#3d-modeling

1 messages · Page 36 of 1

worn island
spiral sigil
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select the edges of the hole and press f to fill it @worn island

velvet flame
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@hasty crane a Solidworks user!

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If you are a student you can get a legit SW license for ultra cheap.

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So. If you want the mesh only, an STL export will do it, and you can specify the resolution during export. But it will not have color info.

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I believe VRML is your best bet for color info.

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However...it might be better to import a good STL and just redo the textures with a good UV map.

hasty crane
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@velvet flame Thanks! and sadly, I don't use SW at all anymore, the school pc's just happen to have one, I did export VRML, but sadly it doesn't work with blender (it gives me nothing) I'll just have to try redoing the textures like you said. atm, I just applied a color that looks okay

velvet flame
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Yeah, SW has nothing in common with Blender type files except the general idea of 3Dness

worn island
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i can't go back far enough with ctrl+z

gentle hatch
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Will models tagged with sexual content/gore be automatically blurred or censored in public worlds? and will they still be alllowed in private?

serene zephyr
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In the latest version of Blender, how do I add an image to the Diffuse channel of a material ?

spiral sigil
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@worn island not without trouble regarding your UV map

stray topaz
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@gentle hatch I have no idea, the user would probably have to determine that when they make the avatar

worn island
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i fixed it

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selected the verticles and hit ctrl+t

cobalt willow
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Press enter after you made the first cut

hidden pollen
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Hey

hidden pollen
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Does anyone know how to how to remove polygyns

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polygons

zinc furnace
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Select the polygons and press delete

opaque musk
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You can select two verts and hit J to join

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Then select the other two verts and it will slice through edges to connect them, also via J

dull epoch
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Does anyone know how would i amplify the effect of a shape key?

zinc furnace
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In Blender, drag the shape key you want amplified to 1.00

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Then select "create new shape key from mix", and you'll have two shape keys doing the same thing. If you then set the new key to 1.00, you can do "create new shape key from mix" one more time, and you'll have a shape key that's an amplified version of your first one.

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Then set everything back to normal and test it

dull epoch
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"create new shape key from mix" where is that?

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Where is that option? @zinc furnace

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Got it thank you 😄

worn island
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whats important for that 20k limit on models

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tris or verts

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i have like 28k verts and 40k tris right now

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i have a model thats like 60k tris big, already got that reduced to 40k by hand, in that time i noticed that alot of verts (for example in the hair) go nowhere, don't have any textures attached to them or basically are single dots, or are on top of other vertices, basically doubling a bunch of stuff is there a way to detect those other than looking/picking them out by hand?

spiral sigil
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the trist need to be under 20k

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@worn island also try "remove double"

worn island
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doesn't do anything

spiral sigil
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you need to select the whole mesh

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for exemple if you have a hat selected, go into edit mode, press A to select the whole hat and then remove double

worn island
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well ok that saved me like 200 more i don't have to remove by hand >.> and i kinda doubt it catched everything

spiral sigil
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it doesnt catch everything obviously, would be too simple that way
but you already removed a lot
it's 200 things that you dont need to worry about anymore

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but you'll have to do a lot by hand unfortunately

small cloud
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dont remove doubles on face tho

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it can glue your teeth or eyes together

hallow night
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Would anybody happen to have a good tutorial or method to create anime-ish hair in maya?

pale sigil
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can anyone help me with this issue im having i cant figure it out D:

modern mango
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if you ask for help on an issue always state the issue directly!
then people can answere you directly if they know a solution.

pale sigil
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okay 😮 this model has really puffy pants so when im getting it in blender the two pant legs run into eachother

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and once thats in unity/vrc it just merges them and it looks really bad

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is there any way to fix that ? i tried moving the polys individually but it takes forever and looks bad

pale sigil
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i have a pic if it helps

mystic jackal
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@pale sigil hi try spread the legs skeleton to the sides a bit to counter it.

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@pale sigil also dose the legs on the female mode vrc avatar descriptor move closer together? just a random thought.

zinc furnace
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In Blender, how do I manually reparent bones?

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CATS won't show these bones in the automatic reparent list

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I need to do the thing where a bone is duplicated so I can reparent the other bones to it

fair vine
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on the right, on the bones tab

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just select it and you'll be able to reparent it

zinc furnace
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Yeah, but how do I properly make a duplicate of the bone? That's the important part CATS normally does

fair vine
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wait, what exactly are you trying to do?

zinc furnace
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CATS Blender Tool has a bone reparenting function where it detects a bunch of bones (such as hair), finds their parent, duplicates it, and puts all the hair bones on the duplicate

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So you don't have to mess around with exclusions in Dynamic Bones

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But CATS doesn't always detect it, so I have to do the same thing myself. I'm trying to duplicate the bone. Reparenting is something that I know how to do after that

fair vine
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Oh, I remember having a way to do it but I don't remember rn

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I'm sorry

eternal eagle
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I was actually just doing this a little while ago. Select the bone you wanna duplicate and move the cursor into the 3d view pane. Then press space and type "duplicate." The first option should make a copy of the bone.

vivid crater
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K-kawaii

tidal sequoia
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Hey guys can someone please help me on how to make a beam fire effect for my gun?

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No one has really answered my questions yet in different areas of the development

warped solstice
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Would sculpting within Blender work well for Model creation?

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@tidal sequoia you might have more luck with that question in #animation

cobalt willow
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If you can learn to properly use it, then yes

tidal sequoia
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I managed to get something else.

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I have a green flame thrower type thing.

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Time to roast some knuckles.

warped solstice
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Guess I’ll give it a swing over spring break

errant hamlet
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anyone know why my avatar 'floats' above the ground?

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xyz positions are set to 0 in unity

solar fossil
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@errant hamlet the position in unity doesn't matter anymore you need to set it in blender

tired plume
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prob the origin

proper niche
cobalt willow
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@errant hamlet Make sure your avatars feet are touching the "ground" in the avatar configuration scene

frozen onyx
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can vrchat use normal, speculer maps and so

solar fossil
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@proper niche 1 regrets

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@frozen onyx umm yeah

frozen onyx
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cool thanks

fair vine
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@proper niche makes me remember of that ragdoll unity uses for the animations lmao

upper hamlet
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@errant hamlet check the position Q and T values in the idle animation if you have it customised.

storm portal
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@proper niche no

polar glen
fair vine
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move the vertex to match the others

polar glen
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but its not showing me the normal edges. Do I need editable mesh instead of editable poly?

fair vine
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oh uhh

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you'd be able to fix it in blender

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at least that's how I'd fix it

polar glen
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looks like i needed editable patch...

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blender doesn't work for me for some reason

fair vine
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does it just not open up or?

polar glen
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no it opens but when i go to use some features it gives an error message

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i kind of like 3ds max anyway

fair vine
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error message just in blender or does it crash?

polar glen
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error message

fair vine
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Blender has the cats plugin, what's pretty neat

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Yeah, read the error message and see what is wrong

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try to search for it, it's probably a common problem

polar glen
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i cant read. I'm illegitimate 😦

fair vine
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wait what

polar glen
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people say just install a different version and im like, im not messing with this all day

fair vine
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oh, well

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maybe that'd work

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also try to print the message that it shows and send it to me so I can see how I can help

polar glen
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i uninstalled blender a long time ago

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but if i cant work this out in 3ds max, ill be back. I'm still not sure this is the direction I want to go with this. just trying it out

fair vine
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Yeah, Blender can be a time saver tbh but

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it can also be a sucker

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I'd suggest you to keep on 3ds max, but try to use it when you can't fix something there

polar glen
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yeah im seeing another problem now too. The outside rounded edges... the normal are coming from the Z direction on 1 side and the Y direction on the other side

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causing different color hot spots

fair vine
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oh, shit

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Yeah, try to move the vertices on 3ds max

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btw are you good with it?

polar glen
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i can do basic shit

fair vine
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oh, makes sense

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i wanted to make some animations to use on vrchat on it but

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boi am I bad with 3ds

polar glen
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why not animate in unity?

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if you are asking about rigging and skinning, im bad at that. I had to get another guy to do my avatars for me

fair vine
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unity is shit on complex animations

polar glen
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works ok for me

fair vine
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Yeah, like, it's not bad

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when you want to make something simple

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but when you want to make the full body animation... boi

polar glen
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5.6 animator is more clumsy than 2017 animator. Its more easy to screw stuff up

fair vine
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oh, is 2017 animator good?

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never used it

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because I have to stick to the 5.6

spiral sigil
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the dance animation where the characater glitches out and seizures.. Where do you download that

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A lot of models have it so it must be downloadable

fair vine
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I have a lot xd

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oh

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that specific one

spiral sigil
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Yea

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When the model spins and goes all messed up

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Prefab dance animation

jagged bear
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This isnt relevant to VRChat I just need help in blender. I'm trying to make a minecraft 3d animation but my camera is all weird, its like convulging around the center

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Like a fish-eye

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If you dont know what I mean I'll dm you a screenshot

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Nevermind, I fixed it

upbeat star
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hello

upbeat star
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oh

vivid crater
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cute as always

wintry saffron
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i need to put a censor on part of a model

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and it never works

spiral sigil
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is there a mod that lets me cut and paste in blender?

frigid robin
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So my model wont follow the weights all the way

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even though just to do a test I applied 100% weights to the area

tired plume
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then some other bone is pulling on that 'area'

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it should be following normally

eternal crow
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it even does this on faces that were already there and will just add a new layer on top of old faces instead of filling the hole it should fill

random anvil
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im using blender btw

errant hamlet
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Anyone know why my custom avatar floats a couple inches above the floor in game? XYZ all set to zero in unity and blender looks fine

vivid crater
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Omg so cute

jovial nymph
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cute!

median wharf
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Cute!

spiral sigil
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hello

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is there anyway to delete the black layer left over from baking

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i cant see my stuff

cerulean herald
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Can anyone help me with some avatar fixes? It seems I have the jaw bones, but no shapes, no bones for expression and missng the blinking. Though I know there are blendshapes for the eyelids in the Maya model.

blissful sleet
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if you want to get down and dirty in blender you can make blendshapes (shapekeys) for mouthshapes and some expressions in edit mode (proportional editing - makign shapekeys in blender is what you want to google)

cerulean herald
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Hmm. My problem is I have zero experience with modeling, rigging, or any of the software associated with it. So I don't know how to do it.

blissful sleet
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:)

molten hearth
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Im trying to edit something on my avatar by dragging a poly? ( i dont know if thats what its called but the ones in edit mode on a mesh) i dont want to have to drag each one individual, if i for example want to drag a sphere out of it? if that makes sence?

blissful sleet
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@molten hearth makes sense, you want "proportional editing"

digital veldt
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Can someone help me with an issue with my model. I imported the blender file which included different sections to itself. now the main body is affected by shading and colorization by outside means, but the eye section and mouth section is not affected and just stays its original hue and tone.

molten hearth
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@blissful sleet Now it moves the whole mesh when ive just selected one poly?

blissful sleet
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@molten hearth use scroll wheel to change how wide the effect is

molten hearth
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rigid vault
modern mango
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did... did you .... park off road?

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pay your fine!!!

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😉

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nice car 😛

tidal sequoia
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Anyone know how to make it to where your model has head phones that you can take off and let other people hear it?

wind mural
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Hey, i'm pretty new to blender. I accidentally made this perforated box and I don't know how to get rid of it or what it is. https://imgur.com/a/N1GHa

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Digging around in google didn't help much because I don't know what it's called...

tidal sequoia
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On the right panel, you can select the object and delete the Hierarchy.

wind mural
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What heiarchy to delete? The only things i have in it are scene, remder layers, world and cylinder.004 (the hand)

spiral sigil
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For making the headphones, you would have to make it in Unity and make the headphones gesture animation be the headphones parented to the head bone and a second gesture that unparents it from the head bone and to the appropriate hand or palm bone of your choice. The headphone then can also have an audio file trigger when you use that second gesture for taking them off.

tidal sequoia
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Oh... is there something i can watch to learn how to parent and unparent? .-.

wind mural
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okay it looks like that thing I posted a picture of might be an empty, gotta figure out how to get rid of it...

spiral sigil
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Let's see... parenting is usually one of the easier and more basic variables you can affect through animation. I'd recommend google searching how to animate parenting in Unity for a possible tutorial on youtube.

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You're bound to find a good explanation that will explain it better than me trying to remember how it'd work.

tidal sequoia
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Ok

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@spiral sigil Also ah..I made a trail animation but when I go in-game to use it, my character disappears

spiral sigil
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Ooh, I'm not sure I'd be able to help with that. I've not experimented with that

digital veldt
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can someone help me with fixing a lighting issue on my model? I import a characer and upload it with different parts to it that aren't connected, which creates lighting issues. I tried to merge the meshes, but when I do that I cant drag the materials onto the parts like I normally would be able to.

digital veldt
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well I fixed that. now I need fo fix my hands not being animated

neon carbon
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the annoying moment when my model shows transparent and it's not using transparency

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Damn faces ¬¬

eternal crow
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Is there anyone here

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and i learned its possibly because the script used in 3ds max wasn't finished 100% so it didn't export them properly and caused this but is there a way to fix it without me having to do it poly by poly or tri by tri?

spiral sigil
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Does anyone know how to add an object to the head hierarchy and make it remain visible to the player? Or how to make a user interface element for a VRC avatar? PLEASE this would be SO HELPFULL is someone had ANY info. Please @ me. THANKS! 🙂

dry notch
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Alright, whee

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Just accepted my first commission

lament pond
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Good luck

mental blaze
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You going at it with the clothing

cold tide
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can someone help me with this?

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its rigged properly but sdk is like nope

tired plume
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what do your bones look like anyway

tired plume
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so you're sure the left and right shoulders AND neck are all coming out of the very top of the chest bone?

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this complicates things if there's like more bones in between everything i feel like, but idk to what extent

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cause i mean, the human body doesnt have two forearm bones, two thigh bones, two shin bones, one extra neck section

solemn palm
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@cold tide Have you set 'Chest' to the highest bone in the spine? -the one connected to the shoulders

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just to make sure were clear, ^that chest option

tired plume
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yea these bone names aren't really helpful either i guess so i would make sure that the 'chest' is actually the highest chest bone

timid crane
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Its probably a problem with the neck and shoulders

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Check on the armature list on the left side

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What are the direct children of the chest bone

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Put that instead

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Even if they're ridiculously tiny

cold tide
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the chest is right above the spine and is set already

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and i checked the left side already and tried

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tried setting to the direct shoulder as well

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didnt do anything either

solemn palm
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why does it look like you have two bones for each shoulder?

cold tide
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i d ont know

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my wife bought this model off cgtrader

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and wanted me to set it up for vrc

solemn palm
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too bad the bones have such bad naming

cold tide
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i even tried renaming the specific bones as well

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didnt help either

tired plume
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i wouldve merged bones so that it looks normal first...

solemn palm
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names wont effect it

tired plume
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cause well, humans don't look like that

cold tide
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can merging be done in unity?

tired plume
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dunno but we do everything in blender.

solemn palm
cold tide
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i tried opening it in blender also

tired plume
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you can try that yea

solemn palm
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yeah blender is a heavy part in preping avatars

tired plume
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but hopefully mixamo doesn't poop the bed on this one

cold tide
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blender doesnt like it lol

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ill give mixamo a shot

tired plume
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was this a MMD?

cold tide
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no

tired plume
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or some normal fbx?

cold tide
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fbx

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if it was mmd i would of fixed it easily

dense kelp
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Export it as an obj or another format that's not fbx

solemn palm
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you can do this the easy way, or the hard way. or the easy medium hard way.

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Two roads to go down.

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option 1: remake the bad bones, and weight paint them so you get to keep the clothes bones

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option 2: delete the current skeleton in blender, and run it through mixamo losing the cloth bones but fixing the basic bones

cold tide
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this what happens in blender

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when i open it

solemn palm
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yeah, strange stuff happens sometimes like that

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sucks

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Go into edit mode, what happens then?

cold tide
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ill try

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nope still same thing

solemn palm
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what heppens if you delete the bones?

cold tide
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lol

solemn palm
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thats nice

cold tide
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wel

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I guess this model is kinda done for

tawny anchor
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o

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down was funnier

cold tide
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lol

solemn palm
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Its a good idea to just expect something bad to happen when getting custom models

cold tide
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yup ran into it many times

solemn palm
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If I ever want to use someone elses model I just expect to have to work my ass off

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(gotta be dedicated to fixing models if you plan to buy them)

tawny anchor
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had sth similar happen when merging 2 things in blender; idk why, but the UV maps having different names apparently caused it. Might be not relevant since yours was one to begin with

tired plume
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i felt bad for this kid last week, he bought some 30 dollar devilman off some dude in spain

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and it was SUCH A MESSSSSSSSSSS

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the dude emailed him back with some insulting arrogant unhelpful shit too, like 'oh if you call yourself a user of blender, then this should be easy for you'

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but in broken english

timid crane
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I'd report the guy on whatever the website was

tired plume
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i dont think deviantart cares

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p sure

cobalt willow
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That sucks to hear

solemn palm
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Thats... Very evil, that person is a disgrace to artists around the world.

cobalt willow
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The few commissions I done for VRchat avatars I prided myself in making sure everything got up and running, and the client knew how to set it up themselves

cold tide
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i'd rather stick to free mmd models anyday

solemn palm
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Yeah, if anyone every buys a model from me I would set that thing up like its a tutorial.

mental blaze
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I remember treating my bohrok avatars like that

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I never shared them in the end.

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they're just sitting there in my avatars list in vrc

cobalt willow
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Is that fucking bionicle

mental blaze
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yep

cobalt willow
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yess

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And why haven't you made an avatar world with them yet?

mental blaze
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didn't care enough

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they're rigged with custom animations

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but hardly any gestures

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just a dance emote

cobalt willow
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That's still great

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I would love to see more varied non-anime avatar worlds around

cobalt willow
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No, sorry. When I was a kid I played with like the first ones that came out

mental blaze
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google "exo-toa bionicle"

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they're the exos that you place the toas in

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super expensive to buy one now.

cobalt willow
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Looks sick

mental blaze
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Price: $239.97 & FREE Shipping. Details

cobalt willow
mental blaze
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I know

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someone already made them in mmd

cobalt willow
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Haha, need to look that up

mental blaze
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sent you the zip file

cobalt willow
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I hope someone gets around making a LEGO Island 2 world some day

mental blaze
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lol

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I might, but I promised to focus on made in abyss world

timid crane
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Did someone just say "less anime" in a VRchat discord

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Sir I am here to award you the non weeb trophy

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For not being a disgusting weeaboo

cobalt willow
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There are dozen of us

timid crane
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Dozens!

mental blaze
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oh no.

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im a hybrid though

smoky vector
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i am hybrid too, can be trap anime girl and a moon

mental blaze
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If I see anime girls on vrc, they're dudes.

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This is how real men look like...

smoky vector
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MUAHAHAHAHAHA

mental blaze
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dont forget the colorful eyes and rainbow shader

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along with a watermark

smoky vector
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lol

mental blaze
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with unoptimized materials

smoky vector
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omg im guilty of unoptimized materials

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my avatar has 9

mental blaze
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One of mine used like 20

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since I used materials AS colors

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no textures

smoky vector
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are colors lighter than textured materials?

mental blaze
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dont know

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but materials only models look nasty in worlds without realtime baking

smoky vector
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i remember my first version of avatar had like 18 materials then i atlased them in CATS and i lost transparency/unable to put emmission on my headphones and armwarmers

mental blaze
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I never used cats

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I do everything by scratch

smoky vector
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eh you are hardworker

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i dont know if i will be able to port avatars in vrchat if theres no cats plugin

cobalt willow
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I only touched CATS once, and that was trying to atlas a non MMD model. Couldn't figure it out, did it manually instead

smoky vector
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maybe i should learn about 3d modeling

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since we're in 3d modeling channel 😄

cobalt willow
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I think it's very satisfying to create a model entirely by yourself and then being able to interact with it in vr

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Even more so making buildings, worlds, and so on...

timid crane
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it really is

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btw, if anyone wanted to know the answer to my earlier question

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I managed to delete the animations by selecting the model, going to the animations tab, selecting the animation I want removed, and pressing the - button at the end of the list

ebon kraken
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anyone have any clue how to swap model heads in blender? i'm completely stumped on how to do it

spiral sigil
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As far as I know you can divide model meshes with CATS

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select the head, and if my memory serves me right, Ctrl+J

ebon kraken
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I seriously hate blender

stable edge
#

dis, i think they would want to keep weighting

timid crane
#

do you know how to remove multiple actions from a model?

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for animation

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in blender

spiral sigil
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hey

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what button do i press to mirror sculpt/subtract

steady notch
#

Not sure, but you can hit space and search to see if those come up

spiral sigil
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have you guys sculpted a model out of a single cube before

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?

eternal crow
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Why is there a random picture if a freddy head?

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xD

mental blaze
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it's a sculpted model.

tired plume
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@ebon kraken ill DM you a screenshot of a conversation regarding swapping

pale sigil
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hey im gettin an error saying "this avatar measures too large on at least one axis" but ive made bigger avatars than this so it should, any idea what to do?

tired plume
#

is it just fat if it isn't tall?

small cloud
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@pale sigil check your bounding box, you can manually adjust in unity, if you getting black avatar + wireframe or different colours in other worlds - you'll need to find faulty shapekey(s) that are destroying mesh

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if it's face shape keys killing your mesh then u can copy-paste face+eyes+mouth+teeth from original and remove all shape keys from the previous body, this is a 100% fix in that case

visual vigil
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in SFM it loads textures that dont exist in the files

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so i cant port the textures over

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any help

cobalt willow
#

Textures are not in the model folders, but materials folder

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So go back one step

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You'll need VTFedit to convert them aswell

lyric torrent
#

tell me please what font is used on the name plate

cobalt willow
#

I don't know, sorry

lyric torrent
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ok ty

visual vigil
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@cobalt willow thats the thing

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there is no materiels folder for this model

cobalt willow
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Then they're located elsewhere

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Might be grabbing the textures from a shared folder?

#

Point is that the textures are not in the models folder either way

visual vigil
#

the textures do not exist in the SFM files

#

literally

cobalt willow
#

Then I dunno 🤷 Since the character is textured, they got to exist somewhere

umbral pollen
#

how do i select alle vertices connect in blender

stray topaz
#

@umbral pollen Alt + M

umbral pollen
#

ty

#

dint work ?
only move them away

stray topaz
#

what exactly are you trying to do?

umbral pollen
#

i show you

stray topaz
#

I'm trying to model a chainsaw, but I'm trying to figure out a better way to model the teeth on the blade

#

I got the array modifier for the straight parts but the curved parts I have no idea

mental blaze
#

you would use a bezier curve as the pathway

polar flower
polar flower
proud oar
#

Ask how to connect all vertices?

ebon kraken
#

Anyone know how to remove a bone from one object and place it into the other? Trying to remove the head bones from an armature and place them onto the body of another, but I can't unparent the head bones from the armature.

stray topaz
#

@ebon kraken any reason why you need said bone?

ebon kraken
#

I'm trying to replace heads

#

I have the head bones from the old head on the new body, but I cannot connect the old neck to the new upper body because their in different objects

#

Oh i did it

stray topaz
#

oh?

ebon kraken
#

Just had to press ctrl+j on the two objects to join them

stray topaz
#

good to know for me too, I had another way to do it but that's better

#

😃

ebon kraken
#

So i fixed that problem but have ran into another one, When I import it into unity some of the textures are messed up

hasty crane
#

Try checking them in blender, if you see any overlapping textures hit E to reunwrap them, rebake and that usually fixes it

zinc furnace
#

This might be a really stupid question, but what's the easiest way to create a hollow two-sided cube in Blender/Unity?

#

Just a cube that can have textures/materials applied on both the inside and the outside

#

The default Unity cube isn't visible from inside

#

And simply creating a cube in Blender and marking it double-sided doesn't seem to do anything, either

#

Nvm, I put Cull Off in the shader I used and the cube rendered from the inside

flat ivy
#

Make a cube and invert the normals, then make a second larger cube around it and combine the meshes.

spiral sigil
#

I want to make a Chibi version of my MMD character, i know how to resize (with S) but how do i resize the head and the body separetly?

cobalt willow
#

Quickest way would be to select the bones individually in unity and resize them

#

Or posemode in blender

spiral sigil
#

Posemode?

tired plume
#

Hit tab.

#

Or i guess hunt for the mode button on the bottom left

#

If you select the correct thing upper right list overview, then pose mode will show up

spiral sigil
#

but how am I suppossed to resize with that?

opaque halo
#

anybody willing to make me an avatar?

spiral sigil
#

if its not MMD sure XD

opaque halo
#

cool dm me

meager gale
#

I have spent so many hours trying to make an avatar and at this point I believe I must just be mentally incapable

#

But I'll keep trying!

hot flint
#

The struggle is well worth the result

#

I find that you learn a lot more than if it were easy

meager gale
#

I have just about exhausted everything I could find on that models resource website and I am not entirely sure how it works with deviant art but

#

Eventually I imagine I'll just finish something by accident

hot flint
#

Funnily enough, a lot of my success is coming from complete accident

meager gale
#

I thought I had finished one once

#

But then it said it had no spine

hot flint
#

It might be a good idea to take some kind of acid that's already a fully functioning and do some homework on what it is that makes it work

#

Use it as a sample reference template

#

That's where I learned most of what I know

meager gale
#

I've watched quite a few videos on it but my models either 1) end up white for some reason 2)have their colors get messed up when they get into unity or 3)just look wonky

hot flint
#

Are you using mmds, I take it?

meager gale
#

I can link the website Im using if that's allowed

hot flint
#

Or you could just DM me

meager gale
#

I did

spiral sigil
#

hey anyone here know how to fix bugs with unity?

plain umbra
vague citrus
#

🔫 look a new avatar coming soon

tired plume
#

@meager gale well you know the basics though right...?

#

that you need unity 5.6.3p1 first?

#

and then you need a mesh and the armature and then you need to rig it?

#

and that mixamo is gonna be a bitch and you have to learn blender?

#

in which case i would look up rigify to gimme a sweet premade skeleton that you move into the mesh and then click body mesh THEN the armature in the overview, then you ctrl+P and press automatic weights? then you check them?

#

you can try the cream the rabbit on models resource cause that one worked like instantly.

#

even with autorigging you have to check the weights just in case

#

but at least if you import it, it should work anyway! as long as everything is technically there. weights aren't required for it to go ingame

#

it'll just be broken but whatever, fixable

hot flint
#

Finally getting around to drawing up a design sheet for a fullsized model

#

It'll be a bit more tricky than I'm used to

timid crane
#

Oh damn

#

Good luck my dude

timid crane
#

What's changed? :O

#

Oh wait, the hair color did

hot flint
#

Slow and steady wins the race

stable edge
#

looking great!!

hot flint
#

c:

mossy quail
#

would love to be able to do that

hot flint
#

Rough hair shape is done

#

most of the real detail will come through in textures later

spiral sigil
#

Well it would have been nice to know about f and j to fix holes

#

:/

#

Welp

#

Time to redo a model

#

I ran before i walked

#

I learned particle effects before learning blender

#

Gg

hot flint
#

Blender is a very powerful tool for getting around all kinds of bad stuff

#

Also, you can make all kinds of neat stuff with it

#

if you're patient

#

woop, i didnt merge the neck, that's embarrassing

hot flint
#

Well, i think i've put off sleep long enough

#

ill get a fresh set of eyes on it tomorrow

vivid crater
#

Man, what a cutie

spiral sigil
#

Mhm

#

Give her to me ill give her some nice lewd animations ;)

#

@hot flint

hot flint
#

Haaah

coarse walrus
#

How do I import (or convert to .blend) .max files into blender?

vivid crater
#

Tiddy window

lament pond
#

don't talk about it

vivid crater
#

It's the talk of the town

#

"Local cutie has star shaped tiddy window"

lament pond
#

I'd delete her now if she wasn't a commission

tired plume
#

Her hairline is soo straigghttt

vivid crater
#

I wish my hairline could be that perfect

hot flint
#

Should be getting home from work soon

#

I can already see several things I need to fix

#

It's always a good idea to allow your eyes a bit of a break

zinc furnace
#

@coarse walrus I think you open the file in 3DS max and export as FBX

coarse walrus
#

I don't own it though...

zinc furnace
#

I think you can get a trial/student version for free

#

Otherwise, you're outta luck

#

5 seconds of Google gave me this

timid crane
#

3DS max is a fuckin ugly program to look at, lemme tell you

#

And I thought blender was an overload of info when I started

hot flint
#

Nearly there

#

just gotta do some texture mapping, rigging, and animations

#

oh, and i should probably add her little crystals.... hmm

#

Not sure exactly how i want to do those in highres

#

we'll see

spiral sigil
#

hm

#

guess i should macro my mouse for blender

#

😄

#

always run first never walk

#

😄

tired plume
#

lol what

#

i bet if i did that i would fuck up a lot

spiral sigil
#

XD

#

hey

#

for some reason in my model

#

the hair is seperate

#

i think it is a seperate file or something

hot flint
#

Interesting

spiral sigil
#

when i open in solid mode

#

the hair has its colour

#

but when i press render

#

the hair disappears

#

it's supposed to all be grey/white right

hot flint
#

Hmm

#

aught to be

#

Where are you importing this model from?

#

or are you making it from scratch?

spiral sigil
#

it was an mmd model

#

im modifying it

#

how do you rename materials in blender

#

i just wanna delete all the materials and give them my own names

hot flint
#

can't touch materials while in edit mode, double click to rename

spiral sigil
#

ah

#

thanks

#

iuno

#

i changed the colour

#

but its showing as black

#

it's not blue in the renderer

hot flint
#

Biggest trouble with MMD files/importing is not knowing what you're going to be working with

#

look down towards the bottom

spiral sigil
#

well if i assign a different colour

hot flint
#

is there any image applied?

spiral sigil
#

it should

#

those are the settings on the hair

#

i think i have to change something

#

because the body and clothing have different settings

#

ok

#

so if i use a material from another piece

#

it works

spiral sigil
#

😐

#

this model has no doubles

#

do i just start cutting?

#

how do you guys do the hair part

#

i deleted a bunch of accessories off

#

i have it down to 34000+ polys

#

i should just modifier decimate the hair then right

#

does anyone actually manually decimate hair

#

?

#

rip

#

i have to stitch her head up

#

hm

#

well this version looks better than the first version i did

hot flint
#

@spiral sigil definitely use planar decimation for the skirt

#

if you want an easier time not straining your eyes, select everything and try using "Tris to Quads"

#

search for the command by pressing spacebar

junior idol
#

how hard is it to do texture mapping?

hot flint
#

Brutally

#

if you're not familiar with it

junior idol
#

oof

spiral sigil
#

oh

#

this is frustrating i cant see

#

and the zooming and paning isnt working

#

it wont let me zoom

#

i cant get into the correct view

#

it just stops

#

it doesnt matter which mode i set the view too

#

it wont let me zoom in

#

is there any way to change the colour

#

black on black i cant see the mesh

#

i put it on wire frame but its impossible to see

#

is there any way to have it orange and edittable

#

the lines overlap

#

i cant see

#

how do i hide the rest of the mesh

hot flint
#

Are you using CATS?

#

have you done separate by material?

spiral sigil
#

yeah i did

#

but im trying to stitch

#

and i cant see

#

because the entire mesh is in the way

hot flint
#

Hmm

#

press L while hovered over a part of a mesh to select all linked

#

then press H to hide the parts you dont want to work on

#

you can chip away at it like that

#

then press ALT + H to unhide all when you're done

spiral sigil
#

how do i disconnect the vertices

#

i messed up

#

i just reloaded and filled the bottom of the shoe

#

😐

tired plume
#

undo?

spiral sigil
#

it didnt work

#

i did too much

#

my bone toes stick out of my shoes does that matter at all

#

hm

#

i need to unlink part of the mesh

#

because parts of the hands are linked to the feet

#

i did it

#

😃

#

can someone help me with the zoom/view

#

i know theres a break in my mesh but i cant get the proper view on it to seal it

hot flint
#

try pressing 5 on the numpad

#

that'll toggle into perspective view

#

or out of it

#

Manual weight painting, my mortal enemy

#

by manual, i mean adding values in edit mode

#

the far superior way to accurately get what you want in life

spiral sigil
#

i just figured that i had to drag the mesh in order to fill the gap 😐

#

it wont let me join them

#

😐

#

i select them

#

and i press j

#

and nothing hapens

hot flint
#

CTRL + J

spiral sigil
#

doesnt work

hot flint
#

are you in object mode?

#

or edit

spiral sigil
#

edit mode

hot flint
#

tab out to object mode

#

you can only join meshes in object mode

spiral sigil
#

omg

hot flint
#

if what you're referring to is connecting two parts of the SAME object.. that's a bit more complex

#

in that case, DM me.

spiral sigil
#

hm

#

well

#

im trying to fix the mesh

#

because the polys are all messed up now

#

the gaps

#

theres gaps

hot flint
#

yeah, that's pretty common with MMDs

spiral sigil
#

how do i fill the gaps

#

edit mode select vertices and fill?

hot flint
#

simple answer, select the verts and F to fill

#

depending on where the verts are on the model though, they might effect shapekeys

#

such as in the face etc

hot flint
#

I should really just make tutorials on this stuff...

#

"How to unscuff an MMD"

spiral sigil
#

nah i just need to fill the gaps on the shoes and other parts.. face should be fine

tired plume
#

why is her chest so tiny :V

#

waist like > <, but chest like | |

#

cute anyway tho

lament pond
#

I'll make it tinier

hot flint
#

Here you go @tired plume

#

Get your fix out of your system

#

🎵

tired plume
#

yeee

hot flint
#

Well, that's hair done

spiral sigil
#

omg filling holes is so time consuming

tired plume
#

well i just mean like even if a girl is flat there's some to squeeze

#

haha

#

some dimension

hot flint
#

Yeah that's why i refuse to use MMDs

#

they're very scrawny

tired plume
#

oh i edit those

#

ass embiggen powers

hot flint
#

i need em extrathicc

tired plume
#

i dont need extra thicc, but just some thicc is gud

#

even like plumpier face

hot flint
#

under the robe

tired plume
#

y e

hot flint
#

not too much

#

just enough

tired plume
#

i love when people sculpt the tummy a little more too even if the girl is a little thicker

#

instead of like a dimensionless smooth

hot flint
#

mmhm

#

i try to keep things pretty real

tired plume
#

and some actual ass cheek

#

idk basically if i can look down and my ass is better than they didn't do good enough lmao

#

sexy calves are gr8

rare crystal
#

Ok. so how many of us made our own Glabgogabgalab?

#

so far ive seen 4 or more with the avatar.

hot flint
#

@rare crystal Their own what now?

rare crystal
#

Glabgogabgalab. He loves books.

spiral sigil
#

zzzz

#

i should just destroy the shoes and make triangle feet

#

😐

#

lol

#

throw some cylinders down or something

#

and then stitch it to the legs

#

i might as well destroy legs

#

and replace with cylinders

#

lol

#

stitch it up

#

lol

#

cylinder feet and legs

#

new meta

#

or square feet

#

iuno

#

what u guys think

#

square shoes or triangle shoes

#

lol

#

square are easier

#

i dont even know how to shape them tho

#

alright

#

im going to chop her feet off

#

and replace them with cubes

#

😄

#

and when i put her into unity i will just throw some particles on her feet so no1 can see how bad i am at modeling

#

😄

#

XD

#

i have to add polys near the bones dont i

#

where the foot bends

#

?

rare crystal
#

you dont have to, but it willl look nicer

spiral sigil
#

how do i do that

#

i have cube feet now

#

because i got frustrated trying to fix the existing mmd ones

rare crystal
#

idk. depends on what program your using.

spiral sigil
#

blender

rare crystal
#

I'm not sure entirely then. Did you sew the mesh of the feet to the legs?

spiral sigil
#

im going to

#

should i do something else

#

?

#

how do i stich the feet to the legs

tired plume
#

cylinder is the new sexy

spiral sigil
#

ok

#

so how do i join them it wont let me

#

i need to group them or something

#

o i did it

#

join right?

tired plume
#

qt

spiral sigil
#

sigh

#

how do i add a vertice

#

i did it

#

K

spring sparrow
#

Can anyone with Cinema 4D convert a .c4d file to .fbx for me? I'm working on a map, and the model I need would be perfect.

spiral sigil
#

AHSUIASHDIHASDS

#

it wont let me cut it properly

#

why are cylinders so hard to cut

#

i did it

#

CTRL R

rare crystal
#

Sorry. I had to do something. Wish I could tell you how to stitch them together, but idk how to use blender. I use Maya.

spiral sigil
#

welp i should probably review some tutorials

#

cylinders were not a very smart choice for making feet

#

cube -> loop cuts + extrude 😐

rare crystal
#

i use cubes for making ankle and base, then extruding them to make the toes

spiral sigil
#

yeah i just need to make simple feet/shoes

#

but i dont know what im doing

#

because i learned particle effects in unity before learning how to model

#

apparently that is backwards

#

lol

rare crystal
#

theres no order in that. you can learn particles before modeling

#

there 2 different things

spiral sigil
#

yeah

#

my blender is broken

#

all my shapes are black

rare crystal
#

sounds like the faces are inverted

#

check the insides

spiral sigil
#

i made a new file to try learning stuff

rare crystal
#

ok thats fine

spiral sigil
#

i dont know

#

the top is grey

#

every other side is black

#

and i have lights

#

so im not sure

#

i had it on material mode

#

😐

rare crystal
#

love when that happens

hot flint
#

There we go

#

crystals and all

spiral sigil
#

i learned stuff

hot flint
#

oh?

spiral sigil
#

i was watching a beginner blender tutorial

#

lol

#

i should have watched these before diving in and trying to do stuff

#

lol

#

and i think i know how to make feet now out of a cube

hot flint
#

Wow i could not have predicted that eye pivot more accurately wth

#

Yeah, that's the hard thing though, it's easy to want to dive right into things because it's exciting

#

but if you know the basics, things become SOOooo much easier

spiral sigil
#

yeah

#

you should do an animation where her eyes roll up

#

😃

tired plume
#

a h e g a o b o i s

hot flint
#

Hmmm....

spiral sigil
#

😄

hot flint
#

I just had a neat idea...

spiral sigil
#

and get her tongue to stick out

#

add some ASMR sounds as well

tired plume
#

those are just usually just like one shapekey i suppose

hot flint
#

I should make the shines have lower priority because in theory they shouldnt move as much

tired plume
#

something simple like that

spiral sigil
#

get them earlicking sounds throw it into audacity boost the volume

#

XD

tired plume
#

asmr is so boring

spiral sigil
#

nono

#

you get the japanese asmr earlicking sounds

#

😄

tired plume
#

hey guys i'mma gurl im gonna be scratching my disgusting dandruff scalp for you boys today!

#

and make disgusting licking slurping!

#

REALLY CLOSE TO THE MIC

#

and also scratching my shoes, for some reason! that's hot, right?!

lament pond
#

Then they just blair metal at full blast

#

that's what you get you pervs

hot flint
#

oh hi

#

also yeah i'm not doing ahoge

tired plume
#

and then they go back to something like playing with a ball of kid slime close to the mic

#

that they got at the dollar store

#

cause that's hot, right? it sounds like POOS

#

-_-

hot flint
#

you can animate that yourself

tired plume
#

ahoge is hair antennae

hot flint
#

wait

#

what's the

#

oh never mind

#

im not enough of a weeb to care

tired plume
#

the lewd expression is ahegao

lament pond
#

@spiral sigil I've got some hot ahoge for you

tired plume
#

hair thing is ahoge

#

lmao

spiral sigil
#

lololol

tired plume
#

then aho ga is calling somebody a fuckin idiot

lament pond
spiral sigil
#

ahegao is the lewd face

tired plume
#

yea that's the ahoge

spiral sigil
#

ahoge is the hair

lament pond
#

There you go

tired plume
#

with a tsun expression somewhat

lament pond
#

It's Haku Hagane, she's pissed at everything

tired plume
#

same

hot flint
#

And now the coup de gras..

#

shapekey work

#

my favorite, and most tedious

spiral sigil
#

😐

#

loopcuts are magic

hot flint
#

aye

#

just wait until you learn about slices

spiral sigil
#

so if i am joining objects i need to use a combination of hiding, loop cuts, sliding after using the knife then deleting doubles

#

and filling vertices

#

and modifiers

hot flint
#

yep yep

spiral sigil
#

does dissolve edge or collapse edge work?

#

i can use dissolve edge/collapse edge for reducing polys?

hot flint
#

it wont work nicely

#

anything that's done mathematically isn't without risk

#

Ugh

#

my absolute favorite shapekey,

#

but least favorite to make manually

#

takes so long to make it not look like garbage

#

thank god for shadeless

lament pond
#

turn on the shading

hot flint
#

no

#

I warned you

rare crystal
#

my eyelids hurt seeing this

hot flint
#

hah

#

ahahahha

#

hhhahhhhhhhhhhhhhhhhhhhhhhhhhh

lament pond
#

the truth has been revealed

hot flint
#

the truth will set you free

#

hand animate a blinking shapekey and come back to me with shaders on ❤

#

we'll compare notes

hot flint
#

I have been smote

#

Still looks pretty from all angles though

#

so it works

lament pond
#

Looks better than my shadeless

hot flint
#

well, here's the other thing

#

eyelashes

#

oof

#

try rangling those bad boys

#

wrangling, even

lament pond
#

Twinsies

rare crystal
#

lol

hot flint
#

hehehe

#

also now she can be moody and unamused

#

my favorite way to see her

#

sassy little bean

rare crystal
#

shes pretty

tired plume
#

this is why we need flesh pods to engineer humans in

#

i will just make all hot daughters, all the time

#

in various unnatural hair colors and skin colors

rare crystal
#

lol

hot flint
#

:sweatsnervously:

#

something interesting that i've noticed is that a lot of people who make shapekeys dont do a very good job of layering things..

#

when you blink, your eyes dont just close

#

your brow comes down slightly

#

so do your eyebrows

rare crystal
#

lots of people are lazy

hot flint
#

hahaha

#

true enough

rare crystal
#

if i ever did shapekeys, i'd do it all the way

hot flint
#

😃 we agree on that note then

rare crystal
#

haha

hot flint
#

i've even got it so that her chest rises and falls with a breathing animation

rare crystal
#

PERFECT!

hot flint
#

her whole upper body shifts up to make room for the lungs expanding

#

etc

#

slight lean back

#

jaw tilts forward to stay level

#

etc etc

#

stomach pulls in

#

lips part slightly, etc etc

#

attention to detail

rare crystal
#

Details details. smallest things matter

hot flint
#

Oooh... nostrils should flare slightly...

#

lets see what else..

rare crystal
#

im watching the cutscenes for Detective pikachu, and that comment made me realize they dont have any.

hot flint
#

oh

#

most dont

rare crystal
#

just a peice of skin that juts out from the face lol

hot flint
#

yeeeepppppppp

#

Now

#

the real question

tired plume
#

what.

hot flint
#

to bother making visemes or not

tired plume
#

i'm asian and my eyebrows definitely don't move at all when i blink

#

lol

hot flint
#

20+ mouth shapes

tired plume
#

just lowerlids

spiral sigil
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hey guys

tired plume
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going up a bit

spiral sigil
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how do you get the surfaces from joining the wrong sides

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when i attach vertexes

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it puts the surface on the wrong side

hot flint
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"Flip normals"

spiral sigil
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oh thanks

hot flint
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normals are the "rightside out" face

spiral sigil
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yay

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😄

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ty

hot flint
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😃

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no problem

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like i've said

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i've beat my head against a wall plenty enough

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to learn how to do a lot of this