#3d-modeling

1 messages ยท Page 32 of 1

elder pecan
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I believe any would work. Just make sure to add transparency at the gaps that way they all connected together

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Hopefully that should solve your problem

sharp jacinth
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Thanks yea it's complicated im not so good at this stuff

elder pecan
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No worries, I just started not too long ago as well. I've been working on Models mainly, but I'm working on starting animations to even further individualize my Avatar's

sharp jacinth
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yea that's probably my next step too

elder pecan
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What're you hoping to do?

limpid iris
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Hey, I need a hand with single objects that have mutliple textures if anyone is able to please.

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I have two textures for pants and an hoodie but the model is a single object so I am at a impass currently.

sharp jacinth
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@elder pecan like Kingdom Hearts stuff

elder pecan
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@limpid iris have you attempted importing it into unity yet?

limpid iris
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It won't work, I have two seprate textures one for the hoodie and on for the pants. If I apply one it cancels out the other.

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But I will try it just to be sure.

elder pecan
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Well I only ask because as I can see in your screenshots, it has 2 separate material sections for the hoodie and one for the pants. Applying your textures through Unity should solve your problem and I can help with that if you get stuck

limpid iris
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Oh, I forgot unity could possibly help, forgive me, I am still new to this.

elder pecan
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No worries dude, we all start from somewhere. I literally only started about 3 days ago

limpid iris
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Yeah, it seems to be into two texture groups (There were two more, like face and mouth but I removed those)

nocturne marlin
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hey, maybe somebody has an answer to this issue so I have a very small skirt and I don't want it to clip so I wanna weight paint it to my knees, now I want to keep the skirt bones so I can still make them jiggle a little while my knees kinda do the direction right but here comes my issue because now 2 bones are share the vertex group my knee has to few impact so that it clips although is painted red, how do I give him more power because its already red?

blissful sleet
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@nocturne marlin normalize all button

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maybe

nocturne marlin
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ah not quite but i see the issue behind it thanks

cursive wedge
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Just reset transforms in pose mode

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That way they line up as in edit mode

spiral flax
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Hey, I'm new, and slightly lost... Is this a place I could ask for some pointers as to how to build a model? Like, not an avatar, but an entirely custom model?

blissful sleet
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blender tutorials and i'd recommend blender's support channel

spiral flax
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Well I have some experience in blender my main problem is how to build it for VRChat, I understand I'm being a tad ambitious and I'm willing to attempt something easier first, (I have a few ideas) I would just like some tips as to how to go about it. I have a few immediate questions if it isn't much trouble:

Should I make it in pieces and stitch it together or make it all at once?

How should I go about modelling it/the pieces, should I use just straight shapes or maybe build around the shape of the body( part)?

Thanks in advance for any advice you decide to bestow upon me!

P.S. I am attempting to model the character in my profile picture, "Providence" from Risk of Rain. I have other characters I could attempt to create first but I can't truthfully give you any source of where they are from, as they are either personal creations or inside jokes. Thanks again!

P.P.S. Sorry if this sounds robotic or pre-planned, I just typed most of this up, then cut most of it out as I didn't want to slam you all with a wall of text as my first message. ๐Ÿ˜›

visual minnow
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Providce this is what I have done so far with blender.

whole pike
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I ended up creating my own avatars straight away from scratch because I was unsatisfied with how others looked ๐Ÿ˜›

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so it's fine if you want to immediately start from scratch, nothing wrong with that

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I used the character modeling tutorial by Darrin Lile to make my first model; he's very helpful. almost sort of a bob ross lmao

blissful sleet
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ah ok. @spiral flax separate pieces. you should start with a premade/generated body mesh set as black, and add the bracelet/helmet etc on top. To properly make the cloak 2-sided you might need to duplicate the cape mesh and reverse normals as a final step (after unwrapping/rigging). As for the ragged cape edge, you don't have to model that, you can do a texture with transparency. If you can find a decent body to start with (gotta decimate it tho) you should be good. Also, I use the rigify plugin's default metarig because i can't be arsed to make sure i have the right humanoid bones, but i think there's better options.

whole pike
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sorry

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keyboard got smashed

spiral flax
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Thanks everyone! If everything goes well I'll give you guys progress reports!

cold plank
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learning to model from scratch is great. No matter what software you use, generally you can get a pretty good result once you learn how to rig

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best part is then you're not tied to someone's script or whatever

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there's lots of new 3d modelling software on the horizon too, and VR itself makes it a lot easier with software like shapelab and google blocks

onyx grotto
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Gotta wonder, is there anything like the Mirror Modifier in Maya? You can enable symmetry, but that only works on a selected mesh

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If you, say, drop a cube into the world, there'll still only be one cube and no "mirror" of it

coral flame
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nevermind i found

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but if you have any advice for me say it.

brittle island
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I was going to recommend joining the Blender discord, and ask them where to start. each program is very different, and many tutorial frankly suck ass

coral flame
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ok

brittle island
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and if there is any group of people who are going to know what tutorials are good, it will be them. This is coming from someone who has taught themself over the course of 2 years

onyx grotto
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Like all 3d modeling programs, there's a lot to learn

coral flame
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i know the basics in blender But modeling...

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i tested photogrammetry but it's hard too

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and it's SOOO LONG

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for rendering ect

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sorry for my bad english, i'm french

brittle island
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Your English is actually quite good. But if you are trying to get into digital arts, be prepared for long renders. I have a Threadripper, and even still I can wait for 30 minutes to an hour to render one screenshot.

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that's part of why I switched to game engines

coral flame
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ok first I have 32 gb Ram and a big graphic card

mental blaze
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That gpu has to be able to render the entire scene, otherwise, render the scene in layers.

coral flame
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I'm used to long renders because of scanning and Videos rendering

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gtx titan

mental blaze
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Render in layers if in blender

brittle island
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I'm not sure about Blenders native render software, but many render programs just use the CPU.

coral flame
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titan is not enough pr2hack ?

brittle island
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I know things like Vray and Redshift use the GPU for acceloration, but are still CPU Based

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well it uses your CPU

coral flame
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Hum i have an i7

mental blaze
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I often get situation of CUDA out of memory when rendering in blender cycles.

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Depending how big is your scene, rendering with gpu is possible.

coral flame
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yeah i know the out of memory thing i tested to render a video in 8k

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hum

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it crashe

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d

mental blaze
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Separate in layers and try one part

coral flame
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k

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I think I should start modeling objects before full bodys or visages

mental blaze
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Ah

coral flame
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Like An glass

mental blaze
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Bezier curve, then screw modifier

coral flame
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???

mental blaze
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Ez-pz on making cups and circular objects

coral flame
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Yeah but i think i should start with that

mental blaze
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Do it. Place a curve and make the half side of an object.

coral flame
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and progress step by step until i can do complex objects

mental blaze
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What the screw does is spins the curve 360 degrees to form that shape

coral flame
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I'll saw tomorrow

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because it's 12:30 AM in france

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or 00:30 i you want

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and i'm sooo tired

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i didn't sleep for 2 days i think

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bref,

mental blaze
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Oh no

coral flame
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i sent ya a friend request

mental blaze
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I'll send image of what I made in 30min

coral flame
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ok

mental blaze
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Yee

coral flame
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Hurry

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xD

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??

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in how much time i'm going to know nearly like ya

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BYE friends

mental blaze
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Rip lol

coral flame
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xD that's pretty good

mental blaze
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It takes me weeks to make organic models, but less than an hour to make food.

coral flame
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huh ya

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becuz u like food

mental blaze
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Oh no

coral flame
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hamburger is good for health

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(ironic)

mental blaze
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Go to sleep

coral flame
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you saw in mcdonald's ads the hamburgers are reproducted in 3D

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in 8k

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verygoud

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ok Bye Pr2 ๐Ÿ‘‹

mental blaze
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Bye

brittle island
mental blaze
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What's this?

brittle island
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WIP project.

mental blaze
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Lightmap baking test?

brittle island
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Tis simply a wip angle. And I'm still trying to figure out lighting. Unreal Engine has some issues with lighting that I am trying to figure out.

mental blaze
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In this case, back side of room has a hard cut on lighting transition from floor to wall.

brittle island
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I am aware.

mental blaze
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You nailed the right side though

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Well, maybe after adding missing mesh

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Otherwise, nice job

brittle island
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Still a WIP, nowhere close to done at all. But thanks

static sun
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spent the day in MD reworking the clothes of my character

mental blaze
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Nice

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The stomach area, are the ripples typically like that on a jacket?

static sun
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is with mine when i wear it <.<

mental blaze
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Lol, well I tried looking at the wikia to see if there was a similar jacket brand the devs used for reference. No results but generic.

static sun
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and all the cosplayers have her jacket open which is not what i want

mental blaze
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Ah

static sun
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this is primarilly a portfolio piece with VRchat being a platform end goal so...

mental blaze
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I wanted to make a portfolio piece of a world, but I realized that I would have to learn zbrush to make the landscape.

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Cliffs, player paths, vegetation was the biggy.

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Zbrush navigation is annoying

static sun
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depends on what you want to do... im a character artists so i only do character stuff

mental blaze
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My issue on my end is not practicing on sculpting rocks, cliffs, etc.

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Not only that, I have to focus hard on the player path based on the 200 images of references.

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You basically go down a giant hole.

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I was going to create sculpted pathways and throw them in unity

static sun
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look at Houdini for map creation

mental blaze
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THANKS

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Procedual pipelines

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:D

static sun
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look at the river creation system

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so โค

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  • it has a free version so :3
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really dont know why more people in the VRchat community dont use it more for their map creation

mental blaze
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I'll definitely give it a try and ask my instructors if they've used it before

static sun
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if you want to be a level artist... i 100% recommend using Houdini for it

mental blaze
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Well, a large amount of the vrchat community are new to using 3d software...

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Large...

static sun
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they all use Blender and Gimp <.<

long pawn
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not a surprise people would use the free opensource stuff

static sun
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i recommend

  • Blender for 3d content,
  • Gimp for texture editing
  • Mari (non commercial) for texturing
  • Houdini (acadamy) for map creation
mental blaze
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3d substance painter

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I was recommended that for texturing and stuff

static sun
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all free

mental blaze
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I already have MD on my pc

static sun
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i have

  • Zbrush
  • Maya
  • MD
  • Substance
  • Quixel
  • 3dcoat
  • Marmoset
  • Keyshot
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but i have 5 year in the games industry so use most of that for work

mental blaze
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The last 4 I'm unfamiliar with

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Googles away

static sun
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  • Quixel is a texturing tool used in Photoshop (actually really good)
  • 3d coat is another texturing tool that is really good for a more hand painted feel
  • Marmoset is a real time render tool (i use it for final renders for my portfolio)
  • keyshot is a raytrace render tool (i use it for clay renders)
mental blaze
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I used cycles and renderman

static sun
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i tend to use UE to showcase my stuff actually working

mental blaze
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Mmmh

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Do you have a portfolio website?

static sun
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im working on doing my own from the ground up atm...

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need some better content ^-^"

mental blaze
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Nice

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Go for original content :D

static sun
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im planning on doing so after i finish my Max project

mental blaze
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Well, for web dev, stick with using dreamweaver If you're new to it.

static sun
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im using dreamweaver and the adobe set

mental blaze
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Or go hardcore and use notepad++

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Css, html5, js

static sun
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i have an idea for it

mental blaze
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I used apache http server to run my dead site on my pc

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Web hosts typically delete sites if they're not visited enough.

static sun
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im planning on running via GoDaddy

mental blaze
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It's a web hosting site?

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I thought it was a domain

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Like dot tk

static sun
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GoDaddy or Squarespace

long pawn
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alot of domain providers also offer web hosting services these days

mental blaze
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Currently downloading quixel and houdini

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I'll have free time to spare on Sunday:P

static sun
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3do is really good for rendering

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(3do being Quixels viewport and render tool)

spiral sigil
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Is it normal for .blend files to grow after applying "Join Meshes" in CATS? I recently noticed that my file grew to 18MB from just about 1.5MB right after decimation. In between the time of those two filesizes I did "Separate by Materials" and "Join Meshes" multiple times.

mental blaze
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I never used Cats, so I don't know.

lament pond
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Now I've made two of the DDLC girls

vivid crater
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I love the texture on the jackets

mental blaze
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ooohohoho, playmaker is $65

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Well, it's on my buy list once vrchat allows it.

whole pike
mental blaze
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physsound now bought

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lets see...definite must for ground sounds and vegitation interaction

sinful raft
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Hi - blender is just showing greyscale for this model I'm looking at. Ideas?

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I have the texture in my materials....

mental blaze
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post an image.

sinful raft
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The correct textures show up in materials

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d:

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D:

mental blaze
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Looks like you didn't assign materials to the mesh.

sinful raft
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How do I do that?

mental blaze
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press tab if you're in object mode, ctrl+a to select all of the mesh and click assign material within the material view.

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Oh.

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There's only 1 material.

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Head over to the texture section and make sure the image is referenced.

sinful raft
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How do I make sure that the image is referenced?

mental blaze
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did you watch a video crash course on using blender?

sinful raft
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Nope!

mental blaze
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do it ๐Ÿ˜„

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blender guru

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cgcookie

sinful raft
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I've managed so far doing what I need to do in blender

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This is the only thing I need to know ><

mental blaze
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another question, did you already assign uvs?

sinful raft
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I didn't do anything. It's a premade model I downloaded

tulip marsh
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check texture tab, next to material tab

sinful raft
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It has things in it

tulip marsh
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is the image transparent

sinful raft
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No

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It is a greyscale one and a colored one

tulip marsh
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see through?

sinful raft
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No

tulip marsh
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there are two images on model?

sinful raft
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More than 2 actually

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I think

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I dont even know if I'm on the right screen -_-

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sec

tulip marsh
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check the UV image editor and see if you can see your images

sinful raft
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Having trouble finding that

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I'll attempt to watch one of the tutorials sometime

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It's pretty frustrating when you don't know how to do anything in it :p

tulip marsh
sinful raft
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Cool. I'll check that out.

mental blaze
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late-night shenanigans

edgy cedar
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Anyone understand if it is possible to decimate parts that have multiple shape keys than just the basis? I already separated my meshes and need help in what can be decimated. Btw, I am not going to decimate my face or hands

brave dune
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once seperated from the main mesh, you can technicly remove the shape keys. There are two main ways you can decimate

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you can either use the modifiers or you can select certain parts of the mesh in edit mode, and choose the decimation option under the Clean Up tab and use the decimation amount on the bottom left to decide how much to decimate

edgy cedar
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I appreciate it man! This is the second mmd I'm working on and it has way more tri/faces than the last. (45,000)

brave dune
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decimate the hair

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that is usually my first responce to anything when it comes to decimating an MMD ๐Ÿ˜›

edgy cedar
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No kidding, the hair alone has 4,500, lol

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It just has so many shape keys to delete, which confused me

brave dune
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when you split something, it inherits everything. So since the shapekey for the mouth doesnt touch the hair, it can just be dleted for not. there is an option to delete all shapekeys from the currently selected object

edgy cedar
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Yeah I think the reason why there are shape keys for the hair is because the hair is also connected with the eyebrows.

lament pond
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Does anyone know how to keep a prop from disappearing at certain angles? I added a knife prop to my model but at certain angles it just disappears.

eternal crow
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@brave dune what if the model DOESN'T have hair? (Like its a sonic character or something)

sinful raft
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I'm still having issues getting a texture to show on my object in blender...

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The textures are there ๐Ÿ˜

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Oh wait.

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Now...it works...

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So, I'm having to select the texture in the tree and drag it onto my object

somber roost
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Seemingly having an issue where Blender won't export my blendshapes with an FBX.

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Unity can't find them, and importing the FBX into Blender yields the same model with no blendshapes.

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It ... SEEMS like Blender will export blendshapes with a DAE but unity won't find htose ones either.

brave dune
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@eternal crow Then you start breaking the model into parts and decimating that way. I tend to start with hair, then start with feet and work my way up

dense kelp
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@somber roost not sure if ye got your answer but perhaps check if you have any modifiers that would inherently remove shape keys, if not, perhaps try exporting it as a 6.1 ascii fbx

somber roost
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@dense kelp Casually gave me a wierd answer actually. Turns out Blender doesn't like it when all your blendshapes are exactly the same, even as placeholders.

dense kelp
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Huh

chrome tree
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Blender doesn't like exporting shapekeys when it creates the .fbx when said shapekeys don't do anything too.

errant prairie
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Would anyone know of a way to find/extract Lego models from games like Lego Star Wars? The Complete Saga for PC is all compiled binaries ๐Ÿ˜–

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I have the original discs for Gamecube/Xbox, but have no clue how I would extract them anyway

blissful sleet
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this discord isn't the place for ripping stuff sorry

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legal stuff or whatever

forest comet
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It's legal to rip assets from a game if you own the game and it's for education purposes/non-profit

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that's all I have to say on that

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Anyways. I do have a problem that I wonder if anyone has an idea of how to fix

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so let's say you made a hand like a box, so now you have 4 fingers that are all in one box and you have the thumb sticking out

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is there a good way to split the edges in such a way that you can split apart the fingers and fill in the holes in the sides?

lament pond
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your phrasing confuses me but do you mean uv seams?

forest comet
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eh no

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I mean physically splitting the mesh

lament pond
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Edge loops

forest comet
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into 4 boxes that are attatched at one end?

slim summit
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@coral flame I dont think you got the limbs topology correct there ๐Ÿ˜ฆ

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show the elbows and fingers

tired plume
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@errant prairie idk how to do that for discs i own either because i only know how to do that with ninja ripper for torrented iso or gamefiles all laid out for me from the get go.

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I mean i guess theoretically you just pop your actual game discs into pc and make an .iso yourself. Then i suppose dolphin emulator would be the best for those games and then you can pick any of the popular rippers. Note: cleanup is still a massive bitch

cobalt willow
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@coral flame Really nice base mesh! Don't forget to clean up those loopcuts around the arm and hand later on!

errant prairie
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@tired plume Yeah, I found ninjaripper and tried to rip a model of Jango Fett, I got all of the textures, but I couldn't get the model from the rip for somereason

coral flame
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UV texturing is hard with 3k tris ?

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@slim summit the elbows are literally glitched because of the amount of loopcuts i did and the deformation so i'm gonna remake a character like that

proud snow
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Is my image posting? If it is its not showing on my end

onyx juniper
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Image posting is disabled for now

viscid siren
onyx juniper
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Welp.

tired plume
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@errant prairie there should have been like a million files that ninja ripper gave you, and i've gleaned from russian sites that you have to look for a pattern where the files start repeating, then only take just one of those groups before it repeats. and theyre supposed to be the mesh parts. (who knows though omg russian sites)

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cause when i did it to a porn game, it did gimme the model but she was basically exploded into a bunch of pieces that i had to put back together. i think only rarely will it give you something neat. also there's that blender addon for trying to import from the ripdumps i was using.

small cloud
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having an on going issue with blender fly-mode, I can't figure out nor find anywhere why when leaving fly-mode my cavera moves forwards instead of keeping the same view

blissful sleet
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just use numpad+. and shift-mmb

small cloud
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it's related to a some kind of zoom issue, seems like a blender bug to me

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kinda fixed it

spiral sigil
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Hello everyone, im looking for someone who really knows what he is doing and have some good skills with modeling and animation and stuff for VRChat. I want to have a normal Kanna Avatar, with animations which make her transform to a super sajin kanna (like some knuckles doing it) .and transform sound. And a slap sound if im slaping someone ๐Ÿ˜„ . write me with your offer, how much you want for this service โค

Edit: I dont know if this is the right section for this, dont judge me pls ๐Ÿ˜ฎ

Edit 2: and a kamehameha (or a similiar attack) animation ๐Ÿ˜„

viscid siren
spiral sigil
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thanks guys ๐Ÿ˜˜

tired plume
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I think you can cause i remember playing with this somewhere

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Alternatively i think some of the shaders in unity let you rotate or scale by tile size??

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Cause i know the noenoe shader does if youre just gonna use that

blissful sleet
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you should edit the uvmap in blender

solid shale
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Got a weird one and not sure which channel is best for it but this seems to be the more Blender generic one

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If I change the proportions of a rigged model using the bones, (scale mostly) is there a way to apply those transformations to the armature and apply the changes to the mesh without messing either up?

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Or just the mesh really. I wanted a rough starting point for some tweaks while keeping the bone joints and weights in the same place. Shorter legs, etc

vapid spoke
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Is there anyone here that can make a custom MMD model? I'd do it but I don't have the time and the patience due to only having 1 day off for the next few weeks. I pay a fair price, I understand that time is valuable.

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Pm me if interested

alpine apex
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Hey i've seen an alphonse elric around vrchat before does anyone have a link?

tired plume
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the normal one or the armor one?

vivid crater
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Working on The Bronze Kneecap from Fairly Oddparents

cursive wedge
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@solid shale there should be an option to apply transforms while in objectmode, this way every mesh is now at a 1/1 scale, use the spacebar search to find the correct option, and try it out.

solid shale
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@cursive wedge None of the apply options seems to do anything. It reverts back in edit mode.

cursive wedge
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Se should be applying scale rottation and origin to 0/0/0 in workspace, thisway when scaling the armature nothing should get out of possition, though you need to do this in object mode i think or in edit mode.

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And for the individual mesh you have

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I am always having problem with the way to do it myself, so you could find the correct way online. Tough you need to select it to be applied :p

solid shale
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Yeah

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I tried applying the armature modifier to the mesh and rebinding it but then the transforms are doubled

cursive wedge
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Ouch, ye as i said, im just touching the surface of what i should have known in blender. :p

solid shale
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Hold on, trying apply to the skeleton before rebinding

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Look like that did it ๐Ÿ˜„

cursive wedge
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Gj

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๐ŸŽ‰๐ŸŽŠ

solid shale
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Forgot to apply to the other meshes first. Oops.

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Anyway. Know the secret now.

cursive wedge
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Ye we gotta be real quiet about this since it is a blender secret! shhhhh

solid shale
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I just imagine the pink panther theme playing whenever it's 'cheating' at modeling

modest thistle
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The 20k limit is applied on TRIS as they're called in blender, right?

spiral sigil
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y

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games usually only use tris

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animations (as in movies) can use quads

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but make it a habit to only have quads in your original models

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it will make your life easier and going back and forth too

modest thistle
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Thank you kindly, is there any quick way to read amount of Tris on the mesh in blender?

mental blaze
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Top right of menu bar.

modest thistle
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Oh well. There I find total amout of tris of the model, not current selected mesh.

blissful sleet
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@Wesan#9150 tab into edit mode with the mesh selected

edgy cedar
#

How do I know that I'm under 20,000 polys? Is it just the number of tris or tris and faces?

vivid crater
#

the number of tris

edgy cedar
#

Awesome, just got a Kagura girl at 19,992 tris! Wasn't sure since I got the faces at 17,866

ember elm
#

Is it possible to model an avatar from scratch without any knowledge of modelling at all but a tutorial from youtube to help?

#

I'd like to learn but I'm not sure how long creating a new avatar will take or if I will even learn from one tutorial.

ember elm
edgy cedar
#

So I exported the mmd to Unity, but somer of the textures seem to not be recognizable. Do I have to do something to make Unity recognize them?

reef lotus
#

anyone can model, it just takes a lot of practice to make it look good

toxic quail
#

hey guys whats the proper angle for the thumb? so it bends on the hinge? o. o

#

when in unity the thumb bends sideways .- .

ember elm
mental blaze
#

Look at face topology references to get an idea for edge flow.

#

You got a base going though, just give it another stab after looking at face examples in wireframe.

#

A tip you should do right now: select half of the face and delete it. Add a mirror modifier to speed up modeling time.

slim summit
#

Id also recommend using a reference image set behind the work so you know how to model the face better

#

but good job so far dud

mental blaze
#

Another tip: Go for faces, triangles if you can't avoid them, but no n-gons.

ember elm
#

Thanks ๐Ÿ˜ƒ

little spoke
#

Anyone know how to flips normals in Unity? The texture is showing up on the wrong side of an object

#

I am trying to have an object with different textures on each side. I am thinking that having a duplicate of the original object, flipping the normal, and applying the new material would be the best way to go about this. Has anyone done this before?

#

making a new shader may help to increase performance when the world is done, but I will try the first solution now

#

Are you talking about Blender or Unity when searching for flip normals?

graceful kindle
#

hi guys

#

I was trying to make my own avatar, i already have the mmd model but its so hard for a newbie like me i can't do all the stuff like eye tracking emotes with song and emotes with particles

#

someone told me to ask here for someone that could "do it" for me

slim summit
#

@spiral sigil Can I dm you a question with shaders real quick?

barren quiver
#

Is there a way to batch add bone constraints in blender?

tired plume
#

um do any of you know how to slice off or delete a section of a model in Zbrush?

#

this program is so hard to use lmao

#

the Masking section doesn't have a hide part button like internet keeps telling me, so i can't "delete the hidden thing you masked"

deft kite
#

blender question - is there a tool to slice a model all the way through? There was a tool in 3dmax that did that, useful for slicing a model in half. (context: i need to mirror a poly-crooked model but instead of manually deleting each face section i want to use a tool to cleanly slice the model in half, then apply mirror to it.)

tired plume
#

i think there is, i think it was called Bisect or something

#

to slice it all the way through

#

press space and search for it

deft kite
#

bisect? looking into that right now

#

it did it, dont know if it looks awful cause i did it wrong or cause the model is that messed up, but that did it. thanks!

tired plume
#

also nvm i found a Trim brush in zbrush xD, i used masking to delete portions with it

deft kite
#

is there a way to disable the annoying camera clipping in blender? yes the model is tiny so zooming in is difficult but i dont need the camera clipping the model out when i get close. Ortho view is also difficult to navigate. ๐Ÿ˜ฆ

glass roost
#

everytime i try to unwrap a face it cuts down the middle even though i didnt make the seams can anyone help ?

deft kite
#

that is something that i dont know, perhaps check to see if it has a double face in error?

mental blaze
#

Been digging speedtree lately.

mental blaze
azure adder
#

speedtree has a tendency to make extremely high poly models though.

mental blaze
#

Yup, already have a fix for that

#

decimation >:D

azure adder
#

hehe

mental blaze
#

Well, the export does remove some tris though due to trial version.

azure adder
#

ah

mental blaze
#

fill holes in blender somewhat cleans up the job, the rest is done manually.

#

Well, that pretty much covers the tree assets part for my world project.

#

now for grass and other miscellaneous crap.

#

More research on softwares and plugins, I suppose.

azure adder
mental blaze
#

ooooh!

#

do it

#

gonna go big on the textures?

azure adder
#

i'm going for screen accurate

mental blaze
#

ah

#

the proportions are right on.

azure adder
#

it still needs a little bit of tweaking

mental blaze
#

the center is what I'm noticing, but I think that's due to mirror

#

unwelded verts

azure adder
#

yeah thats because of the mirror

#

but the eye position and size need a little tweaking as wel as the mouth

#

but i'm going to make the rest of the body first so i can get the rest of the proportions correct in relation to eachother

mental blaze
#

I would have to see the movie to notice the differences.

azure adder
#

i'm also going to try and make his battle mode

#

and assign it to a gesture ๐Ÿ˜ƒ

#

and a custom walking animation so it looks a lot less awkward

#

the default walkcycle looks really weird with this character

mental blaze
#

I can already picture it.

#

the next character models that are on my todo list are going to be organic though.

#

the enemies for the world project

#

I'm waiting until vrchat whitelists c# and playmaker, so I can make basic ai behavior.

azure adder
#

I'm also working on a willy wonka version of my current avatar so i can give people tours through my upcoming worlds ๐Ÿ˜›

mental blaze
#

oh wow.

azure adder
#

made in abyss

mental blaze
#

this one apparently has advanced combat analysis.

#

so I can already picture how to handle the scripting part.

#

like those sentries from banjo kazooie.

azure adder
#

i havent played banjo kazooie

mental blaze
#

make a var on a transform and add the player's current speed and set the newest target location to shoot projectile based on player's local rotation

azure adder
#

ah

mental blaze
#

let me see if theres a quick video example on those sentries

#

at that part, the slot machine tried to shoot a bit off to hit the moving player.

#

That would be my first c# script to make for the world.

#

well, it's 4am and I think I should get to sleep now.

terse olive
#

o.o

#

Iron Giant

#

Anyway, can someone teach me how to extract UV Map from an edited object?
I actually separate the geometry of the object, took the piece and made to something else with the textures intact. I want to import to Unity with that texture but it gone weird after I render it.

#

So I thought the reason it bug out because I have cut the geometry out of the original UV layout on the whole object so it fail to render like it does in Blender?

azure adder
#

nice ๐Ÿ˜ƒ

#

some more progress on the iron giant

lament pond
#

He looks lovely

azure adder
#

yeah i'm pretty happy with it so far

lament pond
#

Will you be making him as big as the game will allow?

#

It'd be awesome seeing a to scale Iron Giant

spiral sigil
#

Anybody mind sending me any useful documentation on making my own 3d model?
Sculpting, mesh making, texturing, rigging, etc

lament pond
spiral sigil
#

Hm. Not exactly what I'm looking for.
Meaning making my own model, instead of editing/importing one

lament pond
spiral sigil
#

Hm. Closer. Guess I'll blast through these sometime and see if they get me anywhere closer to what I'm looking for.
But I have my doubts.

mental blaze
#

Nice progress on body area of iron giant.

nocturne marlin
#

my reference model has 2 bones per titty is that normal or is 1 just doing fine?

lament pond
#

let's go with 0 bones

spiral sigil
#

1 bone for jiggle is enough

whole pike
#

Hi yes i really hate modeling the head

mental blaze
#

I know that feeling.

spiral flax
#

Hey could someone school me in modeling? I feel so horrible at this, I really need some help... (I feel like I know nothing... even if I did watch a plethora of videos on this...)

whole pike
#

Not much i can do but recommend videos, bc that's how i got into it easily

spiral flax
#

I have watched a few videos on the basics and how to move around in Blender and then some on how to model, but I just feel like I don't know what I'm doing...

#

maybe some videos from someone who knows what they're doing would help?

#

I mean, it helped you ๐Ÿ˜›

whole pike
#

This guy :U it was quick to figure things out as you go along with it

spiral sigil
#

@whole pike better that what I can do, i can only do simple characters

whole pike
#

My perfectionist ass is angry at the amount of time it took to make it jfdjmxnaka

spiral flax
#

I'll see what I can learn, I think my problem is I'm overthinking it? Maybe being too ambitious... I have multiple characters in mind, (all from the same game) would you mind if I sent some to you and you could tell me which of them would be a good start, or if I should just try and learn to make a model before trying something (that I might think) seemingly complex?

whole pike
#

I haven't started for very long, but i dove headfirst into making a character for my first model so i think it's okay for it to be complex; but not too overtly complex

#

So like a character with basic clothing

#

I did The Batter from OFF for my first model

#

Blender is surprisingly simple when you start making them

spiral flax
#

I was thinking of making something from Risk of Rain, but that might be too intense... thoughts? (if you want I can send you references.)

whole pike
#

I would like to see the ref ๐Ÿ‘€

spiral flax
#

I have to send it right to you, can't send images in here...

spiral sigil
#

@whole pike made my own oc from scratch in low poly

whole pike
#

Oh shit nice!!!

#

I should model my own characters in the future ๐Ÿ‘€

spiral sigil
#

Verrryyy simple

#

Lol

whole pike
#

!!!!

#

They're cute!

spiral sigil
#

Yeeee

vivid crater
#

oh hey, i remember seeing you in the cat world a few weeks ago

spiral sigil
#

Haha really?

#

Lmao

vivid crater
#

i think some guy kept calling your character a furry

whole pike
#

I hope senpais noticed me

spiral sigil
#

@vivid crater oh yeahhh I remember now

#

I ain't a furry tho lol

vivid crater
#

it cute

spiral sigil
#

Yee ty

frigid elbow
spiral sigil
#

Nice yeet

whole pike
#

Holy shit under 2,000 for that!?

#

Thats really good

#

I only can manage 6k-8k poly for a single character

cobalt willow
#

Under 2k? No, it says it's 2.3k. And yeah, the polycount looks really good for what it is.

haughty sparrow
#

maybe wrong area to ask? Using blender, I've imported a complete model and want to experiment lowering the polycount without decimation. But I cant see UV seams on the model and tried activating mesh display>seams with no results. Is there a way to force some sort of UVmap seams overlay? Model is originally mmd if that helps.

mental blaze
whole pike
#

Ah, my bad
I was looking at the faces

mental blaze
#

It's the mesh preview, but I can export in low res as fbx

#

Decimate as usual and use soft selection to make different versions of them.

#

Unity procedural curve modifier to place them in unity scene.

tired plume
haughty sparrow
#

@tired plume Yeah saw that one, its from 2005 with the old ui. I am normally blind so I may have missed it but I couldnt find that option anywhere. I'll check it out again

spiral sigil
#

can anyone get a hold of a thief 1or 2 hammerite ???

#

i would love that

cold plank
#

Would anyone be interested in a full tutorial on Metaseqoia from soup to nuts for VRChat?

#

I'm considering making a video

#

this would cover modelling from primitives, pulling resources from other models, bones and weight painting, blend shapes from scratch if needed, decimation and topology and finally export to vrchat

azure adder
#

i'm sure some people would appreciate it.

cold plank
#

well blender's learning curve is a sheer cliff since it's interface was designed by aliens from the planet nebulon

azure adder
#

aka the dutch ๐Ÿ˜„

cold plank
#

meta, on the other hand, works like this:

#

I did a little test the other other night and taught my wife how to make a model from scratch. And she made a little rice ball guy and brought it into the game after about 4 hours. She had never touched 3d modelling in her life

#

I think a lot of people here would benefit

spiral sigil
#

@cold plank the only reason anyone would be scared of Blender is because it can do stuff you will never need

cold plank
#

it's also not at all suited for game character design or targeting that

spiral sigil
#

but if you see past that the few features you need are easy to understand

cold plank
#

maya and meta are

#

meta moreso

spiral sigil
#

well if you know maya blender is basically the same

cold plank
#

which is why literally every MMD model ever was made in meta or hexagon super diaoh

spiral sigil
#

its like a breed between 3ds max and maya

cold plank
#

I suppose, but there are literally templates in meta for humanoids that you can just adjust sliders on to get whatever shape you want, they are weight painted automatically, and then you just model clothing. Honestly though, you can make anything in 1/2 the time

#

becuase it shortcuts all the things for making player characters

#

as that's it's focus, but it's not like Daz or something where they all look generic

spiral sigil
#

i know that stuff its ok for background characters

#

or a base to start from

cold plank
#

Every single MMD avatar you've ever seen in VRchat was made in metaseqoia

#

yet westerners have no idea how to use it

spiral sigil
#

and they don't look generic?

cold plank
#

only in the same way people do

spiral sigil
#

maby i am anime racist

#

^^

#

ok simple make me a 8 feet bridge troll

#

with a big belly and a big ass grin

cold plank
#

sure!

#

super easy

#

the STYLE of mmd avatars is more because that's how people in japan draw them

#

that doens't mean you need to model anything that looks like that

spiral sigil
#

okey i ll look it up

cold plank
#

that's the point of my tutorial

spiral sigil
#

how is it called

cold plank
#

I Want to show people how to use the software to make something OTHER then a remixed base model

lament pond
#

Don't be afraid of Blender

#

It doesn't bite

cold plank
#

it actually comes with a full tutorial in the help file for making animated humanoids from scratch

#

I've used blender for 10 years

crimson plinth
#

Is metaseq free?

cold plank
#

I got more done in meta in an afternoon then I learned in blender in 5

#

years.

#

it is, 45$ for full version

#

it's just REALLY, REALLY good for vrchat

rugged hill
#

I use Maya

cold plank
#

mostly becuase of simplicity

crimson plinth
#

3ds max for me but I might check it out

cold plank
#

I like 3ds max too.

cold plank
#

either way, but - meta is like - mspaint for 3d

#

but way better

lament pond
#

But there's already an mspaint 3d

cold plank
#

lol yeah but you can't model primitives or decimate or etc lol

#

the reason why most mmd models look similar in vrchat is becuase there's 4 prolific vocaloid modellers out there

#

the two most popular are Lat and Tda

#

and they created the bases for 99% of what you see out there

spiral sigil
#

@cold plank sry but not impressed

lament pond
#

you mean they were stripped and turned into bases

spiral sigil
#

looks like a simple vertex modelling system

cold plank
#

@lament pond actually no - those modellers released the bases

spiral sigil
#

whats so special

cold plank
#

oh, I dunno, the weight painting system? The easy morph keys?

lament pond
#

I never liked Meta so much, I work much better in blender

#

Lhun I think he's asking what's something just Meta has

azure adder
#

Thus far i have not used any models for my avatars but my own

lament pond
#

Right on

cold plank
#

That's pretty great. I do have a few characters I've brought in and modified for ease since I like the design so much, but I have several I modeled 100% myself.

azure adder
#

Nice,

#

thats rare

lament pond
#

So far I've only brought in models I've made. I wouldn't feel right working with anything else.

spiral sigil
#

@cold plank show

#

wanna see

azure adder
#

i havent met anyone ingame yet that made their own models yet

spiral sigil
#

selfmade

cold plank
#

indeed, but that's part of the reason why I'm interested in teaching people how to use meta

cold plank
#

because a complete novice can make a humanoid from scratch

#

you didn't use a tda base for that? or did you model off a picture

lament pond
#

I don't touch mmd

#

Like I said, self made

lament pond
#

Although I am flattered, tda does have nice proportions

azure adder
lament pond
#

He's coming out lovely Sentinel

cold plank
#

I actually used photographs of my real pants to build that guy

spiral sigil
#

@azure adder thumb up

azure adder
#

thanks ๐Ÿ˜ƒ

lament pond
#

What do you guys think of this loli I'm making?

azure adder
#

cute

spiral sigil
#

@lament pond looks nice

#

but i am never that impressed with animu on a skill basis

#

since its alrdy such a simple style

spiral sigil
#

but its realy nice

lament pond
#

Some say the simpler the style the harder it is to get right

#

You can't hide flaws behind complexity

spiral sigil
#

but not animu

#

^^

#

the proportion rules are pretty tight

cold plank
#

I think meta does UV mapping better then anything else imho

spiral sigil
#

@cold plank I think you got no idea

#

^^

#

made from scratch and meant to beugly

cold plank
#

indeeedy

lament pond
#

How's the vrchat version look?

spiral sigil
cold plank
#

lol awesome

#

it also has an armature tool for doing things like that

spiral sigil
#

what do you mean?

cold plank
#

you can basically paint along a line, and it'll create a noodly primitive for you

lament pond
#

Blender has something like that

cold plank
#

but it'll do that in combonation with the bones and weight paint approprately as well.

#

one step

lament pond
#

Yeah like the blender one

#

I'm blanking on the name though since I've never used it myself

spiral sigil
#

i dislike tools like that

cold plank
#

I know some folks who would love to mix and match from existing base models would find it useful though

#

well it's not for everyone of course

spiral sigil
#

you loose somuch controll

cold plank
#

and you can always adjust weight paint after

#

I think with 3d, depending on what software they're used to using some people find blender great and others can't stand it

#

I know my wife, who's an accomplished artist - uses clip studio paint and photoshop - finds meta a lot easier to understand

#

but friends who use cad like blender and maya

spiral sigil
#

one can argue for hours whats better maya has great animation tolls cinema 4d is idiot proof blender has the best interface

#

whatever

#

but

#

if you want to learn a programm

#

do blender

#

the community is bigger then any other

#

and thats the only true reason

cold plank
#

anyway, the point of the conversation was to see if anyone who does from scratch like we do was interested in a tutorial for meta

whole pike
#

๐Ÿ‘€ is meta free?

spiral sigil
#

dunno m8

lament pond
#

I'm going to be making a blender avatar creation tutorial myself

#

We can be matching Lhun

#

@whole pike it's not

whole pike
#

Oh damn, i got my hopes up too much hgngjfh

cold plank
#

mostly free. 99% of it you can do, but if you want export to fbx it's 45$ for life

whole pike
#

cries

#

i don't have money

spiral sigil
#

@whole pike scared of blender?

#

its free

whole pike
#

nah

#

I modeled from scratch in it

#

I just wanted an easier time making my own mmd/anime models

#

Without spending so long on the head

spiral sigil
#

okey srsly

#

i could make an anime model in under an hour

#

right now

cold plank
#

with all the blendshapes though?

spiral sigil
#

with blender

#

sure

lament pond
#

Blender is free

cold plank
#

meta accepts PMD directly

#

so like... if you wanted to go get kizuna ai and use her face

lament pond
#

If you model it yourself you don't need pmd format

lament pond
#

not to mention blender has plugins

cold plank
#

(meta has plugins)

spiral sigil
#

i get the impression some here don't know how to use blender

#

@lament pond your tutorial is badly needet

cold plank
#

I agree

#

I think multiple tutorials for several softwares are needed

whole pike
#

I use absolutely no plugins besides looptools and CATS for visemes/blendshapes

cold plank
#

I deeply dislike blender's interface and the way dragging a window, for example, splits it instead of stretching it out.

#

and how you have to press tab to edit

#

etc etc

spiral sigil
#

^^

lament pond
#

You just need to know how to use it

whole pike
#

Yeah it was annoying

spiral sigil
#

well you can change that

lament pond
#

I'd figure after 10 years you'd have learned the interface first

cold plank
#

yeah but the learning curve is crazy.

whole pike
#

It turned me off multiple times from blender

cold plank
#

I did. I can use blender just fine

spiral sigil
#

the beauty is icame from maya and zbrush

lament pond
#

I gave up on using blender 6 times

spiral sigil
#

and i hated it too

cold plank
#

but I can do the same thing 10x as fast in meta

lament pond
#

Then I stuck with it and I love it now

cold plank
#

for my hobby uses

spiral sigil
#

but once you get the four tricks

#

its the bestfucking interface ever made

cold plank
#

there's a reason the photoshop style tool layout has persisted since the 80's

spiral sigil
#

y

#

cause it was the only thing ever

#

^^

cold plank
#

because it make's sense. lol

spiral sigil
#

sure S for scale

cold plank
#

I work in software development as a QA

spiral sigil
#

doesnt make sense

#

^^

whole pike
#

So what other files can meta export besides FBX?

cold plank
#

let me get you a screenshot

#

this is without plugins

lament pond
#

The good thing about being able to change up your set up is that you can set it up however you like

#

You can even replicate meta's format if you prefer it

spiral sigil
#

@lament pond maybe that is it what scared many people the amount of freedom

cold plank
#

just the fact that you have to deeply customize it first

spiral sigil
#

no

cold plank
#

Artists are oging to want Painttool Sai/Photoshop/Clip studio like layouts

spiral sigil
#

you cusomize on the fly

cold plank
#

Artistic people don't care about how flexible an interface is

#

that's why so many people flocked to zbrush

spiral sigil
#

i use photoshop before there was color TV

lament pond
#

What do you mean, you can customize CSP's layout too

spiral sigil
#

and letme tell you i still hate the setup

lament pond
#

artistic people don't like a flexible interface

#

are you insane

whole pike
#

I thought blender was similar to photoshop in my opinion

spiral sigil
lament pond
#

Something's locked

whole pike
#

I am an digital artist first, modeler 2nd

spiral sigil
#

But how to check? ๐Ÿค” I had it earlier with a different bone aswell and then somehow it let me do it

lament pond
#

Are you currently in edit mode?

spiral sigil
#

Yeah I am now

#

And randomly clicking things made it let me now set the parent again ๐Ÿค”

lament pond
#

Were you not in edit mode previously?

spiral sigil
#

I can't recall pressing tab just now, but I've tried switching between edit and object mode earlier which made no difference

lament pond
#

Well at least now it's working

spiral sigil
#

Might just have been it and I was being silly, we'll see XD

#

Thanks for the help

lament pond
#

No problem

#

Glad it's fixed

whole pike
#

so i was an idiot and forgot about the proportional editing brush tool

#

and manually edited the vertices to make the head more round

spiral sigil
#

if you want more round try selecting a bunch of faces

#

press w

#

selectsmooth

lament pond
#

You can also space and type out smooth to smooth it out without increasing the polys

spiral sigil
#

sometimes suxs

lament pond
#

It'll shrink it in a little though so scale it back up

spiral sigil
#

or apply a smooth mod

whole pike
#

The problem was not because it was jagged

#

It was already smooth

#

The sides were flat

#

So they needed to be extended/scaled out

spiral sigil
#

i see

#

@lament pond is your character all quads?

lament pond
#

I try to keep them all quads

spiral sigil
#

its a bitch i know

lament pond
#

sometimes you can't resist the sweet call of a tri or ngon

spiral sigil
#

^^

#

isn't she cute

#

??

#

xD

lament pond
#

I feel like I've seen her before

spiral sigil
#

duke nukem

lament pond
#

Not that

#

She reminds me of that one vampire in American Horror Story Hotel

#

During the disco period

spiral sigil
#

they look all the same to me

#

those discompeople

whole pike
lament pond
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insert quarter

whole pike
#

๐Ÿ‘€

spiral sigil
#

^^

whole pike
#

We are all suffering souls trapped in a flesh suit...help him shed his..

spiral sigil
#

we are all trapped bones in flesh suits you meant

whole pike
#

souls are the bones you fool

lament pond
#

I'll get axe-kun

spiral sigil
lament pond
#

Don't forget light in the eyes

whole pike
#

he has a .... surprisingly long torso

spiral sigil
#

@whole pike show face?

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i wanna see the mesh

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remember were the cheekbone meets the eye

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@spiral sigil

spiral sigil
#

good

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want a quick tip

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keep the poly count even lower when blocking out

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will make things a lot easier

whole pike
#

blocking out?

spiral sigil
#

what you are doing right now

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is called blockingout

#

getting the main shapes of the model

whole pike
#

ah

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I don't have to worry much about polycounts; i never subdivide or anything like that

spiral sigil
#

trust me if you start the modelling with a simple mesh and a subsurf on

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its alot easier

#

its like drawing with vectors

#

but in 3d

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and if you keep topology in mind many things fall in line by themself

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meaning make your mesh follow a rough anatomy of the body @whole pike

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@spiral sigil thanks!!

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np

balmy onyx
#

How do I cut stuff in blender?
I want to rip the Miku's hair model

lament pond
#

Gotta love the low poly + subsurf method

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Please don't scalp Miku

balmy onyx
#

Cmon, im just making ultra funni avatar xd

vivid crater
#

Aww, the characters from the mobile FF 15 are cute

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I wonder if anybody is already using them

whole pike
#

Okay, this is annoying

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Whenever i click a vertice, the cursor ends up on the opposite side and edits that vertice instead

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I never had this problem; fix for it?

dapper ice
#

@spiral sigil How do you do subsurface in blender? I've been using the sculpt with dyntopo

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hold up I forgot you can't upload actual images to this channel

whole pike
#

Ah never mind, found the problem

spiral sigil
#

well you can sculpt with the sculpt tools

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orvertexmodel

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or both

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^^

dapper ice
#

yeah that both part is probably the best bet at this point

spiral sigil
#

y it is

dapper ice
#

but how do you do it?

spiral sigil
#

w8 i llupsome images

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meanwhile

dapper ice
#

I really really really like this image

spiral sigil
#

this project is right at the point of getting retopod

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so you see i usually get my basic shapes right

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then i make it a lowpoly mesh wich will be the final mesh

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and from that optimized lowpoly i create a detail sculpt

dapper ice
#

So you do a rough sculpture using the tools first and then you make a clean mesh and use vector surface topology?

spiral sigil
#

sometimes i vertex model straight from 1vert

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^^

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did that mesh from 1 vert

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but this is the desnity of faces that is perfect to work with

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and thats what i meant earlier with using the subsurface to your advantage

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its the same model just a subsurf mod on

dapper ice
spiral sigil
#

y that simple old mod

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the key is topology

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no tris

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only quads

dapper ice
#

yeayea that's exactly what I was looking for

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m8 your a lifesaveer

spiral sigil
#

and you follow some basic forms of anatomie

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and sometimes topology is more geared towards animation

dapper ice
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Oh shnickes I just crashed blender

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trying to figure out how to use that mod

spiral sigil
#

wanna know my workflow

dapper ice
#

Pretty much yea

spiral sigil
#

fi you dont have a scetch

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butknow what you want to do

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get some realy low res zylinders

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and qubes

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and build the basic shape

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realy basic

dapper ice
#

I got a sketch

spiral sigil
#

if the sketch is detailed

dapper ice
#

eh

spiral sigil
#

start with realy big shapes

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^^

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get yourself an all black material ready

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all black no shine

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and build like with lego your basic form

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then use the boolean mod

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to combine them

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then use the remesh smooth to give them even face

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s

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go into sculpt mode and build up and take away still working quite raw

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then stop sculpting before anything facy like wrinkles or even fingernail

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remesh and smooth

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then another sclupt with a bit more level

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and done with sculpting

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retopo your sclupt

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i retopo like this

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take a plane add mirror mod

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shrinkwrap mod

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use shanp to face

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and build a new mesh around the sculpt

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make sure topology is good

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then you can vertexmodel a bit

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finally

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make a copy of your retopod mesh sclulpt detail if you need normals or AOs

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thats about it

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oh the all black material is for the basic shapes

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to see the silhouette better toggle it on and off

whole pike
#

the skin modifier is a fidget spinner

spiral sigil
#

you can use it to make pipes and cables

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^^

dapper ice
#

something like this to start off then?

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except T pose

spiral sigil
#

take the first phase just to get all the things in the right place

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no need for any detail

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ps make boobs last

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^^

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what is that?

#

thats all you need to start sculpting

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do the hands later

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and the feet

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and the head

#

get the body right first

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use the blocking face only for your basic proportions

dapper ice
#

okay

#

so with the model I've got, sort of injecting it into the middle of your process here, it needs to be remeshed to have uniform faces and only quads

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what's kind of the best scale for the remesh modifier?

spiral sigil
#

depends what you want to achieve

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if you wanna scrub over it with a big claystrip brush

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take a higher level

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if you wanna crease around also a higher one

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8or 9

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if you wanna remove some bumpy you built up

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take the lowest level possible

#

another reason to start with very simple shapes is if you got a drawing not in A or T pose

#

take a cylinder for the lower one for the upper place them over the drawing

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and then pose them into the stance you need

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repeat one last thing then i bounce

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if you make a female character with breast

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add them later down the line

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they are just saggy flaps of fat

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its more importaint to get the underlying structure right ^^

dapper ice
#

??

spiral sigil
#

ok

dapper ice
#

and also one last thing, when you say remesh and smooth, do you mean also adding a smooth mod or just using the smooth method on remesh mod

spiral sigil
#

somtimes a smooth mod helps

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u can't be to attached to your first few steps

#

i see that all the time

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people move into detail to fast

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and then they don't want to change some mayor proportional or anatomical problem

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^^

dapper ice
#

that makes sense I'm just trying to understand the latter parts of it

spiral sigil
#

know what i can screen share you

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i found a project

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with most steps

eternal crow
#

So let's say i got a model that has a shirt that covers most of the characters neck (not like a turtleneck) and i wanted to put a scarf or something on the model, how would i go about it without it clipping through the collar of the shirt?

static sun
spiral sigil
#

100k?

static sun
#

WAAAY off

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think less

iron stone
#

740

agile halo
#

Anyone willing to recolor an avatar and put a bone in it for me? I'll pay.

iron stone
#

just recolor the materials

static sun
iron stone
#

ez

agile halo
#

I don't know how to do avatar shit at all lol that's why I'm asking

iron stone
#

do u have the model in ur unity?

agile halo
#

I have the model yeah

iron stone
#

go to the materials folder or click body on ur model

agile halo
#

Honey I don't know how to do any of that

iron stone
#

sec lemme open unity

agile halo
#

I don't know how to work Unity/Blender at all

iron stone
eternal crow
#

or where ever your avatars are at, mine just happen to be all in one giant folder in sub folders

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because im picky about how my unity projects are setup xD so everything has its own folder for me

scenic ember
#

Nice toon shader there!!

eternal crow
#

it the cubed shader im using

#

doesn't really suit the model tbh though, ive been told he looks alot better on standard shading

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he just doesn't look right with the other shader

karmic haven
#

i have a model that seems to be separated into several meshes, how would i go about combining them all into one?

lament pond
#

Ctrl j

karmic haven
#

danke

tired plume
#

Just be aware that gaps will still be there even tho it looks joined

#

Which will make weightpainting a bitch if you autorig and it doesnt mix as well around the gaps so just fyi

spiral sigil
#

๐Ÿ‘€

lament pond
#

she's over the limit and I haven't finished the hair

#

uuuuugh

spiral sigil
#

teach me how to model humans

#

aaaa

#

you have such a nice art style