#3d-modeling

1 messages Β· Page 39 of 1

spiral sigil
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kinda like how i have 20 years in IT and i dont need a degree to be a network engineer

hot flint
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I've never had a contract hahah

spiral sigil
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yeah but thats most likely what you're gonna get

hot flint
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I just do freelance

spiral sigil
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contract/freelance same shit

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you've got the skill tho XD

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i heard people are paying 300 bucks for fully commissioned and rigged models tho

hot flint
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Not bad

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I'd probably take those gigs

static sun
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yes im working it from scratch... im using Zbrush, Maya, Substance painter and Marmoset to get some nice renders and Texture bakes

hot flint
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At this point in time, I've only been modeling consistently for the past 2 or 3 months

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And a lot of that time was spent learning

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As far as rigging goes, I'd had absolutely no experience

static sun
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Blender is easy to pick up... i can link you to a decent Tut that should get you started

hot flint
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I've got a pretty good grasp on it Catie :)

static sun
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if you need help just ping me

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i got 9 years background with Blender and 4 years in the games industry as a Creature artist

hot flint
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Holy smokes, no kidding...

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It definitely shows!

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I'm humbled :)

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Sorry, I hadn't seen the previous messages

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I focus mostly on low poly modeling, so my work isn't nearly as detailed or lifelike

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Do you typically bake to a lower poly version and retopo?

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@static sun

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Given your background, I would love to see what sort of resources you could point me to

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Have you seen any of my work?

static sun
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I usually sculpt characters up to around 50m poly then retopo down to around 15-30k and bake over the details

polar flower
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i liek eggz

hot flint
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Thats one beast of a machine to handle 50m... Phew..

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Does it ever drop frames?

static sun
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Nah... zbrush might hit 4gb or RAM usage with 50m poly

hot flint
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Wow.

static sun
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Doesn't really touch my 32gbs

hot flint
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No wonder I see so many of these sculpt with 500k+ tris

static sun
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The chat I'm working on ATM is at 1.4m and I've not even gone near detailing yet

hot flint
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I'm eager to see where you take it, it will be a refreshing change from the norm in VRC

static sun
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I'm pushing myself with this char so I'm hoping it will be my best so far

hot flint
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You aught to 🎡 after all, it's a sort of persona, and doubles as a walking portfolio of what you can do

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Speaking of, do you have a place where I could see some more of your work?

static sun
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My artstation and deviant art

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I only picked up doi g character art last year so I'm still learning

hot flint
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Going from creature to character is quite the leap I imagine

static sun
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It's a lot less forgiving

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Creatures don't have the uncanny valley to fall in to and anatomical rules most the time

hot flint
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Yes, absolutely...

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Facial anatomy is terribly difficult

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Particularly from an animating standpoint

static sun
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Lips are the hardest part for me ATM

hot flint
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Couldn't agree more

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The edge loops for lips and mouths are frustrating in low poly especially

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Lots of potential for clipping

static sun
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I enjoy retopo and don't find that part hard... sculpting is a hole different ball park

hot flint
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I've never really played much with sculpting, but then I've never needed the level of detail that it boasts since my style is cell shaded

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Any shading I need is easy enough to texture on with uv maps, as opposed to baked geometry

static sun
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I still need to texture in substance

hot flint
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Your modeling is far more honest than mine haha

quasi flame
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You could save a lot more poly's if you textured it in a paint program rather than using actual polygons

static sun
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I need sleep T- T it's 3am for me

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I will be on tomorrow... just ping me if you want me

hot flint
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@quasi flame Catie uses retopology, so they get their Tris way down in the post-production

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Get good rest!

quasi flame
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I was talking about yours, Polar.

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Unless I'm remembering the wrong screenshot

hot flint
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Oh yeah, a good chunk of my tris are still there to prevent shape key and joint tearing

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It's hard to avoid clipping with lower tri count

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14270 isn't too bad a tri count

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My next model will look be far more optimized though

quasi flame
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It looks like it's working out for you, just something to think about if you ever get close to the poly limit.

hot flint
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Definitely

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Next one, I'm going to only put dense Tris in areas that will have a lot of movement

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For obvious reasons, the hips, face, shoulders, joints, and hair

quasi flame
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Yeah, I've seen a lot of knobbly elbows in vrchat

hot flint
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Everything else will have very transitionary weighs and verts

quasi flame
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Have you finished your model? I don't think I've seen the final one yet.

lament pond
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I've been cleaning out my closet for the past few days

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send help

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and mozzarella sticks

hot flint
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I guess for the most part the model is finished

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It's gonna be benched at least while I'm working on this new one

static sun
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well that was a shitty night sleep 😐

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went to be at 3:30am... woke up at 8am -.-

mossy quail
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i need sum more help

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in blender it looks like this

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and theres something there

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but in unity...

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how can i fix that

brisk oak
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hi

floral prawn
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can someone show me how to import shaders and how to make hair/clothes move. like is there anything i need to download to make those things move? or is it a certain component (bc i forgot the name for it)?

spiral sigil
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Hey

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Whats the easiest way to fill gaps in a non decim hair mesh

static sun
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haircards

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or use sculpt brush to pull around the geo

static sun
blissful sleet
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@floral prawn just double click the shader's unitypackage or drag it into unity if it's a folder. The plugin is called dynamic bone it's on the asset store

mental blaze
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Neat

hot flint
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Looking clean!

static sun
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i need sleep T- T

hot flint
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Don't push yourself too hard

static sun
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It's not that... went to sleep at 3:30am and woke up at 8:30am

mental blaze
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Lol, happened to me last night. Slept at 4am and woke up at 720am

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Redbull :>

static sun
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D:

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Kaffagein

mental blaze
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Well, my work is labor intensive, so I'm forced to be awake.

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Eventually, I want work inside an office.

static sun
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My work is mentally based so I get drained easily

mental blaze
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Deadlines right?

static sun
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Eh

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I always beat my deadlines by a week or 2

mental blaze
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Ever worked for a studio that went belly up for missing a milestone?

static sun
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Yeah

polar flower
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i finished adding the neck and stuff

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does it look good?

hot flint
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It's getting there, It might also help to select the mesh and press spacebar, and type "Shade Smooth"

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you'll probably have an easier time knowing what needs work

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it has drastically improved since i'd seen it last, well done

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Body mesh it just about done

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i'll probably revisit the proportions later

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but for now... it's on to the hair

spiral sigil
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hey guys

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i need to apply a skin texture to a vertex group to cover an imperfection

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is that possible to do

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nvm i did it

polar flower
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any Idea on how to improve it?

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it's hard to really tell when it doesnt have eyes or anything

hot flint
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It appears as though the head is tilting up slightly, but that could just be me

polar flower
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thanks

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I get tunnel vision almost when doing this

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and can't see simple stuff

hot flint
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No worries!

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Funny enough, as frustrating as hair is, it's probably one of my more favorite to model

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maybe i'm just a masochist

spiral sigil
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ergdffdgdfgdf

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GUYS

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i applied the skin patch

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and it turns out black in game

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whys that

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where the imperfection is

hot flint
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I dont know what you mean by skin patch

spiral sigil
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ok

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so

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there was a problem with my model

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so i made a texture/material

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and matched the skin colour

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and then applied hte material/texture to the vertices

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affected by the imperfection

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and now ingame its black instead ofthe colour of the texture/mat

brave dune
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i fear having to try hair in the future

spiral sigil
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however in blender it looks completely fine

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even when i move the hands around and stuff

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in pose mode

brave dune
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odd question but do you have differnet uvs?

spiral sigil
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fk

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that might be why

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how do i merge the area into the uv map

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the vertices

brave dune
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i'm not sure if there is an easier way but i tend to seperate the mesh based on uv, delete the wrong uvs, rename them to the same thing, then rejoin

polar flower
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i fixed the forehead and stuff

hot flint
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Looking great!

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Working on the ears

polar flower
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fun

hot flint
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How to cut down on tri count 101

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the triangle ramp

brave dune
hot flint
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Nice!

brave dune
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the fact that the jaw is basicliy hinged on is why its being done seperately this way

hot flint
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Good idea

brave dune
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one of the reference images im using

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i figured the lips and internal of the mouth can be worried about after the main head shape gets finished πŸ˜›

spiral sigil
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aldlahdladas

hot flint
spiral sigil
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Be proud of me. I made my first full character from modeling up

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I present to you, stickbro

mental blaze
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that would look sick for the stick model to shine in worlds

spiral sigil
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it does

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you just turn the metallic all the way up

mental blaze
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its very shiny and the contours of the model are smooth

spiral sigil
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only 4k tris

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heres the settings for the shader

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but hey its my first ever OC.

hot flint
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πŸ‘ŒπŸΌ

spiral sigil
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haha

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@hot flint how's that model coming

hot flint
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I'd say fairly well

vivid crater
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oh my

brave dune
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that is coming along nicely

hot flint
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frankly, i cant wait to get armor on her

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this is tiring

spiral sigil
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sddfsaddasdfasfsdfsdf

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wtf

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i cant get rid of this circle smudge cursor

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oh wow r18

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how do i get rid of this

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its stuck

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dem hips tho

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how do i change cursor

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askdjhakdhasdhakdlsa

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wtfffff

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it wont go away

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i reloaded

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its stuck

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how do i go back to normal cursor

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wtf

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its stuck oin this stupid circle smudge tool

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what the hell are you talking about

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the circle smurdge cursore

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how do i go back

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i cant get it off

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in blender?

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in blender

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get out of paint mode

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my cursor is stuck

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what is that

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im in edit mode

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i dont know how to change cursors

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asd,jhaskdjhasdljkhadklsd

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i dont what key i pressed

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it changed my cursor

hot flint
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Have you tried pressing ESC?

spiral sigil
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and now i can select anything

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yes

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dugh

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escape doent work

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its locked

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to some stupid smudge tool

hot flint
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grease pencil?

spiral sigil
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i dont know

hot flint
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...

spiral sigil
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i dont what this is

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its a orange circle

hot flint
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dont bite a gift horse in the mouth

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people wont be too eager to help if you're snappy

spiral sigil
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i think u should probably hang it up for the day. you're beyod frustrated now K

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i dont knwo what to do

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its stuck on every fiel and mode

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i made a new screen

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and its stuck

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how do i get my normal cursor back

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this stuypid orange circle just smudges everything in every screen

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go to file and load factory settings that will revert blender to stock

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if they doesnt work reboot your pc

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that*

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save your work before you do that

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@hot flint I gotta ask my friend to draw me a character reference so i can model something OG

hot flint
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It's fun, but challenging

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be prepared to go off-sheet pretty often

spiral sigil
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i watched a few tuts. looks tedious

hot flint
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at this point i'm almost not even using the reference anymore

spiral sigil
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well shes pretty much formed out

hot flint
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i'll only probably revisit it occasionally for new parts

spiral sigil
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dem child bearing hips

hot flint
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hah

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yeah just need to add armor

spiral sigil
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i need to find a tutorial on how to merge clothing on to a character

hot flint
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I dont even bother

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i just make my own

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V key OP

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also Bridge Edge Loops is a beast of a command

spiral sigil
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so you put the clothes on and then delete the underlying body mesh

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thats what im talking about

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i guess you wouldn't want to do that if you wanted to change clothes

hot flint
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There, now i dont have to censor

spiral sigil
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asdkjaSHDKALjsdhklahasqtrdaw'eAW'EQW

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WTF

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MY COMPUTER IS LAGGING

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i have 32 GB of ram nvidia 1070ti and blender is not working

hot flint
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How many materials are applied to the model?

spiral sigil
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a lot i have to atlas it because it wont load in blender

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unity

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i just need the model for an animation

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and it wont load

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because it has too many mats

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so i hav to atlas it

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i cant even atlas it because im lagging

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yet

hot flint
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That would be why.

spiral sigil
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i have only 5% load across everything

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i dont understand

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5% load

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and everything is lagging

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if you have unity open with the vrchat build panel, shit will lag like fuck

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nmp

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I HAVE NOTHINJG OPEN

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just blender

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i only have bledner open

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with 5% load

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@hot flint are you gonna use her for R18?

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and its laggign

hot flint
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tsh

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nah

spiral sigil
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oh curious. what is she supposed to be

vivid crater
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pure innocent grill models HYPE

spiral sigil
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well she made bewbz and cameltoe thats why i asked

hot flint
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mood

spiral sigil
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2% load

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lagging to shit

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nice

hot flint
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K, if you dont want to believe what other people tell you, that's not our problem

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atlas your materials

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you'll thank me later

spiral sigil
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im trying to atlas it in blender

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but it wont elt em

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it takes me 10 seconds to move 1 material onto the rainbow map

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omfg

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IVE BEEN SAYING FOR THEW APDOjearl;ijjasp[dks

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and im still not even close to done

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becaue my computer isnt working

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i can atlas an entire model in under 5 minutes when im not lagging

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i dont think having 100k polys affects it

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its 100k poly model

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but is irelavent

hot flint
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Whatever you say

spiral sigil
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well

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since the model is broken

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im just gonna throw a shader ontot he entire body

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im raging

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atlas broke it more

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im so anger rn

iron stone
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the strat to astlasting is to

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not atlast

spiral sigil
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im so mad

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i just need the model to put into a 5 second animation

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to attach to my main dude

iron stone
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why atlast it then πŸ€”

spiral sigil
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because it is 100k polys

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and is lagging me out

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with 2% load

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makes no sense

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i decid it to 60k

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it sort of helped

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still took forever

iron stone
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oof

spiral sigil
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i need some lewd texture or something

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to throw on it on a rainbow shader

hot flint
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Materials are multiplicative

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the more polies, the more it impacts blender's engine

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has nothing to do with PC power

spiral sigil
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ok

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Gonna be floating in the air. Need to figure out how to put a wide creepy smile on him

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no eyes

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lol

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hows that

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πŸ˜„

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someone help me im trying to figure out how to animate my spider model..XDD

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7 hour trying and nothing

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im watching tutorials every where im thinking hard

hot flint
spiral sigil
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im testing

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oh

polar flower
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anyone have any good generic tpose for male

wind mural
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Should I do weight painting before uv mapping?

spiral sigil
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doesnt matter really

polar flower
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the paint brush might get too heavy

spiral sigil
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oh man they have bezier curves in blender

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my blender fu is about to be as good as my illustrator fu

hot flint
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Slow and steady

spiral sigil
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naisu

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im learning to use beziers as a mask to cut shit out

hot flint
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oh?

spiral sigil
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yup just like illustrator

hot flint
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niceu

spiral sigil
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yeah i'll rig the hands later. i gotta redraw them

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i am le exhausted

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see you tomorrow @hot flint gj on the model

hot flint
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Thanks boss

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catch ya later

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Starting on the big puncher

hot flint
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Calling it a night, i'm due for a fresh set of eyes

vivid crater
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G'night, you deserve some sleep time

hot flint
#

🎡

gentle forum
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zzzz

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smelly

blissful sleet
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looks good @hot flint

static sun
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i think its time to add hair

tired plume
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(hopefully you can decimate this one)

small cloud
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head alone looks like 20k

static sun
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20k poly?

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try.... 2.3m <. <

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i will end up bringing it down to around 14-18k poly when im done though

vivid crater
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I'm almost certain they go and retopologize it themself

static sun
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@vivid crater knows their chicken dinners

fresh mantle
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Hello all. Can somebody help me with a Moving Texture?

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Ive seen people with this type of Texture where the Texture stays in place

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even if clothing moves

static sun
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that would be Skybox textures

fresh mantle
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How exactly do i set it up?

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There are 3 types

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6 Side
Cubemap
Procedural

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Found

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Ty for the help πŸ˜ƒ

spiral sigil
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2 million polys

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sorry 2.5 million

static sun
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yeah

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it should be around 50m by the time im done with the sculpt

spiral sigil
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i think i'll stick with the additive route

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zbrush looks cool though for when you wanna make supppppperrr high poly art

static sun
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its part of the creation process for characters

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sculpt - retopo - UV - Bake - texture - rigg

spiral sigil
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yeah its just a different process. subtractive vs additive

vivid crater
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@static sun hmm, just curious, what would you say your favorite and least favorite parts in that process are

static sun
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Starting and finishing

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For least favorite

brave dune
static sun
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Everything g else foe most

vivid crater
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That's a very real answer

arctic vine
static sun
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Well starting is hard cause it's all about the foundations and find the character.

Finishing is hard cause you have to start something new

spiral sigil
#

you could cut glass with that chin

arctic vine
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Stil gotta change alots till im happy

vivid crater
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Looks hip

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In a goodway

arctic vine
arctic vine
spiral sigil
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yeah push her chin up its more round

spiral sigil
#

did you make her from scratch?

arctic vine
hot flint
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Turned out great πŸ˜ƒ

arctic vine
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Thanks πŸ˜ƒ

spiral sigil
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@hot flint Hows your girlie coming on

hot flint
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just woke up 20 minutes ago

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starting in on the gauntlet

spiral sigil
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naise desu

static sun
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the hair is nowhere near final btw

hot flint
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off to a good start!

spiral sigil
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@hot flint shall I fire up the oven?

hot flint
#

I'm not sure i follow

spiral sigil
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@hot flint Fire up the oven so you can bake that model KEK

hot flint
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Haaah

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she still hasnt hit 15k tris

spiral sigil
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yeah im imagining she'll finalize at around 12-13k

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if u decide to retro

hot flint
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yeah i'll probably skimp on tris here and there

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i've got a few places in mind especially

spiral sigil
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im pulling the trigger on the dell visor

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kinda like the lighter set up and i'll just use ear buds

hot flint
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i use the dell, it's nice enough but you lose tracking really easily

spiral sigil
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do you mean head tracking or arm tracking because of the cameras

hot flint
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might work better with higher end pcs

spiral sigil
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also how long is the chrod

hot flint
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arm tracking

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its long

spiral sigil
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yeah i know about the arm tracking

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just keep the thingies in front of ya

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well i get member pricing + $100 gift card so it essentially costs me 250 bucks. i dont wanna drop anyreal money on high end stuff for a few more generations

hot flint
#

gotcha

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good call

spiral sigil
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yeah the pc hardware isnt quite there yet and tracking systems have yet to be standardized

hot flint
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now for the other arm

spiral sigil
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very nice

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ok I just ordered it.

hot flint
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Well shit

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I guess it looks like im gonna have it done by friday

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because someone's got a VRC wedding they just invited me to

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the theme is black and purple

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am i clairvoyant or what?

vivid crater
#

Time to start making money doing VR fortune telling

spiral sigil
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aren't you almost done anyway

static sun
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Art is never finished, only abandoned - Leonardo Da Vinci

spiral sigil
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that's how i feel about all those trance songs I've written since 1998

static sun
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lol

hot flint
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I'm nearly there, there's just a few tricky modeling things left to do,

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and a LOT of rigging

spiral sigil
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meh rigging is fast

hot flint
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Scales for the hands

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and proper shading

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woop.... gotta shade the fingers..

spiral sigil
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can u show me your nodes for cell shading when you get time

hot flint
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I dont use nodes

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I just do Shadeless

spiral sigil
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oh so you dont use cycles either

hot flint
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I atlas everything after the fact

zinc furnace
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All this stuff goes way over my head, I'm nowhere near talented enough to model from scratch

hot flint
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because my models never exceed 20k tris, i can get away with using 15 materials to shade things

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for different color options

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it also allows me to tweek levels on the fly, rather than having to edit the image every time i want to test different colors

vivid crater
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And at the end it gets atlased and peak optimization is achieved

spiral sigil
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oh so theres no set up ur just using diffuse and shadeless ok

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u dont have to atlas when theres no textures

zinc furnace
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I mean, you can still atlas. It still takes load off AFAIK

vivid crater
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Oh wait, I was thinking of something earlier in the week when they were using this color palette

hot flint
#

I atlas anyway to reduce materials

spiral sigil
#

yeah but not really necessary

zinc furnace
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That said, colors instead of textures allow for crazy compact atlases, since it's only one pixel.

hot flint
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there's a huge load of inefficiency with draw calls if you stick with so many materials

zinc furnace
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So it doesn't even matter

spiral sigil
#

but truth on that rokk

hot flint
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yep

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i can shrink everything down to tiny mits

spiral sigil
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8px by 8 px atlas lol

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just wanna see it in game

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are you gonna do a full manual rig or use rigify?

hot flint
#

Huge difference in shading

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I'm using rigify into a manual rig

spiral sigil
#

I finished green guy btw

hot flint
#

niceuuu

spiral sigil
#

works just as keikaku

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need to add the tongue i guess at some pint

hot flint
#

haahah that's too fun

spiral sigil
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mission accomplished. people were creeped out

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but not bad for my second model ever

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somebody caught the reference

hot flint
#

Oh!!! That's why it seemed familiar!

static sun
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yay πŸ˜„ got PS working again :3 now i can draw

hot flint
#

Nice!

spiral sigil
#

noob question and im sure im googling it wrong

#

is there an easy way to merge these ears on to the head mesh where the faces intersect and delete the stuff inside

static sun
#

merge the points close together then delete the insides

spiral sigil
#

so its a manual thing? you cant just merge @ intersect

static sun
#

or if you wonna keep things lower just let them intersect and delete the poly you cant see

spiral sigil
#

well i need to rig the ears and since they arent joined they dont deform correctly

#

i wanna make the ear twitch in an idle animation cuz that shit is kawaii

static sun
#

just add a bone to the rigg and weight paint it in

spiral sigil
#

oh u know what let me try to knife project

static sun
#

you dont need it to be part of the mesh for it to work

#

its actually more beneficial for the poly count most the time to just not merge the parts together

spiral sigil
#

yeah im under 20k on this model im just trying to learn new techniques

#

this seems like a very common operation

static sun
#

keeping it seperate will stop the textures from fucking up

spiral sigil
#

joining two meshes together

#

oh yeah its gonna break the uv map huh

static sun
#

your talking about Boolean

#

id stay away from Boolean unless your sculpting or super high poly meshes

spiral sigil
#

ok yeah i see. thanks for the tips

#

yeah ok nvm i just suck at weight painting

#

weights should be gone before the bone ends not after

static sun
#

depends if your going for a soft feel or not

spiral sigil
#

i think i got it

#

i am super new. i've only been doing this for a week XD. Google hates me right now. I'm sure i'm bogging their servers down

static sun
#

lol

#

well like i say to everyone... if you have a question just ping me

hot flint
#

Starting on the chestplate

spiral sigil
#

as an IT pro, I try to use the tools available to me and people as a last resort. I know its annoying to field questions every 5 seconds

#

keep it coming polar

static sun
#

i teach 3d and do character creation workshops at a local college part time so...

spiral sigil
#

oh sweetness

static sun
#

i do the workshop once a year and the general 3d lessons twice a month

spiral sigil
#

I'll keep my question to a minimum but if I ever need help I'll ask you

#

fortunately a lot of my 2D vector skills are crossing over. I just had to beat me head on the wall learning blender's retarded workflow

static sun
#

your issue is gonna be a lack of knowing the terminology to search

spiral sigil
#

^

hot flint
#

Rough start

spiral sigil
#

catie tbh I am uterly mind blown at how powerful blender is. Yet, it is somehow free.

hot flint
#

likewise

spiral sigil
#

utterly? yeah utterly

static sun
#

its powerfull but every tool is at 90% of what it could be

spiral sigil
#

and tools are only as good as the person using them

#

im a hobbyist. The shit i do for waifus

static sun
#

its sort of like a sports family van...
does everything but its not the best at anything

spiral sigil
#

but i keep picking up skills at damn near 40 years old. so its k

static sun
#

i dont use it myself cause its more for Cinema... but it can be used for games

spiral sigil
#

heres a quick question for you

#

can you weight paint from the parent bone all the way down for all the other bones or do you have to paint one bone at a time

static sun
#

1 bone at a time in blender

spiral sigil
#

ahhh would be nice to paint child weights off the parent

static sun
#

yeah no... that just causes more issues than it solves

#

Maya lets you paint multiple bones at the same time... but i only ever do that to get the fades clean

spiral sigil
#

^exactly why i was asking

#

do i need to do idle animations in blender or unity

#

wrong channel i guess

static sun
#

if you do it in unity you can pull anims for free off Mixamo

spiral sigil
#

i 100% manually rigged this model

static sun
#

will still work cause your gonna need to Retarget it in Unity for VRchat anyway

hot flint
#

All call that basically done

#

just need to make some buckles and belts

#

almost 16,000 tris....

#

Starting to bit my nails a bit

#

still gotta clean/backface the hair

#

that'll be pretty taxing

static sun
#

on everything but the face, select all the points, hit W and go "remove Doubles"

hot flint
#

there are no doubles

#

dont worry lol

#

i keep everything really tidy

#

No, it's not going to just float there

#

gotta strap in

static sun
#

its just a tip... when you model in blender you can get doubles for many reasons and not spot them.. the remove doubles trick is just a awesome way to clean them up fast without needing to wade through everything

hot flint
#

oh absolutely!

#

thank you for the reminder πŸ˜ƒ

spiral sigil
#

remove doubles is amazeballz

static sun
#

avoid it on the face cause it fucks the mouth and eyes up

spiral sigil
#

well i got this coconut model pretty much cleaned up. I need to make her shape keys tho

#

thank god she has a real mouth

hot flint
#

had somehow forgotten her left shoulder armor

static sun
#

honestly... keep it Asymetrical... it gives a more interesting silhouette

hot flint
#

the colors are asymetrical at the very least, as are the proportions

static sun
#

it works better that way

hot flint
#

weight painting this is going to be...........

#

interesting, to say the least

#

but i'm up to the challenge

spiral sigil
#

i just discovered how to mask things for weight painting

#

so glorious

#

you think you'll have her rigged by the end of the night?

hot flint
#

Hard to say

#

i'll have at least started

#

i know her model will be done by the end of the night yeah

#

just fixed up her hair

#

was clipping on backfaces

#

should be good now, minimal tris used

spiral sigil
#

ok i need to not look at blender for a week at least now

gentle forum
#

yay

hot flint
#

Belt buckles done

spiral sigil
#

GGeeeeeeeeeeeeeeeeeeeeee

spare radish
#

I finished modelling and texturing a real freakin' creep

hot flint
#

Oh yeah?

#

also someone pointed out to me that the chestplate is just an upside down heart

spare radish
#

It really does.

#

Kind of neat actually.

#

Is she an OC?

hot flint
#

Nah, she's a fan work

spare radish
#

What's she from?

hot flint
#

hhoo boy

#

well lets just uh

#

let's water it down, shall we?

spare radish
#

Something a bit on the risque side?

hot flint
#

aye

#

though i went the more tame route

#

This is the reference i sketched up

#

kinda taking the best of both worlds i guess

spare radish
#

This is what I worked on. Getting it all modelled and textured was the easy part. I'm trying to get it all set up for VRChat, but it's been hard to do.

hot flint
#

oh god

#

its beautiful

#

i feel like that would fit RIGHT in on any horror map

spare radish
#

How much rigging experience do you have?

hot flint
#

Considerable, in my own weird way

spare radish
#

Was hoping to get some help with setting him up.

#

For his rig, I don't need any blinking or mouth movement, I just need his eyes to be able to follow the player and for him to be able to move.

hot flint
#

ah, that's done mostly in blender with eye tracking

spare radish
#

I've shrunk the body of a Blender metarig down and I enlarged the head bone, since he's literally just a head.

hot flint
#

that, i have no clue about

#

that's something you'll want to look up with youtube

#

just look up CATS eye tracking

#

see how they set up the bones on a common MMD model

#

(which is what practically everyone seems to be using)

#

I say this, because creating eye tracking from scratch without CATS seems to be a pain

spare radish
#

I just find it may be a bit on the difficult side, since most avatars seem to be set up for standard humanoid design.

#

Mine is humanoid, just not in the conventional sense.

hot flint
#

right, exactly...

#

as long as it has the same sort of eye bone rigging,

#

it might be just fine

#

who knows though

#

this is why i cant stand using CATS lol

#

it messes with all of my original ideas for rigs

#

Tail scales!

#

Lets see... what else was on the checklist...

#

Huh...

#

I think that's

#

actually all there was left to model

#

wow

#

I think it's done

#

all that's left really is to doublecheck shading before i atlas

#

oh, WAIT

#

the mouth/tongue

#

i knew there was something

spare radish
#

in Adam Jenson voice I never asked for this

#

Changed my eyeball mesh into a lattice for some reason.

hot flint
#

ohno

spare radish
#

I did notice that the CATS tutorials seem to be catering towards Anime meshes so that could be it.

#

My eyeball's a sphere

hot flint
#

hmmmm

#

could be..

#

spheres are more accurate, but the anime style is just a socket and a planar object for the pupil

#

which is

#

weird

#

but i guess it works

#

The true challenge.....

#

modeling/rigging the mouth

#

the catch is

#

it's not a normal mouth

#

she's got an oversized tongue

#

debating honestly modeling it at its actual size

#

because that'd be really complicated

#

as far as physics go

gentle forum
#

how do you do eyes anyways

spare radish
#

It's honestly just plane simple.

spiral sigil
#

cats is for converting mmd models

#

thats it

hot flint
#

Eyes, i just rig them to bones that are back in the head

spiral sigil
#

also "DAT ASS"

#

rig them unconnected thats what i do

hot flint
#

then rotate them via z axis to look left and right

#

x to look up and down etc

spiral sigil
#

can you make unity do that

hot flint
#

not specifically

#

only with certain set ups

spiral sigil
#

i really dislike unity

hot flint
#

trying to decide if there's anything else i want to do material wise before i go atlasing.....

brave dune
#

looks really good so far

gentle forum
#

how do you make eyes without doing it like with anime models

hot flint
#

16334 tris

#

I honestly dont know Sugar, i always just use that setup

#

17 Colors

#

jesus

#

She's so painfully overdue

gentle forum
#

huh

hot flint
#

this is how i do atlasing for texture maps

#

so that i'm not using 17 colors

#

as all seperate materials

#

So i go down my materials list one by one

#

"Select" effected mesh

#

"Unwrap"

#

and place it on its corresponding color

#

and so on

#

You may be wondering "Wait...."

#

"You said 17 colors"

#

"There's only 16 here"

#

well, the 17th color is the grid between the rest

#

white

#

which is why i made it wide enough to fit a tiny piece that's white

#

Now, when i go to select everything,

#

it's all "neatly" arranged in its color bin

#

I could have done a better job of packing things,

#

but i dont really need to for most of it

#

all that's left to do is to apply the atlas as the new material

#

and noooooowwww

#

there's absolutely no lag when i'm in edit mode

#

so... refreshing...

#

My heart's actually pounding

#

i'm so excited to see her rigged

brave dune
#

intresting way of doing the colors

nocturne marlin
#

haha yea i mean usually you dont have a square for each color

hot flint
#

That's atlasing

#

well, for cell shading anyway

static sun
#

I prefer the UV and manually texture approach

gentle forum
#

none of this makes sense

polar flower
#

I liek chickun tendurs

gentle forum
#

same

spiral sigil
#

looks good

#

may i ask how many polys ?

static sun
#

3.2m

spiral sigil
#

that's a lot

static sun
#

its a sculpt

#

Kinda leaps way past 20k poly in a stroke XD

spiral sigil
#

is this model for vrchat or completely unrelated to it ?

static sun
#

i will be putting it in to VRchat

#

but not anytime soon

spiral sigil
#

got some decimation to do

static sun
#

actually... ima Retopo cause Decimation doesnt work well for this level of workflow

hot flint
#

Yeah, Retopo is much more ethical for how Catie does things

#

Their method is having the high fidelity geometry do the "texture" work for them

#

so they bake that super nice detail into a texture and then apply it to a lower poly model that's created through retopo

static sun
#

im doing something like this but less photo realistic (my last character project (16,200 poly)

#

also defining the muscles around the face a little more

#

i think im gonna try do BC5 Normal mapping this time round

#

BC5 = No blue channel which means lower file size and less artefacts

upper kiln
#

free 3d modeling tool in vr

#

@cloud badge @spiral sigil

spiral sigil
#

man something about modeling in vr sounds amazing

small cloud
#

you can directly sculpt some nice bottocks 😊

#

with your own hands, aww yee

spiral sigil
#

man i want those gloves that have force feedback to the fingers and recreates the object in your hands

#

or a full body hap suit

upper kiln
#

@spiral sigil or get brain zap lol

spiral sigil
#

or skip all that and l2 build full dive like the matrix

upper kiln
#

there new way feel in vr with brain zap

hot flint
#

speaking of nice booty

#

Svel gave the new model the special treatment

#

i'm just doing up the rest of the rigging r/n

#

and adding shape keys

#

Wow, i just came across something kind of terrifying

#

but also found out how to fix it

#

I use this menu a whole lot for everything i do

#

But, it's possible to accidentially minimize it

#

To bring it back, there's this TINY

#

TINY little + button

spiral sigil
#

yeah you can get it back

#

It gets really scary when you use a 55 inch 4k screen on your desk as a workspace and shit is literally eye-strain-o-vision mode. Dat real-estate tho.

hot flint
#

true lol

#

i'm just on a 1080x1920

spiral sigil
#

yeah this is like having four 1080p monitors without bezels

#

windows 10 snap is great

spiral sigil
#

man the build panel lags unityy so hard

hot flint
#

Yeah it does

#

cant count how many times i've remembered one small thing i'd forgotten

#

just after i pressed the build and publish button

#

testing out the rigging right now

#

seeing if anything is too wonky

#

then it'll be back to blender for some shading changes

#

gonna make the blue bits glow

#

and add in shape keys

spiral sigil
#

extra thicc

#

hair looks goofy

hot flint
#

hair clips a bit

spiral sigil
#

i forgot to plug in my headset so i'd have to restart

hot flint
#

its mostly because it resets after an emote

spiral sigil
#

i just decided to add the tongue on greeny guy

#

tongue messes up when i rotate. guess i need to paint on a main bone

#

is she supposed to be that big

hot flint
#

yep

#

its canon

spiral sigil
#

i dont know what shes from so

hot flint
#

you dont want to

spiral sigil
#

i thought she was original but then i looked it up

#

couldn't find much

hot flint
#

Err

#

I cant really say here because it wouldn't be good for innocent eyes

spiral sigil
#

im not innocent but i'll take your word for it

#

im beyond a lost cause by normie standards

spiral sigil
#

so shes a lewd furry monster girl tiny dragon

#

emphasis on the lewd

eternal crow
#

isint there some sort of modifier in 3ds max or something that can help correct messed up uv's or at least make them a bit less screwed up? because i REALLY need to find something to help make my model's uv's less of a pain up my ass to work with

spiral sigil
#

i dont use 3ds max

hot flint
#

basically

#

except i went the PG route

spiral sigil
#

yeah shes ust some OG

#

character

#

do you know the creator?

hot flint
#

Mmhmm

spiral sigil
#

gotcha

#

got a bunch of furry friends

#

anthro is about as far as I venture down that path

hot flint
#

I just like the artstyle

#

likewise

spiral sigil
#

i make my own tails for festivals and stuff

#

well she looks gewd

hot flint
#

πŸ’™

hot flint
#

hahah

hot flint
#

What a happy little bean

brave dune
#

will be interesting to see how it looks ingame

hollow radish
#

found a useful tool

#

for uv mapping

#

if you need straight lines

stable edge
#

pretty sure blender and max can do that already

mossy quail
#

eh

#

how to maya -> blender

stable edge
#

just do everything you need in maya export as fbx, import as fbx in blender and do what you need there

mossy quail
#

i dont have maya

#

thats the thing

stable edge
#

find a converter

mossy quail
#

@spiral sigil @hot flint used rigify

#

maybe they can help you

#

cuz i havent πŸ˜›

hot flint
#

It's still not perfect

#

but it's a start

mossy quail
#

yeah but yekesoh is totally lost xD

#

on how to use it

spiral sigil
#

step 3 has me utterly lost

#

need to sleep tho..night

hot flint
#

Depends on what blender version you're using, really

#

2.77 is the most friendly with it

#

otherwise 2.79 is a garbled mess

static sun
#

good mourning art people

mossy quail
#

mornin

hot flint
#

Heelllooo~

mossy quail
#

hey Polar

#

i managed to do thigh jiggle :3

#

but it just showed me just how much i hate weight painting ; -;

gentle forum
#

I dunno which way to position the bone cause if I do it horizontal from the legs, it barely jiggles

mossy quail
#

like

#

wait

#

lemme draw

#

i reached a new level of bad quickdraw

#

thats where i put it

#

and the rest is messing with dynamic bones until you like it

#

but mine worked better when it had a bone_end thing

#

i dont know how to create that though

hot flint
#

Oh wow, sorry

#

I'm just now seeing this!

stable edge
#

export choice

hot flint
#

You're on the right track actually!

stable edge
#

bone ends are kinda annoying for me though

#

dunno why having em would help

hot flint
stable edge
#

theyre called leaf bones btw

gentle forum
#

you put two bones there

#

huh?

#

I only put one

hot flint
#

ones for the uh..

mossy quail
#

eh polar, how would i create a "bone_end" bone

#

i did it by accident

#

and it worked great!

#

but i forgot to save

#

now the jiggle is really weird

stable edge
#

again its in the exporting options

#

just look for leaf bones

mossy quail
#

you typed that somewhere inbetween the rest, didnt see it sorry πŸ˜›

#

thanks tho

stable edge
#

np

static sun
#

i find it kinda cute that you all worry about weight paints and havnt even started looking in to Morph correction yet ^- ^"

#

Morph correction takes the Bone rotation to drive a Shapekey to clean up the movement to keep things looking smooth

#

a thigh rotation would end up having around 12 morphs

mossy quail
#

@static sun wtf is dat

#

when would you need that o.o

static sun
#

its an alternative to weight painting

#

you still need the weights... but you dont need to worry about blending them as much

mossy quail
#

eh

#

i just paint everything red most of the time xD

static sun
#

its actually used in pretty much every modern video game

mossy quail
#

dam

#

didnt know that

static sun
#

Well... if we didnt use morph corrections you would get really bad texture tearing and mesh clipping

mossy quail
#

thats exactly what im getting on one of my models rn

#

stupid clipping meshes

static sun
#

morph correction πŸ˜„

hot flint
#

Is what a what

#

lmao

mossy quail
#

the pic

#

but i think its just fluffy underwear

daring fog
#

πŸ‘€

zinc furnace
#

Noob question maybe, but I have a transparent texture that I want to apply to a part of the model. But when I do so, the places that are transparent are, well, transparent.

#

Is there a way to make these a solid color instead?

cobalt willow
#

Select the texture itself in unity and untick the transparency options might help

zinc furnace
#

Yeah, but then it becomes black. I actually need it to be white or grey-ish. Maybe have it take the diffuse color

#

I guess I could just edit the texture itself

cobalt willow
#

Think that's the best way to do it

dense kelp
#

Those kind of textures remind me of source textures, in the sense that their .vtf's tend to be almost completely transparent

#

Even though in the actual model there is no transparency whatsoever, but i guess that's all arranged via their corresponding vmt's

tough fulcrum
#

working on a thing

#

Spay The Augmented Scout

#

Yes

#

why?

#

Im not sure if I remember you .v.' my memory has been bad lately

#

no fucking shit, wow dude how have you been

#

god its been what years or something??

#

fucking hell

#

aye

#

same

#

I havent been doing much with sfm at all, been working n such and modeling from time to time

#

some are uploaded on the sfm workshop

#

some

#

private

#

For a reason

#

mk

pine panther
#

Heh the wonders of discord amazing who you can find

#

Yep

tough fulcrum
#

too be honast im not sure where I can post 'those' kind of models in progress without geting in trouble

pine panther
#

Wait what

upper kiln
#

just program to use video to make 3d model your self