#3d-modeling

1 messages · Page 64 of 1

spiral sigil
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i used to go full-time when i was little

mild trellis
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thanks...

spiral sigil
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but slowly went out of pace

slender holly
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Im 5 months in and i have only missed a collection of 10 total days of not practicing art whatsoever

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and no days missed 3d modeling

mild trellis
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what ever

spiral sigil
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Paladin

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that attitude will NOT get you anywhere

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can't say "whatever" to the truth

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you can't do it? you don't like art? simple, just quit.

mild trellis
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know whats fun, spending an entire day until 2 am in the morning drawing something then being told its all done wrong....

spiral sigil
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or show love to it

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that's NOT how art works

mild trellis
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I know that...

spiral sigil
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i knew a 12 year old years ago that could draw a piece of anime or a realistic portrait of his dog under 4 hours

mild trellis
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but I cant have done EVERYTHING wrong

spiral sigil
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because he spent A LOT of time practising art

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he drew everything daily

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after school, all the time

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and you? a simple thing spent hours on once in who knows

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that's not gonna cover it

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i do regret quitting art because that was my biggest hobby at the time

mild trellis
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I've been drawing for ages since i was 10

spiral sigil
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i drew since 2009

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but those were sketches

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from boredom

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didnt get into it until 2011

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you have a bad pace

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just because you drew that long ago doesnt mean you get good instantly

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pace matters more than age

glad steeple
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Also no willingness to improve or listen to criticism.

mild trellis
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Motivation is kinda annoying..

spiral sigil
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okay

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motivation is annoying? quit

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that's it

slender holly
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To improve you have to fail.

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and keep failing

spiral sigil
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^ and i failed to improve and improved at one time

slender holly
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i gotchu

spiral sigil
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i was at my peak in 2017

mild trellis
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I know your just trying to give me advice and help.

spiral sigil
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i remember that day i just sat on my bed and drew

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man the good times

mild trellis
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but its kinda annoying being told everything i've done is wrong

spiral sigil
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i remember wanting to draw that anime-like facial structure and i somewhat succeeded after a year

glad steeple
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You are acting like being told something is wrong is a bad thing.

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wrong =/= bad

void narwhal
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being told something is wrong is a great thing to help you improve

spiral sigil
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^

mild trellis
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i didnt even do 1 thing right? 😦

spiral sigil
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ok look someone called someone an n-word

slender holly
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bruh im 5 months in still trying to master fuckin SHAPES

spiral sigil
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dammit

slender holly
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I can finally draw a decent circle lmao

spiral sigil
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i lost track of my example

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thanks

void narwhal
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if anything being unaware of what is wrong is horrible

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^sorry for the delay lagged out hard

slender holly
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damn i need to draw now

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yall have a good day

mild trellis
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i'm glad to be told that i've done something wrong, but DID I REALLY Do everything wrong

spiral sigil
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now you did

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but you didn't before that attitude of yours

void narwhal
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but right and wrong in art is entirely subjective soo try addressing what's right or wrong within your style or vision

spiral sigil
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i also did that

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saw how my early 2017 art was horrible and fixed it

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erased some parts and fixed it

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simple as that

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an artist sees a lot of details

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small details to be precise

mild trellis
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Sorry....

glad steeple
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You arent

mild trellis
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?

stable edge
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Jesus Christ you guys

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Chill out

slender holly
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can we just come to a agreement that hands suck

spiral sigil
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yep

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they do

slender holly
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to model and draw

stable edge
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I thought this was for modelling not for drama

mild trellis
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i'll just accept i do everything wrong and delete the drawing and start all over again because i suck.

spiral sigil
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well shit happened

void narwhal
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not really a very fitting place to discuss 2d art or art in general

spiral sigil
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im off to eat

stable edge
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Neither of you are doing the right thing I swear

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You both have sht attitudes

glad steeple
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I was trying to help but it turned into a melodrama

mild trellis
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@glad steeple sorry for being a shit person

glad steeple
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see

slender holly
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i think youre the one who escalated it, zzz

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we were actually having a pretty good conversation if you actually read and scroll up

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and if you think theres a problem, contact an admin.

stable edge
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Yeah that's what I came from

mild trellis
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Look i know i did stuff wrong I just want to know did i do anything at all anything right in the drawing anything?

glad steeple
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You did do some things right

stable edge
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Most of this is just bored trying to flex and paladin apologizing

mild trellis
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knowing what i did right and wrong is all i really want to know instead of just be bombarded with several people telling me i did stuff wrong

slender holly
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Bored hasnt been flexing wtf?

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We were talking to paladin about improving at art and giving him inspiration

stable edge
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Well yes, but no

glad steeple
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Read the stuff you did wrong, and the stuff that wasnt mentioned is the stuff you did right, process of elimination! 😄

mild trellis
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i over think

slender holly
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and bantering about how improving at art is actually fucking REALLY hard

mild trellis
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if you tell me i did something wrong i end up thinking EVERYTHING i did is wrong

slender holly
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looks at my sketchbook full of cubes, cylinders and spheres VRC_Stoic

glad steeple
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Hey its modern art ;)

spiral sigil
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anyone else having the new blender update?

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noticed that I can't use CATS plugin in the new blender

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please ping me so we can discuss

quaint jasper
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@spiral sigil Get the latest version of the addon ?

spiral sigil
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oh, no is it on the site?

quaint jasper
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It's anywhere, discord, website, github

spiral sigil
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what should the version number be?

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just wanna be sure I dl the right one

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thanks ruu!

quaint jasper
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I have no idea, the latest would the best to use

spiral sigil
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alrighty

grave jetty
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btw where is it located ruubick?

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the addon on blender?

quaint jasper
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Press N

spiral sigil
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oh like where would it be when installed?

quaint jasper
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on the left menu

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You really got to look at their website or github

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there's explanation with gifs and all

void narwhal
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isn't it the right now?

spiral sigil
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oh!

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yeah

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it appears by N, and there's a little tab says CATS on the right, among the others

mild trellis
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can i ask something?

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how do i set up images in blender to model around

ashen stag
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Section called background images in the menu that opens with N

mild trellis
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thanks

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now how should i start modelling?

ashen stag
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Not my forte I avoid doing things from scratch. But first step is to use simple shapes(sqaures and cylinders) to block out your character

spiral sigil
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look up Blender Fundamentals playlist on YT

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use that

mild trellis
spiral sigil
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no mirror modifier?

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also stick to the quads

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don' go tris when modeling

mild trellis
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they arent tris

spiral sigil
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good

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keep them that way

mild trellis
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I'll try finding out how to set up mirror modifier i guess

spiral sigil
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there

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but cut your box in half

mild trellis
spiral sigil
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yes

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you might have to check the boxes to get to the other side

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usually it's on the left

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but you have to mirror it to the left

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not right

mild trellis
spiral sigil
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yup

mild trellis
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I dont think i'm doing the arms correct

spiral sigil
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yep

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you're not

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and extrude the hole

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till you reach elbow

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then adjust the shape and shoulder

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extrude again but after elbow

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extrude to the wrist

mild trellis
spiral sigil
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and then sho me the side

mild trellis
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that is the side

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the one i just posted

spiral sigil
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i know

mild trellis
spiral sigil
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but remove that thing

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hol up

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let me use my OC ref to teach you

mild trellis
spiral sigil
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wait

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stay there

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i will be done quick

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for the torso

quaint jasper
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@mild trellis Remember that you can also switch to sculpt mode and use the grab feature to move things around

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much better than the proportional editing

spiral sigil
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i doubt they own a tablet for it

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doing sculpt with mouse sucks

mild trellis
quaint jasper
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sculpting with mouse is fine 😄

spiral sigil
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well....yeah?

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@quaint jasper try drawing with a mouse

mild trellis
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i have a drawing tablet

spiral sigil
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good

dense kelp
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Doing precise things with a mouse is generally hard until you get a hang of it, if you have more proficiency with a tablet you'll likely highly prefer it over a mouse as it is far more natural

quaint jasper
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I've modeled a few things with my mouse, they ended up fine, he's not doing professional modeling anyway

spiral sigil
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just set up some image stuff

mild trellis
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here we go...

spiral sigil
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shit

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ive forgotten the shortcut for making a thing

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to make it half

dense kelp
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The mirror modifier?

spiral sigil
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no no

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cut the cube in half

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like, add some sort of seam in middle

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ive forgotten that

dense kelp
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K

spiral sigil
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been years since i modeled

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not that either

dense kelp
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For Knife, Z to pass through

spiral sigil
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it autmatically makes a center cut

dense kelp
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Ah that i'm unsure of

spiral sigil
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CTRL R

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CTRL R

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dammit

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i make it half

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time to model

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oh and i ticked Clip on

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clipping

mild trellis
spiral sigil
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otherwise it wont mirror the shape too

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yea yea

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good start

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later ill make a cut to the center

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but first i wanna make some edits to the torso

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form the shape before bust and other parts

mild trellis
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ok

spiral sigil
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simple quad form

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i can however make a full collarbone adjustment

quaint jasper
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Could use some subdivision

spiral sigil
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yea i know

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so i could later give it some seams

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CTRL R thing

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make a decent cut for the armpit holes

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or whatever they call it

mild trellis
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ok

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maybe i should restart the model...

spiral sigil
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nah

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you can delete seams on quads easily

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select them by holding ALT i think

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and press X

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and select Delete Edges

mild trellis
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brb

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hold alt and click the lines to delete the multiple and then delete the thing you want yea.

spiral sigil
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yea i guess

mild trellis
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I'm unsure if i'm good with what i have so far

spiral sigil
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you later want to extrude the thigh

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without that other thing coming in contact

quaint jasper
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personally i started with a sphere, cut the bottom and top edges then moved the vertices on the axis, working with super low poly geometry sucks

spiral sigil
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@quaint jasper sorta but hey, whatever works

quaint jasper
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and that makes it even harder to be satisfied with what you have

spiral sigil
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there's the thing that makes your model more high quad

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Subdivision Surface i think

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not the best thing

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but does the job

quaint jasper
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subdivision for edges is great

mild trellis
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I'm going to start the model over

spiral sigil
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to form a better shape, and make a cut for neck

mild trellis
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Bored might be btter to send me this via dm

spiral sigil
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yea i guess

quaint jasper
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there's also videos pinned in this channel btw

slender holly
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and tutorials on youtube]

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althought following a tutorial on more complex models is insanely hard to follow because a lot of people go over it too fast to copy

spiral sigil
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Blender Fundamentals playlist is good for starting off

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i used that when i got into blender

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sssshit

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i did something idiotic

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instead of the pussy vertice i shouldve cut the hole for the thigh....

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dammit

quaint jasper
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Here's my subdivision boi

spiral sigil
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why do you have tris on quad model

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this is bothering me

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is a demon spawn

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S+X -1 does a flip

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lol

quaint jasper
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because i can just do alt + J at then end and that fixes everything ?

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better to work with tris most of the time

spiral sigil
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ok so i found all the vertex that are making contact with the shape keys

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guess its now fixed

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as i check i cant see any deformations

mild trellis
spiral sigil
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sorta

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i think the suggestion on the circle modeling by @quaint jasper is a better way to do it

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ive never done it

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so i dont know myself

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but i believe him since i cant model for shite

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but practice

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some like cube modeling

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some like circle modeling

quaint jasper
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I like the sphere because you start with a low poly mesh, but you still have existing curves to work with

spiral sigil
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true

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no problems even inside the head

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also idk why

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but this haircut without the front part

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looks slightly like the one Pearl from SU would have

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without the bang of course

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now lets fix the body texture

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and remove nipples

quaint jasper
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Started from a sphere

spiral sigil
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damn

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if im correct, you use some Subdivision

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because like hell you can make it THIS smooth manually

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adjusting every loop cut

quaint jasper
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Yeah, the sphere started pretty low, i subdivided twice

spiral sigil
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^

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knew it

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you have tris in there

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how COULD you?

quaint jasper
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yeah, the retopo was funky in some places

spiral sigil
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this hurts to see

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what has been seen cannot be unseen

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retopus deletus

quaint jasper
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i'm fixing those now that've you made me see them lol

spiral sigil
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HAH

mild trellis
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idk if what i'm doing is right

spiral sigil
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is a trigore

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look at the upper lid

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easier would be to give the model and ill see whats up

quaint jasper
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You can't have quads everywhere sadly, not with my level of skill

spiral sigil
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true

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but you gotta fix em

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look at this shite

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this is buggersome

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also 144Hz doesn't feel enough smh

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off-topic but 144Hz is so slow and feels like 60 to me

mild trellis
spiral sigil
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the hands erm

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need some more shape adjustment

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but keep it up

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this is looking fine so far

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and use clipping on the uhh mirror

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and that's a small as hell res

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you laptop?

quaint jasper
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if you subdivde twice, you can try selecting everything and apply "Smooth Vertex" to see what shape you might want

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you can ctrl z the result though

spiral sigil
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well shite

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ive forgotten too much

mild trellis
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those are on already

spiral sigil
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a lot of shaping needs work

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its so funky

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quads can be smooth

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also dont make the bust yet

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make a chest first

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a flat chest

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boobs have to be a separate

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youll have to cut holes out later

mild trellis
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I'll start again...

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can i ask you something @spiral sigil should i use a cube?

spiral sigil
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i think if you wanna make a chubby

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pre-made shape is better

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so try circle

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like @quaint jasper

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he can guide you through with it

quaint jasper
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you can also subdivide then entire mesh once or twitch and use smooth veertex @mild trellis

mild trellis
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ok

white cloak
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It seems like blender 2.8 breaks a lot of old .blend files due to the removal of the blender renderer

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Anyone else having the same issue?

spiral sigil
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That generally happens when a large change occurs in programs. Older doesn’t always go to newer. I’d recommend using 2.79 for the older blend files then if you want to, continue using 2.80 for new ones.

Blender 2.80 isn’t exactly directly meant for the purposes we want it for anyway, plus it’s still very new so Hotox is still updating Cats to function with it properly for work. So you’re better off sticking with 2.79 for old blend files for now

white cloak
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thanks, i'll be sure to keep a copy of 2.79 for older files

mild trellis
spiral sigil
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Oh god, looking at this reminds me of a game I used to work on.. what a horrific time that was, it looks like though!

mild trellis
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...

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je thanks

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I think?

spiral sigil
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Just old memories being brought up, no negativity to your work tho :’)

mild trellis
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I dont know if i'm doing this right or not i saw a video where a guy made the character using a uper and lower cube

spiral sigil
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I don’t se an issue with it, so

mild trellis
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It doesnt feel right

spiral sigil
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Well what’s the final result you’re looking for?

mild trellis
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A character i can use

quaint jasper
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@mild trellis Took me 50 hours of modeling for it to feel "right"

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don't give up just yet

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it can only look better

mild trellis
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on another restart of the model

mild trellis
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Taking a break

spiral sigil
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Where are you taking the break?! calls 911

mild trellis
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?

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Haha?

spiral sigil
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:>

mild trellis
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Good night

solar fossil
slender holly
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I definitely recognize the Voice actor

onyx juniper
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Very good

quaint jasper
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@solar fossil A subwoofer ?

heady field
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How do i move the sdk to blender>

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?

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help

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pls

heady field
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nvm i got it

indigo stirrup
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@solar fossil aww shieeeet its a numbered coil. you gonna make mad bank on this.

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Dimension W was such a trainwreck, but damn did I love it

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anyway, Blender LookDev is big swag.

mild trellis
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for some reason refrence image isn't showing up on my background image loading in blender

mild trellis
quaint jasper
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It's not showing up when you press 1 and 5 ?

mild trellis
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fixed it had to press numpad 5 haha

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now for the tricky part...

mild trellis
quaint jasper
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nice ! coming along well !

mild trellis
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Not sure where to go from here

blissful sleet
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subsurf or more loop cuts around joints especially hips/legs for better rigging

mild trellis
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subsurf?

quaint jasper
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it's a modifier

mild trellis
dull canyon
quaint jasper
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@mild trellis yep

mild trellis
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to smooth!

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Should i do a test Rig?

quaint jasper
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Adjust the shapes as much as you can before doing that

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otherwise you'll have to redo weight paint and it's not fun

mild trellis
quaint jasper
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Move the bottom part of the neck bone up

mild trellis
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@quaint jasper that right?

quaint jasper
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better yep

mild trellis
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something isn't showing up

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X-axis mirror?

feral radish
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Hi everyone. Is there any way to get back to previous blender version?

quaint jasper
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Uninstall the current version and reinstall the previous one ?

tepid wagon
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Download old version from Blender website

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You can have new version at the same time as long as it is in different location, I got both 2.79 and 2.8

feral radish
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Okay thank you

onyx juniper
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I just did that myself. Was willing and trying to learn the new version until three consecutive undo commands caused a fast crash on an old file

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also the new icons are ugly

glad steeple
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Blender?

onyx juniper
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Yes

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Like kohi said'

slender holly
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Honestly learning 2.8 is really beneficial

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Blender 2.8 so such a huge update

mellow olive
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Is there any way of accessing Plugins in Blender 2.8?

quaint jasper
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I believe you press N and it's now on the right

mellow olive
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I don't see my Plugins. Also I want to make sure, by Plugins I mean like CATS.

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Or Add-ons.

quaint jasper
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Yep, that would be the menu

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or maybe T ?

mellow olive
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Nope, that was the menu for scaling, transformation, etc.

quaint jasper
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😦

onyx juniper
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A huge update indeed.

quaint jasper
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It should be N

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Don't know if you have special keybinds, but it's the one that works for everyone else

mellow olive
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I do not have special keybinds. Sorry, it's just I haven't used Blender since 2.79, and 2.8's layout's really got me fucked up.

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However

quaint jasper
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Yeah i won't make the switch to 2.8 until i'm done with all my current projects for that reason

mellow olive
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there is a small Addon Menu, but it only has "Cycles Render Engine" in it.

quaint jasper
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Are you in the Cats Discord ? If not you should join and ask

mellow olive
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Got it. Thanks!

tepid wagon
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What about edit->preferences->addons? Is it not there?

quaint jasper
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That's how to add add-ons, not use them AFAIK

tepid wagon
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He meant that there is no CATS tab?

quaint jasper
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Most likely, i know the menu isn't opened by default in 2.8

spiral sigil
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cool

dull canyon
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CATS is accessible via hitting N in the viewport and then selecting the tabs on the right that show up

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but you have to make sure that the plugin is actually enabled too

tropic roost
oak notch
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My avatar doesn't have a toungue (it does have teeth though), should I add one or is it not crucial for good lip sync?

dusk turret
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Doesn't really matter, a good portion of people wont notice

oak notch
mild trellis
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sorry

spiral sigil
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sharp or smooth normals, i can't decide

hazy swallow
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Oooh looks 👍. I vote smooth

spiral sigil
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welp, black part is meant o be carbon fiber, must be smoth

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blue is anodized aluminum, idk if make that sharp or smooth

quaint jasper
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For a robotic look i prefer sharp

hazy swallow
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I also recommend putting on a normal map to convey some imperfections

spiral sigil
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hmm i don't want to uv map this... or retopologize too much

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i planned to use pbr materials as usual

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is just a new inner frame, not very visible until i explode skin panels off lol

hazy swallow
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Oh yeah, I’ve seen you in game, that look would work well

spiral sigil
ashen stag
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Remove doubles on everythinf

spiral sigil
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no fix

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it wont select faces

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only vertice points

quaint jasper
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What's the difference in result ?

spiral sigil
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nothing

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removed 0 vertices

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same thing

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guess my blender broke

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i cant find a solution online

ashen stag
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Could try appending that object to a new blender scene unless it's happening everywhere

blissful sleet
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you just seem to have view selected faces off it's in the n-menu in 2.79

spiral sigil
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thanks

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i have no idea how that happened

spiral sigil
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ok so im trying to make a turtleneck dress by using parts of the chest and modify it from there to make it easier and save some time.

the fold-over seems to be transparent since the entire thing has no thickness and is an overlay like usual.

how do i fix this?

ashen stag
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Fix it so you can see both sides in blender or make it double sided with verts?

spiral sigil
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don't double geometry for no reason, just render backfaces aswell

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@ashen stag idk how to fix to see both sides

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i see the same on most avatars in VRC

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the insides are transparent

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since they are overlays like mine

ashen stag
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In the N menu there's a checkbox for backface culling, you want that off

spiral sigil
#

it is

ashen stag
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I don't know what would cause that besides the backface culling sorry

spiral sigil
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mmm

spiral sigil
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inside is transparent cause nobody will see those, so back faces get culled

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why over rendering something

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if you need to see it then model backside aswell or don't cull backfaces on that material

dense kelp
#

If the issue isn't backface culling then it's a transparency issue, unticking transparent in the material for it should suffice if that's the case

frail briar
#

so i found one of my really old models and wondered if anybody knew if it was even possible to do some sort of lip sync with it

#

its just a bust tho i have a body for it somewhere

formal pike
frail briar
#

mood

quaint jasper
#

@frail briar You can absolutely do that

frail briar
#

how??

spiral sigil
#

so i could testfit

silent acorn
#

@frail briar If you bring it into blender, you can assign shape keys to different contortions of the mesh

woven cape
#

Put a model of a child in a model of a car, put fire in the windows, and use that

spiral sigil
#

ok so im trying to unwrap my thing

#

and mark important seams

#

where the hell would a seam on a turtleneck be

#

i got the sleeves, the neckline (round collar stuff), bottom part, sides

#

its sleeveless

#

so the shoulder area

ruby void
#

wait there's a chat for 3d modelling here

#

ok

white moth
#

I'm trying to make a shape key toggled prop. But I can only seem to make shapekeys that hide props at value 0, how do I reverse it so the props are hidden at 0 and display at shape key 1.0?

quaint jasper
#

scale down to 0.001 by default outside of your project, import it, and in edit mode scale it up for the shapekey ?

white moth
#

🤦 I was overthinking it, thank you

frail briar
#

@silent acorn would i have to make custom lip sync cause i dont see how it wouldnt clip

silent acorn
#

you would probably need to make visemes for different mouth positions, ye

spiral sigil
#

nvm shader issue

mild trellis
dull canyon
#

*sculpting

digital glen
#

Yo, so I'm using a model from the model resource, but I don't quite understand how to stitch the seperate meshes together

#

So far I used the CATS merge mesh option in blender, but now I'm in pose mode it comes up with this

stable edge
#

Remove doubles

digital glen
#

where would I find that?

#

aha, found it

#

and it removes 0 vertices

#

however that has stitched them together, thanks!

spiral sigil
dense kelp
#

Weight painting/removing hidden vertices

spiral sigil
#

the skin clipping through the neck?

#

Removing the hidden verts would be easiest

#

that's a turtleneck my dude

dense kelp
#

Weight paint it is

spiral sigil
#

alright

spiral sigil
#

not helping

spiral sigil
#

forget that

old field
#

O das ez

#

Also might be better for avatars channel

spiral sigil
#

oh

velvet fable
#

how do i add a background to a project other than the solid color

#

?

hazy swallow
#

You can change the skybox in the lighting settings or add a quad with a background image behind the avatar

velvet fable
#

i mean in blender

dense kelp
terse meadow
#

i was told this is a blender channel so yeah my big brain is a small brain and forgot how to add/ is having trouble adding an addon to blender to get xna xps models to work so oof how does one do this?

steady zealot
#

blender 2.8?

#

or 2.79

#

well no matter it's the same

#

then find the zip or folder that its in

oblique wagon
#

I just stright up mirrored half an object and the mirrored half came out a little bit warped looking what i do wrong?

steady zealot
#

@terse meadow

terse meadow
#

cheers

steady zealot
#

np

slender laurel
#

Hey, am I able to use non-relative Shape keys in VrChat?

quaint jasper
#

what's a non-relative shapekey ?

slender laurel
#

a sequence of shapes rather than a blend

#

If I use a relative shape key, the shape would go straight upwards. Using absolute shape keys makes me able to make a curve with it

quaint jasper
#

Ah, i have no idea, i don't know why it wouldn't work, it just goes 0 to 100, but i'd suggest trying it !

slender laurel
#

well that's what I thought at first, then I realized the evaluation time goes to infinite so now i'm not sure. I'll give it a try either way

slender laurel
#

Nope, completely scuffed

vital vine
#

unity supports shape keys that go through various stages, but unfortunately cannot be imported, only way is though editor scripting

oblique wagon
#

why is it when im trying to snap an object to another one that it flips it the wrong way around when i grab it and try to place it on that object?

mild trellis
steady zealot
#

Anybody know why my cube seems to have entered the fourth dimension?

#

nvm. Turns out its because my nearplane clipping was too small. Weird

dull canyon
thorny mantle
#

What's the best way to create facial morphs and expressions? I've seen people do face rigs while others just manipulate vertecies. Any guides?

dull canyon
#

in Blender the only way I know is using shape keys

#

I guess you could do bones and weight paint

#

but that sounds like a pain

#

unless you absolutely need full control over the face

thorny mantle
#

Basic A E I O U mouth morphs

quaint jasper
#

You can use the sculpt tools or move vertices with the connected tool

dull canyon
#

yeah for that you'll be better off just using shape keys I think

quaint jasper
#

@runic nymph post pictures of your model aevSip

runic nymph
#

which one

#

If you mean the mmd-less one, its incomplete and is on a PC on the other side of Europe

#

in other words, I cannot show you it

quaint jasper
runic nymph
#

the progress has been stopped like a month ago, and wont continue for another month

#

I miss my pc

old field
vivid crater
#

Just work while you're away 4head

wintry cape
#

Is anyone here familiar with rendering in blender 2.8? I'm making a sprite-based avatar and I'm having some trouble

slender holly
#

my only advice is to stick with Eevee when it comes to doing sprites or high textured models

quaint jasper
untold schooner
#

Looks good so far

dull canyon
daring karma
glad steeple
#

Speaking the truth

#

But I am guilty of this sin

velvet fable
#

yeah i have an old ass pc that dosent render that well so i took a screenshot of it without rendring

#

that yello dot is the light angolation

vivid crater
#

That looks great

velvet fable
#

dayum

hazy swallow
#

@daring karma you cut me deep bro

pulsar skiff
#

anyone have a good video tutorial on making a character in blender?

#

I'm just sculpting to try and create something worth while, but it ends up looking kinda lowkey gross

#

(p.s. I'm VERY new to using blender)

small cloud
#

that's beautiful

pulsar skiff
#

LOL

small cloud
#

make that an avatar, people appreciate this kind of stuff

#

no joke

pulsar skiff
#

this thing has like 50000 tri's already

small cloud
#

gotta learn how to retopo 😛

pulsar skiff
#

what is retopo?

#

<- total newb

#

i need a sensei to teach blender to me

small cloud
#

retopology, high poly mesh to low

pulsar skiff
#

is that a modifier?

small cloud
quaint jasper
#

Are you working with a reference Gremmy ?

pulsar skiff
#

not at all, i'm somewhat ok at anatomy so i was just goofing off while seeing what I could come up with

#

at least head anatomy

#

body not so much

quaint jasper
#

I think it's easier with a reference of some kind, unless you know exactly what you're trying to make

pulsar skiff
#

I'm incapable of using references, I was raised as a realism artist so anytime I drew with reference I always copied the reference 100% without ever deviating from the reference image.

This killed my interest in art and made me feel like all i was capable of doing was copying photos or life, and I stopped being able to be creative.

So if I were to use a reference image for anything, it'd end up looking exactly like the reference, which might be good, but it'd end up killing 3d sculpting like regular art was killed for me

#

sorry for the long rant lmfao

small valve
#

does anyone know why cycles baking in 2.8 is so slow now? feel like im doing something wrong

#

tried doing UV bake type and taht didnt work, switched to combined with only diffuse ticked to make tex atlas, hoping it goes well this time

#

but its taking forever just like my last botched attempt (edited the existing UVMap directly instead of a new one, mega yikes)

#

in fact, ive looked here and there but ive yet to find a tutorial that properly explains how to make a tex atlas in blender 2.8, much less with vrchat

#

baking just results in only my hair getting tex (really scuffed tex) and nothing else...

#

also, what's up with the texture atlas plugin being gone? hope that doesn't affect anything...

#

been reading up, looks like cycles workflow is dogshit in 2.8

#

might reinstall 2.79 and try again

#

i hope blender projects are backwards-compatible...

tepid wagon
#

Usually files from older versions of a software can be read by new versions not the other way around but who knows

small valve
#

mmf. i just wanna know how to bake everything proper in 2.8 fff, i already have the UVs laid out, i just dont know why baking isnt going swell

#

also, do i have to hit unwrap for every single object?

#

i dont want to fuck up any UVs that are already pretty fine, how the hell did the texture atlas component from 2.79 just unwrap them without changing them?

tepid wagon
#

2.79 had pin UV island option which made them hold their position even after you unwrap them, maybe it is also present in 2.8?

#

Previously P was for pin and Alt+P was to unpin

small valve
#

eeek, so im taking that as yes then? thats gonna be a bit annoying to put everything back in place

#

im currently trying out these settings for baking, hopefully it somewhat turns out okay this time:

tepid wagon
#

Just save your project before unwrapping as Im stil lworking in 2.79 and havent learned 2.8 yet

small valve
#

lovely, it didnt even bake anything at all, diffuse just kinda fucks it up

#

im reinstalling 2.79 lmfao

tepid wagon
#

Didn't have any decent success with baking normal maps in Blender and haven't tried diffuse maps baking so can't help with that at all

small valve
#

its fine, it wont be long after this till the avatar is done anyway

#

only other thing i bake in blender anyway is subsurf

#

or at least, im going to actually not be lazy this time and bake my subsurf maps instead of trying to make them in paintDOTnet

pulsar skiff
#

is there a way to move a face out while maintaining smoothed edges around the area being moved?

#

like imagine me pulling cheeks out of the basic uv sphere

small valve
#

try proportional editing in edit mode

#

youll have to scroll a lot sometimes cuz the default edit radius can be really big for no reason

pulsar skiff
#

im unsure what you mean, i'm extremely new to blender

small valve
#

scroll down to Edit Mode

#

"Influence"

"You can increase or decrease the radius of the proportional editing influence with the mouse wheel WheelUp, WheelDown or PageUp, PageDown respectively. As you change the radius, the points surrounding your selection will adjust their positions accordingly."

pulsar skiff
#

omg thank you so much

#

this is exactly what i needed

small valve
#

np~

foggy maple
#

@small valve The material combiner plugin works perfectly fine in 2.80

pulsar skiff
#

so far all i know how to do in blender is sculpt and the basic tools for sculpting

#

but once i actually make a decent model, i'll learn the rest

small valve
#

im aware but i prefer making my own atlases for the moment, i plan on returning to 2.8 anyway the better i get at 3d modeling

#

but for now i am a mere kitbasher, so i must return to the cave of the past and continue fucking around in 2.79 >u>

#

a familiar scene >u<

pulsar skiff
#

wait hold up, how do I reduce the editing circle?

#

when i hit g to start moving, a huge assed circle moves the whole thing

quaint jasper
#

scroll wheel

pulsar skiff
#

ahh ty

vivid crater
#

to atlas in 2.8 you gotta switch to cycles and make some nodes, it will bake onto the selected node which should be a new texture node

pulsar skiff
#

how does someone make hair?

quaint jasper
#

Usually flat geometry

spiral sigil
#

G key isnt working on it.

#

help?

pulsar skiff
#

im trying to follow a tutorial for hair but i can't find the brush tool

#

O.o

#

oh it was renamed grab, nevermind

#

ok so my hair came out a bit odd

velvet fable
#

i heard that blender 2.8 has hair tools

pulsar skiff
#

wait really? 😮

pulsar skiff
#

ok so i learned how to use the hair tool to get some hair, but how do i brush it down?... LMFAO

#

this girl looking like a goddamned voodoo doll head

#

lmfao ikr

#

im slowly learning everything i need to with this god forsaken program

#

though when i go into edit mode the hair disappears

#

so i can't brush it

#

it's a perma afro

#

LMFAO

#

yaaaaaaaaas

#

i can set the hairs kink to curly

#

and get a true fro

#

done

#

now i wanna give her giant hoop earrings smh

#

welp time to make a body somehow

#

and then learn how to rig

#

and parent

#

wait i dont have unity installed

#

or any sdk

#

im just trying to make me a vrchat avatar that is 100% unique and mine

#

though this hair might end up killing my tri count

#

i think so too

#

ya but im not even sure if i'm gonna be able to finish this model

#

since i seriously lack knowledge on how to use blender

remote wolf
#

now you look like you were talking to yourself :/

pulsar skiff
#

pfffffft

#

why u do dis to me

remote wolf
#

well i didnt plan to get kicked

pulsar skiff
#

for what, having a conversation?

remote wolf
#

in 3 different channels yea

#

other person got yeeted too

pulsar skiff
#

I dunno they musta said some dumb crap to get booted

remote wolf
#

not really

#

they said hi in the 3 general chats

#

so i replies hey in all of them

#

and then we sent like 4 more messages

#

but in every channel

#

and well

#

kicked for spam

#

we were having the same convo in 3 channels at once :/

pulsar skiff
#

ahh, but that is spamming

remote wolf
#

i didnt really think much of it

pulsar skiff
#

this convo wasn't spam tho

remote wolf
#

then again it is 2 am im eating candy and listening to some kim john un russian parody song

#

ik but it deletes every single message you send

pulsar skiff
#

meh w/e

quaint jasper
#

@pulsar skiff You should really try something more basic to begin with

pulsar skiff
#

what would you suggest?

#

@quaint jasper

quaint jasper
#

find a reference of a creature and do that instead

silent acorn
#

?

vivid crater
#

i dunno ruuub, i kinda like the monstrosity that guy is making

pulsar skiff
#

quick question, for a vr chat model, what is the list of individual parts I need in my mesh? I know I need Head, Right eye / Left eye, Left arm / Right arm, Left leg / Right leg.

To I also need upper and lower torso? Hips? Neck? Feet?

#

Do*?

#

(this is using blender, don't know if that's important)

quaint jasper
#

Do you mean bones ?

pulsar skiff
#

uh i think?

#

i thought i had to make the parts of the body separately and assemble them

quaint jasper
#

Not really no, it's even better if it's a single part for everything

old field
#

Ya or you have to stitch it all back up

#

And if you dont you will see rips in the mesh from the weight paint pulling the mesh

pulsar skiff
#

i've no clue what a weight paint is

quaint jasper
#

You'll have to learn 😄

pulsar skiff
#

this program is EVIL

quaint jasper
#

Nah, you're just doing from scratch, it's a ton more work

old field
#

Make sure you learn about vertex groups after you learn armatures

pulsar skiff
#

I'll try 😃

#

hey ruuubick can i dm you?

#

i have a question but the bot wont let me ask it

old field
#

If its about a website dont

pulsar skiff
#

nope it's about painting my model in blender

#

i get blotchy spots

#

that look pixilated and parts refuse to color

old field
#

Are you using textures and uv mapping them cuz painting in blender is oof

pulsar skiff
#

i can do a solid base color, but trying to shade it or give some different skin tones don't work

#

i add a texture called base color

#

pick the color

#

then scroll down and change the color on the wheel and paint on the map thingy

quaint jasper
#

You should use automatic weight paint if you have the armature

pulsar skiff
#

no no actual painting not weight painting

old field
#

Use outside programs like photoshop and import it gimp works to

pulsar skiff
#

so just make a face in clip studio and import it as a texture?

old field
#

Png or something yes

vivid crater
#

probably export the uv map too so you know what youre looking at

dull canyon
blazing hill
#

how do i create a new material from an object where i only want selected vertices to be a new material?
in blender ofc

quaint jasper
#

You create the new material, select those vertices, select the material and click apply

proud grail
#

Is there any way I could get some sort of tutor in modelling? I think I'm close to finishing this model, but I need to do a few more things

quaint jasper
#

What have you got so far ?

proud grail
#

I got the model to mostly where I want it, but I may want to switch the jacket if possible, and change the colors of certain parts.

#

Also, is there a way to hide the bones so I can take a screenshot?

quaint jasper
#

right click the armature in object mode and click H

proud grail
#

This is what I have so far

#

imo the legs seem like girl model legs

#

I could probably replace all the clothes, if only I knew how

quaint jasper
#

Oh so it's kitbashed, well you should ask in #avatars-mmd they should be able to help out

#

there's also pinned tutorials

proud grail
#

There was also something with the bones, the hair bones appear to be lower than the actual hair, i'll get a screenshot

quaint jasper
#

it's probably there for a reason

dense kelp
#

@proud grail the reason the hair bones are like that is likely due to their origin not matching the armatures' when it got merged.
You can select all of the hair bones in edit mode and match them properly, or re-do the merge after applying rotation, location and scale

proud grail
proud grail
#

I'll keep working on it tomorrow

#

They say this stuff is easy, I don't see it

strong thistle
#

@proud grail
for a good beginner level tutorial i suggest you check out the Blender Guru
learning the main hot keys will help you advance your skills very quickly as in quickly a few months 😃 .. hang in with it and try not to get frustrated .. good modeling takes time and commitment to keep studying.. also keep asking questions no matter how simple

https://www.youtube.com/watch?v=JYj6e-72RDs&t=96s

Blender tutorial for complete beginners! How to use the most common functionality of Blender: Modelling, Materials, Lighting Watch Part 2: https://youtu.be/s...

▶ Play video
quaint jasper
#

blender guru ! fionna_sparkle

slender holly
#

Man i wish i can just get myself out of my comfort zone and learn texturing and shading

#

im stuck on just doing base meshes

quaint jasper
#

Just do it !

strong thistle
clever wolf
#

https://sketchfab.com/3d-models/retrotronic-43f17f902fb44fc8addfb00fffd0900c Here is another little project I worked on, this is a mascot me and my friends came up with named Retro, this model was a good warmup and working with substance will take me a bit to get used to as well, feel free to criticize my work 😃

A gaming channel of me and my friends, this is Retro - RetroTronic - 3D model by Daniel Fischler (@DingoCrash)

▶ Play video
spiral sigil
#

will remaster every part of miko except her body and dressing, and tail..

#

look at this new inner ear quality

#

smoother curves

warm sky
#

Yeah

spiral sigil
#

any help?

vivid crater
#

is it hidden?

#

alt h to unhide

spiral sigil
#

someone told that to me in blender discord

#

on edit mode

#

and it fixed

proud grail
#

So I should remove the hair and add it back?

proud grail
#

I know it sounds kind of morbid, but would it be possible to take the head from one model and put it on another?

tepid wagon
#

That is pretty common, isn't it?

old field
#

people do it so often videos and tools have been made for it

proud grail
#

But is it simple to do without messing up the bones or eye tracking?

old field
#

vrchat headswap

#

on youtube

#

prob more than a few of them by now

pulsar skiff
#

when bending a strand of hair down it makes the hair dented in the middle and it curves the bottom of the hair outwards. Anyone know how to stop this from happening so i can sculpt some hair?

#

i'm using blender

proud grail
#

I'm trying the headswap thing but theres these arms here and Idk what to do with them

quaint jasper
#

delete them ?

pulsar skiff
#

so i somehow managed to do it. I gotta mold the hair low poly before adding a subsurface modifier.

molten flume
#

I was still trying to figure out uv map and this happend

quaint jasper
#

Have you removed doubles ?

slender holly
#

if youre on 2.8 its now merge by distance fyi

stable edge
#

^^

spiral sigil
#

also add seams to correct places

proud grail
#

I'm trying the headswap thing but the bones won't move with the head I'm putting on when I'm adjusting it

glad steeple
#

I can't believe they renamed remove doubles

#

That hurts my soul tbh

proud grail
#

The bones lined up with the hair when I imported it, but how can I get them to stay with the hair when I move the head?

proud grail
#

Anyone know how to help with this?

strong thistle
#

weight paint the hair bones only to the hair and use dynamic bone s in Unity

proud grail
#

weight paint?

strong thistle
#

yes weight painting is a operation performed in blender
i suggest you check out a few youtube tutorials on the subject and it will be more clear

#

its not the easiest steps to do in modeling and it will take a bit of time to master it

proud grail
#

Well I figured it out, I needed to grab a certain bone to drag all of the head to a spot

fickle pecan
#

too many bones

#

why not just have the hair static

glad steeple
#

Thats not the meta

proud grail
#

Now my problem is that I'm trying to join the model to the neck but it keeps turning into a no-neck creature

#

I'll get some screenshots here in a sec

small cloud
#

@proud grail if youre doing it through cats, checkmark "apply transforms"

#

if not, then select everything out of edit mode and hit ctrl+A > location/scale/rotation

#

then join after it's been done

proud grail
#

Ah okay, I'll have to do that when I get back from work

#

I was doing the second method even though I'm using cats

mental wyvern
#

Gonna try to make my birb an avatar

#

I have a few questions though..

#

And I'm stuck at the moment.

old field
#

Das a zibra fintch

#

Or related

#

Dont reconize the spots

#

They are annoying af

#

Gave mine to a nursing home

#

After i adopted a pair for a bit

oak notch
#

So I've been trying to make a ken ashcorp based avatar for vrchat, but I really want to add a gesture where I can pull off the leggins ever so slightly to reveal the ken ashcorp logo.

#

How can I effectively pull away the leggings so it does the same thing as in the picture? and how do I model that without it getting broken?

swift heart
#

shapekeys?

spiral sigil
#

^

dull canyon
#

yeah, shapekeys and separate meshes, or just model the leg just far enough so you won't see the transition from leg to leggings and use just one mesh

#

unless you want to make it actually dynamic to pull with your hand, no idea how you'd do that

#

probably with colliders or something?

small cloud
#

inverse dynamic bone collider

oak notch
#

I was thinking attaching the mesh to a finger bone, which will disappear when the gesture is deactivated,

#

along with the duplicate leggings

swift heart
#

that would work

proud grail
#

Is there a possibility i might be able to get someone to help me through making this model in a discord call? I feel like having someone talk me through it would help a ton

spiral sigil
#

i forgot how to access mesh menu and flip normals on Edit mode, 2.79b

#

pls help

#

CTRN-N flipped normals again but differently and now other part is not fine

tepid wagon
#

T -> Shading/UV's -> Normals -> Flip Direction

robust niche
#

You have to select the area you want to flip normals on, otherwise it does the whole model if the entire thing is selected (or unselected)

pulsar skiff
#

When bending a strand of hair in a curve, the middle of the strand bends inwards and the end flares out, does anyone have a way of fixing this? Am I not using a modifier or setting i should be?

robust niche
#

can you grab the other sections of the curve and try scaling just the tip?

#

Im assuming the curve is just a large scale, but is also flattened around the curve

pulsar skiff
#

so doing this results in a very bumpy texture which when smoothed our ends up looking like the same curve as before

proud grail
#

I said this before, but could I have some sort of vocal tutor to help me finish making this model? I'm sure it would help me get it done a lot faster

quaint bronze
#

@pulsar skiff Is this in Blender or Zbrush?

pulsar skiff
#

blender

quaint bronze
#

Are you using the Thumb tool to pull the hair out?

#

It seems the thumb tool has that indentation but the Grab tool doesn't - maybe try pulling the hair strands using the grab tool instead?

pulsar skiff
#

i was using grab and proportional editing, and both caused the problem. Is it because i've got a high poly count?

#

or that i was using a plane and adding a solidify modifier?

earnest socket
#

Hey has any one used blender 2.8 to create a texture atlas?

foggy maple
#

@earnest socket The material combiner is available in 2.80 if you want an automatic solution

earnest socket
#

yes I know I've tried that but whether I do it manually or with the plugin my new uv map isn't using the right image and not rendering the texure on it. so my Model is only black.

earnest socket
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nvm Figured it out.

warm jetty
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I just made it for Vrchat

devout spoke
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very k~kewl~

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d~does anyone k~know a g~gud app t~That i~Is for 3d m~modeling that i can s~start o~on bc m~me hasnt done 3d m~modeling b~before~

fierce tinsel
#

Blender is free. Just follow some tutorials and start simple

glad steeple
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@warm jetty you make that from scratch? Very cool

warm jetty
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yeap from scratch : ) thank you

quaint jasper
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where can we see your other creations Snori ?

glad steeple
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^

warm jetty
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I upload my work on twitter

glad steeple
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! ! !

Super cool stuff

silent acorn
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^^^

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looks rad as heck, yeah!

fierce tinsel
latent charm
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Haha nice 🧀

fierce tinsel
#

Ahh yeah the cheese

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I might have cheated with the hand by downloading it, but the rest is from scratch

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Not bad for a blender noob I would say

latent charm
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Hands are just difficult in general. Nothing some practice can't fix though :D

fierce tinsel
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Yup, maybe with my next avatar I'll actually make the hands myself

silent acorn
#

Oh, man, that's a real blast from the past

vital vine
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omg this is amazing

daring roost
strong thistle
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press the space bar and type merge

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a few options

daring roost
#

thanks

strong thistle
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f = fill

daring roost
#

even better 😄

strong thistle
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space bar is your friend

daring roost
#

and sub divide is being my enemy 😂

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now i just need to devide these into a more useful arrangement

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it's dividing everything surrounding what i selected o.o

daring roost
#

Need to make the faces on my mesh different to what it is, been trying by splitting and merging and sub dividing. does anybody know what i'm missing here. youtube and google searches do not help all that well

glad steeple
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I dont understand? you want them to be quads and not tris?

daring roost
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What i want is to be able to re-shape the tris and quads
like here i want to make the tris edges in the reverse direction

vivid crater
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you can select the edge and ctrl-e rotate edge

daring roost
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sadly, no good for this

onyx juniper
drowsy kelp
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first off thats really smooth overall. I dont think it's too far off for default

daring roost
#

wow, looks great

dull canyon
daring roost
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does anybody know how i might be able to re-sculpt the mesh here to better wrap (and cut out) the eye socket cleanly

quaint jasper
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decimate the edges thar go around the eyes and move the vertices around

red hemlock
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@daring roost if youre using Maya or something with a multicut tool you can get some more subdivisions in there

daring roost
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ooh i can GET maya

glad steeple
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They arent using maya, and you dont need too

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blender can do exactly what you need it too

daring roost
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wait i'm looking up decimate and thats for reducing mesh faces isn't it?

glad steeple
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Decimate is exactly what the word means

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it destroys the mesh to remove faces via an algorithm