#3d-modeling

1 messages · Page 52 of 1

umbral crystal
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several

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for different occasions

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u can also use other models and basically dissect them

spring granite
umbral crystal
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looks cool but seems u need a base first

acoustic cedar
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@hot flint that model was adorable! Amazing job on it! >w<

hot flint
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💙 💙

spring granite
umbral crystal
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but can u make characters that arent anime looking

spring granite
umbral crystal
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hm

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if i had a drawing pad or tool i would try it

spring granite
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wacom's are not too much money

umbral crystal
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ye ik

spiral fulcrum
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Heya, does anyone here take commissions?

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For modelling

pearl tartan
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I do

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PM me, we'll negociate

spiral fulcrum
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Thanks

jovial barn
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I have a problem, i dont know if it is a problem: In blender, i baked multiple textures into one texture, it looks like a mess in texture mode after baking, but looks great as i want in render mode, it is suppose to be like that? or i have a way to make texture looks the same as in render mode?

umbral crystal
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wat

latent charm
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@jovial barn Could be the UV layout or something, screenshots of the problem would help.

jovial barn
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My problem has been solved, I didn't bake it correctly, thanks anyway ~~

fringe rock
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On one of my model the alta of cats make my texture look like sand

cold basin
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hi!!!😕😖

tribal light
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Hi

cold basin
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I’m on holidays🥳🥳🥳🥳

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!!!

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YES!!!!!

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😘😘😘

spiral sigil
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@cosmic nest Looks like it's going well so far

cosmic nest
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thanks!

spiral sigil
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You're welcome

frail crag
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I'm pretty sure I know that mascot...

fallow dew
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You know, disjointed limbs make for easy weight paints heh

umbral crystal
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yes, a good choice for robotic or "built" characters

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not for characters with skin, clothes, and etc

cosmic nest
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ye

cold basin
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Hi

spiral sigil
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Hello

cosmic nest
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👋

livid maple
fallow dew
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Isn't it so nice when you make your own OC. I love it

mental blaze
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hair and eyes meshes up next before rigging/uv

spiral sigil
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A lot nicer when it finally works after all the struggles

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The topology is so clean on your model

umbral crystal
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but they have yellow and round eyes xp

cosmic nest
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its a stylistic choice, let me choose things for a model i made

umbral crystal
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am just saying no need 2 retaliate

cosmic nest
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well im just saying: back off

umbral crystal
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y u always so defensive of ur work

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xd

cosmic nest
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because i need a bigger shield

umbral crystal
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i didnt even say anythig bad about it

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just 'the original has X'

cosmic nest
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well the original's design isnt finalized, it's all vague ideas

umbral crystal
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well 90% of them have yellow cat eyes so..

cosmic nest
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i mean, im shocked you didnt say anything about the lack of fire tail (which ill add in unity, dw)

umbral crystal
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na bc ik the tail would be better as a shader or particle

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but it would be cool if ur characters could speak or have moving eyes

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just a suggestion but it breathes life into them

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again u dont need to do it lol just saying

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but cool model

cosmic nest
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once again: im just saying, i dont need ideas

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ill find them

umbral crystal
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again u dont need to do it lol just saying but cool model

cosmic nest
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thanks tho

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😎 👉 👉

umbral crystal
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this model i found looks like its 50k triangles

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actually like 20k

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normal maps rocc

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i need 2 figure out how 2 do occlusion maps tho

cosmic nest
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you can bake aos in blender

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its usually what i do

umbral crystal
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no like

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thats different i think

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it bakes shading into a texture

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i wanna know how to make these

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^ Occlusion

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it helps with rimlighting and shading issues

cosmic nest
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it doesnt bake it into a texture, it makes a separate texture

umbral crystal
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does it bake that white thing

umbral crystal
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ye

cosmic nest
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then yeah

umbral crystal
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o

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i need to know how to do the metallic one then

cosmic nest
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depends on ur sample size tho

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also yeah that's the weird part

umbral crystal
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cuz in unity

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i think alpha channel is how metallic

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and the RGB is how smooth / specular

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cuz i have something like this

cosmic nest
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like what?

umbral crystal
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it wasnt uploading to my server

cosmic nest
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o

real plover
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make default dance pls

shadow geyser
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anyone know about shape keys here?

latent charm
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Yup

shadow geyser
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do you know of a way to reverse a shape key

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currently its like this, zero is shown

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and then setting ti to 1 hides it

latent charm
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Use Blend From Shape (w key) and blend it from itself with add enabled and a blend value of -1.

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Wait no, that's not it

shadow geyser
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o

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i jsut firued out how to find that option too lol

latent charm
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Ah, so what you're wanting is to have a "show scythe" key instead, correct?

shadow geyser
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yeah

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basicly

latent charm
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Okay, create a new shape key and blend from basis, then select the basis key and blend from 'hide scythe', so the basis key should then have no scythe but the new key you just made should show it when set to 1.

shadow geyser
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so your saying make it invisable first

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then make the shape key scale ti up

latent charm
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Pretty much yeah.
Shape keys are just changes from the basis key, so the only way to 'reverse' one is to swap what it's doing with the basis key.

shadow geyser
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alright thank you

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seems to keep its shape now

plucky isle
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how do you open japanese zip files so texture names arent all turned to jibberish?

shadow geyser
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are you using winrar

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because winrar has a translation option in it, idk how to do it anymore, but ti keeps its from becoming jibrisha nd keeps it as the japanese kanji

zinc furnace
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Use Bandizip and set the encoding to japanese

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WinRAR can also do it at the language settings at the top

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7zip basically can't do it, you have to run 7-zip 32-bit in Japanese Locale Emulator

shadow geyser
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im having an issue right now where different materials are using the same image

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but i want to make it so one material si usign a different image

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fromt he other

plucky isle
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ahh thanks all

shadow geyser
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guys how do i make it so i can change the texture for one material without changign the other

spiral sigil
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If you mean within blender go into Edit mode for the mesh, select the faces you want to change the material for and then create the new material or select it from the others and click Asign

strong thistle
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@umbral crystal for Occlusion maps you van use AwsomeBump

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sent you a link just in case

left flower
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So does everyone use blender?

umbral crystal
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ftmp

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at least for vrchat

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its more difficult but still possible to set it up w/o using CATS

umbral crystal
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also how 2 select unseen faces hidden by the current selection?

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cuz i put clothes on top of my model from another version of it and i need to resize the skin so it doesnt clip thru it

royal steppe
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edge loop selection doesn't like triangles

mental blaze
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^

cosmic nest
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^

umbral crystal
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should i use tris to quads

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ok i used that and enabled compare UVs and looks ok ig thx

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but why does this happen

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when i select inner region

spiral sigil
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What are you doing there?

umbral crystal
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trying to select what under that wristband

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by using select loop inner region

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but doesnt even work oof

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no idea why it does that

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how is rhat a loop inner region

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literally deselects my edge loop

spiral sigil
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@umbral crystal You could select the Wristband and hide it in order to select whats underneath

umbral crystal
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i dont wanna do that

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i wanna select whats underneath

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ima make a blend shape to make that part of skin smaller

latent charm
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Mica's saying select the wristband and hide it so you can clearly see what's going on under it.
Also what selection are you using? ctrl+l?

spiral sigil
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Yeah, temporary hide it to work below or select it & inverse selection then just deselect anything you don't need

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If you select the hand, press Ctrl+L & then Ctrl + (Plus key +) does that expand the selection on to what you want?

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Or change how Ctrl + L works like based on Material instead of Seams

flat wave
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any blender wizards out there? probuilder can easily grab an edge and slide it while tiling the UV automatically

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can i do this with the same behavior in blender?

spiral sigil
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@flat wave by "tiling" do you mean modifying the UV so it doesn't get affected?

flat wave
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yeah

spiral sigil
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Have you tried selecting the edges and pressing Shift + V?

flat wave
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that seems to work

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bit fiddly, but it works

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can i do a vertex slide along a global axis

spiral sigil
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Am uncertain if you can

flat wave
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hm

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can i extrude from an edge and tile the UV of the extruded face similar to vertex sliding?

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like i can in probuilder

spiral sigil
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Slightly unsure what you mean

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Perhaps others will share their knowledge > w O)/

umbral crystal
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no like the problem is

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y edge loop select and then inner faces is not working

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instead of selecting that part of arm it select the hand or body

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and no i cant just hide it

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cuz i also ned to do this for the body and other parts that clothig covers

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could easily be done by selectig edge loops where clothing starts and ends

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but it won't select inner faces correctly

midnight void
regal jetty
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Does anyone happen to know how to separate these shurikens? I tried moving the bones and stuff but nothing gives.

zinc furnace
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@regal jetty so you moved the bones in pose mode but nothing happens?

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You have to click the enter pose mode button in Cats, left sidebar

regal jetty
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Yeah, I moved the bones in pose mode but they didn't rotate or move or anything

zinc furnace
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For what purpose do you need them separate? Do you just want each as separate object?

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You could go into edit mode, Border Select (B) or Circle Select (C) some vertices on one of the shurikens, then press CTRL+L to select all linked vertices. Press P to separate the selection into a new mesh.

regal jetty
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I'm trying to use them with a gesture so I can throw them out in like an arc

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I'll try that real quick, ty

zinc furnace
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Ah, I see. You definitely want to select one and then turn it into a new mesh, then. Possibly unparent it from the armature too, that way you have a static mesh to plug into a mesh particle system.

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ALT+P will unparent a mesh

regal jetty
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Gotcha, thanks for the help

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It worked! Thank you so much.

quaint jasper
cerulean idol
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I need some help

vague idol
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@foggy maple not sure if this is a bug in CATS or something not worded well, or just on this specific model.
Attempting to use "join meshes - selected" with this selection ignores the selection and joins the body and the 4 hair sections above it instead. (selection is a separate object from armature, when object was in armature, same result)
Am I misunderstanding or is it a bug?
Screenshot of scene hierarchy: https://i.imgur.com/cNKRW9l.png

foggy maple
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@vague idol Yeah thats a bug. It is fixed in the development version, update by using the updater

vague idol
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Alright thanks for confirmation. Will do.

white moth
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This is bad right

swift heart
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seems like an okay magenta to me

white moth
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I deleted the folder defaultassets in my project and everythign went magenta. the entire GUI

swift heart
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oof

molten cloak
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for 3d models that have 2d features (eyes, mouth, typically ripped from games) is there a tutorial on how to set these up for vrchat? I understand that there are multiple meshes that mapped to the different parts, but in blender the faces are blank.

oblique cove
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@midnight void you Can get it at MakenCat world

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Can’t remember the name lemme search up

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Verhack

versed glacier
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any blender gurus here that could help me?

cursive wedge
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Just throw the question, but most can be answered on google

versed glacier
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well i kinda solved it myself but i need help with weight painting my model i made

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its not quite avatar

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its prop

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im trying to make the blade be able to work with dynamic bones but i have no clue how to work with this kinda design

dense kelp
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100% weight on each blade section, every section inbetween shares 50% between both adjacent bones

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Imo

versed glacier
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so basically the "blade holders" get 50% paint

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the joints between the big parts

dense kelp
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Mhm

versed glacier
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do they have to be seperate mesh to weightpaint them or does it matter

dense kelp
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Shouldn't matter afaik, don't forget to use autonormalize whilst weighting something manualy, having over 100% weight isn't the best thing to happen

versed glacier
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alright ill try to find that auto normalize

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also is it possible to reset all shape keys at once

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for some reason it doesnt import the blender animation to unity

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:/

small cloud
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u need to checkmark "bake animation" on export settings, it's disabled @versed glacier

versed glacier
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cant use it

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but anyways did what i needed so im good now

small cloud
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to use the animation you rig the character as humanoid and then can duplicate the animation and use it

thorny pendant
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Any one here who uses blender who know if there is a "while key is held" setting for tools?

strong thistle
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?

thorny pendant
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to make tools activate when i press the hotkey and the deactivate when i release the hotkey again

fringe rock
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already have have plenty of hotkey for everything

thorny pendant
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not new hotkeys

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to make the tool unselect when i release the key instead of having to right click

latent charm
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I don't think blender has that kind of functionality built in. I've definitely never experienced any tools that use that kind of control.
Only way you could do it would be write an addon that does it.

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What exactly is it you're trying to change anyway?

quaint jasper
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Right clicking usually cancels the tool

latent charm
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They probably have left-right swap enabled

thorny pendant
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i was not sure if it was an option to use tools like i want, but if experienced users have seen it in options, i'm going to assume that it doesn't exist. at least with out an addon.

umbral crystal
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i dont change any hotkeys or anything

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already hard enough 4 me 2 get used 2 the way it is now

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but i dont have any problems with it

thorny pendant
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how does one unhide nodes in the edit view

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nvm

spiral sigil
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@thorny pendant You can also click A while your mouse is on the viewport you wish to unselect & click it again to select everything

verbal coral
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I wanna learn how to kinda mix and match MMD parts to frankenstein a personal avatar. Does anyone here know of any good tutorials?

vague idol
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@foggy maple potential bug in 0.12.3-dev These unparented meshes all show in the list, but won't show as selected when clicked.
https://i.imgur.com/czVSuCp.png
It is only a visual bug however, selecting one and clicking attach mesh still works.

foggy maple
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Oh 🤔 thanks for reporting

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can you save that as a blend file and send me that?

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@vague idol

vague idol
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sure, just a minute

upbeat ember
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can someone help me im just getting into vrchat and i want to use a model but the model comes out as grey

spiral sigil
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Is there a way to merge these parts together?

umbral crystal
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yea

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remove doubles but it might potentially break/bug shapekeys

umbral crystal
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cool but head kinda alien shaped xd

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try like making cheek/sides a bit wider and less steep of curve or maybe thiccer necc

lament pond
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This is in accordance to the original style

vague idol
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Is that kanade tachibana?

brave dune
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that was my first thought as well

vague idol
analog epoch
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Thank you ❤

mental blaze
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A weeks worth of modeling and stuff.

spiral sigil
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A lot of progress!

spiral sigil
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A big difference before and after learning to use it

umbral crystal
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edge split is just applyable autosmooth

spiral sigil
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It allows more definition to be added very easily

umbral crystal
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ye ik

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i like it more bc when u apply it it wont be screwing with whats sharp or not like autosmooth

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bc if somethings rigged or something it changes whats smooth or not based on its angle in realtime

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but with edgesplit u can apply it and then rotations wont change it

spiral sigil
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how do you add a song to a emote?

halcyon citrus
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Create an audio source, place the file in the empty box that will show up in the inspector window

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Place the audio anywhere you like on the avatar and make sure it's inactive

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It's just like adding a prop to the hand if you know how to do that

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@spiral sigil

worn fjord
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@halcyon citrus and do you know how to make more louder that sound? sounds too quiet in game.

cerulean shoal
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been working on a model for like 4 hours

spiral sigil
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ayy i need some help

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how do i use background images

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in blender

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nvm

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dm me if you know

mental topaz
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@spiral sigil on N panel check Background Images > add, to see them Use numpad key 5 for orthographic view, then numpad 1/3/7 ; with holding shift that will inverse them

spiral sigil
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@mental topaz I tried pressing shift + the numpad # but it doesn't give me the inverse view, were you talking about inverting the image?

mental topaz
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ah, i mean Ctrl+numpad keys for invert view, but that invert only 3d object, not image, i mean if you look on front from keypad with ctrl you'll look on back
actually to invert image after ctrl+numpad, there's Flip button on N panel for background image

spiral sigil
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That's reeeally helpful

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I used to gradually change the view after going into Orthographic view with numpad 4/8/6/2 until it worked

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Are there people experienced with Blender's Texture painting abilities?

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Am familiar enough to set it up and be able to paint but am curious if there are tips with the brushes or other not as obvious info to better use it

cursive wedge
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I would use blender as an rough painter to get the outlines and then use a different paint program to texture it properly, unless you fin a good addon for Blender (you should share it here if you find one)

round vigil
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does anyone know how to drag a texture onto an uv?

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im trying to manually add a texture onto an already existing texture, but im not sure how to go about it

umbral crystal
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pretty simple

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just draw a red dot or something where it should be and save it as a new texture

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then u can probably find out where to put it

brave dune
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if you want to have that as the emission, you can also do what Wulfe said but once positioned, turn everything else black and throw that texture into the emission channel of your shader

spiral sigil
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@cursive wedge Belated thanks for the tip

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@visual vigil You're being so productive, keep it up!

lavish cloak
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So this just happened when i was testing out in unity, don't even know how i never noticed this but, any idea what may be doing this lol

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oh i can't add the image..

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I'm still rather new to this all so..

lavish cloak
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nvmd.. fixed.
Aparently the tongue had weight but it was for the wrong part of the body.
Weirdly enough.. it was the foot (wth XD)

spiral sigil
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The silly horrors of 3D modeling XD

cerulean shoal
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ripping sonic adventure and making avatars

spiral sigil
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while fixing the mesh i ran into these dark patches and can't seem to get rid of them, can someone help?

zinc furnace
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Seems like vertex normals or flipped face normals

spiral sigil
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that's what i thought but when i tried to flip them it made them darker so they aren't flipped

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nvm fixed it

subtle jackal
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unmerged verts probably

brave dune
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even if the normals arent flipped, it could just be wierd normals on those verts

umbral crystal
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it can also be problems such as doubles

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bc u cant mark a smooth face across 2 unjoined edges i think

tardy tulip
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looks fine in blender but not unity

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theres 2 pictures listed btw in link

ornate nebula
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It has been a long time since I really 'played' VRChat. But now I wanna get back into it, and make a model. Boi have I underestimated how much work it takes.
http://puu.sh/CzNeg/6fec1f0aab.jpg

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This unfinished torso/neck has taken me hours as it is blimey.

mint furnace
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Hey Guys I've never used Unity before

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Do you have to pay for Unity access?

old field
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nop

mint furnace
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where can I get it free then? on the site it seems like its asking me to pay

old field
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i would try looking up a mega tutorial to start but change the unity version to the new one vrchat used and dont update it when it asks

mint furnace
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Would I do that from his unity hub or something

old field
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2017.4.15f1 or something

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personal not professional

ornate nebula
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Yeah, as long as it's personal use you don't pay.

mint furnace
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were can I find VR Chats current unity version to be sure ?

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unity version

ornate nebula
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If you download it, Unity should be up to date.

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As for the SDK you need to get that on the VRChat site.

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You need to be logged in I believe, but other than that you should be good to go.

mint furnace
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For unity its giving me the option to download different Versions of Unity by date

fallen snow
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@mint furnace to be sure you have the right version download from the vrchat website: go to vrchat.net, log in, then click 'download' on the left. it'll have direct links to the right unity version and SDK

mint furnace
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but I think I have to have the same version as VR Chat uses

fallen snow
ornate nebula
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Pretty sure any Unity updates past the one the version that VRChat uses should work anyway.

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Well, unless it changes a lot

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Not any, just most of the time.

old field
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use the one listed

fallen snow
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@ornate nebula they don't work, in fact

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if you use 2017.4.17f1, it'll upload but the avatar won't appear in the list in-game

ornate nebula
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Really?

fallen snow
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yep. common source of people asking for support in this discord

ornate nebula
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I haven't uploaded a model in months. I'm really rusty tbh.

fallen snow
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they click the auto-update button that pops up, then everything seems to be okay until they go in-game

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it's probably just an overzealous version check on vrchat's side, but regardless you need to use exactly 2017.4.15f1

ornate nebula
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Fair enough.

mint furnace
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Its telling me I should get unity 2017 4 14 or 15

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but the current thing i see is 2017 4 18

ornate nebula
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I'm pretty sure at one point you could have future versions, but I guess that's gone out the window. Not a big deal though.

fallen snow
mint furnace
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I dont know if that means that the other 2 are outdated

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Ok

ornate nebula
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Not outdated

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VRChat just uses a specific version

mint furnace
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ok thanks

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also on the topic of porting I have a model I just sort of finished Texturing coloring and putting lighting on

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Will the Model port with these lighting settings into unity ?

ornate nebula
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No

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Unity uses its own engine for things such as lighting.

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Shaders too.

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Textures will port, but shaders and lighting do not.

mint furnace
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dang, I was really hoping the effect I did would just go into unity

fallen snow
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also lighting is a huge performance hit, avoid using it if possible. you can use things like emissive shaders instead

ornate nebula
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Yeah. Lightning tends to be used on avatars made to crash games.

mint furnace
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but I didnt want the model to be emissive so the character doesnt glow in the dark

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is there no other low performance way that I can get some kind of wind waker look

ornate nebula
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If you can use it minimally it shouldn't be too bad.

fallen snow
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use a toon shader

mint furnace
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Because I created something with a blobby kind of lighting shader look

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well i did put toon shader on

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will that go straight into unity?

ornate nebula
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Oh yeah, there's a cartoon shader you can download

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Cubed I think

fallen snow
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no, expect that you need to redo all your shaders when you go into unity

mint furnace
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Ok so blender is completely useless when it comes to VR chat shaders and things

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like that

ornate nebula
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Two different shader/lighting engines.

fallen snow
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there's a bunch of them out there, cubed is popular, so is xstoon, plenty of others floating around too

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be aware that if someone has your shaders disabled in safety you'll fall back to a builtin shader

mint furnace
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so is there like a popular location for finding unity shaders?

fallen snow
umbral crystal
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looks like roblox graphics

mental blaze
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Still needs to be added into unity :D

spiral sigil
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so hiw long does it usually take until i can publish mymodels =.=

zinc furnace
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There is no set time

spiral sigil
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I need help importing avatar to vrchat

fleet frigate
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does anyone know a place where I can get stuff like weapons and hats so I can apply them to my model on unity?

subtle jackal
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Well what you do is

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You open blender

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and make some 😎

mental topaz
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@fleet frigate or sketchfab / deviantart for weapon modelsl and 3d.nicovideo / deviantart / bowlroll for hats

green saffron
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@subtle jackal True that

ornate nebula
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BUT I MUST PRESS ON WHEN I HAVE THE TIME

unique galleon
devout harbor
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I need help...

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I'm stepping into untreaded territory and i don't know what to do

fringe rock
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me too my guy

fleet frigate
zinc furnace
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Parent it to the head bone

#

Ideally you should do this in Blender though

ripe lotus
#

Made this from scratch

#

what do you guys think

subtle jackal
#

Lookin' good!

fringe rock
#

can you show the wireframe too? @ripe lotus

spiral sigil
#

It is looking good

pearl tartan
#

Heh, nice to see another Megaman fan on here. Nice work @ripe lotus

ripe lotus
#

:D

#

oh you wanna see mah

#

LINEFLOW

#

sure sec

subtle jackal
#

breddy good

ripe lotus
#

80 bazillion commissions and counting

subtle jackal
#

(also from scratch, if that wasn't clear)

#

actually my first real anime-style character. Actually probably my second proper full-character model. I usually just do clothes.

subtle jackal
#

lol thanks

ripe lotus
#

Sorry im really tired, nice job

#

nice topo

subtle jackal
#

😃

swift heart
#

that topology is pretty solid, good job

devout harbor
#

:/

#

So i gotta get blender

#

Hmm

unique galleon
#

@devout harbor whatcha tryna do

devout harbor
#

i am trying to make my fursona into a VR avatar

#

but i don't know how

subtle jackal
#

Well, do you know how to model?

devout harbor
#

nope

#

i only have references

subtle jackal
#

well in that case you can either learn from the ground up or pay someone to make it for you really. To learn requires a fair investment of time, but I'd say if you have any interest it's worthwhile to do so.

#

CGCookie has some great resources for Blender stuff, I'd recommend starting with https://cgcookie.com/course/learn-the-blender-basics

devout harbor
#

oh ok

subtle jackal
#

I'd recommend starting out making simpler objects as a full character is a bit much to attempt without any experience

#

but once you have a good grasp of topology when you take a look at your reference you'll probably be able to visualize how to make it

swift heart
subtle jackal
#

Noob to Pro is great if you need a crash course but it glosses over a lot of the more nuanced aspects of making good models

swift heart
#

yeah, i mainly used it for learning all the basic features and shortcuts in blender, then moved on to following tutorials on modeling more complex stuff. everything takes practice, of course

formal temple
#

thanks for all the helpful links guys

subtle jackal
#

Yeah I'd say it's a great reference especially if you already know another software like Maya or such. I point people to CGCookie mainly because they have a good getting-started course for complete newbies and if you're relatively serious about learning and have a little cash, becoming a member there is super worth it. I subscribed for a couple months, downloaded tons of tuts to peruse and have learned a lot.

swift heart
#

idk i found that the main appeal of noob to pro in my case is that i just dislike video tutorials

subtle jackal
#

ah, yeah I'm the complete opposite lol

swift heart
#

had no prior experience with 3d modeling software, but was familiar with some 3d modeling terms, so i'd say it's still pretty approachable for beginners

fringe rock
#

As a furry you should be custum to pay people to do stuff no ? @devout harbor

umbral crystal
#

??

old field
#

"??" ???

devout harbor
#

I mostly trade art

#

Kinda at a broke state anyways

subtle jackal
#

He's being snarky because a lot of the furry community commissions art from artists, I think.

old field
#

fur outfits

devout harbor
#

Well most do considering that fursuits get up to around 5-10 thousand dollars

#

That's in total

subtle jackal
#

Unfortunately for him snark tends to work best when you don't make 4th-grade-tier mistakes like not knowing the word "accustomed."

devout harbor
#

Ouch

old field
#

its a joke

#

a fk this is still 3d so about that blender huh

devout harbor
#

Yeah it might take a long time to try and get accustomed to blender

errant sentinel
#

It may, or may not, i picked it up quite easily.

old field
#

learning the layout and other basics b4 watching any guides will help a ton or its jsut to much shit to take in

#

then just throw yourself at it for a few days with trial and error will help you not forget

subtle jackal
#

The most common hotkeys and such are pretty easy to remember since they all go off the name of the function

devout harbor
#

I'm a hands on learner

subtle jackal
#

(s for scale, e for extrude, r for rotate, g for grab)

latent charm
#

@devout harbor Do you prefer written guides or videos?

old field
#

space bar is bae

devout harbor
#

I'm terrible when i try guides or videos

subtle jackal
#

I suppose the most important question is: Are you interested in learning 3D modeling aside from just getting an avatar for VRChat?

brisk tapir
#

hallo i'm a begginer in 3d modeling ( CGI student) and someone knows how to do a good face topology ?

devout harbor
#

I am

#

I already do digital art but i want to broaden my horizons

subtle jackal
#

I'd start with the CGCookie and Blender Noob2Pro stuff linked above from last night then, see which of the sort you find most comfortable, and try making a simple prop or such first, to get the hang of Blender, then.

#

Figure out how you tend to learn best and go from there

#

@brisk tapir if you can wait a moment I can dump some of the reference I use into an imgur album

#

Are you looking for standard human face topo or anime style?

latent charm
#

@devout harbor unfortunately 3D is a complex enough field it's going to be difficult to get anywhere just stabbing around in the dark hoping things make sense eventually.

old field
#

take some notes on things then trial and error learning it to make it your own

coarse mauve
#

Adda boy, encouragement always works, Gallium 😁

old field
#

or it never sticks

subtle jackal
fringe rock
#

is there a way to select part in the uvmap and it select it in the 3d view ?

brave dune
#

i dont know if its the proper way, but yes there is

#

in the UV editor, select the part you want selected only, invert selection, then hit H to hide. Using the hide function in the uv editor just deselects that part in the 3d view. You can also select one vert in the 3d view of what you want, hit control + L and change the delimiter to UVs so it only selects the UV island instead of whatever mesh is connected

fringe rock
#

for some reason half of my face flip orientation. Idk if it happen when I convert tri to quad, when I remove double or atlas the texture

unique galleon
#

@brave dune I accidentally hid some faces yesterday and thought that was just a quick delete key lol

#

That’s really cool and exactly what I’ve needed for many things.

brave dune
#

alt + H will unhide everything

spiral sigil
#

how do i get the nikei model i want to change the colors but i dont know how

umbral crystal
#

change the textures

clever cypress
#

He seems new. Why not teach him?

spiral sigil
#

plz

#

heelp

quaint jasper
#

Please don't ask your question in every channel @spiral sigil

spiral sigil
#

i dident >:(

#

someone help plz

quaint jasper
#

That's not a modeling question, check Google for the nikei model

spiral sigil
#

ive looker for an hour

#

someone please help

#

help

steep token
#

Anyone here know why I can't input any numbers in Unity?

#

i've beeen trying to fix it for like a solid hour but It seems to be preventing any renames, Input in Inspector,

#

Everything seems to be locked out

quaint jasper
#

Not paused ?

steep token
#

Nope.

quaint jasper
#

Or did you possibly change your IME keyboard ?

steep token
#

Hmm..

quaint jasper
#

Or you pressed your NumPad button

steep token
#

I'm not sure honestly, I can't rename anything or adjust values.

#

It's very odd

#

I don't believe i've triggered anything along those lines, atleast. Knowingly

quaint jasper
#

Can you type numbers in the search bar of the scene or the project ?

steep token
#

Nope

#

Can't even click into the searchbars to t ype

#

type*

quaint jasper
#

Then I'd suggest googling it, more of a unity issue

steep token
#

Dying noises

#

Hmm

#

I can't even type letters

#

Maybe a restart is in order

scarlet dust
#

I made Soundwave, The Con without a face! (with Wave as Visemes)

quaint jasper
#

Are those colored edges ?

umbral crystal
#

probably just planes that being resized from 0 scaling

scarlet dust
#

it's made of two grid's with 1x20

umbral crystal
#

wym 2 grids

#

i did something similar for my job bot copy avatar thing

scarlet dust
#

in Base it is in the head, and the shape-keys I created just let them come out like the blush of mmd ect.

umbral crystal
#

o

#

thats not what i did

scarlet dust
#

and 2 because one of them is not moving

#

(it's easyer not to move the wron vertex if you are just in edit mode for one of them)

#

It's also working in the MMD Dance Stage World, so the Dance Animation ther with singing mouth animation is working, without problems. XD

umbral crystal
#

ya that not wat i did xd

#

i just had a line with verts that i would wiggle around

steep token
#

So, I've gotten my avatar nearly complete. Only problem now is that the Cape just falls into the infinite void

#

any ideas how to attach it permamently to the body of the avatar?

umbral crystal
#

use cloth

#

and edit the constraints

unique galleon
#

^

spiral sigil
#

Where Do I Find Nikei Model

#

one that i can use in unity

dawn wren
#

Cool rat man dance

#

--gbgfg--

dawn ember
cerulean shoal
#

all the seams are modeled on that

#

also over the limit

tall plaza
#

👀 could do with some optimization and a half

wintry badger
#

it only appears from afar

brave dune
#

in the texture settings for the face, see if setting it to clamp instead of repeat helps at all. Sometimes that fixes things

wintry badger
hallow bough
#

@scarlet dust That Soundwave is amazing! Would love to be able to see the avatar sometime!

umbral crystal
#

wat those bangs

iron schooner
#

My work

ripe lotus
#

I dont think anyone likes doing hair.

#

I certainly don't.

subtle jackal
#

yeah hair sucks

old field
#

Ya gets preety hairy...

subtle jackal
#

especially anime style hair. Human hair is slightly easier because you can just use texture cards (or particle systems for CGI stuff)

delicate shoal
#

I'm trying to replicate the type of plants I see in some realistic worlds but I've hit a snag. So these plants are generally just low poly branch+trunk with what appear to be various planes with leaves/smaller branches textured, duplicated and set at random angles to produce a realistic tree with minimal polys. Problem is, my planes only render from one side, so you can see leaves from the front but not the back which obviously no good.

How is this circumvented with the trees I see elsewhere? Are they not a plane or are they, from what I've gathered, duplicated planes with flipped texture (which seems like a bit of work to re-do the UVs and get them re-aligned)

thorny fractal
#

thats back face culling, they either use a shader that disables that or they just duplicate the leaves and invert the normals

delicate shoal
#

cursory googling showed the easiest way would be a custom shader with "cull off" added to it but then I had a hunch they may be rendered as sprites, so I tried the default sprite shader and that worked great! They look just how I want AND they no longer render as if they were sprayed with mud!

thorny fractal
#

its pretty easy to modify shaders to turn off backface culling, but to keep in mind with backface culling off the model is basicly rendered twice so if thats an issue to you just duplicating the parts you need to see on both sides and flipping the normals could be better for optomisation

fallen snow
#

Huh, are they actually rendered twice or do you just mean that a lot of occluded faces will have to make their way through the fragment shader because they're not getting culled?

umbral crystal
#

what

#

its not rendered twice it just skips the cull check

#

so for every face it check it doesnt check if face normal away / at cam

#

at least thats what id expect

#

unless some normal buffer or whatever

spiral sigil
#

hello I found a cute rose model and I want someone to take out the minimap that has the model https://sketchfab.com/models/4ef4f349782e4105b61f24446b4ff297

After many weeks of work Rose is finally ready to be released and downloaded! Of course wanting some fun i went ahead and also worked on a “Small” lovely place from the show called the Strawberry Battlefield.
For added effect while viewing the scene, The Strawberry Battl...

▶ Play video
umbral crystal
#

wat

spiral sigil
#

this model has a map and does not let me care

umbral crystal
#

??

#

literally just delete the map in blender or practically any program at all

spiral sigil
#

I do not know how
and I do not have much time
I have a lot of work

umbral crystal
#

well u will also have to re-pose the rig and fix it and add shape keys and etc etc to it so

#

not like u could just slap it into unity after deleting the map (at least if u actually want it to look good and work)

spiral sigil
#

and model is not there, it's fbx, and it's not I put import fbx and it's not there

devout scroll
#

If you have no idea what you're doing you'll probably want to try an mmd model and follow a tutorial

subtle jackal
#

Right click the border between them and click Join, then hover over the one you want to get rid of

#

or you can click the workspace view menu at the top and re-select the default workspace

#

actually it looks like you've don something rather weird there. you've... turned both the hierarchy and properties panels into 3D views?

#

probably better to just do the latter thing I suggested in this case lol

fringe rock
#

There is some diagonal lines on the corner. Click on it and drag it on the other window

unique galleon
#

@spiral sigil that model already exists in VRChat, yup! I’ve got a buddy I met on here and we’ll probably set up a Steven Universe avatar world eventually 😊

dawn ember
#

Why does the edge loop stop right there?

fallen snow
#

Do you have some double vertices around there?

dawn ember
#

I checked, and couldn't find anything

umbral crystal
#

r u trying to cut it

dawn ember
#

Yeah

umbral crystal
#

make sure that when u Ctrl L it selects the whole thing

#

if not it might be loose

royal steppe
#

It might be that its stopping because within the next few loops it cuts to a single point

umbral crystal
#

also make sure it actually has a full loop in that direction and that there are none if any triangles

#

cuz they can sometimes mess with loops and loop cuts

dawn ember
#

Okay now I have a new question

royal steppe
#

yeah, since this is either some kind of blade or bow if you have a tip, you might need to delete it until you have all your loops

dawn ember
#

How do I make an edge look sharp when using smoothing?

umbral crystal
#

u use Mark Sharp

dawn ember
#

I tried that

umbral crystal
#

autosmooth already makes all sharp edges not smooth

#

but u can only do so if u have autosmooth enabled

royal steppe
#

just give it an edge split later down the road

umbral crystal
#

and no custom split normal data

#

no no edge split is not good

#

it will make many double vertices

#

instead use the mark sharp by angle tool

dawn ember
#

And where's that?

umbral crystal
#

somewhere in Mesh -> Edges

#

select the whole thing and u can mark sharp by angle

#

and then mark any additional sharp edges

dawn ember
#

If you look in the picture the edge has been marked sharp

umbral crystal
#

then u can press add custom split normal data and it will keep ur smoothness settings even if u like rotate the mesh into sharper angles

#

yea but if u wanna apply it

#

u have to remove custom split normals and use autosmooth

dawn ember
#

You'll have to get in a call with me because I am very confused

umbral crystal
#

how sharp edges work

#

is they only ever apply

#

if u have autosmooth turned on

#

and u don't have custom split normal data

#

u can however keep the sharpness if u click to add custom split normal data

ripe lotus
#

owo

dawn ember
#

@umbral crystal How do I turn on auto smooth?

umbral crystal
#

same place in properties with UV maps and whatnot

#

at least iirc

dawn ember
#

And how do I remove custom split data?

umbral crystal
#

it a button

#

look it up u might be able 2 find both

#

not have blender open rn

dawn ember
#

OK so I have made sure there is no custom split data and auto smooth is turned on

#

But when I mark the edges as sharp literally nothing changes

#

OH never mind

#

I was looking in the wrong tab for auto smooth

umbral crystal
#

lol

#

ye

#

if u wanna apply them fully

#

u add the normal data

#

bc the way it works is

#

if u have autosmooth with angle thing

#

it will always smooth based on that angle

#

even if the model is deformed it uses the new angles

#

(this is only in blender btw theres no unity autosmooth afaik)

#

but when u put to apply it does not use any new angles

#

only the edges u marked sharp

#

and u can mark sharp by angle using the tool

dawn ember
#

Thanks, I got it all figured out

fringe rock
#

So select the sharp edge of a sword. Mark them sharp and smooth the model. Thats it

brave dune
dawn ember
#

First time modeling a character from scratch, it's going good so far

chrome tree
#

Making a Yun, huh?

dawn ember
#

hell yeah

#

I looked online and didn't see any model, so I thought I'd tried to make her

hollow radish
#

redoing hair

hollow radish
#

lattice is interesting

dawn ember
#

Does anyone know some good tips for weight painting before I start that could save time?

subtle jackal
#

Have a low poly av if possible. Also you don't have to specifically paint weights, you can adjust vertex weights in edit mode for super-fine tuning where necessary. Also when doing skirts, if they're like... pleated or ruffled or such it's often easier to make a proxy mesh to copy weights from

#

It's best to do them before you apply your mirror if you can as well.

fringe rock
#

Be prepare to waste time when learning something. People these they only want thing now and easy

subtle jackal
#

eh, as long as you get good information you don't really waste much time. You just have to not look for some low-effort, low-result method to do things. Learn to do it the right way and your time learning a thing is well-spent.

spiral sigil
#

anyone have a good shoe model?

spiral sigil
#

Looking for one of your choice may be better

#

Use the term "MMD" and you're likely to get results

umbral crystal
#

or

#

shoe dl or shoe download

fringe rock
#

I got some time a problem with model from game or whatever source. the blender render on solid view is black on most part of my model so its become kind of hard to edit. When I hit the shadeless option or the other in the N MMD shading it become normal. But when I it Z to go in wire view and go back on solid mode by pressing Z again it turn black again. Its not a problem in unity in theory. But some shader Get the same issue. https://gyazo.com/b6d5f27534a7b8af5dc3421244945e0f

fallen snow
#

@fringe rock first, do you have permission from the developers of the game to use that model? Because if not, we can't help you with it here

fringe rock
#

I guess not thanks

zinc furnace
#

@fringe rock the render window can be tough to get to behave properly

#

Maybe it's an alpha issue?

#

You could try adding a light, I believe solid mode still uses them

latent charm
#

@fringe rock disable Textured Solid in the properties panel

manic herald
#

I cant enable/disable anything anymore

zinc furnace
#

You have it set to debug mode in the top right

#

@manic herald

manic herald
#

i dont see anything saying that

#

am i retarded, or are u able to show me a screenshot

zinc furnace
#

Above the gear icon and next to the lock icon is a tiny menu

#

Set it to Normal, not to Debug

manic herald
#

it is set on normal

#

i just checked

zinc furnace
#

Go to the console and click Clear

#

Do you still have any errors after clearing?

manic herald
#

no

#

its like that in other projects too

#

all of my projects are like that

manic herald
#

Would Unity 2017.4.19 work or only .15 or whatever it is
i tried uninstalling and reinstalling but i wanna know before i update my project if that version of unity would work

mental topaz
#

@manic herald only 15f would work

manic herald
#

:/ i cant find the dl for that\

#

unity hub dosent have it

winged needle
#

You have to download it then like it should pop up im pretty sure from what I remember

mental topaz
manic herald
#

ok ty, hopefully this fixes it

cosmic nest
#

anyone know how to merge two rigged models in blender without losing uv maps for one model?

latent charm
#

Set the UV layer names to the same thing and they'll get joined with the mesh

cosmic nest
#

no, they're unwrapped to different images

#

with different geometry

#

will attempt tho

#

ah sweet, that worked! thanks

runic sphinx
#

@fossil inlet Not sure why people are ignoring this because your sculpting is absolutely amazing. Do you have an artstation or something?

dusty bridge
#

I thought it was beautiful

fossil inlet
#

@runic sphinx Yeah but I kind of gutted it a couple of years ago when I transitioned from 3D generalist to Character Artist so it’s a bit barren 😅

https://www.artstation.com/ksn3d

runic sphinx
#

Uff I know that feeling 😂

umbral crystal
#

shinee hair

ripe lotus
#

Oh isn't that from ubi's new loading screen simulator?

fossil inlet
#

@ripe lotus BioWare/EA, and they fixed the loading screen issue :p

ripe lotus
#

Awh

#

Now where will I go to load screens

fallen snow
#

Mostly out of curiosity - when exporting meshes to unity, how does it determine which diagonal to split quads on?

fossil inlet
#

@fallen snow Unity will do a best guess. If you want to specify certain splits, do those manually before export.

fallen snow
#

yeah I'm just wondering what the rule is behind it

fossil inlet
#

Generally it'll follow from the top vertex of a quad, outward from the X axis, and down to the opposite corner.

#

Or back, if it's perpendicular to the X axis.

fringe rock
#

They dont keep the sqare plane? On my model, look like unity keep tge poly flat idk

fallen snow
#

hmm, so starting from the vertex with maximum object Y, maximum object Z, minimum object X, sort of thing I guess.

#

possibly absolute value for each of those

subtle jackal
#

If you're worried, just triangulate in your 3D suite before export.

winged needle
#

Does anyone know any good beginner 3D modeling that isnt Blender? I used to use Meta4 but its giving me problems so

subtle jackal
#

As someone who cut my teeth on Wings3D: Stick it out and just use Blender. It will save you time and headaches in the long run

rare crystal
#

Anyone with experience in Maya 2018 who can help me figure out why all my Blendshapes work fine in Maya, but in Unity, shift upwards while still giving the desired effect? I cant figure out why, but I can get my blendsahpes to stay in their original position.

#

please @ me so I know this doesn't get buried in here and that I have a reason to come back and look.

fossil inlet
#

@rare crystal Did you freeze transformations on your blend meshes?

rare crystal
#

mmm no. i never thought about it,

fossil inlet
#

I use Maya and have never had that issue :x

#

Don’t freeze

rare crystal
#

oh ok

fossil inlet
#

If you freeze transforms you lose the object 0

rare crystal
#

well its not that then, i didnt freeze anything

fossil inlet
#

Ah okay. Can you post a screenshot of your blendshapes setup?

#

And to be sure, you’re following the steps in this order: Duplicate mesh, edit the duplicate for the desired effect, click the duplicate, shift+click the original mesh, create Blendshape?

rare crystal
#

yup

#

somethings changed in the way maya or untiy works with blendshapes because i never had a problem with it until 2018 maya

fossil inlet
#

Don’t have all of your blendshapes on one node

#

Create new keys for each blendshape

rare crystal
#

Thats how i have my Tick Avatar and other models set up.

#

they dont have the issue

#

unlees your talking about the grouping in the outliner

fossil inlet
#

Do it, someone else had your exact same issue and that fixed it.

#

No, as in

rare crystal
#

the shape editor. gotchya

fossil inlet
#

blendshape2 only having one shape key as a child

#

So you create a new blendshape for each key

rare crystal
#

it didnt fix it

fossil inlet
#

Did you redo your blendshapes entirely? You can’t just drag and drop them into empty blendshape groups

#

Shift select one blend mesh at a time

#

With the original

rare crystal
#

i did

#

each one

#

individually

fossil inlet
#

And you exported into Unity?

rare crystal
#

yes

fossil inlet
#

Did you delete the existing blendshapes?

#

Oh

rare crystal
#

the ones i had under one node? yes

fossil inlet
#

Take all of your blendshape meshes out of that group

#

Don’t group blendshape meshes

rare crystal
#

ill try that

#

didnt work

fossil inlet
#

Do your blendshapes have any bone rotate information?

rare crystal
#

how can i tell?

fossil inlet
#

Did you rotate your bones to move the eyes, for example

#

And then blendshape that

rare crystal
#

the only things with blendshapes are the body. the eyes are a different mesh

fossil inlet
#

Ah, you can make it all one mesh and merge the skin weights once it’s finalized

#

Take another screenshot?

rare crystal
#

how do i merge the skin weights? and not have to delete the deformer history?

fossil inlet
#

Mesh > Combine [] > Merge Skin Weights > Apply

#

What you can do if it’s already rigged

#

Is duplicate the entire mesh

#

Merge it there

#

Duplicate the rig

#

Make sure they’re both 0 with no transforms, nested inside one another, then take the duplicate mesh and bind it to the duplicate rig

#

Then select the original mesh, select the duplicate, and go to Skin > Copy Skin Weights

#

I wouldn’t worry about that until you’ve fixed your blendshapes though, but you’ll have to reapply your blendshapes to the new mesh

rare crystal
#

it wont let me combine the duplicate meshes

#

or it doesnt appear to be doing anything

fossil inlet
#

Read above

#

If it’s rigged you can’t, gotta do it the roundabout way

rare crystal
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i duplicated the mesh, do i merge the duplicate or the original?

fossil inlet
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Duplicate

rare crystal
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i tired

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didnt do anything

fossil inlet
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If you duplicate a mesh it’s no longer rigged

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Can you send me the .ma? I’d like to see if I can fix this.

rare crystal
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ok i think i got it.

fossil inlet
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Talking about the blendshapes

rare crystal
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yeah. sure

fossil inlet
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You’ll have to redo all of your blendshapes since you combined meshes :x

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So if you don’t care about it being one mesh just keep the original

rare crystal
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from scratch? or can i just shift click them and create a new blendshape?

fossil inlet
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No from scratch, Maya won’t recognize the blendshape properly.

rare crystal
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i see

fossil inlet
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Technically they’re two entirely different meshes at that point

rare crystal
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should i just dm you the file?

fossil inlet
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Yeah let’s take this to DMs

ripe lotus
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i made a pika sweater

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owo

warm wave
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Heckin cute ;w;

ripe lotus
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Final Edit! <3

silent acorn
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Looks really good!

umbral crystal
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gimy

molten cloak
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In Blender, is there a way to hide objects in one viewport but not in the others? I have a model with no shape keys, but 20 bones in the face. I am trying make visemes, but the bones are dominating my viewports and I'm getting tired of constantly hiding and unhiding the armature.
TAI

molten cloak
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Figured it out, in the viewport you want to hide the armature, select "view" on the bottom then click on "View Global/Local"

robust dome
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if i ask nicely, would anyone help me weight paint a model?

austere folio
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it looks fine in blender

latent charm
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@austere folio Backface culling.

subtle jackal
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back-face culling

mental topaz
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use shader with cull off (double sided)

latent charm
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You can either create extra geometry with the faces flipped so the normals are shown on either side, or use a double sided shader.
For a region as small as that the small amount of extra geometry might be better.

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Press n while in blender in the 3D viewport and under the Shading section there's an option to turn backface culling on, which can help finding these before you get to unity and when dealing with them.

austere folio
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but it's still showing up transparent for some reason -- lemme try turning blackface culling on

mental topaz
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looks like you have, but inside one's have wrong normals so need to flip them (or double sided shader /shrug)

latent charm
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Yeah, when in edit mode in the properties panel under Mesh Display you can turn the normals on, gives every face a line coming out of it showing the normal direction.

austere folio
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OHH do they? i couldn't tell, how do i flip them again? ctrl+n seems to not do anything

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gotcha lemme try that

latent charm
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You can specifically flip selected normals by selecting some faces then pressing w and then Flip Normals

subtle jackal
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the normals may be flipped in that case

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oh, the window didn't scroll, others already said that lol

austere folio
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quick question, what's the easiest way to tell if the normals are flipped? i can't tell with this piece of mesh

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it seems like no matter what i do it stays transparent

fallen snow
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under shading in the right hand side N menu, try toggling the 'backface culling' checkbox. If normals are flipped you should see bits of mesh disappearing

austere folio
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OHHH i see it! so all those faces that are disappeared are the ones i have to flip, right?

fallen snow
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yep

subtle jackal
fallen snow
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alternately if you turn on show face normals, they should all be pointing out of the object

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if they point inward that's a problem

austere folio
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geez that was such a silly mistake, thank you! i fixed it

ripe lotus
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The worlds shiniest pokeball

teal blaze
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Anyone here have or use Maya for any modeling?

mortal slate
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Not really, i use blender

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What question you got??

fossil inlet
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@teal blaze I do, need something?

teal blaze
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@fossil inlet Yeah I was wondering if I could get a favor with re-exporting a maya scene model over to a .obj to use in blender. I dont currently have a copy of Maya to do this with.

wet kiln
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I am the suck at making models

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Just getting into Blender

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Wondering if I should get into VRChat

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I'm currently trying to figure out how to go about making and rigging a simple model

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It doesn't even have a mouth or neck

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It's literally an eyeball with legs and arms

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Any tips would be appreciated.

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I'm not even going to try rigging until I finish the model.

fringe rock
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@wet kiln create a dummy bone for the one missing fo humanoid. In unity, assign them in the rig.

wet kiln
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For reference, I'm trying to create a character from the game "Patapon."

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That should give a general idea of what I'm trying to do.

fossil inlet
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@teal blaze Sorry, not really interested. Hopefully you find someone to do that for you.

fringe rock
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Oh I was thinking of that game yesreday. Should not be hard. A sphere with legs and arms.

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@wet kiln

wet kiln
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Yeah, but getting everything into place just how I want it is going to take some time. Don't even mention the animation.

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I'm actually getting back into it, and I never played the second or third game

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I have the original

fringe rock
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Would be funny to have an army

wet kiln
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I'd want that, actually. 😂

fringe rock
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Now I want to play it dam it

wet kiln
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It was my favorite game back in third grade.

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I have a save file with over 130 hours.

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I played an emulator version of Patapon 2 last week and I'm like "damn, I really need the disc so I can play it wherever"

fringe rock
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Use a psp emulator on your cell Phone

wet kiln
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Games 2 and 3 should be coming this week

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They were ordered last week

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The button sync is weird on emulators

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Or, at least the one I used

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I'd need at least twelve more people for a complete army

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The bare minimum

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Actually, I can do nine, but that's a weird army

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Ineffective in battle

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Three deka, three kiba, three mega

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with me as hatapon

fringe rock
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The hero from the 3 would suit more the humanoid format I think

versed ember
silent junco
sleek crater
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nice bread

silent junco
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its very breadly

umbral notch
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@versed ember that’s fucking awesome! Honestly it looks amazing

brave dune
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Custom colored javelin with Rex parts on it. Heh. I love seeing the things people come up with in this game

cosmic nest
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made funke's characer, bombi

ripe lotus
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ooh its simple but I love it!

craggy edge
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hi i'm having problems with my VRCSDK it won't let me upload my model i got frustrated so i exported it into a new project added the model made sure the old SDK wasn't in it put into the project then added a new sdk and it still doesn't work pls help

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this is all i see when i open the sdk

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and this is what the console said

mental topaz
latent charm
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Yup, you need 2017.4.15

craggy edge
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PFFFFFFFFF I'M DUMMMMBBBBBB

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😂 😂 😂 😂 😂 😂 😂

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@mental topaz and @latent charm thank you so much

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@latent charm it said that it's up to date do i have to download a new version of it via the website

latent charm
zinc furnace
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Don't update any further than 15f1

craggy edge
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ok thank you both understood!

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but why in such a old version of unity why not the newest release @zinc furnace @latent charm

latent charm
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It's the one vrchat itself is built on, and since we're loading content into it we need to build with the same version for compatability.

craggy edge
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@latent charm ohhhhh i see ok understood thank very much for the help

versed ember
mortal slate
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damn son

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thats really cool

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but with that said, i think you bump up the quality much more by making the texture higher qulaity

versed ember
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Thats what im trying to do atm but im having trouble with a custom shader i need to get in order

brave dune
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the crazier that model gets, the more i love it

sinful moss
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Can anyone help me ? Making a custom model but how do i make it so i can change the length of the legs on the model? like for example to make full body to work correctly. If anyone can help cheers 😃

fallen snow
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Once you rig the model you can just scale the legs using the rig

crisp grail
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materials are greyed out, it will not allow for me to edit them. if i drag on one texture it screws up the model.

fringe rock
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right click on the material extract prefab

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they are in the model

zinc furnace
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You can also click on your model in assets, go to the materials tab and do extract materials

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Extract them to a new folder called materials or something

dense oracle
fossil inlet
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Masochist*, unless you’re the physical manifestation of masochism itself. In which case, carry on.

mental topaz
dense oracle
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I have 19421 polygons thanks to a plugin to reduce that, i saw the maximum was 20k before 2019 and 70k now, so i'm ok ? i have 7 materials, i just have to reduce that?

fossil inlet
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The max is 31k, don’t let everyone tell you 70k is max. 70k is a max if you want a poor grade avatar. 31k and under is the highest grade for optimization.

umbral crystal
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32k*

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the limit is 70k

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better way of thinking of it

fringe rock
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Be less then 10k like me

zinc furnace
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@fossil inlet 70k will get you a good grade though

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Rather than excellent

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It won't get you Poor at all

royal steppe
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Plenty of modern games, including console games use models 50k-100k or even more. I'd still recommend reducing your model as much as practically possible, but it should be the least of your worries given what we know about what hits your framerate hardest.

umbral crystal
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the most lag come from vrc scripts (IK, DB), particle effects, unoptimized shaders / too many materials

fossil inlet
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@zinc furnace did they change something? Because Poor in one category when it was first implemented made your entire avatar poor

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So a single collider would make even an excellent avatar “poor”

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@royal steppe The difference is that VRChat is not a modern game. It doesn’t even use your GPU, let alone more than a single CPU core.

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Developing characters in a game like this, you need to go by 2012 standards before 64-bit was the standard for games

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That said, even if they allow you to go high, you should still aim for the best possible optimized avatar you can create. I haven’t seen a single avatar that needs to be more than 31k.

barren quiver
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Please don't spread misinformation.

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It's incorrect to say it doesn't use the GPU. To test this, simply remove your GPU and try to play. The problem is more that it doesn't efficiently use your CPU. This in many ways can't be helped except by cutting out dynamic bones.

fossil inlet
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🤷 I hadn't tested, I don't play VRChat. This is just what I've heard from clients.