#3d-modeling

1 messages ยท Page 62 of 1

zenith relic
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the head is the hardest part ๐Ÿ˜ฆ

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but probably il try to make it in to pieces..

dull canyon
zenith relic
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always start from the center

dull canyon
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I don't know how

zenith relic
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im not really sure how u want to make the mouth..

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but my opinion is to start from center if u try to do a hole there

dull canyon
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just so it has proper topology to be moved

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something tells me it's not

zenith relic
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no idea either..

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witch im not making yet an avatar with mouth

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if i was to make a mouth...i would use the caracter i want to make.

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and il just look at the details on the cat

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ex: the cat from konosuba

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i would get the details from there.

dull canyon
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what won't help me with the topology...

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I feel like you're missing my point

zenith relic
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the movements u say?

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probably because im new with this word "topology"

zenith relic
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that will do.

dull canyon
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no idea tho

zenith relic
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yep

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im also expecting perfection but in reality of vrchat looks totaly different

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specialy when i have some noob skills

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so hard to make a head without some tricks to start with.

stark crystal
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@dull canyon time to pamper you to your heart's content

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@zenith relic @dull canyon if you two wanna see how i make heads, just ask in DMs and i'll guide you :)

dull canyon
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sure

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cause I ain't got no idea about what good topology looks like

zenith relic
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@stark crystal any idea how do i stop the mirroring thing on the sculpting

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any sphere i make...and i do a little change on the right side...he does on the left side as well just like i have 1 half of the object using mirror ON

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but in this case it is only 1 object 1 piece and that magik happens

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its not helpfull when making hair or something that does not require the other half

stark crystal
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@dull canyon to stop mirroring go to symmetrize and disable the axis being mirrored

zenith relic
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anyways what ever i do...about the head/face specialy... cannot reach the detail i want.

stark crystal
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but i gotta tell you i never sculpt hehe xD

zenith relic
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symetrize?

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where is that?

stark crystal
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when you sculpt, you only do it to get an idea of what you're making, then you have to manually remake it without sculpting

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@zenith relic oh, you're using 2.8. i use 2.79

dull canyon
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wha? I think you pinged the wrong person there

zenith relic
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well duh...most of the times i do manualy to get the closest possible detail i need

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2.8

stark crystal
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@dull canyon ooofie sorri

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@zenith relic with sculpting u can get more detail

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it's just that the topology u get from sculpting is baaaad

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so u have to remake it

zenith relic
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sculpting cant really get what i need no matter how hard i try

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i can only do an alternative.

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here im trying to do the hair thing

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but im not sure where should i look to disable that thing

stark crystal
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@zenith relic if you sculpt with dyntopo, u can get any amount of detail you want

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u can probably change the settings using that sculpt button up there, but i dont know i never use 2.8

dull canyon
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dyntopo settings are on bottom right in that tool tab

zenith relic
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symetri this thing right?

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it was Y checked.

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well maybe i do get detail how u said..

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but wonder how many poly should i use..

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in my case i use sphere to sculpt..

stark crystal
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@zenith relic dont ask how many

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just enable dyntopo

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so instead of you creating useless polys manually, it makes extra polygons in places u need

zenith relic
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a..

stark crystal
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oh, and for that hair, i'd just model it manually

zenith relic
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hope it wont make way to much.

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about the hair..i use sculpting witch is faster.

stark crystal
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@zenith relic you dont need to care, because you shouldnt use your sculpt in the final model, you should remake it manually.

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@zenith relic yields worse results most of the time

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ooof i mass tag

zenith relic
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wish i could fully understand u

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oke.

void narwhal
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learn retopology

zenith relic
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whats retopology?

void narwhal
latent charm
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Retopoflow is a blender addon to speed up retopology. You can grab it for free off theut github repo
https://github.com/CGCookie/retopoflow/releases/tag/v2.0.2
Download the zip and install through blender's preferences window.

You should learn the basic concepts of retopology first of course. And topology if you haven't already.

brazen valley
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someone make nightmare version of dis

cedar gazelle
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Does anyone know why this would be happening? These are two different meshes. Upon trying to merge them, one of them loses all it's texture. They both use the same image.

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If I change the order I select them, the other part will turn white.

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The one that turns white is super shrunk in the UV menu

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Actually, it looks like it just un-does the unwrap, but I can't simply re-unwrap it.

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I fixed it, it was a UVmap naming issue

cobalt python
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SWEEE

spiral sigil
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Also, when i import it to unity (without putting it in Blender) it looks okay but the mesh only has one material when it should have several.

strong thistle
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@spiral sigil
need more info were did you get the obj file was it made in unity

spiral sigil
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No idea, just got it from Sketchfab.

dull canyon
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so, do I have to apply the mirror modifier in Blender before I UV unwrap the mesh?

dull canyon
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okay, how the fuck are you supposed to do symmetrical shape keys for the mouth

compact umbra
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by editing both sides at the same time

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you can multi select vertices

dull canyon
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that I know

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but it's not mirrored

compact umbra
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Your mouth isnt mirrored?

dull canyon
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the moving of the vertices isn't

compact umbra
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if your mouth is symmetrical and you edit both sides in the shape key together the movement will be completely mirrored

dull canyon
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are you talking with a mirror modifier?

compact umbra
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No

dull canyon
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then I'm doing something wrong I guess

compact umbra
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use scaling on an axis

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instead of moving

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set your pivot to median point

dull canyon
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it is

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scaling doesn't feel like the right solution for this

compact umbra
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you scale on x, you move on y and z

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alternatively

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do one side

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remove half the face

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mirror it over

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redo the weight paint on your eye.

dull canyon
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well luckily I don't have any weight painting yet

compact umbra
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i dont see why scaling wouldnt work though.

dull canyon
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also, that feels extremely hacky

compact umbra
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also if its symmetrical have you tried out x mirror?

dull canyon
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how I do dat

compact umbra
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in edit mode, tools, x mirror

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options not tools sorry

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left side menu

dull canyon
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oh thank god

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that is what it's supposed to be

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thank you

compact umbra
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make sure to turn it off when ur done

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or its gonna fuck shit up

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LOl

dull canyon
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I was about to flip some tables if there was not proper way to do this

compact umbra
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i mean theres a million ways in blender to get to your solution

dull canyon
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yeah but I prefer the ones that don't feel like "hacks"

zenith relic
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im so getting annoyed because i cant get the detail right.

dull canyon
zenith relic
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cant make a proper hair for an avatar...

glad steeple
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hair is a tricky thing to model

zenith relic
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it should be the easiest..

glad steeple
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But its not! ๐Ÿ˜…

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Arguably one of the hardest things to get right

zenith relic
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depends what kind of hair u want to make.

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mine its easier and yet i cant make it right

finite glade
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decided to stop being an idiot with a material for each different texture in unity, and make all that in blender instead to make a texture atlas, drawing my own textures, heres where I'm at so far

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left- before, middle - after, right - reference

dull canyon
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nice

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I tried to mess around with some texture painting today, turns out it's not as easy as I thought

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as usual

finite glade
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I'm painting it in gimp, texture painting in blender is kinda ehhhh

dull canyon
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I was about to ask

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makes sense I guess

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good thing Chomusuke is just flat colors so

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but it still is a lot to wrap your head around in the beginning

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so I decided to just try and do visemes for now

finite glade
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using a brush like this, I just change the size and opacity go over it in places, change the settings and colors, go over it again, over and over until it looks amazing

dull canyon
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mhm

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if you want something more than GIMP but don't want to pay the Adobe tax I can definitely recommend CSP

finite glade
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I'm quite familiar with gimp, so idk about learning a new program for something that works quite nicely for what im doing

dull canyon
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yeah, makes sense

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so, regarding visemes with CATS in blender, does it only need the 3 "basic" ones?

finite glade
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I think you make the 3 manually and then it generates the rest for you

dull canyon
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mkay, well clearly I'm doing something wrong, I can't even assign the shapekeys

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"no meshes found"

finite glade
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I think you need to be in edit mode, not object mode?

dull canyon
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I am

finite glade
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its been a few weeks since I did avatar modeling so I cant help too much

dull canyon
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or can I not just straight up use a blender project for CATS

finite glade
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does the mesh have a skeleton?

dull canyon
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not yet

finite glade
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it might be looking for that and cant find it so it stops

dull canyon
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ah

finite glade
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its kinda important

dull canyon
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would make sense

finite glade
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even though the skeleton isnt used for the shape keys, thats just vertexs not bones

dull canyon
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yeah I'm not sure how to rig quadrupedal avatars tho

wanton goblet
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Damnn

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I wanna make a avatar too

dull canyon
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:rooCry:

finite glade
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hmm yeah I've only made human avatars so idk lol, but I think its not all that complicated, just takes a little creativity to fix it up correctly

dull canyon
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well, do you use the same structure as for a humanoid?

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I remember seeing an option in the Unity SDK to tell if it's humanoid or quadrupedal

finite glade
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yeah, it just kind of auto generates walk cycles and the crouching and stuff for vrchat to use, I'm not sure how the quadrupedal works

latent charm
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I can't see anything in unity for quadropeds, only humanoid

finite glade
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maybe you pick "generic"

dull canyon
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okay, maybe I'm misremembering then

latent charm
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And I don't think visemes & a bunch of stuff works with generic rigs anyway

dull canyon
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so... what would be my options for this one then? give it a humanoid rig but only rig like the head and eyes?

latent charm
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You could try rigging the front legs to humanoid legs, no weights to the arms and the head to he head

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Kinda like the first person in a two-person theater horse costume

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And maybe stick dynamic bone on the back legs so they flap around

dull canyon
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mkay

latent charm
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Pretty much yeah

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Also do you know the full avatar workflow withot using CATS?

dull canyon
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nope

latent charm
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Something worth looking into since CATS kinda 'hides' a number of steps and stuff from the user, which initially helps but can be a problem later since there's stuff you might need to tweak/do differently and you have no idea what it is

dull canyon
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well, is there any good documentation for that?

latent charm
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Here's one, comes with a sample rig too.

dull canyon
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mkay, thanks

latent charm
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Especially considering you're making some visemes from scratch. Plus it's better to do them all manually since they look better that way.

dull canyon
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well, for a simple character like this I think the 3 default ones will suffice

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the 3 that cats wants I mean

latent charm
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Yeah, or just do A, O, EE and F and put the closest one in when you're setting them in unity.

dull canyon
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it's something ยฏ_(ใƒ„)_/ยฏ

wanton goblet
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Bruh

dull canyon
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bruh

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:3

dull canyon
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๐Ÿ˜ฎ

ripe lotus
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@dull canyon I did a cat a while ago for a commission, I just did my own rig and put bones where they should be, like where it should bend ect. Then I made custom animations for it to walk/run/ crouch. (All in generic model by the way)

dull canyon
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and you could still do visemes and eyetracking and such?

ripe lotus
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Yeah of course

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The hardest part was just making a smooth animation cycle

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For the movement I mean

dull canyon
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okay, so you didn't use the general humanoid armature?

ripe lotus
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No, I didn't even consider it an option haha

dull canyon
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okay, guess I'll try that then

ripe lotus
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If you could get it to work somehow that would be fine too

dull canyon
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I'll get back to you when I ever get to the point of porting it to unity ๐Ÿ˜„

ripe lotus
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Maybe you could like.. make two separate sets of leg bones just parent them to its mirror

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I believe

finite glade
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So, how do I in Blender 2.8 make a texture atlas for models where the texture is tiled and wrapped around in the empty space like this

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would I just have to redesign how the UV mapping is done and make sure it wraps back in on itself correctly, or is there a simple plugin that fixes that

glad steeple
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Cut up the uv map

finite glade
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Or is there a material node that fixes texture tiling maybe

glad steeple
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Cut up the uv map.

azure rain
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that wouldn't stick in unity if you use material nodes

finite glade
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yeah i guess id have to bake the texture or something after doing that

glad steeple
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just cut up the uv map

finite glade
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cut up how

glad steeple
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Split it

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into pieces

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obviously not this haphazardly.

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then overlap the pieces

latent charm
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If you want to atlas things and be able to use & abuse UV tiling you'd have to look into texture arrays and make a shader that can read them.

Texture arrays provide all the benefits of atlasing (a single chunk of image data) while allowing for UV tiling, as the texture array behaves like a set of layers where in the shader you specify what image should be read.

glad steeple
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Or just cut it up and you dont need to do any of that fancy shmancy shtuff

latent charm
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There's cases where cutting it up may not be an option, which is why I mention it.

glad steeple
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In this case its an option, what cases would it not be an option?

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Out of pure curiousity ofcourse

latent charm
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A very irregular UV map as opposed to a more regular one like this

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Or one that used tiling along both axes

finite glade
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when you cut it up and move it

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idk how to fix that

latent charm
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Oh yeah also this tends to happen by just cutting the map

glad steeple
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Only if you do it wrong haha

finite glade
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โ˜ 

latent charm
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You'll have to try and align them value perfect to the UV space

glad steeple
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Or get a tool (like cats) to do that for you

latent charm
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I wouldn't put much faith in that getting it right in a case like this

glad steeple
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also that isnt the issue here, that looks like its stretching one line of faces across a small space

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I would, cats would get this done fine - ive used it for exact things like this before

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Can we see the UV?

finite glade
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yeah I just basically cut one of the layers too long so I moved the edges closer in so it did that, I was able to fix it where it looks better

glad steeple
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Dope, good luck with your melon

finite glade
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well the issue was it wasnt just the melon, but the apples, and the wood, and the cloth too ๐Ÿ™€

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a lot of work cutting it all up manually replacing it

glad steeple
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All in the name of our lord and saviour optimization!

finite glade
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ok got all the textures squished down into their squares.. only took checks time almost an hour, not bad

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now to move them to the atlas

spiral sigil
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I have returned.

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I've been told by Nonskiller not to speak in the "Social Channels" and only to play in 3D modeling channel the Picture one.

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Because they not social

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;3

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I think I should give it Armor

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Darkness and Light Armor

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And he wears a mask

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covering up Daffy Duck

finite glade
spiral sigil
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and justshowing that he's Bugs Bunny

finite glade
strong thistle
flat flare
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Has anyone poked at the shiba models?

If not, but you are a fluent model-maker, I would love to talk a bit about editing them and such (and the process to go about doing certain things)

spiral sigil
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Now I must make it all one UV; so this will be 2 Mateirals

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And 1 skin

spiral sigil
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This is part of the "Kermit Series"

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Kermit Series has Kermits and other Avatars like Bugs Bunny, Daffy Duck, Big Bird, Gonzo, Piggy, and some random 2006 Meme ones like Duck SOng.

spiral sigil
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im

finite glade
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the food stall roof cloth above I just ended up doing some cuts right where the tiles would be, but doing that for this roof seems a bit overkill

mental topaz
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@finite glade or copypaste the image to fill this uv, or crop the face by uv, (do you need a 1click cropper script for blender?) (๐Ÿค”)

spiral sigil
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I should make a Banana Avatar

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it is popular on VR

glad steeple
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Dear diary

zenith relic
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for some reason i cant see textures in blender 2.8 but 2.79 is showing them..

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when importing an avatar with textures included

dull canyon
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neat

spiral sigil
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I dont use Blender

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I only use it to convert

finite glade
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love when I find random stuff out of the model like... ?? when did this happen lol is something broken?

old field
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Its growing

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Kill it now

spiral sigil
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Okie Cookie Monster + Elmo Fusion

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naw

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the T-pOse are now the same.. and it feels like a random bunch of people had their own individual project without a work flow

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Big Bird + Devil Kayuya?

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Bird Bird; Blue, Yellow or Purple Yellow?

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I will need to make the "Tail" and the Legs Purple

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It's a shame I won't make Wizard Big Bird since I don't like how they made his textures.

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Unless I make a Remake of Big Bird

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This is the worst model.. I am going to make a Better version (Just the head though)

spiral sigil
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I think next time, I should 3D Scan a Big-Bird if I see a Big Bird doll

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Makes it easier to be honest

spiral sigil
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I like how the Kermit Series isn't about Kermit so much; but Muppets and Iconic Cartoons (except Disney)

spiral sigil
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Big Bird = Best Bird.

spiral sigil
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Imma get back to Making Kermit Soldiers again; make 3 tomorrow. Footsoldier with three weapons; Sword and Shield, Spear, and Bow (arrow animation that repeats; no collision because idk how to make Collission animations on VRChat)

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Officer 3 weapons :: Two Handed Sword, Maul, Flail. // And Calvary Kermit || Idle is Riding on a Horse, uses Spear, Lance, Halberd, Longsword. // Then another Footsoldier Kermit which uses 2H Sword, Battle-Axe, and Dual-Swords.

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I think these would be a great addition to the Kermit world :3

whole ibex
steady zealot
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Looks great. Good job

steady zealot
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Made this today. Based loosely on the dagger Princess Buttercup was going to kill herself with in the movie The Princess Bride

spiral sigil
stable edge
zenith relic
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it is just me or blender is a little messed up? im trying to put a bone on the foot and it controls the head ๐Ÿ˜

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not entirely...just a small part

compact umbra
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blender isnt messed up, your rigging is.

zenith relic
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what u mean?

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u mean automatic weights is a bad choise?

compact umbra
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Yes

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unless you properly do your vertex groups

finite glade
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anything automatic needs manual review afterwards

stuck adder
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If I wanted to hire someone to make me a full custom avatar from start to finish, using no gray area assets, How much would it cost? Realisitcly?

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And what tools would maybe help me create something if I wanted to just do it myself?

ashen stag
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@stuck adder Around $100 or more if its all from complete scratch. The price would obviously vary depending on how complicated but it's always going to be a pretty penny. If you wanted to make something from scratch the only real thing you need is blender which is free, however, payed programs like Maya, 3Dsmax, Zbrush, and substance painter can also work.

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Maya and 3DSMax are similar to blender, Zbrush is top notch for sculpting, and substance painter is top notch for creating high definition textures from scratch. These programs are all very expensive

stuck adder
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Do you know anyone who would be willing to do some model work?

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It's fore more than just 1 in the long run.

ashen stag
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No sorry I don't know any off the top of my head, people usually recommend checking out vrctraders in #community-servers-old

zinc furnace
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$100 is definitely the absolute minimum for a decent avatar, especially if even a small portion of it is from scratch.

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For $100 I would expect to be able to get a custom head and not much more

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@stuck adder to create stuff yourself you can probably get by with just Blender.

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Or any other 3D Modeling tool.

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Maya is free if you're a student of any kind

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3DS Max too

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If you're gonna sculpt something, Blender's retopoflow can be obtained for free from their Github for the retopo step.

stuck adder
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Alright to be honest, it's not for me specific.

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I'm asking around because who I work for needs avatars, so we're looking for a solution basically.

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I don't want to be the one to do it though.

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My ways of doing things are not quiet the most professional.

ashen stag
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Well like Rokk said if you want a good scratch model get ready to pay a lot

stuck adder
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That's what I'm trying to find out is what "a lot" is.

zinc furnace
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It also depends on what kind of style you're going for

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Toony, less toony, etc.

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For stuff that's meant to look realistic, you can look far wider than just the world of VRC, at that point you're looking into commissioning from independent professional modelers.

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That's also true for toony models to some extent but I feel like when it comes to toony stuff, the people in and around this community are better at it than "the guy in that office building down the street".

spiral sigil
lunar notch
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OII

spare fern
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oh god

spiral sigil
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It's going to be a Horse-Riding Constantine (Not Kermit)

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Imagine a bunch of Constantines on Horses and they got a sword

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Real Calvary Combat

spiral sigil
spiral sigil
spiral sigil
spiral sigil
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I should give my other Kermits the ability to go on a horse. Would be cool ;3

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Problem is; I don't want to bone my horses (As I am trying to find alterntive way)

daring karma
cinder wraith
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Hi, I created zippers for a jacket through using the array modifier and curve but now that I finish making it how can i make it so all the zippers use the same UV?

void narwhal
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unwrap it before applying the modifier

cinder wraith
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ah okay, so i just gotta redo the zippers then

void narwhal
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generally people don't actually model a zipper but rather just throw it onto a normal map or sculpt and bake

cinder wraith
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i made simple ones

void narwhal
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some cases in which you want a zipper open and have jagged edges you could resort to cutout unless you want quality

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@daring karma looks normal to me unless you're using a normal map for the letters
could also try splitting edges if you haven't already

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rendering bouncing light doesn't play nice with low poly in general

daring karma
void narwhal
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looks like you subdivided it in the second picture

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if you subdivide a triangulated mesh it's going to give you trash normals

daring karma
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But in the OG mesh it's fine almost everywhere! (except substance painter)

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Maybe Substance is just doing it's own triangulation for under-the-hood stuff and doing it's own normal stuff to it

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I've just never run into this before

void narwhal
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so when meshes are rendered technically it's triangulated regardless

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but far as i understand it normals can be calculated with 4 points instead of 3

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just more expensive

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did you apply modifier before exporting it?

daring karma
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Yes! I suppose maybe the triangulation should be done in Maya just so I can be QC it before it goes into Substance rather than let Substance take the wheel, etc.

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I guess if it's fine in Unity, then it won't matter too much if it's messed in Substance. Although, I think that weirdness is probably messing up my maps for the meshes so any generator work would be messed up too ๐Ÿค”

void narwhal
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depends

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really the normals for that text looks horrible regardless

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you gotta try splitting the edges

daring karma
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I'll look into it! The normals seem fine in the actual 3D software is what bugs me out. And it's weird because there's tons of 3D text on other buildings that were done identically workflow-wise and they don't share this issue

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~blackmagic~

void narwhal
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dunno might be an export setting issue or import

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or black magic

daring karma
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I'm just gonna go ahead and blame network IK for this one ๐Ÿ˜ค

spiral sigil
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This is my Texture I am going to work with.. this will make me.. about.. 10 Avatars; 8 (But for variety; it would be 10)

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I should also learn how to make a "Gun" animation for my Bow and Arrow texture.

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Me thinking it going to be the Gun Trigger hand; then the Rock and Roll trigger that shoots it.

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Else the Mage will use a Fire Ball spell, one Lightning spell, and a meteor spell

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Kermit-Mage

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So we'll be at.. a total of... 20 Kermits 80 more to go

#

Probably when I get to 30 kermits; I will make 30 shreks as ShrekFest 2019 is comign

spiral sigil
faint heron
#

Hey so, Iโ€™m trying to put a clothing mesh around a base of a model, Iโ€™ve done it before, but it takes a lot of time making it smooth and accurate so that nothing clips through after you weight paint. I was wondering if anyone knew any easier way then just clicking on the dot/line/platform thing of the mesh and moving it like that. Or it thereโ€™s a way to do that and have all the other dots/lines/platform things follow with it in a manner that smooths with it. Or even if thereโ€™s like, a button that just makes the mesh surround the base for you. Anyone have any tips, resources or anything else that might help?

latent charm
#

In blender if you press the o key that enables proportional editing, which when you move a vertex it also moves them around it in a certain radius (controlled by scroll wheel). Blender also has a transfer weights function where it can project the vertex weights of one model outwards onto another, which can speed the process up, so that you just have to do a lot less cleanup to prevent clipping.

fossil inlet
#

Did my post get removed or was I so tired I forgot to post anything?

latent charm
#

I don't think so

fossil inlet
#

This was like 8 hours ago but maybe I just forgot to hit submit

latent charm
#

Nope, don't see any mod removals so you're probably tired

fossil inlet
#

๐Ÿ˜ญ

#

I need to fix my sleep schedule, jesus

zenith relic
#

finaly ive made a perfect chest thanks to the triangles..

#

witch i didnt really know about of how much detail u can get with those

#

the one from above its a failure

fossil inlet
zenith relic
#

gonna have nightmares trying to make a head ๐Ÿ˜ฆ

faint heron
#

okay so first question.

#

how to i make it only affect one part of the mesh rather then drag the entire thing

#

@latent charm

latent charm
#

Um
Reduce the range? And you should be using proportional when moving the clothes around, not the body mesh

#

you have become a snake

#

a bendy snake

faint heron
#

yes i was being silly with that one XD

#

and how do i reduce the range

#

@latent charm

latent charm
#

grab a vertex and scroll up or down, you'll see a circle showing the influence range

faint heron
#

but scrolling zooms in and out.

#

@latent charm

latent charm
#

You have to actually begin moving a vertex then scroll, not just select it

faint heron
#

oooohhh

#

that's weird

#

well thanks

cerulean shoal
#

its america day
america man must become created

limpid lark
#

Hi

#

Can anyone tell me why i get this message i blender: No valid selected objects. when i try to bake the materials on the UV map?

spiral sigil
#

I wish I had a transparent table that way I can scan the bottom for a perfect sandwich scan

#

I donโ€™t like the sandwich design; going to rescan and make a cheesier sandwich

#

The second sandwich has more details it has more cheese more artistic detail love it

faint heron
#

@latent charm new question! how do you transfer weights ๐Ÿ˜„

finite glade
#

in my world I walked over this and the mesh collider grabbed my feet and wouldnt let me move

#

I copied the logs and flipped and rotated them to get them like that, but idk why they are like... inside out?? or idk

zinc furnace
#

Mesh colliders will do that on occasion. Especially if they're inside out

#

Avoid mesh colliders I would suggest

#

If you do use them, mark it as convex

#

That should help quite a bit, since this is a convex structure anyway

spiral sigil
#

Normalization issue t seems

finite glade
#

even when i flip normals/recalc inside/outside, nothing changes, they still look like that

zinc furnace
#

Check the UV's too

finite glade
#

alright, maybe recalculating did work, they arent not pink anymore, and dont grab my foot

faint heron
#

so can someone tell me how to transfer weghts from one mesh to another?

spiral sigil
#

Now you guys can enjoy sandwiches.

#

Gonna take a lot of time to clean up the Breakfast Dishes...

#

Gotta Separate the Scrambled Eggs; Spam, Potato and Shrimp, and Pancakes off the plate.. as..

#

They will be moved to another silver platter

cinder wraith
spiral sigil
#

Delivious Grilled Sandwich with Tuna.

#

and an olive.

spiral sigil
#

One more Grilled Cheese Sandwich then I can work on Kermits Again

tepid wagon
#

RIN I assume you didn't save your blend file as new one after applying modifiers and can't go back. It would be quicker to delete all the zipper parts except for one and use modifier again. If you unwrap it without applying modifier they should all be stacked one on top of another after file export and apply all modifiers option enabled. If you don't plan to make normal or ambient occlusion map for them I guess you could also just select all those unwrapped parts, scale them down to one pixel and paint it so that they just gonna have the same base color.

spiral sigil
#

Then I can work on the Kermits.

#

80 more to go

cinder wraith
#

@tepid wagon I have it one where the modifier isnt applied

steady zealot
#

Flesh gun?

snow willow
#

Ooh... Fresh meeeaaaaaat~

fossil inlet
steady zealot
#

That looks really pretty

#

Great work

tepid wagon
#

@cinder wraith in case you didn't already - if your save file after applying modifiers doesn't' have any changes just use go back to it and unwrap without applying modifier. If you made some changes in the blend file after you applied modifier go to old blend -> make zipper it's own object if it isn't already -> in new blend file delete your zipper with applied modifier -> go to file -> append -> search for old blend file -> object -> search for your zipper object -> append from library. You will then have old zipper with modifier in your new file and it should unwrap just it's single part

limpid lark
#

pls help !!! I can't bake material texture on to uv map :// it just says no vaild selected objects.

zenith relic
#

there is a way to transfer all the work done with blender 2.8 to 2.79?

latent charm
#

Export to an exchange format like collada or fbx.

Or try to open a copy in 2.79, depending on what you did (or didn't) do it might open.

zenith relic
#

opening a copy with 2.79 made in 2.8 doesnt show up at all

#

it messes up the hud badly

#

fbx my only way huh?

zenith relic
#

cant focus anymore...or i really dont know the basics to do this

fresh isle
#

@zenith relic Is that Voidoll I see?

#

Glad to see someone else interested in Compass

#

At least I presume

#

I can give you a more basic model of her to use as a reference if you want me to

zenith relic
#

i actualy have the 3d avatar but at the beggining i wanted to make a male version of her..

#

well...like a brother or bf

#

@fresh isle

#

its yours?

fresh isle
#

No

#

I wish I modeled that

#

I have a mesh from the original game that this character is from

#

It's a simple model so it's perfect to learn from if you want to try it

#

I do want to get started on modeling

#

Well technically I already have

#

But I mean I wanna get good at it

zenith relic
#

u have some ss with it?

#

maybe that gonna help me a bit to improve the acuracy or modeling.

fresh isle
#

Some SS? Wait what do you mean by that?

zenith relic
#

screenshot

#

before sending the real thing.

copper gull
#

So i made this shirt for an avatar i have, but when ever i move my body the shirt clips through his whole body. is there something i didnt account for when i modeled the shirt?

cerulean shoal
#

make sure its rigged

copper gull
#

ok a friend of mine is walking me through it atm

copper gull
#

i have it rigged but unity is screaming that something is missmatched from the avatar itsself

fossil inlet
stable edge
#

The absolute fluff of this boi

visual python
#

So, I wanted to try and make a custom uv texture for the roof for the world I'm working on rn, but when I imported it into Blender as a .ply file (because it wouldn't let me import it as an .fbx), there's no mesh attached to it. In my Unity project, there's definitely a mesh attached to it. What am I doing wrong?

dull canyon
#

is there an option on import maybe?

#

where you have to specify to import the mesh

visual python
#

Im not sure, but I thought they'd import together

#

And no, there doesnt seem to be a specific option for importing with/without the mesh attached..

dull canyon
#

mkay, no idea then :x

#

blender 2.8?

visual python
#

i think so, yeah

#

whatever the latest version Steam has is

#

Thats what I have

dull canyon
#

wait wha

visual python
#

What?

dull canyon
#

steam?

visual python
#

Yes?

#

I have Blender downloaded through Steam

dull canyon
#

interesting

visual python
#

I didn't know it was, I guess ๐Ÿ˜…

#

Btw, never mind, I figured out a clever solution to my problem

dull canyon
#

nice

vivid crater
#

I've noticed a couple people downloaded blender through steam, probably to have their hours of sitting around recorded

latent charm
#

That is actually quite a bad idea as Steam likes to update shit whenever it pleases, and blender is something you absolutely do not want updating without you knowing it's going to.

vivid crater
#

Yea, plus personally I use both 2.79 and 2.80 rn

#

Mainly because I don't wanna think about vrc or have the cats tool when I'm in 2.80 lmao

onyx juniper
#

I am just lazy enough to ignore this warning

dull canyon
#

well cats is running in blender 2.8, if that's what you mean

vivid crater
#

Nah, I use blender for non vrc things too, so with 2.80 I have nothing vrc related so I don't get distracted and slap together a random model

zenith relic
#

second attempt..

#

still some details suk because i dont know how to.. resize an object in directions i want.

mighty minnow
gilded lodge
#

hahahahah

snow nymph
#

๐Ÿ˜€

mighty minnow
#

is totoro

spiral sigil
#

oooh thats my neighbor!

mighty minnow
spiral sigil
#

My next 3D Model --- It's going to be my new Avatar to add in one of my older worlds (The Warner Bros World) and I am going to make this my new Profile Picture.

steady zealot
silent acorn
#

ooh, it's like an almost-glock

#

I love it

spiral sigil
#

Because I didn't like how his mouth was originalyl formed so I fixed it

#

it should be in the middle.. like a Normal HUMAN being.

spiral sigil
#

Imma give him cool animations

#

Im crying tears of joy

spiral sigil
#

Now I need to make a nice Screen-Shot Profile Pic for my New Discord.

fossil inlet
spiral sigil
spiral sigil
#

I also think I found my issue of making Optimized Runescape Avatars from RS3 -- but it is a long process but worth it.

#

Why use the Software Coloring when you make the pallette yourself

visual python
#

le cries These jeans are so cute, but Idk how to make them fit on the model properly, pls someone help ;-;

visual python
#

Thank you โค

spiral sigil
#

For some odd reason it took me 8 hours to work on a RS Avatar.

#

High Quality (Poly) Avatar = 3 hours to 30mins; But a Low Poly = 8 hours.

#

It comes to show that Low Poly takes longer to edit than a High Poly.

#

;c

visual python
#

So I had to restart my Blender for an add-on and I come back and my model I was just working on now looks like this.

#

What happened..?

#

Does anyone know how to fix it?

dull canyon
#

textures are missing

#

or materials

visual python
#

That can't be it, cause they're all still there

#

Or it says they are

#

Oh okay

#

So

#

I found out that I can just remove the textures and reinsert them and that works

wind stirrup
#

how long do i have to wait until i can upload my own characters

visual python
#

It's different for everybody

#

I played for months, almost a year in fact, before I was able to start uploading stuff

#

It all depends on your unique gameplay experience

#

As far as I know it, the more friends you make and more worlds you visit, the sooner you'll be able to upload stuff

#

Or at least that's what I've heard people say

#

le shrug

dull canyon
#

I got the email like a few weeks after I started playing

#

ยฏ_(ใƒ„)_/ยฏ

visual python
#

Yeah, see, it's different for everybody

#

It was almost a whole year before I got the email

dull canyon
#

I started playing in Desktop mode, rarely talked to anyone and only made like 2 or 3 friends until I g ot the mail

visual python
#

Wait, really? Wow, thats wild, but i guess it really is different for everyone else. le shrug

dull canyon
#

I think at least, can't really remember

#

I didn't pay it much heed until I got VR and realized I wanted to start making my own avatars

visual python
#

I dont even have VR yet, but i really want it

dull canyon
#

do eeet

#

but if you can save up for the Index

visual python
#

im broke af, i literally can barely pay for food rn

dull canyon
#

I got the vanilla Vive in February, and I'm already in the process of slowly upgrading to INdex

#

well

#

if you live in VR you won't need any food anymore

visual python
#

i just want vr so I can be able to ineract with everyone and everything like i wish I could

#

But im broke and life sucks for me rn

#

So idfk

dull canyon
#

ye

#

hope it gets better soon

visual python
#

Imma go try and make some noodles...

#

Thanks, Szena :3

#

I hope it does too..

zenith relic
#

i was able to upload avatars since i was a new user

visual python
#

im still a new user by VRChat's standards

fossil inlet
#

I don't ever remember not being able to upload new characters, but I got in super early and my VRC name is literally just Rome. I can't imagine they wouldn't let early players upload right away when the game first released, or there wouldn't be much content

visual python
#

Maybe, idk ๐Ÿคท

old field
#

It was added later you could upload right away before but very few people even knew how

#

Everyone was to busy trying get lip sync working

visual python
#

Does anyone know how to remove the hairstyle from my pmd model in Blender so I can switch it out with another style?

visual python
#

How do I fit a .unitypackage clothing/accessory item in unity? I've been searching for pmx/pmd things to put on my base before I switch it over to Unity, but I cant find any suitable ones for what I want my avatar to look like...

Help? (I feel like such a noobie rn x3)

dense kelp
#

I'd highly recommend doing all of that work in blender instead of unity, attaching anything with bones in unity may not work as intended.
You can remove the hair mesh on your MMD model by going into edit mode with the model selected, pressing P and separating by materials, exit edit mode, select the hair in the 3d view, press X to delete it, select everything by pressing A and join them all back together with Ctrl+J
@visual python

visual python
#

You're a lifesaver, EXSGT, thank you!! โค

dense kelp
#

No worries

spiral sigil
#

how do i add a scene descriptor in unity

zenith relic
#

a little better but still..the details are bad ๐Ÿ˜ฆ

visual python
#

It looks so cute, omg!! โค

zenith relic
#

details are bad in compare with the original one

visual python
#

Idk, it looks amazing to me

#

But then again, I'm easy to impress :3

visual python
#

So, there's a short story that goes along with this screenshot.
For over a year now, playing VRChat, I've used this one avatar I found at an avatar world a looooong time ago, but the world has since been taken down. The avatar's name is Gami and she's an edgy badass who just looked really cool. (Side note: I also keep her favorited because first of all, I'm afraid of losing her forever, and second of all, why would I ever unfavorite her?)

ANYWAY. Scrolling through Deviantart looking for a tee shirt for my custom avatar to wear, I just so happened to scroll across the exact shirt that Gami wears. I legit started at this for minutes, idk why, I swear I'm trippin' xD

#

Just a cool little occurrence, i guess :3

#

Anyway, back to the hunt for a shirt

zenith relic
#

another avatar lost because the world was taken down...i felt the same thing when i lost my white tiger..

visual python
#

I mean, it's not completely lost because I still have her favorited and she's the avatar I use most often

old field
#

O i have those shorts i think lol

zenith relic
#

same thing happened to me i had the avatar as a default and because of a glitch and crash i lost it

spiral sigil
#

ok so basically when i import clothes and position them to fit my avatar do i have to connect them to something or do i leave them alone?
in blender

tepid wagon
#

MoistehBoi's Pc ACC you gonna have to weight paint the clothes you added to your avatars armature. Just search "Blender weight painting" and you will see how to do it.

spiral sigil
#

ok thanks @tepid wagon

visual python
#

does anyone know how to unwrap a mesh to make a custom texture for it? (In Blender)

strong thistle
visual python
#

Oh, ty โค

slender holly
#

UV mapping for me is actually so much fun, idk why

#

I spend majority of my time in the shader section in blender

small valve
#

i spend an infinite amount of time just messing around with shaders in unity alone

#

very fun

visual python
#

Rn, I'm texture painting the shirt's UV map in Gimp, so โค

slender holly
#

Are you new to blender?

visual python
#

Is it that obvious? ๐Ÿ˜…

slender holly
#

Dont worry, Im a newbie too, but i'm surprising myself sometimes.

visual python
#

Same :3

slender holly
#

I know you're in a difficult situation, but if you ever come across 20 extra bucks or so, Go to Udemy and look up their blender courses, all you'll need is blender and it'll take you step by step if you want to get down and dirty and do modeling from scratch

#

their blender courses are super cheap and usually give you enough matierial where if you're serious about learning the skill, it'll really set you up for future model making.

visual python
#

Ooh, I'll add that to my wishlist, thanks! ๐Ÿ˜„

slender holly
visual python
#

Whoa, that's awesome!!

slender holly
#

woah big grrr, Im missing the finished product with all the pieces done one moment

visual python
#

I mean, thats still better than anything I could make atm

slender holly
#

it just take practice, you can find free blender tutorials, blender guru is an amazing start on his youtube channel.

visual python
#

Yeah, I watched Blender Guru wayyy back when

slender holly
#

please excuse the horrible lighting this is in lookdev mode

visual python
#

Nah, it looks amazing, dude!

#

Honestly, lately, I've just been focused on trying to finish my first ever custom avatar

slender holly
#

you'll find different stuff you wont really like. I'm not a fan of rendering and messing with lights.

visual python
#

It's slow coming ๐Ÿ˜…

slender holly
#

Yeah dude focus on singular goals dude

visual python
#

Yup! :3

slender holly
#

but modeling a humanoid character from scratch is unbelievably hard so i'd be careful not to frustrate yourself.

#

Go for some low poly stuff and work your way up! Skyscrapers were not built in a day

visual python
#

No, im not building it from scratch

#

i've been using parts from Deviantart and such

#

But it's still pretty difficult

slender holly
#

Oh neat, I havent thought about doing that.

#

I'm stubborn i guess, lol.

visual python
#

Yeah, Im so unartistic, so I had to improvise xD

slender holly
#

I mean, I failed math and art class when i was in highschool and i had to drop out of the 11th grade because i had to join the workforce and get my own place

#

It not really about being artistic, its more about consistency.

visual python
#

Yeah, I guess you're right

#

Im just really new to all of this, as far as using it for making a custom avatar.

slender holly
#

Trust me, I havent even entered VRchat, Im just fascinated by the idea of it.

#

well more like obsessed but.

visual python
#

I've played VRChat for almost 2 years and just now started actually putting some actual effort into making a custom character of my own.

slender holly
#

my only advice is like

#

do it every day, even if its only for like 15-30 minutes

visual python
#

Oh, I've already done that 3 days in a row now xD

slender holly
#

Soon those days will turn into weeks

#

then months

#

just keep at it. C:

visual python
#

I definitely want to :3

spiral sigil
#

I want to sell my 3D Avatar services for 1 dollar

#

I need to make 1,000

#

or 875 precisely

visual python
spiral sigil
#

Okie

visual python
#

just sayin'.

spiral sigil
#

Should I make a banner?

visual python
#

idk, thats up to you :3

#

you could advertise your services on Fiverr

spiral sigil
#

Actually I can't sell myself Shamelessly

#

until I make a Banner

#

showing what you can get.

visual python
#

Well, Fiverr's an option once you do that ๐Ÿคท

spiral sigil
#

Well we starting off dirt cheap

#

1 dollar first

#

then if it popular 2 dollars

visual python
#

Yeah, work your way up :3

spiral sigil
#

then 3 dollars

#

then 4, then 5; then it becomes 7 dollars

#

7 problably the max

visual python
#

Yeah, sounds fair

spiral sigil
#

I think I will make a Pamphret

#

Make it look all professional

visual python
#

A pamphlet?

spiral sigil
#

Yes.

#

An animated Pamphlet

#

Course 3D modeling is my "Hobby" however I do it more than my main stuff

clever wolf
#

Hey folks, it's been a while since I modeled something so here is my Crash Bandicoot model I've done https://sketchfab.com/3d-models/crash-bandicoot-ed8c9f92c99c431dbb949ffce5f9dda3 I still have a lot to learn and a lot to improve on, I am also trying to find a job as 3D modeler but that'll take time, any criticism would be appreciated ๐Ÿ˜ƒ

Hey so this is my recent model of Crash Bandicoot (Activision) This is my first model in forever and also am looking for a job as a beginner as a #D modeler, this model was made for fun of course thereโ€™s a WHOLE lot more to learn! - Crash Bandicoot - 3D model by Daniel Fisc...

โ–ถ Play video
spiral sigil
#

Looks like a Drone.

silent acorn
#

@clever wolf Looks really great! out of curiosity, was it made with a sculpting or modelling toolset?

clever wolf
#

It was made in 3DS max, I used a reference sheet to create the model

#

I studied game design so I studied 3ds max and Unity, I still have a lot to work on especially when it comes to modeling, I know a bit of zbrush but it'll take me time to create a good looking model in there, I also have to improve on materials

#

I am also trying to find a job in the gaming industry but I have to work on a really good portfolio to be accepted anywhere

silent acorn
#

The model's really clean, I think you did a great job! Sorry for replying so late.

eternal scroll
spiral sigil
slender holly
#

?

spiral sigil
#

You will see

#

the power

fossil inlet
#

Non skilled why are you scanning all of these objects?

#

I havenโ€™t seen you retop, bake, or flatten the lighting on any of them. I get that photogrammetry is cool but you always seem like youโ€™re wasting your time.

spiral sigil
#

That should do it.

#

The transparent bowl wasn't trans

#

xD

#

But the point was to get the rim.

#

Now people can enjoy

#

having Pasta.

#

on vrchat.

narrow linden
#

Lmao nice. What do you use to 3d scan the food?

spiral sigil
#

A phone.

#

I dont have to use my DSLRS

#

I dont have time*

#

When you make food; you gotta use a phone

daring karma
#

https://www.agisoft.com/index.php?id=71 Just saw this pop up on my Twitter feed + felt it'd be relevant. Agisoft recently released a dope free standalone tool that helps you de-light your photo scans ๐ŸŒž

red goblet
#

Ho have a kirby skin please?

visual python
#

Well if there isn't already a Kirby skin (which there prolly is somewhere), it prolly wouldn't be overly difficult to make a Kirby avatar. I mean, he's essentially small and round.

#

But from someone who's been working on the same custom avatar for five days and not even gotten past working on the base, maybe I shouldn't judge xD

#

le shrug

distant carbon
#

Found a papercraft template and decided to make as low of a poly model as I could of the NA version of the SNES.

spiral sigil
#

Today I am going to 3D Scan some Crepes.

#

Actually nvm

clever wolf
#

@silent acorn It's ok, thank you very much up next I will be trying to model digimon armor sets and that'll be fun

spiral sigil
#

Now people can eat Crepes

#

๐Ÿ˜„

spiral sigil
lament pond
spiral sigil
#

Me gonna update my Kermit World; but before I do, I am going to make 3-4 more Kermits to add to the world; and then I am going to put two "pages" of the Kermit Manga in the world too -- That way people can read the Manga.

spiral sigil
silent acorn
#

I, uh, didn't know kermit had a manga o_O

spiral sigil
#

It doesn't it my Fan-Fiction ;c

stable edge
#

Awww man that's a low poly boi

visual python
dusk turret
#

๐Ÿค”

old field
#

Why so many

visual python
#

I fixed this all earlier, but I miscalculated the size and had to delete all the extra vertices by hand

#

My wrist is resting xD

dull canyon
#

only one question

#

why

hallow bough
#

So many unneeded parts vrpill Yeesh

dull canyon
#

speaking of unneeded things

#

(trying my hand at modeling a certain Imp)

dawn ember
#

It really depends on what you want to use it for

#

For vrchat, yeah maybe 11k tris is a bit too much

#

Also after a long time of procrastinating I got my first gun model to an acceptable level

#

I should go back and add a ton of the surface details but eh

silent acorn
#

Looks fantastic, I love the handle area.

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@visual python It might be easier to create a cube and scale it to the size of your current project, you'd save a lot of vertices

flat solar
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Anyone who's got a broccoli?

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Something like this

onyx juniper
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11k tris for that sounds great for VRChat. A lot of people are going to see your model in actual 3D

sonic nimbus
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@dawn ember You could make a low poly version, and a high poly version with a lot of surface details, and then bake normal maps from the high poly model to the low poly model. This is a common workflow for games. https://www.youtube.com/watch?v=0r-cGjVKvGw

Blender tutorial showing you how to bake a normal map from a high poly model, to a low poly model. Download starter file: https://drive.google.com/open?id=0B...

โ–ถ Play video
dawn ember
#

Yeah I could have

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I've seen it in action

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but I didn't want to

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It wasn't a model for vrchat it was just modeling practice

spiral sigil
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Sword

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I think I need to make some Avatar Mounts for my Kermit World.

mortal pollen
tepid wagon
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My guess is it doesn't detect upper arm bone because of name, the upper arm bone doesn't exist or clothes aren't weight painted to armature. Check whether it has all bones green in rig import settings.

dense kelp
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Looks like improper weights

visual python
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Does anyone know how add a color border on the outside of the texture of my mesh? (I'm so bad at explaining it, I apologize.) Here's what I have so far, but I need to make a yellow-colored border along the sides. Does anyone know how to do that?

subtle jackal
#

You would just add that in the texture, ideally.

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as in, paint it on

visual python
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Yeah, but I cant seem to figure out how

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Texture painting in Blender doesnt seem to wanna work for me, ever ;-;

subtle jackal
#

As long as you lay out your UV maps well (which in this case judging by the shape of your object should be very easy), you don't need to do the painting in Blender.

visual python
#

Well, thats another thing I havent been able to figure out. Whenever I try to unwrap my mesh for the UV map, it tells me that it's a nonuniform shape or something like that and then the UV map itself comes out all wonky. Cause I was gonna try and follow this guide I found that told me to unwrap my mesh and export the UV map to paint it in Gimp, but i dont really know how to do that when my 'nonuniform shape' mesh is coming out as a jagged UV map mess...

vivid crater
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I feel like you could unwrap with project from view pretty well

visual python
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I've tried several times, but it comes out in these weird lookin parts

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I dont know what I could be doing wrong

subtle jackal
#

Sounds like the structure of your mesh is probably messed up. You might want to try an addon like Mesh Lint, which could help you find problems

visual python
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le sigh thank you. :3

subtle jackal
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Sorry, it's late and it would take a while to discover what the UV unwrapper doesn't like about your mesh. In the case of the Mesh Lint addon though I'd be very surprised if there was a major problem once it read cleanly. Perhaps you can use it to find problem geometry and if you're not sure what's wrong you could ask here. I'm sure someone could help you out then.

visual python
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I really don't know, but sometimes, I wish this was a tad easier on my poor brain... xD

subtle jackal
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It can seem very tricky when you're getting started, but remember there is a ton of information out there to help. Google is your friend and when that fails you, asking communities like this one can usually get you by.

#

It's a lot to take in but there's a logic to it and that can help it be easier to digest

visual python
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I have no bloody clue what gave me this random spurt of inspiration, but on a whim, I raced back to my computer to make this. Not even sure what I'm gonna do with it yet. Just one of those things you have the sudden desperate urge to get out of your head and into physical form, I guess.

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Tbf, even though this is the quickest thing I've ever modeled, I'm still quite proud of it

dull canyon
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it's the simple things

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you can use it as an ad to advertise your custom avatars Kappa

visual python
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Haha, thats a good idea. I was actually starting to brainstorm about maybe trying to make it into some kind of giant drive-in theater movie screen.

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But your idea's good too

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Truthfully, I still have no clue what Im gonna use it for.

ionic flare
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How do i edit the tris of fbx files?

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Blender when opening the file i want to edit just displays a cube (oh wait it can't import fbx)

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So what program do i even use

tepid wagon
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You have new project opened. Click on file -> import -> fbx

ionic flare
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ohhhh

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now how do i even enter the mode for editing tris

tepid wagon
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If you don't even know that I suggest you look up some Blender modeling tutorials and try to make something simple and make yourself familiar with the UI in the process, otherwise you are going to keep waiting for someone to tell you what to do next.

spiral sigil
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A New D'N'D monster for my Kermit World -- A Harpie

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Should recolor her greeen

spiral sigil
#

I need to make a Kermit

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that is called "Harpie Slayer" Kermit

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A Kermit that slays Harpies

spiral sigil
onyx juniper
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I misread "herpes slayer"

spiral sigil
spiral sigil
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I accidentally destroyed one of my kermits

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Imma have to rip it

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just to get it back

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Hopefully it goes into T-Pose

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I had to reskin it, recreate the bones for it

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but I will rip it instead because I dont want to retexture it

#

That Kermit ... was technically done but I need to save back-ups

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God my brain and heart hurts

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its like I got stabbed

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by a Kermit Chef.

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because it overrided the save

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grr

spiral sigil
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xD My Rant lol

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it late

sour scaffold
#

Does anyone know any good "learn 3d" tutorials for blender? I'm trying to get back into it

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tempted to pay for cgcookie again, but I want to see if there are any good free ones out there

dull canyon
#

blenderguru

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ยฏ_(ใƒ„)_/ยฏ

vocal frost
#

Hey guys, when making a model from scratch, is there an automated process to make all the 'standard' shapekeys/blendshapes for the face?

zinc furnace
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Oh you mean the 3D modeling part, whoops.

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Yeah you can mix Ah, Oh and Ch using Cats blender tool

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It's not quite as good as manual work but it works really well and damn near everyone uses it

vocal frost
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oh thats visemes (mouth movement)

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I meant the shapekeys/blendshapes

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like with the eyes winking, whole face expressions

zinc furnace
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Well you can rig the face and make them a little more easily that way

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Or make the shape key before mirroring, if that's even possible

vocal frost
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Hmm

Well if anyone knows if there's a way to automatically generate blendshapes/shapekeys on a fresh-made-from-scratch face. Not the visemes, but facial expressions, that'd be perfect.

I remember something where you designate "this is the eyebrow, this is the eyelid", but I'm not sure.

It seems strange how almost every model has the same shapekeys/blendshapes options, either there's a program that does it, or the majority of people follow a standard.

latent charm
#

There's the rigify addon, which has a face rig.
The way rigify works is you add a metarig which is used to define things like eyebrows and other parts of the face, which then gets turned into a more complex rig for posing.
It's what I use for making both visemes and any additional expressions as shape keys since you pose the rig as you want it then apply the armature modifier as a shape key.

vocal frost
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AH thats perfect! Only thing I had to go on was that you assign parts of the face, thanks Gallium! โค

daring karma
#

That's super dope

spiral sigil
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I think I will make a 2nd Version.

silent acorn
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you're doing god's work, son

spiral sigil
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I think we will call this the "Kermit Brute Form" ---

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naw screw it only verson 1

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Too lazy

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But.. I will use the "Brute Form" as a Template Build

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To make different kinds of "Bulk-Sized Kermits"

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imma make Version 2 lol

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Make like 10 of these Kermit Brutes; barbarian warriors lvl100 Kermits

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I should give away the Bulk Version of the Kermit Build as a Template for people to make newly decorated Kermits

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"You're Welcome"

spiral sigil
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I should make a "Brute Kermit" with War Drums

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and some Light-Plate Armor

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And it starts using War Drums as it walks

spiral sigil
#

I now have three types of Kermit Builds I can play with now

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Kermit (Standard), Kermit (Ugandan), and Kermit (Brute)

dull canyon
#

those hair strands look like they'll be a pain in the ass to print

winter basin
spiral sigil
#

97 more models till I have 500 avatars

thorny fractal
#

it uses a lot of supports but its not that bad. its a resin printer so its way more accurate and the layers are a lot thinner so it can nail the smaller details

dull canyon
#

ah well, resin is a different story

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soon (tm)

zenith relic
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whats that?

dull canyon
#

blender 2.80 stable release

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soon

wheat folio
hallow bough
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Improper weight painting probably, you could also try deleting some skin under that jacket.

zenith relic
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@dull canyon non beta?

dull canyon
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that's what stable means, yeah

zenith relic
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a oke.

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probably gonna give up doing avatars with blender...1 of the reasons are that i cant achieve what i want.

cinder wraith
#

If I have a 1 entire mesh and unwrapped it but I want to have the head UV on another texture how do I do that without separating the mesh?

strong thistle
small valve
#

cursed_UVs

azure rain
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perfectly serviceable Uv for low poly solid colors

small valve
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c-cursed UVs throws up

#

idk why but ive always found this style of texturing just so hilarious

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like

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"oh, my avatar is really only like 3 different colors. time to crumple everything into physically-impossible flat planes"

azure rain
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well it's much more efficient than using three different materials for it

dry zenith
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does anybody know how to export textures from 3d paint?

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and when i go into the texture mode it dosen't show his "Textures" in which i think he dosen't really have any

dense kelp
#

I have a feeling those are vertex colors

muted sleet
#

Hey, I was planning on trying to make my own avatar by editing the 3D model of a prexisting avatar. Would I be able to download it, and how?

hallow cairn
tepid wagon
#

Most ppl download mmd models of deviantart or other websites. You gonna need Blender with CATS plugin for that.

graceful wedge
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Hey guys, might sound silly but, when you "set as rest pose" is this a permanent change to the models pose? so even after export, it's in that pose? I basically just wanna move the arms a little bit to fit inside a jacket model I have, since it doesn't fully line up and I'd rather move the arms than mess around with the jacket

tepid wagon
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That sounds like something that should be adjusted in edit mode. You can try changing the rest pose just save new version of your file so you can get back to it in case it won't work well and see how your character moves.

latent charm
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What you can do is re-pose the arms so they fit inside the clothes, apply the armature modifier, then apply as rest pose, then re-add the armature modifier.

graceful wedge
#

uhh I think that makes sense ๐Ÿค”

latent charm
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What's happening is you're using the rig to deform the mesh into the new shape, applying that, then the rig pose change as well.

graceful wedge
#

yeah

#

where am I applying the armature modifier though? and re-adding it?

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I've only messed with this stuff once before

latent charm
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One sec, I'll give you some images to help

graceful wedge
#

awesome thanks

zinc furnace
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Cats Blender Tool has an option to do this for you

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Applies a pose as rest pose on both the armature and mesh

graceful wedge
#

oh, so it does it automatically?

latent charm
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The addon does, blender itself does not

zinc furnace
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Assuming the jacket and the model are in different armatures then yes

graceful wedge
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ah right yeah

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sorry should have mentioned I was using cats

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s'all good then, thanks!

latent charm
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Since I've already done it, here's the manual method.

1: Starting mesh and pose
2: Posed rig
3: Armature modifier applied (the apply button)
3a: Applying as rest pose before applying the modifier
4: Armature modifier re-added, now posing from the new mesh shape.

graceful wedge
#

ah I see ๐Ÿ˜„

terse meadow
#

someones up to no good

spiral sigil
#

kinda want to see what my oc would look like 3D

lime steppe
#

is anyone able to help me out in fully rigging a model i have it is half rigged and it unfortunately not in a tpose i was given the model by the original author and he told me he never finished rigging it

ancient mantle
#

Iโ€™m currently trying to learn blender. Iโ€™m moving form cad and architecture modeling programs and blender is confusing lol

compact umbra
#

@ancient mantle Its not made for hard surface modelling like cad and co, ur gonna have a bit of a hard time in the beginning especially with how many features blender has, as its not just a modelling tool but a whole animation, game engine and co.

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Take it slow, ur gonna get the hang of it and dont get discouraged

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You got it fam

ancient mantle
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Thanks

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Thereโ€™s so many things to do lol. But hey. I can make donuts so thatโ€™s a start

compact umbra
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@ancient mantle Yeah it can be very overwhelming in the beginning, just keeping at it and google will be your biggest friends in the future.

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Theres lots of solutions to problems in video form and on the discussion forums that will teach you some nice techniques along the way.

ancient mantle
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Right now I'm watching a lot of tutorials

compact umbra
#

Best to do is just to try stuff yourself honestly

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helps a lot more than just binge watching

ancient mantle
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yeah, but I have no idea WHERE to begin with human shapes, much less full models

tepid wagon
#

This guy has fully detailed tutorial about anime human model creation

ancient mantle
#

thanks

tepid wagon
#

I must say you are quite ambitious Lucid. I also came from 3D CAD software to Blender but I started from a donut.

dull canyon
#

same