#3d-modeling

1 messages · Page 86 of 1

runic nymph
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👏 🤠

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remake it, or better yet retopologise it, decimating from 8 million is gonna tank performance too

oak cairn
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ok i'm autistic myself what does retopologise mean i am so sorry to ask

runic nymph
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the process of modelling a lower resolution model from a high resolution sculpt

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better off watching a tutorial about that

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google and youtube are your best friends

oak cairn
runic nymph
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2 million tris vrcSquidCat

oak cairn
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he made this not me I wanted to try and get him to join discord but he doesn't do well in social situations sadly

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if someone does anything with it could they mind screen record what they did so he can watch haha i know it's a lot to ask

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and just to let people know this was made on a Macbook Pro...

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before the PC i built him

inland sky
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why are the tail bones in a straight line when the tail is curved,,,

plucky jolt
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are there supposed to be 2 of them?

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Okay, just realised the purpose. My computer cannot handle the vert count though

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Yeah viewport models would help. Send him this. It gives an idea about how low poly models are easy to work with for animating, but they do not typically show up in final renders
https://youtu.be/UAIoEp1pPPQ

Previs Dummies 2 by Shane Newville!

Three previs dummies--Red, Blue, and Yellow--fight over the most delicious food in the world: a Goo Cake. But this time a dummy named Pink gets dragged into the fight...

Also I have an avatar now! You'll probably be seeing anime Goo more o...

▶ Play video
stuck solstice
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So I imported this from blender to unity but for some reason it looks weird. Does someone know how I can fix this?

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it isn't solid like it should be

rotund meteor
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Can you show us what it looks like inside blender?

stuck solstice
rotund meteor
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try selecting face orientation in viewport overlays

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(two circles top right)

stuck solstice
rotund meteor
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yes click the arrow and select face orientation

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and also send a screenshot

stuck solstice
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is that bad?

rotund meteor
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It should be blue

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you need to invert the normals

stuck solstice
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normals?

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i'm sorry, this is the first time for me using blender

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Oh it's blue in solid view

rotund meteor
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go to edit view press a to select all then go to mesh->normals->recalculate outside

stuck solstice
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but red in rendered view

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ah this made it blue in rendered view as well

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So what does this exactly do?

rotund meteor
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you can view a face one way only this is why in most games when you glitch through the ground you can see everything

white moth
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The model is inside out essentially

stuck solstice
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ah I understand, thank you guys

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It's solid in unity too now thanks!

rotund meteor
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np

spiral sigil
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hi guys

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i am the modeler of the blender apatosaurus model you guys viewed yesterday

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i am able to render fast enough\

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i only got one issue

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when i was trying render my apatosaurus putting his head down or just do the basic render testing of my apatosaurus but only the teeth and eyes were in the right place, the body it self stood still in it's default location and doesn't move at all

oak cairn
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hey guys this is the guy who I was talking about who's model crashed @gleaming slate's PCs

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i had him join so he can get the right help with his models as i only build PC's not do blender

spiral sigil
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this is an image of one of the frames of my apatosaurus being rendered. the teeth and eyes are in the right place, but the body is in it's default location

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how can i make the body do what it is suppose to do as i render my apatosaurus?

quaint jasper
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Apply transforms ?

oak cairn
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so I brought @spiral sigil to the group as I'm trying to introduce him into VRChat but also get him the right help as he been making this models with a Macbook Pro and then rendering them on a Windows PC with a i5-4590 16GB of DDR3 RAM and a EVGA 1050ti

spiral sigil
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what do you mean apply transforms?

quaint jasper
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ctrl + a in object mode

red glade
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Never had any problems with uh this

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But the transparency dipped

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Checked nodes its allgood,

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Space reflections is fine also

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It does this over all of the save files

still wadi
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show your node setup

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@red glade boop

craggy lintel
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Hey guys

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Do you know how to deal with Blender not letting you install add-ons

stable edge
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just install an addon that lets you install addons

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ez

runic nymph
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by not asking the same question in multiple channels

craggy lintel
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Its says they are added but i see zero evidence

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@runic nymph The first channel was not the correct one so buzz off..

runic nymph
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pepega

stable edge
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p e p e g a

craggy lintel
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Nah

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No u

stable edge
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are you ticking the box to have the addon active and saving active addons

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nah im pog

craggy lintel
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For some reason it doesnt show up in the list

stable edge
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is it someone elses code or yours

craggy lintel
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It's someone else's ZIP

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I'm trying to do the MMD

runic nymph
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you didnt unzip the file, rite?

craggy lintel
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Nope

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Never unzipped

stable edge
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show us whats in the file

craggy lintel
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Nvmm I fixed it

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I just spammed the crap out of refresh

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IDK how that worked

runic nymph
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actual pepega

craggy lintel
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No I'm Joe

stable edge
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search triangulate on blender i think

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might be under faces

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or mesh

devout scroll
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open search with f3 and type kn triangulate

wind zinc
autumn badger
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Oh, very nice

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Will you be doing visemes, etc?

wind zinc
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Yes

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Gotta practice all that stuff

autumn badger
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nice!

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Do you have a world for your avatars, or is this just personal?

red glade
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@still wadi Worked before all out of a sudden it died

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its most likely a render setting but i cant see where

green ember
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is the material set to alpha hashed or blend

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or alpha clip if you're doing cutout

red glade
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All checked

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its on alpha blend

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Lemme check the other modes

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But i remember them not working either

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Nope

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@green ember all of the textures became like this at once,

green ember
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if your texture actually has alpha in it doing this and setting the material to a different blending mode would show it

red glade
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Yes iknow this all,

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Ive already checked this

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But thanks sorry

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As a result you get this

wind zinc
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@autumn badger i just stared useing VRchat like 2 weeks ago so no dont have a world for anything, for the most part i imagine i will just be doing person works for people

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this model is my friends OC well one of them

charred ember
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hi
uhm, i want to have a 3D avatar(i tried to draw it and use live2D for make it easy but i don't know why, is just broke) and i dont know how to use 3D so..any advice on ppl to commission?

wind zinc
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go check out the VRchat traders discord

charred ember
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uhm, oki, ty

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uhm, prob i'm stupid but i don't find it

spiral sigil
red glade
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Do know 3D models from scratch can become very expensive

autumn badger
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@wind zinc well. You def would be good at it

wind zinc
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thanks, been doing 3D for like 6-7 years now

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also yeah they are expensive if they are from scratch

charred ember
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so, the easiest program to start?

wind zinc
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blender is the best to start with, since their is so much online tutorials and support and its free

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no 3D program is easy to start with though if you have never done 3D before

charred ember
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i guess

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i dont know if my pc supp blender, i hope so

wind zinc
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it should be able to for basic modeling

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i once used it on a computer with 4gb ram

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and who knows what else shitty specs

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tbh i think i even used it on a computer with 2gb ram

charred ember
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uhm, i tried it once with my pc and was lagging a bit
so idk

wind zinc
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what did you try to do in it?

charred ember
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i was just looking settings ans things like that cuz i want to learn it

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but is pretty hard and i actually hate follow so many tutorials etc

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then it was lagging a bit so i just deleted hahah

wind zinc
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that is odd for it to lag for that, but ya from my experience i was able to do a lot on 4gb ram

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lol ya its hard to learn 3D

charred ember
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indeed
yeah i know haha

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i wanted to sign up on a 3D online course bbbbbut nop
they're expensive too;_;

wind zinc
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i honestly mostly just buy pre recorded videos

charred ember
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uhmm

red glade
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@wind zinc bruh when i started there wherent even good vids kekw

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But thats most likely most of my experience lies in something not allot of ppl do atleast then,

wind zinc
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lol same the doughnut video didnt even exists when i started, lol i feel like i missed out on the classic starter tutorial

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i watched any video i could find on some odd things back then

devout scroll
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I personally don't like the donut tutorial

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While it has all the basics in, it's drawn out and blender guru rambles way too much for my taste

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If you aren't a complete beginner to 3d modelling you can probably find better tutorials than that

wind zinc
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i never done it, i kinda want to lol cause it seems its what everyone does

devout scroll
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Well, you can

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It's recommended to try out a bunch of courses

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To find out more perspectives

wind zinc
devout scroll
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Buuut, I'd do something more succint

wind zinc
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also yeah ill be doing much more than that

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i probably will buy some tutorial thing at some point to

devout scroll
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I always recommend this as it goes over a bunch of good options

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And channels

wind zinc
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you probably know better than me with blender tutorials, lol i havent used in it over a year

devout scroll
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I just really don't like when people waste time in their tutorials

red glade
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Meh

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Learning from trial and error,

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is imo the best way to do it

wind zinc
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i dont like to rushed ones, but i like ones that they talk about things more indepth and odnt just do

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XD sounds like a long way to do it

devout scroll
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I like structured content

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But that's fine because everyone has their style and preference

wind zinc
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worst tutorials though are ones with out sound 👀

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can we all agree on that though

devout scroll
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That's why it's nice to go through a bunch of different creators

wind zinc
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ya good to see many different views

red glade
wind zinc
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very nice

red glade
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This is where my strongsuit is ad

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Cars

wind zinc
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lol i mean its good to specialise once you know the basics of most other things

red glade
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Nice

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i barely have any experience in sculpting

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Id imagine its gonna get retopoligized?

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Or has that already been done

wind zinc
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ya thats the next thing retopo

red glade
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mans boutta come in with a 2mil poly model KEKW

wind zinc
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this is all im doing though for now since retopo will be another few hours and its already 10pm here

red glade
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Nice,

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I hate Retopo takes so much time

wind zinc
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i dont mind it in maya, its the one thing i know for sure i love in mayaay better than blender. its easy but takes hours so i just listen to long videos while i do it

red glade
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But thats mostly designing n stuff

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Maya for retopo is so nice

wind zinc
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looks cool, lol i couldnt make something like that

red glade
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Thanks

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one fun thing i did is this

wind zinc
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car modeling scares me 👀

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fancy

red glade
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One of my friends told me to create this

wind zinc
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UWU

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amazing

red glade
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I have absolutely nothing with furry stuff

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i did do a test run with this car,

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since its gonna be actually driven

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it got WR on 2nd run

wind zinc
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damn f only this discord let outside emojies cause i would post a blinking one right now

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fuck

red glade
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kekw

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my friend made this game, He helped me tuning it

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All of the sponsors actually made somethin for the car

wind zinc
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thats so cool, i want to be working on games some day but lol seems os far away sometimes

red glade
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ah lmao

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Lemme get my pro FD car

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need to make the interior, engine, engine bay and trunk for it

sharp crown
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That looks sick

red glade
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Thanks 🙂

wind zinc
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lol if i ever made a car it would just be the outside XD

red glade
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Fat tires

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Not sure what engine to run

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Because it needs to hit 1000hp and stay stable at it

sharp crown
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How much effort did you put in that projectso far?

red glade
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The Miata or the S13?

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Both of m are like 80 ish hours, But thats bcs i stare at the model once i get something done

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the Stock silvia and the 180SX front end

sharp crown
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I'm interested in both since I'm quite new to modelling

red glade
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nice

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But yeah,

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I spend allot of time designing the looks

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So theyre unique ish

sharp crown
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nice

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What I'm trying to do atm is a basic human pm for VRChat but I don't have any down or side view of a hand and without it it'd look like trash KEKW

wind zinc
red glade
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get a blueprint

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@wind zinc Facts

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i do video editing also

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And i just replay the vid and spam spacebar

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over and over

green ember
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that image do be kinda true tho

red glade
wind zinc
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for anatomy and stuff you often want multiple refs from multiple angels

red glade
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i just spam spacebar to replay it

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Uh ffs

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i had a good refrence sheet somewhere

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lemme find it @sharp crown

wind zinc
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i got a whole book on human aantomy and a model of a half naked man on my desk 😅

red glade
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monkas

green ember
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just do it previewing your webcam

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thats what i sometimes do and take stills of it

red glade
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pmuch the best way to do it

sharp crown
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kk ^^

craggy lintel
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@red glade Would you 3D model my car for me? I drive a 2010 Ford Raptor with a GT40 livery

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I’ll PM you

autumn badger
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Also

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Hands are tough to model

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You can always go to Sketchfab and study via the wireframe mode to help understand how hands work

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Or you can totally download MakeHuman, and steal a hand, mirror it, and conveniently delete the rest of the model... but I most def did not just say that

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Studying people who know what they are doing really helps

green ember
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its easier to understand it if you base it off your own hand

marble rapids
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Ok, i made pants in blender. But now i would have to texture them and i don't have any clue what's the best practice for it. Does anybody know some good video what would help me? Or give other tips. Like seams, stiching, text etc.

green ember
marble rapids
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Actually downloaded that program before seeing your message. Gotta check that video out!

polar osprey
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dang it... Im stumped. I tried sculpting and I made a model that looks nice- but I feel like ive done the process all wrong. I sculpt from dynameshing and I don't know much about zremeshing or retopos
I have everything in subtools but I dont know if everything must be merged when I retopo.
https://gyazo.com/95a9b5ae56fa003a2be20732964a49f1
Not sure if zremeshing is retoping gahh...

quaint jasper
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zremeshing is an automatic retopology tool yes

runic nymph
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which requires a lot of manual fixing afterwards

quaint jasper
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I never had to fix anything taurishrug

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mess with the settings as long as it doesn't look good

runic nymph
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your head is a sophisticated triangle, shut up

polar osprey
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okay cool, Flippednomals was confusing me, I was seeing them doing it by hand in blender

quaint jasper
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you can also do that

polar osprey
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and- I wasnt sure what they ment, because they said it workedwhere the retopo is just for the animators

quaint jasper
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retopoflow most likely

polar osprey
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but im not sure what linking would be a thing

quaint jasper
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well, your model is animating in vrchat, so it's important

polar osprey
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yep

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Is it fine to have that many subtools, or should I make it all one mesh?

quaint jasper
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Definitely merge at the end

polar osprey
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oooh kay o 2o!
So retop > UV unwrap > Paint > Merge > Rig?

quaint jasper
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rig > weight paint > done

polar osprey
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okay thanks, this should be a good lead to work from 🤔

runic nymph
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rubick doesnt texture

quaint jasper
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Can't be shit at texturing if you don't texture poshruuub

runic nymph
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youre not wrong

wind zinc
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Bruh don’t use zremesh for character models to retopo, it will give you spirals in your topology

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But to get cleaner finishes I normally first dynamesh to sculpt out the sketch then zremesh then subdivide that

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Useing subdivisions with your sculpting will give you cleaner finishes

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Also you want everything that’s connected in real life to be connected with your character, so that means your hands need to be apart of your body

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But for the feathers and stuff it depends how your going to back meshes, I normally combine some things like claws into one subtool or the bottom row of teeth into their own one and the top row

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It’s good to keep most of the high poly in groups of things that are not touching so you can bake cleaner maps

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For the low poly I retopo each thing in parts, then merg those low polys at the end since they will need to be one object for Vrchat or at least it’s better that way

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But to keep bakes clean you can split the low poly up into texture sets, which is basically assigning multiple textures to different parts of the model

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Oof I need visuals to explain this stuff

polar osprey
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I only got pass the scuplting phase lol

wind zinc
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That’s the first step

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Next is retopo

polar osprey
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and I did rigging once with a 3d game asset I found online

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what about 'polygroups'

wind zinc
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Oh yeah I normally save the version of zbrush with all the clean poly groups and then save another version with every sub tool only have one one poly group

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Since at least in maya it breaks the mesh if you try import it with poly groups

polar osprey
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Im not sure how to make polygroups, mindset for that is confusing 🤔
Like how to do the head, how many groups would that be

wind zinc
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Ctrl W I think

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It will just make the whole subtool one polygroup

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If you have something masked though it makes that masked area a polygroup

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The head, body, hands should be one subtool and polygroup

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The eyes should be their own subtool though

polar osprey
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yee- it is their own subtool, I might need to change them later

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not sure what shape keys are or layers so that is on pause for now

wind zinc
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Ahh don’t worry about those to much. Shape keys and layers are good for making blend shapes which are used for Visems and other animations

polar osprey
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yee- I wanna make him blink

wind zinc
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Ahh yeah, I don’t normally use zbrush for my blend shapes so I can’t help you much with those details and integrating it with your pipeline

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There is lots of videos on it online though

polar osprey
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should I merge everything in the end for vrchat?

wind zinc
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Don’t merg the high poly stuff

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Export them in parts, retopo them in those parts then merg the low poly

polar osprey
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and when I retopo, I wanna do that all by hand?

wind zinc
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Yes

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This way you will have low poly count and it will be good for animations

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Zremesh and any other fully auto thing will not give you good topology

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And it’s harder to edit it than to do a new one

polar osprey
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what about for the zbrush mesh I made, is that gone or is the retopo acting as a 'suit' to deform the mesh?

wind zinc
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It’s not hard to retopo it’s just boring a long

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No the retopo is used to bake maps like normal maps to project the detail of the higher poly model onto the lower one

polar osprey
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oooh that is what baking is

wind zinc
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Idk why it’s called baking, I’m just happy it’s not called cooking XD

polar osprey
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I think Ive been over looking baking. It didnt make much sense earlier to retopo, after making a mesh. I was worried about all the textures and details, crease lines est.

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but baking, that keeps all of that?

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like a suit for the mesh-?

wind zinc
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Ahh well you will need to I think re do the colour

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Since I’m zbrush your just poly painting

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Not sure how to bring that onto a new mesh with new UVs

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It will show the forms though if the high poly

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Normal maps don’t change the mesh to the low poly but they change how the light reacts to that mesh, making an illusion of more detail than there is

polar osprey
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oki! Thanks, Ill try to learn a bit about baking!

wind zinc
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Ahh don’t worry to much I guess right now, I think just get the retopo done and Uving

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And make sure you have your zbrush file saved with the high poly

naive turret
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hey can i have somehelp

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some one help

spiral sigil
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just got blender

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what should I attempt?

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steve with sans plastered on it

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steve from minecraft

compact mulch
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...It's a Gengar lol

solar fossil
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woh, that looks nooice

spring vigil
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hey guys

spiral sigil
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just got blender last night and some controls are hard for me

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also is there a mirror tool?

onyx juniper
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Better than the official design, since it doesn't just look like an evil Clefairy

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Good solution for the legs

white moth
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I hope it has amazing high def visiemes

stable acorn
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@spiral sigil you can mirror on the top right on the x y z axis

spiral sigil
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ok

lusty tendon
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hey can someone tell me whats the best way to paint avatars as the blender way feels kinda complicated.

hallow bough
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@lusty tendon SubstancePainter or 3DCoat perhaps. You can use photoshop or any drawing program but your uvs are gonna have to be done pretty well. I'm sure there are other options.

steady zealot
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@lusty tendon Quixel Mixer is a free alternative to substance painter

craggy lintel
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Anyone online

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If so

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What’s the easiest way to throw textures on your avatar

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The tutorials I watched didn’t answer

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Or at least I tried and it didn’t work right

devout scroll
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Wait, do you want to paint over them?

craggy lintel
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Yes

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Mainly add emissions

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To my tattoos

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Pumkin you made a VRC unity helper thing right

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I want to try it out soon lol, it sounds nice

devout scroll
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yes, thanks

craggy lintel
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^v^

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Do you have any tips by chance?

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my mentor person had to sleep lololol

devout scroll
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i don't really know how to use substance

craggy lintel
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Ahhh gotcha

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it's pretty complex but simple on the outside

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weird system tbh

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I'm thinking maybe importing materials

devout scroll
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¯_(ツ)_/¯

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But I think you should be able to make a map for emissions without substance as well

terse hemlock
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yessir

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i even got zuko to say thats rough buddy when he points

cerulean shoal
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todoroki be looking kinda different

craggy lintel
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Got it to work wooohoo

steady zealot
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Todoroki wishes he was half as cool as Zuko

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No pun intended

brittle geyser
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Does anyone know how i could learn to 3d model anime characters lol like a video or a website or something, i already know how to use the basics of blender but i don’t know how things go when you actually do modelling and stuff

median lantern
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Yep! This is a seriously awesome Blender tutorial for exactly that: https://www.youtube.com/watch?v=F1CTfis1TEg
Be warned though, it's a 40-part serious that really goes in-depth!

This video is the 1st part of 40 in this very detailed tutorial series about modeling. I'll take you through all the steps of anime style character creation in the 3d software called 'Blender' and without any time lapse.

If you haven't watched it already make sure to go throu...

▶ Play video
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Also, the same video author just released a new tutorial for creating an anime character in Blender and ZBrush, if you're looking for something newly updated

brittle geyser
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Thank you so much !

median lantern
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No problem! I hope you have fun with it!

charred tulip
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In blender 2.8 how do you mirrir the all the work?

glad steeple
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same as 2.7

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modifier tab

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mirror

charred tulip
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Ok

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thx

spiral sigil
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https://www.youtube.com/watch?v=iMVs6BP1Q48 hi im just wondering how do i get the apply pose at reset pose to show up because in this video he doesnt explain how

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like what keybind

quaint jasper
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that's an option in Cats

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or in blender by default

spiral sigil
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in which section in cats

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i cant find it

quaint jasper
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The main one, Model, at the top

spiral sigil
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ah nice

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thanks

shy trellis
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Some kind of new problem has developed with my avatar. After importing and generating the rig, he looks normal in T-pose

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But when I hit Play the animation controller puts him in this pose (which may be expected?), but his jaw is open a bit

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I have an Animation Override that I created from the empty sample. Maybe it got messed up somehow? I could try making a new one

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That didn't help. As soon as I put the CustomOverrideEmpty in there, it messes up

fringe rock
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dont put controller on the avatar

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and you have a jaw bone assign

hardy agate
#

i guess out of the 3 this makes most sense, but ive been designing this world in blender and these edges around the arches are causing some serious shading issues, looking them up tells me that they are non manifold edges and after looking they def are. however all the ways it tells me to fix it are to just delete them or use destructive modifiers. how do i fix these but keep the same shape?

shy trellis
#

@fringe rock I should be using the Runtime Animator Controller, the default one/

#

and yeah, looks like the jaw is set correctly. I'm using visemes for talking, which work

near crown
#

waps :)

fringe rock
#

@shy trellis no

#

You need to unassign the jaw in the head rig if you use blendshape.

#

Leave the jaw and controler blank

shy trellis
#

Ah, thanks, I need to unset it

mortal pollen
#

how do i fix thisss

edgy fog
#

It looks like you were trying to texture paint a part of your mesh, then realised it's texturing other parts of your mesh that you don't want to colour at that stage. Your UV's may be overlapping eachother or not be unwrapped to begin with.

#

@mortal pollen

runic nymph
#

reminds of kda akali a lot

clear geyser
#

@hardy agate Idk if you count this as destructive for you but have you tried using boolean modifier? You can cut the archway shapes into the wall with it or cut the area at the top and stitch the meshes together to create a seamless look

devout scroll
#

try adding a bunch of cuts with the knife tool, boolean cuts are pretty dirty as well

#

you need to clean them up with the knife anyway

gaunt aurora
#

just use subdivision surface

mortal pollen
#

@edgy fog I fixed it. It’s just when I cats fixed it, it ruined it

hardy agate
#

actually i already figured out what was wrong with it earlier lol just some odd design on my part

peak grail
#

so uhh im new to the hole modeling thing

#

would love some help

#

if anyone can

quaint jasper
#

Help with what ?

peak grail
#

genrally just makin an avatar

#

i got this neet skecth i want to make into an avatar.

#

but i have no idea how to use unity

quaint jasper
#

Unity is not a modeling program, blender is, find tutorials for that

#

Go through the donut or chair tutorial first

peak grail
#

k thanks

craggy lintel
#

Hey guys, How come my object wont scale when I press

#

"S" and attempt to scale

#

I have both bones and mesh highlighted

#

Like something is wrong with my blender, My Scale tool doesnt even work.

#

I'm not getting transform arrows ughhhh

#

Really need help if anyone can- been sitting here for an hour trying to fix this BS lol

#

I know theres a simpke fix

shy trellis
#

@elder heart have you tried with just one object selected? what's the origin for the selection? (period "." key)

#

are you in object mode?

#

oh, I'm assuming you're in Blender, forgot this is for Unity mostly

craggy lintel
#

It just turns white!

#

Yea Blender

#

Whenever I try to Scale or manipulate the object it just doesn't work

shy trellis
#

is it locked?

#

what about the other setting I asked about?

craggy lintel
#

Yes I'm in object mode

#

No tutorials can answer this issue

#

Complete mess. I hate this blender

plucky jolt
#

Have you looked at replacing the preferences file with another one?

south flax
#

Is anyone good at making 3D models

stable edge
#

i ask myself that everyday

devout scroll
median pike
#

If youre working with mmd models they are offten locked as pumkin mentioned

vapid galleon
#

can i have a 3d model

gray pelican
#

can anyone tell me how to emote and turn into a different 3D model? dm me if you know how to help

white moth
#

Animations that turn off one model and turn on the other

gray pelican
#

i did that but the other model just appeared and stood there, i couldnt control it

white moth
#

If you want to control it it must be to be weighed to the same bones, it can’t be a separate armature

#

One armature with two models in blender- can’t combine them in unity, won’t work

gray pelican
#

how do you get one armature with two models

young vault
#

You can use two armatures. Technically. Just gotta parent constraint each bone to the other armature. Which, should be a bit more performant since you don't have two active avatars?

#

Though, it probably won't look pretty

#

And only turn off the skinned mesh renderer, not the whole avatar.

gray pelican
#

do you think you could do it for me?

young vault
#

Yeaaa.... no. I'm not doing that. I'm going to bed.

gray pelican
#

no worries, have a goodnight

runic nymph
#

@white moth well, technically - you can

white moth
#

A buttload of rotation constraints doesn’t count vrcAngry

#

Oh I just saw Elphea suggest it lol

runic nymph
#

yep

#

thats what i have to use

#

for a lil different purpose

#

its a pain to set up

solar fossil
#

Just use constrains on the hips head and extremities, than use ik to control the in-between bones vrcSmooSmart

runic nymph
#

you and your ik obsession

solar fossil
#

Bro, ik good

#

Rigid body bad

bleak raven
#

does anyone know how to seperate only certain materials off a model and not loose visemes

#

every time i end up getting them seperated all my visemes disapear

lean rampart
#

If you have 800k poly model, but in 30 separate meshes (still 1 fbx file), vs the exact same model, same stats, but all merged into 1 mesh, will it render faster in Unity?

old fable
#

Hello, i was wondering if i could recieve assistance with the 'Vrchat SDK'. I am currently attempting to upload an avatar , however, the 'Vrchat SDK' is detecting a large amount of polygons that is not apart of my avatar. Despite me removing the one mesh that i had connected to the avatar, the SDK is still detecting a large amount of polygons.

quaint jasper
#

@old fable Either a piece of your model doesn't have read/write enabled or its shapekeys are broken

old fable
#

@quaint jasper Thank you so much! I was unaware that it was disabled

mild nimbus
#

Okay she done

#

And under 70k tris

#

68k/ 70,000

#

3 materials

devout scroll
#

@bleak raven don't use cats to separate by material, go the materials tab, pick a material, click select under it then just hover back into your 3d view and press p to separate selection

dreamy epoch
#

@old fable Judging by UI you seem to be on wrong version of Unity.
https://docs.vrchat.com/docs/current-unity-version

spiral sigil
#

I have an issues with 'Pose to Shape Key'

#

this is the pose

devout scroll
#

what are the issues

spiral sigil
#

result

#

what's weird is that the breasts are also bigger overall

#

you know what, it's probably related to the fact that i subdivided them

devout scroll
#

uncheck smooth under normals in the mesh menu

spiral sigil
#

idk where that is

#

but it's like the original or the new verts from the subdivision aren't being affected

devout scroll
#

o that looks like overlapping stuff

spiral sigil
#

yeah it's not the normals, the topology is totally fucked

devout scroll
#

were there multiple layers on top of each other

spiral sigil
#

nope

#

like i subdivided the breasts on a shapekey

#

and then posed the breasts to scale them up

#

i'll go back and subdivide on basis

quaint jasper
#

Did you apply all transforms for mesh and armature ?

#

Before applying pose

spiral sigil
#

yeah that was it

#

it didn't like me subdividing on a shapekey i guess

#

all good now

white moth
#

Typically you can’t do anything that adds verts, the shape key will not animate the new verts

potent pond
#

I made this :3

spiral sigil
#

I'm trying to update my UVs to make parts larger - i've followed a guide for blender 2.8 on texture atlassing but i'm having an issue where, when i move the parts of the uv, the texture updates on the model

#

i'm expecting the textures to remain unchanged on the model and for the textures to bake into my updated uv

spiral sigil
#

@rain flax p-pls...

#

i've been at this for like an hour

#

feels like a 'check this box' type thing

#

tried following the video exactly and it's still updating the texture on the model

unique widget
#

Blue do you know how to fix something

spiral sigil
#

whoever warned me, would you rather i pm

#

i'm friends with tupper brrr

#

i'm not a dick

solar fossil
#

Doesn't seem like you have the "tupper's friend" role assigned, must have been a mistake

spiral sigil
#

i've been pissing about for an hour on this, i'm fed up :sadcat:

devout scroll
#

😔

spiral sigil
#

based

#

surely you know tho pumkin-san

devout scroll
#

i'm gonna go to sleep

vivid crater
#

Based on what

devout scroll
#

scientific evidence, provided by real scientists doing science

frozen shell
#

Hi

solar fossil
#

Yes indeed, very science things

spiral sigil
#

you guys really gonna take the piss when i just want a tiny bit of advice :sleep:

#

like i have the video

#

done it plenty of times in 2.79

vivid crater
#

seems like the normal shaded view always updates, try to switch to look dev/material preview, works for me

spiral sigil
#

what the fuck

#

so it's not actually broken

#

i want to kill the developer of blender

#

holy shit

vivid crater
#

why, its not broken

spiral sigil
#

how can i repay you

vivid crater
#

paypal

#

tree fiddy

spiral sigil
#

how much

#

pm me

vivid crater
#

nah its fine, dont worry tanabae

spiral sigil
#

or put it here w/e

#

no i'm been crying about this for an age

#

you need reward

#

my savior

vivid crater
#

just give me a thumbs up, that really gets me going

spiral sigil
#

i'll put a thanks in my map then brrr

spiral sigil
#

@vivid crater don't suppose you know how to bake transparency in 2.8?

#

the transparent parts come out black

#

if it were 2.79 and check the box and pull the slider to 0 on the texture tab but it's all a bit fucky in 2.8

#

oh i guess i could do a layer style

vivid crater
#

yea thats what i was gonna say

#

thats one thing a friend was really hating on 2.8, baking doesnt just have like a transparent option

#

lookin at a couple vids and posts, most of em just plug the alpha into emission and bake that out to mask

spiral sigil
#

beb

fervent light
#

Is it common for neck mesh to be separated from the head? I'm working on a base, weight painting is rough when the meshes are separate

quaint jasper
#

What's preventing you from joining them, weight painting and separating after ?

runic nymph
#

lack of brain cells

#

i mean what

spiral sigil
#

😔

fervent light
#

Sorry, not separate meshes, I meant disconnected

#

unjoined vertices

#

The neck geometry was already so stretched at the front of the neck that looking up didn't play well 😂 I smoothed it out and extended the geometry of both the head and neck to prevent gaps, so it's fine now. Just wondering if it's more common to see those two joined rather than separate

young vault
#

MMD bases most of the time have them separate. I do believe nothing adverse happens if you put them together. As long as you split their UVs.

#

The reason why is because the head and the neck are modelled separate to serve the purpose of putting heads on and off different compatible bases. That's why you can find a bunch of heads on deviantart.

#

I assume it was a MMD base, it could've also been another base that has swappable heads though. The Lexichi does this. And, well, for the Lexichi unless you fuse them you get weird lighting and small seams. It's so hard not to notice them.

spiral sigil
#

might someone know how to refresh a texture in 2.8?

#

there's no reload button next to it like in 2.79

solar fossil
#

eh, i just reimport the texture, don't know of any other refresh method 🤷‍♂️

white moth
#

Unless sometching changed, reload current texture is alt R

young vault
#

Open the image in the uv/image editor, click image, reload. Alternatively, use alt + r in either editor. This will undo any non-saved changes though.

spiral sigil
#

looks like you need to have the image editor window open and active

#

thanks frens :kannabear:

rain roost
white moth
#

In the outliner, change the drop down from current scene to blend file. Then you can go into materials and textures and delete anything

#

Although typically any data block that has no users will be automatically deleted the next time you save and reopen

frosty plinth
#

4k HD

mild nimbus
#

Turns out i have an issue

#

Whenever I talk it seems the shading seems to change when I speak ingame

#

I dont know if this is a normal issue based off its direction when the mouth deforms but

#

The entire body shading does change to

#

I even remade the shapekeys

#

and re auto smoothed the model

#

and I still get the same results

#

I am also just using a standard shader for this since it is a PBR workflow.

#

and I cant seem to wrap my head around it

mild nimbus
#

oh....

#

Im try that

#

Im save this to

#

@next jungle Thank you its fixed

#

all this time I was like tryng to correct the actual normals itself vertex after vertex

#

and it was just this easy

#

xD

next jungle
#

Easy thing to miss 👍

mild nimbus
#

👌 ty again

green ember
#

from the new adventure time special on hbo max

#

also cool thing i didnt know you can do is render viewport and i've found that to be the quickest laziest way of rendering a quick image or animation

mild nimbus
#

you can just press f12

#

xD

green ember
#

thats to render

#

not viewport render

mild nimbus
#

Ohh

#

I read it wrong

#

my bad

#

xD

#

Viewport render

#

thats nice actually

#

wait is this how you playblast in Blender?

green ember
#

basically

mild nimbus
#

noted

green ember
#

this also lets you keep all the gizmos in the render

mild nimbus
#

Thats hella helpful

craggy lintel
#

hey guys, how do you focus on object in blender?

#

the (.) thing DOES NOT work

green ember
#

/

craggy lintel
#

I tried using / and then my other object disappears

#

NVm fixed it thanks

spiral sigil
#

where has my Basis shapekey gone?

#

just exported/ imported fresh into unity

green ember
#

basis isnt a shapekey, basis is well

#

the basis

spiral sigil
#

ah right

#

okay so the actual issue

#

why is my basis shapekey wrong

#

it's annoying i can't just google this

devout scroll
#

basis isn't a shape key

#

it's how your mesh looks like by default basically

spiral sigil
#

yeah

runic nymph
#

seems like you set a shape key as basis somehow

spiral sigil
#

the problem is that it's wrong in unity

#

i had a similar issue in the past where parts of the mesh would remember things that no longer exist

#

in this case it's the tongue

#

ughhhhhh

#

i've tried creating a new shapekey from mix and replacing the basis (with an identical shapekey)

#

So... I'm trying to put a model from sketchfab into vrchat, and videos online haven't really done helped so far... Anyone think they could help me with this?

#

that's very vague

devout scroll
#

entirely depends on the model

spiral sigil
#

i separated the tongue and rejoined and now it's fine

#

thanks blender/ unity

#

very cool

#

breaking for no good reason and fixing for no good reason

#

i have learned so very much from this experience

dire sable
#

I know this is simple but i'm really new to substance painter, how do i change the color of the brush?

spiral sigil
#

hi @gleaming slate , how is your day?

#

yesterday i completed my spinosaurus animation video

#

it is now on my youtube channel

#

it is my first rendered blender animation i ever made in my life

mild nimbus
#

@spiral sigil you modified the basis probably which is not good

#

Need to delete basis and make a new one

halcyon blade
#

I've got an issue with an avatar ive been working on. I created it in 3ds max (combined two existing models for meme purposes), put it into blender, turned it all into a single object instead of like 20 parts, simplified it down to 4 materials, yadda yadda. and it looks great in blender

#

problems arise when i put it into unity

#

the body and hat are partially transparent. you cant see the layer you should be seeing, but you can see the inside of it which is the exact opposite of what should be seen

#

this better shows the issue

#

the model shows up fine in 3s max, blender, and the default windows viewer so ive got no idea what unity is doing

fringe rock
#

Check for flipped normal

halcyon blade
#

im a bit new to this, how exactly do i check for that?

#

by any dhance did i mess up big time when i took all of the parts of the model and turned it into one big mesh thing?

halcyon blade
#

yep.. it was flipped normals

#

but now ive got a new problem

#

its gonna be very very tedious to select only the right verts

fringe rock
#

Look like its the face. You can select in the material tab the material in edit mode and it will only select the plane assign to it. Then flip the normal. All this in your sofware

halcyon blade
#

i had combined everything into a single object. i dont know the correct terminology. anyways though i just manually selected a couple thousand verts and it seems to be working fine

#

i uh.. feel like there was probably a much simpler way

#

and i missed a few things. seems this avatar wont be absolutely perfect and it has a few holes in it

fervent light
#

Modeling software tends to have the common use case of "select all vertices that share x property" so yeah, there was definitely a much simpler way than manually doing that

halcyon blade
#

i wish there was a "shares same material" property in blender. coulda saved a ton of time

fringe rock
#

The an option in the normal window. Check vertex normal. It will flip normals out if the serounding is

halcyon blade
#

i wonder how they got flipped in the first place.. is there a way to prevent this in the future?

stable edge
#

You can literally just go into edit mode, select the material you care about then under that press select all

#

That's how you select by material

halcyon blade
#

huh... i wish i had known that. ill be sure to remember that

stark ore
fervent light
#

Rule of thumb, if there's a common use case in modeling, there's a solid chance blender can do it. Selecting by material is extremely basic and common, it shouldn't be a surprise that blender can do that

mild nimbus
#

Maya master race

#

Jk

#

There student license system is Doo Doo now

#

Maya excels in animation now tbh

#

And uving

#

Rigging is debatable

#

But then again they have mel

#

🤷‍♀️

green ember
#

maya is also paid and a few gigabytes so itd be kind of embarrassing if it wasnt better in some places

#

but blender is open source and has an infinite amount of addons to make it comparable if not better than most other programs 🙂

wind zinc
#

ehh i mean that can be for the negaitive to though

#

also lots of add ons to maya to

green ember
#

blender workflows are usually way quicker and more optimized than maya, maybe last year maya was better than blender but now blender just holds so much more

#

its more viable and feature packed than maya i mean, wasnt autodesk abandoning maya like a few months ago

#

im saying that while knowing people who use maya over blender and keep saying how blender has so much more stuff but their brain wont let them switch

wheat delta
#

a company nearby made everyone use Blender except the one guy who refuses to let go of Max, but then he's also blindingly fast and effective with Max so they let him have it

tender sun
#

I seem to have issue where i wanna sculpt a mesh and it wont update in the mode when i try to sculpt but it shows when i go into edit mode

gaunt aurora
#

check if you have shape keys active

tender sun
#

oh thanks apparently it had a shape key on that mesh that wasent even active but fixed it by deleting it

white moth
#

if there's a common use case in modeling, there's a solid chance blender can do it.
Why can't I apply mirror modifier when there's shape keys

#

There is no reason it can't mathematically vrcAngry

untold steeple
#

anybody know why my CATS plugin keeps getting uninstalled?

white moth
#

Open a blank project and install the plugin. Then save it as the default startup project.

#

it's also possible you may have more than one blender installation, plugins don't carry over between versions

untold steeple
#

its not that big of a deal but now im getting an error when i click fix model

white moth
#

More of a cats error, they have a separate discord. Are you using a blend file you obtained, or created?

untold steeple
#

created

#

i may not need the error to be fixed, i exported the model, ill see if it works

white moth
#

Well for sure the auto fix did not complete.

#

If you created the blend yourself I can’t imagine what happened. Cats devs would probably have to be given your blend file before the error happened and see what went wrong.

untold steeple
#

i made it before all the updates with unity (not that blender = unity, but time)

white moth
#

I recommend exporting as FBX via blender, then in a new blank blend project import the FBX via cats and see if auto fix suddenly runs without error

#

Keep old files, this is just experiment

#

If no error happens, it was some odd setup with your blend file, if the error still happens, it is potentially a cats bug and your model has something cats does not know how to handle yet

untold steeple
#

still error

white moth
#

Could be a cats bug. Or just something very unusual about your model that was not planned for

#

Auto fix is just a series of cats features done all at once, Avoid auto fix and do the various cats features one at a time and see if one of them also throws the error

#

It is something unexpected with the armature... does it even have one?

gaunt aurora
#

could he be on the old version, i was getting errors on the newest patch of blender with a slightly outdated version of cats

white moth
#

Just noticed, wasn’t even aware 1.83 was out already

gaunt aurora
#

i have blender through steam, so i’m always on newest release

untold steeple
#

i have the latest of everything and yes it has an armature

#

if i upload it and it doesnt work, then i will try going through each of the fix options

white moth
#

I use steam as well but I have the splash screen disabled so I don’t realize I’ve updated lol

young vault
#

If you care to know the error. It's trying to change the draw type of the armature. To change this manually (though, I don't think it really matters...) go to the armature, armature settings, viewport display, display as "octahedral". Not entirely sure why it broke. You might be on a beta version of Blender or smth went wrong with your cats installation. @untold steeple

#

Either that or it's trying to match the draw type to something, either way. It's bugging out.

#

I'm pretty sure it's about changing the draw type though. But, I really should head to bed. So, I'm not clear in the head enough to remember python.

untold steeple
#

lol ok, i will do that if needed, thank you

fringe rock
#

There is a plugin to apply mirror with shapekey. Dont remember where I got that

quaint jasper
lament pond
zinc shore
versed socket
zinc shore
#

You could try unwrapping the mesh UV and readjusting the texture

versed socket
#

How do I do that? Sorry I'm really new to blender haha

zinc shore
#

When you're in the shading tab just press U and it should bring up the UV unwrap menu

#

Then I'd click on cube projection

#

Oh, make sure you press tab first to go into edit mode

#

so 1. TAB 2. U and 3. Hit Cube projection on the menu

versed socket
#

Okay, I did that

zinc shore
#

Okay, now on the bottom left hand side of the screen there should be a 3rd window that looks like this

versed socket
#

I've got this:

zinc shore
#

Okay, then click the drop down menu on the upper left corner and select UV Editor

versed socket
#

btw thanks for your help!

zinc shore
#

Okay cool. So next step would be to select the part of the mesh you need the specific texture on by selecting the area on the model. And you're welcome ^w^ Blender has been my thing for 5 years now so I'm glad to help

versed socket
#

So let's say I need the floor, like... so?

#

Does it matter which direction the letters are going in? Or how dense they are?

zinc shore
#

Yep. Just select that area you want to adjust. then in the UV editor window you can adjust where that part of the mesh is in relation to the texture. And nope, you can always re-adjust where your mesh is in relation to the texture within the UV editor menu if you need

#

So to adjust where the mesh is on the texture you can use G to move it vertically and horizontally

versed socket
zinc shore
#

That is the area of the mesh you currently have selected

#

each dot is a vertex

#

So, in the UV editor, you can select specific vertexes on the area of your model you have selected and move them around on the texture independantly

versed socket
#

Haha oh man, I'm... I'm a bit lost xD

zinc shore
#

Yah, I'm not too good at explaining things without physically showing how to do them myself ^w^'''

versed socket
#

No worries! I'm just extremely new to this, literally downloaded blender yesterday and started today haha

zinc shore
#

Ahh gotcha, my explanations are most likely a little bit too advanced for ya then, sorry >w>''

versed socket
#

Haha no worries! I'll try and keep up ^^

#

Okay.. so from what I can tell..

#

These are the vertices?

#

The edges?

zinc shore
#

Yep, the ones on the left are vertices, and the ones on the right are edges ^w^

#

Wait those are both vertices in the second image

versed socket
#

So did I do something wrong here? why's there a kinda ... weird uh line that crosses

zinc shore
#

Hmmm, Not sure. Might just be one of the edges that connects your roof to your floor but stretched due to the Cube projection unwrap ^w^'

#

Not sure tho

versed socket
#

You think it's okay to have there then 😂

zinc shore
#

I guess so ^w^'

versed socket
#

Haha sounds good then!

#

I clicked them open and now I'm not sure how to make them hidden

zinc shore
#

Mmmm, to tell ya the truth, I forget myself XD

versed socket
#

No worries then!

zinc shore
#

Okey

versed socket
#

It looks way cleaner than mine

#

How do I get rid of all these extra vertices?

zinc shore
#

You can hide them using H, or just deselect them on the model itself

versed socket
#

Ohh, alright I'll try that!

devout scroll
#

Use face select mode as well

versed socket
#

Ohh, got it thanks!

zinc shore
#

Cewl

versed socket
#

I'm guessing it's not supposed to wrap around weirdly like this?

steady zealot
#

retopology is so important

#

down from 112k tris to 4.6k

vivid crater
#

always those circular bits

white moth
#

At that point I'd just normal map the circle.

vivid crater
#

well, they didnt have ridges or anything, just having it smooth shade with auto smooth would be alright

steady zealot
#

Again, model on the right is the actual game model

#

left is high poly details

#

so it doesn't matter how dense it is

white moth
#

got ya

steady zealot
#

back is pretty fun too

#

lmao

quaint jasper
#

i mean, that's just asking for a bake high to low

#

or make your own normal/height map from that detail

steady zealot
#

Not sure what you mean

#

I am baking the normal details

quaint jasper
#

So the back will just be flat ?

steady zealot
#

yeah

#

With baked normals from the high poly mesh

vivid crater
#

its nice how many super detailed high poly electronics there are

steady zealot
#

I made it

vivid crater
#

oh you made both 😲

#

noice

steady zealot
#

ye

vivid crater
#

gud shit then

steady zealot
#

thanks!

onyx juniper
#

The details to be baked into normals will look great, but the poly reduction of all of the protruding cylinders is very noticeable. I wouldn't be able to stand them like that, personally.

white moth
#

I am immune to anything higher than an octogon. My brain just registers circles.

runic nymph
#

you.. round them up

white moth
#

What’s the best way to smoothly join two intersecting shapes almost like a meta-ball? “Boolean intersect” creates really weird normal shading and awful topology

#

Example; putting a head on a body and wanting to round off the neck seam

#

Boolean Intersect creates edges along the intersection and I can shade smooth but the the result is kinda ugly

#

What’s the best way to create a more gradual flow from one model to the other?

fringe rock
#

Manually cut

young vault
#

Boolean union if you want to fuse two objects. Be careful to see that the inside of the two objects get removed.

#

You'll probably want to clean up afterward though.

latent charm
#

Manually. Get the vertex count at each edge matching and join them up.

white moth
#

Well the bottom of the head is just a smooth grid of quads like a floating head, body is just a neck poking up with a hole

#

Joining them JS trivial if you don’t mind an ugly seam where it all intersects

scarlet dust
spiral sigil
#

I'd consider looking up hair cards to abstract the detail on the eyelashes and eyebrows to not be such a dense area of polys.

calm zodiac
#

yea 240k polys is too mush and you don't even have hair yet. if you're planning to upload it to vrc

solar fossil
#

even if you don't want to upload to vrc, that is a lot of polygons to work with

onyx juniper
#

Maybe Neona just has the subsurf level higher than 1 I just noticed that none of the objects have any modifiers at all

craggy lintel
#

Hey guys which mesh do you select first when you do ctrl J

#

Hair or body

#

And for armature

#

I keep forgetting which to select first

vivid crater
#

it gets joined to the second thing selected

craggy lintel
#

Oh it does

#

Thanks

craggy lintel
#

Wait which type of parenting do you do

green zodiac
#

dumb question does triangles = polygons?

#

like all the time or what?

plain spruce
#

Any shape created is a polygon

#

Quads are also polygons

green zodiac
#

ok so because something has a lot of triangles that doesnt nececarily mean it has a lot of polygons

plain spruce
#

Anything with a lot of triangles, quads, can have many polygons

#

Due to vrc limit you can reduce the amount of polys by converting some of those tris to quads etc

stable edge
#

Wha

#

No

#

Everything triangles in the end

#

If you make two tris a quad they'll get converted back to tris

#

???

green zodiac
#

so is there a way by which i can reduce triangle in a model i download? i know nothing about modeling but i'm not gonna let that stop me

plain spruce
#

You can just use the decimate modifier

stable edge
#

Reduce loops

green zodiac
#

whats a loop

stable edge
#

Decimate modifier has a setting that plays nice with keeping the model to deform as it should

green zodiac
#

i see. if i am reading this correctly, closer to 1 = less polys removed?

stable edge
#

Add on the mesh the decimate modifier and change it until you have a good amount of faces

green zodiac
#

my planned model will be a spaceship head and two hand puppets (i think they're called that) so deformation isnt a factor for that (i think?)

#

the other bones will just be invis

#

ok so poke at the decimate modifier is the vibe im getting

#

thanks

stable edge
#

If you're making it yourself you probably don't need to decimate

#

Just keep it lowish poly when you make it

green zodiac
#

i am not is the thing

#

im downloading some models for the head and hands except the triangle count on the head model is 6 digits

#

ill scope out the decimate modifier and google the loops you mentioned, tho, thanks for the halp

stable edge
#

L

fervent light
#

I've got a model with materials per different color, rather than a texture mapping. Which means hundreds of materials. Is there any way I can make a texture out of this?

quaint jasper
#

sure, 32x32 color atlas

fervent light
#

Is there a way to do that with the materials I already have?

quaint jasper
#

If they don't have at least color textures i'm not sure

fervent light
#

Nope, they're just diffuse colors

lament pond
vivid crater
#

damn, noice

#

i swear you posted something last week too, been puttin in work

green zodiac
#

i downloaded a sketchfab model, it said it downloaded fbx but blender can't see any model or anything in the "open" menu

devout scroll
#

look at the import menu, the open menu is only for saved blender scenes

green zodiac
#

that did it, thanks

green zodiac
#

ok so now im having trouble applying the textures

#

i loaded the file in the texture menu but it doesn't seem to have applied

#

and when i hit the "render" button a window pops up but nothing is there (presumably because there's no textures)

#

the tutorials are all like "scroll down to mapping and use this setting" and when i do that the setting is not there

stable edge
#

Uhhh 1) material preview, don't render 2) take a screenshot of what you see for the textures then

green zodiac
#

what and where is a material preview

#

context: am currently trying to import someone else's venator star destroyer

stable edge
#

3d view, top right, there's like four circles iirc, use the third one

#

Wont matter if your materials are bad thou :)

green zodiac
#

that made it switch from chrome to white glossy

#

(chrome being the second circle)

stable edge
#

Again, show materials

green zodiac
#

like post the texture file?

stable edge
#

In blender

#

Chose a material

#

And show us what the settings are

#

Why can't you scroll down to mapping and do so and so, screen shot that

green zodiac
#

1 mo sorry

#

ok @stable edge

stable edge
#

Lol looks ok

#

Base colour > the dots > image texture

#

Chose the image used there ig?

#

You could also just go into nodes if the texture just exists already and just wasn't connected

green zodiac
#

I’ll give it a go, thanks again

stable edge
#

Tell me if it went ok.

#

Or don't vrcAevSip

green zodiac
#

ayyyyy it works!

plucky crest
#

Hey guys. Super newb question. In blender, what's the shortcut for drag-DEselecting in edit mode? I used to know it but I forgot what it was and its driving me bonkers >.<

gaunt aurora
#

ctrl

#

ctrl+drag

plucky crest
#

Thank you so much you're a life saver haha

late hull
#

anyone knows a good way to find realistic materials for unity for free not from unity store

lilac cypress
#

how's it looking?

solar fossil
#

very much like plastic and somewhat lifeless, nice

lilac cypress
#

oi!

#

xD textures are coming

lilac cypress
green ember
#

really like the robotic parts

lilac cypress
#

thank you

#

still think that the pistons may be a challenge

dark junco
#

.............

green ember
#

you can get most of them to work right ingame with either constraints or dynamic bones

#

either way it looks cool

runic nymph
#

ngl that looks a bit uncanny

floral tide
#

Hey everyone I'm making a 3d project of reverse parking cam working. If anyone interested DM me pls

wind zinc
green zodiac
#

ok so i'm having an issue with importing textures onto someone's .gltf model. The thing gets textured, but the textures are all misaligned and ugly

#

im using blender btw, and i already have a .fbx model in the file/scene/thingy

quaint jasper
#

Check the UVs then

green zodiac
#

the whats? i am a superbeginner

quaint jasper
#

yeah that'll be problematic

#

You should do the donut tutorial at least to get accustomed to blender's UI

green zodiac
#

ok

quaint jasper
#

that's the minimum expectation here is that you know where stuff is AYAYA

green zodiac
#

thats unreasonable everyone here is mean im gonna take my fire truck and go home /s

#

have fun doing dev stuff or whatever you do

green ember