#3d-modeling
1 messages · Page 51 of 1
Anyone have any clue what's going on when a fbx object is put into Unity and some of the faces are transparent, but only when you are looking directly at them?
shader of the material is transparent most of the time when you inport fbx. change to opaque
could be that some faces have inverted normals
@thorny fractal Yeah, that's what it was, weird
Well this is a crazy bug Ive never seen before
I was working on my model when it became incredibly laggy.
The model, itself, is 92k
But when I leave the edit mode in blender, the tris count jumps from 92k to 9,160,767 tris.
how
what did I do
Anyone familiar with rigging and topology available for talking and streaming? I am trying to make elbow and knee bends work properly for an 8k poly figure
i would look into relatively low poly xps models and study how they are made and weighted
#ローポリゴン古文書
初「お股のWeightが難しいんですが
心「ホント何歳になっても難しいいネ…
初「やや、老師でも難しいんですか?
心「フォローがあればローポリ限定でお教えしよう
HipとLegだけだ...
818
2999
👍
He have elbow shoulder and other. But am to tirer to search in the timeline
I found a very good shoulder, the elbow is ok. the knee needs work. Trying to posts gifs here (am I able to do so?)
the arm is really good
shoulder
https://imgur.com/HVKSCsZ
could try merging these two and getting loows above/below a bit closer http://prntscr.com/lpzuqo
I might redo the whole knee, since I think those loops were make with subdiv and corrective shapes in mind.
does it look good when you move the shoulder up ?
@spiral sigil 1 sec, imgur having a fit or something
Shoulder
https://imgur.com/ZqYOGoc
yo that's pretty nice
mind showing the weight paint for it ?
Its not how the shoulder move in vrchat
Its barely move up. It mosly rotate if i remember correctly
@spiral sigil shoulder weights
https://imgur.com/lio5Bj2
i see
thanks !
@fringe rock I'll keep that in mind. I had a feeling something like that might be an issue
@fringe rock so its a back/front rotation?
If you have vr you can test it by making a bone avatar or use a shader that show the armature
sadly, I dont have VR. possible future investment
Got the knee to work 👍
https://imgur.com/xvP5oLn
noice
god i hate weight painting
^
OH speaking of weight painting, can someone tell me what the colors mean?
A lot of my mixamo rigged models pick up parts of the torso when the arms are lifted.
the colors are like the strength of the vertex to a bone
with red being the highest
you might have like a super low value of some verteces attached to one of the arm bones if you cant see the color
https://cdn.discordapp.com/attachments/504378118799360010/519230740651704335/untitled.png finally rigged this model and set of face animations and even ported it to vr yesturday to mess around with it. so close to being done
Weight painting colors are a heat map. Red is highest influence, blue is no influence
That toon shader looks really nice on it, @thorny fractal
i think it looks really janky, im really inexperienced when it comes to rendering in blender
I think it looks good Chuunko
i wish my shoulders worked better
hard to find good guidance for the bone placment
ask 3 peaple you will get 3 diffrent ways
i woulkd just move them around and try what works best with the topology of your model
ya but i never find a any pro guidance for angle and basic starting points
some one should do a class for it
ive never really had problems with the shoulders in the first place, except when i fucked up on one of my models and the topology in the armpit area was really bad
this is what i do tho, the bones are not actyually connected to the arms or chest
it at least works well on my model here
oh i can make them work and look ok but when i pull the vert data to layer up and over mesh layers thats when its can be more trouble, most peaple i think get lazzy and just cut the mesh under so not to deal with
This is quite interesting! Recently got in to 3D modeling in Blender, Made my first Human body mesh yesterday 😄
Please Tag me with any information that could be to good use when working in Blender! 😃
installs a titan_wire into that blender thingy lol
haha
show your model am curious @lyric yew
https://i.gyazo.com/6d137c4a139c348edc8fe288b24f971d.mp4 just finished the body threw a seiki head on there. Still got to unwrap the fur and add it on kinda braindead at the moment
Nice
Pretty cool, @visual vigil, fits the tanks' style well
@jolly atlas also when you weight paint make sure "auto normalize" is enabled in the weight paint tool. Unity enforces auto normalize so if you dont paint with, it leads to undesired results
Imstill working on textures
having autonormalize always on can lead to bad outcomes, so be careful and doublecheck always
does anyone have any good resources on manual vertex normal editing, its somthing i really want to get into but there just isnt that much material out there when it comes for somthing like cel shading like on a characters face or somthing so it looks nice
i cant remember who it was but they posted a screenshot of working on i think jotaro working on custom normals, like whats the workflow for that when it comes to cell shaded stuff
@fringe rock Sadly i don't got the models and such on the current Device i'm on cough Mac, When i get home, i'll show you my Terrible work 😛 - Warning! i am new to modeling!!
So I created the keyframes necessary for CATS to create visemes but when I have the mesh with said transformations selected and I click on the dropdown menu for each viseme, it still turns up blank.
https://cdn.discordapp.com/attachments/516130922140139531/519988199251247136/unknown.png
https://cdn.discordapp.com/attachments/516130922140139531/519988269606240307/unknown.png
is there something missing? do I have to export the model as an fbx and then reimport it through cats in order for it to "find" the meshes?
did you merge all the meshes ?
then do that last when you combined everything
Hmm, are the meshes inside an armature?
And do the meshes have the armature modifier on them?
nothing is parented to the armature. I only created the rig
I think Cats can only detect the meshes if it's inside an armature
Since I think visemes only work on humanoids anyway (not sure)
shouldn't be the case. cats shouldn't be able to detect whether an armature is humanoid or not
No, but the logic is
If it has literally no armature it won't be humanoid
A lot of Cats functions only used to work with an armature
@balmy warren Yes, cats requires you to have an armature almost everytime. Just create a armature containing one bone and parent the mesh to it
Alright. Thanks
@trim warren look at a billboard shader
Nvm misunderstood your question
Ignore my answer.
thank you
you talking about reference pictures
What are you trying to make?
like a game tag
An image that can be seen from all sides
ye
K ye
ye
Then Billboard
if it has bones and even then you might need to make small fixes using auto weights
How do I get the face to subdivide the same way?
@forest cosmos knife tool maybe?
That would work. It just would take me a while.
Anything worth doing I guess. XD
@trim warren Not sure if I understand you correctly, but you can edit the weight vertex groups directly. Just enter edit mode on the mesh, select the entire mesh and click assign to the vertex group for the bone you want
@forest cosmos super late but there's a triangulate modifier
for subdivide, or for something else
Idk why you would want to turn them into Tris in the first place
Unless unitys automatic way of converting from quads isn't looking right
How do you add screens for animations
Which modifier would i add to an object to make it only have a texture on the outside, rather than both the inside and outside? (Also please ping me when responding)
someone create E G G
@lucid adder The default is single sided, but you can verify by going to the object data tab and see if double sided is unchecked. If you don't want to see the other side in the viewer, press N and check backface culling
I need help in Blender badly.
I would supply a photo but it won't let me, I can only see a small angle and the rest is just gone.
Also, I was using the B select tool.
Comma on numpad?
Just pressed all keys on my numpad nothing changed.
@compact umbra
numpad dot / comma while having one of the objects selected
it centers your view on the object
that way you can find the objects
I know that, but it doesn't change anything
I have like 10 items there that I can't see.
I like trimmed my view.
they are hidden too
from what i can see in your screenshot
alt + h to unhide everything
or in the top right on the single objects press the little eye icons that are closed.
@dire socket
Get in a call with me.
negative.
I'll screen share.
i just told you how to fix it
You're wrong though.
no they are hidden i can literally see it
Yeah but I just unhid them they're still gone.
Just get in the call so I can show you the issue better.
Then they are either empty or far away, try centering on them now
im not getting in a call.
Just look at the screenshare
There is a beam, everything inside the beam I can see vertices and everything of.
I can interact with anything outside said beam, but I can't see out of it.
theres a lot of things that could be wrong but i dont have time to run you through it
it could be a blender transparency rendering issue
it could be missing textures
I was using the select tool. It's a button. I've had this issue before but I can't remember how to fix it
Just going to try button mashing see if it helps
When I go into rendered mode I can see them
Alt+B was the fix.
@compact umbra
How do you accidentally create a border what
I was using the select tool and it just happened.
Blender freezes my PC when Rendering basic things like just a plane cube. Any suggestions to of why this is?
For some reason this model has glasses that are a mile below the actual model, activated on a shape key.
I can move the glasses into the head properly, but how do I then fix the glasses shape key so it moves the glasses into the right place again, rather than a mile above the model?
I would need a way to copy and paste vertex positions
@zinc furnace wouldn't editing the location with the Basis selected work?
Worst case scenario you reposition the actual shapekey to align after relocating
Hmm...
But I already found a way. Had to apply the glasses shape key as new basis, make a new shape key to move the glasses into the head, then set that as basis.
Convoluted but I got the results I needed
I don't wanna deal with huge mesh bounds or weird lighting
That's good
I could've sworn the shapekey locations were absolute though... maybe it's because it's taking the basis as reference...
They're relative by default
Hey my shapekeys dont show up in unity why is that?
@magic linden your model might be over 65534 tris or vertices
In which case you have quite a bit of decimation to do.
65534😰
@zinc furnace nawh its fine DAE doesnt do shapekeys also it has 7500 tris
Does anyone know what I can find someone to 3d model a real person? Please @ me if you know anything.
@queen spade you could try using a photogrammetry software like meshroom and just clean up and rig the mesh in blender afterwards
I can't remember how to fix this issues.
At some point, I copied an arm, then flipped it for the other side.
Then at some point, I made things symmetrical.
So both arms are the cloned copy. and it's not functioning correctly. In texture mode, if I draw on the arm, it shows up on the back, instead of the front. The texture also comes in with a seam.
Actually, a couple things have that same seam thing going on. I messed up somewhere.
Here's what I mean in Solid view.
https://snag.gy/hsOoV2.jpg
@wanton hatch Thanks man Ill look into it
I need hel[
help*
I'm attempting to loop subdivide some polys but i cant subdivide these few polys, it just wont let me choose them
nvm its cus its an n gon
how do i just create guts along an n gon to turn it into different polys
cuts*
nvm i dumb
yeah, cut it yourself sometime is the only way
So, this seems like the best place to ask, im not too sure. But i'm creating my own avatar and the model i downloaded to use as a base has shape keys to modify the body itself, and I want them to go past 1, up to like 2. So i set the max to 2, then exported but in unity, when i set the blend shape to 100, it's as if it was at 1. im not sure if im explaining it well enough, but can someone help out?
easiest way would be to just duplicate the shape key so you can apply it twice. Not required, but if you want to you could then take that result and apply it to a new single shapekey on it's own so you don't need to do two every time
How would I go about duping the shape key? I'm pretty new to those
apply the shape key, then in the drop down use new shape from mix
In blender correct?
yeah
There is no apply or drop down for me
no worries!
how do you import a fbx file into blender edit it and then import it back into unity with out breaking the model where ever you have made edits. my problem is i have a avatar that i wanted to edit so i stuck it into blender. then edited parts of the mesh and exported the fbx model as fbx and imported it back into unity. then where ever i made edits on the model it just spider webbed up down back and forth where ever i made edits on the mesh. some one said to me that i broke the key frames on the model when i did that and that i needed to import the whole unity package into blender but i don't know to do that. so does any one know what happend here and what i should do? or maybe have a video on it?
https://gyazo.com/bb079011be76a6b1f0b08d10df697111 what do i do in unity to make the material emissive?
@distant girder https://unity3d.com/learn/tutorials/topics/graphics/emissive-materials this might help
but idk
@distant girder you need to use a texture for the materialy, then make a copy and paint everything black except the parts you want to glow, then add it in the emission material slot. If you just use a color with no material use an emission shader like mkglow
hello everyone.
So I was looking for someone that can make me an avatar for vrchat, I have a precise idea But I don't manage to do it myself.
So if you are pretty good with 3d modeling or you know someone that can do it that'll be great.
thanks
#community-servers-old look for vrc traders @tight raptor
vrc traders ?
ok I'll try
it says I don't have the rights to post in this
oh you mean there is a discord named vrc traders that can help me ?
ok thanjks
ok am i out of my mind or what. Wasn't there an easy way to make this cylinder have multiple segments
like i make a cylinder and want it to be 20 segments (aka i'm modeling a tail)
so im gonna make it straight and put one bone on each segment
You mean add loops? Try ctrl R and rotate the mousewheel to get more loops, if that's what you mean by segments
The weirdest issues is happing to me. So I textured my model myself (I'm not very good at it), and when I'm in the standard home world, just my skin is flickering between colors. Black, Yellow, and the actually color it's suppose to be.
In other worlds like the Box or an uploaded world, it looks perfectly fine.
And finally, if I'm in the Pug, if I look at my skin, my whole screen turns white. Testing it further, the more I move my body into my view, the more it becomes white, time it's just pure.
I didn't do anything to the texture of the skin I didn't also do to everything else, so I'm baffled.
Very fascinating
Oh yeah, I heard of that happening. It might be a normals issue
Probably super excessive bloom too
Sounds like a shader issue :o
I've had a few do the same in the past, with specific settings
It can be caused by all kinds of things, I've seen it happen on Standard
Simple question: So i made a simple stick figure model, but when put into vr chat it does half a t-pose even though everything is weighted correctly. Any help? https://gyazo.com/90c3fcd9fb73d00f0a590430df533b24
I’d have to see the bones
i think its missing 1 bone
if you mean the neck bone, right now its hiding behind the blue arrow
I thought maybe it was missing shoulder bones.. double check mapping in Unity? Unsure on this one
yeah its just small sorry
Cool avatar btw 😉
thanks, i was just playing some newgrounds game for nostalgia and this happened
someone just told me it could be because there isn't enough loop cuts within the arms so it only bends on the shoulder and elbow 🙃
Maybe.. if there are no bendy spots then ya get no bendies
Your weights for those sections are at 100% ?
I guess they’d have to be actually >_> hmm
You in desktop mode?
I’m curious to see how it would move with VR
how do i make h u m a n
@cerulean shoal what do you mean by chance? Bones needed for a humanoid armature?
yes
You need to have the fingers weighted to something i think.
You can use a transparent pixel texture (add alpha is transparent in the texture) and a standard shader with cutout to hide the mesh, though any projection shaders will show it, Avatar Testing has it with the flashlights.
You could also make that its own mesh and just hide the gameobject
hello, i have a problem in blender where my meshes starts to act like its loose parts instead of as a whole material, i've already used "join meshes(All)" button. Still acts like loose parts, please help
Do you have any of them marked so that the pointer is greyed out?
On the hierarchy
The one that looks like a mouse pointer, if you click on it it locks/unlocks things so they can't be affected
Wish I had known about this curve plugin earlier
Easy to model hair
Is that the real Jamie? @spiral sigil
@crimson cove curve plugin for modeling hair?
@summer plinth lol no
Looking good
thankoo
another one for your spicy portfolio 
That... and I wanted to make forceable and J4key a more expressive version of their avatars
@slim perch yeah, bezier curve tool I think it's called?
You can make the individual strands and then adjust them
It makes it really easy to model anime style hair from scratch, and you can easily adjust segment amount to lower poly count
been a while since I watch yo mama
Why did the artist draw his left arm like that? It greatly concerns me
Don't be so mean, he's sensitive about the accident
Maybe you should took off that bulge
Peter Griffin!
@fringe rock no
make it bigger
Dont put that furry fetish on that one plz
This is not the wayy
@lament pond That looks really good! I suggest making the outlines for the shader a bit bigger to add onto the cartoony feeling. Other than that, pretty good!
It's progress! You should see my first humanoid mesh, ugh
I know blender really well I had made a game with it but this is my first time making a humanoid lol
Actually didnt give me too much trouble at all
Im having issues with the bum bum lol
Model by Me and a Friend of mine did the textures!
I have sort of a strange request. To anyone who has the Epic Mickey games, even the controllers, or is just really good at finding and getting pictures. Could you please take some pictures of Oswald's remote control? I'm relying on Google and all I find really is different looks at different angles and they don't appear to be consistent. Unless someone can miraculously rip the model from the game that would be nice, but I'm trying to model and texture it myself. Just need good references to go off of.
@halcyon citrus have you tried looking on models-resources
Wii - Epic Mickey - Oswald the Lucky Rabbit - The #1 source for video game models on the internet!
The remote
Please make it float up and down and stare at people @tender tendon
Human ballon
reminds me of that one demon on doom
https://cdn.discordapp.com/attachments/462442951436402708/522886964370735133/balloony.jpg @tender tendon @lament pond 🤔
Lowkey the only thing that came to mind..
I will create this cute little thing. (An Axelotl, as a little friend for my new Avatar) also I will do Shape keys for the eyes and mouth.
P. S. It's an Axolotl and I just love the Chibi Desing from the App https://gyazo.com/68b96e1548ba78333efe517a46abbfb7
😍
Kind of reminds me of Funko Pop faces aha
man, I have been trying my hardest to find a raw Baraka model from TERA online. is anyone here familiar with em? I would love to do a comission to a 3d modeler, dunno how much it would cost, but I expect 20 usd or above.
best chance would be to take a look at the trade server in #community-servers-old
thank you @tall plaza !
@crimson cove do you know Calumon? I finde it's looks like more that! 😂 (Calumone is one of my Fav Digimons btw.)
Oh yeah aha
@halcyon citrus ill see what i can do. if i forget please remind me in dms
I got what I need, thank you though
What is this beast
beautiful
Ots not Halloween enymore jesus
@tender tendon why are you like this? 😂
Its a apple man
keep it up
Oh god
hey if anyone could help teach me the best way of modeling a body for vrchat please send me a direct message please
rude fruit god
Makes me think of that thing Mecha Pangaloin made
Haha @summer plinth da brudda has almost the same... interesting style as our knuckle brudda Mecha. lol
Modeling this cute Axolotl in Blender https://gyazo.com/52f10e6f53cce736546415217d260a06
Progress on my new avatar... i should have a test version in VRC before the end of the year
https://cdn.discordapp.com/attachments/371383505630003210/523297015250288670/unknown.png
Still a Early WiP
needs clothes, Retopo and Modelling additions i cant add in Sculpt easily
I do like the horns. What kind of clothes are you planning to do? Armour?
Im basing it off my Current Avatar... who has a jumper with shorts....
but im thinking a skirt with a tank top cause its what i wear a lot IRL
I'm about to start learning marvelous designer to make clothes. My goal is to make a star trek tng uniform for my avatar
I find Sculpting clothes a lot easier than using MD
MD is good but unless you have a REALLY good spec PC the sim details dont come out amazing
and you will want to tweak them in ZB after anyway
its good drape theory practice anyways
I figure I could just use the actual uniform patterns to make it as screen accurate as possible
yes and no... my style is more stylized so i don't find it useful...
im sort of a middle ground between Overwatch and Life is strange at the moment
i recommend learning some basic cloth sculpting first so you can fix stuff after... or fine tune stuff
Hey guys I’m kinda new to making model and stuff soo.. any tips or videos that’ll help ? And thx
start small and then build up on that
@haughty tendon this is how i learned: https://en.wikibooks.org/wiki/Blender_3D%3A_Noob_to_Pro
after you get through most of that, try making some character models from scratch, it'll give you a lot of experience
anyone know how to make blender not destroy japanese text in like shape key names, bone names, material names, etc, when you save then reload?
ok it turns out you have to manually set a font for the interface font that supports japanese, but I have no idea why when I imported a model with CATS even without setting that setting the Japanese worked up until i save and reloaded
screwy freaking behaviors
Just translated first thing
What
👀 two mimis
@small geode glare nya!
haha hi famous @ocean pelican
i have had several people ask me if I am THE Mimi, and i have to keep saying no lol
I've seen worlds made by you haha
This is an alien I made in blender and sculptris, painted in substance painter! Gonna make him into an Avatar. I still haven't gone back to VRchat yet but getting ready soon with some neat avatars :>
I made this guy for a game I want to make myself in UE4 but gonna port him into VRChat when he's done (need to fix the eyes)
It would take less time and effort to actually cobble a pair of boots irl (not textured, just materials so far) https://gyazo.com/d7b737c78347909bff4d5d918a075332
Trying to get into blender so I can start making avatars, anyone have any decent starter guides they can link me? If so please dm!
@atomic patrol https://en.wikibooks.org/wiki/Blender_3D%3A_Noob_to_Pro
I started by basiclu just watching speed model videos where they show what keys they are pressing, I made the video slowwer and then tried to mimic what they did. And if I wanted to do anything myself I would reference the manual
@scarlet dust cute axolotl ❤
@unique drift this is really cool, how do you pose the bones for the legs to make it in VRChat work? ^^ (is it walking on the toes?)
@spiral sigil thanks! ^^
i love it!!
(This was the test if it's take the texture I made, so now i can finish it)
😄 good job so far
i wanna poke it...
I know, I want too...
https://sketchfab.com/models/f8ab91246e26404888899f2a5505703b
Next week should be an interesting world project.
A 3D model of the living room inside Kazuma’s mansion. Models and textures are set, but now in the revision stage.
Note: This room is a miniaturized version compared to the show. - KonoSuba - Mansion Living Room - 3D model by Pr2Hack (@Pr2Hack)
@scarlet dust I think I have done it before, should work fine but again haven't rigged for VRchat in a while so it'll be sort of an experiment again
yuyuyuy
it's not that hard ^^
but the crouch pose could look really dumb... how it's looks all the time if you are a Desktop user! XD
I made this one a long time ago. https://gyazo.com/b9979076e2b1eaf2f677b28a5f172eb7
What version does VRchat currently use in order to export custom characters? I exported my last character in 5.6.3p1 and it has fully animated limbs however when I tried to upload an updated version with clothes the exact same way, the build screen gives an error that it won't play with the VRChat animations because it's not imported as a humanoid rig, despite the fact I did apply it as a humanoid rig will the bones correctly applied...
@scarlet dust Digitigrade legs are a pain for animating am I right?
@limpid plinth nope, it's actuelly easy, becaus it's actuelly like if you would wear High-Heels
Btw. You need the 2017 Unity Version
They had an update
Unity2017.4.15f1
wouldn't you just rig the third bone as the foot bone and the IK should be able to handle it natively as if you're on tip toes?
Exactly!
Thats why I just sayed High Heels
And here a cat standing like a human from the anatomy: https://i.redd.it/l2oz3j73v07z.jpg
Cats are different than dogs though
Dogs are very limeted when it comes to their front legs, at least compared to cats.
cats are freakishly flexible, i'm pretty sure they can dislocate their shoulders at will.
@oblique wagon Don't break the prefab
If you change weight panting, add/remove bones, or edit any vertices, this'll happen and you'll need to re-add the fbx into your scene.
you can change bone positions in blender and override but you'll need to re-add the fbx, copy the position of the moved bone, and paste the position on the non moved bone on the original model.
Or just save the blend file to your Unity project and edit it from there
Won't have to keep re-exporting the FBX
That is, if you downloaded Blender through its website and not through Steam like some people I know
@scarlet dust 4.15 isn't there in my installs https://i.imgur.com/jbFruGy.png
Try the Unity website instead rather than the hub
Just Google about the old Versions, Unity still have the old packs
Oki
You should not install/use the newest one, if you just want to make VRChat Avatars because, the SDK is not made for that. (Which means that it's will breake every thing, also because you just can Import in new/Upgraded Apps but than can't go back.
This is also with CorelDRAW and other Programms!)
well I can't use 5.6.3p1 to export new avatars
Beautyfull Room ant this Light!
neat, but I need those reflections from the marble tile.
I got to get a refresher on using unity
haven't added post processing yet
Get all the probes
Those carpets look a bit bright
https://imgur.com/5UADRB8 Only working textures so far but the mesh is mostly finished. These took so much more time than I expected; 3 days of working on them on and off just to get here.
Oof
I'm about to buy substance painter, anybody have any reviews / tips?
me with my little selfmade Axolotl https://gyazo.com/cfea68006a15ab0bc3a8c44941b5109f
Me him blink too
Super cute. You did a cute job
thanks, he will get some animation like mouth moving and blinking + I will make a VRChat Avatar world full of Chibi Axolotl! XD (so Chibi Axolotl Avatars 😍 )
Cuuute!
Lately I've been having some strange issues and I'm wondering if I goofed up somewhere.
When I change my base shapekey, it no longer keeps those changes across my various other shapekeys as it used to
What did I do to cause this change? How can I revert back to when the shapekeys would follow suite with changes I made
@scarlet dust He is adorable
Tell disney that
try
You get into Disney and that would be awesome :+1:
I heard it's a mixed bag working with disney
Apparently when you work for disney everything you make belongs to them
standard corporate rules :/
I'd like to see them take my freaky porn doodles
🤔
I wanna make my own custom avatar but idk where to start. All I’ve done is install unity. I’ve imported characters into the game but that’s it
I have little experience with cinema 4D if that helps
Can anyone point me in the right direction?
I know that a lot of people use blender for character modelling, and unity for special effects / importing to VRC.
Blender's a really nice program, when you get the hang of things.
Could someone please share a tutorial that would help me with UV in this particular situation?
Yea i had the same issue
With something on a model
And i looked for like 5 hours
Glad to help <3
Does blender accept .unity3D files?
I would check, but I currently don't have internet (or a hotspot) and blender isn't downloaded on my computer
hello just would like to ask if anyone knows about mesh editing as im willing to learn if someone has time thx
Anyone here use Blender v2.79?
It updated automatically and now I have no idea what I'm doing. EVerything is different
It looks like UV mapping is completely broken, as it's not using the layout I set at all.
My model is super duper simple, it really shouldn't be this difficult. Why isn't it using the map I set?
I guess I'll just see if I can downgrade back to the version I'm familiar with. This is so frustrating...
Nope. I can't even do that. What the heck, man, let me use something I know how to use...
They haven't even updated the tutorial yet. There's no tutorial for this version so I have no idea where I can learn the new version from
If anyone knows how to use this version please help me ;-;
Even the user manual isn't helpful. It says nothing about this.
your just trying to put the texture on it? its too low res im not really sure what nodes those are but i usually just do this
Does anyone know if having a model with multiple meshes affects performance? I'm making a low-poly model, and texturing will be waaay easier if I create another rectangular mesh instead of making loopcuts.
@silent acorn having extra meshes affects performance, but if it makes your work flow easier, you can create a second mesh, then merge it later to make it a single mesh.
As simple as selecting both meshes, and hitting ctrl+j in blender when you're ready to merge.
Oh, that's good to know! Thanks!
@deft laurel Probably pretty much everyone uses 2.79. Which version did you use before?
@foggy maple 2.785 I think
@thorny fractal that's how it used to work in 2.785 but it's completely different in 2.79 which is the version it automatically updated to
Be prepared for 2.8 then 😄
Hi! Does anyone have a good tutorial on 3D modeling for complete noobs?
If anyone does can you please PM me? Thank you! 😃
is it true you can use sdk and upload them to your steam account now it seems like it
no you can't, but it's you can convert a steam account to a vrchat account now
whats the name for the component to add chairs on things?
Quick question- What bone should the eyes be weight painted to? Currently, they're weight painted to Eye_L and Eye_R but when I do my eye tracking they pop out of my head a bit. I tried weight painting them to just the head and then it won't even create my eye tracking. wutdoido
@river tangle pop out?
Screenshot?
It's probably bone placement
If you have real eyeballs that move, place the bone right in the center
they just stick out of the top ever so slightly when the eyes look down
also, can't post a screenshot
Use imgur
Try manually moving the eye whites back a little, further into the eye
alrighty~ Will try that
im on thje latest version and its working for me still
new to this discord so sorry if this is a question that's asked all of the time but i'm trying to make an avatar with unity and my VrChat SDK only says "Clear Cache and PlayerPrefs" I'm willing to give any error logs or anything like that if needed, thanks
boi
So I have been deleting shapekeys I dont need in specific parts of a model, only for them to return, completely intact when I join all meshes. Why is this happening?
If someone knows why, could you ping me with the answer? It's driving me nuts because it means I cant fix it.
@deft fog u have to delete them from all meshes
combine the mesh with cats first then delete them all together , after just separate the mesh again
You guys may know this gem already but it it seems to to a good job on upscaling small textures without too much blur.
http://waifu2x.udp.jp/index.html
Single-Image Super-Resolution for Anime-Style Art using Deep Convolutional Neural Networks. And it supports photo.
guys, is it possible to create an avatar with AnimVR?
I believe it’s been done with that and blender
would this be the right place to ask if anyone does avatar commissions?
@deep pier #community-servers-old vrc traders
thanks
is load disabled for everyone??
idk why, when i use the number pad to move around my character in ortho view and I move around with my mouse wheel it go in perspective view
are you in blender??
are you pressing ctrl and shit by accident
I cant control my fingers, you're right
its annoying to press 5 every time
my view switch in perspective when I press the wheel to move around
can you go to prefrences, input, 3d vew and it should be in there to fix
so much option. I only update my blender and that happen. its so stupid
it was auto perspective https://cdn.discordapp.com/attachments/502168598450798592/526840364946948156/unknown.png
yee got it fixed nice job c:
@cerulean shoal You're the only other person I know who's done Bow Kid so far
Other being RetroDie
(Not to be confused with RetroGEO)
I’m probably one of the only people who knows how to mod hat in time on this server
Not entirely true, jack exists
People is plural
True
easy way to fix weight paints for clothes merged to models using cats?
i imported a character model into blender my question is how do i find out if its size in height is to big or small
You would adjust the size in unity u can also go to the avatar testing world and stand next to the height measurement object and see what height u like
Hey I'm adding bones to a cloak in blender and I set the armature to pose mode and the body to weight paint, but it wont let me select individual bones, any ideas?
Go edit mode
didnt make a difference :\
Its purple?
no?
Spam control+tab and tab until you can select single bone i guess
@viscid temple if there is skin under the clothes u can use the transfer weights tool after separating the clothing from the skin, select the skin, shift select the clothing, transfer weights, destination: all layers, source: by name
how do I connect bones to a mesh that doesn't really have a full body. https://imgur.com/PMkco4T
i moved the chest part to show what i was talking about
Is it possible to change the Basis shape key, for example.. to change the default face of your mesh without having to re-do each and every other shape key?
@gentle forum i tired googling what u meant but I'm sorry i don't understand it yet. just started using blender a couple days ago
well, the basis key is the default pose for the mesh and vertices, if you change the basis it'll mess with all the other shape keys instead of remembering how the shape was before the basis key gets deformed..
shouldn't it also work by pushing the shape key you want to have as the default to the top and by that making it the default one or is that what you mean rokk?
@grand mortar the way bones in a sense work in blender, is that if the vertex group name matches with the bone name then the bones controlls the vertex group. You just have to make sure that the mesh is a child of the armature
ahhh i kinda understand what u mean thanks for the help
i got it now. haven't slept cause of this
@past mountain I dunno, not entirely and that might mess stuff up
yeah that's correct, never really tested it out but in my head it shouldn't really break anything cause in the end it's just vertex positions, the problem would be that every other shape key will be refering to the base key. That could indeed mess some stuff up
@zinc furnace
but I guess it depends what you set as the base shape key
@grand mortar blender is good and it takes time to learn, but it's not worth enough to rob your sleep from you
I have the free time why not plus when I'm learning something I give it my all plus ultra. Thanks for the heads up tho.
@polar rivet did you apply your avatar fix yet?
I did.
And, Thats what made it appear.
And I redid it and tried it again and it did the blue thing again
I spend literally 1 hour moving all the blue thing
and now Unity fucked the avatar
I will try.
Which is the newest verison.
0.11.2?
You should have a update panel in there to allow you auto updates no?
0.12.1 should be the most recent
Yeah looks like it
so, I did the update on this verison
and now the bones are hecc'ed
coming from it's face
lel thanos
@iron schooner it needs a humanoid rig and weight painting
Keep bone naming conventions in mind
okay but like my Little Dragon?
?
Yea i like it^^
Its been done before but i cant tell you how to do it for vrchat
Okay I was looking for someone that if I had done everything here, I thank you very much for your availability
You’re welcome^^
i'm having a bit of trouble modelling this hair, is there anything I could be doing better?
Also this will only be used as reference material for a friend's spritework
so it shouldn't be too complicated
hmm, i dont know any tips about modeling hair but from what i've seen, using more shaped hair strands instead of smooth shapes (ie. unkempt hair vs bowl cut) produces more aesthetically pleasing results
Finding out about Grab + Proportional editing in Blender is basically leveling up.
https://cdn.discordapp.com/attachments/393164308508573696/528123369921445898/unknown.png
https://cdn.discordapp.com/attachments/478789014305112067/528145666032009217/unknown.png
https://cdn.discordapp.com/attachments/401915763981811712/528135260287008768/unknown.png
Making a Nep that actually has a working face unlike every model for dl
looks nice
with what pragramm do you work?
use zbrush
for create and blender for create pose
I would like if someone tested it because I have no chance
honestly hate modeling clothes
https://cdn.discordapp.com/attachments/277632761496469516/528346773735866388/unknown.png
for the most part u can just use the solidify tool or fatten to make those kinds of clothes
just used displace modifier :v
yee
i have question tho
y the arms still seperate from the body
is it a design choice or like u just not wanna connect them
design choice
question
so i formed a sweater to a 3d model how do i do automatic weight paint on the sweater and panties so it moves with the bones and such
this is how i have it set up idk if thats correct
the sweater and panties dont have bones or a hirarchy
can anyone help please
lets say there is a model of a person with no clothes and im trying to put clothes on this person.
if there is a skin underneath the clothing then thats actually a lot easier
and the person already has a armature
use the transfer weights tool
^
transfer weights?
source: by name destination: all layers
yes
if you select multiple objects
and and use weight paint mode on the active one
it will transfer weight data by nearest vertex or whatever setting you set
from the selected objects
so if you have skin underneath clothing it makes it 1000x easier and no clipping issues
im a tad confused im a bit more of a visual learner
bc its basically gonna follow what the skin is doing
look up transfer weights
the weighted mesh being the body/skin
the other one being the clothing
the setting where it says nearest vertex u can change to projected faces if u want
it just changes how the weights are mapped
try whatever looks best
press r to rotate bones so u dont have to leave the mode
can be cancelled with right click
after i click parent with empty groups a thing comes up on the side that says make parent
and has some options but there is no button to parant it am i supposed to do anything when this comes up
@umbral crystal
what
u dont use any button or anything
u dont need to do any parenting at all if its already in the armature
other than the process for transfer weights
if u want to re parent for whatever reason
then remove its parent then drag it into the armature with empty groups
listen im new i dont know what any of this means im just trying to follow directions and im having a hard time
ive used blender plenty before
just do what it says skipping the empty groups
i just remodeled some stuff but theres plenty i dont know. do you know of any videos i can follow that show me how to do this specific thing
after selecting the objects just go into weight paint mode
so that looks fine
select the body first then the pants or sweater (do the clothing seperately)
so u need to use shift-select
do i select all of the meshs at the same time or do i just do body pant then body sweater?
that tab there does not pop up anywhere after i go into weight paint mode
@umbral crystal ?
lol under tool tab?
u click transfer weights and it opens up
no as a weight painting tool
where all the other ones are
like weight gradient and normalize
ye
then after u change those
should work perfectly probably
and u can pose it to test
so after you change the 2 settings it says to change in the picture what then?
you dont press anything you just move the slider and it does it?
i think that worked thanks for the help. sorry im such an idiot
um this didnt seem to work actually. with dynamic bones i mean im trying to get the chest and the butt to move with the pantys and sweater @umbral crystal
😦
so there are no weights set for the body for some reason
can anyone help me with this problem why wont the clothing move with the butt and chest with dynamic bones?
selecting the wrong thing
undo what u did
again ur supposed to make the clothing the active object
so u select the body first then shift-select the clothing
select the body first then the pants or sweater (do the clothing seperately)
its the clothing that should be blue
Hello, I am working with blender and i have a model i have been working on for awhile. i recently added some more vertices to the model and some bones to the armature however now i am running into an issue where when i go to import this model into unity all of the polygon data is gone the only thing that seams to have imported is the armature. i do not undertstand where my polygon data went.
anyone know where or point me in the right direction to get the VRChat logo model. looking to place it in my room, --- OK I found it....
somebody know how to fix that?
https://gyazo.com/687a54dd12fc7ca3dfc52af4384d3571
the mesh is disapair on solid mode
like a i dont feel good mister stark
invert the normals by going to edit mode, select all faces, click the side menu that says "Shading/UVs", and click "Flip Direction"
also
i have a boyfriend but thanks anyways, it's my duty to help people :)
😘
😐
Will you make speech visemes with the lid?
nah ill give it a mouth, the lid's gonna have dynamic bones
although i mean, that's a sick idea lol
Give it jaw flap on the lid
Normally it looks awful but with dynamic bone it's actually decent
Eh, if you're already gonna give it a mouth then that wouldn't work anyway
wtf is going on with the shaders
if youre using gyazo to record the images the gyazo link has a more high quality version of it as a video
nah i use licecap
How much money would be for someone to make a model for me
everybody charges something different
besides there are several people who do commissions who u should be asking instead
remember that you also pay for quality of work
Who would I ask
#community-servers-old vrc traders
i mean having it be only 1 mesh is always better for performance
there is not many advntages at all to having multiple meshs
other than the fact that u can individually enable and disable them and properties for them
so unless u need 2 do ^
b i g c h u n g u s
Depending on what you're comfortable with, you can go either way. In the end as long as everything is together as one material you should be fine.
If i wanted to separate the mesh in equal parts to make tinier pieces, is there a modifier or tool to use ? I've tried sculpting but the mesh is too tiny for detail. Please feel free to ping me if you see this later
why did you have to hurt mechagodzilla
Blender Render sometimes doesn't show normal maps at all
And if I change a material's diffuse color nothing happens
How do I fix this?
I'm in Blender Render and the draw type is set to Material
Look into the nodes ? Maybe there's aa specific setup
You might need to set the viewport to GLSL instead of Multitexture, press n and it's in one of the sections there.
It's already set to that
I won't dwell on it too long since it'll be fine in Unity, I just don't get why some models do it and others don't
If I make new materials diffuse works on them, so it has to be a material setting of some sort
He had a brother and sister
@visual vigil Duude that looks sick!
Thank you
hi, i was wondering about doing texture based Mouth movements
how would you go about setting that up
also if i am correct that is heisei mechagodzilla
@silent junco nope youre wrong
Millennium
Mecha Godzilla 3 Kiryu
not Mecha Godzilla 2 / Super Mechagodzilla
i love it
@spiral sigil multiple plane that go foward and backward with viseme
@fringe rock yeah but if you make shape keys like that, it blends between all of them and it'll mush all together
it works with changing the position of verticies of a mesh / bones because its a range of values, where as changing the texture would be a on and off type of thing...
The lipsync work with shape key so there is no other way of what I know @spiral sigil
F-word that was my next guess
shaders (plus shape keys, obv)
my unity is lagging heavy even though my computer is way more then capable but my unity wont even let me log in because it laggs then gets rid of my typed name
anyone know a good fix?

hey guys blender noob here how can I edit a mesh without breaking the all the shape keys on the avatar? 🤔
I don't really understand shape keys it seems like no matter what part of the model I edit it messes up all of them
Making sure you're on the basic shape key could help. Separating by material and or loose parts may also help. @spiral sigil
Does anyone have such an outfit model?
https://cdn.discordapp.com/attachments/460228324493623316/530538099462373392/VRChat_3840x2160_2018.png
@haughty crypt I believe that's from Yuumi's avatar world
outfit is a very, very rare base, i got it like 5 or so months ago?
I wish the white plastic had some shiny speculars on it >.<
but the outfit is great, yeah
@lament pond ur redoing marie?
Yeah I redid her a while ago
I am at the point of trying to import my model into unity, and the fbx is good when I open it in 3d viewer in windows, but when I import into unity there is no mesh and my model is empty
please help
Photo ?
The two "body" things in the project window show no meshes when I confirmed that the fbx has a model with textures in 3d viewer
what is a event handler? I can't upload my avatar because the event handler is in the avatar so I don't know how to find it and delete it
Select the body and on the bottom right window check if verts are indeed present @viscid temple
@lusty compass it's a component, go through your avatar untill you find it, right click it and remove it
0 verts and tris, but the model shows up perfectly in 3d viewer when I click on the fbx file
Both of the Body's have no verts?
I don't know where to find it
yeah no verts
and the model works fine in blender and when I open the fbx, but importing to unity doesn't work
Pretty odd... checked your export settings?
I have tried different export settings, can you send me yours?
Won't be on me comp for quite some time so i can only give what i know unfortunatelly, try exporting it as an ascii FBX 6.1 iirc, make sure it's completely visible and selected in blender prior to export
what kind of component is it?
It's a component listed under the inspector on your right hand side of the screen, go through everything you added onto the avatar and try to find it
ok ok, so deleting the fucking shape keys on my model and then exporting it makes it show up in unity, is there a way to not delete the shape keys?
That means one of them is broke atleast
Finding it and removing it is your best course of action
You can try to fix it depending on how broken it is, a mesh being hidden 500 km away from the spawnlocation is... y'know
ok that fucking fixed it
you want to see what the broken one was, I knew about it, but never expected that to stop it from working
It happens all the time, somethings just lose it
so im trying to make an extra thicc avatar and im having some trouble selecting the buttocks. any tips?
Depending on exact location on butt, connected selection is the way regardless
That way you select for example few bottom vertices, pull it and everything connected in set radius will move aswell
So proportional editing in connected mode?
Hi, if there is anyone that would like to work with me on Michael Jackson's 3d model (Non-commercial) write me a dm. We can combine talents and we can create something pretty amazing. :-) (If you know how to model characters.)
Some bits here and there that still need pathway tweaks, but the 2nd floor is getting there.
also if ur gonna do that
u can also optimize it
by replacing it with a flat panel and using normal maps baked from that design
i was thinking that, and like i made everything optomized, then like i wanted to see what would happen if it wasnt
so like i have the aparment thing running fine, like put it as private world and everthing with like 2.5M tris , and it wasnt lagin, even had a few peeps come join, and they were doing fine
maybe till will slow down after i back all the stuff, but still its running fine
Bake****
i just learned how to use blender last night
oh no
i cant upload
now i gotta learn how to rig
also texture
very basic
That's a very good start !
yes very considering i litterally had no idea how to model while i was making it@silent junco
if i did that
then when it was rigged
the feet would not be flat
i just made it go the direction the legs were going
oh ok...
yea but theyre inside the floor too
also ur gonna need to subdivide ur cylinders for rigging
cuz looks lik some of them are not cut in half
what are some good dynamic bones hair settings for a nice sway
also typically depends on how many hair bones
tyvm 0.08 was the sweet spot
that second thanos reminds me of handsome squidward :3
Nice edit, brings out the features in a better way, especially with the eyebrows and the chin. You may want to correct the UV map as your editing has caused some wonkiness with the texture. Also if there's a face rig for the model you could make the eyebrows a bit more neutral and do the furrowed look on a gesture. @visual vigil
Yeah I'm gonna fix the uvs
Throw a normal map on it to deepen the grooves if possible
heh, I forgot this was a channel
I fixed up Dracula from Smash last week with visemes, and eyes set for rigging. Have to rename the armature manually though, since thats another mess to deal with
https://media.discordapp.net/attachments/510534230980427796/531584617611001856/unknown.png
No matter what I do, the arms always come up in unity as if the normals are facing the wrong direction. While in blender they're right.
I may have solved the issue
Gonna try merging all the separate objects
Nice Dracula
How do you merge? Looks like the mesh is but not the uvs(blender)
https://cdn.discordapp.com/attachments/510621530674429952/531610945680572416/unknown.png
yo anyone with maya could do me a file convertion ?
man im really hopeless with this mouth, i made a temporary one, but there's no way i can make good shape keys with this
Can Anyone help with weight painting
hey guys! I know it must have been a recurring topic already but is it possible to create an avatar completely in Cinema4d and import it to Unity? I used to learn it years ago and when I tried getting into Blender my mind just rejects it entirely.I just can't get used to it at all It's driving me mad. 😓
If it's possible to create an armature and weight said armature on the model in C4D, then yes
@reef bramble
does anyone know how to make object move by its own Y axis in blender?
Press G to move and press either X,Y or Z to lock it to that axis
iirc on the bottom left corner, above the animation section you can select the type of drag selection, not entirely sure if that'd work out for your case specifically
Selected Object, Bounding Box, 3D Cursor etc
Seems the first input is global and the next is local, neat
thanks that actually helps me a little
When you guys create avatars do you usually go with 1024 x 1024 for the texture, or higher?
I would say higher, or lower. It entirely depends on the texture itself. For example, if it has a lot of unique detail, higher. If it's small repeating detail, small.
a diffuse color atlas: tiny
a detailed texture for an entire character or large entity: large
When creating, if in doubt go large. You can always scale down.
Obviously lol
but be reasonable based on whats on it
Thank you guys
textures themselves are typically only a couple hundred KB in size tho
When creating them do use a lossless format like png or tga, they get converted to something else in unity when you build the avatar anyway.
theres compression methods also but unnecessary
the model itself is already pretty large
And do enable crunch compression on the textures in unity, it brings the filesize down with minimal quality loss. People on slower connections will thank you for it. 😀
Many thanks
it looks very good ' 3')b
Oooooo. Ok
I see, cool. I ended up going with 2048 because I saw that the detail I wanted didn't look great with the size I had made the UV shells with 1024
ok, basic question here. In blender. I can press middle mouse key to rotate on x or y axis. But how do I move my pov up or down? If I click on the model it moves the model relative to the center reference point, and I don't think that is what I want to do.
Pretty sure you hold shift
awesome, it works. Thank you.
