#3d-modeling

1 messages · Page 33 of 1

spiral sigil
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👌

lament pond
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Thanks

spiral sigil
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👍

eternal crow
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Ok so im trying to attatch new clothing to a model but i can't get the pants to fit right http://prntscr.com/iitlo3 ive tried everything but they look sorta right on one end

Lightshot

Captured with Lightshot

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and don't position properly

graceful kindle
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hey

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is there a way i can see how my model will walk in vrchat in unity ?

azure adder
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more progress on the giant 😃

spiral sigil
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Nice

timid vine
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he looks great so far

static sun
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progress on the materials for my character

spiral sigil
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does anypne have a rigged robotbody

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i want to make a joke avatar

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doesn't matter what it looks like

lament pond
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@azure adder looking good and accurate

spiral sigil
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👌

desert ferry
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do you know how I can tint a model with the Standart shader?

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I like the metallic/albedo shader but I can't tint the texture

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nvm I found something called Sprites and it's good

keen robin
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@proper niche if you're actually gonna finish this I love you

coarse walrus
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How do I merge selected faces into a new mesh?=

lethal nest
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I think ctrl+J @coarse walrus

coarse walrus
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ty

mossy tide
lucid raft
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ctrl+J where?

nocturne marlin
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some models holy what are these skirt bones lol

lucid raft
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ctrl+J does not do anything for me...so it appears

toxic belfry
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@lucid raft CTRL+J is join meshes. This would be utilized when needing to combine two or more meshes into one. You would select the appropriate meshes, then use this shortcut to join them together in Blender. (make sure your UV maps are all named the exact same thing first)

serene crown
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How can an unwrapping be so pretty yet so shitty at the same time?

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@mossy tide The hair only has one face, you'll either have to use a shader that renders both sides of a face, or make the hair have 2 faces facing away from eachother.

mossy tide
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ya ty , got told about cubs shaders about a hr ago

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now im on to learning how to decimate from 70k polys yo 20k with out making it look like total crap

timid crane
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hey guys, so question

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one of my models in blender had 3 materials, and I exported it as a FBX

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but now I can't put more than 1 material

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in unity, I mean

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....and just as I typed this I literally dragged the materials onto the model again and again and now it's working

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i hate this program sometimes

spiral sigil
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My avatar has a successful upload but doesnt appear ingame
PM me if you know the solution

lament pond
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Try reuploading

azure adder
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the torso is a little short but thats an easy fix 😃

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i hope to have him done tomorrow 😃

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the model anyway

spiral sigil
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@azure adder Coming out very well

lucid raft
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once i joined/combined meshes, how do i select the individual joined parts in unity and apply materials on it?

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since it is all one mesh?

cerulean shoal
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trying to make myself in a chibi/anime style hybrid thing

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this person a loser ^^^

vivid crater
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It cute

mental blaze
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The iron giant model is coming along nicely.

sinful sable
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Am I even doing this right?

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First time trying to make a mesh

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I hope I'm not doing it wrong

tired plume
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so how do you use the 'o' button in blender properly? cause i've selected part of a mesh, i set it to Root, and then even though i selected just part of a mesh the whole mesh goes up/down??

sinful sable
mental blaze
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The topology of the face will have to be refined after you complete it

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but it's a start.

sinful sable
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I might just buy a 20k poly comission

mental blaze
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no... continue learning.

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do it 😄

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try this: learn how to use sculpt mode and make a rough version of the character.

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dont be afraid to get over 1mil in poly count

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after that, edge model it.

cobalt willow
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Do you have any blender sculpting tutorials you would recommend?

mental blaze
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Mostly by blender guru

cobalt willow
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Never could get the hang of it

sinful sable
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I myself am not generally artistic.

cobalt willow
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Organic modeling has always been my weakest side :(

sinful sable
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I'm mainly artistic in music

mental blaze
sinful sable
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I'm willing to pay for a good commission of the character I want.

cobalt willow
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Cheers, thanks

sinful sable
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I don't really know where to look for commissions though

mental blaze
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I don't even know if people accept them here.

sinful sable
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:/

mental blaze
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But prices usually go as high as the triple digits.

sinful sable
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A 20k poly model goes above that?

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I can pay 50-100

mental blaze
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modeling + rigging + texturing + animations + shape keys, etc...

sinful sable
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I can easily pay fifty to 100 USD

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I have no problems paying that much as long as the model is done Well

mental blaze
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find someone on art station, tbh.

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I'm not good at organic, but my specialty is leaning more towards hard surface.

subtle bough
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Why pay though. There are plenty MMD models in the web. You just need to export them and read if author allows using it in VRChat. Apparently, it's common for Japanese to have grudge to people using their models there

mental blaze
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but as of now, im practicing modeling environments.

sinful sable
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I've gotten two Gaster Models. There's one there I dislike.

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That's all there is. Other models are ones I do not desire

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The one I want is based off of an image.

mental blaze
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But when I create models out of boredom, I end up making this.

sinful sable
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We're you on earlier

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With two havels

mental blaze
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this was a 30 minute model.

sinful sable
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And a bunch of other players

mental blaze
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dont know, it might've been my brother playing on the account.

subtle bough
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I saw someone using it already. 'Slurp my noodle' he said

sinful sable
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It was a girl

mental blaze
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but he usually plays alone in vr

sinful sable
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That I saw

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Nevermind

mental blaze
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slurp my noodle, nope, not my bro.

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yee, people using it 😄

sinful sable
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_<

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So I should go to artstation for help with this?

mental blaze
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yeah or give turbosquid a stab when it comes to grabbing models.

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oh.... if you really really want a good software to make clothes, download Marvelous Designer 7.

sinful sable
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Being honest it would be a big edit off of this model

mental blaze
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ah

sinful sable
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Mainly the scientist model on the right

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The coat would have to be buttoned together, and the head and hands would need redesining

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Other than that though

mental blaze
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if you want to, get a base model online and place it in MD7

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to save money

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see how the software works, so you know how different it is from blender.

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a slim base model (ignore the head)

sinful sable
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The thing is I wouldn't even know how to start

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I understand you're telling me to get a base model

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and remove the head

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But even then

mental blaze
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what you should do is watch the video demonstrations of the MD7 software.

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give it a try 😛

sinful sable
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You're telling me to download a new software to make a model when all I want is a SINGLE model

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:l

mental blaze
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no really, take a look on how the clothes are modeled.

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no edge modeling at all.

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you get a plane and it wraps around the model base.

sinful sable
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But whatabout the head? >_>

mental blaze
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worry about the head last.

sinful sable
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marvelous designer price = 50.00 a month

mental blaze
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30 trial 😄

sinful sable
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_>

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0-o

mental blaze
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I use speedtree (a tree modeling software), but the license is 2K

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guess what i used...

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well, eventually, I'll have to switch over to the unity version for 20 a month.

sinful sable
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:l

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How long would it take to even do a complte edit with this software then redo a head

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Because I'm terrible at vert edits in blender

mental blaze
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just watch the video tutorials on md7 first.

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dont even try for blender, its a hassle.

sinful sable
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Modelling in this software is easier, I assume?

mental blaze
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even my clothes modeling in blender is bad.

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YES

sinful sable
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_>

mental blaze
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which is why they placed a price tag on the software.

sinful sable
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Mind showing me an image of one of the things you've made

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in this software?

mental blaze
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I haven't made anything, but catie uses it a lot.

sinful sable
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......

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You claim it's easier but don't use the software.

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I'm so confused.

mental blaze
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Its because i switched to my world project.

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but I have the software on my pc whenever i switch back to character modeling

sinful sable
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This better be worth it. I downloaded it..

mental blaze
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lol

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learning new tools is actually a good practice though.

sinful sable
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Not if it causes you stress.

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_>

mental blaze
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im a 3d art student and thats what my instructors tell everyone.

sinful sable
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I see

mental blaze
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as a game designer, instead of playing 40 hours on one game, play 20 games in 40 hours.

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that's something I have to practice doing.

sinful sable
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_>

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2 hours per game isnt a bad idea

mental blaze
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"Your design prowess will level up much faster."

sinful sable
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Basically what you're saying

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is to work on everything in a period of time

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instead of just one thing

mental blaze
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something like that.

sinful sable
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:l

mental blaze
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im a 3d artist, so im not much informed on actual game design.

sinful sable
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Well currently

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Im trying to convert my PMX model of gaster MMD

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to a filetype acceptable by MD

mental blaze
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ah, thats easy

sinful sable
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Except blender froze when trying to import

mental blaze
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oh

sinful sable
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🤷🏻

mental blaze
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I was about to say that you import to blender and then export as a obj.

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oh and make sure to watch the tutorials though.

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That's what I'm going to do when I get back on character modeling.

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Like for instance, making Ozen the immobile with her combat suit.

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I don't like the one that's publically available.

sinful sable
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_>

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I'm not an artist.

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Looking at this software

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makes me bubble

mental blaze
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yep, learn the UI first.

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I was even confused at first.

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lemmie open it up so I can remember.

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top section is the menu bar, the 3d navigation is the one on the left, the one on the right is where you place your 2d planes for making clothes.

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as for toolbars, start using em.

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bruh, I literally misread some of the import types as MMD lol

sinful sable
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:/

mental blaze
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the navigation isnt really bad compared to Maya.

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many of my classmates had trouble (im a 1st year).

sinful sable
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JHAHAHAHAH

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Guess what I found?

mental blaze
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a fully rigged model of your character interest.

sinful sable
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Ratrher a head.

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Rather*

mental blaze
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nice

sinful sable
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I could directly remove the head on the MMD model

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resize the body

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and use this head

mental blaze
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yee

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but seriously, watch the first couple of videos so you know how to make the clothes planes wrap around the model.

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the reason is because of the ripples.

sinful sable
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:l

mental blaze
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Almost ALL of the anime clothes in vrchat have nothing.

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rippleless clothes...

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well, some bothered to texture them on.

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actually, I think you have to bake them on the model :\

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Well, I'll come across that issue sometime

deft fog
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Wew. I have a hair model section thats not in the armament, where I need it to be.

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Any time I try to move it over into the heigharchy, it... deletes itself?

spiral sigil
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monochrome birb

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🤔

lament pond
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@spiral sigil looks cool

spiral sigil
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ty

inner mesa
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How do I select multiple vertices in blender..?

vivid crater
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@spiral sigil Gotta say, lovin your characters

tidal gull
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current things I'm working on

vivid crater
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Covering the whole spectrum of breast size I see

tidal gull
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didn't even notice that but yeah I guess so

wicked kettle
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Can you make a mesh that changes breast size with the emotes

trail laurel
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Yes. I'd imagine you'd do it in the same way as when you change facial features

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Where you would make a shape key that would expand/contract the breasts. You'd just need to make sure the topology and texture would support the stretching.

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Feel free to correct me if that's wrong though. Not the most experienced.

tough niche
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Can someone help me get a MAX file into blender???

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I would like to have a cactus avatar but the only free version came in MAX file, please help...

trail laurel
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@tough niche I did a bit of research but the only results I can find say that you can't. You'll need to open the MAX files in 3Ds MAX and export them as an OBJ file or an FBX file. From there you can import these files into Blender.

tough niche
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Kind of impossible...

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I tried an online converter and the after importing the files, nothing appeared...

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Im either too much of a n00b in Blender or Idk...

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I have no idea what I might have done wrong... @trail laurel

mental blaze
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download 3ds max and export it out...

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student version is free

azure adder
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Almost done 😃

hardy turret
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How do i give my avatar a mouth when it doesnt have one

spiral sigil
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guys how can I make a simple 3d object based on a picture with alpha and width. Imagine Nyan Cat with some upscaled width. How can I do this with pictures?

spiral sigil
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So uh, I know nothing about 3D modeling but I want to try and get my OC onto VRChat. How do I start?

harsh cedar
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I would recommend blender. since almost all tutorials is for that

spiral sigil
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@spiral sigil
First, start by learning tutorials on yt. Basics first then if you want- any more tips during your spare time. Create something simple to start off. After so, if you have enough experience- you can try making complex models.

viscid siren
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check out some tutorials by Blender Guru those are pretty good.

spiral sigil
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^^^

viscid siren
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the anvil and donut tutorials exactly are for beginners, and there is one tutorial series pinned in this channel which you should take a peek at too

spiral sigil
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As for so

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There's always trial and errors

high jetty
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I would recommend Darrin Lile’s Blender character modeling series as well

drifting sphinx
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Who knows the password to that website called bowlroll for the nanachi mmd's?

spiral sigil
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If I had more time I'd definitely get into it. Agh, and this looks cool too ;-;

verbal lintel
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Nanachi Isnt allowed to be used

steady kelp
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made a margarita glass for my world

spiral sigil
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Nice

eternal crow
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guys is there anyone here good at editing clothing to fit a model?

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i can't get all te verticies from this sleeve to come out without them being all wierdly stuck out

pure sand
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@eternal crow try removing the part of the arm that wont be visible

eternal crow
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omg i completely forgot i could do that xD

charred adder
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Does anyone know how to fix this?

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I imported a model in and the parts are all over the place in blender

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If I import it into unity it looks fine

worthy cypress
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can anyone tell me why the feet are going through the floor and how to fix it?

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i think its that white line

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it only appears when i make the avatar descriptor btw

deft fog
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It took roughly... 6 hours. But I learned how to actually do this modeling stuff.

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Though the most of what I'm doing is just building my own custom model out of an existing

idle orbit
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Does anyone of you knows how to make my humanoid floats all the time? Instead of walking by feet, I want it to hover the ground.

sweet steppe
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Animations

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Idle animation override. Like blinking

left scroll
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do idle animation overrides work when you're just using bone/transform rotations? or do they need to be made from the muscle animator specifically?

quiet rune
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thought i actually would see someone working in zbrush here making models from scratch lulz

azure adder
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i work in zbrush when the project requires it

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i just dont like doing hard surface stuff in zbrush so i'm using maya

tired plume
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I did use zbrush this last week to make a uh... Snakegirl. But not a lamia type. Her upper is the snake lmao

spiral sigil
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snek

tired plume
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And then people in the other channel were like WHAT, THIS WAS YOUR FIRST SCULPT????

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I should make a chimera next

limpid walrus
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can someone help me
so i made a custom hand gesture but when i do it in game it does nothing
just makes my hand move a little

spiral sigil
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this channel aint the place for that question

limpid walrus
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@spiral sigil tf where would i go there aint one fore gestres

spiral sigil
limpid walrus
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for*

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nope

spiral sigil
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then im not too sure

azure adder
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animation

toxic belfry
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Gestures are animations

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I don't know why you wouldn't be able to hit up animation chat.

regal lily
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how to add spectral maps to a material

spiral sigil
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@regal lily do you mean normal maps?

regal lily
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sorry ye

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brain is tired

tired plume
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I think theyre called specular and no those are different than normal maps

toxic belfry
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or specular?

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lol spectral... spooky maps

tired plume
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Lol

spiral sigil
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@regal lily so what is it??

regal lily
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listen

spiral sigil
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a spec or norm

regal lily
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It's

toxic belfry
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black and white texture or blue and yellow?

regal lily
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it's that

spiral sigil
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that could be a specular map

toxic belfry
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looks like a soft sphere specular

regal lily
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i'm tired and it's simply labelled "Spec.BMP"

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i was like

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where does this go?

spiral sigil
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for example iin the standard specular setup

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you can add it like a albedo

regal lily
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ok

spiral sigil
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on some shaders you have to make them into an alhpa

tired plume
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I think i added my gloss stuff as the Metallic field and my albedo was the usual texture tho

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Cause the metallic sliders were next to smoothness sliders too

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Then normal map goes in normal map

toxic belfry
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Yeah, the metallic slot is almost the same as the spec, just a bit more focused on gloss than shadow

spiral sigil
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metalic workflow is for metal

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at least in theory ^^

regal lily
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thank you

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now my robo looks shiny

tired plume
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Play with the sliders too

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Ye

toxic belfry
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I love putting reflective sphere maps onto characters in armor. Something about being a walking mirror just stirs the heart.

silent vine
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This is a bit of a specific scenario but I have a mesh I made in blender which I'm using as a skybox. In unity though the vertices of the mesh are slightly visable which kinda ruins the effect. You can barely see them in the screenshot but they're very obvious when the distort effect I'm using is playing. Other meshes are fine but this one that I want to use is like this. Anyone know what's wrong? https://puu.sh/zwf1S.png (They're the dotted lines in the circles)

latent charm
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@silent vine enabled smooth shading in blender and made sure there's no split vertexes? (edit mode→remove doubles)

silent vine
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The smooth shading did it I think, cheers

novel blaze
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question about creation of a simple mesh:

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how difficult does this mask look to make? (only the mask)

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I have no experience with creating from scratch, but I'd be interested in attempting it to make that

timid crane
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Hey lads just a quick question

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Visemes/CATS eye tracking works even with non-MMD models right?

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I saw an option that said "FBX" in the tab but I'm not sure

jovial echo
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yo can anyone give me some tips on how to delete meshes? and not a youtube video please.

lofty dust
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hey guys
this sounds silly but
only one of my models wont upload
it gets stuck at beginning
and at bottom it says the client is older than the sdk..
o_O
ive been exporting it out of the project all day no issue

timid crane
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@jovial echo in blender? go into object mode, select the mesh you ant and delete

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with X

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in unity, just select the mesh you want to delete on right and press del on your keybaord

jovial echo
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um i cant really explain it

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@timid crane its a pair of shoes and they share the same texture or whatever ya call it

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and it has 8,000 polys and idk how to delete meshes faster

timid crane
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unity or blender?

jovial echo
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blender

timid crane
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ohh youre talking about decimating

jovial echo
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oops

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no

timid crane
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just to make sure, you know what a mesh means right

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mesh can be an entire body part or the entire model itself can be one mesh

jovial echo
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not fully but all i know is that i'm trying to delete one shoe and they share the same mesh so im trying to delete faces/verts

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i just need to know how to do it faster

timid crane
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sorry man, idk how to do that

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I've never had to delete any faces from my models since I dont use MMD

jovial echo
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i know it has to do with edit mode tho

timid crane
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yeah, edit mode is where all the deletion goes

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I know you said you dont want youtube but that might legit be the best way to find a solution haha

spiral sigil
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So uh, I don't really have a budget for commissions. Are my chances low on VRCTrade?

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Not that I'm being cheap, just don't have much to save because of school.

tired plume
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@novel blaze that doesn't seem so bad, the mask

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just need better control in whatever program you're gonna use tho

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like i'd probably make the base in zbrush and then go to blender to really make it crisper + add the detail with little lines here and there

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and teeth is choose either

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there's probably even somebody else's teeth mesh i could edit to make it faster.

novel blaze
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the teeth on that mask would basically just be bumped up

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no need to move or even separate or have gaps

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but yeah alright, zbrush, I'll make note of that program

tired plume
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then i guess i suppose i would subdivide just that region on the front of the mask and then manually sculpt in blender

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by dragging here and there and constantlly looking at it

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if there's any symmetry tools in blender to help with this then i would definitely make use of that.

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and p sure there is

novel blaze
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there are, but I always forget how to use them

tired plume
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yeah

novel blaze
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well then

mental blaze
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oh no

halcyon bay
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Anybody created a realistic avatar model head based off of a real person before?

flat panther
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I tried by taking a lot of pictures of my head then importing the photos to 123D Catch but it was bad x)

cobalt willow
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I have seen atleast 5 people using actual 3D scans of themselves or others as avatars

coarse walrus
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Does anyone @here have Daz Studio/Poser? I need a .pz2 converted to .obj.

lament pond
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Using bezier curves to make a side pony

spiral sigil
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@lament pond nice one mind showing off some topology?

spiral sigil
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@lament pond do you not use control curves?

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if not that makes work with curves faster

lament pond
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I don't have much experience with beziers xD

spiral sigil
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quick search but that is basically it

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@lament pond hope this might be helpful

tender veldt
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So

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I made a shit avatar 2 days ago

lament pond
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Rainbow shit?

tender veldt
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No

lament pond
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make it rainbow

tender veldt
lament pond
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That doesn't look like shit

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I expected poop emoji

tender veldt
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Lol

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In my opinion, it is a shit avatar

lament pond
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#donttalktomeuntilyouhavearainbowpoopemojiavatar

tender veldt
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Well, I remember that I have make a firework

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Rainbow lenny

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Crushing the fps

lament pond
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Bad bread

tender veldt
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And now I don't want to be a cancer anymore

spiral sigil
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@tender veldt is there a problem with your most recent creation ?

tender veldt
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No

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The Lenny creation is the history

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Nukes, rainbow shit, raining shit, and the evil skybox

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Are my freaking creation

spiral sigil
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you need to be more sneaky with your shocking/annoying stuff

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^^

tender veldt
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So I deleted all shit avatar

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S

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And now I need to become a radio

lament pond
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I only have about 2,000 tris remaining for her ribbon and horns

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wish me luck

tender veldt
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Just

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Break

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The

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Unity

lament pond
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stop clicking enter

tender veldt
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OK fine

spiral sigil
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@lament pond those shoulders look mighty spikey :0

lament pond
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xD

amber snow
#

Idk if this is the right channel but can someone help me joining a couple of files into one in blender and preferrably keeping the bones? I converted the model from a game

prisma summit
#

hey my dae file is not importing correctly into blender

#

it looks fine in unity

#

any ideas on how to solve this?

idle orbit
#

guys do you know where to get pictures that works well with panosphere? without showing the edges!

halcyon bay
#

Do you guys know if I can view my desktop while in VRChat?

#

Is there a way to allow this? I think I saw somebody do this once.

prisma summit
#

i believe you need some sort of third party software for that

halcyon bay
#

Oh, hacks?

#

Anybody know how to make the gui bigger so I can see all the names of the menu and heading bars inside of Blender?

spiral sigil
#

I

#

Wait

#

I think blender did an update where the UI resizes according to your desktop resolution

#

That might help @halcyon bay

latent charm
#

@halcyon bay You can increase the size of some areas by pressing the + and - keys, or you can scale the whole interface up or down by going into file→User Preferences→Interface, at the top left is a display scale slider.

halcyon bay
#

which one?

latent charm
#

Oh, you're on a slightly older version than me I think. Try looking in system for a DPI slider. @halcyon bay

halcyon bay
#

Oh, I'd like thew new blender version, may I ask yours?

latent charm
#

Latest. 2.79

#

If you're also on 2.79 it could be because I'm on a high dpi display (macbook pro)

halcyon bay
#

hmm

#

Looks like I'm on 2.78

latent charm
halcyon bay
#

ha, thanks @latent charm !

spiral sigil
#

my beautiful topology

covert fractal
#

boobs

spiral sigil
#

boobs are nice too

#

but all quads makes me hot

slim summit
#

ayo

tired plume
#

Not turned on until i see tri-titty

#

I should sculpt one with six titty

#

And like four heads

#

Shit i wonder if i can find a hydra monstergirl

vivid crater
#

I think there was a multi-titty girl on Osmosis Jones

#

Not sure why that was my first thought

tired plume
#

👍

deft fog
#

I need some really quick assistance (hopefully).

#

I have two separate materials/meshes, what have you.

#

I need to combine them into one object, or at least parent them in a way where it doesnt break the pre-existing bone structure for the main item

#

That flat hood in the back, I just want to attach it so it matches the movements the body makes. Will I need to make a bone for this?

spiral sigil
#

@deft fog and it did not belong to the model?

deft fog
#

It initially did. I detached it and removed the parents so I could flatten it and merge the three materials into one.

#

Because it was outer, lining, and eyes

#

I'm now going to try and make bones for it by duplicating an arm and restructuring it

#

I'm still super new at this and this is the first time I've ever done anything beyond rigging an MMD.

spiral sigil
#

try selecting the mesh then the armature and parent them

#

select mesh then armature then press ctrl p

#

or shift p

#

does the hood still have an armature modifier on it?

deft fog
#

I have no clue

spiral sigil
#

oi weh

#

if you select the mesh

deft fog
#

Food lining was a bad translation a blender plugin did.

#

It's the hood

spiral sigil
#

i see there no more modifier on it

#

but you got the vert groups

#

let me check

deft fog
#

I finished making the bone structure for it. Could I just apply these new bones for it

#

That way I can also have dynamic physics for it

#

Okay this is weird

#

When I go to select the mesh and then the bones, as you said before, to set its parents

#

The moment I select the mesh, it highlights the entire bone structure.

spiral sigil
#

ok all you need to do

#

is select the hood

#

go to the right

#

there is a wrench symbol

#

click that

#

add modifier

#

armature

#

and in the modifier assign the skeleton

#

no need for a new skelleton

deft fog
#

Is that Object?

spiral sigil
deft fog
#

Error, cannot be applied to a mesh with shape keys.

spiral sigil
#

ohy

#

if there are shapekeys on there

#

remove them

deft fog
#

I have no knowledge of rebuilding shape keys, though

spiral sigil
#

the hoodie won't have any important shape keys

deft fog
#

OH

#

I thought it wanted it removed from the armature.

#

Im a doofus

#

Okay this is weird

#

So close.

#

But posing shows that bending/moving tears apart the combined meshes

spiral sigil
#

well

deft fog
#

Is there a way to fully combine these materials in the hood to be one solid object that cant be warped like this?

spiral sigil
#

if you transform meshes after weighting that can happen

#

you will need to weight paint it

#

if you got the stamina

deft fog
#

There's just no way of joining/combining these, then?

#

Sort of like having two spheres, and then combining them to be one large mesh

spiral sigil
#

every vert has a weight influence towards a bone

#

if you change its position relative to the bone

deft fog
#

How would I weight paint this with that sort of issue?

spiral sigil
#

the influence still stays the same but the leverage becomes different

deft fog
#

Its applied to three bones.

spiral sigil
#

its not that hard

#

check out a tut on it

#

that's my best suggestion

deft fog
#

Man, this would all be alleviated if I could combine these three into one single object/mesh

#

They were originally separated for MMD reasons. No need for it to be like that now

spiral sigil
#

dunno

#

cats does starnge things

#

i didn't program it

#

but if your weights are fucked up

#

either go back to a point were they still worked

#

or repaint the weights

deft fog
#

It never worked

#

Thats my issue.

spiral sigil
#

well then you will have to weight paint

deft fog
#

Shit

spiral sigil
#

its not that bad only for that hoody

deft fog
#

Following this does nothing, uh oh

#

...Uh oh

spiral sigil
#

^^

#

this is the way

#

trust me

#

but i don't have the time right now to teach you

#

:/

balmy mantle
mint ginkgo
#

im trying to add textures to an object i just made but after importing the image with the UVs the the object still has no textures

whole pike
#

@deft fog select both meshes in object mode and press ctrl j

deft fog
#

Thats not my issue anymore

#

Well, sort of

#

I want them as one solid object, completely. Not just joined

#

Even when joined they can tear from each other

#

I want it as a solid single mass.

whole pike
#

Oh

deft fog
#

My new issue is weight painting.

whole pike
#

So like moving together as one?

deft fog
#

It's so complex that I have no clue how to actually do this

#

Yes

mint ginkgo
#

@deft fog select the vertices you want to join and press alt+m

mint ginkgo
#

oh

deft fog
#

What does alt+M do

mint ginkgo
#

i mostly use it to merge vertices together

#

but nvm wont work for you

#

you can always try selecting both meshes and merging them

deft fog
#

This is way to complex for how new I am

#

I think Im just going to remove that brown lining.

mint ginkgo
#

try what i said first

#

select both meshes and merge them with alt+m

whole pike
#

I learned it from that guy

mint ginkgo
#

its simple when you have simple avatars ^^!

whole pike
#

I think its already merged

#

But it isnt weight painted so it doesnt move when a bone moves

mint ginkgo
#

theres a difference between joining them with ctrl+j and merging them with alt+m

deft fog
#

Dammit.

whole pike
#

👀

mint ginkgo
#

lol

deft fog
#

Alt+M does nothing, after joining

mint ginkgo
#

it didnt work?

deft fog
#

Literally did nothing

whole pike
#

I never used alt M so i don't know what it does

deft fog
#

Ah it did do something now

#

It destroyed it completely

whole pike
#

Rip

mint ginkgo
#

lol ctrl+z

deft fog
#

I found it

#

There it is

whole pike
#

Lets vore it

deft fog
#

Cant believe I was able to make my own hair and shoulders into this model, but I cant attach a simple hoody

mint ginkgo
#

you made your hair and shoulders from zero?

deft fog
#

Not from zero, no

#

That was taking too much time

#

So I started with another models' hair and edited it to what I wanted

#

Easier to start with a base

#

This is the first model I ever customized like this in any way

whole pike
#

oh
So is it the inside of the hoodie thats not moving along with the model?

deft fog
#

Yes

#

It still moves, but not at the same rate for wahtever reason

#

Even when joined

whole pike
#

Ah

#

Its because it isn't weight painted with the same weight as the others

deft fog
#

Ì checked, They shared the same painting

#

Even after making them all 100% painted, it still did it

#

Is there a way to custom set painting so I can set a specific number

whole pike
#

Probably a seperate bone accidentally got that part weight paintwd

#

Yeah

deft fog
#

Because this painting system seems pretty counterintuitive for some aspects of modeling

#

Rigging

#

Wait, there is an automatic assign from bones

#

Im gonna test that

whole pike
#

I do a combination of weight painting and selecting vertices

#

I only do the weight painting when there isn't any creases or interior mesh

deft fog
#

The arms have control over its weighting too, even when it shouldnt

#

Why does this have weighting from every damn bone on this model

#

This is so frustrating.

whole pike
#

Its likely some areas are weight painted even when they're not suppose to be

tired plume
#

if this is a hoodie that you are trying to paint i recommend moving everything else to another layer

whole pike
#

So the left arm bone should only have it weight painted on the left arm area, etc.

deft fog
#

I have no idea what layering actually is or how to change layers.

whole pike
#

I don't use layers what is this 👀

#

Am i a pleb that only uses the most basic things--

deft fog
#

So I did the assigning using vertex groups, still does it

#

I think Im just going to remove the lining.

whole pike
#

Hide the part that is weight painted accordingly to the bone

#

And then select the entire mesh (ctrl a) and click remove

#

Alt h to make the hidden part visible again

deft fog
#

Is there a way to remove all weighting from all vertexes on a mesh

#

Because I think its caused by the lining having influence from EVERYTHING ELSE

whole pike
#

Oh damn

#

Click each vertex group, click select, click remove

deft fog
#

Literally every single bone is influencing the lining.

#

Thats... a lot

whole pike
#

Weight painting is simple yes....but tedious af and i hate it

#

The only good thing about it is seeing the model being "colored"

deft fog
#

There should be options for removing all weighting from an item

#

Especially when you need to remove and edit it often

whole pike
#

Alternate but pretty much the same way:

#

Ctrl A and click through the vertex group and click remove

#

So you at least dont need to click select every single time

deft fog
#

I made progress

#

Now I need to see why they arent staying 100% alligned

fair sedge
#

Hey can anyone help with getting my model under 20000 polys

deft fog
#

I fixed it

#

Thank you guys for the help. I couldnt have done it without you all

whole pike
#

👍

deft fog
#

Infinite, you need to separate by material and go piece by piece decimating

#

Its a learning process

#

Im going to save this and then see if I can auto weight it to get a wider range of movement from the hood

fair sedge
#

It's just that I'm kinda new to uploading avatars, and I just went through the whole process just to find out that my model went over the poly limit

deft fog
#

One more quick question. What's the best way to smooth out weighting?

#

Im setting up some physics and they're far too... jagged for what Im doing

forest comet
#

The best way to smooth it out is to paint it manually after the automatic weighting

deft fog
#

Well, It's more that I need to smooth it out, have some lighter weighting around

forest comet
#

basically you do automatic weights and then go through everything in weight paint + pose mode to make sure ot deforms the way you want

deft fog
#

See how it's pretty red for most of it? I need it smoothed out, sort of fading to blue instead of just abruptly stopping

forest comet
#

eh I don't see a problem with it being bright red?

#

if it's not bound yo any other bone it's not gunna really matter anyways

deft fog
#

When animated, it looks bad

forest comet
#

paint over them in a less hard colour using the chest bone

deft fog
#

I dont know how to choose a color

#

Is there a hotkey for it?

forest comet
#

eh probably but I didn't learn it

deft fog
#

As you can see, its pretty weird as is from automatic painting

forest comet
#

oh your problem is more about the fact that it doesn't deforn properly with the rest

deft fog
#

Its why I need lighter weighting around it

#

Else it just has that section where you can tell it stops

forest comet
#

No no

#

can i have like idk

#

minutes?

deft fog
#

Minutes?

forest comet
#

20 *

deft fog
#

Yeah sure, Ill still be here

forest comet
#

I need to get up and eat some breakfeast, then i can show you

#

Alright breakfeast aquired

#

now I have a question for you, Do you want me to just tell you how to change the "colour" of the weight paint

#

or do you want me to tech you how to do it properly?

deft fog
#

Proper

forest comet
#

mmk

whole pike
#

Okay so ive been screwing around with apps

#

So sorry for no responses lately
If you want it to be smoothed out, weight it by using the vertexes instead of actually painting

#

So the majority of the boob at the center would be red, but as you extend from there

#

Create the different rings of weight around it almost like a gradient, so try:

#

Center (red/100%), outer ring (green/50%), outmost ring (blue/25%)

#

If parts are a little wonky, experiment with the wonky areas by changing them to different weights

deft fog
#

Gatreh helped me out a ton

#

I SHOULD have a 100% working and ready custom avatar for VRChat now

#

And if I wanna mess around and use it in MMD

#

I may send it to the original creator and be all "look what I did!"

whole pike
#

I never used MMD but i would want to hgngj

#

Do you need to configure the model in any way for it?

deft fog
#

Sort of

#

You need to get decent enough with visemes/shape keys, and a specific structure for the body that MMD reads

#

Which should be the same for Unity.

whole pike
#

doesn't seem like a problem 👍

#

I may or may not put myself through torture making each individual shapekeys for lip syncing from scratch--

#

I could've saved my troubles by using CATS rip

deft fog
#

Its actually really easy

#

You pose, use CATS plugin for "save to shape key" or whatever the option is

#

And name it

#

Wash, rinse, repeat.

whole pike
#

I never heard of CATS when i made my first model

#

So i just

deft fog
#

Its new as of a bit ago, which is super useful

whole pike
#

Spent 3 days making individual mouth movements

deft fog
#

Owch

#

I know someone who spends weeks on a single model.

latent charm
#

Good lord dude, were you doing each viseme vertex by vertex?

whole pike
#

YUP.

latent charm
#

WHYYYYYY

whole pike
#

lasso tool

deft fog
#

I have absolutely no emote I can use to show you my reaction

#

Dammit. Nitro cannot save me, here.

latent charm
#

There is no emote to show the kind of emotion I know you're feeling

deft fog
#

Oh trust me, I have thousands of em thanks to Nitro

#

Also, instead of doing my studies, I worked on this model all night.

#

Now I have 267 reviews piled up

whole pike
#

I dragged myself through needless pain 👀

deft fog
#

Now that I know all this

#

I may never even reapply the knowledge

#

I have the custom avatar I want right now, and no other urges to do this again

#

Maybe I'll... study again.

whole pike
#

We did it

#

We finally got the ring

#

To the mountain

latent charm
#

Anyway, @whole pike There's a great way to do visemes that's surprisingly easy.

Once you've got the model, split the head off, so if you bugger it up, no big deal.
Add the human metarig and go into edit mode to line the face control guides with your model. In the rig tab under Rigify Buttons, hit generate.
That'll create a big fancy complex control rig.
Add an armature modifier to the mesh by selecting the mesh, then the armature, then ctrl+p and picking automatic weights. Go through the list of visemes one by one, posing the face using the rig, then hit apply as shape key each time.

Boom. Done.

deft fog
#

I'm starting to lose a lot of... whats that word

#

Will?

#

happiness

#

This is just killing my spirits. EVERYTHING I do causes another problem.

whole pike
#

Seems like you forgot to weight the sleeves, thankfully nothing too drastic

#

like having to rearrange the entire edge flow of the head so there isn't any weird geometry

latent charm
#

Haha weird geometry
not guilty of that one
nope
not me

deft fog
#

Its my first edit, so its pretty sloppy underneath the clothing

whole pike
#

👀 you can't hide from me

deft fog
#

seriously

#

After all that, that really did just kill my spirits a bit

#

Because now stuff like this is happening

latent charm
#

Not entirely sure what I'm looking at there

deft fog
#

The bottom part of the arm isnt connecting with the rest of the shirt

latent charm
#

So it's meant to be a closed sleeve then?

deft fog
#

Yes

latent charm
#

merge the vertexes and reweight if needed then

deft fog
#

The vertexes are merged

#

Its the weighting

#

Big problem is that it also decided to throw out a lot of weighting I had already made

#

And I dont know why

latent charm
#

If they were merged it wouldn't be able to split like that.

deft fog
#

Its all one big solid piece

#

My weights even moved around

#

I dont know how this is even possible

#

Im probably going to give up and just stop, this is crushing me.

#

I cant afford this time to keep doing this

latent charm
#

Nope, it's split. Look how the pale blue suddenly steps to the 0-weight dark blue as it goes down the arm

deft fog
#

Well, it was working before I weight painted the chest

#

And for some reason, after doing all that, joining the meshes back together destroyed the weight painting

#

I also have no clue how to merge vertexes.

#

Oh.

#

And the save file is corrupted.

#

I cant even load it anymore.

#

I guess I'm done.

#

Maybe if I get some money, I'll just commission someone to fix it.

whole pike
#

I could probably do it for free if i ever finish modeling Greed

tired plume
#

Idk i think some of us forget that 'one big solid piece' doesnt actually mean one big solid piece cause

#

When we 'merge' meshes the gaps are still there just fyi

#

So we have to go in that shiz and get down and dirty with the vertex editing like manually close some gaps

#

With fill or the bridge gap thing or other tools

#

Cause the only way a mesh is one big actual solid piece is if they were sculpted like that from the beginning or edited heavily.

#

Any mmd models are definitely not the definition of that. People mix and match hair and face n clothes for mmd models -because- they are actually not merged in the way we think it is

#

Even if it says a single Body mesh in your blender.

#

So basically i can see theres an armpit in that picture up there where the sleeve is tearing up.that is cause a clothing mesh was fitted over a body mesh for that chick and there was always a gap there from the beginning.

deft fog
#

Well, good news is the backup was fine. It was before everything got corrupted. Dont have some of the other bone and weighting stuff I did.

#

I have a working model and thats good enough now. I dont need anything else because Im not risking that or taking the 5+ hours. Man, what a ride.

nocturne marlin
#

is there a way to extrude weights?

steady kelp
#

[umbrella intensifies]

solar mauve
#

How do you bake a mesh onto another mesh'texture? There's a dress with some markings and the markings are on a mesh that is separate from the dress mesh. I would like to bake the markings texture onto the dress mesh so I don't need the extra mesh just for the markings

eternal crow
#

Is there anyone here who is good at fixing deformed models or something? because i found model rips from a game i like but most of the models are super deformed

graceful summit
#

this might be something easy, but I cant figure out how to close this gap. I was just pressing F to create the face after selecting the vertices, but now when i select them they select a lot of extras

lament pond
#

Needs more cheek

#

Currently procrastinating on the hair

spiral sigil
#

so just drag the cheeks out a little to make them more prominent?

lament pond
#

3/4 view

lament pond
#

Little more

spiral sigil
#

I'm scared that pulling them much more will make the edges between faces too noticeable

lament pond
#

You can just smooth it out

#

You're gonna want it more out for full cheeks

#

I.E.

spiral sigil
#

OK, thanks for the ss, now it should be fine.

#

is 1k tris appropriate amount for the area that I've done?

leaden ice
#

the face?

spiral sigil
#

the mesh that I've sent, so basically only the face

leaden ice
#

depends really

#

my fox face has like 750, but that is with tongue, teath and it has a muzzle

spiral sigil
#

I compeletely ignored the mouth. I can't use emotes as I don't have VR and I don't think I want to make visemes, at least with my experience right now

leaden ice
#

if your going for more detail, use normal/specular maps, dont just rely on higher poly count

spiral sigil
#

If need be I will decimate it a little and bake the normals from the higher poly mesh. I know that trick

leaden ice
#

mhmm

#

and tbh this 20K limit is rather low, most "modern" games go much higher

#

ive shreaded a few models to make them fit that limit tho

spiral sigil
#

afaik 20k tris is ~2007 games era

leaden ice
#

mhmm

spiral sigil
#

but I can see why VRChat has such limitations

#

so I'm not complaining

leaden ice
#

cause its a free to play game with people playing potatoes? 😛

#

potatoes are for baking, boiling or putting in a stew

spiral sigil
#

and the optimisation is... well it just is I guess. 😁

lament pond
#

My face is roughly 5k

#

I must have a smooth face

vivid crater
#

That just makes me want to rub your face

#

In a non-lewd way

lament pond
#

I need to shave I'm becoming unsmooth

lapis river
#

i have a bit of an issue (not sure where i would really ask about this) where I've exported an object from unreal engine (umodel) but i cannot get the uv map to follow. In most cases i would do it myself but I'm not that skilled yet and it would require significant work with how much i know, but i had have the blueprints and maps for them. would it be possible to either A: export the uv "set" with umodel (I've not seen the option in it) or B: use the normal maps (or the other maps whichever) to get the texture coordinates from them. (or C if I'm dumb and there's a simple answer other then "geet gud" what would that be)
https://imgur.com/a/djZFc

https://imgur.com/LbYnY6a

that is what I've managed on top (i just want the head) and what the real uv map is below

#

...

lucid elbow
#

https://imgur.com/a/9BckS I need to relocate this mesh and the corresponding bones to the waist of the model, is there a way to move both at the same time also will moving them separately cause it to not work correctly in the end?

tired plume
#

i dont think it has to be totally perfect, just as long as you weight it good enough

#

like the rope following hips or something and the rest to their own bones for DB or whatever

mental blaze
#

@azure adder you in the mars map?

azure adder
#

what?

#

no?

mental blaze
#

someone has the iron giant model

azure adder
#

the bad one?

#

i'm about to log on btw

#

so i'll come take a look

mental blaze
lament pond
#

He looks great

mental blaze
#

elongated arms, m8.

#

unless you intended that.

whole pike
#

I try to make it as accurate to the ref as possible 👀

mental blaze
#

oh no

#

but the hair is coming along nicely

#

I just have to ignore minor details and focus on the main elements.

whole pike
#

i made some slight anatomical changes

lament pond
#

His shirt normals are backwards

whole pike
lament pond
#

They are still backwards

#

You have to flip them

whole pike
#

I meant the anatomy

#

im flipping the normals later

lament pond
#

His arms look really long

#

Add more shoulder bump

#

Thin the neck and raise the groin/pelvic area

whole pike
#

I get the arms but

#

is the neck actually anatomically incorrect?

lament pond
#

It's pretty short

deft kite
#

how do i accomplish the "void texture" galaxy effect in unity?

halcyon bay
#

I think I'm dumb. In Unity, is there a way to save a template file to build characters from so I won't have to continuously re-import the VRChat sdk and asset packs?

halcyon bay
#

Anybody know if there is a way to move a unity 3d character from unity into blender back and forth easy?

visual vigil
obtuse summit
visual vigil
#

o

solar mauve
#

Does anyone know how to bake a mesh texture onto another mesh?

solar mauve
#

I don't think so

#

I have a dress with some 'markings'

#

But the markings are on a separate mesh

#

I would like to bake the markings texture onto the texture of the mesh so I don't need the second mesh

tired plume
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yea i getcha

normal cypress
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Hey~ Quick question. I've tried getting a Mesh from Blender into Unity as .obj to use it as Emission in a Particle System but it just ends up being invisible for some reason (Putting it into the scene normally shows up completely fine) ~ Any idea? QwQ

tired plume
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Huh.. so do you know if it is inverted in blender?

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In solid view a normal thing is white and an inverted one is weird and blacker looking

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Inverted meshes are invis

normal cypress
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it works completely fine when I just pull it into unity

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like

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only as particle emission its invis

safe flume
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Not sure if this is the best place to ask, but anyone have any suggestions or guides for how to create a Texture atlass if you're using more than just the diffuse/color texture? I have a model with diffuse, normals, emission, specularity and alpha textures that I'd like all baked to minimize draw calls.

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I may just suck at google but not finding much info.

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Looks like I can change the Bake mode actually. I assume I"d just need to make an atlass for combined diffuse/alpha, for specularity, and for normals.

deft fog
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This is all I can show, because the elbows are just... messed up when bent

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RIP

normal flame
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Has anyone here ever made a model for vrchat in 3dsmax? It seems 3dsmax expects blendshapes to be 0 to 1. But 3dsmax by default makes them from 0 to 100, and i can't seem to find how to change that if it is even possible

lament pond
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@normal flame you can't

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You just need to put it to 100 when making an animation

azure adder
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yeah works the same with maya

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blendshapes are 0 to 1 but in unity i put them up to 100

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works fine

normal flame
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Ok, as long as that is what vrchat is expecting and what unity does, it should be fine to do my blendshapes as is. Time to experiment. Thanks for the answer you two!

normal flame
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Ok, so my character now blinks and has eye movement. The eye movement i get due to the bones. But what in the hell gives it the ability to blink? Not my blendshapes, and no bones that have eyelids rigged. I am scared.

normal flame
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It was my blendshape but i forgot to update it to stand out so i was confused 😄

light nest
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There should be bones that called blink

normal flame
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Nah, no blinky bones, just eyeball bones and blednshapes

light nest
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p.p Weird

normal flame
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Is it?

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It's what the default example rig uses

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Unity doesn't even have room for eyebrows in their default avatar rigs

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humanoid default that is

light nest
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I mean in models that I kinda tried to use. There is always bone with this name lol

normal flame
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There were in a model i used as well, but that is not something VRchat seems to give a shit about. And they were not even properly weight painted in the first place

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¯_(ツ)_/¯

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I now have the knowledge that i can do what i want from 3dsmax. Now i just need to start a model from bloody scratch

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It'll be easy i am sure

light nest
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Yeah, you can always try x)

jovial escarp
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so somehow, i managed to make a very very broken model that unity hates

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i just wanted to combine two meshes

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specifically, just putting the head of nanachi on a space engineer, similar to the spacedeer model thats in my icon

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well...

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Maya seems to approve of the model, and its at about 19k polys

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Unity on the other hand, thought that figure was closer to 200k polys

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so i did some investigating, and then i looked at the fbx file itself, and was greeted with this lovelyness

jovial escarp
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just

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why

vivid crater
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oh lord

jovial escarp
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somehow, during the export process, Maya thought it would be a great idea to add in dozens of half broken Nanachi models to each individual part of the model

azure adder
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That happens when there is a problem with your blendshapes usually

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Your base model and the blendshapes dont match. So it then generates all the blendshapes as seperate models during export

spiral sigil
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@cunning cedar go to your ear texture image, click on it and tick 'alpha is transparency' and apply to import again

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(in Unity)

azure adder
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Set the material to cutout

cunning cedar
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im using atlas, then my whole model will disappear xd

azure adder
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Transperancy then

nocturne marlin
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@jovial escarp whenever I ask myself why I have bad fps I'll look back on that moment

small cloud
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@cunning cedar it should be fixed in unity if u use cutout

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had the same thing with that model

mental blaze
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Whoa

whole pike
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Grease pencil is a wonderful thing

viscid siren
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can't wait for the 2.8 version of Blender

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then you use Grease pencil for animations and a new system for rendering

latent charm
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One great thing about 2.8's eevee renderer is it'll be very easy to have material setups in blender that will look almost identical when moved across to unity. At least when using a standard PBR setup.

empty moss
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welp time to figure out how to 3d model by force, i am determined.

empty moss
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tiny bit clueless on where to start when it comes to making a person, obviously i want it to be modular. is there any uh tutorials?

whole pike
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So a really big nutshell:
Make the face, extend from the face to make a head, extend from the head to make the body, and then extend the body to make arms and legs

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Etc

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So just alot of extending

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But there's another method where you subdivide a cube and shape the model with that

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I prefer the extension method

empty moss
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oh boy and i thought warp travel was possible

whole pike
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It's simple, but tedious like 99% of making models

cerulean ivy
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has anyone had unity not allowing them to upload avatars since installing the new sdk?

frank owl
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hi dantai

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i had problems last time i tried to upload something

tired plume
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uh, i'm dumb, how do you use that o button for the proportional movement when editing vertices? i looked it up and didn't understand lol, cause i selected a surface and it won't become parabolic or concave or whatever. The whole mesh drags entirely.

mint ginkgo
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when i import an object to my avatar in unity, the center of rotation of the bones on my avatar all become the center of rotation of my object