#3d-modeling
1 messages · Page 35 of 1
awe
@whole pike thats pretty fuckin tight, I was trying to fix an ed model from the wii game but it ended up being too much hassle
are you going to do any more fma boys past greeling?
Can i get some help with uv maps please?
this models uv maps for the main body are all screwed up and still screw up if unwrapped
it could be that the uvs are right but you have the wrong material?
I know since I'm porting a halo reach biped
that it does that
also show an example
like what he should look like?
the arms,legs,hands and shoes all work fine btw
they're all on the same texture for some reason
https://image.prntscr.com/image/dVNE0SQCTD_zUzSQg7RcDg.png he should be looking like this
i gotta run some errands and do some things
So if anyone is willing to take a look, i can pm you the file once i get back
@frigid robin not at this moment, and i see a lot of p good ed models already so i don't plan on making him. Though im considering normal ling and original greed in the future 👀
How about our boy King Bradley 🤔
or maybe fuckin barry the chopper
Fuck, Barry would probably be a trainwreck
Armstrong?
I think I just need to redo the uv's manually
https://cdn.discordapp.com/attachments/366067686423134218/421051664489906188/unknown.png missile with fins out / in + launcher
ok ive got another question https://image.prntscr.com/image/ZLlQ_S94SaG6qmIdgkDwzw.png what would be a good base to start with for this?
like body wise
i wont have to make his actual body since the coat covers it
I already found the body part
i just need to close the mesh http://prntscr.com/ioa6ie
lul
yeah
i got the scarf too
but i have to heavely edit it
the only real parts ill need to make is the face and the claws
and the rig of course
https://cdn.discordapp.com/attachments/407090704213475328/421094961048584192/unknown.png https://cdn.discordapp.com/attachments/407090704213475328/421095039725338635/unknown.png https://cdn.discordapp.com/attachments/407090704213475328/421095302318260224/unknown.png https://cdn.discordapp.com/attachments/407090704213475328/421095351869505538/unknown.png
How to ZBrush import to Unity?
needs to be fbx from what i know, import to blender then export to fbx
your doing so much work vrart :<
I try
Master chief has been juicing
I tried making a kanna model. Is this close? https://i.gyazo.com/thumb/1200/121c218810a33a833db3290e069c6008-png.jpg
That's not XJ9
"great"
its just reimported from killing floor
you can get lots of models from garrysmod org (u have to have garrysmod to download the stuff)
Here free flametrowers for u guys
The texture on the giant is slowly progressing 😃 https://i.imgur.com/IkNJ0B4.png
still has some rough spots
You found a outline shader?
God gimme god models
@azure adder can't wait to see him completed
can someone tell me how can I can fix this white slit issues (vertices are lining up ?) although the mesh there is totally fine? https://gyazo.com/3c789902bfa50eaa8fd258c1f7bcf32b
i seriously ask me sometimes why all the good tutroials
are done on crap machines with barely 30 fps and barely good looking 720p or mostly 480p from 4 years ago
For 3DS Max "Arrimus 3D" is a god
so i am trying to set up a skeliton and i cant get the right upperleg
im using unity
any help ?
if anybody knows how to alter the length of clothing, like a skirt that's way too high up.
it would be amazing if you can and can take some time aside to guide me through what to do
been getting directed to videos and tutorials that just don't help me at all
nvm i got it woot
alright, so now i'm struggling with yet another thing
adding mmd tools to blender.
got cats working fine but the instructions in this video don't help much, which i found on their page
https://www.youtube.com/watch?v=7P0ljQ6hU0A
VRChat Community Discord: https://discord.gg/VRChat Download VRChat! http://store.steampowered.com/app/438100/VRChat/ mmd_tools GitHub: https://github.com/po...
kek
the initial plan is to have Oscar be carried around by a garbage man and have him pop out with a hand gesture animation
Hi... I just made my first model in Paint 3D and can view it in Remix 3D, but how can i make it so that i can upload it to Mixamo to give it a skeleton and have it added into VRchat?
Not sure why the model is being like this. in in Blender (right) it textures look correct, but look bad in Unity(left)
Freya’s lookin good!!
lot of extra rigging I gotta do
Tail ears hat dress
😛
then the weapon anim override then make tail wag anims 😃
but test on unity made it look weird
dunno if thats a good sign...
Peep that underwear tho 👀
the thing about making puppet characters is that you can't really make O or L shapes
unless the structure of the puppet allows it
like Dr. Bunsen Honeydew
https://cdn.discordapp.com/attachments/366067686423134218/421790478120517632/unknown.png supermarine spitfire striker gear modelled
I ripped a model from a game, and it has no textures applied. I have textures separately ... Any recommended tutorials on how to proceed? I'm very much a blender noob.
I'm watching stuff about texturing a character with blender, but I guess my question is, since I have textures already (they were from a similar model), is it going to be extremely difficult to apply them?
there is no uv map or anything
I've been looking on how to install shader into unity but I dont think the navigation is right from what i've searched so I'm asking here if thats okay? >> How to install shaders ?
or if there is already shader in Unity and I'm just not seeing it?
just put shader in assets, it should most likely appear under "custom" when selectinf shaders
@lavish spindle
So i heard Atlasing is what you want to use if you have many materials. Is there perhaps a free plugin for Blender/Unity that can do that? Dont really feel like spending money to do it for 1 model
It's in blender by default
You just gotta turn it on
User preferences > add-ons > UV Texture atlas
ok will do
does anybody know of a blender command list or something
trying to slide a certain park of the msh on the y axis
just trying to slide this skirt downwards after stretching it
wait nm i found an infograph
Well with this infograph everything will be much easier 😂
easyer than having to discover it all and screw things up manually
at least this can tell me why what button i press did what it did
still doesn't cover everything, but it does answer about 20-30 questions i would have had to ask later
Fuck i wish i saw that infographic in january lmao
T-thats lewd
AT Gun is Textured/UVMapped and finally modelled https://cdn.discordapp.com/attachments/366067686423134218/421916294640697344/unknown.png
alright, umm. yeah back again....
god i feel like a nuscence sometimes
but the tutoral video i'm looking at is just way too difficult to follow
i feel like a snail trying to catch a rabbit
qq- how does unity handle boxes entering into each other?
does it get really scuff?
i need a good ironman model! cant find any
@Razuberii#8587 free3d
@hollow tide
I saw one there the other day
If not there, SFM
but how do i get sfm models?
Anyone know how to align models from all angels easily I ripped a model into blender and am having 1 issue with it
https://media.discordapp.net/attachments/406588660834762773/422132193339637761/unknown.png?width=406&height=663 skin goes through the sleeves no matter what angle I rotate them at
we are currently searching for people who want to build a esports public viewing arena with us. Send me a PM if you are interested in the project!
i hate making haircards... sooo much https://cdn.discordapp.com/attachments/417131690218225664/422197554718179340/unknown.png
hey guys i really gotta know- how does unity handle two boxes crossing into each other?
very poorly in terms of texture?
what you mean? cause the texturing is mostly the creators responsibility
aslong as you UV it cleanly you should be ok
but if you want to keep the Poly down i would do each part separately
I've done some uv'ing in blender, but how would you do it in unity?
you do it in blender then import the mesh to unity
ah gotcha thanks
Hey guys, so I separated a model in Blender into different parts, then decimated them individually out of necessity. Is there a way to merge the parts back together, but keep the same decimation per part? When I click join, it messed up the decimation
anyonw know why this mesh wont emit? http://prntscr.com/ipk4du
Hello, dose any body know where I can download one of the band cats models so I can modify it?
Fuse the vertexs
i try what u sad and ether it not working or im doing something rong
Merge still has gaps so you have to select the vertices at the edge of the gaps, all of them, all around the hand or finger or whatever it is and then fill it up with new faces
Which would be more akin to things like the edge loop tool or whatever it is to fill it up. Ot even Fill itself
Cause cracks are just gaps
Merging doesnt actually literally merge, so it is kind of a misnomer imo
I box select all the vertex merge em into one and it works just fine
can anyone tell me where to increase the number of undo's in blender?
"You can configure the number of undo steps in User Preferences > Editing:" https://i.stack.imgur.com/jwwgr.png
awesome, that would have taken ages to find lol
thanks
tfw that think you did 32 steps ago was a dumb idea
anyone got time for another noob question?
I've started a basic model, how do I add a mirror so that I can work on the left side and duplicate my efforts to the right side?
@viscid siren sorry to pester you
https://i.gyazo.com/e421b5bbea9520c164437facf6ad8d8e.png you first have to halve the model tho
also not only that there is also https://i.gyazo.com/054075475552629bdc202233f078a9a8.png but i'd rather use the modifier
I have robotic avatar I checked out cubed shaders but looks not as good.
any other shaders out there to use?
try #avatars-2-general that is a more of a unity thing than actual modelling
*asks calmly' where's the 'threaten blender with physical harm' button? @viscid siren
what are you trying to do?
something I'm sure you'll find very basic, a crotch area
hey Guys,
I'm kinda stuck right now.
I want to try a different method to export 3D Models to Blender than I normally do. The method I use needs me to re-rig and weightpaint the model again but I want to try it with the original skeleton by importing the dae files with Maya.
Unfortunately the imported DAE Models look kinda edgy, the imported obj-files not.
Normally I'm working with Blender and does everything with it.
I've used Maya to import the dae-files because Blender breaks it.
https://cdn.discordapp.com/attachments/402093536142688256/422513828496932864/unknown.png
Any Idea how to fix the edges on the dae-import?
(Left = Obj Import, no bones, no weightpaint | Right = DAE Import, bones and Weightpaint included)
try exporting as fbx
did it.
imported the exported fbx in blender. The result is the model on the right
ok, there must be a 'for christs sake just stick those two edges together!' button @viscid siren
well if there are edges between the edges you could select the edge and press g twice for edge slide and put them on top of each others when you have the Automerge editing on
https://abload.de/img/exmanuuys.png
here, this is what I mean. It looks really annoying
ok, how do i check I have automerge editing on?
cellenseres i guess you could try the shading face smoothing or normals smoothing
Button: under the Mesh tab in the Edit mode
genius! it's so intuitive!
everytime you put vertexes on top of each others they will merge
Okay, it's seems my problem is similar.
Importing it as dae seperates vertices /doubles them. Is there a way to merge all double vertices at the same time without klicking the doubles first?
they shoul merge together if you press the remove doubles
thanks, it worked it seems
ok, I have another problem. I've modelled it backward, how do I rotate it along the correct axis?
press R for rotate and the x,y,z to lock the axis in which way you want to rotate it
or press n for another panel in which you can rotate model by typing the wanted rotation in the field
when you are rotating it you can just type out the wanted rotation, for example: press keys R,Z,180 would just lock the z axis and rotates the model horizontally by 180 degree
also if you rotate models it is adviced to apply the rotation after that by pressing ctrl+a and selecting rotation, it would make that new rotation as default now and you would have less trouble later.
yes blender is a hotkey hell.
https://gyazo.com/75d3fb5f2bda3be59383629de4a770a3 the best I've ever done lol
if you have time, this would explain a lot thing what goes in for modelling
well you are just starting
and don't give up, you'll get hang of the process eventually, Blender is not very beginner friendly
well I got further this time than I ever did, still ended up with a barrel with pointy tits but at least I got that far
you could enable the subdivision surface modifier so it would also smoothen the model and you would have easier time getting some forms you want. https://i.gyazo.com/833fd0e81eea85d42abc38206bca02bb.png
I thought it was a beautiful scarecrow.
at least someone appreciates my art 😉 lol
neato, lurking for a moment
Don't lurk, talk xD
How do I bind my hair I added to the head bone? https://cdn.discordapp.com/attachments/418951526602768412/422552344199168000/unknown.png
You have to go into edit mode, then select all the vertex of the hair, then go to the data section in the properties (upside-down triangle) and under the vertex groups section, select the one with the same name of the head bone and click assign. They should move with the head after that
You also might wanna do something about your pink missing textures lmao
I honestly have no idea what that means, also after hitting fix model the shirt loses binding with the bones so it wont move along
why not just weight paint it
That hat be amazen
Merci
anyone in here intersted in helping make an eSports public viewing arena coming to life?
that sounds like a cool project
wish i had the skills to help, but it sounds amazing
@spiral sigil creativity is always welcome
^^; yeah i don't know how welcome I've really felt but sure
my enthusiasm to learn seems pretty shunned so far
is there faster way to set shaders for 100 objects at once? my model has some probs too tho
100 object with shaders?
I really hope you are making a world and not an avatar O.o
but yea if you hit control a it should select all of the materials
awe, cute neck thingy
I've ripped some titans from titanfall2, but they are missing some faces. I was able to fix it but the only fix I've found so far breaks the textures. https://imgur.com/a/QcS5a
Any suggestions how I can fix this without breaking the textures?
are you sure it's not faces with flipped normals? have you tried rendering it doublesided?
@spiral sigil I don't think it's a problem with normals since it doesn't have any textures or materials in the second picture
Well it's on solid in blender and the meterials are pretty much blank
the model itself
the whole model has materials but no normalmaps or textures (textures have been extracted via a different program)
the materials are pretty much blank
I don't think so
so it's just a matter of binding the right texture for the other parts that aren't holes
in unity it shows an empty texture
is there any UV in the model?
and as I've stated the textures and maps have been ripped seperately
I only have the mesh
does it have texture/uv coordinates in the model?
if there is you can fill the holes in blender and stretch the texture mapping to follow the edges around the hole and map the textures properly to the filled parts
How do I check if it has UV?
assign a texture to the material and see how it's mapped to the model, preferably one of the game's files that's supposed to be on that surface
the textures do work in it in Unity, except at the places where the holes used to be
they fit where they're supposed to be?
cool, that means your model has information stored in every face edge of how the texture is wrapped around it
that's UV mapping
easiest fix is doing Mesh ‣ Clean up ‣ Fill Holes, it's automatic and will try to fill normals and UVs by looking at the surrounding faces
if that doesn't look good you can fill the holes and fix UVs etc manually
in edit mode select the edges around a hole and press F
google blender fix hole uv for a lot of examples
i think that's what I used; edit mode and then pressing f
if you select all edges it should work fine
I selected everything and pressed f
Doesn't seem to work
use edge select in edit mode and select all surrounding edges
@spiral sigil I did
then it should work
I don't know how to help with those 😐 it should work
The UV has some stuff outside of the textures, could that be the problem?
If you wanna take a closer look at it I can send you the smd files
@slim summit it not work, i cud only change shader if i selected each mesh individually. ty thou
Hey fellas iv been super confused on how people rip pokemon models from the game, im not sure how to do this
does anyone know how to get text above my avater
i feel like people are not even lishing to me
Like hovering over your head?
yes
i need to know how to make floating avatars, like say haunter
then make a particle system hover over your head
and have it display that texture on the particle
you could also do a rotating plane with the writing
how do i do all that
@upbeat star The way I would do a haunter is to have the hand weight painted to my hands and have the rest painted to my head
so it would appear like i was floating
you have to create custom animations for moving
ok im so confosed
i was mostly answering to pokegod, but i think there might be a floating text animation tutorial pinned in some channel
i l;egit have no idea what that means
im just going to like it up on youtube
sorry im noob to complicated models like legless or effects
@tepid cove https://youtu.be/nFWoIgE1qsA
There are many factions in the VRChat community that make the game that much more fun. Some people also want to make themselves feel special by placing a fac...
@upbeat star weight painting is the term used when defining which part of the model moves with a bone.
So what im saying is to make the hands move with the hands
uh
and the rest moves with the head
You have to weight paint in a program like blender
lol
@upbeat star Are you new to making avatars?
well no
Just the modeling side of things?
legless models just dont have any part of the mesh painted to move with the bones in the legs
so it looks like they are flying around
@upbeat star https://www.youtube.com/watch?v=Tl4qTgwQwYw
Quick intro and guide to skinning/weight painting. this video is meant for those with a basic understanding of Blender
Thats a good tutorial
sure
thats confusing as hell
You'll get used to it when you mess around with weight painting
so should i take a hounter model or any pokemon similar and mess with it?
yea i never seen this before
i just ask where they got that model, they say to just rip it from the game but that doesnt make sense the pokemon has the same idle animation
@upbeat star I'm pretty sure all the animations for the pokemon in vrchat are recreated
You could look here for some haunter models https://www.deviantart.com/?section=&global=1&q=mmd+haunter
you sure? they just float as if they were exactly from sun and moon or x and y
unless thats normal
@upbeat star Yeah, i'm pretty sure the person who made the model remade the animations.
I've talked to some of the guys who made the models in the pokemon world and they go all out.
It's pretty impressive
i just heard they rip them from the game itself
You could do that, but it seems like more work than necessary
oh thought you meant the models there
I don't know enough about ripping the animations from 3ds games personally
But if you can do it they probs have.
thats what they do
now how they make the idle animations i have no idea
all i know is they make the model generic instead of humanoid..somehow
so i have no clue
You can set ur model to generic. Thepokemon models are generic models(depends on the form) u can set its idle animation with custom animation overide. Since their animation looks so clean i guess they rip from the game somehow.
I have a serious blender problem. Somehow delete got binded to right click and it won't let me change it back, even if I try changing it through user settings. I can't find any help on this with google.
Nevermind, loaded factory settings and it's fine now... just gonna have to reinstall all the tools -.-
https://www.blender.org/download/releases/2-79/
having issues finding the correct version, can only seem to find 2.79a here, not 2.79
Thicc
@spiral sigil That's the correct version. Any blender release with a letter at the end is a bugfix release.
right
about to start messing with some world creation, see if i can get more familliar with the tools on something less finicky
handy to have that info, much appreciated
so uninstall the A version?
people are fucking amazing .-.
hey guys i need help finding a good avatar that works, im looking for a german soldier perferablely from the wolfenstein games, everyone that i have found i dont know to make work
My cat died of liver cancer
Hey guys i found images of my models i made on my old computer finally! Heres the ones i got
http://prntscr.com/iqrtih the shield
and then the mace-like weapon i never got to finish http://prntscr.com/iqrufi
I made a cylinder
man im having the hardest time with my body clipping throught the skirt
when I applyed dyn bones to it
I cant seem to get the weight correct
or something...
Dont you love it when you sepnd half a day trying to figurew out why your weightpaitn isnt work to message a friend who is more knowledgable, only to figure out the problem 4 secs later
this more about animations and rigging, but good thing you got it working then. 👍
Can anyone tell me why my atlas doesn't work when I edit it in photoshop? it looks pretty much the same aside from the edits but when I try to apply it the model goes white
My textures show up pink in blender, is there a way to fix?
in the unity can u edit the animations file that is already on ur avatar? or do u have to make a new one if u mess up a little detail?
anyone here know how to export an MMD model that comes with a Material and Texture attached
cuz sometimes when exporting MMD models they just turn out Grey (Changing the Material Shaders doesnt work in UNITY ive tried)
alright, so after rolling back my blender from v2.79a to v2.79
i've noticed that the shadless button isn't where i know it to be. can anybody tell me what panel it's under?
@sly basalt pink means missing
so if it's japanese locale names you need Bandizip set properly as a program to extract them so that blender will read and pull from that folder correctly, or you need to use some other locale way
if it's missing and it isn't a bother though, you could try adding the material balls and hunting around for the textures yourself in Blender. Or even in Unity
does anyone know if there are any metal gear solid 2 model pack out there i need fatman. asking becuse its virtualy impossible to find it
anyone here who want to help making a esports public viewing map come to life? please pm me.
Anyone know how to export a mesh with only 1 submesh from blender to unity. I need the particle system to emit a mesh in unity.
👀
Anyone know how can i unwrap whole skirt (just like the face) https://gyazo.com/23f0fb0a6506fbeff5801f948a4d4742 so i can put one pattern on it, without doubles
it isnt working for me somehow
worked for face tho
anyone know why I can't import an FBX into blender then export it as PMD? is goes through the motions but results in nothing
Any feedback before i Rigg this for VRchat? https://cdn.discordapp.com/attachments/417131690218225664/423605793254932500/unknown.png
did you choose to kiss warren?
no
tyvm
Im having a bug with crowbar, anyone know how to fix this?
https://imgur.com/a/nmVI3
@full tendon what is the bug?
faces are missing
@wind laurel i hv but at work :/
If there is anyone who wants a custom avatar let me know.
I can create great quality avatars starting USD 150.
Check us out at www.aresstudio.in
@jaunty torrent ok boss
@jaunty torrent are u able to convert them to mikumikudance?
What is that ?
Blender
Yes we use either blender or Zbrush to make models
We can rig and animate them too
I am not sure I am able to follow your request
20k limit ...
Yes
Can use for vrchat?
Of course we make it for VRCHAT only
Alright i see first maybe nxt month after payday
Something like this
Ok
https://i.imgur.com/cliXXQV.jpg After atlasing to get this model's 30 something materials down to 3, her cape is only visible from the back. How do I fix this so it's visible from both sides?
@jaunty torrent mikumikudance are what all the anime girl models are, or tend to be made from because that was a dancing program
Which is what MMD is
With like their own set of editors and pmx, pmd filetypes or whatnot
thicc
@desert bone Download cubeds unity shaders and apply the shader to the material, after you done this you select outline and there you put in tinted
@spiral sigil why would you want it in mmd, you'll just have to convert it back into fbx
Inb4 lewd dances in mmd
@desert bone i would also flip the normals on the cape too
Someone does have maya and abit of time ? :T
hey guys any of you are interested on creating a world with a group of people ?
hey by any chance, is anyone using 3ds max here? I downloaded the trial to convert a .max in a .fbx but I got a bone issue saying that some things aren't supported. I looked up on google to find an answer and apparently you need to click on an option called "pake animation" anyone knows where that is?
I'm retarded when it comes to uv mapping and creation. Is there a decent tutorial about it?
actually
nevermind about my problem
apparently the avatar I have used dummy bones
now my question would be how to convert these dummy bones to actual bones?
@swift ginkgo I usually recommend this tutorial series to people starting out. You also get to learn the basics of operating blender, which is really nice.
https://www.youtube.com/playlist?list=PLFt_AvWsXl0fEx02iXR8uhDsVGhmM9Pse
@cobalt willow Modeling isn't my strong suit but i've made some pretty decent models if i say so myself but making UVs... I just don't really get it. Like normal mapping and how to make nicer UV maps.
https://prnt.sc/irqss1
You can just watch the texturing video
Might learn something new there
I find this guy explains things pretty well
I'm totally confused by a texture map I'm trying to edit
is there anyone who knows how to make a working phone with selfie cam?
https://cdn.discordapp.com/attachments/407090704213475328/424022811909029899/unknown.png error im getting for importing decompiled sfm models into blender
any help
@swift ginkgo i knew i know that robot from somewhere
looks awesome
17.10.11リリース、REOL「エンドレスEP」収録 https://itunes.apple.com/jp/album/id1290128838?l=ja&ls=1&app=itunes ! There were some mistakes in this movie. ! 映像内の歌詞テロップミスがござい...
@mossy quail That's the one. xD
I really like the song :3
teach me please 😄
i cant model more than a straight up box 😛
i can teach you some basic skills. But nothing fancy xD
yes please
i dont know the basics
everyone ive asked until now just told me to start with small objects
that doesnt really help
i want to do humanoids obviously and also, like hotkeys and stuff
Well starting small helps.. Like making a chest or a flower pot.
That gives you an idea of how blender works
but there are some neat tricks you can use when you try something more ambitious.
i already tried to do that and it just wasnt really fun
i know the basics of decimating, reconnecting and fixing meshes
also weightpainting and rigging
but i fail at modelling
i dont know how to create vertices
or make it symmetrical
or how people get their mesh to look so smooth
mine always looks choppy and cut
Making it symetrical is pretty easy as you can delete half of it then add a mirror modifier
making it look smooth is just by clicking the smooth under shadring in the tranform bar on the left
make new indiviual vertices? dunno
i always just cut things or decimate when i need a new vertex on that spot
The [k]nife tool is pretty handy to get some verts in, one can also subdivide between two vert points with W
Well with the head i just started with a cube and did some loop cuts so i could make the front and back a slightly curved
the body started as a cube too. but with some loop cuts and dragging them about a bit i got the shape i wanted
Would you guys mind? 😄
Pressing Z with the knife tool lets you cut behind the mesh, so you don't need to go all around it
Just throw all your knowledge in there please 😄
@mossy quail can't edit xD
On muh phone, 7:04am
ditto. gotta leave in 15
@mossy quail i put some info in. gotta look at it later for more
Thanks 😄
I'll keep adding as i keep remembering
Thank you ^^
@mossy quail how's it looking so far?
hello
I have question is there a way for easy anime face in 3d?
I use the quad tool but it takes too long
Easy = using someone else's model
Take a look at a few anime models to get an idea how people do it
yeah but is there a easier way than using the quad tool
That depends on what you are specifically doing
@swift ginkgo bake your model
semi low poly
if that the result that have shadow
s
sorry I use maya
tho if there any question in maya I could help
idk if it's easier to use zbrush instead of blender for modeling, but that one is def not free
cause i know you can just symmetrically model anything you want there like clay.
i did that with snakehead girl
I prefer maya for modeling
also a might section for useful adons would be neat
I really need to explore blender
as for useful addons, F2 and Looptools are great, nicely speeds up modelling
pretty nice
so everyone can edit that google document?
@viscid siren Yeah, its public. Edit what you think it needs to have. If we get a full on How to Blender Document i might consider reaching out to someone from the VRChat team and make it Public or sth
because blender is free. but did you guy tried maya?
No i havent tried maya but i heard it was easier to use
yeah easier and UI much better
you can do student version
hmmm
do you then for market your models or just hobbie
if hobby is the case then you might try maya student version
hey anyone here has a VRCHAT World Portal model?
I want to texture atlas a model, but nothing happens when I click "Start Manual Unwrap". What gives?
It always works on other models
In Blender
No errors in the console
student Version?
@zinc furnace Manual unwrap does a thing where it makes a temporary joined mesh of all objects in the current atlas group, then you unwrap as usual (edit mode, u key, etc etc)
Is it not even doing that part?
Nope
It just does nothing at all. No new object is created
No errors anywhere
But I think it's doing something now, I deleted the atlas and remade it 5 times
Ah yeah, now it works. That's really weird.
I made a texture atlas on another model and verified that it was working there. I switched back and now it suddenly works on this model, too.
Even though I restarted Blender a bunch of times earlier, and it didn't start working then
¯_(ツ)_/¯
lol
@polar estuary +1
There's this really weird seam over the middle of my model now, after atlasing. It only appears from a distance
Looks fine from up close
@zinc furnace That's mipmapping, you need a larger margin at the UV edges.
Yep, that's all you need to do.
Change the margin size?
In the bake panel in the render tab, there's a margin size you can adjust.
Oh whoops, forgot to make a backup before deleting all the materials. Guess I'll redo the atlas
I'm pretty sure the margin is that excess bit of texture that's around your UV's
I could be wrong
Spot on. It extends the bake out past the UV edge to prevent visible seams.
F2 seems like it is used for the same sort of workflow that you do in Max with edge extrusion for creating low polys, right?
It's also an option available in texture paint mode.
I.E. select an edge, hit F, pull the new quad into position, repeat until mesh is complete
Do you mean the f key, or the addon for blender, F2?
the addon
Just took a look now
Been trying to find decent Blender workflows for topo given I'm currently in extreme pain trying to get a mesh down from 40k to 20k manually
hm, probably. Never really used Max.
Lots of people hit that auto-decimate button for getting their models down to the limit
Which is bananas when you're thinking how it's done professionally
For certain meshes, you might have some good results with Instant Meshes, a field-aligned retopology tool.
👌
It's Android 21 from DBFZ if you need an idea on what the mesh is
Quite a high-poly thing and I don't want to ruin Arc Sys' really ace topo work
Like their hand meshes are 👌
Can you get it to quads? Because then you could use the unsubdivide mode of the decimate modifier.
Only really works on quad meshes, but as the name suggests, results are clean and not like edge collapse decimation.
do that then! You lucky bastard
I hit control+f
It quadded me up, Scotty
But I want to protect a few features of the model, like the dev's use of additional edges to make deformations (e.g.) at the shoulders look super crisp even at extreme deformation
These models were not really made for puppet rigging, as they're pose-to-pose animations
Manual posing, no tweens
Might not be a big issue in VRC with the low res
¯_(ツ)_/¯
Ah, if you wanna do that you'll have to unsubdivide manually. alt + right click edge loops, then x key and delete edge loops.
Face?
Keep going 😆
Bloody PS4 devs
Or tris
"oh we have all of these flops"
29k tris
"we have all of this compute, we can throw polys everywhere"
They literally modelled the inside of the eye cavity
What for
And the back of the teeth
Detail
When you've got the power to handle it, detail. It makes stuff look better, kinda.
You can just texture hahaha
Lol
Except when that modeled in detail contributes to the silhouette, then it makes a massive difference
Yup
I've had to really think about the silhouette
I'm not actually much of a modeller, but I'm comfortable enough in these tools and know the what-not-to-dos
Problem with decimating teeth is that you might lose the shape keys
No shape keys at all on the model
I'd remake them anyway
If you set the lighting right (as in, none) and go into lit mode (alt z usually) it'll kinda display the model as pure black. Helps for silhouette checks.
Yeah
Blender Lol
Well the idea is just to make sure that I can get something in game that looks better than the dreadful XV2 models
Me: uses Maya
I'd use something like Maya but the toolchain for VRC is better in Blender
Well, best of luck with that. :D
My lunch break is over so back to work I go.
Usually sir, unless my hair is long and people think I'm a woman. :|
despite the large black beard.
A toolchain is a set of software ("tools") that allow you to go from the start to the end of software development
So for example the Cats plugin is a tool used in the development of VRChat avatars
ah so it a plugin
ok so it easier to make plugin in blender
ah
Wait ah so pulgin in vrc is better than Maya ah
Hmm I try fbx model to blender
So, I increased the margin of the atlas bake to 64px, the maximum.
It fixed the seams on the middle of the clothes, but the face still splits in half. How to fix?
Did I just make the face too big or what?
Ah yeah, I made the face way too big in hindsight. It works now.
Does anyone, by chance, know what would cause unity to freeze upon importing an fbx file? been trying to import a file to make my avatar for a day and a half now 😥
It's not too big, is it?
Like, amount of megabytes, amount of textures/materials, amount of tris
what would be too big? i got the tris to 19998, but I don't know what else to change to get it to work, I'm willing to play around with it, but I'm not sure what to change
Are you exporting via Cats
Export via Cats, normal Blender FBX exporting gave me issues
I can give that a shot, I didn't know there was a difference
Okay it's been a minute or so, and I'm fairly certain it froze again :(
yeah, i'm just stuck here
Very strange. :< Apply modifiers, add leaf bones, baked animation set to off in the export options?
I thought so, but I'll have to try that after work, gotta go get ready 😖
One of mine does that after 40 hours of work and she refuses to import into unity as well, rip
Make sure the file in blender not to big? Even jf it 19tris. Sometime the scale could be big.
so if I scale the model down, that might help?
Probably a stupid question but in blender I'm trying to put my texture files in my materials and it's just not working / showing up
@strong heart
If you want to display materials, then do these steps
https://i.imgur.com/oRsMrZ5.png
If you do not turn on environment lightning, then your model will be black
Save and restart blender
still nothing
I can apply the textures in unity but there are some parts that need to be transparent and unity won't do that for some reason either
can someone add color an avatar? if so @ me.
Welp I figured it out just needed to do shadeless.
i need some help, when i try to add color to an material in unity the color menu is greyed out. any help?
Looks nice!
Does anyone know how to remove stuff like this?
The yellow and pale blue and stuff?
Just use the cutout rendering mode in unity
i need help with adding textures to a model, any help?
does anyone know how to make a floating avatar?
I'm looking for someone expierenced with model building to do a project for me. I would like an Excalibur model from Soul Eater. I'm fairly open as far as budget goes. DM me for details. Thanks! https://www.deviantart.com/art/Excalibur-305724930
so i have this 3D model i wanted to print of a Bullet Kin from enter the gungeon. I dont have a 3D printer so I wanted to use one of those 3D printing companies but they said the model was too small to print accurately so I was wondering how would i go about upscaling the model.
this is the model
too small?
i dont know why they can't just upscale it themselves
with like.. well.. the scale tool lmao
cause i mean my friend's house had a 3d printer and people would come to us to print things that were too big or small so we would just check the thing ourselves and ask them how big they wanted it
you could go to blender with it, hit S, drag your mouse to make it bigger
but idk how big you want it, or how big they think is 'big enough'
@upbeat star I've made one before. You need to disable full body IK by taking off thumb/index and middle fingers. (can be only one side) Then you can animation the floating and such without VRchat messing everything up
So if you're modeling one from scratch, just model how you normally would
fairly new to this.. but shouldn't i see triangles instead of squares when editing a model? http://puu.sh/zJxeC/de3a577f11.jpg
i see triangles on twitch streams but i have squares, also that area where the arm of my model connects to the body has no connection and a hole when i upload it yet it still shows that the texture is connected in blender
@worn island When you're modeling you get to work with the geometry in various ways. It's better to model with quads than with tris, because you can manage the shape better (especially with a deforming mesh like on avatars) by adding/removing edge loops when needed.
Chances are you're seeing a model that's already been triangulated.
I'd suggest going through a few of the basic modeling tutorials for blender so you get a better understanding of how things work at this stage.
@latent charm Is there one you know of that also maybe covers this exact problem? Before i'm gonna search through thousands of them and none of them actually talks about it
Hey I was the guy who had unity crash when importing my fbx, I found out if i delete all the shape keys, it'll go in, which obviously is not ideal, anyone know why the shape keys might cause that?
Try nuking one key at once
It may be a problem key
Or a consequence of an import issue
Did those keys exist on the model when imported?
@spiral sigil Rule 13.
I just got done with a decent looking model of Murdoc from Gorillaz, and my computer crashed. I forgot to save my work every so often. Q^Q
ugh I feel like laying down face first in my bed and just laying there for the rest of my life.
Does anyone know of a good/easy or just working way of 3D scanning a person to use as an avatar on vrc?
Using a Kinect cam
No, all the good easy ways are expensive
Anything to do with kinect for vr isnt easy or as good either
Do you mean isnt easy or as good using it as a scanner? Say I want to scan myself in as a model for blender then unity, doable?
When making assets for a world, how much do i need to worry about polycount?
im not going to go crazy with it, but how many polys is ok for a basic asset?
@outer yacht Which kinect do you have? I've scanned bits of myself in for various reasons and while a bit of a bugger to do, it can be done without any help.
I've had fairly good results with KScan3D. Which apparently has been discontinued
bugger
I'm hopping into VR soon, but I'll have a quick look and hope that I still have the installer, if I do want me to pass it your way?
Yeah that would be cool if you can, appreciated 😃
does anyone have any advice or good tutorials for making blinking shape keys? I have an obj with 3d eyes and no shape keys. I'm having trouble with getting the eyelids and eyelashes to morph into a realistic position/shape.
Today I tried to fix holes in my model and I thought I'd done ok until i uploaded it to find that it had it's eyes closed unless it was talking and when it talked its neck flapped along with the lips. Today has been a bad day.
Lmao
That doesn't sound too bad though, that's probably just the jaw you need to unmap in the rig
anyone that could help me to add stockings?
ok so iv been having trouble trying to get animations ripped from a game, but i think i got them, however i have no idea what to do someone please i beg of you to help, i have a screenshot of my model and everything if one needs it
Im not an expert, but whatd you have in mind?
I have a character I'd like a 3D model made for
I can provide textures for an unwrapped map, but the actual 3D modelling and rigging (or editing of an existing model of a chracter that's close) is what I'd like to hire someone for.
For now I don't need anything fancy apart from the actual modelling.
If anyone can get me a quote for the work that it would take to do that, hit me up in DM's. ^^
Yo, I've been trying to add a flower crown to my avatar for a hot minute, but it keeps not staying on the character's head when i move, how do i glue it down in blender? using an mmd model btw
@opaque stirrup If you select both items and then press ctrl-j they should stay attached
they merge, but in pose mode the flower crown doesn't move with the head
Ah ok, I had a similar problem with a shirt on one of my avatars, sorry to say I gave up and got a different model. I'm sure there's a decent brain in here that can help you though
Can anyone help me with this issue? I can't seem to get Blender to import the thighs correctly.
Hello to anyone who might see this -- I have a very simple issue (or so I'd think) -- I'm trying to shorten arms and legs for certain models so I can use Full Body Tracking without recalibrating constantly.
Would anyone be willing to walk me through how to do this in blender??!
if i want a certain part of a model to be transparent, is it advisable to have that part as a separate material, so that i can apply a separate shader? or is there a way to set the materials up in blender so that when i set a transparent shader in unity, only the one part goes transparent?
nevermind- i think i found the answer - i need an alpha channel on the actual texture file, at which point transparency will be applied with transparent shader even at full alpha
tick 'alpha is transparency' when you import the image @solid wraith
otherwise unity will not import the alpha channel
oh, ty 😃
I've got a 'circular reference in texture stack' error. bah.
@upper hamlet Are you trying to bake with Cycles in Blender?
If so you have to make sure the destination texture node isn't connected to the output.
that's the least of my worries, when my avatar blinks her tits fly out lol
I think I somehow edited the shape key while I'd moved her cloths to the side
this is fun
but i think I'd get banned if I uploaded her right now
stupid question but if you have a model over 20k in blender and bake the model onto a lowpoly mesh will that work?
erm... what do you think a model is?
like i said above this is a stupid question lmao
well the tri count is the number of faces that make up your mesh, to decimate it would reduce the number of poly's and leave things looking a bit pointier
if it's not much over 20k as it is you probably wont notice what CATS does
Yes, that'll work fine as you'll get a normal map you can use on the low poly model. @scenic ember
thank you!!!
Is anyone 3d modeling from VR? I've always hated how technical programs like 3ds max were.
Like the program Medium.
Idk i used zbrush.
It was p ez actually
Cause im a total noob and all i had to do was understand some basic finesse and basic controls
@opaque stirrup @outer yacht for both of your 'thing isnt moving with thing' problems, it is because you need to understand weightpainting...
Merging doesnt mean shit for that
thanks bro, did some googling and figured it out
Any new accessory is gonna need you to assign weight to some bone
So hat mesh to head bone
I'm making a model in Oculus Medium and Im wondering what I need to know before I start. Can someone give me a brief summary? Should I make sure all the head/arms/body/legs are separated? Should I be thinking about poly count or does decimating (i think thats what this tutorial said) in blend make things mostly work?
if youre making it yourself the poly count wont be as high as most mmd models
most of the questions you ask depend on the users preference
Let's have a big boy fight together. I want you to pummel me in that sweet gear @visual vigil
LIL BOY
Is there anyone who has experience in solidworks? I'm trying to get a model to vrchat, but it won't export the colors of the model. Anyone know how I could possibly fix this? I know there's a fbx tool, but I can't use that as I only have solidworks through school
I don't know if this is fair to ask but is there some way I can share my screen with someone who can tell me what's going on with my model? It's a Unity fbx texturing problem.
@stray topaz it isnt,go to you materials and change the rendering mode ro opaque
or use cubeds shader
come to think of it, when I imported the VRChat SDK, it asked if I wanted to convert the scripts to update it to the current version. Would that be an issue?
@mossy quail because I can't change the rendering mode to opaque
@mossy quail OK I tried something and it fixed it somehow... but now the texture atlasing is being derpy. Wat do?
hello everyone, Is anyone here good with uvmapping that might be able to help me with an issue I am having in blender?
I'm pretty new to blender still and I've been trying to mess with this Neptunia model but it seems some of the texture faces for just the skirt are mapped to the wrong area on the uv (i can screenshot)
I'm getting better at it, and yes it could help @upbeat abyss
this is how it came when I imported it I just seperated the skirt verts from the body it's the right texture for that part though
if I try putting this in unity all the grey bits on the skirt are invisible and it just looks a mess
hmmmm... you got blender open now?
yep
I dont get why anything isn't mapped to that spot the verts are at the top on the texture it looks like something should be there
obviously I could move them manually but thats a lot to move, and this isn't the only model I've had this issue with
try selecting one of the faces on the skirt and press ctrl and numpad +, does the face selection grow to highlight all the faces on the skirt?
or does it select other parts of the model too?
it does select the other parts too yea they are def connected
ahh... ok
trying to assess the situation by process of elimination
my guess is some verts might have some unwanted uv seams
when you go to the materials tab, how many assigned materials do you have?
it's only the 1 texture
uh huh... and the model has parts of the texture scattered all over it?
not the whole model It seems to be only the skirt, on each model I import (I got them from the models-resource
lemme show you the others real quick
yeah
So these models are one object mesh?
one sec
ok
ok so yea its one object mesh from the zip and looks like that, I've been taking them apart I either do it manually by selecting parts and seperating parts like the body, the boots, the hair. but there is a tool that can to it CATS for mmd models but it doesn't matter because though the meshes are separate the uv's are still mapped to their respected spots (unless i unwrap them myself which completely screws it up)
😦
mind if I tinker with one of these models in question?
some of the spots seem to be because faces overlap but not all
sure can i link it here?
yep
PlayStation 3 - Hyperdimension Neptunia Victory - Neptune (Smile Spiral) - The #1 source for video game models on the internet!
it seems like most models are fine at long as they don't have a skirt -_-
I've tried looking at several other ones
I think I'm understanding your issue, I need to tinker with this a bit to see how to walk you through it
ok
ok, I'm getting closer to it. Here's what I found so far, some of the UVs are overlapping each other
gonna try some things to see how to fix it
unless someone can help while I'm busy 😅
I thought that the overlap was to repeat the same texture on the back end of the skirt though
ahhhhh... that was my first guess... it could be
does yours have some of the verts on the texture mapped to that empty spot on the texture too?
yeah, my guess is when they converted the model to put it into models resource; the uvs derped
yea
did the face mess up on you when you got it into blender?
interesting, mine had it's face derp up on me
yea
lmao I just noticed the hair accessory has her face on it
IKR? 🤣
try changing the uvs from the face texture to her accessory and vice-vera
good plan :3
at least for that issue, but that would leave the skirt still
ugh
I kinda wonder if the game used a single texture image for the body like this or the ripper combined them
no idea, from what I gather, it doesn't use a texture atlas...
thank you for trying to take a look at it, if you figure anything great lemme know but don't sweat it too much Ill tinker with it for a while and mess with some other models for the mean time
hopefully whatever the issue is can be done to every model easily to fix I don't wanna have to manually move uv verts -_-
well from what I gather you can move a lot of the UV islands since they're 512 px. I just moved them -512 and it fixed one or two problems that I had
a lot is just removing and assigning the islands to new material groups
and this is what I can gather from being super hungry right now... gonna go get something to eat
yea If I end up moving stuff around it'll work for what I want but be a hassle if I wanna do it to multiple models, ya know
I got my first slightly modified model in from Medium VR. Hide ya wives. https://youtu.be/XckG8-WZSoI
Unedited streams: http://www.twitch.tv/Meathamski Art and animations: http://www.instagram.com/Meathamski Everything I ever do: http://www.facebook.com/Meath...
This is surprisingly easy.
How do you animate the mouth? I'm sure there's a tutorial I can find when I get home.
Can someone help me out with a texture? i found this scarf model that looks really close to the one my character has on
but i dont exactly know how to go about retexturing it
What the heck is going on with that UV map?
more like lack of uv map
Yeah, there's nothing on it. I just wanted to make sure I could actually get a model from Medium into vrchat.
can anyone help me fix a missing texture in blender?
hey @upbeat abyss I tinkered with the skirt a bit and it turns out it IS overlapping. it's one of those symmetrical ones like you mentioned. but it's down the middle, not the back of the skirt.
but it's like some of the polys are overlapping each other
Does anyone have a fix for this? I don't know if it is a problem or not, but I found out that when I walk, my legs and my dress move as one and it bugs me. I took a picture of the leg bones because I might have to merge some of them but I'm not sure exactly. https://gyazo.com/a0bdd3661e428a2465559bb224dd0b11(edited)
How do I merge meshes in 3ds max
@frigid robin https://i.gyazo.com/1845493b0c456ca038f6111fbc68e697.gif
righteous
Now, if you are talking about skinned meshes, it gets more complex.
it also turns out
you can just
tick something in unity
to make it so the mesh doesnt disappear off screen too
which is how it functions with a body mesh in the first place
Cool. Feel free to @ me with any 3DS questions. It seems we 3DS users are rare in these parts.
3ds max lets me import all my smash 4 stuff
with animations avaliable to
too
so its good shit
Yep, been using it for almost 20 years. Blender is awesome for a free program but I'm lost as all hell in that thing. So wild.
would anyone know how to export textures from a solidworks file?
i think there's blender addons...? and then from there there's the basic unpacking of the texture
the problem is I don't have solidworks, I can only use it at school xD
Um well just get the file then? Bring it home?
can someone help me seperate props from a character model?
how do i make it so i can actually see the triangles? http://puu.sh/zLN9e/1244275f94.png
some have them, some are squares
the last model i used showed me tris right away... the one before that only had squares
dunno whats going on
When modeling use quads, then triangulate at the end, or if you have a quad that needs to be triangulated a specific way for deformation purposes.
i need to get a 60k model down to 20k i'd like to see where huge accumulation of tris are to see where i can delete some stuff
also, after fixing a model with the cats tool in blender, seperating materials to be able to edit them individually... pressing tab to edit and then later pressing it again to go out of edit mode leaves me with a nontextured version that looks somewhat like this http://puu.sh/zLO4w/8b96b25d7f.jpg
what has hapened?
Mesh has been splitted? And normals are all over the place
Also your scaling could be wrong
So the view settings is catching alot of the artifacts.
that is when you're out of edit mode
http://prntscr.com/itxhzd http://prntscr.com/itxi3y out of edit mode http://prntscr.com/itxi7i
i'm 99,9% sure that it is a default blender keybind
oh so that is the right option
make track is not what u need
you select the mesh, hit Tab, select all > hit ctrl+T > quads get converted to tris
i don't suggest working with tris, quads are superior
is there a shortcut to hide everything that i don't have selected?
shift h while your mouse is in the window, alt h to unhide again @worn island
kk