#3d-modeling

1 messages · Page 49 of 1

spiral sigil
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but only if you didn't edit them by hand

fervent folio
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I'll try that when I get home, this blender stuff is new for me and crazy

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I also couldn't figure out how to edit a specific joint. Whenever I selected the elbow joint it included the lower arm as well

brave dune
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@hot flint im far from knowlageable but in theory coudlnt vertex paint be used to define a height position as a percentage on the ramp texture?

hot flint
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I'm unfamiliar with that technique hmm

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the extent of my knowledge iissssss

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there's a video where the makers of Guilty Gear Xrd describe vertex normal height

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but it aint in blender

brave dune
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yeah, you need some custom plugin for custom normal editing in blender

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https://image.prntscr.com/image/9ZRKdEMsS0CW6V0AXXWegg.png
the idea i was thinking was more using something like the vetex paint itself to dfine ramp zones where in your example image, say almost pure red would use the upper ramp where almost black would use the lower ramp. and anything inbetween i fdifferent ramp values were used. All in theory though. Might not be the most optimal thing

hot flint
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Hmmm

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I can definitely look into that

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That's not something i've actually experimented at all with

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could lead to a lot cleaner mesh overall

fervent folio
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So when i export my file, its not creating an updated version of the combined asset

hollow raven
hot flint
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make it loop back into itself

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@hollow raven

hollow raven
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! thanks
i was looking for an image like that but couldn't figure out what keywords to use

hot flint
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Try topology, or topology decimation

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something along those lines

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or quad reduction

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something like that

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it's a good idea to keep that detail on the bases of the toes, so you were right not to try to decimate it there

hollow raven
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i honestly dont know why i put toes on this bc it's going to be covered by shoe anyway

hot flint
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I feel that haha

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I applaud your dilligence

fervent folio
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So uh how do I reattach that

glacial pasture
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ctrl J

sonic nimbus
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@hot flint Xiexe's XSToon uses a colour map, and a greyscale ramp to give a similar effect. Since you need different ramps for different parts you can encode a mask/ID into a texture or vertex colours.

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Some of your ramps look like they don't really fit a colour * greyscale model though

hot flint
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Yeah they dont really

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it's not just different values of a color

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it's complimentary colors

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reds bleed to purples, etc etc

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I appreciate the ideas though!

fervent folio
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@glacial pasture doesnt work

glacial pasture
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weight paint it to bones after CTRL J

hot flint
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Why are bows so gosh darn fun to model

glacial pasture
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PG13 language.jpg

chrome tree
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Frills are also fun! But if you get carried away, they consume so many tris...

hot flint
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yes, absolutely

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I keep mine pretty minimal

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the frills on her skirt are only around 250 tris

fervent folio
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@glacial pasture I havent a lick of clue what im doing, which bone do i weight paint it to

hot flint
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nice and clean..

glacial pasture
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Head 🅱one

hot flint
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@fervent folio depends on what it's logically trying to follow

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if it's hair, yeah, head bone

glacial pasture
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Polar you got a world?

fervent folio
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So just color ebverything on the head red and link it to the head bone armature

glacial pasture
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p.much

hot flint
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I do not have a world, nope

fervent folio
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so i have the entire back of the head covered and most of the front

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everything is stretchy and like shit

spiral sigil
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when i set an object's parent to my avatar model the model ends up looking transparent. anyone know how ot fix that?

hot flint
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tiny little ribbons ❤

vivid crater
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Is cute

hot flint
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I'd say she's nearly done

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a view of the back

vivid crater
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the real question, how are her armpits 👀

hot flint
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HAH

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They're there, i guess

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I could probably put more detail into them id i really wanted to be a meme

vivid crater
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🙏 noice

dense kelp
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And it just keeps gettin' better, i swear your artistic shading just adds so much to an already good model, props as usual

hot flint
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doing my best to keep honing it

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if that's my claim to fame, i'm gonna make it the best I can do

hot flint
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Phew

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That was stressful

vivid crater
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cuttin it real close there

hot flint
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considering the box and prayer rod are interactive items, they wouldn't even count towards the count

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but I haven't gone over 20,000 before, and i'm not about to

lament pond
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No no

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Add two more tris

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And upload it as is

hot flint
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Oooohhh

lament pond
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I wanted to do something more, robotic?

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I don't know the term for what I wanted xD

vivid crater
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Mechanical?

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Or non organic

lament pond
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Probably the second

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I wanted something with simple shapes that while human in overall shape was clearly not human

vivid crater
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Looks nice, from the chest down reminds me of a ball jointed doll

lament pond
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Thanks ^^

heavy lichen
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Hi I learned basics a little bit ago in blender and would like to make a anime style character model, any good tutorials out there to share beginner level

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I really want to know best tutorials to take so I can start making my characters

lament pond
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I've made a head modeling video @heavy lichen

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I should probably update it

vivid crater
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Whoa, 3 years ago

lament pond
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xD

spiral sigil
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holy shit

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make a full model tutorial

vivid crater
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Lul, I was just about to say

lament pond
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I have a more recent one but it's a patreon only video at the moment

spiral sigil
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reeeee

vivid crater
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Ahh, I see

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;-;

lament pond
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It's actually full model as well xD

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It was making a model from start to done

vivid crater
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Coming to non patrons in 2019? 😉

lament pond
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The character in the video is currently a private one so I need to wait until the client is ready to reveal it

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So it's ultimately up to them when it'll become public xD

vivid crater
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Welp, I tried 🤷

spiral sigil
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is it a model for vrchat ?

lament pond
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Yeah

spiral sigil
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why is he keeping it a secret ? anybody could see it, record it and reveal it

lament pond
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It's a vtuber

spiral sigil
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🤢

vivid crater
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Still strange imo 🤔

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But, can't do anything about it I guess

lament pond
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They are planning a big announcement of it but have been too busy to actually do it

heavy lichen
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Yeah I'm looking for more recent ones and more of an explanation tutorial, that's a little slower

vivid crater
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.<

lament pond
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Exactly

vivid crater
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Looking good as usual vrclike

hot flint
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Starting up on Marisa

lament pond
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The shading reminds me a lot of stardew valley

hot flint
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That's actually a pretty accurate comparison

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I like to try to stay away from pure black as much as possible

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I take a lot of inspiration also from pixel/sprite based palettes

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so that would make sense

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This one's for you, Tupper:

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Single texture material

spiral sigil
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yo is that optimization ?

hot flint
zinc furnace
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I like how it's just a cube with some colors on it in the preview

hot flint
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yep

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i chose cube so it didn't stretch terribly

wheat tinsel
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back to vrchat after like 3 months and the first thing i try to do is make my own visemes on an xps model, oof.

hollow radish
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I have to know

rocky peak
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I don't see how that works without using UV mapping from camera's perspective. Which surely would screw up the seams?

hot flint
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@rocky peak

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The seams all fall inside the edges of the color grid

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so they dont show at all

sonic nimbus
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How large is that texture?

hot flint
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60 x 48 px

sonic nimbus
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Nice

hot flint
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Time to work on my mortal nemesis

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hair

spiral sigil
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Ka ka ka - That's not how my hair is araragi-kun

vivid crater
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ararararagi

hollow radish
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hair 😢

spiral sigil
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Turns out that is not shinobu. I was surprised

vivid crater
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yea, polarstar is on a long path doing many touhous

spiral sigil
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The madlad is doing them all

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All 100+ characters

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Gotta applaud em

vivid crater
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his reimu took 4 days, hes gonna get super quick at the end

hollow radish
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it would take 2 years apparently

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all 100+

cerulean shoal
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1

hot flint
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That's the plan

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Loose braids are increbily difficult

spiral sigil
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oh lord seriously doing all the touhous

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cant wait for his kagerou then

dense kelp
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Hears honking in the background

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Tbh can't wait to see Ran

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Keeping the polycount low on her is gonna be such a pain

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I never worked with UV maps but just lookin' at that uv setup, i think i've sort of narrowed down the setup flow, or maybe i'm overthinking it

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Hmm... merging multiple mesh portions would probably be quite a pain but i've done it myself so it shouldn't be off the table either, especially for the one makin' the models

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Tell me if i'm close when you got the time, i'm a tad curious

solar abyss
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Is there any potential issues I should know about using Blender 2.8 to make VRChat avatars? I have a novice understanding of Blender, but I'd like to practice on the newer version.

glacial pasture
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as far as I know the most up to date blender is always gonna be viable

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just waiting on unity 2018 🙏

latent charm
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The 2.8 update is a big one from the 2.7 series. Addons may not work as expected (or break entirely) along with other unexpected things.
That's because 2.8 is still in development. Once it gets to the bugfix stage where it's generally feature complete would be an okay time to switch to it if you really want to.

solar abyss
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Gotcha. I've been poking around the alpha 2 and I'm liking the new layouts.

glacial pasture
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ah didn't know that was an experimental build

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yeah probably best not to mess with beta stuff

latent charm
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Definitely have a look at it and take it for a spin, but don't expect things present to be 100% final.

solar abyss
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I'm also trying to get back into modeling after a hiatus

glacial pasture
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I feel that, made a main model after 200 models later, made one almost every day or two, but haven't made one in like two months now

rocky peak
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@hot flint Oh, I was talking about Bladewild's link above my previous comment.

hot flint
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Ohhh got it

hot flint
fringe rock
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the top of the head feel to small idk.

arctic ether
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marisa? then the hat should make it look better

lament pond
hot flint
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You right, I still have to make her hat etc etc

vivid crater
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She thicc

hot flint
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Ooohh that's really cute!

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Did you make that model from scratch @thorny fractal?

lofty dust
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question

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Ive imported an MMD model into blender

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it has a skin underneath its clothes I want as a model not for vrchat

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so

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I remove doubles

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select outfit

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make selection

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and remove it to get the hidden outfit underneath

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yet

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when I try to show materials

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the body comes up as invisible

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and I dont understand why

fringe rock
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make the material opaque

violet sable
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Could someone help me? I think I make something wrong. When I export the model (fbx file) and put it in Unity it doesnt get get his collor like in blender. Does someone know what I did wrong?

fringe rock
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change the color of the material to white

violet sable
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but then everything is white

fringe rock
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you have a texture or not

violet sable
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Yes

fringe rock
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then you not have aa problem

zinc furnace
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Are there any retopo methods for redoing small areas without losing the UV's and texture mapping?

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I learned of shrinkwrap retopo two days ago, but that's essentially just overlaying new geometry over old

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It can get pretty hard to properly unwrap the geometry and get the texture back on after that

cinder lynx
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@violet sable in material options, make the box right next to the texture selection white

violet sable
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In blender or unity?

lament pond
small cloud
halcyon citrus
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Hello mallet brother, I to use mallet. 👌

fringe rock
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in unity @violet sable

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its happen almost all the time. unity make the texture transparent and apply a random color

violet sable
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@fringe rock can i talk with you in a privat chat so I can show you what I did?

fringe rock
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no my mic is dead

lament pond
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@halcyon citrus my mallet is bigger than yours

halcyon citrus
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Oh, you haven't seen mine then.

lament pond
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Your mallet is invisible

halcyon citrus
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But seriously, it's huge. I made sure to have it cartoon ridiculous levels of big with an even bigger boxing glove coming out of it. I even have a bigger one than that because of a friend.

fringe rock
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am confuse

halcyon citrus
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About?

fringe rock
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mallet thing

lament pond
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We're comparing mallets

woven ibex
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hey

hot flint
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?

hot flint
cerulean shoal
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AAA

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hot flint
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Just a few more additions to go~

thorny fractal
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hey all. ive been using blender for awhile at this point but ive never ran into this issue. i have my model seperated and assigned to different materials. but when i export it and bring it into a different program. there are 4 polygons on my characters face that get assigned to a different material and its really irritating

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nvm i found the issue is that when i export to obj it splits up every object thats not connected into its own object and material. ik obj cant have a skeleton this is for a different thing unimportant but idk how to make it not split up everything

hot flint
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Ooooh good catch

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Yeah that's a thing

spare skiff
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Is it a height map or a metalic map?

lament pond
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I feel like this could be a specular map

compact umbra
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Looks like a normal diffuse texture

spare skiff
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I tried it as a specular map, then the whole weapon looks silver, which is not it is supposed to be...

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how am I supposed to use them in unity?

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for my weapon?

mossy quail
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Mask

spare skiff
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oh this is a color mask?

mossy quail
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I was saying, try to mask em and look which parts they affect owo

spare skiff
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I tried

mossy quail
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Im very inexperienced when it comes to modelling so...

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😂

spare skiff
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but I am still not really sure...

mossy quail
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What weapon is it

spare skiff
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the only thing I sure is the albedo map and normal map

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a katana

mossy quail
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Arent those just the standard textures then owo

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Cuz to me that looks like what id drag into the albedo tingy

spare skiff
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no I guess

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the albedo should be the basic colors of the model

mossy quail
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Looks like base colors to me

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Like i said 😂

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But idk

steady hound
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i got a question

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why does it is pink

spiral sigil
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broken or missing shaders

fresh isle
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Missing the shader it's s'posed to be using

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Just apply a different shader on it. Boom done

oblique wagon
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iv taken my avatars texture and turned it into a svg but how do i apply the svg onto the model like a texture so i dont have to manually move the meshes on to the spots on the model where it would all normally be as a texture on the model? not sure if that makes sence? don't know to much about blender, i have used it befor years ago though but still didn't know very much back then ether.

lament pond
hot flint
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Not sure if I ever linked it before, but I uploaded Reimu to sketchfab, so you can take a full tour of the model

torpid moth
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Anyone know what I would do to convert position and rotation from Unity's Left-Handed coordinate system to Blender's Right-Handed coordinate system?

mental blaze
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neat

visual vigil
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Anyone here got 3dsmax and willing to change a file type for me?
on my new pc i do not have it

lament pond
lament pond
spiral sigil
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is there any way i can use a source filmmaker model for vrchat? i've been trying all night but i can't get anything to work

glacial pasture
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Use a sfm blender import run it like a normal model call it a day

dense kelp
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CATS sorta supports source models so it could possibly fix most of the possible bone issues automatically

spiral sigil
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okay where can i find the right sfm blender?

dense kelp
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Don't think you can just import source models like that, gotta turn them into a readable format first

hot flint
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All done with Marisa! :> Time to start planning out the next one

spiral sigil
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please someone tell me where i can get commissions

hollow radish
spiral sigil
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nice shape

vivid crater
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ahh, the hair is looking really nice

hollow radish
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It's going to take a while till I figure out how to do full bodies and stuff and even decimating. But it seems zbrush has good decimating tools

lament pond
spiral sigil
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Pog

grim lagoon
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help my "Welcome to the VRChat SDK!

Before you can upload avatars or worlds to VRChat, you'll need to spend more time enjoying the app. We do this for security reasons, and so you can learn more about us.

When you get the ability to upload, we will notify you via email and in VRChat. For now, you can learn and test on your own device.

To get started, check out the resources below.

Thank you for your patience, we can't wait to see what you'll build!"

so... it means I need spend more time with the SDK program or with the game? and, how much time I need to spend?

Thanks.

zinc furnace
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Game

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No specified time

grim lagoon
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and how to specify the time?

lament pond
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There isn't a specific time

mossy quail
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she ded

spare skiff
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this is a character from a new anime!

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hey guys, I find a matcap texture when I import a weapon, does it have any use for my weapon in unity?

mossy quail
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The anime creeped me out

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but...

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you could try throwing together a cheap matcap shader in shader forge

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and try to see what happens if you apply it

crude orbit
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Is anyone here familiar with sketchup? Im trying to get a house I made in sketchup into Unity so I can upload it to vrc, but when I do, there are alot of missing textures and faces, and the model just looks a lot worse than it does in sketchup. Anyone here that knows how to get a 3d model from sketchup into unity and have it still look the same without any missing textures and faces?

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Im using sketchup 2017

sharp sky
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Just put it into Blender and take a look at it, redo the materials, textures if you need to and fix the backface problem in edit mode with Ctrl + n

thorny fractal
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i forgot to post the finished version

fringe rock
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look fine

lament pond
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Are you sure?

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I feel something is wrong but I can't place it...

vivid crater
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Oh, I know

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The legs don't look too life like

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Pretty stiff if you ask me

lament pond
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That's it

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Thanks

thorny fractal
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@hollow radish that hair looks so cool. How did you make it. I'm trying to get into zbrush but the program just really irritates me

hollow radish
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big ooof, I'm a beginner too

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I guess I watched some start up vids and figured out what brushes they use

main goblet
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thats alot of polys

thorny fractal
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i find that every time i try to learn zbrush i just end up forgetting everything i learned by the next day. i just hate the interface and stuff

oblique wagon
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is there a way to lay a svg file on a mesh like a texture in blender?

latent charm
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@oblique wagon Blender has an svg importer, brings it in as curves. You'll both need to convert it to a mesh with suitable vertex density, then you can use the shrinkwrap modifier to lay it on the surface of another mesh.

oblique wagon
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thanks iv been stuck on this for weeks

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@latent charm wait what if its a bunch of meshes do i have to select them all? https://i.imgur.com/lfsY3ET.png this is an actual texture file that i converted right from the actual character there are a bunch of spots all over it

latent charm
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What exactly is it you're trying to do that needs to have an svg file laid onto a mesh?
Also showing us the svg file itself would also help

oblique wagon
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im trying to raise thoughs spots on the character but the spots are only on the png texture file and not actually a part of the model @latent charm

oblique wagon
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@latent charm

golden cargo
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Does anyone use Maya? I have a file (available for free from the original creator) that's an .mb but I need it as an FBX for use in Blender. The online converters I've found either don't accept the file type or give me errors when they try to convert them.

cerulean shoal
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how do i use a kinect to scan my body so i can use that ingame

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and not have to pay

visual vigil
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pretty sure microsoft has a program

cerulean shoal
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can you help me find it? i'm struggling to find a program that doesn't force me to pay (using a 360 kinect)

visual vigil
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anyone have a good hamburger model?

golden cargo
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@cerulean shoal Do you mean for full body tracking?

mental scroll
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How would I go about assigning a different material to a select part of mesh? https://puu.sh/BK7DJ/414a2af841.png
The problem here I'm having specifically is that the "body" material is automatically being assigned to two different parts of the model, merging it into the one single material. Normally this is never a problem, but the model was pieced together using many different parts so there are some conflicting files.

What I want is to be able to assign a texture to the actual skin of the model and the outfit completely separate.

cerulean shoal
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@golden cargo i mean scanning my body so i can use it as an avatar

golden cargo
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Ahh, I didn't know it could do that.

zinc furnace
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@mental scroll select model in assets, set material import settings to "From model's material"

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Delete the old materials first though, or you'll have clutter

cerulean shoal
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aaa

lucid badge
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Can anybody help me with weight painting?

spare skiff
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How can I make my avatar's eyes glow in the dark?

visual vigil
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seperate material on the eyes with emission up

vague idol
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You don't need a separate material for it. You can use an emission map (and capable shader) to pick and choose which portions glow.
Black is no emission, white is full white emission (tinted by shader coloration if available). Colors can be used on the map directly as well and follow the dark->black of black/white but with the color itself.

visual vigil
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TIL

zinc furnace
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Basically, to make eyes glow you can just copy the texture and black out everything you don't want to glow

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Then put it in the emission slot @visual vigil @spare skiff

spiral sigil
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I'm sculpting an avatar, and I want to show my progress but the media share button is gone

zinc furnace
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Use imgur

oblique wagon
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^

zinc furnace
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Honestly how did people survive before Discord

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Apparently nobody ever uploaded images anywhere before Discord?

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¯_(ツ)_/¯

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I'm always eager to see people's work though

spiral sigil
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Ah, okay

oblique wagon
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would questions about unity fall under 3d modeling or avatars?

spiral sigil
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Not sure

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I think it might fall under "avatars"

zinc furnace
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Nice

spiral sigil
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Thanks

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It will be a humanoid avatar, but it will move on all fours and lack a full body ik.

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It's extremely high poly right now, but once I finish sculpting and painting it, I will retopologize it and bake.

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Its supposed to be a slightly anthropomorphized dicynodont.

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I'm gonna add a lot of detail to the sculpt, a lot of which will be baked onto the low poly mesh

cerulean shoal
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how do i scan my body and use it as my avatar with a kinect

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and not pay

lament pond
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Magic

cerulean shoal
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vii no

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yes papapappa

floral moat
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You need to get the adapter first

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to plug the kinect into the pc

cerulean shoal
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i did

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i use the kinect for fbt

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i just wanna know how to scan it

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or what software

floral moat
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google it

hallow bough
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There are some videos on YouTube to help you with that.

spiral sigil
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FUPA

summer imp
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There's something really weird happening on my side whenever I try to import my model to Unity. I have multiple meshes for my model, the bounds extents of all the meshes are fine (they perfectly get the bounds around the mesh) except for the body. The body has an absurd bounds extents value, and I keep getting this error in my unity log when I have my model in the project: Assertion failed on expression: 'IsFinite(outDistanceForSort)'. And VRChat SDK throws this error: 'The avatar measures too large on at least one axis', which makes sense considering how ridiculous unity is calculating the bounds extents. I even made sure to delete any loose geometry vertices in my model, anyone has any idea why this is happening? EDIT: I tried to artificially modify the bounds extents value to make it fit around the body, the error went away and I was able to upload my model but my body material kept randomly changing colors in-game like a rainbow (even though it shouldn't); its so bizarre.

spare skiff
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I find a mqo file when I import my weapon, is that a texture file? Do I need it?

zinc furnace
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@summer imp one of your shape keys is extremely broken

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Test them all out and you'll find one.

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Not sure why you have multiple meshes unless you need it for cloth

hexed ravine
fresh isle
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@lament pond What are you using to render those models? They look really good in the toony kind of rendering.

spare skiff
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How can I edit a tga texture?

vague idol
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non-paint image editors generally (Paint.net is a free "lesser" alternative to photoshop for example)

zinc furnace
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GIMP is also good but maybe a bit more specialized

lament pond
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@fresh isle blender internal render

thorny fractal
#

daniel kreuter has a pretty good tutorial for setting up a toon shader in blenders internal renderer

deft merlin
#

Anyone know if they can make dragon wings with bones bc i cant find any

junior wolf
#

I honestly need help making a model but like. 🤷🏻‍♀️ idk how

glacial pasture
#

well post the issue not just I need help

#

Saves everyone time

lament pond
mossy lynx
#

@lament pond He would make a cool cereal box mascot for some chocolate / cream flavored cereal😄

charred echo
#

how do i separate these into 2 different meshes?

glacial pasture
#

P -> seperate by loose parts

#

re join with CTRL J

charred echo
#

:O

#

thanks

#

but

#

then my shoes are like

#

idk

#

like 200 different parts

#

@glacial pasture

#

trosty sama

#

halp >-<

glacial pasture
#

Press b Baka

#

and highlight everything from one shoe into the box

#

CTRL J

#

move it around make sure everythings there then the same for the other

charred echo
#

do i have to mark all the polys??

#

oh

#

thanks @glacial pasture senpai

#

i did it

glacial pasture
#

yee boi

charred echo
#

that was very cash money of you

#

thanks

glacial pasture
#

uWu

lament pond
#

Thank you

spiral sigil
#

When trying to bake a procedurally generated texture, blender crashes immediately, and I can't figure out why.

atomic cloud
#

Is this the chat to request avatars?

waxen pulsar
#

#avatars-2-general if you have a picture of an avatar and want the name or to find out where it's from. If you want an avatar made for you, find a commission Discord and expect to pay money

granite hamlet
#

new to unity and avatar making, but everytime i move a model into unity the textures load wrong. head text, hair,body ect. but the body loads to all the 3d model, cant figure a fix.

zinc furnace
#

@granite hamlet did you manually texture atlas the model by any chance?

#

Check how many UV maps the model has before export. It should only have one.

#

After manual atlasing for example, you might still have the original UV map that has to be deleted

granite hamlet
#

no found the model on a site, used maximo, then put it in unity

zinc furnace
#

@granite hamlet import it into Blender first and check the UV maps

#

Also merge the meshes and have Cats Blender Tool create an automatic texture atlas

granite hamlet
#

tried to import it into blender, but i cant figure out how

#

dragged and dropped, used the import function on files. but it doesnt appear.

zinc furnace
#

Is it a .dae file?

#

@granite hamlet

granite hamlet
#

yes

#

ok i think its working now, either that, or the models was so small i had to zoom in to see them...

zinc furnace
#

Always check the scene hierarchy to see if it's actually missing or just small

granite hamlet
#

thanks for the help

cerulean shoal
#

vii thats not family friendly

mental blaze
#

3d models of pandas

#

😛

fresh isle
#

Blender-Chan only.

cedar wren
#

Red panda? 👀

lament pond
#

Blender-kun

#

@cedar wren I'm thinking of making his boyfriend that's a redpanda

fresh isle
#

Blender is a very feisty partner.

#

You have to fight it to get it to do what you want.

lament pond
#

Once you learn him you'll go hand in hand

fresh isle
#

Oh I know

#

I haven't learned modeling myself but I'm pretty good at fixing rigs at the least.

cedar wren
#

oooo red panda's are best panda's lol

#

i know modeling but... yeah... i'm not great, better at sculpting but that isn't saying much lmao

#

@lament pond i hope it turns out well 😃

lament pond
#

Thanks

vivid crater
#

Aw

#

Das cute

spiral sigil
lament pond
#

Tda edit # 3810318-p

spiral sigil
#

Could you link to this avatar template?

#

PLZ

glacial pasture
#

If it's permanently open just go into the rig and rotate the jaw bone upwards

#

generally bottom lip into upper lip does it

lament pond
#

You can try removing the eyes and jaw bones from the model in the humanoid setup @ebon osprey

hoary musk
#

@charred echo saw your post, by any chance do you have program called modo? if not you can send them to me and i run through modo and split the parts up and then back the file?

charred echo
#

nah its good, i finished it all :D @hoary musk

hoary musk
#

@charred echo glad to hear 😃

onyx gate
#

How can I make vampire teeth stick out of a face out of a "normal" mouth?

#

like sora for example

glacial pasture
#

Edit the vertices of the teeth so they stick out and down like that

onyx gate
#

I'm thinking I'm going to have to give him an overbite and thin the lower lip to make it work

lament pond
fringe rock
lament pond
#

Baam

spiral sigil
#

❤ Will pay 20 for a good holloween edit of my avatar. hmu in dms

glacial pasture
#

well what do you mean edit

#

textures body UV maps

quasi flame
fresh coral
#

Woaw so nice

granite hamlet
#

in blender, when you zoom in the model goes see through too early, is there a way to change this?

zinc furnace
#

Press N to open the viewport options @granite hamlet

#

Then you can change the "near" clip plane from 0.1 to something smaller

spiral sigil
#

That's actually really useful

#

Thanks Rokk

spiral sigil
#

guys how to make costume avatar ?
i dounwload everything but it keep telling me that i need to play more vrchat
to make costume avatar
help me plz
how to upload avatar it not allows me to upload ?

hot flint
#

a slave to lighting no more

#

((this is before doing much with vertex normal editing))

#

I'll need to fix up the edges where it does and doesnt light

fringe rock
#

on my anime avatar from little with academia. I have a deferent material that dont reseve shadow on the face and I have fake shadow baked for the neck and ears or some other part of the body

frosty plinth
#

how do i get one of those vr name tags that looks like a band and it spins around your upper part of your arm?

lament pond
#

Have a seperate bone parented to your arm bone that you can easily rotate to animate the band @frosty plinth

ivory spire
#

any1 here using the pmx editor and can answer me few questions?

silent acorn
#

@hot flint That looks really smooth!

#

Will you still be using fixed shading on some parts of the model?

umbral crystal
#

yo bois

#

how 2 make saucy traced models when u only got front and back views

lament pond
umbral crystal
#

yea ik all that

#

but i only have a front and back

#

no side

#

so i cant tell depth

#

so atm only looks like this

hot flint
#

@silent acorn yep! That's the plan

silent acorn
#

Neat!

#

@umbral crystal it's mostly just a matter of trying different body shapes until something feels right. You could always draw up your own side-view reference, even just a basic outline would do

umbral crystal
#

not best at drawing

#

but trying

silent acorn
#

👍 👍

#

good luck with it!

umbral crystal
#

idk y it clipping down middle

#

using mirror modifier

silent acorn
#

Do you have 'clipping' checked?

umbral crystal
#

yea

silent acorn
#

if you drag the vertices that are clipping back towards the middle, they should merge todether

umbral crystal
#

didnt do anything

#

they are merged together but

#

it still does that 4 whatever reason

silent acorn
#

Weeiird. I'm sorry, I'm not sure what the issue would be

umbral crystal
#

oof

umbral crystal
#

how to make it have less creasing in knee

quasi flame
#

@umbral crystal The easiest way to start off modelling, is to start with separate cylinders for the body, arms and legs. Adjust the silhouette according to the reference and join it all together.

foggy maple
#

@ivory spire Don't ask to ask, just ask

runic bolt
#

Nice, do you guys have any advice on making proper anime faces? Everytime I attempt to work on any the models always look a bit off.

polar flower
#

they always look off until you texture them

safe stirrup
#

trying to upload my character but the armature wont go on unity for some odd reason :l anyone got ideas on what I should try?

umbral crystal
#

is this any good

clever spindle
#

Looks solid. I imagine the tricky part is making a smooth transition from front, to side, to back.

umbral crystal
#

this all i got so far

#

i not ver good modeler so taking long time 2 make

hot flint
#

My best piece of advice is to take a look at how professionals set up their topology

clever spindle
#

Very descent look. The ears just need to widen out enough to get their decent size and careful for the face not to get too pointy there. But looks nice.

hot flint
#

Mimic the same edge loops they use

lament pond
#

@umbral crystal the "cheek" region could use some more volume

#

Not the sides but like the region under the eyes

clever spindle
#

There's a handful of things that could be done to fix it up if we want to be specific.

1 Getting rid of the edge that starts between the eyes and the ears, and runs down along the cheek. It needs to be flattened and rounded out.

2 Flattening the nose a bit and the snout in general, also fixing the upper-bite if you don't want it.

3 Puffing out the cheeks (as mentioned) so they're rounder and more filled out

4 Fixing the bump over the forehead and the bump over the bridge of the nose

5 Just keeping up with the good work!

solid shale
#

Have a blender question. Since GG moves verts along edges and then E makes them align to either side, is there a key that makes the verts go to the middle?

solid shale
#

I guess as an example, I have two straight flowing edgeloops with a crooked one in the middle and want to straighten that one out without losing the shape.

lament pond
#

You could get rid of that edgeloop and make a new one

solid shale
#

True but I was hoping for an alternative incase I couldn't do that

spiral sigil
#

@solid shale try Loop tools > Gstretch

#

enable loop tools in addons, you have them under the W key then.

#

@solid shale alternatively, you can ctrl+E>Edge Slide to one side of the loop, confirm the operation, and edge slide again to the middle of the loop.

solid shale
#

Thanks

pliant falcon
#

I’m looking at this stuff and wishing I had the time patience and skill to try modelling

royal steppe
#

I got really into it but put off learning unity stuff. So I'm basically modelling my own stuff instead of editing existing models, but can't do anything more than basic animations and settings in unity

#

But I'm quite happy with my models at least

silent acorn
#

@pliant falcon Working with programs like Blender can be tough at first, but it's not too hard to get the hang of things. Modelling is just as much about practice as the end product- maybe your early models might look a bit weird, but they'll get better over time!

pliant falcon
#

k,thanks

silent acorn
#

my first model still gives me nightmares

pliant falcon
#

OOF

royal steppe
#

you could just keep working on one till you like it as well. I probably did the face on the above 4 times before I was happy for example. That's only my second character too.

silent acorn
#

^^^

#

I'm like a monkey on a typewriter when I do modelling, occasionally I'll get something right

#

@royal steppe was that avatar made from scratch?

royal steppe
#

yes.

silent acorn
#

it looks really good!

mossy light
#

whats the shortcut in blender to do this thing

spiral sigil
#

hmm like subdivide?

mossy light
#

am i missing something with it?

spiral sigil
#

try bisect, you can draw the cuts

mossy light
#

ok ^^

lament pond
#

@mossy light just knife it

empty bobcat
#

Hey my doods I'm using Mixamo to make basic animations and rigging for NPCs for a game I'm working on, is there a way to apply multiple animations to a single model in Mixamo?

silent acorn
#

I accidentally applied skin modifier to an entire model

#

it's been five minutes, it's still computing

#

send help

mossy quail
#

@silent acorn oof

#

reminds me of the time i hit subdivide at 5 mil poly

silent acorn
#

oh nooo

mossy quail
#

i wish you luck

#

and no loss of progress

silent acorn
#

thank you! It's all good, I had a recent save

mossy quail
#

👌

lament pond
#

I once accidentally set subdivision to 20

#

It crashed my computer

silent acorn
#

oof ouch

mossy quail
#

damn

eager ivy
#

ive been trying to get a model into vrchat but my unity kept crashing..

wind sigil
#

i question the vrchat discord server how on earth do i make a 3d model

#

for a morph

brave dune
#

as in, how to make a model from scratch or do you mean blend shapes for mouth movement?

wind sigil
#

@everyone how do i make a vrchat model for a morph

fringe rock
#

a what ?

high jetty
#

Did you really just try to ping 15,000 people to ask that?

#

Regardless I’m not sure what you mean by a “morph”. Could you elaborate?

foggy maple
#

More like 50,000 people

sly basalt
#

@wind sigil

lost kraken
#

getting an issue with my mesh having a hole in it on unity import and google hasn't helped me as all answers are check the normal. Normals are correct and the vertices are welded. Anyone Have idea's?
https://i.imgur.com/ByR5qUi.png

cerulean shoal
#

i think he plays roblox. its called an avatar, and you can make it with blender, maya, 3ds max, or any other 3d modelling program @wind sigil

plain bridge
#

@royal steppe thats a thiccass shark 😩 🍆 💦

hollow drum
#

Can someone help with this issue? It pops up with every model I import, and even with ones that worked completely fine before

#

I can't find a solution but if I don't fix it my avatrs wont be able to talk or blink anymore, I think 😟

latent charm
#

@hollow drum What blender version are you using, also what does it say in the console window? (you may need to go window>show console, or something kinda like that)

hollow drum
#

I'm using version 2.79

#

I think that's what the console says? :o

umbral crystal
foggy maple
#

@hollow drum You are using an old cats version, update it

hollow drum
#

Oh okay thanks ^^

#

What version should it be?

#

I checked for updates after attempting to reinstall it and it says it is up to date with version 0.11.2

#

Nvm it seems to be the right version and it works properly, thanks :D

visual vigil
fringe rock
#

Drag the file in the view uv Windows?

zinc furnace
#

Is there a way to move UV's around in Blender while also seeing the end result?

#

I have to be in edit mode which turns the 3D view into a wireframe view

#

And without having to be in "render" view either

fringe rock
#

open a new windows. for that drag the thing in the right corner

robust hound
#

Nice

spiral sigil
civic trout
#

Nice wookie

#

Clunker

spiral sigil
#

Figured it out

civic trout
#

nice

#

upload pictures?

spiral sigil
#

hey so i made an avatar from scratch and on every blendshape f. ex, blink my thigh which i made bigger grows in size when shapekey is active. if someone dealt with this issue before help is much appreciated . thanks 😊

swift heart
royal steppe
spiral sigil
#

thanks a lot @swift heart

viscid dagger
#

sure is

swift heart
#

no problem

orchid bobcat
#

does anyone knows of a good female body base for full body, that is free and could share? ^-^

vast spire
#

Deviantart has tons

tawny dock
#

Does anyone know if there is an easy way to share unity scenes/files between 2 computers?

#

Like if I were to do something in unity in school on my laptop, I could easily continue at home on my desktop.

spiral sigil
#

@tawny dock Unity cloud would help with that.

spiral sigil
tawny dock
#

I'll check that out, thanks @spiral sigil and @spiral sigil !

latent charm
#

@tawny dock If you don't need version control syncthing may work. https://syncthing.net/
useful for general file syncing too. No limits either since it's P2P.

lament pond
#

@tawny dock dropbox

tawny dock
#

@latent charm I'll try that out too, thanks 😀

#

drobox and onedrive are file share services but I feel like I'd run into problems because all files are in different locations ( unity said something about scenes having to be in the unity folder or something )

lament pond
#

That's why you save it to one dropbox folder, boom it's universal and accessible everywhere

topaz warren
#

@lament pond Mind if I ask, how did You make the outline of your character? Is it a shader? That is... perhaps free to use?

lament pond
#

That's just ao in blender @topaz warren

topaz warren
#

Oh, I didn't know You can do that with ao, thanks!

spiral sigil
#

please can someone help me im dying

#

@lament pond + matcap? afais AO doesn't influence geometry relative to camera position, just geometry relative to each other. Unless it's some 2.8 magic? 🇭 🇴 🇼

#

unless it's not viewport?

lament pond
#

It is the viewport and it is just ao xD

#

I'm still using 2.78, if you click N under Shading there's an AO option

#

I just like using it while I'm still working on the mesh since it makes it easier to see where things are before I add in textures

#

@spiral sigil

spiral sigil
#

I need help with unity. I have hair on my avatar and for some reason even though I made the hair texture PNG with a transparent background, it has a black background instead of the transparency. so I googled around and tried downloading a hair shader. now , it looks fine, the transparency is there but it seems like the opaque parts are also slightly transparent?? please help me fix this mess ;-; https://cdn.discordapp.com/attachments/473964102562349066/506981674437836812/unknown.png

lament pond
#

@spiral sigil unity doesn't like transparency, you'll probably want to use a cutoff shader

spiral sigil
#

okay :c it just looks so ugly though with the cutoff thing

#

cause the hair looks sharp on the edges

#

yeah! ao is great for shape and form, i just wish there was an easy ao node for rendering bakes. I think i read they included it in 2.8 or dev. Or it's in the works?

#

Beautiful concept for an avatar btw.. was just logging off and saw that, quite realistic. hope you get the hair sorted

#

Thank you! :)

#

but you seem to be getting ao on model edges, and all I managed to get is sharp crevices that would normally obstruct light.

lament pond
#

The model is pretty sharp

spiral sigil
#

I was thinking this is 2.8 outline option. Looks pretty similar.

#

tinted matcaps ❤ + shading, highlight and crease options. Gonna be a killer.

lament pond
#

Yeah there are always going to be multiple ways to come to a similar conclusion

deft fog
#

What the heck did I do

bold oak
#

@deft fog Look up tutorials on weight painting

deft fog
#

This isnt something I need a tutorial for, this was automatic weighting just not working for the first time I'm a year of me doing this

#

I ended up having to do it by hand

oblique wagon
#

how do i make a inside out sphere in blender

high jetty
#

You mean a sphere you only see from the inside? Flip the normals

oblique wagon
#

how

#

new to blender

high jetty
#

I believe you go into edit mode then you can hit space and type in “normal” and flip normals will probably show up.

oblique wagon
#

ok thanks

high jetty
#

Sorry I’m at work now and can’t recall the exact route but that should work

#

Also make sure the entire sphere is selected

visual marten
#

I figured it out

#

Alright who wants to see the slightly closer to finished version

unique drift
silent acorn
#

@visual marten I'd love to see the end result!

unique drift
#

@visual marten Have you tried researching the "boolean modifier" in blender? It lets you cut shapes into things using other meshes, might help you get the eye socket shape you want, but you might have to tweak it a bit.

compact mulch
vivid crater
#

👀 👀
👀 👀
👄

oblique wagon
#

how do i add more faces instead of making less

deft fog
#

@oblique wagon Select some faces and then subdivide
(Press W, select the subdivide option)

hollow radish
#

@oblique wagon use subdivision modifier instead

visual marten
#

I need some help I want to make a helmet that looks shiny but I don't know how

compact mulch
#

Using a Unity standard shader or standrd specular, you need to make a gloss map and then put the gloss map inside your metallic or specular maps as an alpha. You will need a 2d editing software that can do it

#

I'd reccommend making a .tga format image. They work really well with custom alpha channels

floral moat
#

when i set textures on my model, some of them only appear when hovered on. as a result of this when i merge my meshes half of my textures are blank. How do i fix this?

#

i figured it out nvm

tender tendon
#

^Ello

#

Was pretty fun to model this cutie

unique drift
#

@tender tendon makes me think of those robed characters from the game Journey :> looks great!

tender tendon
#

Based off the new undertale game/spinoff/sequel i dunno really.

tender tendon
#

oh right, thanks

cerulean shoal
#

i completed the model and its only 12.5K polys

umbral crystal
#

anyone know any good resources to learn about keeping the quad structure when making a character

#

idk how small to make them and how to keep them aligned with eachother

#

especially when the model starts extruding into like the Z dimension

#

do you guys just make like a sphere and sculpt it to make the face depth?

lament pond
#

That shoulder region is looking a little blocky

umbral crystal
#

not worrying about it cuz

#

will have shoulder floof

#

speaking of which

#

how do u even do floof

#

do u just extrude faces and like

#

do another loop cut

#

idrk

silent acorn
#

@tender tendon that was so quick! The model looks really great :>

tender tendon
umbral crystal
umbral crystal
#

how do u make fluff

spiral sigil
#

@tender tendon i like ur model looks like it was made in gmod pac3

tender tendon
#

🤔

#

Never heard of it

spiral sigil
#

@umbral crystal look for "hair cards" or any other hair tutorial for vrc. You can make it from mesh as well if you want it spiky and massive.

#

topology is a science of its own, look for topology refs on humanoids on any image search engine. Polycount has some stuff about it on their wiki too. Dated, but good.

umbral crystal
#

ye bc like i want to make the

#

chest and shoulder floof

#

and idk how to make it look pretty

#

or how to extrude it so thqat

#

it doesnt cause weird overlap in subsurf

spiral sigil
#

try a lot of things, see how other people model that

umbral crystal
#

also do u know why the head looks like this

#

theres this shading thing in the cheeks

#

nvm topology issue

spiral sigil
#

ehhh, welcome to subsurf modelling :3 You're gonna get artifacts on places with weird geometry, triangles, ngons, double vertices, mesh edges.

#

enter the edit mode, smash "select", select all by trait, and then "select non manifold"

#

you gotta be in vert select mode

umbral crystal
#

also any tips to marking seams

#

should i just draw a seam all the way down the middle and assume its good

spiral sigil
#

if you're gonna get selections in the area of the shading artifacts, something's broken there, either internal faces, edges, doubles, or split mesh

#

there are standard ways to place them if you follow one of the humanoid topologies. In general, try to avoid the places that will be well visible

umbral crystal
#

i want to make it easy to texture

#

i could always use view project but then i cant do the mouth

spiral sigil
#

so run it on the sides of the character rather than front/back, on sides of the fingers, etc.

#

you can unwrap the mouth separately, just hide everything else , select the mouth, and click unwrap

umbral crystal
#

o ok

#

how do i separate it from main mesh uv bc it will be attached

spiral sigil
#

you can unwrap stuff with selection only without marking the edges. Edges are for repeatability, if you do a dozen unwraps in a row, pin verts, etc.

umbral crystal
#

do i mark seam

spiral sigil
#

yeah, you can mark the seam on the lips. It's gonna be easier to select then

#

protip: cursor over mesh, hit L on keyboard

#

on the left bar, you're gonna get a menu

#

and there you can choose what gets selected.

#

if you choose "seam", it's gonna select only the island that's under the cursor

umbral crystal
#

its still attached

spiral sigil
#

also a good way to check if the seam is not broken anywhere

spiral sigil
#

you mean in the UV editor?

#

ah yes

umbral crystal
#

ye

#

i put seams along the mouth part

spiral sigil
#

these are tris

umbral crystal
#

nvm fixed

spiral sigil
#

@umbral crystal change to face select mode

umbral crystal
#

no i had to unwrap the face again

#

but without selecting the mouth

spiral sigil
#

ok, but if you go into face select mode, mesh won't pull verts with it

#

yeah, you have to unwrap parts of the model when you modify the seams

umbral crystal
#

is that good

#

should be enough for that right

spiral sigil
#

yeah, the meshes overset on the UV map, if you want them to have the same color, that's gonna be OK

#

also, if you're using flat colors, you can just assign materials to them, without textures.

umbral crystal
#

yea but then i will have to like

#

firstly increase draw call and also

#

have to move my quads around

#

i wanna keep my quad patterns and not change them too much

#

they will all use the same shader so a bit unecessary

spiral sigil
#

Okay

umbral crystal
#

ye

#

is there a better way to color it other than texture paint

#

or like photoshop

spiral sigil
#

you can paint directly on the UV map, just export it as an image, modify, and reload in blender

#

duh, i mean, you can paint directly on the texture, and you can generate the UV mesh lines as a separate alpha layer to know what you're doing.

#

there was an export option for that somewhere in the image editor

umbral crystal
#

o ok

zinc furnace
#

You can also use vertex painting or just a plain new material for every new color, then atlas it

umbral crystal
#

kk

spiral sigil
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Oh yeah, vertex paint > paint > dirty vertex colors. Poor man's ambient occlusion =^)

#

autopaints all the creases, so you can link them to a darker material/texture and bake to texture.

umbral crystal
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how to make the brush less feathery

spiral sigil
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@umbral crystal you mean the texture painting brush?

umbral crystal
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is this bad lol

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i think its ok for a toon shader

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i might use a fur shader on it so idk

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also how to select edge loops without selecting all of it

fringe rock
umbral crystal
#

thx

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hope can get it 2 work

umbral crystal
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ok now how in the world

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to make it fuzzy looking

spiral sigil
#

@umbral crystal head over to sketchfab, find the kind of effect you want, and see how it looks like in wireframe view.

umbral crystal
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i dont know how thicc it should be

spiral sigil
#

yeah, that kinda works, you're just making geometry hair basically.

umbral crystal
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how thicc should it be

spiral sigil
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@umbral crystal i like how ur tag says LEET

umbral crystal
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yay

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is it good for a first model

spiral sigil
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ye

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i see u use stock gmod animation dance

umbral crystal
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ye

spiral sigil
#

deafult fortnite dance

umbral crystal
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woag

formal carbon
#

it's been a long time since I tried to make a 3d model of Faputa from Made in Abyss ...
i give up, if someone already avec one pls mp me

spiral sigil
stoic ridge
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blender is owning me today. all I want to do is set vertex colours for some vertices but it isn't painting them when I paint

#

worked totally fine on a different model a few weeks back

small cloud
spiral sigil
#

I'll just leave this here :3

spiral sigil
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how does one create a avatar

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from scratch or just importing one for vrchat ?

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from scratch

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check the pin of this channel

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and search tutorials related to that video

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ok

zenith tusk
#

Does anyone know how to merge armatures in blender?

#

Cats tool doesn't function for me when it comes to merging

spiral sigil
#

you need to show it where to join and it will only be assigned to that one bone

zinc furnace
#

Are there any downsides to letting Unity calculate the normals rather than importing them? I've found one case where it just looks plain better when calculated.

#

I get weird seams and rough edges in some areas if I import them

spiral sigil
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there's a bunch of dowsides, usually people 'sculpted' the normals a little to give some areas extra curve or lighting angle

#

so sometimes if you let blender, cats or unity recalc the normals the face looks broken or something looks smooth where it had a crease

zinc furnace
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Alright, thanks. There's some kinda weird spots in some areas, I should probably re-check if I accidentally did that in Blender or if that's just what the model is

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Like seams or random sharp polys

spiral sigil
#

you can set a treshold angle when normals need to be smoothed that also influences how it smooths out contrast

noble harbor
#

whats a good way to get into modeling avatars from scratch

#

i need to make my own original thing

cobalt willow
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You can ignore the parts he sets up his own IK bones, you don't need that for VRchat.

noble harbor
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Thank you @cobalt willow

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He makes it look easy but I know I’ll have fun with it good luck

regal jetty
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I'm new to this whole blender thing and I'm super confused with something

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I tried to follow some tutorial on how to use GMod models in VRChat but the person is using one big model and putting a texture on it, but my model has like a bunch of individual parts but one big texture picture

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And now i'm not entirely sure how to deal with that.

light rivet
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I'm going to make the assumption that each part has a UV mapped. This means you may have to link the texture to each part through the material of each part.

regal jetty
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So I have to select a specific part of the texture and map it to one of the smaller models?

light rivet
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Well if the model has no UV unwrapped, then you would have to unwrap it first and lay out the UV over the texture. Putting it in general, yes, you select a specific part of the texture.

regal jetty
#

Alright, i'll go from there. Thanks.

bitter leaf
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remodeling freaking akali was the best decision but worst

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for some reason the hoodie unwrapped the shoulder parts

royal raven
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holy this looks good 😮

#

im a bit sad, that i dont know how modeling etc works, i would make every ahri skin 😄

lament pond
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@bitter leaf I'm thinking of making Ahri, now we just need two people for the other two

bitter leaf
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Oh hell yeah @lament pond just letting you know the original riot games one is garbage in topology your better off building from scratch

lament pond
#

I am building it from scratch xD @bitter leaf

old field
#

Any know any good books for modeling?

hollow radish
#

I don't like where that bus is going

#

too much anime with buses with certain purposes 👀

old field
#

🚚 sama avatar?

lament pond
#

I'm probably gonna use it in a map

bitter leaf
old field
#

Looks sick👌

umbral crystal
#

there any good tips on how to keep a good quad pattern when modelling and also have low polygon count

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bc like my last model the quads werent as clean and it had 120k tri in all

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should i just like make a subsurfed cube then just sculpt it?

bitter leaf
#

@umbral crystal It all depends on what your modeling honestly. You should always make your edges flow good edge flow can help with poly count. Do you have a picture of your models topology? maybe I can point out things you can change

umbral crystal
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not rlly easy 2 see bc subsurf

bitter leaf
#

are you in zbrush?

umbral crystal
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but idk how to like

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make sure that there is a equally spaced quad pattern

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bc things are larger in other places

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cuz a lot of models i see theres like these quads that almost perfect shape

#

and when i try 2 do that it doesnt get the right shape

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and thats before subsurf modifier btw

bitter leaf
#

Depends on the software so im a high poly to low poly workflow. I sculpt all of my work in Zbrush then move to Maya which then I draw my quads on.

umbral crystal
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oh ok so like

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u make the high poly version first

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then u make the quads and remake it?

bitter leaf
#

Yeah I sculpt my stuff first

umbral crystal
#

o ok so wat ur saying is

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i just wrap something around it

#

btu how do u make it so

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the quads evenly spaced and

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follow pattern throughout

bitter leaf
#

relaxing the quads in quad draw helps

#

the sculpt is like 20k the final ver is 6k

umbral crystal
#

like this for example

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how do i make sure that the quads are like perfect

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cuz i cant seem to do it right lol

#

i dont know how many i need to do one part and how many i need to do another

#

i keep like loop cutting a dozen times to get detail right

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then theres way too many in one spot

bitter leaf
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I would be smoothing your topology also model one sice and duplicate over

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dont forget you can bake the details onto a normal map

umbral crystal
#

i do that but then i have too many or too little to match them with

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like ill model head or arm or hand or foot etc separately

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then this one will have too little quads for me to combine

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and also its kinda hard for me when i do it from a sketch

#

cuz u gotta kinda follow it from all 3 angles

#

so i dont know where to place them or how often

#

especially on things like muzzles

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where i have to add quads in a specific way so that it fits with the rest of the head and that it doesnt look out of place

bitter leaf
#

polycount has a ton of topology references too

bitter leaf
#

I would check there its a really good resource for this sort of thing

umbral crystal
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like for this would i just move the vertices down and to the right a bit on the muzzle

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u can see i attempted 2 do quad thing but oofd lol

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the loop cut part is the thing i find the most difficult tho

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bc wat if i want like the nose hole i made there

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how would i make it without having that