#3d-modeling

1 messages · Page 51 of 1

wooden ice
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anyone got a good interior wall material

forest cosmos
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Anyone have any clue what's going on when a fbx object is put into Unity and some of the faces are transparent, but only when you are looking directly at them?

fringe rock
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shader of the material is transparent most of the time when you inport fbx. change to opaque

thorny fractal
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could be that some faces have inverted normals

forest cosmos
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@thorny fractal Yeah, that's what it was, weird

deft fog
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Well this is a crazy bug Ive never seen before

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I was working on my model when it became incredibly laggy.

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The model, itself, is 92k

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But when I leave the edit mode in blender, the tris count jumps from 92k to 9,160,767 tris.

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how

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what did I do

slim perch
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Anyone familiar with rigging and topology available for talking and streaming? I am trying to make elbow and knee bends work properly for an 8k poly figure

small cloud
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i would look into relatively low poly xps models and study how they are made and weighted

fringe rock
slim perch
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👍

fringe rock
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He have elbow shoulder and other. But am to tirer to search in the timeline

slim perch
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I found a very good shoulder, the elbow is ok. the knee needs work. Trying to posts gifs here (am I able to do so?)

fringe rock
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Upload it on internet and share the link

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Imgur for exemple

slim perch
spiral sigil
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the arm is really good

slim perch
small cloud
slim perch
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I might redo the whole knee, since I think those loops were make with subdiv and corrective shapes in mind.

spiral sigil
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does it look good when you move the shoulder up ?

slim perch
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@spiral sigil 1 sec, imgur having a fit or something

spiral sigil
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yo that's pretty nice
mind showing the weight paint for it ?

fringe rock
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Its not how the shoulder move in vrchat

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Its barely move up. It mosly rotate if i remember correctly

slim perch
spiral sigil
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i see
thanks !

slim perch
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@fringe rock I'll keep that in mind. I had a feeling something like that might be an issue

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@fringe rock so its a back/front rotation?

fringe rock
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If you have vr you can test it by making a bone avatar or use a shader that show the armature

slim perch
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sadly, I dont have VR. possible future investment

slim perch
old field
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noice

slim perch
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looking for tips on how to improve this

thorny fractal
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god i hate weight painting

wanton hatch
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^

jolly atlas
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OH speaking of weight painting, can someone tell me what the colors mean?
A lot of my mixamo rigged models pick up parts of the torso when the arms are lifted.

thorny fractal
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the colors are like the strength of the vertex to a bone

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with red being the highest

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you might have like a super low value of some verteces attached to one of the arm bones if you cant see the color

devout scroll
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Weight painting colors are a heat map. Red is highest influence, blue is no influence

wanton hatch
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That toon shader looks really nice on it, @thorny fractal

thorny fractal
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i think it looks really janky, im really inexperienced when it comes to rendering in blender

winged birch
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I think it looks good Chuunko

strong thistle
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i wish my shoulders worked better

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hard to find good guidance for the bone placment

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ask 3 peaple you will get 3 diffrent ways

thorny fractal
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i woulkd just move them around and try what works best with the topology of your model

strong thistle
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ya but i never find a any pro guidance for angle and basic starting points

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some one should do a class for it

thorny fractal
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ive never really had problems with the shoulders in the first place, except when i fucked up on one of my models and the topology in the armpit area was really bad

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this is what i do tho, the bones are not actyually connected to the arms or chest

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it at least works well on my model here

strong thistle
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oh i can make them work and look ok but when i pull the vert data to layer up and over mesh layers thats when its can be more trouble, most peaple i think get lazzy and just cut the mesh under so not to deal with

lyric yew
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This is quite interesting! Recently got in to 3D modeling in Blender, Made my first Human body mesh yesterday 😄

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Please Tag me with any information that could be to good use when working in Blender! 😃

lofty patio
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installs a titan_wire into that blender thingy lol

lyric yew
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haha

fringe rock
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show your model am curious @lyric yew

bitter leaf
winged birch
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Nice

wanton hatch
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Pretty cool, @visual vigil, fits the tanks' style well

visual vigil
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Yeee

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@bitter leaf fix the eyebrows

spiral sigil
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@jolly atlas also when you weight paint make sure "auto normalize" is enabled in the weight paint tool. Unity enforces auto normalize so if you dont paint with, it leads to undesired results

bitter leaf
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Imstill working on textures

small cloud
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having autonormalize always on can lead to bad outcomes, so be careful and doublecheck always

thorny fractal
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does anyone have any good resources on manual vertex normal editing, its somthing i really want to get into but there just isnt that much material out there when it comes for somthing like cel shading like on a characters face or somthing so it looks nice

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i cant remember who it was but they posted a screenshot of working on i think jotaro working on custom normals, like whats the workflow for that when it comes to cell shaded stuff

lyric yew
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@fringe rock Sadly i don't got the models and such on the current Device i'm on cough Mac, When i get home, i'll show you my Terrible work 😛 - Warning! i am new to modeling!!

balmy warren
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is there something missing? do I have to export the model as an fbx and then reimport it through cats in order for it to "find" the meshes?

spiral sigil
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did you merge all the meshes ?

balmy warren
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no.

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I ripped it from a game so I haven't even combined the armature with them yet

spiral sigil
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then do that last when you combined everything

zinc furnace
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Hmm, are the meshes inside an armature?

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And do the meshes have the armature modifier on them?

balmy warren
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nothing is parented to the armature. I only created the rig

zinc furnace
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I think Cats can only detect the meshes if it's inside an armature

balmy warren
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that makes a bit of sense

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I'll try that

zinc furnace
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Since I think visemes only work on humanoids anyway (not sure)

balmy warren
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shouldn't be the case. cats shouldn't be able to detect whether an armature is humanoid or not

zinc furnace
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No, but the logic is

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If it has literally no armature it won't be humanoid

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A lot of Cats functions only used to work with an armature

foggy maple
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@balmy warren Yes, cats requires you to have an armature almost everytime. Just create a armature containing one bone and parent the mesh to it

balmy warren
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Alright. Thanks

trim warren
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i have a question

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how do you make 2d image "perspective" on all sides

compact umbra
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@trim warren look at a billboard shader

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Nvm misunderstood your question

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Ignore my answer.

trim warren
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thank you

old field
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you talking about reference pictures

trim warren
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wait

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no billboard shaders look to work

compact umbra
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What are you trying to make?

trim warren
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like a game tag

compact umbra
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An image that can be seen from all sides

trim warren
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ye

compact umbra
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K ye

trim warren
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ye

compact umbra
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Then Billboard

trim warren
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bill boards right

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ye

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thx

trim warren
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is it possible to select everything in blender weight paint'

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like automatically

old field
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if it has bones and even then you might need to make small fixes using auto weights

forest cosmos
zinc furnace
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@forest cosmos knife tool maybe?

forest cosmos
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That would work. It just would take me a while.
Anything worth doing I guess. XD

wanton hatch
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@trim warren Not sure if I understand you correctly, but you can edit the weight vertex groups directly. Just enter edit mode on the mesh, select the entire mesh and click assign to the vertex group for the bone you want

reef lotus
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@forest cosmos super late but there's a triangulate modifier

forest cosmos
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for subdivide, or for something else

reef lotus
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yeah

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assuming you want to turn those quads into tris

thorny fractal
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Idk why you would want to turn them into Tris in the first place

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Unless unitys automatic way of converting from quads isn't looking right

trim warren
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How do you add screens for animations

lucid adder
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Which modifier would i add to an object to make it only have a texture on the outside, rather than both the inside and outside? (Also please ping me when responding)

spiral sigil
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someone create E G G

wanton hatch
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@lucid adder The default is single sided, but you can verify by going to the object data tab and see if double sided is unchecked. If you don't want to see the other side in the viewer, press N and check backface culling

dire socket
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I need help in Blender badly.

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I would supply a photo but it won't let me, I can only see a small angle and the rest is just gone.

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Also, I was using the B select tool.

dire socket
compact umbra
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press the comma key on your numpad

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while having an object there selected

dire socket
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Comma on numpad?

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Just pressed all keys on my numpad nothing changed.

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@compact umbra

compact umbra
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numpad dot / comma while having one of the objects selected

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it centers your view on the object

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that way you can find the objects

dire socket
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I know that, but it doesn't change anything

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I have like 10 items there that I can't see.

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I like trimmed my view.

compact umbra
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they are hidden too

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from what i can see in your screenshot

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alt + h to unhide everything

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or in the top right on the single objects press the little eye icons that are closed.

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@dire socket

dire socket
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Get in a call with me.

compact umbra
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negative.

dire socket
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I'll screen share.

compact umbra
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i just told you how to fix it

dire socket
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You're wrong though.

compact umbra
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no they are hidden i can literally see it

dire socket
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Yeah but I just unhid them they're still gone.

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Just get in the call so I can show you the issue better.

compact umbra
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Then they are either empty or far away, try centering on them now

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im not getting in a call.

dire socket
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Just look at the screenshare

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There is a beam, everything inside the beam I can see vertices and everything of.

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I can interact with anything outside said beam, but I can't see out of it.

compact umbra
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theres a lot of things that could be wrong but i dont have time to run you through it

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it could be a blender transparency rendering issue

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it could be missing textures

dire socket
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I was using the select tool. It's a button. I've had this issue before but I can't remember how to fix it

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Just going to try button mashing see if it helps

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When I go into rendered mode I can see them

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Alt+B was the fix.

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@compact umbra

compact umbra
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How do you accidentally create a border what

dire socket
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I was using the select tool and it just happened.

dire socket
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Blender freezes my PC when Rendering basic things like just a plane cube. Any suggestions to of why this is?

zinc furnace
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For some reason this model has glasses that are a mile below the actual model, activated on a shape key.

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I can move the glasses into the head properly, but how do I then fix the glasses shape key so it moves the glasses into the right place again, rather than a mile above the model?

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I would need a way to copy and paste vertex positions

dense kelp
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@zinc furnace wouldn't editing the location with the Basis selected work?

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Worst case scenario you reposition the actual shapekey to align after relocating

zinc furnace
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Yeah, but I wanna preserve the original alignment

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It gets messed up

dense kelp
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Hmm...

zinc furnace
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But I already found a way. Had to apply the glasses shape key as new basis, make a new shape key to move the glasses into the head, then set that as basis.

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Convoluted but I got the results I needed

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I don't wanna deal with huge mesh bounds or weird lighting

dense kelp
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That's good

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I could've sworn the shapekey locations were absolute though... maybe it's because it's taking the basis as reference...

zinc furnace
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They're relative by default

magic linden
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Hey my shapekeys dont show up in unity why is that?

zinc furnace
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@magic linden your model might be over 65534 tris or vertices

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In which case you have quite a bit of decimation to do.

tall plaza
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65534😰

magic linden
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@zinc furnace nawh its fine DAE doesnt do shapekeys also it has 7500 tris

queen spade
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Does anyone know what I can find someone to 3d model a real person? Please @ me if you know anything.

wanton hatch
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@queen spade you could try using a photogrammetry software like meshroom and just clean up and rig the mesh in blender afterwards

forest cosmos
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I can't remember how to fix this issues.
At some point, I copied an arm, then flipped it for the other side.
Then at some point, I made things symmetrical.
So both arms are the cloned copy. and it's not functioning correctly. In texture mode, if I draw on the arm, it shows up on the back, instead of the front. The texture also comes in with a seam.
Actually, a couple things have that same seam thing going on. I messed up somewhere.

fringe rock
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select the vertex and press w

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tflip normal

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i think

forest cosmos
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Heck yes

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Thank you

queen spade
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@wanton hatch Thanks man Ill look into it

arctic shale
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I need hel[

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help*

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I'm attempting to loop subdivide some polys but i cant subdivide these few polys, it just wont let me choose them

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nvm its cus its an n gon

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how do i just create guts along an n gon to turn it into different polys

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cuts*

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nvm i dumb

fringe rock
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yeah, cut it yourself sometime is the only way

proud ibex
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So, this seems like the best place to ask, im not too sure. But i'm creating my own avatar and the model i downloaded to use as a base has shape keys to modify the body itself, and I want them to go past 1, up to like 2. So i set the max to 2, then exported but in unity, when i set the blend shape to 100, it's as if it was at 1. im not sure if im explaining it well enough, but can someone help out?

humble fern
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easiest way would be to just duplicate the shape key so you can apply it twice. Not required, but if you want to you could then take that result and apply it to a new single shapekey on it's own so you don't need to do two every time

proud ibex
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How would I go about duping the shape key? I'm pretty new to those

humble fern
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apply the shape key, then in the drop down use new shape from mix

proud ibex
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In blender correct?

humble fern
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yeah

proud ibex
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There is no apply or drop down for me

humble fern
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by apply I mean bring the value up to 1

proud ibex
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Ohhhh

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My bad for not understanding

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Thank you ❤

humble fern
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no worries!

oblique wagon
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how do you import a fbx file into blender edit it and then import it back into unity with out breaking the model where ever you have made edits. my problem is i have a avatar that i wanted to edit so i stuck it into blender. then edited parts of the mesh and exported the fbx model as fbx and imported it back into unity. then where ever i made edits on the model it just spider webbed up down back and forth where ever i made edits on the mesh. some one said to me that i broke the key frames on the model when i did that and that i needed to import the whole unity package into blender but i don't know to do that. so does any one know what happend here and what i should do? or maybe have a video on it?

distant girder
silent junco
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but idk

compact umbra
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@distant girder you need to use a texture for the materialy, then make a copy and paint everything black except the parts you want to glow, then add it in the emission material slot. If you just use a color with no material use an emission shader like mkglow

tight raptor
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hello everyone.
So I was looking for someone that can make me an avatar for vrchat, I have a precise idea But I don't manage to do it myself.
So if you are pretty good with 3d modeling or you know someone that can do it that'll be great.
thanks

compact umbra
tight raptor
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vrc traders ?

compact umbra
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Yes

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In the channel i linked.

tight raptor
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ok I'll try

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it says I don't have the rights to post in this

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oh you mean there is a discord named vrc traders that can help me ?

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ok thanjks

fallow dew
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ok am i out of my mind or what. Wasn't there an easy way to make this cylinder have multiple segments

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like i make a cylinder and want it to be 20 segments (aka i'm modeling a tail)

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so im gonna make it straight and put one bone on each segment

devout scroll
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You mean add loops? Try ctrl R and rotate the mousewheel to get more loops, if that's what you mean by segments

fallow dew
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The answer was loop cut and slide in tools

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im a derp

forest cosmos
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The weirdest issues is happing to me. So I textured my model myself (I'm not very good at it), and when I'm in the standard home world, just my skin is flickering between colors. Black, Yellow, and the actually color it's suppose to be.
In other worlds like the Box or an uploaded world, it looks perfectly fine.
And finally, if I'm in the Pug, if I look at my skin, my whole screen turns white. Testing it further, the more I move my body into my view, the more it becomes white, time it's just pure.
I didn't do anything to the texture of the skin I didn't also do to everything else, so I'm baffled.
Very fascinating

zinc furnace
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Oh yeah, I heard of that happening. It might be a normals issue

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Probably super excessive bloom too

dense kelp
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Sounds like a shader issue :o

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I've had a few do the same in the past, with specific settings

zinc furnace
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It can be caused by all kinds of things, I've seen it happen on Standard

grim plover
tacit kayak
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I’d have to see the bones

silent junco
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i think its missing 1 bone

grim plover
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if you mean the neck bone, right now its hiding behind the blue arrow

tacit kayak
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I thought maybe it was missing shoulder bones.. double check mapping in Unity? Unsure on this one

silent junco
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looks like its missing the hip bone lol

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but its just very small

grim plover
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yeah its just small sorry

tacit kayak
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Cool avatar btw 😉

grim plover
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thanks, i was just playing some newgrounds game for nostalgia and this happened

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someone just told me it could be because there isn't enough loop cuts within the arms so it only bends on the shoulder and elbow 🙃

tacit kayak
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Maybe.. if there are no bendy spots then ya get no bendies

tacit kayak
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Your weights for those sections are at 100% ?

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I guess they’d have to be actually >_> hmm

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You in desktop mode?

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I’m curious to see how it would move with VR

cerulean shoal
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how do i make h u m a n

spiral sigil
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wikihow

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can answer that

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i don't know i am a bird

halcyon citrus
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@cerulean shoal what do you mean by chance? Bones needed for a humanoid armature?

cerulean shoal
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realistic

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person

spiral sigil
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u mean

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h o o m a n

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s p e c i m e n

cerulean shoal
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yes

cursive wedge
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You need to have the fingers weighted to something i think.

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You can use a transparent pixel texture (add alpha is transparent in the texture) and a standard shader with cutout to hide the mesh, though any projection shaders will show it, Avatar Testing has it with the flashlights.

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You could also make that its own mesh and just hide the gameobject

trim swift
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hello, i have a problem in blender where my meshes starts to act like its loose parts instead of as a whole material, i've already used "join meshes(All)" button. Still acts like loose parts, please help

crimson cove
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Do you have any of them marked so that the pointer is greyed out?

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On the hierarchy

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The one that looks like a mouse pointer, if you click on it it locks/unlocks things so they can't be affected

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Wish I had known about this curve plugin earlier

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Easy to model hair

summer plinth
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Is that the real Jamie? @spiral sigil

slim perch
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@crimson cove curve plugin for modeling hair?

spiral sigil
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@summer plinth lol no

static sun
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Working on a new base avatar... still a very early wip

neon carbon
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Looking good

static sun
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thankoo

vivid crater
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another one for your spicy portfolio vrclike

static sun
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That... and I wanted to make forceable and J4key a more expressive version of their avatars

crimson cove
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@slim perch yeah, bezier curve tool I think it's called?

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You can make the individual strands and then adjust them

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It makes it really easy to model anime style hair from scratch, and you can easily adjust segment amount to lower poly count

fringe rock
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been a while since I watch yo mama

summer plinth
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Why did the artist draw his left arm like that? It greatly concerns me

lament pond
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Don't be so mean, he's sensitive about the accident

fringe rock
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Maybe you should took off that bulge

cerulean shoal
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Peter Griffin!

lament pond
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@fringe rock no

dry chasm
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make it bigger

fringe rock
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Dont put that furry fetish on that one plz

lament pond
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@dry chasm I like how you think

fringe rock
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This is not the wayy

plucky jewel
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@lament pond That looks really good! I suggest making the outlines for the shader a bit bigger to add onto the cartoony feeling. Other than that, pretty good!

obsidian barn
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That is all I have so far but getting there lol

silent acorn
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It's progress! You should see my first humanoid mesh, ugh

obsidian barn
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I know blender really well I had made a game with it but this is my first time making a humanoid lol

silent acorn
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hands, man

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hands are the worst

obsidian barn
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Actually didnt give me too much trouble at all

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Im having issues with the bum bum lol

mint prawn
halcyon citrus
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I have sort of a strange request. To anyone who has the Epic Mickey games, even the controllers, or is just really good at finding and getting pictures. Could you please take some pictures of Oswald's remote control? I'm relying on Google and all I find really is different looks at different angles and they don't appear to be consistent. Unless someone can miraculously rip the model from the game that would be nice, but I'm trying to model and texture it myself. Just need good references to go off of.

silent junco
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@halcyon citrus have you tried looking on models-resources

halcyon citrus
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The remote

tender tendon
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Finally decided to do a "realistic model"

lament pond
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Please make it float up and down and stare at people @tender tendon

tender tendon
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Human ballon

vivid crater
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reminds me of that one demon on doom

silver fiber
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Lowkey the only thing that came to mind..

scarlet dust
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I will create this cute little thing. (An Axelotl, as a little friend for my new Avatar) also I will do Shape keys for the eyes and mouth.

tender tendon
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😍

crimson cove
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Kind of reminds me of Funko Pop faces aha

steel ice
#

man, I have been trying my hardest to find a raw Baraka model from TERA online. is anyone here familiar with em? I would love to do a comission to a 3d modeler, dunno how much it would cost, but I expect 20 usd or above.

tall plaza
steel ice
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thank you @tall plaza !

scarlet dust
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@crimson cove do you know Calumon? I finde it's looks like more that! 😂 (Calumone is one of my Fav Digimons btw.)

crimson cove
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Oh yeah aha

mint prawn
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@halcyon citrus ill see what i can do. if i forget please remind me in dms

halcyon citrus
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I got what I need, thank you though

summer plinth
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What is this beast

swift heart
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beautiful

fringe rock
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Ots not Halloween enymore jesus

mint prawn
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@tender tendon why are you like this? 😂

tender tendon
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Its a apple man

fringe rock
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keep it up

crimson cove
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Oh god

spiral sigil
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hey if anyone could help teach me the best way of modeling a body for vrchat please send me a direct message please

vivid crater
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This is the last image you see before death

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Could it be god himself?

stoic ridge
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rude fruit god

summer plinth
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Makes me think of that thing Mecha Pangaloin made

hot mountain
#

Haha @summer plinth da brudda has almost the same... interesting style as our knuckle brudda Mecha. lol

scarlet dust
static sun
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Still a Early WiP

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needs clothes, Retopo and Modelling additions i cant add in Sculpt easily

cobalt willow
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I do like the horns. What kind of clothes are you planning to do? Armour?

static sun
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Im basing it off my Current Avatar... who has a jumper with shorts....
but im thinking a skirt with a tank top cause its what i wear a lot IRL

cobalt willow
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I'm about to start learning marvelous designer to make clothes. My goal is to make a star trek tng uniform for my avatar

static sun
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I find Sculpting clothes a lot easier than using MD

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MD is good but unless you have a REALLY good spec PC the sim details dont come out amazing

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and you will want to tweak them in ZB after anyway

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its good drape theory practice anyways

cobalt willow
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I figure I could just use the actual uniform patterns to make it as screen accurate as possible

static sun
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yes and no... my style is more stylized so i don't find it useful...
im sort of a middle ground between Overwatch and Life is strange at the moment

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i recommend learning some basic cloth sculpting first so you can fix stuff after... or fine tune stuff

mortal slate
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i made a mini fridge for project

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does any one want model

haughty tendon
#

Hey guys I’m kinda new to making model and stuff soo.. any tips or videos that’ll help ? And thx

silent junco
#

start small and then build up on that

swift heart
small geode
#

anyone know how to make blender not destroy japanese text in like shape key names, bone names, material names, etc, when you save then reload?

#

ok it turns out you have to manually set a font for the interface font that supports japanese, but I have no idea why when I imported a model with CATS even without setting that setting the Japanese worked up until i save and reloaded

#

screwy freaking behaviors

silent junco
#

Just translated first thing

ocean pelican
#

What

timber yacht
#

👀 two mimis

ocean pelican
#

@small geode glare nya!

small geode
#

haha hi famous @ocean pelican

#

i have had several people ask me if I am THE Mimi, and i have to keep saying no lol

#

I've seen worlds made by you haha

unique drift
#

This is an alien I made in blender and sculptris, painted in substance painter! Gonna make him into an Avatar. I still haven't gone back to VRchat yet but getting ready soon with some neat avatars :>

https://i.imgur.com/ioIo87c.png

#

I made this guy for a game I want to make myself in UE4 but gonna port him into VRChat when he's done (need to fix the eyes)

spiral sigil
atomic patrol
#

Trying to get into blender so I can start making avatars, anyone have any decent starter guides they can link me? If so please dm!

swift heart
thorny fractal
#

I started by basiclu just watching speed model videos where they show what keys they are pressing, I made the video slowwer and then tried to mimic what they did. And if I wanted to do anything myself I would reference the manual

spiral sigil
#

@scarlet dust cute axolotl ❤

scarlet dust
#

@unique drift this is really cool, how do you pose the bones for the legs to make it in VRChat work? ^^ (is it walking on the toes?)

#

@spiral sigil thanks! ^^

spiral sigil
#

i love it!!

scarlet dust
#

(This was the test if it's take the texture I made, so now i can finish it)

spiral sigil
#

😄 good job so far

old field
#

i wanna poke it...

scarlet dust
#

I know, I want too...

mental blaze
unique drift
#

@scarlet dust I think I have done it before, should work fine but again haven't rigged for VRchat in a while so it'll be sort of an experiment again

scarlet dust
#

yuyuyuy

#

it's not that hard ^^

#

but the crouch pose could look really dumb... how it's looks all the time if you are a Desktop user! XD

limpid plinth
#

What version does VRchat currently use in order to export custom characters? I exported my last character in 5.6.3p1 and it has fully animated limbs however when I tried to upload an updated version with clothes the exact same way, the build screen gives an error that it won't play with the VRChat animations because it's not imported as a humanoid rig, despite the fact I did apply it as a humanoid rig will the bones correctly applied...

limpid plinth
#

@scarlet dust Digitigrade legs are a pain for animating am I right?

scarlet dust
#

@limpid plinth nope, it's actuelly easy, becaus it's actuelly like if you would wear High-Heels

#

Btw. You need the 2017 Unity Version

#

They had an update

#

Unity2017.4.15f1

humble fern
#

wouldn't you just rig the third bone as the foot bone and the IK should be able to handle it natively as if you're on tip toes?

scarlet dust
#

Exactly!

#

Thats why I just sayed High Heels

summer plinth
#

Cats are different than dogs though

#

Dogs are very limeted when it comes to their front legs, at least compared to cats.

limber bronze
#

cats are freakishly flexible, i'm pretty sure they can dislocate their shoulders at will.

slim wing
#

@oblique wagon Don't break the prefab
If you change weight panting, add/remove bones, or edit any vertices, this'll happen and you'll need to re-add the fbx into your scene.
you can change bone positions in blender and override but you'll need to re-add the fbx, copy the position of the moved bone, and paste the position on the non moved bone on the original model.

summer plinth
#

Or just save the blend file to your Unity project and edit it from there

#

Won't have to keep re-exporting the FBX

#

That is, if you downloaded Blender through its website and not through Steam like some people I know

limpid plinth
zinc furnace
#

Try the Unity website instead rather than the hub

scarlet dust
#

Just Google about the old Versions, Unity still have the old packs

#

Oki

#

You should not install/use the newest one, if you just want to make VRChat Avatars because, the SDK is not made for that. (Which means that it's will breake every thing, also because you just can Import in new/Upgraded Apps but than can't go back.
This is also with CorelDRAW and other Programms!)

limpid plinth
#

well I can't use 5.6.3p1 to export new avatars

scarlet dust
#

Beautyfull Room ant this Light!

mental blaze
#

neat, but I need those reflections from the marble tile.

#

I got to get a refresher on using unity

#

haven't added post processing yet

dry fern
#

Get all the probes

lament pond
#

Those carpets look a bit bright

spiral sigil
#

https://imgur.com/5UADRB8 Only working textures so far but the mesh is mostly finished. These took so much more time than I expected; 3 days of working on them on and off just to get here.

scarlet dust
#

Oof

mighty adder
#

I'm about to buy substance painter, anybody have any reviews / tips?

scarlet dust
fringe rock
#

Me him blink too

hazy swallow
#

Super cute. You did a cute job

scarlet dust
#

thanks, he will get some animation like mouth moving and blinking + I will make a VRChat Avatar world full of Chibi Axolotl! XD (so Chibi Axolotl Avatars 😍 )

crimson cove
#

Cuuute!

deft fog
#

Lately I've been having some strange issues and I'm wondering if I goofed up somewhere.

#

When I change my base shapekey, it no longer keeps those changes across my various other shapekeys as it used to

#

What did I do to cause this change? How can I revert back to when the shapekeys would follow suite with changes I made

spiral sigil
#

@scarlet dust He is adorable

strong thistle
fringe rock
#

oh oh thats really cool

#

at this point you could work for a 3d animation studio

lament pond
#

Tell disney that

fringe rock
#

try

halcyon citrus
#

You get into Disney and that would be awesome :+1:

lament pond
#

I heard it's a mixed bag working with disney

#

Apparently when you work for disney everything you make belongs to them

stoic ridge
#

standard corporate rules :/

lament pond
#

I'd like to see them take my freaky porn doodles

stoic ridge
#

🤔

desert karma
#

I wanna make my own custom avatar but idk where to start. All I’ve done is install unity. I’ve imported characters into the game but that’s it

#

I have little experience with cinema 4D if that helps

#

Can anyone point me in the right direction?

silent acorn
#

I know that a lot of people use blender for character modelling, and unity for special effects / importing to VRC.

#

Blender's a really nice program, when you get the hang of things.

outer osprey
#

Could someone please share a tutorial that would help me with UV in this particular situation?

compact umbra
#

@outer osprey press u, cylinder unwrap

#

In the 3d viewer

outer osprey
#

Arrrrrghhh, it was so simple all alooonggggg

#

Thank you Sai.

compact umbra
#

Yea i had the same issue

#

With something on a model

#

And i looked for like 5 hours

#

Glad to help <3

spiral sigil
#

Does blender accept .unity3D files?

#

I would check, but I currently don't have internet (or a hotspot) and blender isn't downloaded on my computer

proud plover
#

hello just would like to ask if anyone knows about mesh editing as im willing to learn if someone has time thx

deft laurel
#

Anyone here use Blender v2.79?

#

It updated automatically and now I have no idea what I'm doing. EVerything is different

#

It looks like UV mapping is completely broken, as it's not using the layout I set at all.

#

My model is super duper simple, it really shouldn't be this difficult. Why isn't it using the map I set?

#

I guess I'll just see if I can downgrade back to the version I'm familiar with. This is so frustrating...

#

Nope. I can't even do that. What the heck, man, let me use something I know how to use...

#

They haven't even updated the tutorial yet. There's no tutorial for this version so I have no idea where I can learn the new version from

#

If anyone knows how to use this version please help me ;-;

#

Even the user manual isn't helpful. It says nothing about this.

thorny fractal
#

your just trying to put the texture on it? its too low res im not really sure what nodes those are but i usually just do this

silent acorn
#

Does anyone know if having a model with multiple meshes affects performance? I'm making a low-poly model, and texturing will be waaay easier if I create another rectangular mesh instead of making loopcuts.

wary knoll
#

@silent acorn having extra meshes affects performance, but if it makes your work flow easier, you can create a second mesh, then merge it later to make it a single mesh.

#

As simple as selecting both meshes, and hitting ctrl+j in blender when you're ready to merge.

silent acorn
#

Oh, that's good to know! Thanks!

foggy maple
#

@deft laurel Probably pretty much everyone uses 2.79. Which version did you use before?

deft laurel
#

@foggy maple 2.785 I think

#

@thorny fractal that's how it used to work in 2.785 but it's completely different in 2.79 which is the version it automatically updated to

foggy maple
#

Be prepared for 2.8 then 😄

drifting tusk
#

Hi! Does anyone have a good tutorial on 3D modeling for complete noobs?

#

If anyone does can you please PM me? Thank you! 😃

proud pawn
#

is it true you can use sdk and upload them to your steam account now it seems like it

humble fern
#

no you can't, but it's you can convert a steam account to a vrchat account now

night saffron
#

whats the name for the component to add chairs on things?

river tangle
#

Quick question- What bone should the eyes be weight painted to? Currently, they're weight painted to Eye_L and Eye_R but when I do my eye tracking they pop out of my head a bit. I tried weight painting them to just the head and then it won't even create my eye tracking. wutdoido

zinc furnace
#

@river tangle pop out?

#

Screenshot?

#

It's probably bone placement

#

If you have real eyeballs that move, place the bone right in the center

river tangle
#

they just stick out of the top ever so slightly when the eyes look down

#

also, can't post a screenshot

zinc furnace
#

Use imgur

river tangle
#

gotcha.

zinc furnace
#

Try manually moving the eye whites back a little, further into the eye

river tangle
#

alrighty~ Will try that

thorny fractal
#

im on thje latest version and its working for me still

lavish turret
#

new to this discord so sorry if this is a question that's asked all of the time but i'm trying to make an avatar with unity and my VrChat SDK only says "Clear Cache and PlayerPrefs" I'm willing to give any error logs or anything like that if needed, thanks

tawny tangle
#

boi

deft fog
#

So I have been deleting shapekeys I dont need in specific parts of a model, only for them to return, completely intact when I join all meshes. Why is this happening?

#

If someone knows why, could you ping me with the answer? It's driving me nuts because it means I cant fix it.

small cloud
#

@deft fog u have to delete them from all meshes

deft fog
#

Oof, dang.

#

That I wanted to avoid.

strong thistle
#

combine the mesh with cats first then delete them all together , after just separate the mesh again

tropic spindle
#

You guys may know this gem already but it it seems to to a good job on upscaling small textures without too much blur.
http://waifu2x.udp.jp/index.html

austere elm
#

guys, is it possible to create an avatar with AnimVR?

hazy swallow
#

I believe it’s been done with that and blender

deep pier
#

would this be the right place to ask if anyone does avatar commissions?

small cloud
deep pier
#

thanks

mortal slate
#

is load disabled for everyone??

fringe rock
#

idk why, when i use the number pad to move around my character in ortho view and I move around with my mouse wheel it go in perspective view

mortal slate
#

are you in blender??

fringe rock
#

yes

mortal slate
#

are you pressing ctrl and shit by accident

fringe rock
#

I cant control my fingers, you're right

mortal slate
#

lol

#

c:

#

shift***
lol opps

fringe rock
#

its annoying to press 5 every time

mortal slate
#

you only pess it to go in and out of ortho right

#

or is the problem still not fixed

fringe rock
#

my view switch in perspective when I press the wheel to move around

mortal slate
#

can you go to prefrences, input, 3d vew and it should be in there to fix

fringe rock
#

so much option. I only update my blender and that happen. its so stupid

fringe rock
mortal slate
#

yee got it fixed nice job c:

summer plinth
#

@cerulean shoal You're the only other person I know who's done Bow Kid so far

#

Other being RetroDie

#

(Not to be confused with RetroGEO)

cerulean shoal
#

I’m probably one of the only people who knows how to mod hat in time on this server

zinc furnace
#

Not entirely true, jack exists

cerulean shoal
#

People is plural

zinc furnace
#

True

mental blaze
#

Floor 2 block in.

#

Rooms are up next

viscid temple
#

easy way to fix weight paints for clothes merged to models using cats?

grand mortar
#

i imported a character model into blender my question is how do i find out if its size in height is to big or small

leaden carbon
#

You would adjust the size in unity u can also go to the avatar testing world and stand next to the height measurement object and see what height u like

proper crater
#

Hey I'm adding bones to a cloak in blender and I set the armature to pose mode and the body to weight paint, but it wont let me select individual bones, any ideas?

fringe rock
#

Go edit mode

proper crater
#

didnt make a difference :\

fringe rock
#

Its purple?

proper crater
#

no?

fringe rock
#

Spam control+tab and tab until you can select single bone i guess

umbral crystal
#

@viscid temple if there is skin under the clothes u can use the transfer weights tool after separating the clothing from the skin, select the skin, shift select the clothing, transfer weights, destination: all layers, source: by name

grand mortar
#

i moved the chest part to show what i was talking about

gentle forum
#

Is it possible to change the Basis shape key, for example.. to change the default face of your mesh without having to re-do each and every other shape key?

grand mortar
#

@gentle forum i tired googling what u meant but I'm sorry i don't understand it yet. just started using blender a couple days ago

gentle forum
#

well, the basis key is the default pose for the mesh and vertices, if you change the basis it'll mess with all the other shape keys instead of remembering how the shape was before the basis key gets deformed..

zinc furnace
#

@gentle forum Cats has a "apply as basis" function

#

That should do what you need

gentle forum
#

apply as basis, hmm

#

I see an apply as rest pose option, but not basis :o

zinc furnace
#

It's in the dropdown menu on the right

#

Next to the shape key list

past mountain
#

shouldn't it also work by pushing the shape key you want to have as the default to the top and by that making it the default one or is that what you mean rokk?

#

@grand mortar the way bones in a sense work in blender, is that if the vertex group name matches with the bone name then the bones controlls the vertex group. You just have to make sure that the mesh is a child of the armature

grand mortar
#

ahhh i kinda understand what u mean thanks for the help

#

i got it now. haven't slept cause of this

zinc furnace
#

@past mountain I dunno, not entirely and that might mess stuff up

past mountain
#

yeah that's correct, never really tested it out but in my head it shouldn't really break anything cause in the end it's just vertex positions, the problem would be that every other shape key will be refering to the base key. That could indeed mess some stuff up

#

@zinc furnace

#

but I guess it depends what you set as the base shape key

#

@grand mortar blender is good and it takes time to learn, but it's not worth enough to rob your sleep from you

grand mortar
#

I have the free time why not plus when I'm learning something I give it my all plus ultra. Thanks for the heads up tho.

polar rivet
#

can someone help me?

#

What is this blue thing around my whole avatar.

spiral sigil
#

@polar rivet did you apply your avatar fix yet?

polar rivet
#

I did.

#

And, Thats what made it appear.

#

And I redid it and tried it again and it did the blue thing again

#

I spend literally 1 hour moving all the blue thing

small cloud
#

update your cats @polar rivet

#

it's quite old

polar rivet
#

and now Unity fucked the avatar

#

I will try.

#

Which is the newest verison.

#

0.11.2?

spiral sigil
#

You should have a update panel in there to allow you auto updates no?

fresh cargo
#

0.12.1 should be the most recent

polar rivet
#

uh, all i see is 0.11.2

#

So, im up to date now?

fresh cargo
#

Yeah looks like it

polar rivet
#

so, I did the update on this verison

#

and now the bones are hecc'ed

#

coming from it's face

spiral sigil
#

lel thanos

iron schooner
#

i create my little dragon

#

with which method do you recommend to animate?

spiral sigil
#

@iron schooner it needs a humanoid rig and weight painting

#

Keep bone naming conventions in mind

iron schooner
#

okay but like my Little Dragon?

iron schooner
#

?

spiral sigil
#

Yea i like it^^

iron schooner
#

thanks 😃

#

I have another question can I animate 4-legged animals?

#

quadruped

spiral sigil
#

Its been done before but i cant tell you how to do it for vrchat

iron schooner
#

Okay I was looking for someone that if I had done everything here, I thank you very much for your availability

spiral sigil
#

You’re welcome^^

jolly atlas
#

i'm having a bit of trouble modelling this hair, is there anything I could be doing better?

#

Also this will only be used as reference material for a friend's spritework

#

so it shouldn't be too complicated

cosmic nest
#

hmm, i dont know any tips about modeling hair but from what i've seen, using more shaped hair strands instead of smooth shapes (ie. unkempt hair vs bowl cut) produces more aesthetically pleasing results

cosmic nest
#

he looks oddly pure

#

too pure for his character 🤔

west pivot
#

Finding out about Grab + Proportional editing in Blender is basically leveling up.

iron schooner
#

You Like ?

cosmic nest
#

looks nice

iron schooner
#

This is Little Female Dragon Chinese

#

for happy new years

subtle forge
#

with what pragramm do you work?

iron schooner
#

use zbrush

#

for create and blender for create pose

#

I would like if someone tested it because I have no chance

cosmic nest
umbral crystal
#

for the most part u can just use the solidify tool or fatten to make those kinds of clothes

cosmic nest
#

just used displace modifier :v

umbral crystal
#

yee

#

i have question tho

#

y the arms still seperate from the body

#

is it a design choice or like u just not wanna connect them

cosmic nest
#

design choice

hardy marsh
#

question

#

so i formed a sweater to a 3d model how do i do automatic weight paint on the sweater and panties so it moves with the bones and such

#

this is how i have it set up idk if thats correct

#

the sweater and panties dont have bones or a hirarchy

#

can anyone help please

hardy marsh
#

lets say there is a model of a person with no clothes and im trying to put clothes on this person.

umbral crystal
#

if there is a skin underneath the clothing then thats actually a lot easier

hardy marsh
#

and the person already has a armature

umbral crystal
#

use the transfer weights tool

cosmic nest
#

^

hardy marsh
#

transfer weights?

umbral crystal
#

source: by name destination: all layers

#

yes

#

if you select multiple objects

#

and and use weight paint mode on the active one

#

it will transfer weight data by nearest vertex or whatever setting you set

#

from the selected objects

#

so if you have skin underneath clothing it makes it 1000x easier and no clipping issues

hardy marsh
#

im a tad confused im a bit more of a visual learner

umbral crystal
#

bc its basically gonna follow what the skin is doing

#

look up transfer weights

#

the weighted mesh being the body/skin

#

the other one being the clothing

#

the setting where it says nearest vertex u can change to projected faces if u want

#

it just changes how the weights are mapped

#

try whatever looks best

#

press r to rotate bones so u dont have to leave the mode

#

can be cancelled with right click

hardy marsh
#

after i click parent with empty groups a thing comes up on the side that says make parent

#

and has some options but there is no button to parant it am i supposed to do anything when this comes up

#

@umbral crystal

umbral crystal
#

what

#

u dont use any button or anything

#

u dont need to do any parenting at all if its already in the armature

#

other than the process for transfer weights

#

if u want to re parent for whatever reason

#

then remove its parent then drag it into the armature with empty groups

hardy marsh
#

listen im new i dont know what any of this means im just trying to follow directions and im having a hard time

#

ive used blender plenty before

umbral crystal
#

just do what it says skipping the empty groups

hardy marsh
#

i just remodeled some stuff but theres plenty i dont know. do you know of any videos i can follow that show me how to do this specific thing

umbral crystal
#

after selecting the objects just go into weight paint mode

hardy marsh
#

so that looks fine

umbral crystal
#

select the body first then the pants or sweater (do the clothing seperately)

#

so u need to use shift-select

hardy marsh
#

do i select all of the meshs at the same time or do i just do body pant then body sweater?

#

that tab there does not pop up anywhere after i go into weight paint mode

#

@umbral crystal ?

umbral crystal
#

because it shows up as a tool

#

where weight gradient and stuff is

hardy marsh
#

lol under tool tab?

umbral crystal
#

u click transfer weights and it opens up

#

no as a weight painting tool

#

where all the other ones are

#

like weight gradient and normalize

hardy marsh
#

im a dip shit sorry

#

i see it now

umbral crystal
#

ye

#

then after u change those

#

should work perfectly probably

#

and u can pose it to test

hardy marsh
#

so after you change the 2 settings it says to change in the picture what then?

#

you dont press anything you just move the slider and it does it?

#

i think that worked thanks for the help. sorry im such an idiot

#

um this didnt seem to work actually. with dynamic bones i mean im trying to get the chest and the butt to move with the pantys and sweater @umbral crystal

#

😦

#

so there are no weights set for the body for some reason

#

can anyone help me with this problem why wont the clothing move with the butt and chest with dynamic bones?

umbral crystal
#

selecting the wrong thing

#

undo what u did

#

again ur supposed to make the clothing the active object

#

so u select the body first then shift-select the clothing

#

select the body first then the pants or sweater (do the clothing seperately)

#

its the clothing that should be blue

zenith smelt
#

Hello, I am working with blender and i have a model i have been working on for awhile. i recently added some more vertices to the model and some bones to the armature however now i am running into an issue where when i go to import this model into unity all of the polygon data is gone the only thing that seams to have imported is the armature. i do not undertstand where my polygon data went.

waxen pewter
#

anyone know where or point me in the right direction to get the VRChat logo model. looking to place it in my room, --- OK I found it....

spiral sigil
#

the mesh is disapair on solid mode

#

like a i dont feel good mister stark

cosmic nest
#

invert the normals by going to edit mode, select all faces, click the side menu that says "Shading/UVs", and click "Flip Direction"

#

also

spiral sigil
#

I love you

#

So mucho

#

Very very mucho

cosmic nest
#

i have a boyfriend but thanks anyways, it's my duty to help people :)

spiral sigil
#

😘

cosmic nest
#

😐

chrome tree
#

Will you make speech visemes with the lid?

cosmic nest
#

nah ill give it a mouth, the lid's gonna have dynamic bones

#

although i mean, that's a sick idea lol

zinc furnace
#

Give it jaw flap on the lid

#

Normally it looks awful but with dynamic bone it's actually decent

#

Eh, if you're already gonna give it a mouth then that wouldn't work anyway

cerulean shoal
#

wtf is going on with the shaders

vivid crater
#

It's the discord preview scuffing

#

Click on it

umbral crystal
#

if youre using gyazo to record the images the gyazo link has a more high quality version of it as a video

cosmic nest
#

nah i use licecap

spiral sigil
#

How much money would be for someone to make a model for me

umbral crystal
#

everybody charges something different

#

besides there are several people who do commissions who u should be asking instead

small cloud
#

remember that you also pay for quality of work

spiral sigil
#

Who would I ask

small cloud
mint prawn
#

i mean having it be only 1 mesh is always better for performance

umbral crystal
#

there is not many advntages at all to having multiple meshs

#

other than the fact that u can individually enable and disable them and properties for them

#

so unless u need 2 do ^

cerulean shoal
#

b i g c h u n g u s

halcyon citrus
#

Depending on what you're comfortable with, you can go either way. In the end as long as everything is together as one material you should be fine.

quaint jasper
#

If i wanted to separate the mesh in equal parts to make tinier pieces, is there a modifier or tool to use ? I've tried sculpting but the mesh is too tiny for detail. Please feel free to ping me if you see this later

silent junco
#

why did you have to hurt mechagodzilla

zinc furnace
#

Blender Render sometimes doesn't show normal maps at all

#

And if I change a material's diffuse color nothing happens

#

How do I fix this?

#

I'm in Blender Render and the draw type is set to Material

quaint jasper
#

Look into the nodes ? Maybe there's aa specific setup

latent charm
#

You might need to set the viewport to GLSL instead of Multitexture, press n and it's in one of the sections there.

zinc furnace
#

It's already set to that

#

I won't dwell on it too long since it'll be fine in Unity, I just don't get why some models do it and others don't

#

If I make new materials diffuse works on them, so it has to be a material setting of some sort

silent junco
#

He had a brother and sister

supple pier
#

@visual vigil Duude that looks sick!

visual vigil
#

Thank you

spiral sigil
#

hi, i was wondering about doing texture based Mouth movements

#

how would you go about setting that up

silent junco
#

also if i am correct that is heisei mechagodzilla

visual vigil
#

@silent junco nope youre wrong

#

Millennium

#

Mecha Godzilla 3 Kiryu

#

not Mecha Godzilla 2 / Super Mechagodzilla

supple pier
#

i love it

fringe rock
#

@spiral sigil multiple plane that go foward and backward with viseme

spiral sigil
#

@fringe rock yeah but if you make shape keys like that, it blends between all of them and it'll mush all together

#

it works with changing the position of verticies of a mesh / bones because its a range of values, where as changing the texture would be a on and off type of thing...

fringe rock
#

The lipsync work with shape key so there is no other way of what I know @spiral sigil

silent junco
#

F-word that was my next guess

stoic ridge
#

shaders (plus shape keys, obv)

spiral sigil
#

my unity is lagging heavy even though my computer is way more then capable but my unity wont even let me log in because it laggs then gets rid of my typed name
anyone know a good fix?

cerulean shoal
spiral sigil
#

hey guys blender noob here how can I edit a mesh without breaking the all the shape keys on the avatar? 🤔

#

I don't really understand shape keys it seems like no matter what part of the model I edit it messes up all of them

halcyon citrus
#

Making sure you're on the basic shape key could help. Separating by material and or loose parts may also help. @spiral sigil

haughty crypt
spiral sigil
#

@haughty crypt I believe that's from Yuumi's avatar world

small cloud
#

outfit is a very, very rare base, i got it like 5 or so months ago?

spiral sigil
#

I wish the white plastic had some shiny speculars on it >.<

#

but the outfit is great, yeah

compact umbra
#

@lament pond ur redoing marie?

lament pond
#

Yeah I redid her a while ago

cosmic nest
#

on that lever action grind 💪

viscid temple
#

I am at the point of trying to import my model into unity, and the fbx is good when I open it in 3d viewer in windows, but when I import into unity there is no mesh and my model is empty

#

please help

fringe rock
#

Photo ?

viscid temple
#

The two "body" things in the project window show no meshes when I confirmed that the fbx has a model with textures in 3d viewer

lusty compass
#

what is a event handler? I can't upload my avatar because the event handler is in the avatar so I don't know how to find it and delete it

dense kelp
#

Select the body and on the bottom right window check if verts are indeed present @viscid temple

viscid temple
dense kelp
#

@lusty compass it's a component, go through your avatar untill you find it, right click it and remove it

viscid temple
#

0 verts and tris, but the model shows up perfectly in 3d viewer when I click on the fbx file

dense kelp
#

Both of the Body's have no verts?

lusty compass
#

I don't know where to find it

viscid temple
#

yeah no verts

#

and the model works fine in blender and when I open the fbx, but importing to unity doesn't work

dense kelp
#

Pretty odd... checked your export settings?

viscid temple
#

I have tried different export settings, can you send me yours?

dense kelp
#

Won't be on me comp for quite some time so i can only give what i know unfortunatelly, try exporting it as an ascii FBX 6.1 iirc, make sure it's completely visible and selected in blender prior to export

lusty compass
#

what kind of component is it?

dense kelp
#

It's a component listed under the inspector on your right hand side of the screen, go through everything you added onto the avatar and try to find it

viscid temple
#

ok ok, so deleting the fucking shape keys on my model and then exporting it makes it show up in unity, is there a way to not delete the shape keys?

dense kelp
#

That means one of them is broke atleast

#

Finding it and removing it is your best course of action

#

You can try to fix it depending on how broken it is, a mesh being hidden 500 km away from the spawnlocation is... y'know

viscid temple
#

ok that fucking fixed it

#

you want to see what the broken one was, I knew about it, but never expected that to stop it from working

dense kelp
#

It happens all the time, somethings just lose it

viscid temple
#

fucking hell

#

TY

#

SM

lusty compass
#

found it I was trying to put a chair on the avatar

#

Thanks

velvet fractal
#

so im trying to make an extra thicc avatar and im having some trouble selecting the buttocks. any tips?

naive lance
#

Depending on exact location on butt, connected selection is the way regardless

#

That way you select for example few bottom vertices, pull it and everything connected in set radius will move aswell

velvet fractal
#

So proportional editing in connected mode?

clever pebble
#

Hi, if there is anyone that would like to work with me on Michael Jackson's 3d model (Non-commercial) write me a dm. We can combine talents and we can create something pretty amazing. :-) (If you know how to model characters.)

mental blaze
#

Some bits here and there that still need pathway tweaks, but the 2nd floor is getting there.

umbral crystal
#

also if ur gonna do that

#

u can also optimize it

#

by replacing it with a flat panel and using normal maps baked from that design

mortal slate
#

i was thinking that, and like i made everything optomized, then like i wanted to see what would happen if it wasnt

#

so like i have the aparment thing running fine, like put it as private world and everthing with like 2.5M tris , and it wasnt lagin, even had a few peeps come join, and they were doing fine

#

maybe till will slow down after i back all the stuff, but still its running fine

mortal slate
#

Bake****

distant sapphire
#

i just learned how to use blender last night

#

oh no

#

i cant upload

#

now i gotta learn how to rig

#

also texture

silent junco
#

very basic

quaint jasper
#

That's a very good start !

distant sapphire
#

yes very considering i litterally had no idea how to model while i was making it@silent junco

silent junco
#

fair

#

also next time try to make the feet be flat on the ground

distant sapphire
#

if i did that

#

then when it was rigged

#

the feet would not be flat

#

i just made it go the direction the legs were going

silent junco
#

oh ok...

umbral crystal
#

yea but theyre inside the floor too

#

also ur gonna need to subdivide ur cylinders for rigging

#

cuz looks lik some of them are not cut in half

ripe pine
#

what are some good dynamic bones hair settings for a nice sway

zinc furnace
#

Slightly less elasticity

#

0.08

umbral crystal
#

also typically depends on how many hair bones

ripe pine
#

tyvm 0.08 was the sweet spot

reef tusk
#

that second thanos reminds me of handsome squidward :3

thin bison
#

Nice edit, brings out the features in a better way, especially with the eyebrows and the chin. You may want to correct the UV map as your editing has caused some wonkiness with the texture. Also if there's a face rig for the model you could make the eyebrows a bit more neutral and do the furrowed look on a gesture. @visual vigil

visual vigil
#

Yeah I'm gonna fix the uvs

#

Throw a normal map on it to deepen the grooves if possible

pearl tartan
#

heh, I forgot this was a channel

#

I fixed up Dracula from Smash last week with visemes, and eyes set for rigging. Have to rename the armature manually though, since thats another mess to deal with

jolly atlas
#

I may have solved the issue
Gonna try merging all the separate objects

wise lake
#

Nice Dracula

candid ocean
small cloud
#

@candid ocean w > weld?

#

un the uv window

wind laurel
#

yo anyone with maya could do me a file convertion ?

spiral sigil
#

man im really hopeless with this mouth, i made a temporary one, but there's no way i can make good shape keys with this

fast nymph
#

Can Anyone help with weight painting

umbral crystal
reef bramble
#

hey guys! I know it must have been a recurring topic already but is it possible to create an avatar completely in Cinema4d and import it to Unity? I used to learn it years ago and when I tried getting into Blender my mind just rejects it entirely.I just can't get used to it at all It's driving me mad. 😓

dense kelp
#

If it's possible to create an armature and weight said armature on the model in C4D, then yes

#

@reef bramble

jovial barn
#

does anyone know how to make object move by its own Y axis in blender?

dense kelp
#

Press G to move and press either X,Y or Z to lock it to that axis

jovial barn
#

yeah i know that, but that is according to the global axes...

#

i've rotated it

dense kelp
#

iirc on the bottom left corner, above the animation section you can select the type of drag selection, not entirely sure if that'd work out for your case specifically

#

Selected Object, Bounding Box, 3D Cursor etc

jovial barn
#

oh yes, that's it! double click Y!

#

😂 thank you!

dense kelp
#

Seems the first input is global and the next is local, neat

hot flint
#

Modeling a smol

cerulean shoal
#

thanks that actually helps me a little

hot flint
silent acorn
#

oh shiiiiit

#

That looks so good!

#

that hair is so smooth

spiral sigil
#

When you guys create avatars do you usually go with 1024 x 1024 for the texture, or higher?

latent charm
#

I would say higher, or lower. It entirely depends on the texture itself. For example, if it has a lot of unique detail, higher. If it's small repeating detail, small.

umbral crystal
#

a diffuse color atlas: tiny

#

a detailed texture for an entire character or large entity: large

latent charm
#

When creating, if in doubt go large. You can always scale down.

umbral crystal
#

the smaller the texture the lower the resolution

#

dont go crazy like 6000x6000

spiral sigil
#

Obviously lol

umbral crystal
#

but be reasonable based on whats on it

spiral sigil
#

Thank you guys

umbral crystal
#

textures themselves are typically only a couple hundred KB in size tho

latent charm
#

When creating them do use a lossless format like png or tga, they get converted to something else in unity when you build the avatar anyway.

umbral crystal
#

theres compression methods also but unnecessary

#

the model itself is already pretty large

spiral sigil
#

Understood, thank you. I think I'll stick with 1024

#

If anything I could do 2048

latent charm
#

And do enable crunch compression on the textures in unity, it brings the filesize down with minimal quality loss. People on slower connections will thank you for it. 😀

spiral sigil
#

I will look that up, thanks again :b_:

#

Oh

spiral sigil
#

Many thanks

zinc furnace
#

I use 4096px atlases

#

They're always 21.3 megabytes

crimson cove
#

working on an outfit from scratch for the first time... 😱

near wraith
#

it looks very good ' 3')b

cold basin
#

Hi

#

CAT!!!!!!!!!!!!!!!'!!!!'!!!!

cold basin
#

Oooooo. Ok

spiral sigil
#

I see, cool. I ended up going with 2048 because I saw that the detail I wanted didn't look great with the size I had made the UV shells with 1024

jolly scroll
#

ok, basic question here. In blender. I can press middle mouse key to rotate on x or y axis. But how do I move my pov up or down? If I click on the model it moves the model relative to the center reference point, and I don't think that is what I want to do.

zinc furnace
#

Pretty sure you hold shift

jolly scroll
#

awesome, it works. Thank you.

tight lion
#

Is there a base for people in blender?

#

Like a model base?