ppl that they can do theyr own models just watching tutorials

#

won't rly help anyone

#

but that's just me 🤷‍♂️

heavy raven
#

well maybe its also since some process are not always show like me who has no idea how blender works in generall

still wadi
#

modeling a proper model is more than just watching a tutorial and it's not a one time quick thing

heavy raven
#

yea ive try to learn from watching your stream but it goes so fast that i cant keep up

still wadi
#

vods

#

also hey yo

quaint jasper
still wadi
#

oh nonono

#

cmooooooon rubick

#

you can't be linking them this garbage

quaint jasper
#

If you've got better ones, what are you waiting for RuuuThunk

still wadi
#

look not gonna like i might have a small crush on you just cuz my favorite dota hero was rubick

#

actually

#

you're right

quaint jasper
#

There isn't that many videos of people going through the whole process realtime explaining things taurishrug

still wadi
#

tru

#

even i don't explain everything on streams

quaint jasper
#

No reason you should, since you know your workflow

still wadi
#

aight then rate my badge before i go to sleep

#

it's for azur lane model

quaint jasper
#

Why is your badge bent

still wadi
#

Its like one pf those shoulder badges

quaint jasper
#

yeah, but is it following the cloth topo ?

#

also it's smooth and not metallic

spiral sigil
#

so i just got commissioned to do a model for someone for the first time, and since this is a first i'm not that experienced with pricing, what would be a reasonable price to set for a first time commission? i don't want to overprice it but i also don't want to sell my work under-value

quaint jasper
#

Depends what you're making

#

if it's a frankenstein/kitbash then 30-50$ is what we usually see

#

If it's full scratch then could be 200-1000$

#

@spiral sigil

spiral sigil
#

it's a full scratch custom model which should be compatible with vtuber software and vrchat

#

im currently waiting to get the full character sheets so i have some time to come up with a price offer

#

@quaint jasper

quaint jasper
#

Then yeah, pricing should start at at least 200-300$, depending on the complexity

spiral sigil
#

i think i can set it off of that once i have the sheets, thanks!

patent pollen
#

heya!
not sure if this is more of a unity/sdk thing
but rn I need to make a 2d mouth and I remember hearing somewhere you could do actual animated visemes and if i cant should I use a shader or just finesse it when i model it

quaint jasper
vivid crater
#

you can use actual animations as visemes now too, that ones a bit dated, same idea tho

elfin saddle
#

Ohhh, whats the new method for 2D visemes? I've been looking for that~

#

I've been using cards to pop in and out on blendshapes. :B

#

Looks proper janky. XP

#

"The Viseme animator parameter is updated in all viseme modes."

#

Ohhhh~ 8O

#

That's big~

frosty plinth
radiant moon
#

Why is Leeloo an anime girl and why is she wearing a mickey mouse hat

onyx juniper
#

Nah she looks more like a pixar girl. You can see she actually has a nose and lips

#

And the iris only takes up about 40% of the eye instead of 90% of the eye

#

And the eyes are shaped like eyes instead of rectangles in disguise

#

Also I think it's not Leeloo but Wishes' original character, donut steel

#

Anyway, I like it

keen delta
#

How do I assign a vertex group with weights onto a bone again? 🤔

quaint jasper
#

change its name

devout scroll
#

to match the name of the bone

keen delta
#

Thanks

calm anchor
#

is there any way to apply UV coordinate moving to a shape key?

#

etcetera

#

found out you can store multiple UV's. All i need to do is make them switch out as shape keys.

tight socket
#

this doesnt appear in blender, what is this monstrosity

calm anchor
#

wild guess, but see if there are any NGons around that area in blender?

tight socket
#

there was a sneaky lil ngon that ruined my day. cheers lol

calm anchor
#

np!

#

didn't expect that to be the issue!

still wadi
#

@calm anchor you'll have to do that in unity make the textur itself relocate in an animation under uvmap

calm anchor
#

i'm wanting to use this for the talking anims. is that possible?

still wadi
#

should be

calm anchor
#

ok thanks a bunch!

still wadi
#

not quite sure how but you basically asign that animation to viseme

#

through animator

calm anchor
#

ok

quaint jasper
#

@calm anchor yes for avatar 3.0

#

Not 2.0

still wadi
#

i help 🙂

quaint jasper
#

Proud of you

still wadi
#

do u like feet ?

quaint jasper
#

0 to 100 real quick

still wadi
#

i can't post it here

#

add me rq can delete me later

spiral sigil
#

👀

spring kiln
#

everytime i split a body in half and put it back together you can clearly see a line
recalculate, flip normals or remove doubles doesnt help
https://i.imgur.com/RMhPedw.png

quaint jasper
#

set normals from faces ?

spring kiln
#

@quaint jasper thanks a lot that helped

tame pelican
#

@still wadi u kinda thicc

#

@still wadi you got a secret admirer

still wadi
#

yea who ?

tame pelican
#

@clear geyser <----- this one

muted raven
#

Sooo i really like skull girls

#

so i made this

#

I think im gonna make a head hunter variant

#

shes op

halcyon citrus
#

As a person who also enjoys Skullgirls, I approve. 👍

ashen forge
#

hey kids wanna know how to make 3D modelers cry

#

I'm currently fixing up the greaves on a really old model of mine.
Left(old) is 3,964 tris Right(new) is 920

inner thicket
#

I cried when I first tried to weight paint the left and right half of each side of a dress to a leg to save on dynamic bones and cloth physics.

sudden laurel
#

Hey, I have a really specific question. Can we put fur on things yet? Because I want to make a really specific model that's only going to work if there is a way to do it.

#

Aka this demon

median pike
#

You can use a fur shader or haircards

#

It will never look as good as the movies and drawings though

sudden laurel
#

Thank you for the answer! And actually that's a render right there if you are wondering. I'll need to recreate it as I don't know if anyone has even tried to fan create the character.

spiral sigil
#

is anyone here using the modeling cloth ad on?

#

I'm having a lot of trouble where the pattern will only sew if I turn off collisions

#

which isn't particularly useful

spiral sigil
#

@quaint jasper are you having any luck with it

quaint jasper
#

yeah it's great and works well

#

make sure you add and remove the collider option on the mesh collider, sometimes that fixes it

#

@spiral sigil is it working ?

spiral sigil
#

Let me check when I get home

#

It's literally just the collider button right?

quaint jasper
#

yes

spiral sigil
#

Alright

spiral sigil
#

that worked!

#

thanks

tight quartz
#

Hello!!! So is there any good video on how to make a base model for vrchat?

#

Or a VRChat model in general.

quaint jasper
#

a vrchat model is just a 3d model with specific bones requirements

radiant moon
spiral sigil
#

oh lord

spiral sigil
#

@quaint jasper have you run into anything like this

#

I feel like there's some settings I should be playing with to get it to work

#

or should I break the mesh up

quaint jasper
#

will help in a bit

#

easily solvable but can't open blender atm

spiral sigil
#

ty

quaint jasper
#

@spiral sigil Bend springs to 0.03

#

and also shade smooth the mesh

spiral sigil
#

can you post screen shot of your settings

#

because bend spring 0.03 makes my pattern dissapear

white moth
#

This is a pretty basic blender question, but when I'm currently repositioning something (G), is it possible to pan the camera?

#

I feel like there should be but I've always just moved stuff in parts and then moved the camera

quaint jasper
#

@spiral sigil disappear ? can you record your screen when you start the sewing

#

@white moth What's the use case ?

white moth
#

I'm trying to slide some UV's to another part of a texture but it's so far away I can't do it without either moving the camera or zooming out too much to see what i'm doing

#

since while repositining i can't seem to move the cam

spiral sigil
#

@quaint jasper ya

#

I'm going to try something real quick first

quaint jasper
#

@white moth Use the snapping feature ?

#

you can snap to 2D cursor or anything

#

and then use . on numpad to recenter on selection

white moth
#

The issue is things like . don't work while repositining - they just start typing a move value (decimal)

quaint jasper
#

can you show an example ?

spiral sigil
#

OK so

#

setting the value to that didn't really help

#

for some reason my fabric just crawls up the model

quaint jasper
#

your straps are not made correctly i think

spiral sigil
#

HMM

#

I'll rewatch the video

spiral sigil
#

yeah I wasn't

#

this is a bit more satisfying than the shell modifier

#

I wonder how hard it to is to make more advanced stuff though

#

like flaps and cuffs

deep dirge
#

why not just model it

tight socket
#

why model it

deep dirge
#

seems easier to just shift D and alt s the torso

quaint jasper
#

@spiral sigil that's also at the end of the video tutorial afaik

#

but honestly you can do the more advanced stuff through blender cloth itself

#

If you have a flat torso yes, otherwise no

radiant moon
#

Oh my god, I just realized what was causing my issue

tight quartz
#

a vrchat model is just a 3d model with specific bones requirements
Bruh. But is there any video that guides into making a base model then?

radiant moon
#

It was my dumbass forgettiing to set the texture node of the normal map to non color

quaint jasper
#

@tight quartz yeah a ton on youtube, what have you watched that wasn't good enough ?

tight quartz
#

I haven't really watched any since I just started getting into Blender. I just thought someone would recommend me a good one.

quaint jasper
tight quartz
#

Ok nice! Thank you!

spiral sigil
#

Im stupid bad at video comprehension

#

I'll have to rewatch it a few times before it sticks

tight quartz
#

Same. .-.

white moth
#

These two islands have the same topology, but one is morphed. Is there an easy way to snap one to the other, because you'll save me a half hour of copying and pasting UV coordinates one vert at a time.

#

I thought about data transfer, but they are part of the same object and vert order is very different

quaint jasper
#

you mean automatically morphing the bottom island to match the top one ?

#

sounds like a job for UV squares tbh

tight quartz
#

Oh wait nvm

median pike
spiral sigil
#

looks alright
you going to use it for something or is it just for learning and renders ?

median pike
#

I wanna use it on an avatar

#

its around 7k polys

#

I know thats a lot for a single piece of clothing but I cant do better

spiral sigil
#

some poles are not on a flat surface, won't that cause issues like n-gons ?

median pike
#

I dont think so(?) not sure

#

they are all quads so I am not sure

quaint jasper
#

Does the render have AO and baked normals ?

subtle crest
#

which program do u use for 3d modelling?

shy trellis
#

If I want to add clothing to my avatar, is the best way to just make it an object that I toggle on, and KEEP the underlying geometry? rather than making a second version of my avatar and switching to it, with the benefit that it removes the underlying geometry

subtle jackal
#

A person I know was experimenting with using shapekeys to scale in the parts of geometry that were covered to help prevent clipping, but aside from that yea pretty much. If you're the more savvy sort you could also create multiple sections of your avatar that you toggle with each outfit and just match the vertex normals at the seams.

iron agate
#

Got a question

#

I have an fbx I exported from Blender

#

when I import that FBX into substance painter, the body is incredibly tiny and the clothes and eyes (separate meshes) are normal size. Do you know why this is?

#

and how I can fix it?

quaint jasper
#

apply your transforms in blender before exporting

median pike
#

@quaint jasper here. To answer your question, yes the normals were baked. But today I worked on it more and I finally got a much better normal and AO bake done. Tell me how it is.

quaint jasper
#

Looks dope

shy trellis
#

@subtle jackal Thanks. I ended up doing a combination, like I have plate carrier over a shirt that I disable with an animation, but I also have a tie underneath that I have as a shape key, which I set to 100 when the "plate carrier off" animation plays

#

I can't think of a good way yet to take the shirt off entirely yet. I had removed the mesh underneath. What I should probably do is make a "chest hide" shapekey on the nude mesh, and have that 100 whenever shirts are on

silver plank
#

6th attempt at creating an avatar from scratch. I think im getting the hang of it

spring kiln
quaint jasper
#

I don't know if you can, but what's the purpose ?

#

Have you tried settings the bounds and then moving the center ? @spring kiln

spring kiln
#

when the bounding box is too small sometimes people cant see the object when too close or they look from a weird angle

quaint jasper
#

i mean, this is larger than the mesh as every bounds generally are

spring kiln
#

i could do it just manually yea but was wondering why the buttons are missing

quaint jasper
#

joining meshes and doing it through a blendshape would ensure it's always visible

#

make sure there's nothing in the console about it too

spring kiln
#

oh yea blendshapes, thats even easier now with 3.0

quaint jasper
#

yep

#

I don't have any model with multiple skinned meshes, so i can't test this behavior myself

#

i actually i do, but i'm not seeing your issue

spring kiln
#

it works normally on my project with sdk2 but doubt its the sdk doing it, but its not a big problem

quaint jasper
#

make sure the gizmo isn't disabled too i guess ?

spring kiln
#

well thank you for your time and reminding me about blendshapes again

#

its all checked

quaint jasper
#

and all the parent objects are enabled ?

spring kiln
#

yes they are

quaint jasper
#

RuuuThunk i'm out of guesses

spring kiln
#

its ok thanks anyways ayaka

coarse light
#

anyone know dynamic bones well

radiant moon
#

Oh yeah, it's super easy

#

Just mess with the setting, go into play mode and wiggle your model around to see if you like it

#

Don't forget that if you edit the settings while in play mode they won't save

coarse light
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ik that part

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im having an issue

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when i add the spikes to my tails hierarchy

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the tail twists n becomes flat

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even tho i have them listed in my exclusions

still rain
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hi can i ask question for particle here ?

vestal spire
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May I get help here on Blender? So I want to sculpt the cloth on my avatar. But I want to make it easier. I dont want to make the cloth go through the mesh that I dont sculpt but I wanna sculpt the cloth into the same geometry and touching the body mesh. Is there a way to set the body mesh as mesh that makes the cloth mesh not to go through the body mesh while I'm sculpting?

devout scroll
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look into masks and face sets

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actually wait, that doesn't sound like what you want

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you mean your cloth is a separate object and you want the cloth to stick to your body?

vivid crater
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if you actually mean using the cloth sculpt brush, then cloth collision for sculpting is in 2.91 alpha right now, not on the stable release

vestal spire
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Yea mesh collision for sculpting.

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Kk

spiral sigil
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crust

abstract hazel
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Drawing over my model to get an idea, it's kinda tricky trying to get the shape just right

devout scroll
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The horn thing looks a bit too straight

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Other than that it's mostly just messing with it until it looks right

abstract hazel
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Like the halo horn you mean?

radiant moon
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that part looks fine to me

abstract hazel
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The big "Horn" on his forehead is a big tuft of hair

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if that's what you meant

devout scroll
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Yeah

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You should try to match the camera angle too

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Looks pretty cute btw

abstract hazel
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Thanks

median pike
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slowly coming together, the bakes went alright and the topology is "fine"

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52k tris

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could be much better, but I cant do better

quaint jasper
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Looks great !

median pike
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thank you

wheat swallow
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Anyone know how to fix this type of issue?

This is just a pair of glasses im making. This spefic piece has its fron faces transparent but in blender there perfectly fine. I have made props before but non do this

median pike
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flip normals on that part

abstract hazel
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well just hit a -> alt+n -> recalculate outside

wheat swallow
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@abstract hazel @median pike ty

trail shuttle
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Hey I was wondering does anyone know a good series to learn blender for 3D modeling up to rigging? I’m a beginner. And I’m making a sick dohnut right now learning the ropes.

raw basalt
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Hey...I was wondering if anyone knows what's going on with this model, porting from Gmod to Unity here and this model is missing...it's torso, upper legs, entirety of their arms, part of their face and the entirety of their ears...I honestly don't know what is going on and I could use a hand as to how to fix this.

quaint jasper
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whatever that is, it wasn't meant to be exported

raw basalt
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It's the fox player model from gmod.

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I'm just hoping someone would know what is causing this...because I don't know, other people I ask don't know.

quaint jasper
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yeah i've never seen that before

river tulip
raw basalt
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It's not a redxeye model but thank you.

quaint jasper
river tulip
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It's a blender importer script

quaint jasper
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redxeye made the tool

raw basalt
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Oh

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Thank you.

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Also...I have no idea how to work the sourceio.

quaint jasper
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it just allows for more file type to be imported

raw basalt
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Right...but how do I use it? I'm new to blender..

quaint jasper
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import >

raw basalt
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I'm an idiot...I mean how do I get it into blender?

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Not the file...the MDL

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Do I install it?

quaint jasper
raw basalt
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Do I install the sourceio file into blender....I don't know what in the world I am talking about am I?

river tulip
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you already have it installed

raw basalt
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That's the old source tool...not RedxEye's

quaint jasper
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then do the same with red's tool

raw basalt
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Thank you, and sorry for the large amount of confusion...I'm an idiot as I said before but I am learning

daring isle
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So im tryna put a coat on my avatar but it keeps clipping into the body and im not sure why or how to fix it.

coarse light
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Anyone know where to get dragon wings

valid dirge
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anyone know why my avatar is appearing pink in solid view and all black in render preview

unborn pike
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@daring isle I found if I can transfer weights over from the main body, it will stay a fixed distance from my body. Or delete the part of the mesh covered by the jacket.

quaint jasper
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@valid dirge Incorrect texture ?

valid dirge
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but i mean its the texture that came with the base

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@quaint jasper can i dm you a pic?

quaint jasper
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yeah but you need to apply it in the material

valid dirge
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how do i do that

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sorry i am very very new to this

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i tried sending but it keeps saying upload failed

quaint jasper
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highly suggest you google all the questions you have related to blender, very likely someone had it before you and that there is a tutorial for it

valid dirge
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i tried following a guide but i still had the same problem

quaint jasper
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then the shader is incorrect

valid dirge
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oh i think i know the problem

quaint jasper
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unmap the jaw bone in humanoid configuration

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Can you show your blendshape list ?

mild nexus
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okay, 1 sec

quaint jasper
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ok so you're missing one blink and the two lowerlids

mild nexus
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oh

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should I create them then, right?

quaint jasper
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Sure, lowerlid is an almost empty shapekey though

mild nexus
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I will try that, thanks

mild nexus
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it worked, i just had to configure the eye tracking like this, and the lowerlids got fixed with that

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Just in case that someone else has the same problem

elfin saddle
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I never understood why there's a left and right blink slot. Is there anything that uses a wink animation? 🤔

abstract hazel
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well in avatar 3.0 it seems they merged it together into one blink

gray grotto
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Anyone know why my blendshapes are showing up like this and are unusable? They work fine in blender

young vault
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Just change the number to the right, the slider should pop up after that @gray grotto

gray grotto
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It don't, just breaks it.

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Remixing them seems to have fixed it

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salllgood

young vault
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Weird, usually works for me when this happens. But, glad it fixed itself for you

vital drift
bronze walrus
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namely the size of the head to the body

abstract hazel
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top of the head is extremely flat

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it needs to be rounder

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unless you want him to look like frankenstein's monster

bronze walrus
ashen stag
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That should be covered by hair anyways, all TDA like models have that head structure

bronze walrus
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right

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I just want to make sure that the head doesn't look to big before combining the meshes

ashen stag
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Only thing that is bothering me is your tpose is pointed upwards, head honestly looks fine but its harder to tell without hair

bronze walrus
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pointing upward?

ashen stag
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From the side tho the neck seems too thick/short but that depends on the build you're going for

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yeah the arms should be parallel with the axis but they seem to be pointing upwards

bronze walrus
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oh yeah, they do have a tiny upward tilt to them

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I must of missed that when I was setting the base in tpose

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and tbh, I have no idea how to fix the neck

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it came like that with the base and I'm not skilled enough to make it look better

abstract hazel
bronze walrus
ashen stag
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Yeah hair does make it look better