#3d-modeling

1 messages Β· Page 61 of 1

zenith relic
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looks like an alien without tex πŸ˜„

coarse kestrel
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yeah hehe still working on it

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gonna have multiple races

zenith relic
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im still new with sculpting thing...like making curves on the mesh

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thats why its the last challenge for me i think

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giving form to it

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anyways..

coarse kestrel
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hehe practice makes perfect :3

zenith relic
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great job with the nanachi @coarse kestrel

coarse kestrel
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<3 thankies

zenith relic
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didnt expect to see u here

coarse kestrel
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I'm in most places ;)

zenith relic
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a...this is the only place im in..
facebook doesnt exist for me anymore πŸ˜„

grizzled anvil
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lewd

coarse kestrel
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ye I exist mostly on discord hehe

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rarely go on vrchat

zenith relic
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2 locked accounts because of some random reports and i gave up on using fb..

coarse kestrel
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:x

zenith relic
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very soon gonna start too with moddeling avatars like u do rn.

grizzled anvil
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sound dedicated

zenith relic
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its fun...(better than playing games that gets really annoying...)

coarse kestrel
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yeah I can barely take breaks because I just wonna keep modelling hehe

zenith relic
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most of the online games is pay to win...so. yep..

coarse kestrel
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:c sucks

zenith relic
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so that thing is called sculpting.

zenith relic
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ive tried for frist time sculpting...but for some reason i cannot see what changes im making unless im switching back to edit mode to see the result
any ideas how to make it live when sculpting?

coarse kestrel
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erh if you're using the newest beta version of blender with dynotopo it should show changes in real time

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I've had issues in the past but i had no issues doing just that today

zenith relic
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i believe i still have the 79 version of blender @coarse kestrel

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i cant sculpt if i cant see what am i doing.

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2.79 i have.

coarse kestrel
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then get 2.8 :3

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it's what i use

zenith relic
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well if its beta..

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does still has all the stuff 2.78 has?

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yesterday it crashed a lot for me when i tried to edit an avatar πŸ˜„ that had over 50k poly.

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alright...

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il guess im switching to beta one

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im not sure if i should use 8.0 since they tell us to not use it for saving important files.

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@coarse kestrel same goes for 2.8

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am i missing something?

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this is how 2.8 looks like to me

coarse kestrel
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nope looks about right

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actually

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you'll want to disable "load ui" in your perferences then load your blend file again

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because your tabs are all messed up

zenith relic
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well this is how as default looks like..

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i havent done any change to it

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disabled load ui..

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gonna take a while till il find the buttons i was using on the older version

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2.8 doesnt have other differents views? like material-texture-solid?

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wow...lots of improvements on the fps side..

subtle jackal
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material view was more or less replaced by Look Dev

zenith relic
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i cant see the materials with the new blender..

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or probably 2.78 used the textures as materials..(witch i didnt see the textures in texture view)

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i still cant use the sculpting thing

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works now i think. (the sculpting)

coarse kestrel
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woo!

vale nimbus
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is there a website with a library of vr models to download

zenith relic
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gonna take a while to get used with the sculpting..

zinc furnace
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I have Blender 2.79 and I can also see my changes straight away in sculpt mode

bitter leaf
spiral sigil
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I remember I use to make actual 3D models from Scratch; it would take me 1 to 5 mins mins to do a basic foundation; however, I haven't done it in so long, so it would take me 5 to 10 mins. And I am sure it would take me 1 hour just to refine the look

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XD

bitter leaf
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Yeah the base is always quick its adding in details that take time. I usually spend double the time on detail I just went through this quick.

zenith relic
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im learning to use the sculpt thing...so for me it kinda takes lot of time to understand it.

bitter leaf
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Zbrush?

spiral sigil
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This is the next Mario game --- But it's TY + Mario but as a Kangeroo

daring karma
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Peep the #rules, brotha. 13. No discussion of piracy, game ripping, or links to pirated/ripped content

spiral sigil
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Huh. what

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Where

barren quiver
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I think he misread your statement as "I have ripped a model" rather than "I'm going to make an unholy fusion of Mario and a kangaroo from scratch"

hollow radish
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i just use marvlous designer

daring karma
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My bad! I don't remember what it said now, but I thought he was suggesting that we should rip models from that game

grizzled anvil
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That's a big gap of a misunderstanding πŸ˜‚

daring karma
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Oh, he deleted the OG message I was responding to - he mentioned something like "we should rip from this game" but I suppose he could have meant take inspiration from it πŸ€”

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Just lookin out cus i'm not trying to see Nonskiller get booted, I need my daily knuckles updates

bitter leaf
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Marvellous designer is great to use but a lot of the time they are way too high poly

zenith relic
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ive just hit my self in to something that starts to get annoying..
like: if i have something near the target i need to select i cant because the other one is already selected..

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the dot on the left of the selected one (witch is way behind it)
i cant select it while the other one is selected...thats annoying.

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i wish i could fix blender 2.79 to do the stuff there..
im quite dissappointed in 2.8

latent charm
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2.8 is still beta you know

zenith relic
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maybe beta...but thats something obvious.

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the only thing that i like...is the performance increased/graphics and some of the interface, feels more light...

latent charm
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Are you using right or left click to select

zenith relic
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i think im going back to 2.79, with the idea that im trying to fix that issue..

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for now only the default controls (left click)

latent charm
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Try swapping, one of the weird benefits of the right select mode is the gizmo responds to one click, and select to another, and they don't interfere with each other.

zenith relic
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ive hide the thing like this

latent charm
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Or that

zenith relic
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and it responds to double click i think...(less worse)

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nah nvmind

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if i hid that. i cant get an acurate movement..

latent charm
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I have right select on and the gizmo location doesn't cause any problems with selecting

zenith relic
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like moving the dot to a certain way...like X or Z or Y

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2.79 has a lock witch you can move

latent charm
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move it and press z x or y to lock it to that global axis, or the same key twice for local space

zenith relic
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here feels like grab

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probably i need that thing on again.

latent charm
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select a vertex, press g then x, that'll move the vertex along the global x axis with no need for the gizmo

zenith relic
latent charm
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Yup

zenith relic
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works only with those on. (the one that gets in the way

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without it doesnt work

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anyways...il stop complaining

latent charm
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No it does work, move the mouse

zenith relic
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gimme some hints of how to fix that in 2.79 if u have

latent charm
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What exactly are you trying to do

zenith relic
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only with this thing on i can move in one direction

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well as an example...trying to move the poly or dot or surface in to 1 direction like Z

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without moving it by accident to other directions.

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it works with those on

latent charm
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So select the vertex, press g then press z and just move the mouse until it's in position

zenith relic
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but those things gets in the way if i have less space between the polys..

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aaa there u go

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thats much better

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left click works like grab but only in all directions

latent charm
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You can also hold shift to slow it down for more precision

zenith relic
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much better

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i know material was replaced with dev view

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any clue if i can re-use that?

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i still dont fully understand how sculpt works

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@latent charm thaks buddy...that really saved me a lot of time πŸ˜„ and not getting annoyed..

zenith relic
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is this normal to happen?

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cant send a ss
but on sculpting looks fine

coarse kestrel
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nope lmao

zenith relic
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trying to apply some pants to make the skin πŸ˜„

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probably its the avatar fault

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same happened on 2.79

manic iris
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This is my first headswap but the neck has holes even though it is stitched

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Any help?

small cloud
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merge verts

hallow bough
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Does anyone have some advice on how this characters textures where done? It's a quest avatar. Is it a combination between the mobile shader and a hand painted texture or an ao bake maybe?

void narwhal
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the jacket looks hand painted perhaps an AO bake would be hard to tell

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rest of the detail for shadows look like toon ramps or something from a shader

manic iris
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@small cloud i did merge vertices

small cloud
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it's clearly not merged

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joining meshes and merging verts are two different things

void narwhal
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did you select the vertices when you merged em*? and check the distance and actually check if they're merged

manic iris
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On neck and head I went and merged every vertice at center

small cloud
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can either remove doubles if they're over eachother, or do it manually

manic iris
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Wym doubles?

void narwhal
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remove doubles basically merges verts based upon a distance that you can define
but it's set to default at an absurdly low value for the sake of "removing doubles" like 0.000001

manic iris
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On blender I merged vertices, but in game it break that’s what confuses me

void narwhal
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it might be a weight painting issue

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check the weights

manic iris
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This is my first headswap so thanks for helping me out as well lol

void narwhal
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otherwise give a better image cause it's kinda hard to see

manic iris
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Crap I never looked at weights

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So I should look at my weight paints?

void narwhal
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yes for neck and maybe the head

small cloud
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weightpaint issue doesn't cause holes when things are merged

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if there's a hole, the vertices are not merged, it's that simple

manic iris
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Let me show u what I see on blender

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Cuz I believe I have them merged

whole island
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help

manic iris
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@small cloud @void narwhal

void narwhal
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definitely not merged

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otherwise you'd see orange lines going out from the other side

manic iris
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i thougt i had merged tho

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aslt + m and cenetr merge

void narwhal
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you can press G to move a vert

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and right click to cancel the movement just to test it

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also just use "remove doubles" and adjust the distance as need be

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make sure you select the verts you intend on merging

manic iris
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its not even letting me move the verts

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@void narwhal

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i can select but i cant move them

void narwhal
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are you pressing G with your mouse within the 3d viewport?

manic iris
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Yes

void narwhal
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how about you take a screenshot of blender then perhaps i can give you a solution rather than guessing blindly

coarse kestrel
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no where would be the fun in that

void narwhal
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much fun*

manic iris
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What do u need in the ss?

void narwhal
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everything and nothing at the same time

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but just to give you a hint i actually only need "Blender" in general

spiral sigil
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Sorry I make Kermits now but I’ve been busy with Fall Out 76

silent acorn
dawn ember
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And I'm hoping that I actually see the project through to completion rather than quitting halfway through and add to my already large project graveyard

silent acorn
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Woah, that looks amazing! I'm really excited to see the end result.

manic iris
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@void narwhal i merged them before

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but idk why when i move the head it isnt merged

dawn ember
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@brisk cosmos Doon with an N

spiral sigil
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It might be BBQ Ribs without the Ribs

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Delicious foods for VRChat. -- I am going to make a Resturant World in July-- And it will be "Diverse" and stuff. The Pub isn't diverse because it doesn't give chairs for small people like Knuckles and are against US Soldiers fighting in Vietnam or something.

dawn ember
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3D scan a sandwich

spiral sigil
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I need to get my paycheck

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And I will use it to make a super expensive sandwich idk

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or (buy one from Subway...)

spiral sigil
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The new Banjo Kazooie is out

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Once it gets Ripped from the Game and imported on a Website.. the next "Banjo Kazooie" Kermit will be created.. correction -- however.. let me rephrase it.. a New Kermit fleshed in the skin of Banjo will be born.

thin bison
spiral sigil
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So.. I have to go with a new Workflow when making Kermit Avatars and because the "Annual" Unity Update has happened again; I will only be working on Kermits now. Every Kermit will take 3 hours to make since I have to optimize their Materials now to put a bunch of gestures with weapons on them

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Also need to make a Trump-Shadow because the voice actor of Shadow voiced Trump from an animation about Courgis (The Queen's Corgi)

coarse kestrel
manic iris
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in blender the head is fine

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but in game there are poly's sticking out

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any help?

coarse kestrel
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it's likely an issue with weight painting

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make sure things aren't weighted to stuff like the arms

manic iris
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the entire avatar is blue

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thats the prob

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@coarse kestrel

coarse kestrel
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?

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you'll want to make sure you have the rig selected first before you select weight paint mode on the model

manic iris
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this is where i am atm

coarse kestrel
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new blender or old 2.7 blendeR?

manic iris
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im using most current version on steam

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lemme check

coarse kestrel
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it's probably 2.7 as 2.8 is in the beta branch

manic iris
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yea

coarse kestrel
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ok i think you need to go into pose mode with the bones

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then shift select the body then go into weight paint mode to select the bones while editing the weights

manic iris
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ok im there

coarse kestrel
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can you select the bones in weight paint mode now?

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you'll need to shift select the bones

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but they should show up as blue and allow you to move them

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while still being able to paint

manic iris
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i cant see the bone i need to paint though

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im attempting to fix the neck

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wait

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how do i make something ore blue?

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more*

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oh i got it

coarse kestrel
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woo

manic iris
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ill lyk if it works when i test

coarse kestrel
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just spin the arms and whatever around until you notice anything being out of place

manic iris
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the neck is the only problem

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everything else is fine

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because it did a headswap

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do i need to make that more red or more blue?

coarse kestrel
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blue means it isn't weighted

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red means 100% weighted

manic iris
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@coarse kestrel I max weighted

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But there is still a hole

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Do I have to move the head down?

coarse kestrel
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well

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could also be that the head isn't actually connected properly to the body

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as in the vertices aren't merged from the head to the neck

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but since it was a headswap doing so can be difficult and more work

manic iris
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i mean they seem connected

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but then i get this in game:

coarse kestrel
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yup just as i thought the model isn't connected properly

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seems there's a lot more wrong with it though than i can really see from here

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can you take a picture of the neck close up in blender?

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yup it is

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the faces on the neck are overlapping but aren't merged

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might cause the verts to merge incorrectly but yup

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problem is there might be too many verts along the base of the head compared to the neck

manic iris
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do i merge with f or alt+m

coarse kestrel
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that works ye

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mhm

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make sure you select "at center"

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so it doesn't get all weird

manic iris
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so i need to redo it and merge and not have them overlap?

coarse kestrel
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redo? just select two verts one from the head and one from the neck at the place where the model overlaps

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and go around the neck until it's fully merged all the way around

manic iris
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ellumi do u merge with alt+m or f

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f creates a new poly

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alt+m just merges

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can i do taht with what i have currently?

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or do i need to redo

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"0 vertices remvoed"

coarse kestrel
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caden

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just do this

manic iris
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alright

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lemme redo the entire thing

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cuz i prolly needa restart with what i have

coarse kestrel
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might break the vismines if anything just select the basis shape key then do that

manic iris
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basis shape key?

coarse kestrel
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man i love blender

manic iris
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im still new to it lol

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as u can see

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im in 2.79

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3 days

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oml

coarse kestrel
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2.8 is god tier

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2.7 sucks big ass

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:3

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bout to blow your mind

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it lets do do some cool shid though :3

manic iris
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i dont even koow how to use 2.7

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let alone 2.8

zinc furnace
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2.8's material stuff sucks

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I don't know if anyone has an atlasing tutorial for 2.8 yet

coarse kestrel
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it's easy :x

zinc furnace
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As in manually atlasing with baking

coarse kestrel
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I'm gonna be making tutorials once i release my v5 public model

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and yes

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manual atlasing is easy

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I'll be covering just about everything I can think of

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I super want people to stop using cats

manic iris
coarse kestrel
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well yeah if you use MMD stuff

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what happened to that face

manic iris
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im zoomed in

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idk hwo to change that

coarse kestrel
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good christ

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i actually hate mmd stuff

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also you can do just about everything cats can very easily

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nicu

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yeah true mind you I kinda stopped even thinking about mmd stuff once i started making my own models

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good christ

manic iris
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ok how do i change clipping planes ellumi

coarse kestrel
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you'll get there :3 mind you i've been doing this for 8 years x.x

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heh nice!

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:o

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I can teach you what i know

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but reotop requires you to know how to sculpt

manic iris
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ok i merged at cenetr

coarse kestrel
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and that requires a decent set up in itself

manic iris
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all teh vertices

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now what?

coarse kestrel
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hehe don't let that discourage you ^-^

manic iris
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i merged verts but w menu isnt working

coarse kestrel
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the model i showed you just now was made in less than a weeks worth of time using sculpting and retopo

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nothing compared to the months it takes people usually

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and this thing has arm / leg variants

manic iris
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i merged all teh vertices like u guys said

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but thatr emove double menu i cant pop up

coarse kestrel
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don't worry about it if you merged all the verts around the neck

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remove doubles is just another way of doing it

manic iris
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if i keep getting holes

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should i shave weight paint mroe blue or red?

coarse kestrel
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that should've fixed your issue

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you can test it by selected the head bone

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and tilting it

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see if the neck opens up

manic iris
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it neevr opens up in blenedr

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only in game

spiral sigil
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I want to make an anime avatar but like.. there's an animation where a Meat-Dispenser appears and it fills the Anime person as if it's one of those Sausage Containing Skins.

silent acorn
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w h a t

manic iris
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Excuse me what...

onyx juniper
sly basalt
spiral sigil
visual vigil
rare oriole
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so im reaaallly new to unity but ive worked with blender and photoshop, so i have a texure i edited and saved as a png but how do i upload it to the avatar open in unity? do i have to export it as a package somehow?

strong thistle
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just drag and drop in the unity window and apply the texture thru a shader

rare oriole
copper gull
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Anyone know any decnet 3d modeling apps for vr? i was messing around with artstage and im liking what im seeing but i wanna shop around

indigo stirrup
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Blender XR VR user interface for Blender - a development initiative by MARUI-PlugIn Support this project Download LAST UPDATE: 2019-02-27 What is BlenderXR? MARUI-PlugIn has developed MARUI – a plugin for Autodesk Maya that allows you to create 3D design in VR/AR.Our plugin...

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pretty much all of Blender, but in VR

rare oriole
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does anyone know how i add a texture to a material in unity?

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nvm u drag it

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wow

indigo stirrup
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drag texture onto texture slot or doubleclick texture slot and select texture from picker-- yeah

rare oriole
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damn

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ty tho

fringe rock
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That look fishy

indigo stirrup
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my cmoputer is currently dying as I texture paint off an 8kx8k atlas

dull canyon
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RIP

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what CPU?

indigo stirrup
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fx 8350

dull canyon
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oof

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well lucky for you ryzen 3000 is just around the corner πŸ˜„

indigo stirrup
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unlucky for me, theres a real world reason why Im on an FX in 2019

dull canyon
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cute

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that done in blender?

indigo stirrup
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ye

dull canyon
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πŸ‘

indigo stirrup
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dont worry about the rest of the diffuse showing through seams

dull canyon
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Β―_(ツ)_/Β―

indigo stirrup
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fixed it

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At first my goal was to paint flat in Paint.NET

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but then I remembered texpainting was a thing

silent acorn
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oh, I thought I was the only one that used paint.net for textures!

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It's honestly a really good program

ancient escarp
indigo stirrup
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tried to learn GIMP when I was a little kiddo, one day in school friend shows me Paint.NET, have been using since.

ancient escarp
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Same.

silent acorn
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As a great man once said, "It just works".

ancient escarp
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Can't remember when and why I started using paint.net.

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But I'm glad I did.

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Best part about it, is that you can install custom plugins.

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Which makes the program even better.

indigo stirrup
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psd loading babeeee

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"great man" 🀣

silent acorn
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Maybe I could work more efficiently with photoshop, but paint.net's just comfy as hell to use.

ancient escarp
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Yep.

dull canyon
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if you have like 20usd or so to spare I can highly recommend Clip Studio Paint

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it's like the inbetweeny of Photoshop and GIMP/paint.net

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and it's regularily on sale

ancient escarp
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That's a good one too.

dull canyon
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since it's actually made for just painting/drawing you get a lot more options than paint.net or gimp

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without the big price tag of PS

indigo stirrup
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I DONT want the options tho

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I also dont want mspaint

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pdn is the perfect stopgap between kiddy and hell for me

dull canyon
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well you don't need to use all the options, the default brushes work fine too

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or even just the standard round brush

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anyways, use what you're most comfortable with, just throwing it out there that there's some good value alternatives

oblique token
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sorry if this is the wrong place but I downloaded a model from the internet and had to rig it......rigging went perfect until I imported the FBX into Unity and went in to configure the Rig in unity......the bones are all messed up. What did I do wrong? lol

dull canyon
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@oblique token are your bones properly named?

oblique token
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thanks, & yeah my bones are named properly.

manic iris
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Can anybody help me with a weight paint

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I’ve spent the past 4 days trying to fix a broken neck on my headswap

cedar gazelle
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I have a really simple problem I don't know how to fix. How can I make it so that when I transform faces of a mesh in Blender, the faces it's connected to will stretch to it? Right now it's just disconnecting entirely.

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It was doing what I wanted before so I must have changed something by accident.

dull canyon
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which version @cedar gazelle ?

cedar gazelle
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2.79

dull canyon
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and looks like you pressed w at some point to cut out that piece of the mesh. you can just delete that loose part, click all there of the verticies and hit F

cedar gazelle
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None of those settings will work for me. I can seemingly turn them on/off through the mesh settings menu, but they always display wrong. This is also happening to all faces of any mesh.

dull canyon
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uhm

dull canyon
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then I have no idea what you did tbh

plush token
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Highlight everything

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Remove doubles

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Tris to quads

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That will fix your issue

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Tris to quads might mess your your UV maps

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Just an fyi

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If it does it will only slightly

cedar gazelle
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Ahhhh, it worked

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Thank you so much

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I was at this for an hour and a half, I wasn't really sure how to google this correctly

plush token
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No problem happy I could help

dull canyon
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what does one even have to do to get to that point? πŸ˜„

plush token
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Triangulate and separate all

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But not sure how you do that on accident

cedar gazelle
#

I have another goofy issue if anyone is willing to help. When I subdivide a face, some vertices still have a sort of ghost edge in between them.

coarse kestrel
#

that's just how blender is splitting up the faces

#

if you want to "fix" the issue use the knife tool to cut down the middle of the ghost face to make two triangles instead of a square

cedar gazelle
#

The knife tool does the same thing

coarse kestrel
#

like that

cedar gazelle
#

That just moves the "ghost edge" somewhere else

void narwhal
#

it looks like this "ghost edge" you might be confused with is simply more geometry beneath it

coarse kestrel
#

probably that too but if using the knife tool "moves it" then it isn't that

void narwhal
#

also don't go around subdividing triangulated meshes

coarse kestrel
#

yeah lmao

cedar gazelle
#

What I'm seeing when I subdivide is the creation of what is supposed to be a flat plane, but is actually a 3d shade without a selectable edge.

coarse kestrel
#

yup

#

like i said it's blender trying to figure out how the poly is being created.

void narwhal
#

again you're getting confused due to the geometry beneath also try rotating your camera

#

the purple colored geometry is a separate object i believe

cedar gazelle
#

This has nothing to do with the purple geometry, I know thats a different model

#

@coarse kestrel If thats the case, is there a different way to split these planes that will work?

coarse kestrel
#

can you show me all the "ghost edges" you're trying to fix?

void narwhal
#

looks like you have a duplicate face

cedar gazelle
#

Hopefully this is more clear

coarse kestrel
#

sec

#

@cedar gazelle

#

though it might be an idea to just and space some of those verts out a bit more because that can cause shading problems too

void narwhal
#

yeah no idea really i've experience this issue before in the past i think it's in relation to vertex order or maybe some sort of issue when handling the deformation in relation to multiple quads

#

but really you shouldn't be subdividing triangulated meshes

coarse kestrel
#

well when the entire model is tris it doesn't matter anymore

void narwhal
#

just triangulating it after subdividing would definitely fix it but again you shouldn't really be subdividing tris

#

there's an actual process if you wanna actually subdivide something even if it was triangulated to begin with

spiral sigil
#

I’ve been busy playing Fall out 76 to make Kermit’s

#

Let me beat the game then I will works on then

silent acorn
#

There's no pressure, you can always make Kermits at your own pace o_O

daring karma
#

Guess you never know what the future holds, though. What if today is the only day you have left? Would you regret not making those Kermits?

silent acorn
azure rain
#

very nice

spiral sigil
#

It took me 10mins to put this together

spiral sigil
#

These Kermits are ready to explore VRChat

#

I wont be adding gestures to them yet until someone knows the NEW Meta

#

On how to do Gestures without losing Optimization

#

3 New kermits (5)

woven scroll
#

maybe I shouldn't have dropped in that extra subdivision level πŸ˜…

zenith relic
#

does blender 2.79 have un-subdivide option?

#

ive just found that on 2.80

#

witch i can reduce poly in edit mode on selected surfaces

dull canyon
#

how? out of curiosity

zenith relic
#

there is an option on 2.80 ive just found

#

and its really helpfull to reduce poly...i guess

#

to me the circles objects looked something like this

#

but now it loks way different and now i can use smooth shader (this is how is called in blender) looks just fine with less polys..

#

here is after ive used un-subdivide

#

hang on

#

il use the old backup to see how it really looked like

#

and after is the ss from above

#

ive reduced some polys..

zenith relic
#

after

#

still not that perfect but...

spiral sigil
#

does anybody know why the displacement modifier pulls out the vertices in such a weird way like this? I want the area within the red circle to look like the area within the green circles. the amount of vertices are the same on all areas of the model (used remesh modifier beforehand) so I do not know why it is doing that

#

I am using blender sorry I forgot to mention that

dull canyon
#

neat

coarse kestrel
zenith relic
#

@coarse kestrel thats a lot of detail

#

ive finaly discovered how to reduce poly..now im going for it to try it out

#

also about that avatar...always has to be a girl insnt it?

#

πŸ˜„

zenith relic
#

all i can say about that work...is SKILL πŸ˜„

#

i really try to learn that skill for my self..

spiral sigil
#

today I am going to make Cyber Dragons

#

For my META Avatar Optimization Tutorial xD

#

Cyber Dragons from Yugioh are Meta.

#

pepe

#

I thought he was unbanned

#

mfw not unbanned

#

pepe.png

coarse kestrel
#

@zenith relic who said it's a girl :3c

daring quartz
#

Can you reshape the body of the avatar in edit mode?

spiral sigil
#

This will make a nice Kermit Model

#

It will be a Lvl 78 Kermit

#

Unless it's the best gear in the game.. lvl 115?

spiral sigil
spiral sigil
#

High Leveled Kermits

zenith relic
#

@coarse kestrel boobies?

#

πŸ˜„ obvious

fringe rock
#

Stop. Dont spend time on those model. Again. You only waste time. Dont really learn new @spiral sigil

spiral sigil
#

You just want me to make Knuckles 3D Models but it's Kermit time.

zenith relic
#

@spiral sigil xD well said

spiral sigil
#

I am not allowed to post pictures on VRChat anymore because -- Kermits are illegal on VRChat.. I should have sticked with Knuckles =/

zenith relic
#

@spiral sigil whats a kermit?

spiral sigil
#

Nvm; I can post again but.. a Kermit is the new Art-Style

zenith relic
#

i have no clue what it is.

#

also i have no idea where the box menu for fliping faces is..

#

for 2.79 i had i always had it on my left..

#

but this one.

#

i have no clue

dull canyon
#

you mean flipping normals?

zenith relic
#

@dull canyon yes

dull canyon
#

@zenith relic in edit mode select the faces and hit shift + n

zenith relic
#

shift+n?

#

oke..

dull canyon
#

yeah, that recalculates the normals

zenith relic
#

i hope i wont have that issue i had on 2.79 (flipping normals and nothing was visible but physicaly it did switch)

#

i want to flip surfaces

#

not re-calculate

#

dammit.

dull canyon
#

what do you mean by flip surfaces then

#

that they're facing the opposite direction?

zenith relic
#

if i have a surface with the face/facing the inside the box...the face becames invisible in game or unity.

#

yes

dull canyon
#

ok

#

that's exactly what shift + n does

#

if it's still wrong then do this

#

bottom left

#

I think there's also a way to set the direction a normal is facing manually, but I forget how that was done

zenith relic
#

im not sure if that will help.

#

but il try.

dull canyon
#

not sure if that's what you'd need

zenith relic
#

i only need to manualy flip the surface (changing the normal direction) to avoid bugs in unity

#

like having transparent object

#

witch is really annoying if i have many polys..

woven scroll
#

@dull canyon Alt + N flips normals in 2.8

#

in edit mode of course

#

oops

dull canyon
#

you sure?

woven scroll
#

Yeah

dull canyon
#

ah, true enough

#

shift n is just auto recalculate then I guess

woven scroll
#

Now you can @ Speedy and claim it

zenith relic
#

what this recalculate do?

woven scroll
#

😏

dull canyon
#

recalculate tries to determine the proper direction automatically

#

based on the mesh

woven scroll
#

Recalculate makes all the normals consistent in regards to neighbouring faces

dull canyon
#

flipping does a "hard" flip of the current direction

zenith relic
#

hmm..

#

wish i could have a bigger monitor...

dull canyon
#

same πŸ˜„

zenith relic
#

at least with 1920x1080 rez

dull canyon
#

oh boy

#

I'm on 1440p and it's not enough

zenith relic
#

before i had 2 of them HD and a smaller one till ive upgraded the graphic card.

#

1920x1080

#

its just fine

woven scroll
#

I wish I could get a VR headset and see my sculpts in 3D

zenith relic
#

who said Blender eats a lot of memory?

#

i never seen blender eating more than 500 mb

#

even with an avatar having almost 100k polys..

#

blender 2.80.. doesnt show anything when fliping a surface.

#

2.79 at least showed a difference in reflection and color.

#

another pain.

latent charm
#

Certain tasks can cause gigantic spikes in memory use. My record was somewhere around 80GB

woven scroll
#

That's impressive

open terrace
#

@zenith relic some addons save in memory different heavy things, you can also edit how many undo steps you can do, which will also increase memory usage, as well as the number of loaded textures, etc, also 100k was a low poly model when compared with some 3A games where the roof of the building was almost 2m polygons

woven scroll
#

I'm gonna need a source

#

what game has 2M polygons for the roof?

dusk turret
#

Yeah I'mma needa source for that too

open terrace
#

@woven scroll sekiro shadows die twice has a roof with tiles

woven scroll
#

I always assumed they just tessellated but wow

zenith relic
#

i need a little tip

#

how do u aling the objects straight with the map?

#

looks like my projects opened with blender 2.8 are not visible anymore in 2.79,instead it breaks the blender somehow... (the settings button is gone from the top)

#

in other words...if i use 2.8 i have to remove 2.79 😦

dull canyon
#

2.79 can't open 2.8 projects

#

other way around works

zenith relic
#

ffs... so much with my projects..

#

oh..yeah

#

u know a way o align the objects straight up with the axies? to be on 0 value

open terrace
#

@zenith relic try to open project with unchecked 'use UI' or something at the left side in import window;
reasign object Origin to bottom or else where you want to make "object center", then in N panel you can put x,y,z to 0
you can select 1 vert that you want to be a center, then shift+s > cursor to selected then in object mode ctrl+alt+shift+c origin to 3d cursor

zenith relic
#

im talking about the object in edit mode

#

ex:

#

he is like this (before i used 30 degree turn) just an example

#

and i want to put it back witch right now is on 0

#

i could just use -30 degree to turn it back to how it was and then move it back to the center

#

but some times i didnt used the exact values i did now.

#

il try what u said.

#

thanks

#

lol i did it

#

i used the values i used before xD

#

and the cursor on the world center as a 0 point

#

i asked for this because for the next time when i put the bones...i want them perfectly on the mesh.

woven scroll
#

so uhh

dull canyon
carmine dragon
#

Try turning off Use Creases on the Subdiv, or use smooth vertices on the 5 faces on the edge and then use the 3d mouse to realign the center vertices so that there is no gap

dull canyon
#

turning off use creases doesn't seem to change anything

#

and smooth vertices somehow creates an additional edge

carmine dragon
#

thats... strange, its like it has a crease on it..

#

gonna see if i can replicate it

#

Yeah weird!

#

Do a merge by distance

#

you might have an accidental double-vertice on an edge

dull canyon
#

apparently there were indeed

#

18 of them

#

already looking a lot rounder

#

is there an easier way to create a sausage with good topology? or is by hand the only option

carmine dragon
#

Probably start with a circle or a cylinder first?

#

You can start with smaller amout of polygons if using subdiv

dull canyon
#

those don't play nice with subsurface

carmine dragon
#

Huh? Imo they work just fine

#

Start with a 8 vertice circle and you should have a perfectly fine subdividable model

dull canyon
#

cylinder with subsurf

carmine dragon
#

use creases then if you want to have "cylindrical" shape

#

and make sure to fix the ends if you want a literal "sausage"

dull canyon
#

hmkay

carmine dragon
dull canyon
#

I am very confused... you do still make new faces by selecting the vertices and hitting F right

carmine dragon
#

I usually do it by edges, but it should be the same

#

that is... odd.

dull canyon
#

fixed it

#

forgot to delete the original faces at the ends

#

though I don't seem to be getting the same rounded shape like you are...

carmine dragon
#

minei s around 0.9, but it might also be due to proportions, yours is longer

#

I suggest adding a edge loop around the middle. (ctrl + r)

dull canyon
#

yeah I noticed that helps a bit

#

well, guess I'll play around with that, thanks

carmine dragon
#

It is a start πŸ˜ƒ

dull canyon
#

mhm

zenith relic
#

any ideas how to make that visible?

dull canyon
#

alt + h not doing it?

#

ugh

#

I'm very tempted to just sculpt this and retopo later...

zenith relic
#

@dull canyon it is already visible...but its the other thing hiding it in another way...

dull canyon
#

huh

zenith relic
#

unity usualy does that

#

makes the text blue...

#

and feeling like is hidden.

dull canyon
empty cape
#

Looking good πŸ‘

dull canyon
#

making a sausage like that is harder than I thought...

#

feel like there has to be a better way

#

actually... why didn't I just use a subdivided cube and stretched it

#

🀦

cobalt bay
#

Does anyone know why this happen

#

( It's not two objects overlapping, it's a single mesh

open terrace
#

@cobalt bay you have both em in same place, remove one metal beam or use on one of them shader with added 'offset -1. -1' inside subshader part

woven scroll
#

Z-fighting, also called stitching, is a phenomenon in 3D rendering that occurs when two or more primitives have similar or identical values in the z-buffer. It is particularly prevalent with coplanar polygons, where two faces occupy essentially the same space, with neither i...

cedar gazelle
#

I have a problem where I've added a shovel and pail to be brought out into my avatar's hands as part of a gesture, but when I move the file from Blender to unity, the shovel is nowhere to be found. You can see it here in blue.

#

Its completely deleted in Unity

#

This was happening to the bucket too before I did the "fix model" option with CATS

lunar holly
#

You should make those separate objects from the humanoid model. Apply them in unity instead of blender

fervent island
#

i wanna learn 3d moddeling

#

but idk should i learn sculpting or any other tehcnique

lunar holly
#

To start from scratch it’s a lot to learn. To edit a preexisting model doesn’t take much. Just figuring out the UI

clever condor
#

For anybody who has messed with Blender 2.80, how do you access CATS? I have the addon enabled, but I can't find the window.

onyx juniper
#

You go back to 2.79 where the interface makes sense

fringe rock
#

Its on the right

frigid meteor
#

For Blender 2.80 CATS Users

To access CATS in 2.80, press "N" on your keyboard to open up the side panel in your viewport. Next, on the right side of that toolbar should have the following tabs View, MMD, Misc and Cats. Once you have found the tab, select it and you're good to go!

Note: If you don't see the following tabs, then it could mean that CATS is out-of date! To update it, you can download it from its github page here: https://github.com/michaeldegroot/cats-blender-plugin
Once downloaded, go into "Edit -> Preferences", click on Add-ons and then "Install...". Find and add the zip you downloaded from the github page and then enable it.

#

@clever condor hope it helps you and everyone who are using Blender 2.80. πŸ˜ƒ

spiral sigil
#

I would make an unique 3D model; but there isn't a point for me unless it makes me money.

#

Im bored.

#

I spent 30 dollars a large meal

#

imma make an unique 3D model

#

"unique"

opal aspen
#

maya is the shit my dude. πŸ‘Œ

spiral sigil
#

I dont like Blender; Blender = Converts objects (however Idk how to make Vismes which seems to be legit)

#

So it takes me 20 mins per main object

#

-Downloads from Sketchfab-

#

xD

acoustic marsh
#

anyone got some creepy ass models

#

oh wait i have a sans model i can use

dull canyon
dull canyon
#

no idea if I'll need more topology around the legs

woven scroll
#

πŸ˜“ damn that looks great

#

Who are you commissioning it from?

dull canyon
#

those tails tho

#

feel like they're missing the actual bones and stuff

#

looks like it's just hair

spiral sigil
#

xd

visual vigil
#

@woven scroll Yooli

#

@dull canyon you can sorta see the base of them

dull canyon
#

mhm

slender holly
#

any general tips about reducing polygon count when modeling from scratch?

indigo stirrup
#

anyone know where I can find resources on painting shading onto clothes?

#

@slender holly be aware of your model topology and how it reacts to transforms, also, checking what your model looks like in smooth shading from time to time, you can make a convincing circle with 10 sides for example.

void narwhal
#

@slender holly retopology or you gotta work in the mindset of low poly topology with good deformation
but really don't be too overly concerned about poly count

#

@indigo stirrup for toon styles just look up references/tutorials outside of 3d modeling aka anime or cartoons
if you aren't dealing with a toon/anime style just look up AO baking

indigo stirrup
#

that's a good tip, thanks.

thorny fractal
#

You can bake out curvature maps and overlay those on your texture for some baked detail. Could probably get some stuff out of it that youl wouldn't get from baking ao maps. At least for stylized looks I do it some times

thorny fractal
#

does anyone know if tis possible to use a custom direction/ flow map with a tiling detail normal map and generate a new textures where the flow map drives what direction the detail normal map faces. or maybe not a normal map maybe a hieght map that can then be fed into a normal map generator cuz rotating normal maps can be weird

#

in a character before i lines all my hair uvs from going top the top to the bottom of the texture so i could feed in a detail normal map for hair strands and then use an anisotropic shader but i had to distort my uvs a bit so i would like to just hand paint a flow map for the anisotropic shader that can also be used to generate a secondary normal map for the strand details

#

its always possible that i could just do some photoshop magic to distort a hiehgt map to run along the length of the UVs and then convert that to a normal map but this could speed up the process since i still need the custom direction map in the end for the anisotropic shader

void narwhal
onyx raft
#

ok

dull canyon
#

anyone know if Retopoflow is actually working yet in Blender 2.8?

zenith relic
#

small question
when use sculpting tool and trying to deflate or inflate ( or substract or add) why it only deflate when trying to inflate?

#

it is normal?

turbid portal
#

Guys,can you make bones to this model?I want to import it to VRChat.If you can,I can give you a little prize.

winged needle
#

Nobody will just rig it just for a little prize, go on VRTraders and find someone to do it for a price :3 if not learn how to do it

turbid portal
#

T̷͊̍hΜ·ΜŠΜ•aΜΈΝ—Ν—nΜ΅Ν‚ΜΏkΜΆΝ†Μ„s̸͐͝

zenith relic
#

@turbid portal only way to do something is to do by youreself...this is what i do
making and rigging the avatar from scratch..

#

most of the stuf i learned from here(about unity) and some tutorials
and about blender ive watched tutorials till ive finished my frist object rigged and animated

dull canyon
zenith relic
#

thought sculpting doesnt go how i want..

#

but still its hard or confusing at the same time to use sculpting.

woven scroll
#

man wtf is that belly button

#

I could land a plane in that

zenith relic
#

im not the one who made it...im just using an existing avatar and fully change the hole structure+details...(also learning)

#

whats wrong with it?

zenith relic
#

when u begun to learn?

#

vrchat for me seem to crash over and over and it gets really iritating again.

hallow bough
#

With avatars with huge behinds and racks I wouldn't get perplexed by an airplane strip belly button πŸ™

zenith relic
#

ok im still confused about "belly" thing..

hallow bough
#

The belly button just looks a little off but nothing to worry about :)

zenith relic
#

im not sure whats wrong with it...

daring karma
#

I think Meldrix said it because it looks like the belly button is stretched - like if the torso was pulled in a taffy puller

spiral sigil
#

f

#

what

thorny fractal
#

@void narwhal iknow how to paint a flow map i was just wondering if there was a way to use a flow map to to generate another texture, like i have a hair strand detail normal map than runs vertically and i want to be able to feed that with the flow map to make a new normal map where the strands run along the length of the uvs

#

very similarly to this but this works in a way that isnt exactly how i would want it to be because it kinda does some other random scattering and stuff to try to make it look like fur when that's not what I'm using it for

hallow bough
#

Would a good work flow for sculpting a model be doing a low poly base for the entire thing then sculpting? Or block out the shapes? I've seen tutorials where they grab different shapes and merge them. What's the best way to go?

dull canyon
#

I think there's no single best way, it's mostly personal preference for the most parts

#

but as with drawing in 2d it's generally advised to start with big simple shapes and slowly add more and more details

thorny fractal
#

It's personal preference. I personally don't really like working in zbrush so I usually block out shapes in blender first but a lot of the time I see people blocking it out in zbrush and doing everything there

zenith relic
#

wonder if i can do this...

#

witch ive started from the legs.

#

but male version

mental coral
#

Nonskiller: Do you use Meshroom or something?

zenith relic
#

does anyone know where the "remove doubles" in 2.8 is?

fringe rock
#

F3 search remove double @zenith relic

zenith relic
#

ouhkey

#

@fringe rock not found

fringe rock
#

Right click in edit mode and vertex selection

zenith relic
zenith relic
#

i need assist

#

i cannot find "remove doubles" in 2.8

#

i think remove doubles was replaced with merge by distance

fringe rock
#

not sure I dont use 2.8 that often

zenith relic
#

yes it was replaced with merge by distance

sterile laurel
#

anyone know of a way to like sorta do the opisite of subdivide something

#

cuase i made something in autodesk inventor

#

but when i put it into blender it just all of a sudden added a bunch of verticies

latent charm
#

Blender has a decimate modifier, which if your mesh is quads can be set to unsubdivide

#

Although in your case a screenshot might help figure out what's going on

sterile laurel
#

so i made the head in autodesk

#

but then i made the body off of the head in blender

#

like its one solid object

#

so this will make things hader

#

harder*

#

and i aleady added the limbs

#

πŸ˜›

latent charm
#

Might be a case of split the head off, use decimate on it and re-join

sterile laurel
#

but then i would have to redo the limbs

#

!??!?!

latent charm
#

Nope, it'd preserve the weights and everything and would be fine after being rejoined.

sterile laurel
#

how do i split it

latent charm
#

p key in edit mode

#

and ctrl+j to join two objects together

sterile laurel
#

sorry i havent decapetated someones head before ||in blender||

#

modifier can not be applied to a mesh with shape keys

latent charm
#

Yeahhh, can't decimate something with shape keys. Might have to rethink your workflow or do some manual poly reduction.

sterile laurel
#

i mean

#

it still brought the faces down to 784

#

imna try and do it without applying it

#

and while still merged

#

oh nice with an angle of 5 it brought it down to 1800

sterile laurel
#

i fixed it thx man

#

i just re imported it

#

split it

#

and deleted the old head

#

and then decemated

#

and joined

#

and fixed heat map on head

cinder wraith
#

When creating a texture for a model what size is best ?

hardy agate
#

i dont really know if there is a "best" it kinda depends on the model, if its supposed to look cartoony, you could possibly get away with a very small texture with a bunch of colored dots on it, if its supposed to look realistic, you will probably want a decently sized texture, such as 1024 by 1024.

old field
#

then have him msg on here and not have people pm a random person .-.

void narwhal
icy edge
wheat folio
#

If anyone could help! Would be very lovely, so i want to have the circle x1 y1 z1, as explainded in the image.

onyx juniper
#

Did you all know that you can save Blender's native .blend file directly into your Unity project folders, and Unity will recognize and import it?

dull canyon
#

neat

zenith relic
#

connect them they are in pieces that happens..

#

@icy edge

#

connect the meshes before u make changes with sculpting..

latent charm
#

@onyx juniper @dull canyon This is slightly misleading. Unity doesn't read native .blend files, it has a feature that converts the blend file to fbx behind the scenes.

dull canyon
#

Β―_(ツ)_/Β―

onyx juniper
#

@latent charm Yeah, I know. But the functionality under the hood isn't contrary to the simple practicality I was describing. No extra converted files, no scale fixing.

ashen stag
#

I don't think it's a good idea to put your blend files in your unity project as it's just another file to package up when we inevitably upgrade to 2018 LTS. Blends are much larger than fbx

latent charm
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That and using the .blend 'importer' gives you limited control over the export settings, most importantly the ability to select specific objects to export.

icy edge
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Ah ok @zenith relic

icy edge
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wait how do i connect the meshes

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i thought i knew but its still doing that

zenith relic
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select the dots press F (f creates a surface or edge)

hard spire
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i need help when its says this and i been in game for long time how much time u need to wait

sterile laurel
#

your prob on your steam acc for main

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you have to link your steam and vr acc

spiral sigil
#

is it normal for unity to show the skin texture as a purple even though textures are there

distant carbon
#

If I recall correctly it's because the shader is missing or something along those lines, either way it's easily fixed by changing the shader back to standard or some other shader

fossil inlet
cinder wraith
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What is a good size texture should i make for my 3d model?

zenith relic
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looks quite different,...

zenith relic
icy edge
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I like it

zenith relic
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quite confusing because i didnt knew before how poly works while sculpting...but after this one i kinda learned something about it.

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latest update.

fringe rock
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its like a high poly of one of the the mobile game character COMPASS ?

zenith relic
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it does have a compass name on that caracter tho.

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but still i dont know where is she coming from

fringe rock
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its like an arena game on mobile

onyx juniper
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@fossil inlet Aw Rome. I'll miss you classing up the VRChat avatar population

cinder wraith
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Is this normal? When I combined all the vertexes to 1 point it looks like this now.

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It is like darkened

zenith relic
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probably shadow from the light.

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if it is too dark maybe the surface is flipped.

wheat folio
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U need to be "new user"

sonic nimbus
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@cinder wraith The weird shading is a sign of poor mesh topology

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You probably joined too many vertices together and now there isn't enough geometry to properly store the vertex normals.

rustic jacinth
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Can anyone tell me how to fix this issue im having. So i have a model and whenever i put dynamic bones on the boobs it clips out of the shirt

hardy agate
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The man said no

cinder wraith
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@sonic nimbus Ah Okay so how should I go about this? How do I combine it to 1 point without having bad topology?

stark crystal
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someone requested i make senko san. im reaaaally bad at modelling characters, but here's progress

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tell me what you think

stark crystal
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@cedar zealot awww thank you but you could certainly do better :) have a cake 🍰

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:D

grave spoke
#

Trying to edit this model for the shape of a particle system, but I cant delete the inside edges or the faces without the whole object being deleted as well... One thing I noticed is the Blue outline which is not shown when selecting regular objects or models... https://i.imgur.com/2NDexCZ.png

Need some help finding a way to normalize the model so i can normally edit the edges and faces

stark crystal
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@grave spoke can you send this to me?

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i can try figuring out what the problem is and fix it for you

grave spoke
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Ah friend solved it for me, thanks tho

dull canyon
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das a cute senko

dull canyon
#

looks fine

zenith relic
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whats wrong with the avatar? it reminds me about from cartoon: Batman from another time line with brain to fight with braniac

zenith relic
#

so difficult to make a head...probably because of low skill..

covert fractal
#

So I got a model (it's an .obj) that has 54,428 polys. And with my model, it puts it over the 70k limit in Unity.
Imported it in Blender (using CATS), and trying to use the Quick Decimation (to bring it down to a more comfortable Poly limit). But when I try, it says "No meshes found!"
How do I add a mesh? Semi-sort of new to Blender.

zenith relic
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probably u need to select the meshes(avatar surface) to reduce poly..

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im literaly stuck at making the head of the avatar 😦

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my skills are not enough to make it how i want.

stark crystal
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@zenith relic show me the head you're trying to make :) i may help

stoic ridge
#

is there a sane way to paint a map in blender that isn't the main texture

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is using blender to do texture painting a sane option in the first place

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I know there are some crazies who use it for everything up to and including their audio work

stark crystal
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@stoic ridge i use it for texture painting - it's really good for it

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trust me its a very much sane option

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i see so many people do that

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i just finished part of my model, so i can show it to you - everything done in blender

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i even used blender texture painting to pain alpha channel for that part of the cloth thats transparent in the arms

stoic ridge
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yeah right now I'm using it not to paint the albedo, but to paint up the metallic

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there is probably a proper way to do this

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this job is truly the worst because the UV map doesn't put similar things near each other, nor does it put things near each other if they are in close proximity on the model

stark crystal
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@stoic ridge u can paint metallic maps, roughness maps, etc in blender too

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but you do you

novel cairn
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@stark crystal oooo

stoic ridge
#

yeah but every time I try to find a tutorial on something like that, it dives straight into some node view that I've never seen in my life

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and I'm like, I thought this was a blender tutorial, what app is this now

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a whole new system that I haven't even touched yet

novel cairn
#

welcome to blender, let me just press a 5 key shortcut and go into the python debug menu where we will be working

stark crystal
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@stoic ridge for painting maps i never see people jumping into node view unless it is to preview the map you're making

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if you use blender, you really need to learn nodes

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@novel cairn lmao

stoic ridge
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see this is what I'm talking about

stark crystal
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today we will be developing a rendering engine @novel cairn

stoic ridge
#

the UI you're confronted with has nothing to do with nodes

novel cairn
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: D

stark crystal
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@novel cairn ooo and do u wanna see the rest of senko san here? :3

novel cairn
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i want to see the senko san

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...

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yes lol

stark crystal
novel cairn
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oh thats nice. the tail looks refined

stark crystal
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@stoic ridge its because you're not expected to work with nodes when starting out

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@novel cairn oh thanccc! i tried - i never make characters xDDD

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this is like my third one ever

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so yeeeties

novel cairn
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thats pretty cool

stark crystal
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thanccc :DDD @novel cairn have u made any urself? i wanna seeeeee

novel cairn
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i made some edits, and a snail

stark crystal
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oooo

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snail

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gib me

novel cairn
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i like the snail

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gave it some fireflies

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jiggly eyestocks

stark crystal
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gib me snail

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or i ded

novel cairn
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xD

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i need to make a blendshape that lets the eyestocks retract

stark crystal
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oooh

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so cool

dull canyon
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I'd get pampered by that senko

zenith relic
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the head of this avatar...im missing knoweldge to achieve that perfection

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even the body it self. the lower part needs to be somehow bigger to avoid legs getting inside to each other.

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i do have the original avatar but i still prefer to make it on my own and fix some details...and my intetion was to make a male version..

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im still not that good with sculpting...and giving the exact form+shape for any part i make is a little difficult

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trying to make the face...but i dont know the the exact trick of how to get the details right.

zenith relic
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at least ive achieved a bit of perfection.

dull canyon
#

should I integrate them in the base mesh of the face or just have "floating" meshes above the base mesh

zenith relic
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better integrate @dull canyon

dull canyon
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I guess for the mouth it'd be easier yeah

zenith relic
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the forth attempt...

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the third for the lower part of the body to reach a better detail..

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and i think it looks better now.

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not same as original but close enough