#3d-modeling
1 messages · Page 83 of 1
sharing my new model work :)
https://twitter.com/Fkkcloud/status/1258095141430030336?s=20
Finally sharing some progress of in-game model!
#indiegame #gamedev #madewithunity #bnpr #BlenderNPR #kafka #gaming #indiedev
I am developing half #hackNslash and half #datingsim game inspired by #Persona
Big announcements coming this summer!
DC: https://t.co/YOYtv8yoa9 ht...
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2d face?
When people say seperate meshes are bad do they mean seperate models or submeshes?
skinned meshes/meshes
Apparently the expressions are shader driven franada
UV swap
Okay imma try out blender now is this reccommend for a first time model ((I never used it before-))
Nope owo"
So I'm kind of noob with blender, is there an easy way to make a square, or plane, be 16:9 ratio?
Think I figured it out.
working on making this to make it into a vrchat map, been spending days on this and i'm not even close to done
There is black polygons on the avatar im making when I put the material on and it has to do with something in blender because I had to re-add polys and those polys are the ones that are showing up black and i have no idea what is making it do that
I was testing how to rig things and I tried making a random model and rigging it but it turned out like this if I rotated one of the bones after the bottom one.
Did you weight paint it properly?
not enough subdivision to make the bends you want
yeah that needs Loops if the handle is supposed to bend
So lets say you have an object, and after doing some things (like extruding certain areas), the texture on that side (flat face) gets kind of messed up.
Like that
(Just a flat face)
Anyone know a tutorial that covers how to fix a texture / map when something like that happens?
That's what I was thinking
select it in edit mode, press U, should be good
Never unwrapped before
oh, yeah
that worked!
thanks :D
That was a lot simpler than I thought it would end up being.
it's only simple because it's a single face 
haha, yeah.
It was incredibly warped after I had done some extrusions
trying to learn how to use blender / do some models.
so decided to do a crappy little picture frame
lol
the sides were completely jacked up, was sitting here scratching my head.
Suddenly i cant scale anything with S and pose mode isnt working. What i have pressed? Using Blender
Trying to make a bend but Blender is flipping out when I do.
https://youtu.be/bMYccraiLQU
I believe this was a good video about making bends
You can also try the spin tool https://youtu.be/OcESDOixsj0
You can also try using the TubeTool addon
In this tutorial video, I want to show you how to use the new “BEND” modifier feature that exists in Blender 2.8x which is part of the “SIMPLE DEFORM” modifier. One of the most important things to know when using the bend feature is the correlation between the ROTATIONAL AXIS ...
NOTE - The panel for select the X, Y and Z have moved to the right hand side panel when you press N
This is a quick tutorial as I was asked the question how to use the Spin tool
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It looks like you marked the seams but didnt follow through with unwrapping the actual model. Select all the faces then UV > Unwrap or hit u then unwrap and that should fix it.
plum from bravest warriors
im trying to scale the torso of my avatar by the Z axis but i dont want to scale the arms or head, how do i do this?
In blender you can set it so that the arms and neck aren't affected by transforms (such as scale)
My CATS material combiner gives me this error message when I try to enable it, is this something due to the newer blender versions?
holy shid bravest warriors 
Hello, is it worth it to shift to blender? from cinema 4d? Thanks
haven't really worked in c4d but i can say that blender 2.8+ is sick 
any way to automatically remove Ngons of a model? (Blender 2.79)
or is that needed for vrchat?
Don't they just get trianglated in the end?
idk. I have just started learning today.
I was following a modelling guide and in that you went around with the knife and fixed it.
You need them to be quads if you want it to subdivide cleanly, otherwise I don't think it matters
ah. okay
doing stuff like this just makes my mind calm.
it looks so realistic
the lighting
try applying shade smooth to the mesh, would look quite a bit better
Anyone have some good modeling tutorial videos for beginners?
Pinned probably
jake the chair
omg that’s so cool!
is that a clever model switch or is the model manipulated into a cube with a shapekey or something?
body shrink in the cube. seat expend and the facial slide in the front
^
@quaint jasper @hardy agate @fringe rock the jake is turning into a "chair" via blendshape which was carefully hand manipulated with extreme amounts of stupidity
well it looks great so i think it was worth the effort
How do I unwrap a cylinder's UV so it's a rectangle instead of a circle??
Mark a seam at one of the edges, then you should be able to unwrap into a rectangle
does anyone have a debug guide for if my shapekeys work fine in blender but unity just interprets them as vertices going everywhere
i exported with basis selected so thats not it
good
thank
@waxen pewter didnt work oops, is there anything else i could try
it looks like all the blendshape position deltas are being scaled wrong, like unity thinks theyre in metres instead of centimetres
yep, i janked it into working by setting the model to import at scale 100 and then scaling it again by .01 in the scene
thatll work for now but i would like to know a more convenient way to fix that lmfao
export it through cats and it should be fine
I know that there are plenty of frequent blender users here and there must be someone that could help me with this rather off-topic (from vrc) that can help me, right?
I currently am working on a sculpture in blender, right now trying to work on the hair of it.
But this is my issue
What tool is used to move hair around smoothly like what was shown to me in my tutorial
its a model
how come
very good texturing, painted shadows, good normals
Good shit
Ye texturing is gonna be fun especially the metal parts
Hey! anyone have a file for the Man behind the slaughter 3D to use
starting from scratch with barbie
Barbie action figure
its gonna move like barbie lol from toy story
its gonna be funny
I'm trying to bake a texture so I can open it up in photoshop and edit it. Don't really know what I'm doing wrong, but after I bake the model it turns black
I'll post what I'm doing
I've UV unwrapped the model.
I create a new material and assign everything to it
I add an image texture, the model renders with that texture no problem.
I go to render properties and hit "bake"
After baking this happens. I don't know how to fix it
Anyone know where I can get a free knight modle for me to use?
finished the bottom
omg hey anyone know if there's a way to edit a mesh when it's got a shape key applied? I've got a blendshape for an opening mouth but want to fix the shoulder shape while preserving the key
only thing I was able to get was accidentally altering the key only, so the mouth open blendshape triggers the shoulders to scrunch up lol
I might need to ask this in the rigging section but it was worth a shot here haha
OR the avatars section oop!
If parts of a mesh are moving while activating shape keys when you don't want them to, just select the ones that you don't want moving, select the basis shape key and open the search menu and search shape propagate, then do that command and it should apply the basis shape for the selected vertices for all the shape keys
still haven't figured out baking 😞
I've sunk maybe 5 hours into this
I do exactly as the tutorials say but it still comes out black
oh awesome tysm!!!
I only started using blender like 4 days ago and am trying to tweak a model I commissioned by someone who's not super experienced in vrchat optimization so we're both just all over the place trying to mess with it
my model wasn't made in a super sttrong t-pose and has low shoulders so when I drop them in-game it pulls the whole chest down with it, regardless of weight painting
So let's say I have something like this
How can you make that like a smooth ( shape instead of the [ that it is? Is there a way to subdivide surface mod just that particular area rather than the whole thing?
@fading pine do you have a texture applied even
hm, when I do it in this situation
It only pops up that loop on one of the faces within the selection when I mouse over it D:
Maybe I have to select more parts or something
I guess I could revert it back to before it has that little inset section, and just make far more faces and manually extrude them back down or something, there's probably an easier way than that though
What are you trying to do
@devout scroll is this what you mean?
hm, actually not sure, haven't baked anything in a long time
but i'm assuming you want to bake ambient occlusion or something? or is your thing textured
ya ambient occlusion
It's just for practice and the texture is ugly, but yes
I tried adding a light source but that didn't seem to help either
Need to follow a tutorial
I did
Not sure which one I've followed along but it worked out for me
Gonna check if I can bake in a bit
nvm I figured it out. My normals were messed up
Started with the head:
https://gyazo.com/c3f7bdf24919bb7895e840b29af70d5c
made something myself, but dont tell anyone i might know
zbrush hair modelling takes forever 🙃
Guys I’m losing my mind I commissioned a model that I’ve been tweaking, and I was altering the shirt design when I noticed it was changing the eyes color. My model maker used FOUR PIXELS for the eye white color IM LOSING MY MIND
I tracked it to this exact point cause coloring this area black makes the entire eye whites black as well just
Oh my god this is peak efficiency
So anything colored in this 2x2 area changes the whole sclera
It’s not an issue or something but just like WOW.....THAT WAS A WILD CHOICE
well you usually want a small square of color somewhere in the corner instead of reusing random texture space
Yeah like a small space makes sense but just the fact it was a reused part of the shirt is so wild haha
@peak vector This is a creation channel, you can ask that type of stuff in the text channels like #general-media
Oh shit sorry
Hell yeahhhh
tried to learn a bit of substance and redid my heelys texture
you can get some adult sized pairs on amazon
wore mine at conventions
theyre actually pretty convenient
anyone know a goood guide on making a model from scratch i really wanna try
@sand badger https://youtu.be/TPrnSACiTJ4
Blender tutorial for beginners! The long awaited reboot of the popular donut tutorial, completely remade for Blender 2.8. New videos will be uploaded every other day to this channel.
Get the shortcut pdf: https://mailchi.mp/ef5b15a32043/subscribe-to-the-newsletter
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ty
would anyone be willing to help me with unity model smoothing
what do you need help with ?
im trying to piece this togethere
i can get somewhat close manually
but not close enough
That looks horrifying
indeed
how would i do that
Which blender ver are you?
this is in unity
if theres a way to port unity models into blender im down for that
Right click on the model in your unity explorer
and show in explorer
which it should open your file explorer
and that should show your fbx files
and import those into blender
can i go from prefab files to fbx?
it wont allow me to extract from prefab
if i have the meshes and textures could that work
Well then
yea its a bit jank
Need a rig/skeleton too
@thick ruin So the two origins of each piece is different ?
no, when they're both imported, are they not correctly placed ?
drag in from where ?
i've never seen that
dang
this is the kind of thing to fix in blender, unity won't be able to do much here
Very cool
thx
legit i need help i cant even put a texture on a cylinder (or a PNG) without making it look bad or such
What's up
i really dont know how to UV map a cylinder so i can just get the texture to go around the cylinder. Idk if its the many faces that goes around the cylinder that is making a mess out of that
Mark the two circle rings as seams.
Mark a single edge of the body of the cylinder as seam.
Unwrap. You'll get two circles and a rectangle to work with
Looks like it has no seams
heck is a seam ?
They're used in uv-unwrapping.
how do i do that
Basically they're how the model understands to unwrap itself.
Select edges, ctrl+e, mark seam
then what i do
Select all the edges, u>unwrap.
Have you never done uv-unwrapping if you're messing with uvs?
I mean this my first time cause its first time im adding a texture on something somewhere specific that dosent have a UV map
also it seems to be messy outside but fine inside. and is there a way to fix that on both sides ?
Flipped normals most likely, just recalculate normals
dident work..
Odd, is it a tube or a closed cylinder? Makes sense if it's not a closed cylinder. You'll have to select each flipped face and flip it manually
They added seams on every edge it looks like
Oh that could be a thing. Where did you add your seam? Just one edge yes?
You just need one edge to be marked as a seam to get it to unwrap as a rectangle
Think of a seam like a cut in origami, you only need one cut for that tube
wait so what i did is gettting a lot of small rectangles
You can select linked on one of the rectangles to know for sure
Yeah it looks like you marked them all as a seam, which was not the instruction
how do i clear the seam
ctrl+e clear seam
is it cleared ? like is these red lines the wireframe for transparent stuff ?
do i have to select em tho
Yes, how else would you tell which edge to be a seam or not
Might as well start with a new cylinder at this point.
No no no
Hit A
CTRL + E
Clear seam
if it doesn work then making a new cylinder wont fix it
oh now it did
Probably because you werent selecting anything.
wait a minute the sylinder has one curves mesh on the inside. Yet the outside has many small rectangles to make the curved path
wut
did the seams hit unwrap nothin happen
You don't need to mark the circles as seam anymore since there's no circle to unwrap.
You need to have the vertices selected to unwrap them
@spiral sigil but if i were to select all the verticles that is going around in the circle at top and bottom it would just be the same outcome as if i am selecting all the faces
That's what you should do yes. Why would you not do that
That's great for being new to 3d modeling, really good
@weary oyster How new ? Looks great and it's on zbrush
I can hardly believe it
@quaint jasper its my second completed model so far
like
You still should select them all to upwrap the faces, otherwise you'll get nothing.
Post first model
I'm calling bluff
these small rectangles dont line up at all in the UV map compared to the actual model selection
oki lol
Do you have hardbody experience or sculpture traditionly?
I did hardbody struggling with softbody modeling
I can make a gun but damn is making a face hard for me
How long? Wtf
Idunno like a day for the base and a few hours to put clothes?

fk what should i do if i accidently hit Z
What software?
The power of horny I guess
Do u use graphic tablet?
At what point should I invest in better tools? At what skill level so I know I'm ready to buy better hardware like a Cintiq. It's not a money issue I just dont think it'll make me any better just some tasks easier
Bruh I use VRoid studio cause that’s the easiest thing
hmmmmm
I just add hair and done
I guess if you can make money with it then investÉ
@spiral sigil okay did it now i somehow got two things in the UV map
@spiral sigil depends if you feel confident enough, you don’t need to buy best tablet out yet, you can buy nornal one without a screen and will do a good job
yeah pretty much any tablet will do
Make sure just to have a big tablet
You can unwrap independent of marking seams
So you can be more precise
Yes Cause i selected all the vertices
You don't have to mark seam and unwrap in the same moves
I think programs do make a difference though
the easier and faster they are to use the better?
what you mean ?
Do them independent of each other
Blender is decent
I do like blender but my pro friends use maya
What?
I could get zbrush thru school
If you like blender then stick with it
But I feel comfortable with blender the team put a lot of love into their program you can tell
Remember that all of these programs, with modeling skills will do the same job cause most of them have similar tools
No you don't, clear your seams and just mark one edge as a seam
Very true. I anticipate only using 15% of the features in any program anyways
Just one edge, that's all
Then stick with your current software
Very nice thank you
yeah its probably best to stick with that you're comfortable with
Oh my god i always tought you mean the edges at the top
learn all the shortcuts and stuff for one program
I might try to contribute some code to blender
They dictate where a texture is split, splitting it on the edge would do nothing
Yeah, sudden changes can mess up couple of things
Master blender for the shortcuts and stuff and you can be like your friends who do job in maya
At some point should I learn more niche programs like substance painter?
Paint 3D?
Never heard of it
oooh I haven't even learned those yet
@glad steeple man i was sitting the thinking it would act like cropping not cutting yknow if u were to incase a area of the seam it would make that area in there the stuff yknow or atleast on this one
Well it’s funny cause you can actually make model in paint 3D
I gave up at rigging lol
I used to paint minifigs so it looks fun painting directly on model
Rigging is easy
aight I'mma head out. peace
Peace
Bye thanks for sharing you model
❤️
Like it a lot
@spiral sigil ehm
What does the model look like now? I want to see how you have it set up again.
You marked the seam, selected them all and unwrapped yeah? And this once again there is no caps on your cylinder yeah?
Can't you just switch to edge select, select a side edge to be a seam? Should flatten the uv
just like you said it boss
Yes Legit what i did
i pressed A
and did it
and
i get this flat idk messed up thing
tbh it almost looks like when i take the cylinder Default UV map when i use a normal cylinder with the top and bottom parts
flat and just crunched up
Yeah it does look like when you have caps on your cylinder, which is what's so odd about this
Works for me
Looks fine.
bruh wtf
okay so created cylinder and did the same process and now its fine. But on its side now
Just select the uvs and rotate them
how i rotate
R. And hold ctrl to rotate by ticks. Or just type in a value to rotate by
@spiral sigil also how do i make it show behind too in the inside ?
If you want it to show in the inside you can use a double sided shader in unity or your can duplicate the faces in blender and flip their normals so they show on the front and back.
Or you can just disable backface culling in blender to see the backface and then do the first option in unity again
can i also remove the seam now ?
No need to remove it, it won't do anything
also why this happen when i unselect it and it goes like this ?
when i select it it looks fairly normal
Probably has some transparency with the alpha channel on the texture
not sure if i understood
@spiral sigil what i want to get to is to actually getting the arm and other stuff to show trough the texture. Cause much of that texture i have on the cylinder is quite transparent
like you see when i select it
basc i want it to look like that even if i dont select it
Transparency just looks weird in blender should be fine
oh god sculpting is insanely hard
it's not once you get the hang of it
and learn the tools
sculpting is probably easier than box modelling
that is until you need to retopo
@median pike just keep it up! At a certain point the stuff you make starts to look much better than when you began. If you're a bit lazy like me, I started making much cooler things around 2 years after I started learning
granted i'm still 2 years from when I started, but still
Ok so when I imported a pmd/fbx/pmx file into blender it worked for when I did two other things. But recently whenever I try importing and then fixing the model I get this error message from it and I'm not sure how to fix it.
@stark torrent Its hard to find motivation when the stuff I make is so revolting it actually makes me vomit
I dont think I can put up with that for 2 years
haha
I made pretty much, literal garbage
when I started, and i'm still not great haha
it gets better if you want to stick to it
how about a tablet? how necessary is it?
pretty darn useful
pressure sensitivity becomes like another sense
but I started out sculpting with the mouse
which was fine I guess, definitely had to change as I went on
this was my first character. I thought I was the shit when I made this, I kid you not 😂
how did you still have the motivation to continue when the results look absolutely awful?
well, honestly every project you do will look miles better than the last one you did
even if both of them are quite trash haha
I found certain tutorials to be like speed boosts when it came to learning
compared to figuring things out on my own
like Danny mac's styilized head tutorial
I grinded that thing for a while
but honestly, the garbage months and years get better the more you do work at it
even today sometimes when i'm sculpting i'll look at it and be like "this is garbage, this is horrible, I don't even know how to make characters" but I learned that, just pushing on, past the initial "alien lookin thing" as some people call it
you figure things out overtime
and the rush you get when you make something cool, and people whose opinions you value, like it
ooo that's 👌
that hasnt happened yet though. Been almost 2 months
I am seeing a pattern here which makes me think that I will just not progress in sculpting
same happened with traditional art
I have 8 years of artschool abut I am so inept in it they let me pass just because the felt bad
This sounds like motivation and self esteem issues and not your skill. You wouldn't have passed any schooling if they didn't believe in your abilities. First, relax back in your seat, take a deep breath, tell yourself that you will, under all circumstances, get better.
I am seeing a pattern here which makes me think that I will just not progress in sculpting
@median pike don't let yourself think like that at all! Even when your disapointed with something you made, even if you spent a long time on it, you always learn something from each project
I have many many failed projects
but you still learn from them, no matter how bad they look
in fact, sometimes you need to drop a project and start a new one
your skill will only continue to grow as long as you put effort into it, as far as I know, everyone can make cool stuff if they want to
I just cant see it. I know I am getting a bit better every time but I dont think I can keep this up for 2 years just to have something I could consider decent. Its extremely demotivating not seeing any improvement even if its there
eeh the 2 years thing wasnt something I should have said 😅
that's just a personal thing for me
and how I value my own work I suppose
I have been trying to sculpt this one character for the past 2 months and I start over pretty much every day. I dont see myself getting better but in fact sometimes I just make stuff look even worse
We've ALL been there. What you really need, is share your pain with a tight group of other avatar making friends.
dont have those lol
I have this one friend who keeps encouraging me to start sculpting but he made a fucking full model that looks amazing in his first week of sculpting experience
so his words are hardly comforting when I am so insanely inferior to him
Whoa now. Some people are just stupid fast learners. I learned how to put together models in 2 months of effort, and it's been almost 3 years now. I'm telling you, it's just a motivation thing. You're frustrated, and unfairly beating yourself down.
hmm
I am very frustrated. Thats true
where can I go from here than? How can I keep myself motivated when the results are not at all what I want?
Try a different style of model, learn from the users of an already established community, watch youtube tutorials.
ooh yeah, tutorials really helped me
I'm the kind of guy that sometimes needs a step by step guide haha
Tutorials are SO much nicer than when I started
I am watching tutorials
plus, once you're done, you pretty much garanteed to have made something that looks really good
Tutorials were some guy with a very bad mic and poor english telling me what to do, but have to rewatch 100 times.
ugh
those are the worst
Bonus Content: Parts 1-5 Bundle only available now at 25% discount: https://gum.co/eBEas
Thank you for your support! :) (to skip straight to tutorial: 0:25)
Now practice the hell out of just the section until you can do it blindfolded, by which point I should have the next p...
you might be using blender, but this is a fun, and simple series, that actually helps you make good stuff
and what's worse, is that they're the only guy telling you what you need to know.
I havent tried sculpting anything but this character so far. I follow the tutorials but with my model
oh well
there's your problem haha
too big a project too early on
I did that as well
oh yeah
you want to fail as much, and as fast as possible
You always try to take on projects bigger than your head
yup
and spend a looong time polishing a turd
as some people say haha
aaagh I did that all the time
I was so frustrated too
To this day I have a project graveyard of "stuff to bring back when I am better"
lmao
the best to get better at something is to keep doing it
Although some of these, Well I'll need to be jesus first to get them working right.
you'll make mistakes all the time
and with experience you'll do less and less mistakes
and little by little you'll get better
^ yeah pretty much
if you're on the same project for too long, you won't really progress far
you'll have to accept that what you do in the beginning will look like shit
at least, I didn't >_>
the best to get better at something is to keep doing it
@spiral sigil thats why I have been working on the same model for over a month . I just dont see it helping to be honest
thats what I do
because you'll learn the proper ways and workflow
I start over like every day
Hell, one thing I always fail at despite everything I'm good at. I cannot make realistic tiddy. I fail every time with weird physics.
sculpting is hard in the beginning
you need to learn the toold
how to use them
and at the same time you need to learn about anatomy
it's a long and difficult process
but when you get there, it's extremely satisfying
also, don't try learning things by yourself
and you can only get better and better
Well you can
if you're struggling to learn something, google a tutorial for it, don't try to do it over and over again if you don't know how
You can learn some neat stuff on your own. I learned more than my own share of tricks by experimentation or something goes wrong, but in an awesome way.
that tutorial that cool kids posted is good
Failure can be fun
it's for zbrush but it's exactly the same in blender
it's basically the same workflow
ha! I actually used this tutorial even when I was in blender
I still didnt watch it
too scared to start sculpting
I remember cropping out all the blender stuff, and posting it in the zbrush discord so I could get better critique
because all the blender people were too nice to me >_>
Zbrush also has a free trial called ZBrushCore, which is pretty much the same as normal zbrush, but with some cut features
lol, my texture work got better because some guy was a downright unholy c*** to me.
you could try that if you want
lot of people will start by making a rough shape of what they want
like polymodeling
but extremely low poly
and then start to sculpt to add all the detail
Ah yes, Nintendo 64 graphics
it can be a nice way to start out if you aren't good with anatomy
also references
you need a fuckton of it
@stark torrent wouldnt learning a completely new tool just make it more frustrating?
It's a fun place to start. just a high def texture face on a flat plane
actually. That sounds like a really fun, cursed project
🤷♀️ Zbrush is a bit more intuitive than blender imo
but you can still do the tutorial in blender
I'm gonna put the Mario from the movie's face on the Mario 64 model
also. My final goal is to finish that character, But none of the tutorials focus on those kinds of characters. So is me knowing how to make an anime head even gonna help me when making something completely different?
zbrush is made for sculpt
like literally made for that
I really hope so that it's intuitive
would be really sad otherwise
@median pike honestly, and i've heard other professional sculptors say this, once you learn to sculpt a head, you can sculpt pretty much anything
there's just something about learning how to sculpt for the first time
that's sooo difficult
for a long time I really only made heads
followed a tutorial on noses when I didn't know how to make them
same for eyes
and mouth
after it all, I found myself learning other things quite easily
I have a full on orthographic refsheet that i commissioned for the character so I have references for it
but do you feel accomplished when youre not making what you want?
I personally do
because I learned stuff
I got slightly better
I could redo the same model faster
and a bit better
it's like you want to work at a certain job, but you need to go to college first. Do you feel accomplished in college despite not actually doing the actual job?
because I learned what NOT to do
it's a learning process, and seeing how you are getting better is one of the joys of it
but I also just wanted to make good heads
so
yeah that was kind of it at first
you'll almost certainly not finish your character to the quality that you would like, at this point
but just keep practicing in the correct way, and you'll get there 🙂
that's one of your models in your pfp ?
ooo dude I love styilized heads/characters
I know what you mean haha
I used to look at people like Danny Mac 3D and just gaugle at his stuff
do you think I can follow tutorial made by people using a tablet? because I feel like I will have a much harder time doing what they are telling me to do on a mouse
not really
pressure sensitivity is the only thing that's quite different
but its not like I have another option and I dont have 100€ for a tablet
its leagues easier
and fairly limited
but I find it impossible to use for organic models
for hard surface modeling it's fairly good
only furniture
exactly
if you wanna make organic stuff, sculpting is your best bet
a tablet makes it much easier
and that's pretty much that sadly
sculpt for organic, polymodeling for hard surface
Tons of people still use a mouse, tablet is better, but doesn't mean you can't
I used to sculpt a lot on my mouse though
yeah
@spiral sigil https://www.artstation.com/iamzeke/collections/639627 check this out
these are some of my favorite things 😄
not made by me ofc
yeah right? That's stuff is great haha
artstation can be depressing when you are learning
you see the level of some people and you just see how very far you are from that level
well dont look at it that way
yeah don't browse artstation for fun, it just hurts
only use it to find references
exactly
cause you're already good lmao
^
good enough for a lot of people
but in some way you want to imitate these people
I wish i had that level of skills that you got
that really inspires me
It would be more than enough for what I want to make
well I am gonna try the artistic head tutorial. Probably wont go well but I wasted so much time on this I might as well waste a bit more
it's not wasted time
you learned stuff
it's the little experience that you get from doing it over and over that will make you good
you say that. But thats literally my issue
been doing stuff over and over and I am not improving
the fucking definition of insanity and I do feel insane
You can also do both
you know it's really weird hearing people say something like that? I think I was in your position a couple of months ago O-o
I wish i had that level of skills that you got
@spiral sigil
Model then subdivide and sculpt details
Or you can use sculpting instead of proportional editing sometimes
You can also use a multires modifer and sculpt on that and switch between subdivisions to get different levels of detail.
@spiral sigil imma drop some of the most useful tutorials for me, on you rn https://www.youtube.com/watch?v=3Mm4gFxJtfI https://www.youtube.com/watch?v=uPVOAcF6vQo https://www.youtube.com/watch?v=iWEDWFMjA9E
that styilized head tutorial was the most useful for me though
I still go through it sometimes today 😅
his method for making eyes is soooooo good
and very easy
makes your model look a bit like an owl, but once you merge the eyelids with the head, and add volume, it looks 👌
@stark torrent do you use blender or Zbrush?
I use both
Blender for box modelling and compositing/rendering
and zbrush just for sculpting
can I do what they are doing in blender?
oh, actually even better in blender
if you're talking about hair
I actually do hair in blender now, but it's not as intuitive as in Zbrush
but it does look a lot better
I am talking about making something that doesnt look like vomit
yeah you can do it in blender
Bonus Content: Parts 1-5 Bundle only available now at 25% discount: https://gum.co/eBEas
Thank you for your support! :) (to skip straight to tutorial: 0:25)
Now practice the hell out of just the section until you can do it blindfolded, by which point I should have the next p...
I did it
when I started out from blender, I used this exact same tutorial
took me a while to figure out how to replicate what he did
but it helped as far as I remember
I think I did switch to zbrush while trying to do this tutorial though
you can use a mouse in ZBrush
its a completely new program with new controls and new shortcuts though. It will make me insanely frustrated
I cant remember using two apps at the same time
I couldnt even do it with bledner 2.8 and 2.7
- it doesnt make much sense since once my trial expires I cant use the thing anymore so I learnt everything for nothing
my only income is vrchat avatars so I can hardly buy anything with that
definitely cant afford that 500€ pricetag
@stark torrent thanks, keeping them in the bookmarks
I have some money saved up so I will order a tablet
but I cant afford Zbrush so thats out of the question
There are usually open source options available
You already have Blender, for instance
Grant abbitt has some tutorials on sculpting. I like his style of teaching
Even tho caricatures and whatnot are not my thing at all. Still worth looking into because the techniques you learn are useful @median pike
I'd recommend looking at blender 2.8 sculpting tutorials if you're gonna use it because otherwise you're gonna get frustrated with not knowing where to find something and just quit
it's quite common
on youtube obviously
Maybe there's something you're doing wrong
That kinda affects more things
Like not having dynamic topology on
its just me being terrible at anything that requires creative thinking
mood
same but I love doing it
I want to punch rigging in the face
Hey guys! I’m making my 2nd 3D model like...ever and kinda jumped the gun and now I’m trying to learn how to model clothing ! I wanted to know how you guys went about it
I essentially wanna give this guy coattails (that you can see in the ref)
But don’t really know where to begin with creating that kind of ridge that will go into it around the waist
Wanted to know what you guys do for stuff like that!
Shape of the design is nice, and the model is very close
Are you talking about the double breast of the coat?
And the way it symmetrizes at waist level?
so I gave in to my nightmares and finally finished a model
How quaint
I am feeling uneasy
hot
@onyx juniper I mean the 2 parts trailing off the coat!
Ended up using a flattened cube
The rest of the seam what will go up the middle will just be drawn with texture but oh man I hope I can rig and weight paint him in a somewhat easy way haha
hi
Since it's an issue that only occurred after exporting from my blender, I wanted to see if anyone that modeled had experienced this issue. After taking an FBX into blender for optimization and then exporting it back to an FBX, I noticed my blendshapes now affect my specular/normal maps. Does anyone know what may be causing this?
Oh neat.
Btw, I got her fairly low on texture sizes. You'll only really have the 2 higher poly meshes to complain about now.

is there a way to generate or fill the space between two paths?
I'm trying to 3d model a croissant. I want to draw the outside and fill it full of cylinders or cubes of various size instead of trying to fill it out painfully by hand
Sculpting might be a much easier approach then
I see. I might have to learn to sculpt then
help, blender sculpting tool doesn't work on a specific mesh
Redoing UV's n textures to optimize my model even more. should be down to 1 mat per body and 1 mat per head after :)
yes i know the seams are a bit off colour, ill have to blend it better
What's the best program for 3d modeling for vrchat, for people who are new to 3d modeling? o:
blender is recommended for most of vrchat and i would suggest to learn on that, there are hundreds of great tutorials for blender and vrchat out there.
Yes, get blender 2.8+ and find tutorials for that
@astral dawn blender is free and does everything pretty much
but for strictly making models
Zbrush
Ok, Zbrush is one if not the best program to sculpt in. But you can sculpt characters in blender with no problems. There are videos of people making amazing sculpts in blender. It is not the program but the person behind it.
but they asked for the best program
youre gonna be shit in sculpting no matter if you use blender or zbrush
True, so you might as well start in Blender
yeah "mighht as well" Learning a new ui afterwards surely wont be hell
it really doesnt matter though youre right
but you know what matters
tutorials
The UI is not the problem. 1 week and you have learned it. I have switched between blender, zbrush and Maya
The trouble are the shortcuts.
even if youre sculpting in blender
That is true. Zbrush has fucking fantastic videos on sculpting
I wish retopology was as good in blender as it is in Zbrush
YZbrush tutorials are usually made by industry professionals and learning their techniques and workflows is better than someone like blender guru
I am thinking of getting zbrush once my tablet arrives
Blender Guru is a stepping stone to learning the UI. Honestly his videos are great for learning the basic for optimization, but when moving into more difficult territory like advanced retopology, understatement of lights ect. there are paid courses which are a million times better.
yeah. sadly because blender makes mostly tutorials for beginners, even he himself has forgot the more complex stuff
He rambles too much and his videos are long
Look for ones that explain stuff in a more organized way
zbrush is notorious for having a bad interface. I don't think it's gonna be very beginner friendly
And all the expensive equipment in the world won't make you better at sculpting
It will make it easier to sculpt but you still need knowledge and experience
Dude if I buy the nintendo power glove I will be a god at gaming
That is how it works
So if I buy all the expensive ass monitors, mice, keyboards, tablets and 30 modelling programs all licensed I will be a god at 3D.
Yes
It's a common misconception that your hardware is keeping you back
Which is true to some extent
if u want good follow along videos to learn blender i always recomend ppl polygon runway
But it's not the whole story i personally often trick myself into believing it
it's more so for ppl who wanna follow along on example rather than guy mumbilng stuff and overexplaining shit for 2 hours
If you're talking about blender guru then I couldn't agree more lol
he is good when you have no clue about it at all
dOnuT TutOriAl
Though I guess if you're scared of blender his friendly attitude helps
but when you have already some knowledge, it's not that necessary
i like stuff that makes u think yourself
But me, as a enternal beginner, i prefer succint information
not stuff that literally hands u everything on silver plating
Well, I think it's better for people who are intimidated and have too much self doubt in their technical abilities
this video can help for very beginning https://youtu.be/98FkRIbihyQ
Easy and simple beginner exercises to help you understand the different ways of modelling shapes in blender and any other 3d modelling programme. These exercises are designed to build up your skills progressively and slowly get tougher each time until you have more advanced bl...
Like, the people who are scared they'll break their computer if they try to make something
basically he ask you to create some stuff in your ow nway and then show a method or 2 about how to go about it
i feel like ppl like that need to work on theyr self doubts first
super useful if you want to think a bit and not just copy exactly what someone else is doing
and then work on how to get better at modeling
Well, having some results really helps
Even if you're spoonfed step by step
I often get discouraged in my abilities because I never finish anything
But I at least know what exactly my flaws are and am in it for the long haul because i like modelling
In this video, I share what I think is the best way to learn Blender 2.8.
Blender 2.8 Launch Pad Course: https://academy.cgboost.com/p/blender-2-8-launch-pad?affcode=206256_je5wtd2f
Get free resources here: https://gumroad.com/curtisjamesholt
Blender 2.8 First Steps Playlist...
I also always recommend this video
It's a discussion over the options
And recommends certain creators

Also a good channel but mostly about technical stuff and concepts and not directly modelling
In this video, I share some new free courses that are available to watch on YouTube.
Watch 'The BEST Way to Learn Blender 2.8': https://youtu.be/mdcs8uf7UOs
Get free resources here: https://gumroad.com/curtisjamesholt
CG Boost: https://www.youtube.com/channel/UCWWybvw9jnpOdJ...
Thanks for all the resources, guys! I appreciate it. c:
how do I fix that middle face from looking like that?
not the seam in the middle
but it looks like a normal issue?
some faces will look like this imported into unity
how can i fix this?
@plain spruce Your faces are all fucked up
Hang on
This is the problem. Your face direction is the wrong way
r 180?
@plain spruce Yes, it is called googeling
You can also use the face tab
Like this
To show normals
Do this
https://cdn.discordapp.com/attachments/559390954440753201/712405436480880722/unknown.png https://cdn.discordapp.com/attachments/559390954440753201/712405491804012554/unknown.png https://cdn.discordapp.com/attachments/559390954440753201/712405540957061251/unknown.png https://cdn.discordapp.com/attachments/559390954440753201/712405583461875742/unknown.png https://cdn.discordapp.com/attachments/559390954440753201/712405670669844480/unknown.png
watchu guys think of this wip https://i.imgur.com/eAYB5vZ.png
no textures or anything yet
watchu guys think of this wip https://i.imgur.com/eAYB5vZ.png
@still wadi did you model everything?
yeeee
sick ride yo
How do you do anime eyes that dont clip through the face when looking around?
Give the eyes enough concave space to rotate.
Can't there be a culling applied so the eyes stay visible even underneath the skin?
eyy, nice sculpts redotix
hiya
I've never made hair before but someone asked me if I could try to make them dreadlocks
can someone point me in the right direction?
Maybe examples?
@spiral sigil If you've never modeled hair before dreads might be a little difficult. I'd start with something else. But depending on the detail you want I imagine you'd have to model the shape of a dread and then work with different maps to create the hair texture a dread has. If you search for dreadlocks and 3d you'll find some examples.
I thought most hair was planes with images mapped to it
I don't want too much detail I guess it's for a shitpost
Depends on the method you use.
You can make hair out of curves
You can make hair out of blobs and masses
Or you can make hair out of hair cards over a blobby mass
which method would you suggest for dreads? I will go out and learn it
Or would any work
If anyone would like a pufferfish model
Made from scratch and I think I rigged it, been a while, hf
XD
https://cdn.discordapp.com/attachments/402349592244649996/712874311366475826/unknown.png
https://cdn.discordapp.com/attachments/402349592244649996/712874396657647656/unknown.png so when scuplting and using the grab brush im trying to widen the upper area but it doesnt affect the back part of the sphere, is there a way to fix this?
https://cdn.discordapp.com/attachments/669760923321499678/712953545787179048/unknown.png https://cdn.discordapp.com/attachments/669760923321499678/712953635088367666/unknown.png https://cdn.discordapp.com/attachments/669760923321499678/712955706411581500/unknown.png https://cdn.discordapp.com/attachments/669760923321499678/712955793603035166/unknown.png
good goat
I have a question to figure out if I messed up or not. In substance painter, when I imported textures, I set the texture size to 4k instead of 8k. Did I mess up, or can I just change it to 8k in image set settings?
Or I guess, am I still able to export it on 8k, or does it permanently set the texture size maximum to whatever you set in the import menu?
Honestly if you didn't go to school for 3d modeling, Google and YouTube are the best helpers
it's almost all program literacy that helps you create what you want.
good 3d modeling
"fix ur game devs"
does anyone have any good resources on modeling heads
like building out and then rigging mouths and eyes
Ive you try youtube
@visual vigil That dirt mask seems a bit strong 😄
most of what I see on youtube is speed modeling weeb videos
It's a great place to easily find beginner stuff like
how to model donut
but not so much more advanced topics
zbrush tutorials is what you're looking for
they're applicable to blender modelling
but the high level stuff is usually behind paid courses
which currently are on sale/free
im wanting a custom avatar but have no idea how to make one. Is there anyone willing to help out?
You should find some tutorials first and do some research and then ask questions when you get stuck
Ok
@quaint jasper that's just a AO muliiply layer in blender
not the ao, the dirt on the flat surfaces
is there any way for me to move these bones to match where the other ear bones are, onto the other ear? I moved the ears back and rotated them around but didn't move their bones with them
I moved the other bones to the correct ear and played with it in pose mode and the weight painting still seems to work out, I just need to know how to move the other bones so the same position across the axis
Move the bones in pose mode then apply as rest pose
Otherwise just move the bones to match in edit mode
It's white by default right ?
@devout scroll how do I move them to match exactly in edit mode? I think that's the question I'm trying to ask
When I try they always look a little off compared to the left/right side
Ah that makes sense then, I remembered it white
Don't think you can match the exactly but you can just get them close
VRCTV(1st and 2nd Editions) Room - Globo VRChat RP
Any blender gurus know if blender can do 3 point scaling, or maybe it calls it something else? But basically “put this part of the model here, and then scale and rotate it so this other part of the model ends up over here”
Ive been doing it a hanky way with pose bones
Is blender what I would use to say add a sword onto a belt or something or would that be a unity thing I’m a beginner at 3D modeling too
to make it, blender, to add it, either
Alright does blender do stuff like mess with eye color too
I’m trying to model an OC but she’s blind and I want the opaque look
that would be in photoshop or gimp or any image editing software
Is gimp free or inexpensive?
free
Oh awesome thank you for the help
I'm so confused why is one of the eyes like that? it's the same material
Face fighting?
check the normals
Not sure what that means, both eyes should be like transparent but one of of them isn't, i tried to flip normals on the left eye and didn't work it looks weird then
It's like the front part of the eye is hiding everything behind it
Is the object assigned to the transparent material?
I guess so because both eyes using the same material, otherwise both eyes would be like that i think right?
Sorry i'm not very good at this stuff
Its no worries man! We all start somewhere. Are there two ‘parts’ of the eyes? If so the outside portion of one of the eyes might not be assigned to the correct mat
It could also be that one of the meshes was shifted slightly and that the ‘inside’ of the eye isnt far enough inside
(From the pictures point of view) The left one is how it should be and the right is wrong, best way i can show it, and it looks okay if i select the other part of the right eye
Is that object assigned to the same material as the other one? I missed you saying that they were the same mat - sorry!
The other part using the same material the inner part is 2 different once
if you havent set up shape keys (or anything deleting parts of the mesh might mess up) I'd try deleting that side and just mirroring the other to see if that fixes it
I’d just move the mesh/individual verts back in place until it fit correctly again
Also keep in mind that you have to select the correct axis to mirror over
I found another way of fixing it, and it's stupid i just had to join the inner mesh with the outside one. This model is way to hard for me to fix sadly
https://cdn.discordapp.com/attachments/242079141204197378/713336176576167977/unknown.png https://cdn.discordapp.com/attachments/242079141204197378/713336335368323083/unknown.png https://cdn.discordapp.com/attachments/242079141204197378/713336682593910834/unknown.png https://cdn.discordapp.com/attachments/242079141204197378/713337096818917396/unknown.png
how do i make shapekeys
pressing + doesnt work. i don't get the basis key
- should do it
You'll get a basis when you press it, then you press it again to create another key that you can edit
@ruby tendon make sure you're in object mode first
select mesh in obj mode, press + to add new shape key, editmode, select shapekey, move verts
o apperantly i made 25 shape groups
they just didn't show up on the list
because filters are active even when collapsed
Is there a way to decrease the distance between two objects easily?
Pushing them
Jk
Not sure what you mean, should just be able to press g n hit what axis key u want @spiral sigil
in the transform you can substract on each, otherwise in blender
@quaint jasper -- I just stumbled upon your Substance Painter Basics tutorial. It's the first one I've seen that breaks it down that simply and having that focus on VRC really helps me picture how I could be using this in my models. An awesome asset to the community. Thank you! Link for those who are interested: https://www.youtube.com/watch?v=L6f87psKYyk
This mediocre tutorial goes over the basics of substance painter for the VRChat avatar/model creation workflow.

I forgot a few steps since I re-recorded it, but it's still enough for what most people need it for
Guys, please help me find a model of a dancing lizard, I climbed the entire Internet, but I could not find a model. please, help 😭
If you couldn't find one, then most likely no one else has
@quaint jasper about these lizards in vrchat a lot of videos on YouTube
Then you didn't look well enough if other people found them
you mean the tiny leopard geckos that some people use?
@fair swift yeah!!