#3d-modeling

1 messages Β· Page 29 of 1

empty turret
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Very nice

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https://imgur.com/a/wvbZh here's what I got so far. It's gonna be a pain to work with every step of the development process but I'm pretty determined. Also I still need to block out the hair.

dry lava
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This might be more of a process question than anything. If my model's topology is halfway decent in terms of edge loops and such to modify, should I do a limited dissolve of the useless stuff prior to UV unwrapping?

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My model is more than 20k, but I know doing a limited dissolve can get it to 17k or so

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I figure the best thing is to have a model that has the geometry you want, save that separately in case you need to come back to modify any of the geometry, then continue with some kinda optimization for texturing and rigging?

viscid siren
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yeah you need some cleaning up

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yeah always create a duplicate before big steps

dry lava
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I just didn't know if it was normal to keep all the topology for modification when you start having to do the larger steps

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I suppose the biggest step is being satisfied with the "modifiable" model before taking the leap to UV and texture, etc.

viscid siren
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you could try to merge some useless lines from those flat areas, you don't need that many unless you are planning to animate those parts

dry lava
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What other optimization techniques are used other than the non-destructive limited dissolve, or the destructive decimation

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Those lines are used on other faces for things

viscid siren
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enable "autoMerge Editing" from the Mesh menu and selec the verticle/edge and double gg and move it on other line so they merge

dry lava
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I try to keep all my edge loops, well, loops.

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Won't that break those loops from being modified?

viscid siren
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not sure what you are planning with those loops, but the don't affect the UV or texture at all if they are on flat surface

dry lava
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Isn't it kinda standard practice to keep loops as loops?

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At least, for the modification process

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I don't like knifing randomly onto a face

sonic nimbus
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To really optimize your polycount you should combine any vertices that do not change the profile of your mesh.

viscid siren
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that i mean

dry lava
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Which is basically a limited dissolve across the mesh, right?

sonic nimbus
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If the mesh is not going to deform it doesn't need nice topology.

dry lava
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Since that just takes out any unnecessary vertices

sonic nimbus
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That might work.

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I haven't tried it myself.

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Alternatively you can just slide all of the extra edge loops on top of each other and remove duplicates.

dry lava
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There is geometry that depends on the placement of those loops

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Which is why they are all there

viscid siren
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on the whole loop just keep all the parts which creates the outline of the model, all the other you can just merge

dry lava
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This is what limited dissolve does.

viscid siren
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do it by hand, that is bad

sonic nimbus
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You don't really want to create ngons but they'll just get converted to triangles anyways.

dry lava
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How is that bad?

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I don't see too many ngons

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The mesh isn't going to move

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That tool alone took that mesh from 9k to 2.7k

viscid siren
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As TCL just said it creates Ngons. It's all just for the optimization of your model,.

timid vine
dry lava
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@viscid siren I'm still being destructive to the mesh if I'm merging edges and stuff manually, aren't I?

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The tool I used is just a quick way to be rid of all, non geometrical defining topology

viscid siren
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you really don't destroy anything as long your overall topology stays the same, but cleaner in parts that doesn't need any excessive edges

dry lava
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My mesh's geometry stays the same with that dissolve I did.

hidden pilot
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@timid vine not rigged, shows up as white in mixamo too

viscid siren
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yes, but now it's less manageable, and if you start putting it somewhere else which doesn't support ngons, you would be screwed, unity thankfully creates tris from that for you.

frail viper
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anybody have any clue what this ALP format is

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and how its converted to FBX/PMX

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Im finding them everywhere recently but nothing informing on how to actually utalise it

dry lava
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@viscid siren Thanks for the insight. If I plan on sticking to just Blender and Unity, I should be fine?

sonic nimbus
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@dry lava You can just add a triangulate modifier to it if you need to use it any where else.

dry lava
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Oh yeah, true

timid vine
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@hidden pilot then you'll have to rig the models

hidden pilot
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im assuming youtube is my friend for that?

dry lava
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On 1.5 or 2x, yes

hidden pilot
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how does vrchat cope with 4 legged models?

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(ie, flareon)

dry lava
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It doesn't

timid vine
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@hidden pilot ye

dry lava
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You would have to rely solely on animations if you wanted the model to move/turn/strafe

timid vine
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@dry lava it does but the process is really tedious

viscid siren
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you can make 4 legged models, but you ahve to create custom animations for the walking

dry lava
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@timid vine Do you mean weight painting the rear legs to match the front?

hidden pilot
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anyone accepting commissions?

dry lava
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That ain't hard

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Was that an automatic strikethrough?

hidden pilot
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nah

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i use strikethrough to show i#m semi joking

dry lava
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Ok. I just wasn't sure if that's something so frequently asked that this channel just does it based on the text

hidden pilot
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only the user can edit their own messages

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it isnt possible as an admin

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how much would something like that cost?

dry lava
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You mean, to do a bunch of custom animating for a quadraped?

hidden pilot
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yep

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im assuming its a lot

dry lava
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If I had to hazard a guess - and I'm not in the industry by any means - I'd say no less than $200 just due to time investment

hidden pilot
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wew i am in the wrong business

dry lava
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I mean, there are professionals out there that do this for a living

hidden pilot
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yeah I know

dry lava
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Depending on the person, creating art and stuff like this is always more expensive than people think

hidden pilot
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nono i'm aware of how expensive that stuff is

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i waas just wondering

lofty dust
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hey guys
in my model i had to fix a few broken faces using recalculate normals
but the affected faces are a slightly different color then the rest of the mesh
so i these triangles of slightly different colors and it looks ugly
how can I make these faces colors' match the main model?

ruby raptor
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Im decent at modelling and rigging, might wanna learn how to get visemes to work, anyone have experience if making that work is time intensive/hard to do?

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@lofty dust you probably broke the smoothing?

lament pond
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Boom shaka laka

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I hate making flowers

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Fun fact. Flowers can represent rotting flesh

high jetty
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@ruby raptor it can take a bit of time but totally worth the effort.

ruby raptor
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any tuts you could reccomend?

high jetty
ruby raptor
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thanks dude!

high jetty
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No problem. The more people we have making cool stuff the more cool stuff we get to see

cobalt willow
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@viscid siren I love you

viscid siren
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Lisa is a fantastic game :)

cobalt willow
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Lisa is dead

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I hope you plan on having a pedestal on a world with it in

viscid siren
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not planning of making any worlds yet, but i'll think about it

somber spear
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@spiral sigil Hey Pill im a asset creator and i wanted to know if i could help make any objects for your worlds πŸ˜ƒ

shell veldt
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idk if its intended to do this

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but i cant zoom in real well in Blender

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like it clips inside the stuff im tryin to fine point zoom in on

blissful sleet
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@shell veldt select the thing, press . on numpad

brisk crown
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@viscid siren Brad... braaad

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hi brad...

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i was actually thinking about making a model of Rando a few days ago

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please tell me if you are going to make Olathe

viscid cargo
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@ruby raptor A bit late, but if you use the Blender add-on CATS, you can auto generate visemes, though it's not always as good as doing it yourself

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You can even use visemes on things that aren't the mouth, I made some wings that animate when talking, since the model had a 2d mouth

sterile pike
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Hey, will smoothing faces in blender carry over to Unity? And could I apply a shader like cubed's one without it looking sharp on top of that?

viscid cargo
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as long as you save what you do, I would think so

sterile pike
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Alright ty.

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Oh one more thing, is the 20K polycount tris or faces?

viscid cargo
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tris IIRC

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At least that's what I've been modeling/decimating by

sterile pike
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k

spiral sigil
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ye tris

dusky swift
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Looking for someone to make my model a shirt with text added to it

Or that can help me out with it I can PayPal If needed

spiral sigil
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@dusky swift All you need is a shirt?

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Fairly certain I could do that. No paypal though, it would be too quick of a proccess to pay for

molten geode
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I require your help, please πŸ˜„ I made an atlas myself and it looks good in blender, but when I pull the model into unity, the atlas is applying wrong as if its setting the wrong areas or someting...

quasi flame
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Did you remember to delete your old uv map in blender and rename the atlas to 'UVMap'?

molten geode
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Under the conntections UV Maps_

dusky swift
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@spiral sigil ya with text added on it

molten geode
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Sweet, thank you, Mister Snowbow

quasi flame
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np

dawn junco
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Anyone know if there is a way to select all the Vertex that are effected by Shape Keys so I can hide them in Blender?

ruby raptor
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@viscid cargo

You can even use visemes on things that aren't the mouth, I made some wings that animate when talking, since the model had a 2d mouth```
I have CATS already, but I can't create "new" visemes off models that don't have it baked into the mesh? Like non-mmd models (take XNALara for example) don't have the "Ah" visemes etc so you can't select and create them.
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let alone when I use my own models πŸ˜ƒ

viscid cargo
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hmmm

ruby raptor
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blend shapes they are called I believe

spiral sigil
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Hello?
I need help
I was working on blender
Im ripping out models from other games
Gmod etc
to make one model
How do I cut out section of a MESH
just a video
THATS all lI need

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How do I cut out section of a MESH
just a video
THATS all lI need

empty turret
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idk about blender but in 3ds max you select and shift drag

ruby raptor
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he was copy pasting that earlier, gave him a tut and everythign...

ruby raptor
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So I am used to C4D, getting used to Blender now, but one of the simplest things is still troubling me πŸ˜‚ how the hell do I combine multiple meshes into one

spiral sigil
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cntrl + j ?

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j = join

ruby raptor
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cheers

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gonna try do the visemes on the entire mesh, don't see why that would be an issue over doing it just on the face+lips etc

spiral sigil
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πŸ‘

ruby raptor
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so im tryign to hide all the bones while working on the shape keys

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hid them all one by one, click the head, and they re appear -_-

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be gone foul bones

spiral sigil
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πŸ‘

ruby raptor
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how do I hide those? 0_0

spiral sigil
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ruby raptor
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erm yeah, nah

spiral sigil
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shortcuts

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good to learn

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:^

ruby raptor
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sure but its not hiding x)

spiral sigil
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I just said it there

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lmao

ruby raptor
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I noticed, H does fuck all πŸ˜‚

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im assuming im trying to hide armature?

spiral sigil
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H Hide selected
Alt+H Reveal all

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select the amature in object mode

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or edit mode

ruby raptor
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seriously blender is annoying as hell, still not getting this done, its so illogical

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mashed a bunch of shit now it somehow worked

spiral sigil
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mmm

ruby raptor
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wish I knew what the hell I did there lol

spiral sigil
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blender is just confusing

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but once you know the shit this program is

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then it gets easier

ruby raptor
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damn model won't open in C4D so im forced to use blender X_X

spiral sigil
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rip

ruby raptor
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cool

ruby raptor
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Fricking.... selecting one vertex and moving it moves all unselected vertexes too, yeah sure that makes sense...

spiral sigil
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rippo

ruby raptor
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proportional editing tool is the issue, not sure how to get that to work without it doing that

steel basin
mental blaze
tawny burrow
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oh this could be cool

mental blaze
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My 2nd attempt in organic modeling

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The head isn't the problem. It's the hair and clothing

tawny burrow
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yeah hair is probably very tricky

mental blaze
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I have to be strict on quality

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Since this will be on my portfolio

tawny burrow
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do you have the front faced done to some degree already? because it already looks pretty 3 dimensional

mental blaze
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Yeah, but I'm away from pc

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I had to sculpt the cheeks because there was a noticeable crease on the chin and jaw

ruby raptor
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kindof looks like its hanging itsself from a blue cord and the black neckband

lament pond
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That'd be the z axis

ruby raptor
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ohrlly? πŸ˜‚

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just saying, looks like it

pure loom
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So ive learnt how to import avatars that are premade and i've got it down to memory. my next challenge is how to Create my own avatars. is there a crash course that someone could link me to?

ruby raptor
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what part you wanna learn? 3d modelling? texturing? just editting existing models?

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its kindof a gigantic spectrum of things..

viscid siren
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to beging with 3D modelling, suggesting you watch the anvil tutorial by Blender guru.

pure loom
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ok thanks

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I see People creating these crazy stupid Chaaracters... i just wannt mix my own

fringe brook
spiral sigil
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I need help with my own model making, Crowbar is giving me trouble.

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The program says the decompiling is finished but there's no QC or mesh files.

mental blaze
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150mil polygons. Y thou

fringe brook
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idk 😭

mental blaze
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How did blender handle the export?

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I never gone that high

fringe brook
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took ages to export

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i neeed to fine a new model

mental blaze
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Wut

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Just put decimate under unsubdivide

fringe brook
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well it was instant but the import to blender

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well

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whats your vrname so i can show you ?

mental blaze
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I'm currently away from pc

fringe brook
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awe

mental blaze
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I assume the model wireframe is diamond shaped

fringe brook
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πŸ‘Œ

mental blaze
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And not straight lines

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That will require retopology

fringe brook
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ill see what i can do XD i hope i dont break the model XD

mental blaze
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Bruh, I'm going to have a bad time making the clothes

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I might have to resort to cloth simulations

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To het the ripples

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And use that as the normal

mental blaze
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It looks fine

small cloud
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is there like an easy way to add 2textures on a plane without blender nodes?

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different texture on each side*

mental blaze
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Like a texture overlap?

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Ah

small cloud
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cuz every tutorial i'm coming across is dealing with nodes, fuck

mental blaze
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I usually duplicate the mesh and flip normals.

small cloud
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nah, i dont want to add additional tris

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so have to learn the hard way

mental blaze
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I wish I had a better suggestion, but I never had to do something like that before.

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It's not hard

small cloud
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i mean it prob is not, just i have no clue about nodes, need to trial/error and follow a tutorial or two to get the idea

mental blaze
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Well, I can't say much since I've been using blender for 5 yrs

small cloud
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just want so my backpack has a lewd inside 😏

mental blaze
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Just add some tris

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Unless you're capped at 20k

small cloud
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dont rly want to add some near 1k and then strip down the backpack and work on body loops

mental blaze
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Cut areas that have quads into a triangle

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Spots that people won't see

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Optimization practice

small cloud
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i mean, im pretty alright at that when i started practicing kantai + ships

mental blaze
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Careful on areas where deformation animations are heavy

small cloud
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i know about faces + joints

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and that u can leave them big inbetween joints, + other shit

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i do all manual work on my models except for hair

mental blaze
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Noice

small cloud
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i know how to edgeloop, dissolve, doubles, etc

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so optimization is not an issue

mental blaze
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Most avatars I've seen all share the same face model

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How about poles

small cloud
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poles?

mental blaze
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5 quads sharing a vertex

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See Google for examples

small cloud
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if it removes tris, then i'll check it out

mental blaze
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Well, it's mainly for topology

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Edgeflow

small cloud
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i mean, could prob just duplicate this bag, 700 tris, can strip it down to like 400

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then save those 400 inbetween joints on legs and hands

mental blaze
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Ok

small cloud
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so i just duplicate, flip normals

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and apply texture?

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or does it need to be scaled down a bit

mental blaze
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Yeah, assign a material to that area

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Well, experiment on the results

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I can't really picture it

small cloud
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if I'll be using 2 sided shader, the area will not flicker due to overlapping faces?

mental blaze
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Not sure.

small cloud
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if it does then gotta scale down the duplicate

mental blaze
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I was expecting a 1 sided shader for that

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Since its viewable on the inside of the backpack

small cloud
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well true, can apply just 1 sided shader on that material

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ill see how it goes, thanks for the help

mental blaze
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No problem

small cloud
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the idea is having a pure schoolgirl miku with a backpack full of ahegao

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  • some overrides
fringe brook
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@mental blaze do you know how to rig models ?

mental blaze
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Yea

fading pawn
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Hello, I tried finishing up my model in unity and it said some of my arm bones weren't a child of another bone? I was told this was fixed in blender, but wasn't told how

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I tried looking through the videos but I couldn't find anything

spiral sigil
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Anyone here familiar with Zbrush? I'd like to talk with someone

mental blaze
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I just started using it 2 days ago lok

viscid siren
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nice

mental blaze
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The navigation is 2d ish

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To actually sculpt a primitive model, convert to 3d model and enable dynamesh

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Along with enabling symmetry

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Got to see tips on stretching faces outwards to make decent limbs

fringe brook
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Every time I do it and upload to unity. The bones aren’t working

mental blaze
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Show pic, I'm not on pc yet

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Looks like a humanoid model

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Get er don with rigify

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If the model is a perfect mesh type.

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Ctrl L it to see if all geometry is selected.

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If not, weld em, assign to specific vertex group, etc.

fringe brook
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πŸ€”

mental blaze
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Take notes on terms you don't know and Google them.

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Rigify provides a stable armature.

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Just don't scale it unless you freeze values back to 1.

fringe brook
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Will do

mystic moon
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Anyone here good at animating models?

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I'm working on Navi, from Orcarina of Time, got my model, sound effects, etc. Cannot for the life of me figure out how to get her wings to 'flit'.

rugged hill
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custom animations

mental blaze
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When you make anime eyes, do you go with using spheres or a semi-flat smooth mesh?

tranquil pawn
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is this a place where i can get assistance for textures for a 3d model i made? saving alphas, importing alphas into unity, having them work properly within unity? that sort of stuff.

mental blaze
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I guess

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png alpha settings in unity are simple.

tranquil pawn
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alright, well how can i get photoshop to actually save alpha settings without it yelling at me "must be saved as copy"? I dont understand this as it is really inconsistent and just seems to only work when it chooses to. Second, the last png i imported into unity didn't work properly. it was not transparent even when switching the shader to cutout, or transparent. I had to mess with the albedio/metallic alpha settings but then it looked all shiny and was not really transparent. So how do i go about making it work properly?

mental blaze
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go to the texture import settings and check alpha transparency

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then go and make a material and assign it as transparent along with assigning the albedo slot with your texture.

tranquil pawn
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alright, thanks. ill do that next time i import.

mental blaze
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ah, it might be cutout

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well, at least for an example on one of my avatar models

lofty dust
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is it possible to disable smoothness
on entire project
instead of doing it to every fucking material

mental blaze
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ah, my face model was missing a jawline lol

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it was throwing me off a bit

mental blaze
low mason
#

anyone know the green orc model that is a default avatar ?, anyone have it so i can add it as a statue to my map to Honor a friend ?

cyan shale
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Based on Violet Evergarden's MC @mental blaze ?

mental blaze
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Yea

cyan shale
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Eager to see how that turns out.

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It's looking good so far.

mental blaze
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I made some minor adjustments to mesh, and will tackle body tomorrow

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8hrs work +6 hrs modeling today :(

cyan shale
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Yeah take a break, haha.

mental blaze
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Maybe, 3 hr nap

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But the clothes, I have to think about the approach

cyan shale
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How are you going to handle her facial expression?

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Are you going to keep her cool-personality?

mental blaze
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I won't have issues with shape keys

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Yea, monotone expressions

cyan shale
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I'll be keeping an eye out for progress πŸ‘€

mental blaze
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It will be finished within 3 days.

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It's just I haven't done organic modeling for a long time

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The clothes, most likely be playing around with pins on cloth simulator.

cyan shale
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I played a bit around with the cloth simulator to simulate some chest physics before.

mental blaze
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Ah

lofty dust
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Does anyone know how to get the teleporters to warp you on the ground to the receiving destination?

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they all send me to where I need to go, but I fall from the top of the tele to the ground

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and its annoying

lament pond
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Move it closer to the ground

viscid siren
wintry magnet
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hey guys i have a model with 2 submeshes I only want 1 submesh thou :/ how can I fix this ?

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ok did it

sand hemlock
spiral sigil
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select two edges

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then press f = fill hole

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to merge them, press m I think

small cloud
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if you're short on tris, it's better idea to merge with alt+M or remove doubles

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but here just F works

sand hemlock
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Is there a way for me to edit the faces in a way like the UV editor? B/c if I select the faces and hit F, it royally messes up the UV mapping

spiral sigil
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nono dont do it in the uvmap!

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@sand hemlock

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once the faces are filled in you can unwrap them again and move it

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to the desired spot

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you might have to mark some seams

sand hemlock
spiral sigil
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olord

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try looking at this

viscid siren
gusty copper
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He guys is there a way to unfuck my cam on a project in blender

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i cant zoom in any more

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it is just stuck at 2 Kilometers away.

blissful sleet
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numpad . @gusty copper

solid shale
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It's going to be shiny in game

viscid siren
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change shading to smooth so you can see is it actually smooth

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the faces to smooth

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also you could recalculate the normals, those some seems flipped

frosty fractal
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Looking for someone who are willing to make an avatar for me out of select parts of which i have gathered but with no knowledge on how to apply, set or even scale to the model. Hopefully the awesome individual who will help me accepts to do it for free.

upbeat junco
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I think there's someone who does it on vrcat for free sometimes, but they add a neat watermark

spiral sigil
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im looking for a 3d modeler and artist to join a project for VR, any of you guys interested contact me on PM

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Do it yourselves you lazy cunts

onyx juniper
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Rude

worthy cypress
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also im 100% sure this model has a lot less actual polygons than it's saying but i can't find any other hidden objects in it.

heavy pulsar
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Did you fix the model before decimating? @worthy cypress

worthy cypress
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yes

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the rigid bodies are removed

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it went from 110k to 77k so that had to have been the rigid bodies

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when i fixed the model ^

spiral sigil
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im talking about gamer development...

toxic belfry
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I'm seeing that same thing, Jet. It seems that it's looking at Faces instead of Tris when you try to autodecimate with CATS plugin.

tacit chasm
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Can anyone tell me why the bones are snapping towards the center when i switch from edit to object mode?

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this should probably go in the rigging section

viscid siren
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Because your should change your pose in pose mode

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the pose is the same in object mode as you have it in pose mode

tacit chasm
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ohhhhhhhhhh

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i see it now

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new to blender lol

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thanks

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he has no legs, but theres a robe around it that needs the bones

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it gets weird with that error tho

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hopefully this fixes it.

unique drift
#

Hey people, :D havent been on since october. But I made this in Blender while I was sick the past couple of weeks. Might become my newest avatar hehe https://i.imgur.com/BNw6CPK.png

tacit chasm
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Woah dude

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nice

viscid siren
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Ragdollzombie!

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<--- Sed

unique drift
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Hi Sed!

viscid siren
#

you are not the first OG person i have seen here :)

unique drift
#

Nice haha. I've been on VRchat before it got recently suddenly popular

viscid siren
#

oh nice

unique drift
#

Havent been on in months, i gotta do it again

#

making avatars is fun

viscid siren
#

yeah prettu much just making avatars here, not much ingame interraction tho

unique drift
#

yeah same.

#

I did go for the halloween contest earlier though

#

my bug monster got runner up!

#

this new character i can see if i can make 2D lip sync for it

viscid siren
#

trying to upload one character with animations, but not having much luck on that front

unique drift
#

havent done custom animations yet myself

sand hemlock
#

Again, on the frills, it looks like textures are messed up

trim sorrel
#

Fiddling away in Blender, but I seem to have locked a vertex onto one inside the other side of the model. Now it wont let me grab it back. It always selects everything other than that point.

silent depot
trim sorrel
#

Never tried that, does it allow dual emissions with seperte intensities and range? Unless there is a gradiant emission available.

gusty dock
#

is it possible to set a current shape key value as a new mesh data?

charred schooner
#

Does anyone know why Blender crashes when I decimate my model using CATS' plugin? I have been looking for a solution for days now. I have a similar model (different clothes) to the one I'm decimating and it worked just fine. Just on this one it won't work.

cobalt willow
#

@unique drift I love it!

timid vine
#

i wanna model devilman, need a a simple male model

#

idk where to find one

trim sorrel
#

@timid vine Depends on the style, Anime base models are abundant at Deviant.

umbral crystal
#

make outer part transparent

#

or get a glow shader and make it glow red with middle like a pastel red

blissful sleet
#

ha hey ragdoll

#

Sed is around here somewhere too

serene hare
swift shadow
#

so uh

#

got my custom avatar in game...and when standing...the knees are bent somewhat

#

is there a way to change that in unity?

viscid siren
#

@blissful sleet you are too late, we found each others already

fringe sphinx
#

Danger, is that in vr or desktop mode?

#

@gusty dock new SK that at 0 looks like another SK at 1?

#

Or transfer shape to separate object?

gusty dock
#

nvm, I found the answer myself

blissful sleet
#

@swift shadow try changing your height in system settings in vrchat?

small cloud
#

does any1 know if there is a way in blender to check if a face will get deleted in unity? http://prntscr.com/i6qmwl (not 2sided shader problem)

Lightshot

Captured with Lightshot

#

rarely happens, but kinda sucks when u notice it at the wrong time

crude flicker
bronze barn
#

Hey guys. What do you think of this robot avatar (That is in hella early stages right now) im working on? While im still modeling it what do you think would help bring out the robot asthetic? (Keep in mind the low poly male model you see behind it is a model im useing as a ref to make sure the roobot has good antomy stracture to it.

rose granite
#

how do you combine only certain meshes?

#

wait nvm i figured it out

trim sorrel
#

@bronze barn Depends if you want a more Sci-Fi or Cyberpunk feel. Creating exposed actuators, or obvious mechanical joints can make it look 'tougher' or more industrial. Clean lines and soft glowing seams can make it sci-fi. I like the gritty Cyberpunk look myself. fairly anatomic but a few seems.

bronze barn
#

The biggest cues im taking is Overwatch The exo's from destiny and some of the costumes I saw when I went to dragon con the last two years lol.

#

But for the most part im just winging it

#

Was gonna give him pants but how the hips turned out that's not happening

spiral sigil
trim sorrel
#

That makes sense, it does have a masked rider feel to it.

bronze barn
#

Cant wait to show off what I plan on doing with the eyes

azure adder
#

My new avatar i'm working on at the moment πŸ˜ƒ had to decimate this one manually from 500k to 19.9k

candid pilot
#

pls help I have rotation problems with my avatar. In blender the X rotation was fine but in Unity it showed me -90 but it was still rotated perfectly but when I uploaded it on VRChat the roation was incorrect by 90Β°. (avatar facing down)

azure adder
#

in the fbx export options in blender there is a setting that will let you change the world up vector

candid pilot
#

I was able to fix the issue. I have to set the rotation of the body back to 0Β° aswell

shadow panther
#

I have a cube in blender that i want to flip inside out

#

how do i do that

cosmic yacht
#

@azure adder 500k? Lordy that must be a pain

deft kite
#

blender question - how do i get my view to focus on an object i have selected? cause the stupid scroll thing stopped halfway and refuses to get any closer

#

thank you!

#

is there someway to disable the "camera zoom dampener?"

shadow panther
#

@spiral sigil how does one do that

indigo pagoda
#

@shadow panther Tool Shelf β€£ Shading/UVs β€£ Shading β€£ Normals: Flip Direction

mental blaze
azure adder
#

@cosmic yacht yeah... it was took me a week

cosmic yacht
#

Hooooly damn

mental blaze
#

that was a cycles render of the red robot.

indigo pagoda
#

I want to have eye tracking, but my character's eyeballs are too big to fit inside their head, how do people generally work around that kind of problem for vrchat avatars?

mental blaze
#

custom eye meshes

#

I might stick with spheres though.

#

the current eye mesh I placed wont cut it.

indigo pagoda
#

I think even the part of a sphere that is barely large enough to allow for adequate eye movement would be too big

#

it would probably stick into the mouth

mental blaze
#

yup, needed to adjust breast area. All good now.

serene crown
#

How do you guys fix the shoulder twisting?

#

Might be a thing cause I accidentally forgot to model in a T-pose

spring helm
#

does anyone have any ideas how to fix it ?

#

its been syuck there for a while...

hot hill
#

Anyone know if there is a way in blender to exlude a specific material for being part of the atlas?

#

That way I could export my model and reduce materials, but still have one separate texture I drag into Unity and set to transparent?

spring helm
#

If anyone has advice on my issue above, please either PM me or @spring helm Thank you, as i am still in need of help

hot hill
#

@spiral sigil It sounds a bit complicated, but I'll try to find a video explaining how to do that. Thank you!

wooden gust
#

Hey guys, I'm trying to get an avatar down to less than 20,000 tris however the hair has lots of small parts of the hair weaving in and out of eachother, is there any command I can use to get rid of the unseen parts or will I have to do it manually?

hot hill
#

When I imported the model I did separate by selection. I think the panes of glass are one of the things that got separated. This is for a prop for a map, not a character model.

toxic belfry
#

Tupper did an excellent video on manual texture atlasing. just don't delete the material you want to keep separate when you do it.

hot hill
#

I had no idea I could select everything tied to that material! I was just selecting the faces manually. I'm going to try that now

spiral sigil
#

Im looking for a 3D artist to work full time for a VR project

#

Interested feel free to PM me

hot hill
#

@toxic belfry Do you know of the name of the video? I'm going to try doing it the way Ian described, but a video would help immensely.

toxic belfry
scenic elk
#

excuse me, In blender I texture painted parts of my avatar to what I wanted, but I don't know how to apply that same texture/material to my avatar when it is in Unity. Please help?

toxic belfry
#

When you export from Blender to FBX, drag the textures you're using into the assets, then the FBX and it should automatically grab them and make the required materials.

scenic elk
#

yeah but I made a new texture with the blendure texture paint tool, not sure how to save that as a new texture though.

toxic belfry
#

Might have something to do with the UV map? I've not yet tried repainting manually. I usually edit them outside in photoshop. I'm still fairly new to this. Might anybody else know what to try?

maiden sigil
#

anyone know what exact steps it takes to putting a new object into a model and having it stick to a particular part of that model?

#

I've been trying to put glowing red eyes into this daedrice armor set, and even when I join them to the head, they float independently in VRChat

spiral sigil
#

it's like flat but lots of it

#

i made it when i didnt know what vertices were

#

nvm it's f

cobalt willow
#

Select the faces, hit X, dissolve faces

spiral sigil
#

is there any quicker way to do this

cobalt willow
#

Depends on how fast you can work :)

spiral sigil
#

gah

#

what's the differnce between f and x -> faces

#

?

stoic ridge
#

esoteric question: is there a good way to programmatically create 3d models? say if I'm modelling things where a computer program would be faster to write than using blender

#

example: I want to make various slightly different-sized picture frames with the same corner and edge geometry

#

but I figure using a single mesh is better than building every frame out of 8 parts

spiral sigil
#

using the limited dissolve instead brought this down from 171k tris to 10k tris

#

now to uv map for the first time...

boreal estuary
#

im trying to seperate those eyes on the hood as a seperate material so i can make them glow

#

i seem to have seperated the mesh, but it looks like i have to do something else to actually make it so they would be their own material in unity

fair solstice
heavy fjord
fleet umbra
#

@heavy fjord I don't think that's an extra hand, it looks like its just a piece of the hand

heavy fjord
#

well, the vertex group with the "piece" has a fully modeled pointing finger, while the other 2 are pretty much just the fingers

#

I'm just completely lost right now

#

ok, im taking an alternate route to this

#

i got an alternate model that had seperate meshes for each hand (all of the meshes were complete hands btw) separated them from the rest of the model, and imported them into this project, but i can't join them to the main model without the main model becoming disconnected from the rig and losing all the textures

heavy fjord
#

I've now tried adding them, and then unwrapping them, but no matter what it doesn't unwrap the same, even when i make the seams identical to the original hand's seams

small cloud
#

@spiral sigil limited dissolve, edge loop dissolve

tiny spoke
#

Hey, i have a question, i got a model, and i'd like to add a "textbox" Inside of him, can i do this directly in unity? or do i need to edit the model in another program?

spiral sigil
spiral sigil
#

Shoulders or Neck are parented to something that isn't your chest

#

You can make a cube and text in Unity, yes

cold geyser
#

How would I make an inside out sphere texture and put it on an avatar? I'm trying to use the window shader to create an animation which spawn an animated skybox type thing

serene crown
#

Help

#

How to fix shoulders twisting?

#

It looks fine normally

#

But as it's rotated up it twists

#

And eventually ends up like that

viscid siren
#

Move the bone's starting point to middle of the shoulder and fix the weight paint

serene crown
#

I think I laready tried a bunch of positions including the middle

#

But sure

#

will try

#

Still a thing

swift shadow
#

mmm....

#

Was using a .fbx AE86 model I found

#

but the window textures have gaps in them and the car doesnt have an interior...

#

But I found one for Sketchup with a .dae file and when I get home from work, I'm gonna import into blender, and then export as a .fbx

#

This should be fun....I think I have to decimate it though as it is like 65k tri right now

left inlet
#

maybe cus the windows down a bit to let some air in

spiral sigil
dusk tundra
#

maybe the verts are connected to the.. head-bone

#

remove the headbone's influence with weight paint in blender, i guess. there might be a way to do it in unity

spiral sigil
#

ok so what do i weight paint?

serene crown
#

Welp just ended up using an hour to make my model into a T-pose
Since I knew that was the problem all along but tried to deny it

dusk tundra
#

So in weight paint mode, you select the head bone of the armature. That'll show you the vertices it influences. The one's sticking out of the shoulder in that might have some color other than dark blue, and you can use a brush the remove the influence. Tutorial videos would be easier to learn from. "weight painting blender"

spiral sigil
#

ok thx i'll look it up

spiral sigil
#

ok i fixed it, two bones frome the hair were for some reason weight painted to verts of the shoulder pad

#

but thx again, i would never have found out

#

the problem

young dust
#

Hi guys! Can anyone help me with converting a .SLDPRT file to use in blender?

spring helm
#

When trying to export to VrChat, nothing is happening and i am stuck on this https://imgur.com/YZD8jlI
does anyone have any ideas how to fix it ?
its been syuck there for a while...

spiral sigil
#

@heavy fjord pretty much delete doubled faces?

serene crown
#

Aaaah finally have it done

scenic ember
#

looks great man!

serene crown
#

Thanks :)

spring helm
serene crown
#

See that "scale" at the top?

#

It's 3.7x

#

bring that down

spring helm
#

ah thank you

#

alright now still just getting the long waiting times, where it just sits at future proofing and never has a bar

wicked kelp
#

I'm relatively new but theres a model I want to make this similar to another one I would just have to change the head(face basically). Would it be possible to edit that specific spot in blender or unity?

azure adder
#

yes

wicked kelp
#

Could I copy one part of another model over onto another as well?

azure adder
#

yes

wicked kelp
#

Cool. Just making sure. Thank you sentinel.

azure adder
#

depending on how the heads are attached however it could get complicated

wicked kelp
#

Could that just be fixed by messing with rigging and the bones?

#

Or are there other complications

azure adder
#

ok i am working on my first avatar myself so i dont know how that would work with unity but. you can use blender to merge two models. but in my experience that means re-doing the skinweights

#

i'm sure there are people where who have found creative ways around that though

#

i know its possible

#

just not entirely sure how to do it without destroying the skinweights

wicked kelp
#

I gotcha. Well thank god for tutorials right? haha

azure adder
#

yeah πŸ˜›

wicked kelp
#

πŸ‘

eternal crow
#

Ok, i have a VERY tiny request

#

I really need help making a blade for this model

#

because the original blade is a .fx file (its a wind sword)

#

but i can't seem to get it right

spiral sigil
#

Hello, so i added a character and the cat ears seem to be hidden can someone tell me how to enable them ?

candid hearth
#

Make sure they have a material attached to them and make sure the shader for the material is opaque if they don’t show up then, you will have to take it back through blender

rigid girder
#

with VR, does the controllers use exact grip or gun grip for pickupables?

hardy bridge
#

anyone here have catia or something else of that caliber that can help me convert some files?

#

.model filetype

heavy fjord
#

Hey does anyone know where i can get the shader for the whoah crash bandicoot avatar? I wanna see if i can use it with a spyro model.

#

nvm i found it

mint ginkgo
#

I'm having an issue with an avatar where a point of the dress is following the right hand. I checked and weight painting and everything seems fine. Anyone knows what could be wrong?

naive bluff
#

My head is backwards in Unity from blender. 😐

stoic ridge
#

I can't even coordinates after writing my script to programmatically create obj files

woven lotus
#

how do i make my model work in mirrors or is that just a vrchat glitch?

#

people can see my full model

#

but for some odd reason i cant

stoic ridge
#

mirrors are just special

#

usually it's only props and similar dynamic changes which don't appear

magic charm
#

Aa

coral flame
#

hoh i'm gonna make a full body with photogrammetry ! πŸ™ƒπŸ™ƒπŸ™ƒπŸ˜ƒ

craggy frigate
#

i think some shaders got issues with mirrors.

stoic ridge
#

the satisfaction of being able to change two lines and run a script to get my frame size slightly adjusted, compared to having to go into Blender

#

now I should redo all my world prefabs as scripted objects

sonic bane
#

mirrors also don't like it when you toggle active state of an object at runtime through animation, you can fix it by toggling visibility with a shapekey instead

serene crown
#

Hey how would I fix the hips rotating the whole character?

#

Nvm

#

Fixed it

serene crown
#

I was terrified for a moment

#

Unity hides the bones without children

#

In the humanoid rig setup

#

So I was like "WHERE DID ALL THE ENDS OF THE FINGERS GO?!?!?!?"

steel basin
#

So I have a model with missing bits of his clothes when imported on blender. I was able to make the faces appear on the mesh through blender but it screwed some other stuff, like it made his glasses disappear and his hands were all weird, also the texture on the places were the polygons were not appearing messed up.

But my model is kinda weird on blender. On object mode he is normal (but still with the clothes messed), but on edit mode he goes upside down and he rotates, while the armature stay on the same place. Also, on edit mode he goes back to his pose pre Mixamo, not the t-pose that I setted when I downloaded him from Mixamo.

Is there a fix for this issue? I had finally made the lip sync of my character work and now this happened D:

Also, on paint 3D the exported .fbx model from blender apparently opens normally (although it opens withouth the textures so I can't know for sure if everything is ok on it)

spiral sigil
#

so many people got into 3d modelling thanks to this game...

#

i hate it!

#

newfags... newfags everywhere

viscid siren
#

indeed

azure adder
#

I've been 3d modeling for 15 years now. this game is just a new outlet

twilit holly
#

Say, if I were to commission someone for an entirely new model, how much might I look to pay for it?

thorny narwhal
#

sentinel could u help me animate something a bit complicated, im new to this stuff

#

well some what

sullen wasp
#

from what i've seen around, commissioning 3d stuff is several hundred dollars at least

quiet furnace
#

I imported this lance in blender but it just appears as a Sword. I tried applying the texture.png onto the object but it still looks like a sword. Any ideas?

#

Weird I can't insert an image here

twilit holly
#

Ouch

eternal crow
quiet furnace
steady notch
#

I'm not a Blender user, but perhaps it is a model with several weapons, but the others are hidden? 3DS has a layers system where objects can be hidden.

slim summit
#

Im starting off small with 3d modelling but should I add any bones to my structures Im making for the world?

#

Im just creating the materials and uvmap+ textures so far

#

I wouldnt need any physics applied to my structures in the world so

#

Id say no but what do you guys think

steady notch
#

If I understand your question, no. You only ever need bones with skinned meshes (creatures, people and things that need to move with more detail than just the position and rotation)

azure adder
#

quick question what texture resolution is usually used for characters? on average

steady notch
#

1024x1024 would be great

spiral sigil
#

^^^^

azure adder
#

ok

azure adder
#

Can we use alpha maps on characters?

steady notch
#

Yes, switch the shader to 'cutout' unless you mean a nice smooth alpha gradient. Cutout should cover the vast majority of what you need.

safe slate
#

Hey, is there recommended arm length for a model using arm tracking?

undone rock
#

Using Sculptor, would it be worth making the tail of a model and wings in the digital clay? or is there an easier way?

spiral sigil
#

@twilit holly @sullen wasp depends on quality of the required art

#

also the experience of the modeler

#

newfags work for experience, noobs work for 10-100$, then a good one goes up to 1k, high poly and shit

#

the highest price i saw for an custom great looking character was 3k...

cloud spear
#

kay for intents and purposes lets say im severly inept at using mouse and standard ways of 3d modeling ... lets say i use a cintiq to draw 2d normally ... and lets say i only have a access to either android or windows 10 as my os .... and say i only like the idea of freehand sketching a shape then sculpting it ... any free or low price options for me ... catia sketch kinda looked like something i want but they are only available to high paying companies

brave dune
#

depending on how the model is uv mapped, couldnt you just paste the texture onto the base model's texture?

spiral sigil
#

I've been very inactive but for those of you who design models, here's a tutorial on proportions I did. It says it's for drawing, but it works on modelling too! https://corniival.deviantart.com/art/TUTORIAL-Easy-Proportions-728468092?ga_submit_new=10%3A1517385286

DeviantArt

Want some cool tips and tricks to improve your human-drawing? No problem! This tutorial is informative to artists of all skill levels! --- Anime girl was found here:Β www.oogazone.com/2017/uniq...

latent charm
#

Very much worth noting, if you either intend the model for full-body tracking, or simply want good 1:1 VR:Real matching, avoid anime proportions if possible

spiral sigil
#

@latent charm This isn't just for anime ;A;

#

I just used a visual rep for it

latent charm
#

It's slightly off on some areas, but not as bad as I expected. I kinda have a bit of an 'oh no, it looks anime, overly long legs incoming!' reflex.

plain ginkgo
#

On average, how long does it take to make a model from scratch?

latent charm
#

Longer than it should but never as fast as we'd like. ;D

lofty chasm
#

such is art

latent charm
#

Depends on your skill level at all steps of the process.

plain ginkgo
#

Good point. I imagine it varies a lot.

latent charm
#

There's pros who can throw out a 'sketch' in something like ZBrush in an afternoon, and then sometimes it can take a month of work to get a basic character done.

And when I say sketch, I mean something they call that but still looks mindblowingly good.

plain ginkgo
#

I was considering making a custom avatar first before I logged on for the first time. That way people recognize me for my appearance, especially before that avatar might get ripped.

latent charm
#

Actually ripping the avatar data out of vrchat is pretty fucking difficult, so I wouldn't let that put you off.

plain ginkgo
#

I have experience with Paintshop and drawing, and they have some intuitive modeling programs out there these days.

#

I'm also looking for free, open-use resources that I can use to make it easier, like clothes models and such.

#

Good to hear that it is at least a challenge for the thieves to copy stuff.

latent charm
outer breach
#

Hey guys just one question.

#

Are you missing like the AVatar Descriptor ball or anything lol

slim summit
#

did you dl the new sdk

#

and import it to your fies

plain ginkgo
#

I am mostly looking at deviantart.com for resources, and only models that state free use in their descriptions. I have also communicated my intent to the owner before I use them.

junior idol
#

any way to easily patch up holes made from decimation?

small cloud
#

remove doubles first, if u get holes - merge with alt+M or remove doubles (with selected verts/edloops and increased range of remove doubles) if they are close

frigid robin
#

so i am modifying a model

#

how do I fix a hole in a model

#

or merge it

#

by making another face

#

and making it auto extend the uv map

#

in blender

azure adder
#

some programs like maya have a feature called fill hole that will fill holes in a mesh

#

i think blender has a similar function

#

but functions like that usually cause an Ngon so you'll have to manually quad it

trim turtle
#

well that sfucking shit

frigid robin
#

also how do i auto extend the uv as I make these

sterile wraith
#

Hi

azure adder
#

hi

viscid siren
#

hi

steel basin
#

I've posted this some other times, sorry for posting it again, but maybe someone who knows how to help me will see.

My character is getting glitched by blender. Some bits of his clothes are not appearing when I import him on Unity. I tried some things recalculate the normals and flip direction on the places where the clothes are messed but no success. Anyone know how to help me?

https://media.discordapp.net/attachments/403602075822456833/408081531207286784/unknown.png?width=1202&height=677

This is my character on blender

vast kite
#

If I want a specific texture such as the eyes to glow in game, how can I do that in unity?

spiral sigil
#

make sure the eye has a separate material thats not used by anything else

slim summit
#

Id just have a glow shader or a single emission particle in the eye

spiral sigil
#

then give that material emission in unitu

#

not particles.....

vast kite
#

@spiral sigil i have the eyes texture atlased

slim summit
#

well you can use a particle

#

why wouldnt you

spiral sigil
#

yeah don't atlas the eyes

#

I mean keep one material separate, sorry

vast kite
#

how do I do that

spiral sigil
#

atlassing is good but you need control over the eye material only

slim summit
#

if its atlas just do a particle emission, less materials is better

vast kite
#

@slim summit id prefer to make the texture glow because I have textures on it

spiral sigil
#

when the mesh is separated copy the atlas material, before exporting set the eyes to the copied material

#

particles for glowing eyes is bad practise and bad for performance

slim summit
#

worse than having an extra material?

spiral sigil
#

two particle systems doing nothing

#

yes

#

because its cpu not gpu calculating the particle positions

slim summit
#

oh fair enough

spiral sigil
#

I love particles but using them for static eyes is overkill πŸ˜‰

slim summit
#

I saw some guywho added a trail to the praticle in his eyes. made it look dope

spiral sigil
#

making one material emissive is the way to go

slim summit
#

particles*

spiral sigil
#

yeah for trails it would make sense to use them

slim summit
#

still trying to learn whats the best way to optomize avatars and worlds instead of going fully overkill lol

spiral sigil
#

less is more πŸ˜„

#

Or make a separate texture that only has the eyes, in the same position as the albedo

#

And use that for emission

cunning cedar
cinder sun
#

Try Del key πŸ˜ƒ

#

You can select all you need with B key in Outliner or 3D view, then you can delete all selected.

cunning cedar
#

solved already, i was tapping del key in the tree

#

One more thing, for some reasons i can't decimate because every armature has a ''standing ears'' shape key, can i just remove it and it will be ok? And how do i remove it?

cinder sun
#

I think everything will be fine, if you remove this Shapekey. But I would advise you to save often in different files.

#

Select Shapekey you want to remove and click the minus button [-] next to the list.

tall zodiac
#

Does anyone know of/have a tutorial for installing XNALara I have tried to follow some online and have installed the .NET Framework as well as the XNA Framework but when I instal XNALara all of the files are .py

coarse mauve
#

.py is for python

latent charm
#

That's the blender addon from the sounds of it.

coarse mauve
#

I use XPS/XNALara models, but I use a blender addon.

latent charm
#

Or some python specific implementation of something with it.

coarse mauve
#

Exactly

tall zodiac
#

I tried useing the link CATs gives for XPS tools when I try to import a XNALara (.mesh) model and it says "XPS tools is not installed or enabled" and I need XPS tools then gives me a link to install it https://github.com/johnzero7/XNALaraMesh but everything is .py

#

I have tried other downloads but everything is .py

coarse mauve
#

You need to install the addon in blender via Program Files

#

then enable it in Blender

#

I don't remember the exact file locations. I would look on youtube for installing blender addons

tall zodiac
#

I know how to install add-ons from File>User Preferences>Add-ons but I only have the .py files

coarse mauve
#

C:\Program Files\Blender Foundation\blender[version]\addons

latent charm
tall zodiac
#

damn I'm dumb I kept trying to open the Zip and do stuff from there. Thanks Garret and Gallium really appreciate your help

lilac marten
#

This is an issue im having after exporting pmx to fbx after working with it, shaders are red. anyone know how to fix?

indigo osprey
#

@lilac marten apply cutoff to the shader

lilac marten
#

@indigo osprey thank ya

slim summit
#

having issues with uvmapping and making new materials with textures I have already

#

why does this have to be so difficult 😑

azure adder
#

because 3d isnt easy

trim sorrel
#

Not sure why but my proportional editing tool moves the entire mesh. I can't seem to adjust the effected range for it.

gritty hearth
#

Hey! Does anybody here know how to do this : I've got a material with a different pair of eyes on it and i would like to use them, does anybody know how to set the eyes on the model ?

spiral sigil
#

Hello

#

Everytime I upload a model, it doesn't appear anywhere in my avatar personal thing

#

(btw it is a 2D picture)

reef cloak
#

Hello, I have been trying to learn how to make a model from scratch, but I am almost at the point where I am willing to pay for it. How much would it cost to hire someone to model my current 2d avatar?

azure adder
#

depending on the artist anywhere between 500 to 1500 euro.

unique galleon
outer breach
#

Wot did you do to him

#

;-;

cyan dust
#

Also @reef cloak You're looking to pay around 100-200 for 1 week to 2 weeks labor in making it

digital pike
#

Currently having an issue with a certain avatar. On maps like Gaia Night that have natural lighting the part of the map without a light source show up completely black as if shadows are covering the entire map. This only happens on one avatar.

wooden plinth
#

on the back it's fine

#

fml

spiral sigil
#

have you tried cube paradox's shader with the outline?

#

hm?

unique galleon
#

@wooden plinth So are you trying to make it visible from the inside as well?

#

You'll need a double-sided shader

wooden plinth
#

gotcha

unique galleon
#

Does anyone have any idea how to combine multiple seperate UV maps into a single one?

#

When I rigged this model in mixamo it split its UV into like 8 different ones and I need to throw them all back together, since the whole avatar's texture is all on one atlas

spiral sigil
#

there should be videos on yt explaining that

#

combining multiple uv maps into one

unique galleon
#

Alright now I'm just trying to figure out how to transfer UV Maps

#

I'm reading all these tutorials saying to do the exact same thing, but it doesn't work for me T.T

#

hmm

#

I may have permanently screwed up this model's UVs..

#

._.

tired plume
#

doesn't cat's plugin let you merge some of those

unique galleon
#

I'm too far gone for that, I think

#

I can't merge UVs between the working textured version and the newly rigged one because they have different object data now

#

And there's no way to fix that object data while keeping the vertex groups that connect it to the armature

naive bluff
#

😐 I can see through my model in some places in unity, but not in Blender. (Checked my normals and backface culling already)

#

Nvm, it's a backface culling issue, just an odd one

pliant swan
#

Is there a way to combine all vertecies that are on top of each other over a whole mesh

#

instead of alt+m every single one

viscid siren
#

enable AutoMerge Editing from the mesh tab when in edit mode adn then select all and press "Remove Doubles" from the tools menu

pliant swan
#

@viscid siren

viscid siren
#

left from the bar from where you select the mode

pliant swan
#

TYTY @viscid siren saved me about 2 more hours of time

#

spend 3 hours on doing alt+m already XD

cunning cedar
viscid siren
#

just guessing that the model may have multiple UV maps on it

cunning cedar
#

i made only one

#

its 4096x4096

solar mauve
#

Did you remove the old one

#

If you go to the object data tab, there should be a section called UV maps

unique galleon
#

Knuckles' hoverboard WIP

spiral sigil
#

why

viscid siren
#

Because some people just wants to see the world burn

unique galleon
#

Because knuck on knuck = LIFE

idle scroll
#

http://i.cubeupload.com/wpIlYr.png does anyone know any good way of constraining a mesh to a bone, because for some reason, my Child Of constraints arent doing anything when i move the head

trim sorrel
#

Hours later and suddenly Blink is broken on the model now. That's just no fun.

magic charm
#

Ayyyyy

past merlin
#

What would be the best way to go about creating a translucent surface that actually lets people somewhat see through it (possibly with some refraction-like effects), but isn’t too faint to make out in the first place?

#

For instance, I could use the Fade option on the material

#

But that usually ends up making it disappear altogether

#

Or become incredibly faint

#

I want it to be a very vibrant color, but transucent

#

Sort of like say, stained glass would be

#

Or colored crystals

#

Like emerald or amethyst or things like that for example

#

Not really sure what other options there are, as I’m fairly new to 3D modelling. Was wondering if there even was a decent solution that could work in VRChat.

An at-mention would be nice for anyone who replies to this, since I might not notice it otherwise. Thanks again in advance!

eternal dust
#

hopefully a quick question but how do you combine shapekeys together in blender?

solar mauve
#

@past merlin I think that you need to set it to transparent if you want the semi transparency

#

Otherwise you create your own shader or find one

coarse walrus
solar mauve
#

Go to vertex selection mode, enable snapping with it set to closest vertex and move the vertex in edit mode

gusty crypt
#

quick question just starting in blender.. how do i move my camera down.. i can spin by clicking middle mouse i can zoom by scrolling but if i need to zoom in on the feet of my model how does one do that?

viscid siren
#

you could select the vertex of the feet and press Num , to quickly zoom to that spot

gusty crypt
#

thank you so much, finally i can see my feet lol

solar mauve
#

I usually use shift + middle click

coarse walrus
#

Thanks.

loud sierra
coarse walrus
#

Yeah I figured it out, I don't like watching tutorials.

spiral sigil
#

Hey, Does it corrupt the eye tracking if i delete the hierachy of the eye_highlight in blender ?

#

And is it possible to seperate the eyes from the face, because they are 1 texture, and i can't make the eyes glow if it's like that.

eternal crow
#

Does anyone have any idea for what tyoes of meshes i should use to make the base of this weapon? I already have part of the handle made http://prntscr.com/i96mxg

Lightshot

Captured with Lightshot

nocturne zealot
#

I made an MMD model into Blender and then imported it into blender. It now looks like this and also works badly when exported and imported back into Unity again (you can also see how it originally looked like) https://i.imgur.com/plyJpVZ.png

#

The black spots are there even without any textures. With textures, it brightens up some parts of mesh, seemingly randomly. I have no idea why it does that. The only thing I did in Blender was split the arm a the shoulder, rework the bones a little and apply weight paint. The black spots problem was actually there even without editing imported fbx model at all. The spots also fade away and disappear when rotating camera view in Blender.

#

Any idea what could cause this thing?

spiral sigil
#

normals in bad direction

#

click mesh go to edit mode/uv tab

#

recalculate

#

flip if needed

nocturne zealot
#

Will that break existing textures?

#

@spiral sigil Sorry, but where do I find the UV tab?

#

@spiral sigil I think I found it, but nothing happens when I press either recalculate or flip direction

spiral sigil
#

u need to press a to select all verticles

#

or manually click each/select faces

nocturne zealot
#

Still the same problem

eternal crow
#

now how do i attach the meshes again?

eternal crow
#

Wtf, i try to texture my model and when i drag a texture onto a part i have selected, it applies the texture to the wrong mesh
http://prntscr.com/i986uy
its supposed to texture the gem, but it textured the handle instead

Lightshot

Captured with Lightshot

desert ferry
#

hello guys im new. Do you know a good tutorial?

languid condor
harsh ore
#

hey guys, I tried decimating the mesh in Blender and ended up with a weird part of the mesh around the neck. It's a camo-like parttern of dark splotches. Any ideas on how to fix it?

desert ferry
#

how i can select an two eyes as left and right in blender? the model only have two eyes as left eye

finite coyote
#

anyway to reverse a shape key? I did it backwards

#

so like my 100 value should be the basis

kind idol
#

my second project thoughts?

slim summit
#

How would i make a multiple material and texture for uv mappinh

forest orchid
#

Quick question
How do I apply the rainbow effect to models?
Like where it slowly flows through the colors?

slim summit
#

Thats a shader

forest orchid
#

Okay so I have an Ahri Arcade model

#

In unity it shows up green

#

How do I apply the shader?

slim summit
#

There are hue shifting shaders and noenoe shaders you can use

#

You go into the material in unity and select a new shader

forest orchid
#

After that? Can I can control how fast it goes?

#

And I don't want just the outline, but like her whole tail

#

tails*

slim summit
#

The ui control of shaders are all different but you can tinler around with the values and see what happens in play mode

#

It also matters if the tail has a seperate material or not

forest orchid
#

It does have a seperate material

slim summit
#

Then find a rainbow shader, like noenoe online or a hue shifting shader online and import that to your unity project

#

Then apply tje shader to the material and tinker with the values in play mode

forest orchid
#

It comes with an animated rainbow mesh I think though

#

Oh nvm

#

It's png file

#

It comes with an FX for tails

wintry magnet
#

Hey guys I made a model which should have 2 different colours how can I do that the easiest way ?

spiral sigil
#

is there something grotesqueilly wrong in your opinion?

#

Because I can't make up my mind

#

don't look at textures, its just placeholder materials

final dew
#

Does anyone know how to unlock view offset in blender

desert ferry
storm kelp
#

can someone help me please?

plain ginkgo
#

What is the problem, Sayori? I don't have much experience with modeling yet, but if I and the others know the situation, we should be able to help.

#

Oh, and has anyone here tried using Heroforge to make models yet? It would seem helpful for making quick bases.

remote oyster
#

deleting verts is such an ass

#

is there a way i can mirror the effects here if the other side is a mirror?

#

same mesh

#

or is there a way to quickly select all visible verts (not through another mesh) and exclude any verts that connect to the outside

#

okay i figured it out

#

but

#

can someone tell me what mirror modifiers to apply please?

#

i did all the options

#

works fine in blender and unity

#

i guess that's fine then

dusky glacier
#

my model has these missing model parts or something on the wheels and in some other places. The pictures look fine and everything but the model doesn't in unity. I can't edit it in blender either so that's out of the question.
http://puu.sh/zfvzq/38c6453a66.jpg

remote oyster
#

any textures on transparent

#

?

dusky glacier
#

I can apply different textures to different parts of the model but the model is just one piece

#

it starts off missing the wheels and the gun like this

#

putting it into online program that converts .blend to obj didn't fix it either

spiral sigil
#

have you gone and seperated the mesh by materials?

dusky glacier
#

can i do that without blender?

spiral sigil
#

oh-

#

hm

dusky glacier
#

blender doesn't agree with my gpu and just gives me a black screen

spiral sigil
#

is there a reason why you cant use blender?

#

oh

#

oh rip

dusky glacier
#

or if i do manage to get it to work, it runs Extremely slow

#

like 15sec to do everything including pressing buttons

spiral sigil
#

i can try and have a look at your files for you

#

if you want

dusky glacier
#

nah it's not that important, i just want a tank that i can fight ugandan knuckles tanks with :p

spiral sigil
#

hahha alright

dusky glacier
#

switched to the german tiger as it doesn't have any model problems

spiral sigil
#

What is the skinned mesh renderer in unity and what are the bounds and extents in there?

#

why do my extents and bounds come in all completely out of whack

mortal sinew
#

transparent

runic elm
#

Is there any good tutorial on editing models, like replacing clothes? Like MMD ones.

placid jewel
#

I have only really attempted through PMX though results may vary

#

Biggest pain is leg clothing imo

elfin agate
knotty stream
#

does anyone know how to work unity well?

vapid python
#

anyone know why when i try to upload my new avatar from unity, it switches to game mode and the screen to input the avatar name, description and upload button are all in the unity game scene and i cant input or press the upload button?

peak arch
#

@elfin agate change rendering mode to cutout and change it to 0.01

desert ferry
#

@spiral sigil I just deleted one object I didn't like (but was attached to the body) and yep, it looks like all is messed up , I've tried to fix it but I don't find any solution.

storm kelp
#

can someone please help me?

#

please?

lavish spindle
#

http://prntscr.com/i9kl1f how do I attached the ears to the catears armature because i just realized thats where they really go....afte unhiding the armature...sorry i'm still learning and can't find video or anyone in vrchat to help me with this...

Lightshot

Captured with Lightshot

safe flume
#

Do they move when you pose the ear bones? If so you don't technically have to move them. πŸ˜„

#

but if you go into edit mode, you can select the bone and move it into place

#

if they don't move when you pose the bone, you're going to discover the joys of weight painting.

desert ferry
#

just a question, guys... do you know how to remove a bone/texture attached to the body? if I do that using C and delete I get so much errors after that. I guess I should unattach it and then I can delete it, but I don't know how

#

nvm i found how

lavish spindle
#

thank you for helping @safe flume , i'll look into it after my game of league xD

#

if anything i could just remove the ears but i want them now that i seen them hiding in the head part. plus its kinda even cuter ( if that even a word) with ears!

copper kiln
#

So for some reason, my models feathers on its head arent moving once i added the dynamic bones. Its like the bones are moving but the mesh isnt

spiral sigil
#

I find if it's only one bone you need to set the end length of the dynamic bone to non-zero for it to work

#

eg; the dynamic bone has no children bones

mental blaze
#

For those who modeled anime characters, how do you deal with accuracy when portrait references are inconsistent throughout the scenes? For instance, modeling the hair.

azure adder
#

observation skills and knowing which details to focus on.

#

especially in anime characters you can get away with a lot of inacuracies so long as the major details are correct

#

details like the hair and eyes are most important with anime characters

#

the rest of the face is usually pretty generic with the exception of characters who have a detailed lower half of the face

#

head shape is also fairly consistant with female characters

#

older male characters usually have very distinct faces

#

but for females. focus on the unique charactaristics of the characters face such as the eyes and hair and you can fill in the blanks by looking at other anime character models

silver fog
#

guys is there a way i can make that flute its own spertate model

mental blaze
#

Gotcha.

#

Flute it's own separate model eh? Ctrl+L and press p to separate under selected.

storm kelp
#

i dont know how to model. can someone model something for me?

mental blaze
#

Gotta provide the coin. Not many people do it for free.

#

Curious though, what did you had in mind to make?

silent fog
#

models i make in blender are appearing transparent in unity, shaders are opaque

#

confused :/

spiral sigil
#

is there any way to control which face gets ripped from an intersection of verticies there is suppsedly some kind of pattern but as far as I can tell there is no rhyme or reason to which faces get ripped and which stay attached

#

in blender

onyx hearth