#3d-modeling

1 messages · Page 50 of 1

bitter leaf
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so when doing muzzles you would still follow the eye rule

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so your edgelooks should be more around the eyes

umbral crystal
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yes i know that is how u would set it up but

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would it be easier to do it using extrusions or loop cuts

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also those are subsurf edges right

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im assuming it would be a lot easier with extrusions

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then like smooth subdivide if i need more detail

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oh i see

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there are triangles on the neck and shoulder and stuff

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so they can increase/decrease quad count

bitter leaf
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its bad practice to use triangles but if you must use them theres no way around them

umbral crystal
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so is that a bad example

bitter leaf
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i was taking the face from that

umbral crystal
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so i should do this?

compact mulch
vivid crater
bitter leaf
lament pond
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He's got a tiny diglett

plain spruce
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I know you guys are advanced modelers but

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This is my first ever 3d model creation from scratch! Any thoughts 😄

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I’m actually really excited, because it’s going to be part of a world

lament pond
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It's gonna bite me in the ass

plain spruce
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Lol

potent egret
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first thing that came to mind is "pointy"

near steppe
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Nice

bitter leaf
lament pond
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I could be wrong but I think a good chunk of her leg is still missing @bitter leaf

bitter leaf
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@lament pond Im porting it onto the base now the leg was turned off until I got to this part

jaunty zealot
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strugles of being a blender newb

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anddd it wont let me paste in here..

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😄

final pulsar
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Can I ask how long you’ve been modeling with Blender? @lament pond

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I’m looking into learning it since I want to make KDA Ahri badly, lmao

spiral sigil
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@final pulsar 7 years if i remember correctly

final pulsar
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well thats a huge oof

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im hoping to learn it really fast since ive been using cinema 4D

spiral sigil
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so you already have experience with 3d modeling

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you basically know the techniques and work method

final pulsar
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little bit kind of

spiral sigil
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so you need to just learn how to use the software basically

final pulsar
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no not really. i only used cinema 4d for rigging actually

spiral sigil
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rip then

final pulsar
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i know basic extrusion haha

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oh well ill take my time with blender

potent egret
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I used to make stuff in blender

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but then I found sketchup

median vector
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I have some eyewhite sticking out anyway to fix this?

lament pond
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@final pulsar 7 years so far

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I'm actually planning on making Ahri

ivory pagoda
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There's some low poly versions of ahri already but with low detail and such, tho im making a model myself atm. My first attempt on something from scratch

lament pond
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Do Eve we need an Eve and Kai'sa for the group photo

bitter leaf
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Hair is a pain the in the butt to model

potent egret
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@median vector does it happen when the eyes move or does it happen regardless of the eyes moving or not?

median vector
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@potent egret its i believe regardless it wasnt like this at first im making it for beatsaber

slim perch
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Hey guys! I am new to VRChat and Unity, but not to Blender. I was wondering, does the 20k poly limit mean faces or tris?

bitter leaf
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@slim perch hey there! it means the tri count

slim perch
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ouch! ok, I was afraid of that

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ty!

potent egret
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could probably move the sclera mesh back a bit @median vector

brave dune
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it took me way to long to realize that was a headless and armless body

light scaffold
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Wait what
Damn.

old field
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Right

fresh isle
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L O L

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Turk I would've never guessed myself

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VRArt that's beautiful

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Also I saw a comment from you on a Romeo and Cinderalla MMD motion video

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Like I was looking for the Project DIVA animation for a while before I found it

lament pond
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@brave dune yeah I'm saving those for later since the body is pretty complex on its own xD

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@fresh isle thanks Lone~

spiral sigil
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Why is everyone so talented all the sudden

brazen hinge
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@Alease#8983 Is there gonna be anyway to get that avi??

brave dune
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it's probably due to the things on the hips but i get a PSO vibe from it. Looks good so far 😃

lament pond
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Yeah it's based on a PSO2 design @brave dune

hot flint
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Ho boy

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Haven't played that in a hot minute

potent egret
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now I just got reminded the SEA server went kaput

bitter leaf
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https://twitter.com/Alease_VR/status/1060520905019875328 almost done gotta firgure out how to fix the weight painting in the pants though

K/DA Akali graffiti version almost done! few issues but almost ready to put spray can and finger splatter! Works wonders with Full body tracking! Mask works super good too! thanks papi for rec my small attempt at the dance #KDA #kdaakali #VRChat #customavatar #LeagueOfLege...

▶ Play video
lament pond
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At night

bitter leaf
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LOL

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he was talking abot how it looked

steel karma
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I'm glad another person has been working on an Akali model just finished up mine, have to do a few more tweaks but here's a look

steel karma
wispy star
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so detailed and good!! ^^ ❤

steel karma
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Thank you! 😃

robust hemlock
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keep us updated this is really good 💜

steel karma
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Will do 😛

robust hemlock
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😄

steel karma
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I'm going to be adding a spray can she will be able to hold, I have a few other ideas too that I want to implement into this model

gusty horizon
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rip

stray dock
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@steel karma nice work! i made one too

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im just tweaking the emitter shader so it works in every world, it maps to the lighting

fringe rock
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to activate the emitter its a gesture ? @stray dock

stray dock
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no its the shader

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it automaticly maps to lightin and emits the neon things

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dark=neon // light = normal

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@fringe rock

young drum
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Got made public recently.

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The shader that is

echo plume
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is there a way to reset a uv-triangles shape to the shape of the triangle it represents in the 3d view?

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just the shape, the size is something else of course

latent charm
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There's a UV reset function
With the face(s) selected, press u and at the bottom there's reset.

Although that just resets it to fit the UV space, I'm guessing you want to keep the shape of the triangle the same @echo plume

echo plume
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oh, u has some other options like projecting

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if i just aim at it in ortho view ill get something like what i want

latent charm
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Oh yeah, there we go.
To do what you're after you'd need to do it face by face.
Select a face
Press shift+7
u > Project From View

echo plume
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yeah, that's the option in the u menu that helped me

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now i can group the uvs the way I want

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and not the way blender autogroups them

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lol

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ive been wasting time trying to put uv triangles together

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god i feel stupid

latent charm
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Unless you're fixing weird unwrap errors doing the full UV manually is going to be painful.

high jetty
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Does shift+7 focus on selection? If so that may be useful in the future

latent charm
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It aligns the view to the top of the selected item. If it's multiple it'll align to an average of them.

high jetty
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Interesting. Sneaky blender functions

latent charm
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Oh wait, no it aligns to the last selected one.

echo plume
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you know, you're probably right... it would have been easier creating an uv and then just using a graphcis program to throw stuff into the existing borders

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because the existing texture i am UVing to is actually not that complicated

dusk turret
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@steel karma if you use Xiexe's toon shader, you can do the emissions only in the dark.

slim perch
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do normal maps work with toon shaders?

zinc furnace
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Yes

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But you will rarely see a difference on something like Cubed's

umbral crystal
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bc the shading is like

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practically on-off there wont be a lot of difference

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also emissions are brighter in vrchat

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at least i think so when i looked at it

craggy plinth
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does anyone know what the shader where it changes color polygonally?

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and its kinda animated aswell, i want to use it for hair for a houseki no kuni character

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(please @ me if you can)

fresh cargo
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Is it the one with the polygons that fly out and shatter? If so then that's probably Poyomi's Shatter Wave Shader. I believe you can tweak the shatter offset so they stay in one place and it simply has the colour waves moving across the polygons.

umbral crystal
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polycolorwave

young drum
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Snail's polycolorwave

drowsy quest
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I play PSO2, and i would like to have my character in VRC, but i have no idea how(or if i even can) export/rip my characters 3D Model from the game for editing. Does anyone know anything about this?

fringe rock
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Ninjaripper

marble sedge
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13. No discussion of piracy, game ripping, or links to pirated/ripped content
Just a friendly reminder since its a rule in this discord.

drowsy quest
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@marble sedge not talking about anything illegal, just transferring my image/character model to vrchat to use as a character model

marble sedge
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mostly said it due to fran bringing up ninja ripper cause it could've led to an actual discussion.

drowsy quest
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sorry ^^;

gusty charm
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I am having some problems with blender can anyone help?

spiral sigil
gusty charm
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anything helpful?

small cloud
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@gusty charm yeah ppl would help if you would describe your issue 🤷

gusty charm
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well the sculpting tool has a draging thing, and idk how to get rid of it

small cloud
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there can be wide variety of problems, don't expect any answers if you type "can any1 help" without describing what's wrong

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@gusty charm try disabling "smooth stroke", idk.. never used sculpt in blender

gusty charm
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its already off let me try it with it on tho

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ah wait switched tools and yes it seems to work

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Yea that was it thank you

old field
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Some sent me a project file with that on b4 and it cofused the heck out of me when i was rigging

plucky jewel
spiral sigil
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select them

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press space to get the search bar

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search for flip

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and select flip normals

plucky jewel
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that didn't do anything

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idk I just deleted them and remade the faces

fringe rock
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it was a uv map problem probably

plucky jewel
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yeah, it seems that way, it gets oddly shiny at a certain angle

hazy swallow
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Anyone know why sometimes visimes go 100% as mouth flaps and other times they barely open

spiral sigil
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You can view your normals too. helps a lot

gusty charm
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I am weight painting and for some reason the right cufflink is not working right, it moves but it is not right next to the wrist were it is supposed to be.\

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nvm got it

civic trout
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has anyone heard of akeytsu 3d program?

lament pond
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No clue

cold lantern
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Hello guys! Looking for 3D customer who can create custom 3D models. 1000$ price.

tall plaza
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Customer?

stray dock
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this might be a trivial question but how do i import an image into blender to make it my material

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according to the internet there is a button in the material tab for it

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but its not there for me

lament pond
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File > Import > Images As Planes

stray dock
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let me try

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cant find it

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😦

spiral sigil
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you want to use it as a material on a model or just have that picture inside blender so you can start to model from it ?

stray dock
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i want to have it on my model as material

spiral sigil
echo plume
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it's the texture tab

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when it's in the material tab, you're on cycles. and you're not gonna be on cycles if you're trying to do vrchat avatars

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but many animation tutorials in blender are gearing towards cycles now

stray dock
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@echo plume i gto that working but i dont know how to aply it >.<

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im lost

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its not that important tho

echo plume
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what do you mean dont know how to apply

stray dock
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i put it in there but its not showing on the model

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even when i set the mode to textured

echo plume
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set it to material

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does it show up then?

stray dock
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material makes it all black, texture makes it all white

echo plume
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i just tried on a cube, pulled in a random image and it worked

stray dock
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ok it shows up on the cube in the preview

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but not on the cube

lament pond
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Did you unwrap the model

stray dock
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no

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how

lament pond
echo plume
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well even without unwrapping, a texture should show in a default mapping

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it's less than optimal, but at least it's something

stray dock
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i cant press alt+tab

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to open the menu

echo plume
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this is what happens if i just apply a random image

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so

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but short of just putting a texture on a plane that would probably not be enough

stray dock
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it works!

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thank you all ^^

spiral sigil
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Oh heck, are we talking about UV unwrapping?

stray dock
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yep

spiral sigil
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Hell yeah.

stray dock
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and how i totally didnt know what that was

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or why it was necessary

spiral sigil
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I feel you.

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I honestly don't know much about it either apart from the essentials, yet I still love it to death.

stray dock
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¯_(ツ)_/¯

spiral sigil
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Peck yeah.

lucid adder
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Im new to tho moddeling and my worst experience with uv mapping was trying to map a cylinder, sides textore to the left and bottom of the image and the circle texture of course wanted to fill the whole thing. Took me like an hour to find a way to resize it all at once but i couldnt get it to snap correctly so i just rolled with it

buoyant fjord
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Does anyone do classes like online courses in modeling? Basicly a course in creating your very VRC Avatar, trust me the youtube guides are great, but if anyone ran online courses that would be alot better because you can also easier approach someone with questions then.

cerulean shoal
silent junco
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i hate weights

lament pond
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Ditto

mild zephyr
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i just spent 2 hours trying to seam and unwrap a pumpkin pie. I feel really stupid.

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At least I understand bones now

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aw man, I just saw the guide further up the thread. Now i feel even worse

cyan lantern
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Hi, i have a few questions if anyone has a minute to answer that.

  1. Is therea limit on how many materials i can use for my character?
    2)does it depend on the texture map size?
    3)can anyone point me to a good full character that's both rigged and has good texture so i could s tudy it?
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I'd appreciate a "@" mention so i could read the answer. i kindly thank whoever can find a moment to help me out. ty

zinc furnace
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@cyan lantern there is no material limit, but the lower, the better for performance.

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You can combine materials if necessary

cyan lantern
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what about map resolution?

zinc furnace
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It can't be higher than 8k (8192x8192) per texture

cyan lantern
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gotcha

zinc furnace
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And textures get super big in Unity even if the PNG is small

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So make sure to stick to something like 4k if possible

cyan lantern
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that's good news for me

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regarding my last point

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can you point me to a downloadable model i can study so i have a standard against which i can test my model?

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like, a high quality model i can reference back to check against

zinc furnace
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I don't have any of those

cyan lantern
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@zinc furnace any place you can direct me to find a high quality model that's used in VRchat?

zinc furnace
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Nope

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Deviantart maybe

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The TDA Miku Append model or something

cyan lantern
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ok, i guess i'll have to go on a quest to find such a thing

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thank you for your time @zinc furnace , i appreciate the info and help

mild zephyr
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@cyan lantern the unity asset store has several free humanoid models that are fully rigged and ready to put into VRchat. And I recommend using Mixamo to streamline the bone rigging process when making your own models from scratch.

cyan lantern
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hey

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well what i need is more info how how a high quality model looks like in VRchat technically to study it

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@mild zephyr
i'm alreadying in the skinning process, so i need it more for textures and look, slightly less for rigging, more for study and compare my work starndard to.

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i really want to learn everything myself i nthe rigging and readying it for VRchat. even if it means going through a little bit more hassle

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I'm more curious to see how a quality model was adjusted to be used in VRchat, then just a high quality 3d rigged model used in another game / environment

cerulean shoal
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time to make 2.5D ralsei with full body support!!!!!!!!!!!

silent junco
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perfection

vivid crater
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That's a weird looking onahole

oblique wagon
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is there a video out there some where on how i would go about making an 8k texture in blender so i have a base.

crude frost
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You kinda messed up the face

tender tendon
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🤔

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How the nose is connected?

crude frost
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it needs to be either bigger eyes

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or bigger connection between the nose and the mouth

tender tendon
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hmm yeah

silent junco
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i just began working one one myself lol

tender tendon
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Changed it a bit

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and made the king version

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*crown not final

silent junco
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i just realized something

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hes a 5 pokerchip lol

tender tendon
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Isnt he a checker mark? 🤔

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Although mine takes a bit of liberty with that idea

silent junco
chilly jasper
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can someone make a model of this avatar

zinc furnace
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Try vrctraders discord

chilly jasper
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what is the discord

vague idol
spiral sigil
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does anyone know by chance, how I can get this

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oof cant send pics one sec

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to this

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Apply mirror?

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so I made the outline of the eye and the tutorial that I am using said that there is a way to extrude out the eye outline into that gray mesh. I can't figure out how to do that though

tall plaza
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Extrude button- e

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make sure you select the edges beforehand

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but if youre new to blender, and especially 3d modeling, you should probably start with the basics, and learn the tools

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then work your way up starting from simple shapes and items, to more complicated models, then finally hit character models

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Because believe you me, you will definately need the experience from working up to each level of mesh/model

spiral sigil
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thank you so much and I shall head those words

tall plaza
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and please dont feel dissuaded by my comment, i just want you to make it your goal, to have learned enough to character model.

scenic ember
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make a donut and anvil before you start a character I was in that place not too long ago

limpid plinth
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how long does it take by default to be able to build and publish models?

limpid plinth
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Really?

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I've been using it way past that mark

foggy maple
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@limpid plinth no, more like 20h+ but it's not definite. It depends on how much you do ingame

limpid plinth
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Oh you mean like effective ingame hours?

visual vigil
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OH

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the waiting time for new users

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i thought you meant just uploading an avatar

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lol

frank pelican
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Getting a couple friends helps (which ties into the 'what you do'). I had 20+ hours without it, then I added a few friends just before heading out (had 0 prior), and on my next login I got my notice saying that I could now do custom content.

silent acorn
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Any idea why I can't post pictures here? It doesn't seem to be working :<

spiral sigil
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you can

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just upload to imgur and post the link

latent charm
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Image uploading should be enabled in this channel though
But if that's not working yeah, use imgur or something.

spiral sigil
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should be enabled on all the help channel tbh

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trying to help and getting DM of the issues all the time is quite annoying

fringe rock
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they dont want people sending file of rip asset

silent acorn
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Ok, thanks!

fringe rock
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idk if discord can filter the type of file allowed.

limpid plinth
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@visual vigil what time by average does it take to be able to upload an avatar?

visual vigil
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You already have all the answers posted above

limpid plinth
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care to copypaste it?Forgive me but I can't find it

fringe rock
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just wait and play

spiral sigil
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i'll give you the fpaul copy pasta
Becoming verified by the trust system is based on reaching a not time based trust score, which's exact algorithm is unknown to prevent exploitation.

You presumably need to play the game in a normal manner with your VRChat account, walking around, meeting people and also making some friends. Idling won't help.
According to many responses in this discord, a rough estimate would be 20-40 hours, but big exceptions are possible.

Make sure you are not using a steam account because those can not be verified and continue playing the game until you get a notification or e-mail.

http://help.vrchat.com/knowledge_base/topics/why-cant-i-upload-avatars-or-worlds-yet

limpid plinth
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gotcha

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really sucks when you cannot use your mic frequently for an indetermined period of time

spiral sigil
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why not ?

limpid plinth
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I'm sitting in a room right next to people that can't stand any slight noise

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so say that I'm enjoying myself and get carried away in funny banter on VRchat, someone next door will be yelling and banging the wall to be quiet, which will very quickly take away said enjoyment

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and this happens VERY regularly, but it's only because I'm in a temporary home rn

spiral sigil
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oh you meant IRL
understandable, i have the same problem

limpid plinth
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I really hope to return back to my normal home soon

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but it's probably gonna take at least 2 more months

silent junco
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nice

spiral sigil
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6 more months

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Get my brand new apartment

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And can make noise and stuff

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Lol

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What

jolly atlas
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I plan on uploading more models i've made since I started playing vrchat
Some are good and some are bad though.

spiral sigil
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Make sexy erp models?

jolly atlas
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What

spiral sigil
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Huh

jolly atlas
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Would anyone like a public Tom preston model

silent junco
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;-;

brave dune
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when you say make faces, you mean a face from scratch or carving into the mesh?

silent junco
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i mean i can't do textures

brave dune
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ah, the uv mapping

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yeah, that one can be tricky at times

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good uv work just takes practice

cerulean shoal
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uv easy

silent junco
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I’m pretty new to 3D modeling

jolly atlas
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Try selecting the center face, switch it to front view mode and unwrap from view.

That will make the face perfectly flat to draw on.

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@silent junco

silent junco
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Ok

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Will do it tomorrow

jolly atlas
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👌

silent junco
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Nice

boreal wind
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echo plume
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everytime i 3d model anything my things turn up to be full of vertexes that aren't on the height (relative to the model), is there a way ot smoothen a surface of vertexes out in height?

jolly atlas
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Do you have any visual examples

echo plume
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sure sec

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sorry i didnt see your answer

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i am too stupid to really fix it

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theres always these small height differences

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i change something, it breaks in a different way

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but my modeling iq is 140, sarcastically

hardy marsh
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i need some help. so im trying to fix this model up right. There is a crease going down the vertices i have selected it goes all the way up the back too. even if i join the meshs it doesnt go away.

can someone tell me how to seal the crease
ive tried the bridge end loop and merge options after pressing w for the menu. and neither of them worked properly then down right broke the model
also in the back of the head there is a hole in the back under the hair people looking up from the back can see it

echo plume
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do you think the crease might have double geometry?

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try remove doubles, double geometry that sits right on top of each other often causes creases when smooth shading is involved

hardy marsh
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i dont know what that means it might though

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okay

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ill try that

echo plume
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try just hitting a to select all, then hit space -> type remove doubles

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or hit remove doubles in the left menu

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or hit W -> remove doubles

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blender and it's million ways of doing things heh

hardy marsh
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that didnt fix it

echo plume
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ay hm

echo plume
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oh i see

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are you sure there's no ripped open geometry there?

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the geometry in your first image does look like there are more vertices than there need to be

hardy marsh
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how would i fix that if there was. theres a hole in the back of the fekin head too

echo plume
hardy marsh
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im a little new to actually fixing s meshs and stuff

echo plume
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the vertex dot looks a little large

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to be just one

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others too but this one is the craziest example

hardy marsh
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how do i fix it?

echo plume
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try to unselect all vertices here

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then hit B and draw around that area

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so you select all vertices in that area

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then hit ALT+M

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and try the three options, take the one that looks best (go back with ctrl+z every time)

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proabably at center will be just fine

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at cursor is probably a bad idea though if you have your 3dcursor somewhere

fringe rock
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that is 2 materials you have there

silent junco
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now i'm sad

jolly atlas
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Hey we all start somewhere.
For the time being this is great and you'll only get better.

silent junco
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thx

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the face is kinda off

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but its my first time texturing

limpid plinth
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it's probably gonna be better texturing than me having to do nearly all my texture work in this dreaded Cinema 4D UV editor

silent junco
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I use blender for ub

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Uv

thorny fractal
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if you can do your uv mapping correctly texturing isnt that bad in like any painting software

hardy marsh
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cloth physics in unity. how do i fix this ?
in either blender or unity how do i fix this problem

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supposed to be like this kind of

silent junco
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Idk

hardy marsh
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thanks for the help

#

i know what the problem is the dress is in one fbx file all together like thishttps://cdn.discordapp.com/attachments/511662721918435353/512885247403360267/unknown.png

#

but the problem is the dress is still kind of in seperate parts. the peices are not connected to each other even though they all move together in pose mode.

#

theres a bow on the back the bow isnt actually connected to the dress and the black and white parts of the dress are seperate.

#

i dont know how to connect them together though so when i use cloth physics it doesnt fall apart

silent acorn
#

Well, normally... It crushes people to death, I think.

silent junco
#

Nice

silent acorn
#

thank you!

silent junco
#

Noice

limpid plinth
#

I need some help. if I have my rig be generic. I can build it but I get that error it it won't play the VRchat animations, but if I have a humanoid rig, it cannot build, because the upper chest apparently causes problems with IK, but deleting that bone further breaks the rigging... what am I missing?

#

I built on generic just to see how it works out

#

Okay so I don't get any animation at all when it's a generic rig

fringe rock
#

only humanoid play the vrchat animation

limpid plinth
#

how come I can't build it as a humanoid rig, despite all bones showing up green?

fringe rock
#

you only need hips spine chest neck and head

#

not uper

limpid plinth
#

so I just erase the bone inside unity from the rig?

fringe rock
#

dont assign thing in the uper

limpid plinth
#

okay

#

Damn, now I have to rebuild the bone structure

fringe rock
#

took a second

limpid plinth
#

oh wait, never mind I think I may have fixed it. not sure... this is my 1st time uploading avatars

limpid plinth
#

alright got it sorted out thanks

mossy light
#

@hardy marsh if its seperated like that, just join all parts other than the skirt, and just assign the cloth physic thing to the skirt

#

not sure if im missing something

#

but also why use cloth with that dress, it looks like itll lose form a lot since its layered

wispy compass
#

Can someone please make a sword for me? I am willing to pay, so please DM me for more details

fringe rock
wispy compass
#

Not exactly what I was looking for

#

But good meme

spiral sigil
#

if you want something done for you, best bet is to ask in the vrc traders discord
you can find the invite link in #community-servers-old

halcyon citrus
#

If you have an idea or sketch, I can do it maybe.

#

I made a mallet with a boxing glove on a spring, think I can do a sword.

silent junco
#

i hate when this happens

jolly atlas
#

Nothing to worry about just correct the faces

fringe rock
#

flip normal maybe

copper gull
silent junco
#

the shoulders look a little off

#

but its nice

quiet dagger
#

you look a little off

spiral sigil
#

wow, rude

#

always want some action

thorny fractal
#

my dad will beat up your dad

#

🎣

quiet dagger
#

✖ 🇩

hallow bough
#

@hardy marsh Id like to help you fix the problem! Can you send me some screenshots of the project and the mentioned "unconnected" parts?

copper gull
#

question. I've marked all the seams on the bomb head for my avatar, but the uv map wont show up when i tell it to unwrap. Like no shell shows up. What could i be doing wrong?

#

could it be due to me having the 5 parts joined together?

jolly atlas
#

Do you have the UV mapping window open

#

Or did you just click the "unwrap uv" dropdown menu without selecting the option to

copper gull
#

i have the window open. the shell wont show

#

like i opened the window, marked my seams and told it to unwrap. nothing

fringe rock
#

Go edit mode in the 3d view and press a to select everything . It should appear in the uv Windows

jolly atlas
#

so you marked your seams and deselected them or no?

copper gull
#

Thanks a bunch @fringe rock i really gotta relearn this stuff lol

copper gull
#

im looking into edge padding for UVs. dosn't this basicly mean that anything outside the shell just wont show on the model?

thorny fractal
#

edge padding is mostly for when you reduce the resolution of the textre because if you cut it right on the seams of the uvs when you change the res it can kinda bleed in if that makes any sense

#

im bad at describing it

copper gull
#

oh so basicly it could warp it?

thorny fractal
#

ya i suppose

#

its just like a safegaurd

copper gull
#

oh so say if i have a uv that has mostly one color for its texture, it wont matter if its outside the uv shells?

thorny fractal
#

just keep in mind of your padding size tho cuz if you make the padding too big but have the uvs packed really close together the padding will bleed into the other uvs

#

uhhh i suppose

#

not entirely sure what you mean tho

copper gull
#

hold on

#

if you notice, the brush i was using even though its opueqe leaves fringes, mostly for that traditional marker look. im just conern that those fringes will mess up the texture or anything like that.

#

i understand if this is like a very stupid question

thorny fractal
#

well it looks like your coloring right on the border of the uvs?

#

so if you dont want those fringes then just color out of the uvs a bit

#

it wont hurt anything

copper gull
#

Good to know. Thank you!

copper gull
#

is it possible to move parts of a model in it's armature in blender? like say the head im working on is outside the main armature, but i want to move it onto it so the head will rotate with the rest of the body properly. is this possible?

thorny fractal
#

its possible but i dont totally remember how to do it

#

i think you might be able to merge it into the model with ctrl J and then add it to a vertex group? i did it before i dont totally remember tho

copper gull
#

looks like im gonna have to research, idk what a vertex group is.

#

i mostly learned maya so im new to blender

#

and tbh, i wish my professor taught me blender, seeing how stupidly easy it is to get uv manual unwraps

#

if thats the case, i have a feelintg blender might be easier for me to learn and work in.

spiral sigil
#

stop

#

no

copper gull
#

oh no

spiral sigil
#

A

copper gull
#

ohhh nooo

quiet dagger
#

you dissing my homie

spiral sigil
#

yes

#

he looks like a disfigured pepe

#

what have you made

quiet dagger
#

you cant do better

spiral sigil
#

🤔

#

be right back

quiet dagger
#

this is a no flex zone

spiral sigil
#

🅱et

#

no those are my models

#

mine looks more human than that thing you made

#

im actually scared of what you made

#

i don't model per se but i script but yes i tried

#

i tri'd

copper gull
#

looks liek there are some engones on the teeth. was this done in zbrush?

spiral sigil
#

oh god

quiet dagger
#

it was done in ms paint

spiral sigil
#

3d?

quiet dagger
#

took me 45 hours

spiral sigil
#

well sir you made a monstrosity

copper gull
#

oh yeah i forgot MS got rid of 2d MSpaint...feels bad

quiet dagger
#

I only used the best triangles

#

your vrchat models are not good unless you have really obnoxious shaders and an edgy mask

spiral sigil
#

and some random gun on your back with rap music

copper gull
#

i wont lie, I like some of these crazy shaders i see on models. they just look cool

spiral sigil
#

does a bear mask count

copper gull
#

tho i could do w/o the screen shake and ear rape

#

bear mask? im intregied

spiral sigil
#

wheeze

thorny fractal
#

yall mind if half my model uses a cube map shader with a galaxy texture

spiral sigil
#

nah, go ahead, i don't need more than 10 fps anyway

#

yall mind if i use the normal unity shader

thorny fractal
#

dont jab at the normal unity shader, if you got some good texture maps then it can look good

spiral sigil
#

i didn't jab at it

thorny fractal
#

💦

spiral sigil
#

raises cap

quiet dagger
spiral sigil
#

standard sahder is really good if you have nice textures

#

uhhhhhhhhhhhhhhhh

thorny fractal
#

i mean ya its a pbr shader, i dont think it works in vrchat tho

spiral sigil
#

nani?

#

the standard shader works lol

thorny fractal
#

not in the way i meant

#

i dont think the roughness, metalic etc work very well in vrchat

spiral sigil
#

splendid

#

because im pretty sure literally nobody uses them for vrchat

thorny fractal
#

i love it

brave dune
#

i always love the zbrush avatars 😛

spiral sigil
#

dusky wtf

quiet dagger
#

what mate

scenic ember
#

Thats hot as fuck

quiet dagger
#

amen

copper gull
#

So i took my model into vrchat and the head isnt joined at the neck...which is weird because unity is lumping the shirt and head on one game object. Idk whats going on with it

thorny fractal
#

is the mesh not connected but its attached to the bones?

copper gull
#

@thorny fractal no i dont think it is tbh. i cant seem to move the head mesh into the armature

#

then again i mostly know this from avatar editing in unity. not blender

tacit tiger
#

if anyone can help my player model keep compacting its self and i can't find out what is making it do that i need help.

copper gull
visual vigil
#

@tacit tiger hip bone

tacit tiger
#

@visual vigil what about the hip bone it is there. what should i do about it.

visual vigil
#

if your model is collapsing its either pointing the wrong way

#

or you have some weighting on other bones interfiering

tacit tiger
#

@visual vigil how would i know it is pointing the wrong way?

visual vigil
#

youd look in blender

#

you want the hip bone to be pointing down

#

and in unity to make sure its using the properbones

#

ive had, in unity, it apply an armature bone as the hips

#

which led to it collapsing on itself

copper gull
#

would this also account for say the arms of my shirt sticking in an A-Pose?

pine crater
#

hey guys im searching dead by daylight 3d objects for my new projects

copper gull
#

Oh nice 90s jotaro!

#

Please tell me youre going to put in some of his english voice clips in

obtuse glen
#

I definitely am.

#

Including

#

COME ON, ARE YOU GONNA CALL OR FOLD?

#

SAY IT OUT LOUD RIGHT NOW, D'AAAAAAAAAAAAARBY!

spiral sigil
#

I feel sad, 3d-modeling requires an amount of artistic talent. I have none :P

obtuse glen
#

You can do anything with enough practice.

spiral sigil
#

even flying ?

obtuse glen
#

Yes.

spiral sigil
#

nice

copper gull
#

Hell my 2d art background is strong but im looking to boost my 3d as well...seeing how most studios act like 2d art died in a fiery crash

#

:doodStare:

silent junco
#

Kinda true sadly

quiet dagger
#

ms paint game strong

lethal nest
#

@spiral sigil Yaaaas!

spiral sigil
#

Wh why did you tag me here

#

Shoo

tender tendon
#

C̷̈ͨH̞͒͟Ả̀̚Ő̴͒S̆̄ͪ ͙̹̍C̏̋͌Hͫͪ̽A̍ͣ͝Oͮ̔͌S͋͑͆

quiet dagger
#

but can it default dance

silent junco
#

nice

#

wait

#

NIIIIIIIIIIIIICE~~

oblique wagon
#

what would be a good play list to watch for a complete beginner to start 3d modeling and be able to make a custom 3d avatar's and such after learning all that

#

this would be for blender of corse

spiral sigil
#

Someone has a 3D FBX model from a photo mural, but without the photos, only the mural

thorny fractal
#

Daniel krueter has some good videos

#

He has a series of modeling a whole character and other videos of rigging and stuff

#

https://www.youtube.com/user/MrLasla
Even if you don't want to make an anime model a lot of the concepts can still apply

zinc furnace
#

@obtuse glen oh shit, that looks really good

#

Super accurate actually

#

Well done!

obtuse glen
#

Thank you!

#

It's still a long way to go, but I'll post updates here from time to time!

obtuse glen
#

Slowly replacing my ugly rushed line-work with Guilty Gear-style lines.

dawn ember
#

I barely know anything about good modeling but I was able to model one of the most basic characters in deltarune

visual vigil
#

looks fucking great @obtuse glen

obtuse glen
#

@visual vigil Thank you!

sharp sky
#

Is this channel for general 3d-modeling? Like furniture too?

visual vigil
#

yes

hardy turret
#

hey

#

how do i decimate a model from 1.5 million poly to 20k

#

without making it look like shit

#

and is there a tutorial how to make ponytails

spiral sigil
#

1.5 million ? i'm pretty sure you'll have to use retopology for that

latent charm
#

Yeah definitely retopo.

spiral sigil
#

here is a wiki page about it

latent charm
#

Depending on the model you could get away with using Instant Meshes for some of it.

spiral sigil
#

you got some video to look at it

old field
#

could try and un-subdivide maybe they did that to make clean lines if not gl

#

thats only really with edits tho

latent charm
#

Ooh yes! If it's nice clean topology the unsubdivide option will get you somewhere.

Just for the love of fuck don't use planar decimation.

old field
#

😄

#

*flashbacks

zinc furnace
#

What's wrong with planar?

#

I generally compare Collapse and Planar in terms of quality:polys, sometimes planar wins out

latent charm
#

EVERYTHING
At least for any kind of mesh that deforms

#

You wind up with vertexes way outside of their original weighting area, and often long faces that stretch across or partially into deforming zones.
This is especially bad should it happen on hands, where it often does.

#

If you've seen images of horrifyingly decimated hands (specifically fingers) there's a very high chance planar decimation did that, or strongly contributed.

#

Non-deforming objects can survive it a lot better, but there's still issues.

thorny fractal
#

lmao ya

#

whenever i see people porting over models i see them just use the decimate modifier

#

and its like NOOOO

#

cuz it just destroys the topology

#

if you want to do retopo theres a great plugin called retopoflow, its $85 on the blender market but you can get it for free of the creators github, its what i use for retopo of my meshes after bringing them in from zbrush

#

i dont specifically make my models for vrchat but its fun to mess around with them in game, i usually just go through them and disolve edge loops in areas that are not important to have all those loops

zinc furnace
#

Hmm, I need to try that

#

Doesn't retopo also require you to redo the UV mapping and weight painting? Etc

thorny fractal
#

oh ya

zinc furnace
#

@thorny fractal

thorny fractal
#

you would have to re rig and texture it and stuff

zinc furnace
#

Well you can't really expect everyone to be able to do that lol

thorny fractal
#

i cant imagine that the 1.5 mil model is already rigged out

zinc furnace
#

You're asking people to perform the job of a modeler entirely

thorny fractal
#

tho*

zinc furnace
#

Of course, with 1.5 mil polys you don't have a choice

thorny fractal
#

its probably not textured tho and if it has color information its probably vertex painting which you can bake to a diffuse map

#

if the model is high poly and rigged and mapped already i would just disolved edge loops

#

just be sure to not disolve a loop that acts as an edge to a uv island or the uv mapping will break

obtuse glen
#

A model with 1.5 million polygons...

thorny fractal
#

thats pretty low for a lot of sculpts

latent charm
#

1.5mil isn't much for a model designed to be used in a rendered animation.

obtuse glen
#

Did they state that it was a sculpt?

#

I didn't see.

thorny fractal
#

idk

#

i just assumed it was cuz of how high the poly count is

obtuse glen
#

I know sculpts and models specifically for animation can reach polycounts that high.

thorny fractal
#

ya but if they found it online i just feel like the likelyhood of it being a sculpt is a lot more practical

obtuse glen
#

That would make sense.

#

I just woke up so I completely forgot about that.

thorny fractal
#

ya theres quite a lot of cg artists online that do like "illustration" sculptps, where they do really nice clean sculpts, vertex paint them and just render them out

#

and theres a lot of sculpts on sketchfab too

obtuse glen
#

This just makes me wish Maya LT had a toon shader even more.

#

Exporting to Unity to check every normal edit I make is probably going to get really tedious.

silent junco
obtuse glen
#

Excellent.

thorny fractal
#

Idk much about Maya although I know it does have a node based shader thing right?

obtuse glen
#

Yes.

thorny fractal
#

In blender you can make a took like shader with it's node system

#

Toon*

#

So maybe it's possible in maya

obtuse glen
#

Maya LT uses a shader system that emulates Unity/UE4's node systems so it is possible, I'm just not knowledgeable in shaders.

#

I could look at Blender tutorials for it and see if I can redo it using Maya's equivalents.

thorny fractal
#

Toon shaders at their core are not very complex although making a good looking one can be

#

Daniel krueter has a tutorial for blender and he kinda explains how it works

#

I'm bad with custom shaders too so.. ye

#

Although for your model to look best with a too shader you might want to edit the normals

obtuse glen
#

That's what I'm doing.

thorny fractal
#

Ah

#

That's never something I've done I do a lot of pbr stuff but it's something I want to mess with

obtuse glen
#

It's a lot of tweaking but it feels great when it works out.

thorny fractal
#

Could say the same about pbr texture maps lmao

obtuse glen
#

Modeling in general too.

#

Texturing, rigging, animation.

#

Yeah, it's all an insane amount of work and tweaking.

silent junco
#

oh wait forgot the nose

jolly atlas
#

Looking good!

silent junco
#

thx

silent junco
spiral sigil
#

Hey, first time posting here. This is an avi i've been working on and off for about 2 weeks now. I'm making a bevvy of pin-up style monster ladies for a future avatar world and I think this one is going to be a vampire (or a witch?). I'm still figuring out her look but this is what I have so far. She WILL have hair but I can't/refuse to make hair so that will be added later. https://gyazo.com/c26bc6673a8a57f75d4ba5fa8a168bf7

silent junco
#

nice

spiral sigil
#

thanks

spiral sigil
#

She's beautiful

silent junco
#

i beelive i made a pun

spiral sigil
#

lol

silent junco
spiral sigil
#

He's cute. You already have him rigged to pose

silent junco
#

well rigging him was not that hard

#

he is basicly a lot of parts

spiral sigil
#

no need to mess with weight painting

silent junco
#

yep

#

i hate weight painting

spiral sigil
#

rigging is where I have to most issues. It's more frustrating than rendering the model

silent junco
#

i hate uv and weight painting

#

cause seams can take forever to do right

spiral sigil
#

I think sewing helped me figure out how to break down geometry into flat shapes. Other things where you make patterns like woodworking probably helps with that too.

#

you can always just let blender figure it out but the way it auto unwraps it's impossible to do much with the texture after

silent junco
#

true

#

but with things like the face and stomach

#

you kinda need to do it manually

spiral sigil
#

yeah, where you put those seams matters

silent junco
#

i wish i could easily post pictures

spiral sigil
#

i use gyazo, it's fast

#

hard to see the seams in that pic but that's where i place seams on all my human models and it seems to weork

#

work*

silent junco
#

i can kinda see them

spiral sigil
#

face is seperate from the scalp, neck is it's own piece, torso front and back

#

bottoms front and back

#

every part pretty much is in two sections

silent junco
spiral sigil
#

if it's something you can work with then it's good

silent junco
#

true

spiral sigil
#

you were able to texture the parts you wanted to get to

#

you can pretty much just slice everything but the cylinders down the middle with one seam and it would unwrap flat

#

each part i mean

#

like the torso you could make the seams going down the middle of the chest and all the way around

silent junco
#

also sonics spikes are the hardest thing to model about him

spiral sigil
#

is this the first time you've made an avi

silent junco
#

kinda

spiral sigil
#

it's a lot to jump into all at once, you're basically learning like 3 things at once

#

i started by making accessories and separate parts in another game. Those were all things I didn't have to worry about rigging.

silent junco
#

i have done other things

spiral sigil
#

the first full avi took me like weeks because there was a lot to it I had to learn first like rigging and all that nonsense

silent junco
#

i can learn things kinda quick but i will never get weight painting right

spiral sigil
#

it's an art, for sure. I just let Mixamo handle it and then I go in after and fix what I can

silent junco
#

i began modeling recently so i mostly stick to low poly characters

spiral sigil
#

well that's where everything starts

silent junco
#

but i do some higher poly stuff too

spiral sigil
#

a bare bones shape you add to or whatever

silent junco
#

well i gtg

hardy turret
#

i fucked up

#

tried to import it into unity, and the model is so fucked up

#

it gets split into multiple parts, and UV doesnt even work properly

#

should i better restart from scratch?

#

my model also uses Cease and Pinch

#

mainly used planar, smooth for decimation

#

tried to use a 3d remesh with meshlab but that shit turned out half assed and isnt even full

fringe rock
#

its an hornet right ?

visual vigil
#

Bee

#

hornets arent fuzzy

fringe rock
#

bumblebee then

hybrid hinge
#

@silent junco Why are Sonic's legs tan?

silent junco
#

Don’t ask

silent junco
obtuse glen
#

They truly are.

silent acorn
#

@silent junco The spines look really good, proper low-poly fur is really hard to get right

hollow radish
hazy swallow
#

Nice

dawn ember
#

What's vertex painting?

silent junco
#

something you use to paint vertexs

hardy turret
#

i fucked up

#

so ill make my goblin slayer model from scratch again

silent junco
#

sad

foggy maple
#

@hardy turret Blender has auto saves, if you made it in Blender

mild zephyr
#

How do set that up? It doesn’t do that for me...

latent charm
#

File -> User Preferences, File tab

Save Versions will create [filename].blend[n] files, that get 'pushed along the line' each time you save.
For example,
avatar.blend
hit save
avatar.blend avatar.blend1
Hit save again
avatar.blend avatar.blend1 avatar.blend2
and so on until the save versions limit is reached.

Auto Save Temporary files does exactly that, autoamtically saves a copy of the blender file to... somewhere, I think wherever Temp is set.
Timer is for how often it does this, I believe the default is 5 minutes.

fast pier
#

hello there, how long i need to play to upload my maps/avatars?

silent junco
#

0 hours

#

as far as i know

dawn ember
#

I have a model that I made with a mouth blend shape but it isn't showing in unity

onyx phoenix
#

hey hey..

#

is there any chance i can ask anybody to

#

uuhh..

#

i really really REALLY need a model done..

#

like, made..

#

uhh

#

anyone can DM me about it, feel free

#

pwease

#

i really am dying for this

#

;~;

dawn ember
#

There's a different discord server where you can hire people to make a model

fast pier
#

wait but i cant upload it yet (4 hours play time)

stray dock
#

@fast pier you also have to make friends, i took me 15 hrs

#

to be unlocked

visual vigil
#

@onyx phoenix go on VRCTraders

onyx phoenix
#

well now i just need one rigged, ehe

plain bridge
#

@visual vigil notices bulge OWO

thorny fractal
#

i hate rigging so much

lone tinsel
#

i'm working on a christmas avatar and i'd like to get some advice also how do i upload images in this channel?

latent charm
#

We allow image uploads here (Or I think we do), so there should be a + button at the left of the text area

#

IF not just use imgur or something

thorny fractal
#

i dont think you can post images unless you are a mod so everyone just pastes links to their images that they upload elswhere

lone tinsel
#

i added objects to it not sure how to make it work with weight painting

thorny fractal
#

im not a pro on the subjuect but depending how you attached the object, like if you ctrl + J the mesh to the model you could assign it a weright value to the vertex group

#

im really really bad at explaining things

silent junco
#

god i hate blender 2.80s layout

round sedge
#

So i've seen people with like facescanned models

#

How do i go about doing that? I really want to create a funny model with a face of a celebrity

coarse kestrel
#

@round sedge you could probably just take a normal model and place a picture over the UV's for the face if you wanted to be lazy about it.

silent junco
#

GO GO POWER BUNNY

thorny fractal
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usually people use texture projection for that

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i imagine just slapping an image of a face onto a uv would have a lot of weird stretching and stuff

thorny fractal
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ive seen people do it in photoshop with a mixture of projecting pictures of different agnles onto a middle while using photoshops tools to patch up areas but i dont really have any experience with that

halcyon citrus
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I approve gokaiger bunny

visual vigil
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@coarse kestrel did you render that in cycles?

coarse kestrel
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@visual vigil I did ye

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using principled

visual vigil
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Looks great

hardy marsh
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how do i fix this the meshs wont combine there for the visemes wont work?

grand sapphire
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keep it under 65k

hardy marsh
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okay

grand sapphire
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unity doesn't allow visemes on 65k+ objects

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might change with the new unity though

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idk

crisp grail
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Could someone rig a model with visemes and eye tracking for me? Visemes and eye tracking seem as if they are a bit too advanced for me right now...if you would like to help, please Direct Message (DM) me. Thanks!

hardy marsh
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how do i fix the eyes shape keys

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that picture is what my eyes look like on the basis shape key

fringe rock
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no

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you probably have multiple mesh for the eyes

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only keep the open eyes the normal size

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put the other eyes behind the face

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if its 2d eyes

dawn ember
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So I'm just wondering, when you go to texture a model do you uv map it then draw the textures in some 2d program, or do you draw the textures on the model itself?

zinc furnace
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You properly unwrap it, then start painting onto the 3D model I think.

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Drawing it onto the 2D program is a waste since you'll be constantly refreshing and switching back/forth

spiral sigil
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is there a way to automatically delete unused vertex groups in blender ?

small cloud
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@spiral sigil ill send u plugin fo rthat

spiral sigil
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:pog:

thorny fractal
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@dawn ember it kinda depends on what software you have available. You can paint directly into a model woth vertex painting and then bake out a diffuse map. You could paint on the texture in a 2d program, I used to do this. If you're doing it that way then make your uv map as easy as you can to hand painted with. If you have Photoshop 3d you can import an obj and paint directly on it or paint on the diffuse map and see it on the model in real time but it's really buggy. You can paint on to model which translates to the uv map within blender itself but a lot of people hate that workflow. Or you could use 3d coat or substance painter , 3d coat is a lot better for actual painting tho while substance painters brush engine is kinda crap and the program is mostly for smart materials

silent junco
prime marten
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hi i need help with unity i wanted to find a way to make the vrchairs invisible how can i do that?

spiral sigil
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@prime marten just put it where you want and then only disable the mesh renderer components on the different parts

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it will work and will show the interaction text and shape but the chair will be invisible

prime marten
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i tried to add component mesh renderer and put 0 in size but nothing works

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vrcchairs do not come with mech renderer

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ok fixed it had to check a video to add chairs on avatars haha

zinc furnace
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You can't add them on avatars

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At least not interactable

prime marten
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but i managed to learn how to hide the chairs thansk to the tutorial

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anyway besure to keep a look out for mewtwo astral realm with avatars

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guddamnit it did not fixed

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i dontknow how to make the vrcchairs invisible >_<

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can someone help me to make vrchatchairs invisible

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thes are the hcairs you find in vrcsdk prefebs

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i think... ifound soemthing..

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yay i did it well thanksanyway for those who triedto help me.. just for those who wanna learn what i did is the cube mesh filter i made it non. just select a single piece of the vrcchair

spiral sigil
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disable mesh renderer for the 2 cubes the chair is made of?

prime marten
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yup it worked

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ermm so one more thing how can i add music to world but that can be heared everywhere

spiral sigil
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i cant seem to fine anything online about this little issue. can someone tell me why i dont see mesh in eye tracking in blender? i dont see any mesh or a dropdown box

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i can see the mesh on the left

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just not under eye tracking

rough haven
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anyone know why models i import to unity look like this>

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?

fringe rock
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shader outline

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put it to humanoid should fix it

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or desable outline or make it smaller

swift heart
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that looks like the CATS cache copy protection thing to me, but i could be wrong

zinc furnace
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No, it's thick cubed outlines, happens all the time

deft moth
zinc furnace
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Are you using the copy protection by any chance?

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The Cats copy protection

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@deft moth

deft moth
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no its not @zinc furnace

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how would I check if it was @zinc furnace

zinc furnace
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It's not, you would know if you did

deft moth
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ok

stable edge
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Might be one of blenders bugs

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Make a new keyshape and see what it looks like

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If when you set it to 100% it looks jumbled like that one of the fixes are going into edit mode, deleting and then making a new keyshape iirc, but it really depends on when the error occurred

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@deft moth

deft moth
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i fix it, i just need to fix model with CAT's plugin

mental blaze
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Textures in progress...

coarse marsh
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Anyone here knows how to target a bigger area with the cloth brush?

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Unity cloth that is

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Nvm found out

hardy marsh
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Hey would anyone be willing to resize there robes to fit my model for me? i have no idea how to do it and make it look right. Please @ me here before messageing me

hardy marsh
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Please 😦

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trying to make a hairy potter themed teen titans model

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the problem the arms and the butt clip through

hardy marsh
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help 😭

small cloud
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delete layered stuff and do better weightpaint 🤷

shy jasper
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Hello, I would like to know the best websites for finding free models to work with. I've heard deviantART is good, anymore? I love really easy to use ones that work rather visually and you don't have to read a lot

stable edge
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You can make your own really easily using vroid, it has a base model and premade keyshapes. This is only good for anime style characters though.

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I'm not up-to-date but I think they can export models by now? Male characters can't be made yet though.

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@shy jasper

shy jasper
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Hmm well I'm already proficient at Maya it's just that I have a brain injury now and it takes me forever to finish anything cuz I don't have energy for long, so that's why once I make a base Avatar mesh that I like or something... I'll find clothing and hair to put on it to vary it up
And when I make worlds, I love things like pre-made pillows and doors. And maybe I'll just edit the textures

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So I'd still love to know the websites that like to share 3D models please :-)

devout scroll
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You can find a lot of free assets on the unity asset store. That's useful for worlds

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For avatars most people convert assets made to work with mmd

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Which you can fine a lot of on deviant art

shy jasper
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Thanks a lot! 😃

quartz steeple
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so

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I am having issues adding textures

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The texture apears in texture mode but not in object mode...

jolly atlas
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Do you have cycles render in use or blender render

knotty storm
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If any of you guys play Spiral Knights I just finished a tool to convert models from that game.

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From what I know the game is fairly obscure, so I doubt many have heard of it, but it has full export capabilities so you can get bones and everything.

thorny fractal
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the texture wont show up in the viewport unless you change viewport settings to material or texture

cursive wedge
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Blender is now out in Beta 2.8 it should now be open for anyone to use without the Engine and core exporters and save files changing. So it should be safe to use until the release version is out

foggy maple
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Also cats is already mostly compatible 👌

wanton hatch
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I really like the style, @visual vigil! Well done!

wanton hatch
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That sure is one adorable tank! Is this for vrchat or something else?

visual vigil
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it could be

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really just made it to have it

knotty storm
old field
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that setup with blender would bug the heck out of me

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theme

thorny fractal
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my eyes would bleed after looking at that for 8 hours intervals

swift heart
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at least the color scheme would match the eye bleeding

knotty storm
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Lol.

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Yeah it was a scheme I spent way too long making and I was like "This looks like shit"

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but I spent so long making it that I just stuck with it

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i got used to it

wanton hatch
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I think it's good, I really like red themes considering they're easier on the eyes at night

silent junco
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i just use default color scheme