#3d-modeling
1 messages · Page 64 of 1
thanks...
but slowly went out of pace
Im 5 months in and i have only missed a collection of 10 total days of not practicing art whatsoever
and no days missed 3d modeling
what ever
Paladin
that attitude will NOT get you anywhere
can't say "whatever" to the truth
you can't do it? you don't like art? simple, just quit.
know whats fun, spending an entire day until 2 am in the morning drawing something then being told its all done wrong....
I know that...
i knew a 12 year old years ago that could draw a piece of anime or a realistic portrait of his dog under 4 hours
but I cant have done EVERYTHING wrong
because he spent A LOT of time practising art
he drew everything daily
after school, all the time
and you? a simple thing spent hours on once in who knows
that's not gonna cover it
i do regret quitting art because that was my biggest hobby at the time
I've been drawing for ages since i was 10
i drew since 2009
but those were sketches
from boredom
didnt get into it until 2011
you have a bad pace
just because you drew that long ago doesnt mean you get good instantly
pace matters more than age
Also no willingness to improve or listen to criticism.
Motivation is kinda annoying..
^ and i failed to improve and improved at one time
i gotchu
i was at my peak in 2017
I know your just trying to give me advice and help.
but its kinda annoying being told everything i've done is wrong
i remember wanting to draw that anime-like facial structure and i somewhat succeeded after a year
being told something is wrong is a great thing to help you improve
^
i didnt even do 1 thing right? 😦
ok look someone called someone an n-word
bruh im 5 months in still trying to master fuckin SHAPES
dammit
I can finally draw a decent circle lmao
if anything being unaware of what is wrong is horrible
^sorry for the delay lagged out hard
i'm glad to be told that i've done something wrong, but DID I REALLY Do everything wrong
but right and wrong in art is entirely subjective soo try addressing what's right or wrong within your style or vision
i also did that
saw how my early 2017 art was horrible and fixed it
erased some parts and fixed it
simple as that
an artist sees a lot of details
small details to be precise
Sorry....
You arent
?
can we just come to a agreement that hands suck
to model and draw
I thought this was for modelling not for drama
i'll just accept i do everything wrong and delete the drawing and start all over again because i suck.
well shit happened
not really a very fitting place to discuss 2d art or art in general
im off to eat
I was trying to help but it turned into a melodrama
@glad steeple sorry for being a shit person
see
i think youre the one who escalated it, zzz
we were actually having a pretty good conversation if you actually read and scroll up
and if you think theres a problem, contact an admin.
Yeah that's what I came from
Look i know i did stuff wrong I just want to know did i do anything at all anything right in the drawing anything?
You did do some things right
Most of this is just bored trying to flex and paladin apologizing
knowing what i did right and wrong is all i really want to know instead of just be bombarded with several people telling me i did stuff wrong
Bored hasnt been flexing wtf?
We were talking to paladin about improving at art and giving him inspiration
Well yes, but no
Read the stuff you did wrong, and the stuff that wasnt mentioned is the stuff you did right, process of elimination! 😄
i over think
and bantering about how improving at art is actually fucking REALLY hard
if you tell me i did something wrong i end up thinking EVERYTHING i did is wrong
looks at my sketchbook full of cubes, cylinders and spheres 
Hey its modern art ;)
anyone else having the new blender update?
noticed that I can't use CATS plugin in the new blender
please ping me so we can discuss
@spiral sigil Get the latest version of the addon ?
oh, no is it on the site?
It's anywhere, discord, website, github
what should the version number be?
just wanna be sure I dl the right one
thanks ruu!
I have no idea, the latest would the best to use
alrighty
Press N
oh like where would it be when installed?
on the left menu
You really got to look at their website or github
there's explanation with gifs and all
isn't it the right now?
oh!
yeah
it appears by N, and there's a little tab says CATS on the right, among the others
Section called background images in the menu that opens with N
Not my forte I avoid doing things from scratch. But first step is to use simple shapes(sqaures and cylinders) to block out your character
here i go
they arent tris
I'll try finding out how to set up mirror modifier i guess
its the one just called mirror right?
yes
you might have to check the boxes to get to the other side
usually it's on the left
but you have to mirror it to the left
not right
?
yup
I dont think i'm doing the arms correct
yep
you're not
you need a hole
and extrude the hole
till you reach elbow
then adjust the shape and shoulder
extrude again but after elbow
extrude to the wrist
?
i know
@spiral sigil
@mild trellis Remember that you can also switch to sculpt mode and use the grab feature to move things around
much better than the proportional editing
like this?
sculpting with mouse is fine 😄
i have a drawing tablet
good
Doing precise things with a mouse is generally hard until you get a hang of it, if you have more proficiency with a tablet you'll likely highly prefer it over a mouse as it is far more natural
I've modeled a few things with my mouse, they ended up fine, he's not doing professional modeling anyway
here we go...
The mirror modifier?
no no
cut the cube in half
like, add some sort of seam in middle
ive forgotten that
K
For Knife, Z to pass through
it autmatically makes a center cut
Ah that i'm unsure of
CTRL R
CTRL R
dammit
@mild trellis this is what i do next
i make it half
now its mirrored
time to model
oh and i ticked Clip on
clipping
otherwise it wont mirror the shape too
yea yea
good start
i usually start off around the collarbones
and usually end up near the neck
later ill make a cut to the center
but first i wanna make some edits to the torso
form the shape before bust and other parts
ok
this is my simple form
simple quad form
i can however make a full collarbone adjustment
Could use some subdivision
yea i know
this is easier to work with
so i could later give it some seams
CTRL R thing
make a decent cut for the armpit holes
or whatever they call it
nah
you can delete seams on quads easily
select them by holding ALT i think
and press X
and select Delete Edges
brb
hold alt and click the lines to delete the multiple and then delete the thing you want yea.
yea i guess
I'm unsure if i'm good with what i have so far
also when you reach that, delete the pussy vertice
you later want to extrude the thigh
without that other thing coming in contact
personally i started with a sphere, cut the bottom and top edges then moved the vertices on the axis, working with super low poly geometry sucks
@quaint jasper sorta but hey, whatever works
and that makes it even harder to be satisfied with what you have
there's the thing that makes your model more high quad
Subdivision Surface i think
not the best thing
but does the job
subdivision for edges is great
I'm going to start the model over
i also CTRL R'ed these two areas
to form a better shape, and make a cut for neck
and a decent cut is made
Bored might be btter to send me this via dm
yea i guess
there's also videos pinned in this channel btw
and tutorials on youtube]
althought following a tutorial on more complex models is insanely hard to follow because a lot of people go over it too fast to copy
Blender Fundamentals playlist is good for starting off
i used that when i got into blender
sssshit
i did something idiotic
instead of the pussy vertice i shouldve cut the hole for the thigh....
dammit
got it
why do you have tris on quad model
this is bothering me
this part
is a demon spawn
shiiii, how do you flatten this loop
S+X -1 does a flip
lol
because i can just do alt + J at then end and that fixes everything ?
better to work with tris most of the time
ok so i found all the vertex that are making contact with the shape keys
this group
guess its now fixed
as i check i cant see any deformations
sorta
i think the suggestion on the circle modeling by @quaint jasper is a better way to do it
ive never done it
so i dont know myself
but i believe him since i cant model for shite
but practice
some like cube modeling
some like circle modeling
I like the sphere because you start with a low poly mesh, but you still have existing curves to work with
true
and shape keys work now
no problems even inside the head
also idk why
but this haircut without the front part
looks slightly like the one Pearl from SU would have
without the bang of course
now lets fix the body texture
and remove nipples
damn
if im correct, you use some Subdivision
because like hell you can make it THIS smooth manually
adjusting every loop cut
Yeah, the sphere started pretty low, i subdivided twice
yeah, the retopo was funky in some places
i'm fixing those now that've you made me see them lol
HAH
idk if what i'm doing is right
this eye
is a trigore
look at the upper lid
even more
easier would be to give the model and ill see whats up
You can't have quads everywhere sadly, not with my level of skill
true
but you gotta fix em
look at this shite
this is buggersome
also 144Hz doesn't feel enough smh
off-topic but 144Hz is so slow and feels like 60 to me
?
the hands erm
need some more shape adjustment
but keep it up
this is looking fine so far
also shape up this corner here
and use clipping on the uhh mirror
this bad boy
and that's a small as hell res
you laptop?
if you subdivde twice, you can try selecting everything and apply "Smooth Vertex" to see what shape you might want
you can ctrl z the result though
a lot of shaping needs work
its so funky
quads can be smooth
also dont make the bust yet
make a chest first
a flat chest
boobs have to be a separate
youll have to cut holes out later
i think if you wanna make a chubby
pre-made shape is better
so try circle
like @quaint jasper
he can guide you through with it
you can also subdivide then entire mesh once or twitch and use smooth veertex @mild trellis
ok
It seems like blender 2.8 breaks a lot of old .blend files due to the removal of the blender renderer
Anyone else having the same issue?
That generally happens when a large change occurs in programs. Older doesn’t always go to newer. I’d recommend using 2.79 for the older blend files then if you want to, continue using 2.80 for new ones.
Blender 2.80 isn’t exactly directly meant for the purposes we want it for anyway, plus it’s still very new so Hotox is still updating Cats to function with it properly for work. So you’re better off sticking with 2.79 for old blend files for now
thanks, i'll be sure to keep a copy of 2.79 for older files
i've made a super flat version
Oh god, looking at this reminds me of a game I used to work on.. what a horrific time that was, it looks like though!
Just old memories being brought up, no negativity to your work tho :’)
I dont know if i'm doing this right or not i saw a video where a guy made the character using a uper and lower cube
I don’t se an issue with it, so
It doesnt feel right
Well what’s the final result you’re looking for?
A character i can use
@mild trellis Took me 50 hours of modeling for it to feel "right"
don't give up just yet
it can only look better
on another restart of the model
Taking a break
Where are you taking the break?! calls 911
:>
Good night
ah finally, model is complete :^)
bonus points for who knows what it is.
I definitely recognize the Voice actor
Very good
@solar fossil A subwoofer ?
nvm i got it
@solar fossil aww shieeeet its a numbered coil. you gonna make mad bank on this.
Dimension W was such a trainwreck, but damn did I love it
anyway, Blender LookDev is big swag.
for some reason refrence image isn't showing up on my background image loading in blender
I think I'm getting there
It's not showing up when you press 1 and 5 ?
ay
nice ! coming along well !
Not sure where to go from here
subsurf or more loop cuts around joints especially hips/legs for better rigging
subsurf?
it's a modifier
this?
Blender 2.8 is a major milestone release, featuring a new interface, viewport, realtime renderer and more. In this video I walk you through the biggest impro...
@mild trellis yep
Adjust the shapes as much as you can before doing that
otherwise you'll have to redo weight paint and it's not fun
Move the bottom part of the neck bone up
better yep
Hi everyone. Is there any way to get back to previous blender version?
Uninstall the current version and reinstall the previous one ?
Download old version from Blender website
You can have new version at the same time as long as it is in different location, I got both 2.79 and 2.8
Okay thank you
I just did that myself. Was willing and trying to learn the new version until three consecutive undo commands caused a fast crash on an old file
also the new icons are ugly
Blender?
Is there any way of accessing Plugins in Blender 2.8?
I believe you press N and it's now on the right
I don't see my Plugins. Also I want to make sure, by Plugins I mean like CATS.
Or Add-ons.
Nope, that was the menu for scaling, transformation, etc.
😦
A huge update indeed.
It should be N
Don't know if you have special keybinds, but it's the one that works for everyone else
I do not have special keybinds. Sorry, it's just I haven't used Blender since 2.79, and 2.8's layout's really got me fucked up.
However
Yeah i won't make the switch to 2.8 until i'm done with all my current projects for that reason
there is a small Addon Menu, but it only has "Cycles Render Engine" in it.
Are you in the Cats Discord ? If not you should join and ask
Got it. Thanks!
What about edit->preferences->addons? Is it not there?
That's how to add add-ons, not use them AFAIK
He meant that there is no CATS tab?
Most likely, i know the menu isn't opened by default in 2.8
cool
CATS is accessible via hitting N in the viewport and then selecting the tabs on the right that show up
but you have to make sure that the plugin is actually enabled too
Made a saber hilt.
https://gyazo.com/2415b29d14dc584528abd06330aca2be
My avatar doesn't have a toungue (it does have teeth though), should I add one or is it not crucial for good lip sync?
Doesn't really matter, a good portion of people wont notice
I'm gonna add one anyway just to lick people XD
sorry
Oooh looks 👍. I vote smooth
welp, black part is meant o be carbon fiber, must be smoth
blue is anodized aluminum, idk if make that sharp or smooth
For a robotic look i prefer sharp
I also recommend putting on a normal map to convey some imperfections
hmm i don't want to uv map this... or retopologize too much
i planned to use pbr materials as usual
is just a new inner frame, not very visible until i explode skin panels off lol
Oh yeah, I’ve seen you in game, that look would work well
my selection broke
Remove doubles on everythinf
What's the difference in result ?
nothing
removed 0 vertices
same thing
guess my blender broke
i cant find a solution online
Could try appending that object to a new blender scene unless it's happening everywhere
ok so im trying to make a turtleneck dress by using parts of the chest and modify it from there to make it easier and save some time.
the fold-over seems to be transparent since the entire thing has no thickness and is an overlay like usual.
how do i fix this?
Fix it so you can see both sides in blender or make it double sided with verts?
don't double geometry for no reason, just render backfaces aswell
@ashen stag idk how to fix to see both sides
i see the same on most avatars in VRC
the insides are transparent
since they are overlays like mine
In the N menu there's a checkbox for backface culling, you want that off
I don't know what would cause that besides the backface culling sorry
mmm
inside is transparent cause nobody will see those, so back faces get culled
why over rendering something
if you need to see it then model backside aswell or don't cull backfaces on that material
If the issue isn't backface culling then it's a transparency issue, unticking transparent in the material for it should suffice if that's the case
so i found one of my really old models and wondered if anybody knew if it was even possible to do some sort of lip sync with it
its just a bust tho i have a body for it somewhere
child in hot car
mood
@frail briar You can absolutely do that
how??
so i could testfit
@frail briar If you bring it into blender, you can assign shape keys to different contortions of the mesh
Put a model of a child in a model of a car, put fire in the windows, and use that
ok so im trying to unwrap my thing
and mark important seams
where the hell would a seam on a turtleneck be
i got the sleeves, the neckline (round collar stuff), bottom part, sides
its sleeveless
so the shoulder area
I'm trying to make a shape key toggled prop. But I can only seem to make shapekeys that hide props at value 0, how do I reverse it so the props are hidden at 0 and display at shape key 1.0?
scale down to 0.001 by default outside of your project, import it, and in edit mode scale it up for the shapekey ?
🤦 I was overthinking it, thank you
@silent acorn would i have to make custom lip sync cause i dont see how it wouldnt clip
you would probably need to make visemes for different mouth positions, ye
nvm shader issue
My first attempt at frankenstining a model together
https://gfycat.com/enlightenedkaleidoscopicicelandichorse attempt at modeling a certain Imp
*sculpting
Yo, so I'm using a model from the model resource, but I don't quite understand how to stitch the seperate meshes together
So far I used the CATS merge mesh option in blender, but now I'm in pose mode it comes up with this
Remove doubles
where would I find that?
aha, found it
and it removes 0 vertices
however that has stitched them together, thanks!
how do i fix this?
Weight painting/removing hidden vertices
the skin clipping through the neck?
Removing the hidden verts would be easiest
that's a turtleneck my dude
better view now i gues?
Weight paint it is
alright
not helping
oh
You can change the skybox in the lighting settings or add a quad with a background image behind the avatar
i mean in blender
@velvet fable
i was told this is a blender channel so yeah my big brain is a small brain and forgot how to add/ is having trouble adding an addon to blender to get xna xps models to work so oof how does one do this?
blender 2.8?
or 2.79
well no matter it's the same
then find the zip or folder that its in
You can download the addon here: https://github.com/johnzero7/XNALaraMesh
I just stright up mirrored half an object and the mirrored half came out a little bit warped looking what i do wrong?
@terse meadow
cheers
np
Hey, am I able to use non-relative Shape keys in VrChat?
what's a non-relative shapekey ?
a sequence of shapes rather than a blend
example:
If I use a relative shape key, the shape would go straight upwards. Using absolute shape keys makes me able to make a curve with it
Ah, i have no idea, i don't know why it wouldn't work, it just goes 0 to 100, but i'd suggest trying it !
well that's what I thought at first, then I realized the evaluation time goes to infinite so now i'm not sure. I'll give it a try either way
Nope, completely scuffed
unity supports shape keys that go through various stages, but unfortunately cannot be imported, only way is though editor scripting
why is it when im trying to snap an object to another one that it flips it the wrong way around when i grab it and try to place it on that object?
Anybody know why my cube seems to have entered the fourth dimension?
nvm. Turns out its because my nearplane clipping was too small. Weird
https://www.reddit.com/r/gaming/comments/cmjnk2/some_horrible_eevee_i_drew_last_night/ found some inspiration for avatars for someone to make
What's the best way to create facial morphs and expressions? I've seen people do face rigs while others just manipulate vertecies. Any guides?
in Blender the only way I know is using shape keys
I guess you could do bones and weight paint
but that sounds like a pain
unless you absolutely need full control over the face
Basic A E I O U mouth morphs
yeah for that you'll be better off just using shape keys I think
@runic nymph post pictures of your model 
which one
If you mean the mmd-less one, its incomplete and is on a PC on the other side of Europe
in other words, I cannot show you it

the progress has been stopped like a month ago, and wont continue for another month
I miss my pc

Just work while you're away 4head
Is anyone here familiar with rendering in blender 2.8? I'm making a sprite-based avatar and I'm having some trouble
my only advice is to stick with Eevee when it comes to doing sprites or high textured models
Looks good so far
yeah i have an old ass pc that dosent render that well so i took a screenshot of it without rendring
that yello dot is the light angolation
That looks great
dayum
@daring karma you cut me deep bro
anyone have a good video tutorial on making a character in blender?
I'm just sculpting to try and create something worth while, but it ends up looking kinda lowkey gross
(p.s. I'm VERY new to using blender)
that's beautiful
LOL
this thing has like 50000 tri's already
gotta learn how to retopo 😛
retopology, high poly mesh to low
is that a modifier?
A tutorial showing the basics of retopology with a timelapse of the process. retopology quick setup guide https://youtu.be/ovfKYtLWMqM Videos in playlist: Ba...
if you're working in 2.8 https://blendermarket.com/products/dynremesh-2
Are you working with a reference Gremmy ?
not at all, i'm somewhat ok at anatomy so i was just goofing off while seeing what I could come up with
at least head anatomy
body not so much
I think it's easier with a reference of some kind, unless you know exactly what you're trying to make
I'm incapable of using references, I was raised as a realism artist so anytime I drew with reference I always copied the reference 100% without ever deviating from the reference image.
This killed my interest in art and made me feel like all i was capable of doing was copying photos or life, and I stopped being able to be creative.
So if I were to use a reference image for anything, it'd end up looking exactly like the reference, which might be good, but it'd end up killing 3d sculpting like regular art was killed for me
sorry for the long rant lmfao
does anyone know why cycles baking in 2.8 is so slow now? feel like im doing something wrong
tried doing UV bake type and taht didnt work, switched to combined with only diffuse ticked to make tex atlas, hoping it goes well this time
but its taking forever just like my last botched attempt (edited the existing UVMap directly instead of a new one, mega yikes)
in fact, ive looked here and there but ive yet to find a tutorial that properly explains how to make a tex atlas in blender 2.8, much less with vrchat
baking just results in only my hair getting tex (really scuffed tex) and nothing else...
also, what's up with the texture atlas plugin being gone? hope that doesn't affect anything...
been reading up, looks like cycles workflow is dogshit in 2.8
might reinstall 2.79 and try again
i hope blender projects are backwards-compatible...
Usually files from older versions of a software can be read by new versions not the other way around but who knows
mmf. i just wanna know how to bake everything proper in 2.8 fff, i already have the UVs laid out, i just dont know why baking isnt going swell
also, do i have to hit unwrap for every single object?
i dont want to fuck up any UVs that are already pretty fine, how the hell did the texture atlas component from 2.79 just unwrap them without changing them?
2.79 had pin UV island option which made them hold their position even after you unwrap them, maybe it is also present in 2.8?
Previously P was for pin and Alt+P was to unpin
eeek, so im taking that as yes then? thats gonna be a bit annoying to put everything back in place
im currently trying out these settings for baking, hopefully it somewhat turns out okay this time:
Just save your project before unwrapping as Im stil lworking in 2.79 and havent learned 2.8 yet
lovely, it didnt even bake anything at all, diffuse just kinda fucks it up
im reinstalling 2.79 lmfao
Didn't have any decent success with baking normal maps in Blender and haven't tried diffuse maps baking so can't help with that at all
its fine, it wont be long after this till the avatar is done anyway
only other thing i bake in blender anyway is subsurf
or at least, im going to actually not be lazy this time and bake my subsurf maps instead of trying to make them in paintDOTnet
is there a way to move a face out while maintaining smoothed edges around the area being moved?
like imagine me pulling cheeks out of the basic uv sphere
try proportional editing in edit mode
youll have to scroll a lot sometimes cuz the default edit radius can be really big for no reason
im unsure what you mean, i'm extremely new to blender
scroll down to Edit Mode
"Influence"
"You can increase or decrease the radius of the proportional editing influence with the mouse wheel WheelUp, WheelDown or PageUp, PageDown respectively. As you change the radius, the points surrounding your selection will adjust their positions accordingly."
np~
@small valve The material combiner plugin works perfectly fine in 2.80
so far all i know how to do in blender is sculpt and the basic tools for sculpting
but once i actually make a decent model, i'll learn the rest
im aware but i prefer making my own atlases for the moment, i plan on returning to 2.8 anyway the better i get at 3d modeling
but for now i am a mere kitbasher, so i must return to the cave of the past and continue fucking around in 2.79 >u>
a familiar scene >u<
wait hold up, how do I reduce the editing circle?
when i hit g to start moving, a huge assed circle moves the whole thing
scroll wheel
ahh ty
to atlas in 2.8 you gotta switch to cycles and make some nodes, it will bake onto the selected node which should be a new texture node
Usually flat geometry
im trying to follow a tutorial for hair but i can't find the brush tool
O.o
oh it was renamed grab, nevermind
ok so my hair came out a bit odd
i heard that blender 2.8 has hair tools
wait really? 😮
i edited it a bit because i didn't like the geometry looking hair. This looks better.
ok so i learned how to use the hair tool to get some hair, but how do i brush it down?... LMFAO
this girl looking like a goddamned voodoo doll head
lmfao ikr
im slowly learning everything i need to with this god forsaken program
though when i go into edit mode the hair disappears
so i can't brush it
it's a perma afro
LMFAO
yaaaaaaaaas
i can set the hairs kink to curly
and get a true fro
done
now i wanna give her giant hoop earrings smh
welp time to make a body somehow
and then learn how to rig
and parent
wait i dont have unity installed
or any sdk
im just trying to make me a vrchat avatar that is 100% unique and mine
though this hair might end up killing my tri count
i think so too
ya but im not even sure if i'm gonna be able to finish this model
since i seriously lack knowledge on how to use blender
now you look like you were talking to yourself :/
well i didnt plan to get kicked
for what, having a conversation?
I dunno they musta said some dumb crap to get booted
not really
they said hi in the 3 general chats
so i replies hey in all of them
and then we sent like 4 more messages
but in every channel
and well
kicked for spam
we were having the same convo in 3 channels at once :/
ahh, but that is spamming
i didnt really think much of it
this convo wasn't spam tho
then again it is 2 am im eating candy and listening to some kim john un russian parody song
ik but it deletes every single message you send
meh w/e
@pulsar skiff You should really try something more basic to begin with
find a reference of a creature and do that instead
?
i dunno ruuub, i kinda like the monstrosity that guy is making
quick question, for a vr chat model, what is the list of individual parts I need in my mesh? I know I need Head, Right eye / Left eye, Left arm / Right arm, Left leg / Right leg.
To I also need upper and lower torso? Hips? Neck? Feet?
Do*?
(this is using blender, don't know if that's important)
Do you mean bones ?
uh i think?
i thought i had to make the parts of the body separately and assemble them
Not really no, it's even better if it's a single part for everything
Ya or you have to stitch it all back up
And if you dont you will see rips in the mesh from the weight paint pulling the mesh
i've no clue what a weight paint is
You'll have to learn 😄
this program is EVIL
Nah, you're just doing from scratch, it's a ton more work
I'll try 😃
hey ruuubick can i dm you?
i have a question but the bot wont let me ask it
If its about a website dont
nope it's about painting my model in blender
i get blotchy spots
that look pixilated and parts refuse to color
Are you using textures and uv mapping them cuz painting in blender is oof
i can do a solid base color, but trying to shade it or give some different skin tones don't work
i add a texture called base color
pick the color
then scroll down and change the color on the wheel and paint on the map thingy
You should use automatic weight paint if you have the armature
no no actual painting not weight painting
Use outside programs like photoshop and import it gimp works to
so just make a face in clip studio and import it as a texture?
Png or something yes
probably export the uv map too so you know what youre looking at
Blender 2.8 tutorial, showing where all the major functions are and the biggest changes. Get the keyboard shortcut cheatsheet: https://mailchi.mp/ef5b15a3204...
how do i create a new material from an object where i only want selected vertices to be a new material?
in blender ofc
You create the new material, select those vertices, select the material and click apply
Is there any way I could get some sort of tutor in modelling? I think I'm close to finishing this model, but I need to do a few more things
What have you got so far ?
I got the model to mostly where I want it, but I may want to switch the jacket if possible, and change the colors of certain parts.
Also, is there a way to hide the bones so I can take a screenshot?
right click the armature in object mode and click H
This is what I have so far
imo the legs seem like girl model legs
I could probably replace all the clothes, if only I knew how
Oh so it's kitbashed, well you should ask in #avatars-mmd they should be able to help out
there's also pinned tutorials
There was also something with the bones, the hair bones appear to be lower than the actual hair, i'll get a screenshot
it's probably there for a reason
@proud grail the reason the hair bones are like that is likely due to their origin not matching the armatures' when it got merged.
You can select all of the hair bones in edit mode and match them properly, or re-do the merge after applying rotation, location and scale
honestly I don't know how to do any of that. I just started picking up the skill, I've been following this guide
https://www.youtube.com/watch?v=PKwI4pjj7jY&t=506s&ab_channel=DeathsEye4444
VERY IMPORTANT: VRChat just put out a patch on 12/20/2018 which removes the 20,000 poly limit and upped it to 70,000! This is a perfect poly limit as well, s...
@proud grail
for a good beginner level tutorial i suggest you check out the Blender Guru
learning the main hot keys will help you advance your skills very quickly as in quickly a few months 😃 .. hang in with it and try not to get frustrated .. good modeling takes time and commitment to keep studying.. also keep asking questions no matter how simple
Blender tutorial for complete beginners! How to use the most common functionality of Blender: Modelling, Materials, Lighting Watch Part 2: https://youtu.be/s...
blender guru ! 
Man i wish i can just get myself out of my comfort zone and learn texturing and shading
im stuck on just doing base meshes
Just do it !
20 Tips to Speed Up UV Mapping in Blender:
⇨ Free Blender hotkey PDF: https://zachariasreinhardt.com/free-resources/ In this video you will learn (at least) 20 tips to speed up the creation of UV maps...
https://sketchfab.com/3d-models/retrotronic-43f17f902fb44fc8addfb00fffd0900c Here is another little project I worked on, this is a mascot me and my friends came up with named Retro, this model was a good warmup and working with substance will take me a bit to get used to as well, feel free to criticize my work 😃
A gaming channel of me and my friends, this is Retro - RetroTronic - 3D model by Daniel Fischler (@DingoCrash)
will remaster every part of miko except her body and dressing, and tail..
look at this new inner ear quality
smoother curves
Yeah
So I should remove the hair and add it back?
I know it sounds kind of morbid, but would it be possible to take the head from one model and put it on another?
That is pretty common, isn't it?
people do it so often videos and tools have been made for it
But is it simple to do without messing up the bones or eye tracking?
when bending a strand of hair down it makes the hair dented in the middle and it curves the bottom of the hair outwards. Anyone know how to stop this from happening so i can sculpt some hair?
i'm using blender
I'm trying the headswap thing but theres these arms here and Idk what to do with them
delete them ?
so i somehow managed to do it. I gotta mold the hair low poly before adding a subsurface modifier.
Have you removed doubles ?
if youre on 2.8 its now merge by distance fyi
^^
also add seams to correct places
I'm trying the headswap thing but the bones won't move with the head I'm putting on when I'm adjusting it
Like here's my problem
The bones lined up with the hair when I imported it, but how can I get them to stay with the hair when I move the head?
Anyone know how to help with this?
weight paint the hair bones only to the hair and use dynamic bone s in Unity
weight paint?
yes weight painting is a operation performed in blender
i suggest you check out a few youtube tutorials on the subject and it will be more clear
its not the easiest steps to do in modeling and it will take a bit of time to master it
Well I figured it out, I needed to grab a certain bone to drag all of the head to a spot
Thats not the meta
Now my problem is that I'm trying to join the model to the neck but it keeps turning into a no-neck creature
I'll get some screenshots here in a sec
So when I try to join the armatures, it just lowers the head.
@proud grail if youre doing it through cats, checkmark "apply transforms"
if not, then select everything out of edit mode and hit ctrl+A > location/scale/rotation
then join after it's been done
Ah okay, I'll have to do that when I get back from work
I was doing the second method even though I'm using cats
Gonna try to make my birb an avatar
I have a few questions though..
And I'm stuck at the moment.
Das a zibra fintch
Or related
Dont reconize the spots
They are annoying af
Gave mine to a nursing home
After i adopted a pair for a bit
So I've been trying to make a ken ashcorp based avatar for vrchat, but I really want to add a gesture where I can pull off the leggins ever so slightly to reveal the ken ashcorp logo.
How can I effectively pull away the leggings so it does the same thing as in the picture? and how do I model that without it getting broken?
shapekeys?
^
yeah, shapekeys and separate meshes, or just model the leg just far enough so you won't see the transition from leg to leggings and use just one mesh
unless you want to make it actually dynamic to pull with your hand, no idea how you'd do that
probably with colliders or something?
inverse dynamic bone collider
I was thinking attaching the mesh to a finger bone, which will disappear when the gesture is deactivated,
along with the duplicate leggings
that would work
Is there a possibility i might be able to get someone to help me through making this model in a discord call? I feel like having someone talk me through it would help a ton
i forgot how to access mesh menu and flip normals on Edit mode, 2.79b
pls help
CTRN-N flipped normals again but differently and now other part is not fine
T -> Shading/UV's -> Normals -> Flip Direction
You have to select the area you want to flip normals on, otherwise it does the whole model if the entire thing is selected (or unselected)
When bending a strand of hair in a curve, the middle of the strand bends inwards and the end flares out, does anyone have a way of fixing this? Am I not using a modifier or setting i should be?
can you grab the other sections of the curve and try scaling just the tip?
Im assuming the curve is just a large scale, but is also flattened around the curve
so doing this results in a very bumpy texture which when smoothed our ends up looking like the same curve as before
I said this before, but could I have some sort of vocal tutor to help me finish making this model? I'm sure it would help me get it done a lot faster
@pulsar skiff Is this in Blender or Zbrush?
blender
Are you using the Thumb tool to pull the hair out?
It seems the thumb tool has that indentation but the Grab tool doesn't - maybe try pulling the hair strands using the grab tool instead?
i was using grab and proportional editing, and both caused the problem. Is it because i've got a high poly count?
or that i was using a plane and adding a solidify modifier?
Hey has any one used blender 2.8 to create a texture atlas?
@earnest socket The material combiner is available in 2.80 if you want an automatic solution
yes I know I've tried that but whether I do it manually or with the plugin my new uv map isn't using the right image and not rendering the texure on it. so my Model is only black.
nvm Figured it out.
very k~kewl~
d~does anyone k~know a g~gud app t~That i~Is for 3d m~modeling that i can s~start o~on bc m~me hasnt done 3d m~modeling b~before~
Blender is free. Just follow some tutorials and start simple
@warm jetty you make that from scratch? Very cool
yeap from scratch : ) thank you
where can we see your other creations Snori ?
^
! ! !
Super cool stuff
Real og's know what this is
Haha nice 🧀
Ahh yeah the cheese
I might have cheated with the hand by downloading it, but the rest is from scratch
Not bad for a blender noob I would say
Hands are just difficult in general. Nothing some practice can't fix though :D
Yup, maybe with my next avatar I'll actually make the hands myself
Oh, man, that's a real blast from the past
omg this is amazing
can anybody tell me how to make multiple faces into one?
thanks
f = fill
even better 😄
space bar is your friend
and sub divide is being my enemy 😂
now i just need to devide these into a more useful arrangement
it's dividing everything surrounding what i selected o.o
Need to make the faces on my mesh different to what it is, been trying by splitting and merging and sub dividing. does anybody know what i'm missing here. youtube and google searches do not help all that well
I dont understand? you want them to be quads and not tris?
What i want is to be able to re-shape the tris and quads
like here i want to make the tris edges in the reverse direction
you can select the edge and ctrl-e rotate edge
sadly, no good for this
How about these teeth? Too close together for default pose? Strays too far from the source?
https://cdn.discordapp.com/attachments/225627036029419530/611347355681423410/unknown.png
first off thats really smooth overall. I dont think it's too far off for default
wow, looks great
https://i.imgur.com/z9ufV4W.png first time trying out the skin modifier
does anybody know how i might be able to re-sculpt the mesh here to better wrap (and cut out) the eye socket cleanly
decimate the edges thar go around the eyes and move the vertices around
@daring roost if youre using Maya or something with a multicut tool you can get some more subdivisions in there
ooh i can GET maya
They arent using maya, and you dont need too
blender can do exactly what you need it too
wait i'm looking up decimate and thats for reducing mesh faces isn't it?
