#3d-modeling

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floral violet
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XD

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upl to GD

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sec

glacial pasture
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if it's 6 seconds you could try to Gyazo it

floral violet
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its like 39mb

glacial pasture
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gyazo just screen records for 6 seconds and uploads it online

floral violet
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i forget im recording a 4k screen

glacial pasture
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useful for discord posting like this where we can't attach anything

floral violet
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just take a look

glacial pasture
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OH lordy

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that's alot of animating

floral violet
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lol

glacial pasture
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and I was annoyed with one day of working on a revolver

floral violet
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thats just one of 3 trees

glacial pasture
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You animating the whole mech from start to finish?

floral violet
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i will be rebuilding all of them too

glacial pasture
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00f

floral violet
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ps that is a vehicle

glacial pasture
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Just from the legs, isn't that the D.va mech

floral violet
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mhmm

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also not to self dont dump anything from OW

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7 textures for mech

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13,000+ that dump

glacial pasture
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๐Ÿ‘€

floral violet
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needle meet haystack

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i had fun for 10 hours playing what texture goes to this uv map

glacial pasture
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worst part of ripping

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absolute pain, like the old Runescape cache everythings jut titled 1-whatever

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So you gotta open each of them and just hope you find it

floral violet
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they were 000000 in hex

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and explorer doesnt know how to sort by name in hex

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also they were dds

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yea im happy thats over with

glacial pasture
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painful things

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I think I've seen that dance machine in a world before, can't remember

floral violet
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its public

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and works with FBT

glacial pasture
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I'll have to take some Fullbody boys there

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me rift no fullbody

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I wanna do the vive fullbody with the rift headset setup

floral violet
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it also allowed me to make pushbutton triggers without interact

glacial pasture
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I'm pretty low on the world making stuff, so that'll lose me real quick

floral violet
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i also made the Aqua Capital Mac Anu with the mini map, menu, weapons, combat and pockets

glacial pasture
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Haven't seen it

floral violet
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should

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you can pick up items and place them behind you, drop them and they dissappear and go into your pockets that follow you around

glacial pasture
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dafuq

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I will check that out later tonight

floral violet
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okie

spiral sigil
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@floral violet holy crap I just started looking into modeling and stuff today. Iโ€™m amazed by your work

floral violet
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๐Ÿ˜ฎ

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thank you

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im working on some stuff rn :3

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@spiral sigil I didnt even know i had fans XD

spiral sigil
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you do now ๐Ÿ˜„

visual vigil
past mountain
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My way of solving it is you split up the 2 uv maps with the selected meshes they are assigned to, then on both meshes you delete the one it is not assigned to. Then you name them both the same ( you may have to respecify the uv map in the materials/Texture tab) then you merge both meshes together again

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hope you understand what I mean, kinda bad at explaining

zinc furnace
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Basically, you need to make sure they have the same name before you merge the meshes

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Otherwise you'll have to separate and rejoin them again

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Probably by material @visual vigil

spiral sigil
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Ooooo

rose cedar
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Anyone know why the Object Mode doesn't show the bones armature of my model anymore ? The edit mode show the bones tho. It started just after merging a head and body mesh (with bones) ๐Ÿค”

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I'm out of idea tbh

spiral sigil
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did you hide them ?

zinc furnace
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Press ALT+H in object mode and edit mode

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Sometimes stuff is hidden by default

rose cedar
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No I didn't hide them

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I already tried ALT + H it doesn't do anything

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Ok so it seems , hiding the mesh and moving some of armature managed to make the bones show up in object mode ๐Ÿค” I have no idea what just happened , what button I pressed but whatever.

viral mesa
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is it normal that there are black spots appearing on my model after applying the material on it in unity?

brave dune
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black spots? pics?

viral mesa
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this discord group disabled the picture posting feature

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I can't show anything which makes it a pain

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I guess I could link it to you in pm

spiral sigil
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upload to imgur

viral mesa
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here

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around the model

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there's black spots and changes whenever I look at the model from different angles

brave dune
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looks like specular stuff

viral mesa
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I have no idea how the light system works in this software

brave dune
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standard shader or custom one?

viral mesa
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standard

brave dune
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play with teh smoothness, see if it still does it

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and the light angle

viral mesa
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still does it

brave dune
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does it only do it with the normal map applied?

viral mesa
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it still does it without

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I can see black surounding the model

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like a lineart

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under shadows

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it's weird

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there's also no lights in the scene

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and no skybox

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I'm on default viewport

brave dune
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that could be part of it

viral mesa
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seems like my normal is the problem

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idk how to fix this

brave dune
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maybe lower the normal scale slightly?

viral mesa
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how do I lower textures resolution from the engine?&

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nvm found it

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still does it ffs

brave dune
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did you readd the directional light and skybox to test the scene?

viral mesa
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how do I do that

brave dune
viral mesa
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oh I did

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I guess I have to start from scratch

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cuz I'm working with substance painter

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I don,t understand it looks fine in painter

brave dune
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did you give it a matallic map?

viral mesa
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@brave dune everything works fine now

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idk what I did right, but I know what to do now

small cloud
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umm, is there a way to symmetrize mesh, but NOT the uvs?

latent charm
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@small cloud When you say symmetrize, are you referring to blender's mesh function with that name, or the generic act of making a symmetrical mesh by whatever means?

small cloud
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yes

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can't find anything on google about it ๐Ÿ˜ฆ

latent charm
small cloud
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yeah, the UVs is something I want for it to ignore, but probably is not feasable, will have to find some workarounds, or just reuv

latent charm
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What exactly is it you're trying to do? It could be that you'd be better off using the mirror modifier, or if you already have the geometry on both sides then using the snap to symmetry function.

small cloud
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yeah that's where I screwed up, I forgot snap it to symmetry.. oof

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shaped one side of jacket to fit female breasts, but I forgot to snap to symmetry

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I would gladly use symmetrize, but I like how one side of jacket has different texture

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it's not an issue to shape other side, tho I hate when can't use xmirror

spiral sigil
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how are the ears getting out ? ๐Ÿค”

visual vigil
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Holes cut in the helmet

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I seem to be the only one who does this

twilit ferry
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I was trying to replace the fbx in my assets file yesterday and it would refresh in unity but when I loaded it into the game, it was the old version still...

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I only got it to work by removing the model from the Unity project completely before re-adding.

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Any ideas as to why that might have happened?

past mountain
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make sure to click the expand button before selecting the model again. When it has to load you know you've done it correctly

twilit ferry
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Does it not load in properly if you don't expand that?

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The model in the Scene window matched what I had in Blender but didn't pass through to VRChat.

past mountain
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yep I know it's weird, you basically refresh your list

twilit ferry
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Weird

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I'll try that next time thanks.

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Been working on a Manny Calavera (Grim Fandango) avatar since I got tired of all the female anime characters.

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Admittedly not the best choice for FBT as instead of having extra long legs, he has stumpy legs which is even worse! ๐Ÿ˜›

topaz frigate
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@twilit ferry Ye the stubby legs on manny are a bit weird in full body

tender tendon
topaz frigate
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i can respect a high effort knuckles

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looks good

tender tendon
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Sad part is knuckles gives me creativity, their shape and the history is just so fun

dry chasm
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you could say your creativity sometimes falls a bit flat?

topaz frigate
tender tendon
grizzled grove
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Man, one day id like to learn how to model.

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Imma make really good rocks.

spiral sigil
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Guardsman, hah

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@tender tendon I could use a 2d knuckes for a range I'm making

tender tendon
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hmm

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is it a shooting range tororo

topaz frigate
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๐Ÿ˜ฐ

spiral sigil
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yes ๐Ÿ‘€

topaz frigate
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๐Ÿ˜ฑ

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Stay in school kids

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Don't eat guns

spiral sigil
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Guns are delicious though

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and this is gonna be a great range

topaz frigate
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wow thanks

twilit ferry
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@tender tendon if you can get the joints to rotate in just one dimension too then it'd be awesome!

tender tendon
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i made custom animations for it

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only problem is the standard avatar controller makes stuff like VR just break it

twilit ferry
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no way to lock it down? :/

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pc only avatars heh

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though surely most knuckles are pc users anyway?

tender tendon
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yeah

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i have some avatars i almost use exlcusively for vr and others for desktop

cyan lantern
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good evening-morning-noon,
I'm wondering, is there an easy way to change an open hand from a T pose into a relaxed A pose hand?

hollow tide
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Is there a way to mirror in blender without it fkn up?

slow zealot
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anybody can tell me how i can create a 3d model easily from game screenshots (things like meshroom etc do not work as there are no meta data in screenshots)?

i hqve 0 experience in modeling

thamk you

cyan lantern
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what program do you use?

slow zealot
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i hqve blender and unity to upload models to vrchat

cyan lantern
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oh boy, well zero means you need to learn the basics of both the program, for which luckily for you there are a lot of tutorials, and then the basics of modeling in general

slow zealot
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and 471 screenshots around the character i want the model to be

cyan lantern
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you should try modeling some simple things first, jumping into a complex character might be really hard for the first time if you didnt model anything at all, and would actually take you much longer than if you'd have modeled a few things before to get the gist of how modeling works

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you model a character by getting at least 2 shots of it , 1 from the front, another from the side, and setting up as reference planes , you build meshes in the general shapes and use the various techniques of modeling to keep adding more detail

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also take note of a thing called topography, which means the edges connecting the polygons should have a certain flow so you can later on animate it correctly

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i suggest you start by modeling very simple models of objects to get an idea of how the program and modeling works, and then maybe try to have a go at that character

slow zealot
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ok...thanks

cyan lantern
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you need specific techniques to model a face, to model the hands, to model the pelvis, all those require certain topographies so they work well later on when you animate them

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it's not easy to model a character from zero, don't expect instant results, you need to first teach yourself a lot of things to be able to do that. so i say start slowly with something simple before you move up to characters

slow zealot
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hehe yea... if it was a pc game i could just rip the obj file and go from that, but this is a mobile game only ~_~'

cyan lantern
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you're taking the longest route possible to create a character

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maybe find something you dont need to spend a few months on

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because that's how long it'll take you at hte very least if you have no experience in modeling, an experienced modeler will take about 2 weeks to model a character, and that's after a few years of modeling stuff

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maybe ask around for a comission

slow zealot
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yea.. think my best bet would be a commission, in maybe 5 years or so when i have the money

spiral sigil
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there's ways to emulate games on pr isn't there

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PC

slow zealot
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@spiral sigil not for ios games sadly

spiral sigil
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there is???

cyan lantern
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tanshi, then you're out of luck dude, in your case you need to spend either time (lots of it) or money (which actually cheaper than spending time learning how to model and modeling your character).

spiral sigil
slow zealot
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@cyan lantern thanks for the help and suggestions either way

spiral sigil
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hmmm

cyan lantern
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depending on how a game is built it may or may not be possible to rip assets from it, if it's for mobile i wouldn't keep my hopes up

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gl

honest agate
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If anyone can help, I'm trying to convert an FBX file to a PMX file. So far the model converts into PMX alright, but the model is completely invisible.

slow zealot
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Try importing it into blender and then export as pmx

honest agate
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that's exactly what i've been doing

slow zealot
honest agate
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seems that when I export the model to PMX it doesn't save the file like it should

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even so, I've already tried following that tutorial and I got the same result

onyx phoenix
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is anybody here able to work with a perfectionist whos driving himself crazy, to try and get a perfect show-accurate Neo hair model from RWBY?

cerulean shoal
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your dad

onyx phoenix
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i wish. he doesnt 3d model.

onyx phoenix
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well, DM me if you can help...

lament pond
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Does anyone have a chart like this for oculus?

vivid crater
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erm, mum made one a while ago, one sec

lament pond
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Merci

stoic ridge
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should contribute that to the manual if it's still lacking the page for it...

onyx phoenix
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i guess nobody can help me with Neo..?

iron pecan
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^

zinc furnace
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Having an Ok Hand in that slot makes so much more sense IMO

near patrol
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That's way too cool for the devs, tho.

zinc furnace
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I think a bigger issue is finger proportions making it very hard to have a "one size fits all"

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Since you need to have two fingertips touch each other, rather than being able to define it in simpler terms like "stretch out index finger and pinky"

glacial pasture
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he gonn be pinchin

scenic ember
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How do you guys approach making anime hair with good topology?

hollow radish
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I use tris to build up hair

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and make edge crease on the edges of the hair

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then I use subdivide 1 max

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best to figure out how to texture paint or else texturing hair is a lot more tricky

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In general, I just build up each strand

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I mark seam for front strand and back strand

junior idol
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does topology for hair matter?

mossy quail
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@visual vigil wait so youre doing emperor musk

mossy quail
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looks sick af

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though i couldnt really tell that its musk

visual vigil
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true

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you gotta look close

solid tapir
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hey guys

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creating avatar from scratch

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anyone know a good modeling tutorial?

visual vigil
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watch a lot of blender tutotirals

slow zealot
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Any good suggestions : need one that does not use terminology much

spiral sigil
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a really good guide

cerulean ivy
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So very new to blender, trying to make some custom buildings and such. I feel like i heard somewhere that its better to have multiple meshes over just one mesh. is this true?

slow zealot
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Small question.. Do you have to animate the 3d model for vr chat or is rigging enough for base use (for just having a personal avatar)

glacial pasture
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rigging is what the predone animations need

neat sentinel
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Anyone know where a first time beginner can learn how to make models?

glacial pasture
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youtube youtube and youtube

serene moth
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Hey, looking for some help with an avatar I'm making in Blender

glacial pasture
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well post the problem

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not just looking 4 help

pulsar mantle
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does zbrush core have features to make the mesh for a proper avatar? i heard scluptris doesn't so

valid sequoia
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Zbrush core has more sculpting tools then sculptris but the main problem you will run into is poly count. Is been a while but i donโ€™t think it had retopology tools.

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@pulsar mantle ^ above and im not sure what you have been told but you can upload a mesh made from sculptris. You would have some visual problems with how the mesh deforms with the rig. Since the polygons are not uniform.

pulsar mantle
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@valid sequoia I believe ZBC had a tool to sort the polygons into square ones, as well as a way to reduce poly count IIRC. I'm unsure if it actually can reduce poly count to a fair point, though. Might need blender for that

hot flint
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Working on some clean facial topo

topaz frigate
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Prove it

hot flint
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prove what? lel

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also, less angery, more chib

topaz frigate
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Hm

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That's pretty convincing

cerulean ivy
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though that piece is all one mesh, so I cant seem to select just the one part to scale down the texture

glacial pasture
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Thatโ€™s your Uv mapping

cerulean ivy
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hmm ok ill play around with that, only did that once a while back with my avatar

stable edge
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Nice going!! Cape weights around the legs look a bit weird and it might help the model look more realistic by adding clothing folds around the elbows and other joints (the arms look a bit cylinder-like). The textures look very nice too! The model looks very nice overall, you did a very good job making it :)

mossy quail
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aw

grim tinsel
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I'm trying to get the model to work in VRChat

mossy quail
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Well

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The Rigging shouldnt be too hard

grim tinsel
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nah. I'm using Mixamo for that

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I just need to get the hours and playtime on my new account to do it... sucks I couldn't use my steam XD

halcyon citrus
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That is strangely adorable

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Weight painting shouldn't be too difficult for that actually.

grim tinsel
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<-- literally just started 3D modeling a few days ago and doesn't understand fancy terms

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Also... I don't know how to rig it... Mixamo seems to work, but idk how to line it up with the trackers...

halcyon citrus
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Mixamo should be fine I would think, but I was just saying if you wish to learn how that the avatar would be a pretty good beginning step to learning.

grim tinsel
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yeah

halcyon citrus
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My first avatar I used Mixamo on and once I got confident I decided to take it into Blender, add an armature, and weight paint myself. Difficulty varies from model to model and experience

grim tinsel
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The one thing I don't like about Mixamo is that it stretches the sides a bit when the arms move

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I REALLY don't want to edit the model, either

halcyon citrus
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That's just a weight paint issue

grim tinsel
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I still don't know what that means...

halcyon citrus
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Weight paint is what allows the model to visibly move with the bones pretty much.

grim tinsel
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oh

halcyon citrus
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And there are levels of "influence" that the weight paint can have

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Depending on the level it will move with the specific bone it's applied to.

grim tinsel
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tbh I might just take the hard route and place all the bones and joints myself

halcyon citrus
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It's easier than you think, it's just Blender involves a lot of short cuts and remembering what keys and buttons do what.

grim tinsel
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ah

halcyon citrus
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So it can be pretty confusing and overwhelming

grim tinsel
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also, I use Google 3D Paint to make my models. Is there an easy way to check my model size?

zinc furnace
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Size doesn't really matter as long as it's fine in Unity

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A default cube is 1x1x1 meter

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You can change the scale within Unity in several ways

halcyon citrus
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When you get it into Unity and you have the SDK downloaded what I do is find the sample avatar and bring into scene as well as your model to adjust.

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Since the sample avatar is the average size of models in game.

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You can scale the model in Unity

grim tinsel
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Yeah, but when I put the model in Unity, It was extremely small.

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I'm fine with editing the model's saved size, but still

zinc furnace
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You can scale it up/down in Unity or change the import scale

grim tinsel
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alright. Thank you both for the help

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I might also order a 3D print of a model I made before, so that's another reason I asked about size

halcyon citrus
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No problem, if you ever want to learn about Blender when it comes to adding bones and weight painting, there is a lot of people that can help you there. It's surprisingly simple once you get the hang of it.

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Just varies from model to model and experience.

vague idol
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Bonus note on scaling, the standard 3d cube in Unity is about half the size of a normal model. Scaling it to 2.0 on the Y axis gives you an average height to work with easily.

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VRChat's proportions are off, but the 3d Cube in Unity is a 1 meter cube.

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sizing proportion for normal:Vrchat is approximately 1:0.8 (so 1 meter is 80cm, 2m is 160)
If anyone has a more accurate ratio please let me know

hollow radish
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You can use the vrchat descriptor to size it correctly

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Just put the ball where you want your height to be

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Then scale

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Then put it back down

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In blender you can change the measurements to meters

sonic nimbus
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@vague idol VRChat's scale is 1:1, however you are scaled based on your avatar.

vague idol
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@sonic nimbus I'm talking about the scale of Real World vs VRChat.
Everything in VRC seems to be larger than it should be (based on Unity 1m basic cube at a 1x scale). "Normal" height avatars are around 2m height in Unity, but due to the scaling of everything in VRC you appear smaller IE the 2m average avatar seems to be around 160cm instead of 200cm. (Avatar Testing map is a good example)

sonic nimbus
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@vague idol My avatar's height in Blender matches Unity and Avatar Testing

vague idol
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(assuming 200cm avatar due to lack of numbers) So if you take a basic cube, give it a 2x y scale, your avatar would be that height, and fit the 200cm height in avatar testing?
Because mine is just a bit more than a 2x Y scale cube and comes out at about 168 I think it was.

cyan lantern
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I just finished modeling my hand, pre rigging, can anyone tell me if i have all i need to be able to rig it right for all VR gestures?
https://imgur.com/a/YqSsRPZ

vague idol
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the bones, empty or not, are what is important

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but yes, a bone on the thumb, index, and middle fingers will cover that

cyan lantern
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and in terms for flow and topography?

vague idol
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can't really help there, it doesn't take much for VRChat

cyan lantern
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so from looking at hte model you don't see anything outright wrong with it? would that be correct?

vague idol
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If you're looking for opinions on it, the thumb near the base looks...off? probably the rotation on it. But that's really up to what design type you're going with too

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for "will it work or not" that's really just dependent on the bones/weight painting to make it work well

cyan lantern
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gtocha, thank you

stable edge
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Just make sure there's enough loop cuts for the thumb

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Otherwise it might get a bit iffy when bent

spiral sigil
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why is my model pink?

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im on unity

hot flint
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Texture error

spiral sigil
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how do i fix it?

hot flint
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make sure the path to the right image file is selected

spiral sigil
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how?

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idk anything about unity

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im just trying to make a character for vrchat

hot flint
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Did you make the model yourself? Or do you not know where the texture files are?

spiral sigil
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i got it from cvrmods, i know were the textures are in it

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vcr*

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vrc*

hot flint
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just gotta import the image if it isn't already, an just drag and drop it ontop of the model

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(that is, if it's one texture file)

spiral sigil
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the image is in the unity package file

hot flint
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if it's multiple, you need to drag them onto the model where they belong

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ah.

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I don't honestly use anything that isn't my own so dislodging that isn't something I'm familiar with

spiral sigil
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why does making a vrchat character have to be so hard XD

hot flint
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You can say that again

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there's a lot that goes on behind the scenes

spiral sigil
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and google isint giving me any answers on how to apply the textures either

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YAAAAAY

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pink = missing textures or missing shader

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i think i found that out already

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also i found the textures in file explorer but i cant drag and drop

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UGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

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IVE BEEN TRYING TO DO THIS FOR 2 DAYS NOWWWWWW

hot flint
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2 Days.... hmmm

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most of my models take about a week

spiral sigil
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I JUST WANT TO PUT THE TEXTURES ON THE GOD DAMN MODEL HOW HARD IS THAT IM GONNA BREAK SOMETHING

hot flint
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sigh

spiral sigil
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I GOT IT

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I GOT IT I GOT IT

foggy maple
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@spiral sigil If the model is pink in Unity you might have selected a shader that you don't have installed

spiral sigil
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I GOT IT

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I SELECTED STANDERED SHADER

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I GOT IT

foggy maple
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Was this the issue?

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Ha!

spiral sigil
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I WAS ABOUT TO KILL SOMEONE

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NOT JOKING

foggy maple
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Good, now calm down

spiral sigil
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now i just need to put the character onto vrchat....how do i do thaT?

foggy maple
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You really should watch a tutorial about that

spiral sigil
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k

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i told you that it was a wrong shader tho

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wrong/missing shader

foggy maple
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True xD

spiral sigil
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umm the guy has a vrchat sdk thing on his unity but i dont

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how does i gets

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from the vrchat wesbite

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were on it?

foggy maple
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Literally Google Vrchat sdk

spiral sigil
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k

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i have to play more to upload

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...

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how much do i have to play?

glacial pasture
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more

spiral sigil
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im using a steam account will that work?

glacial pasture
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no

#

steam accounts can't upload

spiral sigil
#

ughhh ill make a new acount

#

can i still run it on steam?

glacial pasture
#

yes it can run through steam

past mountain
#

yes ofc, you can play through steam and log in to your vrchat acc

glacial pasture
#

but your steam account can't upload

spiral sigil
#

ok ill make a vrchat account

#

thx

lucid badge
#

How do you make those rotating watermarks that are on some avatars like Togas?

spiral sigil
#

particle system with rotation over life time

glacial pasture
#

Or get a prefab like in RLS and change it up

hot flint
#

I think she's finally just about done

glacial pasture
#

oh my gawd

#

is that a render or concept art ๐Ÿ‘€

spiral sigil
#

it's a render

#

Polar has been making models for a while now

#

and they are always ๐Ÿ‘Œ

glacial pasture
#

holy shit

#

My eyes hoenstly don't buy it I'd need to see more oWo

spiral sigil
#

@hot flint yo, blow this dude's mind

glacial pasture
#

please do

#

I must see more

mental blaze
#

What's the character from?

spiral sigil
#

seki from touhou

mental blaze
#

A video game.

hot flint
#

two seconds

#

@glacial pasture

glacial pasture
#

๐Ÿ‘€

mental blaze
#

Wireframe

hot flint
mental blaze
#

Yeah, good topology

glacial pasture
#

is so styilized

#

maw goodness

spiral sigil
#

the topolgy is really good

hot flint
#

oh awesome!

spiral sigil
#

looking nice

hot flint
#

yeah, I've yet to have a model react well to lighting

spiral sigil
#

maybe it's just me but the hands looks really small

hot flint
#

I've been debating working on doing custom vertex normals like they do with guilty gear Xrd etc

mental blaze
#

Vertex normals is the way to go to correct shadows

hot flint
mental blaze
#

But I'll probably never bother to dive into that area.

hot flint
#

A closer look at the head topo

#

yeah, vert normals is effectively like doubling your weight painting workflow

#

as far as effort goes

#

some of the triangles are there specifically for the sake of shading

#

but it's completely quad based otherwise

spiral sigil
#

dont post your question in multiple channels, thanks

#

?

#

maybe it's also better to read the rules before posting anything

fringe rock
#

I've done something and now when am in edit mode and try to move a vertex i move all the object

#

ah

#

ok

#

proportion was activated

stoic ridge
#

cute

mental blaze
#

let me adjust something real quick.

#

Not vrchat related, but I was working on a turntable scene for my classwork.

spiral sigil
#

Ayo anyone know any good modelling tutorials

visual vigil
glacial pasture
#

No

mental blaze
#

you made progress on that unity project vr?

plain bridge
#

@hot flint YOOOO YOURE STILL ALIVE!

hot flint
#

somewhat!

lament pond
#

Yes @mental blaze

mental blaze
#

made any progress on that face rig you wanted to learn?

humble hemlock
#

@hot flint I just saw your model work, it's super inspiring! Do you have a twitter or something I can follow you on? I'd love to see more of your work!

mental blaze
#

i think she has a deviantart

glacial pasture
#

I must see more of their work

hot flint
#

I've got a tumblr!

#

@humble hemlock

#

I'm most active on discord though, so pester me if you want updates

humble hemlock
#

Ty, that's super cool ๐Ÿ˜Š

hot flint
#

๐ŸŽต

mental blaze
#

you used to stream?

hot flint
#

at one point

hot flint
#

I fell off on streaming when my internet started to get really spotty

mental blaze
#

It happens

#

I let my yt channel die despite having over 6k subs

#

I could potentially see myself streaming on twitch, but it will most likely be focused on modeling or playing another game besides vrc

hot flint
#

I feel like I want to just have a twitch channel as a working log of my own projects rather than working on commissions

#

Getting pretty jaded with doing commissions

glacial pasture
#

well when you make sexy shit like that ofc

hot flint
#

Hehehe ๐Ÿ’™

spiral sigil
#

hello

#

can somoene tell me how to get blender to convert all color materials into actual files

#

?

glacial pasture
#

just make the materials colors in unity

#

my guy

cursive wedge
#

Uuu, time to lurk PolarStar once again in the 3d-modeling channel ^^

vivid crater
#

๐Ÿ‘€

#

Lurk PolarStar? Say no more fam

hot flint
#

๐Ÿ’ฆ

chrome arrow
#

imma be real with u, i always checked this channel to see your model progressions, they are GOD TIER

mental blaze
#

Streaming projects doesn't sound too bad.

unborn venture
#

when i join meshes in blender of a custom model, it creates a second layer of all the faces

hot flint
#

redid the rig to work in t-pose because unity likes to cry about a-pose

#

and a few shading updates

#

nothing should be clipping anymore, hopefully anyway

#

i'll be testing it out soon

#

also blinking/eyetracking โค

iron crypt
#

nice job!

hot flint
#

The more weight painting BS that i have to put up with, the more efficient I start to get with it

brave dune
#

ive been wondering for a while. Are your shadows baked into the texture or is that just your render settings?

vivid crater
#

And if they are baked into the texture, how does she look from behind, for science of course

hot flint
#

That's a good question

#

so the way that it works is that each color has its own spot on a 16x16 pixel grid of the colors used

#

all the UVs are shrunk down to a dot, so there's no clipping or sheering or anything nasty

#

Like so

#

(artificial rim lighting)

#

working on the idling animation

vivid crater
#

Ah, that's right, you actually make geometry where the colors separate so it's super crisp and exactly how you want

hot flint
#

mhm!

thin bison
#

Nice Sekibanki

hot flint
#

forgot that i needed to model the inside of her mouth, like a dummy

#

so back to blender

#

Seki's one of my favorites :> @thin bison

#

plus, she'll be a good model for halloween

thin bison
#

I'm guessing you have her quirks in mind when modeling her?

hot flint
#

If i had time, I'd make Kogasa too

#

oh heaps

#

obviously

thin bison
hot flint
#

BUFF BIRB

thin bison
#

It feels like I may have hamstrung myself by not having more geometry in the legs

#

Causing me to increase the subdiv earlier

#

To get the necessary work on the legs.

hot flint
#

Hmmmmmmm

#

yeah subsurf isn't always the best way to solve low detail, it's mostly making sure that detail is even before using subsurf

#

or in my case, never

thin bison
#

I'm sculpting with the multires modifier

#

So it's gonna go through retopo either way

#

Main thing is I want to get as much detail as possible from each subdiv level.

hot flint
#

Hmmmmm

#

yeah that's a good way to go about it

#

I don't have much experience with that method

thin bison
#

Yeah, I've mostly sculpted with dyntopo

#

So this is slightly new for me

mental blaze
#

Bruh, dat boi huge.

#

The scale ._.

lament pond
#

I model large and scale down in unity

hot flint
#

i always just set my metrics to meters and model at literal size

#

scaling down in unity can lead to.... some inconsistencies

#

that is if you plan on doing any additional components to the model

#

through parenting

thin bison
#

Same here, using meters in blender

mental blaze
#

Fuq, and I'm here working with cm in Maya

#

Not my choice as the instructor required so.

vague idol
#

at least that's a fairly easy conversion

glacial pasture
#

oh lord

#

general miko

slow zealot
#

finally almost done with converting a mobile game model into vrchat... just some re weight painting and figuring out hownto apply the textures from the game files on the meshes

copper gull
#

Lol a fine addition to my collection

slow zealot
#

145 cm seems so big im vrchat compared to other avatars O_O

vague idol
#

Take a cube in unity, set the Y scale to 1.45 (x and z I usually set to about 0.1 to make it a stick)
A normal cube in unity is 1m, setting to 1.45 will give you a scale to check the avatar size

slow zealot
#

Size is correct, using the measuring from avatar testing world but when standing next to some defaults i am like 1.5 times their size

#

Or even bigger (grey robot default)

hot flint
#

It's just about to be my one-year anniversary

#

Well, i say that but...

#

I'm still about two months out

mental blaze
#

needs clothes and stuff

hot flint
#

making expression overrides

spiral sigil
#

เฒ _เฒ 

hot flint
regal swan
#

Hello, i'm working on my first vr model, and I want to have it kinda feathery/fluffy, is this effect achieved with the mesh or is it something else? I saw this screenshot on google of these animegirls collars and in their ears https://i.ytimg.com/vi/6zSStIk4Hqk/maxresdefault.jpg

vague idol
#

@regal swan yes, the fluff is done with a mesh

regal swan
#

@vague idol thanks

cerulean shoal
#

Omega sure does look weird

robust badge
#

wow he thicc

slow zealot
livid maple
slow zealot
#

Nice

#

Great for all those trap players ๐Ÿ˜‚

glacial pasture
#

all traps should wear that crown indeed

fringe rock
#

look like heavy poly

tender isle
#

^ I remember seeing you in this.

fresh isle
#

Huh

#

Wait

#

What was the base model for that?

fringe rock
#

n64

fresh isle
#

I mean

#

Which model of Peach from the N64

glacial pasture
#

let me see if I can find a gif someone sent me the other day

fringe rock
#

the normal one

glacial pasture
#

people are all over this model

#

fuckin bowsette

fresh isle
#

Normal one -.-

#

Which game though

#

Mario 64, Mario Party...

fringe rock
#

mario n 64

fresh isle
#

So Super Mario 64 then?

fringe rock
#

did not have leg so I pick one of the 3ds I think since its low poly as well

fresh isle
#

Ah yea lol

#

But yeah I assume Super Mario 64's Peach

fringe rock
#

why I pick 64 when I could I take gamecube or wii I dont know

fresh isle
#

Since she had a dress but no legs

#

Also it's a good design choice, glad you went with it

#

Pretty sure no one else would've gone for it

fringe rock
#

I made a world that is public now.

#

I still imporve the model and maybe add other monster later

glossy orbit
#

right, i did a stupid and have zero clue how to fix it.

#

i realized recently that my models legs at some point or another fused together

fringe rock
#

press V on the vertex

#

that is snap

#

and you probably need to repaint the weight correctly

plucky jewel
#

Hey what is the unity equivalent of changing Texture > Influence > Color in blender?

lyric lodge
#

Is there anyone that knows how to make a model because i dont know how to

#

If you do please DM me

fringe rock
#

look youtube

lyric lodge
#

If i just looked at youtube i still wouldn't know how to even model the thing

mental blaze
#

Oof

hot flint
#

why have I never used screenspace outlines before

#

these make so much difference

mental blaze
#

:P

brave dune
#

what is the difference between a screenspace outline and normal outlines?

fringe rock
#

the way its render

hot flint
#

it's based on camera position, so it will only render if you're looking at it from a certain angle

#

kind of like a holographic trading card

toxic quail
hot flint
#

Haahhhh bandwagon

#

but lookin really sharp so far!

#

My skirt object is 2352 tris

#

of course, it's not textured so it wouldn't go well at all with it

toxic quail
#

most of the bowser parts are not textured on mine .- . just flat colors

hot flint
#

hmm

#

well, you're welcome to it if you really want it

lyric lodge
#

Can someone help me with rigging, decimating, and eye blinking for a model please DM md

#

Me

brisk shard
hot flint
#

You definitely aren't the first

toxic quail
#

already testing her in vr :T wasnt able to use the skirt tho .- . messes with tail

lament pond
#

3D model commissioned by Yuikai for use on her YouTube/Twitch channels. - Yuikai - 3D model by V--R (@v--r)

โ–ถ Play video

3D model commissioned by Rhythm Otonashi for use on her YouTube/Twitch channels. - Rhythm Otonashi - 3D model by V--R (@v--r)

โ–ถ Play video
earnest helm
fringe rock
mossy quail
#

@fringe rock is that a N64-Stylized version?

#

if it isnt im sorry

fringe rock
#

yes

mossy quail
#

i like it

#

its unique ๐Ÿ˜„

fringe rock
#

I already have a map public with her in both skin tone. But they are my first version. people where complaining about the texture or whatever. So I try to improve it

mossy quail
#

@fringe rock lol, its an n64 version, the textures are fine

fringe rock
#

but people only want mmd quality

mossy quail
#

dats stoopid

#

you could up the resolution of the textures

#

but i wouldnt go further than that

hot flint
#

@lament pond Those wireframes make my bones ache

slow zealot
#

when i move the head bone the eyebrow meshes (joined in the headmesh) stay frozen in place, etc

#

ugh

hot flint
#

that would be a weight painting issue

rose flame
#

Hello I am new to channel and would like to ask if anyone has a good video on avatars. I am a beginner but I seem to be having trouble in general. All I am trying to do is very basic stuff nothing advance yet. Any tips and advice would help.

fringe rock
lament pond
#

@hot flint xD

lament pond
fringe rock
brave dune
vivid crater
#

The hunted becomes the hunter

fervent umbra
#

I'm about to pay 5 bucks for a honey dipper if I cant find a free one somewhere :^)

#

im gonna just get a wood spoon and call it a day

#

๐Ÿ

lament pond
#

@vast hare either delete that or give him real pecs

vast hare
#

LMAO

vivid crater
#

It's gonna take time to get some proper pecs, assuming he has the dedication to have a gym lifestyle

mental blaze
#

terroir, we can see you from the reflection.

#

use a screen capture :<

main goblet
#

any tips on double sided plane on unity?

halcyon citrus
#

Looking good, some sort of Skeleton Necroninja?

lament pond
#

Ainz Ooal Gown

#

But close enough

halcyon citrus
#

I haven't seen too much of the anime to know his different forms if any past the knight.

spare radish
#

After I do retopo, anyone want a Jack Nicholson head to put on their anime-style avatar?

hot flint
#

redoing the skirt/cloak colors

spare radish
#

Ah cool. Trying to add in a rim light?

hot flint
#

mmhm!

#

some reflection off the cloak

cerulean shoal
mental blaze
#

Damn, the design is going to look sick once I get into the modeling part.

mossy quail
#

@lament pond Momonga is best skeleton emperor

lament pond
#

I don't know who that is either xD

mossy quail
#

@lament pond Thats the Character youre working on ๐Ÿ‘€

#

Momonga-sama aka. Ainz Ooal Gown

lament pond
#

Oh xD

fringe rock
gaunt bane
#

Third one looks best

#

What world is it in?

#

@fringe rock

slow zealot
#

Anyone can tell me how i can "cut-off" a limb from a mesh in blender and make it a seperate mesh

#

Currently i need to weight paint arms but a part is attached to the body of the mesh messing it up to weight paint well

lament pond
#

Does anyone know a shader that can have a normal based overlay like a matcap or spa textures from mmd models?

#

@slow zealot select the limb and click p

sullen cobalt
#

Hi everyone ! Trying to replace an arm of a character by another. I've succeeded in doing one, but I can't move the second one into place cause it keeps telling me that I have to modify the body. Also even If I respect that, it sends the arm at the feet or above the character with distorted bones. What can I do ?

cerulean shoal
#

whats the best way to make a human model

iron crypt
#

You make a human model

#

๐Ÿค”

cerulean shoal
#

very useful information, thank you

iron crypt
#

Basically

#

you get a reference

#

and try your best to recreate it in your modelling program of choice

spiral sigil
#

For humanoid modelling, I was told in class to start with one foot and work up the leg to the rest of the body.

lament pond
#

I start with the head

#

Good control point for me

fringe rock
#

@slow zealot P in edit mode. Select the vertex you want et and click P (selection)

lament pond
fringe rock
#

@cerulean shoal what kind of style

#

calm down the polygone fam

mental blaze
#

ains model is lit VR

lament pond
#

Merci~

lament pond
#

Stop

vast hare
#

NO

mental blaze
#

lol

slow zealot
gaunt bane
#

@fringe rock

#

Hellooo

#

๐Ÿ˜‚

dapper kiln
#

lol an overlord fan

#

how depressed are you that madhouse screwed up season 3 episode 12?

#

I'm annoyed as hell

#

along with like literally 2 million people xD

#

Just stick to the light novels

#

they're the single greatest fantasy novels out there

#

with LOTR as a close second

fringe rock
#

@gaunt bane bowsette n64 avatars

sullen cobalt
#

Hmm I asked a question here earlier, but it got deleted

floral moat
#

How do i take multiple faces a different angles and make them all extrude to the same point instead of them going all the same direction

halcyon citrus
#

You want it to share one vertice or something?

#

Like a cone

floral moat
#

not really what i was asking but if i may ask, how would i do what you are talking about?

fringe rock
#

@floral moat If you want them to join in the median. Extrude them and right click. Then press S and 0. If you want them to join in a exact place you can place your 3D cursor somewhere and change the median to 3D cursor on the same place where you change edit mode and to the same bottom press

#

or select the face and press G

#

after you extrude and press right click

floral moat
#

Thank you very much

gaunt bane
#

@fringe rock Ty

lament pond
#

No

#

There is no zoom out

#

Only zoom in

vivid crater
#

Zoom in closer

#

One of those where you zoom into the eye and find god

lament pond
#

Pretty much

#

Or it just loops indefinitely

gaunt field
#

what is that effect where the model's texture changes color

deft fog
#

It's a shader effect, usually called rainbow

#

So I have a model that crashes when I try to join meshes. Anyone know what could be causing this?

#

I didnt exactly figure it out, but I fixed it anyway.

gaunt field
#

good jobs

#

okay i see the rainbow, but the effect where it changes in stages? like red then all of it into green, no inbetween

lament pond
#

Black cat costume for Kousaka

lament pond
floral moat
#

in blender is it possible to make a material render over another

gaunt field
#

My avatar pedestal previews are super long but are like 1cm thick, they're just a line on the pedestal, what did i screw up on?

#

nvm i think it was cause i tried to manually make one instead of using prefab

lament pond
#

Might be it

slow zealot
#

anyone know how to easier put a texture map on meshes (have 7 texture maps for 352 meshes with 3 uv maps)

#

stupid model rip has every single button and lace as a seperate mesh (ugh)

vague idol
#

definitely merge the meshes ... that would be hell on performance

lament pond
#

Jesus christ

slow zealot
#

Not around right now, try later!

hot flint
#

Starting work on Reimu

lament pond
#

Reminds me of Stardew Valley

hot flint
#

Don't worry Tupper, i'll be modeling Cirno too

#

eventually

#

She's #36 on the list

#

More cowbell

brave dune
#

gotta love that art style of yours

hot flint
#

:>

rain flax
#

I always love seeing the stuff you're working on Polar, amazing to watch you grow

hot flint
#

:'>>>> Senpai

slow zealot
#

Hopefully when i get this model i am working on for 4 weeks now (even though i ripped the model assets from a game) i get this endresult : https://imgur.com/a/Fpc9vyA

hot flint
#

I remember being so excited to follow all your youtube guides

slow zealot
#

What shader could be used for this?

hot flint
#

Hmmm, it seems like most of the shading is texture based

#

Shouldn't need anything special

#

could look good though with noe-noe's screenspace outline tho

slow zealot
#

first need to figure out how to apply the textures as the re-joined meshes don'thave uv-maps

hot flint
#

Oh boy, that could be rough

latent charm
#

If they had UVs pre-joining and you're using blender, make sure the UV layers have the same name before joining.

#

If you have two objects, one with the UV layer called UV_001, and another object with a UV layer called UV00002, they will get discarded.

foggy maple
#

If you use cats to join the meshes, it does fix uv names now as well

slow zealot
hot flint
#

ho boy

slow zealot
#

ikr

hot flint
#

Thank you though Tupper, I'm honestly doing my best to push the boundaries on what I'm comfortable with doing as far as modeling goes.

#

I really do appreciate hearing that

lament pond
#

@slow zealot are your normals backwards

hot flint
#

Hmmm, good point

#

Might want to tick on Backface Culling just to check

lament pond
#

Just click flip and see if it stops being dark

spiral sigil
halcyon citrus
#

Please no why do this dear Lord what have we done?

#

That crown needs to become an SCP.

#

And no do not place on SCPs

#

Class A and higher only, securely upside down, in a maximum security vault, kill on sight whoever removes the crown for any reason.

lament pond
#

If you make it an scp item

#

Jeffette will be made in an instant

spiral sigil
#

if you place it into a containment cell then the containment will also transform into a girl

#

there is no escape.

lament pond
#

That's why you store it upside down

#

Or use an anti gravity chamber for containment

#

If it can't make contact, we are safe

halcyon citrus
#

Or the containers that store the power-ups

hallow bough
#

I check this channel everyday for the models everyone is creating. Very inspiring to me!

west rapids
#

My blender keeps crashing whenever I do any form of mesh joining, does anyone know a solution to this

civic dawn
#

Have anyone tried importing meshes from Autodesk Maya to Blender? When using the CATS addon which supposedly is going to help making rigging a whole lot easier, the plugin refuses to translate my mesh and says its an error without source. this is an fbx export which i think is the only export you can do from maya. it should take the file and i dont know what might cause it.

latent charm
#

Make sure you're exporting a binary fbx and not ASCII

#

Unless this error happens after getting the fbx into blender

civic dawn
#

you can either export as FBX or DAE_FBX, ive tried the FBX one. is it the other one?

#

or is there any other fbx type im missing

hot flint
#

@lament pond @spiral sigil there is only one hope

lament pond
#

That's one way to do it

spiral sigil
#

lmao nice

west rapids
#

My blender keeps crashing whenever I do any form of mesh joining, does anyone know a solution to this

foggy maple
#

@civic dawn You are probably not using the latest cats version. This error is fixed there

hot flint
#

slowly but surely

fresh coral
#

Fiouf Nice

hot flint
#

Oh yeah, i forgot

#

I modeled her shoes too recently

civic dawn
#

@foggy maple No hotox i just installed this

#

i got an idea however im gonna try, maybe it helps

foggy maple
#

@civic dawn Can you post a screenshot of the error?

civic dawn
#

il tag you later with screenshot if my idea doesnt work.

brave dune
#

safe to say nothing exists yet between those two pictures ๐Ÿ˜›

hot flint
#

until there is, let's pretend there isn't

#

gap zone

inland matrix
#

[UNKNOWN TERRITORY]

hot flint
#

In other words, i'm working on it

#

far from done though, still needs all the frills

#

needs sleeves too oof

dense kelp
#

Reeeiiimuuu

#

Dat looks so good

fringe rock
#

how many polygon in general they have ? @hot flint

hot flint
#

Generally between 10000 and 15000

#

Reimu is sitting around 16000 right now

#

With some careful decimation, I should be able to keep her under 20K with no problems

fringe rock
halcyon citrus
#

Wouldn't it be better if the pipe was the dress though?

wide haven
#

@hot flint Is the hard lighting/highlighting on your models part of the texture or due to the shader? I'm really digging the no-gradient style, especially in the hair.

spiral sigil
#

it's his own shading

wide haven
#

I mean, I'm guessing it's in the shader that way it'll follow a light source.

spiral sigil
#

nope, it's all textures

zinc furnace
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Yeah, it's baked into the texture basically

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It's all solid colors IIRC so super small texture size too

wide haven
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Ah. Nice. Thanks for the info.

spiral sigil
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he can basically make an atlas 16x16 pixel

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really really small

dense kelp
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Yep, quite efficient, some textures can be reused for many sections so it could possibly be even smoller in some cases

harsh sleet
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@hot flint That is some very impressive shading wizardry. Keep up the good work!

hot flint
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It does come with the sacrifice of it being less reactive to light, but it does keep it's general color scheme in any kind of lighting across all maps

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No matter how scuffed their light sources are

zinc furnace
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I think it's fine as long as the shader has no light ramp of its own. Noenoe seems ideal for this

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Or Cubed's with the contrast/shadows set to 0

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Most worlds exclusively use baked lights anyway, and at that point 99% of shaders can't get any "real" light reactions and have to fake them

hot flint
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yep yep!

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Noenoe's does a far better job of anticipating light differences than just adding a shade of grey to your model in low light

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but noenoe's screenspace outline suffers on one-sided objects sooooo...

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It's a bit of give and take

zinc furnace
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Suffer how? You mean it appears black?

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I think with some stencil magic you could fix that, I made a version a while ago that only has the outlines on the outer edges of the model as well

hot flint
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nah nah

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It just doesnt render with the same scale in my experience

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I had trouble on the bits of one of my outfits that had culled backfaces

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just wouldnt render outlines on the edges unculled faces that led up to culled ones

hot flint
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Took a good while today to really do a good job of defining her hair shapes etc by adding another shadow color

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way less muddy now, can actually tell the hair apart from the ribbon

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by immediate comparison...

lament pond
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Now I'm imagining a complex shadow map used to keep this kind of style in shadows while also allowing it to move

spiral sigil
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that would be so beautiful

hot flint
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Oof

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Wouldn't that be divine

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Noenoe's does a pretty cool job of simulating that actually

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Let me see here...

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In static lighting

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and dim-lit

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of course, it's not dynamic lighting like I'd like

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but still doesnt look terrible

sonic nimbus
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@hot flint Have you made custom vertex normals?

hot flint
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Never played with them before, but I'm not really into the idea of doing that with 5-tier ramps

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I've seen vertex normal editing, it's just not something that seems like it'd behave accurately with a 5-step ramp

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if that makes sense

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It'd still take a separate ramp for each color group

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and not all of them end in the same colors

sonic nimbus
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I'm not entirely sure about the technique but I believe the simplest custom normals are to make the face shade more like a sphere and then use a step ramp in the shader.

hot flint
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yep yep, but... hmmm how do I explain this exactly...

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certain parts of the mesh have specific ramps

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oddly specific

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it'd wind up being several materials

sonic nimbus
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Hmm, you could use masks and a texture array of ramps.

hot flint
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Possibly! It's just that... hmm

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how do I describe this... let me actually make a quick visual example

sonic nimbus
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You need different ramps on different parts right?

hot flint
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yes, but not just "hair, body, ribbons"

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but also different PARTS of those pieces

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so you'd wind up with like

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15 different materials defining these things

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not to mention, let's say for an example a character with rainbow colored clothing

sonic nimbus
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With a custom shader you can use a mask texture to specify a different ramp per pixel.

hot flint
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then we're talking 20-40

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Ahh i see what you're getting at

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What i'm thinking of though is specific lengths though within ramps

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ugh, i need to make a visual example

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give me a second

sonic nimbus
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Ok

hot flint
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what happens when you have two oddly specific ramps like so

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is there a way to have them reference these exact positions without having them as separate regions? (And consequently, separate materials)

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((not that I would ever use these disgusting ramps oof))

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I feel like it'd probably just be an offset thing

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but that seems like it'd get pretty tedious

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also any shaders that I come up with aren't going to be whitelisted so there's that too.

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rip

fervent folio
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Guis I've encountered a problem

spiral sigil
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a solution would be to make a matcap with that ramp, so you can have one material

hot flint
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Wouldn't I need a ramp for each color group though?

spiral sigil
hot flint
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Reds, Yellows, Skintones, Whites, and Browns?

spiral sigil
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hmm good point

hot flint
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That's the trouble

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Reimu is also a terrible example since she only has 5 main color groups

spiral sigil
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yeah, matcap toonshading isn't as detailed and controllable as what you're doing either ๐Ÿ˜

hot flint
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then you've got someone like...

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The shading on that belt is actually inaccurate as well....

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it's supposed to be per-segment shading

spiral sigil
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I would do a greyscale matcap (for the ramp) then tint the color in maybe ... ๐Ÿค”

spiral sigil
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but still not really what you are looking for

fervent folio
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Having a problem

hot flint
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more like this

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Yeah, you've probably got a point on that. The grey scale ramp deal could poooossibly work

fervent folio
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Anyone know what can fix that?

hot flint
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It's just still going to be a lot of color groups for the mats

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@fervent folio looks like you have some of your backfaces reversed

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in blender, hit tab to enter edit mode, hit "a" to select everything and hit spacebar, then type out "make normals consistent"

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(in edit mode)

spiral sigil
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or select everything and hit ctrl-N to just recalc them all ๐Ÿ˜‰

hot flint
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that works too