#3d-modeling

1 messages · Page 85 of 1

sage brook
#

What would be the best easiest way for me to add a mouth like this to a avatar I have currently?

spiral sigil
subtle glen
#

are your normals correct? and are all the smoothing groups set up right?

spiral sigil
#

what do you mean by normals? do you mean the normal map? also idk what the smoothing groups mean

cedar urchin
#

@spiral sigil Normals is which way the faces are facing

#

try selecting the Mesh in face mode then doing

Mesh > Normals > Recalculate Outside

#

if its not that then its topology issue

stable edge
#

real quick is 32 by 64 good or should i keep to 64 by 64

cedar urchin
#

for what

stable edge
#

textures

cedar urchin
#

square

stable edge
#

i think its just that they have to be powers of two

cedar urchin
#

yeah

#

cause thats easier to compute

stable edge
#

but they can be differnt powers yes or no

#

thats what i want to know

cedar urchin
#

what is this texture for

#

overall its recomended to keep textures as squares

#

are you creating a tileable texture

#

a texture map

#

what

stable edge
#

for optimizing textures

#

one of that unwraps are long and cant do anything about that

#

for material purposes its gotta that way

cedar urchin
#

are you texture paining in blender or other 3D texture painters? or a 2D image editor

#

if its a 2D immage editor and your map is long then i guess you can use 32 by 64

#

if your using a 3D texture painter then you can add a seem in the midle to make it more square

#

im unaware of the consequences that come from a rectagle texture

#

besides its not tileable

#

i hope that helps you

stable edge
#

okkkkk

subtle glen
#

technically it is tileable, just at a different frequency vertical vs. horizontal

#

certain shaders assume that textures are square for various calculations, but I don't think it really matters that much

cedar urchin
#

I dont know how to textures eyes can i get some help

cedar urchin
#

DM me if you can help with textures cause I dont really know how to do them correctly

spiral sigil
#

blender closes itself when i open it

cedar urchin
#

Rip

spiral sigil
#

is there anyway to make it stop

#

oh it suddenly crashes

#

nvm works now

#

what are you making btw?

stable edge
#

yall how do you stop textures from repeating in blender

#

texture tiling

ruby bear
#

not sure what you mean @stable edge but it would help if we coudl get a look at your UV map. if your UVs are smaller than the texture it won't be able to tile.

stable edge
#

i mean stop the textures repeating

ruby bear
#

yeah. i know what you said.

#

do you have pics?

stable edge
ruby bear
#

alright, what do you want this to look like?

stable edge
#

the textures dont repeat outside the one there

#

should just be ><

ruby bear
#

select all the vertices on the UV on the left and shrink them, then?

#

ooo okay

stable edge
#

there should be a setting im missing

ruby bear
#

so you wanna have the right half of your UVs on the texture and the left half hanging off

stable edge
#

yeah

ruby bear
stable edge
#

but then you get the lines in the middle

ruby bear
#

yeah, in that case make the texture longer

stable edge
#

i cant change the uvs bro

ruby bear
#

... why not?

stable edge
#

need them this way

ruby bear
#

okay 🤔

stable edge
#

im just asking to know where the setting is to not repeat textures

ruby bear
#

not sure as its default for UV mapped objects

#

alright i think what youre looking for might be in the material editor

#

where it says "extend", for yours it should say "repeat"

#

so try changing to extend

stable edge
#

extend worked, thank you!

neat ocean
ruby bear
#

hands and feet are slightly too small, but its also a common stylistic choice so 🤷
mostly good!

stable edge
#

Hips seem too low

neat ocean
#

Gonna think about the hands some more then, may have shrunk them a lil' bit too much after I originally made them way too large

stable edge
#

For anime standards anyway

neat ocean
#

I've been pondering on the hips yea, they were even lower earlier

waxen finch
#

i have the feeling the legs arr a bit too small. meight be the feet though

ruby bear
#

looking at the leg angle i realise thats off
if theyre a lot lower than that then yeah probably lengthening upper legs closer to that point 🙂 👍

neat ocean
waxen finch
#

feel like the legs are a little to small still

ruby bear
#

yeah, the thighs could be a little bit longer, but its not too far off
hard to tell exactly from this view & without seeing animations, etc

neat ocean
#

Gonna see if moving the hip and leg bones up helps, as well as maybe adding some more length to the legs, thanksies ya all! 👍

spiral sigil
#

ok

#

im tryna recreate the lolathon cartoon cat

spiral sigil
neat ocean
spiral sigil
runic nymph
#

idk if its just me but that models has a danganronpa vibe, cmankar

spiral sigil
#

true ngl

#

how do i select faces on edit mode?

ruby bear
#

in blender look in the top left corner, there are 3 icons depicting vertex, edge and face selection modes

spiral sigil
#

stll cant do the cat ear

#

it moves the whole thing

ruby bear
#

not sure what you mean, can you show us the edit mode/wireframe?

spiral sigil
#

uh

ruby bear
#

yes, could you show the wireframe of your model?

#

it seems like there arent enough faces on the ear to do what you want, but i need to see to make sure

spiral sigil
ruby bear
#

hmm, ok... a couple things
are you using the mirror modifier in blender? if not you should as it will make your job much easier

#

second, i recommend you delete the tip of the ear and extrude a new ear from the "hole" it will leave behind

spiral sigil
#

nope never used blender before

ruby bear
#

ahh, ok

#

do you mind if i dm you, as it s easier if i can send a lot of pics to show what im talking about

spiral sigil
#

ok

neat ocean
#

@runic nymph Yes it actually is a danganronpa inspired oc, I'm glad the style is recognizable 🤩

runic nymph
#

i like it vrcLike

stable edge
#

^

spiral sigil
spiral sigil
#

i got a problem so i have this arm and i duplicated it but the finger is in the other side so how do i rotate it so the fingers are in the same place?

runic nymph
#

why arent you using the mirror modifier?

spiral sigil
#

because when i do um it breaks

runic nymph
#

how

spiral sigil
#

the hand goes where it wants idk why

#

i tried lotsa stuff

runic nymph
spiral sigil
#

but it works

#

now

runic nymph
#

right

worthy heron
#

Beautiful

plucky jolt
plucky jolt
#

Still have a lot to do before animating. The hands I think might be the hardest part for me

lilac cypress
#

thank you :)

#

I promise there'll be a bit of anime in there

#

per the evident etiquette of VRChat

lilac cypress
#

I've drawn em down a bit but it's mostly the latter yesh >:)

spiral sigil
#

@plucky jolt

Better have seats in the car head.

plucky jolt
#

@spiral sigil Nice, going to make a separate file for the car interior to recreate shots in the show

lilac cypress
#

:)

spiral sigil
#

Could anyone help me with this? I'm trying to minimize texture distortion.

#

Top is geo, bottom is what the current version looks like.

lilac cypress
#

Hrm, try scaling up the UV map

#

That way more pixels are covered

quaint jasper
#

@spiral sigil Make correct booleans ?

white moth
#

You can flatten the UV’s manually afterward

cedar urchin
#

can anyone help me with texture painting

#

im making a model; from scratch and i suck at textures\

plucky jolt
#

Boom boom pow

buoyant perch
#

Hey folks, has anyone released a miscellaneous asset pack for VRChat worlds to just have random interactable props strewn about?

devout scroll
#

Pretty good channel

pure pond
#

it has been about 1.5 months since i started makin my own avatar from scratch, still got a long way to go but I'm rlly happy with this. ps I haven't done the feet yet so had to improvise

stable edge
#

Hahahaha hand feet

plucky jolt
#

The hand feet tripped me up

young vault
#

What do you mean? The feet are perfect

#

Maybe the big toe needs to be a bit bigger. But, that's honestly just personal preference you know.

stable edge
#

facts ™️

spiral sigil
#

is there away to take an object, make a bunch of them with the array modifier and have it wrap around an object say like a sphere

quaint jasper
#

yes, the object field in the modifier is made for that

#

check tutorials, there's a few steps

spiral sigil
#

thanks

cedar urchin
#

finaly got the eyes right

compact sequoia
#

anyone here good at making 3d models?

spiral sigil
#

probably

compact sequoia
#

yeah i need a bit of help...

#

i suck

spiral sigil
compact sequoia
#

ok you could have just said can you go into more detail

#

can anyone help me i am trying to make a custom avatar but i am new to this whole thing can i get some help i dont wanna do somthing supper difficult but something to get me started with the process

pale musk
#

which texture i have to use for fix this trumpet?

#

i mean the internal view is trasparent

tepid wagon
#

You would need to either use two sided shader or add solidify modifier to it if its modeled from only one side. @pale musk

pale musk
#

oh

stable edge
#

use solidify please

#

in blender

pale musk
#

i use rero there is something for that?

tepid wagon
#

Solidify it is then

#

Idk what shader it is, may try to search for "two sided" option or something but it would be better to make the mesh two sided instead

spiral sigil
#

why is that

stable edge
#

isnt that suboptimal thou

#

to use materials for that

tepid wagon
#

It is, two sided is an option if you already on the tris limit though but as you said it is better to avoid it and use solidify

timber bear
#

I've noticed one problem with my model after i've spent time finangling it

#

I've got a single hole and idk how to fix

#

How do i link this up to the rest of the thing?

tepid wagon
#

How about "Grid fill"? (you can search for it after pressing space or whatever key you assigned to search window) @timber bear

timber bear
#

sorted that out so at least i know about that, but i've given up with my project now, i'm simply not smart enough to jury rig clothing.

#

I'm just wanting cool clothes for my hobkin but i aint exactly made of money for the commission side of avatars

#

ty tho @tepid wagon

stark ore
#

Tested it in vrc last night

#

Need to texture the rest

glad steeple
#

lookin cool muffinman

compact sequoia
#

im looking for somegood kon 3d models that i can go in and change

spiral sigil
#

not really a channel to ask for models

compact sequoia
#

its literally is for modeling andi dont see anything saying i cant

spiral sigil
#

it's to discuss 3d model
creating something from scratch in blender/maya/cinema4d and so on
not to ask for someone to give a model or switch to a model so you can copy it

compact sequoia
#

and your not a mod so imma leave it hear until a mod says otherwise

runic nymph
#

@compact sequoia svel is right, this isnt the right channel to ask this
here's where you can purchase kon and edit it as much as you want: https://mido0021.booth.pm/items/1415037
next time ask in a more appropriate channel.

VRchatでの利用を想定したunityのHumanoid形式に対応した3Dモデルです。 This is a 3D data model that is compatible with Unity's Humanoid file type and intended for use with VRChat. 利用規約が記載されていますので、ご了承の上での購入をお願いします。 The terms of use for the model are in writing below the explanation. We ask that you purc...

compact sequoia
#

like i said unless a mod says not to i dont see a problem

spiral sigil
#

<@&397642795457970181> can you please explain to this God of a man since our words as peasant doesn't matter

compact sequoia
#

i dont see a channel whereyou would even be able to ask someone

runic nymph
compact sequoia
#

and its not like i was just asking for an avatar i was asking for a 3d model

runic nymph
#

thats.. the same thing

compact sequoia
#

and this channel is ment for 3dmodeling

runic nymph
#

modifying a model from booth isnt modelling

compact sequoia
#

i wasnt just gonna take it i was gonna use it and change it up

devout scroll
#

I think people always tell you to not ask for avatars in avatars too

compact sequoia
#

im done arguing if a mod says to stop ill stop

devout scroll
#

But I think you should probably just ask in avatars because at the very least more people will see it

compact sequoia
#

well its over now but imma go before this gets worse

dreamy epoch
#

Whole development category is not meant for that really. There is no channel for asking/searching for avatars, so I guess the best place for that would be channels in General category.

spiral sigil
#

there is no channels to ask for avatars
maybe the general vrchat one but that's it

compact sequoia
#

its done just drop it there is no designated place for it so unless a mod says or makes a channel for it ill put it either in here or avatars

stable edge
#

Or

#

You just don't ask at all

#

Good solution

spiral sigil
#

^

compact sequoia
#

or i can just block both of you and not have to see your complaints about everything

stable edge
#

Not my loss

white moth
#

This is the wrong channel to ask for avatar models.

#

You may have to block everyone in the server before you stop getting that response.

stark torrent
quaint jasper
#

Lovely !

spiral sigil
#

Looks like a professional, paid model.

white moth
#

Holy wow

pastel urchin
#

hello every one im looking for someone who can make a Vr model for me !!! dm me if your interested :3 (im paying of course)

hallow bough
#

I'd recommend you check VRCTraders if you want to commission someone for a VRC model

languid bluff
stable edge
#

shininess of the material might be negative?

languid bluff
#

Anyway to fix it or am I just a bit screwed?

fringe rock
#

restart

worthy heron
#

That shit is fucking sick

#

Ignore the base mesh that shit is placeholder

#

Also have yet to merge assets

#

Still more sculpting to do on arms and legs

#

Any suggestions for what to add on the belts

runic nymph
#

moar hooks

worthy heron
#

That is a magnificent idea

runic nymph
#

i dont know the character, but you could add some bloody, worn and torn book for his creepy records or something, on the belt

#

i dunno 🤷

stable edge
#

He looks like he needs a coat tbh

worthy heron
#

I have texturing programs

quaint jasper
#

@worthy heron How many poly do you already have ? 200k+ ?

worthy heron
#

Dunno but until I retopo I won't be sweating it

fringe rock
#

fan goes brrrrrr

worthy heron
#

Y'all can suggest a pink unicorn and I'll make it

young vault
#

You need a purple pony Data. And it's super cute.

worthy heron
#

Zbrush

worthy heron
#

Kinda curious if people use mudbox here

#

I never got into mudbox

#

I always thought it was ZBrush's weird half sibling that doesn't really talk alot and creeps on chicks

lilac cypress
devout scroll
#

How do I go about uv unwrapping a shirt? I've got this shirt I made out of a copy of the base mesh and the automatic unwrap with seams around the sides and sleeves gives me this https://puu.sh/FVQZy/3975335a4c.png

#

Do I just put a seam around the collar and split it?

#

Seems like if I want to put stuff like stripes on it by just selecting polygons and filling them gives me really ugly pixelations around the edges of polygons if I don't make the uvs square

autumn badger
#

The first UV is a little more representative of how your model distorts. There is always going to be some kind of distortion, which is why you usually want to paint inside Blender itself. If you are struggling to get stripes, I recommend drawing them on the model using texture paint, and then exporting to another program like Photoshop to clean it up.

#

You can also paint directly on the UV map.

devout scroll
#

I did use texture paint but i had restricted it to selected faces

#

And it's really pixelated around the edges

#

On a 1024x texture

quaint jasper
#

What if you unwrap square a piece, paint on it, and re-unwrap correctly ?

devout scroll
#

What do you mean by re-unwrap? Bake to a new uv?

quaint jasper
#

Hopefully texture painting would allow you to maintain that through two unwraps

#

well at least the second one after it's painted

#

that way you get no distortion for the texturing process but after unwrapping you get correct distortions

devout scroll
#

I'll see what I can do then

#

Thanks

autumn badger
#

Yea, I have found one of the easiest ways to just combat the distortion is to use an external program like PS to paint just the texture itself. I usually sketch where I want things to go, then export the UV. Usually you want to follow the edges to make sure you are following along the curve of your UV.

#

That way it's usually pretty crisp.

#

It's a lightweight sculpting/texture painting program. It also has options to manually reduce the polys of your mesh with a brush they support alpha textures and materials.

#

So that might be an option for you.

#

It's very easy to use.

#

I havent updated mine in many, many years, so I dont know if they've added more options, but it's a neat little program.

#

@devout scroll and if you have any questions about it, you can feel free to DM me if you need help

quaint jasper
#

Sculptris is neat !

devout scroll
#

Thanks, will do!

autumn badger
#

Yea, I love it, though I do have ZBrush. Still, it's a super good lil program and it's great for optimizing, too.

#

Np!

#

Have you used it before, Ruuubick? (I'm assuming so?)

quaint jasper
#

@autumn badger Yes, i made my head mesh with it, it was a cool learning process

#

A lot more manual steps and cleanup in-between in blender, but i couldn't have done it entirely in blender or zbrush so that was cool

storm flower
#

what are the best settings if i want to import .fbx from blender to 3d max?

autumn badger
#

Nice!

#

It's really useful.

vocal perch
#

I'm having trouble getting a textured object to be textured in unity from blender... how?

quaint jasper
#

what trouble ?

vocal perch
#

It doesn't have a texture when I import it. How do i export it in a way that carries the texture data within it?

quaint jasper
#

you can't

runic nymph
#

you can

#

if you set the path mode in the fbx export setting to "copy" it will make a folder and copy over all the textures from blender into unity

#

or whatever folder you export it into

quaint jasper
#

i have a feeling he's talking about actual textures made in blender

runic nymph
#

well then save them externally 🤔

runic nymph
#

doubles, mayhaps?

#

you made the mesh or is it taken from somewhere?

#

try clearing custom split normals data

wind zinc
#

can i just share my work here?

devout scroll
#

if it's scratch made you can post here

wind zinc
#

like all the work done myself? yeah

#

been working on my Vrchat model, ahh should be in the game once i get my user rank up XD

hardy agate
#

oooh nice!

#

ive been working on a new OC model today just not sure what todo about the texturing part.

wind zinc
#

like picking the colours? lol my friend helped me design my fursona with the colours

#

oof i am not a good designer more a just a decent game character modeler

hardy agate
#

color picking is easy, actually trying to texture it is harder, especially since its a robot.

wind zinc
#

have you used substance painter?

hardy agate
#

nope

wind zinc
#

you should get it, you can get a "student" version basically non commercial version easy of it

hardy agate
#

whats the learning curve like?

wind zinc
#

it will ask you about what uni you got ot or school and a photo ID but it will give you it straight away XD

#

ahh i mean not super hard but it is a new 3D program so there is always jsut learning the UI and movements

#

heaps of easy free tutorials to follow online though to get your head around the basics

autumn badger
#

I want to get the new 2020 version

wind zinc
#

if you get the student version you will get and updated one, lol i only fully own subsantce painter form 2016 though rip

quaint jasper
#

looks clean !

wind zinc
#

but yeah highly recommend that for texturing more realistic stuff, its easy to do 70% of the work, the ;ast 30% takes proper texturing understanding and stuff but i mean that 70% is a good start compared to doing things in photoshop or something

#

thanks!

#

took me like 8 hours to retopo

hardy agate
#

yeah all my skill in texturing is browsing google images and making color pallets to cover a model

wind zinc
#

you will love substance painter then, there is also substance designer which is making your own materials to use but i havent used it before so i cant personally say much about it

#

the only thing is ahh i dont think substance painter supports Udiums though

#

but that dosnt matter for VR chat anyway

hardy agate
#

well i dont even know what that is so i dont think that will be a problem

wind zinc
#

its for VFX UV mapping stuff

#

basically its when a model uses multiple squares instead of one

median pike
#

@wind zinc jesus that looks amazing

wind zinc
#

thanks

median pike
#

was that done in blender or zbrush?

wind zinc
#

i used zbrush for sculpting

#

maya for retopo, rigging and Uving and then substance painter for texturing

#

and marmoset set for baking

median pike
#

oh wow

#

I have never heard of marmoset

#

I do all my baking in blender because substance leaves a lot to be desired in that department

wind zinc
#

its mainly a live rendering program but it also does amazing baking for maps

median pike
#

hmm

#

I am curious about Zbrush. I just got and I am downloading it as we speak

wind zinc
#

its mainly for sculpting basically doing high res meshes

#

you can also do blend shapes in it though

median pike
#

hmm. Didnt know about the blendshapes

#

I mainly want it because I was told that it can handle high polycounts well

wind zinc
#

its kinda the best thing out there for sculpting

median pike
#

blender pretty much shits itself with high res sculpts

wind zinc
#

yes also depends on your pC though, but mind can deal with 20mil ok

median pike
#

well I am not sure how much my pc will limit it but blender starts lagging at 200k

wind zinc
#

i think its mostly based on your ram

median pike
#

oof

#

that might be an issue

wind zinc
#

you will want at least 8gb for zbrush

#

but 16gb is better

median pike
#

I have 16

#

its just slow

wind zinc
#

also even though ram is important it will haddel things way better than blender

#

i have 32gb and can get to 20mil so yours should def get to 5mil at least in zbrush and tbh thats a heap

median pike
#

I am also looking forward to the tutorials since most of them are done by professionals so I will learn the right workflow and technique

wind zinc
#

i suggest watching flipped normals for zbrush stuff

#

its where i learnt a lot of stuff, they used to work on big movies in VFX

median pike
#

oh they do zbrush?

wind zinc
#

yes! and blender, and maya and i think some other programs but mainly zbrush

median pike
#

I watched a lot of their marvelous designer videos but I never knew they also did zbrush stuff

wind zinc
#

oh yeah they have that to

median pike
#

though I have heard the UI is awful

wind zinc
#

for zbrush?

median pike
#

yeah

wind zinc
#

cause to me idk seems ok, but you can change it easy

#

i made my own custom UI with cutsom colours

#

the movement of the camera is a pain to learn

#

it moves in a very different way

median pike
#

oh?

#

its reboundable right?

wind zinc
#

most cams dont rotate on an angle but zbrush does

median pike
#

oh its one of thhose?

wind zinc
#

yeah its easy to fix and re focuse though

median pike
#

ugh

wind zinc
#

but it will take some getting used to for sure XD

#

oof thats always what hurts me the most with new porgrams the cam stuff

median pike
#

oh god

#

just launced it

#

I already want to die fgrom the camera

wind zinc
#

XD yeah, once you get used to it though its honestly nice for sculpting

young vault
#

What do you mean cam stuff. They're always so identical. Totally not different and for some reason have entirely different set of functions and you can't tell two apart from each other unless you know the program. No, totally not.

But, yea. Flippednormals used to not do Blender sculpt videos. They used to do ZBrush sculpting videos until 2.8 I believe.

wind zinc
#

lol have you used zbrush?

#

its not the same

young vault
#

Sarcasm.

wind zinc
#

well some are very similar tbh

young vault
#

Well, the core concept of a camera is identical. It's mostly just functionality outside the norm that's different.

wind zinc
#

mostly yeah, zbrush though is even more dif. most cams dont rotate on an agnel unless you press a certain button

devout scroll
#

You can set the camera to be the same in blender too

young vault
#

Like, hotkeys, rendering techniques, the pipeline for the data to be mapped to viewable 3D images.

#

Takes me a good minute to remember how to move the camera in Blender sometimes.

#

I can't imagine why you would want your camera to be at an angle except for maybe when you're fixing up a render image.

wind zinc
#

sculpting its very good for

#

anything else no it hurts

median pike
#

for sculpting it makes sense

young vault
#

Ah, yea. Since you distort your viewpoint so you notice the irregularities in it. Makes sense.

median pike
#

I mean you also turn your paper around a bunch when drawing

#

better hand angle

#

also

#

do I really need to download a fucking plugin just to change the controls?

#

theres absolutely no documentation anywhere on how to change the camera bindings

wind zinc
#

tbh you dont want to change the cam movement much with zbrush, since when your useing a tablet its easier to move the cam on the default settings

autumn badger
#

I dont have the 2020 version, so havent tried their new universal camera system yet.

wind zinc
#

since you dont need to have a set button to roate yourself in zbrush just click on open space. super fast for a tablet

autumn badger
#

But you can change it to classic. So that might work better for you

median pike
#

I have it completely differently in blender

#

holding space bar turns the camera. I dont have to click. And I like it that way

#

I wam used to that

#

but apparently you cant change the controls?!

autumn badger
#

There are a few tweaks you can try, like I mentioned above. I am not sure otherwise. If you can't though, ZBrush is still worth learning.

wind zinc
#

yeah its like by far the best sculpting program, rip you cant chnage those controlls though

#

i have never tired to change em so i didnt even know XD

median pike
#

thats almost a dealbreaker for me

wind zinc
#

lol

median pike
#

thats absolutely awful

autumn badger
#

Try the classic mode.

median pike
#

for how much this shit cost? Thats straight up retarded

wind zinc
#

800usd

#

bit more

median pike
#

bru

autumn badger
#

It's an industry standard. It is an incredibly powerful program.

median pike
#

I fucking know

#

its stupid either way

autumn badger
#

It has a steep learning curve, though.

spiral sigil
#

800 bucks industry standard with unchangeable controls

wind zinc
#

XD so funny man you wont learn it cause you have to learn new controlls

#

i know 3 differetn program controlls

#

800 and you own every future version

spiral sigil
#

good for you
doesn't change the fact that's it's dumb

devout scroll
#

there's a free non commercial stripped down version too

spiral sigil
#

for 800 bucks, changeable controls should be a thing

wind zinc
#

ehh its not good emought for character modeling

autumn badger
#

Like I mentioned earlier, Sculptris is easy and free

wind zinc
#

zbrush core mini is only good for fun sculpting

devout scroll
#

a lot of industry standard stuff can be clunky but established

wind zinc
#

ehh i tried sculptirst your better off with blender

autumn badger
#

Well, who knows their reasoning.

median pike
#

thats not the point. Its a basic function. If the controls are uncomfortable or vastly different from my other software than it will slow down the workflow like crazy

wind zinc
#

not really when you learn both

median pike
#

yes really

spiral sigil
#

you shouldn't have to learn both if you add the ability to change the controls

#

@modern mango just fucking kick him please

median pike
#

when you spend 3 hours in blender your muscle memory will fuck you over for the next hour in zbrush

wind zinc
#

not really

median pike
#

well yes really

#

its different for everyonhe

wind zinc
#

takes like 5 mins once you learn both

#

i used 3 dif ones

spiral sigil
#

that dude dismissing everything you say it's crazy xd

median pike
#

thats why its important to ahve tat feature

autumn badger
#

Well, you can always shoot support an e-mail.

wind zinc
#

just saying from my experience, do what you want XD

autumn badger
#

See why they don't have the option.

#

Or ask if they have a way to change it.

median pike
#

going from blander to substance to unity is already a pain and now I ahve to learn another one

#

at least if it was similar

#

but it really isnt

autumn badger
#

It might be your best option to try to reach out to them.

young vault
#

I'll put it simple like this: You don't become industry standard or keep being that way by making people comfortable. You establish dominance, then make people fear leaving you for something better due to learning curves.

autumn badger
#

I'm just glad Blender keeps getting better and better.

wind zinc
#

bruh lol zbrush be brutal like that. they just bought sculptrist from some one else killing it

#

i wish there was something else close to its level of stuff

#

it honestly sucks sometimes

#

i have tried like every other sculpting program and nothing really is as good at all

devout scroll
#

give blender some more time and it'll be good

#

and zbrush can't buy it

autumn badger
#

It's come a very long way.

devout scroll
#

neither can adobe or autodesk

wind zinc
#

its got a long way to go sculpting and idk if it will ever beat zbrush cause zbrush is only sculpting

#

blender is many programs

devout scroll
#

beat probably not, but get close probably yes

wind zinc
#

thats the issue sadly they have many things they are working on at once

young vault
#

I mean, blender is already good enough. But, yea. ZBrush is still better.

autumn badger
#

Augh, Adobe can take a hike lol

wind zinc
#

yeah you can do enough with belender for sure

young vault
#

Don't you diss on my text editor, Blender.

wind zinc
#

also lol adobe XD

devout scroll
#

adobe already bought substance

young vault
#

And my photo editor, Blender. My game engine, Blender.

wind zinc
#

also autdodesk mudbox is so bad

autumn badger
#

I hate Crearive Cloud so much

devout scroll
#

talk about monopolizing your tools

autumn badger
#

I tried Mudbox like...once

devout scroll
#

autodesk is not better than adobe

wind zinc
#

i have used it a bit for helping fellow students at uni and stuff

autumn badger
#

I love how you exit Creative Cloud but it keeps running in the background.

#

Six years later, it still does it.

wind zinc
#

i hate that shit oof

devout scroll
#

that's why I'm just waiting for blender to be good enough to stop people from having to lock themselves into monopolies

wind zinc
#

i mean no one is locking themsvels in

autumn badger
#

Well, they have done a pretty good job at it

devout scroll
#

also an actual good alternative to Photoshop

wind zinc
#

blender is always free and there

autumn badger
#

I hate Max tbh

devout scroll
#

if you want to work in industry, you have to use industry tools

autumn badger
#

3k a year to remove features! And it crashes
..constantly

wind zinc
#

ya only reason i now know maya

#

i used blender for 4 years

autumn badger
#

I already do lol

wind zinc
#

but i knew i had to just start useing maya

devout scroll
#

hobbyists also pirate industry software then learn it

autumn badger
#

Still hate it

devout scroll
#

then stick to it because that's what they know

wind zinc
#

i mean i always try to learn new software

autumn badger
#

Me too

#

It's good to know

wind zinc
#

and other people in the industry i know also try learn new things including blender

autumn badger
#

It's good for your portfolio, too

#

I will always work in Blender lol

#

Max can go take a dive

devout scroll
#

well now that blender is actually good enough to be taken seriously, yeah

wind zinc
#

blender is worth it to learn for sure now, anyone would be stupid to not learn it as well as other porgrams

devout scroll
#

but a year ago, wouldn't be the case at all

autumn badger
#

They really made quite a few leaps I've been using it since...2006? 7?

wind zinc
#

lol yeah i remeber my teacher in 2016 telling me to use maya not blender

autumn badger
#

Well, again, industry standard

wind zinc
#

this was highschool

#

so was just hobbie at the time

autumn badger
#

You've been able to model fine in Blender for years

devout scroll
#

in my uni we had to learn 3ds max and there was one guy really upset at that because he already knew blender and only wanted to use blender

autumn badger
#

They could continue to work on their UVing options, though

wind zinc
#

my uni maya since im doing a animation coruse not games

#

also same knew a guy like that in my course to

#

only used blender didnt want to learn maya

autumn badger
#

I. I use Blender and then I import it to Max and NO ONE IS THE WISER.

wind zinc
#

i just foruced myself to learn maya straight off the bat

young vault
#

You could always UV by hand. Just like... 300k polys, don't worry.

devout scroll
#

i was fine with max since i knew it a bit but blender is comfier

wind zinc
#

went home from ym first class and just started watching tutrioals

#

XD

devout scroll
#

max is clunky old garbage

wind zinc
#

max sounds like hell

autumn badger
#

T h a n k you

#

Oh gall

devout scroll
#

took 5 mintes to start and was gb in size

wind zinc
#

havent touchred it yet but will sometime soon just so i know the baisics if i need

autumn badger
#

They removed features one time like water simulation XD

devout scroll
#

well maya shouldn't be very different since both autodesk

#

so if you know what one does, you'll probably be fine with the other after a short intro

autumn badger
#

Max still crashes a lot tho

wind zinc
#

yeah shouldnt be to hard to learn, but oof still when i looked at it once i just hurt inside

autumn badger
#

Blender like. Barely crashes. Usually it's my fault lol.

#

It hurts my soul, too

devout scroll
#

I'm glad i moved to blender myself but it was not without it's faults. 2.8 truly was a great leap towards breaking a lot bad old decisions despite long time users developing stockholm syndrome and complaining that things were made better

autumn badger
#

You seem like you're a pretty good modeler, tho!

wind zinc
#

i need to relaern blender oof, i stopped right before the whole UI changes and now when i open it idk where naything is

#

going to start re learning it though some time later this year

devout scroll
#

2.7 was clunky

wind zinc
#

i mean i do think the update was needed

autumn badger
#

I'm learning 2.8 now lol

wind zinc
#

just now im confused so much XD

autumn badger
#

I finally decided to start modeling in it

wind zinc
#

i take a break for a year and the whole UI has changed, jsut throw out my memory of it

devout scroll
#

official yt channel has a good tutorial series on it

wind zinc
#

i am excited to use eve

autumn badger
#

But there are a lot of improvements, so

devout scroll
#

that should teach you all you need to use it

wind zinc
#

thats the other thing ilove about blender, the community tutorials

#

i swear so hard to find things on maya i want

devout scroll
#

yeah, it's much better than max was in that regard

wind zinc
#

espically rigging

autumn badger
#

Yea. Lol. Then theres me, reading the hotkeys.

#

That's what I did. Worked for me.

devout scroll
#

but blender community ignores the tool buttons

#

too many hotkeys off the bat i think isn't good for people who are new

wind zinc
#

im still planing to really master maya though for the industry

autumn badger
#

Shhhhhh lol we totally dont do that

#

But yea

#

It's like what? For new people

#

But it used to be way, way worse

devout scroll
#

but you got the search menu and the redo last action with shift+R

#

which can do everything as long as you know the name

autumn badger
#

Search is awesome

#

I recently got speed retopo

spiral sigil
#

grant abbitt is good for that

#

he tells you the shrtcut

wind zinc
#

man i swear cause i dont use blender now like i used to people think i hate blender, like when i still think its one of the best programs out there

autumn badger
#

Cuz I thought. Hey. Why not

spiral sigil
#

but also where to find it in the menu

wind zinc
#

also recommend it to people to use

#

speed retopo? is that a plugin?

autumn badger
#

Its supposedly really good for retoping

spiral sigil
#

yes

autumn badger
#

Free, yup, on Gumroad

wind zinc
#

have you tried it?

autumn badger
#

A little

spiral sigil
#

there is a video that explain it very well

wind zinc
#

casue i thats one of the reasons i am not sure to fully use blender again, the retopo in it hurts me

spiral sigil
#

it's insane how easy it make retopo

wind zinc
#

maya retopo is so much nicer

#

nice

autumn badger
#
#

Bam!

spiral sigil
#

get that if you want to retopo in blender

#

it's so good

wind zinc
#

nice! thanks

spiral sigil
#

and it's free, that''s the crazy part

wind zinc
#

cause yeah need good retopo for sure. i do a lot of character modeling

#

lol damn, like i was willing to pay for a good plugin for retopo

#

anyhting is cheaper than maya

autumn badger
#

Ikr

#

But give it s whirl

spiral sigil
#

a more advanced and complex plugin exist

#

but it's like 90 bucks

wind zinc
#

although tbh i know a guy who made 1000 dollar freelance jobs on the student version of maya XD

#

ill check it out to

devout scroll
#

blender is basically all plugins

#

since that's what you can monetize

latent charm
#

@spiral sigil Retopoflow is free off the github, you just don't get support. That's what costs with it.

devout scroll
#

but they integrate pretty smoothly

wind zinc
#

ahhh

spiral sigil
#

wasnt the free version only for 2.79 ?

#

did they update it for 2.8?

latent charm
autumn badger
#

I heard about that, too

spiral sigil
#

there is even an alpha for blender 2.83 apparently

autumn badger
#

I mainly have manually done retop if needed

#

Or I always try to build without the need to

wind zinc
#

i mean manual is the best way for rigging

autumn badger
#

But the plugins seem to do a good job

#

I'm currently using 2.8a and it installed just fine

wind zinc
#

ehh idk manual i just always do

#

harder to fix up auto done stuff

#

il watch those later, oof this whole time i have also been in a gamer and a VC

autumn badger
#

Yea I usually do that but hey y'might like it

quaint jasper
#

I will never retopo anything manually in my life. It sounds awful

runic nymph
#

cmonBruh

quaint jasper
#

Zremesher gang

ashen stag
#

None of the auto stuff worked the way I want it, manual gives a lot more freedom

quaint jasper
#

You just have too high expectations zucc

runic nymph
#

he just generates and remodels half the stuff

subtle jackal
#

Retopo is actually a pretty fun part of modeling. I always love the feeling when you find a really nice clever edge flow for something.

solar fossil
#

i just don't retopo at all vrcSmooSmart

wind zinc
#

Retopo is boring but it’s easy, and any auto thing ain’t going to give you good enough topology for good rigging/ animation

thin bison
#

I only use auto remeshers when sculpting to get a good base for after blocking out shapes with dyntopo and even then I do hands and faces manually

#

The auto remeshers are just not accurate enough

#

Final retopo is always done manually

wind zinc
#

Yeah same that’s what I do most of the time

#

Better to work in for for subdivision that dynamesh

#

But ahh I know the best result is retopoing over the dynamesh then useing the retopo to subdivide and do your final pass, you get the best bakes this way, tbh though it’s not a huge difference though

runic nymph
#

multi 👏 resolution 👏 modifier

spiral sigil
#

Multires allows you to sculpt on the model while at the same time being able to change levels of detail, contrary to the subdivision mod which doesn't allow that. it's great to add more detail on a lowpoly basemesh and stuff

wind zinc
#

I’m guessing a blender thing

spiral sigil
#

I'd like to draw some attention to one of my favorite retopology tools that can make filling gaps much easier. F2, also known as spider script, where if you select a corner vertex of a mesh with quads, it will autofill that quad rather than make a triangle between the three connected vertices

#

Saves a lot of time.

#

Also another useful tool if you're filling a band of quads is to select the edge or two vertices that make an edge of the band and hit F to autofill to the next available quad

#

Makes filling gaps very quick if you can't bridge edge loops or gridfill them

autumn badger
#

oh, that's really neat

devout scroll
#

Never liked how it filled a triangle, gonna give that addon a try. Thanks!

lilac cypress
#
  • huff *
#

turns out modelling heads is hard

glad steeple
#

reminds me alot of my most recent model, clothing top half & legs, but arms and lower legs are robotic

#

very cool stuff tho!

lilac cypress
#

oooh that's cool

#

I'm planning more of an anime girl type thin

#

the evident standard for VRChat

glad steeple
#

fuck standards, all my homies hate standards

lilac cypress
#

also because I want to >:(

glad steeple
#

ya ur fine ;-P

lilac cypress
#

hahaha

glad steeple
#

also preach the puffy jacket, so fun to model those

lilac cypress
#

oh I haven't modelled it yet (you made those models?! sweet!) I downloaded some mmd models for reference

#

would one know where they can model an anime head

#

my last attempt looked a bit charred corpse-y

glad steeple
#

there are 1001 tutorials i imagine, i dont do anime style stuff unfortunately, but i will learn one day

lilac cypress
#

fair enough :P

glad steeple
#

are you planning to exhibit at vket5?

lilac cypress
#

who?

#

never heard of that

glad steeple
#

virtual market 5

#

i assume you've attended a virtual market in vrchat 👀

lilac cypress
#

nope

glad steeple
#

@cold plank i summon thee, what is vket

#

lhun can explain it better, its basically a big ass market inside of vrchat, for creators of original works

lilac cypress
#

hrm. Interesting

glad steeple
#

yee, its a pretty big event inside of VRC, it gets its own world row so its front and center

cold plank
#

hrm. Interesting
@lilac cypress Oh hello! sorry for the delay!

#

but it's actually offically the largest virtual convention in the entire world now, in and outside of vr,and because VRChat is an INCREDIBLE platform with a massive, vibrant community, it happens here.

#

by attendance anyway! It's pretty impressive. It's a great place to show off your stuff, no matter your skill level

#

I love all of you 3d modellers.

#

all the worlds are still up in vrchat if you want some inspiration, just search vket in the worlds menu

#

I've gotten so many ideas from what I see in there in all honesty

fathom mantle
#

My game gets laggy as hell in some of Vket worlds lol

#

But it's fun to look around

#

even if most of the stuff I saw was in japanese

fathom mantle
#

does this mesh look good for viseme? Any tips for improvement?

#

I'm doing Clancy from Midnight Gospel

#

and yes, his hair looks like a Playmobil

median pike
#

Do you guys know a free alternative to UV pack master? I dont mind if its a whole new software instead of an addon but I just want to pack my uvs well.

lilac cypress
#

for the mesh, I think the neck needs to be thicker, and not tapering. Same with the arms, notice how they're sort of tube-like

shell sentinel
#

Hey y’all! So I’m considering trying to create an avatar by sculpting straight away (I’ll probably need to be using dyntopo in blender) I was wondering if it’s safe to make avatars that are made up of tris for more simple vrchat models, or if I do thatbinshouldnjust go full on-retopo

#

I’m a bit worried about weight painting and how that would effect it, so I’m assuming I’ll have to do retopology on like. All of it

lilac cypress
#

retopo is usually best for rigging models nicely

#

the less tris to work with, the easier

shell sentinel
#

Yeah sir sure omg
Sadly the tris to quads in blender is just, not the best lol

lilac cypress
#

yeah...

shell sentinel
#

Looks like there’s a few add-ons for blender though! I don’t need anything too fancy since my models are pretty simplistic

fathom mantle
#

thanks. I'm still working on the body but I took some creative liberties because I think the limbs looks better with some tapering

onyx juniper
#

Midnight Gospel seems like it was inspired by late nights on VRChat

white moth
#

@median pike I use one called ShotPacker. It’s not free but it’s worth every penny and better than Pack Master which I wish I had not bought. Not sure if linking it is allowed. 9 pounds.

glad steeple
#

Dont want to be using tris to quads from a sculpt anyway @shell sentinel

#

You should retopo, shouldnt be making tris

shell sentinel
#

Oh yeah exactly, I ended up doing that

#

I keep wondering if just using objects from scratch and manually merging them together like I’ve been doing is actually faster/easier than sculpting and doing retopo but

#

I’ll figure it out

wind zinc
#

it could be faster but sculpting and retopo is probably going to give you much better results

glad steeple
#

i polymodel, it works for me atleast.

#

but my low poly shtuff suits that more

frosty plinth
fathom mantle
#

@green ember oh, cool! I like the details and asymmetry for the hat and hair. I wanted to make mine in a more minimalist/low poly approach

#

I think your model would look better if you made the ears smaller and the head larger compared to the body

#

But for a first model I think it's very good

#

Have you uploaded these? Are they public?

#

Do you have an avatar world or website to download?

#

I'd love to make some Midnight Gospel-themed worlds like Clancy's RV or something but every background is so detailed and complex it would probably take forever

#

I might try someday though

#

How?

#

Thanks

hardy agate
#

Is that legit though?

#

Yeah that relies on some api stuff. I wouldn't touch that with a 10 foot pole

devout scroll
#

Well api stuff is a grey area

#

I think their stance was "don't do bad things" but it's a public api for a reason

#

they even have stuff in there like recently uploaded public avatars, I've heard

#

which clients can see

#

which is really annoying considering there is no friends only option

#

if they didn't want people using the api, it wouldn't be public

hardy agate
#

well its gone anyway

median pike
median pike
pearl agate
#

tail hole!!!!!!!!

cosmic owl
#

those are some damn nice pants 👍 👖

green ember
#

struggling a bit with the design because of reference inconsistency but i think its coming along nicely

fringe rock
#

Try to balance reference and practicle

scenic badger
simple ocean
#

Hi, is there a quick way to create that "cube" in red without creating the vertices (red)

#

What I mean, for example, just selecting the two faces selected in the picture and create the "cube"

#

So in a nutshell, creating a cube with only two faces connected, I'm looking for the fastest way to do it)

quaint jasper
#

select the right face, set the direction mode to normal, and extrude it outward

simple ocean
#

The problem is that the polygons and angles are not perfect, I got that

quaint jasper
#

in that case change the direction to global and extrude in the direction you need

runic nymph
#

extrude from the big part, not the small one, mayhaps?

simple ocean
#

I want it to follow those vertices and I was wondering if there is some shortcut or easy way to do it and not connect the faces afterward

runic nymph
#

select them and press M

#

and connect at last, or whatever

#

if youre not using blender 2.83, its alt M

simple ocean
#

yeah I know that but that s extra steps I wanted to know if I could avoid all that process and have my cube connected quicker

fringe rock
#

Snap tool merge vertex enable.

#

No shortcut

#

Take a sec to do

autumn badger
#

just merge them

#

I would remove the sides before merging, so you don't wind up with a plane inside the mesh

keen heron
frozen berry
#

I have a question related to commission for getting a model made and I am simply wondering what would be a "fair" price for a model. It would be a model that will be as basic as one can be.

Not sure if I can ask someone here for a model to be made or anything, but if anyone has a link to a site or name of a streamer on twitch or other site where I can have one made would be nice to get..

The avatar I am looking to get made would be kind of be like my IRL self, but in an anime-ish style.
Something like how the models of the Youtuber Surgarcube and GreatMoonAroma's models looks.

hallow bough
#

@frozen berry I recommend you join the VRC Traders discord where you can put a request out for a model to be made. A good from scratch model will run in the hundreds though, have a look around there to see what others are offering.

#

If you're wanting something put together with pre-made parts it's going to be significantly cheaper.

wind zinc
#

it depends on how long people take to make them often, at least thats how i think people price themselves

#

i will be making Vrchat models soon, they will be around 400-500usd depending on details and what is wanted for it

hardy agate
#

400 🤯 do people really pay that much? I mean the models do look good but I just don't know who would that much for a vrchat model.

wind zinc
#

well they better, i spend 40+hours making em

#

i seen models go for 600 so idk i think so for custom furrry ones

#

they are basiclly a vritual fursuit and furrys pay 2000-8000 for those

hardy agate
#

Well there's a difference between a model and a crafted fur suit that needs to be covered in fur and shaped

wind zinc
#

yes hence the fact they are normally 3000 and my models are 400-500

#

also tbh like i dont really care if people think my prices are to much, thats me working for 10usd an hour around which is less than minimum wage here for a skill i spent years getting good at

stable edge
#

^ minimum wage duud

wind zinc
#

all my models btw will be custom sculpted, textured, and rigged and possibly come with custom animation

#

no bases or anything

hardy agate
#

Yeah I'm not trying to say it isn't worth the price I'm just saying I couldnt imagine paying 500 for a model in this game, I consider it a hobby and for that I would only feel comfortable paying 50

wind zinc
#

lol yeah, its not a big market i think but furrys do pay a lot for art of their OC, i recently payed 300aud for a ref sheet from my fav artist.

hardy agate
#

Wow

wind zinc
#

oof hence why some people pay that like 8000+ plus for a fursuit 😅

#

i have seen a fursuit go for way more than that to

#

you cant wear them often you know, like maybe a few times a year

quaint jasper
#

400 is cheap for a full scratch high detail

stable acorn
#

Is blender 2.79 still good for vrchat

#

or is it ouddated

young vault
#

You can use it. We recommend the newest version though. A lot easier to navigate once you learn the basics of it

stable acorn
#

Right, thanks. Ive just started getting into it and all tutorials i found were outdated so i wasnt sure which one to get

quaint jasper
#

2.83

white moth
#

You’ll thank yourself getting used to the new version now rather than later. You will have to, eventually. Best to not waste learning something old, if you are starting fresh.

#

The people who still stick with 2.79 due so because they are still putting off learning the new interface, which is understandable, it can take a week or two to get back up to speed.

median pike
#

@stable acorn most tutorials for vrchat specifically are made by people have no idea what they are doing and teach AWFUL practices

stable acorn
#

I see, what would you recommend?

median pike
#

I recommend getting the basic grasp of how vrchat avatars work and than stop watching them

#

watch actual blender tutorials

stable acorn
#

Oh I have blender experience already

median pike
#

most of the stuff is applicable to vrchat avatars already

stable acorn
#

I see, cheers friend

young vault
#

And I recommend making random models to get used to it all.

#

Want to make buildings? Make houses, furniture, etc. Think about what you did wrong. Record yourself, time yourself. Think critically and improve. And then cry in the corner about never being good enough because that's what true art is. I mean, be happy that you now know how to do stuff.

#

Do try to find out what practices are good and which ones are bad, though. That way you can improve your workflow and get really clean models.

#

(Which they already basically said, but, I'm just reiterating as it's important... and yea. Most VRC tutorials are really bad practice in a lot of stuff)

spiral sigil
#

what am i doing wrong with the arms and hat and legs since its got lines and arms and legs dont bend

hardy agate
#

WHY WEREN-

spiral sigil
#

u at elf practice

solar fossil
#

dear god

spiral sigil
#

i fixed the issue with arms and legs

#

since only seems like it doing it from the vertically

devout scroll
#

if you're in blender use the knife tool (K) constraint it (C) and use cut through (Z) to just cut a line through it

#

tho that doesn't look like blender

#

uh

spiral sigil
wind zinc
green ember
#

wont let me upload images for some reason but theres the bottom half compared to the only other version of the character that i could find online

lone pilot
#

I could use a little help with a unity/blender expert.
I have a wing model but when I view it from the front, the wing 'skin' is invisible, the blender file looks fine.

ashen stag
#

That's called back face culling, which is enabled by default in unity, disabled by default in blender. Either use a shader that supports no culling/back face rendering or duplicate the skin of the wings and flip the duplicates normals.

stable edge
#

select the mesh that has the wings skin > use solidify modifier > make thickness very low > dont bridge between meshes

runic nymph
#

nooo, just use a double sided shader

#

unless you have different textures of both sides of the wings

solar fossil
#

well, since it uses backfaces its safe to assume that it has the same texture on both sides

runic nymph
#

yep

stable edge
#

doublesided shader is suboptimal EXSGT

lone pilot
#

select the mesh that has the wings skin > use solidify modifier > make thickness very low > dont bridge between meshes
@stable edge do I do that in blender or in unity? ty

stable edge
#

blender

#

well not 0 thickness i think, but close enough

white moth
#

I think solidify adds sides as well, which you usually don’t need

stable edge
#

That's why you deselect fill rim

devout scroll
#

then you need to delete shape keys or you can't apply the modifier

white moth
#

Though be careful that applies the whole object

lone pilot
#

Just exporting now

devout scroll
#

I'd just use a double sided shader, most shaders have that and it's the easiest way to do

stable edge
#

Suboptimal boio

lone pilot
devout scroll
#

elaborate

#

how is it suboptimal and what is optimal in this case

stable edge
#

Worse for your computer then more verts and faces

#

Iirc, don't quote me on this, but I think it makes the shader use another draw cell?

#

Instead of a tensy bit more memory

devout scroll
#

do you have any source on that because as far as i know backfaces get culled after everything

#

or something along those lines. it's an extra step

white moth
#

It needlessly draws the inside of most of the avatar and then draws the outside over top of it. Every frame.

stable edge
#

Ah yeah because they use the same shader

#

That's right

#

It's like, render the whole model twice or render a tinnnny section twice

#

Who would win

devout scroll
#

well that depends on if it's a separate material

white moth
#

It’s best to just double the tris where needed

stable edge
#

Cool seperate material = more draw cells

#

= worse for your computer let's goooo

white moth
#

No separate material. No double sided shader. Just double the tris where you need them.

devout scroll
#

might have different shader settings

stable edge
#

Most, if not all cases, no

#

Expecially if your models not super unoptimal

#

Like having materials for each colour

#

Like some mmd models, they exist

devout scroll
#

and masks are also worse than a separate material if you atlas too much

#

afaik

#

well I'm not talking about those extreme cases

stable edge
#

If you're not talking about them then the materials shouldn't be seperate

white moth
#

Huge masks are fine if you compress the texture. But it’s a terrible idea to mask for sidedness

devout scroll
#

I'm talking about separate materials for different shader settings

#

you know what, nevermind

#

solidify to your hearts content

white moth
#

I mean if you need separate material settings than a separate material is basically mandatory. But in the case of needing doubles on some areas of a model it’s better to just have a few extra tris where needed.

stable edge
#

Be suboptimal and kill fps to your heart's content too

white moth
#

500 or so extra triangles is way better than needing a second material

red glade
#

Or learn how to combine Textures so you dont need to use more than a few materials 🙂

white moth
#

The argument was setting a few triangles to a different material to use a double sided shader instead of just duplicating the triangles and using a single sided shader for everything

#

Same texture regardless

red glade
#

Oh yes mb

#

Yes do that,

#

Doubeling Triangles is not really helpful when you have a double sided shader,

white moth
#

Double sided shaders should be avoided unless the entire model uses and needs it

red glade
#

mhm

white moth
#

If only some parts of it needs it you should really just take the hit and out a few triangles, and enjoy the optimization of culling

red glade
#

🙂

white moth
#

As far as I’m aware, double-sided shaders always draw the inside of your avatar, even if you can’t see it

red glade
#

Yes,

#

They do

#

Its like the Solidify modifier in blender,

weak berry
white gazelle
#

Hey guys. Is there a 3d modeling program for VR yet that you can export to vrchat via blender & unity? I see very mixed messages on what's good and what's garbage. (Im on Valve Index)

spiral sigil
#

im confused on what ur trying to say?

#

oh

#

idk

#

just look on the internet u probably find one

#

but its probably better to make a model on desktop then vr

runic nymph
#

blender

#

2.83 supports vr

spiral sigil
#

i dont think vive and index is supported

#

SteamVR does not support OpenXR yet at this time, so HTC Vive and Valve Index are not supported

young vault
#

It's up to SteamVR to support OpenXR... which is up to Valve.

runic nymph
#

ouch

quaint jasper
#

They did though no ?

young vault
#

That isn't available to use yet though.

#

At least, not... reliably. It might be made into an addon or as a small update to Blender.

#

Though, I might be reading it wrong.

#

I'm tired, yea. I read it wrong. It should probably work with blender just as soon as you opt-in. But, don't expect it to go smoothly.

fathom mantle
#

Blender supports VR but only for preview, not modeling

#

There is a third-party add-on for basic VR poly modeling in Blender though, and it works with all the major headsets

#

Called BlenderXR, and it's free

#

@weak berry cool Dalek. Is it gonna be a different version from the one in the TARDIS world?

stark ore
#

i wanna try this

#

sounds fun

coarse kestrel
eager pivot
#

Anyone know of good tutorials for blender modeling basics. I'm wanting to take the clothes off a model, and do a headswap, then add new clothes to it. And every time I try to look for tutorials, they always end up just having their model without clothing, and a head. I'm really new to blender, and I've been struggling on finding that gap of blender extreme basics, to blender pro.

open scarab
#

Try headswap first, clothing is bit more advanced since you need to resize clothing/adjust bones/weightpaint, meanwhile headswap is cut off head, replace it with something else scale it merge/attach bones

autumn badger
#

@eager pivot The best thing you can do is first learn to model and understand the hot keys. If you can learn how to model and merge vertices, then you can easily swap things around.

#

Putting a model together starts with merging it via resizing, texturing, etc.

#

And parenting it to a basic armature.

#

I might end up creating a series on this.

eager pivot
#

👍 Ty so much for your advice, it's greatly appreciated! And honestly you should, I know other people probably have the same problems as me, and you could help a lot of peeps.

autumn badger
#

I haven't decided if I want to add claws or not yet

#

I thought of adding pawpads to the bottom, but I was concerned about the feet being properly aligned

#

and np rainbleed

past cypress
#

quick question since im just now getting into making and importing custom avatars into vrchat. Any fixes with not being able to build and publish my model from the vrchat sdk?

autumn badger
past cypress
#

apologies, must have not seen that tab when I first joined. Its all fixed now after like 30m plus of searching.

autumn badger
#

Np

nocturne talon
#

ive got a question

stable acorn
#

Whats your question?

nocturne talon
#

does anybody know joshdub

stable acorn
#

I do now after looking him up

nocturne talon
#

because they have these avartars calles brush an i wantet to ask if anybody could send me a 3d model of a baby brush because i wantet to change that avatar a bit and i cant find a 3d model of it and im too bad at 3d modeling that i cant make it myself

spiral sigil
#

@glad steeple made those models
you can buy them on booth https://blueasis.booth.pm/

Just a guy making things, if you want to commission me directly, reach me here https://twitter.com/bluasis or on Discord at BlueASIS#4579Carl the Cubefruit(¥ 100), Mayal VRChat Avatar(¥ 650), Pepper & Soola VRChat avatars!(¥ 650), Ar-P0D - Exploration Bot(¥ 4,100), The Junkyar...

nocturne talon
#

ok thx

frosty plinth
pallid forum
#

Hello, guys
can i ask about bones in this channel ?

white moth
pallid forum
#

Thx

oak cairn
#

hey question my friend made a Dinosaur in Blender and it's 199MB like when he tried to render the model Blender would just Crash and my friend tried it on his PC as well is that 2 much for a model to render?

#

It would spike the RAM usage all the way to the top

open scarab
#

Thats a really big model yes, how many poly i see 8.2m faces ?

runic nymph
#

oh, that explains it tanabae

oak cairn
#

ok so it is way 2 big 2 render then

#

i am not great with blender so i dont know it means like he doesnt do VRchat or anything he wanted to get into animation he is autistic and not very social so why i am asking to help him

inland sky
#

if its 8 million faces its not gonna render. at all.

#

and its way past the vrchat polygon limit

oak cairn
#

he isnt doing VRchat he is just wanna to make it into a animation

runic nymph
#

you gonna need a nasa computer to animate that

#

maybe he should try modelling his own stuff and then animating

#

unless.. he made the dino so highpoly himself..

oak cairn
#

he actually made the model

#

on his own

inland sky
#

why did he make it 8 million faces,,,

stable edge
#

All around me are 8 million faces

inland sky
#

gsdhshdg

oak cairn
#

i have no idea

stable edge
#

I'd probably remake the model tbh

inland sky
#

or decimate it

stable edge
#

Removing all the loops would drive me insane

#

Yeah, there's probably a decimater that lets you dissolve loops

#

I'd find one of those, or start from scratch again

oak cairn
#

ok so can someone type and explain what he would need to do i wanna screenshot it and send it to him he is a autistic and anti-social :/

inland sky
#

.

stable edge
#

You might need to break up the mesh into smaller pieces too just so the computer has less work to do

inland sky
#

step one select the model
step two use the decimate modifier and go to town

#

its that simple

stable edge
#

It is pretty simple, that way at least

oak cairn
#

ok sorry to ask for help i am just trying to help the kid out u know haha i appreciate the advice

stable edge
#

Unsubdivide seems good

oak cairn
#

for me all these words i don't know I am just screenshotting and sending it to him

#

i know this is a dumb question would anyone wanna fix this model haha

runic nymph
#

good luck exporting and importing that

oak cairn
#

i know it's not for me I'm helping my autistic friend

#

so how would I use the Decimate Modifier if i was to modify the model