#3d-modeling

1 messages · Page 74 of 1

swift heart
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yeah, get through learning the basics of blender before you get to character modeling

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i.e. be able to make shapes and use modifiers

feral wolf
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i do

swift heart
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good

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rigging and shapekeys are also important to know, but they're not necessary until after you're done with the modeling

feral wolf
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@swift heart shapekey?

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like for animating or wut

swift heart
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for doing facial animations and lip sync

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yeah

feral wolf
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@swift heart what you mean exaclty by facial animations

swift heart
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blinking, smiling, eyebrow movement, etc.

feral wolf
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but those arnt necassy right to make an avatar

swift heart
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the lip sync is necessary

feral wolf
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why?

swift heart
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cause there's a bug in vrchat where it plays your voice back to you when you speak if you don't set all the visemes

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:v)

feral wolf
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oh k

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soo btw what did you mean by watch daniel kreuter anime character tutorial tot the deep end

swift heart
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it's a good character modeling series

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but most people say to not do character modeling stuff for a while

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because it's better to work your way up to it or something

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i'd disagree, because if your goal is to make a character, then you should learn to make a character

feral wolf
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yea

swift heart
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that's why i said it was jumping in the deep end

feral wolf
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so btw do i have to watch both

swift heart
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both?

feral wolf
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theres 2 playlist

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blender anime character modeling tutorial

swift heart
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oh

feral wolf
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and, anime character modeling tutorial II

swift heart
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i think this one is the one i followed

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yeah this one

feral wolf
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i hope this dont take to much talent or else im rip

swift heart
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i started from nothing and ended up with a complete character from scratch after a few weeks

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it takes a lot of patience and the first time will take you the longest

feral wolf
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soo if i get this right without a template its hard to make an model?

swift heart
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you should definitely get a reference image

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i think he links the one he's using if you want to follow along with that

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otherwise you can try to find one for some other character online

feral wolf
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will it make a difference if i choose to use the same or another

swift heart
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shouldn't be a big difference as long as it's a good reference

feral wolf
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hmm

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idk i mostly use skeletons now but idk if its a good idea

swift heart
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i.e. you want to get front and side views of the character that are consistently sized

feral wolf
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what you mean?

swift heart
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like the proportions should be the same

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roughly

feral wolf
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but it would be hard to create a skeleton right at the first model right

swift heart
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you'd make the skeleton after you make the model, if by skeleton you're referring to all the bones

feral wolf
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no i mean skeleton as model

swift heart
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you should be able to model some basic objects before you start doing characters

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if that answers your question

feral wolf
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well not rlly

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XD

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i asked bc skeletons has a bones

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like the chest for example

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and i was wondering if its to much for a beginner to make

swift heart
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the bones aren't really the hard part tbh

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or at least they shouldn't be too bad

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either the modeling or texturing would be the most difficult

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but it's mostly just time consuming and takes a lot of patience

feral wolf
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hmm

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oof

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@swift heart btw i send you sommthing

median pike
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id say deppends on what youre more familiar with. I am terrible at sculpting, know a bit of texturing so I know what I am doing at least a bit but I am pretty good at rigging and weight painting

mild nimbus
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Finally go base line of the eyes and body texture

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lol

quaint jasper
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eyes look like they could maybe be rotated 10-15% on themselves

mild nimbus
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same

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I been trying to adjust it a bit

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when i apply the texture that weird placement really shows...

mild nimbus
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I adjusted it more

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made eye lids bit smaller

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to cover the iris

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moved the corners of the outer eye socket big foward

stable edge
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shook

quaint jasper
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@mild nimbus nose might be too high still

mild nimbus
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eh ill see

silent junco
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The face remind me of every woman in dr. Stone

granite quartz
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Recently learned how to take nice rendered pictures in blender! Still figuring it out, but I'm really happy with how this one turned out!
Also, model is made entirely from scratch!

silent junco
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Needs better materials

still wadi
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watchu guys think

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wip

dull canyon
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cute

silent junco
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The blue part looks like it should be higher on the reference

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But that might just be the angle

hallow bough
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Might be the shading color that's throwing you off. The main colors seem close.

median pike
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id probably just add some gloss to it

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but yeah that looks great

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and very accurate

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did you use a base or did you make it from scratch

silent junco
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There’s some details missing but that’s about it

dull canyon
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well he said it's a wip

silent junco
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Yeah

scarlet dust
hallow bough
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Why I like to box model the whole thing roughly first 😅 Especially hands

dull canyon
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yeah hands and feet are probably best box modeled, for the rest of the body it just takes practice to sculpt, as with everything >_>

scarlet dust
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well I startet like this! XD

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I already had the pic of me in, but I think you guys know why I don't show it in the gif! XD
those spheres where placed on my pic fron and side viwe

median pike
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that looks great

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I have 0 sculpting experience but I do need to sit down and learn it since I want to finally make an avatar from scratch this holyday

mild nimbus
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I forgot to show the rework on the face

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lul

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Lowered the eyes and made pupils further i nthe center

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the one with the mark on her face is the current one

median pike
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that slight eye shift really makes a difference

mild nimbus
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sameee

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xD

mild nimbus
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oh i dident say

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also adjusted the nose further down as Ruubick suggested

median pike
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oh yeah

glossy briar
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f

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asdada

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dfgdg

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ffhfhf

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ghjgjh

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ghjgjgjg

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fhfhghfhfhfghfgh

median pike
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can

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you not spam?

feral wolf
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welp rip me

spiral sigil
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?

mild nimbus
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when someone is so bored

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they smash there keyboard

silent junco
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the eyes looks so odd still

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idk what precisely is wrong

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there just is something

sleek arrow
mild nimbus
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@sleek arrow I assume the underwear is the problem

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Looks like a failed bake

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Your best bet is to recolor that whole thing the appropriate off white

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I see alot of bleeding from other parts around the model during the baking process

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If not some of your normals are inverted

sleek arrow
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I haven't baked it

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theres not even a texture on it

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Thats why I'm super confused lol

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The only thing I did was solidify

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but it was very very small solidify

quaint jasper
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UV unwrap it ?

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and make sure to make a seam in the middle

sleek arrow
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i found the problem I think? It's like it's twisted

quaint jasper
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oh, recalculate normals or make normals consistent

dull canyon
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so... if I'm done blocking in the general shapes of my character using primitives and the move brush, where should I go from there? join it all together, remesh, dyntopo sculpt? or quadriflow remesh and multires sculpt? or...?

desert crown
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just dropping this here, if anyone knows how to help fix this i'd appreciate it. I thought the ear textures along with the head was supposed to be transparent, but apparently it wasn't even though its transparent in the original png file.

quaint jasper
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did you check the alpha setting in the image ?

desert crown
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yep it only makes everything else loses texture so that couldn't be right

quaint jasper
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might be worth fixing yourself then

desert crown
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yeah but no leads

quaint jasper
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?

stable edge
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they dont know where to start

quaint jasper
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gimp, add transparency layer, select the white areas, ctrl + x, done

desert crown
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here let me uh

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the ear part

quaint jasper
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well it's black here so it's not transparent lol

desert crown
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really? it looks transparent to me

quaint jasper
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transparency does the above

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it just uses the background color

desert crown
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Hm.......

desert crown
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every tutorial for blender uses node editor huh

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guess i'll have to f-ing resort to it

azure rain
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yes that's how shaders work in blender

winged atlas
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What does 3ds max do to the models that causes the textures to do this to it's models?

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nvm i got it

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or at least I thought I did

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okay this time I actually do got it

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it was a blender thing

silent junco
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nodes are super usefull

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you can easily make: gradients, random spots and cracks

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all good if you wanna make cheese

azure rain
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here's all sorts of stuff made just using nodes

silent junco
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you might need to add in the info that this is all made from the default circle

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or planes and cubes

wicked schooner
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So is it true the poly count limit was upped to 70k?

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Im getting back into modelling and i heard that it is, but i wanna make sure

median pike
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@wicked schooner there is not limit

wicked schooner
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👀

median pike
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but anything uploaded above 70k will be marked as very poor rating

wicked schooner
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Thats fair

median pike
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its a recommendation

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that you should follow

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like even 30k polys is well enough imo

wicked schooner
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Yea nah i did models at 20k a year or so ago i was just curious

median pike
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great

sleek arrow
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so I was AO baking and I'm stumped. What could be causing the cheeks and neck and how do I fix it?

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I don't really care for the lashes, I forgot to seperate them

modest shell
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Hello everyone, i'm trying to model a banner for my world and its the first time i model a thing from scratch.
i'm trying to add bones so i can weight paint them but they don't let me apply weight paint even after i parent them. can you guys help me find the thing i'm missing?

quaint jasper
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@sleek arrow Make sure the normals are correct

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@modest shell What's the error message ?

modest shell
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Nvm , got it working with the fix model in CATS

silent junco
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have you marked all as smooth?

sleek arrow
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SOrry just got home from work, I've been trying to smooth it out, but either it's not working or I'm doing it wrong

sleek arrow
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I'm gonna leave this here and head to bed. The only thing I could think of was shade smooth but that did nothing lol.

silent junco
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try to do normals

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might work might no

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but its at least worth trying

sleek arrow
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like recalculate?

silent junco
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yes

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though sometimes it doesn't work so you might need to turn on backface culling

sleek arrow
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i didn't work sadly, that was one of the first things i tried

silent junco
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odd

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it looks like the color is reversed

tepid wagon
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@sleek arrow Try adding triangulate modifier (do not apply, just select "apply modifiers" in export settings), needs to be placed after subdivision surface modifier and before solidify modifier if you have them or bake AO with antialiasing disabled, export the AO in double the resolution then what you intend to use, scale it down to desired resolution in any image editing software and export it back to Substance

spiral sigil
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does anyone know what the geometry for anime eyes usually looks like?

dull canyon
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disk

tepid wagon
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Think they are usually concave with floating irises, its easier to make eye tracking work correctly

dull canyon
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with a pole in the middle

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the "eyes" are just the hollow eye sockets in white, and the iris is just a floating disk

spiral sigil
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is there a material i should use to keep the concave part from going dark because of shadows?

dull canyon
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you can, if oyu want to use separate shader for them

spiral sigil
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what usually works best though? I'd imagine most would use an emission but that might be screwy with dark environments

silent junco
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separate shadowless shader

dull canyon
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just use poiyomis shader, it can do it all

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:3

dull canyon
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it's supposed to be on the stylized side of things

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not sure if the eyes need to be a bit bigger or if they're fine like that

silent junco
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alien baby

dull canyon
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that's a start I guess

hardy agate
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i think it looks pretty good. its magnitudes better than anything i could do.

dull canyon
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okay

median pike
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so I will be starting to sculpt this holyday. All my modeling experience is with blender 3.79. My question is, since I will be learning sculpting for the first time, should I learn blender 2.7 or 2.8 or another program? I personally dont really like 2.8 as it changes and removes a lot of things I am used to from 2.7 but if I will be using it for just sculpting I can just learn it as a new program if its much better at sculpting than 2.7. But at that point I might as well learn a different program than blender if they are better for sculpting. So what do you guys suggest?

quaint jasper
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use 2.81

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it has some new modelling tools and auto retopo iirc

spiral sigil
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I hear 2.81 has better sculpting tools but worse weight painting tools

median pike
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@spiral sigilwell I will be doing rigging and everything around that in 2.7

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@quaint jasper so is this a better idea than something like Zbrush or something?

quaint jasper
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Zbrush is the best for professionals, might take months/years to become good at it though

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and it costs a lot for a license

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Blender is free and accessible

median pike
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so blender 2.81 it is than. Are there tutorials for that version available already or no?

quaint jasper
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yeah, quite a few

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the ones for 2.8 are also applicable

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but 2.81 has new features

median pike
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alright cool, thanks a lot

sleek arrow
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So I tried your way to see if it worked, it didn't. 😦 Blender crashes everytime i try. @tepid wagon

quaint jasper
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What issue are you having ?

sleek arrow
quaint jasper
sleek arrow
quaint jasper
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Good, now we know it's not a normal issue !

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Did you check the UVs ?

sleek arrow
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I figured it wasn't when i was messing with normals last night xD But I've not worked with normals alot to fully understand them

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theres a few on my chest, but I'm sure if I can figure out the face first, I can get the rest

quaint jasper
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Did you check the faces themselves in edit mode ?

sleek arrow
quaint jasper
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no i mean the mesh in edit mode

sleek arrow
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Ooohhh

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Looks fine

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Thats why I'm confused, literally everything looks normal

quaint jasper
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And you're only baking half of it ?

sleek arrow
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I usually bake the skin as a test before I continue

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and happened to notice that

quaint jasper
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Did you change any setting for your bake ?

sleek arrow
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Not that I know of, I think I set normals from faces but thats about it

quaint jasper
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Can you send me an fbx of just the face mesh or neck

sleek arrow
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Yeah

quaint jasper
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i think i may know why

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looks like your mesh isn't symmetrical

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So if you try to bake only half on overlapping UVs, that might create some of those artifacts

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@sleek arrow

sleek arrow
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Is there a way to make it symmetrical?

quaint jasper
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Not without having to redo a ton of work i'm afraid

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so try to bake the entire face instead to see what results you get

sleek arrow
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Okie

quaint jasper
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Also there's overlapping vertices at the back of your head

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If you clean it up a bit you can get a neat result for the face

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And giiiiirl these eyebrows are a mess

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i don't know what the fuck is going on with that mesh

sleek arrow
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I've noticed every TDA face I've used

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seems to be set up so poorly lol

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I may go on another face hunt and see what I can find lol

small cloud
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@sleek arrow have you tried deleting the faces that are on those spots (to eliminate overlaying faces)? that bake looks like zfighting in some way

sleek arrow
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I haven't tried it.

spiral sigil
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excuse me

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who made this Wolf3d nazi?

plush finch
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its a police with bug?

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I think

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is it

silent junco
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this looks way too much like wolfenstein if it was a 64 game

safe tapir
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Since when did guns look like bugs 🤔

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Cool model either way

dull canyon
quaint jasper
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Should be thinner from temples all the way down

dull canyon
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using KDA Ahri as main reference for the face

quaint jasper
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I still think the top of the head is very tall, could be smoothed out

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If you look at your side view bottom left

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It should be almost a sphere, instead the top of the skull goes up

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Bottom of the face looks good now I think

dull canyon
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okay

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thanks

sleek arrow
quaint jasper
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aren't they all like that ?

sleek arrow
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This is the first time i've ever unwrapped it because I'm trying to paint the tips, which is impossible it seems

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If I paint the tips, it fucks up inside the ear lol

quaint jasper
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can't tell which is which on the UV

sleek arrow
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sec

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whatever those pointy pieces are in the ear is what's cauing an issue

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I think the squares are my tail?

quaint jasper
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are you painting on the UV itself ?

sleek arrow
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The ear

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not sure what those long pieces are above the ear UV

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and it looks like the long piece in the center is the inside of the ear lol

quaint jasper
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yeah i expect that result with an unwrap like this tbh

sleek arrow
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is there any other ways to unwrap?

quaint jasper
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well, seams might help, you have smart uv project, other options for the unwrap itself

sleek arrow
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I'll have to look into seams. I've heard of them but haven't really touched them before

quaint jasper
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it's super simple, you select edges, mark seam, and that tells the unwrapper " this is a cut"

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it helps making pieces in the UV without cutting the mesh itself

sleek arrow
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oooooo that sounds pretty nice

quaint jasper
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yeah, that's how i managed to get a clean unwrap of the face you sent me, one seam at the neck level and it becomes one smooth piece

sleek arrow
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God that face is horrible lol. I'm still debating if I wanna hunt down another face or not.

quaint jasper
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it's easily fixable

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up to you

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and you'll learn stuff by fixing it

sleek arrow
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I'll take anything to learn honestly lol. Whether it's complicated or not.

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Working with models isn't easy after all. :p

quaint jasper
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wait until you make a world Giggle

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So to start off, hide everything else but the face mesh

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click it then ctrl + i then h if you don't know shortcuts

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make sure the neck pieces are there

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because you have doubles, so they're not joined

sleek arrow
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I make worlds. xD but I'm very new to it.

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So just mark seam and what else?

quaint jasper
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merge doubles

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or merge by distance in 2.8

sleek arrow
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okie

sleek arrow
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me and seams are gonna be best friends, this is the best tool ever lol

quaint jasper
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that looks perfect !

sleek arrow
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found out what that long ass strip is

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and it's kinda irritating lol

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wait, so since this is just one ear, if i do the other, won't it overlap each other?

quaint jasper
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Well you could delete the other ear and symmetrize this one

sleek arrow
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True

quaint jasper
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difficult to knw without seeing the UVs

sleek arrow
quaint jasper
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and that's with symmetry ?

sleek arrow
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thats just from seams and unwrap

quaint jasper
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you can try grabbing the uvs manually and moving them away to maybe avoid that overlap

sleek arrow
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Do you think another seam would help?

quaint jasper
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well, uvs that aren't identical shouldn't overlap like that

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@sleek arrow the problem is in the ear itself

sleek arrow
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oof

quaint jasper
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remove that and you shoudl be good

sleek arrow
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the overlapping part?

quaint jasper
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the inside part, you don't want closed geometry for unwrapping

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but yeah those ears are terrible lmao

sleek arrow
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Very terrible lol

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I knew they were awful, I was planning on fixing them up, redoing the fur on the inside

sleek arrow
quaint jasper
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that should be good

sleek arrow
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I'm honestly excited to make the fur lol. Sculpting is my favourite thing

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AAAAAA

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YESSSSSSSS

quaint jasper
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one thing you can do on top is select all uvs and do ctrl + P

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might help tidying up

sleek arrow
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Okie, thanks. 😄

sleek arrow
quaint jasper
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looks great !

sleek arrow
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Thanks 😄

hallow bough
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Looking great! I love seeing so much effort be put into fixing up these types of models 😄

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@sleek arrow If I may ask did you do an ao bake for your characters textures?

dull canyon
silent junco
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uncannu

dull canyon
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really?

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😐

silent junco
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yeah

dull canyon
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how so

silent junco
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its mostly because of its untexturedness

dull canyon
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so not because of proportions

silent junco
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its better to see what can be improved with an angle

silent junco
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im not sure if the head is too big or its because its missing the neck

dull canyon
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trying to get something that looks like KDA Ahri...

silent junco
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im guessing its because of its necklessness

dull canyon
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maybe, I'll add some more shapes in a bit

silent junco
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it looks like something between baby and adult

dull canyon
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so, a teen? 😛

silent junco
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yes and no

dull canyon
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I'll post again when I added some lashes and brows, they usually make a big difference

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and ears

silent junco
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yeah

dull canyon
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was mostly concerned about the general direction and proportions

silent junco
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will it just be a flying head or will there come a neck

dull canyon
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there'll be a whole body

hallow bough
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Of course it's going to be uncanny when it's not finished XD

silent junco
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probably still gonna be when finished

median pike
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@silent junco surely a great way to motivate someone

silent junco
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It’s the only thing I’m good at

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Bad motivation

hallow bough
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🤨

sleek arrow
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No, I haven't AO baked it yet, there's issues with the face when I do

silent junco
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i don't like ao baking

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waiting 30mins to find out i fucked up

quaint jasper
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reduce samples by a lot to get a quicker result

median pike
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I know it doesnt look like it, but I have been working on this for about 2 hours. First time making a model from scratch and I am not too sure how to go about it so I decided to just make a low poly mesh first.

quaint jasper
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That's a pretty good base !

median pike
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thanks

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so is this kind of workflow okay? Making a lowpoly base retopologyze that and than sculpt from that

quaint jasper
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Well, retopology is not necessary if you start with a low poly base imo

median pike
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oh yeah I can just use dyntopo

quaint jasper
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but you'll need to fix your limbs/torso connection

median pike
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but still I like retopologyzing because it connects all he meshes up

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oh yeah lol that

silent junco
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and head

thorny fractal
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@dull canyon it might be a good idea to vertex paint eyes and some fleshy parts of the skin, i do that in zbrush and helps get a much better feel for how the head should look when sculpting it, its really hard to gauge its uncannyness and what not when theres not texture on it

sleek arrow
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I'm so excited for this. ;_; Finally finished the fur and working on the top of the ear. 😄

dull canyon
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@thorny fractal yeah I did that for the eyes, but guess I should also do it for the skin and brows and lashes too

mild nimbus
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The fur can just be duplicated planes

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Early rig testinggg

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Mouth still in the works xd

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Hands to

silent junco
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the mouth has that early cgi feel to it

sleek arrow
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Is it possible to add 1 mesh's weights to another that has no weights or bones at all?

silent junco
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not that i know of

ancient escarp
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@sleek arrow Sort of? If the mesh has any vertice groups, you can assign those to bones.

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Based on my knowledge, anyway.

quaint jasper
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@mild nimbus I still think eyes might be too far apartiris

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@sleek arrow What do you mean ? Do you want to join the ear mesh and fluff ?

mild nimbus
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1 eye length apart

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It's fine

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Originally yes it was far

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But that seems fine to me and no other said anything about it but I appreciate the feedback though

sleek arrow
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The fluff and the top of the ears that I've added, I'm wanting to know if it's possible to add the base ear's weight to them. Or add them to the bone that the ear is attached to

quaint jasper
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yeah ofc

mild nimbus
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Mirror vertex groups?

quaint jasper
#

either manually through the ctrl + P option, or you join the meshes, select the vertices in edit mode and assign weight directly

mild nimbus
#

Oh

#

Thought he wanted to put it on the opposite side for some reason

#

XD

sleek arrow
#

Am she ;n;

#

I'm just, the shittiest with weights lmao, trying to find easy ways to do it xD

#

I'll try it~

quaint jasper
#

i can record a gif if my explanation isn't enough

sleek arrow
#

Yes please. 😄

#

One of these days I just wanna removed weights off a body and just practice weights lol

quaint jasper
#

this shows the two methods

#

first menu is brought up with ctrl+ p

sleek arrow
#

OH!

sleek arrow
ancient escarp
#

Does your mesh have the Armature modifier? @sleek arrow

#

If so, does it have the correct armature selected?

sleek arrow
ancient escarp
#

Yes.

quaint jasper
#

you can try with empty groups @sleek arrow

#

auto weight paint can fail if there's doubles or holes in the geometry

still wadi
#

yo guys watchu think

foggy maple
#

Super cute iris

quaint jasper
#

Great texturing, I'm envious !

split sparrow
#

How would I go around getting a vrchat-ready avatar (the download was a unity package so it's pretty much done) back to blender so I could remove/edit some stuff on her? I assume I can't do any of that on unity so. Complete newbie here BTW, started learning about all this stuff literally 2 days ago.

quaint jasper
#

You'd need to import the fbx from your unity project with blender

split sparrow
#

I got no .fbx since this whole avatar came on a unitypackage file I opened in unity.

#

I assume I have to export the prefab as a fbx then or something?

#

I'm basically trying to reverse engineer an avatar so I can edit her to my liking.

quaint jasper
#

What did you import in the unity package ?

split sparrow
#

I don't exactly understand what you mean by that question.

#

None of them have a file that blender can work with

quaint jasper
#

doubtful

#

look at the model file you imported, and see what file type that is

split sparrow
#

Katja.unitypackage

#

This is the file I imported into unity

quaint jasper
#

that's not a model file, that's a unity package with files in it

split sparrow
#

It came with pretty much everything already set up

#

Yeah, that's the only thing I personally did

quaint jasper
#

alright, so open that avatar file in your asset

#

then click on the avatar itself

split sparrow
#

Or the prefab?

vivid crater
quaint jasper
#

Do you already have something setup in your scene ?

split sparrow
#

Yeah, I moved the prefab to the scene so I could see her

quaint jasper
#

what do you see below

split sparrow
#

oh

quaint jasper
split sparrow
#

.prefab

quaint jasper
#

you should be able to right click that, and unpack it

#

actually nvm, you have to export the package now

#

and then you should get what's in it

split sparrow
#

Sorry if I seem incredibly obtuse, first time so I don't exactly know what I'm doing. If I extract that it'll give me a .fbx file anyway?

#

Haven't seen any of this covered in any tutorial which is why I'm really not sure what I'm doing hehe

quaint jasper
#

are you sure you don't see an fbx in the list ?

vivid crater
#

who did you get this package from 😱

quaint jasper
#

"with fbx"

split sparrow
#

I liked it a lot so I wanted to get it and edit stuff to my linking

#

And yeah I didn't see any fbx

vivid crater
#

thats usually the folder structure for uh, ripped models, it concerns me even more that the user is named yoinkboy vrpill

split sparrow
#

So when it's a ripped model through illegal means they don't come with a .fbx?

vivid crater
#

🙅 yea it seems to have been ripped, the pic has the original persons name too

split sparrow
#

Well fudge me then.

#

Abort

quaint jasper
#

Try finding the person who made it, and ask if they're willing to give/sell them to you instead

vivid crater
#

its probably worth letting em know someone on DA is uploading that stuff too

split sparrow
#

I started playing VRChat like 2 weeks ago and I installed blender/unity only 2 days ago to try and have something for my own. Had no idea about any of this besides the general fact that hackers can rip models from people through protection.

#

I'm sad now :(

#

But yeah I'll do what you suggested Ruubick

#

Think this Hannah person has a world even.

#

I'll try contacting them.

#

And also tell them about this other person in DA

#

Pretty sure this person hates Hannah Quinn because of the filenames inside the packages

knotty plaza
#

I have 2 objects and when I select one the other ones gets selected too, but they aren’t touching. How do I stop this?

dull canyon
#

@knotty plaza I assume you're using blender. select the objects, go into edit mode, deselect everything, hover with the cursor over one of the meshes you want to seperate, hit L, then P and "by selection"

knotty plaza
#

Wdym by deselect?

dull canyon
#

just make sure none of the vertecies are selected

knotty plaza
#

Ah

#

Slight issue

#

It’s currently got a ton of subdivided because I didn’t notice until after I started sculpting, and some of the overflow from one object went onto the other object

#

Is there a way cleanly get the less sculpted object?

dull canyon
#

erm

#

show me a screenshot

knotty plaza
#

I can’t rn because I’m out of the house now, but I should be able to later

dull canyon
#

yeah, L in edit mode selects linked meshes, so if none of the vertices of those 2 objects are actually connected it should select only one mesh cleanly

knotty plaza
#

Ok so I should only need to select some of the vertices of one object then press L and it’ll get the whole object?

dull canyon
#

yeah

knotty plaza
#

Oh that’s great 😄

#

Thank you

dull canyon
#

even if they're intersecting, as long as there aren't any connected vertices it will only select one mesh

azure rain
#

that's why it's like four different jobs to make a video game character in the video game industry

median pike
#

wait it is?!

#

i wasnt aware of that lol

azure rain
#

sculpting. retopology. UV unwrapping. character rigging. texturing can be commonly separated into separate jobs

stark ore
#

That one guy hired to unwrap

#

Rip

tepid wagon
#

Yeah, imagine you get hired as 3d artist and they say you gonna be doing UV unwrapping and you just* sit there everyday with those puzzles

dull canyon
#

sounds kinda fun

tepid wagon
#

I hate it

azure rain
#

that's why you'd want to hire someone who likes UV unwrapping

sleek arrow
#

The ears turned out pretty well ^_^

high jetty
#

Good lord @zenith fable those are adorable.

zenith fable
#

Thx, but those aren’t my design, I just model all the drawings into 3D models

#

And the drawing isn’t a ref with front side view

#

Which gave me quite a hard time to model lol

vivid crater
#

Single ref characters vrcCrying

silent junco
#

zero ref vrcSunglasses

#

though most of them are just blobs

median pike
#

I might give up lol

median pike
#

my 7th try today and its somehow getting worse than it was before

silent junco
#

what is

median pike
#

a model I am trying to make

#

I am very bad at organic stuff

silent junco
#

show

median pike
#

this is pretty much the best I got

#

but its not on par with anything in vrchat so I am starting again

silent junco
#

why do you give a fuck

#

it looks good

median pike
#

what do you mean why do I give a fuck?! 😄

silent junco
#

"not on par with anything in vrchat"

median pike
#

it really doesnt, and its very different to what I imagined

silent junco
#

i often just go with the flow when making models

median pike
#

well take the hobkins or the nanachi for example

#

I try that but it doesnt look... well... not uncanny

silent junco
median pike
silent junco
#

ok

median pike
#

any tips? since with where I am heading it clearly doesnt look anything like it

silent junco
#

you might be able to salvage it

#

try to add more to the torso and arms

#

to make them less noodle

#

the most obvious problem i can see is that you make it too thin

ashen stag
#

Always better to fix and upgrade than start over from nothing imo

median pike
#

well I got rid of the arms completely but the body was kinda usable

ashen stag
#

If you don't start over, progress is progress. Otherwise you're just wasteing time

median pike
#

should I make the body even bigger?

#

or are the proportions right now in your opinion?

ashen stag
#

Stomach is fine but the rigcage part of the body should be bigger. You kinda look like a tube otherwise

#

This is where anatomy is important

#

Stomach to leg ratio looks fine tho imo

median pike
#

yeah 8 years of artschool didnt really teach me much. But I sort of understand it. Thanks for the tips

ashen stag
#

Well sculpting at all puts you a leg above some other people. I make crazy shit and I still can't sculpt for the life of me lol

median pike
#

well it probably helps that I got a character refsheet with all sides drawn out

#

I cant make anything without propper reference

desert crown
#

does Viseme's still works even for models without mouth bones or jaw bones?

quaint jasper
#

Yes

desert crown
#

thanks~

woven lion
#

.

desert crown
#

i accidently hidden my bones is there a way to get them back? or what the heck happened?
I've tried alt + h, but doesn't work.

woven lion
#

You cant undo?

desert crown
#

nope

woven lion
#

Thats a big braine

desert crown
#

nvm i guess i'll just restart blender with a reimport

desert crown
#

should i be concern if i am missing sil and pp viseme?

latent charm
#

Maybe. sil is used for the short silence between words.
Your main concern is in unity all viseme slots must have something in them, otherwise you'll get weird audio feedback (unless they've fixed that bug)

desert crown
#

so even if its not sil and pp, i can just throw in any?

latent charm
#

You can, but things will look best if all visemes are properly made.

desert crown
#

well how do i get those two then

#

i created my own viseme

latent charm
desert crown
#

nice just what i was looking for thanks!

latent charm
#

Exactly how you get the mouth into the shape is a matter of preference.
I use rigify's face rig and use that to pose the face and apply the armature modifier as a shape key and repeat that for all visemes. Some use proportional editing (edit mode, o key), I'm sure there's other ways too.

desert crown
#

i see

sleek arrow
#

I'm having an issue where my UV is shitting itself when I join armatures. Is there a way to fix it?

quaint jasper
#

are you sure joining armatures is the culprit ?

#

If not then you could try exporting UVs before joining, making duplicates of your meshes outside of the armature then copy pasting UVs from one to the other or try another method

sleek arrow
#

Yep, it def is

#

Atm manually joining meshes

#

and the second i join the jacket to anything it breaks something

#

Which is bizarre, I've never seen that happen before

quaint jasper
#

might be worth googlin'

sleek arrow
#

Welp, I was gonna show it if this gif ever finished lol

#

There we go

quaint jasper
#

So why don't the UVs go to shit with the first join ?

#

Oh wait NVM the skin color changes as well wtd

sleek arrow
#

Yeah, i'm not sure why. Researching it atm

quaint jasper
#

Never seen that before, maybe try changing the name of the UV maps for each part

#

They might be merging together

#

And also try merging meshes with cats to see if there's the same results

sleek arrow
#

Thats how I noticed something was wrong

#

I usually merge with cats

#

but then sometimes merging manually has different results

quaint jasper
#

Lmk if you find the cause of the problem

sleek arrow
#

Will do

sleek arrow
#

Fixed it

#

It was a renaming issue

#

For some reason, some meshes have multiple UVs on them which was causing issues as well

dull canyon
#

wasn't there some way in blender to apply one material to multiple objects at once?

latent charm
#

Apply it to one, select all the others, then the one with the material, ctrl+l then select the Materials option

zenith path
#

Hey why when I will be able to create avatars in unity ?

#

It says not allowed yet

spiral sigil
#

When you reach new user

molten meteor
#

play the game
meet people
get new user and then you can upload

vast ember
#

@median pike are you using blender?

#

To make that character?

median pike
#

@vast ember I mean,, yeah it says blender on the top of the screenshot

vast ember
#

Right my bad

#

Do you have the full version though? Cause your blender looks like it has more.

tepid wagon
#

All Blender versions are full. They may look different depending on version and addons installed

latent charm
#

They're running 2.8x which is the latest version and looks a bit different to 2.7x
All are free so just download the latest one if there's new features you need

desert crown
#

is it possible to reset pose to t-pose after fiddling around with the pose just to check progress on weight paintings?

#

would make life easier

latent charm
#

Is the rest pose the t-pose? If it is just select all bones and press alt+g then alt+r then alt+s

desert crown
#

yeah default pose is t-pose

latent charm
#

That'll do it then. Clears locations, rotations and scales.

desert crown
#

nice! thank you! i was scared that there might not be a way

#

so i won't have to ctrl + z anymore after every weight paints

still wadi
spiral sigil
#

anyone know how to make the selected area black?

#

Black? UV unwrap it and texture mode paint it black
Or use a material with a black diffuse color to temporarily color it

dull canyon
#

or vertex paint it

desert crown
#

@still wadi nice job, how many polys?

spiral sigil
#

hi Guys
I need help with something
I want to make a sans avatar for VRChat but I personally don't find an avatar as good as you know it in the game.
Does anyone know a sans front and side view that I can model?

desert crown
#

nope sorry

#

there is a sans model that i know of from smash ultimate games

#

it exists on the internet somewhere, but i can't help you find it

spiral sigil
#

ok thank thou

olive roost
#

@desert crown sorry jumping back to a thing from earlier you can also weightpaint while in pose mode! Then you can just hit stop pose mode when you want everything to go back in the right location

desert crown
#

thank you!

olive roost
#

Welcome!!

wet bolt
#

Anyone got a scythe I could use

desert crown
#

just look up one on the internet

wet bolt
#

I wouldn’t be asking if I could download one

olive roost
wet bolt
#

I just found demonic scythe but thanks

desert crown
#

👌

wet bolt
#

My scythe isspectral

olive roost
#

Nice!

wet bolt
#

After I’m done does anyone wanna see it

#

My avatar

#

Warning may cause lag

still wadi
#

@desert crown 90k

desert crown
#

wow thats over kill

#

you should optimize it

lament pond
desert crown
#

cute concept

stable edge
#

^^

vivid crater
#

Vii still alive n kickin 👏

lament pond
#

Still a wip

#

Just wait till she has the rest of her outfit

vivid crater
#

Always waiting for more 👀

desert crown
#

:]

vivid crater
#

I like her hair tho, reminds me of soft serve ice cream

lament pond
#

I want to spend a good hour tweaking the hair

#

But my sanity wouldn't allow it

vivid crater
#

Then the hour turns into days because it's never perfect unity_chan_dab

desert crown
#

wish i could just mirror these weight paints and get my model done with tonight 😔

lament pond
#

Is the model mirrored?

desert crown
#

nope

lament pond
#

Rip

desert crown
#

wdym by mirror specifically

lament pond
#

Left and right same modeling

desert crown
#

yeah except her hair

#

and the belt

lament pond
#

So separate the hair and belt, delete half the model, mirror it over, profit.

desert crown
#

i could do that, but i am not sure if the riggings will carry over

lament pond
#

If the rig is properly named it should work

desert crown
#

i'll experiment it i guess

lament pond
#

food eaten, back to streaming

stiff coyote
#

can i commission someone to make an elsa model for vrchat?

lament pond
#

You could always convert an existing Elsa since there are a number of her out there

stiff coyote
#

im currently trying with the kindom hearts model

#

but its turning to be really hard

#

im trying to make the new dress from frozen 2

desert crown
#

i saw your elsa model, you can delete all of her current bones
upload her to Mixamo website and let them rig her with basic bones

#

and then everything from there is as easy as putting her onto unity and then upload to vrc

stiff coyote
#

that one i was working on is a whole mess of its own

desert crown
#

i'm pretty sure its fixable

stiff coyote
#

its 5000 verticies, which is good in game but terrible if you wanna look good

#

all the fur textures are 2d

desert crown
#

yeah that would be on your own time to learn about custom gestures, animation and effects

stiff coyote
#

also thats the holiday special dress

#

@lament pond may i pm?

desert crown
#

trying to resist clicking fix model in the cats plugins at times 😫

stiff coyote
#

why is that?

desert crown
#

cuz if you do that it will fix a number of things, but also ruin alot of things like your riggings that you manually worked so hard

stiff coyote
#

ahhhhhhh

#

can you not undo that action?

desert crown
#

not really, unless you have a save backup

stiff coyote
#

ohhh

#

blender can be unforgiving like that i guess

desert crown
#

yeah thats what someone else says too

stiff coyote
#

ive made a couple models from scratch in blender

#

but i always had a friend rig them

lament pond
#

@stiff coyote sure

lament pond
silent junco
#

you can render without background

lament pond
#

I know it's a screenshot of the render since I wasn't done yet @silent junco

silent junco
#

ah

#

also i don't recommend using 0,0,0 on cartoonish characters

dull canyon
desert crown
#

it is and you'll get there

near crown
desert crown
#

nice!

knotty plaza
#

That’s awesome

azure rain
#

that is a adorable octopus

knotty plaza
#

Makes me want to make something similar based on Octodad

#

If only I had artistic skill

azure rain
#

but now I'm wondering who's there dates for the prom

rancid notch
#

guys

#

anyone here?

#

could someone help me with a material/texture problem in unity

small cloud
#

write down your problem

stable edge
#

Usually the first step

dull canyon
#

what kind of maps should one bake out in Substance Painter rather than Blender? I've heard that the normal map baking is better in painter compared to blender

abstract hearth
desert crown
#

nice~

knotty plaza
#

GJ

heavy pulsar
quaint jasper
#

remove the skin

heavy pulsar
quaint jasper
#

why would you need the skin behind the jeans ?

heavy pulsar
#

The intention was to have the jean over the skin which already exists with a model.

silent junco
#

rip the skin away

#

accend the form

#

OPTIMIZE

heavy pulsar
#

How would I go about that?

#

New to modelling.

desert crown
#

delete the skin faces

silent junco
#

select

#

x

#

you should know your basic tools

heavy pulsar
#

So only delete the skin faces?

silent junco
#

like selecting

#

and deleting

#

yes

desert crown
#

click on the face square icon

#

you will then be able to click on the skins polygon by polygon and press delete or x

silent junco
#

if you press C you can easier mass select

desert crown
#

yeah that too

silent junco
#

if you then press Z you can go into wireframe and you can select even more

desert crown
#

though lime is right, should really learn the blender basics first before advancing further

silent junco
#

this is what i hate sometimes

desert crown
#

like to know pose mode and all that stuff

silent junco
#

people come with questions that are answered if you decided to learn your basic tools

knotty plaza
#

well tbf blender is prett ycomplex and i couldnt find any tutorials (i might just be blind) so i had to screenshare someone so they could teach me

#

now i figured out a bunch of shortcuts

desert crown
#

people are weird, some learn through text tutorials, others via videos and some other people through actual demonstration on screen

heavy pulsar
#

Is it possible to delete faces while in pose mode?

desert crown
#

nope

#

but in pose mode when you move the bones around, you can go into edit mode after clicking on the mesh

hallow bough
#

Just delete any skin that's nowhere near visible. Save alot too!

desert crown
#

@hallow bough offtopic but pretty pfp

silent junco
#

destroy the uneeded flesh

heavy pulsar
#

Was able to figure out the skin part. As for hair, best way to avoid being seen through?

desert crown
#

wdym by seeing through? its transparent?

#

you can disable culling if you want it solid

heavy pulsar
#

If I want my hair to remain black, I have to edit the hair texture file right? If so, how do I modify its color?

spiral sigil
#

By editing its hair texture. Otherwise you can change the tint by changing the diffuse color.

heavy pulsar
#

Right, but if I export to unity it'll use the original texture color right?

#

The blender color won't be saved then.

hallow bough
#

@desert crown Thank you 😄

spiral sigil
#

Just replace the texture with the new one then.

heavy pulsar
#

How would I edit the texture?

spiral sigil
#

Any image editing program.
Or texture mode through blender.

heavy pulsar
#

Sorry if I'm asking trivial questions but this is probably the first time I mcguivered an avatar from scratch.

spiral sigil
#

From scratch? That's a little hard to believe sorry.

#

Maybe kitbash or frankenstein is the term you're looking for

heavy pulsar
#

I guess Frankenstein would be more awkward sure.

#

How would I go about changing the color?

quaint jasper
#

use gimp and colorize

heavy pulsar
#

So I can't edit the color in blender?

quaint jasper
#

Unless you plan on learning about nodes

hazy swallow
#

GIMP its literally one button.

heavy pulsar
#

Is it me or does gimp not work after installation?

#

Just installed it and nothing is popping up whenever I attempt to open it.

quaint jasper
#

Literally just you

heavy pulsar
#

Guess the newest version doesn't work.

#

Had to install an older version.

spiral sigil
#

you're all over today huh
it looks like your issue is that the hair has transparency to it, the way blender runs transparency looks like that. When you get your model to unity, it should look better

#

Really blender and unity print images so differently it's best to keep yourself in unshaded view in blender, as your textures likely won't resemble what you have in unity too similarly

heavy pulsar
#

Well the good news is that my first frakenstein custom avatar is done.

#

After about 6 hours.

#

Hard part was getting cats to play nice in joining armatures.

wet bolt
#

anyone know how to download files off of scetch fab

spiral sigil
#

Only certain files are downloadable off sketch fab as decided by the artist.

heavy pulsar
#

That or you DM them and purchase the model from them.

scenic perch
#

I want to make one of my own models, where do i start?

glad steeple
desert crown
#

you watch a tutorial to get a better understanding of blender basics

#

once you got the basics down like knowing pose mode, weight paint etc...then you look for a creating guide

heavy pulsar
#

Wow, took me about 7 hours to get most of the kinks out. Frakensteining a model takes quite a bit of time for a newbie.

olive roost
#

Same! First model i did prob took me like... ten and it broke. Had to redo it i think three times for it to get to the much better state its in now

#

U’ll get faster as it becomes more procedural memory and less “wait how do i do this”

dull canyon
#

so when I'm modeling the hands, should the whole hand including fingers be basically flat? ie without a natural bend?

quaint jasper
#

Better for posing yeah

dull canyon
#

okay

dull canyon
knotty plaza
#

that looks great

dull canyon
#

yay, thanks. time to try and add a few details I guess

knotty plaza
#

i had to use someone else's arm and change it a bit because i couldnt do the hand (or the rest of the arm tbh)

dull canyon
#

yeah I might try and find someone elses modeled hand that's made for rigging so I can learn how other people do them

forest mantle
#

ok im completely new to this 3d modeling thing, and i kinda suck at drawing...

#

but i think i got what im going for

desert crown
#

good luck!

mild nimbus
#

Rig is coming together

#

Lol

stark crystal
#

@mild nimbus looks so nice!

thorny fractal
#

simple low poly character i did for a friend in a day

#

based off of a drawing

hoary estuary
#

Looks sick dude :)

stark crystal
#

@thorny fractal it's really cute

desert crown
loud moon
#

jesus christ wtaf

desert crown
#

please let me know if anyone have any insights, this is my soon to be vrc world

spiral sigil
#

usually that happens if blendshapes import weird
I'm not sure if obj has blendshapes but if it does, it's probably that they're broken

hallow bough
#

Does anyone have a good tutorial on how to get started with texturing in 3d coat? I've been looking around but it's all just so vague. Blender texture paint just doesn't work well for me.

spiral sigil
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any 3d moders wanna help me out
dm if u want to help

dull canyon
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it's like 1200 tris without subsurf 😐

glad steeple
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thats great

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the creases in the fingers might be a bit too deep but its god nice topology

knotty plaza
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much better than my attempt

dull canyon
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but yeah, guess I should make the creases a bit less noticable

glad steeple
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looks like bread loaves

dull canyon
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😄

dull canyon
glad steeple
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yeah

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now bake down a 16k normal map for fingerprints

dull canyon
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xD

spiral sigil
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I made stuff the other day

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@dull canyon I like your hands!

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If you want to keep detail you can always bake your normal & AO maps

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then reduce poly count, the normal & AO maps will help keep that detail

dull canyon
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thanks, yeah I know about baking, that's what I'll end up doing with this avatar anyways, but I'm still trying to keep the poly count as low as I can

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not sure if 1.2k tris for one hand is considered low poly tho

tepid wagon
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I think 1200 tris is alright even if you are going for 32k model and may be bit low if you want it to end up with 70k total. My avatar hands are almost 2k each and I wish they were even higher poly simply because it is the part that I see most often

dull canyon
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okay, I just don't have any point of reference so I can't tell when something is "good" or "bad" in terms of topology

fringe rock
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The hand I use are around 250 tris i think

wet bolt
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Anybody got reaper from over watch model

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Or just a bad ass model wearing all black and a hood

stiff coyote
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im trying to make elsas hair

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but i have no clue how to model hair

dull canyon
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gl, hair can be a bitch to make, in my limited experience

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but that looks like a good start

stiff coyote
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is there a good way to make hair cause like i feel dead inside

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with the way its going rn

dull canyon
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could use the multires on that once the blocking out is done and then bake the normals from that

stiff coyote
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perhaps i can sculpt into it once i have a roughed out shape but i dont know that much

dull canyon
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yeah, that's what I'm saying

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lay out the rough blocks like that, then add a multires modifier and sculpt the details

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and bake the normals from that

stiff coyote
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it doesnt actually look half bad from this perspective

dull canyon
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yea

stiff coyote
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well im just gonna keep trotting along

dull canyon
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heh

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I still have no idea how I wanna do my hair when I get to it...

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but maybe I'll try something like you're doing too

stiff coyote
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im making the new look for elsa from frozen 2

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hehe

dull canyon
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was thinking of using curves but they add a lot of topology

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even when you reduce the resolution

stiff coyote
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i kindo just took a cube made in rectangular and then duplicated then and moved and bend em around and stuff, and rotated them

dull canyon
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yeah

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that's one method I haven't tried yet

stiff coyote
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its how i make most my models, is get alot of references and point pull, also use mirror and sub surf mods, to help along, i needed bare feet for this project so i sorced some mmd feet so i didnt have to make those lol

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and the elsa model is from kindom hearts 3 , im just giving it a major makeover

dull canyon
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yeah I don't like box modeling personally

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I rather use a sphere and pull it around in sculpting

stiff coyote
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i dont understand how that works yet

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and i couldnt figure it out

dull canyon
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it's basically digital clay

stiff coyote
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interesting

dull canyon
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works best when you have a drawing tablet

stiff coyote
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i have one, but i feel if i were to sculpt in 3d i would use my mouse

dull canyon
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no, you don't wanna do that

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you want the pressure

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from the pen

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apart from the eyes, lashes, brows and ears this was all sculpted and started out as several spheres

stiff coyote
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i made this with point pulling methods

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along with this model

dull canyon
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yeah, both workflows are fine, just personal preference

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I just can't get myself to like box modeling for organic things like characters, feels unnatural to me

stiff coyote
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it works with a sub surface modifyer and custom reference angles i draw myself

dull canyon
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yeah

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I just have my reference sheet open on the other monitor and wing it

stiff coyote
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and i have to make sure all angles match up, it was really hard with the cyber truck cause all the pictures taken didnt match eachother lol

thorny fractal
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i always like to use curves with bevel objects and taper objects at least to form the main shape of the hair/ prototyping it, i usually then go back and remake it after i have the base shape down so i have more controlver over the topology and such

dull canyon
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yeah, that sounds more efficient

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I'll try both lailais and that approach probably

stiff coyote
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my aproach may be harder, cause i really dont understand a propper way so i go about the way i know, and just kinda do it

thorny fractal
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some times i even bring peices ino zbrush or somthing then dynamesh them together but ive moved onto just making them in zbrush from the start

dull canyon
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you can do the same in blender 2.81 tho

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with the remeshers

thorny fractal
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you also look at hair cards if you want somthing more realistic but you can technically use ccurves for that too just use a flat curve as the bevel object

dull canyon
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actually, I haven't tried what the quadriflow remesher does to curves

thorny fractal
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i dont like blenders remesher i think its horrible

dull canyon
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🤔

thorny fractal
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you can convert curves to meshes but when i meant by dynameshing them i meant using dynamesh as a way to merge pieces together then zremesh them for sculpting

dull canyon
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yes, I know

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that's what I meant too

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lemme try something

stiff coyote
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i wonder if there is a hair sculping addon or program

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probably tbh