#3d-modeling

1 messages · Page 38 of 1

hot flint
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since the material count strain is multiplicative

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fewer verts colored, lower strain

lament pond
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Even so if it's all solid colors it'd be better just to do a simple texture of it

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You can have a bunch of colored cubes on the image

hot flint
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True, but we're talking lots of seams here

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seams in very unsightly plainly visible places

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at a distance, textures will show seams much more prominently

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Also, crystals are done

lament pond
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Not if you include enough buffer room

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Big squares, tiny uvs

hot flint
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does it even with large margins

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trouble is in the fact that i dont believe you can separate and duplicate UVs, can you?

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because any vert that is attached to two different colors would otherwise be on a "boarder" of the color blocks

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and in my case

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every single vert is on a boarder

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because they're all the beginning and end of the materials

lament pond
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You can separate them

hot flint
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any way to automate that per material?

lament pond
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Considering how it'd be set up it wouldn't take that long to set up the uvs

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Just select the parts you want, unwrap from projection, shrink it down to the middle of the color square, repeat with other colors

hot flint
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makes sense

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i think i know what you're referring to

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i'll give it a shot, but if there's any seams, it's gonna blow

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So you're saying to do color blocking like so

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and to just use the materials already applied to select, shrink them down to a miniscule size in the uvmap, and it should be fine?

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Like so? @lament pond

lament pond
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Scale it in further

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You could shrink it into a tiny dot

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Otherwise looking good

hot flint
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neat

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hopefully that should make things render faster

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we shall see

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the only downfall of this is after i've gotten done doing this, reassigning misplaced colors becomes more complicated

lament pond
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You can just select the faces and drag them over to the right color

hot flint
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true, that makes sense

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I mean with massive mesh overhauls like the one i just got done doing

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if i ever decided to complicate the mesh further

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holy

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smokes

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the render is so much faster wtf

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i could cry

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Thank you @lament pond, seriously

lament pond
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#optimization

hot flint
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I feel like someone lifted an 80 lb child off my back

lament pond
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xD

hot flint
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WHOOOAAA....

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Sphere textures are TRIPPY

lament pond
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2nd player colors

hot flint
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Hahah

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well shoot

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now i'm almost tempted to play with some gradients

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however...

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That wouldn't be that simple

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would it? because all the verts are facing every which way?

lament pond
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Just need to set up up the uvs a little more orderly

hot flint
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right, all facing proper directions

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Hmmmmmmmmmmmmmmmmmm..............

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To abandon, or not to abandon cell shading...

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HMMMMMMMMM....>>>>

lament pond
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You can always just see if you like it or not

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If you don't it's easy to turn off gradients

hot flint
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Totally

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I've got a few ideas up my sleeves

lament pond
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No you don't, they are capped off

hot flint
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snrk

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Face texture shading gradient

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Versus....

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So it's a lot smoother, but the trouble is in that the current style is sort of based off of the cut edges

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If i wanted to go with a nice clean gradient, I'd have to do a ton of transitions on every single part of the shading

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which i could do

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It'd just take a hot minute

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I could also keep playing around with the color settings until things look closer to the way i want them

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Okay, i'm actually really starting to enjoy this

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holy cow

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Never thought i'd say it, but texture atlasing coming from cellshading is actually amazing

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but if i were to do it from scratch, i'd hate every minute

lament pond
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xD

keen depot
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How does one make a 3D model?

rugged hill
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download a 3D modelling program

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and then you

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make do

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I took a class in 3D modelling in community college

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you can learn from YouTube videos

keen depot
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K thanks

fresh briar
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You might want to check out BlenderGuru on youtube

timid crane
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Blender guru is amazing

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Its how I learned the basics of blender

junior idol
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pls gibe tips on uv mapping/texture making

fresh briar
lone fern
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Anyone here use 3DS Max by chance?

blissful sleet
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place seams in appropriate places, learn how to best unwrap a cylndar, apply that knowledge to your model, give up and auto-unwrap / bake a giant texture, in uv editor select all and export uv layout for properly accurate photoshop texture editing, try texture paint mode for general edits then export that to photoshop/gimp so you know where to paint, etc

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if you auto unwrap don't even bother manually painting in a 2d photoshop / gimp program lol

zinc furnace
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If you unwrap a cylinder, it should look like a rectangular sheet with two circles at each end, right?

hot flint
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Correct

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That is to say, if you've marked your seams properly

lament pond
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The beauty of a well laid out set of uv seams

tired plume
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@hot flint i love your girl btw every time you post her

hot flint
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💙 🎵

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Finally working on a better more honest robe rig

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it's not fun to do from scratch, but it'll be a lot more lifelike

hot flint
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The deed is done...

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good lord

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so much weight painting

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time to test it out

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Oooof, SO much cleaner

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wow

quasi flame
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Hey @hot flint . Do you have an avatar that's a tiny person floating in the air surrounded by floating blue crystals?

hot flint
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I do, why do you ask?

quasi flame
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I thought I recognised your character from that avatar in vrchat and I was just wondering if it was you.

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It's a very nice design. 😃

hot flint
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Oh yeah! Thanks!

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Just got done updating it, nearly done with basic VR set up

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next step will be to make a Desktop mode custom for when i cant use VR

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@quasi flame That was a reeeeeaaally outdated take on the model, way more literal to the 2D game sprite

quasi flame
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I've seen some screenshots, it's looking good. What are you planning on changing for the desktop version?

hot flint
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Well, the VR version allows me to signal hand gestures any time i want, and i dont really feel the need to add many emotes since i can act things out

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but with desktop mode, i'm thinking about creating a bunch of emote-based responses for social situations

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Not to mention, a Generic avatar means i could have her float around

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or even glide back and forth slightly as she flies forward

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or back etc

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the animations are far less limited

mossy quail
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she looks so cool

hot flint
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it'll be better when she's animated i imagine

daring fog
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?

hot flint
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Yes

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Yes it is

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💙

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It's been a while since he took that haha

daring fog
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yah it will land on wall soon

hot flint
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I've got uh

daring fog
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for world t osee

hot flint
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I've got a far worse one i did

daring fog
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😂

hot flint
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a far worse one

daring fog
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😄

hot flint
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If anyone sees me in game, i can do it for them~

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b/c i'm not about to get chat banned

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snrk

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(It's not that bad, it's just a facial expression)

spiral sigil
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just post it

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it's just a face

hot flint
daring fog
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ive seen much more lewd

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but ok

spiral sigil
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that fucking texture, jesus

hot flint
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it's bound to Victory

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for obvious reasons

daring fog
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mhm

hot flint
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and yes, she has heart eyes

daring fog
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i need t osee that ingame

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.....

hot flint
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I'm elusive~

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not really though, my roommate is just a pest and doesnt like me using VR in the middle of the night

spiral sigil
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you go in public world or stay with friends ?

mossy quail
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she looks kinda confused

hot flint
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Generally public worlds unless we're trying to play a game of werewolf or talk about something

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Private worlds are only fun for so long

spiral sigil
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i usually go to friends+ or invite

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got my avatars stolen multiple times

hot flint
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Oof

spiral sigil
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so i avoid public world usually

hot flint
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Mine surprisingly haven't been yet

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not even once

spiral sigil
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maybe it was but you didnt see it yet

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one dude that stole from me was completely invisible

hot flint
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Realistically, I probably wouldn't mind

spiral sigil
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and put my shit in a world 👌

daring fog
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then u prob dont know that anything can be grabbed from cache files

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even avatar id

spiral sigil
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isnt the cache files crypted anyway? so even if you extract it yu won't be able to use it ?

hot flint
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The way i see it, if people come to that person wanting custom avatars commissioned, what are they going to do?

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I'm not sure they'd even remember i'm the original artist

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their loss, not mine

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if people are wandering around with my model, i guess it's a form of flattery

spiral sigil
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you can put a name tag on your model

hot flint
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Ooooh, I could

spiral sigil
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a particle effect above ouyr head

hot flint
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You're right

spiral sigil
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and upload a picture with your name

daring fog
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mhm

spiral sigil
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when you upload an avatar, you can choose a picture, i usually put a picture with "made by svelsien"
and i have a particle system with my name above my head

hot flint
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Ooooh smart call

spiral sigil
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usually work

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but some new hacks allow them to get the unity file

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so they can change the textures and particles

hot flint
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Mmm..

daring fog
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like i said its from cache

spiral sigil
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but not common yet fortunately

daring fog
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its no hack

spiral sigil
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it's not from cache

hot flint
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Again, at the end of the day, if someone wants to mod my model and call it their own,

daring fog
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its not encypted at all

hot flint
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it's their loss, really

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My models and rigs are... really unconventional

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unless you treat it just right, it's pretty broken

spiral sigil
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also, you won't be using an humanoid rig, right ?

hot flint
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I will only when i'm doing VR

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otherwise i'll be making a generic

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Generic is really counterintuitive for VR

spiral sigil
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yeah, you can't use your hand

quasi flame
zinc furnace
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I've had my model "stolen" once

hot flint
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What a cute model!!

timid crane
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hey 3d modelers

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so I have a question

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is there any way to change a posed model back to a T-pose without them having bones, so that Mixamo can rig them? or can mixamo rig a non-T-pose model to begin with?

zinc furnace
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If a model is pre-posed and has no bones, the only way to get it back into a T pose is to manually rig it yourself.

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Mixamo needs T-posed models, or something that's close to a T-pose

timid crane
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Ah, I see

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I can do rigging, it's just weight painting which I struggle with tbh

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I don't know which areas should be red and which should have less paint

hot flint
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That's fair, a lot of people struggle with weights

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Riggify with auto weights can help a lot

timid crane
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RIggify? Is that a mixamo-like website?

hot flint
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Naah, it's a blender pluggin

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I'm a blender junkie

timid crane
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Ohh, I see

hot flint
timid crane
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So do I add the bones myself and then it does weighting for me, or does it do bones too?

hot flint
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all you really need to do is line the bones up with your model

timid crane
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Oh wow, really?

hot flint
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then select the mesh, then the armature (in that order) in object mode

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CTRL + P to parent

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"With automatic weight groups"

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and it will do a rough approximation for you

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but it's usually pretty solid

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thats what i used for mine

timid crane
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Oh wow, seriously thank you so much

hot flint
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np

timid crane
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that is a huge timesaver

hot flint
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your rig might look different if you aren't using 2.77

timid crane
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I'll be able to edit weighting from there too right

hot flint
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yep yep

timid crane
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I'm using 2.79, the september one

hot flint
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dont forget about the weighting tab either

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ok yeah so you'll have to delete several facial bones

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you'll also want to be sure you only have Hips>Spine>Chest>Neck

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not Hips>Spine>Chest>Upperchest>Neck

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This is one of the biggest reasons i stick with 2.77

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way easier rigging

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2.79 is nice for CATS

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but i dont do work with MMDs

zinc furnace
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CATS is useful for non-MMD models too

hot flint
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and i know how to fix all of the things CATS fixes

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so its not a problem

zinc furnace
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"Pose to shape key" has saved me a lot of time and effort

timid crane
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^ what rokk said, I use CATS a lot for my non-MMD too

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^^^^^^^

hot flint
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Pose to shapekey is something you can do otherwise without it

zinc furnace
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I know you can apply as shape key and then re-add the armature modifier, but that is stupid

timid crane
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I'll be sure to take note of the upper chest thingy though, thank you a lot for the help

hot flint
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np

zinc furnace
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You can also do it the Mixamo way and just keep the upper chest, but assign it in the Chest slot

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Then leave the chest bone unused

hot flint
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true

zinc furnace
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But I wouldn't recommend that

hot flint
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yeah

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i was about to say

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Also, sorry, i'm not trying to call anyone wrong or right for using 2.79 and CATS

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i just like to know EXACTLY what's happening to my model

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not just hoping CATS solves it for me

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and being shit outta luck if it doesnt

timid crane
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@zinc furnace yeah but my model isn't in a T-pose

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unfortunately

zinc furnace
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I've had models where the automatic rigify thing simply didn't work at all

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It just failed to find a solution, even if I tried to do automatic weights for literally one finger

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Removing doubles didn't work

timid crane
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oh hey rigify gives you boob bones

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classy, rigify

zinc furnace
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I mean, it's not like boobs don't have any physics or jiggle IRL

timid crane
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but it doesn't give me finger bones

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gdi blender i dont mind rock hard tits I just want to make the 👌 sign with my roblox avatar

zinc furnace
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You can do those yourself

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Just an FYI, I usually don't make finger bones by extruding from the hand. You probably don't want the finger bones to be directly connected to the hand, you just want them parented.

timid crane
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yeah I can

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oh, really?

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thanks for the tip

zinc furnace
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Yeah, it's gonna be really difficult otherwise. I'll show a screenshot of how I do my fingers

timid crane
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time to put my brain through a blender aka make fingers again

timid crane
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ohhh

zinc furnace
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This is from a while ago and is probably not weighted as good as I should have done it, but this is what it should roughly look like

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You'll want more bones in the thumb though lol

timid crane
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and what about weighting?

zinc furnace
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¯_(ツ)_/¯

timid crane
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which areas should have less or more weight

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so that the vertices dont collapse/shrink

zinc furnace
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It's hard. Automatic weights, if it decides to work, usually do a good job of the fingers

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But the thumb is the hard part

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I don't know much about weight painting so I dunno.

timid crane
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ah, shame

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thanks for the tip about the fingers tho

zinc furnace
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There are plenty of tutorials on how to weight paint thumbs

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I usually have to tick "preserve volume" in the armature modifier so my thumb doesn't shrink

stable edge
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make sure you have auto normalize on

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the more verts there are the easier it is id think

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except for the thumb, because then its hard to see

hot flint
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My fingers are weighted a bit differently from the standard kit

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but they work just fine with muscle posing

zinc furnace
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I had to weight a game ripped model's hands manually yesterday, it was pretty hard but came out okay-ish

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The automatic weighting simply didn't work at all

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The hardest part is getting them to bend without any sharp edges, especially if the model is low-poly

small cloud
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blur is your savior, usually

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tripple blur and you good

zinc furnace
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Oh yeah, I forgot that there were multiple brushes like that. I'll keep it in mind for the next hands I rig

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The important part is having a smooth transition on the joints

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Auto normalize is basically a must-have there

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I usually paint the whole finger on the first bone, then I paint the second and third part on the second bone, and then finally paint the last part on the third. It helps to hide the other fingers so you don't accidentally mess those up.

small cloud
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u don't want to paint entire bone because the bones will "fight" for weight, and if it's 100 then the mesh will shrink

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and it's really ugly

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the lazy way is just to have 3 edgeloops on joints

stable edge
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they only have 2 ish

polar glen
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anyone familiar with 3ds max garment maker? I'm following all the steps till you select 2 seams, and it will only let me select 1 seam. So I can never stitch

ruby onyx
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remind me what is the hotkey for creating mesh from selected points?

high jetty
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F?

velvet flame
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I found excessive use of blur is how to get “bendy” arms on toony avatars. Takes a lot of trial and error and they still look super weird in chairs when you look around, because the arms stretch.

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For low-poly avatars I also cheat on finger bones and don’t use fingertips for example

plain zealot
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Hey guys, I'm looking for someone with knowledge of 3dsmax that has worked with VRchat models. I've got a little bit of knowledge under my belt when it comes to 3dsmax, but I'm just trying to get the simple stuff down. If anyone is willing to help me, it'd be greatly appreciated.

small cloud
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ya dudes, hit the man up with some 3ds tips one should be wary of 👌

zinc furnace
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You turned the view into rendering mode

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In the bottom, there's a circle/sphere icon, click it and go back to Material

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(Or texture)

crude monolith
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ok thanks!

spiral sigil
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I want a pair of anime tiddies as my avatar

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Can you people make that happen

hot flint
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Pff

pine panther
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lol

hot flint
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Flat is better

pine panther
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Flat Justice

hot flint
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💙

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Flat or modest

pine panther
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Darn and I had a good emote

hot flint
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Rip

pine panther
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I don't think this server allows twitch emotes or any other

hardy turret
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how do i make my tits like collide against each other so i can press both against each other

hot flint
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Hmm

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I'd imagine just make empty game objects on either bone that controls their physics,

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then add a dynamic bone collider component to each

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and have them reference each other

timid crane
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ggthb asking the real questions

lament pond
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ew

hot flint
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Pff

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Oh hush

mossy quail
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@hot flint looks good

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but i feel like the middle part is not moving at all

hot flint
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You can thank @spiral sigil for that

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Yeah, that's true

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I might weight it a little differently from my end

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I think that's partly my fault because I made it look like they were shrink-wrapped

spiral sigil
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it weighted with like 0.1 or 0.2 in the middle i think, so it's barely moving, you can put 0.4 to it for more movement

hot flint
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👌

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I think you did an outstanding job for how quickly you did it

quasi flame
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Anyone know if the neck bone is used at all and if there's any point weighting it? It feels like only the head movesin vr.

mossy quail
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would you guys mind sending me the dynamic bones settings?

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im always collecting

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:3

spiral sigil
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@hot flint thanks my dude

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@mossy quail i don't mind sending mine, but again, if it's for the boobs, those settings are made specifically for how i personally weight paint it

mossy quail
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oh well

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guess ill stick to the ones ive got then

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😄

spiral sigil
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Damping: 0.125
Elasticity: 0.05
Stiffness: 0.8
Inert: 0.3

mossy quail
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very similar to mine

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Damping: 0.12
Elasticity: 0.05
Stiffness: 0.8
Inert: 0.3

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😄

spiral sigil
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noice

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the very first settings i used was this
Damping: 0.2
Elasticity: 0.1
Stiffness: 0.8
Inert: 0.5

hot flint
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I bumped up my inert to about .6 for in game because they were all over the place with the jerky movements of vrc

mossy quail
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.6 is a bit stiff isnt it

hot flint
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Not for smaller size

spiral sigil
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in unity maybe, in vrchat it's probably perfect

mossy quail
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thats true

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but my avatars have no "smaller sizes"

hot flint
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Haha

mossy quail
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so i guess ill stick with mine xD

hot flint
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I go for realism

mental blaze
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.3, .2, .1

mossy quail
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i mean

mental blaze
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oh wait, those settings are for boobs?

mossy quail
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yes

mental blaze
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lol, I dont bother implementing those options

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I skip them

spiral sigil
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fucking lucoa man

mossy quail
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😄

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it looks weird if you dont pr2

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i mean

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totally stiff bewbs are just unrealistic

mental blaze
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I keep them static on all of the avatars

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which is why blender chan has no rig for breasts

hot flint
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I like mine subtle

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Svel gets it 💙

mossy quail
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all the jiggles

hot flint
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Nifs thighs jiggle more than her chest

mossy quail
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o.o

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wot

hot flint
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Mmhmm

spiral sigil
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with those thighs it's a bit normal

mossy quail
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ive not seen thigh jiggle before

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in vrchat

spiral sigil
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she got ass and thighs jiggle 👌

mossy quail
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how is it done?

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extra bones

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or just dynamics on the legs

hot flint
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Sweet sweet magic

spiral sigil
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extra bones on the thighs

mossy quail
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i think i have to remake a few models at some point anyway, might consider adding that

spiral sigil
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that was the best part to do

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those thighs

hot flint
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Hoof

spiral sigil
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O O F

hot flint
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🎵

mossy quail
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cant wait for players able to interact with dynamic bones

hot flint
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Haha

mossy quail
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i want to pet stuff

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😄

spiral sigil
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they will add that when they finally optimize everything
apparently colliders are a nightmare for now

hot flint
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I went on VR and had two or three guys corner me giving me headpats

mossy quail
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i mean, i can totally understand that

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aww

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with the new model?

hot flint
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I have a crying face bound to hand close

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So I balled up my fists and looked up at them all sad

spiral sigil
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oh yeah, did you manage to upload it ?

mossy quail
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aww

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facial expressions are great

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but imma be honest, before they do dynamic interactions i need to be able to switch animation controllers via button

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reuploading 5 versions for face gestures is just bad

spiral sigil
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i don't know if it's true, btut apparently they will separate left from right

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and you can have 3 animations set per avatar

mossy quail
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the 2nd one i like

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the first one not so much

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i tend to switch hands when doing animations dependent on the situation

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so id do them for both hands anyway

hot flint
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Oooh that'd be neat

stable edge
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yeah

stoic ridge
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head pats are so good

stable edge
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its also nice to have wink on one hand and big eye on another

hot flint
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I don't use mmd expressions

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So I have to get creative

stable edge
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i dont know if id use having diff hands

spiral sigil
stable edge
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neither just giving examples

mossy quail
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Jolly cant u do that already?

stable edge
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?

mossy quail
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separating hands just adds more options

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the combining gestures is already a thing 😄

stable edge
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kindq

mossy quail
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i mean

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ive got one avatar

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he opens his mouth

stable edge
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i supposed itd be better for organisation

mossy quail
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and stick out his tongue on one gesture

hot flint
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It's funny, most of my gestures will /overexpress my face, so I actually made keys to zero out the other

mossy quail
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and on the other shows teeth and pops eyes out

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turns into a nightmare when you combine em

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oh

hot flint
#

@mossy quail exactly

#

A very similar thing happens to me when I have a surprised face combined with a smile

mossy quail
#

😄

hot flint
#

Which is why I had to both email to zero each other out

#

So the result is that the first email that was triggered will take precedence

stable edge
#

ah i get it now

hot flint
#

And the other will still do the hand motion but not the face motion

#

So I can still come by and hand gestures, but the faces will not mix

mossy quail
#

Thats actually pretty clever

hot flint
#

Which is a pretty great way to get around it

mossy quail
#

gotta redo my stuff XD

hot flint
#

Hehe

#

I love sharing my findings

spiral sigil
#

so the last animation will override the first one ?

hot flint
#

Unity and vrchat are mysterious beasts

#

No, the first animation triggered will override the second for the face only

#

If I do hand open, I will be smiling. If I do a fist with the other hand, I will not start crying

#

But I will have one hand open and one fist

#

If I do the reverse, the fist first I will start crying

#

And while holding the fist, if I start to do a hand open on the other hand, I will continue crying

#

So it's a good way not to mash up your animations for your face

spiral sigil
#

okay how does that work ?

hot flint
#

I basically have it so that my smile and hand open also has keys for 0% for crying

#

And any other Expressions that I might have

stable edge
#

^

hot flint
#

Same goes for all the others

spiral sigil
#

simple enough, i'll start doing that

hot flint
#

It's a good method for troubleshooting

#

I kind of stumbled on it on accident actually

#

Just running on a hunch

#

That's how most of my stuff turns out usually

#

Also, I did fix my upload finally. It wasn't the servers, it was my custom overrides

spiral sigil
#

wot

hot flint
#

They were using the animator from the previous model that wasn't run through CATS

spiral sigil
#

ohhh

hot flint
#

The funny thing is, all of the animator names were exactly identical

#

But the referenced bones weren't

#

All the more reason for me to start using cats naming conventions

spiral sigil
#

glad it worked in the end

hot flint
#

I usually get to the bottom of things pretty quickly

#

Usually takes me just going out to drive for a little while to clear my head and think about what it could be

gusty crest
#

I feel so good after hours of fixing a super aweful broken triangle mesh

#

Got my tris at 17.8k good stuff

hot flint
#

Way to go!! That's great news!

#

What was the original!

past merlin
#

b l e c h

#

weight painting

#

is such

#

a chore

hot flint
#

You are correct

#

Which is why riggify is wonderful

#

Specifically with 2.77

mossy quail
#

Wot

#

Whats riggify

hot flint
#

Blender script

#

adds full skeleton metarig at the 3d cursor

#

Long as you line it up with the model, automatic weight groups does a lot of the rough heavy lifting for you

mossy quail
#

damn i need to get that

past merlin
#

does that handle boobs :v

mossy quail
#

dont think so

#

youd need to wp them manually

past merlin
#

just looked it up, that does seem like a really nice script though

#

thanks for the note

#

haven't used it before but seems great

latent charm
#

@mossy quail @hot flint Rigify is included with blender these days, nothing extra to do except possibly enable it in the addons. Then just add object > add armature > Human (Metarig)
Align to body parts, then click generate rig in the rig tab. Then you can ctrl+p and use automatic weights.

The most useful part of it (for me at least) for vrchat stuff is the face rig for doing proper visemes for each phoneme set in the vrcsdk.

mossy quail
#

Oh damn

#

So i can mix and match mmd parts and use that to join them?

#

Basically

pine panther
#

That would be nice

latent charm
pine panther
#

If so I could apply a tux on my model

latent charm
#

mix'n'matching parts isn't hard once you've got a hang of rigging & weight painting

pine panther
#

Yea

hot flint
#

@latent charm hey there! so sorry if this ping comes in really late or isn't appropriate. Thanks for clarifying about riggify for cerzix earlier. I was on the verge of passing out and kind of left them hanging there mb

#

💙

latent charm
#

@hot flint No problem :D. I personally don't mind pings anyway. (plus it's only 4:30pm here)

hot flint
#

🎶

#

I don't know why I try to help with q and a at 5:00 am when I've been up all night working..

#

It's equivalent to me reading a book to fall asleep

pine panther
#

Try staying up for more than 24 hours for a vr chat stream

hot flint
#

No thank you hahaha

pine panther
#

No that’s my experience

#

I regretted doing that

hot flint
#

Maybe once I get some better equipment?

pine panther
#

I still need to buy the vr headset and controllers

hot flint
#

I think I spend more time in blender than in VRC frankly..

pine panther
#

Over 2k for new pc spent recently

hot flint
#

70% Blender, 20% Unity, 10% VRC

latent charm
#

@pine panther Got you beat :B I did get myself a nice threadripper 1950X build though

pine panther
#

Damn that’s better than what I have

latent charm
#

I got it because I do a fair bit of heavy rendering/animation, mesh processing and photogrammetry and whoo boy does it do that stuff well

pine panther
#

I mean I could make mine better but that would void the warranty

#

Which last 3 years

hot flint
#

I'm due for a new computer here, desperately

#

My poor little potato pc..

#

What would you recommend?

pine panther
#

POtaTos (portal 2)

hot flint
#

Hehe

latent charm
#

If what you do benefits from parallel processing, the Ryzen CPUs are damn nice

hot flint
#

Ooooh

pine panther
#

They really are

hot flint
#

I do a lot of graphical work, but my modeling is mostly cell shaded

#

Have you seen my stuff floating around gallium?

latent charm
#

I did glance by this channel a little while ago and saw a screenshot or two of the one in your discord icon

#

Haven't seen it in VR though

pine panther
#

Funny how you can make a poster in unity

#

I actually enjoyed that

hot flint
#

It's just recently been uploaded in full, haven't had the chance that I'd like to, to pilot it for very long

#

Work and what not

latent charm
#

Just searched and had a good look at it and damn, that looks good

hot flint
#

Thank you! 🎵

#

She's been down a long path of improvements haha

#

Anything glaring that you'd touch up if it were you?

latent charm
#

Nothing stands out to me as a problem. Mesh topology looks good from what I can see, good support loops where needed, etc etc.

pine panther
#

The only problem I have with my pc is that vr chat for some reason has a tendency to softlock

#

Don’t know if it’s memory or something else

hot flint
#

Same in my experience Mariomette

hidden blade
#

hey I don't know if this channel is the right one to ask for help but I'm working on texture atlasing and one textures has a wireframe and a material but when I bake it won't show up. Any ideas on how to fix this?

#

Using Blender btw

mossy quail
#

even blizzard fucks up sometimes

#

look at dat clippage

#

heck

spiral sigil
#

shitty weight paint

gusty crest
#

Lel

astral oasis
#

Kind gay

deft kite
#

why the tail do this?

charred moat
#

You need to blow in her mouth to inflate her like a baloon

tired plume
#

lmao

#

you probably messed the weights up if it imported fine.

mossy quail
#

lmao

#

broken snek

hot flint
#

Did you ever click fix model with cats?

#

@deft kite

blissful sleet
#

lol

#

i think he asleep

#

but if you alt-click on the little expand arrow next to armature, shift-select all the bones, and in the inspector panel right click the transform component and click revert to prefab, that should fix it in unity

#

@deft kite

livid frigate
#

@deft kite i see you're trying the Miia model 😉

#

Real pain to get the tail animated nicely

mossy quail
#

@livid frigate I like horse better than snek

livid frigate
#

🤢

blissful sleet
#

wew

mossy quail
#

stoopid sneks

left scroll
#

@deft kite are the bone rolls set to 0 in blender?

deft kite
#

I fixed the tail, it works now, however disabling the dynamic bones distance reset doesnt work, so after 20 feet my tail resets. I set the distance to 80 and told it to NOT distance disable, but its still doing it.

#

So if i walk away after 20 feet people see a straight tail

#

T_T

#

What good is the "disable distance" option if it doesnt actually do that!

hot flint
#

:c rippo

zinc furnace
#

I currently have a mesh on my model, but I want it to be invisible unless a shape key is activated. I have done the inverse before (shrink a mesh down very far or move it inside the body), but how do I make it only visible while the shape key is activated?

#

Basically, I'd need to "invert" the shape key somehow

#

I can't move it inside the body, then manually move it back in edit mode. The placement is too precise.

deft kite
#

Rokk, select the mesh, then at the top of the inspector tab is the first checkbox to hide stuff. uncheck it so its hidden. then create a gesture animation where it IS checked in to appear. thats how you do it. shrinking it is not necessary. what you need to do is "uncheck" when not in gesture and "check" when gesture animation is on.

zinc furnace
#

Yeah, but it's not a separate mesh in the end result

#

It's not a random object, it's actually a set of eyes with a different material

#

Hence the precision required

#

But I already got it working. I manually moved the new eyes back by 0.02. Then in the shape key, I move it -0.02 instead

#

Probably not the best method but it's quick and it works

stable edge
#

if its got a sep material you can just give it a blank for an animation

#

or you can edit the image yourself

#

¯_(ツ)_/¯

#

and then have it like custom blinks are done

covert fractal
coarse zodiac
#

@covert fractal what websites have you tried so far?

covert fractal
#

models-resource, and the official Unity asset store.

coarse zodiac
#

I'm gonna have a quick look around and see if I Can findbyou something. Does it have to be exactly as shown or can it be similar

covert fractal
#

It doesn't exactly have to be like it, just similar.

#

I'm hoping this could be possibly done for free (or at a reasonable price).

coarse zodiac
#

Gotchya, do you have a range in mind?

covert fractal
#

If I were to make a price range, 1-2$ USD.

#

As it looks pretty simple to make (for people that are good with Blender).

coarse zodiac
#

No luck, that is a tough one. Prices are around 10+ for something similar but probably not close enough

covert fractal
#

Well, thanks anyways.

#

Honestly, I don't feel $10 is worth it. I'm no dev, and I'm not doing a serious build here.

coarse zodiac
#

@covert fractal anything more than 2 is not worth it for small models that aren't crucial in my opinion

bleak panther
umbral charm
#

Not sure if right chat. But I have a weird issue. It's happening on multiple objects. One I uv mapped myself in blender and another a friend did. When he puts the item he mapped in his unity it works fine. But if I put any of the mapped items in my unity, it's mapped wrong. Is there a setting I am missing somewhere?

fair python
#

Anyone available to convert a .max to .fbx for me? It's a tiny file but I can't convert it myself

polar glen
#

there are online tools I think

cunning bloom
#

can someone tell me why my polys double when i import an fbx into blender. And how can i fix this?

mossy quail
#

@bleak panther is that avatar who i think it is

charred moat
#

@polar glen what are you using for the flammes ? 😮

mossy quail
#

@charred moat to me it looks like maybe a particle system with noise

charred moat
#

I really love it !

mossy quail
#

either that or a texture sheet

#

its actually both 😄

#

you can see it in the picture

#

@polar glen would you mind sharing settings so i can try and replicate it?

dark orbit
#

I'm texture painting in blender and I'm trying to paint a skirt but I can't apply any paint from the outer side, I have to go under the skirt to paint, how can I fix this?

polar glen
#

@charred moat unity particle pack. I took it off the torch

#

@mossy quail ditto

charred moat
#

thanks !

polar glen
#

Welcome

mossy quail
#

@polar glen wait can you link that pack please

polar glen
#

Not right now, I'm on mobile. Just search in the store

mossy quail
#

a ok

small cloud
#

@dark orbit think u need to flip normals

#

that's what I vaguely remember with the same issue

#

but cannot say for sure

dark orbit
#

Yea seems that was it

gentle forum
#

I'm trying to add a shirt to a model I'm using, and the shirt comes with an armature for the arms, hands, fingers, spine, etc...
I've been trying to merge it with the model I'm using but I'm not sure how to do it without messing up the weight painting and such.. if you know anything about this kind'a stuff please message me!

pine panther
#

They just want answers as fast as possible

gentle forum
#

I didn't know which channel to put it in, so why not both

#

Sorry if it's inconvenient!

#

I'm a bit wonky today, thank you

spiral sigil
#

@gentle forum just merge the mesh and armature

#

parent the bone of the shirt to the respective bone of your model

#

so upper arm of shirt to upper arm of model

#

and hit "mix weight" in cats addon

spiral sigil
#

Ffff

#

My face and hair falling off ingame

#

Wtf

spiral sigil
#

anyone use 3D Coat?

mental blaze
#

I've used it before, but only for a little bit

#

I like the layer features for organizing

polar flower
#

hi

#

hi

#

is that good?

spiral sigil
#

holy shit

#

that's a high poly face

mental blaze
#

High poly, but what does the face look like in a 45 degree perspective angle?

#

The edge flow looks good.

polar flower
#

im having trouble getting it to look right

#

idk if thats good or not

mental blaze
#

Looks great so far. Do you plan to model the face that's visible or the entire head?

eternal crow
#

is there anyone here good at fixing uv's

polar flower
#

im gonna do the whole body and everything

#

im making this into a model

mental blaze
#

I mean will you be keeping geometry that players won't see in the game

#

Always delete faces that players won't see

polar flower
#

Like what

#

its only 770 faces atm

mental blaze
#

For example, after you model the hair over the head, delete the faces that are being hidden by the hair

#

That kind of stuff.

polar flower
#

well im going to make it into an mmd so I will worry bout that later

mental blaze
#

Ok

#

Looks great so far

brave dune
polar flower
#

what is that

mental blaze
#

A torso

polar flower
#

oh

mental blaze
#

Definitely tackle that through sculpting

brave dune
#

right now im trying to get the basic shape down

mental blaze
#

Yep

brave dune
#

i figured a semi robotic design might be a good first try since it will make some joints easier

eternal crow
#

@brave dune i did my first custom model in blender awhile ago (it was a weapon though)

brave dune
#

My biggest problem is the lack of reference images 😛

eternal crow
#

lol mine had a lack as well tbh

#

due to it being on my old computer i can't get any better images

#

if you're wonder wtf it is

brave dune
#

at least some of those seem relativly basic in shape

#

got to love when the highest res image of a certain angle is of a toy and not the actual reference

spiral sigil
#

Does anyone here have any experience with UE Viewer or ripping models from UE4 games?

eternal crow
#

they arent toys xD this was offical art for the game

#

well more in one of those strategy guides for the game iirc

#

if they had toys of that stuff my ass would be buying it like it was gold

hot flint
#

Who wants to see what i'm working on next?

vivid crater
#

Ooo, me me

hot flint
eternal crow
#

👍

polar flower
#

i think thats good

#

it looks so much different not in orthographic view

brave dune
#

@spiral sigil "yes"

#

look forward to seeing how that turns out polar

hot flint
#

🎵

spiral sigil
#

i actually think i just figured out my issue @brave dune

#

the UV maps weren't wanting to co-operate

brave dune
#

yeah, psk import does funny thing to uv if different materials are involved. there is an updated improter that might ease things up in the future

spiral sigil
#

okay nvm im having an issue

#

it works in blender, both uv maps are specified with materials assigned to both

brave dune
#

if its doing what i think it is, you have to asign the uv as well in the unity material

#

or do some shinenagans to put it all on the same uv map

spiral sigil
#

asigning the uv in the material doesn't help

brave dune
#

best thing i can recommend is merging the uvs

spiral sigil
#

Can someone make me some avatars? or is there a place I can learn to make them myself

#

i have no idea how to merge the uvs

brave dune
#

what i tend to do is seperate the meshes based on the uv, delete the wrong uv from the meshes so there is only one channel on it, rename all the uvs to the same thing, then remerge the mesh

#

there is also an updated psk tool that will automaticly put them on the same uv

spiral sigil
#

won't this make things worse if its using 2 different textures?

brave dune
#

nope

#

materials will still be maintained in their spot

eternal crow
#

the clothing colors are off though

#

like they're too bright

rapid comet
#

I wouldn't worry about it in blender, just Unity

eternal crow
#

i think i got it

#

this is also going on a model resource site, thats why i need it to be so accurate

#

they already rejected my corpse party one

spiral sigil
#

oh my god thank you @brave dune

brave dune
#

😛 yeah, i had to deal with same stuff when doing fatal bullet and viscera cleanup models

spiral sigil
#

now i can actually use this damn thing

#

and then go through the same ordeal for 3 other models

eternal crow
#

shit i gotta go eat now before i make myself sick

brave dune
#

nonsense, feed on the code

eternal crow
#

xD ims back with a bowl of lucky charms, cause my dad forgot the sauce he always puts on top of our meatloaf plus he used a different kind of meat i dislike

#

and my brother ate nearly all the marshmallows in the box again....goddammit

brave dune
hot flint
#

Looking good!

brave dune
#

im dreading the head 😛

hot flint
#

Front reference finished

#

now for the side

vivid crater
#

what a cutie

brave dune
#

Love the artstyle. it reminds me of something but i cant put my finger on what

hot flint
#

Funny enough, I did my absolute best to do a 1:1 imitation of the original art style and character

#

a few artistic liberties taken with the gauntlet because of the angle, it was tough to tell what was what

brave dune
#

this jaw line >.>

wind mural
#

I got a question about materials

#

would it be better to use materials or textures for this?

#

I was going to put coffee in the cup so i'm not sure what do do now, especially since I was going to put more details and the model isn't connected

#

Also, should rigging be done after or before textures/mats?

brave dune
#

most of it is an either or kind of thing and whatever works best for you

#

i dont think there is one true way

wind mural
#

okay then, i was gonna put detail lines in the hands so I guess textures it is

brave dune
eternal crow
#

👍

mossy quail
#

@hot flint Reminds me of Doomfist 😄

lethal nest
#

😂

lament pond
#

@hot flint he looks cool

hot flint
#

Oh

#

It's uh

#

It's a girl

#

snrk

#

But thank you

#

It's also not my design

#

Just a fan letter

topaz frigate
#

Who needs boobs when you have t h I c c

hot flint
#

Oh they're there, just hiding under the metal plate

#

Trust me

#

You don't want to see her without it

topaz frigate
#

I trust you

hot flint
#

I

#

What

topaz frigate
#

Pacific rim

hot flint
#

Oh.

#

Fair

topaz frigate
#

Pacific rim is better

hot flint
#

I'll be finishing up the side view later today

topaz frigate
#

Keep us posted polar

#

Witnessed a fandom battle today in vr, rwby vs pacific rim

hot flint
#

Oh wow haha

topaz frigate
#

Wild stuff

#

They were just calling each other trash shows/ movies

hot flint
#

I would be drawing right now if it weren't 1:00 am

topaz frigate
#

Looks coolio

#

@hot flint who needs sleep when you have dank memes

hot flint
#

Fair

topaz frigate
#

My sleeping is all messed up.

hot flint
#

I should be more specific, I would be up drawing right now if my roommate wasn't asleep

topaz frigate
#

I'd you draw you will be showing dominance

#

Let them know who is boss

hot flint
#

Nah, if they don't wake up for work, I'll have to pay rent on my own

#

That would suck

topaz frigate
#

Smart thinking

hot flint
#

Computer monitor is bright

topaz frigate
#

The pen scrapes on the tablet too

hot flint
#

They sleep on the couch

charred echo
#

Can anyone make me a biggie cheese model

hot flint
#

Ahhh finally...

#

I wake

#

Time to get back into it

mossy quail
#

oh god

hot flint
#

Side profiles are rough

#

also

#

the armor is backless

#

🎵

charred moat
#

Thick thigh

#

But cut !

hot flint
#

heavily sthighylized

spiral sigil
#

I'm getting ready to start learning how to model from scratch and I want to use a character reference that isn't in the t-pose. Is it possible to do that and still get a good a result?

#

@hot flint 乇乂ㄒ尺卂 ㄒ卄丨匚匚

hot flint
#

You can @spiral sigil, you just need to have enough reference poses to work off of

#

you'll find things more frustrating if they dont line up

#

you'll have to wing most of it

spiral sigil
#

sounds good. I know I'm jumping right in to hard mode, but thats how I do things. I bang my head on the wall til it breaks

#

Gonna do darkness if i can find the reference from her manga design

hot flint
#

Shouldn't be too difficult

spiral sigil
#

yeah this is her DEEN'd version. Her manga version is way more kawaii AF

#

so should I model her and wing he arms in to the t-pose? or just copy it and pose her with bones later

#

"wing" the arms*

brave dune
#

oh nice a darkness

#

im suprrised there isnt an mmd of her floating around since i know ive seen megumin a few times

#

you are in the same situation as me basicly. Im trying my hand for the fist time with a model from scratch and the one i chose doesnt have many good references so im winging it

spiral sigil
#

there isnt. there's a custom maid one, but its not available. As I said, I'd much prefer to do her manga design

#

deen is lazy animation....but it is a pure gag show

brave dune
#

i give them credit on some decent comedic timing

spiral sigil
#

they're good for that and drawing megumin's elaborate casting scenes

brave dune
#

other than a slight difference in face shape, the body seems pretty much the same at least

brave dune
azure adder
#

you making megabyte from reboot?

spiral sigil
#

you'd think that what be easy

#

totally looks like him

polar flower
#

Anyone have any idea why I suck ass@at modeling

rugged hill
#

you're new to the art form and need practice?

polar flower
#

Yesh

#

It could also be because I’m not a vegetarian

#

Not sure

twin merlin
#

I...I made a Riko. Over the past week I've been modeling my first avatar and never even considered posting on vrchat discord

spiral sigil
#

low poly is king!

#

how many tris?

twin merlin
#

sitting at 19k tris

spiral sigil
#

really? seems like a lot. The allure of handcrafting for me is to build low poly, save, build high poly, create maps, then go back to low poly

twin merlin
#

It is a lot

#

I've could've gotten away with a lot less, but I've made mistakes

spiral sigil
#

it still looks good man.

twin merlin
#

hey thanks

spiral sigil
#

make sure you put in lewd blush shape keys 😂

twin merlin
#

I can never model a good face without seeming to resort to more subdivide smoothing. I don't know what I can do around the nose/eyes to get it looking normal while still being low enough poly

#

Oh I'm working on texturing now, and that's what I'm doing lol

spiral sigil
#

yeah u just need the high poly model for stuff outside of vrchat and maps

#

i wonder if i could make a waifu with like 3k tris and have her look pro

#

oh man smoldr

#

i'd love to see that 3d modeled 👀

vivid crater
#

Forehead loli hype

spiral sigil
#

Somebody do takagai-san

vivid crater
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We need more foreheads asap

spiral sigil
hot flint
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There we go, now i've got something workable

mossy quail
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Umm

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i couldnt find a mmd bar thingy

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so im trying to model one myself

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how do i make round corners? o.o

mossy quail
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well nvm

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it looks alright

hot flint
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CTRL + SHIFT + B (Vertex Bevel)

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is a good way to make round corners

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btw

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sorry im late

spiral sigil
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EXXXTTTTRRRAAAAAAAAA

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Thats nice that you can draw your character and model them. I suck at drawing

hot flint
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i just do loose refs

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then do the majority of it in blender

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i mean shoot, if we look back at my niflheim reference,

spiral sigil
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Still. I have to find character sheets if I plan on modeling

hot flint
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it looks very little like my end result

spiral sigil
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I cant wait to see that

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is your name polarstar in vr?

hot flint
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Yep, just PolarStar

spiral sigil
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btw shokugeki s3 yay

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thats cool. you have your own model

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3d version of her looks better imo

hot flint
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same

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that's mostly because it's easier to fix things without having to redraw everything

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3D is easier for me to nitpick

spiral sigil
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how many tris on her

hot flint
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for instance, the drawn version's mouth is way too wide

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14720

spiral sigil
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really she looks super low poly

hot flint
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cell shading

spiral sigil
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isnt that just a shader tho

hot flint
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nope

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that's all manually placed

spiral sigil
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im a newb so forgive my lack of knowledge

hot flint
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then mapped to UVs

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i could probably optimize the texture more

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i'm just kinda moving on to the new model right now

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i've spent too much time obsessing over making her perfect

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i need to branch out

spiral sigil
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added ya

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i really like your model

gentle forum
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🤔

mossy quail
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for it being my first every modelling attemp it looks ok 😄

spiral sigil
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nani?

mossy quail
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im tryna make a bar 😛

spiral sigil
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didnt know if it was a bar or a dj booth

mossy quail
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😄

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a crossover between both i guess

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^^

hot flint
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Whatcha thinking bout @gentle forum ?

gentle forum
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I'm thinking you're doing a good job

hot flint
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Pffff

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I've still got a lot to improve on

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But I'm learning more every time I sit down to work on it

gentle forum
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Don't be so modest~

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You're doing pretty great

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And so am I, thanks to you!

hot flint
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🎶

fallow delta
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that is fantastic

hot flint
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Hopefully in a few months I can transition this to a full time job

fallow delta
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well you got a great start

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its better than i can draw

hot flint
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Still need to build up more of a portfolio

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As far as 3d goes

fallow delta
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your doing great tho

mossy quail
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its not that bad 😄

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looks pretty neat actually

spiral sigil
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Its funny how you dont need a degree. if people realize u know how to model, you got contracts for dayz

mossy quail
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true