#3d-modeling

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dull canyon
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or is it just textures + maps?

subtle jackal
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Materials are basically just a combination of a Shader (including programmed shader effects) and maps.

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maps being textures

small cloud
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don't go too out with textures, high resolution+having more slots taken can be very heavy on performance

subtle jackal
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Shaders basically determine how a surface is lit, whether it does anything fancy (like pulsate or rotate or shift color or something), the maps describe the surface for the shader to complete the material.

dull canyon
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okay... this is all kinda hard to grasp without actually seeing it in action I guess

dull canyon
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guess I should've just started with something super simple and quick just to go through the whole workflow once

thorny fractal
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I never use height maps on characters they just look weird in general. I've use them in eyes to get that concave area without doing it in the toplogy but that's about it.

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You can also have detail maps which can be pretty cool. But I'm talking about unity as a whole not specifically vr or vrchat so idk how they would look in that.

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Amient occlusion is a big one too. and to cut down on draw calls and memory for loading textures you might have one texture with different maps in the channels. Do you might have like, metallic in R, rougness in G and ambient occlusion in B for some examples

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But that would require a custom shader

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And starting with characters in general if your new to the 3d worflow probably isn't the greatest idea since characters tend to be the most complex things you can make. it might be easier to mess with different props and stuff glto get accustomed to the workflow

dull canyon
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well, I wanna do avatars tho ๐Ÿ˜› and I tend to get discouraged/bored if I have to do something that I'm not really interested in just to learn

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maybe I'll just try to do a super simple small chibi character just for that

stable edge
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^^

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Do something with a simple face (mouth seperate from face) because if it's you're first time topo ain't gonna be easy

dull canyon
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mhm

main hinge
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Ive got a bunch of objects (feathers) connected to a wing arm but i cannot animate it because they arent welded together. is there a way in BLENDER that can weld things all realitivy easy just by where they overlap? Kind of like zbrush's dynamesh feature that can just meld things together that are touching. Im stumped and dont want to manually weld tons of feathers

strong thistle
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you could just add some bones for the feathers weight paint them and use Dynamic Bone in unity

main hinge
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should I make bones for each feather?

ripe lotus
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You could, but if they aren't to spread out from each other you should optimize it and use only one string of bones

onyx juniper
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@main hinge The function you want is in edit mode with everything you want welded selected, then press W -> Remove Doubles

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Damn I'm late, he might have already welded each one at a time

main hinge
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Ill try that out thanks

spiral sigil
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All Blender, no CATS.

thin bison
dull canyon
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@spiral sigil do you mind explaining/showing how you did the clothes for your model?

stable edge
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Pretty sure there's a paid program for materials but I can't say that they used it

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Materials as in clothing, sorry

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But if it's all blender

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Some people just get the body mesh and scale it up a bit

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Then tweak a bit

dull canyon
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mh, I'd like to know how exactly that's done

subtle jackal
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I'm pretty good with clothes, what specifically do you wanna know?

jolly tapir
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Hey, I've just got a couple of questions about running Blender and Unity on low spec machines. Anyone have some thoughts or knowledge about it?

subtle jackal
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Blender should run OK on low spec, not sure about Unity.

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Of course that depends on how low low is

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and what you're trying to do

jolly tapir
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I've got a proper functioning gaming setup, with great specs. I don't think it'll have any problem with the tasks I throw at it. But I'm also wondering if I can use my low-spec laptop to do most of the tinkering and non-rendering stuff.

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I'm looking to edit pre-made avatars, and create some simple assets for it.

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Also tinker around a bit with animations, and textures.

subtle jackal
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well most of Unity revolves around the viewport which is shaded usually so you can see the results, so a low spec laptop probably won't like that. With blender the viewport renderer is pretty simplified so provided your laptop is pretty recent it should handle things like modeling ok. You probably won't be doing much texture painting or anything since the reprojection can be pretty slow.

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It might not like complex/high-res models though, so be careful what you open

stable edge
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^^

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Nothing too high res

jolly tapir
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I assumed most of the recommended specs were the ones for heavy tasks. Thank you very much, I guess It's worth giving it a shot.

subtle jackal
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well they are, but it's all a wide gamut. Crunching lots of vertex/face data is still taxing on weak CPUs/GPUs

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Rendering is more an issue of RAM

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you can do heavy rendering on a weak CPU, even, provided you have the memory. It'll just take forever

jolly tapir
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What about the simple changing out emotes, idle animations, changing texture colors, and stuff on Unity. Just things that I'd want to tweak and upload a couple of times.

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How much of a pain would it be to do it on busted old laptop specs.

stable edge
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Shouldn't be too bad

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Something low end should be ok

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As long as you don't have too much content loaded in at once

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Try it, and see how it goes for what you need

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But I think it should be fine

subtle jackal
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Yeah basically that

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hard to tell as a simple model will probably be ok but a complex one will likely give you grief

dull canyon
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@subtle jackal well I'm just curious what kind of approaches there are to do clothes in just Blender really

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I'm very slowly getting to the point where my avatar will need some clothes so

subtle jackal
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Well, generally what I do is build the clothes around the avatar base, with edge flow specifically for the clothes. You can do it sort of like a retopo and then grow parts out. The rest is like any other model really. You can use that as a base to sculpt a high-res or whatnot, then create a low poly and UV map and bake stuff etc. Then when you're ready to combine everything you just make a copy of your avatar base, attach the clothes, delete anything that wouldn't show under them and boom

dull canyon
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mkay, sounds not too bad

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do you generally make clothes that are just 1 plane thick or should you give them some actual thickness?

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iirc for the first one you'd need a shader that shows both sides of a plane if you have like loose parts like the arms or a skirt?

subtle jackal
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For clothes I tend to just extrude faces in at the collar, wrists, and elsewhere. For skirts yeah you can give them some actual thickness if they're short enough. Long dresses and such you can pretty much just leave 'em

spiral sigil
dull canyon
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so you're just modeling them on top, like, you extrude the vertices and push them into shape?

spiral sigil
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Model them on top yeah, sometimes I might make an edge to give it depth if it's a part that sticks out.

dull canyon
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mkay, thanks

dull canyon
nova nebula
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many parts equal a whole.

spiral crown
zenith relic
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i really need to do a body mesh for my white tiger

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because i dont have i cant change the clothes of the avatar ๐Ÿ˜„

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since she doesnt have a body behind the clothes.

mint ginkgo
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anybody good in topology?

quiet furnace
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I'm trying to apply a new UV texture to an object but whenever I use Cats to Fix the model, the object goes to a full black texture. Does anyone know why?

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Okay I think I go it. There was a UV1 and a UVMap selection box in my UV editor window

bronze jasper
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Hey guys, I wanna share a WIP for a future avatar

gentle forum
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how on earth do people apply shading when the hips and leg UV's are separated, without dealing with this color difference

grizzled bronze
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hmmmm

subtle jackal
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Painting directly on the model helps

gentle forum
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Hmm..

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how would I go about doing that so that it doesn't just replace everything underneath

subtle jackal
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You'd have to get a program that lets you paint on the model and also supports layers, probably. I just painted mine as all one layer in Blender.

thorny fractal
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you can do a kinda hack method in blender where you have multiple image textures in blender that are added on top of each other in the shader and instead of slecting layers you just select the different image texture in the shader

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then when your done you can add them all together in an image editing software

subtle jackal
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I think there's a blender addon that lets you work in layers as well

thorny fractal
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ya but it costs money

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it dosnt support 2.8 either if you use that

fringe rock
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that cheap

thorny fractal
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i wouldnt call $40 cheep

fringe rock
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stop trying to be broke then

thorny fractal
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most people dont have money to burn on a $40 addon especially if they may not even take full advantage of it

hallow bough
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๐Ÿค” Why don't poor people stop being poor analogy there. Yikes.

fringe rock
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you need the good tool most addon are cheap. 2 digits is nothing. if some spending stop you in your learning/creative process that just up to you

celest dust
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how can i make my bones transparent so i can see the mesh then having solid cones

dull canyon
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don't all Blender addons have to be under the same license as Blender?

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so how can they have a paid only version

fringe rock
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@celest dust

celest dust
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ty

subtle jackal
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Blender addons don't have to be under the same license as Blender, but in this particular case the bpainter addon is GPL licensed, so it's perfectly legal to source it from somewhere that isn't the Blender Market for free. They just don't have it on their public github repository openly like some other addon creators do. If you e.g. know someone with a copy however you can get it from them and aren't breaking any laws or license terms.

dull canyon
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mkay

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thought for sure that all the addons have to use GPL or similar licenses

latent charm
dull canyon
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okay

spiral sigil
subtle jackal
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looks like your UVs got trashed, maybe. Or some other vertex data maybe

spiral sigil
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it looks like the mesh is mapped to the the texture fine, but it does have 2 different UVmaps, not sure if that matters or not. not very experienced with that stuff

subtle jackal
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well what happens sometimes is the vertex order gets jumbled, so the UVs will look ok but the islands aren't actually contiguous. What if you try selecting one in island mode?

spiral sigil
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what is island mode?

subtle jackal
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The UV selection mode where you select a whole UV island at a time?

spiral sigil
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how do i do that?

subtle jackal
spiral sigil
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i clicked the button but nothing changed

subtle jackal
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well what you do is click the button and then try selecting an island. If it selects the whole island like in my screenshot it should be ok. If it only selects one face of the island then something is broken with the mesh.

spiral sigil
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is there a way to fix it?

subtle jackal
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no that's basically what you should expect. The "island" is that whole shell there. Basically island selection selects those individual parts.

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If it was broken it would only select one face in that island, which would indicate that your vertex order got screwed up, meaning each individual face on the mesh was mapped to the wrong part of the texture.

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I don't know how to explain it more simply so sorry if that sounds confusing lol

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I'm thinking it might be an issue with vertex normal data in this case perhaps. One sec let me take another screenshot

latent charm
subtle jackal
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yeah Gallium beat me to it lol

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Keep in mind that this could break any normal maps your model came with however, but it'll still probably not be as bad as how it looks now XD

spiral sigil
subtle jackal
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Yep, click that "Clear custom split normals data" and see if that fixes it

spiral sigil
subtle jackal
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Np, just make sure to set it to smooth, activate auto-smooth and mark any sharp edges you need.

spiral sigil
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how would i activate auto-smooth?

fringe rock
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on the left

subtle jackal
fringe rock
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or a modifier

subtle jackal
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You can just use the angle modifier but for best results I tend to keep it at 180 and mark them myself

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takes longer, but gives you more control

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and your models shouldn't be that high-poly anyway so it's really not so bad

fringe rock
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my angle is gray .why you think ?

subtle jackal
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Did you check Auto Smooth?

fringe rock
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yes

subtle jackal
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Hmm

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strange you should be able to set the angle if so

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unless you also have custom split normals data?

fringe rock
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its the model i guess

subtle jackal
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If the model has split normals data embedded I think it always uses that

fringe rock
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clinking clear custom split make it available

subtle jackal
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Yep that would be why then

spiral sigil
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this is the best it gets from increasing the angle, do i target the rest of the rough areas myself now?

subtle jackal
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No you will want to click smooth shading on as well for the whole mesh, one sec

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you only see that button in object mode, also (tab)

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then in edit mode you can highlight edges and ctrl+e and click "Mark Sharp" to tell it to make those specific edges sharp regardless of the angle setting under Auto Smooth

spiral sigil
subtle jackal
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No, that's what the angle setting and marking sharp edges is for

spiral sigil
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also clicking the smooth button under shading doesnt change anything for me

fringe rock
spiral sigil
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ah i think its because it already had some marked sharp so i cleared sharp instead

subtle jackal
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If some were already sharpened you probably want to keep them

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The angle setting will automatically sharpen edges whose angle between adjacent faces is above the set angle, with 180 degrees being no sharpening, basically. It can get you most of the way there but sometimes can sharpen things you don't want sharpened (e.g. if you have your normal map handling it). So it's best to set it somewhat higher (less sharpening) and mark things yourself, or just set it to 180 and do all custom sharpening. Depends on how much work you're willing to put in, overall.

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Ideally since you didn't create the mesh yourself, you'd want to keep things as they were, but one of the operations you did must have re-set the vertex order, which broke your split normals data. So for the best result you probably want to try to mimic the original splits as closely as possible (this way whatever normal map the model came with still looks right). Or if it didn't come with a normal map, just split it however looks nicest and matches the surface best.

nova nebula
nova nebula
waxen oracle
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what is that?

nova nebula
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me

waxen oracle
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mmhh

nova nebula
nova nebula
waxen oracle
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im still confused chief

nova nebula
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It is a the mask for of my avatar

cerulean shoal
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realistic my hero academia avatars? yes no?

fossil inlet
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@cerulean shoal go for it dude

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Not many realistic characters modeled for VRC, and the ones people rip from games donโ€™t have proper materials/shaderโ€™s set up

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If you can pull it off more power to you

oak nova
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Anyone got a flag prefab? Best if its with jigglybones or animated.

waxen oracle
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You gonna have to do that yourself

onyx juniper
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@cerulean shoal Rome's post made me realise I want this too. Go for it dude

cerulean shoal
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may start with either deku or dabi first

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bc dabi cool design ๐Ÿ˜Ž

cerulean shoal
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help me decide

dull canyon
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urarararaka

strong thistle
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@oak nova use a shader

cerulean shoal
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uraraka translates to dabi wow thanks for heping me szena

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you mean uv?

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then watch tutorials

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you could have just ued a texture for the face

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fine, then dont get help costume

dire zenith
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Hey does anyone wanna call and chill and kinda help me learn how to do stuff in blender and unity? im very new

cerulean shoal
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i suggest youtube blender tutorials, and vrchat unity how to create an avatar

dire zenith
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this is my first thing iโ€™ve ever like... done in unity/blender/vrchat so iโ€™m just... happy i got it to work
now what would be the best way to add the shooting animation (the more you shoot the more red particals flare out of the fun)
gun*

small valve
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as in like

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an accelerating animation

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or just a "shoot as fast as you fire" animation

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for the latter its just a matter of your standard "bind the shooting animation to ur fist or something" shtick

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for the former, however... its particle fuckery

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which isnt really harder, just more annoying because particles are weird to wrestle with

dire zenith
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when he starts shooting the more he shoots the more particles come out of it

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so i need to add shooting, and then figure out how to tie that to particles

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if that makes any since

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waits

small valve
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yeah straightforward enough

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uhm

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lemme just open up unity and destroy my PC for a sec

dire zenith
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can we dm?

small valve
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sure

waxen oracle
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Unity destroys your pc?

small valve
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yes.

dire zenith
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anyone know how to get him into tpose?

slow zealot
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go to the rig configuration and enforce t-pose then save a scene before hitting done

load that save and the model should be in t-pose

cerulean shoal
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will see suggestions in morning

spiral sigil
small cloud
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alt+s

spiral sigil
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i mean i want to keep the same size but make the diameter of the circle that makes the ring smaller so to speak. making the ring thinner but keeping its size the same

small cloud
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yes, alt+s in edit mode when all verts selectedยฐ

spiral sigil
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ah thanks

mighty adder
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also if it's in blender, after doing any operation you can usually see some options to edit the last operation in the bottom left of the 3d viewport, in the left side toolbar (press t when in 3d viewport to toggle it if it's hidden). So after making a torus you could edit the options on there, like how many segments in any direction as well as inner and outer scale etc

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for blender 2.79 and below at least

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it's particularly useful when doing beveling

dire zenith
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@slow zealot that didnt work

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i cant figure it out

spiral sigil
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if i have a plane is there a way to cut out a circle in the middle of it?

spiral sigil
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Alright so I got an Idea on how to resolve the Runescape Models with many Material Isse .. -- I will recreate the UVS or.. I find the original Textures (I have them but idk how to put them on)

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Or if it is possible (might not be UV'D) Now if it isn't and the textures exist.. then I have to fix the textures to fit.

spiral sigil
onyx juniper
dull canyon
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so, after sculpting the high res character with clothes and everything, what exactly would be the next step for an avatar?

zinc furnace
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Retopologizing

dull canyon
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and after that?

zinc furnace
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You'll probably have to start rigging and texturing after that

dull canyon
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so UV unwrapping and then texturing?

zinc furnace
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Yeah pretty much. Unfortunately I don't know much about texturing from scratch

dull canyon
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ok, thanks

mighty adder
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if you have money to blow, substance painter is really nice for texturing

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it's like $150 USD tho

dull canyon
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once?

onyx juniper
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There are subscription plans, but you can buy it once for 150

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Although I think updates are only covered for 3 years

dull canyon
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well I prefer paying once

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instead of subscribing

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fuck subscription models

cerulean shoal
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there is a student version of substance painter

dull canyon
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well I'm not a student anymore

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I don't see an option to just buy it

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nevermind

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found it

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of course they hide the perpetual license under a small button

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and it's only 12 months of updates

sharp oriole
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I'd recommend rigging before any texturing. You might find you have to make adjustments to the model while rigging. If you texture first then the texture would end up sightly warped

dull canyon
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ok

warm mauve
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Hey, I'm having trouble importing a model from blender into unity. When I export the FBX, unity reads the mesh as having 0 vertices and 0 faces, so the entire thing won't render at all. It works when I import it back into blender, but unity doesn't like it. Any ideas on how to fix this? I'm using the recommended import settings given by CAT's plugin. @ me if you have any ideas.

warm mauve
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Found the issue, shapekeys were boned so unity didn't like it.

onyx juniper
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Someone give me tips for modeling and rigging elbows

fossil inlet
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Could use higher density in the butt. Youโ€™ve got a whole 4 polys defining its shape from the side when you have a lot of polys defining areas that are less pronounced. The butt is also going to deform quite a bit when you rig your legs, so you want enough polys to hold that deformation

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Good edge flow otherwise

subtle jackal
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I was using it as a demonstration for the elbows, but ok.

thorny fractal
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substance painter has a free student edition. and i wouldnt recommend it unless your doing pbr texturing. its brush engine is abysmal so if you think your actually going to do like cool stylized hand painting in it i would look elsewhere. also idk if you actually need to be a student. because you dont with the autodesk software. it basicly means you just cant use it for commercial stuff

dull canyon
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all the butt polygons

torpid hornet
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I need help 3D modeling something (Im bad at both 3D modeling and art)

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I need help.#

dull canyon
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you might wanna specify what you need help with, otherwise nobody can figure out how to help you

torpid hornet
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Modeling it, and programming it :I

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Im trash at both lol

visual vigil
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Gotta learn all the same as we dis

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Did

torpid hornet
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Youtube?

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I guess so

dull canyon
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start out with BlenderGuru

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and go from there

onyx juniper
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@subtle jackal I've already seen both of those references

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They don't tell me how to keep the elbow bones jutting out instead of curving like a noodle when the arm is bent

onyx crane
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Hi there, I was wondering if anyone might be able to advise me on a problem I'm having in Blender. Normally when I move/rotate/scale mesh it changes the surrounding mesh in sort of a "taffy pulling" effect (shown in Pic 1). But on the model I'm currently working with, moving/rotating/scaling results in the edge, vertex, or face "flaking off" (see Pic 2). I would like to be able to transform the second model's mesh the same way I usually can. I don't think it's anything to do with my Blender settings because this happens even when the model itself is imported into a default workspace. Does anyone know what might be going on here and how I could fix it? Thank you.

subtle jackal
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@onyx juniper that'll come down to how you rig and weight paint things, basically (though how you structure your edge loops can make a difference too). Placing your joint closer to the elbow itself shifts the pivot the vertices rotate around when deforming, and can help, but this can cause some ugly pinching over too much of the arm, so you'll want to mitigate that by either structuring your edge loops so they pinch less, or moving the pivot closer to the center of the volume and just weighting things more cleverly so that you get your elbow to look how you want. It'll be helpful to just sort of experiment at first until you can better visualize how your joint position will affect the movement of things.

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Remember also that you can paint on a deformed skeleton so it can help to bend your arm and then play around with the weights to help get the look you want as well.

onyx juniper
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I knew all this too. I guess I was expecting One Weird Trick That The Industry Doesn't Want You to Know!

subtle jackal
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I dunno how long you've been doing 3D, but in about a decade one of the main things I've learned is: That's basially never the case. lol

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anyway generally the advice is to bias your joint a bit towards the elbow and handle the rest with a good weight-paint job. To get the look of an elbow sticking out you'll basically just want to sort of keep the center of the "bone" weighted towards the upper arm and sort of blend things out around it.

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There are probably other tricks you COULD use in more complex rigging setups with like... blend shapes and drivers, but I don't think you can use any of those in VRChat

small cloud
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@onyx crane remove doubles

onyx crane
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@small cloud Thank you so much!!!! Fixed it instantly.

zenith relic
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making a new thing..not 100% exatly the same (because it takes hell lot of time)

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but its close enough

zenith relic
quartz phoenix
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damn thats looking good @zenith relic

spiral sigil
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@subtle jackal thanks for breakdowns, saved! โค

little bramble
spiral sigil
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Ye; I want to make this once i finish my Knuckles Series. I have 50 Knuckles to make before I can go into the Kermit Series; then I can make this thing.

pure mortar
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hello

spiral sigil
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Could someone help me with making a curved tv screen. Last time I made it it was cut in half

spiral sigil
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What is a curved tv

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Is anyone a Fashion Designer; how do I make jacket*

spiral sigil
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This is what I mean idk how to use unity that much yet.. I attached the screen material to the mesh, but idk what else to do to make it work and I don't wanna mess up

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I know it starts with the vrc video sync.. Idk u-u I bet I could figure it out if I tried hard enough but I'd rather just know the right way

zenith relic
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my skin is right now just like when u listen your fav music (chicken's skin?)

sharp sky
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what happened?

zenith relic
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looks awesome.

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no wonder why my stuff looks bad..

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details are the magik in making 3d stuff

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small details are the key to make something cool.

visual vigil
zenith relic
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il try tomorow...maybe.. today i havent succeded doing that at all ๐Ÿ˜ฆ

visual vigil
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looks good so far

spring harbor
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Looks great @zenith relic , keep it up (:

spiral sigil
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Heyo, any recommendations for creating models for the quest? As in what programs and how to keep poly count down?

spiral sigil
waxen oracle
spiral sigil
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gonna make this chair an Avatar

fossil inlet
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Finished underwear/accessories, still need to do hair cards and a couple of other things and then I can finally rig this character

halcyon frost
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thats really talented

dull canyon
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eww the t word

halcyon frost
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.>

spiral sigil
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i imported a mesh into a blender project and want to copy paste it into another one but the scale is so small it does not show up in the other project no matter how much i scale it up. does anyone know a fix for this?

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never mind i think i figured it out

glad steeple
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just got to texture tha hands pants and feetsies

zenith relic
zenith relic
spiral sigil
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not really related to modeling but dont know any other channel to put this question in. Does anybody use substance painter to make textures?

bitter leaf
daring karma
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@spiral sigil I do! I haven't done any stylistic hand-drawn stuff in it though if that's what your question is relating to

visual vigil
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interesting shader

fossil inlet
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Modeled a phone & cat charm today; need to model the chain next and then I can do the hair for this character finally

zenith relic
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@bitter leaf nice buddy...sooner or later i gotta start doing too these kind of designs

spiral sigil
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Question so im trying to model naofumis shield for practice at using blender and was wondering what i would do for the black lines and simicircle near the center is it a textureing thing or something else

subtle jackal
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If they're just colors on the shield then it's a texture thing. If they describe surface changes then you'd want to model them in

fringe rock
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Since hard edge make it with plane

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I did not see the show but of what i saw its a crease

spiral sigil
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ye

fringe rock
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Thats an easy model to do. You shouldnt have problem

spiral sigil
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allrighty thanks for the quick answer

fringe rock
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Since its symmetrical . Use the mirror modifier. So you dont have to model it on each side.

subtle jackal
#

Disclaimer: This is a very rough example, don't try to follow it precisely. That said, you will likely have an easier time if you give each part a sort of inter-connected surface like this. So the beveled outside has its own faces, and the inner panels also have their own faces, etc. Instead of trying to model the large shape itself and then add things to it.

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otherwise the creases between the panels will probably be difficult to inset

fringe rock
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depend how round he want the center to be

lament pond
zenith relic
#

looks like it takes shape...

hushed tiger
#

any idea where i can find a model of a tongue?

fringe rock
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On human

hushed tiger
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no

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i mean just a model of a tongue nothing else

onyx juniper
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@lament pond Those thighs look very feminine to me

zinc furnace
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I have the chest part of an outfit that's made for female bodies (has breasts etc). What's the easiest way to flatten it down and get rid of the breasts?

fringe rock
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Separate the tongue from an human

void narwhal
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@zinc furnace smooth sculpting tool should work for simple geometry

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flatten tool aswell

onyx juniper
#

The breast reduction tool

void narwhal
#

underrated tool

latent charm
#

@zinc furnace If there's detailed geometry on the areas that need flattening, make a second mesh that matches its original shape (shrinkwrap is good for this) then add a surface deform modifier to the clothes mesh, with the target mesh being the new one you just made. Then edit the new mesh how you want, it'll pull the clothes mesh with it. When you're done apply the modifier.

zinc furnace
#

Ah, thanks!

latent charm
#

You can also use this method to fit any outfit to any model.
It's basically the same technique but you use (if you have it) the nude base of the target body type, create a new shape key and in that one expand it (usually via sculpt) to fit the clothes, bind surface deform, then return the shape to the original.

stable edge
#

Damn everytime I come here I see more RAYARK related content what's up with that

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Not complaining though seeking Hanz and Alice again is nice

zinc furnace
#

@torpid cairn when you click StartManualUnwrap

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You need to do FinishManualUnwrap too

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This will create a second UV Map

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The textures on the model in the 3D View may get fucked up as you move UV's around - this is normal.

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I think a Cats update made the textures no longer appear weird during the atlas process.

fossil inlet
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@stable edge I think I'm the only one posting it. I posted the sports bra with the rayark logo as well :X

stable edge
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Mm, I saw that!! It looks really nice @fossil inlet

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I've only played deemo, voez and cytrus 1 and 2 so that might be why I don't remember it though?

spiral sigil
#

can you import .obj into CATS? I'm new to this

lament pond
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I mean cats is a blender plugin so no. But you can import an obj into blender and then use cats.

indigo stirrup
lament pond
dull canyon
#

tell me about it

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tried to make them yesterday and just rage quit

silent acorn
#

@indigo stirrup That's a smooth-looking table, nice job!

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also, yeah, hands suck

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the amount of loopcuts needed to make four fingers is always waaay above the 6/8 face setups I use for arms

indigo stirrup
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i-i-i-its, not a table....

silent acorn
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oh, sorry! I guess it's way too small to be a table. It's a stool or a chair then, right?

indigo stirrup
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yeah, a stool, the top is like, made out of whatever you want it to be, metal, plastic, cloth.

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it'll be more apparent when I have more of them lined up, and the bar going

silent acorn
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yeahyeah, I'm sure! Sorry for goofing it up, that's just me being a real doofus

indigo stirrup
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everyone thought it was a table

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its fine

silent acorn
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I think it's just the scale, a small table and a stool look pretty similar without any kind of measure.

subtle jackal
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Stools are also usually round and have a heel bar

hallow bough
#

@silent acorn So to get the pixel effect you work on 64x64? I've always wondered how this style was achieved, love the model!

silent acorn
#

Thank you! It's usually 64x64, but the key is enabling blender's 'Snap to pixels' UV setting.

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It can also help to model onto blender's default grid, with each grid space representing one pixel.

zenith relic
#

not bad if id say for my self..

zenith relic
#

if im already getting error with too many polygons....so much for the suit then.

zenith relic
silent acorn
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Does anyone know if there are downsides to using non-square texture images?

dense kelp
#

@silent acorn i think if it doesn't fall into the ...128-256-512-1024... resolution it does have downsides regarding performance as said texture is handled differently, can't recall for sure but i think it has something to do with compression, which i assume is why shotariya's atlas tool pads out up to the next resolution, but i think any texture in that range should work fine (i.e. 256x4096 or 4096x2048 and so on)

#
"Having a texture that's not a power of two on either axis will be rescaled into a power of two texture on import by default. The benefit of power of two textures is mip maps and compression. Mip maps only work properly on power of two textures, and some texture compression formats only work with power of two textures (and some only onย squareย power of two textures).

https://forum.unity.com/threads/non-power-of-2-textures.448076/

fossil inlet
#

Working on hair cards, still nowhere near done but I need a break so I figured I'd post my progress :X

fringe rock
#

Putting pitch black on a texture seems to make it smaller. Idk

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Moving the part around to have a square is more efficient if the old teaching is right

fossil inlet
#

@fringe rock what are you talking about?

fringe rock
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dont mind

dense kelp
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Using a solid texture instead of one with alpha will make the texture inherently smaller iirc, that might be what they were talking about

junior idol
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oh my godddddddd how do i get 5 verts to turn into a quad

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ive been at it for over an hour and its just not going

dense kelp
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Edit Mode -> Ctrl+F -> Tris to Quads
Although i think you can't make a quad out of 5 verts, that'd be an ngon, correct me if i'm wrong

junior idol
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yep :(

subtle jackal
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then just make a triangle and a quad. Not worth the heartache at that point, a triangle isn't going to ruin everything

junior idol
#

i did it!!!!

fossil inlet
#

Of course using an alpha is going to increase the file size. Itโ€™s an extra channel. But if you need transparency anyway itโ€™s more efficient than using two separate texture sheets, one for the diffuse and one for the alpha. Even more so if youโ€™re going up to 4K. Not sure if that had anything to do with my post though

little bramble
spiral sigil
#

Just got good idea for challenge >> You can only use 1 Plane to make something and you can't use any other shape. Be a cool challenge and you must make something from it; it can't be a cape and stuff

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Also one of the vertices or edges must connect to give it a "Circular" or it connects without using other shapes

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So example; this was made just using a Plane; and then using Sculpting Tool to create the fool.. then using Extrusion to give it a refined look. Be a fun challenge

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Also helps people understand the basics of creating clothing for Avatars

waxen oracle
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Why make clothes when you can make Armor

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And not a lot of people including me have any idea about what you said at all

spiral sigil
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But you can make armor; this is also a Plane; but reformed and shaped with Beveling and Sculpting and Extrusions lol

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you can even make helmets without using a Cube or a Sphere or whatever you use; simply... a plane

waxen oracle
#

I donโ€™t think you get what I mean I donโ€™t understand anything you are saying

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Maya I have never touched I barely know anything in blender, and unity I know practically everything

spiral sigil
#

It's extremely rare for me to model or texture my own stuff

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it's once in a blue moon

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but I make lots of avatars

#

._.

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But right now I am making a Special Knuckles for my New Avatar World; the "Royal Guard of Knuckles" --

fossil inlet
#

@spiral sigil You can literally make anything with a single plane. You can even make multiple single planes by deleting the faces between them. It's no so much a challenge as it is a modeling method called plane modeling ._.

spiral sigil
#

Making boots are hard for me

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with single plane

fossil inlet
#

I just box model them in zBrush and then use Panel Loops

spiral sigil
fossil inlet
#

boots for the character I'm currently working on

spiral sigil
#

I think If I kept sculpting.. I could have finished it from just a plane xD

spiral sigil
spiral sigil
#

this will look nice with chains and then I can decide the Helmet for the Knuckles Kingdom. Perhaps it's a Circlet or something.

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Maybe I can make a Card Game in my New Knuckles World; ;c

burnt dove
#

Anyone know why there are a few random spots in blender when trying to weigh paint that are red far away from the bone selected? It won't let me paint them back blue either. For example Trying to paint left arm and there is a small spot on the opposite sholder red and super distorting when i rotate

velvet fable
#

Who does custom avatars for free?

spiral sigil
#

Is this like one of those jokes where we're supposed to guess the punchline? ๐Ÿค”

fossil inlet
#

^

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See you in a year

solar fossil
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Found the punchline yet?

spiral sigil
#

is anyone a substance painter user here? I finished painting my mesh and have exported the textures and mesh but the exported mesh only has one material when the mesh i worked on in substance painter had multiple materials and i wanted to export that mesh with the multiple materials. sorry if this is the wrong channel to post this question in, wasn't sure which one.

fossil inlet
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@spiral sigil You're exporting maps. You have to apply them to your material.

spiral sigil
#

yeah i think i figured it out

patent shell
#

Does anyone know where I can get some clothing models for Pikachu? I wanna ya know put clothes on him but Idk where I can find them. Most likely a handkerchief and a black shirt.

hallow bough
#

@patent shell You could probably find a basic shirt and handkerchief for mmd models and fit it onto a pikachu model in blender ๐Ÿ˜ƒ Try deviantart?

fossil inlet
spiral sigil
#

Is doing Model/Avatar Commissions legal on VRChat? --

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like what if I want to sell Comissions for an avatar for 1 dollar

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and you can get it within 3 hours as it is.

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Meaning; I sell for 1 dollar. And you get the Avatar as it is within 3 Hours; any problems with it, you deal with it; wanted animations, you do it yourself. You got avatar for the quality of a $1 in 3 hours stuff like that

spiral sigil
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for 3 hours this is only 5 mins

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This will be done in 1 hour..

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or 30mins

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See like this.. 15-20 mins just to make the model.. and this is a simple one. 1 Dollar xD

fossil inlet
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Selling models you didnโ€™t create (or used a base from someone else) is a big yikes. My current commission is $2k and Iโ€™m doing way more work than that would entail for portfolioโ€™s sake.

spiral sigil
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So 1 dollar is okay

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Then if I get enough dollars, I will buy the game it was from maybe

fossil inlet
#

$1 isnโ€™t even worth talking to you right now

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If youโ€™re modeling for $1 youโ€™re doing something very wrong

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People in third world countries make more per hour than what it would take you to model something in 3 hours for $1

spiral sigil
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It took me 1 hour to sculpt and rig it. ;c

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That is why I make price 1 dollar

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because I am sure there are others beter than me

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lol

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But (I am not doing comissions; just a what-if scenario)

fossil inlet
#

Federal minimum wage is $7.50 per hour

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Youโ€™re making over 7 times less

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And 3D art isnโ€™t unskilled labor. You should be making more than minimum wage

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I donโ€™t give a fuck if itโ€™s a hobby. You charge market rates for your work.

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Sculpted work is generally much more valuable than box or plane modeled work

spiral sigil
patent shell
#

@hallow bough I have no idea how to do that lol. Like how to put it on him.

void narwhal
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wat

spiral sigil
#

someone tried spamming their server lol

hallow bough
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Yeah I saw that too

spiral sigil
#

Hmm... ^^^??

void narwhal
spiral sigil
#

well.. I need to make the Toguro 80% one now lol

halcyon nexus
spiral sigil
spiral sigil
fossil inlet
#

that meme is so dead ._.

spiral sigil
#

I have to make 30 more knuckle avatars before I can do my new Series

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The 100 Kermit Avatar Series

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Been a Knuckles for an entire year; last year I was a Runescape Avatars for an entire year.. now I must become a Kermit this year

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for one year

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The Kermit Series is Epic

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I got all the designs

stable edge
#

God, my heart can't handle the unexpected deemo

fossil inlet
#

@stable edge Just wait for me to put her dress/shoes on ๐Ÿ˜ƒ

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Need to rig her first though, it'll be a few days

spiral sigil
#

Im reaching the end to where I wont be able to make Knuckle Avatars anymore -- 28 more Knuckles till I can stop making them (and make them on occausion than on a drive)

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Should make Avatar that turns from a Knuckles into the next Series I am planning = Kermit

spiral sigil
#

Haha! Love this Knuckles! Time to go to the Shader Section to ask about the best Glow shader for Eyes and red part

modest violet
#

i dont know if i should ask it here but, do you guys recommend me something to begin to learn 3d modeling? i always wanted it but dunno how or where ^^"

shut jackal
#

Download Blender and purchase lessons on modeling from Udemy!

small cloud
#

there's plenty enough of tutorials on youtube, you have to be willing research yourself mostly

subtle jackal
#

CGCookie also has a nice introductory series on Blender for free

#

For VERY basic stuff tho

modest violet
#

i saw udemy before but is it worth it?

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thx for answering btw

subtle jackal
#

Udemy is pretty good provided the teacher has good credentials and a teaching style that suits you

zinc furnace
#

I got a lot of Udemy courses for free because my school paid for them all

subtle jackal
#

I have a bunch of courses through them on web development stuff because there was some special for like $15 or something a while back

#

the few I ever got around to checking out were alright lol

lunar field
#

Does anyone know why this is doing this? I'm trying to weight paint from the center outward. But for some reason it only does it in the one direction... Is there a setting I have to change?

lunar field
#

I figured it out! nevermind. Its cnrtl+alt+leftclick

spiral sigil
#

I just don't like how I designed it.. it's just horrible.

spiral sigil
#

Yep.. I didn't do a good job on this one.. but... I am on a 100 Knuckle Avatar Building Rush.. so..

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20 or 18 more to go

solar fossil
#

20 more and vrc will be doomed VRC_Sad

#

A new knuckle wave will emerge

spiral sigil
#

Naw. When I made 150 Runescape Model World; it was a slow world but... the name of who created it grew across Runescape-Players on VRChat; but.. you know.. since it's Knuckles.. it might be a different story. Sadly; when the Knuckles world is made. I am going to move on to Kermits.

#

As I got an entire Series planned for the Kermit.

spiral sigil
#

Unless i make a 100 Squidwarrd worldo.

solar fossil
#

Why not make a 100 bahka world

#

๐Ÿ‘€

spiral sigil
#

I also have an agenda of avatars too -- RS and then the order of when I made each RSVR Character (Knuckles --> Kermit --> Not going to do Kanna, going to do Shaggy instead)

#

then it gonna be shrek

#

or frieza

#

ShrekFest 2020 is coming this Janurary or Fall

#

I forget

#

Shrek Fest is August 31st ..

#

so I should focus on making Shrek Avatars until August

#

ShrekFest2019 -- Must make 50 Shrek Avatars; but keep focus on Kermits.

#

Priority :: Finish Knuckles Series ; Kermit new main goal; and make 50 Shreks for Shrek Fest 2019

spiral sigil
zenith relic
#

thats ebola not monster

spiral sigil
#

It's also a Kermit.. so.. ye.. it's ebola.

vocal cargo
#

I need some help in blender, ill need a pro to help me with UV mapping. Please DM me if you think you can help. Im still a bit of a noob so i may need to call with screen share.

warm garden
#

hi

silent acorn
#

hi!

spiral sigil
spiral sigil
candid ridge
#

Can someone help me with polygons here

#

i have no idea how to fix this but i have faces on my model's hands that are just holey

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and i cant figure out how to connect them in blender to make them not holey

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and in blender its looking like this

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vertices arent connected

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and some dont have vertices

small cloud
#

select arm verts in edit mode > w > remove doubles

candid ridge
#

ive tried that

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still doesnt fix that one part there

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and here

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i dont know how to fix it lol

spiral sigil
#

This sux

#

My alt button doesn't work as great

#

my skills got cut by half

#

;c

#

Left Alt Tab works but it slows me down

#

Left Alt Tab was my most used and clicked Button on my computer ;/

#

now its gone

#

Unless I put some rubber square..

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then I can use it like a pro

#

I need to have a friend make me a Silicon Button

#

I need to learn how to use my Right-Alt Key

daring karma
#

@candid ridge remove doubles might not be fixing your issue with the default merge distance so try slowly bumping that up with the affected verts selected (if you haven't already) https://i.imgur.com/HIJQrQ5.png

spiral sigil
#

As it uses my Left Thumb and Right Pinky ;/

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Left* pinky

#

Unless; I buy one of those 3D mouses; then I don't have to use Alt Tab anymore

spiral sigil
#

I swear; I only get 8 hours of a sleep a day. Making 1 to 10 Knuckles a day; if it's only 1 Knuckles (max 3 are highest quality); 10 knuckles; only 3 of them are high quality (they are all finished the same time; 1 hour per Knuckles; fastest 30 mins)

hot tartan
#

@candid ridge Select all the offending vertices with box selection, and "Merge by Distance", wherever that is.

#

Take care not to upset the geometry when doing this.

small cloud
#

which is faster than subdividing by selecing top and bottom vert, then merging

hot tartan
#

Yeah, you can fairly quickly redraw the polys, also.

#

Just delete all the offending geometry, pick your verts and hit F.

#

Upsets your UVs, but sometimes there's a lot of extra bits along the edges of a poly or two and they won't merge.

hallow bough
dull canyon
#

I'll give it another chance this weekend if I'm not busy...

spiral sigil
#

What Knuckles should i make today? --

strong thistle
#

oof

spiral sigil
#

Or.. I just make some Jojo Reference Knuckles too; Funny Valentine and D4C need to be made; Funny Valentine will have a portal shader in his flag.

#

There iwll be 7 of him; USA, Uganda, Japan, England, France, Germany, Brazil, even a Russian one

#

Series 7 Knuckles = There will be 20 Knuckles Uploaded today within 5 hours

#

I have to compensate for the lost time yesterday

#

Gonna start with the STANDS as they are a bit more time-consuming than the humanoids.

spiral sigil
#

Bad Jojo Pun; how come there isn't a 7th bullet; because 7 ate 4.

#

._.

spiral sigil
#

Ever since I loss the Silicon Button on my Left-Alt Key.. I loss hand coordination on my Laptop.. it is as if I loss my memory on how to use the Left-Alt Key properly I loss like 3 seconds

thin bison
#

Well, that's fun. Discord is blocking me from showing a clothed model I've been working on.

#

Seems like it doesn't like the back of the model

spiral sigil
#

I have to remember this date for my VRChat world "2/20/17" it will be important for my world

#

Like.. my orientation of my body shifted like in a 80 degree angle since I loss my Left-Alt Key Silicon Button..

#

it's weird.

#

can't even sit right because of it

#

Alright, Im use to the paper button now.. my Orienation is normal

spiral sigil
#

It's like I loss my Left Thumb

obsidian moss
#

@spiral sigil are you done with the sex pistols avatar

spiral sigil
#

They are technically done. Not animated with Flying Capabilities yet; Im just trying to rush build avatars

#

xD

#

@obsidian moss

obsidian moss
#

oh

spiral sigil
#

When trying to morph them, their faces a bit too messed up; -- xD

#

so only the top lip is shaped in a knuckles and their bodies too

spiral sigil
vague plover
#

Hi if anyone knows how to convert a character from The Sims 4 to VRChat please dm me and say your price because I really want it so bad, thank you ๐Ÿ˜„

spiral sigil
spiral sigil
#

Plus I wanted to make an Iconic Fashion Design Knuckles

#

I should work on making the suit .. I just have to look at one of my fine suits in my closet; I got a bunch fo them..

#

._.

winter basin
maiden sun
#

@winter basin Close project. Open Project folder. Delete vrchat sdk and plugins folder along with the files unity created for them. Open Project and reimport the latest vrc sdk

opaque flame
#

Should I sculpt in VR? Is VR sculpting a meme, or a good place to start?

void narwhal
#

mostly a m3m3

#

zbrush or blender but just be aware you can't really avoid learning 3d modeling properly

onyx juniper
vivid crater
#

yan is a madlad

void narwhal
#

you can get good results with enough time and skill but the issue is "time" and tools* available to utilize

#

and personally regardless of how intuitive or fluid the workflow could be
i'd rather view my results on a screen clearly

spiral sigil
#

Making preparations for my next Avatar Series :: Kermit >> There will be 100 Kermits after I finish the Knuckles Series.

#

I need to find Flails, swords, warhammers, axes, and a bunch of cool Skyrim Armor from ESO

#

Thy Epic Story of the Kermit -- I am going to make a Fan-Manga + Playing Game Cards for the World and Avatars; Kermit Series is gonna be an epic tale or Love, Drama, Adventure, and.. Action; Might use the top Manga Doujins and fuse them into one story.

opaque flame
#

It's worth noting that I have no tablet, but I do have a VR headset. Mouse sculpting is just god-awful.

#

I can model properly already, it's just that I've always found learning to sculpt traditionally to be really unintuitive. The lack of depth has always messed with me a lot.

spiral sigil
#

I feeel too tired my brain feels dead to 3D model

#

I need more veggies

#

or I feel like im dead idk

#

lol

#

Idk why..

#

but it feels like a hour passed..

#

but yet it's only been 20mins

#

this is technically done

#

I seen this Anime before.. but I never watched it; I watched it but don't rmemeber anything about it..

spiral sigil
glad steeple
#

rename this channel to nonskiller-3d-modelling

spiral sigil
#

I feel more energetic now. I just felt so slow. Shaved my Beard (Haven't shaved in days...)

#

Now I feel faster

spiral sigil
daring karma
#

lmao I seriously can't tell if you're the best troll in the world, or just actually the most genuinely passionate Knuckles fan in the world

glad steeple
#

latter

daring karma
#

Hey, he might be on some Andy Kaufman level trolling shit right now haha

#

Either way, I love it. DON'T LET EM KNOCK U DOWN

spiral sigil
#

So average Modeling time is 30 mins to 1 hour; but a Full-Quality one is 3 hours

#

I should like use all the kncukles I made and make a Mortal-Combat Style Fighting Game

#

One of my top 10; but it took 30mins to make; so it also gets the Fastest Knuckles Build award + being one of the top 10

random tartan
#

can you please stop spamming knuckles shitposts

spiral sigil
#

I apologize for having no skill ;/

#

hence the name "Nonskiller"

#

I dont have great 3D modeling skills like you or anyone else

#

but I guess I can't be anything

#

;/

#

My spine and brain hurts posting this apology

#

I need to stop underdogginy myself mentallty hurts me

void narwhal
#

you can be a kermit my bruddha

spiral sigil
#

Well, I will do Kermit, when I finish Knuckles

void narwhal
#

good my bruddha all for the cause

spiral sigil
#

I should make a "Jokerr" Knuckles; people seem to like him.. so I should make one

spiral sigil
#

Cool... So it took a hour for this one. Now I make the Red Bird thing with Wings that he summons

#

Fingers are perfect on first try; no need to do weights lol

#

actually 90% good; but it's still good

spiral sigil
spiral sigil
spiral sigil
terse olive
#

True UganKnuck passionist

spiral sigil
#

Is Arsene a Flea? I thought it was a bird

#

9 more knuckles to go.

visual vigil
hollow lodge
#

XD

snow willow
#

Lord starkski kiruinn

opaque flame
#

Would anyone here know how to fix an issue I'm having with BlenderXR? When I try and open a VR window an error tells me that my Oculus dll is corrupted.

spiral sigil
solar canyon
#

My bruddah this is da wea

spiral sigil
#

I require assistance

split spindle
#

@spiral sigil where did u learn to make those

spiral sigil
#

I wan't to model my world in blender, but I have no point of reference for scale

burnt dove
#

I need a fez, dont want to pay $20 for a throw away project. Any crafty 3d modelers able to whip up a quick one or find a free download somewhere?

daring karma
#

@spiral sigil I'd suggest grey-boxing your world out in Unity using ProBuilder so you can test it out and iterate on things like scale quicker within actual gameplay. After it feels right to you, you can export your entire prototype greybox out into Blender and model around it to bring things to final form.

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But if you just need a quick scale reference, you can use the tutorial avatar fbx from the SDK to get a good rough estimate of avatar scale! Blender can be tricky exporting 1:1 into Unity sometimes tho

spiral sigil
#

Nobody :

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Nonskiller : I won't be able to 3D model stuff today; I got a last min business call commission me cash for 3D animations

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Hopefully one of my contacts give me the task so I can start immediately this one will get me a new digital life reset;

spiral sigil
#

Well; it's lagging since someone gave me the job last min; just waiting for my orders; but I estimate this project will take 3-4 hours based on what I was informed; it is simple and I will not try to make it better; My brain always tells me to make the best quality; but the expectation is low and I should give good quality and the same product they been making for years. The only thing I will change is one thing because I don't like how they made the trail lol

violet elbow
#

k

daring karma
#

Tell them they're going to have to wait a few days because you have nine more Knuckles avatars to make

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It's crunch time, baby

spiral sigil
#

@spiral sigil are these knuckles being put into a world??

spiral sigil
#

Finally got my orders; but I do not know my due date; if he says tomorrow; I'll finish it in 4 hours.

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Got the orders and the deal made; just need to wait upon the right to start making it.. it's good amount of money; it's the usual I make per month too

coarse kestrel
spiral sigil
marsh sail
#

You've gone too deep!

spiral sigil
#

"Brudda-Brudda-Brudda-Brudaa-Brudda"

marsh sail
#

Alright, so, does anyone have a link leading to a good library of character-creation tutorials? It's the one thing I struggle with and I figured that this Discord is the perfect place to ask.

silent acorn
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@marsh sail I know a few really good ones, but I'm not sure about a full library. Which aspect of character creation are you having trouble with?

spiral sigil
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My Next Knuckles Build --- Perhaps it is going to be the 100th Knuckles created; the ultimate Knuckles Avatar

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or maybe not xD I just wanna make this Knuckles because of the animations

spiral sigil
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I wanna experiment with "Sculpting Animation" on VrChat. Turning a Ball into a hand.

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Or at least Transformation Morphing Animation if Sculpting doesnt work ll

spiral sigil
quick mica
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ay im having issues with cats plugin for visems and trying to generate them but for what ever reason VR_Sil isnt being generated

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i wouldnt know the symbols for Aa Ch and Oh

spiral sigil
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problem is... it's upside-down

quick mica
#

is vrc.v_sil ment for silent cuz im just wondering cuz that viseme doesnt seem to generate along with vrc.v_pp

swift heart
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yeah that's silent

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pp is like that because you make a p sound with your mouth closed

latent charm
#

If you're using blender, there needs to be some kind of vertex change for a shape key to be exported. The usual trick is to find a single vertex that you can't see and move it slightly in the silent viseme to make sure it gets exported.

marsh sail
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@silent acorn All of it frankly

iron schooner
iron schooner
iron schooner
#

You Like?

dry notch
#

Alright guys so I learned some more functions in Blender and am now working on my first body modeling

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I'm gonna just model the legs into pants immediately rather than waste time on body parts that won't be in the finished model

zenith quiver
#

nice!

loud swan
#

good for you

iron schooner
#

You Like?

coarse walrus
violet elbow
#

undo?

coarse walrus
#

I did, and then it does the same thing again - but a random combination.

spiral sigil
#

Just need to make his Trident and I need to find the Texture that turns from White to Replicate the World as if it was part of the world itself and then have it turn into BLACk for Haki Arnament

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Ned to give this char hair too

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For better illustration of how this was made. I spent 7 bucks for this 3D-Scanned model..

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Because I spent money.. this is going to be a Private Avatar

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:c

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naw.. nvm it will be public lol

spiral sigil
#

Oh. It time to experiment with the possibility of "Sculpt Animation" if it possible.

spiral sigil
spiral sigil
#

I guess it's time.. to make the final Avatars for the Knuckles world :: The World (I will not do any of the JoJos nor will I do Jotaro of Dio..; I will do Giorno though)

daring karma
#

The end of an era

terse olive
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Za WARUDO!

spiral sigil
spiral sigil
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The Painting itself is great (If you do not down-size it) but on this shirt.. it just doesn't look good ;/

#

Time to show the world my shirt

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On the back of the shirt it says.. "Created Equal"

terse olive
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@spiral sigil Army of One, you are, UganKnuck Army of One :v

spiral sigil
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So I got an idea for a good Knuckles "Conformity Knuckles" -- It is going to be a Knuckles which has an animation with music with a bunch of people telling the Knuckles "They are a Dead Meme", etc, etc.. and then I will put the concept of "Stop the Bullying", "Everyone is Created Equal" or whatever. I think this Knuckles will be a PSA Knuckles.

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I think we need Knuckle Awareness as the Discrimination is Greater than the Knuckles

daring karma
#

Make a Wu-Tang Clan Knuckles

spiral sigil
#

I will look it up

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Oh must be some Mainstream stuff.

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Or Underground stuff.

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I cannot tell. I am neither.

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I need to read and research the band.

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It'll take me 5 hours to research

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Oh cool; Wu-Tang Clan is pretty much Child-Friendly

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It isn't as horrid as Modern-Day Music that I no longer hear anymore aside in VRChat.

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Also note that their Lyrics use higher comprehension words than Mainstream Music.

spiral sigil
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Idk if I will make it though because I do not have a visual or artist idea

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I would have to read lyrics of the rhymes and songs to comprehend an artistic idea

#

Protect Ya Neck has potential though

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I think I found the song --- Im not a PC person; and I am going to change the narrative of the song Missio's "Can I exist" makes a good song for a Knuckles.

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The narrative will use snippets from VRChat on my journey of people attacking knuckles just their voices

#

The Brutality to* Knuckles needs to stop

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(I didnt actually record people; but to make the Avatar; I will need to record sound when it happens)

stable edge
#

Make a wrinkly face knuckles

daring karma
#

Wu-Tang.

spiral sigil
random tartan
#

oh my god its actually not a knuckles

small valve
#

ayyy spingebub

#

fuCK i should make a bfbb avatar now actually

oak notch
#

How do people make such smooth meshes, and how did they make each polygon and vertex straight with one another?

solar obsidian
#

any idea how to fix importing a model, my build and publish wont go to the publish screen anymore, it now goes into an upside down game view and thats it.

oak notch
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Nevermind, I found out that many people who make meshes for their avatars use retopology in their work, which I will have to learn to get smooth and lower poly avatars.

sacred heath
#

exactly, and when you sculpt in blender you dont always have the same view than what itll look like for real, so just a heads up on that

azure rain
oblique token
#

I love how there are so many helpful people in this server

azure rain
#

the polycount wiki is a great place for tutorials

novel lantern
#

does anyone have any idea why this is happening. i put it in this channel since it happens in blender as well. it is made up of multiple meshes but has the same issue even when they are merged

stable edge
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Remove doubles

nimble haven
novel lantern
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oh sick thanks zzz

oblique token
#

If I modeled my model on all fours (it's a dog) can I make it stand like a human with Bones or will I have to rotate the legs to make it stand before adding bones?

terse olive
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@oblique token Once you apply Humanoid on the dog in Unity, Unity force it to stand on human T pose, don't worry (?) you gotta make animations to change it

oblique token
#

ah I see so I just select Humanoid and it will stand on its own?

terse olive
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No, I said you gotta make animations to change it

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Without your custom anims, your dog will use default VRC anims

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So it'll not be quadruped

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@oblique token

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Then again... not sure if quadruped anim fit well with the IK Idle

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Alternatively, make it Generic

oblique token
#

I can still model the mesh to make it stand

terse olive
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Oh, just in Blender? Yeah, you can

oblique token
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yeah I want it to be upright all the time

terse olive
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But it will look awkward, but if that is what you want XD

oblique token
#

lol well I mean, Brian from Family Guy stands upright

low nova
spiral sigil
#

I should make the guy with the big fat lips. There's another awkward photo of this guy; but I want to make this guy ; I just need to look at the human body when it comes to muscle then I can have a better (or use a Body Muscle Build and reform it)

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And then I wanna make the guy on the left too. They look funny.

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Starting read from 9PM to 4 AM.. at chapter 108

oblique token
#

good tip for 3d modeling beginners.....make sure to get Blender 2.8....I learned that from experience ๐Ÿ˜‚

plush token
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it depends really.

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i flip between both personally

oblique token
#

I think 2.8 has a more beginner friendly UI

plush token
#

one of the reasons is that 2.8 is unstable

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I crash often with my heavy workload

oblique token
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yeah its still beta

plush token
#

and alot of the plugins like clothfx don't work

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so, for me to try and use 2.8 to make models, I need to have 2.79 in my pipeline of model creation as i find it's still at a point where it can be relied on 100%

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getting there

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but i don't recommend it yet personally.

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don't get me wrong it's good, but 2.79 is much more stable and a lot more documentation is on it

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making seeking help a lot more common

oblique token
#

oh absolutely, I can't wait until 2.8 is absolutely stable. It'll be a workhorse.

plush token
#

it will be for sure, it will almost be up to par with Maya.

oblique token
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I'm just a beginner with 3D modeling, did some modeling in C4D before Blender.

plush token
#

fair enough, never check out C4D before

oblique token
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I had such a hard time with 2.79 trying to learn it

plush token
#

i enjoy 2.79

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it was a little demotivating but i personally don't mind it

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it was fun to learn

oblique token
#

one thing is I don't know all of the hotkeys and that seems to be a grounding rod for it

plush token
#

know of spacebar?

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the search window?

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a lot of the time the hotkeys are there by a quick search

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displayed on the the Right

oblique token
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nah I didn't know about that

#

I think 2.8's UI is a lot more in your face

plush token
#

useable in 2.8 as well

oblique token
#

that's a cool feature

plush token
#

Very helpful.

#

i assume you already know of modifiers as well i take it

oblique token
#

Yes, very limited knowledge though.

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I've only worked in blender for a few days.

plush token
#

ah understandable

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keep up the work, it comes with time

oblique token
#

oh of course! I'll learn though, I learn really fast.

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I made a world in Unity with prefab assets in just a few hours after watching a tutorial lol

plush token
#

nice, i'd check out Blender Guru's modeling tutorials.

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if you need help with things.

oblique token
#

I wanna make a game so bad, I've had the idea for a few years now

plush token
#

very good tutorials.

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I do to, i'm going to school for it next year, but i'm going to be working on mainly game art

oblique token
#

oh sweet! I think I saw one of his tutorials earlier

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I'm planning on doing it all myself within a year or so

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I know I can

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even if it's just a demo lol

plush token
#

Coding is a whole other boatload from 3D modeling

oblique token
#

Oh I know, I have some experience with coding, too. & 2D digital and traditional art, and music, and a lot of other things.

#

3D is naturally my next step

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along with learning a game engine

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I just got into the game way later than most

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YanSculpts has some amazing blender tutorials too

onyx juniper
#

Setting: Very Fine

dull canyon
#

@visual vigil that done in blender?

spiral sigil
#

100 Mighty Kermit Warriors;

turbid portal
#

Guys help me.Can you find Snatcher from Hat In Time model with ALL bones please?I want to make him in VRChat.If you guys want a story about me and my friend,heres:Some time ago Im give to My Friend(My helper and creator of avatars)reconvert MMD to FBX Snatcher,but then he said something like:This avatar don`t have legs bones and this model have "Generic",so this avatar will dont have animations sorry.

mint prawn
#

@turbid portal sounds like a rig problem, might want to ask in #avatar-rigging

visual vigil
#

@dull canyon zbrush

dull canyon
#

k

high shell
#

how long does it take for you guys to make a 3d model of a vr character?

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from scratch?

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do people sell such services online?

subtle jackal
#

I worked on mine on and off over a few weeks but all-in I'd say maybe 40-50 hours-ish

fallen snow
#

@high shell from scratch? There are people who will do it, but a high quality model with all the rigging, texturing and animation done will cost well into the thousands of dollars

high shell
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and people buy these services? @fallen snow

subtle jackal
#

Some do

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the thing to remember @high shell is that you're not really buying a model, but rather you're basically hiring a 3D artist for however long it takes to make what you want

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and 3D artists are not cheap ๐Ÿ˜›

high shell
#

mmm yeah, clearly they seem more profitable than drawing lewds like I do xD

fallen snow
#

Right. Buying a model that's sold on an online store or whatever is way cheaper because they can sell it multiple times

high shell
#

I should have learned something else aside from drawing art

subtle jackal
#

some people might not charge in the THOUSANDS, like people have asked me what it would cost and I've said probably in the range of $500, but that's because I'm certainly no professional, and because I enjoy doing the work and figure that's a price someone could reasonably afford

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but you should definitely have a fair hunk of cash if you wanted to hire someone

high shell
#

thanks for the insight!

dull canyon
#

never to late to start learning something new

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imagine the money you can make with lewd 3d models

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and if they're furry you're basically set for life

distant carbon
zenith relic
#

blender for me started to crash often when editing avatars that has somewhere around 60k poly..

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๐Ÿ˜ฆ

spiral sigil
#

We getting Ready for the Kermit World before the Kermit Avatars

spiral sigil
#

I think I might make this an "Adventure RPG" World -- D'N'D world I just need to learn how to play D'N'D and make Functions || So it is chance based and it also instinct based. The NPC can spawn attacks, you can dodge them, while some of them are undodgable; then there's Potions which you can get at the beginning of game (which can be used to recover hp and only used once) then obviously different weapons that do damage.

onyx juniper
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I don't often see offers go over $400 on VRC Traders

spiral sigil
spiral sigil
#

98 more Kermits to go.

fringe rock
#

Stop repeating the same process everytime.

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Try to grow

grizzled anvil
#

me

fringe rock
#

Repetition can be good but at some point you dont really improve. The curve of progression get very flat

spiral sigil
#

But we need these Kermits

grizzled anvil
#

after i make some crazy cinematic particles effects n what not inna animation

#

ctrl D's the gameobject

dull jungle
#

I like your Kermits

zenith relic
#

Re-modelating its fun.

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but not when its about rebuilding the entire humanoid bones ๐Ÿ˜ฆ

coarse kestrel
#

thanks robo hamsters

zenith relic
#

@coarse kestrel is that u who made the hd nanachi?

coarse kestrel
#

the lexichi?

zenith relic
#

the one that everyone uses it?

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yes v4

coarse kestrel
#

yup that's me

zenith relic
#

i believe now youre called legend ๐Ÿ˜„

coarse kestrel
#

a legend?

#

hardly

zenith relic
#

well u did something that everyone use it as a nanachi

coarse kestrel
#

I just make models the best I can

zenith relic
#

ur a star dude ๐Ÿ˜„

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ive just learned too how to make stuff with blender...

coarse kestrel
#

hehe yeah I know a lot of people use it, and a lot of people got real comfortable with each other in it

#

:O

zenith relic
#

now the last challenge will be to make a hole avatar from scratches

coarse kestrel
#

nicu!

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hehe I wish you the best of luck :3

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I'm making my v5 right now (those images above)

zenith relic
#

thanks..but this is not about luck...this is about "skill"

grizzled anvil
zenith relic
#

luck if the avatar u make has succes

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@grizzled anvil that is messed up.

#

but still..

#

nice

coarse kestrel
#

but hey I'm glad you like my work <3

zenith relic
#

v5?

coarse kestrel
#

ye

zenith relic
#

looks a entirely different than a nanachi

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i want to make the classic nanachi (frist one)

coarse kestrel
#

yup, it's "lexi's doll" now

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it's more of a furry base

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but still can have that cute look