#3d-modeling

1 messages · Page 35 of 1

vivid crater
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awe

frigid robin
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@whole pike thats pretty fuckin tight, I was trying to fix an ed model from the wii game but it ended up being too much hassle

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are you going to do any more fma boys past greeling?

eternal crow
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Can i get some help with uv maps please?

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this models uv maps for the main body are all screwed up and still screw up if unwrapped

frigid robin
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it could be that the uvs are right but you have the wrong material?

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I know since I'm porting a halo reach biped

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that it does that

eternal crow
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no

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i have the right material

frigid robin
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also show an example

eternal crow
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like what he should look like?

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the arms,legs,hands and shoes all work fine btw

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they're all on the same texture for some reason

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i gotta run some errands and do some things

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So if anyone is willing to take a look, i can pm you the file once i get back

whole pike
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@frigid robin not at this moment, and i see a lot of p good ed models already so i don't plan on making him. Though im considering normal ling and original greed in the future 👀

frigid robin
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How about our boy King Bradley 🤔

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or maybe fuckin barry the chopper

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Fuck, Barry would probably be a trainwreck

viscid siren
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Armstrong?

eternal crow
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I think I just need to redo the uv's manually

visual vigil
eternal crow
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like body wise

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i wont have to make his actual body since the coat covers it

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I already found the body part

coral flame
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lul

eternal crow
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yeah

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i got the scarf too

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but i have to heavely edit it

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the only real parts ill need to make is the face and the claws

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and the rig of course

feral forge
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How to ZBrush import to Unity?

latent heath
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needs to be fbx from what i know, import to blender then export to fbx

sour kindle
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your doing so much work vrart :<

hot flint
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Anyone recognize this blast from the past?

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he'll be my next project

lament pond
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I try

hot flint
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This should work

polar flower
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Master chief has been juicing

polar flower
mossy quail
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yes

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Just as i remember her

polar flower
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i knew it!

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thanks

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someone should make that model

fading niche
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best robogirl coming soon to 🅱rchat

lament pond
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That's not XJ9

hardy turret
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yo

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need a bit help with texture

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tried to make it fit but shit aint working, yo

mossy quail
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dayum that looks good tho

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great work

hardy turret
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"great"

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its just reimported from killing floor

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you can get lots of models from garrysmod org (u have to have garrysmod to download the stuff)

hardy turret
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Here free flametrowers for u guys

azure adder
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still has some rough spots

mental blaze
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You found a outline shader?

coral flame
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God gimme god models

lament pond
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@azure adder can't wait to see him completed

nocturne marlin
hardy turret
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i seriously ask me sometimes why all the good tutroials

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are done on crap machines with barely 30 fps and barely good looking 720p or mostly 480p from 4 years ago

viscid siren
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trying to look about something specific?

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check Blender guru

vivid crater
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For 3DS Max "Arrimus 3D" is a god

plain urchin
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so i am trying to set up a skeliton and i cant get the right upperleg

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im using unity

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any help ?

spiral sigil
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if anybody knows how to alter the length of clothing, like a skirt that's way too high up.
it would be amazing if you can and can take some time aside to guide me through what to do

been getting directed to videos and tutorials that just don't help me at all

plain urchin
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nvm i got it woot

spiral sigil
rugged hill
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WIP

slim summit
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kek

rugged hill
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the initial plan is to have Oscar be carried around by a garbage man and have him pop out with a hand gesture animation

slim summit
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use blendshape keys so you can add a lid to the can

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at least thats what I would do

frozen berry
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Hi... I just made my first model in Paint 3D and can view it in Remix 3D, but how can i make it so that i can upload it to Mixamo to give it a skeleton and have it added into VRchat?

dusky flume
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Not sure why the model is being like this. in in Blender (right) it textures look correct, but look bad in Unity(left)

scenic ember
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Freya’s lookin good!!

dusky flume
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lot of extra rigging I gotta do

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Tail ears hat dress

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😛

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then the weapon anim override then make tail wag anims 😃

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but test on unity made it look weird

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dunno if thats a good sign...

vivid crater
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Peep that underwear tho 👀

rugged hill
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the thing about making puppet characters is that you can't really make O or L shapes

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unless the structure of the puppet allows it

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like Dr. Bunsen Honeydew

visual vigil
sinful raft
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I ripped a model from a game, and it has no textures applied. I have textures separately ... Any recommended tutorials on how to proceed? I'm very much a blender noob.

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I'm watching stuff about texturing a character with blender, but I guess my question is, since I have textures already (they were from a similar model), is it going to be extremely difficult to apply them?

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there is no uv map or anything

lavish spindle
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I've been looking on how to install shader into unity but I dont think the navigation is right from what i've searched so I'm asking here if thats okay? >> How to install shaders ?

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or if there is already shader in Unity and I'm just not seeing it?

small cloud
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just put shader in assets, it should most likely appear under "custom" when selectinf shaders

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@lavish spindle

tender tendon
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So i heard Atlasing is what you want to use if you have many materials. Is there perhaps a free plugin for Blender/Unity that can do that? Dont really feel like spending money to do it for 1 model

visual vigil
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It's in blender by default

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You just gotta turn it on

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User preferences > add-ons > UV Texture atlas

tender tendon
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ok will do

spiral sigil
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does anybody know of a blender command list or something

visual vigil
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It's something you learn over time

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Too much at once

spiral sigil
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trying to slide a certain park of the msh on the y axis

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just trying to slide this skirt downwards after stretching it

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wait nm i found an infograph

charred moat
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Well with this infograph everything will be much easier 😂

spiral sigil
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easyer than having to discover it all and screw things up manually

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at least this can tell me why what button i press did what it did

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still doesn't cover everything, but it does answer about 20-30 questions i would have had to ask later

tired plume
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Fuck i wish i saw that infographic in january lmao

vivid crater
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T-thats lewd

visual vigil
spiral sigil
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alright, umm. yeah back again....
god i feel like a nuscence sometimes
but the tutoral video i'm looking at is just way too difficult to follow

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i feel like a snail trying to catch a rabbit

spiral sigil
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qq- how does unity handle boxes entering into each other?

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does it get really scuff?

hollow tide
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i need a good ironman model! cant find any

visual vigil
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@Razuberii#8587 free3d

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@hollow tide

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I saw one there the other day

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If not there, SFM

hollow tide
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but how do i get sfm models?

visual vigil
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You port them

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I've done it before

spiral sigil
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Anyone know how to align models from all angels easily I ripped a model into blender and am having 1 issue with it

spiral sigil
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@spiral sigil did you weight the clothing

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wait wrong channe;l

lyric galleon
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we are currently searching for people who want to build a esports public viewing arena with us. Send me a PM if you are interested in the project!

static sun
spiral sigil
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hey guys i really gotta know- how does unity handle two boxes crossing into each other?

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very poorly in terms of texture?

static sun
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what you mean? cause the texturing is mostly the creators responsibility

spiral sigil
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here's an example

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would I need to split those bars up individually?

static sun
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aslong as you UV it cleanly you should be ok

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but if you want to keep the Poly down i would do each part separately

spiral sigil
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I've done some uv'ing in blender, but how would you do it in unity?

static sun
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you do it in blender then import the mesh to unity

spiral sigil
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ah gotcha thanks

quasi mesa
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Hey guys, so I separated a model in Blender into different parts, then decimated them individually out of necessity. Is there a way to merge the parts back together, but keep the same decimation per part? When I click join, it messed up the decimation

vast kite
frozen onyx
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Hello, dose any body know where I can download one of the band cats models so I can modify it?

twin hedge
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can someone ples help me figer out why it doing that :C

lament pond
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Fuse the vertexs

twin hedge
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how?

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it blinder btw

lament pond
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alt m

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Merge

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You can also select everything and delete duplicates

twin hedge
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i try what u sad and ether it not working or im doing something rong

tired plume
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Merge still has gaps so you have to select the vertices at the edge of the gaps, all of them, all around the hand or finger or whatever it is and then fill it up with new faces

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Which would be more akin to things like the edge loop tool or whatever it is to fill it up. Ot even Fill itself

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Cause cracks are just gaps

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Merging doesnt actually literally merge, so it is kind of a misnomer imo

slim summit
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I box select all the vertex merge em into one and it works just fine

upper hamlet
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can anyone tell me where to increase the number of undo's in blender?

viscid siren
upper hamlet
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awesome, that would have taken ages to find lol

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thanks

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tfw that think you did 32 steps ago was a dumb idea

upper hamlet
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anyone got time for another noob question?

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I've started a basic model, how do I add a mirror so that I can work on the left side and duplicate my efforts to the right side?

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@viscid siren sorry to pester you

viscid siren
upper hamlet
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sorted. thanks 😄

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I knew it was in there somewhere

viscid siren
dusky flume
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I have robotic avatar I checked out cubed shaders but looks not as good.

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any other shaders out there to use?

viscid siren
upper hamlet
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*asks calmly' where's the 'threaten blender with physical harm' button? @viscid siren

viscid siren
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what are you trying to do?

upper hamlet
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something I'm sure you'll find very basic, a crotch area

jovial nymph
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hey Guys,
I'm kinda stuck right now.
I want to try a different method to export 3D Models to Blender than I normally do. The method I use needs me to re-rig and weightpaint the model again but I want to try it with the original skeleton by importing the dae files with Maya.
Unfortunately the imported DAE Models look kinda edgy, the imported obj-files not.

Normally I'm working with Blender and does everything with it.
I've used Maya to import the dae-files because Blender breaks it.
https://cdn.discordapp.com/attachments/402093536142688256/422513828496932864/unknown.png

Any Idea how to fix the edges on the dae-import?

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(Left = Obj Import, no bones, no weightpaint | Right = DAE Import, bones and Weightpaint included)

viscid siren
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try exporting as fbx

jovial nymph
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did it.
imported the exported fbx in blender. The result is the model on the right

upper hamlet
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ok, there must be a 'for christs sake just stick those two edges together!' button @viscid siren

viscid siren
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well if there are edges between the edges you could select the edge and press g twice for edge slide and put them on top of each others when you have the Automerge editing on

jovial nymph
upper hamlet
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ok, how do i check I have automerge editing on?

viscid siren
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cellenseres i guess you could try the shading face smoothing or normals smoothing

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Button: under the Mesh tab in the Edit mode

upper hamlet
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genius! it's so intuitive!

viscid siren
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everytime you put vertexes on top of each others they will merge

jovial nymph
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Okay, it's seems my problem is similar.
Importing it as dae seperates vertices /doubles them. Is there a way to merge all double vertices at the same time without klicking the doubles first?

viscid siren
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they shoul merge together if you press the remove doubles

jovial nymph
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thanks, it worked it seems

upper hamlet
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ok, I have another problem. I've modelled it backward, how do I rotate it along the correct axis?

viscid siren
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press R for rotate and the x,y,z to lock the axis in which way you want to rotate it

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or press n for another panel in which you can rotate model by typing the wanted rotation in the field

upper hamlet
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erm,. does it rotate around the cursor ?

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my brain hurts

viscid siren
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when you are rotating it you can just type out the wanted rotation, for example: press keys R,Z,180 would just lock the z axis and rotates the model horizontally by 180 degree

upper hamlet
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nice 😃

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I think I managed to fudge it before you finished typing tho

viscid siren
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also if you rotate models it is adviced to apply the rotation after that by pressing ctrl+a and selecting rotation, it would make that new rotation as default now and you would have less trouble later.

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yes blender is a hotkey hell.

upper hamlet
viscid siren
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if you have time, this would explain a lot thing what goes in for modelling

upper hamlet
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You mean you don't like my model? lol

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😛

viscid siren
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well you are just starting

upper hamlet
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if only that were true

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😛

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but this is the first time I didn't give up

viscid siren
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and don't give up, you'll get hang of the process eventually, Blender is not very beginner friendly

upper hamlet
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well I got further this time than I ever did, still ended up with a barrel with pointy tits but at least I got that far

viscid siren
safe flume
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I thought it was a beautiful scarecrow.

upper hamlet
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at least someone appreciates my art 😉 lol

viscid siren
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neato, lurking for a moment

lament pond
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Don't lurk, talk xD

sly basalt
frozen tangle
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You have to go into edit mode, then select all the vertex of the hair, then go to the data section in the properties (upside-down triangle) and under the vertex groups section, select the one with the same name of the head bone and click assign. They should move with the head after that

tired plume
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You also might wanna do something about your pink missing textures lmao

sly basalt
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I honestly have no idea what that means, also after hitting fix model the shirt loses binding with the bones so it wont move along

twin hedge
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why not just weight paint it

lament pond
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do I have to make the hair

dense kelp
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That hat be amazen

lament pond
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Merci

reef sage
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we need o.k k.o models

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🤔

lyric galleon
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anyone in here intersted in helping make an eSports public viewing arena coming to life?

spiral sigil
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that sounds like a cool project

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wish i had the skills to help, but it sounds amazing

mossy quail
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@spiral sigil creativity is always welcome

spiral sigil
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^^; yeah i don't know how welcome I've really felt but sure

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my enthusiasm to learn seems pretty shunned so far

tidal marsh
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is there faster way to set shaders for 100 objects at once? my model has some probs too tho

slim summit
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100 object with shaders?

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I really hope you are making a world and not an avatar O.o

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but yea if you hit control a it should select all of the materials

vivid crater
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awe, cute neck thingy

tough burrow
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I've ripped some titans from titanfall2, but they are missing some faces. I was able to fix it but the only fix I've found so far breaks the textures. https://imgur.com/a/QcS5a

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Any suggestions how I can fix this without breaking the textures?

spiral sigil
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are you sure it's not faces with flipped normals? have you tried rendering it doublesided?

tough burrow
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@spiral sigil I don't think it's a problem with normals since it doesn't have any textures or materials in the second picture

spiral sigil
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no UVs? okay 😐

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I can't judge that from a picture, it's worth trying

tough burrow
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Well it's on solid in blender and the meterials are pretty much blank

spiral sigil
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the holes have materials?

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I don't follow

tough burrow
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the model itself

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the whole model has materials but no normalmaps or textures (textures have been extracted via a different program)

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the materials are pretty much blank

spiral sigil
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ahh

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but there are UVs right?

tough burrow
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I don't think so

spiral sigil
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so it's just a matter of binding the right texture for the other parts that aren't holes

tough burrow
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in unity it shows an empty texture

spiral sigil
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is there any UV in the model?

tough burrow
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and as I've stated the textures and maps have been ripped seperately

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I only have the mesh

spiral sigil
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does it have texture/uv coordinates in the model?

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if there is you can fill the holes in blender and stretch the texture mapping to follow the edges around the hole and map the textures properly to the filled parts

tough burrow
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How do I check if it has UV?

spiral sigil
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assign a texture to the material and see how it's mapped to the model, preferably one of the game's files that's supposed to be on that surface

tough burrow
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the textures do work in it in Unity, except at the places where the holes used to be

spiral sigil
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they fit where they're supposed to be?

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cool, that means your model has information stored in every face edge of how the texture is wrapped around it

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that's UV mapping

tough burrow
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ok then it has UV mapping

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and how do I fix the holes and get blender to map the UV

spiral sigil
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easiest fix is doing Mesh ‣ Clean up ‣ Fill Holes, it's automatic and will try to fill normals and UVs by looking at the surrounding faces

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if that doesn't look good you can fill the holes and fix UVs etc manually

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in edit mode select the edges around a hole and press F

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google blender fix hole uv for a lot of examples

tough burrow
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i think that's what I used; edit mode and then pressing f

spiral sigil
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if you select all edges it should work fine

tough burrow
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I selected everything and pressed f

spiral sigil
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just the surrounding 4 or 3 edges, select them holding shift

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not faces or verts

tough burrow
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Doesn't seem to work

spiral sigil
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use edge select in edit mode and select all surrounding edges

tough burrow
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@spiral sigil I did

spiral sigil
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then it should work

tough burrow
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It doesn't work on some of the holes

spiral sigil
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I don't know how to help with those 😐 it should work

tough burrow
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The UV has some stuff outside of the textures, could that be the problem?

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If you wanna take a closer look at it I can send you the smd files

tidal marsh
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@slim summit it not work, i cud only change shader if i selected each mesh individually. ty thou

upbeat star
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Hey fellas iv been super confused on how people rip pokemon models from the game, im not sure how to do this

tepid cove
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does anyone know how to get text above my avater

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i feel like people are not even lishing to me

topaz frigate
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Like hovering over your head?

tepid cove
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yes

topaz frigate
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You can do it a few ways

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The way I would do it is to have the text as an image

upbeat star
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i need to know how to make floating avatars, like say haunter

topaz frigate
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then make a particle system hover over your head

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and have it display that texture on the particle

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you could also do a rotating plane with the writing

tepid cove
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how do i do all that

topaz frigate
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@upbeat star The way I would do a haunter is to have the hand weight painted to my hands and have the rest painted to my head

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so it would appear like i was floating

viscid siren
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you have to create custom animations for moving

tepid cove
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ok im so confosed

viscid siren
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i was mostly answering to pokegod, but i think there might be a floating text animation tutorial pinned in some channel

upbeat star
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i l;egit have no idea what that means

tepid cove
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im just going to like it up on youtube

upbeat star
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sorry im noob to complicated models like legless or effects

spiral sigil
topaz frigate
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@upbeat star weight painting is the term used when defining which part of the model moves with a bone.

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So what im saying is to make the hands move with the hands

upbeat star
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uh

topaz frigate
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and the rest moves with the head

upbeat star
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oooh..?

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yea im braindead

topaz frigate
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You have to weight paint in a program like blender

upbeat star
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lol

topaz frigate
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@upbeat star Are you new to making avatars?

upbeat star
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well no

topaz frigate
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Just the modeling side of things?

upbeat star
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i know how to use blender, mixamo, uploading

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yes

topaz frigate
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oh ok

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Thats good then

upbeat star
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like legless models, emotes and animating

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stuff like that

topaz frigate
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legless models just dont have any part of the mesh painted to move with the bones in the legs

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so it looks like they are flying around

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Thats a good tutorial

upbeat star
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ah thanks

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so its like their legs are invisible

topaz frigate
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sure

upbeat star
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thats confusing as hell

topaz frigate
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You'll get used to it when you mess around with weight painting

upbeat star
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so should i take a hounter model or any pokemon similar and mess with it?

topaz frigate
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You could try it

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It would help you figure out how to do it

upbeat star
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yea i never seen this before

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i just ask where they got that model, they say to just rip it from the game but that doesnt make sense the pokemon has the same idle animation

topaz frigate
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@upbeat star I'm pretty sure all the animations for the pokemon in vrchat are recreated

upbeat star
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you sure? they just float as if they were exactly from sun and moon or x and y

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unless thats normal

topaz frigate
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@upbeat star Yeah, i'm pretty sure the person who made the model remade the animations.

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I've talked to some of the guys who made the models in the pokemon world and they go all out.

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It's pretty impressive

upbeat star
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i just heard they rip them from the game itself

topaz frigate
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You could do that, but it seems like more work than necessary

upbeat star
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intead of remodling the animations

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i can't type sorry

topaz frigate
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oh thought you meant the models there

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I don't know enough about ripping the animations from 3ds games personally

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But if you can do it they probs have.

upbeat star
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thats what they do

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now how they make the idle animations i have no idea

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all i know is they make the model generic instead of humanoid..somehow

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so i have no clue

alpine merlin
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You can set ur model to generic. Thepokemon models are generic models(depends on the form) u can set its idle animation with custom animation overide. Since their animation looks so clean i guess they rip from the game somehow.

wind mural
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I have a serious blender problem. Somehow delete got binded to right click and it won't let me change it back, even if I try changing it through user settings. I can't find any help on this with google.

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Nevermind, loaded factory settings and it's fine now... just gonna have to reinstall all the tools -.-

spiral sigil
vivid crater
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Thicc

latent charm
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@spiral sigil That's the correct version. Any blender release with a letter at the end is a bugfix release.

spiral sigil
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right

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about to start messing with some world creation, see if i can get more familliar with the tools on something less finicky

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handy to have that info, much appreciated

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so uninstall the A version?

wispy dust
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people are fucking amazing .-.

ashen ivy
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hey guys i need help finding a good avatar that works, im looking for a german soldier perferablely from the wolfenstein games, everyone that i have found i dont know to make work

polar flower
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My cat died of liver cancer

eternal crow
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Hey guys i found images of my models i made on my old computer finally! Heres the ones i got

polar flower
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I made a cylinder

slim summit
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man im having the hardest time with my body clipping throught the skirt

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when I applyed dyn bones to it

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I cant seem to get the weight correct

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or something...

slim summit
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Dont you love it when you sepnd half a day trying to figurew out why your weightpaitn isnt work to message a friend who is more knowledgable, only to figure out the problem 4 secs later

viscid siren
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this more about animations and rigging, but good thing you got it working then. 👍

upper hamlet
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Can anyone tell me why my atlas doesn't work when I edit it in photoshop? it looks pretty much the same aside from the edits but when I try to apply it the model goes white

sly basalt
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My textures show up pink in blender, is there a way to fix?

celest dust
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in the unity can u edit the animations file that is already on ur avatar? or do u have to make a new one if u mess up a little detail?

polar estuary
#

anyone here know how to export an MMD model that comes with a Material and Texture attached
cuz sometimes when exporting MMD models they just turn out Grey (Changing the Material Shaders doesnt work in UNITY ive tried)

spiral sigil
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alright, so after rolling back my blender from v2.79a to v2.79
i've noticed that the shadless button isn't where i know it to be. can anybody tell me what panel it's under?

tired plume
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@sly basalt pink means missing

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so if it's japanese locale names you need Bandizip set properly as a program to extract them so that blender will read and pull from that folder correctly, or you need to use some other locale way

#

if it's missing and it isn't a bother though, you could try adding the material balls and hunting around for the textures yourself in Blender. Or even in Unity

wide scaffold
#

does anyone know if there are any metal gear solid 2 model pack out there i need fatman. asking becuse its virtualy impossible to find it

lyric galleon
#

anyone here who want to help making a esports public viewing map come to life? please pm me.

wind laurel
#

Anyone here have Maya and can export something for me ?

#

Please ;-;

vast kite
#

Anyone know how to export a mesh with only 1 submesh from blender to unity. I need the particle system to emit a mesh in unity.

azure adder
#

I have maya but im not at home right now

#

Will be in about an hour

wind laurel
#

👀

cunning cedar
#

it isnt working for me somehow

#

worked for face tho

upper hamlet
#

anyone know why I can't import an FBX into blender then export it as PMD? is goes through the motions but results in nothing

static sun
topaz frigate
#

did you choose to kiss warren?

static sun
#

no

topaz frigate
#

ok

#

thats all the feedback ive got

#

looks good tho

static sun
#

tyvm

full tendon
wary knoll
#

@full tendon what is the bug?

full tendon
#

faces are missing

spiral sigil
#

@wind laurel i hv but at work :/

jaunty torrent
#

If there is anyone who wants a custom avatar let me know.
I can create great quality avatars starting USD 150.
Check us out at www.aresstudio.in

spiral sigil
#

@jaunty torrent ok boss

#

@jaunty torrent are u able to convert them to mikumikudance?

jaunty torrent
#

What is that ?

spiral sigil
#

Blender

jaunty torrent
#

Yes we use either blender or Zbrush to make models

#

We can rig and animate them too

#

I am not sure I am able to follow your request

spiral sigil
#

20k limit ...

jaunty torrent
#

Yes

spiral sigil
#

Can use for vrchat?

jaunty torrent
#

Of course we make it for VRCHAT only

spiral sigil
#

Alright i see first maybe nxt month after payday

jaunty torrent
#

Something like this

spiral sigil
#

Ok

desert bone
#

https://i.imgur.com/cliXXQV.jpg After atlasing to get this model's 30 something materials down to 3, her cape is only visible from the back. How do I fix this so it's visible from both sides?

tired plume
#

@jaunty torrent mikumikudance are what all the anime girl models are, or tend to be made from because that was a dancing program

#

Which is what MMD is

#

With like their own set of editors and pmx, pmd filetypes or whatnot

vivid crater
#

thicc

spiral sigil
#

@desert bone Download cubeds unity shaders and apply the shader to the material, after you done this you select outline and there you put in tinted

solar fossil
#

@spiral sigil why would you want it in mmd, you'll just have to convert it back into fbx

tired plume
#

Inb4 lewd dances in mmd

long zealot
#

@desert bone i would also flip the normals on the cape too

wind laurel
#

Someone does have maya and abit of time ? :T

kind laurel
#

hey guys any of you are interested on creating a world with a group of people ?

keen robin
#

hey by any chance, is anyone using 3ds max here? I downloaded the trial to convert a .max in a .fbx but I got a bone issue saying that some things aren't supported. I looked up on google to find an answer and apparently you need to click on an option called "pake animation" anyone knows where that is?

swift ginkgo
#

I'm retarded when it comes to uv mapping and creation. Is there a decent tutorial about it?

keen robin
#

actually

#

nevermind about my problem

#

apparently the avatar I have used dummy bones

#

now my question would be how to convert these dummy bones to actual bones?

cobalt willow
swift ginkgo
#

@cobalt willow Modeling isn't my strong suit but i've made some pretty decent models if i say so myself but making UVs... I just don't really get it. Like normal mapping and how to make nicer UV maps.
https://prnt.sc/irqss1

Lightshot

Captured with Lightshot

cobalt willow
#

You can just watch the texturing video

#

Might learn something new there

#

I find this guy explains things pretty well

upper hamlet
#

I'm totally confused by a texture map I'm trying to edit

hollow tide
#

is there anyone who knows how to make a working phone with selfie cam?

visual vigil
mossy quail
#

@swift ginkgo i knew i know that robot from somewhere

#

looks awesome

swift ginkgo
#

@mossy quail That's the one. xD

mossy quail
#

I really like the song :3

#

teach me please 😄

#

i cant model more than a straight up box 😛

swift ginkgo
#

i can teach you some basic skills. But nothing fancy xD

mossy quail
#

yes please

#

i dont know the basics

#

everyone ive asked until now just told me to start with small objects

#

that doesnt really help

#

i want to do humanoids obviously and also, like hotkeys and stuff

swift ginkgo
#

Well starting small helps.. Like making a chest or a flower pot.

#

That gives you an idea of how blender works

#

but there are some neat tricks you can use when you try something more ambitious.

mossy quail
#

i already tried to do that and it just wasnt really fun

#

i know the basics of decimating, reconnecting and fixing meshes

#

also weightpainting and rigging

#

but i fail at modelling

#

i dont know how to create vertices

#

or make it symmetrical

#

or how people get their mesh to look so smooth

#

mine always looks choppy and cut

swift ginkgo
#

Making it symetrical is pretty easy as you can delete half of it then add a mirror modifier

mossy quail
#

how do you create new vertices? .o.

#

is there like a hotkey or sth

swift ginkgo
#

making it look smooth is just by clicking the smooth under shadring in the tranform bar on the left

#

make new indiviual vertices? dunno

#

i always just cut things or decimate when i need a new vertex on that spot

mossy quail
#

but you need to go off of something right?

#

do you just place a cube?

dense kelp
#

The [k]nife tool is pretty handy to get some verts in, one can also subdivide between two vert points with W

mossy quail
#

o.o

#

thanks

swift ginkgo
#

Well with the head i just started with a cube and did some loop cuts so i could make the front and back a slightly curved

#

the body started as a cube too. but with some loop cuts and dragging them about a bit i got the shape i wanted

mossy quail
#

Would you guys mind? 😄

dense kelp
#

Pressing Z with the knife tool lets you cut behind the mesh, so you don't need to go all around it

mossy quail
#

Just throw all your knowledge in there please 😄

swift ginkgo
#

@mossy quail can't edit xD

mossy quail
#

wot

#

1 sec

#

now

dense kelp
#

On muh phone, 7:04am

mossy quail
#

XD

#

8 am :3

swift ginkgo
#

ditto. gotta leave in 15

#

@mossy quail i put some info in. gotta look at it later for more

mossy quail
#

Thanks 😄

dense kelp
#

I'll keep adding as i keep remembering

mossy quail
#

Thank you ^^

dense kelp
#

@mossy quail how's it looking so far?

mossy quail
#

well, there are a few hotkeys that wouldve saved a lot of time in the past

#

like c

main goblet
#

hello

mossy quail
#

hello

#

:3

main goblet
#

I have question is there a way for easy anime face in 3d?

#

I use the quad tool but it takes too long

opaque musk
#

Easy = using someone else's model

#

Take a look at a few anime models to get an idea how people do it

main goblet
#

yeah but is there a easier way than using the quad tool

opaque musk
#

That depends on what you are specifically doing

main goblet
#

@swift ginkgo bake your model

#

semi low poly

#

if that the result that have shadow

#

s

#

sorry I use maya

#

tho if there any question in maya I could help

viscid siren
#

when model selected ctrl+1-9 to quickly subdivide the model

#

for a blender tips

tired plume
#

idk if it's easier to use zbrush instead of blender for modeling, but that one is def not free

#

cause i know you can just symmetrically model anything you want there like clay.

#

i did that with snakehead girl

main goblet
#

I prefer maya for modeling

viscid siren
#

also a might section for useful adons would be neat

main goblet
#

I really need to explore blender

viscid siren
#

as for useful addons, F2 and Looptools are great, nicely speeds up modelling

main goblet
#

pretty nice

viscid siren
#

so everyone can edit that google document?

mossy quail
#

@viscid siren Yeah, its public. Edit what you think it needs to have. If we get a full on How to Blender Document i might consider reaching out to someone from the VRChat team and make it Public or sth

main goblet
#

because blender is free. but did you guy tried maya?

mossy quail
#

No i havent tried maya but i heard it was easier to use

main goblet
#

yeah easier and UI much better

mossy quail
#

I dont have money to spend on VRChat though 😄

#

so ill stick to Blender 😛

main goblet
#

you can do student version

#

hmmm

#

do you then for market your models or just hobbie

#

if hobby is the case then you might try maya student version

polar estuary
#

hey anyone here has a VRCHAT World Portal model?

wind laurel
#

Still looking for someone with maya, could not get my hand on it myself

#

Rip

zinc furnace
#

I want to texture atlas a model, but nothing happens when I click "Start Manual Unwrap". What gives?

#

It always works on other models

#

In Blender

#

No errors in the console

main goblet
#

student Version?

latent charm
#

@zinc furnace Manual unwrap does a thing where it makes a temporary joined mesh of all objects in the current atlas group, then you unwrap as usual (edit mode, u key, etc etc)

Is it not even doing that part?

zinc furnace
#

Nope

#

It just does nothing at all. No new object is created

#

No errors anywhere

#

But I think it's doing something now, I deleted the atlas and remade it 5 times

#

Ah yeah, now it works. That's really weird.

#

I made a texture atlas on another model and verified that it was working there. I switched back and now it suddenly works on this model, too.

#

Even though I restarted Blender a bunch of times earlier, and it didn't start working then

#

¯_(ツ)_/¯

main goblet
#

lol

solar fossil
#

@polar estuary +1

zinc furnace
#

There's this really weird seam over the middle of my model now, after atlasing. It only appears from a distance

#

Looks fine from up close

latent charm
#

@zinc furnace That's mipmapping, you need a larger margin at the UV edges.

zinc furnace
#

Ah cool, so I can actually just rebake?

#

With a higher margin

#

I'll try that

latent charm
#

Yep, that's all you need to do.

mossy quail
#

how would one do that?

#

@latent charm

latent charm
#

Change the margin size?

#

In the bake panel in the render tab, there's a margin size you can adjust.

mossy quail
#

i dont even know what a margin is

#

or a bake panel

zinc furnace
#

Oh whoops, forgot to make a backup before deleting all the materials. Guess I'll redo the atlas

#

I'm pretty sure the margin is that excess bit of texture that's around your UV's

#

I could be wrong

latent charm
#

Spot on. It extends the bake out past the UV edge to prevent visible seams.

opaque musk
#

F2 seems like it is used for the same sort of workflow that you do in Max with edge extrusion for creating low polys, right?

latent charm
#

It's also an option available in texture paint mode.

opaque musk
#

I.E. select an edge, hit F, pull the new quad into position, repeat until mesh is complete

latent charm
#

Do you mean the f key, or the addon for blender, F2?

opaque musk
#

the addon

#

Just took a look now

#

Been trying to find decent Blender workflows for topo given I'm currently in extreme pain trying to get a mesh down from 40k to 20k manually

latent charm
#

hm, probably. Never really used Max.

opaque musk
#

Lots of people hit that auto-decimate button for getting their models down to the limit

#

Which is bananas when you're thinking how it's done professionally

latent charm
#

For certain meshes, you might have some good results with Instant Meshes, a field-aligned retopology tool.

opaque musk
#

👌

#

It's Android 21 from DBFZ if you need an idea on what the mesh is

#

Quite a high-poly thing and I don't want to ruin Arc Sys' really ace topo work

#

Like their hand meshes are 👌

latent charm
#

Can you get it to quads? Because then you could use the unsubdivide mode of the decimate modifier.

#

Only really works on quad meshes, but as the name suggests, results are clean and not like edge collapse decimation.

opaque musk
#

It's fully quadded

#

Trivial given the nature of the model

latent charm
#

do that then! You lucky bastard

opaque musk
#

I hit control+f

#

It quadded me up, Scotty

#

But I want to protect a few features of the model, like the dev's use of additional edges to make deformations (e.g.) at the shoulders look super crisp even at extreme deformation

#

These models were not really made for puppet rigging, as they're pose-to-pose animations

#

Manual posing, no tweens

#

Might not be a big issue in VRC with the low res

#

¯_(ツ)_/¯

latent charm
#

Ah, if you wanna do that you'll have to unsubdivide manually. alt + right click edge loops, then x key and delete edge loops.

opaque musk
#

Yeah that's my life for the past three days

#

Model is at 29k now from 40k+

main goblet
#

Face?

latent charm
#

Keep going 😆

opaque musk
#

Bloody PS4 devs

main goblet
#

Or tris

opaque musk
#

"oh we have all of these flops"

#

29k tris

#

"we have all of this compute, we can throw polys everywhere"

#

They literally modelled the inside of the eye cavity

main goblet
#

What for

opaque musk
#

And the back of the teeth

latent charm
#

Detail

#

When you've got the power to handle it, detail. It makes stuff look better, kinda.

main goblet
#

You can just texture hahaha

opaque musk
#

Yep

#

But I don't need 3k tris on teeth

#

😄

#

To the chopping block with thee

main goblet
#

Lol

latent charm
#

Except when that modeled in detail contributes to the silhouette, then it makes a massive difference

opaque musk
#

Yup

#

I've had to really think about the silhouette

#

I'm not actually much of a modeller, but I'm comfortable enough in these tools and know the what-not-to-dos

zinc furnace
#

Problem with decimating teeth is that you might lose the shape keys

opaque musk
#

No shape keys at all on the model

zinc furnace
#

You can remake them though

#

Ah

opaque musk
#

I'd remake them anyway

latent charm
#

If you set the lighting right (as in, none) and go into lit mode (alt z usually) it'll kinda display the model as pure black. Helps for silhouette checks.

opaque musk
#

Yeah

main goblet
#

Blender Lol

opaque musk
#

Well the idea is just to make sure that I can get something in game that looks better than the dreadful XV2 models

main goblet
#

Me: uses Maya

opaque musk
#

I'd use something like Maya but the toolchain for VRC is better in Blender

latent charm
#

Well, best of luck with that. :D
My lunch break is over so back to work I go.

opaque musk
#

And far more advice and support here

#

Thanks for the help sir

#

or madam

main goblet
#

Tool chain

#

Hmmm

latent charm
#

Usually sir, unless my hair is long and people think I'm a woman. :|

#

despite the large black beard.

main goblet
#

Toolchain?

#

What is toolchain

opaque musk
#

A toolchain is a set of software ("tools") that allow you to go from the start to the end of software development

#

So for example the Cats plugin is a tool used in the development of VRChat avatars

main goblet
#

ah so it a plugin

main goblet
#

ok so it easier to make plugin in blender

#

ah

#

Wait ah so pulgin in vrc is better than Maya ah

#

Hmm I try fbx model to blender

zinc furnace
#

So, I increased the margin of the atlas bake to 64px, the maximum.

#

It fixed the seams on the middle of the clothes, but the face still splits in half. How to fix?

#

Did I just make the face too big or what?

#

Ah yeah, I made the face way too big in hindsight. It works now.

opaque stirrup
#

Does anyone, by chance, know what would cause unity to freeze upon importing an fbx file? been trying to import a file to make my avatar for a day and a half now 😥

zinc furnace
#

It's not too big, is it?

#

Like, amount of megabytes, amount of textures/materials, amount of tris

opaque stirrup
#

what would be too big? i got the tris to 19998, but I don't know what else to change to get it to work, I'm willing to play around with it, but I'm not sure what to change

opaque musk
#

Are you exporting via Cats

#

Export via Cats, normal Blender FBX exporting gave me issues

opaque stirrup
#

I can give that a shot, I didn't know there was a difference

#

Okay it's been a minute or so, and I'm fairly certain it froze again :(

#

yeah, i'm just stuck here

inland matrix
#

Very strange. :< Apply modifiers, add leaf bones, baked animation set to off in the export options?

opaque stirrup
#

I thought so, but I'll have to try that after work, gotta go get ready 😖

tired plume
#

One of mine does that after 40 hours of work and she refuses to import into unity as well, rip

ivory reef
#

Make sure the file in blender not to big? Even jf it 19tris. Sometime the scale could be big.

opaque stirrup
#

so if I scale the model down, that might help?

strong heart
#

Probably a stupid question but in blender I'm trying to put my texture files in my materials and it's just not working / showing up

cobalt willow
#

If you do not turn on environment lightning, then your model will be black

strong heart
#

I have and still nothing

cobalt willow
#

Save and restart blender

strong heart
#

still nothing

#

I can apply the textures in unity but there are some parts that need to be transparent and unity won't do that for some reason either

keen drift
#

can someone add color an avatar? if so @ me.

strong heart
#

Welp I figured it out just needed to do shadeless.

keen drift
#

i need some help, when i try to add color to an material in unity the color menu is greyed out. any help?

strong heart
#

Uhhh

#

Can you screen share maybe I can help?

keen drift
#

ok

#

friend request sent

rugged hill
#

I made this little dude

strong heart
#

Looks nice!

#

Does anyone know how to remove stuff like this?

#

The yellow and pale blue and stuff?

cobalt willow
#

Just use the cutout rendering mode in unity

keen drift
#

i need help with adding textures to a model, any help?

upbeat star
#

does anyone know how to make a floating avatar?

spiral sigil
random anvil
#

so i have this 3D model i wanted to print of a Bullet Kin from enter the gungeon. I dont have a 3D printer so I wanted to use one of those 3D printing companies but they said the model was too small to print accurately so I was wondering how would i go about upscaling the model.

#

this is the model

tired plume
#

too small?

#

i dont know why they can't just upscale it themselves

#

with like.. well.. the scale tool lmao

#

cause i mean my friend's house had a 3d printer and people would come to us to print things that were too big or small so we would just check the thing ourselves and ask them how big they wanted it

#

you could go to blender with it, hit S, drag your mouse to make it bigger

#

but idk how big you want it, or how big they think is 'big enough'

crimson cove
#

@upbeat star I've made one before. You need to disable full body IK by taking off thumb/index and middle fingers. (can be only one side) Then you can animation the floating and such without VRchat messing everything up

#

So if you're modeling one from scratch, just model how you normally would

worn island
#

i see triangles on twitch streams but i have squares, also that area where the arm of my model connects to the body has no connection and a hole when i upload it yet it still shows that the texture is connected in blender

latent charm
#

@worn island When you're modeling you get to work with the geometry in various ways. It's better to model with quads than with tris, because you can manage the shape better (especially with a deforming mesh like on avatars) by adding/removing edge loops when needed.

Chances are you're seeing a model that's already been triangulated.
I'd suggest going through a few of the basic modeling tutorials for blender so you get a better understanding of how things work at this stage.

worn island
#

@latent charm Is there one you know of that also maybe covers this exact problem? Before i'm gonna search through thousands of them and none of them actually talks about it

opaque stirrup
#

Hey I was the guy who had unity crash when importing my fbx, I found out if i delete all the shape keys, it'll go in, which obviously is not ideal, anyone know why the shape keys might cause that?

opaque musk
#

Try nuking one key at once

#

It may be a problem key

#

Or a consequence of an import issue

#

Did those keys exist on the model when imported?

cobalt willow
#

@spiral sigil Rule 13.

tiny folio
#

I just got done with a decent looking model of Murdoc from Gorillaz, and my computer crashed. I forgot to save my work every so often. Q^Q

#

ugh I feel like laying down face first in my bed and just laying there for the rest of my life.

outer yacht
#

Does anyone know of a good/easy or just working way of 3D scanning a person to use as an avatar on vrc?

#

Using a Kinect cam

tired plume
#

No, all the good easy ways are expensive

#

Anything to do with kinect for vr isnt easy or as good either

outer yacht
#

Do you mean isnt easy or as good using it as a scanner? Say I want to scan myself in as a model for blender then unity, doable?

frozen ocean
#

When making assets for a world, how much do i need to worry about polycount?

#

im not going to go crazy with it, but how many polys is ok for a basic asset?

latent charm
#

@outer yacht Which kinect do you have? I've scanned bits of myself in for various reasons and while a bit of a bugger to do, it can be done without any help.

outer yacht
#

@latent charm Its the one from the Xbox One

#

Any reccomendation on software?

latent charm
#

I've had fairly good results with KScan3D. Which apparently has been discontinued
bugger

#

I'm hopping into VR soon, but I'll have a quick look and hope that I still have the installer, if I do want me to pass it your way?

outer yacht
#

Yeah that would be cool if you can, appreciated 😃

vapid star
#

does anyone have any advice or good tutorials for making blinking shape keys? I have an obj with 3d eyes and no shape keys. I'm having trouble with getting the eyelids and eyelashes to morph into a realistic position/shape.

upper hamlet
#

Today I tried to fix holes in my model and I thought I'd done ok until i uploaded it to find that it had it's eyes closed unless it was talking and when it talked its neck flapped along with the lips. Today has been a bad day.

zinc furnace
#

Lmao

#

That doesn't sound too bad though, that's probably just the jaw you need to unmap in the rig

hollow tide
#

anyone that could help me to add stockings?

upbeat star
#

ok so iv been having trouble trying to get animations ripped from a game, but i think i got them, however i have no idea what to do someone please i beg of you to help, i have a screenshot of my model and everything if one needs it

jaunty torrent
#

I can help you

#

But I charge money

timid crane
#

You can import the animations into blender

#

What format are they in?

spiral fulcrum
#

Anyone here take commissions?

#

For a custom model.

flat ivy
#

Im not an expert, but whatd you have in mind?

spiral fulcrum
#

I have a character I'd like a 3D model made for

#

I can provide textures for an unwrapped map, but the actual 3D modelling and rigging (or editing of an existing model of a chracter that's close) is what I'd like to hire someone for.

#

For now I don't need anything fancy apart from the actual modelling.

spiral fulcrum
#

If anyone can get me a quote for the work that it would take to do that, hit me up in DM's. ^^

opaque stirrup
#

Yo, I've been trying to add a flower crown to my avatar for a hot minute, but it keeps not staying on the character's head when i move, how do i glue it down in blender? using an mmd model btw

outer yacht
#

@opaque stirrup If you select both items and then press ctrl-j they should stay attached

opaque stirrup
#

they merge, but in pose mode the flower crown doesn't move with the head

outer yacht
#

Ah ok, I had a similar problem with a shirt on one of my avatars, sorry to say I gave up and got a different model. I'm sure there's a decent brain in here that can help you though

spiral sigil
#

Can anyone help me with this issue? I can't seem to get Blender to import the thighs correctly.

leaden lantern
#

Hello to anyone who might see this -- I have a very simple issue (or so I'd think) -- I'm trying to shorten arms and legs for certain models so I can use Full Body Tracking without recalibrating constantly.

#

Would anyone be willing to walk me through how to do this in blender??!

solid wraith
#

if i want a certain part of a model to be transparent, is it advisable to have that part as a separate material, so that i can apply a separate shader? or is there a way to set the materials up in blender so that when i set a transparent shader in unity, only the one part goes transparent?

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nevermind- i think i found the answer - i need an alpha channel on the actual texture file, at which point transparency will be applied with transparent shader even at full alpha

spiral sigil
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tick 'alpha is transparency' when you import the image @solid wraith

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otherwise unity will not import the alpha channel

solid wraith
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oh, ty 😃

upper hamlet
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I've got a 'circular reference in texture stack' error. bah.

sonic nimbus
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@upper hamlet Are you trying to bake with Cycles in Blender?

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If so you have to make sure the destination texture node isn't connected to the output.

upper hamlet
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that's the least of my worries, when my avatar blinks her tits fly out lol

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I think I somehow edited the shape key while I'd moved her cloths to the side

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this is fun

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but i think I'd get banned if I uploaded her right now

scenic ember
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stupid question but if you have a model over 20k in blender and bake the model onto a lowpoly mesh will that work?

upper hamlet
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erm... what do you think a model is?

scenic ember
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like i said above this is a stupid question lmao

upper hamlet
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well the tri count is the number of faces that make up your mesh, to decimate it would reduce the number of poly's and leave things looking a bit pointier

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if it's not much over 20k as it is you probably wont notice what CATS does

cobalt willow
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Yes, that'll work fine as you'll get a normal map you can use on the low poly model. @scenic ember

scenic ember
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thank you!!!

trim tree
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Is anyone 3d modeling from VR? I've always hated how technical programs like 3ds max were.

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Like the program Medium.

tired plume
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Idk i used zbrush.

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It was p ez actually

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Cause im a total noob and all i had to do was understand some basic finesse and basic controls

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@opaque stirrup @outer yacht for both of your 'thing isnt moving with thing' problems, it is because you need to understand weightpainting...

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Merging doesnt mean shit for that

opaque stirrup
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thanks bro, did some googling and figured it out

tired plume
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Any new accessory is gonna need you to assign weight to some bone

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So hat mesh to head bone

trim tree
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I'm making a model in Oculus Medium and Im wondering what I need to know before I start. Can someone give me a brief summary? Should I make sure all the head/arms/body/legs are separated? Should I be thinking about poly count or does decimating (i think thats what this tutorial said) in blend make things mostly work?

stable edge
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if youre making it yourself the poly count wont be as high as most mmd models

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most of the questions you ask depend on the users preference

hushed belfry
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Let's have a big boy fight together. I want you to pummel me in that sweet gear @visual vigil

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LIL BOY

hasty crane
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Is there anyone who has experience in solidworks? I'm trying to get a model to vrchat, but it won't export the colors of the model. Anyone know how I could possibly fix this? I know there's a fbx tool, but I can't use that as I only have solidworks through school

stray topaz
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I don't know if this is fair to ask but is there some way I can share my screen with someone who can tell me what's going on with my model? It's a Unity fbx texturing problem.

mossy quail
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@stray topaz it isnt,go to you materials and change the rendering mode ro opaque

hasty crane
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or use cubeds shader

stray topaz
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come to think of it, when I imported the VRChat SDK, it asked if I wanted to convert the scripts to update it to the current version. Would that be an issue?

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@mossy quail because I can't change the rendering mode to opaque

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@mossy quail OK I tried something and it fixed it somehow... but now the texture atlasing is being derpy. Wat do?

upbeat abyss
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hello everyone, Is anyone here good with uvmapping that might be able to help me with an issue I am having in blender?

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I'm pretty new to blender still and I've been trying to mess with this Neptunia model but it seems some of the texture faces for just the skirt are mapped to the wrong area on the uv (i can screenshot)

stray topaz
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I'm getting better at it, and yes it could help @upbeat abyss

upbeat abyss
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this is how it came when I imported it I just seperated the skirt verts from the body it's the right texture for that part though

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if I try putting this in unity all the grey bits on the skirt are invisible and it just looks a mess

stray topaz
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hmmmm... you got blender open now?

upbeat abyss
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yep

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I dont get why anything isn't mapped to that spot the verts are at the top on the texture it looks like something should be there

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obviously I could move them manually but thats a lot to move, and this isn't the only model I've had this issue with

stray topaz
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try selecting one of the faces on the skirt and press ctrl and numpad +, does the face selection grow to highlight all the faces on the skirt?

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or does it select other parts of the model too?

upbeat abyss
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it does select the other parts too yea they are def connected

stray topaz
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ahh... ok

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trying to assess the situation by process of elimination

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my guess is some verts might have some unwanted uv seams

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when you go to the materials tab, how many assigned materials do you have?

upbeat abyss
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it's only the 1 texture

stray topaz
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uh huh... and the model has parts of the texture scattered all over it?

upbeat abyss
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not the whole model It seems to be only the skirt, on each model I import (I got them from the models-resource

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lemme show you the others real quick

stray topaz
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yeah

upbeat abyss
stray topaz
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So these models are one object mesh?

upbeat abyss
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one sec

stray topaz
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ok

upbeat abyss
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ok so yea its one object mesh from the zip and looks like that, I've been taking them apart I either do it manually by selecting parts and seperating parts like the body, the boots, the hair. but there is a tool that can to it CATS for mmd models but it doesn't matter because though the meshes are separate the uv's are still mapped to their respected spots (unless i unwrap them myself which completely screws it up)

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😦

stray topaz
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mind if I tinker with one of these models in question?

upbeat abyss
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some of the spots seem to be because faces overlap but not all

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sure can i link it here?

stray topaz
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I dunno, just to be safe, where can I get it?

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is there a site?

upbeat abyss
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yep

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it seems like most models are fine at long as they don't have a skirt -_-

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I've tried looking at several other ones

stray topaz
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I think I'm understanding your issue, I need to tinker with this a bit to see how to walk you through it

upbeat abyss
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ok

stray topaz
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ok, I'm getting closer to it. Here's what I found so far, some of the UVs are overlapping each other

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gonna try some things to see how to fix it

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unless someone can help while I'm busy 😅

upbeat abyss
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I thought that the overlap was to repeat the same texture on the back end of the skirt though

stray topaz
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ahhhhh... that was my first guess... it could be

upbeat abyss
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does yours have some of the verts on the texture mapped to that empty spot on the texture too?

stray topaz
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yeah, my guess is when they converted the model to put it into models resource; the uvs derped

upbeat abyss
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yea

stray topaz
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did the face mess up on you when you got it into blender?

upbeat abyss
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the face was fine actually

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literally only the skirts on each model

stray topaz
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interesting, mine had it's face derp up on me

upbeat abyss
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can you screenshot?

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is it like the same as the skirt issue?

stray topaz
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i inserted the dae file

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*imported

upbeat abyss
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interesting >_<

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only on the face

stray topaz
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yeah, you imported the fbx version of it

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right?

upbeat abyss
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yea

stray topaz
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I got skirt problems too

upbeat abyss
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lmao I just noticed the hair accessory has her face on it

stray topaz
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IKR? 🤣

upbeat abyss
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try changing the uvs from the face texture to her accessory and vice-vera

stray topaz
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good plan :3

upbeat abyss
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at least for that issue, but that would leave the skirt still

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ugh

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I kinda wonder if the game used a single texture image for the body like this or the ripper combined them

stray topaz
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no idea, from what I gather, it doesn't use a texture atlas...

upbeat abyss
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thank you for trying to take a look at it, if you figure anything great lemme know but don't sweat it too much Ill tinker with it for a while and mess with some other models for the mean time

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hopefully whatever the issue is can be done to every model easily to fix I don't wanna have to manually move uv verts -_-

stray topaz
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well from what I gather you can move a lot of the UV islands since they're 512 px. I just moved them -512 and it fixed one or two problems that I had

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a lot is just removing and assigning the islands to new material groups

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and this is what I can gather from being super hungry right now... gonna go get something to eat

upbeat abyss
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yea If I end up moving stuff around it'll work for what I want but be a hassle if I wanna do it to multiple models, ya know

trim tree
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This is surprisingly easy.

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How do you animate the mouth? I'm sure there's a tutorial I can find when I get home.

eternal crow
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Can someone help me out with a texture? i found this scarf model that looks really close to the one my character has on

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but i dont exactly know how to go about retexturing it

silk thistle
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What the heck is going on with that UV map?

viscid siren
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more like lack of uv map

trim tree
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Yeah, there's nothing on it. I just wanted to make sure I could actually get a model from Medium into vrchat.

upper hamlet
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can anyone help me fix a missing texture in blender?

stray topaz
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hey @upbeat abyss I tinkered with the skirt a bit and it turns out it IS overlapping. it's one of those symmetrical ones like you mentioned. but it's down the middle, not the back of the skirt.

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but it's like some of the polys are overlapping each other

still summit
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Does anyone have a fix for this? I don't know if it is a problem or not, but I found out that when I walk, my legs and my dress move as one and it bugs me. I took a picture of the leg bones because I might have to merge some of them but I'm not sure exactly. https://gyazo.com/a0bdd3661e428a2465559bb224dd0b11(edited)

frigid robin
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How do I merge meshes in 3ds max

steady notch
frigid robin
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righteous

steady notch
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Now, if you are talking about skinned meshes, it gets more complex.

frigid robin
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it also turns out

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you can just

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tick something in unity

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to make it so the mesh doesnt disappear off screen too

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which is how it functions with a body mesh in the first place

steady notch
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Cool. Feel free to @ me with any 3DS questions. It seems we 3DS users are rare in these parts.

frigid robin
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3ds max lets me import all my smash 4 stuff

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with animations avaliable to

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too

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so its good shit

steady notch
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Yep, been using it for almost 20 years. Blender is awesome for a free program but I'm lost as all hell in that thing. So wild.

hasty crane
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would anyone know how to export textures from a solidworks file?

tired plume
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i think there's blender addons...? and then from there there's the basic unpacking of the texture

hasty crane
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the problem is I don't have solidworks, I can only use it at school xD

tired plume
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Um well just get the file then? Bring it home?

spiral sigil
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can someone help me seperate props from a character model?

worn island
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some have them, some are squares

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the last model i used showed me tris right away... the one before that only had squares

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dunno whats going on

small cloud
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@worn island alt+J = quads, ctrl+T = triangles

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quads > triangles any day

latent charm
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When modeling use quads, then triangulate at the end, or if you have a quad that needs to be triangulated a specific way for deformation purposes.

worn island
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i need to get a 60k model down to 20k i'd like to see where huge accumulation of tris are to see where i can delete some stuff

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also, after fixing a model with the cats tool in blender, seperating materials to be able to edit them individually... pressing tab to edit and then later pressing it again to go out of edit mode leaves me with a nontextured version that looks somewhat like this http://puu.sh/zLO4w/8b96b25d7f.jpg

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what has hapened?

cursive wedge
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Mesh has been splitted? And normals are all over the place

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Also your scaling could be wrong

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So the view settings is catching alot of the artifacts.

worn island
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@small cloud ctrl+t opens up a dropdown menu

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"make track"

small cloud
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you enter edit mode, select all

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or area u want to convert to tris

worn island
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yeah

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then it still opens the "make track" menu

small cloud
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that is when you're out of edit mode

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i'm 99,9% sure that it is a default blender keybind

worn island
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oh so that is the right option

small cloud
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make track is not what u need

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you select the mesh, hit Tab, select all > hit ctrl+T > quads get converted to tris

worn island
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ah ok now it worked

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oh

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but it doesn't stay as tris when i got out of edit mode?

small cloud
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i don't suggest working with tris, quads are superior

worn island
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is there a shortcut to hide everything that i don't have selected?

spiral sigil
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shift h while your mouse is in the window, alt h to unhide again @worn island

worn island
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kk