#3d-modeling

1 messages ยท Page 41 of 1

zinc furnace
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I actually found a way to be able to stick my arms out in my portal avatars

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Quads with stencils on them, if I place them just right, you can actually see me sticking my arms out of the portal if viewed from the side

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But it still looks right from the front

hidden snow
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hey do you guys know where I can find a mmd model of tenya iida from my hero academia? I need one with the face revealed, and if you can have him in a student uniform or anything casual that would be better.

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if not, a model similar

quasi flame
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@zinc furnace Have you ever come across a problem where if you have an animation in the hand open slot the blink animation stops working?

boreal estuary
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anyone know a good place to find some drinks for use in VRChat?

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like glasses or bottles

civic trout
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gmod has prop models

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@boreal estuary

cobalt willow
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Unity store should have loads of free models to use

static sun
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Look at blendswap if you want free models as well

zinc furnace
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@quasi flame nope, absolutely never had that.

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@boreal estuary you could also look at MMD props, those are always free

zinc furnace
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@quasi flame actually, if you mess with the blink or lipsync shape keys in a gesture, they stop working

quasi flame
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I found that if I had an animation that cancelled the blinking animation on the open hand slot it would apply regardless if I'm using the gesture or not.

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This is with using a manual blink animation.

zinc furnace
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Hmm, I never had that issue either.

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Are you sure the blinking animation component is enabled by default?

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Oh yeah, and

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Are you on desktop? @quasi flame

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Even if you're not on desktop, gestures are a little buggy right now. If you enable/disable components, they will often stay that way until you input another gesture, then go back to neutral.

quasi flame
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I'm on vr. I last tried it the previous update. Not the latest one.

zinc furnace
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Same thing can happen on VR

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Just make sure your fist is not overriden, and get into the habit of pressing fist after every gesture

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That is, if that fixes your issue even

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Also, how are you disabling your blinking animation in a gesture? @quasi flame

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Are you actually disabling the animation component, or are you forcing the blend shapes to 0?

quasi flame
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Yeah. I'm disabling the component.

zinc furnace
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I need to pose the tongue while having the "Ah" shape key active in Blender. Is there any way to do that?

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In pose mode, the currently shown shape key seems to revert to basis

lament pond
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Summer outfit for GlacialWolf

spiral sigil
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oh, so you are the creator of GlacialWolf's avatar, nice job !

spiral sigil
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tattoos are great

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putting tattoos on all my girls now

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๐Ÿ˜‰

lament pond
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I hate making tattoos

static arrow
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i don't like tattoos

zealous finch
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anyone take commissions for avatars @everyone

cobalt willow
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Also thankfully the everyone ping doesn't work for you here. ;)

zealous finch
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Ahhh thanks @cobalt willow

pliant shoal
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Could anyone help me fix that

hot flint
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Working on a very special model

cold flame
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noic

lament pond
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You'll never hear me say this again but. Doesn't she need bigger boobs? @hot flint

lament pond
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stop looking at me

quick thunder
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Hey, does anyone here know how to work any kind of modeling programs, and knows how to paint on meshes? I have some tattoo's on a texture, and when I go to set it up on a model, it's all stretched and distorted - so I have to resort to painting it on the model on a 3D model program. But, thing is, I don't know how to do that at all, and I'm definitely not an artist.

If anyone here has any free time and is willing to help me out with this, hit me up with a message; it'd be much appreciated.

hot flint
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@lament pond Oh yeah

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I guess you're right about that

spiral sigil
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@zealous finch I DM'd you as I'm currently open for commissions

spiral sigil
spiral sigil
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oooo that looks awesome ๐Ÿ˜ฎ

sudden geyser
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I need a change of character in game

hot flint
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Looking great dude!

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Got her pleats and legs done

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the arms will be the fun part

spiral sigil
hot flint
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These arms should prove interesting...

spiral sigil
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Your model is looking good already mah dood

hot flint
spiral sigil
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@spiral sigil also good job for your model too, love this face

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i wonder how that will look in vrchat

hot flint
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should be interesting to rig

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I've got a few tricks in mind

hot flint
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Upper arm will handle this joint

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This is what the shoulder will handle

zinc furnace
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The CATS copy protection does this to my model's lighting. Any ideas?

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Only seems to happen when I use stencils, but it's not the stencils fault.

blissful sleet
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best guess is remove doubles beforehand? did you turn onauto-smooth normals? edge split modifier?

zinc furnace
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I followed the docs, it told me to set Smoothing to "Edges" instead of "Normals Only". Setting it to faces gives the same result

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Oh, weird. In Unity, setting tangents to import instead of "calculate tangent space" did the trick.

blissful sleet
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im pretty sure that particular package stealing trick was patched out of existence anyway

lament pond
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Looks like Kingdom Hearts

mental blaze
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Nice

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Are you planning to 3d print the model?

static sun
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no

mental blaze
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Do it :>

static sun
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actually... i might look in to it <. <

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but it wont coloured... just the model

mental blaze
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White color would look great

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Or maybe tan

static sun
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White... then people can prime and paint it

lament pond
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I wanna do 3d printing

static sun
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id like to get a resin printer... but i have other things i need to get that are more important atm.

maybe towards the end of the year

lament pond
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Same here

static sun
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want my new hardware and displays first

lament pond
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I managed to get new displays recently, my older one was starting to break down

static sun
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im pushing for a Cintiq, a 4k monitor and a ultrawide

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overall will end up setting me back maybe ยฃ3500

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not including the fact i need to overhaul my hardware <. < setting me back maybe ยฃ4k

hot flint
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I've just got a tiny little 50.00 knockoff tablet

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and a 5 year old potato PC

static sun
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i do this for a living so i need to keep on top of my hardware

hot flint
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Mmmhm

static sun
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and its been a while since i last invested in some decent hardware so need to push it this year ^- ^"

hot flint
loud silo
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hey guyd

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I got a friend his manage build control panel is off screen somewhere

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how would he get it back?

static sun
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1 more day then i can start working on the retopo

sinful yoke
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does anyone have a carbon fiber texture?

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one for a 3d model

static sun
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for what software?

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Blender, Substance, Quixel, 3D coat, Maya

static sun
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(Old project of mine btw)

sudden geyser
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Noice

sinful yoke
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that would be perfect

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mine is currently looking like this

static sun
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what software are you using to texture?

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you need a tileable texture

sinful yoke
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im using Unity

static sun
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to texture?

sinful yoke
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im editing a model in Unity before i upload it

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so yeah

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i tried doing it in blender, but the textures got fuggled up when i exported

static sun
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look at Mari Non commercial or Substance painter

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Blenders texturing is awkward to get right and out for Unity/unreal

sinful yoke
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i ended up finding a texture on the asset store that works well

static sun
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id look at proper texturing... its lower performance on other people and looks cleaner

velvet fractal
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Hi, I have a question regarding shape keys in Blender. I recently made my own avatar from a base mesh and some clothes. I edited some vertices around the neck to ensure they wouldn't pop through the collar of my shirt. The issue here is that whenever I use a shape key (blink, facial expression, etc.), that mesh I edited will return to it's original position (sticking out of the collar). I don't know if there's a way to make each shape key respect the new position of those vertices (New basis maybe?).

sinful yoke
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how do i reduce the poly count? do i have to do that in blender?

sly jay
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how come the pic won't show up

static sun
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press 1/3/7 on your numpad

deft fog
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I'm weight painting, and all of the sudden I can't see the weight values because everything went purple. Anyone know what the heck I did to cause this

hexed ivy
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so if i've got two meshes and they both have the same skeleton but they had different skeletons before i put them together, is there a way i can get the mesh i removed from its skeleton to recognise the new skeleton's vertex groups

undone glacier
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Does anyone know a decent 3D modeling guide, weapon modeling. There's that scythe from some anime i want to model, so I was wondering which guide is best to start with :/

pliant shoal
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Hey is anyone good at making 2d pictures in to 3d avatars and if they are could you maby help me how to make one

stable edge
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@deft fog select a different bone

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purple means no vertex group btw

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its probably that you have two bones selected

deft fog
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It was never the issue. It was because I had it set to texture, for visuals

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I set it to material and was able to see what I was doing again

stable edge
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ah thats good then

deft kite
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in blender i need to zoom in to something really tiny but my camera is doing that clipping though thing to the model, i cannot use ortho view for complicated reasons - how else do i zoom in on this thing without the camera clipping?

deft fog
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hmm

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Press N

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And toggle Backface Culling

dense kelp
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@deft kite on the same window that N opens and closes there's a value you can change that has like start 0.100 and end 1000.0 or something

deft kite
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found it! omg this works! thank youuuuu!

dense kelp
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Lower the start value and you can zoom in up to the point your camera clips through

undone glacier
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how do i prevent plain from extruding in below or above?

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and just keep having a plain

sly jay
tawdry kite
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@sly jay press 1/3/7 on your numpad

sly jay
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@tawdry kite I did

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Not working

tawdry kite
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Put yourself in orthographic mode

lament pond
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The beauty of ortho view

spiral sigil
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Chartreuse (US: , or RP /สƒษ‘หหˆtrษœหz/; French pronunciation: โ€‹[สƒaสtสรธz]) is a color between yellow and green that was named because of its resemblance to the green color of one of the French liqueurs called green chartreuse, introduced...

sly jay
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@tawdry kite i swear omg

tawdry kite
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Hmm?

sly jay
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The picture is not showing up as well..

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why is this software givin me aids

gentle forum
spiral sigil
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wtf

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my avatar just got stolen

zinc furnace
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Oh yeah, that happens sometimes. It sucks, but CATS has copy protection to protect against it

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If they're stealing it in front of your eyes, they're doing it to try and troll you

spiral sigil
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is that different

zinc furnace
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Well, there's two kinds of avatar stealing as far as I know.

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The first one is that they borrow your blueprint ID and change into your avatar in front of you.

spiral sigil
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he turned into me after looking at me

zinc furnace
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This is temporary. They usually don't use the avatar again after that, and you can detach blueprint ID and reupload to get rid of it, they won't be able to use it after that.

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A simple watermark anywhere on your avatar will prevent this stealing method from being effective

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The other method is cache ripping, where they can actually get your original model, save it, modify it etc (minus blend shapes and shaders)

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But CATS copy protection messes up your model by default, and uses a blend shape to restore it. Since they can't restore blend shapes, the model is useless for them, but looks fine ingame.

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The copy protection is especially important for people who make their own models. But it will also make life much harder for them even if it's a publicly available model, since they won't have a usable package right out of the gate.

modern mango
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is the cache ripping protection really safe?
as in, is it really absolutely impossible to get the blend shapes

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(technically)

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like, might future hack client versions be able to

zinc furnace
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I mean, right now, I haven't heard of cache ripping being effective with this method anymore

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That might change in the future, of course. After all, the model displays fine on your screen. Therefore, it can be stolen at some point.

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You're literally letting other people download your model

lament pond
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@gentle forum shrink your uvs

gentle forum
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Okay I'll try that

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That did the trick! ๐Ÿ’™

deft fog
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I split a mesh into two, but when I join them to export, they become one, again

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Nothing I do will keep them separated enough

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How do I keep them separated so I can keep their own textures separated?

modern mango
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to separate textures you use 2 materials not 2 meshes

hot flint
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@sly jay try pressing 5 on your ten key pad

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If you still can't figure it out

foggy maple
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@deft fog Just don't join them

deft fog
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I needed to join everything to export it to Unity

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Either way, I fixed it. It was a lot more work than it should have been, though.

foggy maple
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Having to join them is new to me. ๐Ÿค”

deft fog
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Join materials to export, else everything is a jumbled mess in Unity.

hot flint
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Oh hey Hotox, did you see my most recent model?

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@foggy maple

foggy maple
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The Ryuko one? Yes I did ๐Ÿ‘Œ

hot flint
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Thought you might appreciate it haha

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Do you catch the crossover reference?

foggy maple
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Oh yes I do appreciate it ๐Ÿ‘Œ I'm only seeing the same ryuko in Vrchat all the time

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I don't know what you crossed it with

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But it is freaking sweet ๐Ÿ‘Œ

hot flint
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Darling in the franxx

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The Mechas from the show

foggy maple
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Oooh damn that makes it even better

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Did you manage to make the air vents flutter?

hot flint
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Yep!

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Still need to make exhaust particles though

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For them and the skirt throttle

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Gonna work on making emitters to fire off thrusters for the skirt boosters too

ionic ether
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Oh man I hope I see you walking around at some point, that sounds awesome

analog pier
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heya,
question, whats the use of VRC_IKFollower?

small cloud
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for world particles on hands/head(i assume too) to work properly, I'm not sure if it works well enough tho

spiral sigil
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they work well when you dont move

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if you start to move they get all fucky

analog pier
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I see, I tried to play with it with just a single cube, but I cannot find a way where I could use for it

static sun
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just the staff to make now

tawdry kite
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@static sun
Hey do you mentor sculpting? Im not new to 3d Modeling, but Im not very good at sculpting at all.

static sun
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i can help guide you... if you want

tawdry kite
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Would be nice

static sun
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DM and i will help when i can

gentle forum
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Where can I find good examples of good weight painting on models? @w@

static sun
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a mirror

gentle forum
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Not helpful

static sun
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not joking

gentle forum
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๐Ÿ˜

static sun
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seriously... full body mirror is one of the most usefull things you can get as an artist

gentle forum
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that doesn't mean I can see how I'm supposed to paint correctly, I want to see where the red goes, where to smooth the edges, in Blender.

static sun
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you wont find anything like that online sadly

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it all comes with experience

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every mesh is different

spiral sigil
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you can look at different models to get an general idea

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but there isnt a universal weight paint that will work perfectly with every model ever

gentle forum
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Sure, but that's not what I want either

static sun
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yup, even projecting the weights from one model to another rarely works well

gentle forum
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I can learn a lot quicker if I can understand where I'm supposed to paint, otherwise I'm just making it worse on the model I'm trying to fix

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Like the two closest bones are just fighting each other and it won't smooth out the way I want it to, oof

static sun
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ok take yourself... sit in front of a mirror and move say your arm or leg, and see whats moving a lot and not much

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Red is where it moves a lot... then reduce it based off not moving so much

oblique root
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@hot flint you got any pics?

hot flint
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@oblique root any pictures of what?

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The model?

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I've shown them before, but here

static sun
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how are you @hot flint ?

hot flint
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Tired, in a word ahahhaa

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going to work

static sun
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i need to fix my sleep schedule so gonna be crawling in to bed in a min

mental blaze
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Oh wow

oblique root
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oh nice

hollow radish
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I can't believe im doing my head so well

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though its taking a lot more time than an expert

lament pond
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You may want to simplify the hair on the back a bit since it looks like a lot of tris

jade wedge
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Is there a way to invert a shape key in blender? As in, make the 0 into the 1 and vice versa?

lament pond
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You can make it the new basis

zinc furnace
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There doesn't seem to be an easy way to do this

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We should have an addon for that

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CATS already has stuff like "Shape key to basis"

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So maybe you can be clever about that

hollow radish
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it actually doesn't have a lot of tris

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its basically paper thin

hollow radish
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hmmm.. i do have too many polies

hollow radish
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i got it down to 7k polies

spiral sigil
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:/

proud oar
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3.4k poly :v

spiral sigil
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40000 polys!!

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๐Ÿ˜‚

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Jk

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I keep mine under 30

hollow radish
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well as long as I keep my material count low and join meshes and under 65k

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I will be more optimized than most people

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its all about dem textures

cobalt willow
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Crunched texture compression ๐Ÿ˜

modern mango
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do i have to interpret that as you use more then 20k poly avatars @spiral sigil @hollow radish ๐Ÿ˜

hollow radish
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as long as its optimize, mods don't really care

modern mango
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it does not matter

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20k is the limit set by the SDK

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you need to modify the game files to work around it thus break the rules

hollow radish
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modifying the sdk

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is not a violation

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its the client

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that's breaking the rules

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plus tupper already said its fine

spiral sigil
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sdk is considered as client mah dood

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so modifying the sdk while get you a 30 day ban

modern mango
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"modifying the sdk is not a violation" ๐Ÿ˜„

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that is the best joke i ever heard ๐Ÿ˜„

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it does not matter how much sense the limit makes and that from a technical side the poly's are more or less irrelevant compared to materials and stuff.
The rules are very clear. <20k

hollow radish
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that's not in the rules

modern mango
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the sdk it self set's this rule basically....

hollow radish
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again

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I've known this for a long time

modern mango
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is common sense really that hard ๐Ÿ˜

hollow radish
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no

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because its not common sense

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I actually encountered this problem

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at some point

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and was verified

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its fine as long as you don't do anything stupid

modern mango
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its not common sense that working around a limit within the official SDK to upload something that it normaly blocks is not a rule break?

cobalt willow
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Modifying the SDK is indeed against the rules and anyone who thinks otherwise is just plain wrong

hollow radish
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what

modern mango
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thanks

hollow radish
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hmmm

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weird

proud oar
spiral sigil
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and now a giant dick.

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awesome.

proud oar
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no its Neo Amstrong Cyclone Jet Armstrong Cannon, not a dick

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from Gintama Anime

hollow radish
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if I could only find that tupper pinned message

cobalt willow
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Just because avatars that break the poly limit aren't being strictly enforced at this time, doesn't mean it's OK to modify the SDK.

hollow radish
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hmmm

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that's probably why I thought it was fine, cause it wasn't strictly enforced

modern mango
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the thing is if you hard enforce it

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what is with users that get it from pedestrals?

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that is why you can only enforce uploaders you know broke it

spiral sigil
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Well my materials are all done in unity i just use placeholders when i redo them in blender

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So i can swap clothing textures whenever

hollow radish
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well, as long as I optimize enough, should be fine

modern mango
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that is the wrong thinking...

hollow radish
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I like optimization

modern mango
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yes optimizing is important

spiral sigil
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Meh

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My textures are simple

modern mango
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no it is still not fine to mody the sdk and go over limit on purpose

hollow radish
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most of my models are under 20k anyway

spiral sigil
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I just use shaders

hollow radish
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still, polycount can be still bypassed without the sdk anyway

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animations and particles

static sun
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you need to think of others hardware.
if they are on the minimum for VR then bypassing the polycount and particles just causes them issues

hollow radish
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yeah, still need to figure out more optimization techniques

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usually I just go with, I just optimize my maps really heavily

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to solve the issue

modern mango
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but if you use animations for that it is a completely different thing then modifing the sdk from a rule standpoint

static sun
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1, less materials
2, refine resolution
3, (somthing the dev's need to implement) LoD
4, Topology and poly flow
5, Things like dynamic bones need to be set to a max distance

proud oar
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i never could make something like that with my current blending skill.

brave dune
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VRA, is that who i think it is?

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after a quick image search, yes, yes it is

hot flint
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Working on a texture overhaul

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also doing both halves of the scissors

small cloud
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โค

zinc furnace
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Newbie question maybe, but is there a way to border select some verts in edit mode, filtering on only the verts that are already selected?

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Basically narrowing the selection down, ignoring everything that isn't already selected

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Even a workaround would be fine

small cloud
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what do you want to do?

zinc furnace
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I already got it

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Basically, the model had a shape key which made a 3D "emote" of sorts come out of the head. A question mark

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But it was clipping in the hat, so I had to move the question mark only. I already selected the question mark's material, but then I needed to narrow it down further

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I selected all verts, deselected the ones belonging to the material, then pressed H to hide everything except the stuff I wanted to separate.

small cloud
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you can hover over with mouse and hit L or click on 1 vert then ctrl+L then in operator change selection modes

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yeah, or hide everything else

hot flint
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I swear i'll find a way to make these fuel line physics work

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and it'll be glorious

brave dune
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good luck. i have a feeling it will be a pain but glorious afterword

hot flint
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my thought exactly

small cloud
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@hot flint cloth physics ๐Ÿคท

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possibly

hot flint
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They might be too droopy

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they wouldn't maintain a tube look either

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I'm going to try using Dynamic bones with an excluded tail

small cloud
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if u remove gravity they should work mb, but yea i can see it giving problem

hot flint
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that has heavy weights

hot flint
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HAHAHA IT WORKS

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FUFUFU

static sun
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๐Ÿ˜„ got my custom UV grid resolution working in Maya, Substance and Unity :D
means i will be able to get really clean materials without needing multiple UV's and texture sets

brave dune
brave dune
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the problem is that the basis doesnt trasnfer

static sun
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is the base topology all the same?

brave dune
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should be

spiral sigil
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I need help with resizing some underware for my model. Stocking panties an bra pls. And i need the gloves resized as well. I can give the needed files. And by god PLEASE dont decimate it gives me HELL weight painting

patent arrow
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@hot flint that looks fucking sick

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stuff like this actually motivates me to try out modelling

fierce blade
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guys im new to unity, blender and pretty much everything. How can i make my own textures, and the model itself? looked on utube and the internet but havent found any tutorials on it

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help would be appreciated

brave dune
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texturs are done via your favorite photo editing program

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making a mesh from scratch, well there are a few different ways you can go and it tends to boil down to preference. Youtube is the best way to look into the different methods

fierce blade
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ok thx :DD

fierce blade
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hey guys, so i have a body ready, but i wanna put a head from one character to another, same with hands, how can I detach/ put the bodyparts to a different avatar?

spiral sigil
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Hello guys

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Im having trouble creating a companion robot

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I have the it created already, but when I don't know how to separate the materials to fill it with different textures

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thats what i have

turbid cove
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hi hello, probably just a noob question but i'm pretty new to importing models via unity and blender to vrchat

i've tried doing a couple avatars before using tupper's megatutorial, everything usually turns out decent but i keep getting small holes in my avatar and sometimes oddly bending hands, is there any way i can resolve these two issues?

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actually 2 questions but the fixing the holes matter more to me

spiral sigil
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those "holes" are usually the effect of too much decimations

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can you stich the vertices together with alt + m

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or usinf the F key to fill the holes when you select the vertices around it

turbid cove
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i usually see these in unity already

spiral sigil
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as for the bending issues, try to put every rolls on bone to 0

turbid cove
#

even on undecimated models, it always happens after using the automatic texture atlasing

#

but i'll try that first, thank you!

severe hill
#

it would feel so wierd XD

dense kelp
#

It looks entirely possible

turbid cove
#

mmmm

#

alright with that out of the way

#

there is one more thing i have issues with

#

i want to add 2 seperate models to eachother (in this case, it's a humanoid model and a rigged resized tail), although i keep getting an error whenever i want to merge them using cats'

#

and the tail returns to its original state, alongside the bones

#

if anyone knows how i can merge the tail without it resizing back i'll love you

spiral sigil
#

that's so weird

#

i merge them with ctrl + j and never had that issue

#

select the new mesh first (the tail) and shift select the model last

#

ctrl + J

#

do the same for the armature

#

should work

turbid cove
#

ohhhh

#

that worked, thank you so much!!

static sun
#

End result of the sculpt is 34m poly

static sun
#

Time to retopo

#

might be able to get this down to 12/16k poly

mental blaze
#

I don't think I've ever went that high when sculpting.

#

The most was like 400k

fierce blade
#

does anyone know how to fix this?

proud oar
#

what the problem?

fierce blade
#

cant upload it because apparently, my feet, head and hand bones arent mapped

#

plus I have a custom head as u can see

#

idk whats wrong

#

im a noob so thats why im asking for help

proud oar
#

set to humanoid and look at the bone map

fierce blade
#

Click on the link

#

Its in there

proud oar
#

click on select button

#

on top right

hot flint
#

Mmm.

spare radish
#

Anyone have good tips on eyelid topology? Hoping on animating a model in Blender Cycles and really want to have decent eyelid topology before I texture it. This would also likely apply to future VRChat models.

brave dune
#

this was done back when i still didnt know blender and it was mashed together purely in unity

hardy marsh
#

how do i get a maya model into blender without converting it in maya... i dont have maya

tired spruce
#

Find someone who has Maya and ask them nicely?

proud oar
#

what is maya format?

tired spruce
#

.mb I'm guessing, Maya Binary scene file format.

static sun
#

I always save in .ma and .mb Incase one gets broke

turbid cove
#

hmm, one more thing

i managed to merge meshes, but but not the shape keys and whenever i import to unity they're practically immovable

#

anyway to resolve this?

turbid cove
undone glacier
#

hm

#

tried selecting armatures in object mode, first the new armature and then the main armature and ctrl+j hm?

#

ah and some shape keys simply just dont work very often

crude orbit
#

How do I fix this error message when I try and upload a rigged model to vrchat? : Spine hierachy incorrect. Make sure that the parent of both Shoulders and neck is the chest.

#

How do I make the chest parent of shoulders and neck

#

I have never done that before

spiral sigil
#

shoulder and neck should be parented to chest

#

you fix that in blender

#

or if you use one of those scuffed models with multiple Spines, you need to find out which one is the "chest"

crude orbit
#

how to I fix that in blender

#

Are there turtorials for that maybe ?

spiral sigil
#

select the bone and parent it

crude orbit
#

thx

#

why cant I zoom all the way into the avatar in blender?

spiral sigil
#

what do you mean ?

#

does it become invisible ?

foggy maple
#

@crude orbit you probably have to fix the bone hierarchy in Blender

latent charm
#

@crude orbit Your zoom center might have wound up somewhere weird. Press shift+c to center the cursor and press the home key to center on it.

The other thing it could be is the near clip plane, which can be adjusted in the right tool shelf (n key, view section, clip plane start)

crude orbit
#

How can I add sounds to hand gestures? The only way I know is to add a audio source to the hand and duplicate the model and make a animation and save it and then add it to the ovveride , but I can only have one sound then. How can I have more ?

spiral sigil
#

put the sound on an "empty game object"

#

and enable them through gestures

hot flint
#

Totally redoing the model details

#

was really unhappy with it

#

gonna be doing way more honest work on it

static sun
#

you ok @hot flint ?

hot flint
#

I'm very motivated, yes

#

I'm just more or less ashamed with myself that i had modeled this tribute without even watching one of the shows

#

i binged Kill la Kill and now have so many more new ideas

static sun
#

lol

spiral sigil
hot flint
#

I had it running overnight, apparently, as one person pointed out

spiral sigil
#

lmao @hot flint I never saw that either, people were mad I need to catch up

#

@spiral sigil oh yeah, i saw some dude with a very special shader on a sphere

#

he touched me with it

#

and icrashed

#

urgh, that doesn't sound too special ๐Ÿ˜„

#

well

static sun
#

i only recently watched assassination classroom <. <

spiral sigil
#

if you can crash people with shader

#

they will block that too at some point

#

I don't think blocking custom shaders will help anything

#

that's like blocking avatars because you can make offensive ones, at least to me

foggy maple
#

@hot flint Awww yeesss awesome! i binged watched Kill la Kill as well, I love this show ๐Ÿ˜„

hot flint
#

It's really good!

spiral sigil
#

@spiral sigil they fucked up the particle system because of crash

hot flint
#

By all means, if anyone has an ideas for me, feel free to let me know

spiral sigil
#

so they will at least try

hot flint
#

I've got a lot of feature's i'm gonna add

#

One of the more interesting ones is going to be having Senketsu be able to actually look around and emote

hot flint
#

looking clean!

static sun
#

Far from it T- T

hot flint
#

speaking of retopo...

#

I redid the scissor swords the other day

static sun
#

shouldnt 1 be purple?

mental blaze
#

An anime about fasion...

#

That show was on drugs

static sun
#

honestly... you watch it for the underboob

hot flint
#

Haahaha

mental blaze
#

Oof

spiral sigil
#

@spiral sigil yeah, but they do listen to reason, idk I hope people just keep banning these clowns ๐Ÿ˜„

#

kinda annoying that you use whatever to crash people

#

a simple shader can do that now

#

there's always annoying people on the internet ๐Ÿ˜ just keep telling them they're not welcome I guess

lament pond
#

Does anyone know why an armature might shift out of it's default pose out of edit mode? I don't have it posed at all and keep trying to clear the pose but it stays at a different position than it's meant to be.

static sun
#

apply the mesh and armatures location/rotation/scale

static sun
#

i can take a break now, then move over to another part

#

i should be able to get this under 20k poly... but its gonna be tight T- T

hot flint
#

I'm sure you can do it!

static sun
#

i should... i'm more interested in getting this looking good for my portfolio than getting it in to VR chat

#

if i do it right... i should hit around 13k poly

lament pond
#

Anyone know what might be giving me my issue?

static sun
#

did you apply the location/rotation/scale @lament pond

lament pond
#

If I do that the bones will shift into the new spot which isn't where I want them

static sun
#

if you apply it, it should re-centre everything

cloud verge
#

I just marathoned Aggretsuko, I wanna model the hyena now

hot flint
#

Senketsu is now fully 3D and posable

hot flint
#

Much better

spiral sigil
#

i like it alot

#

so much cleaner

hot flint
#

it's also a full 3d eye socket now

#

so the armor can blink

#

and look around freely

static sun
#

are you gonna add eye tracking?

#

or just animate it looking around and randomly blinking

spiral sigil
#

You should make it randomly wink

#

XD

hot flint
#

I'm going to animate it all manually

#

because my end goal is to do... oof, a LOT of custom animation with it

#

and eye tracking would only get in the way

#

There's going to be a lot of interaction between her and Senketsu

#

I wont consider myself fully finished with this model until I make this transformation

foggy maple
#

@hot flint Yes please

static sun
#

Art is never finished, merely abandoned

vivid crater
#

That was that famous quote by the Ninja Turtle right?

static sun
#

Leonardo Da Vinci <. < you fruit loop @vivid crater

vivid crater
#

Yea, the turtle with the katanas right?

static sun
#

i swear i will slap the stupid off you -.-

mental blaze
#

Oh no

vivid crater
#

Ok ok, I'm sorry just one more

#

That's the actor from Titanic right? So sad

static sun
hot flint
#

Getting there!

#

dont worry... i've got my work cut out for me too..

#

Slowly but surely

lament pond
#

I finally get a little break since I just finished those twins

#

collapse

#

Well that was a good break, back to it

hot flint
#

i wont have any kind of break with this

lament pond
#

de-collapse

static sun
#

this isnt above my skill level... just had a slammed week so not as far in as id like and need to hit the next milestone for monday

static sun
#

Redownloaded Overwatch and its just as disappointing as before ๐Ÿ˜

#

community filled with custard brains who dont know that W goes forward and Q means kill everything faster

hot flint
#

hahaah

sly magnet
vivid crater
#

with the brush it would be the middle mouse button

sly magnet
#

I've tried the brush, but there are some vertices that the brush doesn't work on.

coarse perch
#

So the model has no eyes

#

there is a eye texture but

#

there are holes for where the eyes should be

#

there are 2 holes going in his hollow head

#

what do I do?

#

I have an idea to just put something over the eyes and crop out 2 eyes

#

and put them on the model but I have no idea how to do that

blissful sleet
#

yeah add some uv spheres and project from view unwrap them from the front

coarse perch
#

uh

#

ok Hold on im gonna need you to walk me throught that if you can @blissful sleet

#

give me a second tho

#

@blissful sleet ok Im ready can you help?

open sigil
#

why cant i import a model with my steam login?

static sun
#

cause you need to go via a VRchat account

mental blaze
#

oof, I was able to remember the names of those softwares

hot flint
#

Blade retopo finished, down to 18000 tris

vivid crater
zinc furnace
#

The "actually working on the model" part can be further subdivided into 10% actual work, 90% panning and rolling the camera to get the right angle

lament pond
#

@N8#9596 truth

hot flint
#

That's.... Hmm

#

Well, not entirely accurate for me

#

more like what Rokk said

#

or else i wouldn't be completing these at this rate

mental blaze
#

For me, I rotate around the model to check for inconsistencies.

static sun
#

pretty much all wrong for me

hot flint
#

Fixed the gloves

spiral sigil
#

I still need help with my current model. I need parts resized. No need bones or weight paint. I can do that myself. I will supply the needed files to have it done. Can take your time to complete it.

little jolt
#

@hot flint holy crap that is seriously good!

bitter leaf
little jolt
#

OK. Honest question. For someone that is completely new to modeling. What would be recommended to be used? Blender? 3Ds Max, Maya?

stable edge
#

blenders free

#

but its more of a preference thing

static sun
#

i use Maya, but blender is a better choice if you dont want to pay... saying that you can grab a 3 year student licence for free of Maya so

stable edge
#

that also applys to 3dsmax

#

majority here use blender id assume though

#

so getting help may be easier

static sun
#

when it comes to characters Maya is a lot easier to use.
for things like maps and stuff... 3Ds is better

#

but this is from scratch

#

if your living on MMD characters then stick with Blender

stable edge
#

it is possible to make/fix/edit non mmds though

#

in blender

static sun
#

yeah

#

it depends if you plan on getting in to this as a job though

#

if your goal is a career in Cinema or Games then pick up maya early

stable edge
#

^^

#

have a friend doing that

#

pretty sure mayas the standard

static sun
#

i know me and @bitter leaf are professionals and both do VRchat characters for fun

#

and we both use Maya

dusk turret
#

Whats your workflow?

static sun
#

Sculpt in Zbrush
retopo in Maya or 3d coat
UV in Maya or 3D coat
Texture in Substance or 3D coat
Rigg in Maya
weight in Maya
Animate/retarget in Maya

#

takes about 7-10 weeks per character

bitter leaf
#

^this is pretty much the gyst of it although you do need to look at it from anatomy perspective and stuff thereโ€™s so much you need to learn to be good I rarely do characters my actual job is 3D environment artist. Characters arenโ€™t my forte per say. But high poly to low poly is the way to go itโ€™s also the reason why I donโ€™t believe in polylimiting under 200k

static sun
#

i'm a character artist so its my bread and butter <. <
saying that i was a generalist in the games industry for like 2 years before moving over to Characters and Creatures

#

actually spent the last year or so improving my characters <. <
i tell you now, 6 months of anatomy practice is not fun

bitter leaf
#

Yeah but itโ€™s a requirement to know

#

I read and studied the entire greys anatomy

#

Before I did anything knowing all your muscles is key to doing anything

#

Like knowing how the muscles weigh against another sub group etcetc

static sun
#

i know all the muscle shapes and placements... cant remember the names though

bitter leaf
#

Knowing the names isnโ€™t really important but good to know

#

Although I still have trouble with animu

static sun
#

same

#

not my area so

bitter leaf
#

Yep

static sun
#

on track to get this well under 20k poly <. <

lament pond
#

What's with that uneven topology on the chest

static sun
#

it's an asymmetrical top so i need to make the retopo asymmetrical to keep the details for the bake

lament pond
#

Ah

static sun
#

other than the belt the rest is symmetrical

hot flint
#

Comin in pretty clean

#

Cleaned up all the shading on mine

#

next on the list is expressions and visemes

#

then it's gonna be adding options for all sorts of.... tedious animation

static sun
#

after im done with the retopo im probs gonna go over some area's again to clean it up a bit

mental blaze
#

you're a 3d environmental artist, oooooooh

#

that's my focus in the game industry

little jolt
#

Well. I'm gonna try and make a character. Its the cats from Lone Digger from <|ยฐ_ยฐ|>

bitter leaf
#

Well if you ever need someone to talk to on that front Iโ€™m always open to giving tips and tricks. Let me tell you though you will learn more in the first 5 minutes being in a company then all the time you have been studying it

lament pond
#

I don't know why this makes me laugh

bitter leaf
#

Looks like an inverted face issue

stable edge
#

looks like an egg

lament pond
#

There's no issue I'm just still making the hair xD

hot flint
#

The halo of light on the neck is a nice touch

#

is that via shader?

#

or texture?

#

@lament pond

lament pond
#

That's just the texture xD

hot flint
#

ahh got it

#

cute!

bitter leaf
#

atleast the clothes are sitting okay

#

theres holes but Im manually weighting it out now

#

havent skinned the front so thats why its bad haha

vivid crater
#

"I seriously hate Sundays"

lament pond
#

Is that the only time she wears the dress

vivid crater
#

hmm, i don't actually remember too much of that anime

#

things don't really leave lasting impressions like they used to

eternal crow
#

theres such a huge gap and i tried to add new verts and edges to extend his torso but it looked bad when i got the faces added

junior idol
#

how to git gud at 3d modelling matsix

eternal crow
#

ive done modeling before this one is just annoying since there's nothing there to cover that

#

save for the collar and shoes and gloves

#

and the original model had clothing on it

#

but idk if tahts a good idea to do

junior idol
#

stick legs ๐Ÿ‘€

eternal crow
#

xD

junior idol
eternal crow
#

better than i ever could do

#

but i did find one that had the collar preweighted but has a wonky rig and would still have to have the body merged

#

plus id have to go and remake the texture to work for this one

#

since this is a game model while the other was a mmd

brave dune
junior idol
#

wtf is that

#

it looks like me at 5am

hot flint
#

Duuuude

#

that's gonna be awesome!

brave dune
#

getting the weight paint on the arms to be just right will be interesting

hot flint
#

i'm sure you can manage

#

could always make them dynamic

brave dune
#

๐Ÿ˜› i figure a slightly easier project will get me back into the mood to finish my megabyte

hot flint
#

he was pretty wobbly

brave dune
#

the real question is how many people will actually recognize the character in game

junior idol
#

how should i go about modelling a head/face?

brave dune
#

depends on the head/face

#

and your personal modeling style

junior idol
#

just something that looks like an anime character i guess

lament pond
#

You'd have to be more specific

junior idol
#

oof

#

let me rephrase it: any tips for trying to model an anime face/head?

mental blaze
#

study anatomy and either adopt sculpting or edge modeling.

#

typically, you would want to sculpt it first, then edge model to optimize the model.

#

do both and see which one is easier for you to do.

junior idol
#

thank

mental blaze
#

I prefer edge modeling :>

junior idol
#

yea so far that seems easier

#

not sure i want to study anatomy though

mental blaze
#

If you want to get the juicy details that is.

#

like if you're going to tackle a realistic model

junior idol
#

ill just stick with anime style ArtsyThumbs

mental blaze
#

Nah, git gud to the point where you can make models directly from concept art of all types.

junior idol
#

how tho vrpill

mental blaze
#

by practicing.

lament pond
#

Model sheets help

brave dune
mental blaze
#

I haven't modeling anything for the past 2 months due to school, so I'm going to be in your shoes soon.

#

After fall semester ends, I'll be back >:D

junior idol
#

good luck oof

mental blaze
junior idol
#

๐Ÿ‘€

#

good idea having the reference image in the uv window

mental blaze
#

This was when I only had 1 monitor though.

#

I found another in an alley and took it home.

junior idol
#

wow

vivid crater
#

do anything you can to get more screen real estate, I'm using an older tv as another screen

junior idol
#

its free real estate

sudden geyser
#

Playing some UV Map Tetris

spiral sigil
#

is there any good tutorials on how to make an MMD model, I've seen like 7 and all of them are pretty crap and could be 5 minutes instead of 20/30/40

#

just something simple tutorial for importing face/hair/clothes etc onto a mesh and identifying what parts/bones you need to delete/fix then exporting

arctic storm
#

If I already have a model in Unity set up to be uploaded into VRChat, can I add an armband to them or would that have to be done back in Blender

spiral sigil
#

either

quasi flame
#

@spiral sigil Check #tutorials there's a video there about that

spiral sigil
#

what's it called?

quasi flame
#

Merging multiple models

spiral sigil
#

ok, will check it out

static sun
#

on track to hit under 16k poly...
not bad given the sculpt is 34m poly <. <

lament pond
#

Just wait till you get to the hands

static sun
#

yeah... this character is getting all 10 toes

#

should be under 16k polly... i have about 5k poly window left so should be good

lament pond
#

the dreaded toes

#

killer of tris

static sun
#

Not really...

crude orbit
#

Why is there texture on my avatar in blender, but not in unity? In unity the materials are just some random colors

#

When I first import it to unity its shadeless, but then I press fix model and theres textures, then I export it to fbx into unity and boom, no textures

#

dosent make any sense...

zinc furnace
#

In the export options, set the path mode to Copy and tick the box next to that

#

That'll embed the textures in your FBX

#

Otherwise you'll have to manually add the atlas yourself. I think Tupper explicitly left out that information to make people atlas

crude orbit
#

export options dosent have any path mode ?

#

what

zinc furnace
#

In Blender

#

If you're exporting FBX

crude orbit
#

yes I clicked export - fbx, but it only shows me information about fbx

#

is it in user preference

#

?

zinc furnace
#

Export FBX in Blender. Bottom left, go to "main"

#

While you're selecting where to put it

crude orbit
#

copy python command ?

#

When I right click on the fbx export option it says copy python command

zinc furnace
#

No

#

Left click on FBX export

#

You'll get an options menu on the left

crude orbit
#

ahhh Im so stupid I understand now

#

and then path mode copy

zinc furnace
#

Yeah

crude orbit
#

huh stil shadeless tho

zinc furnace
#

That'll copy the textures into the FBX, but also tick the box next to that

crude orbit
#

oh

#

I didnt tick the box

#

Now I got a folder with textures, but now theres no materials...

#

Guess I need to make them my self then

mental blaze
#

1.5K polygons

grizzled steppe
#

how many segment do i need around the mouth to make it work?

static sun
grizzled steppe
#

thx

turbid cove
#

does anyone know how to fix such thing?

static sun
#

thats due to bone position and rotation

turbid cove
#

it looks fine in unity though

static sun
#

you can just go in to the hand poses and fix them

turbid cove
#

oh

#

it does look like in vrc there

#

would it matter if it wasn't in t-pose?

static sun
#

that looks like a weight paint issue

turbid cove
#

any way to fix that?

static sun
#

in blender

turbid cove
#

and, how?

static sun
#

Put the rig in to pose mode, select the bone that you need to edit, select the mesh and change to weight paint mode and paint the weights

turbid cove
#

that's supposed to be the victory sign

mental blaze
#

did you add the animation clip to the override?

turbid cove
#

like this?

mental blaze
turbid cove
#

oh, okay

still warren
mental blaze
#

even better

turbid cove
#

okay, thank you!

eternal crow
#

welp, i might try to make a custom school world by hand, a creepy one a that

spare radish
#

Still looking for tips on proper eyelid topology

eternal crow
#

i dont know anything about eyelid stuff

spare radish
#

It's fine, if you don't know anything about it I still appreciate the response. Also, you can still provide tips on what you do know more about.

eternal crow
#

i guess i could

spare radish
#

I'll also capture and upload a screenshot to better identify the problem.

eternal crow
#

if only my computer would stop being laggy, downloading a rom for corpse party blood drive was BAD idea

#

fucking 1.4gb rom

#

just so i can get the damn school models

#

because trying the whole make it by hand thing failed pretty fast

#

oh hey it just finished downloading

#

OML

#

ITS A UNITY FILE

#

WHHHHAAAA

spare radish
#

What? Why's a Unity file being hosted on a .ROM site?

#

Also, you sure you don't have Unity set as the default program for unidentified file formats?

spare radish
#

What are you working on? Looks like a soldier of some sort, right?

#

Here's the eyelid topology I'm using. Problems with it are that it can get pretty messy to work with if there are a lot of points, also can at times make the eyelids harder to control./

#

Also having issues with getting the eyelids to properly wrap around the eyeballs.

mental blaze
#

It's a character from sao gun gale online

#

I'm working on the base of the model, so I can later work on the ripples of the clothes

spare fulcrum
#

And here I was, glad I managed to morph a ball into a vague face-like structure. I have a looong way to go

mental blaze
#

Either go for sculpting or edge modeling to get your 3D skills up.

#

As you can see in my case, im a edger.

spare fulcrum
#

Sculpting and low poly don't seem to work well in my head. Forcing high poly models lower can be pretty destructive and nerve-wrecking.

lament pond
#

You can just go with edge modeling then

spare fulcrum
#

I'll just keep upgrading the little tiny robot I have. Skills will follow.

small cloud
#

will I be reported to FBI if I said that I'd use CM3D2 poses for rig tests?

static sun
#

no

topaz frigate
#

Maybe

spiral sigil
#

Lol

#

Rig test

#

Ha

sonic nimbus
#

@spare fulcrum Sculpting work flows often involve retopology to make a lower ploy model and then baking normal maps (and others) from the high poly geometry.

lament pond
#

@spiral sigil ha?

grizzled steppe
#

when i try to extrude a bone, too make a new segamnt, aka a leg. the bonde will is not attacht to the other bone

#

do any one have any tips on how to fix this?

static sun
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if your extend the base it wont carry over.... you need to extrude from the smaller side

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if that happens, just reparent it to another bone in the properties

lament pond
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Yeah if you extrude from the right side it should be automatically parented correctly

lapis needle
unborn venture
mental blaze
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Whoa.

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I know exactly what animation your reference is from.

blissful sleet
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you could project-from-view unwrap it from the back @unborn venture for a clean uv

crimson cove
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Whats the best way to go about making clothes for a base model from scratch?

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Duplicate the body mesh and mess with that?

quasi flame
zinc furnace
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@crimson cove I would say so, yes

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Making clothing is probably easier if you have a reference point

coarse perch
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Im having some trouble modeling

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this is a noob thing If im being honest but

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My model is connected near the legs so when I rigged it the legs are connected at one point

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I know how to move the vertexes or what ever but I cant get my camera into the right spot to select the 2 that are connected

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Ive been trying a good 20 minutes to select it but I cant

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Oh wait I solved it my self

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I just had to fuck up the other pologons around it AND then fix it

cunning bloom
proper niche
spare fulcrum
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Ooh, that looks pretty sweet

proper niche
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thanks!

static sun
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I wouldn't do the eyes that way :|. Just sculpt it off a sphere and retopo it after for the cleanest results

proper niche
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oh ok

hot flint
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@quasi flame looking great!!

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Are you using the sketchfab model as a reference?

quasi flame
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Yep, why reinvent wheel right?

hot flint
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My thought exactly

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It's low poly enough that it's really easy to follow along

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In my case I had to get much more inventive

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I'm... Admittedly still not happy with my result

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I'm thinking about going back over it again for one last master pass

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I've got a few major changes I want to make

quasi flame
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Most people aren't ever happy with their own work.

hot flint
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True enough

quasi flame
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Your one looks great

hot flint
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I'm not going to allow it to be good enough

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I need to be honest with my standards I hold for myself, or I'll never improve

hallow shore
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Hello

hallow shore
mental blaze
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177k polygons...

hallow shore
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lol, thats from my other models

mental blaze
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ah

junior idol
small cloud
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when person lives up to his name...

mossy quail
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was gonna say xD

junior idol
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its my first time making a hand dont make fun of me matsix

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there is another finger you just cant see it

distant carbon
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Practice makes perfect

mossy quail
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there is a massive difference between what you can do and what i can do

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you do fish hands, i can do cubes

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๐Ÿ˜„

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so im not making fun of you ๐Ÿ˜›

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i succ at modelling ^^

junior idol
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what makes it look like a fish hand hackspanner

mossy quail
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the fingers bend a little weirdly

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it makes it look floppy

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or its just the angle

junior idol
mossy quail
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okay, it was the angle

junior idol
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good to know ayaka

mossy quail
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Looks pretty solid to me

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Gj

static sun
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yeah, its given me a migraine

static sun
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should finish at 19.5k poly O. O

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cutting it close XD

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But im planning on only having 1 material so wont be that performance heavy

flat oriole
small cloud
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ctrl+R

flat oriole
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ok so i know the function with crtl+R but everytime when i select the Arm Mesh part it shows me an error like "loop cut does not work well on deformed edit mesh display"

small cloud
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select all > alt+J, checkmark UVs and change degress to 180 in both

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work in quads not tris, tris = crap

static sun
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tris = hard to work with, not crap

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quads are easier for poly loops

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but tri's are necessary

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if you want to convert the Tri's to Quads in blender. Select all the faces then hit space bar and type in Tri and select Tris to Quad

flat oriole
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how can is move the new lines closer to each other?

small cloud
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hit g twice@flat oriole

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when loop is selected

pliant swan
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Hello all, Im going to post here at least once a day until I get some leads onto where I can find someone to make a custom model for me. I do not need an avatar made as I am very knowledgeable within texture editing, rigging, wieghtpainting, and uploading to vrc. However I feel that Its best to just pay someone to make me the model of my next avatar instead of spending 200 hours on it before its good. So @ me or dm me if you know someone that makes good quality models. Thank you and have a nice day ๐Ÿ˜ƒ

zinc furnace
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I think VRCtraders might be better for that one

pliant swan
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Do you have a link, And last time I was there, I saw how it was just people posting avatars and animations, no?

flat oriole
small cloud
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select both edges, then hit space > bridge edgeloops, create new edge and move it out

flat oriole
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how can i select edges? i can only select the vertices

pliant swan
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select vertices and then press f

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there are also 3 boxes on the bottom tab, 1 for vertices which is currently selected, 1 for edges, and 1 for faces