#3d-modeling

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mental blaze
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Lemmi, check backface culling in blender to see if normals are correct.

limpid oasis
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i set up the textures wrong on my model how can i fix it?

mental blaze
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Share a pic. You most likely didn't setup uv shells correctly on the object.

spiral sigil
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i swear in blender i was able to cut an object along the path of another object without using a modifier

outer stratus
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idk where to ask but what would it cost to have someone make an ahri academy avatar

sterile mango
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check your DMs

iron stone
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paying for a ripped model from the game iris

storm kelp
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is anyone bored and has nothing to do?

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please be.....

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anyone?

spiral sigil
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My WIP baby

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but It has one HUGE problem

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I didn't notice how badly the UV mapping was done on the sides of the outer-layer skirt near the legs

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Blender concentrated most of it in 2x2 pixel area

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meaning Its impossible to do anything with it

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as far as details go

storm kelp
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can someone please help if ur not doing anything and ur bored?

spiral sigil
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the best i can do is to give it one solid colour

boreal estuary
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how would one stretch out parts of a model? like say if i wanted to make the neck longer or something for example

blissful sleet
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@spiral sigil for damage control you could do 2 separate textures and reunwrap bits :P

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proper uv unwrapping is an art

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looks cool though

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most of the mmd stuff people upload have like 10 textures

blissful sleet
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@boreal estuary look up proportional editing it will help

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need to extend bones as well but should work

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or wait just extend the bones and apply pose as rest position but might break thigns

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whatever way works

spiral sigil
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@blissful sleet Yeah, I made the model from scratch so I optimised it as well as I could. it's currently 10k tris, 1 material, 1 atlassed texture, joined meshes etc. Ill try your suggestion

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heres what I have made with that area being mostly covered by black texture

blissful sleet
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the second texture could be tiny anyway

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also image compression works so a mostly-solid-color texture is very tiny anyway

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that's nice @spiral sigil

spiral sigil
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that's my "first" ever proper avatar. Not counting my first one which was more of a general practice, it's ugly, unoptimised and I want to forget ever making it.

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it didnt even have limbs xD

blissful sleet
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oh boy

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i made a banana man and gave up trying

spiral sigil
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the model Im talking about was some ghostly kinght thing. Basically a hovering head with a helmet, dangling spine and ribcage.

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16k tris, 4 materials, 0 textures.

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unoptimised for what it was.

copper kiln
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What do I do if my feathers on my model wont move with the dynamic bones but the bones themselves move?

junior idol
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is it okay to dissolve the eye verts?

dusky glacier
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when a model is imported sideways, i fix it's rotation and set it up all nice and when i get ingame it's sideways again. :faceslam:
i'm guessing now that the model doesn't need to be facing a very specific direction as the vrchat avatar example is

supple lake
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๐Ÿ‘Œ๐Ÿป

mint ginkgo
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Im having trouble with the legs of my avatar... They only rotate around the z axis and for some reason the legs point towards the same point in Pose Mode and Object Mode. They don't point in the same spot in Edit Mode though.

bronze quartz
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Hi

junior idol
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hi

young dust
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Hi! Can anyone help me with this really nooby quesiton I have with Blender?

coarse walrus
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Does anyone how how I could "cut" the "hair" of my character?

jaunty dove
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separate materials and find the hair?

mint ginkgo
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I'm trying to append wings onto my avatar and when I do ctrl+j my wings dissapear...

coarse walrus
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How do I make it shorter?

jaunty dove
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scaling?

coarse walrus
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Scaling?

mint ginkgo
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@coarse walrus separate materials then select the hair and go into edit mode. then edit it by deleting vertices and joining them

coarse walrus
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๐Ÿค”

jaunty dove
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need help with texture stuff in blender

magic charm
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Ay

nova acorn
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Fun tip: Don't drag blender objects into an active blender project window...

tired plume
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@jaunty dove okay so what is your question

jaunty dove
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adding texture to the polygons

tired plume
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In blender?

jaunty dove
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yea

tired plume
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Theres a texture button on the right

jaunty dove
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?

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wat

tired plume
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Tab actually. It looks like a chessboard.

jaunty dove
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oh shit

tired plume
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Add a material if it doesnt already in the ball tab looking thing

jaunty dove
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ok

tired plume
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Then texture, same as unity iirc

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Basically same idea

jaunty dove
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i also got another question

tired plume
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If you scroll around in there theres a add image button kinda thing i think

jaunty dove
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oh thx i got it down

tired plume
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Also f12 is your render button in blemder so you can check

tired plume
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Did you map it?

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Bones need to be parented correctly and you need to have it as a humanoid rig

jaunty dove
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it is hum

tired plume
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And then make aure you hit configure for that in unity

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Idk sometimes unity will just do that even if you did things right i guess but im assuming something validly wrong is happening

tired plume
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You need a chest.

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It says there

jaunty dove
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k

tired plume
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Upper chest leave blank

jaunty dove
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it was like that lol used to it being filled already

tired plume
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Yea cant get used to it

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I remember once i had to do the hands myself, every single finger

jaunty dove
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๐Ÿ˜ฆ

desert ferry
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i accidentally deleted the mouth of the model i was working on. how i can restore it?

left inlet
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ctrl z

desert ferry
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yeah, i know... but, it was long ago

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i found it today when i was testing the model lol

blissful sleet
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is there no backup of the original model somewhere

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you could cut it out of that

desert ferry
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how?

blissful sleet
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go into edit mode for the mesh, press L on the mouth to select just the mouth, press P to separate by selection, go into object mode, select the mouth and then the old body mesh, press ctrl-j. everything should work

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you might need to do the cats translate materials thing again

desert ferry
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np a guy told me how. it's fixed now. I just needed to delete everything except the mouth and then import the mouth to my model

blissful sleet
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or that way works too i guess

elfin agate
storm kelp
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i need help from someone who is bored and has nothing to do.

viscid siren
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just tell about your problem here so those bored inviduals may reply without needing to ask.

storm kelp
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ok

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i need someone to get a model of a suit, color it white and slap a marshmello helmet on cuz i have no idea how

agile cargo
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any one else get there personal avi's wiped?

blissful sleet
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if you find a model with a suit the rest isn't very hard

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if you want to learn blender that is :P

small cloud
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@elfin agate use cutout and adjust alpha

storm kelp
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but i cant use blender

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and i have no clue how to do the stuff

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please help

elfin agate
desert ferry
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@elfin agate put 0.1 ?

silent vine
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@elfin agate I've had the issue before, I think I just decided to use standard shader in the end and it worked with fade

spiral sigil
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Yo Guys

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Anyone know how to make Blender run faster?

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I have these Delayed Responses and it's so laggy OwO

cold plank
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lol when you find superflous material faces

slim summit
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can someone explain how would I uvmap multiple textures&material to one object I created

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im having trouble with this basic concept

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@small cloud halp me, I know you know how to do this

static sun
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should finish the materials for my haircards tomorrow

mental blaze
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I got to remake my hair lol.

static sun
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hair is hard unless you sculpt it

azure adder
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i wanna say thats max caufield from life is strange

static sun
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even sculpting is tedious

azure adder
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am i right?

static sun
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yus

azure adder
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did you make that or did you rip it?

static sun
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made it from scratch

azure adder
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Nice work! you got the likeness down really well ๐Ÿ˜ƒ

static sun
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thanks

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i spent a few days making sure the sculpt came out right

azure adder
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yeah well done ๐Ÿ˜ƒ

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currently working on a scratch model as well. but i'm trying to figure it out how all the vyzemes and shapekey stuff works

static sun
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are you using blender?

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or something else?

azure adder
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i usually work in maya so trying to figure out how to get it to work with vrchat is a bit of an issue

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i can export it into blender no problem

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but i'm not used to working with blender at all

static sun
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just make the morphs then export them with the FBX and apply them after

azure adder
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hmmm

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whats the difference between a vyzeme and a shapekey?

static sun
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the spelling

azure adder
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ah both are blendshapes then?

static sun
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pretty much yeah

azure adder
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ah

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that makes much more sense ๐Ÿ˜›

static sun
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Vyzeme, Blendshape, Morph deformation, Shape key are all the same thing

azure adder
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aaaah

static sun
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actually i think its just how the software name them

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or where they are on the body

azure adder
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ah ok

static sun
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Vyzeme = mouth
Shapekey = face
Morph = body
Blendshape = a group that works together

azure adder
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ah ok

mental blaze
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Nice

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When I make hair, I use edge modeling with subdivision and solidify on.

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Rough out the base and then do it again.

azure adder
static sun
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@mental blaze try using a curve path with a bezier curve as the shape

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awesome @azure adder

mental blaze
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Ah, I haven't touched curves

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But I'll give it a try.

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Only used it to make ceramic models

static sun
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curves for hair really gives you a cleaner outcome

mental blaze
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I'll make sure to try for the polish

static sun
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  • you can bring the poly count down a lot
mental blaze
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At first @azure adder, I though you were modeling that robot from spy kids 3. The robot with that comedians face.

azure adder
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hmm havent seen that one

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but i designed this myself

static sun
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very clean

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i have only been using maya 2 weeks now

azure adder
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here is the high res made for cinematic animations ๐Ÿ˜ƒ

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started off with 460k polies

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got it down to 19500

static sun
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my character started off at 4.6m and after retopo, teeth, tongue, eyes, hair, hands... its at 9k polly... gives me about 5-10k polly for clothes and accessories

azure adder
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i assume you sculpted it in zbrush or something first?

static sun
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yus

azure adder
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nice ๐Ÿ˜ƒ

mental blaze
azure adder
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Nice ๐Ÿ˜ƒ

mental blaze
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The hair shall be cleaned up :P

azure adder
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thats from violet evergreen right?

mental blaze
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Yee

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This morning, I recently made the front half of the dress

static sun
mental blaze
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I'm afk to show

azure adder
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hardest part is always the face ๐Ÿ˜ƒ

mental blaze
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I'll check out link after work :D

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I managed to nail the face right

azure adder
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the eye shape is a little off but its close

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the uppereyelashes need a bit more work in my opinion

blissful sleet
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anyone know what a lower_lid shapekey is supposed to look like for eye tracking?

mental blaze
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I traced over eye lash

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But I didn't bother to use a thinner stroke

azure adder
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with anime characters its usually a better idea to make those eyelashes out of polygons

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it gives you much more control over them

mental blaze
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I use texturex

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Yee

static sun
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i use a plane with a transparent material

azure adder
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also a common thing with anime character eyes. dont give them an actual eyeball. give them an empty socket with a floating pupil. and make the interior of the eyesocket fullbright white

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or else you get the same creepy result as unity chan

mental blaze
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Ah, so that's what I've been seeing

static sun
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as for the eyes... i do normal eyes <.< but i have a 5 year background in the games industry creating low polly character models

azure adder
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same ๐Ÿ˜ƒ

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well 4 years for me but i've been modeling for the last 15 years ๐Ÿ˜›

static sun
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10 years

mental blaze
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5 for me :P

azure adder
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Nice ๐Ÿ˜ƒ

mental blaze
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Hobby wise

static sun
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10 years experience... 5 years industry

azure adder
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4 years industry 15 hobby and school

blissful sleet
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wow

mental blaze
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When I get back, the back of the dress is going to be very difficult

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Has this folding going on

static sun
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im using marvelous designer for my clothes...

azure adder
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yeah marvelous designer is great for clothes ๐Ÿ˜ƒ

static sun
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should be for the licence fee

mental blaze
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Haven't tried marvelous designers.

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50 a month...

static sun
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the 300 a year is a better approach

azure adder
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maybe not for a hobby user though

static sun
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yeah

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they need to do a hobbiest version

azure adder
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yeh

spiral sigil
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question: what's better 2 materials with 2 textures ( one 2048x2048, second 512x512) or 1 material with 1 4096x4096 texture?

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for 1 mesh

static sun
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that makes no sense <.<

spiral sigil
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That's what I have currently

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And I'm thinking of using gimp to join the textures in 1 bigger file to get rid of 1 material

static sun
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by rule of thumb... you want 1 material per UV set

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a material consists of multiple textures (images)

spiral sigil
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It was one, but I screwed up the UV mapping and some areas were so cramped I was unable to make textures for them properly so I made 2nd material and 2nd texture for that particular area

static sun
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the less materials the better... but anything under 5 is good so

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4k textures less than 5 materials

azure adder
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I have two materials with two textures and 2 uv sets for my model. all the red parts on the model are a seperate uv set but i have some plans to update that over time and they needed to be higher res than the rest of the body

static sun
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my character will have 3 materials
Hair, Skin, Clothes

azure adder
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oh wait no, my character will have 3 materials. 1 for the red parts, 1 for the rest of the body and 1 for the glowing eye which will light up whenever i speak sp it has to turn on and off

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not really. depends on what shader effects you want.

mental blaze
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Lol

static sun
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or... you understand how draw call works and dont want a Alpha and Gloss material for entire models... when you can make it less impacting and detailed by using 3

azure adder
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what catie said

static sun
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im making Haircards with Alpha's and my skin is gonna have specular on it... Atlasing it will increase draw call and reduce detail

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by rule of thumb... anything under 5 materials is ok... Atlasing is only neccessary for MMD models cause for some messed up reason they need like 30 materials

mental blaze
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Wot

mental blaze
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Fnaf

proper niche
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yep

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tried making a more "realistic" version of one of the animatroncis

mental blaze
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Nice

proper niche
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thx

spiral sigil
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ะžะš. I can finally say that all textures for my model are finished. All that's left is rigging.

static sun
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awesome texturing

proper niche
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damn thats really good

spiral sigil
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Yeah the textures took me 5 hours to make

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not counting the area that I screwed up with uv mapping

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it was additional 1-2 hours

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It's my first ever project with textures as well. I like jumping into deep water

static sun
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i think i have about 4-6 hours tomorrow doing the textures for my hair... then a good 2-3 days doing the skin <.<

spiral sigil
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The mesh took me approx. a week to make, there was always something I wanted to improve. I'm a total newbie as well I downloaded Blender on 19th of December, so nearly 2,5 months ago

static sun
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cool

proper niche
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Ive been 3d modelling for about 2 years

static sun
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10 years here

mental blaze
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5

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Mostly on prop modeling though.

static sun
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i started as an asset artist then about 3 years ago i moved over to character art

proper niche
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Cinema 4D is my main software but I sometimes use other things

mental blaze
static sun
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Zbrush - Marvelous Designer - Maya LT - Substance

mental blaze
azure adder
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zbrush, maya photoshop. occasionally substance

static sun
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if i have 1 material i will use Quixel

azure adder
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NDO?

static sun
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3do

azure adder
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ah

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havent used that in a while

static sun
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its actually really good for real time renders

azure adder
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need to look into that then

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for real time renders i prefer to use marmoset

static sun
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i use Marmoset/ UE4 or Unity

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or 3do

azure adder
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yeah U4 as well

static sun
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Keyshot for clay renders

azure adder
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i use renderman for clay renders

static sun
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Zbrush + Keyshot = love

azure adder
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i know

mental blaze
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Cycles :/

static sun
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my work pays for my software so i might aswell utilize it

azure adder
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Same, but i'm one of the studio owners ๐Ÿ˜„

static sun
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im a lead

azure adder
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same

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indie studio though

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so lots of hats to wear

scenic ember
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omg that's so cool how did u get that going? ^

azure adder
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luck, and dedication (and maxing out student loans)

static sun
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experience and telling my boss how to do his job right

spiral sigil
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hey guys, after i add a .qc file to blender im confused as to what to do after that. Do I have to add textures or something to the model in blender?

mental blaze
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What's that?

spiral sigil
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The ink chara from their avatar I think

proper niche
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ink demon

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from bendy and the ink machine

mental blaze
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Made this weeks ago.

gleaming ridge
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anyone know anything about lego minifigs

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i need to find a template so i can use my librarys 3d printer

mental blaze
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Bruh, that marvelous designer software is lit.

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In blender, I would have to model the cloth and mess around with the cloth simulator to get similar results.

gleaming ridge
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my plan is to buy either the minifigs coustom made or 3d print them or spraypaint them myself im looking for a coustom mon calamari head and stuff along with a coustom minifig body but the ones im looking for are hard to find beacause they do not exist

mental blaze
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Make them :P

gleaming ridge
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yes im trying to base them to look like my character from my star wars game

mental blaze
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Nice

gleaming ridge
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ive tryed bricklink its too hard to weed through each and every peice thats why im going to go to my lego store and see if they have the things i need i have sources the lego store that sells odd legos my couson that works at a lego store or my friend that does lego projects that lives 5 mins away but i never get to see him that much

mental blaze
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Oh wow

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Gimmie the at-at box set

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And the turbo tank

gleaming ridge
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theres a reason that im trying to set it up its my female mon cal fo-fi's 30th birthday this year

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i said this year i was going to get her something real special this year

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its at the middle of septober

mental blaze
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Ah

gleaming ridge
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normaly i get drawings and stuff but they are low class but if i could and i had enough money i have someone do a full zbrush render of her theres a guy i follow on facebook he does pokemon things but i want to find someone in house i know in rl that i can go pay a nice price ofo a good oq picture?

mental blaze
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Ah, I don't have those types of connections yet.

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I see what you mean

gleaming ridge
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yes i want to find someone i trust that i can walk up to them with the money and say here you go and sit down and watch as the picture comes alive and if all goes well mabye a nice vr vrchat model out of this

mental blaze
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Search for an indie studio that's local and ask them if they want a quick buck

gleaming ridge
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i have this character from star wars galaixes that i want in vrchat its the same character we are talking about

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mind if i shoot you a pm real quick

mental blaze
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Go for it

magic charm
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Ayyy

keen karma
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Pretty stupid question but I was messing around with the Blender UI and minimizing everything and bringing it back, but how do you bring the horizontal bar on the right side back?

mental blaze
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Preferences, reset?

keen karma
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Nvm I figured it out

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Just had to clone a new window and change its view to property

mental blaze
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Yee, got half of the dress good to go.

spiral sigil
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What are you doing to or with the dress?

mental blaze
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Modeling it based on anime reference

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Back portion has this folded stacks and I'm trying to picture out the best way to edge model it.

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That means applying mirror -_-

spiral sigil
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May I see?

blazing terrace
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does anyone know how to fix this

loud sierra
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@blazing terrace What is the error? The colors, or the bones?

mental blaze
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I'm afk and too lazy to upload atm.

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Will upload later

deft kite
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is it possible to combine shaders? I need cubed shader with double sided

loud sierra
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@deft kite Because of invisible backside?

deft kite
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my hair is one sided, cant spare the polygons to make it 2, but i need the toon shader

loud sierra
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Change "Outline mode" in Cubed to Tinted, and change the number from 0.2 to 0.

deft kite
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?

loud sierra
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Send a SS of the error.

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(The hair)

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So I can see how it looks, just to make sure I'm not messing you up.

deft kite
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actually im on my way to work, i was just wondering if it was possible to do it. there is no error, i just need a toonshader with double side for the single-plane props on my character and one-sided hair

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*cubed shader

loud sierra
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Should be fixed if you change the outline mode with Cubedshader to Tinted, and change 0.2 to 0.

deft kite
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that didnt make it double sided

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im out of time, i will have to test ti more later, thank you for the help though! ๐Ÿ˜„

loud sierra
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Should do.

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NP, I could help you better if I could see what I was working with ^^

mental blaze
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I managed to nail the front of the dress, the back might take a while.

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@spiral sigil

solar mauve
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Oh my

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Are you creating that yourself?

mental blaze
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Yee

solar mauve
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Nice man!

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Can't wait to see the finished result

mental blaze
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Still have to do 20+ hours on making all limbs, accessories and clean up.

solar mauve
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The only thing I've actually made in blender so far is a frame by punching a hole through a cube ๐Ÿ˜›

mental blaze
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Try modeling static objects to get some practice.

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I made a cup of noodles as an avatar the other day.

solar mauve
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Maybe in the future

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I'm mostly focusing on shaders atm

mental blaze
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Ah

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Shaderforge?

solar mauve
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Nope

mental blaze
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Or notepad++

solar mauve
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Just scratch

lone fern
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If anyone finds any Gurren Lagann Battleship Models please DM me.

cunning fern
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So I've got a Venom Snake model with props and custom animations for an M4A4. My problem is two fold: The M4A4 that's holstered doesn't disappear in mirrors/cameras when it should, and the 2 M4A4s for both holding and firing do not appear in mirrors (they appear in cameras).

However to others it works perfectly fine. Is this just a feature of Unity/Vrchat, or is there a way to fix this?

desert ferry
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I found a way to convert a model of vincent valentine, but it's very corrupted. Like the scale is 1/100, doesnt have hand bones nor visemes and the animations are weird. Can anyone help me?

blissful sleet
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mirrors are buggy that's all i know

copper kiln
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So I put dynamic bones in my model and it appears that a second copy of the ear is there. One moves while the other is locked in place

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Any ideas?

eternal crow
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http://prntscr.com/iajgrc im looking to make this for my main avatar and was wondering what would be the best shapes to use for the base mesh?

Lightshot

Captured with Lightshot

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I already have the gem part ready

blissful sleet
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@copper kiln your model probably has 2 ears check in blender you may have 2 models or something

eternal crow
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i mean i can see the grid lines but thats about it

halcyon bay
#

Anybody know a discord server for photoshop?

copper kiln
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@blissful sleet how would I fix it?

blissful sleet
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go into blender and delete the extra vertices

copper kiln
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How would I know which are the ones I need to delete?

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@blissful sleet

blissful sleet
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depends on what's going on

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it's just some manual work you have to do

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figure out what's weighted and what's not

cold plank
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@copper kiln that's not a good thing in general, do you have duplicate meshes on your avatar?

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There is a trick you can do

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without going into blender

#

right clikc in the assets window and click create new prefab

#

then in your scene

#

delete the meshes you're not using

#

from the scene

#

it will bitch about breaking the prefab

#

but that's ok

#

drag the avatar onto the empty prefab and it'll make a new one

#

provided your avatar descriptor didn't rely on the other meshes

#

it'll work. You'll know if it didn't because vrcsdk won't let you upload and it'll complain about being humanoid but having nothing mapped

#

@copper kiln but really you should have one mesh if you can manage

copper kiln
#

Ok I'll try it in a little bit, if I can't figure it out would you mind lending me a hand? I'll probs be able to do it though

#

@cold plank

cold plank
#

I may be able to provide advice but if you are doing/did things in blender I'm afraid I'm not much help

copper kiln
#

I'm in unity

cold plank
#

oh for just that part, well you'll know right away if you can see more then one mesh in the prefab

copper kiln
#

Yea I'm gonna try your trick and see if it works

cold plank
#

if you have teh root box, the avatar and one mesh then no - but if you see multi-meshes like several versions of a face

#

as long as your avatar descriptor doesn't care about bones in those meshes you're good

copper kiln
#

I saw two sets of ears when I moved the dynamic bones

dense glacier
#

Hi, Is it possible to change materials on a sphere by clicking a button and does someone knows how to do that?

cold plank
#

wodan: you can make your own materials even

#

in unity when you pick a mesh you have a list of materials

#

and how many there are

#

by default an object you've made gets one automatically in unity

#

I assume you mean a sphere in unity?

dense glacier
#

Yep, I want to use a trigger system to change the different colors on a sphere.

cold plank
#

Ohh! that's more a question for "Worlds" or development advanced

#

but to answer your question yes

copper kiln
#

How would I go about removing the mesh?

cold plank
#

you would be removing the mesh object in the SCENE, not on the prefab

#

prefabs are fixed, that's why you would be making a new prefab ๐Ÿ˜›

#

so like if you have u_char0 and u_char1

#

and you want to delete u_char1

#

you click it in the scene and delete it. it complains about breaking the prefab, then you drag the scene o

#

object onto a new one

copper kiln
#

Ok I'll give it a shot

cold plank
#

it's a little advanced but otherwise you'll have to do it in blender

#

it's essentially a shortcut if you're lazy haha

copper kiln
#

Lol

cold plank
#

won't always work, but if it's something silly like a copy of a face mesh to put another material on, it will

copper kiln
#

Hmmm I think I did it

cold plank
#

some people using pmxedit are lazy and instead of editing the textures, to get an effect they'll layer meshes with texture edits

copper kiln
#

I just can't check the rig

cold plank
#

you can check the rig, it's referring to the rig in the other prefab

#

so if you edit the rig object on the other prefab you're editing the one it's looking at

copper kiln
#

Ahh it says I can upload it

cold plank
#

nice

copper kiln
#

So I'm good?

cold plank
#

probably yep!

#

you're probably the only other person in the entire discord who now knows how to do that ๐Ÿ˜‰

copper kiln
#

I feel proud!

#

Woooo

cold plank
#

has tricks for days

#

remember that whatever is attached to the tree of your avatar, with the descriptor on it, is what the sdk is looking at

copper kiln
#

Will I still be able to apply dynamic bones?

cold plank
#

they're probably still applied I would assume

#

do a "play" and check

copper kiln
#

Yep all good

cold plank
#

it's the object in the scene that vrcsdk cares about

#

not your prefab or whatever

#

that's why people get confused

copper kiln
#

The object in the scene looks all good so I'm assuming that it's gonna work

#

Thanks for the help man

#

Hey @cold plank mind if I ask you one more question?

cold plank
#

fire away

#

sidenote that's why objects added to your character work - like if you make an fbx for something else and attach it (as unoptimized as that could potentially be) as long as it's under the structure it's part of the object in the scene that the avatar uploader cares about

#

buuuut if it's not a working prefab if I understand correctly vrcsdk can't package it in a way that allows them to just add it to their game

#

since you need to be instanced for everyone else and whatnot in whatever world you're going into

copper kiln
#

This is all really confusing but I think I got the basic gist of it

cold plank
#

it's complicated stuff!

copper kiln
#

My question was my model has a really long face and a hat, I'm not sure where I need to place my camera for best effect

#

I have it on the brim of the hat right now

#

If that makes sense

cold plank
#

you mean your camera ball?

copper kiln
#

Yes

cold plank
#

well if you have VR you absolutely want it between your eyes

#

and basically on your face mesh

copper kiln
#

My model doesn't have eyes

#

It's my pfp if that helps

cold plank
#

the ball determines your viewport. One thing to keep in mind is that whatever that ball passes through will clip

#

some people say put the ball in your head, I disagree

copper kiln
#

So you think I should put it like on the front of my face?

cold plank
#

put it wherever you want anything you collide with to clip

copper kiln
#

I would send a picture but discord is blocked at my school so I'm on my phone

#

Hmmmm what do you mean by "collide with to clip"?

#

Sorry for all the bad questions

silver fog
#

how can i fix this ?

cold plank
#

what is the model from

#

@copper kiln what I mean is what you would consider your "Face"

#

think about what players will get up close and personal with

#

or what you want to "stop" on

#

wherever that ball is is where the game's view comes from. So like, in a headset, I can lean my head through world geometry since the game engine can't do anything to stop me

#

my "camera" doesn't exactly obey the laws of my model. When I'm freely moving my head is attached to my body

#

so if I'm against a wall I can still walk through it, I'm just physically stuck looking to everyone else

#

that ball is whatever device is your screen. So if it's way out in front, when people or things collide with whereever that ball is, you'll see inside them.

#

@silver fog it looks liek whatever yo uhave set to spine has no weight painting for the body mesh

#

or that bone is twisted up somehow

spiral sigil
#

๐Ÿ“–

cold plank
#

like spun 180deg

#

@spiral sigil lol I know, sorry. I touchtype 90+wpm on average, so I often don't think about it.

elfin geode
#

I have an Issue with my Avatar, the body has a hitbox but the rest of him doenst and I want to fix it but I dont know what Im donig wrong

#

Like he has a big dome but it doesnt count in the hitbox

#

It only goes around his body

#

Someone said it was an Issue with the mesh but I have no Idea what they are talking about

copper kiln
#

Ok thanks @cold plank

elfin geode
#

My Little box is small despite having a mid size avi

#

People have a hard time clicking on me so I would like to fix this

#

Ok so It looks like I may need to add a collider

coarse walrus
#

How can I cut hair in Blender.

cold plank
#

I didn't think you could put anything interactive on characters @elfin geode

#

or are you talking in games

elfin geode
#

Well In VR chat when you Point your Mouse or Lazer pointer at people It brings up a capsuel, Mine is really small

cold plank
#

ohhhhh

#

do you have a mesh renderer or a skinned mesh renderer.

elfin geode
#

Um how do I tell?

cold plank
#

it'l say in unity. That's actually the first time I've ever heard of that happening, usually the capsule is around the entire geometry of your model.

elfin geode
#

Where at will it say it?

#

UV skin?

#

it jsut Says Body for mesh

#

Im really new at this XD

#

oh Duh, "Generate Colliders"

coarse walrus
#

How can I group multiple meshes together (Into a body)

#

Ignorre that error.

elfin geode
#

Hopefully that Fixes it

spiral sigil
#

select all meshes with A button, then ctrl + J to merge them

copper kiln
#

@cold plank uhhhh something went wrong

#

Big time

#

That is like so many levels of wrong

#

My model is stuck in a t pose and has two hats

whole pike
#

So um... ..Is there a way to turn off backface culling in unity? Bc I already added shapekeys to my model, and blender won't let my solidify my model without deleting alll the shapekeys i made

copper kiln
#

So when I tried to delete the second model within my original, it got stuck in t pose and the rig option disappeared

whole pike
#

How do I add FLT to unity? I only just started using it today so I'm a complete newbie on everything regarding it

#

Wait..It's a package? I only found the script for it. Where can I download it?

#

Thank you!

narrow dawn
#

What is a good way to create cloth in 3DS Max? I want to make a small bit of cloth for an avatar part, but I can't find any tutorials that explain beyond cloth simulation, which would go well beyond the boundaries of polycount

slim summit
#

I know there is a way to create a vertize for those two red cricles

#

withthe knife tool

#

but I cant apply that knife tool

#

I would normal do that or duplicate the face and resize it

#

but I saw someone using a knfie tool that way

#

and Im trying to figure out how he did it like that

static sun
#

use the knife tool then hit enter to apply it

slim summit
#

SEE THATS WHAT IM DOING SO IM VERY CONFUSED WHY ITS NOT WORKING

#

srry caps

static sun
#

"K" to turn on the knife tool... click where you want it to go then hit enter to apply it

slim summit
#

hmm

static sun
#

ok... in which case your edges arnt connected...
to fix that hit A to select all... press W then go remove doubles

#

then try the knife tool

slim summit
#

oh well in that case I should just merge then

#

I thought the knife tool was a faster way to do things

static sun
#

no... knife tool is just to add in weird loop shapes to help reinforce the silhouette without destroying the mesh

slim summit
#

ohhh

#

thank you

dusky glacier
static sun
#

just realized my monitor's rez wasnt set to native and the colour output wasnt turned to 10bit ๐Ÿ˜

Everything is now so bright and small XD

feral blaze
#

Looking for modelers for hire friend me and send me your portfolio

unique galleon
#

Lolwut

whole pike
#

so uh, i'm not sure what to do about this

#

I tried importing the shaders pack, but it's not appearing in the menu

slim summit
#

did you dl the pack from the store

#

unity store*

#

@whole pike

whole pike
#

Nope, I got it from github

slim summit
#

do you see it imported in the heirarchy?

whole pike
#

Nope

slim summit
#

unity might be acting up

#

do the good ole, turn it off and on again

#

for unity

#

and then reimport it

#

unity is weird at times but closing it and reopening it solves a lot of abnormal issues I have with it at times

whole pike
#

I hate thiiiisss

#

it still says it's already in the project but I don't see it anywhere

slim summit
#

look at every shader

#

like custom

#

etc

#

if its imported and says its there

#

you might just overlook it

#

and dont see it

#

if its in your heirachry it should be there

#

unless perhaps the shader is incompatible, but in that case I have noidea why unity would hide it

whole pike
#

So i ended up redownloading it and for some reason now it finally works

slim summit
#

ah so it was a corrupt file

whole pike
#

apparently so

formal girder
#

and here's what it looks like in Mixamo

white violet
#

Why canโ€™t i post pictures here

formal girder
#

oops posted in wrong place

#

one sec

#

I'm using imgur

white violet
#

Iโ€™m sad, the modeling software I use is ROBLOX

formal girder
#

really?

#

or is this just a meme?

coarse walrus
#

@white violet Ahahahahaha

#

That is funny

unique sparrow
#

hellu I'm new to 3d modeling but want to give it a try

#

so first of. 3d modeling, setting up textures, rigging and animation is all made in blender?

#

or something in unity too?

viscid siren
#

all true, but animations can be made in unity too

woeful arch
grizzled geyser
#

is there a fix for when reducing polygons does only one half of the model?
(like up to the symmetrical middle?)
pretty sure the model was mirrored

viscid siren
#

pere wha?

desert ferry
#

anyone knows how to decimate a model manually? a tutorial would be helpful

storm kelp
#

if anyone is bored, can they help me?

#

pm me for details plz

mental blaze
#

Still at it with the suit?

#

Buy one from a 3d model marketplace site.

vernal bloom
#

Hmm could someone help me please? So Iโ€™ve got this issue on unity when Iโ€™ve got my model and Iโ€™m all ready but when I hover my cursor on the VrChat SDK it just says clear cache and user prefs. Anybody know what to do ?

storm kelp
#

@mental blaze me?

mental blaze
#

Yee

#

Pricy, but other users would charge the same, but with potential lower quality.

#

I see one for 25.

latent umbra
#

What would be a good way

#

to size a coat into proportion for a smaller character

#

Just alot of mesh editing in Blender?

mental blaze
#

Use marvelous design 7 for that

#

30 day trial

latent umbra
#

Damn

#

I didn't realize a utility this powerful existed

eternal crow
#

If i asked someone here for a model request, would i have to pay anything? because im broke and i really wanna have a model of this one character, but im not too skilled at modeling myself

latent umbra
#

Are you sure the Model doesn't exist already?

eternal crow
#

I've looked everywhere, i cannot find one

latent umbra
#

Is it obscure?

eternal crow
#

yes

#

ive found models for multiple characters from it but this one apparently wasn't one that got made

#

i even searched it in japanese

#

and nothing came up

#

it mainly might be because of how the character looks and stuff, that or he's just so darn obscure that no one made it

lavish cloak
#

Yo do you guys know if substance painter is good with vr chat? Like I know that program is for coloring and making models, but can you make and import your own model in unity? Idk this stiff that's why I'm asking before I buy substance painter 2

viscid siren
#

Substance painter is for making textures for models, the modelling itself is done in blender, maya, or 3Dmax, or any other

eternal crow
#

now to make the bottom half of the thing

#

well....after i find out how to join all those meshes together finally

latent umbra
#

Tools>Join

#

Select your meshes beforehand

viscid siren
#

ctrl+J for shorthcut after selecting the meshes

eternal crow
#

i can't seem to select more than one mesh

lavish cloak
#

So I need Maya, zbrush or whatever to make models and even clothing and stuff and substance painter is just good for coloring textures? I'm a noon I'm sorry in just trying to make and color my own model.

eternal crow
latent umbra
#

that I believe

#

its more than one mesh

eternal crow
#

yeah, im trying to make them one mesh, like combine every piece

latent umbra
#

I know

eternal crow
#

i had to make it piece by piece

latent umbra
#

but yes

#

you've selected two meshes

eternal crow
#

ok

#

wierd, i can't find the part that says join in tools

#

i got them to join but the textures broke

#

the materials are still there but they don't show up

civic jungle
#

oh, that happens sometimes, you just have to select the faces of the parts you want to have a specific texture for, go into the materials tab, click on the material you want to use for that part of the mesh and click apply

eternal crow
#

how do i select the faces again? (im still new to modeling in blender)

civic jungle
#

you can select faces by either selecting all of the connected verticies or by going to the bar just below the scene and selecting the button that looks like a cube with one orange face and selecting faces from there

eternal crow
#

What do the faces look like? i dont think my mesh has any somehow

civic jungle
#

whenever you go into edit mode, there are a bunch of lines, and the area inbetween those lines should be the faces of the mesh

eternal crow
#

i pressed ctrl and it did this when i moved the mouse

civic jungle
#

you just selected multiple faces

eternal crow
#

also i dont see where apply is when i go into the materials tab

#

i found a button that says assign, but nothing happened

civic jungle
#

yeah, ment to say assign, sorry. and what material did you have selected? if it was the same as before, it won't change

eternal crow
#

i accidentaly messed around with vertex paint and this happpened

#

and it wont go away

#

nevermind i fixed it

civic jungle
#

quickly port it over to unity and look at the materials there? it could be because the materials are registering as normal mapps instead of textures

eternal crow
#

ok

#

though i do have more of the mesh to make but i can put it into unity real fast

#

but i can't really do the rest until i get the model i need to model the rest to ready xD

civic jungle
#

I've had that happen to me before with one model, saw that one texture was registering as a normal map instead of a texture

eternal crow
#

this thing is being alot of fun, its a real challenge for being my second model ever

civic jungle
#

oh, are you making an entire klonoa model from scratch?

eternal crow
#

no

#

just the weapons

#

i already have a klonoa model

civic jungle
#

oh, still that's pretty cool

eternal crow
#

Yeah, i figured if i don't do them, no one else will

#

i could show if my unity would load

civic jungle
#

aw man, that sucks that it isn't loading

eternal crow
#

it loads after some time

#

after i finish the monstrosity known as that spike mace thingy

#

im making this lil thing

#

and then one more for klonoa then im all done with his weapon set

#

saving the hardest for last tbh

civic jungle
#

all of them would definetly be cool to see ingame, though

eternal crow
#

yeah, i already did his sword weapon, that one was easy because the model came with the sword handle

#

i just had to add the effect

#

but ultimanetly after i get good enough, im gonna tackle another characters weapon set

#

except for one

#

that one honestly shouldn't be to hard for me minus the trigger n stuff

#

then lastly, my ultimante challenge

civic jungle
#

yeah, that looks like you could start off with a couple cylinders and work from there

eternal crow
#

yeah, the last one though is going to be that hardest but will look so freaking badass ingame

#

its a freaking lazer gun or something

#

the one im not doing is a 3 barrel rocket launcher, screw that

#

plus its WAY to big

#

as easy as it would be, its way to big for my liking

civic jungle
#

yeah, that would probably be a bit big

eternal crow
#

oh hey, unity finally loaded

#

and thankfully like with klonoa i got lucky

civic jungle
#

yeah, I've actually found those models before

eternal crow
#

yeah, ive been jacing around with this one, trying to add bones to the ears and give the jackets physics

#

because i feel like it should have a bit of em'

#

I actually am working on a klonoa world for vrchat

#

because he sinks into the ground

civic jungle
#

you can fix that in unity, actually

eternal crow
#

and he had a huge spine hierachy issue the first time too

#

xD the klonoa models hate me

#

for some reason, they always had at least one issue each

civic jungle
#

just raise the hip bone in the configure rig thing

eternal crow
civic jungle
#

oh

eternal crow
#

i literally DON'T know what the cause behind it was, the rig was perfect, the weights were fine

#

i think its because of how i posed his ears in blender

#

because they were in a t-pose

civic jungle
#

I don't think it was posing the ears, as long as you set the new pose as the t-pose

eternal crow
#

i dont think i did, later im gonna try not messing with the ears and just use dynamic bones and give it gravity to where it pushes them downwards

#

im trying to retexture the shield and now it wont let me

#

it didnt save the textures for some reason

#

the way i assigned them

#

wait nvm i was doing it wrong derp

civic jungle
#

oh

eternal crow
civic jungle
#

oh, that doesn't look too bad

eternal crow
#

i have to make him new textures because all the other parts are .sph files n stuff

#

^ someone actually gave this guy a full skeleton for me

civic jungle
#

actually, you can rename .sph files to .bmp, if I'm remembering correctly

eternal crow
#

oh crap

#

i didn't know that

#

thank god, that saves me a shit ton of time

copper kiln
#

Anyone know how I can add a top hat to my model?

civic jungle
#

well, once you have a top hat model, you can join it with the rest of your model and weight it to the model's head, if that was what you needed to know

copper kiln
#

I was never really good with weight paint. Is it hard to weight it to the head?

eternal crow
#

great, now these textures are being bitchy

#

because his body on the model is partially green and partially blue but theres only one material for the body apparently

civic jungle
#

not really, you might want to actually keep the hat seperated at first and weight it, i think that will be a bit easier superstar

#

let me look into that, i think it's because the part of the texture used is a sphere and it wants to automatically map the whole thing instead of the part that's supposed to be used

eternal crow
#

i got it

#

i just had to create a new material but its still buggy

copper kiln
#

Do you know a video that shows me how to weight paint the hat?

civic jungle
#

not off the top of my head, no

copper kiln
#

What does weight painting the hat do?

civic jungle
#

it causes it to move with the specific bone you weight it to

eternal crow
#

i can't get these to work, im gonna take a break from that model for now

copper kiln
#

Wait so im not making it red or blue? Then I have zero clue what to do as that form of weight paint is all i know

civic jungle
#

you need to make it all red if you want the entire thing to move with the head properly, and sorry for the confusion

marble dew
#

How do I remove weight from a bone?

copper kiln
#

oh no no no its all good, so can i just send the hat into blender and paint it red? I mean the hat will clip through my neck a little as my head hangs down a bit but its all good

civic jungle
#

you go over to the tool tab while in weight paint mode and change the brush to subtract, rawsomeman

eternal crow
copper kiln
#

@civic jungle Can i send you an image and see if this is right?

marble dew
#

@civic jungle The whole body already had a weight of 0, do I make it all a weight of 1 and then change the weight of the bones?

#

nvm

#

just figured it out

civic jungle
#

sorry, i was away, and yea, superstaer, you can

eternal crow
#

Does anyone know what it means when it says the bones have a length of zero? or do i not need to worry about it?

civic jungle
#

I think you might have to make the bones longer if it gives that message?

eternal crow
#

im not the one that made the bones but whats wierd is that the bones its doing it for are ones that were part of the original skeleton

#

someone also fixed this one a bit for me

copper kiln
#

If my model isnt human and doesnt have a neck, what do i do?

civic jungle
#

oh, does it not have a neck bone or does it not have a neck at all?

copper kiln
#

It doesnt appear to have a neck bone at all

#

Maybe if i send a pic it would help

civic jungle
#

please do, that would help alot

eternal crow
#

just fuck it, im calling this thing a lost cause

floral moat
#

๐Ÿ‘

bronze barn
#

Thoughts and opnions on my avatar model so far? (Keep in mind the grey hands are the hands from the ref im useing to get a good propotion on the robot's anatomy)

dusky glacier
#

How do I fix models in unity being backwards in vrchat?
The green arrow shows which way the example avatar normally faces.
Simply giving the model a -180 on the Y axis doesn't fix it. It's still backwards.
http://puu.sh/zioxl/1e9ad3ad12.PNG
It happens on all models that don't import at Y = 0

tired plume
#

well you can't do the 180 aboutface in unity if that's where you were trying

#

do it in blender?

small cloud
#

@dusky glacier have you tried rotating it and then ctrl+A > rotation to apply it?

tired plume
#

yea have to apply the armature modifier to make it stay that way

dusky glacier
#

I can't use blender. Is there an alternative free program to do that?

tired plume
#

well gimme that shit i'll do it

#

xD

dusky glacier
#

Blender doesn't agree with my graphics card and just gives me a black screen :p

tired plume
#

there's clara.io or something as a free alternative but it doesnt work for me

#

messes up all dem bones

dusky glacier
#

gonna try that first cuz i like being able to do these on my own .-.

#

clara.io looks like unity and blender had a child

#

well so far it seems that turning it 180 in clara does indeed turn it 180 in unity so hopefully it will work

tired plume
#

yea honestly i'm surprised i had to find clara.io for myself and nobody else here has mentioned it lol

small cloud
#

@dusky glacier any 3d software works, u just need fbx

dusky glacier
#

I've spent hours looking for programs like clara.io and never found anything

tired plume
#

yea

#

i know right

#

i found it like two hours ago ish

#

it won't play nice with some of my fbx though, weirdly

small cloud
#

i wont switch from blender, too familiar and it has cats plugin

dusky glacier
#

So turning it 180deg in clara.io didn't seem to fix it in unity. but i'll try once more. Maybe i forgot something.

#

i need to get this to work cuz i have a lot of models that will all most likely need to be turned 180deg.

tired plume
#

so is your gfx card really weak or something...?

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cause mine is like... from 2008 lol

dusky glacier
#

ok lol so.
My gpu rating is at 281, while the standard high quality gpu is 18000

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a decent one would be at least 4000 to 8000

tired plume
#

uhoh. i don't know why all my avatars uploaded now have weird janky hips.

dusky glacier
#

but it's waaaaaaay to expensive to buy a gpu right now. half of the computer would be the gpu cost

tired plume
#

never happened before o_o

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theyre like twitching their hips or partial hips ingame lol

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dafuq

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i'd prob look on craiglist or ebay or something for some used one cause even a used 760 is 4000ish rating

dusky glacier
#

now im stuck in an everlasting loading loop

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:|

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vrchat why

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clara.io didn't fix this supposedly simple problem that is more difficult than it really should be so i'm giving up for now

marble dew
#

How would I detach part of the mesh from a bone without deleting it?

bold forge
#

Paintweights or unparent it.

lucid elbow
#

how can i manually separate a section by material ...trying to change the texture of an item however its texturing over another part as well that i dont want it to?

im trying to change the texture of the white part only, however its changing the black part as well

loud sierra
#

@lucid elbow Do you have Photoshop?

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If yes. Use the magic tool to mark the white parts and change those. Simplest way of changing the Tex.

lucid elbow
#

idk about simplest lol....i ended up doing it this way as the hard way

loud sierra
#

So you fixed it?

small cloud
#

@lucid elbow enter edit mode, press L over the the part u want to be different texture > create new material > assign selected part to that material > add new texture > hit shadeless > enter UV and adjust

lucid elbow
#

yeah thanks guys ill remember that for the future but yeah i just ended up manually editing the texture

#

however

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is there a way to change where the texture meets and creates a seam? its right in the front and in the back of the dress

loud sierra
#

o/

lucid elbow
#

i'd rather have it on the sides if i could

loud sierra
#

Sadly not with that avatar.

lucid elbow
#

i didnt think so but thought i'd ask heh

hasty crane
#

Can't you just mark the seams during manual texture atlasing? Select material, press Ctrl I to invert selection, press H to hide the rest then select where you want seams? Like you'd do the face?

viscid siren
vagrant scarab
#

@viscid siren polygon count of the hands?

polar flower
#

16

viscid siren
#

8k tris

cunning cedar
floral moat
#

How do i get into 3d modelling?

azure adder
#

pick a 3d modeling software and start watching tutorials

gusty jewel
#

@Iron Tarkus#6483 Pretty much what Sen said. Programs like Maya and Max are what people use but they are expensive (There is Student versions tho) and there is also Blender a free open source one. This thing may seem difficult to get into but eventually you will get there. and also there is tons of help online.

dusky glacier
#

you could try Clara.io
It's free and web based. Although I'm unsure about the full extent so some tutorials would need to be watched.

dusky glacier
#

Now i'm having some new problems. When I apply a texture to my object it doesn't use the texture but just applys the base color of the texture.
http://puu.sh/ziQJr/4f235a5ec8.PNG

#

From what I've found out on unity is that I can create the UV map in blender (but I can't use blender) or in 3DS Max (not paying for that). Is there another way?

#

I've found a partial solution but it wouldn't work for textures requiring a specific texture mapping

#

and its buggy.
UVEditor on unity asset store. Free.

cunning cedar
#

i want it to be on left side xD

cobalt willow
#

@cunning cedar Import the model to blender and select the mesh in edit mode. Make sure the scarf mesh is highlighted and press the following keys S - X 1 then press enter to confirm and CTRL + N to recalculate normals so the mesh isn't inside out

deft kite
#

I have a titan model i found (the only good one i could find) but unfortunatly each muscle piece is a seperate chunk, using the Remove Doubles doesnt work because the pieces are juuuuuust far enough away from eachother to not be close enough to merge. Is there another blender trick i can use to sew together every darned piece of muscle to eachother? A vertice magnet or something?

vivid crater
#

im not sure if this is what your looking for, but when you first click remove doubles in the bottom left there should be a merge distance value in blender

deft kite
#

oooooh that might help, yes

#

im not finding "merge distance values" but im sure its a popup tab somewhere, but this will definatly help!

#

found it!

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darn, didnt work, its just a really bad model

#

who knew finding a skinless muscle basic body for a titan was this difficult...

cunning cedar
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@cobalt willow s-x1? xd

cobalt willow
#

Yes. On your keyboard.

cunning cedar
#

oh i get it

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nvm xD

latent umbra
#

Don't know why it deforms like this when weight painting

vivid crater
#

just curious, how many people here were into 3d modelling before VRChat?

spiral sigil
#

here

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a shitty one

vivid crater
#

Same ๐Ÿ˜ƒ

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I think VRChat is helping me practice though, and I'm glad

spiral sigil
#

yep, putting some work into good use

dusty cipher
#

Has anyone imported a PSK model into Blender before?

#

Also, my PSK plugin seems to have uprooted itself and walked off...Despite saving my User Preferences it is no longer on the left-hand side of Blender among the other plugin tabs. :c

#

And re-adding/saving the plugin does nothing. Alas!

static sun
dusty cipher
#

Thanks!

#

I've got it into Unity and working, more or less.

#

But when I rename my bones and change the parenting, it all goes back to the way it was before when I try to set up the Humanoid Rig.

#

Is the SDK bugged or is Unity bugged?

viscid cargo
#

I have a model that I what to have different shaders for a certain part of the body, but the part and the rest of the body are on the same material UV map. How can I assign the part of body to a new UV material map?

#

I've tried googling what I want to do, but it's turning up the wrong information

dawn monolith
#

How do I parent the shoulders to the chest?

#

Been at this for a one and a half hours practically

viscid cargo
#

Right click on the bone of choice, go into the right bottom panel and click parent, look for the bone name you want and click it

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parented

dawn monolith
#

ok thanks

#

I think this is how it should look right?

#

Bone wise that is

viscid cargo
#

Probably shouldn't have them connected, though that's personal preference

#

Otherwise yeah, that should get ya

#

Now comes the fun part, bone weighting

dawn monolith
#

OH god

#

I just had to fix the shoulders, didn't know this part was involved

viscid cargo
#

Unless it already is and look good to you

dawn monolith
#

Uhh the shoulder still is broken

#

Don't think that;s how they are supposed to work

#

ANy remedy to this?

#

Do I mix the shoulder and left arm?

#

Like left arm and left shoulder

opal pendant
prisma summit
#

reinstall?

opal pendant
#

I have 3 times. I have also completely removed and reinstalled Python yet no dice.

#

That's why I'm asking here.

prisma summit
#

i have no idea then

#

maybe google could answer the error before the crash

opal pendant
#

Wow thanks! You're so helpful... /s

spiral sigil
#

hey guys can ya give me some tip of making an avatar?

#

?

spiral sigil
#

So, if you're new to making custom avatars from scratch
i suggest making basic shapes to construct your avatar, using much less polygons as possible
if you want to create something simple
if you like texturing and such, there are tutorials on yt on how to do so
so once you're more familiar with your 3d modeling program, you can try creating more advanced shapes for your avatar

#

all trial and error i may add

flat star
#

get concept art as ref when working

#

im going to uni in 3d modeling maybe ill try my hand on this, what anime waifu hasnt been done

spiral sigil
#

mhm

#

theres a way to set the images in blender as like of reference so you can model over it

flat star
#

yes put background images

#

Use N > Background images to add references to front, side, top view and align w/ transforms

marble dew
#

Is there a way to make sure all weight was removed from a bone?

#

I thought I got all of it, but when I put it in unity some stuff was stretching

winged dirge
#

Hi, does anyone have experience with Blender?

#

I've created a mesh and a curve, the curve has soft body physics that act perfectly for what I need, but I need to hook it up to the mesh

flat star
#

Weight paint? put weight to zero in Vertex Group

winged dirge
#

I can't seem to do that without turning it into a mesh and if I turn it into a mesh the soft body physics cease

#

ahhh

#

that sounds like it might help!

#

Let me try ๐Ÿ˜„

flat star
#

Wait i was talking to Rawsomeman LOL, but hey man try it.

marble dew
#

Where is that at?

flat star
#

in your Properties Panel

winged dirge
#

ah, yeah i can't edit individual verticies with a Nurbs path

marble dew
#

Which mode?

flat star
#

go in edit mode select everything then go to your properties panel in object data

#

its the upside down triangle

strange berry
#

check #events for details on my 50 polygon challenge!

flat star
#

Anny can you describe your problem more

winged dirge
#

sure

#

ah

#

guess i can't paste images

#

Well

#

I have a NrbsPath

#

I have given it a soft body for physics

#

I have a mesh cube

#

I have given it a collider

#

I want the nurbs path to be hooked into the cube so that it stays hooked in when i animate it

#

think of a power cable, where the plug part and the cable intersect

#

right now i can't get those two to join, whenever i animate it the cable just falls away from the cube

#

does that make sense?

flat star
#

hmm can u dm me images

viscid siren
#

There is an add-on which lets you import images in blender as planes, so you could set the reference image as you like.

spiral sigil
#

^

viscid siren
#

the background image is also very good option if you model character's face or any other detailed part.

#

but you can also just open separate area in blender and set it in image edit mode and then open the image. it would limit the modelling area, but would still be on your vision as reference.

woeful arch
#

By any chance does anyone have the MMD for Dio's The World?

Thanks!

ruby night
#

using google can help
found it on first search

outer halo
#

Uhm i'll be trying to get into 3d modeling, for vrchat mostly, (like creating an avatar from scratch I guess).. Should I work with blender or unity tho? >.<

viscid siren
#

Blender, because you can't 3D model in unity :B

outer halo
#

oh :0

charred moat
#

Yep, use blender, it's free and very powerfull