#3d-modeling

1 messages ยท Page 67 of 1

cold plank
#

basically though, on your model select the nail and press ctrl+L

#

hopefully it shows it as linked

#

and not the whole model

#

if it does, you're in business, if not you'll need to do a little more work

#

however, the easiest way is to select all the faces in the nails, then view the model from the top

blazing hill
cold plank
#

oh good, you're good

#

okay, so just select all the nails

#

go into edit mode

blazing hill
#

am in edit mode yus

cold plank
#

make sure all the faces on all the nails are selected

#

view from the top

#

press U

#

choose "project from view" or project from view (bounds).

#

that'll give you the flattest surface from t pose

#

alternately move your 3d view so they're orthographic but straight on as you can muster

#

then do a "project from view"

#

make a new material and texture, and slap that nail texture on top of the uv map

blazing hill
#

view from top like Numlock + 5?

#

the model is in A pose rn

cold plank
#

a pose will make it not so flat but you might be able to make do

#

I'm not entirely satisfied with the tutorial, I apologize, it's not very consise

#

but I think you'll get the idea if you start around the 9 minute mark I linked there

#

though I meanderd a bit, people find it useful for figuring out where everything is in blender 2.8

blazing hill
quaint jasper
#

You can google a lot of your basic questions

#

this is a channel for 3D modeling still ๐Ÿ˜„

cold plank
#

I would consider this 3d modelling for sure

quaint jasper
#

i thought he was importing stuff in blender

cold plank
#

well yes, but more spicifically this is uv mapping

#

which I guess is a grey area

#

@blazing hill : go to the shading tab in blender, click add: image texture

#

then connect a line from the "color" to the "color" on the material associated with that uv map slot

#

like dat

blazing hill
cold plank
#

yep, now click open, and choose your image

#

if the image texture is already part of the project, you'll see it on the dropdown on the left

#

or, you can click new and make one then use the texture paint and do it by hand

#

which i guess is a part of 3d modelling @quaint jasper ? I agree with you as well - it's a funny grey area

blazing hill
quaint jasper
#

Sure as long as it doesn't turn into a blender crash course lol

cold plank
#

mmhumm. I think that's why I was so compelled to make those tutorials before - with just a teeny bit of basic skill in blender, and unity (mostly just knowing where to look for the tools you need), you're 75% of the way to doing tons of stuff in vrchat

#

I would like to see more people learn how to 3d model from scratch, generally speaking. It's not as hard as people think and there's a lot of automation now

hidden swallow
#

Ive been contemplating making a VRC world, but im still relatively new to 3D modelling, is there decent documentation to assist in the requiremtents and such? I already know how to model and handpaint textures and such, I just dont know the unity side as well and export and the VRC requirements/limitations.

dusk turret
#

Have you checked the pinned messages in all the channels?

#

They have super good info in them

hidden swallow
#

Ill review then ^u^

ripe lotus
#

also agree, 3d modeling is pretty straight forward

#

just gotta invest time to learn

#

I think the hardest thing to learn is good edge flow imo

#

and hands/feet

thin bison
frosty plinth
candid ocean
slender holly
#

oooh nice

#

gonna just put this tutorial in my foldddeeer

coarse kestrel
spiral sigil
#

idk where to ask this so imma ask here, is it possible, in blender, to export the textures that has been changed in blender itself? Like i wanna export a texture that has it's diffusion changed.

fringe rock
#

Change the 3d view port or drag a new one. And select uv. Click on image and save as.

#

Not sure what you have. Soo yeah

#

@spiral sigil

spiral sigil
#

im using 2.7 i can do the stuff u described but it doesnt seem like the uv/image editor views the texture with diffusion, only the non-edited texture

#

@fringe rock

fringe rock
#

What did you edit?

spiral sigil
#

well not exactly edit but change the diffusion

fringe rock
#

Am not sure what you talk about. Did you paint or change value in the material

spiral sigil
#

ive changed the value in the material, sorry about that, not really sure how to word things myself

fringe rock
#

Doing that wont change the texture itself

#

You can replicate those change in unitywith shader

spiral sigil
#

so i won't be able to export it as the texture/material with the changed value?

fringe rock
#

You change the material values in the render of blender. Not the texture itself

spiral sigil
#

alright, thanks for the help!

fringe rock
#

You can bake light and other stuff on a texture still

spiral sigil
#

ive photoshopped the textures since forever to match my avas skin to my face and that proved to be difficult sometimes so thts y i asked the material changed value export lol

fringe rock
#

Pretty much try and error

#

But it dont take long

spiral sigil
#

:0

#

thanks! :D

hushed owl
#

Any idea what would cause Blender to export an avatar with a shape key enabled? I have all of them set to zero but the model still exports with a permanent tongue out expression

small cloud
#

you prob have it selected, if not then recreate your visemes and try exporting again @hushed owl

cold plank
potent pond
#

:3

steady zealot
#

Anybody know if there's a plugin for blender 2.8 for importing Nif files?

#

Can't find one through google

quaint jasper
#

If you have a github repo for the 2.79 version then look through their releases, you might find one

coarse kestrel
hollow radish
#

maybe not not done

#

have to attach the braid

glad steeple
#

Front is great, the back is very bland, lacks any character

runic nymph
#

think he meant to say it lacks texture and volume

glad steeple
#

Those words also, yes.

vivid crater
#

Most detail in anime hair is ideally in the texture anyway

#

A lot of mmds have so much detail from, what looks like the curve hair modeling that it gets super high poly

stable edge
#

^^ very true

vivid crater
#

Enough about mmd junk, that hair up there looks great

errant bronze
#

Yep, as long as the UVs are facing proper thatโ€™ll look real good

potent pond
#

@foggy current @glacial hawk OGTV @spiral sigil โ™ฅ

coarse kestrel
#

finally the body is done

spiral sigil
#

so cute

slender holly
#

aaah that looks wonderful!

potent pond
#

amazing topology โ™ฅ

coarse kestrel
#

<3

glad steeple
#

less tris than a tda face ๐Ÿ˜‰

covert fractal
#

Alright, so I'm trying to figure out how a friend who made a model for me, did the blinking.. animation (I think it is) in Blender.
Why I'm unsure is he once said it "uses Unity's blinking" or something similar to that (of the time it blinks).

Anyway, are there any (up to date) videos showing how to do it? Because I want to modify the blinking and I don't know how (barely know how to do BlendShapes).

foggy maple
#

@covert fractal If it uses vrchats eye tracking for the blinking you can't change the blinking interval, only how the blink will look

covert fractal
#

Ok, noted. Well I would like to be able to change how it looks.
Any videos showing how to do that?

foggy maple
#

You should probably look for a tutorial which showns you how to modify shapekeys in blender

covert fractal
#

Alright, thank you.

foggy maple
#

If the model has shapekeys named vrc.blink_left/right it probably uses vrchats eye tracking and you have to modify those

covert fractal
#

It does, yes.

#

But what I'm trying to modify is vrc.lowerlid_left/right (along with .vrc.blink_left/right).
I also want to be able to make this into the new 'Blink' ShapeKey.

wide hatch
#

Could anyone help me with my model? theres some stuff I can't find a fix for online and I don't really know how to continue from where I got, I can do it via discord screenshare in PM

azure rain
#

what kind of problems are you having

#

as it's kind of hard for us to help if we don't know the problem

wide hatch
#

many

#

when I try to connect the head and the body it looks weird around the neck

#

I have no clue how to go about creating eyes

#

or ears

#

or a working mouth

azure rain
#

I take it you're quite new at this stuff

wide hatch
#

very

#

i followed a video and got a pretty good result but it literally stopped at a basic low-poly body shape

#

I have figured out how to make it high-poly but the rest I have no clue of

azure rain
wide hatch
#

I was gonna show what I got for now but discord thinks it's naughty

azure rain
#

oh dear

grizzled sonnet
#

Hey guys. Anyone knows how to make smooth selection in Blender 2.8? I'm not good at English, so I try to explain. There was an option, when you select vertex\edge, you can move closest ones and move smoothly. I don't remember how it calls

#

I remembered, it calls "soft selection"

azure rain
#

cool

wide hatch
#

One more question

#

Which side is the front in Blender?

#

ctrl+numpad1?

azure rain
#

numpad1

wide hatch
#

aight thanks

potent pond
#

It's Hotox Chan โ™ฅ

fringe rock
#

Proportionnal editing @grizzled sonnet O

dull canyon
#

https://i.imgur.com/flLlhLc.jpg if I'm going to retopo and multires sculpt this, should I add more resolution to the face for more details now or is that enough for the rough sculpt?

quaint jasper
#

If you plan on doing the retopo manually then might wanna stop now for the rough sculpt

dull canyon
#

mkay

wide hatch
plush flare
#

for some reason after applying shrinkwrap the the plane these gaps appear out of nowhere even though i have mirror merge on, i rly need some help this is my first model and i just finished the topology

spiral sigil
#

Alt + M= center

plush flare
#

the problem is that its the x=0 verts

#

the ones that should me automatically attacked to each other

#

and they are with the shrinkwrap on

#

but without they are now

#

not

tepid wagon
#

Maybe try moving shrinkwrap above mirror modifier

plush flare
#

it just causes the problem

slender holly
#

@azure rain are there any more of those tips? those are freaking amazing!

azure rain
slender holly
#

drools

#

thank you

azure rain
#

no problem sorry for not posting earlier

slender holly
#

All good! i've been looking for low poly character modeling resources foreverrr

azure rain
#

well it's helpful to know to make good stuff on the quest

slender holly
#

oh no i was more learning towards avatars in general

#

if quest people wanna pick it up sure

azure rain
#

FairPoint

final wedge
#

I'm using Blender 2.80 and i'd like to make a Commander Shepard avatar with anime head

quaint jasper
final wedge
#

oh sorry

quaint jasper
#

no worries ๐Ÿ™‚

runic nymph
#

blue missed an opportunity to dunk on mmd

grizzled hornet
#

If anyone needs help making things, I could possibly help you. I'm still learning how to put the models in game, but I can at least make things for you, get them LP, UV and texture them.

glad steeple
grizzled hornet
#

My bad.

glad steeple
#

Not the fee part you dingus, the advertising

#

and the cross posting same stuff across different channels

grizzled hornet
#

I'm not allowed to advertise my portfolio so people know I'm capable?

#

lol

glad steeple
#

No.

#

instagram can be a portfolio?

grizzled hornet
#

It isnt my offical, my official is on my artstation

glad steeple
#

Thats way more relevant than your personal instagram

grizzled hornet
#

Eh, I save artstation for real work

glad steeple
#

๐Ÿ˜ฌ

grizzled hornet
glad steeple
#

I was

grizzled hornet
#

Joycons are my favorite.

coarse kestrel
untold schooner
silent tapir
#

Zombie

grizzled hornet
#

Nice, I did one of those before

untold schooner
#

looks good. my first time using substance painter so its not much of anything yet

grizzled hornet
#

This model wasnt intended for VR Chat anyways lol

upper ravine
#

When replacing a texture with another texture in Blender, is it possible to tell Blender to leave the mapping alone? If I replace a texture with a smaller one, it scales it, which I understand would normally be useful, but in this case I'm trying to get rid of dead-space in the texture, so it ends up just breaking the texturing as the mapping needs to stay where it was.

spiral sigil
#

Whoโ€™s trying to make me a dope avatar? Iโ€™m not understanding this at all

latent charm
#

@upper ravine UV space works different from a regular image, which is likely what you're experiencing here. UV space is 0-1X and 0-1Y, and that is mapped to whatever image is provided.

If you have a UV unwrap that fills the whole space, and you edit the image to expand it so it's 2x the size, you need to scale the UVs by half and reposition them to compensate.

upper ravine
#

Yeah, that's what I ended up doing. I was wondering if there was an easier way of doing that because you're not always going to be scaling by exact amount when cleaning up. Feels a bit... hacky.

latent charm
#

You can scale numerically in blender by pressing s then a <1 number, so .5 for half, .25 for a quarter, etc.

potent pond
#

working in a new figure (already T posed but now im doing the pose)

quaint jasper
#

Show WIP Flail

potent pond
#

damnnnn i cannot psot teh image lol

#

i tried but discord is telling me

#

that a hamster it's not letting me

#

wtf+

#

hahahah

quaint jasper
#

๐Ÿน

spiral sigil
#

damn hamsters!

potent pond
#

ok fuck it

#

lol

#

Easier

quaint jasper
#

Komi !!!

potent pond
#

yes !

quaint jasper
#

You're so skilled damn

potent pond
#

still need to work on the hair, i did just the base shape

spiral sigil
#

will she have a hat

potent pond
#

so tomorrow i wills tart with the details

spiral sigil
#

please tell me shes gonna have a hat

potent pond
#

lol what hat?

spiral sigil
#

she needs a hat

#

a cute lil hat on her head

quaint jasper
#

She doesn't have one in the manga tho

potent pond
#

hahahahhah she can have nekjo ears

spiral sigil
#

o its a cahracter?

quaint jasper
#

ye

potent pond
#

This is the cute version

spiral sigil
#

Ive never read it, it looks pretty good though

#

This is indeed cute

potent pond
#

she can go from suepr sexy to cute in a sec

#

and oh boi that hair god damn it

#

reminds me of Mickey mouse

#

that always look same position

#

lol

quaint jasper
#

She'd make a great model if you could have blendshapes that change the eyes

#

make the ears pop up

spiral sigil
#

Yeah!

potent pond
#

well i could make a face swamp

#

๐Ÿค”

quaint jasper
potent pond
#

not yet no yet

#

needs to be done

#

:3

quaint jasper
#

people love WIP

#

and it also makes people follow you

spiral sigil
#

i look at the reddit and this is the first thing i see

potent pond
#

mmmmm

#

IDk i think i gonna wait

#

it's gonan be a surprise

#

when it be done

#

because it needs a lot of work

spiral sigil
#

Teaser pics would be good!

#

Hype em up for it

quaint jasper
#

you deserve more followers honestly

untold schooner
quaint jasper
#

nice !

potent pond
#

I got nervous :eyes_shaking_emote:

#

but i think for now for a better focus

#

i will wait

#

and suprise them

#

:3

#

with it be sueprdone

#

probably

#

will be this weekend

spiral sigil
#

i am definitely throwing in a follow

quaint jasper
#

@potent pond Also you should be posting your screenshots with a few hashtags

#

otherwise you're not reaching any fan at all

potent pond
#

you knwo what

#

i totally forgot

#

i did with Spinel

#

lol

#

this one really is taking me a while to finish

#

but i'm enjoying the journey

quaint jasper
#

is it a commission ?

potent pond
#

No

#

just for fun

#

I may do it Printable figure

#

The thing is that half of my brain is telling me "Krisu, come on we need to hop on to the next model"

#

and i'm like "but i'm enjoying this one"

quaint jasper
#

๐Ÿ’ธ

potent pond
#

but may brain again is like "But look at this, she deserve a model"

#

and i'm like "yes brain i know she was my first waifu"

quaint jasper
#

you can have as much fun as you want when you're cosy in Europe

potent pond
#

indeed

quaint jasper
#

now it's time to get that bread

potent pond
#

the problem is that as i said, i'm not aiming for the money now

#

i'm aiming for a portfolio

#

i have done nothing in years for myself lol

quaint jasper
#

but you're not posting your stuff lol

potent pond
#

except dancing maps for Vrchat

#

i dont psot stuff i recently decided to start doing it lol

#

it's just that... i dont like to show what i really do

quaint jasper
#

your WIP should be on every subreddit, forum, discord, twitter hashtags

potent pond
#

it doesnt make me happy do the stuff i do for living

quaint jasper
#

portfolio doesn't matter if no one's looking at it

potent pond
#

;_ ;

spiral sigil
#

Wips make for great portfolio pieces too!

#

It can act as a showcase of the pipeline you're following towards the final product

quaint jasper
#

absolutely, artstation has WIPs under the final piece on every single big portfolio i've looked at

potent pond
#

yeah but artstation is weird

#

i have stuff there

#

but the peopl on the main page are kidna suepr pro

quaint jasper
#

for sure, but with the quality of stuff you make, you should already have thousands of ecstatic twitter followers

potent pond
#

when i see stuff and i say "i can do better" then i join in their works and BOOM they are fuckign beasts or maybe they work for a mega company lol

quaint jasper
#

yeah that's why i'm not visiting the website anymore

#

just makes me feel awful lol

potent pond
#

But it's unfair

#

i mean

#

i think my spinel was pretty good

#

and then i saw a draw

#

*drawing

#

that was just a stick figure with 2500 likes

#

and i was like... REALLY

quaint jasper
#

you're really skilled, but you need to post a lot more often everywhere

potent pond
#

god damn

quaint jasper
#

if i was able to make what you make, damn, i'd post screenshots every 10 minutes lmao

potent pond
quaint jasper
#

it's the age of social media, you have to build your community !!

potent pond
#

oh boi... i jsut got into this social media lol

#

cleaned my twitter from older messages

#

instagram, TWitch

#

and i'm starting to learn

#

so yeah

#

ok maybe tomorrow

quaint jasper
#

I mean, you already got great stuff there, so you can get big at any moment

potent pond
#

i will post something i will see depending on how much work i need to do in my rlw

quaint jasper
#

but you need to put yourself on reddit a lot more too

potent pond
#

ok i will try

spiral sigil
#

Reddit, twitter, tumblr, artstation

#

all great places to gain followers and increase your network

#

Writing blog posts aswell would be great

#

Stuff like talking about what made you want to make it, the hardships and all that stuff, what you love about it

All great ways to sorta appeal

potent pond
#

I will try, im trying to start showing myself a little more.
๐Ÿ’‹
I will remember the # hashtag stuff and probably tomorrow i will post something

#

mayeb now at least on my twiter

#

i jsut dont liek to bother people lol
People already got crazy with you see a notification on discord

#

hahahahha

#

with a EVERYONE or HERE

spiral sigil
#

Pfffft, just do it anyway! Exposureeee

quaint jasper
#

@potent pond People who visit subreddits and hashtags do it only because they care, you're not bothering anyone, on the contrary, you'll make a lot of people happy

potent pond
#

ok i jsut posted it on Twitter but with hashtags

#

๐Ÿ™‚

#

i deleted the previous twit

#

and oh boi

#

i just noticed...

#

i need to go work in 4:30

#

i gonan go sleep

quaint jasper
#

add your twitter to your discord koi

#

good night !

potent pond
#

๐Ÿ’‹ Thanks for the tips @quaint jasper @spiral sigil

blazing hill
#

where's the 2.8 context menu for subdivide btw? tutorials said it used to be the "w" keybind but that only brings up the object context menu

runic nymph
#

w in edit mode

blazing hill
#

ty

grizzled hornet
#

@potent pond you make some awesome stuff!

potent pond
#

Thanks ๐Ÿ˜˜ i will try to keep going!

spiral sigil
#

thinking about making some final fantasy stuff but i got no clue on how to use unity ๐Ÿ˜ฉ

coarse kestrel
glad steeple
#

floof

coarse kestrel
spiral sigil
#

๐Ÿ˜ณ

bleak shoal
#

what the f...

rugged cloud
#

God, please DON'T give it jiggle physics. For the love of all that is holy.

#

Slaanesh will smite thee.

glad steeple
#

give it all the jiggle you can muster

spiral sigil
#

how to create avatar?

glad steeple
#

Google it

grizzled hornet
#

Working on a strange character ๐Ÿ˜‚๐Ÿ˜… I plan to make jiggly physics on the antenna and his chin... cough sack-thing.

cursive sage
#

Is there any way to make it so when you're editing a high-poly object in blender in edit mode, it doesnt slow to an absolute crawl?

#

I've got a really beefy computer but doesnt even seem to matter.

#

I click on a vert and it takes like a second or second and a half to actually recognize as clicked

#

on only a 200k tri model

grizzled hornet
#

That does sound pretty janky @cursive sage I'm not familiar with blender at all, I work with with Maya and Zbrush. However... When in maya, anything with a large number of polys like 100k+ do get buggy and laggy, even with my PC which is a $4500 build. When I'm doing high poly things I stick to zbrush and if I need to retop in maya, I decimate first. Why am I telling you this? Because I see blender just like maya, and maya doesnt do well with high poly objects.

cursive sage
#

oof. industry standards cant even do well with 100k huh

solemn elm
#

Made a Goku model from scratch lol

#

Whatcha think?

potent pond
#

NAisu!

quaint jasper
#

Impressive !

potent pond
#

that been told

#

now i proceed posting my wip 2

#

still lot to do

quaint jasper
#

Wow !

potent pond
#

but this is a second step

#

now i will proceed to go sleep because i'm dead

#

night night

spiral sigil
potent pond
#

YAS

spiral sigil
#

i'm not familiar with Unity , more of Unreal engine guy but i'll try to include some great sword animations for him

grizzled hornet
#

I'm building my game in unreal, so learning unity is a headache for me.

solemn elm
#

Sad that I still use 2.79

#

Iโ€™m not going to get used to the whole layout change in blender

#

Iโ€™d rather use 3ds max and maya for the new additions

steady zealot
#

Anybody know if there's a way to add endcaps to screw modifiers in blender without applying the modifier and closing the end points manually?

grizzled hornet
#

YouTube!

stable edge
#

.com

dull canyon
#

so, what workflow are you guys using for doing hair on humans?

#

in Blender specifically

latent charm
#

Long or short hair?

#

Or just in general?

dull canyon
#

in general

#

like, I know there's the approach of hair with curves

#

but when you convert those to a mesh it's pretty high density topology afaik

latent charm
#

Yeah, for game stuff the hair card method is the way to be doing it. It's also gonna end up fairly high poly unless you're going for a more cartoony-stylized thing.

dull canyon
#

I've heard the term hair card so many times but I still have yet to get an explanation/example of what it actually is

#

youtube isn't turning up any useful info

#

so they're basically just planes?

latent charm
#

It's basically planes with hair texture, yeah

dull canyon
#

hmm

latent charm
#

As for making them, there's a variety of ways.
Model & UV a few manually and just throw them all over, if it's short hair you can save a lot of time by using a particle system to distribute them across a region.

Long hair is a bit more of a pain but still doable. Once when I did need to do some longer hair I used TiltBrush in VR. Imported the head mesh, then with one of the brushes just drew hair planes on, then exported the lot and aligned stuff in blender.

#

There's also some addons where you can use blender's hair system and convert them to hair cards.

dull canyon
#

that sounds very complicated and roundabout tbh

latent charm
#

The tiltbrush method?

dull canyon
#

yeah

#

like if I said I don't wanna go super realistic and more cartoony

latent charm
#

You say that now, it was wonderful being able to have so much control over the exact position and flow of the hair in full 3D without being limited by a 2D input device like a mouse or tablet.

dull canyon
#

like MMD models

#

how do tehy do it

latent charm
#

They model it in a lot simpler with less use of alpha textures.

#

In their case it's a good idea to just grab a variety of the models off wherever they share 'em and look at the geometry of them and how they're done.

#

One way for doing it when going for a more simple style, is to sculpt out the hair 'volume' and use that as a surface to model on top of.

dull canyon
#

hm

#

so basically sculpt and the retopo I guess?

steady zealot
#

that tiltbrush method actually sounds pretty genius @latent charm

#

I may have to steal that method

spiral sigil
#

@grizzled hornet i feel you bro , the UI in unity is mind boggling

#

it feels like a 2006 program on windows XP

dull canyon
#

needs that blender 2.80 treatment

runic salmon
#

Will weight painting the neck to the body fix this?

#

it also happens with the head if I tilt it too high

tepid wagon
#

You need to have the bottom of the neck mesh painted to chest bone so they stay connected than the verts above them should have mix of weights between chest and neck bone with less and less weight being used for chest bone the heigher the verts are on the neck

runic salmon
#

that helps but it's still doing it

runic salmon
#

actually nvm weight painting the neck mesh to the chest doesn't help at all @tepid wagon

#

still separates

tepid wagon
#

It shouldnt separate if the very bottom of it have 100% weights to chest bone and 0% to neck

runic salmon
#

when you say the very bottom

#

or what

tepid wagon
#

I have no idea what that pictures shows

runic salmon
#

it won't even let me paint the chest to the neck for some reason

tepid wagon
#

This strip of verticies on the bottom that disconnects needs to be fully painted to chest bone and neck bone should have no influence over it

runic salmon
#

ooohhh

#

Okay

tepid wagon
#

also they should disconnect like that at all if you merge them with verticies below

#

Oh wait it seems the neck is just positioned on top of body, it's not connected at all, isn't it?

runic salmon
#

wym?

#

I didn't make the model so idk

tepid wagon
#

Ok, just select neck bone in weight paint mode and make it have 0 influence over the bottom

runic salmon
#

I'm not quite understanding what you mean by zero influence over the bottom

#

It's already fully painted to the chest

tepid wagon
#

Weight paints aren't absolute in Blender, what I mean is you can paint the same part of a mesh to two bones at 100% for example and this will result that those bones won't have 100% but 50% influence over that mesh part because they have to share it with the other bone

runic salmon
#

oh

tepid wagon
#

If you move your neck bone and have it lets say 20% painted to the neck and 100% to the chest bone than neck bone will still pull those vertiecies but not much

runic salmon
#

hmm well I just checked the head bone and it's not even fully connected to the neck, let me paint the head to the neck

tepid wagon
#

Those bones dont neccesarly have to be connected as long as they are parented to each other, not sure what you mean by paint head to the neck (neck bone?)

runic salmon
#

The neck wasn't painted to the head, now when I move the head bone, the neck stretches correctly

tepid wagon
#

soo it is good now?

runic salmon
#

thanks for the tips btw

runic salmon
#

?

tepid wagon
#

Enable selection masking otherwise I can't really see what is on those pics with weights

#

You can see I have mesh visible if I select this cube in the left bottom part of the screenshot

#

It's easier to paint it as well

runic salmon
#

oh okay

#

that looks like old blender

#

where do I go to enable that in 2.8?

tepid wagon
#

you can box select or "L" select connected section of a mesh

#

Have to google, I started using 2.8 two days ago

runic salmon
#

no worries

tepid wagon
#

You see the icon on the right of "Weight Paint"?

#

First is face mode masking second is vert mode masking

#

You don't even have to use masking if you don't need to, you can select masking, press "a" so you can paint over everything and have mesh view to see where are verts you can paint over

runic salmon
#

ahh

#

that's really helpful

tepid wagon
#

I can't even imagine painting without that

latent charm
#

@steady zealot Any VR program that lets you draw strips will do, I prefer Tiltbrush because the strips have UVs on export and when drawing them they match controller orientation, whereas in some others it orients them automatically based on the draw direction.

latent charm
#

Either duplicate the geometry and flip the normal direction, or use a shader that doesn't cull backfaces.

glad steeple
#

The former is the best option.

surreal ridge
#

Alright, question for you folk. In Blender I've edited some edges. The changes aren't reflected in Object mode. What gives?

#

Hmm, googling suggests problems with my shapekeys

runic nymph
#

are you editing on a shape key instead of basis by chance?

surreal ridge
#

I don't know, but it's such a trivial change that I cba to pursue the solution further

#

thanks though!

runic nymph
blazing hill
#

How do i set the zero point for an object? I have a hand here but the rotate point is a bit.. off (blue lines are me highlighting from the screenshot program)

vivid crater
#

are you in 2.8 or 2.79?

#

wait, unless you mean the origin, then just type set origin

blazing hill
#

it was origin @vivid crater thanks!

rich geyser
#

by any chance who can make 3d sculpted model by hand

#

cause im currently looking for some one to help make tom 5 from toonami

grizzled hornet
#

Which char?

#

@rich geyser

rich geyser
#

T.O.M 5 from Toonami

#

@grizzled hornet

#

im trying to turn this into a model i can literally do everything else (but UV map and sculpt lol obviously)

potent pond
#

i want to go back and keep modeling my stuff but i need to work on a commercial ;_ ;

grizzled hornet
#

Its awesome that you can say that though @potent pond lmao

potent pond
#

lol it's jsut that i want to conitnue with my Komi figure

#

but i need to do a comercial for Paw patrol

#

and i'm like BUT KOMIIII

grizzled hornet
#

Sick! My daughter is obsessed with paw patrol

quaint jasper
#

Get that bread !

potent pond
#

i finished the props

#

but

#

kinda oh boi

#

KOmi is waiting

#

and then this Vr market stuff

#

yesterday i spent a lot of time and then the DDOs

#

i need more days of this event ;_ ;

#

it's so damn good

#

i gonna sharte this i foudn not so long ago

#
#

it's kinda a marvelous designer but in Blender

#

for clothing surely is a good addon

#

๐Ÿ‘Œ๐Ÿผ

#

i could give something more interesting by the way

#

and probably it will get pinned here lol

#

but i wanna headpat of Ruuubick first ๐Ÿ’‹

#

:3

grizzled hornet
#

Marvelous designer gives me a headache

#

Super dope software... when you know how to use it but shesh.

potent pond
#

indeed

grizzled hornet
#

How do you go about getting a gig for Paw patrol

potent pond
#

Well the thing is that this is a job that came to my work

#

so i'm doign it

grizzled hornet
#

What do you do for work

#

Like, your main occupation

#

Are you just a freelance artist?

potent pond
#

I'm a 3d Modeler / "generallist" for advertisement

#

nope, i'm permanent employee

grizzled hornet
#

Thats awesome, I'm jealous and happy for you

potent pond
#

well indeed it's good but at the same time there is a roof here

grizzled hornet
#

Oh what a dream it would be to do this stuff for a living. I just started my game art degree in Oct 2017

potent pond
#

that you cannot go through

#

i wish i could go to a place to study

#

i paid the cheapest one

#

because my parents didnt have money to pay my studies

#

and didnt learn anything lol

grizzled hornet
#

I was fortunate enough to use the military's GI bill to pay for my school

potent pond
#

Oh i see, i wish i could go and study in a place like that btu here it's impossible

#

and the situation is getting worse

#

so... maybe abroad i ahve more luck

#

and pay some good tutorials or stuff.

grizzled hornet
#

I mean, it looks like you know what you're doing, at least to an experienced outsider. So I dont know if school would be a waste of time to you

potent pond
#

well i learned the bad way, punch after punch

#

but i already reached my limit here

grizzled hornet
#

But look who has the job

#

๐Ÿ˜‚

potent pond
#

well trust me that making the same commercial for almsot 8 years every week same stuff not even been able to do anythign and work with any tool you need not having the chance to grow, idk if that's good

#

i shoudl ahv eleft before

#

:eyes_shaking:

#

@quaint jasper i may have something that can be useful here, but since i'm not a fellow Blender bruddah it would be nice if someone that knows actually can take a look

#

Look at his notes in the fixing

#

i wish i could have such a professional workflow and finishing ;_ ;

#

so damn good ;_ ;

quaint jasper
#

@potent pond What do you have ?

grizzled hornet
#

Good attention to detail

potent pond
#

In my way to be friend with Blender i started to do some research along the way and not so long ago, i found out this
https://docs.google.com/spreadsheets/d/13epB4VTy8rtQrK4XorpLEaLlBzAw-isXal_zzK8dHcI/edit#gid=1797605918
Seems like a HUGE list with fees, description and links to countless ADDOns that someone is updating all the time. @quaint jasper
It may be useful for people that actually use blender... more than me lol.
IDK thought could be good to share here

grizzled hornet
#

My retop sucks right now. I can sculpt all day but I mostly get hung up at the retop stage. Or rush through and normals get fucked.

potent pond
#

same :cry_pepe:

grizzled hornet
#

What's your prize model?

potent pond
#

Prize model?

grizzled hornet
#

Your best

potent pond
#

That's a difficult choice ๐Ÿค”
i should look of all my art in other commercials and see what' my best but if you ask right now mmmm
from my personal art, maybe between the spinel model or the Hiroyi
https://www.artstation.com/artwork/lVn6eo

ArtStation

I love his designs... rawr
here the process.... I NEED OT LEARN HOW OT USE PROPERLY THE TOOLS LOOK AT THOSE HANDSSSS AHHHH
https://www.twitch.tv/videos/476195205

Hiroki-Art
https://twitter.com/hirokiart

#

But definitely should look what i modeled long ago

#

and see what's my best in commercials

grizzled hornet
#

You do an incredible job with hair

#

The model overall is great but hair is something I find challenging, and you nail it lol

potent pond
#

:dab: Last video i made on Zbrush doing the hair of komi, oh boy THAT took me lot lol

grizzled hornet
#

Would you happen to be interested in dedicating time into an indie game I'm developing with a small team? If you are interested we can talk privately about it, if not, I understand.

potent pond
#

Mm remember right now i'm in middle of a Portfolio of characters and i'm about to move abroad and between the extra job i barely have time to exist as a human been irl / Vr lol
So for now i cannot get attached to any other proyect :holding_head_emote:, even so thanks :hugs_emote:

#

โ™ฅ

grizzled hornet
#

Haha like I said I understand. So many projects, such little time. The life story of an artist.

potent pond
#

yeee

grizzled hornet
#

However! If you ever do find yourself free with time and looking to pick something up with potentially a good pay out, if & when we're successful ๐Ÿ˜… dont be shy to give me a holler.

slender holly
#

@potent pond that garment tool is so useful thanks for the link

potent pond
#

No prob โ™ฅ Glad i helped!

#

Aslo if you want check that list of addons i dropped above, i dont know really much about it

#

sicne i dont use blender for now... but i will lol

slender holly
#

oh i had no idea you linked more

#

Cool!

potent pond
#

Yeah i was waiting for Ruuubick to take a look to that list i found long ago when i was researching for "what do i need to stat with blender, give me good stuff"

#

ahahahha

quaint jasper
#

The list is good, but too overwhelming for beginners

#

it's also very targeted at specific workflows

#

there's only very few i could use myself, and i consider myself a beginner still

slender holly
#

ruuubick i have seen the stuff you have posted

#

you are not a beginner lmao

#

give yourself more credit

quaint jasper
#

I've been working on my model for three months, "give a million monkeys a typewriter" kind of situation LUL

#

Any skilled person could do what i did in less than a day, and better

#

though i'd like to see if there's a list of paid add-ons too

slender holly
#

atleast you can finish a project, i have this really bad habit of finishing a project only 90% through and not polishing/finishing it

daring karma
#

what he's really saying is that he's so advanced that he went prestige and is back at beginner

slender holly
#

i just started learning how to use unity and i'm... pretty lost.

quaint jasper
#

i'm super afraid of the polish part

#

right i'm blender game + lmao

#

i'm almost at two years of unity and i still can only do the very basic shit, game software is tough

slender holly
#

i spent a shitload of time learning how to texture and UV map, just to realize that when you export to unity it doesnt transfer materials

#

so i now i have to learn how to do that and im kind of lost, i just need to do more research on how to do it

quaint jasper
#

Surely most of your texturing skill would transfer if you switched to substance no ?

#

also i though you could bake textures and a whole kind of stuff with blender

slender holly
#

i can't afford substance painter

#

i'm moving to washington in december and i really am pinchin my pennies

potent pond
#

ok then thanks for checking it Ruuubick :3

#

i really dont know about many addons in blender but seemed a good stuff to take a look in the future

quaint jasper
#

yeah that list is most likely going to grow over time, i did see a couple of very useful things

potent pond
#

yeahthat's why i thought that maybe from there something can be useful :3

#

๐Ÿค—

#

I gonna go sleep but before that

#

gonna drop this other thing that maybe it's useful for people that is dealing with many software cahnge

#

and those UI / Shortcuts

quaint jasper
#

oh that is fantastic

potent pond
#

:dab_emote:

slender holly
#

omg it has krita too

#

youre an angel

potent pond
#

๐Ÿ’‹

untold schooner
#

@slender holly you can get a student copy of substance for a year or so

#

what I'm using rn

#

also you can batch textures to an fbx in blender, itll setup the standard material but anything past plugging the texture the base node wont transfer

slender holly
#

i supposed ill need to learn how to bake textures

#

that was my next step anyway

#

thanks for the information

civic ravine
#

...

untold schooner
#

@slender holly if you want to bake them onto the fbx it's just an option in export under the batch setting

slender holly
#

thanks!

grizzled hornet
#

Substance is BAE

potent pond
#

Yee I wish I knew the proper workflow lol it has changed so much since I tried it the first time

#

Low poly high poly baking for video games always caused me troubles

reef lotus
#

you can bake normals in blender if that's what you mean, not sure how different it is from substance

grizzled hornet
#

Sometimes it can be tricky @potent pond

potent pond
#

yeah that-s why i'm not so good at texturing lol

daring karma
#

Substance fuqin hates me when I do high-to-lows but I'm probably just being dumb. xnormal has always been a bae and worked tho (+ is free)

potent pond
#

yeah Xnormals always was a goo dboi

#

The other day i was investigating for when i move abroad with a better salary than here lol, that maybe i could join to some kind of course online to learn proper workflows and finishing to my models and i found out this place...

#
ArtStation

CG่ง’่‰ฒ็ฒพๅ“็ญๅ’Œ3DๅŸบ็ก€็ŸญๆœŸ็ญ้ƒฝๅœจๆ‹›็”Ÿไธญ๏ผˆEnglish Class is available๏ผ‰๏ผŒQQไบคๆต็พค 111270524 ,QQๅ’จ่ฏข๏ผš2235744304
YCF web: http://www.ycfcg.com/
instagram๏ผšhttps://www.instagram.com/ycf_cg/
็ซ™้…ท๏ผšhttps://www.zcool.com.cn/u/16520896
ๅพฎๅš๏ผšhttps://ww...

slender holly
#

Man, unity is kicking my ass

#

wish i didnt spend all my effort into learning blender

median pike
#

Ikr

#

I came here hating blender and loving unity

#

Now I love blender more than any other program

slender holly
#

yeah ill just have to get comfortable with unity like i am with blender

potent pond
#

i saw this today

#

It's pretty awesome โ™ฅ

#

i need to start hanging out with blender asap lol

vivid crater
#

That seems pretty cool, I see a lot of blender hard surface people using hardops/boxcutter also

quaint jasper
#

@potent pond is it supported in 2.8 ?

#

Last update was in July

potent pond
#

idk if i'm allowed to post a gumroad link

#

in any case delete it

#
#

It's on the video

quaint jasper
#

ah thanks, the info wasn't on blender market

potent pond
#

:krisu_kiss_emote:

quaint jasper
#

kinda want to buy it now

potent pond
#

HAhahahha

#

i like the fact that it's kinda an active boolean

#

I had something like that in maya

#

but it normally crash or just dont work

#

Maya took away the modeling tools i had when i used 3dMax

#

And barely improved them

#

Since Maya is more related with the stuff i do i need to get used to and be switching between them was a pain so i jsut focused on one

#

but oh boi i so miss those tools

#

that's why i'm very interested of Blender toosl

#

The other day i found this place looks very interesting

little inlet
#

Does anyone know if you can model in a CAD program and export it to Unity?

tepid wagon
#

You can export your model file as fbx from 3dsmax or obj from inventor so it should be possible but you won't have much control over how topology and tris count will be

little inlet
#

Thank you.

potent pond
#

time to sleep 3 hs and go work

dull canyon
#

RIP

fresh isle
#

I've gotten close before but I always lost motivation

reef kettle
potent pond
#

Woowwww awesome!

#

Magestic work

#

This models are actually cool lol

#

Oh wait I knew that I have seen your name somewhere @reef kettle , you are the white diamond avatar on Twitter hahahahah. Oh Boi your work is amazing โค

#

Much better finishing than my spinel hahaha

azure rain
#

@fresh isle that looks so cool

reef kettle
#

Hey @potent pond ! Thanks for the kind words! That would indeed be me! I love your version alot more! I can tell alot of love and passion went into creating her!

potent pond
#

Well imo yours is even more accurate since it has the shader and it can be used for Vrchat lol ! โ™ฅ
We did a good job bruddah With your model for VR and my figure we did more merchandising from the Steven movie than Rebecca Sugar.

#

hahahahhaha

reef kettle
glad steeple
#

stop being so wholesome, we need some 3d modeller feuds up in here ๐Ÿ˜…

azure rain
#

no more wholesome is good

glad steeple
#

no, more wholesome is good
or
no more wholesome, is good
?

azure rain
#

increasing wholesome is good

potent pond
#

Well a community is where we all work together ๐Ÿ˜„ โ™ฅ!
And positivity and friendship is good to make it stronger

vivid crater
#

๐Ÿ˜ณ

potent pond
slender holly
#

@glad steeple YOUR TOPOLOGY SUCKS

#

And your mother smells of ELDERBERRIES

#

How about that of a feud starter

potent pond
#

i think someone needs a some hugs and cuddles here โ™ฅ

azure rain
#

hugs and cuddles are always good

potent pond
#

Let me drop a video so you can get some love in vrc videos

slender holly
#

My overall aggression and hate has been cured

#

Thanks krisu

potent pond
glad steeple
#

i know my topology bad :(

#

i workin on it

runic nymph
#

relatable

hallow bough
#

Let's keep the 3d modeling community plane and friendly vrcVPoorThinking No drama on my lawn

glad steeple
#

but everyone cant just be nice to eachother, can they?

runic nymph
#

๐Ÿ˜ค

hallow bough
#

Well if you're a glutton for drama vrcAevSip

runic nymph
#

then you shouldn't go to opera

untold schooner
#

i prefer glutton free

quaint jasper
#

BlueASIS is a poohead, you heard it here first

runic nymph
#

damn

hallow bough
#

Who goes to operas nowadays

#

Also damn

potent pond
#

They can it's just a matter of attitude

#

and hugs :3

#

Damn I wish I could use my emotes hhahah

#

Hug ones

tranquil wasp
#

Modeling my first avatar from scratch atm and something seems off about the body proportions, I just can't seem to find it, any idea?

quaint jasper
#

You can scale down the y-bot next to it for comparison, but children have different body proportions than adults

#

humanoid is for the adult human reference

tranquil wasp
#

Hm. Welp, I'll hide most of it under clothing anyways

runic nymph
#

i used an x bot for proportions, legs still feel way too long, i dunno vrcThinking

tranquil wasp
#

hm

#

welp, I'll give modeling hands a try now, body proportions can still be changed afterwards

glad steeple
#

the legs are also slightly bowed

oblique token
#

Is it possible to "bake" a shader into a Texture? I might have royally screwed up the wording there. >.>

#

like if I were to use Freestyle in blender, could that be converted to use in Unity? weird question

azure rain
#

not without decent knowledge of shaders

idle niche
#

Nope, all of the shading is internal based on Cycles. You can get the same effects, but you'd have to make them separately.

#

There used to be a way for older versions of blender back in the day I believe

#

rip blender render hahaha

oblique token
#

hmm, I see. I was having difficulty combining an outline shader with a Cel Shading shader in Unity and wondered if I could "bake" shaders generated by Eevee into like a UV texture or something. le sigh that's okay though

#

๐Ÿ˜‚

idle niche
#

Glad to see you using 2.8 though

oblique token
#

yeah it's awesome

idle niche
#

Too many people are too suborn to switch from 2.79

#

Agreed

oblique token
#

I'm JUST getting into 3D modeling

idle niche
#

Welcome :)

#

I started earlier this year as well

oblique token
#

heck yeah. I can make basic crap but I'm nowhere near good ๐Ÿ˜‚ yet....

idle niche
#

YET! :D

oblique token
#

lmao

#

yeah I'm stubborn so I'm gonna force myself to get this shader done ๐Ÿ˜‚ I have this sick outline shader, but I want a cel shaded shader on the rest...It's boggling my mind. & I probably need to sleep.

idle niche
#

Good luck!

oblique token
#

๐Ÿ˜‚

crude sky
#

Have you tried modelling in VR yet?

untold schooner
#

I personally tried sculpting in vr using Medium and rigging using masterpiece motion

#

both are pretty good and straight forward so no need to watch anything about them

potent pond
#

you know it's 3 am

#

when Krisu finish his stuff

#

wait wait better not :3, tomorrow i reveal

#

๐Ÿ’‹

idle niche
#

Modeling in VR does not make much sense. Sculpting may be possible to do well, but the tools that are out right now to not have the quality and features to replace a program like ZBrush

#

In my opinion

azure rain
#

or do the kind of editing you would do in blender

idle niche
#

Thatโ€™s modeling

spiral sigil
#

Hello! I'm having issues porting a model. Different vertices aren't connected to the main part of the model. I tried removing doubles, but the gaps didn't close before the model was too deformed. After recalculating normals, these regions disappeared completely. Fill holes also does not work. When set to 11, it does too much. 10 does nothing. Am I going to have to do this manually?

azure rain
#

mind showing a screenshot of the different parts that aren't connecting together

spiral sigil
#

Here's one eye. I've began manually connecting the vertices with the merge tool, but it's going to take forever doing it that way.

azure rain
#

that's because the topology doesn't match up in the slightest

#

question have you decimated it already

#

I would suggest removing doubles on the original model and then decimating down as vertices should line up in the original

untold schooner
#

@idle niche obviously not, zbrush is way too powerful of a tool to replace. oculus medium however is a way more user friendly tool

vivid crater
#

yan is a madlad though

untold schooner
#

yeah but it shows with a bit of practice you can get close to zbrush results

vivid crater
#

and keep in mind that was his first sculpt in vr

untold schooner
#

yeah exactly

vivid crater
#

his more recent things are astonishing

untold schooner
#

just being there in a 3d space while sculpting makes it way more enjoyable to sculpt stuff and also easier in some cases

crude sky
#

I was saying about using Blender in VR.

untold schooner
#

I tried it and no it's not worth it

#

blender just isnt made for vr and the tool isnt good enough to make it an enjoyable experience

azure rain
#

yeah 3d modeling software when you know what the heck you're doing is hotkey City which is not at all friendly for tracking controllers

untold schooner
hollow radish
#

Your going to need a lot of ram and a very specific workflow. I'd rather just my tablet and git good fast. It's like an fps game with vr vs pc

slender holly
#

Yansculpts is insane

#

I love his work

untold schooner
#

i mean the advantage of being in vr is seeing in 3d rather than on a screen

hollow radish
#

yeah, but I spend an entire day texturing my models

slender holly
#

texturing is fun

hollow radish
#

yeah, because you know once you are done, the model is done ๐Ÿ‘

glad steeple
#

Thats typically the only way to make 3d models

tepid wagon
#

Yes, it is fine. Using all quads is recommended because you can use subdivision modifier on them and add edge loops easly. If you won't be using subdivide triangles should look alright in most cases. If surfaces are flat you can even use ngons and they shouldn't mess up shading however curvy surfaces may look not right if filled with triangles instead of quads

idle niche
#

Iโ€™d look up topology reference and what poles are

#

That will help you avoid tris

#

But kohi said, a little is fine

hollow radish
#

it depends, but topology needs to be good where you bend at and subdivision can be affected greatly by tris

#

this is for characters

tranquil wasp
#

huh, just connected the hands to the main body and it does this in solid view, any clue how to get rid of that? It gets even stranger in texture view (see next message)

#

The light source is at the front, but on the body the back is glowing, except for the newly added hands

runic nymph
#

in edit mode, select these verts and press ctrl n

#

or just select the entire model, probably

tranquil wasp
#

omg, thanks, that worked perfectly!

tepid wagon
#

Did you try recalculating or fliping normals?

#

oops didn't scroll down

tranquil wasp
#

still thanks!

potent pond
glad steeple
#

2gud

quaint jasper
#

It's fantastic !

slender holly
#

lovely!

potent pond
#

i love this person notes on modeling ๐Ÿ‘
https://twitter.com/Nekohouse_Ryu/status/1168299211986595841

้™ใ‚‰ใ‚ŒใŸใ‚นใƒšใƒผใ‚นใงใกใ‚ƒใ‚“ใจ่ชฌๆ˜Žใ™ใ‚‹ใฎใฏ้›ฃใ—ใใฆใ€ๅˆ†ใ‹ใ‚Šใซใใ„ๆ–‡ๆ›ธใซใชใฃใฆใ—ใพใฃใฆใ„ใพใ™ใŒใ€้ก”ไฝœใ‚Šใฎใƒ’ใƒณใƒˆใซใชใ‚Œใฐๅฌ‰ใ—ใ„ใงใ™๐Ÿ˜†
็›ฎใฎ้ƒจๅˆ†ใฏ่ผช้ƒญไปฅไธŠใซ็ฐกๅ˜ใซใฏๆ›ธใ‘ใชใ„ใฎใงใ€ใชใ‚“ใจใ‹ๆ›ธใ‘ใ‚‹...

Retweets

107

Likes

284

#

very interesting information

idle niche
#

Indeed, I'll have to save this myself!

potent pond
#

and also all that Twitter

#

is filled with amazing stuff

#

i enver relized

#

or at least i have in mind but seems like this person do the same, i'm pretty new in this character model building so for me itยฟs super nice to have this kind of info around

#

So if i see more of this stuff i gonna share

#

i use this website sometimes too maybe it can be useful for some people

#

it's like a HUGE PNG database of pics with Alpha on it

#

and it's free

#

lol

#

Talking about sculpting of avatars and that twitter

#

reminds me of a book i bought not so long ago that's is, imo, the best for sculpting and understanding the muscles

idle niche
#

Ah yes, the famous book

#

I've been trying to stay away from sculpting for now

#

I'm trying to stay away form the stylized realism

#

not for me

#

It's useful for normal stylized stuff as well, just not as necessary

mossy furnace
#

hello, i have a blender question. why does this happen after texture atlassing? original on left, atlassed on right

stable edge
#

Same material/UV names?

haughty needle
#

Working on recreating cartoon character, modeling is mostly done except for some small details, can anyone identify him? ๐Ÿ™‚

median pike
#

looks a bit like some of those lego orcs lol@haughty needle

#

but it looks awesome no matter what it is

haughty needle
#

@median pike There are lego orcs these days? huh ๐Ÿ˜›

median pike
#

@haughty needle dunno lol. I am talking about the older legos

potent pond
#

Calling Goblins slayer

haughty needle
#

@median pike That looks like new legos to me, the legos i grew up with just had regular minifigs, the skeleton, the parrot, the shark and the peg leg were new inventions ๐Ÿ˜›

median pike
#

legos have gotten more complex over time

#

its even worse now

#

I do miss the old legos. Luckily my grandma gave me my dads collectiong a few years back and that stuff is super old

haughty needle
#

Oh i know, there are mega bloks and stuff that have pushed the innovation, there seem to be specialized parts in almost every kit

median pike
#

which kinda defeats the purpose imo

haughty needle
#

yeah

#

i did buy one of those mega bloks kits recently tho, the TMNT classic Krang one

median pike
#

I dont even know what mega bloks are lol

haughty needle
#

but before that one i cant remember the last time i bought a lego think probably almost a decade ago

#

they knock of legos that are compatible with them

median pike
#

oh

#

yeah well normal legos also have super specific parts used only once per build nowadays too

#

this is quite off topic though lol

haughty needle
#

hehe, sure

haughty needle
#

The model is pretty much done so unless everyone here had a crappy childhood there has to be someone that recognizes this guy ๐Ÿ˜›

potent pond
#

Naisu!

median pike
#

I had a crappy childhood it seems

dull canyon
#

me too apparently

grim forum
#

Here was me thinking it was the captain from treasure planet

haughty needle
#

Ive been thinking of doing John Silver actually, Treasure Planet is my favorite disney movie.

untold schooner
#

i thought it was also the captain for a minute

haughty needle
#

Its Konk from The Pirates of Dark Water, the series ran in the early nineties.
I wish they would reboot or at least finish it.

fallen snow
#

in blender 2.80 is there an easy way to clear out unused material slots from a mesh?

glad steeple
fallen snow
#

that doesn't appear as an option, what mode are you in?

glad steeple
#

object mode

fallen snow
#

is that a plugin?

glad steeple
#

Uh

#

It might be, actually..

#

I only have TexTools installed

#

it might be from that

fossil inlet
stable edge
#

That looks amazing!

slender holly
#

alright yall weird question

#

but what kind of music do yall like to listen to while modeling

#

i jam out to classical all the time

old field
#

N64 old spice remix

#

Not joking

idle niche
#

Lo-Fi Hip-hop or Synthwave

quaint jasper
#

ABZU/Gris/Arrival soundtracks

slender holly
#

aw ruubick

#

I dig you, man.

#

@idle niche lofi is the shiiiit

#

puts me to sleep though sometimes, i need upbeat music to keep me going

haughty needle
#

been alternating between retrowave, prog-, kraut- and stoner rock

idle niche
#

Fair enough, same could be said about classical also :)

slender holly
#

oh a hundred percent

#

i turn up some bolero

#

and blast that shit

dull canyon
#

I usually have a stream open on the other monitor and just listen in on that

#

or my usual jpop playlist

grim forum
#

Critical role or my grand playlist of everything for me

glad steeple
#

Lofi / rap / mid tempo, basically everything i listen to when not modelling

gaunt abyss
#

Oldschool punk, 80s & 90s industrial. That's basically my "all the time" soundtrack though

potent pond
#

๐Ÿ’ƒ

#

so much work :eyes_shaking:

slender holly
#

i feel that.

fallen snow
#

in blender 2.80, alt-b (clipping region) doesn't seem to actually limit the rendered view in look dev mode, is there a way to get textured rendering while still clipping the rendered geometry?

old field
#

I have a mesh thats all connected verts with a outer and inner layer and selecting connected would get all of them can i select just the ouside of mesh or the inside?

#

Think of it like a box in a box with the inner corners connected with the outer

#

Only a lot more faces and verts

#

Also if anyone knows how to reset all settings without going new scene that would be great

tepid egret
#

so i just downloaded blender 2.8 and all my materials look different than what they did in 2.79 i know materials are different in 2.8 but i want them to look like they did in 2.79

quaint jasper
#

i think it's just a lighting preset

tepid egret
#

na i figured it out it was the color space was set to sRGB and when set to linear it looks the same as before

quaint jasper
#

is that the same thing as viewport shading ?

tepid egret
#

no

quaint jasper
#

Did my suggestion not work then ?

#

does it look the same with matcap/studio ?

tepid egret
quaint jasper
#

yeah flat is bad

tepid egret
#

like color wise

#

idk i only been using blender 2.8 for like 20 mins now i just upgraded from using 2.79 like forever

#

had to re assign all the materials for the new nodes thing

idle niche
#

Sometimes the textures don't look right for some reason because the default is SRGB. 2.79 sometimes had this issue, not sure why it only looked off sometimes. I always make sure I'm using Linear ACES for my colorspace and it works nice.

obsidian cliff
#

How would you start to learn how to make a custom avatar

fallen snow
#

what would cause this error when exporting an FBX? Using blender 2.80 from steam and CATS plugin for the export:

FBX export fetch meshes (3)...
Error: Array length mismatch (expected 0, got 8760)
Traceback (most recent call last):
  File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.80\scripts\addons\io_scene_fbx\__init__.py", line 552, in execute
    return export_fbx_bin.save(self, context, **keywords)
  File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.80\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3118, in save
    ret = save_single(operator, context.scene, depsgraph, filepath, **kwargs_mod)
  File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.80\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 3015, in save_single
    fbx_objects_elements(root, scene_data)
  File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.80\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 2816, in fbx_objects_elements
    fbx_data_mesh_elements(objects, me_obj, scene_data, done_meshes)
  File "C:\Program Files (x86)\Steam\steamapps\common\Blender\2.80\scripts\addons\io_scene_fbx\export_fbx_bin.py", line 1112, in fbx_data_mesh_elements
    uvlayer.data.foreach_get("uv", t_luv)
RuntimeError: internal error setting the array
#

answer: having any non-visible meshes apparently

quaint jasper
#

is there any difference with exporting through blender itself ?

#

also @foggy maple ^

foggy maple
#

Cats simply uses the optimal export settings

barren quiver
#

I think Cats is broken when it comes to supporting Collections

foggy maple
#

@barren quiver Cats can handle Collections pretty well, as long as the armature and its meshes are in the same one. The error above is a Blender error, not a Cats error. Cats doesn't modify the fbx exporter at all (in 2.80 at least), it just starts the exporter with a few settings changed.

barren quiver
#

Hmmmm, I'll see if I can make an example file

inland matrix
stable edge
#

Classic adoube

tepid wagon
#

Too bad there is no perpetual license for Substance Alchemist available, means it won't be available ever

wheat delta
#

Now I wonder if Substance is going to get included in my existing subscription of Adobe

inland matrix
#

Interesting that it will still be available via steam. Wonder if they are contractually locked in. Bought painter the moment i heard adobe bought the company

glad steeple
#

I think steam has some stuff about not being able to switch up your subscription program once its set in stone.

tepid wagon
#

That is great, I will then own my Substance Painter and Designer forever without worrying they will self destruct after a few months

inland matrix
#

I mean id riot if it got taken off my library. I took the messages wording to mean youd still be able to get licenses from steam past the due date

#

Perhaps they just freeze the steam version past that point

olive orbit
#

Hi, I hope I've come to the right place. I'm new to vrchat and have installed blender 2.8 in the hopes of sculpting my own avatar. I have never done anything like this before but would very much like to get into it. I have two avatars planned, as soon as a friend of mine is done with the sketches I'll begin working on them. I've got several tutorials bookmarked so I can follow along and learn, but I'm hoping I can also come here for tips and advice through the process. I'd really appreciate the help in making this happen and look forward to hearing from all of you.

runic nymph
#

just, yeah.. come and ask for whatever, whenever..

glad steeple
#

first tip is you probably wont be sculpting them, modelling is the correct term - sculpting is a form of modelling which is relatively advanced if you want to get into making game assets

azure rain
#

yeah box modeling might be a better way to go at the moment if you're just starting making avatars and stuff

#

here's a huge pile of little tutorials that are helpful for box modeling

glad steeple
#

should be pinned tbh

azure rain
#

yes it really should be

quaint jasper
#

well, it's fast speed maya modeling, i don't think it applies to people starting out much

azure rain
#

yes but it's helpful to have some idea of how you turn a box into a low poly character

#

okay would be better if it was in blender but technique is still technique regardless of what software use

quaint jasper
#

it doesn't show any keys, doesn't explain anything either :/

glad steeple
#

Oh its maya?

#

i take it back

azure rain
#

okay so maybe it's more of an intermediate tutorials stuff as it's more showing the modeling shapes not so much all the hotkeys and stuff

#

okpreps I'm just being dumb since I'm already used to the hotkeys so that's less of a problem

dull canyon
#

yeah those videos are not a tutorial on how to use maya

#

but as has already been mentioned, a showcase of the general workflow of turning a primitive shape into a body