#3d-modeling

1 messages Β· Page 73 of 1

echo kraken
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ok im in 2.8

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now what?

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im lost

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do i install it?

quaint jasper
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did you add it ?

echo kraken
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i redownloaded

quaint jasper
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cool then enable it and save

echo kraken
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how do i enable?

quaint jasper
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by clicking the checkbox

echo kraken
quaint jasper
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there's a search bar at the top ...

echo kraken
quaint jasper
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i don't think that's its name, but did it say successfully imported when you did it earlier ?

echo kraken
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i downloaded it offline,

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idk how to import it

quaint jasper
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Triping explained it to you earlier

echo kraken
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yes but still not working

quaint jasper
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you should contact the blender support or ask on their forums then

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it's usually very straightforward, but this could be a more complex issue or a bug

livid cradle
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normally when you install the zip file it will automatically filter everyone out and only show cats after it's done.

spiral sigil
hollow radish
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I see some substance painter action

azure rain
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yup

twilit swan
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Hi guys, I need help with blender.
I am creating "shape keys" of the mouth and some vertices move mirror correctly , but others do not. For what is this?
I searched help on google and I haven't found anything.

tepid wagon
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Looks like if verticy isn't perfectly mirrored it won't move. Copy coordinates of one vert to the other and change X axis value to negative, see if X mirror works after that @twilit swan

twilit swan
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@tepid wagon Same coordinates and X axis to negative and nothing... :C

tepid wagon
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Did you try removing doubles?

twilit swan
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Let's try...

tepid wagon
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or merge at distance if its 2.80 same thing

twilit swan
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Removing doubles and nothing.

tepid wagon
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I tried making my mesh assymetrical (it braked x-mirror) and then symmetrical again and it was fixed. Wonder what is wrong here

twilit swan
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This not working too

tepid wagon
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The point of this was to remove verticies that are on top of another, selecting two that are on the other side won't do anything

twilit swan
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mmm I see

twilit swan
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I did copy paste of coordinates

tepid wagon
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Did you try this x-mirror?

twilit swan
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Yes, I can move mirroring other verts

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but not that verts

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example, I moved 3 verts, only 2 was mirror

tepid wagon
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Did you try removing doubles? You didn't really tell me. Press "A" to select everything "Alt"+"M" -> "Merge by distance". Right after press "T" and in the menu on the left change merge distance to .0001

twilit swan
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Done, was that

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But I did "remove doubles" before with CATS

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But nothing happens

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Ufff~ many thanks, I was losing a lot of time with this T_T

tepid wagon
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Great, it was getting me confused

twilit swan
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Me too! xD

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You know a lot!

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This is my first rig and I'm learning

tepid wagon
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Have you tried weight painting yet?

silent junco
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Weight painting is a bit annoying

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Like you kinda have to guess

tepid wagon
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It is hell of a ride* no one is expecting

onyx juniper
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@silent junco after you have some weights on it, paint weights on after putting the model into problematic poses

silent junco
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Yeah ik

twilit swan
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Yes, I tried the weight paint with other models, it's an odyssey!
Now I am doing face shape keys, which seems to be the easiest.
I am afraid when I start creating bones.

runic isle
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I'm kinda new to 3D-modeling, what resource would be the best way to get started?
Like, any certain YouTube video series or documentation? Thanks!

tepid wagon
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You could try Blender Guru Donut tutorial for Blender 2.80 to get yourself familiar with the UI

steady zealot
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People like to rag on Blender Guru, but his tutorials are very informative, and at a good pace for beginners to grasp what he is doing easily.

idle niche
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It depends on what you want to model

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If you want to do humanoid characters, don't bother with blender guru, although it's not bad at all. I'd lookup something along the lines of a beginner character modeling course

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Or try and get someone why already knows to teach you the basics

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If you want to do general modeling and are 100%clueless about 3d software, then yes, blender guru is good. lots of other channels are good also

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You'll always learn best from actual courses or people though

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@runic isle

median pike
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I suggest just trying stuff out. At least for me, trying to teach myself everything and just googling the specific thing I dont know how to do is the fastest way of learning for me. This might create bad habbits tho

solar fossil
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Even if you want to model humanoid, I would recommend to start with blender guru, so by the time you get to modeling humanoid you'll already be familiar with the modeling medium

halcyon hare
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Tradtional learning of human anatomy is extremely helpful for humanoid modeling as well

lyric token
solar fossil
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You could try to knife tool the shape you want and than extrude, or use loops

lyric token
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thanks

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knife tool + manually moving vertices worked XD

solar fossil
bold zephyr
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you guys think it will be hard to recreate this frosty head

solar fossil
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Shouldn't be too hard if you get the basic shape and than sculpt it, just be careful to not ad too many tris when sculpting

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Or go one step further and add details thru normal mapping

bold zephyr
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i never got into 3D modeling though so i dont know where to start

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@solar fossil

solar fossil
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Well, I'm not that skilled myself, but I would start by breaking the model into basic shapes

silent junco
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You don’t need to worry about too many tris when sculpting

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It’s actually a good idea to make it very detailed

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Then use a copy of the basic shape to bake uvs on

ashen stag
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Yeah just retopo takes time

silent junco
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Which is why you can make a semi high detailed base mesh before sculpting that has good topology

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And bake sculpture as normally

mild nimbus
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Working on a personal avatar

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There are similarities with the sweater some have prob seen it ingame but I remade it from scratch lol

hollow radish
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is the whole thing from scratch?

mild nimbus
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Yes

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XD

hollow radish
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πŸ‘€

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just checking

mild nimbus
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Yup yup

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No Frankensteing here

hollow radish
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πŸ™

mild nimbus
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Final tri count should be like 55k

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So that's nice

hollow radish
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hair is a bit thick πŸ€” or needs work

mild nimbus
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Nah when I put it into 3D coat it will be fine

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Most of it is just planes

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The fronts are not cause normals

hollow radish
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like hair cards?

mild nimbus
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Ya back of the hair just planes so no need to worry about seeing through the hair from the back

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Only front

hollow radish
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anime hair is always a bit tricky πŸ€”

mild nimbus
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It is...

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XD

hollow radish
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for me at least I've decided to box model it

mild nimbus
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Ya the hair here is box modeled

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I've tried curves in zbrush

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This is 1 of them

hollow radish
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well, like everything is connected

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type

mild nimbus
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Oh in anime hair

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It's divided into front hair middle hair back scalp hair

hollow radish
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it takes a while πŸ’¦

mild nimbus
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Ya for sure

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Looks good tho

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Get that specular going

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And it's πŸ‘Œ

hollow radish
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I would like make a "high" poly version but subdividing it tricky πŸ€”

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doesn't work out well

mild nimbus
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No need to

hollow radish
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well thinking about shading aspects

mild nimbus
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Bake textures pretty much goes all away

hollow radish
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but maybe just nitpicking

mild nimbus
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Ya I get you

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Usually I make high poly version

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And bake my high to low

hollow radish
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when you work on something nobody will ever notice πŸ‘€

mild nimbus
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It be like this sometimes

hollow radish
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also when did posting pictures be allowed now

mild nimbus
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I made this and actually decided to put it into VRChat

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I dun know I'm.rather new here

hollow radish
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its a bit too... grungy

mild nimbus
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To this server

hollow radish
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also can clearly some edges are just sharp πŸ€”

mild nimbus
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Ya it was suppose to be in a snow environment

hollow radish
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hmmm

mild nimbus
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Ya some parts I did not smooth out

hollow radish
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should have just beveled it at that point

mild nimbus
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Just for the sake of saving poly count

hollow radish
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I guess so πŸ€”

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but these type of things

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you see it always close up

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so its basically like the best possible quality

mild nimbus
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True makes sense

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I may just bevel it lol

hollow radish
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like in an fps game

mild nimbus
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Mhm

hollow radish
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it takes up a quarter of the screen

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or third

mild nimbus
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This one is still my favorite out of everything I made lol

hollow radish
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hmm πŸ€”

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hard boots?

mild nimbus
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Hm?

hollow radish
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wondering if its flexible

mild nimbus
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Oh

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Ya it is

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Lol

hollow radish
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the bumps on the boots look like its hard

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looks like its made of some plastic

mild nimbus
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Eh idk

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From a far

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It's fine

hollow radish
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yeah, just ref when you can

mild nimbus
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I have the exact reference actually

hollow radish
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oh

mild nimbus
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But I'm not on pc

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Oof

hollow radish
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trying to find a certain picture

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wait this is texel density πŸ€”

mild nimbus
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I also dident bevel the arm rest on the sniper cause that usually never shows

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This was the reference

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Lol

hollow radish
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guess its leather

mild nimbus
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Yuh

hollow radish
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I think the specular might be off then

mild nimbus
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Ya prob

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It's old

hollow radish
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ok

mild nimbus
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2.78 file

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Lol

hollow radish
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πŸ‘€

mild nimbus
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Prob add some roughness

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With a principle bsdf

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Should be fine

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I'm share this last thing and I'm head to bed I'm tired

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Has my old logo on it oof

hollow radish
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ooof

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how old is it

mild nimbus
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About 1 year old

silent junco
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thats nice textures

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the sword is a bit basic but its not that big a problem

dusty roost
fresh isle
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I'm really happy with how this turned out, as simple as it is

quaint jasper
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That's wonderful ! 500 poly ?

fresh isle
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856 if I remember

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Before the chainsaw at least

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And the viseme geometry

quaint jasper
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Neat

fresh isle
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Lme actually check I still have that version saved

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Oh it was even less actually

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824

azure rain
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so those are going to be very nice and efficient of the quest

grim pine
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When did he say anything about the quest?

fresh isle
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I might not build it for the quest, it's still 4 material slots to make everything look okay. One for the eyes, two for the mouth, and everything else is one material

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Well except for the chainsaw teeth but that's besides the point

azure rain
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the fact of the polycount was stupidly low is what was making me think of the quest

fresh isle
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It's more bc it's just something I felt like settling on

azure rain
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cool

hollow radish
azure rain
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yes that's a very good read

swift heart
lyric token
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did blender remove being able to set the segments/rings when placing uv spheres?

quaint jasper
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ctrl + r ?

lyric token
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im on 2.8 and ctrl + r just brings up the loop subdivide tool

quaint jasper
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apparently it's part of a different menu now

lyric token
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thanks

dusty roost
bold zephyr
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just wanna model that frosty head

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but im lost on where to start as a beginner

bold zephyr
bold zephyr
bold zephyr
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so far so good i guess? still trying to figure out how to curve the litle hat peice on top

azure rain
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cut the top of the circle into strips so that you can manipulate the vertices to make a curved shape

bold zephyr
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can you screenshare with me or show me a video?

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@azure rain

azure rain
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give me a sec to make a couple of gifs showing the relevant bits

bold zephyr
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okay

bold zephyr
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what do you press after you select the second vertice

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@azure rain

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so that it doesnt still attach ti the knife when trying to select 2 other vertices together

azure rain
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the enter key

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is how you make your final selection

bold zephyr
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do i need to worry about the 1 vertice left behind? its also like that for the other side also theres one spot where it didnt light up

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@azure rain

azure rain
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you don't need to worry about that last bit at the end and you would need to cut the the bottom

bold zephyr
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but wont that ruin how thic the hat is

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D:

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@azure rain

azure rain
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no it wouldn't as the way you would have selected to change the shape wouldn't affect the thickness

bold zephyr
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so how do i cut it

azure rain
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you rotate the camera so that you're at the bottom of the Hat

bold zephyr
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okay im here

azure rain
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so you would do the same thing with the knife tool you did at the top

bold zephyr
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what do i do now @azure rain

azure rain
bold zephyr
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im confused 😭 @azure rain

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please screenshare me @azure rain

torn sandal
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right, I'm a complete beginner with blender, but the usual person I bug for help is afk. I've somehow disabled the background grid???
If I go into a 2d viewpoint via numpad hotkeys the grid shows up but as soon as I move the camera at all it immediately vanishes?? It's not super important from what I gather, just kind of weird that it vanished on me, don't know what I've done

torn sandal
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nevermind, I'm dumb, I was in the sculpting tab instead of the layout tab

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yikes.

main hinge
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Im somewhat new to blender, but I have a cylinder that I want to extrude the side faces out so i have another segment outward. the only way I seem to be able to do so is to select the faces and the E to extrude and immediately right click then scale. The problem is the scale scales it on all axis so its not level with the middle of the cylinder. Is there an easier way to extrude outward on one axis?

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Nevermind, i found i can press shift + z after scaling

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Sorry D:

latent charm
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If you want to extrude along the faces' normal directions you can use alt+e for some extra extrusion options

main hinge
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Ahh thats a lot easier! thanks!

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Ive only modeled levels in probuilder in unity and im pretty good at extruding/moving/welding vertices together but i want more control so ive moved to blender. i hope to learn more as I craft my next level. appreciate it

shy compass
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ok, so dunno if this question belongs here but im asking mainly due to it being very important

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how do people get models from sources that are non-PC based? such as PS2 games

dense zinc
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what is it

shy compass
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its important for one reason

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today i remembered something... Transformers Devastation is the SECOND G1 game

dense zinc
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and... whats the quistion

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question*

bold zephyr
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anyone know how i can rid of that line and make it so the back can relect on the front

quaint jasper
mild nimbus
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Added the booties finally

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cant wait to jump into 3D Coat πŸ˜„

quaint jasper
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very cool style !

dull canyon
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are those curves for the hair?

gusty frigate
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Is it possible to bring models of real life objects into VRchat using photogrammetry?

median pike
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Yes

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Why wouldnt it be? Photogrammetry creates obj files most of the time

queen elbow
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Im trying

mild nimbus
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@dull canyon planes

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For the hair

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I dident do curves this time

dull canyon
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ah yeah, now that I take a closer look while actually being awake I see it

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I still don't know what I wanna do for the hair on my model...

mild nimbus
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The front are clumps

dull canyon
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curves, planes, haircards...

mild nimbus
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Cause of the normals

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Facing 1 side

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Look at alot of real life hairstyles

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Or any hair style from any style of characters

dull canyon
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yeah that's what I've been doing for the past few weeks now...

mild nimbus
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XD

dull canyon
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guess it's more a lack of knowing what general style direction I wanna go in

mild nimbus
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You are on the right track

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Just give it time

dull canyon
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on the one hand I like the anime kind of style, on the other hand I'm tired of seeing them all around in vrchat and wanna do something more realistic but still stylized...

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I wanna play around making some hair cards this weekend to try things out

mild nimbus
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Something like this?

dull canyon
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see that looks too...

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sterile?

mild nimbus
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XD

dull canyon
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or too plastic I guess

mild nimbus
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Ya just cause no shaders aoplied

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Applied

dull canyon
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I kinda like the general style of that Ahri model, but I don't like the way the hair are done

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I dunno

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undecisiveness is the enemy

mild nimbus
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You have similar references I use to look at xD

worthy zealot
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how to flatten things in blender

glad steeple
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Scale them on the given axis to 0

worthy zealot
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thank you

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this is like day 2 of using blender

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so i dont know like anything

glad steeple
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I’m on day 2558284 and I also know nothing

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But typically google is helpfull

quaint jasper
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Blue 7000yo confirmed

worthy zealot
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what characters have you made

worthy zealot
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how to disable object selection in 2.81a

quaint jasper
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press a twice ?

worthy zealot
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a selects all

quaint jasper
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and then press it again

little bramble
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Heres a compilation of all of my RWBY models for VRChat thus far. I modeled all of these over this last year. I hope you guys enjoy.

quaint jasper
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I watched your stream a couple times, super impressive !

dull canyon
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or is that too dense

silent junco
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depends

mild nimbus
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The pain

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the agony

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its attemping to save but Maya is actually frozen

hallow bough
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D:

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Maya in a nutshell for me

mild nimbus
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oh crap it saved

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POG

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My UV's are saved!

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= _=

hallow bough
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Noice!!

small valve
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second time making a 3d model i intend on using

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so far fairly imrpessed with normal mapping n what not

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learned something mildly disheartening and at the same time exciting tho: normal mapping doesnt work too well on flat shading

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shame for the style i was going for, but at the same time kind of a bonus since goiing for more realistic shading is something i plan to do

mild nimbus
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5 hours of this

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just for the cloths

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but hell ye

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lol

worthy zealot
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wow

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you guys are so talented

mild nimbus
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listen to how 3D modeling really works.
https://www.youtube.com/watch?v=vQ60rFwh2ig From a mathematical stand point
And a company like Autodesk has come to be of how you transform a cube
into what you want
Transformation/Scaling/Rotation
If you ever seen this http://prntscr.com/qaz39eI always wondered what is the Matrix for?
The matrix is literally a system to calculate Transformation/Rotation/Scaling
Compressed into 1 forumla
its so fascinating

"The Matrix" conjures visions of Keanu Reeves as Neo on the silver screen, but matrices have a very real use in manipulating 3D graphics. John Chapman explains the true power of the matrix.

Graphics series with John Chapman:

1/ Universe of Triangles : http://youtu.be/Kdyviz...

β–Ά Play video
Lightshot

Captured with Lightshot

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Every single individual vertex uses this formula in real time

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to calculate its location and scaling and rotation

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Its so fascinating

spiral sigil
mild nimbus
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Idk go ask Judy Hopps xD

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238k poly's...

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oof

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Thats how you know this model was meant for a film

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Not for a game engine

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Especially the materials

spiral sigil
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lmao right? in blender she's very... very pose-able

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I would show an example but it's mildly suggestive and I dont want mods to be upset spaghetti with me

mild nimbus
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oofies

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Its art after all so personally idc im sure others wont but its best to be safe lol

main goblet
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UV is for me use layout to be quick when finish cut

spiral sigil
mild nimbus
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very simplified rig

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I approve

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The controls are simple to understand

spiral sigil
mild nimbus
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You gonna wanna delete alot of those bones since you wont be using alot of them

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You have a rig designed and ready for animation

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Most VRC models just have ab ase rig

spiral sigil
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i know x3

mild nimbus
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needa clean that up first

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xD

spiral sigil
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i don't know a whole lot of blender, rigging or model making. I have hours of research I would have to do if I wanted to make this model work

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without paying a professional to do it for me xD

mild nimbus
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I mean i can do it but will take a bit

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To reverse engineer the rig

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oof

spiral sigil
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I would pay :3c

mild nimbus
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And poly count is gonna be a pain to clean up

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As everyone does decimation which is the worse thing u can do

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I mean i would but im busy with few other request and my personal project...

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:x

spiral sigil
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But money

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xD

mild nimbus
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Just DM me more info

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lol

loud marsh
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hay wΓ€r jemand so nett mir etwas in unity zu helfen? Es geht um eine brustverkleinerung bei einem avatar Owo einfach anschreiben bΓΌtte

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hay would someone be so nice to help me in unity? It is about a breast reduction with an avatar Owo just write to me

slow zealot
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@spiral sigil been looking at the exact same model ..if you delete the repellant materials you get just over 70k tris

spiral sigil
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Can someone help me make a model from scratch I've never done this before.

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Start with a tutorial and then ask questions when you get stuck or need guidance.

spiral sigil
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@slow zealot still have to re-build the bones to fit VRChat

slow zealot
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yea cats completely breaks the weightpaint when joining all meshes

silent junco
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Join them manually

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Isn’t that hard

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You just select all the meshes and press ctrl + j

silent junco
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I dont get why you use cats to nearly everything

marble sedge
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usually when it comes to models made for animations they have their own little problems and cats def cant fix them.
I remember doing one before when i was less experienced in rigging and it was a pain.

austere inlet
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quick question, when orienting a sword in blender, do yo point it up or forward?

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also, do you put the origin on the handle or the geometric center of the sword model?

steady zealot
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I point them up

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origin on hand grip spot

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but it doesn't really matter as far as I know

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hand grip origin is useful for certain animations

silent junco
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Doesn’t matter

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Depends on how you prefer modeling it

austere inlet
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which is why I'm asking what people's preferences are and if they have a good reason for it

silent junco
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I don’t really make props often but I do both

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Just make sure the middle of the handle is at the center of everything

steady zealot
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Having the origin be the handle makes aligning the weapon in your hand a little easier, and allows for easy sword spinning animations and stuff like that. Also, If you want your model to be a projectile (ie. An Arrow or Missile) it's best to have it oriented upwards, because the velocity based alignment uses the upward direction as the forward direction.

ionic snow
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Anyone know how I'd edit a 3d mesh? There's a sword and sheathe placed on my character's hip, but the sword hilt and sheathe are part of the same mesh, so I can't make the hilt disappear if I spawn in the sword into the character's hand

small valve
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@ionic snow blender, select by material if you have them separate, if not, just select all of the faces on the sword + hilt (you can hit ctrl+L to select connected parts) and P>separate by selection

ionic snow
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@small valve Thanks. Though I haven't ever used Blender yet so I might need a quick run down on that

quaint jasper
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Search for low poly tutorials first

dull canyon
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I really wish blenders remesher would actually do proper symmetry...

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and I also wish that if I changed some settings on a tool or whatever, do a stroke with the brush and then undo it that it wouldn't reset the settings in addition to undoing the stroke

quaint jasper
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Are you on 2.82 ?

dull canyon
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2.81

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did they fix that in 2.82?

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or do I have some weird setting enabled somewhere by accident

mild nimbus
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lol

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Yes I adjusted the UV shell for the head

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and that hair strand bleeding onto UV 0005

mild nimbus
ionic snow
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Alright, I just installed Blender and trying to get Cats on it, but I never used it so I have no idea how to install it or get my 3d mesh into it

wind tide
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@ionic snow i can use blender

#

what file is your original model?

#

well you need to press file

#

pres import

#

and select the mesh format that u have

#

then drag the mesh file into it

ionic snow
#

I'm just trying to figure out how to get Cats onto Blender so I can upload meshes easier, at least that's what I'm told it does. I went to Blender preferences and went to install the addon, but I have no idea where it is in the list of checkboxes and I don't know how to get it onto that list if it isn't already

#

As for the mesh itself, it's a sword hilt and sheathe. I wanted to make the hilt and sheathe separate models so I can make the hilt disappear from the character when he equips the sword

spiral sigil
#

whenever i try to make a unity project, it says it is unable to make a project folder. Anyone got help?

solar fossil
#

Make sure that unity can write in the selected folder

potent hemlock
#

anyone know why exactly i can't upload. ik it says i cant because unity application is running, but that doesn't make any sense to me.

#

i already hit build and publish but i can't finish uploading it

#

nvm, i had unchecked pipeline manager like an idiot

ionic snow
#

To anyone who can use Blender, can you help with editing 3d meshes? I don't know how to select certain parts of a mesh or delete only specific parts

median pike
#

@ionic snow I can once I am home in a few hours

mild nimbus
#

@ionic snow I'm available

silent junco
#

It’s the same as selecting the model

#

Left click unless changed to right click

#

Then press x to delete

mild nimbus
#

No he wanted to seperate linked objects

#

As seperate mesh data

#

L select and P to seperate

silent junco
#

Delet specific parts

spiral sigil
stray topaz
#

how do you do texture baking in 2.8 of blender?

silent junco
#

under scene

#

then press bake

#

then press bake after changing settings to the needed

tepid wagon
#

@spiral sigil Don't you have pause preview enabled? In the upper right corner of the viewport there seem to be pause highlighted in blue

stray topaz
#

I meant to type "bake transfer" from one uv to a new one like to do a texture atlas but for one part of the uv islands

#

I'm kind of doing it in cycles but it never wants to bake to the new texture and it overwrites the texture it's getting it from

spiral sigil
#

@tepid wagon Thanks, I figured it out but I appreciate the help

dull canyon
#

hm, has blender sculpting symmetry always been broken like this? I have to regularily symmetrize with dyntopo cause at some point the symmetry gets lost in some parts of the mesh

#

seems like it's mostly happening when using the smooth brush

silent junco
#

its because you have the thing where distance gives different levels of detail on

#

probably

dull canyon
#

relative detail?

silent junco
#

yes

#

it breaks symmertry often

dull canyon
#

still happens with constant detail too

silent junco
#

then idk

dull canyon
#

the remesher breaks symmetry too

#

that's kinda annoying tbh

ionic snow
#

Anyone okay with teaching me Blender? I don't have any avatar issues right now, I just feel like I should learn Blender since I've been making avatars purely from Unity

mild nimbus
#

Blender guru

#

Udemy

#

Art station stream services

#

Discord communities

#

Many sources

#

I can teach you basics

#

But I need set time aside for you xD

ionic snow
#

@mild nimbus I knew you were already great at using Blender I just didn't know if you wanted to or could teach it

mild nimbus
#

I teach interns it wont be no problem for me

#

lol

ionic snow
#

Alright, just dm me when you got the time I guess. I'll probably be working on more avatars in the meantime

worthy zealot
#

damn i missed my chance ig

#

sad times

rose cloak
tepid wagon
#

Press n and type zeros in x/y/z position @rose cloak

rose cloak
#

thx

fallen cargo
#

I need some glory hole

spiral sigil
#

no

mild nimbus
#

Very early stage

#

lol

steady zealot
#

anybody have any recommendations for sources of Trim Sheets?

azure rain
#

what about trim sheets are you looking for

steady zealot
#

I'm looking for trim sheets themselves

#

Premade ones.

#

I need some brutalist/concrete/dystopian textures

azure rain
#

you're probably going to have to end up paying for those if you want pre-made ones

steady zealot
#

Even if I wanted to buy them, I can't seem to find any

#

I guess I'll have to just make my own somehow

azure rain
steady zealot
#

Yeah I know how to make them

#

Thanks though

#

But that first site is actually a really good find, thank you

azure rain
#

hope you find the ones you're looking for

#

and I would recommend at some point learning how to make trim sheets yourself as they're quite helpful but I suppose good to start to learn how to use them on environments

steady zealot
#

As I said, I do know how to make them

#

I'm just trying to save time

#

and I'm not that good at sculpting detail

azure rain
#

so taking a look it looks like wood cost you fifteen or twenty bucks to go get some trims

steady zealot
#

which isn't expensive at all tbh

#

Well worth it I think

#

but unfortunately that site didn't have the type i was looking for for this particular project

azure rain
#

which is not surprising as concrete doesn't tend to come in trim shapes architectural

steady zealot
#

It would seem that way

azure rain
#

having to look at brutalist architecture you're probably going to be okay just using tiling concrete

steady zealot
#

Yeah, I just wanted worn edges

#

and like, repeating blocks

#

Guess it's time to hit up substance painter lol

#

Thanks for the help

azure rain
#

this kind of thing might be helpful for worn edges

steady zealot
#

yeeeee decals are awesome

azure rain
#

yep the only thing to note is they don't work too well on the Oculus Quest because transparencies are expensive on mobile Hardware

steady zealot
#

Ah, true

azure rain
#

just figured I'd mention if you have any desire to put stuff on the quest vrchat

#

I suppose you could also figure out what approach you need to go with after you figure out how you're going going to construct your buildings

coarse kestrel
sleek arrow
#

awkward question, is there any way to smooth this out? Smoothing it in sculpt isn't doing anything. >.<

median pike
#

Add more polys and smooth it out

dull canyon
#

^

willow stream
#

spent 30 minutes sculpting the sleeves to be thinner only for every shapekey to say "no"

#

any suggestions on what to try next?

dull canyon
#

nice colors

small valve
#

@sleek arrow did u already resolve that? Looks like strange vertex normals or unmerged verts

fringe rock
#

Vertex look not connected soo a fast way would be to merge the double. @sleek arrow

sleek arrow
#

It's slightly better than what it was, just looks like dimples on the side. I am just concerned it'll show up when I AO bake.

#

I would show a picture, but it's just the bare butt atm lol. I don't know if I'm allowed to even if it isn't NSFW.

#

I usually get them when I sculpt and most of the time, not even smoothing would fix it.

stray topaz
#

I could help with that Koviana, it seems like an easy fix

#

and while I'm helping Koviana, does anyone know of any tutorials that show how to do texture atlasing in blender 2.8?

ionic snow
#

Anyone remember what I do to separate parts of a mesh in Blender? I forgot

quaint jasper
#

@stray topaz Wdym ? It's pretty much the exact same steps

#

@ionic snow press P

ionic snow
#

Clicking P doesn't seem to work though

#

Just, nothing happens

stray topaz
#

not really the texture atlas plugin is not there for blender 2.8

sleek arrow
#

Oh thank you! I'm still studying 3D modelling, so I'm sorry if I ever ask anything dumb. ;_; I appreciate your help! πŸ˜„ @stray topaz

stray topaz
#

It's all good, just going to take another glance at the picture you had

sleek arrow
#

don't mind my horrible panties ;-; I'm really bad with sculpting panties to a body lol.

stray topaz
#

my guess is it had flat shading at first, it was just a matter of switching it to smooth shading in the faces menu in edit mode

sleek arrow
#

I've noticed sometimes when i go into sculpting, some things change as well.

glad steeple
#

need to pull them pants up

#

falling down the ass

sleek arrow
#

I know. :c I'm the worst with panties

#

anything that is strip like, i have the worst time sculpting to a body lol

stray topaz
#

well everyone has to suck at something first before they get better, I feel like I'm having to re-learn blender again with the new UI

sleek arrow
#

I just started 2.8 almost a month ago

#

it was insanely overwhelming

stray topaz
#

How I went about it (which I bet you're doing the same thing) is to take it one step at a time and ask Google stuff like "blender 2.8 loop cut shortcut" or something of the sort

sleek arrow
#

Yeah, I watched ALOT of sculpting videos.

#

I recently learned AO baking which i absolutely love, because I used to hand draw my shading on

#

Now I'm wanting to learn how to create hair, which is a bit harder to find videos about

#

I see videos of actual sculptors making hair, but I feel like thats different than avatar hair

glad steeple
#

Learning in pieces is almost the only way to learn

#

with how many features there are it would be impossible to not do that

stray topaz
ionic snow
#

Managed to get the separation part to work but now I'm having trouble deleting the parts I want, since I'm probably selecting them in the wrong way. They delete, just only where I drag the box

#

I remember you could select the points another way instead of dragging a box

sleek arrow
#

What I usually do is I search body bases on DA, and if the verticies on the body look decent, I can make panties from that and shape it

quaint jasper
#

You can also use the blender function to relax geometry, it does a better job than smoothing afaik

sleek arrow
#

relax geometry?

stray topaz
#

is it similar to maya with smoothing without shrinking the shape?

quaint jasper
#

it's an add-on

#

part of the default ones, so you just turn it on in preferences

stray topaz
#

Mesh: Relax?

quaint jasper
#

that sounds like it

stray topaz
#

yeah, got it enabled already

#

also, I made the "weighted normal" modifier my best friend and it never let me down so far

sleek arrow
#

Ooo

stray topaz
#

oh and pair it with mark sharp to keep those sharp edges that you want to be sharp with the weighted modifier

silent junco
#

There’s also skinwrap

#

Modifier

sleek arrow
#

whats skinwrap do?

silent junco
#

It makes a mesh cover a surface

sleek arrow
#

so if a mesh doesn't fit another mesh, it would fix it?

silent junco
#

Basically snaps all verts to closest surface on another mesh

sleek arrow
#

oooo i like the sound of that, is it an add on?

silent junco
#

No it’s a default modifier

stray topaz
#

I still can't find out how to do texture atlasing with 2.8, it just looks like theres a long way around with the cycles rendering and video tutorials go way too fast or don't go into detail on what to do for the two UV maps

sleek arrow
#

I've been doing it the complicated way and trying to reshape and sculpt everything to fit lmao

#

ahh okie

silent junco
#

You might have to do a few things but otherwise it’s good

sleek arrow
#

oof i think i may have deleted my bones instead of hiding when i was sculpting and now they're gone lol

#

aaaannnnd this is why I shouldn't sculpt at 7 in the morning lol

stray topaz
#

control Z

sleek arrow
#

No I mean

#

It's long gone

stray topaz
#

like you saved it with the bones gone?

sleek arrow
#

like before i went to bed when i saved last night

#

yeah

sleek arrow
#

time to start over i guess ;_;

stray topaz
#

sorry to hear that

#

with the bones or the whole thing?

sleek arrow
#

whole thing

#

all i did was sculpt it and try to add panties lol

stray topaz
#

so is it for sure deleted or is it just hidden in the menu?

sleek arrow
#

For sure deleted

#

I tried unhiding

stray topaz
#

and expanding the skeleton doesn't show any other bones?

sleek arrow
#

not that i see

#

I don't mind resculpting, thats my favourite part

#

just, ugh I hate working with panties ;_;

stray topaz
sleek arrow
#

nope

#

;-;

silent junco
#

Backup might have it

sleek arrow
#

i checked auto save

#

unless theres another way

silent junco
#

You are fucked

sleek arrow
#

Yep lmao

stray topaz
#

yeah, I get those moments too where I screw myself over. it's best to make backups and/or lock the things you don't intend to modify

sleek arrow
#

whats it called again to attach the closest vertices that aren't attached?

stray topaz
#

I think it's alt m > distance

sleek arrow
#

Thanks πŸ˜„

stray topaz
#

you're welcome πŸ™‚

sleek arrow
#

i totally didn't used to do them all individually <.< >.>

sleek arrow
#

Is there a way to...how do i put it... to prevent something from stretching when you're sculpting it? Idk if that makes any sense at all lol.

torn stratus
#

hey

quaint jasper
#

@sleek arrow it's part of the settings no ?

#

Adaptive topology or something similar

#

Or do you mean prevent a specific area from being affected by the brush ?

sleek arrow
#

I'm just still trying to find ways to shape these panties without it looking so weird lol.

quaint jasper
#

Did you try the above ?

#

or rather what did you try that didn't work

sleek arrow
#

I've tried solidify, which made it look worse imo. I couldn't figure out the skinwrap someone mentioned earlier

mild nimbus
#

There I think I am done with the cloths

#

Now for the body lol

#

and eyes

sleek arrow
#

relax kinda made it look less bumpy, I just can't get the rest out without it looking bumpy, or uneven and stretched out

quaint jasper
#

What does the topology look like ?

#

If it's really bad then you can't make it smooth

sleek arrow
#

topology?

#

Sorry, still learning. 😦 I don't think I've researched anything on topology yet

quaint jasper
#

the mesh vertices

sleek arrow
mild nimbus
#

@sleek arrow your best bet is to adjust the underwear

#

lol

#

Need to show the topology of the body

quaint jasper
#

yeah so that topology is the reason for that shape

mild nimbus
#

just go into edit mode and take a pic

#

oofies

#

the cloths I did took like

#

15 hours

#

F

#

now for the body xd

sleek arrow
#

ahhh, okie. i didn't know topology was a word for that xD

mild nimbus
#

Wireframe / Topology / Edgeflow etc lol

sleek arrow
#

but I'll see if I can make some panties from scratch then, that'll probs be my best bet

mild nimbus
#

Topology is the normal word

sleek arrow
#

I've heard of wireframe xD

#

edgeflow kinda sounds familiar

quaint jasper
#

wireframe is more of a display type

mild nimbus
#

true

spiral sigil
#

I mean, proportional editing should be enough to get you there

quaint jasper
#

with such a low poly mesh nope

#

it'll just make it worse

mild nimbus
#

Should be something like this tbh

#

easier to manipulate via proportional editing or sculpting

quaint jasper
#

koviana's body looks alright, i think the problem is just the cloth part

mild nimbus
#

Delete 1 half and mirror

#

then proportional edit it

#

should be fine o.o

quaint jasper
#

it needs cleaner topology first

mild nimbus
#

true

quaint jasper
#

it's already symmetrical too

sleek arrow
mild nimbus
#

I mean tri's to quads will do a good job for a simple mesh like that i believe

sleek arrow
#

i just select and duplicate and work from there

quaint jasper
#

it's a bit bad, but that's fine

mild nimbus
#

at such a deform spot

#

xD

sleek arrow
#

Yeeeaaahhh

mild nimbus
#

big pole

quaint jasper
#

What you can try to do is to select vertices from the body itself, duplicate and extrude, that way you can just have the body shape @sleek arrow

sleek arrow
#

I didn't create the body I'm not that advanced, I just resculpt them

#

I'll try that ^_^

mild nimbus
#

usually when i do cloths I just select the appropiate faces

#

and shift d to duplicate

#

then P to make it a seperate mesh and adjust it as is

#

same technique used in sculpting

sleek arrow
#

Interesting

quaint jasper
mild nimbus
#

Only problem is when you do that you are duplicating tri's

#

what Ruu posted

#

perfect example

quaint jasper
#

looks like an adult diaper, but that's where manually adjusting comes in

mild nimbus
#

^

sleek arrow
#

yeah

quaint jasper
#

press C and mouse wheel for big selection

#

Also if you're on latest blender there's tools for automatic retopology

sleek arrow
#

I'll show an update later when I work on it, time for work. ^_^ Thanks for all the advice. πŸ˜„

mild nimbus
#

πŸ‘

arctic aurora
#

anyone knows how sculpting works in Blender? When selecting the Body and go in Sculpting Mode its not changing anything, all i see is blue or yellow circles.
nothing changes anything when clicking moving etc

sharp flicker
stable edge
#

i wonder

median pike
#

unlikely with a single reference image.

#

its also unlikely that it would be public once finished

glad steeple
crude frost
#

You could comission someone to tho

silent junco
#

i doubt anyone would do it for free

mild nimbus
#

@sharp flicker I can make that but will take quite the time if you want it the best quality.

#

But somthing like that no one will make for free.

#

thats like at least a month of work there if you want to make exactly as it is on paper

#

Alot of engravings on the model to

#

So sculpting may be needed to use a normal map lol

#

that in itself takes time

silent junco
#

don't you need to make the engraving on a seperate model to make it on the basic model

#

as a normal

dull canyon
#

not necessarily

#

you can do a low poly mesh and use a multires modifier

#

or you can draw normals in substance painter I think

tepid wagon
#

Substance Painter got new update with auto unwrap

dull canyon
#

looks interesting I guess?

tepid wagon
#

Not for all models but hell yeah

dull canyon
#

guess it's neat for like stuff that doesn't deform much or background assets

#

when you just quickly need to texture something without having to manually unwrap it

tepid wagon
#

Yeah creating rooms with custom furniture fox example could be done so much faster now

#

Although I tried other model with less poly and it crashed twice

#

but it did really good job here except that it couldn't possibly know which parts to mirror and which need the same texture

#

btw it took it about a minute to unwrap it

#

I spent few hours

quaint jasper
#

Is there control over the minimum size of pieces ? I've seen a few images like that about the new update but it seems to make rice grain sized unwraps

tepid wagon
#

I don't think so. I started new project, selected fbx, pressed ok and autounwrap was first thing it did. I will try finding some options in just a moment.

#

The "rice grain" sized islands in my case are there mostly because my character has tiny hairs on ears made of triangles, it seem to respect the cuts I made (yup I didn't remove seams)

#

Ok, I looked around and I can't see any options or parameters for autounwrap in current version

feral wolf
#

i worked on unity for a while now and know quite a few stuff but never touched/made avatar model making or anything with model making

#

it be great if sommeone could help me

quaint jasper
#

@feral wolf What do you need help with ?

feral wolf
#

well i trying to learn so it be great if sommeone knew

quaint jasper
#

Have you watched tutorials ?

feral wolf
#

youtube being dum again

#

and only let me search for not good turtoials

#

or outdated 1

quaint jasper
#

search for 2.8 tutorials then

feral wolf
#

youtube being still dumb @quaint jasper

quaint jasper
feral wolf
#

thx

glad steeple
#

For the record that hammer tutorial is absolute shite for learning to make game assets

#

lots of bad practices

silent cove
azure rain
#

yeah that meshes going to be way too big as it's using the subsurface modifier to do all the work

feral wolf
#

are then there any better tutorials or any other way to learn how to make things?

glad steeple
#

The donut one is great.

#

@silent cove Great model!

silent cove
#

😊

feral wolf
#

@glad steeple but that is only for modeling

#

what about the other parts

glad steeple
#

what other parts?

#

you mean like uving and texturing?

feral wolf
#

so i only need a model and it works fully?

glad steeple
#

Uh

#

there are more parts

feral wolf
#

so it also says how i can make it moveable

#

like for example an arm

glad steeple
#

No donuts do not have arms; you can learn to model first then learn rigging πŸ˜›

#

No need to bite off more than you can chew, no pun intended

azure rain
#

yeah you would want to have some idea of how modeling Works before you try drinking

feral wolf
#

so i have to learn all the parts?

glad steeple
#

Typically

feral wolf
#

that be 6x4

#

would be 24 parts

#

jeez

glad steeple
#

and that doesnt even touch rigging :-P

#

3D art is an advanced specialist skill what can we expect.

#

i wish there was some way to inject knowledge into our brains but we gotta do it the hard way currently, manually.

azure rain
#

and honestly in the game industry it's split up to like 5 jobs to make your typical game model

feral wolf
#

wait but only that 1 part is about modeling then why do i have to learn all 24 episodes .-.

glad steeple
#

Its not just that 1 part

azure rain
#

because it takes 24 parts to make a donut

glad steeple
#

Well i mean

#

He complicates it to show the ins and outs of alot of blenders features

feral wolf
#

isnt there a better tutorial with less split episodes and more in the vrchat area

#

?

spiral sigil
#

The donut is a great place to start.

azure rain
#

that's not going to make a functional difference if it's one long video or 20 smaller videos

glad steeple
#

There arent alot of good vrchat tutorials on making characters in blender 2.8, no.

spiral sigil
feral wolf
#

hmm im not sure if i could do this

#

wen it comes to the mind

glad steeple
#

Doubting yourself isnt a great place to start

#

If you have VR - try out Google Blocks.

#

cool little modelling tool, thats where i got my start

feral wolf
#

ooof i aready have troubling keeping that all remember

spiral sigil
#

Once again, not in 2.8

feral wolf
#

why does nobody do uptadated tutorials it makes things much easier

spiral sigil
#

Because only recently blender released 2.8.

feral wolf
#

man my brain aready starts hurting and i didnt even began

spiral sigil
#

It's still new and people are more comfortable working in 2.79

glad steeple
#

They refuse to mooooove

#

😠

spiral sigil
#

I refuse to move because in 2.82 they changed all the shortcuts again. I'm not moving until they stop changing those.

glad steeple
#

Did they?

spiral sigil
#

That's what I heard from people who tried it

glad steeple
#

Even if that was the case, use the legacy keymap..

#

it changes all the shortcuts back to how they were in 2.7

#

even though the 2.8 shortcuts make waaay more sense and are easier to learn

spiral sigil
#

Then I wouldn't be standardized with everyone else, still not a great thing.

glad steeple
#

is anyone ever using just standard Β―_(ツ)_/Β―

#

i think most people who have a brain rebind the stuff they often use

spiral sigil
#

I just wish you could have 2.79 and 2.8 at the same time.

glad steeple
#

uh you can

azure rain
#

you just install them different directories

glad steeple
#

big is 2.8

spiral sigil
#

I tried it, it deleted 2.79 from my system.
Probably cause they were in the same directory

glad steeple
#

small is 2.7

#

Search for Blender Portable

#

it keeps everything self contained and seperate

spiral sigil
#

Man, my training is in illustration/design, but 3d is so damn easy with blender

#

I would've learned sooner if I knew it was this simple

glad steeple
#

same

#

i tried Maya way back when and chalked it down to me not being smart

#

Turns out maya just sucks 🀫

spiral sigil
#

Don't regret learning perspective though

#

Hybrid 3d/2d designers are very employable in game/film concepting. Sometimes I wonder if %100 3d will ever become standard

#

Drawing just happens to be really quick so its still used quite a bit in conjunction with 3d greyrenders, but if the day ever comes I might need to switch to being an illustrator again πŸ˜›

azure rain
#

yeah I doubt we're going to get rid of 2D concept artist anytime soon

feral wolf
#

so question how long does it usualy take for creating a model from scratch

azure rain
#

depends on the model and the complexity

#

like it takes much less time to make a flower pot then a fully detailed car

feral wolf
#

i mean an avatar

#

a human

azure rain
#

same caveat still apply as there's a big difference between a low poly flat colored person and basically a triple A game character

feral wolf
#

im pretty sure theres an avarage time a humanoid avatar takes

spiral sigil
#

At least 100 hours I'd say. Still extremely variable and dependent on a person.
A week straight of work or a month of casual effort.

feral wolf
#

oof

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well what if you try doing just an arm or arms like youknow robot arms (there was 1 avatar that used that but idk its name

azure rain
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and if you were making a triple A video game character more like a whole season

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and as far as your robot arm that would also depend on how detailed you want it and how much time is just learning the skills

glad steeple
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just like any kind of art - it all depends how long you want to work on it

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if your deadline is in 1 hour - its going to take 1 hour πŸ˜…

feral wolf
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so beside modeling

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the rigging make it all work right like moving at all

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or am i wrong?

glad steeple
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Rigging/weight painting - yeah.

azure rain
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yep and there's also UV unwrapping so that you can paint a texture on it and the actual texturing itself

feral wolf
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so of how i understand it rigging is basicly the bones you put in?

glad steeple
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Yep

feral wolf
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and the more bones the more it can move

glad steeple
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Uhh sure

feral wolf
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or multiple parts

azure rain
glad steeple
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Duuude

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this is an awesome challenge

azure rain
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yes that was quite amusing even if what started it was quite frustrating

glad steeple
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this tangela is a large cup of energy

azure rain
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good tangela

glad steeple
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The Kyogre isnt bad

azure rain
glad steeple
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guess its time for a 2 am modelling challenge πŸ‘€

azure rain
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make sure to share the results

feral wolf
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so btw cirous i do not have to exaclty do the modeling in blender do i?

spiral sigil
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I mean, you could do it in Maya or autodesk if you'd prefer those options.

glad steeple
feral wolf
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so i can basicly model it anywhere but propably rigging has to be on blender

azure rain
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but those are paid options so I doubt that's going to help your problem of 3D scaring you OasisChronos

glad steeple
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im an expert :-)

spiral sigil
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I mean, other modeling programs worth their salt should also have tools to rig and weight paint.

feral wolf
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why does it look like you just smacked the face on it

glad steeple
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I did

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i smacked everything on it

azure rain
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so what time limit did you set yourself for that BlueASIS

glad steeple
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5 min

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like the challenge implies

azure rain
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definitely pretty good as it's definitely recognizable

glad steeple
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my best work to date 😏

azure rain
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cool

vivid crater
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oh that looks fun

feral wolf
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wierd

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im in blender editing mode and the dots dissapeard

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and i can only select the faces or whatever they called

vivid crater
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if youre on 2.8 1, 2, 3 switch between them

feral wolf
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@azure rain im now done with part 6 level 1 at the donut tutorial do you think i need to watch all episodes befor i can start modeling avatars

gleaming tree
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wat app to make the 3d modelling

azure rain
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you're probably going to need a lot more knowledge than just a donut tutorial to make an avatar

feral wolf
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ooof

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well do you think i should keep watching

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or switch to a new tutorial

azure rain
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yes you should keep watching as you need to learn how blender works

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honestly I probably have your near-term modeling golsby make a hat

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as you can attach a hat to an avatar without much knowledge about how weight painting works

feral wolf
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ooof

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24 episodes

azure rain
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you need to build up your basic knowledge and complete a few models

feral wolf
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and then about 50 episodes propably about modeling of an avatar

azure rain
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yeah probably considering that's a lot more complicated making an avatar as you have to make a skeleton before it and actually be concerned about how you put the model together so the skeleton works properly

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and that's before you even get into the stuff required to have the facial animations

feral wolf
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so what do you recommend me to watch after i done the donut thing

azure rain
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I honestly don't know off the top of my head

feral wolf
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oof then i never get to start with modeling of an actualy avatar

azure rain
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mostly the reason I don't know off the top of my head as I haven't gotten checking with blender 2.8 tutorials

feral wolf
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so should i watch after the donut tutorial how to make avatar models or what

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thats what i mean

azure rain
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and I don't have the answer right at the moment

feral wolf
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k

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im taking a break anyway

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just write wen you got 1

azure rain
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also maybe inquire in the Avatar Channel if there's any tutorial recommendations

feral wolf
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@azure rain i dont think anyone in the avatars channel has

feral wolf
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seems like none rlly knows any good tutorials

spiral sigil
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Just look for them jesus christ

swift heart
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go follow daniel kreuter's anime character modeling tutorials on youtube

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throw yourself in the deep end

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it's for blender 2.7, but it should still be fine as long as you've learned the controls for 2.8

feral wolf
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well what you mean by controls?

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like editor mode?

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@swift heart

swift heart
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like the layout of blender and the keyboard shortcuts

feral wolf
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well theres actualy png with all the shortcuts

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does that work?

swift heart
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because it's different between 2.79 and 2.8

feral wolf
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??

swift heart
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sure, as long as you can figure out what to press to do what you need to

feral wolf
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well good that i watched the donut tutorial

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bc the guy made a 2.8 shortcut png

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with all things on it