#3d-modeling

1 messages · Page 31 of 1

charred moat
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Moreover you have tools like Cats plugin to setup MMD models for unity, and then import them into VRchat

outer halo
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So how should I get started? Like if I want for example, make a kawaii avatar from scratch for vrc

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Yeah but that's toying with complete avatars on unity, right? shouldn't I get started on blender if that's the program to make models? :0

charred moat
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I would suggest first to start by the easier. Use already made cool model, import them on unity and then in VRchat. You can modify them a bit.

outer halo
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I'll check it out, thanks a lot :3

charred moat
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You can download an mmd model, and import it to blender. Then you can do .pmx/.ascii/.obj/.blend -> Blender -> Unity -> Vrchat

outer halo
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Oh oh uhm, how do I recolor uhm for example a tail to change colors constantly?

charred moat
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You have to create a custom animation. You press "record" enter the tail mesh, and every like 5 seconde you change the color by dropping a new material to the model

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It have to be done in unity

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That's the same idea than the tutorial to make the eyes blink forever

outer halo
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Ouch >.<
I'll have to test it out lol

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Thank you :3

charred moat
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But instead of touching the eyes, you touch the tail.

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Try to change the color by dropping a new texture to the tail, or by applying a shader to the tail material first. Than you ask the animator to do it every X seconds

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you can progress by taking a model on the website I gave to you and make it blink at first time. So you'll be used to the animations with unity. And next custom it with the tail

trim turtle
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especially since they were linked to a spooky deep web video

eternal crow
spiral sigil
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Guys is this the best spot to put the avatar descriptor viewpoint ?!

eternal crow
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yes but i would recommend putting the view ball into the head at least, not on the outside, its just my preference so you can do it however you like to

spiral sigil
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so between the eyes and inside of the hea

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in the center of the head ?

eternal crow
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yeah

spiral sigil
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okay thank you

eternal crow
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no problem

frigid robin
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can anyone tell me how to reuv something

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I'm modifying a zelda map and some of the textures are stretching and not tiling right

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I am using blender

long zealot
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When you press u in edit mode you can remap your uvs. If you open up a new panel and set it to uv/image editor you can move the vertices to match your texture.

frigid robin
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Is there anyway to do it automatically with reasonable accuracy

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I'm an idiot when it comes to 3d modeling

long zealot
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Well no, but if you mark your seams for unwrapping it turns out better. In edit mode on the left side go to the uv and shading tab, use edge select and choose what edges you want and click the mark seam button. When you unwrap it again it may look better.

frigid robin
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like this?

long zealot
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Uh I would just mark hard edges like the edges of the cliff

frigid robin
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The walls are a seperate mesh, so is the road, should I still just make the hard edges?

long zealot
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Yeah

frigid robin
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So the hard edges are implying the cliffs that go off into the void

long zealot
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They will be fine without marking seams

frigid robin
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I have no idea what I'm doing and so far messing around with it hasn't yielded any results close to what I had in my mind

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maybe I'll just leave it alone instead of trying to mess with it

deft kite
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I dont know what happened but in blender the top menu bar with Save Open Export etc is gone and replaced with another bar, how do i get that back?

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Nevermind i found it

long zealot
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Reddoh if your doing kokiri Forrest then it's already been property unwrapped on the models resource, all you have to do for that is make sure the right materials are assigned

vivid crater
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@cerulean shoal How did you go about doing the eyelashes? I'm having a little trouble

cerulean shoal
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extruded from edges and made 2 sharp points

vivid crater
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interesting, thank you

digital viper
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anyone know what's causing my avatar to flicker on and off? it's not boundaries, and i can't test if it's the shaders, because it doesn't appear to happen to me... it only starts to happen after i've been in the avatar for a few minutes

tender panther
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Does it have animations on it?

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@digital viper

digital viper
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@tender panther yeah... emotes

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none of my other avatars with emotes flicker, though

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albeit they're not as complex

granite ore
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Does anyone happen to have a a recommendation for a tutorial for babies on lowering poly count in blender?

tender panther
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@granite ore In a nutshell if you give 0 Fs about quality.

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Assuming you have cats plugin.

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Important model.

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Translate everything.

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Auto decimate.

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Export.

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Done.

dry notch
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So how would I go about acquiring a model from a game I own for the sake of making art

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_>

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Because currently I can't get this thing to work

dusky glacier
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what game is it and what format are the files in?

dry notch
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I'm considering taking some league files

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Not the updated V2 whatever the hell cause those are impossible to open

dusky glacier
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just had to make sure but i can't help you on that here due to the rule:
13. No discussion of piracy / game ripping or links to get such content. This extends to directing people how to get a model of a character from a game.

dry notch
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Oh fuck you

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Who made that and why

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There is no law stating you may not take models from a game. The use of them to make money is the illegal part.

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Yep. I'll talk to someone about it later.

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But. Yeah.

frigid robin
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So im importing a model from 3ds

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they abuse texture mirroring

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I cant get that to work in blender

tender panther
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You can probally find a model online.

frigid robin
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I extracted it from the game

tender panther
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3ds models are quite popular.

frigid robin
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because it didnt exist online

tender panther
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What are you trying to get?

frigid robin
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I already have the model I'm just trying to fix the textures

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I have a link costume from Triforce Heroes

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atm

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I dont know if there is some script that fixes this or something

tender panther
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Looks like your textures need to be fixed.

frigid robin
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Obviously

dry notch
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So how do I get my textures into mixamo

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I have an obj file to start with

frigid robin
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you dont need your textures in mixamo

dry notch
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but I need the textures on the model in unity but the model is an obj in blender

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and the textures are stuck in a .mtl

frigid robin
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export it as fbx

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upload fbx to mixamo

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rig

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download rigged fbx

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import to unity

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assign textures

dry notch
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Wait, if I export as fbx. Will I be able to take the textures from that folder I export to and apply them to the FBX from mixamo?

frigid robin
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yes

dry notch
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Except there aren't any

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What the fuck

frigid robin
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in mixamo

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you apply them in unity

spice gale
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hey guys is this the right place to ask how to show a texture on the inside of a unity 3d object?

dry notch
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There are no textures when I export as fbx

frigid robin
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you have to assign them in unity

dry notch
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I'm gonna throw a fucking brick through my window I swear to god this is not okay

frigid robin
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it saves the materials

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then you import the fbx into unity

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and assign them

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done

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when you import the fbx

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it'll look like this

dry notch
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I

frigid robin
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grey model

dry notch
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don't

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have

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the

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files

frigid robin
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how do you not have the files

spice gale
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Does anyone know how to put a texture on the inside of a 3d object?

frigid robin
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if youre seeing them in blender

spice gale
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like flip a cylinder or something inside out so inside of it shows the texture

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?

frigid robin
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flip the normals

dry notch
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Oh hey I can't share my screenshot because why the fuck would we have the ability to share images

frigid robin
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it has to be an emd

dry notch
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In a medium

spice gale
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wheres the normals at?

frigid robin
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in blender

dry notch
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DESIGNED AROUND IMAGES

frigid robin
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you cant really flip normals inside unity

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vrchat throws a fit

dry notch
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Christ I hate when discords arbitrarily ban shit

spice gale
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can I export the cylinder I made in unity?

dry notch
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Why can't I share my screenshot agian?

frigid robin
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Upload it to puush or something

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just made a cylinder in blender

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then export that

spice gale
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awesome. blender hates me but I'll try some time

dry notch
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There are zero textures for said model

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Normally when I export an FBX I have a folder of textures

frigid robin
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what soraka model is it

dry notch
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Star Guardian

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Had to delete the wings and such

spice gale
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oh this is awesome, in unity I just turned it into a "flare" and now I can see from the inside and out, plus the background is transparent and only shows the matrix text. hopefully this works in vrchat its freaking badass

dry notch
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I would LIKE to have my textures reeeee

frigid robin
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download this one instead

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textures included

dry notch
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I did

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It's an obj

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We'll take the gamble and see if it's textured at all

spice gale
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woah this is better than flipping the normals

dry notch
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Nope why the fuck would it be

frigid robin
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hold on

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ill just

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make it for you

spice gale
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I made the matrix rain surround me in cylinder shape and its just the words from the image I use

frigid robin
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@dry notch weapon gone too im assuming

dry notch
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I removed it yes

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OH

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So the file that was in there

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Ahhhhh that makes... a little bit of sense.

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@frigid robin I figured it out

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Finally after much confusion

frigid robin
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I was about to zip it up and send it to you

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but since you got it

dry notch
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I appreciate it

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What the HELL

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Now it's not showing up

frigid robin
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@dry notch impot the fbx into unity

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apply this

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to albedo on the material

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and there you go

dry notch
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My problem was a connection issue

digital viper
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anyone know why my avatar is flickering? i have custom emotes, which seems to be the problem i guess?

junior idol
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looking to collab on an avatar world, i can do avatars but not worlds

pliant rain
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Does anyone know of good tutorials to make your own avatars from scratch, but using 3ds Max (not Blender)? ❤

cursive wedge
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@dry notch i think you can open the UV editor when you open the MTL file in blender, then save the textures as PNG or other file format from the UV editor.

tardy finch
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Hey guys, Basically I am looking for a model of a white flower, and the best one i found is the one they use in that Nier Automata map, anyone know which one I am talking about?

small cloud
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@dry notch if u still have that issue, first enable hidden folders and check if they are hidden or not

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if not, then u open UV and save the images

nova acorn
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Oh man, that texture...

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Can avatars have multiple texture files?

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I imagine it's wiser to not do that.

spiral sigil
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Avatars can have multiple materials, one for certain areas/faces, which each can have it's own texture but it would be more performance-effecient to have as few materials/textures as possible

latent charm
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It's not that much of an issue having multiple textures as it is having multiple materials.
As far as I know, multiple materials cause the CPU to have to perform more draw calls which affects performance, whereas having multiple textures on one material doesn't really do this, or not to the same extent.

spiral sigil
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The part about multiple materials costing higher CPU usage I agree with. The part about multiple textures to one material I'm not familiar with

slim summit
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thats what ive heard too gal

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honestly vrchat shouldnt be limiting polygons so much so as they should be limiting materials

latent charm
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I personally agree.
And this is coming from someone who has 3-4 materials on their avatar. (I need them, I have at least 3 different shaders)

dense kelp
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At one point we'll be limiting bones and textures i bet...

slim summit
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I limit my materials down to 4-5

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and I know its too much

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but godhelp me I love custom shaders

dense kelp
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That really isn't much at all .-.

slim summit
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compared to most people no its not

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but for optomization of my old ass computer it is

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running a amd phenom chip thats 7 years old

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quad core!

latent charm
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If you have more than one material that uses the same shader you're doing something wrong, and if you made your own avatar you need to make some adjustments to your workflow.

spiral sigil
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Agreed on the first part, they can be improved further

dense kelp
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Guess i'm a horrible avatar "developer" myself then

latent charm
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Currently horrible, as long as you're willing to try stuff and learn it's all good. :D

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Also /s on the currently horrible. :B

dense kelp
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I will once i see the actual effects of such, which i am constantly testing

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How i miss multiple instances... i could test performance impacts so much more easily...

latent charm
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Yeah, if you're in the developing and testing stage, having an unoptimized avatar is okay. Once it's mostly finalized and in regular use then you can worry about performance.

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Most of my bitching about using a lot of materials are at avatars that have 20+ materials that all use a flat/toon shader because it's a lazy MMD impoty.

dense kelp
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It's more in the case of figuring out what actually causes lag, not inherently developing the avatar to not do such

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Multiple meshes so far are the top tier laggers

latent charm
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Oh yeah, they're bad.

slim summit
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I have some really bad avatars like that that Ive made in the past I should really revisit now that I think about it

dense kelp
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Second tier goes for MASSIVE ammounts of dynamic bone scripts or particle systems (20-30+)

slim summit
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I just dont use em anymore

latent charm
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Useful tip for joining meshes in blender: Make sure the UV channels are all named the same, otherwise they kinda implode when joined.

dense kelp
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Third tier goes for materials with shaders with too many damn drawcalls

spiral sigil
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Had been curious, will non-human bones be ignored for custom walk animations?

slim summit
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ok boys

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here we go

spiral sigil
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Oooh, this bird!

slim summit
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the rigging is what I made from scratch

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we will see if this will work

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fingers crossed

dense kelp
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Fourth tier goes to midrange dynamic bone-scripts/particle systems (10-20)

spiral sigil
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I used a black and white version of it while playing for my first time 2 days ago

dense kelp
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Fifth tier goes to too many materials with minimal drawcalls

spiral sigil
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Wish the wings could move

dense kelp
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Sixth goes to effectively everything else

spiral sigil
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Gigantic textures, perhaps

dense kelp
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Last tier being polygons, because we know how much those impact performance

latent charm
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I like to think my avatars are pretty performant.

Also unity has a frame debug mode where you can step through the whole process for rendering a frame and examine it in detail.

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Anyway, lunch break is over. Have to go and be nice to the public now. Have fun my dudes.

spiral sigil
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Take care Gallium

dense kelp
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Honestly i'm testing these things out to effectively see if people are overoptimizing (yes that is a thing and causes limitations to the user in regards to customization)

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Based on the fact that my sole interest in vrc to begin with was customization, you can see why that's worrysome for me

slim summit
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oh no the birb isnt using the walking animation D:

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feel bad man

spiral sigil
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Awww

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Is sad

slim summit
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and my computer bsod me :/

dense kelp
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I know the feel

slim summit
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im guess its either cause I didnt add upper arms

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or because I enforced t pose

dense kelp
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It does need all of the humanoid bones to work sadly

slim summit
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adding upperarms shouldnt be hard 😄

dense kelp
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Aye

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Just make sure to select all your bones in edit mode and press alt+r

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That'll reset their roll to 0 if it wasn't before

spiral sigil
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Would that rotate their orientation as well or is it similar to pressing Ctrl+A and "setting" the rotation/transformation/scale of an object?

dense kelp
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Am i a bit too vocal about my opinion regarding optimization?
I feel like i legit got a few people hating me now based on what i do

spiral sigil
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Which leaves the object the same but sets those to 0

dense kelp
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It will only set their roll value to 0, the bones won't move from their locations

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Even though i legitimately caused nobody harm, and tests have shown that it honestly seems like people are overreacting about it

spiral sigil
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Am not as familiar with how you vocalize it but feel optimization is an important aspect to have players consider

dense kelp
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Unless you have a room with 60+ players... impacts are near negligible, the sole existence of said avatars could cause said lag, even if they were as simple as textureless cubes

spiral sigil
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Would the same be said for people who play on potato computers?

dense kelp
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Pretty much

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I do have a friend with said potato computer

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When multiple instances were a thing i had 12 clients open in one room

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All of them with 30+ materials

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They didn't lag

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They also had dynamic bones but they weren't moving so i can't account for that

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I don't base my judgements on a fight or flight basis, i test things out first, and if they work fine, then so honestly be it

spiral sigil
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Guess it is important to understand the main cause of performance dropping

dense kelp
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No sense in overlimiting oneself if it just causes harm to the user and little to not benefit to those seeing it, that's my honest opinion

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I was also going to test the effects of dynamic bones but as stated before, multiple instances are kinda dead so... yeah....

spiral sigil
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The only aspect to still suggest obtimazation would be removing materials that utilize the same texture if they're fully the same

dense kelp
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I did manage to test atleast 3 overpacked dynamic bone avatars

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Before instances died

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10 skirt root scripts with 5 sub-bones each, 5-7 hair root scripts with 3-7 sub-bones each

spiral sigil
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Transfering a lot of repeated data is likely to have an affect on the servers storage and internet, along with on people with slower internet speed

dense kelp
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All VMD animated, hence constantly moving, also with 5-7 colliders

spiral sigil
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Does sound like a lot

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Am headed to bed at the moment but will read once I return so feel free to continue please

dense kelp
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Either go big or go home for these sorts of tests haha

spiral sigil
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As long as the computer can handle it, yeah

dense kelp
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Tested all 3 of them on the resident evil map

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All in the same location with a 1 second dropoff from one another

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There were about 9-12 people in said room at the time

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Also keep in mind these also maintained the 30+ materials

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So it's a test on both fronts effectively

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Nobody complained about them, except one that got too close and nearly blew their eardrums out due to the minrange at the time

slim summit
dense kelp
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Cute

slim summit
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I may have scuffed my weightpainting

dense kelp
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But in general tests show that either people are overoptimizing for no real reason aside it's good to do it or my avatars are magical and bypass the term lag entirely

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Or so that's what my tests concluded so far

spiral sigil
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good lord

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rip birb

dense kelp
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I'd also like to hear people's opinion on the matter, lolita, keo, a penny for your thoughts?

spiral sigil
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The major lag I have atm ingame is just mirrors and nothing else. I can't look at them for more than a few hours, otherwise my pc would just rip. But avatars, I have no issues with them for whatever reason. So I need no complains to them.

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🤔

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Vrchat takes up a lot of my cpu than my other games. Not too sure why.

dense kelp
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It's due to unity's engine design

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It uses a single core and that's it

spiral sigil
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jfc

dense kelp
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Mhm

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And since it's not open source and free to modify, even if vrc wanted they couldn't increase such

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So it ends up taking almost as much if not more memory than TERA running at max graphics haha

spiral sigil
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hdsfsdkjfhkdshf
godamnit

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ive tested the game TERA too, no lag for that game

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jfc vrchat

dense kelp
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Atleast the avatar developing is extremely simplified for the users

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I doubt most if any other engines could have the same said about them, especially on a customization aspect

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So it's got that going for it atleast

spiral sigil
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mhm

slim summit
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Idk man I like optomizing cause its my gateway to creating avatars from scratch, influence the community to learn more

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But really Im only here for the memes

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not the materials

dense kelp
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I mainly joined vrc based on the customization it allowed alone, so any roadblocks for such are extremely detrimental, for me atleast, that's why i ask questions about it and test it

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That and because i'm extremely skeptical and normally don't believe in word of mouth without proof

slim summit
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thing is tho, I would like to see whitelisting to occur where content creations have less imposed restrictions

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because if they are creating something amazing it sure as hell would be limited by the restrictions

dense kelp
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I'm all up for changes, but i'd really apreciate some information about why said changes happen per example

slim summit
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say a person wants to script something in their world or avatar, with whitelisting that person now can create intricate worlds or avatars

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fewer restriction in that sense

dense kelp
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The whole audio sources thing again - why are they being limited to such an extent?
I'd be fine provided they functioned as intended and allowed users some leeway, but it's just more restrictions

slim summit
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and have the user show a profolio of work they have done

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the more experience the person the more likely the impose restrictions will limit themfrom creating something amazing

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I dont know tho

dense kelp
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That is quite true... restrictions limit creativity

slim summit
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but im not here for my thoughts on the community. im here for the memes

dense kelp
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Which is why i get so annoyed at these changes, that and because i've helped people with issues regarding such, that will inevitably have it broken again

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But i'll stop here before i trigger rule 20 on me

slim summit
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I have a feeling youve been in the community a lot longer than I have

dense kelp
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4months+ give or take

slim summit
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Ive only been here for <2ish

dense kelp
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Not too long

coarse walrus
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How do I centre my toaster?

slim summit
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I think you need to left click that circle in the scene toward the middle of the toaster then in tools you can center at cursor

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I know there is an option to center at cursor but I cant remember where exact would you find it in bledner

scenic ember
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@coarse walrus try: Ctrl + Shift + Alt + C then Center to geometry

austere harbor
scenic ember
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wow looking good so far!

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so are u modelling?

austere harbor
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Yes

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My friend did the reference for me

coarse walrus
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@scenic ember Thanks.

coarse walrus
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The texture is black (CAT's "Fix Model" is grayed out) and can anyone xplain to me these paste blue lines?

austere harbor
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The lines on there are Seams

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Plus CATS only works on MMD models

austere harbor
coarse walrus
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Ah I see, thanks.

coarse walrus
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How do I change the axis of rotation? I can't anything about it on the internets.

viscid siren
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x,y,z

coarse walrus
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I am confusion.

viscid siren
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press r for rotation and thenany of the axis which are x,y,z for object to rotate around that axis

coarse walrus
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But I want to change the XYZ axis.

coarse walrus
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I want to move it to the shoulder.

viscid siren
coarse walrus
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Thank you so much.

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❤ 😃

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It worked.

viscid siren
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by selecting vertizes and then pressing Shift+S you can also set the 3D-cursor on that point with 'cursor to selected and then do the set origin for more precise anchor point for the object

austere harbor
storm kelp
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if someone is bored, can they help me
pm me for details plz

mental blaze
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😐

spiral sigil
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@austere harbor Are you using curves to create the hair? It's coming out really well

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@mental blaze If I'm not mistaken you, I believe your dress was also turning out well

austere harbor
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@spiral sigil No, I made it from 1 Panel

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each strand

spiral sigil
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Was difficult for me to achive a decent result while doing that

mental blaze
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I was going to finish the model at a later date, but I've managed to gather all of the references to complete the rest of the model.

austere harbor
mental blaze
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Episode 5 practically drew violet at the right perspective.

spiral sigil
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Useful timing

austere harbor
mental blaze
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neat

spiral sigil
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Indeed

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Are you experienced at modeling or so-so?

austere harbor
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Not really no, Only did it for free time for a year

spiral sigil
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I also practice on and off but thankfully the knowledge does accumulate

austere harbor
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That is true, Allot of my Knowledge and inspiration Comes from my Childhood Game "grand chase"

spiral sigil
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Not familiar with it

austere harbor
spiral sigil
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Are the faces doubled?

austere harbor
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Yes, it's also due to Coding this into a game

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using it for vrchat and something else

spiral sigil
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Shouldn't most things have the option to allow the faces to be double-sided so you don't have to duplicate?

austere harbor
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Not as i know of

whole pike
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yo is it possible to make a moving tail without dynamic bones?

static sun
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with greate patience and animation knowledge yes @whole pike

cobalt willow
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Using rigidbodies and joint components you can make it for free

robust yoke
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Do you guys know any good blender tutorials for MMD modelling?

static sun
#

MMD is a seperate tool... if you want to learn to make character in Blender then start off by looking at sculpting and then Retopology

marble dew
#

How do I remove all weight paint

static sun
#

delete the Armature from the mesh in the modifier panel

marble dew
#

I mean from a certain body part

static sun
#

Select the part of the body you want to remove it from... hit P to seperate it from the main mesh, then go to the modifier panel and delete the Armature from the list

#

to re-apply hit Ctrl+P with the Skeleton and mesh and go "Weight paint with Automatic weights"

marble dew
#

Thanks

austere harbor
#

Boots and One glove is left

static sun
tidal wyvern
#

Does anyone know how to apply MAT to blender?

static sun
#

you can pack them... but it wont transfer over to unity

elfin pivot
#

How do you open mapping in Unity?

#

Found it

spiral sigil
#

OK, ive got a question. Its related more to the first step, as in getting a reference photo.

#

I ve got this girl

#

And what I wonder is how to tackle the cape

#

its the only available art of her so I will need to make a scetch in a T-pose

#

And when I do that, Obviously I would need to deform the cape accordingly

#

and it would increase the difficulty much more imo

static sun
#

have you looked in to Marvelous designer?

spiral sigil
#

nope

static sun
#

look in to that

spiral sigil
#

Holy crud. 50 bucks a month

#

well I guess I could try and learn to use it and make it within the 30 day free trial

static sun
#

if you can find a clothing stencil for it then it wont take as long

spiral sigil
#

30 days for one such thing is obviously more than enough time

static sun
#

you will need about 6 days to learn what to do

#

its fairly easy to get your head in to though

spiral sigil
#

OK, thanks. I will keep it in the back of my head. It will be a while before i will have the time to even start making it.

static sun
#

erghh -.- need to spend the next few days sorting out the hair textures done for my character -.-

spiral sigil
#

Ive been rigging the Plague Doctor for 3 days and Im still not finished becaue I screwed up with the mesh and it deforms OK ( acceptably) but it really gets on my nerve. But oh well. I learn mostly from my mistakes.

#

( You may remember, I had a problem with making texture for it a few days ago)

#

OK. I ll stop nagging you and this chat for now, your time is far more precious than mine. Thanks for help.

sleek coral
#

new to modeling how do i sepreate body from head so i can only have the head?

spiral sigil
#

@austere harbor You're so fast at modeling! Made so much process on your model while I was gone. Am liking the clothing detail, I still lack the knowledge to create proper wrinkles.

austere harbor
spiral sigil
#

Are you utilizing blender's or a different program's texture panting abilities?

#

Love the hair's dimension through the coloring

austere harbor
#

my friend just does the texturing in Clipstudio paint

spiral sigil
#

Currently I don't know how to color so most of what I try ends up a mess

#

Will keep trying though as I'd like to be able to do what your friend does

#

Gives a proper sense of dimension

static sun
#

I would look in to Mari non commercial or substance painter for texturing

nova acorn
#

Can someone please explain how I'm getting some pitch-black spots on my blender model, even though there is light going there?

#

All the points go from outside inwards towards the center.

#

Could it be a lack of tris?

viscid siren
#

Now the whole family is gone, only need to set the armature for buddy

halcyon bay
#

Is there a discord server for quill artists?

slim summit
#

should I start learning facemodeling with zbrush or try my hand in blender

#

everyone I talked to says zbrush is better to work with

halcyon bay
#

I have created a discord server for quill artists, pm me for invite.

cobalt willow
#

@slim summit In my understanding zbrush is better for organic modeling, while blender is better for making structures generally.

slim summit
#

yea, all ive created so far is structures in blender, I guess ill give zbrush a go

#

cause I want to start working from scratch

cobalt willow
#

Good luck

viscid siren
#

sculpting tools in blender also pretty strong.

#

i'd say zbrush would be for more professional use after you have learned all the basics in blender

spiral sigil
#

Curious if anyone could make the poo brain horse from adventure time.

spiral sigil
#

@viscid siren Well done on your model

silent vine
#

I was weight painting and when i went back to object mode it makes my model black, any ideas what I did? https://puu.sh/zkXn1.png

fervent basalt
#

@silent vine i think the texture display isn't on

silent vine
fervent basalt
#

try using MMD tools to put them in shadeless mode again

silent vine
#

thanks for pointing me in the right direction

small cloud
#

shadeless is what u had to do

#

this happens when u change texture too

silent vine
#

actually now when i click shadeless it puts it back to black and changes the shading to glsl

small cloud
#

🤔

silent vine
#

yeah idk

fervent basalt
#

this weird bug

silent vine
#

so long as it's all good in unity idk

small cloud
#

yea

fervent basalt
#

should be fine in unity

vivid crater
#

Have you checked the node editor? Sometimes the image texture isn't attached to the color and is just sitting therr

silent vine
fervent basalt
#

^ oh no material is assigned

bitter ledge
#

how do i connect a bunch of faces together so when i move one face everything stays together rather then that face just moving on its own ??

#

not like moving it in object mode

coarse walrus
viscid siren
#

If that is the thing from SCP i think you don't even have to give it an armature

coarse walrus
#

I want to though.

calm osprey
#

I'm having this weird issua where a model I downloaded is missing the texture on 1 of its polygons.

#

I'm trying to upload a screenshot but for whatever reason I can't drag&drop it to the chat

#

the issue is not caused by the blendshapes. It's also not the cubes unity shader since I disabled that. The issue is not the texture either

half spruce
#

not sure where to ask this, but has anyone done breath of the wild model rips in here?

dusky glacier
#

Alright so, SOMEHOW, I got blender to sort of work, at least work well enough that it isn't a white screen and taking 30sec to do everything.
I need to conjoin "Default" and "Bone" Into 1 Object. Not place them as seperate objects under 1 group. Mixamo won't take that.
Doing Ctrl + J just places them under one object but doesn't actually merge them into 1 object.
http://puu.sh/zl863/a923948e97.PNG

fervent basalt
#

@dusky glacier Default and Bone are both materials

#

I think CATS can merge them for you

dusky glacier
#

@fervent basalt Yeah I see the option to join meshes but it's greyed out even when everything is selected

fervent basalt
#

the "one material texture" option is greyed?

dusky glacier
#

and its an fbx file

#

if that makes a difference

fervent basalt
#

@dusky glacier i think "Join Mesh" only works if you have an armature in the file as well

dusky glacier
#

:|

dense hemlock
#

hey so this model has bones and a mesh for cat ears but it disappears when i fix model in blender...how do i make the cat ears show? >_<

spiral sigil
white violet
#

I haven’t even figured out how to rotate the camera on blender

calm osprey
#

middle mouse button

viscid siren
#

or numpad

storm kelp
#

if someone is bored can they plz help me cuz i have 0 clue what im doing....

#

pm me plz

quartz thunder
#

someone able to help me

#

and tell me whats the cause of this

high jetty
#

@quartz thunder I’m assuming it looks normal before you bend it? So I’d guess your verts aren’t merged. Can probably fix it by selecting the mesh and using “remove doubles”

quartz thunder
#

:x havent tried that one yet. Thanks for the Idea!

high jetty
#

As long as the points are close enough they should merge. If not there is a slider on the left that shows up after using remove doubles that you can turn up the space it will merge from

#

I’d suggest increasing very slowly

#

If you see large parts of the model disappearing you went too far

dusky swift
#

Anyone know a good guide for weight painting basically I want to change my models head to a different character can't figure out how to do this can anyone help? Or can anyone possibly put a white bag on my characters head that I can put a picture on to change the image so i can put like a uganda knuckles on my face and pretend im a knuckles to troll uganda, or i can put a Loli on my face and well u get the rest... lol

swift agate
lucid raft
#

which one of those unity version is the SDK supporting...2017.1.0 - 2017.3.1 ?

high jetty
#

Pretty sure it’s version 5.6.3p1

lucid raft
#

which one of that 2017 numbers is this?

high jetty
#

Neither as far as I’m aware

lucid raft
#

the unity archive is not telling me the 3px number

#

only 2017.x.x numbers

high jetty
#

If you just search for 5.6.3p1 it should show up

lucid raft
#

thanks for your help

#

i see...2017.x is different to 5.x

#

my current build is 5.6.3p2

#

when i download the Unity 5.6.3 from Aug 2017 ... what p version do i get?

#

p1 or p2?

high jetty
#

P1

lucid raft
#

thanks

faint compass
#

im having hella trouble modeling feet ,is this the place to ask for tips?

lucid raft
#

i assume so

faint compass
#

would anyone be willing to give a couple tips regarding feet?

high jetty
#

Make them look like feet? Or shoes if that’s the look your going with

#

But seriously what kind of help do you need

faint compass
#

feet, i can do shoes and stuff but i cant get the overall look to look right regarding the toes and how theyre connected

viscid siren
#

Look at your own feet think how it would look with polygons, what are the major shapes

high jetty
#

Haven’t actually done a foot with toes now that I think about it. Imagine it would work a lot like making hands though

#

But yeah best I could suggest is just find some good foot references. I’m sure google can provide

viscid siren
#

or google image search of feet 3D model, probably good references there

pearl hinge
#

is there any custom avatar creators you can request avatars from?

lucid raft
#

i knew it....the unity download is incompatible

#

it installs the 5.6.3f1 version ..... not the 5.6.3p1

#

how do i get it to 5.6.3p1 ?

pearl hinge
#

share existing download from that version?

lucid raft
#

pls explain

pearl hinge
#

if you want 5.6.3p1 specificaly then just ask for that install file for that version

lucid raft
#

ask who?

pearl hinge
#

i have UnityDownloadAssistant-5.6.3p1

#

didnt delete mine yet so still have it

lucid raft
#

ok...so could i have it?

pearl hinge
#

unless it has auto upodate function it should work

#

and sure

#

got a website i can upload it to?

lucid raft
#

nope

pearl hinge
#

k lemme see if i can find 1

lucid raft
#

can i install it over the current version or do i have to deinstall everything first?

pearl hinge
#

probably have to deinstall but not sure

#

only have 1 version

#

got the file?

#

i put it in .rar

lucid raft
#

yep i unzipped it

pearl hinge
#

k hope that helps

lucid raft
#

i will let you know 😃

elder hornet
#

having trouble joining my meshes with cats

spiral sigil
#

I was not aware a specific unity version was needed

#

Is Visual Studio needed?

candid veldt
#

I am also having trouble joining my Meshes in Cats.

#

I join the meshes, I also try using CTRL+J and deleting double vertices, but when I import to Unity, it still shows 2 Meshes

#

and I can't get the mouth visemes to work because of it

dusky glacier
#

Yep that's my problem too. Someone said yesterday it's because the model doesn't have an armature.
Except my model doesn't have a mouth, among other things

candid veldt
#

Mine definitely has armature. :c

#

And the secondary mesh has weight as well

high jetty
#

The only reason I know for unity to split a model into multiple meshes is if it is above 64k (about) poly count

candid veldt
#

I don't think that is my issue either u.u I am trying to figure it out though

#

Yeah mine is at 18k for sure, this is the decimated version I am importing

#

No mistake there

high jetty
#

And your sure the decimation is applied?

candid veldt
#

Uhhh

#

Let me check xD

#

Whoooops

#

Let's see if this works

dim spoke
#

has anyone edited a model ?
I am trying to make a obj file with the texters

dusky glacier
#

Could you be a little more specific? What about editing a model and its textures?
Btw your discord avatar looks like my cousin

dim spoke
#

yes OBJ files don't include textures, making characters appear gray. To show textures for an .obj file, put the .obj, .mtl and textures into a .zip and upload the whole .zip file. my textures are not coming up and I have them in the zip file

dusky glacier
#

yeah mixamo is like that. Just upload the obj file into mixamo , let it rig the model, and then use that newly created fbx in unity and apply the textures afterward manually.

dim spoke
#

can i send you what the file look like

#

o ok

dusky glacier
#

there might be an easier way, but thats what I always do.

dim spoke
#

when you are in unity you just put the textures on ?

dusky glacier
#

yeah, i create a new material, and apply one of the textures I have to that material and just apply it in the place where it;s suppose to be

dusky swift
#

but it keeps floating above my head any ideas?

#

is the Hierachy

tardy hollow
devout linden
#

model does this weird thing and when i go import it to unity, they turn invisible

deft kite
#

my avatar has glasses - any suggestions for a glass texture?

#

*in unity

dusky glacier
#

a material with transparency
a material thats blue with transparency

spiral sigil
#

reflect the skybox in it a little to really make it seem like glass

spiral sigil
#

Alright, boys. In Blender? I need help.

#

You know when you drag and drop a stretcher over the Armature to delete a certain section at will?

#

What's the command to do this?

#

I don't know, because I'm a fucking ape.

left scroll
#

@spiral sigil not too sure if this is what you're after, but Ctrl + Left Click lets you highlight a selection space a bit like photoshop's lassoo tool

#

bit hard to describe exactly how it behaves, probably easier to try and see if it's something you want for your uses

spiral sigil
#

I got it, but thanks for the tip fampai.

#

Much love.

spiral sigil
#

if someone is bored and has nothing to do, can they help me? pm me for details plz.

viscid siren
#

if you have problems just post about it here, people help if they can

blissful sleet
#

@halcyon badge decimation shouldn't mess up UV's unless they are really squished. You could check out the textures/uv's that are getting messed up and maybe there's an easy manual fix, or you should just split apart the hair and decimate the rest of the model

spiral sigil
#

well....... i need someone to do something for me cuz i just cant figure out how

blissful sleet
#

try the commissions discord

spiral sigil
#

wheres that

blissful sleet
#

dunno

spiral sigil
blissful sleet
#

:)

spiral sigil
#

wait do commissions cost money

viscid siren
#

If you specifically want a character to be created from scratch it is preferable to be able to provide something for all that work, it ain't easy

blissful sleet
#

if you find one with a free channel you might find someone to do it for free

#

but here is not the place really

spiral sigil
#

okee

blissful sleet
#

if you teach a man to fish or something

#

probably would ask for a sexy fish avatar

spiral sigil
#

can someone like tell me what to do cuz idk

#

like ill send you a pic and explain and u tell me what next cuz i got cats thingymabob and it wont work

#

let me show u

blissful sleet
#

you can upload a pic and share the link here,

spiral sigil
#

cant i just take a screenshot?

#

ok look

viscid siren
#

viewtiful

forest comet
#

I'm having a problem with one of my materials in blender that's an image texture

#

but the alpha seems correct in the picture

#

but on the model it gets these wierd white lines around the alpha

mossy quail
#

@dusky swift Try dragging the 1 below the head bone not the headtop_end one

spiral sigil
#

can someone help me im confuzzled

#

ill pm you so i can send screenshot

viscid siren
#

go in the #avatars-mmd they probably can help you with your mmd problem

spiral sigil
#

me?

left scroll
#

@forest comet if you're still having problems with the white lines around the iris, that's blender's draw order acting up -- don't worry about it too much there, unity has much better settings to handle multiple overlapping alpha layers

spiral sigil
#

if it says 10,000 tris right off the bat does that mean i dont have to lower the tris with complicated steps?

azure adder
#

yes

#

10.000 is below the limit

forest comet
#

thanks spear

safe flume
#

https://imgur.com/QM4wwBG Any suggestions on getting this to unwrap properly? I have seams marked and it unwraps flat as a pancake and looks even, but the faces appear to be varying degrees of rotated/stretched.

#

not even sure what phrases to google for this one.

#

i seem to have accidentallied my way into success by changing uv unwrap method.

forest comet
#

hahah nice

safe flume
#

The Push Buttons Till It Works method wins again. 😄

forest comet
#

what the

#

a sound that sounded like a bottle being pulled open just came from my headset

#

I don't have anything that should make sound

#

oookaaay

#

so all my hair in the back just dissappeared

#

FML just spent 4.5 hours weight painting and now the back of the hair is just gone

cursive wedge
#

You will learn in time young one @forest comet

forest comet
#

m8

#

this is the third time I weight painted this specific model

#

Not in the mood for that stuff

cursive wedge
#

Most of us have done the same fault several times. You take a break and start again or come back to that specific model anothertime. If you didnt want any comment back then you could just stay silent.

forest comet
#

if anything I need to versioncontrol better

cursive wedge
#

Mhm Gl with your next try 😃 it may be something else acting up on you.

forest comet
#

I just don't understand why it dissapeared

#

like

#

I hid some of the mesh to try to weight paint under it in the beginning of the project

#

didn't work

#

so I just kept weight painting

#

then later on I unhid the mesh

#

so I could see the effects on posing it

#

then all of a sudden it just dissapeared

cursive wedge
#

You sure its not something like shapekeys acting up on you moving the mesh away from your model?

forest comet
#

100%

#

because I don't have shapekeys

#

also

#

that's in object mode with material render

#

that's wiremesh

forest comet
#

okay well I just reimported the model

#

now I have to wonder why it becomes godzilla when I parent it

dim spoke
#

ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint
UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type layoutType) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:301)
UnityEditor.EditorGUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:7247)
UnityEditor.EditorGUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) (at C:/buildslave/unity/build/Editor/Mono/EditorGUI.cs:7227)
VRC_SdkControlPanel.OnGUIAvatar (VRCSDK2.VRC_AvatarDescriptor avatar) (at Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_SdkControlPanel.cs:957)
VRC_SdkControlPanel.ShowBuildControls () (at Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_SdkControlPanel.cs:246)
VRC_SdkControlPanel.OnGUI () (at Assets/VRCSDK/Dependencies/VRChat/Editor/VRC_SdkControlPanel.cs:146)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)

#

I am having a error in unity

tender geode
#

Buildslave

#

MonkaS

frigid robin
#

is there anyone with 3ds max here atm

rugged turtle
#

how can i create a circular plane so that it would line up with this brown mesh here? i need an element with only one side so a flattened out sphere won't do, right now i have a square plane but that doesn't fit https://i.imgur.com/LGImJSE.png

dusky glacier
#

Man i wish unity would automatically select the center of all the objects I select instead of being an ass and randomly selecting an object

austere harbor
ivory nexus
#

@austere harbor nice!

#

How are you gonna do the textures? Solid colors or full paint?

austere harbor
#

My friend is texturing And he Professions in Anime styled stuff

#

So

#

He is gonna be helping out

ivory nexus
#

I see

austere harbor
#

example currently

ivory nexus
#

Oh, fancy hair

austere harbor
#

I'm still curious how 2d Visemes would work in Vrchat

#

I know i saw a tutorial but seemed abitwierd

ivory nexus
#

I guess you'd hide a bunch of 2D planes behind the characters head then move and scale them as necessary

austere harbor
#

Hmm, unless texture animation could be athing. But not sure yet

#

I'll props look into it more when i am completely done

ivory nexus
#

I'd be interested to know what you come up with

#

I really have no idea how particle effect animations even are done in VRChat

austere harbor
#

I managed to make a work around

#

So i'll be able to do some particle stuff and i have folders Full of particles that i extracted from a game

#

well the dds'

coral igloo
#

It doesn't occour on any other project I do.

#

when i zoom in and out it goes up and down

faint compass
#

anybody know how to texture ive made a model but i just cant get the blender texutre paint to work?

gentle bear
#

@dusky swift Check the model in blender, if its sinking in there then that will translate over to unity then VRChat

#

or whichever blender equivalent program you use

spiral sigil
#

@dusky swift do you use custom idle animation? If yes...the problem has been found

onyx juniper
#

@coral igloo Try selecting something you want to center on and press numpad del

rain flicker
#

okay I'm trying to make a curved wall in blender and I'm trying to make it so I can apply textures and have them stretch but for some reason, it doesn't matter what I do the image tiles across every single face once I unwrap the UV's. would somebody be able to tell me what I might be doing wrong?

blissful sleet
#

is your curved wall 1 connected mesh or many planes? can you take a picture of both

rain flicker
#

okay one sec. snapshot program broke. its a cube with subdivisions

#

I'm pretty much completely new to making objects in blender so I'm probably doing something incredibly wrong

blissful sleet
#

do you know how uv unwrapping / seams work

#

i'm not sure what's going wrong

rain flicker
#

no, not much

blissful sleet
#

you could use a seam across each of those sharp edges, will get better results

#

select -> sharp edges and then ctrl-e -> mark seam and then unwrap again

#

but there's probably much more you should learn

#

this is an easy model to unwrap but in general uv unwrapping is an art

rain flicker
#

marking the sharp edges as seams seems to have done a good enough job for what I wanted. thankyou very much 😃

thorn moth
#

So, what's the plan for this wiggly wall of yours?

cobalt willow
surreal kettle
#

hey so I'm learning blender and when i move something its on that point you can move with lmb the move tool goes onto that but I want it on the actual object, how do I do that?

blissful sleet
#

@surreal kettle shift-s is i think what you're looking for

surreal kettle
#

yeah sorta, when i use the move tool it stays where the "center point" or cursor but i want it to stay with the object

#

@blissful sleet

blissful sleet
#

still unsure what you mean but try ctrl-shift-alt-c

#

each object has a center

surreal kettle
#

here ill send a screenshot

#

i dont think i can here ill just dm you

blissful sleet
#

paste a link to the image

surreal kettle
#

im just doing a tut to get into blender

#

which is what the object is for

blissful sleet
#

oh that move tool

surreal kettle
#

yeah

blissful sleet
#

maybe that's what you want

coarse walrus
#

Would anyone know wherre I could find the "Picardia" 3D model?

#

AKA Memeball, Strawman Ball.

civic osprey
#

So i selected a couple tris/faces how do i "put" these specific tris/faces onto a Bone ?

#

(in blender)

cursive wedge
#

Search up Vertex Group in blender on any search platform i guess you will find the answer you need.

visual blaze
#

made kotoha from mitsuboshi.
Ill try rigging it later for vrchat.

viscid siren
#

neat

lament pond
#

Now I've been commissioned to make two of these gems

#

How long before I've made them all

humble python
#

hey everyone. so I have a seam in my model on blender between the neck and the body. the mesh is lined up perfectly but the vertices aren't conntected. so when the head moves the seam seperates a bit. is there a way to connect the vertices so that it stretches as one instead of seperating?

https://imgur.com/a/L9F0Q

limpid halo
#

Join the meshs or stitch up the verticies by hand

strange berry
#

yes the cat looks weird.

visual blaze
#

@humble python Click the two models then Ctrl + j to join them Then click the edges of the two models then w > Bridge edge loops

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Thank me later

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though i think you're done already

strange berry
#

you and your clean shapes.... meanwhile i have to deal with fixing thishttps://cdn.discordapp.com/attachments/412707817330311179/413176522619355136/unknown.png thats the hips of the cat on the left and the tail on the right

hybrid kettle
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That is one scary looking mesh lol.

strange berry
#

is that a modifier? @visual blaze

visual blaze
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just do smooth verts

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No

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click smooth vertex

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spam it until it looks smoothened

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then just adjust it

strange berry
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so i select what needs to be smoothed and spam it?

visual blaze
#

I: guess all of it if your model looks like that

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But i assume you used subsurf modifier

strange berry
#

OMG THANKS SO MUCH

visual blaze
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anytime

strange berry
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IT FIXED EVERYTHING

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BEAUTIFUL KITTY CAT

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4000 tris

visual blaze
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nice

spiral sigil
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help

visual blaze
#

@spiral sigil problem?

spiral sigil
#

Yes?

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Yes

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big one

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Ok

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Sooo

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Basically

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I will give you an example

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As you can see there

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I have an image right?

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Now

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Not sure what fingers to apply the gesture too

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Buit

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Im using a vr headset

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keep that in mind too.

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Alright so

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For example

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if i were to hold up two fingers

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then I would want that big emoji to appear iwth particles and play any sound a song etc

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but when i let go of the fingers

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it will stop

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or when I do rock and orll with my fingers

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It will make two OK emojis appear on my hand or something

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Or like a speaker playing a song

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A gesture essentially.

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just send me a video

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thats all I want..

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please

arctic osprey
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is anyone here any good at adding textures to models?

spiral sigil
#

UGH

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No help ANYWHERE

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And i have to go soon too

visual blaze
#

hmm. i haven't rigged too much at all.
and also try to contain your lines in one message.

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@arctic osprey is this on blender? And also "adding" textures. Do you have the textures already and things?

arctic osprey
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I'm working on that part, the textures themselves, I'm asking ahead of time on how to do it. Yes, it's blender.

visual blaze
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ah should be easy to make base textures if its anime since its just plain. Problem is with making highlights and things mostly on hair. you could find some fellas in here if you want to have someone make a commish for you https://vrcat.club/forums/commissions.23/

arctic osprey
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well, it's not anime...

visual blaze
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oh

visual blaze
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well i just specialize in anime sorry 😅

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Oh

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a bento huh

arctic osprey
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ye

visual blaze
#

should be easier to texture than human models tbh

hybrid kettle
#

In what terms do you mean by adding textures to the model? like UV mapping, Applying them in unity? sorry i forgot to finish typing this out lol.

arctic osprey
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the UVmapping part

visual blaze
#

and you made me remember my kancolle that i abandoned years ago

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😂

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months really.

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i miss my fubuki kai ni

arctic osprey
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Patpat

visual blaze
#

I suggest kind of lowering the tris count

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from those things inside the bento

arctic osprey
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500 total tris

visual blaze
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whole model?

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oh so thats the old one you sent

arctic osprey
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yep

visual blaze
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its like 2500 in there

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2100 or 2500

arctic osprey
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ye, it's got a lot of stupid overlapping shit

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from sketchup

hybrid kettle
visual blaze
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yeah that ^

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But you know

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if thats just like that shape

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you can get away doing smart uvs.
I think they're all duplicated

hybrid kettle
#

He does models for uvmapping as well

visual blaze
#

And if you have lots of faces i think you can just drag it on to plain colors tbh

hybrid kettle
#

like human models. It will give a good idea.

visual blaze
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but this isn't a good practice. Learning uv mapping is still a good idea

arctic osprey
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sorry, just looked at the total tri count on the proper decimated model

hybrid kettle
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What do you mean? Sakuyoi.

arctic osprey
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862 tris total

hybrid kettle
#

Sorry I'm just lost if you were saying watching the video isn't a good idea.

visual blaze
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I mean that if its just basic shapes or he doesn't want to kind of constrict the texture he can get away with smart uv mapping
but its still better to do uv unwrap

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i didnt say watching the vid is a bad idea

hybrid kettle
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Sorry was just confused lol. Been making a model all day. Yeah learning uv mapping is important if you plan on making models.

visual blaze
#

well i might do some commissions now.
just gotta learn about highlights probably.

spiral sigil
#

could I use milkshape for avatar modles

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models

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like make a milkshape model

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Export it through blender

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do some decimations

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then put it in unity?

visual blaze
#

yeah probably

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you can probably import it if its .fbx .obj. etc

hybrid kettle
#

ayy see you got it textured.

arctic osprey
#

ya

visual blaze
#

neat

arctic osprey
#

... my work is for fucking nothing ...

#

No one makes a zuihou model that I'd be allowed to use for VRchat

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Fucking

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Kill me

mental blaze
#

Allowed to use?

lucid raft
#

whats wrong with zuihou?

visual blaze
#

@arctic osprey I'd be allowed?
are kc characters banned in vrchat?

arctic osprey
#

the issue is the MMD maker took distrobution down cause they don't like VRchat

visual blaze
#

prob he wasn't getting any money of it?

blissful sleet
#

mmd makers tend to only like other mmd makers using their stuff

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dont lewd my waifu

visual blaze
#

hard to commissh too tbh

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level of detail

#

gotta schleep night

hasty crane
#

Hey guys, I wanna do some editing on my model, mainly shortning sleeve's and changing most of the textures. Any tips/good tutorials out there? I've found some but they don't really seem to cover the issues I'm dealing with

spiral sigil
#

i need help.....

#

i cant find a model and i need someone to help me find one

#

but whenever find one i cant import it into blender

spiral sigil
#

doki

tired sequoia
#

can anyone whos good at making models pm me?

lament pond
#

Finally done with the jacket textures

odd shoal
#

I have been looking for about 5 months now. Does anyone know how to convert a .TMD to anything else?

slim summit
#

so I just realized what the solidify modifer is ....

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kind awish I knew about it before. wouldve helped a lot

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😂 🔫

static sun
#

clothes for my new avatar

#

clothes are so weird to do T- T

cobalt willow
#

I can imagine. Only done lowpoly clothing before and even that was bit difficult for me

static sun
#

the low poly part is the easy thing for me

cobalt willow
#

I'm still very new to 3D modeling, however editing existing meshes I'm pretty decent at

#

And model mixing

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But I want to learn to create from scratch

static sun
#

i hate model mixing stuff... if i dont make it myself it feels fake and dishonest

#

then again i have 5 years in the games industry so i know all the work that goes in to it and most people dont credit the original artist

cobalt willow
#

I'm self-teaching myself and I'm slowly making progress. But yeah, as long people give credit where credit's due then it's fine. Everyone gotta start somewhere

plush gyro
cobalt willow
#

@plush gyro Can you show me a screenshot of any of your materials in unity? I need to see the settings

plush gyro
#

ok one sec

static sun
#

@plush gyro hit . on your numpad with the model selected to recentre it

tired plume
#

@spiral sigil you don't rig it in unity. everyone does it in blender or similar

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unless you mean mapping the bones in unity then that's diff

granite ore
#

In blender, I used cats and everything seems to be okay, except I'm a dumbass and have no idea how to put the model back to it's proper spot. It's like 5 feet back from where it should be. I have no idea how to word this so I'm having a hard time looking it up.

limpid walrus
#

Can someone help me find a pistol with suppresor model

limpid iris
#

Hey, I am not sure if this is the right place but is blender able to do .mdls or do I have to find a way to make .mdl files objs?

dense kelp
#

@limpid iris you need to export a mdl into a smd for blender to properly read it via a plugin

limpid iris
#

I came to realise that, my bad. Thanks anyway!

dense kelp
#

I think that just literaly means they're frozen to an axis in blender

#

Check the constraints tab with them selected

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Can you give me a rundown of the issue and send a screenie of them in edit mode?

visual blaze
#

@halcyon badge its natural for it to snap back when its on edit mode

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because thats literally the base

full mantle
nocturne marlin
#

qucik question if I combine a something like clothes to my base and I join the 2 armateures is there a fast way mix the weight paints of arm001 and arm?

wintry thicket
#

Can someone make me a model

blissful sleet
#

yes

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they won't but they can ;)

viscid siren
#

Kajiit got the ware, but do you have the coin?

whole pike
cobalt willow
#

I dunno... Something looks OFF with him

whole pike
#

pffft

spiral sigil
#

im trying to make a 12 sided companion cube out of pentegons but i only have one side and have know idea how to make it, anyone here who can help me please
https://imgur.com/R7X6UsY

slim summit
#

are you using a refrence image?

#

Id break your blender into 3 parts so you have a view point of the top one side and the other side

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then with wireframe mode extrude outwards with a refrence image onto using those three parts

#

Im having a hard time seeing a pentagon dice with 12 sized tho

spiral sigil
slim summit
#

maybe find the angle of a corner and use the rotation tool and mergein 3d view

eternal crow
#

I had some really cool weapons i was making for a character

#

UNTIL my old laptop broke and i lost them

viscid siren
#

@spiral sigil you could enable this addon to spawn a Dodecahedron and then match duplicates of your object to the meshe's faces and then merge them.

ripe pine
#

does anyone know where i can find the panosphere shader with scrolling effect?

slim summit
#

looking really good 😮

static sun
#

i think this has about 2-3 weeks left before its ready to go in to VRchat

azure adder
#

yeah looking pretty good 😃

#

i remember when you just showed the wireframe of the face 😃

stone cave
#

nice work

acoustic swallow
crimson plinth
#

@acoustic swallow which part are you trying to fix

acoustic swallow
#

the feet are fucken connected

crimson plinth
#

oki lemme dm you

mental blaze
#

Nice model progress catie

#

Been busy with school work that my model progress was paused.

vivid crater
#

Im scared and curious at the same time

proper niche
#

its a character from a game called scp 87 b

sharp jacinth
#

someone knows How I create a Panosphere material?

elder pecan
#

You mean the shader to basically do 360° textures?

hasty crane
#

Right click in assest, create material and add the Panosphere shader :p

sharp jacinth
#

yes but how do I make a Proper material which I can drag onto it.

#

or is there a specific name for these kinda Pictures? which I dont know

elder pecan
#

You mean where it's constantly lined up next to each other?

sharp jacinth
#

yes

elder pecan
#

You would need to create one yourself or find one. Just use a photo editing program and copy & paste the images side by side with a gap between them

sharp jacinth
#

do you know the Size of the needed picture for this? 512x512?

#

or much more