#3d-modeling

1 messages Β· Page 34 of 1

red silo
#

@tired plume Press G to grab in edit mode then dial the middle mouse button until you see the influence circle in the viewport. It's big by default. Can't remember if it's up or down to shrink it.

mint ginkgo
#

@tired plume make sure the proportional editing is set on connected

#

also can someone please help me? i made an object in blender and it screws up when i import it in unity

red silo
#

Screws up how?

mint ginkgo
#

it changes the rotation point of the bones in my avatar

#

im trying to rotate the arm

#

and its rotating around the bat

#

instead of around the arm bone

red silo
#

Ah, sorry. Thought it was a different issue. I don't know the Unity rigging system too well.

mint ginkgo
#

im pretty sure it has something to do with blender not unity

#

because ive imported many objects in the past but its the first one i make myself

#

and all the other ones were working properly

#

so there must be something i did wrong while making the bat

red silo
#

Did you set the origin to the grip point in Blender?

mint ginkgo
#

no its where the rotation point is

#

but wouldnt that just change the bats rotation point?

red silo
#

It would. Sorry bud, that's all I got. I was thinking if the axes was in the floor or something it might cause probs.

red silo
#

Yeah. Maybe try moving the origin to 0.0 and take away the roll so it stands straight up. But if you've done this before then I doubt that's it.

mint ginkgo
#

no i havent changed the blender at all so far

#

how would i go at making the origin 00?

red silo
#

Press n to bring up the side panel in object mode. And zero out the locations.

mint ginkgo
#

object>transform>origin to 3d cursor

#

would that work?

red silo
#

No that'll just set the origin to wherever the cursor happens to be.

mint ginkgo
#

00

#

lol

#

ok

#

i did it

#

and how do i make it straight?

red silo
#

I'd just rotate it and eyeball it if you don't know the angle it's on.

mint ginkgo
#

ok

red silo
#

The reason I mentioned the roll is because Unity seems to stand some bones upright. I made my first eye tracking avatar recently and had the bones horizontal. Then Unity flipped them up inside his head.

mint ginkgo
#

nope that didnt work

red silo
#

Damn. Sorry bud. Hopefully someone else can offer something.

mint ginkgo
#

its like if all the bones above it become parented to it

red silo
#

Can you not add the thing to the avatar in Blender itself? That way you can set the hierarchy parenting yourself.

#

That's how I add attachments.

mint ginkgo
#

yes but its only a gesture

#

oh wait

#

i could still hide it

#

ok ill try that

deft kite
#

is there a distortion effect in existance that vrchat can handle for a unity shader? I have a jello-man, and i want him to have some kind of distortion from his texture, like a blobby magnification effect? Is it possible?

red silo
#

You'd need to find a shader that can do a single-pass compatible index of refraction effect. Nord Lake might work but I've never tried it.

mint ginkgo
red silo
#

I haven't used CATs much. Why do you need to separate the meshes? If that's a new single bone though it should be easy enough to set up fresh.

mint ginkgo
#

um i wanted to separate the meshes because for some reason my second mesh lost the color i gave it

#

and even after separating the meshes and going back to change the color it wont change anymore

#

its just stuck to the basic grey

red silo
#

Just add another material slot to the mesh and assign all the relevant faces to it in Edit mode.

hot flint
#

#teamlowpoly ❀

#

2172 tris

red silo
#

Noice

mint ginkgo
#

they still wont change color

vivid crater
#

awe, thats cute

hot flint
#

I've been challenging myself not to make any MMD avatars

red silo
#

That's a weird one @mint ginkgo Even with no UV's it should be changing color.

mint ginkgo
#

i know T-T

#

what have i done OTL

hot flint
#

Hmm...

#

Hold on let me take a look

mint ginkgo
#

it feels like it should already be the color though...

hot flint
#

What color did you want it to be?

mint ginkgo
#

i only want the nails to be the gold on the right

#

and i had that before

red silo
#

Are you definitely changing to the new material before hitting assign?

hot flint
#

Okay, Tab into Edit mode and select the nail verts

#

then hit Assign

mint ginkgo
#

yeah i made a new material and it didnt work

hot flint
#

did you hit assign?

mint ginkgo
#

yeah doesnt change anything

hot flint
#

Hmm

#

could you DM me? I can probably walk you through it on screenshare

mint ginkgo
#

???????????????????????

#

@hot flint

hot flint
#

Uhhhhhhhhhhhhh

#

aligning to the bat bone probably?

#

try the bat but boneless

mint ginkgo
#

why??????

hot flint
#

make sure the weight painting is correct

mint ginkgo
#

it did that when i hit separate by materials

hot flint
#

jesus

#

I have no clue...

mint ginkgo
#

kms

hot flint
#

Did you save an earlier copy?

mint ginkgo
#

yeah

hot flint
#

Sorry, i build my own models from scratch so i have no idea why MMD/cats does certain things

mint ginkgo
#

i just removed the bat and now the model works properly...

#

i clearly did something wrong when making this object and i have no clue what

viscid siren
tired plume
#

Oh thats so cool

#

If i had more time id try

#

Then i guess i could 3d print it in metal at some of those other sites

#

Bright fucking gold

deft fog
#

I've been trying to weight paint this section for a decent amount of time with no success

#

How do I stop the joints from folding in on themselves and messing up like this when bent

hot flint
#

check to make sure that the joint of the bone is in an ideal location

spiral sigil
#

@deft fog show us the mesh

hot flint
#

for knees, you want the joint at the back of the knee, not the front

#

etc etc

deft fog
#

The mesh? Isnt this the mesh?

hot flint
#

that's the shaded view

spiral sigil
#

@deft fog wire

hot flint
#

we need to see the wire

deft fog
#

Sorry, sorry

spiral sigil
#

looks like a mess

#

this will take you time

#

no matter what

deft fog
#

oh fun

#

fun fun

#

Im seconds away from just trying to find someone to commission to fix it for me

hot flint
#

I have a more pressing question for you

#

look at the top of your blender window

#

how many tris does it say this model is

deft fog
#

37k

#

This isn't for VRChat just yet

hot flint
#

I'd work on that first

deft fog
#

I want a model I can use elsewhere, too, instead of just having something low-poly for VRChat

hot flint
#

makes enough sense

spiral sigil
#

ok vorked remove the weight paint

#

paint the edgeloop in the middle

deft fog
#

For elbow and arm?

spiral sigil
#

50% to both bones

#

and the rest 100% to each

#

and work from there

deft fog
#

ha, damn

#

Oh

#

I think I understand this more

#

The arm gets more weight in the front of the arm, while the elbow needs it in the back to keep its shape

#

Yay!

#

What sucks is trying to redo this for the other arm

#

It's not pretty, but it works

spiral sigil
#

@deft fog elbows and knees require a corrective blend shape or an extra bone to look better

#

with a basic rig this is good

deft fog
#

I've seen them before, seems like a lot of work

#

I do want to try doing a little sphere to keep the elbow intact.

#

But that sounds like another thing to go wrong constantly

#

Ive been fighting this model for about 15 hours

spiral sigil
#

coming along

deft fog
#

πŸ‘Œ

#

Looks nice

#

Thanks for the help with the arm weighting, by the way. Wouldnt have figured that one on my own

#

The tutorials also never helped

deft fog
#

Anytime I join a model completely to export, it breaks the weighting

#

Thats horrible

quartz thunder
#

Houston i have a question

#

In Blender it looks like this

#

in Unity Like this

#

I already flipped the logo because it wasnt displaying aswell, it was somehow inverted.

near silo
#

its telling you not to use the newer style of skillcapes

#

πŸ˜‰

#

flat style

#

not hooded

#

πŸ˜‰

empty moss
#

how do you even make a catface everythingi s about humans

hot flint
#

@quartz thunder you'll want to check which way your normal are facing

#

It looks like some of them might be backwards

#

Normals*

small cloud
#

@deft fog what usually works is w>assign automatic weight from bone, with hands/legs it's best, then adjust

quartz thunder
#

@edgy burrow thanks for the advice ^^. apparently a few of them were flipped

edgy burrow
#

Nani

#

NANI

#

WHO SUMMONED ME

hot flint
#

:)

#

@edgy burrow oh lmao, they meant that for me I guess

#

Big oof

edgy burrow
#

xD

#

It's all good

hot flint
#

Cleaning up the mesh, down to 2173 tris

#

gonna start working on the second character soon

#

Lowpoly is life

vivid crater
#

Lowpoly is love

lyric stream
lament pond
#

Ghost

viscid siren
#

Ivara, neato

hot flint
hot flint
#

Grump twins

topaz marlin
#

'help' Can somone help me im a beginner and im uploading a charcter to VRchat it has working humonoid rig bones ect but im wanting to put a weapon with animation on one of the animation on the hand/ oculus controller rocknroal sign so when i do that hand sign it bring it out???

brazen flare
#

tried installing mmd_tools for blender and it's not showing up?

#

installed it from file and it's in the addons folder too

sacred turret
#

I need some help with a blend Avatar.

steady notch
#

@tawny heathGamingYT#2420 Look up "VRChat props" on YouTube. There are several very clear tutorials that will walk you through it step by step.

tawny heath
#

sup

frozen portal
#

The nostalgia!

steady notch
#

Oh, Sorry @tawny heath, I used the at thing and it cut out the rest of the name for some reason and called you.

tawny heath
#

😍

#

it ok

modern mango
#

lets remove the hand trackers controll

#

and only use dynamic bones

#

to make it a ragdoll model

#

πŸ˜„

coral flame
#

The death approaches

#

Hola my broders

#

i wanna make something original but everything is taken

static sun
#

progress of my character project... almost done now

#

(its a silhouette test)

mental blaze
#

Neat

spiral sigil
#

πŸ‘

muted atlas
#

Is it bad that i am franken steining my own models?

#

I takes parts from then in meta snd copy paste them to make a new model

#

The middle is made from parts from the outer 4

#

Imgae wont load Xd

#

Sorry if it pops up multiple time

azure adder
#

Not long now and it will be ready πŸ˜ƒ

spiral sigil
#

πŸ‘Œ

scenic ember
#

@hot flint holy shit that looks amazing I love that look can you send a pic of the topology i'm curious

cursive wedge
#

Wow, i love people squishing down all kind of nice characters in as low polycount as possible. Looks so refined πŸ˜ƒ

#

@hot flint

daring fog
#

@azure adder have it made

#

with bli king and eye tracking

azure adder
#

I will be adding that as well πŸ˜ƒ

daring fog
#

i remade eyes for that

azure adder
#

I already made the eyes so i can have eyetracking and blinking πŸ˜ƒ

#

so that wont be an issue

daring fog
#

:ok_hand:

#

wanted to model gun

#

or superman logo to

azure adder
#

i'll have a version with the S on his chest aswel πŸ˜ƒ

#

right now i'm focusing on derezzing it so its below the 20k poly limit

#

i'm at 24k now

daring fog
#

i had it at 16

azure adder
#

but its very dirty geometry so easy to clean πŸ˜ƒ

daring fog
#

yah its dirty

spiral sigil
#

:eyes:

cobalt willow
#

πŸ‘

daring fog
#

@cobalt willow πŸ‘‹

cobalt willow
#

πŸ––

azure adder
#

Nice πŸ˜ƒ

daring fog
spiral sigil
#

πŸ‘€ πŸ‘€ πŸ‘€ πŸ‘€

spiral sigil
#

:clap::eyes:

hot flint
#

@cursive wedge thank you! It's a lot of effort but it makes animation so much easier

#

@scenic ember sure, give me a minute

scenic ember
#

it's got this kind of look to it and it works so well

hot flint
#

Cell shading is a lot of fun to work with :)

#

Because the models are shadeless, you can kinda get away with murder on how low poly you can go

#

Even moreso if you're using textures

scenic ember
#

how long have u been modelling?

hot flint
#

I'd been modeling as a hobby since highschool, but very on and off

#

when i got involved in VRChat about 4 months ago was the first time i'd touched blender in over 6 years lol

#

my first model was like 9k tris and took me over a month to make

#

these models i'm making now are 2.5k tris and take me like 3 days

eternal crow
hot flint
#

Have you looked up basic modeling tutorials on Blender? I'm not sure how much of an understanding you have of doing things from scratch

eternal crow
#

ive made weapons before and thats about it

#

and ive put clothing models onto models by hand and so forth

outer pollen
#

The basics are pretty much the same so if you have done weapons you should be fine

#

A coat doesnt sound that complicated to do. Just imagen it as a shape and work around with the verts and faces. Only hard part which I think you would have issues with if you havwnt done arms before is the sleeves

eternal crow
#

thankfully for me i don't have to make the enitre character from scratch

#

because ive got a base to work off of

#

but i will have to hand rig the coat itself

outer pollen
#

Oh, even better. You can highlight the shape of the coat from the characters body and clone the elements. Then just extruding and playing around

eternal crow
#

well i meant just a base of the characters body

outer pollen
#

Anything works~ as long as you arent starting from scratch

eternal crow
#

yeah

#

id jump off a cliff if i had too

outer pollen
#

Not that bad lol
Like I said. The only "hard" part would be the sleeves if it was from scratch and you hadn't made arms before

eternal crow
#

he has base sleeves i can work with

#

so i can use parts of that to make it a bit easier

#

since it has a similar design at parts

#

like the pants

#

but of course before i can start i have to do stupid chores....as usual....yay

#

soooo off ta' do said chores....

outer pollen
#

Actually, you already have the coat there. You see his shirt? Just grab that, duplicate it and make it bigger. Fit it to the model and bam

eternal crow
#

true....

#

and off to do the dishes before my mom skins me alive xD

outer pollen
#

Go buddy!

#

Gl*

rugged pollen
#

Anyone know how i can blend textures together in blender?

spiral sigil
#

@rugged pollen you have to create a second uv map

#

and bake the old uv map textures onto that

static sun
#

texturing progress T- T much to finish still

eternal crow
#

Omfg im finally back! that took WAY to long!

#

now to work on my dear baby, Klonoa πŸ˜„

spiral sigil
#

@eternal crow ^^ if it takes you any longer i might take pitty

#

and do one for you

eternal crow
#

@spiral sigil no its not that

#

im working on a custom model

#

wrong iamge

#

im working on this outfit

placid folio
#

hello

#

can anyone help me on blender?

coral flame
#

ya?

#

@placid folio

placid folio
#

i cant open models on my blender

coral flame
#

okay did you click on open or import ?

placid folio
#

yes

#

and they dont appear

coral flame
#

it's not a yes-no question

#

DID YOU CLICK ON OPEN OR IMPORT?

placid folio
#

import

coral flame
#

okay

#

what type of file ?

#

obj, 3dsmax,stl, ect

placid folio
#

i dont know the name but it had dll

#

or something like that

coral flame
#

if i don't import try dezooming like that you can see your model normally

#

or just Don't import mtl file with the obj

#

dll on a 3D model ?

#

weird

#

dll is EXTENSION OF APPLICATION , application is .exe or any executable tof(type of file)

#

Oh you meant MTL

#

then it's an obj

#

just click import > obj > choose your file > if it don't work try dezooming alot > if it don't work too verify you didn't import .MTL file

#

(WIND CAME πŸ’¨ )

pale sigil
#

hello hello ive got a question

#

im v new to modeling so sorry if this is basic BUT

#

i wanna change a texture/material on this model so it has a pattern on it, anyone know how to do that?

hot flint
#

neat, hows the poly count?

celest dust
#

when u wanna put in textures to ur model like custom textures then GLSL or shadless do u still use blender or unity for that?

deft fog
#

After all of the help I got here, I finally fixed the model I've been editing.

#

Thanks you guys

celest dust
#

now u can make more models and sell them

deft fog
#

Thats just too much work

solar mauve
#

Is it possible to get materials that use normal mapping in blender into unity working?

frigid robin
#

use any shader that supports normal maps

#

and drag the normal map into the normal slot

#

standard and cubed's shaders support normal maps

#

@solar mauve

solar mauve
#

The thing is

#

I've already tried it

#

Otherwise I'm misunderstanding it

#

Most mmd models have these sphere textures right?

#

Actually I'll just try to generate an actual normal map

polar flower
#

someone should make an mmd for that

tired plume
#

Wtf are the ears tho

#

Why does this dude have blue cumbubbles out the ears, even if it is cute

polar flower
#

they are ears

tired plume
#

Id hug that tho

polar flower
#

wat u mean

tired plume
#

Idk

#

My ears dont have mysterious blue things

polar flower
#

yes they do

tired plume
#

:p

polar flower
#

mine do

rugged hill
#

little buddy's got a GoldfishΒ© cracker on his sweatshirt

polar flower
#

ur not allowed to say goldfish

#

i tried to make that model but i ended up with this

#

close enough

spiral sigil
#

anyone character designers?

polar flower
#

what do you want

spiral sigil
#

Want to pay someone to make star butterfly from star vs the forces of evil πŸ˜›

polar flower
#

can you leave me alone

tired plume
#

From wut

spiral sigil
#

yep

tired plume
#

Oh i see

#

A westaboo show

polar flower
#

i could make that if i had like a perfect front side and top view

tired plume
#

Lol

spiral sigil
#

πŸ˜›

#

merica

polar flower
#

im finished with ur model

spiral sigil
#

dear god PanDiman

tired plume
#

Ohgod

polar flower
#

oh shut up

#

ur just jealous

#

ur just jelly i didnt give a download link

#

maybe one day you can make that too πŸ˜ƒ

#

😎

spiral sigil
#

funny thing is i have been doing modeling for over 7 years and yet i still cant creat decent human characters XD

polar flower
#

its easy if u download them

#

do u know how to use blender

spiral sigil
#

ill never use blender XD, cinema 4d for life

polar flower
#

if only i wasnt half retarded, a fourth autistic, an eight inbred, a sixteenth aspergered, a 32th fat i would be able to make a 3d model

spiral sigil
#

damn you are a hamburger

polar flower
#

ass burger

#

yum

spiral sigil
#

all the way

rugged hill
#

it's free real estate

cursive ridge
polar flower
#

kawaii

#

dew yew liek chickun tendurs

#

with catsup

coral flame
#

????????????

#

wtf

polar flower
#

lol

spiral sigil
#

πŸ€”

polar flower
#

@spiral sigil stop harassing me and my son

spiral sigil
#

?

#

???

#

okay??

polar flower
#

jay kay

#

olive you

#

anyone know how to create skin textures?

chilly helm
#

guys can someone help me to upload an ingame avatars please?

polar flower
#

im going to trash this cuz this is my first time modeling

#

but rate on 1 to 10

#

how shitty this is

#

lol

coral flame
#

0

polar flower
#

higher than expected

coral flame
#

-5000000

polar flower
#

no redos

#

i only accept the first reply i recieve i before e except after c

polar flower
#

thats worse than mine

coral flame
#

No

polar flower
#

and that was the first one i ever did

coral flame
#

that's not true

polar flower
#

thats a jumbled mess

coral flame
#

NO

#

ITS JUST THE POLYGONS

#

YA LITTLE SHIT

polar flower
#

it looks gayt

#

just like ur dad

#

and his sexy ass

coral flame
#

nooo.....😭

#

it's not truee

#

..

#

snif

polar flower
#

ur dads ass is jiggly

coral flame
#

no...

polar flower
#

yes

coral flame
#

i'm better than u

polar flower
#

i wanna eat ur dads ass

coral flame
#

okay little gay shit

polar flower
#

im not gay

#

u r

#

faggut

coral flame
#

i'm a girl knoob

polar flower
#

u like guys which makes u gay

coral flame
#

but no

polar flower
#

yes

coral flame
#

i'm heterosexual

#

.......

polar flower
#

thats a fancy way of saying ur dads ass is a delight

coral flame
#

PR2HACK MY DADDY COME HELP MEEEE

polar flower
#

do u liek chickun streps

coral flame
#

noo

#

becauz i don't like ya

polar flower
#

my cat died of liver cancer

coral flame
#

ya are a little shitty gay

#

i don't care

polar flower
#

thats racist

#

im telling the police

coral flame
#

okay

polar flower
#

my dog died of lung cancer

#

can u help me

#

im sad 😦

#

😩

coral flame
#

okay

polar flower
#

please tell me you enjoy consuming chickun tendurs

#

:)))

coral flame
#

I DON'T CARE Y0U WERE SO RUDE WITH MEEE

polar flower
#

was i rude cuz i said ur dad has an ass like an onion or cuz ur poly map sucks

coral flame
#

cuz my poly map sucks ....

polar flower
#

do u liek me

coral flame
#

my poly map don't suck

#

NO

polar flower
#

am i prettie

coral flame
#

NO

polar flower
#

not wat ur dad said

coral flame
#

HE SAID HE WILL KILL YA

polar flower
#

thats code for he will kill my dick

#

with his tight ass

coral flame
#

LIKE YOUR DOG AND CAT

#

your dog is shit and your cat too

polar flower
#

yea

#

i hope they are burning in cat dog hell

coral flame
#

yea

polar flower
#

dumb animals

coral flame
#

yea

polar flower
#

dew yew liek me

coral flame
#

NO YA LITTLE KIDO GAY

polar flower
#

dew yew liek putaytose

coral flame
#

ya but not ya

#

FUCK OFF

polar flower
#

i liek putaytose with buttur

coral flame
#

FUCK OFF

#

SHUT THE FUCK UP

polar flower
#

i liek fride putaytose

#

with catsup

coral flame
#

GOOD NO PLEASE NOOOO

#

i'm dying

#

dies

polar flower
#

i liek consuming chickun tendurs

dusk moss
#

I just did something in blender (no idea what) and now blender is round all the edges of my textues on the model and the performace on blender is now shit. Please help. How do I undo this ?

coral flame
#

i think you should decimate your mesh

forest comet
#

Ahahah.. is there anyone here who's good at blender particles?

coral flame
#

hum no it's my weakness

forest comet
#

FeelsBad

#

well maybe you know? or haven't you learned them yet?

#

I just want my damn objects to follow the particle hairs

#

if they would do that it'd be easy

coral flame
#

haven't learned yet

forest comet
#

right right

coral flame
#

xD

mental blaze
#

wat.

forest comet
#

what+

#

?

coral flame
#

what?

mental blaze
#

1,120 polygons

forest comet
#

Pretty nice dude

mental blaze
#

the model will be used in a ai pathfinding test in unity

#

so imagine playing an rts in a vr world.

#

but this one is treated more like a side project.

polar flower
#

pr2

mental blaze
#

yo

polar flower
#

how bad did i do

#

its hard cuz its not symmetrical

mental blaze
#

a recommendation is to edge model the core areas of the face. I believe you modeled in one view

#

also, look at face topology references, so you can see how the edge flow works.

polar flower
#

wat u mean edge

mental blaze
#

a wireframe of an object.

polar flower
#

i only have that one image i dont have a side view

#

should i just use any random side view

mental blaze
#

I guess you can since female anime faces are pretty generic.

polar flower
#

thats the original picture

#

when im finished it will probably look like this

mental blaze
polar flower
#

jay leno chin

mental blaze
#

The eyes still needs some work

#

and as well as the chin

#

but... the front side view of the character has that jay leno chin

#

so...

#

well, I'll eventually come back into character modeling and fix those issues.

forest comet
#

pr2 do you know how to use particles in blender?

mental blaze
#

yep, what you tryna do?

forest comet
#

nope

#

that's the wrong link

coral flame
#

ok

forest comet
#

now it's correct

mental blaze
#

I will say this, if you convert that hair into a mesh, you're going to have a bad time with getting the model under 20k

forest comet
#

Basically I'm adding the spines as particles and I want them to follow the hairs that the particle system creates

mental blaze
#

You want to tackle the hair by using a shader in unity

#

kind of like how the technical artists who made conker live and reloaded.

forest comet
#

I don't know what you mean

#

Either way let's ignore the problems I'd have getting it under 20k for now

mental blaze
#

Im saying is that you're better off making a shader to tackle the hair

forest comet
#

I just wanna make a nice hedgehog now

mental blaze
#

anyways, do you know how to weight paint the areas on where the hair will grow from?

forest comet
#

considering it's only appearing in one place,

#

yes

mental blaze
#

thats how youre going to tackle that

hollow sedge
#

Oh man that low poly alien is cool

mental blaze
#

see a video example on how a dude made cat hair in blender

forest comet
#

I mean I have videos about how to make hair

#

the problem is that they don't use objects for their hair

mental blaze
#

I'm saying that it's been a while since ive tackled hair particles.

#

ah, actual hair particles

forest comet
#

hair itself is fine, I'm trying to align objects to the hairs

mental blaze
#

In this case, you want to place objects all around the model.

#

oh

forest comet
#

even if I put the hair like this

#

the spikes still stand straight up

mental blaze
#

aligning to individual strands of hair...

#

Ive never thought about that method.

#

but I've actually came across your issue before.

forest comet
#

oh hey, did you manage to solve it?

mental blaze
#

I had to tweak the rotation values of the grouped objects.

#

I didnt use the hair particle to tackle the task though.

forest comet
#

Hmm

#

So basically you made a bunch of the same particle and rotated them a bit?

#

I mean as you can see they are spread out randomly already

mental blaze
#

You have to tweak with the particle settings to get each individual object to align along the surface.

forest comet
#

again, aligned with the surface is easy

mental blaze
#

I remember choosing normal alignment

forest comet
#

that's basically what I already have, and then I introduced some jitter to make the spikes spread a bit for a more natural look

mental blaze
#

I'll have to look it up online for an answer. I'll definitely come across your issue when I model the orbed piercer.

forest comet
#

Right

#

I did look around online, there seemed to be an answer but I didn't understand it because even though I tested it it didn't do anything

mental blaze
#

post it, so I can read.

mental blaze
#

Particle Instance modifier

forest comet
#

Yeah I applied the particle instance modifier to the body mesh

mental blaze
#
  1. Set the particle system to Render / None (not 'Object' or 'Group')
  2. Select your object and add the "Particle Instance" modifier.
  3. In the modifier settings, select the object with the particle system.
  4. Select 'Create Along Paths'.
forest comet
#

I can read

#

thanks

mental blaze
#

yee

forest comet
#

I already told you, with those instructions I don't get it

#

I tried doing it a couple ways with those instructions and none of it worked

mental blaze
#

let me see if I get the same issue.

forest comet
#

make sure you try to use an object to align with the hairs

mental blaze
#

modeled a hair strand and added a hair particle system to a cube.

#

looked funky, but the hair particles do align with the hair strand object.

#

so, it works.

forest comet
#

yeah ok

#

gimme a bit I gotta go get food

#

but my problem is I don't understand the instructions

mental blaze
#

lol, the results are hilarious

#

but dont worry, the instructions are legit.

#

you basically need 2 objects.

#

one for the hair stand mesh and another with the hair particle system

#

I had to rotate the hair strand 90 degrees downward in edit mode to make the hairs align

#

adjust alignment to z axis in the instance modifier settings.

forest comet
#

wait so did you use 2 cubes or 1?

#

right now I have 2 cubes, one that I wanna put particles on, one that I will use as the particle

mental blaze
#

The cube had a hair particle system and I combed it

#

I did nothing else to it

forest comet
#

ok so I added particle system as hair on the cube

mental blaze
#

create a low poly hair strand

forest comet
#

yeah

mental blaze
#

and add the particle instance modifier to it

forest comet
#

oooh

#

so I add the particle instance to the particle?

mental blaze
#

no, to the hair strand mesh

#

well, you called it particle.

#

but in this case, its a literal mesh object.

forest comet
mental blaze
#

add edge loops on the hair strand mesh

forest comet
#

ok?

mental blaze
#

that should do

#

do the reference to the cube with the hair ps

forest comet
#

what?

mental blaze
#

object -> cube with hair particle system

#

under particle instance modifier settings

forest comet
mental blaze
#

wut, no. but set that to None.

forest comet
#

?

mental blaze
#

you should be editing the other object.

#

now comb the particles and subdivide the hair strand mesh

forest comet
#

there's no particles on that

mental blaze
#

and... rotate your hair strand

forest comet
#

that's the hair strand

mental blaze
#

yep, thats what should happen

#

What I do to avoid confusion is placing the hair strand at the same place as the cube with ps on it.

forest comet
#

I don't have hair on the other thing

#

can you just share screen instead?

mental blaze
forest comet
#

no I meant in a call

#

so you can show me the process

#

because there's very obviously something I'm messing up

mental blaze
#

can't, got school work due today

#

but there isn't really much to edit. Rotation and location values of both objects have to be at 0,0,0

#

the hair mesh should be pointing upwards

#

and subdivide it so the mesh can have some accuracy in aligning with the hair particle strands.

forest comet
#

the box yo uhave

#

is it called hair mesh or hair particle system

mental blaze
#

the box is the hair particle system

#

the strand is inside the box

forest comet
#

didn't change anything here

#

besides what you can see

mental blaze
#

yep, all good

forest comet
mental blaze
#

check off size

forest comet
#

it just becomes a giant spike of bullshittery

mental blaze
#

what are the scale values of the giant box?

forest comet
mental blaze
#

how about for the hair mesh

forest comet
#

yeah the hair mesh didn't have proper scaling

#

thanks dude

#

Real big help

mental blaze
#

yee, thanks for posting about the particle instance modifier

#

that will definitely come in handy in making the spikes for the orbed piercer

forest comet
#

Hahah no problem

#

glad we could help eachother

forest comet
#

yeah I know πŸ˜‰

#

I watched MIA too

#

oh jesus christ

#

I think this -might- be a bit too many particles

mental blaze
#

oh no

eternal crow
#

Can someone help me?

forest comet
#

whatcha need help with?

eternal crow
#

im trying to add hands to a custom model

#

but whenever i try to go into edit mode to move them one at a time

forest comet
#

yeah that is pretty damn wierd

#

well shit lol

eternal crow
#

ive been trying to figure it out for some time now

forest comet
#

Mmh @mental blaze it kinda flattens my spikes.. and if I keep shape it doesn't follow the hair >.<

mental blaze
#

oh

#

I think thats the limit of the modifier.

#

otherwise, dive deep into finding a solution.

forest comet
#

what is happening 😒

mental blaze
#

you checked off keep shape

#

at this point, this is a trial and error situation

forest comet
#

I turned keep shape back on

mental blaze
#

like the majority of my projects

forest comet
#

I don't think it's helping

eternal crow
#

I

#

AM

#

A

#

DUMBASS

#

i just had to press alt+h

true juniper
#

any Tutorials? wan't to get started into model making

hot flint
#

Kind of depends on what direction you're planning to take work modeling

#

If you're going for higher or lower detail/poly count

#

And what you want the model to be able to do, and things you don't really care about

#

With modeling*

#

As an example, if you want your model to be able to blink and open its mouth, you'll treat the modeling process very differently than if you didn't care about those features

true juniper
#

well for now, just simple modeling and rigging then work on something with animation

hot flint
#

You'll come to find out that so many people have so many different ways of modeling that there's no real concrete recipe

#

There's a lot of difference in modeling Styles just as there's difference in artwork Styles as well

#

Depending if you're going very low detail, or very high detail, is usually the biggest difference

#

That's why I often recommend that you write a list of what you want your avatar to be able to do and what you don't mind doing without

true juniper
#

well, probably high detail, cause i do want it look fine

#

it just a mix, and mostly depending on what character i'm thinking of

hot flint
#

At least for me, the most that I've ever learned about 3D modeling has been taking a peek at other people's models and seeing how they set them up

#

Rather than beating my head against the wall not using a reference

true juniper
#

right now for basics i want to make a mimikyu

hot flint
#

For something as small as a Pokemon, I would recommend looking up low poly tutorials and you can always add finer details later on

#

Low poly tutorials or a great way to learn how to make very basic shapes that still give you the detail that you want

true juniper
#

any suggestions on what who's channel?

hot flint
#

One sec

#

Maybe not this exact video, but some of the more recent videos from this YouTuber are really good for those resources

#

Series on UV mapping is really good

true juniper
#

K ! thank you ^.^

hot flint
#

No!

#

No*

#

Omg phone pls

#

No problem

true juniper
#

XD

hot flint
#

Phone-Chan, you are so helpful, but not like this

true juniper
#

don't be mean to phone -chan XP

hot flint
#

Ohno

true juniper
#

when you are Lewding her all the time >:3 naughty you

#

welp im off

hot flint
#

Good luck c:

lucid raft
#

for the last 2 weeks i was building on a world and the maya .mb file is stored in the unity assets folder. Unity was importing the MB file without problems. Today, is the very first day, in which i can not see the new walls i have created. The unity inspector is showing them as assets, but they do not show up in the game itself.

#

what is wrong and is there a solution?

eternal crow
leaden ice
#

can someone help me? for some reason the animations in VRchat are messed up badly like misshapen, but they look fine in unity and blender

plucky moss
#

press n, it's in that menu

eternal crow
#

oh

#

ok, thanks πŸ˜„

#

been tryna figure that out for ages now

plucky moss
#

you'll only be able to see it in orthographic view, if the image doesn't show up

leaden ice
#

can someone help me? for some reason the animations in VRchat are messed up badly like misshapen, but they look fine in unity and blender

eternal crow
#

oh, okie πŸ˜„

#

and @leaden ice wish i could, but i know shit about animations

leaden ice
#

yeah out of the 13.000 or so people no one seems to know how

eternal crow
#

well ive gotten lucky

#

and had premade animations

#

from other unity models

leaden ice
#

its not the animations

#

its the way they animate in VRC

eternal crow
#

yeah

leaden ice
#

VRC breaks it some how

eternal crow
#

then its the animations

leaden ice
#

since 2 updates ago

eternal crow
#

or the rigging of the models now4

#

i honeslty don't know

#

they work fine for me

leaden ice
#

even my older models are messing up

#

so its something on VRC's side

eternal crow
#

you're just having terrible luck too

leaden ice
#

well VRC changed something

#

and now its fucked everything

hollow tide
#

anyone that knows where/how to get halo weapons models?

azure adder
#

I'm looking for a unity shader that put an outline on hard edges

#

flat lit toon and noenoe dont do that

#

at least not that i can figure out

#

anyone have any idea?

mental blaze
#

unfortunately, I haven't seen a shader that properly done that.

#

scratch that last post, I'll double check for one.

#

so averaging vertex normals, eh?

#

@azure adder

#

I have shader forge, so I can probably take a stab at it after I submit my school work for this week.

deft kite
#

Stupid question (im very tired) - connecting an object directly to bone, how do i undo that? How do i unconnect an object to a bone? (its not wieghted its just directly connected)

#

nevermind i found it, its in the parents tab

spiral sigil
#

Does anyone hv megumin blueprints for modeling

modern mango
#

google should help with that. no?

polar flower
#

how do i make my vertices snap to others?

#

like when im extruding them

#

i want them to connect to another plane

kindred yacht
#

alt+M while having two verts selected(choose which option suits most),or press F while selected multiple verts to create a single face(or an edge if only two verts were selected)

deft kite
#

is anyone an expert at eyetracking in blender using CATS? I have an error message that i dont even know how to describe (im also brand new)

carmine summit
#

@polar flower snap during transform (magnet icon) on the 3D view bar

#

and then the icon right next to it to the right, change to vertices then whichever setting like closest

#

Anyone know any odd specifics about getting custom model lip syncing to work? I made the best imitation shape keys I could and set everything up in unity accordingly, but the lip syncing itself still doesn't work in VRC

#

the shape keys/visemes don't seem to work in unity either although the model is fully rigged as a humanoid

spiral sigil
#

@carmine summit is the mesh called Body ?

carmine summit
#

It is not. I have it called "face"

spiral sigil
#

could be the problem

#

if you added all shapekeys

#

i made a custom model

#

with lipsync

#

i had one mesh called body one skelleton called armature

#

and dragged the mesh into the slot

#

then selected the right shapekeys

#

and worked

carmine summit
#

does the mouth itself have to be a separate mesh?

#

For context, this model is fully rigged, but basically just with a dumby skeleton. The "head" is the only meshed part and its only a front and back with cuts in the vertex on the mouth to make the shape keys

spiral sigil
#

i think your best bet is to combine all meshes into one

#

don't separate your model

leaden pond
#

Has this happened to anybody yet, while exporting it from blender? Get this UV Map error. wont let me export it :(

spiral sigil
#

does anyone know where i can get the screaming duck mmd?? PM me if you have a website i can get it from

steel basin
#

Anyone have a tutorial on how to set a generic rig avatar on VRChat? I was able to import my model's animations into unity (but I made one .fbx for each single animation because the .nif plugin on blender didn't let me put all the animations on one single model), but I have no idea on how to set the animations for them to work on VRChat.

visual vigil
#

update from yesterday
ported halo 3 chief into blender https://media.discordapp.net/attachments/407090704213475328/420276639986089985/unknown.png?width=254&height=300
https://media.discordapp.net/attachments/407090704213475328/420276805010980865/unknown.png?width=259&height=300 proto suit should be finialized
i had to sort through all the damage models
which was a pain
im gonna have to rig it myself unfortunatly
finally a spartan that can rival a space marine
https://media.discordapp.net/attachments/366068127651463178/420277703145685003/unknown.png?width=241&height=300

forest comet
#

oh no

#

I created a monstrosity

#

I have a model with 73.6k materials..

lofty dust
#

guys

#

quick question

#

I have a model

#

but all of its bones are "Jnt 1 Jnt 2"

#

do I need to name them for it to work fine in unity rig?

#

wrong channel fuck'

desert ocean
#

So I have a model, and I have a mask of a model that I want to attach to it. However, if I just join the two then run them through mixamo, the resulting obj does not play nice with the textures at all

#

Does anyone have any advice on how to resolve this issue? Other than actually actually learning to rig, because I've been through that, and I am hot garbage at it

visual vigil
#

which one is the self

spiral sigil
#

the beautiful one

#

Which

lament pond
#

Both

vivid crater
#

Those collar things are cute

lament pond
#

Gotta love a good choker

#

I almost got a cute heart shaped one yesterday but it was too small ;3;

vivid crater
#

aww

spiral sigil
#

wait

#

is this from scratch ? or did you take some body part and heavily modify them ?

mental blaze
#

oh no

lament pond
#

@spiral sigil everything I make is from scratch

rare edge
#

can any1 help me with unity?

visual vigil
#

why is this a different color

#

they use the same default materiel

lament pond
#

It looks like the normals might be backwards

#

Of course that's hard to see with the axis covering it up

hot flint
#

@lament pond how is your poly count on your models?

#

Most of the detail in textures?

lament pond
#

19,400

#

Tris

hot flint
#

Oof, for both, or each?

lament pond
#

I'm usually in that dangerous 19k zone xD

hot flint
#

I struggle to get over 10,000 on mine

#

I think my most elaborate one is around 8,700

lament pond
#

Congrats

hot flint
#

@visual vigil are you familiar with how normals work? I can give you a few quick fixes for it

visual vigil
#

Nope

#

Not familiar

#

I was able to work around, but the issue seems to be blenders cylinder shape

#

Which I kinda need to use in the future

polar flower
#

Alfredo hair

static sun
#

haircards πŸ˜„

#

gonna use Xgen to make the materials :3

full fossil
#

Hey there~ is there anyone that can help me? I'm trying to make my dog avatar and I'm having issues with the textures, is there any way to randomise the multiplication of the edges of the textures?

quasi flame
vale ginkgo
#

ooh

mental blaze
#

Ah, you beat me at making violet. My version however, is leaning towards keeping in proportions to the anime reference.

#

But, it will be awhile before I force myself to finish the model.

whole pike
#

you know what sucks

#

UV mapping

#

I guess he's a goat now πŸ‘€

spiral sigil
#

try to approach this topology

#

πŸ‘€

#

if you follow this basic edge flow things should get a lot easier

polar flower
#

thanks

polar flower
#

the problem is that the character isnt looking directly into the camera

whole pike
#

you should follow one side and mirror it over so it would be more aligned

#

The left side of their face seems to be more leveled

lament pond
#

@polar flower you can always rotate the photo

whole pike
#

it seems like the head is the only part tilted though; but i might be wrong

polar flower
#

Also the mouth is open. I guess I can just edit a photo of it with a closed one and have the head rotated. Maybe that will make it easier for me

mental blaze
#

Furries, err... I mean fairies!

#

Nice job though

lament pond
#

Merci

mental blaze
#

How many avatars have you been pumping out?

vivid crater
#

cyoot

spiral sigil
#

could anyone make this .OBJ for commission??

lament pond
#

@mental blaze About 2 many xD

reef sage
#

i want a real magic skeleton model

mossy quail
#

i want to be able to make something besides a cube

reef sage
#

imagine animated cube avatar.

#

lmao

#

i wanna do that

mossy quail
#

you mean like pixelated?

#

or a literal cube

reef sage
#

the one you can insert in unity.

mossy quail
#

πŸ˜„

#

no idea how i'd approach that

reef sage
#

i mean. i could make the magic skeleton in roblox and export it right?

#

i build stuff in roblox

frigid robin
#

@whole pike is that some fucking greed ling i see

#

@visual vigil nice work on that proto suit my dude

#

i just figured out how to get custom armor exported with adjutant

#

a good chunk of material fixing but so far its pretty tight

polar flower
#

I don’t have any side image

#

Any suggestions

mossy quail
#

improvise

#

use a similar image

#

maybe kanna

#

kanna always works

reef sage
#

hott

lament pond
#

@polar flower search the show for a point where he's looking to the side, you're in business

#

Only model one side of the face

lament pond
#

Cool

viscid siren
#

relorelorelo

lament pond
#

But how much liquid does it hold

viscid siren
#

Not much it's all about the humiliation

polar flower
#

@lament pond it’s not from a show

#

It’s from deviant art

viscid siren
#

"similar"

lament pond
#

You could commission the artist to do a side view

polar flower
#

I was just hoping if anyone knew of any generic side views I could use

#

Of anime characters

#

The ones I found don’t match well. I’ll just keep looking

spiral sigil
#

@polar flower load up an mmd model that looks similar

#

and use it as reference

#

your face count is to high btw

#

try to keep it as low as possible in the beginning

polar flower
#

I suck with topology. I guess it gets better with practice

mental blaze
#

Bruh, what's that in your profile pic

spiral sigil
polar flower
#

why not ask the maker of it to give it to you

spiral sigil
#

he's been super inactive

#

anyone who can make it it'll be worth your time.

forest comet
#

oh hey rubber

#

I actually tried sculpting, just now

viscid siren
#

you can turn on the smooth shading from the Dyntopo menu.

whole pike
#

@frigid robin Hell yeah it is :^)

viscid siren
#

also sculpting is pretty fun way to model, but after that doing the retopology for low poly is a pain in the butt

frigid robin
#

@whole pike are you pulling him out of the wii game of are you making him from scratch

whole pike
#

I'm making him from scratch